Re: YOUR TOP 5

2014-03-15 Thread Christoph Muetze

Here is my top 5:

1) workflow speed  efficiency
2) ability to overcome most problems without scripting or plugins
3) non destructive workflow: there are almost no point of no returns 
in Softimage
4) text based buttons (huge plus if you suffer from certain forms of 
visual agnosia)

5) ICE

Cheers!
Chris


RE: YOUR TOP 5

2014-03-15 Thread Sven Constable
It's funny. There always seemed to be two kind of people. The ones  that
prefer text buttons and the ones that prefer icon style. Of course all
softimagers prefer text :)  It's just so much clearer what a certain
function does. It's also much more efficient and faster when you teach
people:

click on path... then click on set path.
ahh! nice, thank you!
(student learned a new thing in a second)

 I would have gone crazy if I had to tell them instead: 
click on the button that looks like an uhm... elephant with the...  red
quare in it
...
What button, you mean the red ant inside a triangle?
No. The button below the green thingy next to the uhm... the... the... blue
dotted triangle!

you mean the button with that uhm... blu turtle?
No. the button here! (touching the screen/ grabbing the mouse)
This button right here!
but that doesn't look like an elephant!

:)

sven



-Original Message-
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Christoph
Muetze
Sent: Saturday, March 15, 2014 7:27 PM
To: softimage@listproc.autodesk.com
Subject: Re: YOUR TOP 5

Here is my top 5:

1) workflow speed  efficiency
2) ability to overcome most problems without scripting or plugins
3) non destructive workflow: there are almost no point of no returns 
in Softimage
4) text based buttons (huge plus if you suffer from certain forms of visual
agnosia)
5) ICE

Cheers!
Chris



Re: YOUR TOP 5

2014-03-15 Thread Arvid Björn
Exactly right, about the only thing I ever have to point with my fingers at
is the script button, and that's usually not the first button they need
anyway =)


On Sat, Mar 15, 2014 at 8:09 PM, Sven Constable sixsi_l...@imagefront.dewrote:

 It's funny. There always seemed to be two kind of people. The ones  that
 prefer text buttons and the ones that prefer icon style. Of course all
 softimagers prefer text :)  It's just so much clearer what a certain
 function does. It's also much more efficient and faster when you teach
 people:

 click on path... then click on set path.
 ahh! nice, thank you!
 (student learned a new thing in a second)

  I would have gone crazy if I had to tell them instead:
 click on the button that looks like an uhm... elephant with the...  red
 quare in it
 ...
 What button, you mean the red ant inside a triangle?
 No. The button below the green thingy next to the uhm... the... the...
 blue
 dotted triangle!
 
 you mean the button with that uhm... blu turtle?
 No. the button here! (touching the screen/ grabbing the mouse)
 This button right here!
 but that doesn't look like an elephant!

 :)

 sven



 -Original Message-
 From: softimage-boun...@listproc.autodesk.com
 [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Christoph
 Muetze
 Sent: Saturday, March 15, 2014 7:27 PM
 To: softimage@listproc.autodesk.com
 Subject: Re: YOUR TOP 5

 Here is my top 5:

 1) workflow speed  efficiency
 2) ability to overcome most problems without scripting or plugins
 3) non destructive workflow: there are almost no point of no returns
 in Softimage
 4) text based buttons (huge plus if you suffer from certain forms of visual
 agnosia)
 5) ICE

 Cheers!
 Chris




Re: YOUR TOP 5

2014-03-15 Thread Christoph Muetze

..don't forget the texture editor.. icon hell :)

On 15/03/14 21:25, Arvid Björn wrote:
Exactly right, about the only thing I ever have to point with my 
fingers at is the script button, and that's usually not the first 
button they need anyway =)



On Sat, Mar 15, 2014 at 8:09 PM, Sven Constable 
sixsi_l...@imagefront.de mailto:sixsi_l...@imagefront.de wrote:


It's funny. There always seemed to be two kind of people. The ones
 that
prefer text buttons and the ones that prefer icon style. Of course all
softimagers prefer text :)  It's just so much clearer what a certain
function does. It's also much more efficient and faster when you teach
people:

click on path... then click on set path.
ahh! nice, thank you!
(student learned a new thing in a second)

 I would have gone crazy if I had to tell them instead:
click on the button that looks like an uhm... elephant with
the...  red
quare in it
...
What button, you mean the red ant inside a triangle?
No. The button below the green thingy next to the uhm... the...
the... blue
dotted triangle!

you mean the button with that uhm... blu turtle?
No. the button here! (touching the screen/ grabbing the mouse)
This button right here!
but that doesn't look like an elephant!

