Re: YOUR TOP 5
Here is my top 5: 1) workflow speed efficiency 2) ability to overcome most problems without scripting or plugins 3) non destructive workflow: there are almost no point of no returns in Softimage 4) text based buttons (huge plus if you suffer from certain forms of visual agnosia) 5) ICE Cheers! Chris
RE: YOUR TOP 5
It's funny. There always seemed to be two kind of people. The ones that prefer text buttons and the ones that prefer icon style. Of course all softimagers prefer text :) It's just so much clearer what a certain function does. It's also much more efficient and faster when you teach people: click on path... then click on set path. ahh! nice, thank you! (student learned a new thing in a second) I would have gone crazy if I had to tell them instead: click on the button that looks like an uhm... elephant with the... red quare in it ... What button, you mean the red ant inside a triangle? No. The button below the green thingy next to the uhm... the... the... blue dotted triangle! you mean the button with that uhm... blu turtle? No. the button here! (touching the screen/ grabbing the mouse) This button right here! but that doesn't look like an elephant! :) sven -Original Message- From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Christoph Muetze Sent: Saturday, March 15, 2014 7:27 PM To: softimage@listproc.autodesk.com Subject: Re: YOUR TOP 5 Here is my top 5: 1) workflow speed efficiency 2) ability to overcome most problems without scripting or plugins 3) non destructive workflow: there are almost no point of no returns in Softimage 4) text based buttons (huge plus if you suffer from certain forms of visual agnosia) 5) ICE Cheers! Chris
Re: YOUR TOP 5
Exactly right, about the only thing I ever have to point with my fingers at is the script button, and that's usually not the first button they need anyway =) On Sat, Mar 15, 2014 at 8:09 PM, Sven Constable sixsi_l...@imagefront.dewrote: It's funny. There always seemed to be two kind of people. The ones that prefer text buttons and the ones that prefer icon style. Of course all softimagers prefer text :) It's just so much clearer what a certain function does. It's also much more efficient and faster when you teach people: click on path... then click on set path. ahh! nice, thank you! (student learned a new thing in a second) I would have gone crazy if I had to tell them instead: click on the button that looks like an uhm... elephant with the... red quare in it ... What button, you mean the red ant inside a triangle? No. The button below the green thingy next to the uhm... the... the... blue dotted triangle! you mean the button with that uhm... blu turtle? No. the button here! (touching the screen/ grabbing the mouse) This button right here! but that doesn't look like an elephant! :) sven -Original Message- From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Christoph Muetze Sent: Saturday, March 15, 2014 7:27 PM To: softimage@listproc.autodesk.com Subject: Re: YOUR TOP 5 Here is my top 5: 1) workflow speed efficiency 2) ability to overcome most problems without scripting or plugins 3) non destructive workflow: there are almost no point of no returns in Softimage 4) text based buttons (huge plus if you suffer from certain forms of visual agnosia) 5) ICE Cheers! Chris
Re: YOUR TOP 5
..don't forget the texture editor.. icon hell :) On 15/03/14 21:25, Arvid Björn wrote: Exactly right, about the only thing I ever have to point with my fingers at is the script button, and that's usually not the first button they need anyway =) On Sat, Mar 15, 2014 at 8:09 PM, Sven Constable sixsi_l...@imagefront.de mailto:sixsi_l...@imagefront.de wrote: It's funny. There always seemed to be two kind of people. The ones that prefer text buttons and the ones that prefer icon style. Of course all softimagers prefer text :) It's just so much clearer what a certain function does. It's also much more efficient and faster when you teach people: click on path... then click on set path. ahh! nice, thank you! (student learned a new thing in a second) I would have gone crazy if I had to tell them instead: click on the button that looks like an uhm... elephant with the... red quare in it ... What button, you mean the red ant inside a triangle? No. The button below the green thingy next to the uhm... the... the... blue dotted triangle! you mean the button with that uhm... blu turtle? No. the button here! (touching the screen/ grabbing the mouse) This button right here! but that doesn't look like an elephant! :) sven -Original Message- From: softimage-boun...@listproc.autodesk.com mailto:softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Christoph Muetze Sent: Saturday, March 15, 2014 7:27 PM To: softimage@listproc.autodesk.com mailto:softimage@listproc.autodesk.com Subject: Re: YOUR TOP 5 Here is my top 5: 1) workflow speed efficiency 2) ability to overcome most problems without scripting or plugins 3) non destructive workflow: there are almost no point of no returns in Softimage 4) text based buttons (huge plus if you suffer from certain forms of visual agnosia) 5) ICE Cheers! Chris
Re: YOUR TOP 5
lol... Nice Sven! On Sat, Mar 15, 2014 at 1:51 PM, Christoph Muetze c...@glarestudios.dewrote: ..don't forget the texture editor.. icon hell :) On 15/03/14 21:25, Arvid Björn wrote: Exactly right, about the only thing I ever have to point with my fingers at is the script button, and that's usually not the first button they need anyway =) On Sat, Mar 15, 2014 at 8:09 PM, Sven Constable sixsi_l...@imagefront.de wrote: It's funny. There always seemed to be two kind of people. The ones that prefer text buttons and the ones that prefer icon style. Of course all softimagers prefer text :) It's just so much clearer what a certain function does. It's also much more efficient and faster when you teach people: click on path... then click on set path. ahh! nice, thank you! (student learned a new thing in a second) I would have gone crazy if I had to tell them instead: click on the button that looks like an uhm... elephant with the... red quare in it ... What button, you mean the red ant inside a triangle? No. The button below the green thingy next to the uhm... the... the... blue dotted triangle! you mean the button with that uhm... blu turtle? No. the button here! (touching the screen/ grabbing the mouse) This button right here! but that doesn't look like an elephant! :) sven -Original Message- From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Christoph Muetze Sent: Saturday, March 15, 2014 7:27 PM To: softimage@listproc.autodesk.com Subject: Re: YOUR TOP 5 Here is my top 5: 1) workflow speed efficiency 2) ability to overcome most problems without scripting or plugins 3) non destructive workflow: there are almost no point of no returns in Softimage 4) text based buttons (huge plus if you suffer from certain forms of visual agnosia) 5) ICE Cheers! Chris
Re: YOUR TOP 5
It is not easy just 5 but I will try. * /Render Passes /(Partitions, Overrides, etc) * /Explorer /(I miss it always in the rest of software) * /ICE /(of course) * /Rigging tools/ and workflow in the process * /Modelling tools/ And that it is my contribution to the TOP 5. *Javier Vega* www.zao3d.com http://www.zao3d.com Visita mi nuevo blog: http://blog.zao3d.com Tutoriales en http://tutoriales.zao3d.com /móvil: *0034 616 647 357* 08922-Santa Coloma de Gramenet Barcelona - (Spain) / El 13/03/2014 10:54, Alastair Hearsum escribió: Hello It seems as if I may have some contact with Autodesk shortly! I want to be armed with some points. What I'd like is your top 5 features that make Softimage great that we'd miss if we migrated to something else. Please don't give me more than 5 and please don't go on too long describing them (It takes a while to read all the posts). Thanks Alastair -- Alastair Hearsum Head of 3d GLASSWORKS 33/34 Great Pulteney Street London W1F 9NP +44 (0)20 7434 1182 glassworks.co.uk http://www.glassworks.co.uk/ Glassworks Terms and Conditions of Sale can be found at glassworks.co.uk (Company registered in England with number 04759979. Registered office 25 Harley Street, London, W1G 9BR. VAT registration number: 86729) Please consider the environment before you print this email. DISCLAIMER: This e-mail and attachments are strictly privileged, private and confidential and are intended solely for the stated recipient(s). Any views or opinions presented are solely those of the author and do not necessarily represent those of the Company. If you are not the intended recipient, be advised that you have received this e-mail in error and that any use, dissemination, forwarding, printing, or copying of this e-mail is strictly prohibited. If this transmission is received in error please kindly return it to the sender and delete this message from your system.
Re: YOUR TOP 5
One thing I find handy in the fxtree is that you can link scene objects to comp effects via expressions. I've done allot of re-lighting and 2.5D tracking this way. I will miss it but I don't think it gets into the top 5 for me. My top 5: 1: ICE 2: operator stack 3: Interface and work flow (words, not pictures for buttons. Also multiple floating windows) 4: middle click repeat last command 5: ICE G On 2014/03/13 06:44 PM, Stephen Davidson wrote: It works, but I prefer After Effects for composite. It just works better for me.
Re: YOUR TOP 5
so Steve, why don’t you share your Top 5 - sure there are some things you like about Softimage? I totally get the “don’t get your hopes up” attitude – I’ve accepted Softimage was EOL the day development moved to Singapore. But it would be unfair to dear old SI not to speak up a bit in it’s favour – just for old times sakes. From: Steven Caron Sent: Thursday, March 13, 2014 10:45 PM To: softimage@listproc.autodesk.com Subject: Re: YOUR TOP 5 well, we wouldn't be in this situation if had over 600 million users... i am a realist, and my heart isn't cold or frozen. ;P On Thu, Mar 13, 2014 at 2:41 PM, Rob Chapman tekano@gmail.com wrote: there are plenty of proverbs I could use here Steven, I find as you age you gather them up. but instead, just wanted to leave a quote below and a small glimmer of hope to enter your cold frozen heart. :D December 13, 2013 5:47 am Twitter backs down amid outcry over ‘blocking’ changes wlEmoticon-winkingsmile[1].png
RE: YOUR TOP 5
1 - Animation tool set - mixer, f-curve editor, saving/removing keys/ dope sheet, MOTOR, region, UI etc. 2 - Rigging - nonlinear work flow, weight editor, adding and removing deformers, GATOR etc 3 - Render passes and Partitions 4 - Modelling 5 - ICE BU is a Disability Two Ticks Employer and has signed up to the Mindful Employer charter. Information about the accessibility of University buildings can be found on the BU DisabledGo webpages [ http://www.disabledgo.com/en/org/bournemouth-university ] This email is intended only for the person to whom it is addressed and may contain confidential information. If you have received this email in error, please notify the sender and delete this email, which must not be copied, distributed or disclosed to any other person. Any views or opinions presented are solely those of the author and do not necessarily represent those of Bournemouth University or its subsidiary companies. Nor can any contract be formed on behalf of the University or its subsidiary companies via email. -- This message has been scanned for viruses and dangerous content by MailScanner, and is believed to be clean.
Re: YOUR TOP 5
1. passworkflow + renderregion 2. ice 3. operator stack 4. workgroups 5. non-linear character animation + weighting On 3/13/2014 9:13 PM, Manuel Huertas Marchena wrote: Render tree (great design flexibility for shading/lookdev) Render passes Partitions non destructive workflow (stack operator) ICE IMDB http://www.imdb.com/name/nm4755969/| Portfolio http://envmanu.comhttp://envmanu.carbonmade.com/| Vimeo http://vimeo.com/manuelhuertasmarchena| Linkedin http://www.linkedin.com/in/manuelhuertas Date: Thu, 13 Mar 2014 21:09:08 +0100 Subject: Re: YOUR TOP 5 From: christian.lattu...@gmail.com To: softimage@listproc.autodesk.com Model Animate Render Hair ICE Yeah, I think that's all. .:. Christian Lattuada On Thu, Mar 13, 2014 at 9:02 PM, Francois Lord flordli...@gmail.com mailto:flordli...@gmail.com wrote: 1- ICE 2- Pass system 3- Operator Stack 4- Models (namespace) and RefModels 5- Various transform modes (local, global, ref, proportional, plane, etc.) On 13-Mar-14 05:54, Alastair Hearsum wrote: Hello It seems as if I may have some contact with Autodesk shortly! I want to be armed with some points. What I'd like is your top 5 features that make Softimage great that we'd miss if we migrated to something else. Please don't give me more than 5 and please don't go on too long describing them (It takes a while to read all the posts). Thanks Alastair -- Alastair Hearsum Head of 3d GLASSWORKS 33/34 Great Pulteney Street London W1F 9NP +44 (0)20 7434 1182 glassworks.co.uk http://www.glassworks.co.uk/ Glassworks Terms and Conditions of Sale can be found at glassworks.co.uk http://glassworks.co.uk (Company registered in England with number 04759979. Registered office 25 Harley Street, London, W1G 9BR. VAT registration number: 86729) Please consider the environment before you print this email. DISCLAIMER: This e-mail and attachments are strictly privileged, private and confidential and are intended solely for the stated recipient(s). Any views or opinions presented are solely those of the author and do not necessarily represent those of the Company. If you are not the intended recipient, be advised that you have received this e-mail in error and that any use, dissemination, forwarding, printing, or copying of this e-mail is strictly prohibited. If this transmission is received in error please kindly return it to the sender and delete this message from your system. -- ANDREAS BÖINGHOFF 3D Artist schönheitsfarm production GmbH Co. KG schönheitsfarm hamburg lippmannstrasse 79 22769 hamburg t +4940 432 91 200 f +4940 432 91 222 schönheitsfarm düsseldorf steinstraße 11 40212 düsseldorf t +49211 913 701 0 f +49211 913 701 99 schönheitsfarm frankfurt hanauer landstrasse 151-153 60314 frankfurt t +4969 484 484 90 w www.s-farm.de http://www.s-farm.de/ Geschäftsführung Manfred Brunwey DE 214892548 | Amtsgericht Hamburg HRA 95793
Re: YOUR TOP 5
My top 5 are modeling area biased: 1) Unfold op and the Regularize tool (especially in 2014sp2, since the Regularize tool doesn´t stop at shell borders) 2) Everything that´s part of the M shortcut/workflow (Sliding edges/points/faces, etc). Adding eges. Splitting edges. Loops. 3) The render region. The render region. The render region. 4) The operator stack. An envelope can swims atop massive changes to a topology and still interpolates existing wheights nicely. Great for testing and working out shape/topology on a mesh - you´re not restricted to being stuck in the bindpose. Also helps prepping a mesh copy for painting/sculpting. 5) CopyPaste UVs. Bake to another UV set. Gator/Rendermap. Cheers, tim
Re: YOUR TOP 5
Sorry. Edit. The most convenient thing in Softimage is the Transformations options: http://download.autodesk.com/global/docs/softimage2014/en_us/userguide/index.html?url=files/xfo_transforms.htm,topicNumber=d30e47900 That´s the basis for the below top 5 to be so convenient: 1) Unfold op and the Regularize tool (especially in 2014sp2, since the Regularize tool doesn´t stop at shell borders) 2) Everything that´s part of the M shortcut/workflow (Sliding edges/points/faces, etc). Adding eges. Splitting edges. Loops. 3) The render region. The render region. The render region. 4) The operator stack. An envelope can swims atop massive changes to a topology and still interpolates existing wheights nicely. Great for testing and working out shape/topology on a mesh - you´re not restricted to being stuck in the bindpose. Also helps prepping a mesh copy for painting/sculpting. 5) CopyPaste UVs. Bake to another UV set. Gator/Rendermap. Cheers, tim On 14.03.2014 09:38, Tim Leydecker wrote: My top 5 are modeling area biased: 1) Unfold op and the Regularize tool (especially in 2014sp2, since the Regularize tool doesn´t stop at shell borders) 2) Everything that´s part of the M shortcut/workflow (Sliding edges/points/faces, etc). Adding eges. Splitting edges. Loops. 3) The render region. The render region. The render region. 4) The operator stack. An envelope can swims atop massive changes to a topology and still interpolates existing wheights nicely. Great for testing and working out shape/topology on a mesh - you´re not restricted to being stuck in the bindpose. Also helps prepping a mesh copy for painting/sculpting. 5) CopyPaste UVs. Bake to another UV set. Gator/Rendermap. Cheers, tim
Re: YOUR TOP 5
ah yes – lovely that. it used to be a given in any 3D software - but the arrival of zero button mice has undermined the arts of using three fingers. the use of 3 mousebuttons and the onscreen info about them, the middle click to repeat command, text icons, the whole of the main command panel, the logical organisation of tools (without knowing wether or not a tool exists, you kind of know where to go look for it) it’s all softimage 3D heritage. With over 15 years accomodating to all that, I’m certainly biased, but I can’t help but feel that the Softimage interface accomodates the learning process rather than impeding it. There is a ton of plain good ideas in there, that I can’t believe this hasn’t picked up more by competition. If this software had a mediocre interface, there would be much less reluctance to jump ship. I just pictured a ship sinking and the captain contemplating his console thinking he’d rather drown than use another interface ever. From: Steven Caron Sent: Friday, March 14, 2014 9:46 AM To: softimage@listproc.autodesk.com Subject: Re: YOUR TOP 5 everyone already pointed out some great stuff! but how about a little story... just yesterday, i was reminded how awesome softimage is because i was able to re discover something i hadn't used in a long time. the thing isn't important but what is important is that it was 'discoverable'... meaning softimage provided me with those little 'L' 'M' and 'R' hints at the bottom. On Fri, Mar 14, 2014 at 12:45 AM, pete...@skynet.be wrote: so Steve, why don’t you share your Top 5 - sure there are some things you like about Softimage? I totally get the “don’t get your hopes up” attitude – I’ve accepted Softimage was EOL the day development moved to Singapore. But it would be unfair to dear old SI not to speak up a bit in it’s favour – just for old times sakes. wlEmoticon-winkingsmile[1].png
Re: YOUR TOP 5
Overall Non-Destructivity Stable tool introperability Muti views of anything to see edit things in proportion to each-other almost simultaneously Fully Procedural Texture Editing Processing Tree Passes that are able to override any property Leaving out ICE cause Bifrost will obviously make XSI obsolete in it's entirety. While I may say that sarcastically, it's the reasonning I suspect motivated the decision most likely, while perhaps prematurely beleiveing it would be putting it out of it's misery. On 03/14/14 4:18, Andreas Böinghoff wrote: Model Animate Render Hair ICE Yeah, I think that's all. Lol! :)
Re: YOUR TOP 5
I guess this list is closely related with the type of tasks that land on the individual artists table, but here are my top 5: ICE - for its power and versatility Render Tree - flexibility for testing various shading setups Operator Stack - the ability to go back in modeling stack and fix stuff in the 11th hour before rendering Render Passes/Partitions/Overrides General ease of use and efficient workflow Morten Bartholdy gimmickvfx.com Den 13. marts 2014 kl. 16:26 skrev Stephen Blair stephenrbl...@gmail.com: Row LabelsCount of Feature ICE 11 Render Passes/Partitions/Overrides9 Operator stack7 Non-linear character animation5 GUI 5 Explorer 4 Workgroups3 Render Tree 3 GATOR 3 Artist driven non-linear workflow 3 Weighting 3 Polygon Modeling 3 Tweak Tool2 Snapping 1 Animation toolset 1 Ultimapper1 Animation Mixer 1 Shape manager 1 Motor 1 Live Corrective Shapes1 Texturing toolset 1 API 1 Usability 1 Scripting 1 Workflow 1 Selections1 Python1 Reference planes 1 (blank) Grand Total 76 On Thu, Mar 13, 2014 at 10:59 AM, Jordi Bares jordiba...@gmail.com mailto:jordiba...@gmail.com wrote: I would suggest Alastair to have a poll, will be easier to do… Anyway, would you mind sharing your final list? I am fascinated by what the community of artists say. Jordi Bares jordiba...@gmail.com mailto:jordiba...@gmail.com On 13 Mar 2014, at 14:41, Pablo Tufaro pablo@gmail.com mailto:pablo@gmail.com wrote: Here´s my tip 5! 1-Explorer 2-Render Passes/Partitions/Overrides 3-ICE 4-Render Tree 5-Animation mixer. El 13/03/2014 6:54, Alastair Hearsum escribió: It seems as if I may have some contact with Autodesk shortly! I want to be armed with some points. What I'd like is your top 5 features that make Softimage great that we'd miss if we migrated to something else. Please don't give me more than 5 and please don't go on too long describing them (It takes a while to read all the posts). Thanks Alastair -- Alastair Hearsum Head of 3d [GLASSWORKS] 33/34 Great Pulteney Street London W1F 9NP +44 (0)20 7434 1182 tel:%2B44%20%280%2920%207434%201182 glassworks.co.uk http://www.glassworks.co.uk/ Glassworks Terms and Conditions of Sale can be found at glassworks.co.uk http://glassworks.co.uk (Company registered in England with number 04759979. Registered office 25 Harley Street, London, W1G 9BR. VAT registration number: 86729) Please consider the environment before you print this email. DISCLAIMER: This e-mail and attachments are strictly privileged, private and confidential and are intended solely for the stated recipient(s). Any views or opinions presented are solely those of the author and do not necessarily represent those of the Company. If you are not the intended recipient, be advised that you have received this e-mail in error and that any use, dissemination, forwarding, printing, or copying of this e-mail is strictly prohibited. If this transmission is received in error please kindly return it to the sender and delete this message from your system.