:)

sven



-Original Message-
From: softimage-boun...@listproc.autodesk.com
mailto:softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com
mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of
Christoph
Muetze
Sent: Saturday, March 15, 2014 7:27 PM
To: softimage@listproc.autodesk.com
mailto:softimage@listproc.autodesk.com
Subject: Re: YOUR TOP 5

Here is my top 5:

1) workflow speed  efficiency
2) ability to overcome most problems without scripting or plugins
3) non destructive workflow: there are almost no point of no returns
in Softimage
4) text based buttons (huge plus if you suffer from certain forms
of visual
agnosia)
5) ICE

Cheers!
Chris



Re: YOUR TOP 5

2014-03-15 Thread Adam Sale
lol... Nice Sven!


On Sat, Mar 15, 2014 at 1:51 PM, Christoph Muetze c...@glarestudios.dewrote:

  ..don't forget the texture editor.. icon hell :)


 On 15/03/14 21:25, Arvid Björn wrote:

 Exactly right, about the only thing I ever have to point with my fingers
 at is the script button, and that's usually not the first button they need
 anyway =)


  On Sat, Mar 15, 2014 at 8:09 PM, Sven Constable sixsi_l...@imagefront.de
  wrote:

 It's funny. There always seemed to be two kind of people. The ones  that
 prefer text buttons and the ones that prefer icon style. Of course all
 softimagers prefer text :)  It's just so much clearer what a certain
 function does. It's also much more efficient and faster when you teach
 people:

 click on path... then click on set path.
 ahh! nice, thank you!
 (student learned a new thing in a second)

  I would have gone crazy if I had to tell them instead:
 click on the button that looks like an uhm... elephant with the...  red
 quare in it
 ...
 What button, you mean the red ant inside a triangle?
 No. The button below the green thingy next to the uhm... the... the...
 blue
 dotted triangle!
 
 you mean the button with that uhm... blu turtle?
 No. the button here! (touching the screen/ grabbing the mouse)
 This button right here!
 but that doesn't look like an elephant!

 :)

 sven



 -Original Message-
 From: softimage-boun...@listproc.autodesk.com
 [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Christoph
 Muetze
 Sent: Saturday, March 15, 2014 7:27 PM
 To: softimage@listproc.autodesk.com
 Subject: Re: YOUR TOP 5

  Here is my top 5:

 1) workflow speed  efficiency
 2) ability to overcome most problems without scripting or plugins
 3) non destructive workflow: there are almost no point of no returns
 in Softimage
 4) text based buttons (huge plus if you suffer from certain forms of
 visual
 agnosia)
 5) ICE

 Cheers!
 Chris




Re: YOUR TOP 5

2014-03-15 Thread Javier El Elástico

It is not easy just 5 but I will try.

 * /Render Passes /(Partitions, Overrides, etc)
 * /Explorer /(I miss it always in the rest of software)
 * /ICE /(of course)
 * /Rigging tools/ and workflow in the process
 * /Modelling tools/

And that it is my contribution to the TOP 5.

*Javier Vega*
www.zao3d.com http://www.zao3d.com

   Visita mi nuevo blog: http://blog.zao3d.com
   Tutoriales en http://tutoriales.zao3d.com


/móvil: *0034 616 647 357*
08922-Santa Coloma de Gramenet
Barcelona - (Spain)


/
El 13/03/2014 10:54, Alastair Hearsum escribió:

Hello

It seems as if I may have some contact with Autodesk shortly! I want 
to be armed with some points. What I'd like is your top 5 features 
that make Softimage great that we'd miss if we migrated to something 
else.


Please don't give me more than 5 and please don't go on too long 
describing them (It takes a while to read all the posts).


Thanks

Alastair

--
Alastair Hearsum
Head of 3d
GLASSWORKS
33/34 Great Pulteney Street
London
W1F 9NP
+44 (0)20 7434 1182
glassworks.co.uk http://www.glassworks.co.uk/
Glassworks Terms and Conditions of Sale can be found at glassworks.co.uk
(Company registered in England with number 04759979. Registered office 
25 Harley Street, London, W1G 9BR. VAT registration number: 86729)

Please consider the environment before you print this email.
DISCLAIMER: This e-mail and attachments are strictly privileged, 
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e-mail in error and that any use, dissemination, forwarding, printing, 
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Re: YOUR TOP 5

2014-03-14 Thread Gerbrand Nel
One thing I find handy in the fxtree is that you can link scene objects 
to comp effects via expressions.

I've done allot of re-lighting and 2.5D tracking this way.
I will miss it but I don't think it gets into the top 5 for me.
My top 5:
1: ICE
2: operator stack
3: Interface and work flow (words, not pictures for buttons. Also 
multiple floating windows)

4: middle click repeat last command
5: ICE


G
On 2014/03/13 06:44 PM, Stephen Davidson wrote:
It works, but I prefer After Effects for composite. It just works 
better for me.






Re: YOUR TOP 5

2014-03-14 Thread peter_b
so Steve, why don’t you share your Top 5 - sure there are some things you like 
about Softimage? 

I totally get the “don’t get your hopes up” attitude – I’ve accepted Softimage 
was EOL the day development moved to Singapore.
But it would be unfair to dear old SI not to speak up a bit in it’s favour – 
just for old times sakes.




From: Steven Caron 
Sent: Thursday, March 13, 2014 10:45 PM
To: softimage@listproc.autodesk.com 
Subject: Re: YOUR TOP 5

well, we wouldn't be in this situation if had over 600 million users... 

i am a realist, and my heart isn't cold or frozen. ;P

On Thu, Mar 13, 2014 at 2:41 PM, Rob Chapman tekano@gmail.com wrote:



  there are plenty of proverbs I could use here Steven, I find as you age you 
gather them up. but instead, just wanted to leave a quote below and a small 
glimmer of hope to enter your cold frozen heart. :D




  December 13, 2013 5:47 am

  Twitter backs down amid outcry over ‘blocking’ changes

wlEmoticon-winkingsmile[1].png

RE: YOUR TOP 5

2014-03-14 Thread Sofronis Efstathiou
1 - Animation tool set - mixer, f-curve editor, saving/removing keys/ dope 
sheet, MOTOR, region, UI etc.

2 - Rigging - nonlinear work flow, weight editor, adding and removing 
deformers, GATOR etc

3 - Render passes and Partitions

4 - Modelling

5 - ICE


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Re: YOUR TOP 5

2014-03-14 Thread Andreas Böinghoff

1. passworkflow + renderregion
2. ice
3. operator stack
4. workgroups
5. non-linear character animation + weighting

On 3/13/2014 9:13 PM, Manuel Huertas Marchena wrote:

Render tree (great design  flexibility  for shading/lookdev)
Render passes
Partitions
non destructive workflow (stack operator)
ICE



IMDB http://www.imdb.com/name/nm4755969/| Portfolio 
http://envmanu.comhttp://envmanu.carbonmade.com/| Vimeo 
http://vimeo.com/manuelhuertasmarchena| Linkedin 
http://www.linkedin.com/in/manuelhuertas




Date: Thu, 13 Mar 2014 21:09:08 +0100
Subject: Re: YOUR TOP 5
From: christian.lattu...@gmail.com
To: softimage@listproc.autodesk.com

Model
Animate
Render
Hair
ICE

Yeah, I think that's all.

.:.
Christian Lattuada


On Thu, Mar 13, 2014 at 9:02 PM, Francois Lord flordli...@gmail.com 
mailto:flordli...@gmail.com wrote:


1- ICE
2- Pass system
3- Operator Stack
4- Models (namespace) and RefModels
5- Various transform modes (local, global, ref, proportional,
plane, etc.)



On 13-Mar-14 05:54, Alastair Hearsum wrote:

Hello

It seems as if I may have some contact with Autodesk shortly!
I want to be armed with some points. What I'd like is your top
5 features that make Softimage great that we'd miss if we
migrated to something else.

Please don't give me more than 5 and please don't go on too
long describing them (It takes a while to read all the posts).

Thanks

Alastair

-- 
Alastair Hearsum

Head of 3d
GLASSWORKS
33/34 Great Pulteney Street
London
W1F 9NP
+44 (0)20 7434 1182
glassworks.co.uk http://www.glassworks.co.uk/
Glassworks Terms and Conditions of Sale can be found at
glassworks.co.uk http://glassworks.co.uk
(Company registered in England with number 04759979.
Registered office 25 Harley Street, London, W1G 9BR. VAT
registration number: 86729)
Please consider the environment before you print this email.
DISCLAIMER: This e-mail and attachments are strictly
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Re: YOUR TOP 5

2014-03-14 Thread Tim Leydecker

My top 5 are modeling area biased:


1) Unfold op and the Regularize tool (especially in 2014sp2,
since the Regularize tool doesn´t stop at shell borders)

2) Everything that´s part of the M shortcut/workflow
(Sliding edges/points/faces, etc). Adding eges. Splitting edges. Loops.

3) The render region. The render region. The render region.

4) The operator stack. An envelope can swims atop massive
changes to a topology and still interpolates existing wheights
nicely. Great for testing and working out shape/topology on
a mesh - you´re not restricted to being stuck in the bindpose.
Also helps prepping a mesh copy for painting/sculpting.

5) CopyPaste UVs. Bake to another UV set. Gator/Rendermap.


Cheers,

tim


Re: YOUR TOP 5

2014-03-14 Thread Tim Leydecker

Sorry. Edit.

The most convenient thing in Softimage is the Transformations options:

http://download.autodesk.com/global/docs/softimage2014/en_us/userguide/index.html?url=files/xfo_transforms.htm,topicNumber=d30e47900

That´s the basis for the below top 5 to be so convenient:



1) Unfold op and the Regularize tool (especially in 2014sp2,
since the Regularize tool doesn´t stop at shell borders)

2) Everything that´s part of the M shortcut/workflow
(Sliding edges/points/faces, etc). Adding eges. Splitting edges. Loops.

3) The render region. The render region. The render region.