RE: YOUR TOP 5
1. Render Workflow – Passes, Partitions, Overrides, Etc… 2. Render Region toolset. 3. “Text Buttons” option. Less Icons please. 4. Explorer, Explorer, Explorer, Explorer, Explorer, Explorer. 5. Selections. The way you select things in XSI is awesome. Object based, component based, whatever. It just works. Multiple Object select editing. You know what I mean, there is no need for an deep explanation of this one. …so many more, but you did say only 5. Yes, I left ICE, workgroups, workflow, operator stack, Gator, overall UI, etc… off the list. But you know I wanted to put them on there. One thing I don’t feel like I can put the list is community. There is nothing that anyone can do about this so why waste a spot. It is something that can only occur naturally. It cannot be created by force. I really, really hope it forms over time or just carries over from where we are today. Ed From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Morten Bartholdy Sent: Friday, March 14, 2014 9:33 AM To: softimage@listproc.autodesk.com Subject: Re: YOUR TOP 5 I guess this list is closely related with the type of tasks that land on the individual artists table, but here are my top 5: ICE - for its power and versatility Render Tree - flexibility for testing various shading setups Operator Stack - the ability to go back in modeling stack and fix stuff in the 11th hour before rendering Render Passes/Partitions/Overrides General ease of use and efficient workflow Morten Bartholdy gimmickvfx.com
Re: YOUR TOP 5
-Clean and intuitive UI -Operator Stacks -Gator -Rigging tools/workflow - *Weight painting* tools/shape manager - Render pass sytem J On Fri, Mar 14, 2014 at 2:11 PM, Ed Harriss ed.harr...@sas.com wrote: 1. Render Workflow - Passes, Partitions, Overrides, Etc... 2. Render Region toolset. 3. Text Buttons option. Less Icons please. 4. Explorer, Explorer, Explorer, Explorer, Explorer, Explorer. 5. Selections. The way you select things in XSI is awesome. Object based, component based, whatever. It just works. Multiple Object select editing. You know what I mean, there is no need for an deep explanation of this one. ...so many more, but you did say only 5. Yes, I left ICE, workgroups, workflow, operator stack, Gator, overall UI, etc... off the list. But you know I wanted to put them on there. One thing I don't feel like I can put the list is community. There is nothing that anyone can do about this so why waste a spot. It is something that can only occur naturally. It cannot be created by force. I really, really hope it forms over time or just carries over from where we are today. Ed *From:* softimage-boun...@listproc.autodesk.com [mailto: softimage-boun...@listproc.autodesk.com] *On Behalf Of *Morten Bartholdy *Sent:* Friday, March 14, 2014 9:33 AM *To:* softimage@listproc.autodesk.com *Subject:* Re: YOUR TOP 5 I guess this list is closely related with the type of tasks that land on the individual artists table, but here are my top 5: ICE - for its power and versatility Render Tree - flexibility for testing various shading setups Operator Stack - the ability to go back in modeling stack and fix stuff in the 11th hour before rendering Render Passes/Partitions/Overrides General ease of use and efficient workflow Morten Bartholdy gimmickvfx.com
Re: YOUR TOP 5
One other thing I really miss in maya is the l, m, r selection for nodes branches and trees. The way that maya handles selections is truly awkward. Lmb always grabs the entire hierarchy, even if you only want to duplicate the selected object and nothing else. On Mar 13, 2014 11:07 PM, Gerbrand Nel nagv...@gmail.com wrote: One thing I find handy in the fxtree is that you can link scene objects to comp effects via expressions. I've done allot of re-lighting and 2.5D tracking this way. I will miss it but I don't think it gets into the top 5 for me. My top 5: 1: ICE 2: operator stack 3: Interface and work flow (words, not pictures for buttons. Also multiple floating windows) 4: middle click repeat last command 5: ICE G On 2014/03/13 06:44 PM, Stephen Davidson wrote: It works, but I prefer After Effects for composite. It just works better for me.
Re: YOUR TOP 5
- ICE - (it opens up almost limitless possibilities) - GATOR - (saved my ass on many rigging jobs) - Operator Stack - (being able to rearrange functions while still having them alive saves a ton of time in the RnD stage) - Clean and Intuitive UI - (You can guess where something is and you are most often right, plus it isn't cluttered with a bunch of unnecessary icons) - Render Region - (most of the time I only care about a certain part of the scene) - I agree with what Ed said about the community. Everyone on here is amazing at helping each other solve any sort of problems. Overall I think this will be my most missed resource. On Fri, Mar 14, 2014 at 10:42 AM, Jon Hunt jonathan.m.h...@gmail.comwrote: -Clean and intuitive UI -Operator Stacks -Gator -Rigging tools/workflow - *Weight painting* tools/shape manager - Render pass sytem J On Fri, Mar 14, 2014 at 2:11 PM, Ed Harriss ed.harr...@sas.com wrote: 1. Render Workflow – Passes, Partitions, Overrides, Etc… 2. Render Region toolset. 3. “Text Buttons” option. Less Icons please. 4. Explorer, Explorer, Explorer, Explorer, Explorer, Explorer. 5. Selections. The way you select things in XSI is awesome. Object based, component based, whatever. It just works. Multiple Object select editing. You know what I mean, there is no need for an deep explanation of this one. …so many more, but you did say only 5. Yes, I left ICE, workgroups, workflow, operator stack, Gator, overall UI, etc… off the list. But you know I wanted to put them on there. One thing I don’t feel like I can put the list is community. There is nothing that anyone can do about this so why waste a spot. It is something that can only occur naturally. It cannot be created by force. I really, really hope it forms over time or just carries over from where we are today. Ed *From:* softimage-boun...@listproc.autodesk.com [mailto: softimage-boun...@listproc.autodesk.com] *On Behalf Of *Morten Bartholdy *Sent:* Friday, March 14, 2014 9:33 AM *To:* softimage@listproc.autodesk.com *Subject:* Re: YOUR TOP 5 I guess this list is closely related with the type of tasks that land on the individual artists table, but here are my top 5: ICE - for its power and versatility Render Tree - flexibility for testing various shading setups Operator Stack - the ability to go back in modeling stack and fix stuff in the 11th hour before rendering Render Passes/Partitions/Overrides General ease of use and efficient workflow Morten Bartholdy gimmickvfx.com -- Nick Martinelli (201) 424 - 6518 www.nickMartinelli.net n...@nickmartinelli.net
Re: YOUR TOP 5
Hard not to to just add ICE, Passes, etc like everyone. But we all know how amazing Softimage features are. But there was another aspect to Soft that was almost as important as the software itself so... 1. This list 2. Mark Schoennagel Demos. Mark is already EOL'd at ADSK, but at least his demo videos will live on. 3. All the old timers who have helped me along the past 2 decades and still maintain a regular presence on this list and some of the other great sites. (Shout out to you Kim, if you ever get your eye out of your viewfinder these days) 4. The wicked plugin developers who somehow keep creating the coolest stuff that makes everyone on the other apps jealous. AND still manage to maintain a direct personal connection to the community. Too many of you to name names. It was the people who keep me coming back to this list regularly even though I have spent the last few years pretending to be a flame op. so thanks everyone, Alex Arce On Fri, Mar 14, 2014 at 10:42 AM, Jon Hunt jonathan.m.h...@gmail.comwrote: -Clean and intuitive UI -Operator Stacks -Gator -Rigging tools/workflow - *Weight painting* tools/shape manager - Render pass sytem J On Fri, Mar 14, 2014 at 2:11 PM, Ed Harriss ed.harr...@sas.com wrote: 1. Render Workflow - Passes, Partitions, Overrides, Etc... 2. Render Region toolset. 3. Text Buttons option. Less Icons please. 4. Explorer, Explorer, Explorer, Explorer, Explorer, Explorer. 5. Selections. The way you select things in XSI is awesome. Object based, component based, whatever. It just works. Multiple Object select editing. You know what I mean, there is no need for an deep explanation of this one. ...so many more, but you did say only 5. Yes, I left ICE, workgroups, workflow, operator stack, Gator, overall UI, etc... off the list. But you know I wanted to put them on there. One thing I don't feel like I can put the list is community. There is nothing that anyone can do about this so why waste a spot. It is something that can only occur naturally. It cannot be created by force. I really, really hope it forms over time or just carries over from where we are today. Ed *From:* softimage-boun...@listproc.autodesk.com [mailto: softimage-boun...@listproc.autodesk.com] *On Behalf Of *Morten Bartholdy *Sent:* Friday, March 14, 2014 9:33 AM *To:* softimage@listproc.autodesk.com *Subject:* Re: YOUR TOP 5 I guess this list is closely related with the type of tasks that land on the individual artists table, but here are my top 5: ICE - for its power and versatility Render Tree - flexibility for testing various shading setups Operator Stack - the ability to go back in modeling stack and fix stuff in the 11th hour before rendering Render Passes/Partitions/Overrides General ease of use and efficient workflow Morten Bartholdy gimmickvfx.com
YOUR TOP 5
Hello It seems as if I may have some contact with Autodesk shortly! I want to be armed with some points. What I'd like is your top 5 features that make Softimage great that we'd miss if we migrated to something else. Please don't give me more than 5 and please don't go on too long describing them (It takes a while to read all the posts). Thanks Alastair -- Alastair Hearsum Head of 3d GLASSWORKS 33/34 Great Pulteney Street London W1F 9NP +44 (0)20 7434 1182 glassworks.co.uk http://www.glassworks.co.uk/ Glassworks Terms and Conditions of Sale can be found at glassworks.co.uk (Company registered in England with number 04759979. Registered office 25 Harley Street, London, W1G 9BR. VAT registration number: 86729) Please consider the environment before you print this email. DISCLAIMER: This e-mail and attachments are strictly privileged, private and confidential and are intended solely for the stated recipient(s). Any views or opinions presented are solely those of the author and do not necessarily represent those of the Company. If you are not the intended recipient, be advised that you have received this e-mail in error and that any use, dissemination, forwarding, printing, or copying of this e-mail is strictly prohibited. If this transmission is received in error please kindly return it to the sender and delete this message from your system.
Re: YOUR TOP 5
1, clean elegant interface 3. Artist driven WorkFlow 3. ICE 4. Particle Strands 5. Animation Mixer On 13 March 2014 09:54, Alastair Hearsum hear...@glassworks.co.uk wrote: Hello It seems as if I may have some contact with Autodesk shortly! I want to be armed with some points. What I'd like is your top 5 features that make Softimage great that we'd miss if we migrated to something else. Please don't give me more than 5 and please don't go on too long describing them (It takes a while to read all the posts). Thanks Alastair -- Alastair Hearsum Head of 3d [image: GLASSWORKS] 33/34 Great Pulteney Street London W1F 9NP +44 (0)20 7434 1182 glassworks.co.uk http://www.glassworks.co.uk/ Glassworks Terms and Conditions of Sale can be found at glassworks.co.uk (Company registered in England with number 04759979. Registered office 25 Harley Street, London, W1G 9BR. VAT registration number: 86729) Please consider the environment before you print this email. DISCLAIMER: This e-mail and attachments are strictly privileged, private and confidential and are intended solely for the stated recipient(s). Any views or opinions presented are solely those of the author and do not necessarily represent those of the Company. If you are not the intended recipient, be advised that you have received this e-mail in error and that any use, dissemination, forwarding, printing, or copying of this e-mail is strictly prohibited. If this transmission is received in error please kindly return it to the sender and delete this message from your system.
Aw: YOUR TOP 5
1 - ICE: Extremely flexible system for creating all kinds of FX, deformers, etc... 2 - Operator Stack: True non-destructive workflow and the ability to rearrange operators and inputs at any time (directly related to ICE aswell). 3 - Extremely streamlined UI: Everything works with everything, fast UI elements like the sticky keys, tweak tool, mini explorer (F3), fast snapping (CTRL) 4 - Explorer: The explorer is an awesome tool for keeping track of your scenes with the ability to dig down to the operators and attributes 5 - Selections: The selection system in Soft is super smart and works like you would expect. Anyone who has gone through the hell of mixing object based and component based selections of Maya probably knows what I mean. Also Raycast selections, being able to paint selections, rectangle raycast selections, etc... (Maya is also pure hell in this regard) Gesendet:Donnerstag, 13. Mrz 2014 um 10:54 Uhr Von:Alastair Hearsum hear...@glassworks.co.uk An:softimage@listproc.autodesk.com softimage@listproc.autodesk.com Betreff:YOUR TOP 5 Hello It seems as if I may have some contact with Autodesk shortly! I want to be armed with some points. What Id like is your top 5 features that make Softimage great that wed miss if we migrated to something else. Please dont give me more than 5 and please dont go on too long describing them (It takes a while to read all the posts). Thanks Alastair -- Alastair Hearsum Head of 3d 33/34 Great Pulteney Street London W1F 9NP +44 (0)20 7434 1182 glassworks.co.uk Glassworks Terms and Conditions of Sale can be found at glassworks.co.uk (Company registered in England with number 04759979. Registered office 25 Harley Street, London, W1G 9BR. VAT registration number: 86729) Please consider the environment before you print this email. DISCLAIMER: This e-mail and attachments are strictly privileged, private and confidential and are intended solely for the stated recipient(s). Any views or opinions presented are solely those of the author and do not necessarily represent those of the Company. If you are not the intended recipient, be advised that you have received this e-mail in error and that any use, dissemination, forwarding, printing, or copying of this e-mail is strictly prohibited. If this transmission is received in error please kindly return it to the sender and delete this message from your system.
Re: YOUR TOP 5
Hmmm only 5? 1. working renderpass system (don't want to explain the mess that is in Maya) 2. ICE (obviously) 3. construction modes linear workflow (going back without breaking stuff, or having to start over) 4. data management models (also asset management) 5. UI / SRT / fields interaction (e.g. multi PPG's, use of equations, ability to build your own UI etc.) There's more, but. ;-) Rob \/-\/\/ On 13-3-2014 10:54, Alastair Hearsum wrote: Hello It seems as if I may have some contact with Autodesk shortly! I want to be armed with some points. What I'd like is your top 5 features that make Softimage great that we'd miss if we migrated to something else. Please don't give me more than 5 and please don't go on too long describing them (It takes a while to read all the posts). Thanks Alastair -- Alastair Hearsum Head of 3d GLASSWORKS 33/34 Great Pulteney Street London W1F 9NP +44 (0)20 7434 1182 glassworks.co.uk http://www.glassworks.co.uk/ Glassworks Terms and Conditions of Sale can be found at glassworks.co.uk (Company registered in England with number 04759979. Registered office 25 Harley Street, London, W1G 9BR. VAT registration number: 86729) Please consider the environment before you print this email. DISCLAIMER: This e-mail and attachments are strictly privileged, private and confidential and are intended solely for the stated recipient(s). Any views or opinions presented are solely those of the author and do not necessarily represent those of the Company. If you are not the intended recipient, be advised that you have received this e-mail in error and that any use, dissemination, forwarding, printing, or copying of this e-mail is strictly prohibited. If this transmission is received in error please kindly return it to the sender and delete this message from your system. No virus found in this message. Checked by AVG - www.avg.com http://www.avg.com Version: 2014.0.4336 / Virus Database: 3722/7187 - Release Date: 03/12/14
Re: YOUR TOP 5
+ Instancing with ICE, give each instance custom attributes that can be used in the rendertree + Construction Modes (using right now: have a 'deform by curve' in 2ndmodeling stack. Modifiyng and using lattices in the first. One viewport showing result and one only current mode) There's probably lot's of more arguments, but theses are helpful very often and I wouldn't know how to do it in another package (which doesn't mean it's not possible...if it is, please let me know). Thanks for your effort and good luck with Autodesk! cheers, Thomas Alastair Hearsum hear...@glassworks.co.uk hat am 13. März 2014 um 10:54 geschrieben: Hello It seems as if I may have some contact with Autodesk shortly! I want to be armed with some points. What I'd like is your top 5 features that make Softimage great that we'd miss if we migrated to something else. Please don't give me more than 5 and please don't go on too long describing them (It takes a while to read all the posts). Thanks Alastair -- Alastair Hearsum Head of 3d [GLASSWORKS] 33/34 Great Pulteney Street London W1F 9NP +44 (0)20 7434 1182 glassworks.co.uk http://www.glassworks.co.uk/ Glassworks Terms and Conditions of Sale can be found at glassworks.co.uk (Company registered in England with number 04759979. Registered office 25 Harley Street, London, W1G 9BR. VAT registration number: 86729) Please consider the environment before you print this email. DISCLAIMER: This e-mail and attachments are strictly privileged, private and confidential and are intended solely for the stated recipient(s). Any views or opinions presented are solely those of the author and do not necessarily represent those of the Company. If you are not the intended recipient, be advised that you have received this e-mail in error and that any use, dissemination, forwarding, printing, or copying of this e-mail is strictly prohibited. If this transmission is received in error please kindly return it to the sender and delete this message from your system.
Re: YOUR TOP 5
Passes, partitions and overrides. - simplicity of setup and amount of control per pass. ICE - not just for particles, use it for mesh deformations, strands, texture work, all sorts. GATOR - for a character rigger this has been a godsend. Non-linear workflow - the ability to go back and remodel a character, after its been enveloped, UVed, shape animated is huge. UI. Simple and powerful, with lots of artistically orientated tools. On 13 March 2014 09:54, Alastair Hearsum hear...@glassworks.co.uk wrote: Hello It seems as if I may have some contact with Autodesk shortly! I want to be armed with some points. What I'd like is your top 5 features that make Softimage great that we'd miss if we migrated to something else. Please don't give me more than 5 and please don't go on too long describing them (It takes a while to read all the posts). Thanks Alastair -- Alastair Hearsum Head of 3d [image: GLASSWORKS] 33/34 Great Pulteney Street London W1F 9NP +44 (0)20 7434 1182 glassworks.co.uk http://www.glassworks.co.uk/ Glassworks Terms and Conditions of Sale can be found at glassworks.co.uk (Company registered in England with number 04759979. Registered office 25 Harley Street, London, W1G 9BR. VAT registration number: 86729) Please consider the environment before you print this email. DISCLAIMER: This e-mail and attachments are strictly privileged, private and confidential and are intended solely for the stated recipient(s). Any views or opinions presented are solely those of the author and do not necessarily represent those of the Company. If you are not the intended recipient, be advised that you have received this e-mail in error and that any use, dissemination, forwarding, printing, or copying of this e-mail is strictly prohibited. If this transmission is received in error please kindly return it to the sender and delete this message from your system. -- www.matinai.com
Re: YOUR TOP 5
1) Passes/Partitions 2) ICE is obvious, but one of the main reasons it's so handy is because of... 3) The Stack - how easy it is to order and reorder, remove individual operators etc. 4) Plugins that are easily hooked into the existing GUI 5) GATOR On 13 March 2014 09:54, Alastair Hearsum hear...@glassworks.co.uk wrote: Hello It seems as if I may have some contact with Autodesk shortly! I want to be armed with some points. What I'd like is your top 5 features that make Softimage great that we'd miss if we migrated to something else. Please don't give me more than 5 and please don't go on too long describing them (It takes a while to read all the posts). Thanks Alastair -- Alastair Hearsum Head of 3d [image: GLASSWORKS] 33/34 Great Pulteney Street London W1F 9NP +44 (0)20 7434 1182 glassworks.co.uk http://www.glassworks.co.uk/ Glassworks Terms and Conditions of Sale can be found at glassworks.co.uk (Company registered in England with number 04759979. Registered office 25 Harley Street, London, W1G 9BR. VAT registration number: 86729) Please consider the environment before you print this email. DISCLAIMER: This e-mail and attachments are strictly privileged, private and confidential and are intended solely for the stated recipient(s). Any views or opinions presented are solely those of the author and do not necessarily represent those of the Company. If you are not the intended recipient, be advised that you have received this e-mail in error and that any use, dissemination, forwarding, printing, or copying of this e-mail is strictly prohibited. If this transmission is received in error please kindly return it to the sender and delete this message from your system.
Re: YOUR TOP 5
- UI and interaction at a whole - Operators, construction stack - Passes, partitions - Modeling tools - ICE .:. Christian Lattuada On Thu, Mar 13, 2014 at 11:11 AM, Matt Morris matt...@gmail.com wrote: Passes, partitions and overrides. - simplicity of setup and amount of control per pass. ICE - not just for particles, use it for mesh deformations, strands, texture work, all sorts. GATOR - for a character rigger this has been a godsend. Non-linear workflow - the ability to go back and remodel a character, after its been enveloped, UVed, shape animated is huge. UI. Simple and powerful, with lots of artistically orientated tools. On 13 March 2014 09:54, Alastair Hearsum hear...@glassworks.co.uk wrote: Hello It seems as if I may have some contact with Autodesk shortly! I want to be armed with some points. What I'd like is your top 5 features that make Softimage great that we'd miss if we migrated to something else. Please don't give me more than 5 and please don't go on too long describing them (It takes a while to read all the posts). Thanks Alastair -- Alastair Hearsum Head of 3d [image: GLASSWORKS] 33/34 Great Pulteney Street London W1F 9NP +44 (0)20 7434 1182 glassworks.co.uk http://www.glassworks.co.uk/ Glassworks Terms and Conditions of Sale can be found at glassworks.co.uk (Company registered in England with number 04759979. Registered office 25 Harley Street, London, W1G 9BR. VAT registration number: 86729) Please consider the environment before you print this email. DISCLAIMER: This e-mail and attachments are strictly privileged, private and confidential and are intended solely for the stated recipient(s). Any views or opinions presented are solely those of the author and do not necessarily represent those of the Company. If you are not the intended recipient, be advised that you have received this e-mail in error and that any use, dissemination, forwarding, printing, or copying of this e-mail is strictly prohibited. If this transmission is received in error please kindly return it to the sender and delete this message from your system. -- www.matinai.com
Re: YOUR TOP 5
+1 on this from Leo Quensel 1 - ICE: Extremely flexible system for creating all kinds of FX, deformers, etc... 2 - Operator Stack: True non-destructive workflow and the ability to rearrange operators and inputs at any time (directly related to ICE aswell). 3 - Extremely streamlined UI: Everything works with everything, fast UI elements like the sticky keys, tweak tool, mini explorer (F3), fast snapping (CTRL) 4 - Explorer: The explorer is an awesome tool for keeping track of your scenes with the ability to dig down to the operators and attributes 5 - Selections: The selection system in Soft is super smart and works like you would expect. Anyone who has gone through the hell of mixing object based and component based selections of Maya probably knows what I mean. Also Raycast selections, being able to 'paint' selections, rectangle raycast selections, etc... (Maya is also pure hell in this regard)
Re: YOUR TOP 5
Passes, Partitions, Overrides,Framebuffer - an good way to organize and manipulate your render output ICE - not only as a particle/sim tool, but as an overall allrounding toolset to create/prototype and/or manipulate Non destructive Workflow/Operator Stack Clean UI/Workflow Shadertree (including the connection to ICE) Thanks Tim Hello It seems as if I may have some contact with Autodesk shortly! I want to be armed with some points. What I'd like is your top 5 features that make Softimage great that we'd miss if we migrated to something else. Please don't give me more than 5 and please don't go on too long describing them (It takes a while to read all the posts). Thanks Alastair -- Alastair Hearsum Head of 3d GLASSWORKS 33/34 Great Pulteney Street London W1F 9NP +44 (0)20 7434 1182 glassworks.co.uk http://www.glassworks.co.uk/ Glassworks Terms and Conditions of Sale can be found at glassworks.co.uk (Company registered in England with number 04759979. Registered office 25 Harley Street, London, W1G 9BR. VAT registration number: 86729) Please consider the environment before you print this email. DISCLAIMER: This e-mail and attachments are strictly privileged, private and confidential and are intended solely for the stated recipient(s). Any views or opinions presented are solely those of the author and do not necessarily represent those of the Company. If you are not the intended recipient, be advised that you have received this e-mail in error and that any use, dissemination, forwarding, printing, or copying of this e-mail is strictly prohibited. If this transmission is received in error please kindly return it to the sender and delete this message from your system.
Re: YOUR TOP 5
1. non-destructive workflow 2. Scene explorer and organisation (operator stack, reference models...) 3. rigging and animation (weighting, GATOR...) 4. render passes 5. ICE On Thu, Mar 13, 2014 at 11:34 AM, Tim Borgmann i...@bt-3d.de wrote: Passes, Partitions, Overrides,Framebuffer - an good way to organize and manipulate your render output ICE - not only as a particle/sim tool, but as an overall allrounding toolset to create/prototype and/or manipulate Non destructive Workflow/Operator Stack Clean UI/Workflow Shadertree (including the connection to ICE) Thanks Tim Hello It seems as if I may have some contact with Autodesk shortly! I want to be armed with some points. What I'd like is your top 5 features that make Softimage great that we'd miss if we migrated to something else. Please don't give me more than 5 and please don't go on too long describing them (It takes a while to read all the posts). Thanks Alastair -- Alastair Hearsum Head of 3d [image: GLASSWORKS] 33/34 Great Pulteney Street London W1F 9NP +44 (0)20 7434 1182 glassworks.co.uk http://www.glassworks.co.uk/ Glassworks Terms and Conditions of Sale can be found at glassworks.co.uk (Company registered in England with number 04759979. Registered office 25 Harley Street, London, W1G 9BR. VAT registration number: 86729) Please consider the environment before you print this email. DISCLAIMER: This e-mail and attachments are strictly privileged, private and confidential and are intended solely for the stated recipient(s). Any views or opinions presented are solely those of the author and do not necessarily represent those of the Company. If you are not the intended recipient, be advised that you have received this e-mail in error and that any use, dissemination, forwarding, printing, or copying of this e-mail is strictly prohibited. If this transmission is received in error please kindly return it to the sender and delete this message from your system.
Re: YOUR TOP 5
- Render setup system hugely flexible, visual and powerful. Passes, partitions, overrides and the like. Makes using all other packages seem like a real ball ache. - ICE of course. It empowers you to create something hugely complex in a very time efficient and flexible manner without needing to be a python guru. Also has created a massive, and amazing ecosystem of ICE resources for the community to share (and they do). - It is as close to a one stop shop as you will ever get. I can tweak a particle setup say and instantly see it rendered with the regions. - Clean yet powerful interface. You always know where you and what your scene elements are doing. - Hugely adaptive to small productions. As you said in your letter Alastair, allows you to really punch above your weight in terms of results vs studio size and project time. On 13 March 2014 09:54, Alastair Hearsum hear...@glassworks.co.uk wrote: Hello It seems as if I may have some contact with Autodesk shortly! I want to be armed with some points. What I'd like is your top 5 features that make Softimage great that we'd miss if we migrated to something else. Please don't give me more than 5 and please don't go on too long describing them (It takes a while to read all the posts). Thanks Alastair -- Alastair Hearsum Head of 3d [image: GLASSWORKS] 33/34 Great Pulteney Street London W1F 9NP +44 (0)20 7434 1182 glassworks.co.uk http://www.glassworks.co.uk/ Glassworks Terms and Conditions of Sale can be found at glassworks.co.uk (Company registered in England with number 04759979. Registered office 25 Harley Street, London, W1G 9BR. VAT registration number: 86729) Please consider the environment before you print this email. DISCLAIMER: This e-mail and attachments are strictly privileged, private and confidential and are intended solely for the stated recipient(s). Any views or opinions presented are solely those of the author and do not necessarily represent those of the Company. If you are not the intended recipient, be advised that you have received this e-mail in error and that any use, dissemination, forwarding, printing, or copying of this e-mail is strictly prohibited. If this transmission is received in error please kindly return it to the sender and delete this message from your system.
Re: YOUR TOP 5
Ice Ice Ice Ice modelling tools operator-stack community third-party developers shape-manager intuitiv easy to learn non-linear-workflow passes, partition overrides user-interface easy changeable Gator missing fur-tools -- *Walter Volbers* Senior Animator *FIFTYEIGHT*3D Animation Digital Effects GmbH Kontorhaus Osthafen Lindleystraße 12 60314 Frankfurt am Main Germany Telefon +49 (0) 69.48 000 55.50 Telefax +49 (0) 69.48 000 55.15 _mailto:w...@fiftyeight.com http://www.fiftyeight.com _ ESC*58* Eine Kooperation der escape GmbH und der FIFTYEIGHT3D GmbH _http://www.ESC58.de _
Re: YOUR TOP 5
*Operator stack* being able to reorganize and stack deformers makes rigging a lot easier, especially if you add ICE to it *UI* especially the consistency of tools throughout the various windows, the schematic view and the middle click *Passes and partitions* all, everybody else mentioned *ICE* all, everybody else mentioned *Data and attribute transfer* the model system, action clips for transferring animation and poses and of course GATOR help a lot to adapt to client changes, when you are already animating shots Thanks, Norbert On 13.03.2014 10:54, Alastair Hearsum wrote: Hello It seems as if I may have some contact with Autodesk shortly! I want to be armed with some points. What I'd like is your top 5 features that make Softimage great that we'd miss if we migrated to something else. Please don't give me more than 5 and please don't go on too long describing them (It takes a while to read all the posts). Thanks Alastair -- Alastair Hearsum Head of 3d GLASSWORKS 33/34 Great Pulteney Street London W1F 9NP +44 (0)20 7434 1182 glassworks.co.uk http://www.glassworks.co.uk/ Glassworks Terms and Conditions of Sale can be found at glassworks.co.uk (Company registered in England with number 04759979. Registered office 25 Harley Street, London, W1G 9BR. VAT registration number: 86729) Please consider the environment before you print this email. DISCLAIMER: This e-mail and attachments are strictly privileged, private and confidential and are intended solely for the stated recipient(s). Any views or opinions presented are solely those of the author and do not necessarily represent those of the Company. If you are not the intended recipient, be advised that you have received this e-mail in error and that any use, dissemination, forwarding, printing, or copying of this e-mail is strictly prohibited. If this transmission is received in error please kindly return it to the sender and delete this message from your system. -- Norbert Kiehne Senior 3D Artist
RE: YOUR TOP 5
My five as simply put as i can. workflow - fast an intuitive, enable me to hit ever decreasing deadline. Ice - a complete game changer, give me the ability to always find a solution to a client's requests. Render setups - Pass, partitions and overides make multi pass rendering very easy to do, so little wasted on having to set these things up. Interface - genuinely customisable to give me the best setup for whichever task i'm doing. Unclutered allowing me to see the results of what i'm actually doing. render region - without this i would spend days just waiting for previews. Lookdev is a pleasure using this. thanks for all you efforts Alastair, very much appreciated. Andi ... http://www.hackneyeffects.com/https://vimeo.com/user4174293http://www.linkedin.com/pub/andi-farhall/b/496/b21 http://www.flickr.com/photos/lord_hackney/ http://spylon.tumblr.com/ This email and any attachments to it may be confidential and are intended solely for the use of the individual to whom it is addressed. Any views or opinions expressed are solely those of the author and do not necessarily represent those of Hackney Effects Ltd.If you are not the intended recipient of this email, you must neither take any action based upon its contents, nor copy or show it to anyone.Please contact the sender if you believe you have received this email in error. From: richard.cos...@gmail.com Date: Thu, 13 Mar 2014 10:43:22 + Subject: Re: YOUR TOP 5 To: softimage@listproc.autodesk.com - Render setup system hugely flexible, visual and powerful. Passes, partitions, overrides and the like. Makes using all other packages seem like a real ball ache. - ICE of course. It empowers you to create something hugely complex in a very time efficient and flexible manner without needing to be a python guru. Also has created a massive, and amazing ecosystem of ICE resources for the community to share (and they do). - It is as close to a one stop shop as you will ever get. I can tweak a particle setup say and instantly see it rendered with the regions. - Clean yet powerful interface. You always know where you and what your scene elements are doing. - Hugely adaptive to small productions. As you said in your letter Alastair, allows you to really punch above your weight in terms of results vs studio size and project time. On 13 March 2014 09:54, Alastair Hearsum hear...@glassworks.co.uk wrote: Hello It seems as if I may have some contact with Autodesk shortly! I want to be armed with some points. What I'd like is your top 5 features that make Softimage great that we'd miss if we migrated to something else. Please don't give me more than 5 and please don't go on too long describing them (It takes a while to read all the posts). Thanks Alastair -- Alastair Hearsum Head of 3d 33/34 Great Pulteney Street London W1F 9NP +44 (0)20 7434 1182 glassworks.co.uk Glassworks Terms and Conditions of Sale can be found at glassworks.co.uk (Company registered in England with number 04759979. Registered office 25 Harley Street, London, W1G 9BR. VAT registration number: 86729) Please consider the environment before you print this email. DISCLAIMER: This e-mail and attachments are strictly privileged, private and confidential and are intended solely for the stated recipient(s). Any views or opinions presented are solely those of the author and do not necessarily represent those of the Company. If you are not the intended recipient, be advised that you have received this e-mail in error and that any use, dissemination, forwarding, printing, or copying of this e-mail is strictly prohibited. If this transmission is received in error please kindly return it to the sender and delete this message from your system.