4) The operator stack. An envelope can swims atop massive
changes to a topology and still interpolates existing wheights
nicely. Great for testing and working out shape/topology on
a mesh - you´re not restricted to being stuck in the bindpose.
Also helps prepping a mesh copy for painting/sculpting.

5) CopyPaste UVs. Bake to another UV set. Gator/Rendermap.


Cheers,

tim

On 14.03.2014 09:38, Tim Leydecker wrote:

My top 5 are modeling area biased:


1) Unfold op and the Regularize tool (especially in 2014sp2,
since the Regularize tool doesn´t stop at shell borders)

2) Everything that´s part of the M shortcut/workflow
(Sliding edges/points/faces, etc). Adding eges. Splitting edges. Loops.

3) The render region. The render region. The render region.

4) The operator stack. An envelope can swims atop massive
changes to a topology and still interpolates existing wheights
nicely. Great for testing and working out shape/topology on
a mesh - you´re not restricted to being stuck in the bindpose.
Also helps prepping a mesh copy for painting/sculpting.

5) CopyPaste UVs. Bake to another UV set. Gator/Rendermap.


Cheers,

tim



Re: YOUR TOP 5

2014-03-14 Thread peter_b
ah yes – lovely that.
it used to be a given in any 3D software - but the arrival of zero button mice 
has undermined the arts of using three fingers.

the use of 3 mousebuttons and the onscreen info about them, the middle click to 
repeat command, text icons, the whole of the main command panel, the logical 
organisation of tools (without knowing wether or not a tool exists, you kind of 
know where to go look for it)

it’s all softimage 3D heritage. With over 15 years accomodating to all that, 
I’m certainly biased,  but I can’t help but feel that the Softimage interface 
accomodates the learning process rather than impeding it. There is a ton of 
plain good ideas in there, that I can’t believe this hasn’t picked up more by 
competition.

If this software had a mediocre interface, there would be much less reluctance 
to jump ship. 
I just pictured a ship sinking and the captain contemplating his console 
thinking he’d rather drown than use another interface ever.


From: Steven Caron 
Sent: Friday, March 14, 2014 9:46 AM
To: softimage@listproc.autodesk.com 
Subject: Re: YOUR TOP 5

everyone already pointed out some great stuff! but how about a little story... 

just yesterday, i was reminded how awesome softimage is because i was able to 
re discover something i hadn't used in a long time. the thing isn't important 
but what is important is that it was 'discoverable'... meaning softimage 
provided me with those little 'L' 'M' and 'R' hints at the bottom.



On Fri, Mar 14, 2014 at 12:45 AM, pete...@skynet.be wrote:

  so Steve, why don’t you share your Top 5 - sure there are some things you 
like about Softimage? 

  I totally get the “don’t get your hopes up” attitude – I’ve accepted 
Softimage was EOL the day development moved to Singapore.
  But it would be unfair to dear old SI not to speak up a bit in it’s favour – 
just for old times sakes.
wlEmoticon-winkingsmile[1].png

Re: YOUR TOP 5

2014-03-14 Thread Jason S


Overall Non-Destructivity
Stable tool introperability
Muti views of anything to see  edit things in proportion to each-other 
almost simultaneously

Fully Procedural Texture Editing Processing Tree
Passes that are able to override any property

Leaving out ICE cause Bifrost will obviously make XSI obsolete in it's 
entirety.

While I may say that sarcastically,
it's the reasonning I suspect motivated the decision most likely,
while perhaps prematurely beleiveing it would be putting it out of it's 
misery.


   On 03/14/14 4:18, Andreas Böinghoff wrote:

   Model
   Animate
   Render
   Hair
   ICE

   Yeah, I think that's all.

Lol! :)



Re: YOUR TOP 5

2014-03-14 Thread Morten Bartholdy
I guess this list is closely related with the type of tasks that land on
the individual artists table, but here are my top 5:

ICE - for its power and versatility
Render Tree - flexibility for testing various shading setups
Operator Stack - the ability to go back in modeling stack and fix stuff in
the 11th hour before rendering
Render Passes/Partitions/Overrides
General ease of use and efficient workflow


Morten Bartholdy
gimmickvfx.com




Den 13. marts 2014 kl. 16:26 skrev Stephen Blair stephenrbl...@gmail.com:

 Row LabelsCount of Feature
 ICE   11
 Render Passes/Partitions/Overrides9
 Operator stack7
 Non-linear character animation5
 GUI   5
 Explorer  4
 Workgroups3
 Render Tree   3
 GATOR 3
 Artist driven non-linear workflow 3
 Weighting 3
 Polygon Modeling  3
 Tweak Tool2
 Snapping  1
 Animation toolset 1
 Ultimapper1
 Animation Mixer   1
 Shape manager 1
 Motor 1
 Live Corrective Shapes1
 Texturing toolset 1
 API   1
 Usability 1
 Scripting 1
 Workflow  1
 Selections1
 Python1
 Reference planes  1
 (blank)
 Grand Total   76
 
 
 On Thu, Mar 13, 2014 at 10:59 AM, Jordi Bares  jordiba...@gmail.com
 mailto:jordiba...@gmail.com  wrote:
  I would suggest Alastair to have a poll, will be easier to do…
  
  Anyway, would you mind sharing your final list? I am fascinated by what the
  community of artists say.
  