Re: YOUR TOP 5
1. ICE 2. FX Tree for compositing, migrating to other 3d software would require us to purchase other compositing software 3. Modeling ease of use and stack 4. Passes 5. Everything about it completely ROCKS! It's a complete toolkit in one package, basically, and there's nothing else like it. On 13 March 2014 10:46, Daniel Kim danielki...@gmail.com wrote: 1. Operator Stack 2. Great Modeling Interface 3. Animation Mixer 4. ICE 5. Totally remapable user interface On Thursday, March 13, 2014, Mirko Jankovic mirkoj.anima...@gmail.com wrote: 1. non-destructive workflow 2. Scene explorer and organisation (operator stack, reference models...) 3. rigging and animation (weighting, GATOR...) 4. render passes 5. ICE On Thu, Mar 13, 2014 at 11:34 AM, Tim Borgmann i...@bt-3d.de wrote: Passes, Partitions, Overrides,Framebuffer - an good way to organize and manipulate your render output ICE - not only as a particle/sim tool, but as an overall allrounding toolset to create/prototype and/or manipulate Non destructive Workflow/Operator Stack Clean UI/Workflow Shadertree (including the connection to ICE) Thanks Tim Hello It seems as if I may have some contact with Autodesk shortly! I want to be armed with some points. What I'd like is your top 5 features that make Softimage great that we'd miss if we migrated to something else. Please don't give me more than 5 and please don't go on too long describing them (It takes a while to read all the posts). Thanks Alastair -- Alastair Hearsum Head of 3d [image: GLASSWORKS] 33/34 Great Pulteney Street London W1F 9NP +44 (0)20 7434 1182 glassworks.co.uk http://www.glassworks.co.uk/ Glassworks Terms and Conditions of Sale can be found at glassworks.co.uk (Company registered in England with number 04759979. Registered office 25 Harley Street, London, W1G 9BR. VAT registration number: 86729) Please consider the environment before you print this email. DISCLAIMER: This e-mail and attachments are strictly privileged, private and confidential and are intended solely for the stated recipient(s). Any views or opinions presented are solely those of the author and do not necessarily represent those of the Company. If you are not the intended recipient, be advised that you have received this e-mail in error and that any use, dissemination, forwarding, printing, or copying of this e-mail is strictly prohibited. If this transmission is received in error please kindly return it to the sender and delete this message from your system. -- --- Daniel Kim Animation Director Professional 3D Generalist http://www.danielkim3d.com --- -- Chris Marshall Mint Motion Limited 029 20 37 27 57 07730 533 115 www.mintmotion.co.uk
Re: YOUR TOP 5
1. ICE 2. Procedural workflow mindset 3. ANIMATION TOOLSET (we have alt playback framerate, a fast motion trail , proxy parameters, viewport parameters, synoptic HTML support, HLE curve editing etc.) 4. render region in viewport and accompanying pass system 5. Modeling toolset and interactivity Yours sincerely, Siew Yi Liang On 3/13/2014 3:58 AM, Chris Marshall wrote: 1. ICE 2. FX Tree for compositing, migrating to other 3d software would require us to purchase other compositing software 3. Modeling ease of use and stack 4. Passes 5. Everything about it completely ROCKS! It's a complete toolkit in one package, basically, and there's nothing else like it. On 13 March 2014 10:46, Daniel Kim danielki...@gmail.com mailto:danielki...@gmail.com wrote: 1. Operator Stack 2. Great Modeling Interface 3. Animation Mixer 4. ICE 5. Totally remapable user interface On Thursday, March 13, 2014, Mirko Jankovic mirkoj.anima...@gmail.com mailto:mirkoj.anima...@gmail.com wrote: 1. non-destructive workflow 2. Scene explorer and organisation (operator stack, reference models...) 3. rigging and animation (weighting, GATOR...) 4. render passes 5. ICE On Thu, Mar 13, 2014 at 11:34 AM, Tim Borgmann i...@bt-3d.de wrote: Passes, Partitions, Overrides,Framebuffer - an good way to organize and manipulate your render output ICE - not only as a particle/sim tool, but as an overall allrounding toolset to create/prototype and/or manipulate Non destructive Workflow/Operator Stack Clean UI/Workflow Shadertree (including the connection to ICE) Thanks Tim Hello It seems as if I may have some contact with Autodesk shortly! I want to be armed with some points. What I'd like is your top 5 features that make Softimage great that we'd miss if we migrated to something else. Please don't give me more than 5 and please don't go on too long describing them (It takes a while to read all the posts). Thanks Alastair -- Alastair Hearsum Head of 3d GLASSWORKS 33/34 Great Pulteney Street London W1F 9NP +44 (0)20 7434 1182 tel:%2B44%20%280%2920%207434%201182 glassworks.co.uk http://www.glassworks.co.uk/ Glassworks Terms and Conditions of Sale can be found at glassworks.co.uk http://glassworks.co.uk (Company registered in England with number 04759979. Registered office 25 Harley Street, London, W1G 9BR. VAT registration number: 86729) Please consider the environment before you print this email. DISCLAIMER: This e-mail and attachments are strictly privileged, private and confidential and are intended solely for the stated recipient(s). Any views or opinions presented are solely those of the author and do not necessarily represent those of the Company. If you are not the intended recipient, be advised that you have received this e-mail in error and that any use, dissemination, forwarding, printing, or copying of this e-mail is strictly prohibited. If this transmission is received in error please kindly return it to the sender and delete this message from your system. -- --- Daniel Kim Animation Director Professional 3D Generalist http://www.danielkim3d.com --- -- Chris Marshall Mint Motion Limited 029 20 37 27 57 07730 533 115 www.mintmotion.co.uk http://www.mintmotion.co.uk
Re: YOUR TOP 5
1. It is the only product on the market that allows a small shop or freelancer produce a project end-to-end without requiring a team of people. The smallest shop can still be a competitor. 2. Pass system. 3. ICE 4. Text-based interface that is logical easy to get up to speed with (ie. a Maya person can quickly learn be productive with Softimage, but not the other way around). 5. See #1 - Maya is not a tool for the freelancer or small shop. Without Softimage, there is NOTHING Autodesk offers that is worth buying unless you're a mid-large shop. On Thu, Mar 13, 2014 at 7:06 AM, Siew Yi Liang soni...@gmail.com wrote: 1. ICE 2. Procedural workflow mindset 3. ANIMATION TOOLSET (we have alt playback framerate, a fast motion trail , proxy parameters, viewport parameters, synoptic HTML support, HLE curve editing etc.) 4. render region in viewport and accompanying pass system 5. Modeling toolset and interactivity Yours sincerely, Siew Yi Liang On 3/13/2014 3:58 AM, Chris Marshall wrote: 1. ICE 2. FX Tree for compositing, migrating to other 3d software would require us to purchase other compositing software 3. Modeling ease of use and stack 4. Passes 5. Everything about it completely ROCKS! It's a complete toolkit in one package, basically, and there's nothing else like it. On 13 March 2014 10:46, Daniel Kim danielki...@gmail.com wrote: 1. Operator Stack 2. Great Modeling Interface 3. Animation Mixer 4. ICE 5. Totally remapable user interface On Thursday, March 13, 2014, Mirko Jankovic mirkoj.anima...@gmail.com wrote: 1. non-destructive workflow 2. Scene explorer and organisation (operator stack, reference models...) 3. rigging and animation (weighting, GATOR...) 4. render passes 5. ICE On Thu, Mar 13, 2014 at 11:34 AM, Tim Borgmann i...@bt-3d.de wrote: Passes, Partitions, Overrides,Framebuffer - an good way to organize and manipulate your render output ICE - not only as a particle/sim tool, but as an overall allrounding toolset to create/prototype and/or manipulate Non destructive Workflow/Operator Stack Clean UI/Workflow Shadertree (including the connection to ICE) Thanks Tim Hello It seems as if I may have some contact with Autodesk shortly! I want to be armed with some points. What I'd like is your top 5 features that make Softimage great that we'd miss if we migrated to something else. Please don't give me more than 5 and please don't go on too long describing them (It takes a while to read all the posts). Thanks Alastair -- Alastair Hearsum Head of 3d [image: GLASSWORKS] 33/34 Great Pulteney Street London W1F 9NP +44 (0)20 7434 1182 %2B44%20%280%2920%207434%201182 glassworks.co.uk http://www.glassworks.co.uk/ Glassworks Terms and Conditions of Sale can be found at glassworks.co.uk (Company registered in England with number 04759979. Registered office 25 Harley Street, London, W1G 9BR. VAT registration number: 86729) Please consider the environment before you print this email. DISCLAIMER: This e-mail and attachments are strictly privileged, private and confidential and are intended solely for the stated recipient(s). Any views or opinions presented are solely those of the author and do not necessarily represent those of the Company. If you are not the intended recipient, be advised that you have received this e-mail in error and that any use, dissemination, forwarding, printing, or copying of this e-mail is strictly prohibited. If this transmission is received in error please kindly return it to the sender and delete this message from your system. -- --- Daniel Kim Animation Director Professional 3D Generalist http://www.danielkim3d.com --- -- Chris Marshall Mint Motion Limited 029 20 37 27 57 07730 533 115 www.mintmotion.co.uk
Re: YOUR TOP 5
1. render passes 2. ICE 3. workflow speed 4. interface setup 5. workflow philosophy (if there is such a thing) Artur 2014-03-13 12:06 GMT+01:00 Siew Yi Liang soni...@gmail.com: 1. ICE 2. Procedural workflow mindset 3. ANIMATION TOOLSET (we have alt playback framerate, a fast motion trail , proxy parameters, viewport parameters, synoptic HTML support, HLE curve editing etc.) 4. render region in viewport and accompanying pass system 5. Modeling toolset and interactivity Yours sincerely, Siew Yi Liang On 3/13/2014 3:58 AM, Chris Marshall wrote: 1. ICE 2. FX Tree for compositing, migrating to other 3d software would require us to purchase other compositing software 3. Modeling ease of use and stack 4. Passes 5. Everything about it completely ROCKS! It's a complete toolkit in one package, basically, and there's nothing else like it. On 13 March 2014 10:46, Daniel Kim danielki...@gmail.com wrote: 1. Operator Stack 2. Great Modeling Interface 3. Animation Mixer 4. ICE 5. Totally remapable user interface On Thursday, March 13, 2014, Mirko Jankovic mirkoj.anima...@gmail.com wrote: 1. non-destructive workflow 2. Scene explorer and organisation (operator stack, reference models...) 3. rigging and animation (weighting, GATOR...) 4. render passes 5. ICE On Thu, Mar 13, 2014 at 11:34 AM, Tim Borgmann i...@bt-3d.de wrote: Passes, Partitions, Overrides,Framebuffer - an good way to organize and manipulate your render output ICE - not only as a particle/sim tool, but as an overall allrounding toolset to create/prototype and/or manipulate Non destructive Workflow/Operator Stack Clean UI/Workflow Shadertree (including the connection to ICE) Thanks Tim Hello It seems as if I may have some contact with Autodesk shortly! I want to be armed with some points. What I'd like is your top 5 features that make Softimage great that we'd miss if we migrated to something else. Please don't give me more than 5 and please don't go on too long describing them (It takes a while to read all the posts). Thanks Alastair -- Alastair Hearsum Head of 3d [image: GLASSWORKS] 33/34 Great Pulteney Street London W1F 9NP +44 (0)20 7434 1182 %2B44%20%280%2920%207434%201182 glassworks.co.uk http://www.glassworks.co.uk/ Glassworks Terms and Conditions of Sale can be found at glassworks.co.uk (Company registered in England with number 04759979. Registered office 25 Harley Street, London, W1G 9BR. VAT registration number: 86729) Please consider the environment before you print this email. DISCLAIMER: This e-mail and attachments are strictly privileged, private and confidential and are intended solely for the stated recipient(s). Any views or opinions presented are solely those of the author and do not necessarily represent those of the Company. If you are not the intended recipient, be advised that you have received this e-mail in error and that any use, dissemination, forwarding, printing, or copying of this e-mail is strictly prohibited. If this transmission is received in error please kindly return it to the sender and delete this message from your system. -- --- Daniel Kim Animation Director Professional 3D Generalist http://www.danielkim3d.com --- -- Chris Marshall Mint Motion Limited 029 20 37 27 57 07730 533 115 www.mintmotion.co.uk
Re: YOUR TOP 5
1. UI is Intuitive - When you want to do something everything is in one place, Maya has so many places for UI elements its obscene.. shelves.. dialogs attributes across nodes .. you need 5 windows open to work on anything. 2. The Deformers are flexible, you can envelope(skin) a mesh using any object you want, curves, nulls whatever. You can blend a weight map into a shape in one click, no node editor needed. 3. You can save presets from anything - Want to save your weights? or save some values in a custom property? Also proxy parameters are amazing, want the same parameter on two objects in Maya? you need to make two parameters and connect them to a master. 4. GATOR (and Ice as well) - The mesh you have been working on just got re-topologised? No problem, all the shapes and weights can be transfered in two clicks. With ice you can just do a nearest point bind and wrap the new mesh to the old one. 5. Animation - Deltas, Animation Layers, the FCurve editor, all of them just dont compare in Maya. On Thu, Mar 13, 2014 at 9:58 PM, Chris Marshall chrismarshal...@gmail.comwrote: 1. ICE 2. FX Tree for compositing, migrating to other 3d software would require us to purchase other compositing software 3. Modeling ease of use and stack 4. Passes 5. Everything about it completely ROCKS! It's a complete toolkit in one package, basically, and there's nothing else like it. On 13 March 2014 10:46, Daniel Kim danielki...@gmail.com wrote: 1. Operator Stack 2. Great Modeling Interface 3. Animation Mixer 4. ICE 5. Totally remapable user interface On Thursday, March 13, 2014, Mirko Jankovic mirkoj.anima...@gmail.com wrote: 1. non-destructive workflow 2. Scene explorer and organisation (operator stack, reference models...) 3. rigging and animation (weighting, GATOR...) 4. render passes 5. ICE On Thu, Mar 13, 2014 at 11:34 AM, Tim Borgmann i...@bt-3d.de wrote: Passes, Partitions, Overrides,Framebuffer - an good way to organize and manipulate your render output ICE - not only as a particle/sim tool, but as an overall allrounding toolset to create/prototype and/or manipulate Non destructive Workflow/Operator Stack Clean UI/Workflow Shadertree (including the connection to ICE) Thanks Tim Hello It seems as if I may have some contact with Autodesk shortly! I want to be armed with some points. What I'd like is your top 5 features that make Softimage great that we'd miss if we migrated to something else. Please don't give me more than 5 and please don't go on too long describing them (It takes a while to read all the posts). Thanks Alastair -- Alastair Hearsum Head of 3d [image: GLASSWORKS] 33/34 Great Pulteney Street London W1F 9NP +44 (0)20 7434 1182 glassworks.co.uk http://www.glassworks.co.uk/ Glassworks Terms and Conditions of Sale can be found at glassworks.co.uk (Company registered in England with number 04759979. Registered office 25 Harley Street, London, W1G 9BR. VAT registration number: 86729) Please consider the environment before you print this email. DISCLAIMER: This e-mail and attachments are strictly privileged, private and confidential and are intended solely for the stated recipient(s). Any views or opinions presented are solely those of the author and do not necessarily represent those of the Company. If you are not the intended recipient, be advised that you have received this e-mail in error and that any use, dissemination, forwarding, printing, or copying of this e-mail is strictly prohibited. If this transmission is received in error please kindly return it to the sender and delete this message from your system. -- --- Daniel Kim Animation Director Professional 3D Generalist http://www.danielkim3d.com --- -- Chris Marshall Mint Motion Limited 029 20 37 27 57 07730 533 115 www.mintmotion.co.uk
Re: YOUR TOP 5
1. Tool/gfxSequencer API 2. Gator 3. Operators (ICE, scops - dev and gen usage) 4. Rig and shapes workflow 5. M-tool -- Jon Swindells jon_swinde...@fastmail.fm
Re: YOUR TOP 5
1. Modelling tools - (everything from snapping / m etc...hell, even the bevel tool is something I cant live without) 2. UI - from the layout to things like multiple instances of the same windows, locking panels etc (I can live without the viewcube...I know its autodesk's gold star feature, but...im ok, thanks) 3. Passes - very intuitive and easy to use. 4. ICE - ive only scratched the surface with it, but its been very handy 5. small thingslike the ability to change a texture res displayed in the viewport, per texture, on the flyvery, very handy for checking game texture size. or passing a imageclip through fxtree to get a realtime color correction on it to see what it looks like in the scene next to other models...extremely handy (that said, if rendertree could display realtime edits on clips, that would be even better...no renders please, some of us live in the games world) meh, choosing 5 best is leaving too much on the table On Thu, Mar 13, 2014 at 10:29 PM, Jon Swindells jon_swinde...@fastmail.fmwrote: 1. Tool/gfxSequencer API 2. Gator 3. Operators (ICE, scops - dev and gen usage) 4. Rig and shapes workflow 5. M-tool -- Jon Swindells jon_swinde...@fastmail.fm
Re: YOUR TOP 5
Hi Maurice I've started a thread that you might be interested in. Alastair Alastair Hearsum Head of 3d GLASSWORKS 33/34 Great Pulteney Street London W1F 9NP +44 (0)20 7434 1182 glassworks.co.uk http://www.glassworks.co.uk/ Glassworks Terms and Conditions of Sale can be found at glassworks.co.uk (Company registered in England with number 04759979. Registered office 25 Harley Street, London, W1G 9BR. VAT registration number: 86729) Please consider the environment before you print this email. DISCLAIMER: This e-mail and attachments are strictly privileged, private and confidential and are intended solely for the stated recipient(s). Any views or opinions presented are solely those of the author and do not necessarily represent those of the Company. If you are not the intended recipient, be advised that you have received this e-mail in error and that any use, dissemination, forwarding, printing, or copying of this e-mail is strictly prohibited. If this transmission is received in error please kindly return it to the sender and delete this message from your system. On 13/03/2014 09:54, Alastair Hearsum wrote: Hello It seems as if I may have some contact with Autodesk shortly! I want to be armed with some points. What I'd like is your top 5 features that make Softimage great that we'd miss if we migrated to something else. Please don't give me more than 5 and please don't go on too long describing them (It takes a while to read all the posts). Thanks Alastair -- Alastair Hearsum Head of 3d GLASSWORKS 33/34 Great Pulteney Street London W1F 9NP +44 (0)20 7434 1182 glassworks.co.uk http://www.glassworks.co.uk/ Glassworks Terms and Conditions of Sale can be found at glassworks.co.uk (Company registered in England with number 04759979. Registered office 25 Harley Street, London, W1G 9BR. VAT registration number: 86729) Please consider the environment before you print this email. DISCLAIMER: This e-mail and attachments are strictly privileged, private and confidential and are intended solely for the stated recipient(s). Any views or opinions presented are solely those of the author and do not necessarily represent those of the Company. If you are not the intended recipient, be advised that you have received this e-mail in error and that any use, dissemination, forwarding, printing, or copying of this e-mail is strictly prohibited. If this transmission is received in error please kindly return it to the sender and delete this message from your system.
Re: YOUR TOP 5
1 - UI: clean, UNCLUTTERED, TEXT-BASED (I just hate gaudy, kitchy icons!), intuitive, consistent. Multi-PPGs, supra/sticky keys, all the small goodies (MMB etc), ... 2 - scene interaction: almost no viewport clutter, clean snapping, perfect working pivot, perfect selection engine, ... 3 - modeling tools that simply work the way you would expect, clean and logic subdivision surfaces 4 - operator stack / non-linear workflow 5 - render passes (I leave ICE out here, because it's just obvious, and who knows what Bifröst is going to be) --- Diese E-Mail ist frei von Viren und Malware, denn der avast! Antivirus Schutz ist aktiv. http://www.avast.com
Re: YOUR TOP 5
1- Operator Stack (Modeling, Shape Modeling Animation, Secondary Shape Modeling) 2 - GATOR, Ultimapper, Motor 3- World/Local Coordinates always available 4- Shape Manager 5- Constraints/Parent Compensation and Neutral Pose info On Thu, Mar 13, 2014 at 11:53 AM, Eugen Sares sof...@mail.sprit.org wrote: 1 - UI: clean, UNCLUTTERED, TEXT-BASED (I just hate gaudy, kitchy icons!), intuitive, consistent. Multi-PPGs, supra/sticky keys, all the small goodies (MMB etc), ... 2 - scene interaction: almost no viewport clutter, clean snapping, perfect working pivot, perfect selection engine, ... 3 - modeling tools that simply work the way you would expect, clean and logic subdivision surfaces 4 - operator stack / non-linear workflow 5 - render passes ... (I leave ICE out here, because it's just obvious, and who knows what Bifröst is going to be) -- http://www.avast.com/ Diese E-Mail ist frei von Viren und Malware, denn der avast! Antivirushttp://www.avast.com/Schutz ist aktiv.
Re: YOUR TOP 5
1. full functionality available to a non-scripting, non-technical artist (some people are calling this the out-of-the-box or pipeline-in-a-box quality) 2. ICE, which extends this notion to a granular level 3. workflow smoothness -- relatively few clicks, multi-ppg mode, middle-mouse repeat, etc. 4. operator stack, especially reordering 5. this one is hard to describe -- it's mostly in contrast to Maya's inability to do a lot of things that seem feasible at first glance -- I guess it's due primarily to the operator stack and ordering; essentially it's the robustness of combinations of operators and tools in Softimage. Working lately with some very talented Maya artists, there have been a LOT of conversations that start with me asking can you do X? and end with no, there's no way to do that, yes, but I'd have to start over with that built-in to the rig first, yes, there's a script for that but I have to modify it, or yes, but when I apply it, it breaks Y. This just happens a lot less in Soft.
Re: YOUR TOP 5
Render Pass management and Overrides. Render Tree ICE Excellent and customizable interface. Non-linear approach.
Re: YOUR TOP 5
Let's dream... 1 - ICE 2 - Rendering workflow (Passes, etc..) 3 - Animation and Rigging toolset 4 - Modelling and Texturing toolset 5 - Artist driven Non-Linear Workflow Jordi Bares jordiba...@gmail.com On 13 Mar 2014, at 12:11, Robert Cole rob...@texturelighting.com wrote: Render Pass management and Overrides. Render Tree ICE Excellent and customizable interface. Non-linear approach.
Re: YOUR TOP 5
1. Scene Explorer which is great for scene assembly, more intuitive, cleaner and fast, also helps setting up passes faster while maya Outliner is as close as bad as 3dsMax's Object lister, both quite limited compared to XSI's 2. It has a good and efficient construction stack which works!!! (Maya's is just a joke or non existent) 3. Easy, complete and reliable pass system ( I did Lighting in Maya's for a few years and its pass system has many flaws) 4. Good rigging tools like Gator, ShapeManager, EnvelopeWeighting (I'm sure there are more but I'm not a rigger, I did heard many riggers saying maya's weight painting is not as good as XSI's and I'm sure there are more arguments in this field) 5. ICE to rule it all (there are so many things you can do with ICE but I think the best is the fact ICE is great for fixing any issue quickly that can come up in your production, thus making it a perfect feature to make XSI as complete as it is) To sum it up Softimage is more financial efficient than Maya because it does more and faster with less TDs, although this is an argument that I would be a bit reluctant to bring up to Autodesk since their purpose is to sell more seats not less. The thing is, imho, with Softimage, any small to medium shop has more chances of surviving financially than it has if its using Maya, but I'm sure you already know that if you have Maya experience. Good luck with your call or meeting On Thu, Mar 13, 2014 at 11:53 AM, Eugen Sares sof...@mail.sprit.org wrote: 1 - UI: clean, UNCLUTTERED, TEXT-BASED (I just hate gaudy, kitchy icons!), intuitive, consistent. Multi-PPGs, supra/sticky keys, all the small goodies (MMB etc), ... 2 - scene interaction: almost no viewport clutter, clean snapping, perfect working pivot, perfect selection engine, ... 3 - modeling tools that simply work the way you would expect, clean and logic subdivision surfaces 4 - operator stack / non-linear workflow 5 - render passes ... (I leave ICE out here, because it's just obvious, and who knows what Bifröst is going to be) -- http://www.avast.com/ Diese E-Mail ist frei von Viren und Malware, denn der avast! Antivirushttp://www.avast.com/Schutz ist aktiv.
RE: YOUR TOP 5
As Paul said; +1 on this from Leo Quensel 1 - ICE: Extremely flexible system for creating all kinds of FX, deformers, etc... 2 - Operator Stack: True non-destructive workflow and the ability to rearrange operators and inputs at any time (directly related to ICE aswell). 3 - Extremely streamlined UI: Everything works with everything, fast UI elements like the sticky keys, tweak tool, mini explorer (F3), fast snapping (CTRL) 4 - Explorer: The explorer is an awesome tool for keeping track of your scenes with the ability to dig down to the operators and attributes 5 - Selections: The selection system in Soft is super smart and works like you would expect. Anyone who has gone through the hell of mixing object based and component based selections of Maya probably knows what I mean. Also Raycast selections, being able to 'paint' selections, rectangle raycast selections, etc... (Maya is also pure hell in this regard)
Re: YOUR TOP 5
Hi, thanks for all the effort Alastair!! here are mine 1 - ICE (sim and swiss army knife - game changer!) 2 - Animation and Rigging toolset 3 - Artist driven Non-Linear Workflow 4 - Rendering workflow (Passes, Partitions, etc..) 5 - scripting and workgroups much more of course there is, but patient I have to be... cheers, Juan On Thu, Mar 13, 2014 at 12:23 PM, Nuno Conceicao nunoalexconcei...@gmail.com wrote: 1. Scene Explorer which is great for scene assembly, more intuitive, cleaner and fast, also helps setting up passes faster while maya Outliner is as close as bad as 3dsMax's Object lister, both quite limited compared to XSI's 2. It has a good and efficient construction stack which works!!! (Maya's is just a joke or non existent) 3. Easy, complete and reliable pass system ( I did Lighting in Maya's for a few years and its pass system has many flaws) 4. Good rigging tools like Gator, ShapeManager, EnvelopeWeighting (I'm sure there are more but I'm not a rigger, I did heard many riggers saying maya's weight painting is not as good as XSI's and I'm sure there are more arguments in this field) 5. ICE to rule it all (there are so many things you can do with ICE but I think the best is the fact ICE is great for fixing any issue quickly that can come up in your production, thus making it a perfect feature to make XSI as complete as it is) To sum it up Softimage is more financial efficient than Maya because it does more and faster with less TDs, although this is an argument that I would be a bit reluctant to bring up to Autodesk since their purpose is to sell more seats not less. The thing is, imho, with Softimage, any small to medium shop has more chances of surviving financially than it has if its using Maya, but I'm sure you already know that if you have Maya experience. Good luck with your call or meeting On Thu, Mar 13, 2014 at 11:53 AM, Eugen Sares sof...@mail.sprit.orgwrote: 1 - UI: clean, UNCLUTTERED, TEXT-BASED (I just hate gaudy, kitchy icons!), intuitive, consistent. Multi-PPGs, supra/sticky keys, all the small goodies (MMB etc), ... 2 - scene interaction: almost no viewport clutter, clean snapping, perfect working pivot, perfect selection engine, ... 3 - modeling tools that simply work the way you would expect, clean and logic subdivision surfaces 4 - operator stack / non-linear workflow 5 - render passes ... (I leave ICE out here, because it's just obvious, and who knows what Bifröst is going to be) -- http://www.avast.com/ Diese E-Mail ist frei von Viren und Malware, denn der avast! Antivirushttp://www.avast.com/Schutz ist aktiv.
Re: YOUR TOP 5
1. Non linear character pipe 2. Passes.. Partitions.. Render tree design 3. Poly Modeling 4. Explorer 5. ICE *Greg Punchatz* *Sr. Creative Director* Janimation 214.823.7760 www.janimation.com http://www.janimation.com On 3/13/2014 4:54 AM, Alastair Hearsum wrote: Hello It seems as if I may have some contact with Autodesk shortly! I want to be armed with some points. What I'd like is your top 5 features that make Softimage great that we'd miss if we migrated to something else. Please don't give me more than 5 and please don't go on too long describing them (It takes a while to read all the posts). Thanks Alastair -- Alastair Hearsum Head of 3d GLASSWORKS 33/34 Great Pulteney Street London W1F 9NP +44 (0)20 7434 1182 glassworks.co.uk http://www.glassworks.co.uk/ Glassworks Terms and Conditions of Sale can be found at glassworks.co.uk (Company registered in England with number 04759979. Registered office 25 Harley Street, London, W1G 9BR. VAT registration number: 86729) Please consider the environment before you print this email. DISCLAIMER: This e-mail and attachments are strictly privileged, private and confidential and are intended solely for the stated recipient(s). Any views or opinions presented are solely those of the author and do not necessarily represent those of the Company. If you are not the intended recipient, be advised that you have received this e-mail in error and that any use, dissemination, forwarding, printing, or copying of this e-mail is strictly prohibited. If this transmission is received in error please kindly return it to the sender and delete this message from your system.
Re: YOUR TOP 5
Stack concept is probably my favorite feature that I know Maya won't have ever but I'll try not to post the same tools everybody is posting: - Snapping that simply works as you expect. Most Maya users slide the mouse to snap to points. We just click. - Move Tool (M key) Maya's NEX Modeling Toolkit is close enough to move components but still lacks the magnet and merge. Move an edge loop with magnet and middle click is a must in my workflow. - Weight tools : Weight painting, Weight Editor and Smooth Weights that work as expected without having to lock everything, etc. - Reference planes for modeling (Im not sure if Maya has something like this) - Friendly GUI in general. Ex, Keyboard Re-Mapping Tool, aritmetic functions in PPG boxes, multiple ppgs, easily detect double edges in the viewport, colors in UV borders to know which edges are connected in the UV Editor, etc. and a lot more ! Martin On Thu, Mar 13, 2014 at 10:34 PM, Greg Punchatz g...@janimation.com wrote: 1. Non linear character pipe 2. Passes.. Partitions.. Render tree design 3. Poly Modeling 4. Explorer 5. ICE -- *Greg Punchatz* *Sr. Creative Director* Janimation 214.823.7760 www.janimation.com On 3/13/2014 4:54 AM, Alastair Hearsum wrote: Hello It seems as if I may have some contact with Autodesk shortly! I want to be armed with some points. What I'd like is your top 5 features that make Softimage great that we'd miss if we migrated to something else. Please don't give me more than 5 and please don't go on too long describing them (It takes a while to read all the posts). Thanks Alastair -- Alastair Hearsum Head of 3d [image: GLASSWORKS] 33/34 Great Pulteney Street London W1F 9NP +44 (0)20 7434 1182 glassworks.co.uk http://www.glassworks.co.uk/ Glassworks Terms and Conditions of Sale can be found at glassworks.co.uk (Company registered in England with number 04759979. Registered office 25 Harley Street, London, W1G 9BR. VAT registration number: 86729) Please consider the environment before you print this email. DISCLAIMER: This e-mail and attachments are strictly privileged, private and confidential and are intended solely for the stated recipient(s). Any views or opinions presented are solely those of the author and do not necessarily represent those of the Company. If you are not the intended recipient, be advised that you have received this e-mail in error and that any use, dissemination, forwarding, printing, or copying of this e-mail is strictly prohibited. If this transmission is received in error please kindly return it to the sender and delete this message from your system.