  Jordi Bares
  jordiba...@gmail.com mailto:jordiba...@gmail.com
  
  On 13 Mar 2014, at 14:41, Pablo Tufaro  pablo@gmail.com
  mailto:pablo@gmail.com  wrote:
  
   Here´s my tip 5!
   
   1-Explorer
   2-Render Passes/Partitions/Overrides
   3-ICE
   4-Render Tree
   5-Animation mixer.
   
   El 13/03/2014 6:54, Alastair Hearsum escribió:

It seems as if I may have some contact with Autodesk shortly! I want to
be
armed with some points. What I'd like is your top 5 features that make
Softimage great that we'd miss if we migrated to something else.

Please don't give me more than 5 and please don't go on too long
describing
them (It takes a while to read all the posts).

Thanks

Alastair

--
Alastair Hearsum
Head of 3d


[GLASSWORKS]
33/34 Great Pulteney Street
London
W1F 9NP
+44 (0)20 7434 1182 tel:%2B44%20%280%2920%207434%201182
glassworks.co.uk http://www.glassworks.co.uk/


Glassworks Terms and Conditions of Sale can be found at glassworks.co.uk
http://glassworks.co.uk

(Company registered in England with number 04759979. Registered office
25
Harley Street, London, W1G 9BR. VAT registration number: 86729)

Please consider the environment before you print this email.

DISCLAIMER: This e-mail and attachments are strictly privileged, private
and confidential and are intended solely for the stated recipient(s).
Any
views or opinions presented are solely those of the author and do not
necessarily represent those of the Company. If you are not the intended
recipient, be advised that you have received this e-mail in error and
that
any use, dissemination, forwarding, printing, or copying of this e-mail
is
strictly prohibited. If this transmission is received in error please
kindly return it to the sender and delete this message from your system.


RE: YOUR TOP 5

2014-03-14 Thread Ed Harriss
1. Render Workflow – Passes, Partitions, Overrides, Etc…
2. Render Region toolset.
3. “Text Buttons” option. Less Icons please.
4. Explorer, Explorer, Explorer, Explorer, Explorer, Explorer.
5. Selections. The way you select things in XSI is awesome. Object based, 
component based, whatever. It just works. Multiple Object select editing. You 
know what I mean, there is no need for an deep explanation of this one.

…so many more, but you did say only 5.

Yes, I left ICE, workgroups, workflow, operator stack, Gator, overall UI, etc… 
off the list. But you know I wanted to put them on there. One thing I don’t 
feel like I can put the list is community. There is nothing that anyone can do 
about this so why waste a spot. It is something that can only occur naturally. 
It cannot be created by force. I really, really hope it forms over time or just 
carries over from where we are today.

Ed


From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Morten Bartholdy
Sent: Friday, March 14, 2014 9:33 AM
To: softimage@listproc.autodesk.com
Subject: Re: YOUR TOP 5


I guess this list is closely related with the type of tasks that land on the 
individual artists table, but here are my top 5:



ICE - for its power and versatility

Render Tree - flexibility for testing various shading setups

Operator Stack - the ability to go back in modeling stack and fix stuff in the 
11th hour before rendering

Render Passes/Partitions/Overrides

General ease of use and efficient workflow





Morten Bartholdy

gimmickvfx.com


Re: YOUR TOP 5

2014-03-14 Thread Jon Hunt
-Clean and intuitive UI
-Operator Stacks
-Gator
-Rigging tools/workflow - *Weight painting* tools/shape manager
- Render pass sytem

J


On Fri, Mar 14, 2014 at 2:11 PM, Ed Harriss ed.harr...@sas.com wrote:

  1. Render Workflow - Passes, Partitions, Overrides, Etc...

 2. Render Region toolset.

 3. Text Buttons option. Less Icons please.

 4. Explorer, Explorer, Explorer, Explorer, Explorer, Explorer.

 5. Selections. The way you select things in XSI is awesome. Object based,
 component based, whatever. It just works. Multiple Object select editing.
 You know what I mean, there is no need for an deep explanation of this one.



 ...so many more, but you did say only 5.



 Yes, I left ICE, workgroups, workflow, operator stack, Gator, overall UI,
 etc... off the list. But you know I wanted to put them on there. One thing I
 don't feel like I can put the list is community. There is nothing that
 anyone can do about this so why waste a spot. It is something that can only
 occur naturally. It cannot be created by force. I really, really hope it
 forms over time or just carries over from where we are today.