Re: YOUR TOP 5
It would be more fair to regroup the list of top5 into distinct categories: modelling, rigging, animation, rendering, FX ... and a general one for the workflow, UI, and such. Here's a quickie from my experience of using Maya in rigging/dev: *Rigging* - friendly weights painting and spreadsheet that works just the way they are supposed to - GATOR. And please don't compare this wonder to the Transfer Attributes of Maya. - being able to do *live* corrective shapes on a deformed mesh *General* - ICE - the API... seriously, having a logical and consistent API that is easy to use and don't need additional efforts to do simple dev tasks won't go in the way of flexibility. I don't know of any dev who didn't complain about Maya's API. - proper and complete port of the API to Python On 13 March 2014 04:54, Alastair Hearsum hear...@glassworks.co.uk wrote: Hello It seems as if I may have some contact with Autodesk shortly! I want to be armed with some points. What I'd like is your top 5 features that make Softimage great that we'd miss if we migrated to something else. Please don't give me more than 5 and please don't go on too long describing them (It takes a while to read all the posts). Thanks Alastair -- Alastair Hearsum Head of 3d [image: GLASSWORKS] 33/34 Great Pulteney Street London W1F 9NP +44 (0)20 7434 1182 glassworks.co.uk http://www.glassworks.co.uk/ Glassworks Terms and Conditions of Sale can be found at glassworks.co.uk (Company registered in England with number 04759979. Registered office 25 Harley Street, London, W1G 9BR. VAT registration number: 86729) Please consider the environment before you print this email. DISCLAIMER: This e-mail and attachments are strictly privileged, private and confidential and are intended solely for the stated recipient(s). Any views or opinions presented are solely those of the author and do not necessarily represent those of the Company. If you are not the intended recipient, be advised that you have received this e-mail in error and that any use, dissemination, forwarding, printing, or copying of this e-mail is strictly prohibited. If this transmission is received in error please kindly return it to the sender and delete this message from your system. -- Christopher Crouzet *http://christophercrouzet.com* http://christophercrouzet.com
Re: YOUR TOP 5
1 - Render Passes Partitions 2 - *ICE* 3 - UI in general: specially the Render Tree 4 - Animation Toolset 5 - Not intuitive. Most people learn XSI faster than they learn Maya. J On Thu, Mar 13, 2014 at 2:15 PM, Christopher Crouzet christopher.crou...@gmail.com wrote: It would be more fair to regroup the list of top5 into distinct categories: modelling, rigging, animation, rendering, FX ... and a general one for the workflow, UI, and such. Here's a quickie from my experience of using Maya in rigging/dev: *Rigging* - friendly weights painting and spreadsheet that works just the way they are supposed to - GATOR. And please don't compare this wonder to the Transfer Attributes of Maya. - being able to do *live* corrective shapes on a deformed mesh *General* - ICE - the API... seriously, having a logical and consistent API that is easy to use and don't need additional efforts to do simple dev tasks won't go in the way of flexibility. I don't know of any dev who didn't complain about Maya's API. - proper and complete port of the API to Python On 13 March 2014 04:54, Alastair Hearsum hear...@glassworks.co.uk wrote: Hello It seems as if I may have some contact with Autodesk shortly! I want to be armed with some points. What I'd like is your top 5 features that make Softimage great that we'd miss if we migrated to something else. Please don't give me more than 5 and please don't go on too long describing them (It takes a while to read all the posts). Thanks Alastair -- Alastair Hearsum Head of 3d [image: GLASSWORKS] 33/34 Great Pulteney Street London W1F 9NP +44 (0)20 7434 1182 glassworks.co.uk http://www.glassworks.co.uk/ Glassworks Terms and Conditions of Sale can be found at glassworks.co.uk (Company registered in England with number 04759979. Registered office 25 Harley Street, London, W1G 9BR. VAT registration number: 86729) Please consider the environment before you print this email. DISCLAIMER: This e-mail and attachments are strictly privileged, private and confidential and are intended solely for the stated recipient(s). Any views or opinions presented are solely those of the author and do not necessarily represent those of the Company. If you are not the intended recipient, be advised that you have received this e-mail in error and that any use, dissemination, forwarding, printing, or copying of this e-mail is strictly prohibited. If this transmission is received in error please kindly return it to the sender and delete this message from your system. -- Christopher Crouzet *http://christophercrouzet.com* http://christophercrouzet.com
Re: YOUR TOP 5
- ICE (all of it) - Operator stack (this NOT the same as construction history!) - Render passes/partitions... and their reliability! - The Tweak Tool and all its bells and whistles! - Workgroups Godspeed, Alastair! -Tim On 3/13/2014 4:54 AM, Alastair Hearsum wrote: Hello It seems as if I may have some contact with Autodesk shortly! I want to be armed with some points. What I'd like is your top 5 features that make Softimage great that we'd miss if we migrated to something else. Please don't give me more than 5 and please don't go on too long describing them (It takes a while to read all the posts). Thanks Alastair -- Alastair Hearsum Head of 3d GLASSWORKS 33/34 Great Pulteney Street London W1F 9NP +44 (0)20 7434 1182 glassworks.co.uk http://www.glassworks.co.uk/ Glassworks Terms and Conditions of Sale can be found at glassworks.co.uk (Company registered in England with number 04759979. Registered office 25 Harley Street, London, W1G 9BR. VAT registration number: 86729) Please consider the environment before you print this email. DISCLAIMER: This e-mail and attachments are strictly privileged, private and confidential and are intended solely for the stated recipient(s). Any views or opinions presented are solely those of the author and do not necessarily represent those of the Company. If you are not the intended recipient, be advised that you have received this e-mail in error and that any use, dissemination, forwarding, printing, or copying of this e-mail is strictly prohibited. If this transmission is received in error please kindly return it to the sender and delete this message from your system. -- Signature
Re: YOUR TOP 5
Can I add a 6th one? : Please fix-recode-whatever the Select Father and everything beneath it is selected as well, if we hide the Father the entire Hierarchy get Hidden...this is just INSANE and doesnt even make sense. Also Having Groups and Shadow Icons in Maya would help a lot. Ok its 8 but :) On Thu, Mar 13, 2014 at 2:38 PM, Tim Crowson tim.crow...@magneticdreams.com wrote: - ICE (all of it) - Operator stack (this NOT the same as construction history!) - Render passes/partitions... and their reliability! - The Tweak Tool and all its bells and whistles! - Workgroups Godspeed, Alastair! -Tim On 3/13/2014 4:54 AM, Alastair Hearsum wrote: Hello It seems as if I may have some contact with Autodesk shortly! I want to be armed with some points. What I'd like is your top 5 features that make Softimage great that we'd miss if we migrated to something else. Please don't give me more than 5 and please don't go on too long describing them (It takes a while to read all the posts). Thanks Alastair -- Alastair Hearsum Head of 3d [image: GLASSWORKS] 33/34 Great Pulteney Street London W1F 9NP +44 (0)20 7434 1182 glassworks.co.uk http://www.glassworks.co.uk/ Glassworks Terms and Conditions of Sale can be found at glassworks.co.uk (Company registered in England with number 04759979. Registered office 25 Harley Street, London, W1G 9BR. VAT registration number: 86729) Please consider the environment before you print this email. DISCLAIMER: This e-mail and attachments are strictly privileged, private and confidential and are intended solely for the stated recipient(s). Any views or opinions presented are solely those of the author and do not necessarily represent those of the Company. If you are not the intended recipient, be advised that you have received this e-mail in error and that any use, dissemination, forwarding, printing, or copying of this e-mail is strictly prohibited. If this transmission is received in error please kindly return it to the sender and delete this message from your system. --
Re: YOUR TOP 5
Here´s my tip 5! 1-Explorer 2-Render Passes/Partitions/Overrides 3-ICE 4-Render Tree 5-Animation mixer. El 13/03/2014 6:54, Alastair Hearsum escribió: Hello It seems as if I may have some contact with Autodesk shortly! I want to be armed with some points. What I'd like is your top 5 features that make Softimage great that we'd miss if we migrated to something else. Please don't give me more than 5 and please don't go on too long describing them (It takes a while to read all the posts). Thanks Alastair -- Alastair Hearsum Head of 3d GLASSWORKS 33/34 Great Pulteney Street London W1F 9NP +44 (0)20 7434 1182 glassworks.co.uk http://www.glassworks.co.uk/ Glassworks Terms and Conditions of Sale can be found at glassworks.co.uk (Company registered in England with number 04759979. Registered office 25 Harley Street, London, W1G 9BR. VAT registration number: 86729) Please consider the environment before you print this email. DISCLAIMER: This e-mail and attachments are strictly privileged, private and confidential and are intended solely for the stated recipient(s). Any views or opinions presented are solely those of the author and do not necessarily represent those of the Company. If you are not the intended recipient, be advised that you have received this e-mail in error and that any use, dissemination, forwarding, printing, or copying of this e-mail is strictly prohibited. If this transmission is received in error please kindly return it to the sender and delete this message from your system.
Re: YOUR TOP 5
I would suggest Alastair to have a poll, will be easier to do… Anyway, would you mind sharing your final list? I am fascinated by what the community of artists say. Jordi Bares jordiba...@gmail.com On 13 Mar 2014, at 14:41, Pablo Tufaro pablo@gmail.com wrote: Here´s my tip 5! 1-Explorer 2-Render Passes/Partitions/Overrides 3-ICE 4-Render Tree 5-Animation mixer. El 13/03/2014 6:54, Alastair Hearsum escribió: Hello It seems as if I may have some contact with Autodesk shortly! I want to be armed with some points. What I'd like is your top 5 features that make Softimage great that we'd miss if we migrated to something else. Please don't give me more than 5 and please don't go on too long describing them (It takes a while to read all the posts). Thanks Alastair -- Alastair Hearsum Head of 3d 33/34 Great Pulteney Street London W1F 9NP +44 (0)20 7434 1182 glassworks.co.uk Glassworks Terms and Conditions of Sale can be found at glassworks.co.uk (Company registered in England with number 04759979. Registered office 25 Harley Street, London, W1G 9BR. VAT registration number: 86729) Please consider the environment before you print this email. DISCLAIMER: This e-mail and attachments are strictly privileged, private and confidential and are intended solely for the stated recipient(s). Any views or opinions presented are solely those of the author and do not necessarily represent those of the Company. If you are not the intended recipient, be advised that you have received this e-mail in error and that any use, dissemination, forwarding, printing, or copying of this e-mail is strictly prohibited. If this transmission is received in error please kindly return it to the sender and delete this message from your system.
Re: YOUR TOP 5
WORKGROUPS!!! I forgot to mention WORKGROUPS Jordi Bares jordiba...@gmail.com hat am 13. März 2014 um 15:59 geschrieben: I would suggest Alastair to have a poll, will be easier to do… Anyway, would you mind sharing your final list? I am fascinated by what the community of artists say. Jordi Bares jordiba...@gmail.com mailto:jordiba...@gmail.com On 13 Mar 2014, at 14:41, Pablo Tufaro pablo@gmail.com mailto:pablo@gmail.com wrote: Here´s my tip 5! 1-Explorer 2-Render Passes/Partitions/Overrides 3-ICE 4-Render Tree 5-Animation mixer. El 13/03/2014 6:54, Alastair Hearsum escribió: Hello It seems as if I may have some contact with Autodesk shortly! I want to be armed with some points. What I'd like is your top 5 features that make Softimage great that we'd miss if we migrated to something else. Please don't give me more than 5 and please don't go on too long describing them (It takes a while to read all the posts). Thanks Alastair -- Alastair Hearsum Head of 3d [GLASSWORKS] 33/34 Great Pulteney Street London W1F 9NP +44 (0)20 7434 1182 glassworks.co.uk http://www.glassworks.co.uk/ Glassworks Terms and Conditions of Sale can be found athttp://glassworks.co.uk (Company registered in England with number 04759979. Registered office 25 Harley Street, London, W1G 9BR. VAT registration number: 86729) Please consider the environment before you print this email. DISCLAIMER: This e-mail and attachments are strictly privileged, private and confidential and are intended solely for the stated recipient(s). Any views or opinions presented are solely those of the author and do not necessarily represent those of the Company. If you are not the intended recipient, be advised that you have received this e-mail in error and that any use, dissemination, forwarding, printing, or copying of this e-mail is strictly prohibited. If this transmission is received in error please kindly return it to the sender and delete this message from your system.
Re: YOUR TOP 5
Row Labels Count of Feature ICE 11 Render Passes/Partitions/Overrides 9 Operator stack 7 Non-linear character animation 5 GUI 5 Explorer 4 Workgroups 3 Render Tree 3 GATOR 3 Artist driven non-linear workflow 3 Weighting 3 Polygon Modeling 3 Tweak Tool 2 Snapping 1 Animation toolset 1 Ultimapper 1 Animation Mixer 1 Shape manager 1 Motor 1 Live Corrective Shapes 1 Texturing toolset 1 API 1 Usability 1 Scripting 1 Workflow 1 Selections 1 Python 1 Reference planes 1 (blank) Grand Total 76 On Thu, Mar 13, 2014 at 10:59 AM, Jordi Bares jordiba...@gmail.com wrote: I would suggest Alastair to have a poll, will be easier to do... Anyway, would you mind sharing your final list? I am fascinated by what the community of artists say. Jordi Bares jordiba...@gmail.com On 13 Mar 2014, at 14:41, Pablo Tufaro pablo@gmail.com wrote: Here´s my tip 5! 1-Explorer 2-Render Passes/Partitions/Overrides 3-ICE 4-Render Tree 5-Animation mixer. El 13/03/2014 6:54, Alastair Hearsum escribió: Hello It seems as if I may have some contact with Autodesk shortly! I want to be armed with some points. What I'd like is your top 5 features that make Softimage great that we'd miss if we migrated to something else. Please don't give me more than 5 and please don't go on too long describing them (It takes a while to read all the posts). Thanks Alastair -- Alastair Hearsum Head of 3d [image: GLASSWORKS] 33/34 Great Pulteney Street London W1F 9NP +44 (0)20 7434 1182 glassworks.co.uk http://www.glassworks.co.uk/ Glassworks Terms and Conditions of Sale can be found at glassworks.co.uk (Company registered in England with number 04759979. Registered office 25 Harley Street, London, W1G 9BR. VAT registration number: 86729) Please consider the environment before you print this email. DISCLAIMER: This e-mail and attachments are strictly privileged, private and confidential and are intended solely for the stated recipient(s). Any views or opinions presented are solely those of the author and do not necessarily represent those of the Company. If you are not the intended recipient, be advised that you have received this e-mail in error and that any use, dissemination, forwarding, printing, or copying of this e-mail is strictly prohibited. If this transmission is received in error please kindly return it to the sender and delete this message from your system.
Re: YOUR TOP 5
XSI top 5: 1. non linear, non destructive workflow - operator stack, construction modes,... 2. interface – it’s consistent, logical, text not icons, intuitive interaction, not cluttered while so many things are easily accessible 3. general purpose tools – eg. gator can serve so many different purposes 4. nodal tools (ICE, rendertree, fxtree) 5. artist / tech / pipeline friendly
Re: YOUR TOP 5
I think ability to change several objects properties simultaneously without involving any clumsy tools is very useful too. 2014-03-13 17:06 GMT+02:00 Thomas Volkmann li...@thomasvolkmann.com: WORKGROUPS!!! I forgot to mention WORKGROUPS Jordi Bares jordiba...@gmail.com hat am 13. März 2014 um 15:59 geschrieben: I would suggest Alastair to have a poll, will be easier to do... Anyway, would you mind sharing your final list? I am fascinated by what the community of artists say. Jordi Bares jordiba...@gmail.com On 13 Mar 2014, at 14:41, Pablo Tufaro pablo@gmail.com wrote: Here´s my tip 5! 1-Explorer 2-Render Passes/Partitions/Overrides 3-ICE 4-Render Tree 5-Animation mixer. El 13/03/2014 6:54, Alastair Hearsum escribió: Hello It seems as if I may have some contact with Autodesk shortly! I want to be armed with some points. What I'd like is your top 5 features that make Softimage great that we'd miss if we migrated to something else. Please don't give me more than 5 and please don't go on too long describing them (It takes a while to read all the posts). Thanks Alastair -- Alastair Hearsum Head of 3d [image: GLASSWORKS] 33/34 Great Pulteney Street London W1F 9NP +44 (0)20 7434 1182 glassworks.co.uk http://www.glassworks.co.uk/ Glassworks Terms and Conditions of Sale can be found at glassworks.co.uk (Company registered in England with number 04759979. Registered office 25 Harley Street, London, W1G 9BR. VAT registration number: 86729) Please consider the environment before you print this email. DISCLAIMER: This e-mail and attachments are strictly privileged, private and confidential and are intended solely for the stated recipient(s). Any views or opinions presented are solely those of the author and do not necessarily represent those of the Company. If you are not the intended recipient, be advised that you have received this e-mail in error and that any use, dissemination, forwarding, printing, or copying of this e-mail is strictly prohibited. If this transmission is received in error please kindly return it to the sender and delete this message from your system.
Re: YOUR TOP 5
Jordi I've got a bunch of columns and I'm copying and pasting the headline items from the users into them. The front runners are no surprise and in this order : interface/worklow ICE render passes operator stack construction history A Alastair Hearsum Head of 3d GLASSWORKS 33/34 Great Pulteney Street London W1F 9NP +44 (0)20 7434 1182 glassworks.co.uk http://www.glassworks.co.uk/ Glassworks Terms and Conditions of Sale can be found at glassworks.co.uk (Company registered in England with number 04759979. Registered office 25 Harley Street, London, W1G 9BR. VAT registration number: 86729) Please consider the environment before you print this email. DISCLAIMER: This e-mail and attachments are strictly privileged, private and confidential and are intended solely for the stated recipient(s). Any views or opinions presented are solely those of the author and do not necessarily represent those of the Company. If you are not the intended recipient, be advised that you have received this e-mail in error and that any use, dissemination, forwarding, printing, or copying of this e-mail is strictly prohibited. If this transmission is received in error please kindly return it to the sender and delete this message from your system. On 13/03/2014 14:59, Jordi Bares wrote: I would suggest Alastair to have a poll, will be easier to do… Anyway, would you mind sharing your final list? I am fascinated by what the community of artists say. Jordi Bares jordiba...@gmail.com mailto:jordiba...@gmail.com On 13 Mar 2014, at 14:41, Pablo Tufaro pablo@gmail.com mailto:pablo@gmail.com wrote: Here´s my tip 5! 1-Explorer 2-Render Passes/Partitions/Overrides 3-ICE 4-Render Tree 5-Animation mixer. El 13/03/2014 6:54, Alastair Hearsum escribió: Hello It seems as if I may have some contact with Autodesk shortly! I want to be armed with some points. What I'd like is your top 5 features that make Softimage great that we'd miss if we migrated to something else. Please don't give me more than 5 and please don't go on too long describing them (It takes a while to read all the posts). Thanks Alastair -- Alastair Hearsum Head of 3d GLASSWORKS 33/34 Great Pulteney Street London W1F 9NP +44 (0)20 7434 1182 glassworks.co.uk http://www.glassworks.co.uk/ Glassworks Terms and Conditions of Sale can be found at glassworks.co.uk http://glassworks.co.uk (Company registered in England with number 04759979. Registered office 25 Harley Street, London, W1G 9BR. VAT registration number: 86729) Please consider the environment before you print this email. DISCLAIMER: This e-mail and attachments are strictly privileged, private and confidential and are intended solely for the stated recipient(s). Any views or opinions presented are solely those of the author and do not necessarily represent those of the Company. If you are not the intended recipient, be advised that you have received this e-mail in error and that any use, dissemination, forwarding, printing, or copying of this e-mail is strictly prohibited. If this transmission is received in error please kindly return it to the sender and delete this message from your system.
Re: YOUR TOP 5
Am I the only person using the FX Tree? It's a very big plus for us.
Re: YOUR TOP 5
I wont use it... it never was up to par IMO. It has the worst UI and workflow of the entire app. *Greg Punchatz* *Sr. Creative Director* Janimation 214.823.7760 www.janimation.com http://www.janimation.com On 3/13/2014 10:45 AM, Chris Marshall wrote: Am I the only person using the FX Tree? It's a very big plus for us.
Re: YOUR TOP 5
Greg, when you use it day in day out, not needing to switch between apps, its a life saver, believe me, rubbish UI or not. On 13 March 2014 15:53, Greg Punchatz g...@janimation.com wrote: I wont use it... it never was up to par IMO. It has the worst UI and workflow of the entire app. -- *Greg Punchatz* *Sr. Creative Director* Janimation 214.823.7760 www.janimation.com On 3/13/2014 10:45 AM, Chris Marshall wrote: Am I the only person using the FX Tree? It's a very big plus for us. -- Chris Marshall Mint Motion Limited 029 20 37 27 57 07730 533 115 www.mintmotion.co.uk
Re: YOUR TOP 5
If it's mostly relative to other autodesk apps, I'm mostly comparing to 3dsmax... *ICE* *Explorer* - the backbone and ridiculously powerful and clear - and that encapsulates what is great about passes/partitions/group + so much more. But I can't put it as well as Nuno: *1. Scene Explorer which is great for scene assembly, more intuitive, cleaner and fast, also helps setting up passes faster while maya Outliner is as close as bad as 3dsMax's Object lister, both quite limited compared to XSI's* *Multiple Object select editing* which you don't realise how great it is until you don't have it (max) Scripting is so straight forward in xsi - the editor is great, the help is so accessible, feedback is great, again, 10x better than when I've done some scripting in Max/Maya/Nuke Simon Reeves London, UK *si...@simonreeves.com si...@simonreeves.com* *www.simonreeves.com http://www.simonreeves.com* *www.analogstudio.co.uk http://www.analogstudio.co.uk* On 13 March 2014 15:45, Chris Marshall chrismarshal...@gmail.com wrote: Am I the only person using the FX Tree? It's a very big plus for us.
Re: YOUR TOP 5
ice explorer workroups pass/partition/overide color4passthrough :) On Thu, Mar 13, 2014 at 5:01 PM, Simon Reeves si...@simonreeves.com wrote: If it's mostly relative to other autodesk apps, I'm mostly comparing to 3dsmax... *ICE* *Explorer* - the backbone and ridiculously powerful and clear - and that encapsulates what is great about passes/partitions/group + so much more. But I can't put it as well as Nuno: *1. Scene Explorer which is great for scene assembly, more intuitive, cleaner and fast, also helps setting up passes faster while maya Outliner is as close as bad as 3dsMax's Object lister, both quite limited compared to XSI's* *Multiple Object select editing* which you don't realise how great it is until you don't have it (max) Scripting is so straight forward in xsi - the editor is great, the help is so accessible, feedback is great, again, 10x better than when I've done some scripting in Max/Maya/Nuke Simon Reeves London, UK *si...@simonreeves.com si...@simonreeves.com* *www.simonreeves.com http://www.simonreeves.com* *www.analogstudio.co.uk http://www.analogstudio.co.uk* On 13 March 2014 15:45, Chris Marshall chrismarshal...@gmail.com wrote: Am I the only person using the FX Tree? It's a very big plus for us.
Re: YOUR TOP 5
On Thu, Mar 13, 2014 at 11:59 AM, Chris Marshall chrismarshal...@gmail.com wrote: I wont use it... it never was up to par IMO. It has the worst UI and workflow of the entire app. Greg, when you use it day in day out, not needing to switch between apps, its a life saver, believe me, rubbish UI or not. If you're opened to rubbish UI and want to save money, you'll get a lot more power and floating point support out of Toxik... ;) That said, someone did add compositing tools in the hypershade in Maya 2012.. http://tinyurl.com/obkqbu2
RE: YOUR TOP 5
Please keep responding to this thread. Great info! From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Alastair Hearsum Sent: Thursday, March 13, 2014 5:55 AM To: softimage@listproc.autodesk.com Subject: YOUR TOP 5 Hello It seems as if I may have some contact with Autodesk shortly! I want to be armed with some points. What I'd like is your top 5 features that make Softimage great that we'd miss if we migrated to something else. Please don't give me more than 5 and please don't go on too long describing them (It takes a while to read all the posts). Thanks Alastair -- Alastair Hearsum Head of 3d [GLASSWORKS] 33/34 Great Pulteney Street London W1F 9NP +44 (0)20 7434 1182 glassworks.co.ukhttp://www.glassworks.co.uk/ Glassworks Terms and Conditions of Sale can be found at glassworks.co.uk (Company registered in England with number 04759979. Registered office 25 Harley Street, London, W1G 9BR. VAT registration number: 86729) Please consider the environment before you print this email. DISCLAIMER: This e-mail and attachments are strictly privileged, private and confidential and are intended solely for the stated recipient(s). Any views or opinions presented are solely those of the author and do not necessarily represent those of the Company. If you are not the intended recipient, be advised that you have received this e-mail in error and that any use, dissemination, forwarding, printing, or copying of this e-mail is strictly prohibited. If this transmission is received in error please kindly return it to the sender and delete this message from your system. attachment: winmail.dat
RE: YOUR TOP 5
As a modeler: 1. Non destructive modeling system 2. Snapping 3. Construction history 4. quick reference coordinate system 5. Scene explorer As a technical animator 1. Skinning 2. Actions and Mixer 3. GROUPING SYSTEM! 4. Model node 5. Construction history +1 Explorer :) -Original Message- From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Luc-Eric Rousseau Sent: Thursday, March 13, 2014 5:20 PM To: softimage@listproc.autodesk.com Subject: Re: YOUR TOP 5 On Thu, Mar 13, 2014 at 11:59 AM, Chris Marshall chrismarshal...@gmail.com wrote: I wont use it... it never was up to par IMO. It has the worst UI and workflow of the entire app. Greg, when you use it day in day out, not needing to switch between apps, its a life saver, believe me, rubbish UI or not. If you're opened to rubbish UI and want to save money, you'll get a lot more power and floating point support out of Toxik... ;) That said, someone did add compositing tools in the hypershade in Maya 2012.. http://tinyurl.com/obkqbu2
Re: YOUR TOP 5
I'm actually happy with the UI, it serves a purpose and delivers results quickly. That's what we need. On 13 March 2014 16:20, Luc-Eric Rousseau luceri...@gmail.com wrote: On Thu, Mar 13, 2014 at 11:59 AM, Chris Marshall chrismarshal...@gmail.com wrote: I wont use it... it never was up to par IMO. It has the worst UI and workflow of the entire app. Greg, when you use it day in day out, not needing to switch between apps, its a life saver, believe me, rubbish UI or not. If you're opened to rubbish UI and want to save money, you'll get a lot more power and floating point support out of Toxik... ;) That said, someone did add compositing tools in the hypershade in Maya 2012.. http://tinyurl.com/obkqbu2
RE: YOUR TOP 5
Personally Its one of the great shames in Si that the FX tree was left to gather dust. Today the UI is dated and a bit clunky but if all your after is comping layers then it does the job exceedingly well. For small shops where having to lay out additional money on a comping software was too expensive it was a godsend. While the UI is outdated it is visual in a way that makes it easy to understand whats going on which is important when dealing with students new to concept of comping. Blender have now taken this torch and have decent compositor inside the app. From: Luc-Eric Rousseau [luceri...@gmail.com] Sent: 13 March 2014 06:20 PM To: softimage@listproc.autodesk.com Subject: Re: YOUR TOP 5 On Thu, Mar 13, 2014 at 11:59 AM, Chris Marshall chrismarshal...@gmail.com wrote: I wont use it... it never was up to par IMO. It has the worst UI and workflow of the entire app. Greg, when you use it day in day out, not needing to switch between apps, its a life saver, believe me, rubbish UI or not. If you're opened to rubbish UI and want to save money, you'll get a lot more power and floating point support out of Toxik... ;) That said, someone did add compositing tools in the hypershade in Maya 2012.. http://tinyurl.com/obkqbu2 = table width=100% border=0 cellspacing=0 cellpadding=0 style=width:100%; tr td align=left style=text-align:justify;font face=arial,sans-serif size=1 color=#99span style=font-size:11px;This communication is intended for the addressee only. It is confidential. If you have received this communication in error, please notify us immediately and destroy the original message. You may not copy or disseminate this communication without the permission of the University. Only authorised signatories are competent to enter into agreements on behalf of the University and recipients are thus advised that the content of this message may not be legally binding on the University and may contain the personal views and opinions of the author, which are not necessarily the views and opinions of The University of the Witwatersrand, Johannesburg. All agreements between the University and outsiders are subject to South African Law unless the University agrees in writing to the contrary. /span/font/td /tr /table
Re: YOUR TOP 5
It works, but I prefer After Effects for composite. It just works better for me. On Thu, Mar 13, 2014 at 11:45 AM, Chris Marshall chrismarshal...@gmail.comwrote: Am I the only person using the FX Tree? It's a very big plus for us. -- Best Regards, * Stephen P. Davidson* *(954) 552-7956*sdavid...@3danimationmagic.com *Any sufficiently advanced technology is indistinguishable from magic* - Arthur C. Clarke http://www.3danimationmagic.com
Re: YOUR TOP 5
1) ICE: It's a collaborative tool, users can help each other very easily generating a vast amount of online content for softimage. The softimage community has NEVER been more healthy in terms of tools, video content, third party tools and the desire for users to help each other. This in my opinion is INVALUABLE, that community feel. I invite you to see this vimeo group: https://vimeo.com/groups/ice 2) PASSES and PARTITIONS: For anyone doing lighting and rendering this is a god send. You can correct very easily a render and have huge flexibility with overrides. 3) RENDER TREE: Connecting nodes to construct a shader is the most artist friendly workflow that exists at the moment. In Softimage the interface is clean and you can understand clearly how things are connected. An ex-Maya user that arrived to the studio told me once: I understood shaders when I started using xsi. 4) EXPLORER: After looking at several software out there, I can say that the explorer in softimage is clean and simple. (How it should be) 5) FINAL RESULT: Is the combination of this tools that makes us enjoy the process of creating images with softimage. Please have a look at this showcased work, and tell me if this looks like a dying technology: http://softimage.tv On 13 March 2014 16:26, Szabolcs Matefy szabol...@crytek.com wrote: As a modeler: 1. Non destructive modeling system 2. Snapping 3. Construction history 4. quick reference coordinate system 5. Scene explorer As a technical animator 1. Skinning 2. Actions and Mixer 3. GROUPING SYSTEM! 4. Model node 5. Construction history +1 Explorer :) -Original Message- From: softimage-boun...@listproc.autodesk.com [mailto: softimage-boun...@listproc.autodesk.com] On Behalf Of Luc-Eric Rousseau Sent: Thursday, March 13, 2014 5:20 PM To: softimage@listproc.autodesk.com Subject: Re: YOUR TOP 5 On Thu, Mar 13, 2014 at 11:59 AM, Chris Marshall chrismarshal...@gmail.com wrote: I wont use it... it never was up to par IMO. It has the worst UI and workflow of the entire app. Greg, when you use it day in day out, not needing to switch between apps, its a life saver, believe me, rubbish UI or not. If you're opened to rubbish UI and want to save money, you'll get a lot more power and floating point support out of Toxik... ;) That said, someone did add compositing tools in the hypershade in Maya 2012.. http://tinyurl.com/obkqbu2
Re: YOUR TOP 5
1 - Modeling (Move Point Tool, Proportional Modeling, Stick Keys); 2 - Passes / Partitions; 3 - Explorer; 4 - Fx Tree integration with textures in scene; 5 - ICE; 2014-03-13 13:47 GMT-03:00 Cristobal Infante cgc...@gmail.com: 1) ICE: It's a collaborative tool, users can help each other very easily generating a vast amount of online content for softimage. The softimage community has NEVER been more healthy in terms of tools, video content, third party tools and the desire for users to help each other. This in my opinion is INVALUABLE, that community feel. I invite you to see this vimeo group: https://vimeo.com/groups/ice 2) PASSES and PARTITIONS: For anyone doing lighting and rendering this is a god send. You can correct very easily a render and have huge flexibility with overrides. 3) RENDER TREE: Connecting nodes to construct a shader is the most artist friendly workflow that exists at the moment. In Softimage the interface is clean and you can understand clearly how things are connected. An ex-Maya user that arrived to the studio told me once: I understood shaders when I started using xsi. 4) EXPLORER: After looking at several software out there, I can say that the explorer in softimage is clean and simple. (How it should be) 5) FINAL RESULT: Is the combination of this tools that makes us enjoy the process of creating images with softimage. Please have a look at this showcased work, and tell me if this looks like a dying technology: http://softimage.tv On 13 March 2014 16:26, Szabolcs Matefy szabol...@crytek.com wrote: As a modeler: 1. Non destructive modeling system 2. Snapping 3. Construction history 4. quick reference coordinate system 5. Scene explorer As a technical animator 1. Skinning 2. Actions and Mixer 3. GROUPING SYSTEM! 4. Model node 5. Construction history +1 Explorer :) -Original Message- From: softimage-boun...@listproc.autodesk.com [mailto: softimage-boun...@listproc.autodesk.com] On Behalf Of Luc-Eric Rousseau Sent: Thursday, March 13, 2014 5:20 PM To: softimage@listproc.autodesk.com Subject: Re: YOUR TOP 5 On Thu, Mar 13, 2014 at 11:59 AM, Chris Marshall chrismarshal...@gmail.com wrote: I wont use it... it never was up to par IMO. It has the worst UI and workflow of the entire app. Greg, when you use it day in day out, not needing to switch between apps, its a life saver, believe me, rubbish UI or not. If you're opened to rubbish UI and want to save money, you'll get a lot more power and floating point support out of Toxik... ;) That said, someone did add compositing tools in the hypershade in Maya 2012.. http://tinyurl.com/obkqbu2 -- www.pauloduarte.ws
Re: YOUR TOP 5
ICE Operator Stack Render Passes Explorer Community On Thu, Mar 13, 2014 at 12:01 PM, Simon Reeves si...@simonreeves.comwrote: If it's mostly relative to other autodesk apps, I'm mostly comparing to 3dsmax... *ICE* *Explorer* - the backbone and ridiculously powerful and clear - and that encapsulates what is great about passes/partitions/group + so much more. But I can't put it as well as Nuno: *1. Scene Explorer which is great for scene assembly, more intuitive, cleaner and fast, also helps setting up passes faster while maya Outliner is as close as bad as 3dsMax's Object lister, both quite limited compared to XSI's* *Multiple Object select editing* which you don't realise how great it is until you don't have it (max) Scripting is so straight forward in xsi - the editor is great, the help is so accessible, feedback is great, again, 10x better than when I've done some scripting in Max/Maya/Nuke Simon Reeves London, UK *si...@simonreeves.com si...@simonreeves.com* *www.simonreeves.com http://www.simonreeves.com* *www.analogstudio.co.uk http://www.analogstudio.co.uk* On 13 March 2014 15:45, Chris Marshall chrismarshal...@gmail.com wrote: Am I the only person using the FX Tree? It's a very big plus for us. -- Dave Thomlison