 Ed





 *From:* softimage-boun...@listproc.autodesk.com [mailto:
 softimage-boun...@listproc.autodesk.com] *On Behalf Of *Morten Bartholdy
 *Sent:* Friday, March 14, 2014 9:33 AM

 *To:* softimage@listproc.autodesk.com
 *Subject:* Re: YOUR TOP 5



 I guess this list is closely related with the type of tasks that land on
 the individual artists table, but here are my top 5:



 ICE - for its power and versatility

 Render Tree - flexibility for testing various shading setups

 Operator Stack - the ability to go back in modeling stack and fix stuff in
 the 11th hour before rendering

 Render Passes/Partitions/Overrides

 General ease of use and efficient workflow





 Morten Bartholdy

 gimmickvfx.com



Re: YOUR TOP 5

2014-03-14 Thread Adam Sale
One other thing I really miss in maya is the l, m, r selection for nodes
branches and trees.

The way that maya handles selections is truly awkward. Lmb always grabs the
entire hierarchy, even if you only want to duplicate the selected object
and nothing else.

On Mar 13, 2014 11:07 PM, Gerbrand Nel nagv...@gmail.com wrote:

 One thing I find handy in the fxtree is that you can link scene objects to
 comp effects via expressions.
 I've done allot of re-lighting and 2.5D tracking this way.
 I will miss it but I don't think it gets into the top 5 for me.
 My top 5:
 1: ICE
 2: operator stack
 3: Interface and work flow (words, not pictures for buttons. Also multiple
 floating windows)
 4: middle click repeat last command
 5: ICE


 G
 On 2014/03/13 06:44 PM, Stephen Davidson wrote:

 It works, but I prefer After Effects for composite. It just works better
 for me.





Re: YOUR TOP 5

2014-03-14 Thread Nick Martinelli
- ICE - (it opens up almost limitless possibilities)
- GATOR - (saved my ass on many rigging jobs)
- Operator Stack - (being able to rearrange functions while still having
them alive saves a ton of time in the RnD stage)
- Clean and Intuitive UI - (You can guess where something is and you are
most often right, plus it isn't cluttered with a bunch of unnecessary icons)
- Render Region - (most of the time I only care about a certain part of the
scene)

- I agree with what Ed said about the community.  Everyone on here is
amazing at helping each other solve any sort of problems.  Overall I think
this will be my most missed resource.



On Fri, Mar 14, 2014 at 10:42 AM, Jon Hunt jonathan.m.h...@gmail.comwrote:

 -Clean and intuitive UI
 -Operator Stacks
 -Gator
 -Rigging tools/workflow - *Weight painting* tools/shape manager
 - Render pass sytem

 J


 On Fri, Mar 14, 2014 at 2:11 PM, Ed Harriss ed.harr...@sas.com wrote:

  1. Render Workflow – Passes, Partitions, Overrides, Etc…

 2. Render Region toolset.

 3. “Text Buttons” option. Less Icons please.

 4. Explorer, Explorer, Explorer, Explorer, Explorer, Explorer.

 5. Selections. The way you select things in XSI is awesome. Object based,
 component based, whatever. It just works. Multiple Object select editing.
 You know what I mean, there is no need for an deep explanation of this one.



 …so many more, but you did say only 5.



 Yes, I left ICE, workgroups, workflow, operator stack, Gator, overall UI,
 etc… off the list. But you know I wanted to put them on there. One thing I
 don’t feel like I can put the list is community. There is nothing that
 anyone can do about this so why waste a spot. It is something that can only
 occur naturally. It cannot be created by force. I really, really hope it
 forms over time or just carries over from where we are today.



 Ed





 *From:* softimage-boun...@listproc.autodesk.com [mailto:
 softimage-boun...@listproc.autodesk.com] *On Behalf Of *Morten Bartholdy
 *Sent:* Friday, March 14, 2014 9:33 AM

 *To:* softimage@listproc.autodesk.com
 *Subject:* Re: YOUR TOP 5



 I guess this list is closely related with the type of tasks that land on
 the individual artists table, but here are my top 5:



 ICE - for its power and versatility

 Render Tree - flexibility for testing various shading setups

 Operator Stack - the ability to go back in modeling stack and fix stuff
 in the 11th hour before rendering

 Render Passes/Partitions/Overrides

 General ease of use and efficient workflow





 Morten Bartholdy

 gimmickvfx.com





-- 

Nick Martinelli
(201) 424 - 6518
www.nickMartinelli.net
n...@nickmartinelli.net


Re: YOUR TOP 5

2014-03-14 Thread Alex Arce
Hard not to to just add ICE, Passes, etc like everyone. But we all know how
amazing Softimage features are. But there was another aspect to Soft that
was almost as important as the software itself so...

1. This list

2. Mark Schoennagel Demos. Mark is already EOL'd at ADSK, but at least his
demo videos will live on.

3. All the old timers who have helped me along the past 2 decades and still
maintain a regular presence on this list and some of the other great sites.
(Shout out to you Kim, if you ever get your eye out of your viewfinder
these days)

4. The wicked plugin developers who somehow keep creating the coolest stuff
that makes everyone on the other apps jealous. AND still manage to maintain
a direct personal connection to the community. Too many of you to name
names.