RE: YOUR TOP 5
1. Modeling, polygonal manipulation 2. Passes and Partitions 3. ICE 4. Construction History 5. Community
Re: YOUR TOP 5
There are many more than these 5, but here you go: 1) GATOR (I've had Maya users nearly go into a seizure of disbelief when I've shown them GATOR in the past) 2) Non-destructive adaption of modeling work across shapes weights etc. (when a client wants a changeman this has been a lifesaver in Soft all these years) 3) Proxy Parameters (so nice for the animators not to have to hunt and peck like on Maya rigs) 4) Delta referencing with internal and external aspects and the ability to choose what information is saved and multiple resolutions to share the data effortlessly across a range of rigs and geos (the ability to spit aspects of internal and external referencing is amazingly powerful as is the ability to switch between rigs and geos without losing data) 5) Pass partition (instead of the ridiculous render layers) On Thu, Mar 13, 2014 at 12:07 PM, Scott Lange sc...@turbulenceffects.comwrote: 1. Modeling, polygonal manipulation 2. Passes and Partitions 3. ICE 4. Construction History 5. Community -- -=T=-
Re: YOUR TOP 5
1. Workgroups 2. Reference models/deltas 3. Usable Python API 4. ICE 5. Render region On 13 March 2014 17:31, Eric Turman i.anima...@gmail.com wrote: There are many more than these 5, but here you go: 1) GATOR (I've had Maya users nearly go into a seizure of disbelief when I've shown them GATOR in the past) 2) Non-destructive adaption of modeling work across shapes weights etc. (when a client wants a changeman this has been a lifesaver in Soft all these years) 3) Proxy Parameters (so nice for the animators not to have to hunt and peck like on Maya rigs) 4) Delta referencing with internal and external aspects and the ability to choose what information is saved and multiple resolutions to share the data effortlessly across a range of rigs and geos (the ability to spit aspects of internal and external referencing is amazingly powerful as is the ability to switch between rigs and geos without losing data) 5) Pass partition (instead of the ridiculous render layers) On Thu, Mar 13, 2014 at 12:07 PM, Scott Lange sc...@turbulenceffects.comwrote: 1. Modeling, polygonal manipulation 2. Passes and Partitions 3. ICE 4. Construction History 5. Community -- -=T=- -- -- Michal http://uk.linkedin.com/in/mdoniec
Re: YOUR TOP 5
Would have been nice if someone collected these kinds of lists, and made sure proper transitional implementation not only existed, but was also production proven, you know, *before* announcing EOL. :-)
Re: YOUR TOP 5
1. Pases Partitions 2. Render Region 3. ICE 4. UI Design 5. Explorer On Thu, Mar 13, 2014 at 7:47 PM, Bradley Gabe witha...@gmail.com wrote: Would have been nice if someone collected these kinds of lists, and made sure proper transitional implementation not only existed, but was also production proven, you know, *before* announcing EOL. :-) -- www.lhvfx.com
Re: YOUR TOP 5
1. ICE 2. Render Region 3. Models and Reference Models 4.Why invent bycicles, and start all this discontinuation rubbish? when we already have ICE ? Do normal transition of compounds into Maya - like Houdini Engine, thats all. 5. Ability ho hide\reveal the interface, by moving the mouse near the edge of the screen. 2014-03-13 21:47 GMT+04:00 Bradley Gabe witha...@gmail.com: Would have been nice if someone collected these kinds of lists, and made sure proper transitional implementation not only existed, but was also production proven, you know, *before* announcing EOL. :-)
Re: YOUR TOP 5
1-For the love of god keep ICE alive. Its already mature and stable. We know nothing else will match what we can do NOW with it. Waiting 4 years for bifrost to be ready and exceeding what ice can do is a gamble.. something many of us small shops can't afford. 2- fix the horrific weighting in maya. 3- give us something like the explorer which gives you so many ways to dig into scenes. The outliner offers NOWHERE near this functionality. To add a couple which I have not seen mentioned... 4- match tools. Wherever I look in maya matching orientation is a horrid relying on setting and breaking constraints to achieve what matching does in two clicks. 5- addons.. fantastic way for distributing all sorts of customizations to users in a single drag and drop.. On Mar 13, 2014 11:02 AM, Nika Ragua nikaragu...@gmail.com wrote: 1. ICE 2. Render Region 3. Models and Reference Models 4.Why invent bycicles, and start all this discontinuation rubbish? when we already have ICE ? Do normal transition of compounds into Maya - like Houdini Engine, thats all. 5. Ability ho hide\reveal the interface, by moving the mouse near the edge of the screen. 2014-03-13 21:47 GMT+04:00 Bradley Gabe witha...@gmail.com: Would have been nice if someone collected these kinds of lists, and made sure proper transitional implementation not only existed, but was also production proven, you know, *before* announcing EOL. :-)
Re: YOUR TOP 5
1) ice 2) mixer/animation/rigging tools 3) shape manager 4) gator 5) render region (everytime I open up another program, and I want to render, my first instinct is drag a render region... to no avail) could probably live without it, the above stuff, not so much.
RE: YOUR TOP 5
1.ICE 2. Passes/Partitions 3. Modeling 4. Animation Mixer 5. 20 years of familiarity with the product 3D and XSI From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Alastair Hearsum Sent: Thursday, March 13, 2014 5:55 AM To: softimage@listproc.autodesk.com Subject: YOUR TOP 5 Hello It seems as if I may have some contact with Autodesk shortly! I want to be armed with some points. What I'd like is your top 5 features that make Softimage great that we'd miss if we migrated to something else. Please don't give me more than 5 and please don't go on too long describing them (It takes a while to read all the posts). Thanks Alastair -- Alastair Hearsum Head of 3d [GLASSWORKS] 33/34 Great Pulteney Street London W1F 9NP +44 (0)20 7434 1182 glassworks.co.ukhttp://www.glassworks.co.uk/ Glassworks Terms and Conditions of Sale can be found at glassworks.co.uk (Company registered in England with number 04759979. Registered office 25 Harley Street, London, W1G 9BR. VAT registration number: 86729) Please consider the environment before you print this email. DISCLAIMER: This e-mail and attachments are strictly privileged, private and confidential and are intended solely for the stated recipient(s). Any views or opinions presented are solely those of the author and do not necessarily represent those of the Company. If you are not the intended recipient, be advised that you have received this e-mail in error and that any use, dissemination, forwarding, printing, or copying of this e-mail is strictly prohibited. If this transmission is received in error please kindly return it to the sender and delete this message from your system.
Re: YOUR TOP 5
you all realize they are just talking to alastair about how they can improve maya, right? i mean, it is a done deal... all they are doing is trying to make it better for people to transition. that means listening to us to improve maya... not save softimage.
Re: YOUR TOP 5
There you go, everything you need to start marketing and selling this software! Push it a bit, set a good price point, and who knows what could happen? -Original Message- From: Chris Vienneau Please keep responding to this thread. Great info!
RE: YOUR TOP 5
@Steve - If Maya can do these top 5's as well as Softimage then that's a good thing though, right? From: pete...@skynet.be To: softimage@listproc.autodesk.com Subject: Re: YOUR TOP 5 Date: Thu, 13 Mar 2014 20:25:02 +0100 There you go, everything you need to start marketing and selling this software! Push it a bit, set a good price point, and who knows what could happen? -Original Message- From: Chris Vienneau Please keep responding to this thread. Great info!
Re: YOUR TOP 5
On Thu, Mar 13, 2014 at 3:15 PM, Steven Caron car...@gmail.com wrote: you all realize they are just talking to alastair about how they can improve maya, right? i mean, it is a done deal... all they are doing is trying to make it better for people to transition. that means listening to us to improve maya... not save softimage. Well, fine. If they turn Maya into something that works as well as Soft, then I'll be happy to use it. Even better if if it keeps the few things that people actually like about Maya.
Re: YOUR TOP 5
sure, but if the past week is any indication of what people really want... i just wanted to make sure no one was getting their hopes up and make it clear what is really happening here. On Thu, Mar 13, 2014 at 12:37 PM, gareth bell garethb...@outlook.comwrote: @Steve - If Maya can do these top 5's as well as Softimage then that's a good thing though, right?
Re: YOUR TOP 5
just wanted to make sure everyone was on the right page... i don't want to see hearts breaking again and again. :) On Thu, Mar 13, 2014 at 12:39 PM, Ed Manning etmth...@gmail.com wrote: Well, fine. If they turn Maya into something that works as well as Soft, then I'll be happy to use it. Even better if if it keeps the few things that people actually like about Maya.
Re: YOUR TOP 5
At least someone... They don't even know what to steal... Le 13/03/2014 20:15, Steven Caron a écrit : you all realize they are just talking to alastair about how they can improve maya, right? i mean, it is a done deal... all they are doing is trying to make it better for people to transition. that means listening to us to improve maya... not save softimage.
Re: YOUR TOP 5
1- ICE 2- Pass system 3- Operator Stack 4- Models (namespace) and RefModels 5- Various transform modes (local, global, ref, proportional, plane, etc.) On 13-Mar-14 05:54, Alastair Hearsum wrote: Hello It seems as if I may have some contact with Autodesk shortly! I want to be armed with some points. What I'd like is your top 5 features that make Softimage great that we'd miss if we migrated to something else. Please don't give me more than 5 and please don't go on too long describing them (It takes a while to read all the posts). Thanks Alastair -- Alastair Hearsum Head of 3d GLASSWORKS 33/34 Great Pulteney Street London W1F 9NP +44 (0)20 7434 1182 glassworks.co.uk http://www.glassworks.co.uk/ Glassworks Terms and Conditions of Sale can be found at glassworks.co.uk (Company registered in England with number 04759979. Registered office 25 Harley Street, London, W1G 9BR. VAT registration number: 86729) Please consider the environment before you print this email. DISCLAIMER: This e-mail and attachments are strictly privileged, private and confidential and are intended solely for the stated recipient(s). Any views or opinions presented are solely those of the author and do not necessarily represent those of the Company. If you are not the intended recipient, be advised that you have received this e-mail in error and that any use, dissemination, forwarding, printing, or copying of this e-mail is strictly prohibited. If this transmission is received in error please kindly return it to the sender and delete this message from your system.
Re: YOUR TOP 5
Yeah Steven is right. Also what Bradley Gabe mentioned. You would of thought a professional multi million pound corporation would of maybe thought of this before an EOL for softimage. If you have the choice of what software you can go to in your studios. I would suggest choosing a software from a company that truly seems to care and maybe has a bit of scope to grow with what you need as a company and an artist. Something you can help sculpt while you transition. Not help make some back peddling bolt on to some software that was not ment to work like softimage as was not built from the ground up and every part of the workflow made to gel and work together. Unfortunately I just don't see them changing there mind about this god awful decision. Makes me sad. My list is Ice construction history Multi ppg changes Dont know what to call this one. But I'll like that when I make a small rig or some thing with construction stacks and operators tied to other objects, when I duplicate them all for the new objects everything is tied to the correct objects. Passes system
Re: YOUR TOP 5
Model Animate Render Hair ICE Yeah, I think that's all. .:. Christian Lattuada On Thu, Mar 13, 2014 at 9:02 PM, Francois Lord flordli...@gmail.com wrote: 1- ICE 2- Pass system 3- Operator Stack 4- Models (namespace) and RefModels 5- Various transform modes (local, global, ref, proportional, plane, etc.) On 13-Mar-14 05:54, Alastair Hearsum wrote: Hello It seems as if I may have some contact with Autodesk shortly! I want to be armed with some points. What I'd like is your top 5 features that make Softimage great that we'd miss if we migrated to something else. Please don't give me more than 5 and please don't go on too long describing them (It takes a while to read all the posts). Thanks Alastair -- Alastair Hearsum Head of 3d [image: GLASSWORKS] 33/34 Great Pulteney Street London W1F 9NP +44 (0)20 7434 1182 glassworks.co.uk http://www.glassworks.co.uk/ Glassworks Terms and Conditions of Sale can be found at glassworks.co.uk (Company registered in England with number 04759979. Registered office 25 Harley Street, London, W1G 9BR. VAT registration number: 86729) Please consider the environment before you print this email. DISCLAIMER: This e-mail and attachments are strictly privileged, private and confidential and are intended solely for the stated recipient(s). Any views or opinions presented are solely those of the author and do not necessarily represent those of the Company. If you are not the intended recipient, be advised that you have received this e-mail in error and that any use, dissemination, forwarding, printing, or copying of this e-mail is strictly prohibited. If this transmission is received in error please kindly return it to the sender and delete this message from your system.
Re: YOUR TOP 5
My tougth about this is most of the top features exept maybe ICE is just not applicable to Maya due to it's architecture, specialy the explorer or the operator stack. It would probably add moe weirdness to the Frankenstein. My 2 cents Le 13 mars 2014 20:16, Steven Caron car...@gmail.com a écrit : you all realize they are just talking to alastair about how they can improve maya, right? i mean, it is a done deal... all they are doing is trying to make it better for people to transition. that means listening to us to improve maya... not save softimage.
RE: YOUR TOP 5
Render tree (great design flexibility for shading/lookdev)Render passesPartitionsnon destructive workflow (stack operator)ICE IMDB | Portfolio | Vimeo | Linkedin Date: Thu, 13 Mar 2014 21:09:08 +0100 Subject: Re: YOUR TOP 5 From: christian.lattu...@gmail.com To: softimage@listproc.autodesk.com Model Animate Render Hair ICE Yeah, I think that's all. .:. Christian Lattuada On Thu, Mar 13, 2014 at 9:02 PM, Francois Lord flordli...@gmail.com wrote: 1- ICE 2- Pass system 3- Operator Stack 4- Models (namespace) and RefModels 5- Various transform modes (local, global, ref, proportional, plane, etc.) On 13-Mar-14 05:54, Alastair Hearsum wrote: Hello It seems as if I may have some contact with Autodesk shortly! I want to be armed with some points. What I'd like is your top 5 features that make Softimage great that we'd miss if we migrated to something else. Please don't give me more than 5 and please don't go on too long describing them (It takes a while to read all the posts). Thanks Alastair -- Alastair Hearsum Head of 3d 33/34 Great Pulteney Street London W1F 9NP +44 (0)20 7434 1182 glassworks.co.uk Glassworks Terms and Conditions of Sale can be found at glassworks.co.uk (Company registered in England with number 04759979. Registered office 25 Harley Street, London, W1G 9BR. VAT registration number: 86729) Please consider the environment before you print this email. DISCLAIMER: This e-mail and attachments are strictly privileged, private and confidential and are intended solely for the stated recipient(s). Any views or opinions presented are solely those of the author and do not necessarily represent those of the Company. If you are not the intended recipient, be advised that you have received this e-mail in error and that any use, dissemination, forwarding, printing, or copying of this e-mail is strictly prohibited. If this transmission is received in error please kindly return it to the sender and delete this message from your system.
Re: YOUR TOP 5
Of course there can be considerably more capable comp apps around,.. but apart from the convenience of having a still more than reasonably capable compositor stitched-on to your 3D app, (that can very memory effeciently crunch through HUGE process trees at 16k res.. in decent 16 bit) Even if it were only to one-click import all passes/aov for checking /precomping, (quick) .. it's power mostly lies in that very connection to the 3D world, allowing (for instance) to have differently processed clips from single textures sources, applied to different illumination paramaters (ambient, diff, spec, ...) while remaining entirely procedural, and see your effect tweaking live in your OGL or RenderRegion viewport. You can have image planes, environment domes, and/or camera projected models with full (procedural) control over the alpha, and full (procedural)control / treatment of the projected images or full blown (live) compositions You can have a shots of like say monitors with content entirely driven by process trees. That is mostly how the quite integrated FXTree can actually be very-very powerful. Like nuke can be an excellent 2d comp app with decent 3D, SI can be an excellent 3D app with quite decent 2D. On 03/13/14 12:20, Luc-Eric Rousseau wrote: On Thu, Mar 13, 2014 at 11:59 AM, Chris Marshall chrismarshal...@gmail.com wrote: I wont use it... it never was up to par IMO. It has the worst UI and workflow of the entire app. Greg, when you use it day in day out, not needing to switch between apps, its a life saver, believe me, rubbish UI or not. If you're opened to rubbish UI and want to save money, you'll get a lot more power and floating point support out of Toxik... ;) That said, someone did add compositing tools in the hypershade in Maya 2012.. http://tinyurl.com/obkqbu2