It was the people who keep me coming back to this list regularly even
though I have spent the last few years pretending to be a flame op.

so thanks everyone,

Alex Arce





On Fri, Mar 14, 2014 at 10:42 AM, Jon Hunt jonathan.m.h...@gmail.comwrote:

 -Clean and intuitive UI
 -Operator Stacks
 -Gator
 -Rigging tools/workflow - *Weight painting* tools/shape manager
 - Render pass sytem

 J


 On Fri, Mar 14, 2014 at 2:11 PM, Ed Harriss ed.harr...@sas.com wrote:

  1. Render Workflow - Passes, Partitions, Overrides, Etc...

 2. Render Region toolset.

 3. Text Buttons option. Less Icons please.

 4. Explorer, Explorer, Explorer, Explorer, Explorer, Explorer.

 5. Selections. The way you select things in XSI is awesome. Object based,
 component based, whatever. It just works. Multiple Object select editing.
 You know what I mean, there is no need for an deep explanation of this one.



 ...so many more, but you did say only 5.



 Yes, I left ICE, workgroups, workflow, operator stack, Gator, overall UI,
 etc... off the list. But you know I wanted to put them on there. One thing I
 don't feel like I can put the list is community. There is nothing that
 anyone can do about this so why waste a spot. It is something that can only
 occur naturally. It cannot be created by force. I really, really hope it
 forms over time or just carries over from where we are today.



 Ed





 *From:* softimage-boun...@listproc.autodesk.com [mailto:
 softimage-boun...@listproc.autodesk.com] *On Behalf Of *Morten Bartholdy
 *Sent:* Friday, March 14, 2014 9:33 AM

 *To:* softimage@listproc.autodesk.com
 *Subject:* Re: YOUR TOP 5



 I guess this list is closely related with the type of tasks that land on
 the individual artists table, but here are my top 5:



 ICE - for its power and versatility

 Render Tree - flexibility for testing various shading setups

 Operator Stack - the ability to go back in modeling stack and fix stuff
 in the 11th hour before rendering

 Render Passes/Partitions/Overrides

 General ease of use and efficient workflow





 Morten Bartholdy

 gimmickvfx.com





YOUR TOP 5

2014-03-13 Thread Alastair Hearsum

Hello

It seems as if I may have some contact with Autodesk shortly! I want to 
be armed with some points. What I'd like is your top 5 features that 
make Softimage great that we'd miss if we migrated to something else.


Please don't give me more than 5 and please don't go on too long 
describing them (It takes a while to read all the posts).


Thanks

Alastair

--
Alastair Hearsum
Head of 3d
GLASSWORKS
33/34 Great Pulteney Street
London
W1F 9NP
+44 (0)20 7434 1182
glassworks.co.uk http://www.glassworks.co.uk/
Glassworks Terms and Conditions of Sale can be found at glassworks.co.uk
(Company registered in England with number 04759979. Registered office 
25 Harley Street, London, W1G 9BR. VAT registration number: 86729)

Please consider the environment before you print this email.
DISCLAIMER: This e-mail and attachments are strictly privileged, private 
and confidential and are intended solely for the stated recipient(s). 
Any views or opinions presented are solely those of the author and do 
not necessarily represent those of the Company. If you are not the 
intended recipient, be advised that you have received this e-mail in 
error and that any use, dissemination, forwarding, printing, or copying 
of this e-mail is strictly prohibited. If this transmission is received 
in error please kindly return it to the sender and delete this message 
from your system.


Re: YOUR TOP 5

2014-03-13 Thread Rob Chapman
1, clean elegant interface
3. Artist driven WorkFlow
3. ICE
4. Particle Strands
5. Animation Mixer


On 13 March 2014 09:54, Alastair Hearsum hear...@glassworks.co.uk wrote:

  Hello

 It seems as if I may have some contact with Autodesk shortly! I want to be
 armed with some points. What I'd like is your top 5 features that make
 Softimage great that we'd miss if we migrated to something else.

 Please don't give me more than 5 and please don't go on too long
 describing them (It takes a while to read all the posts).

 Thanks

 Alastair

 --
  Alastair Hearsum
  Head of 3d
 [image: GLASSWORKS]
  33/34 Great Pulteney Street
 London
 W1F 9NP
 +44 (0)20 7434 1182
 glassworks.co.uk http://www.glassworks.co.uk/
  Glassworks Terms and Conditions of Sale can be found at glassworks.co.uk
  (Company registered in England with number 04759979. Registered office 25
 Harley Street, London, W1G 9BR. VAT registration number: 86729)
  Please consider the environment before you print this email.
  DISCLAIMER: This e-mail and attachments are strictly privileged, private
 and confidential and are intended solely for the stated recipient(s). Any
 views or opinions presented are solely those of the author and do not
 necessarily represent those of the Company. If you are not the intended
 recipient, be advised that you have received this e-mail in error and that
 any use, dissemination, forwarding, printing, or copying of this e-mail is
 strictly prohibited. If this transmission is received in error please
 kindly return it to the sender and delete this message from your system.



Aw: YOUR TOP 5

2014-03-13 Thread Leo Quensel

1 - ICE:

Extremely flexible system for creating all kinds of FX, deformers, etc...



2 - Operator Stack:

True non-destructive workflow and the ability to rearrange operators and inputs at any time (directly related to ICE aswell).



3 - Extremely streamlined UI:

Everything works with everything, fast UI elements like the sticky keys, tweak tool, mini explorer (F3), fast snapping (CTRL)



4 - Explorer:

The explorer is an awesome tool for keeping track of your scenes with the ability to dig down to the operators and attributes



5 - Selections:

The selection system in Soft is super smart and works like you would expect.

Anyone who has gone through the hell of mixing object based and component based selections of Maya probably knows what I mean.

Also Raycast selections, being able to paint selections, rectangle raycast selections, etc... (Maya is also pure hell in this regard)



Gesendet:Donnerstag, 13. Mrz 2014 um 10:54 Uhr
Von:Alastair Hearsum hear...@glassworks.co.uk
An:softimage@listproc.autodesk.com softimage@listproc.autodesk.com
Betreff:YOUR TOP 5


Hello

It seems as if I may have some contact with Autodesk shortly! I want to be armed with some points. What Id like is your top 5 features that make Softimage great that wed miss if we migrated to something else.

Please dont give me more than 5 and please dont go on too long describing them (It takes a while to read all the posts).

Thanks

Alastair

--

Alastair Hearsum

Head of 3d

33/34 Great Pulteney Street
London
W1F 9NP
+44 (0)20 7434 1182
glassworks.co.uk

Glassworks Terms and Conditions of Sale can be found at glassworks.co.uk

(Company registered in England with number 04759979. Registered office 25 Harley Street, London, W1G 9BR. VAT registration number: 86729)

Please consider the environment before you print this email.

DISCLAIMER: This e-mail and attachments are strictly privileged, private and confidential and are intended solely for the stated recipient(s). Any views or opinions presented are solely those of the author and do not necessarily represent those of the Company. If you are not the intended recipient, be advised that you have received this e-mail in error and that any use, dissemination, forwarding, printing, or copying of this e-mail is strictly prohibited. If this transmission is received in error please kindly return it to the sender and delete this message from your system.








Re: YOUR TOP 5

2014-03-13 Thread Rob Wuijster

Hmmm only 5?

1. working renderpass system (don't want to explain the mess that is in 
Maya)

2. ICE (obviously)
3. construction modes  linear workflow (going back without breaking 
stuff, or having to start over)

4. data management  models (also asset management)
5. UI / SRT / fields interaction (e.g. multi PPG's, use of equations, 
ability to build your own UI etc.)


There's more, but. ;-)


Rob
\/-\/\/

On 13-3-2014 10:54, Alastair Hearsum wrote:

Hello

It seems as if I may have some contact with Autodesk shortly! I want 
to be armed with some points. What I'd like is your top 5 features 
that make Softimage great that we'd miss if we migrated to something 
else.


Please don't give me more than 5 and please don't go on too long 
describing them (It takes a while to read all the posts).


Thanks

Alastair

--
Alastair Hearsum
Head of 3d
GLASSWORKS
33/34 Great Pulteney Street
London
W1F 9NP
+44 (0)20 7434 1182
glassworks.co.uk http://www.glassworks.co.uk/
Glassworks Terms and Conditions of Sale can be found at glassworks.co.uk
(Company registered in England with number 04759979. Registered office 
25 Harley Street, London, W1G 9BR. VAT registration number: 86729)

Please consider the environment before you print this email.
DISCLAIMER: This e-mail and attachments are strictly privileged, 
private and confidential and are intended solely for the stated 
recipient(s). Any views or opinions presented are solely those of the 
author and do not necessarily represent those of the Company. If you 
are not the intended recipient, be advised that you have received this 
e-mail in error and that any use, dissemination, forwarding, printing, 
or copying of this e-mail is strictly prohibited. If this transmission 
is received in error please kindly return it to the sender and delete 
this message from your system.


No virus found in this message.
Checked by AVG - www.avg.com http://www.avg.com
Version: 2014.0.4336 / Virus Database: 3722/7187 - Release Date: 03/12/14





Re: YOUR TOP 5

2014-03-13 Thread Thomas Volkmann
+ Instancing with ICE, give each instance custom attributes that can be used in
the rendertree
+ Construction Modes (using right now: have a 'deform by curve' in 2ndmodeling
stack. Modifiyng and using lattices in the first. One viewport showing result
and one only current mode)

There's probably lot's of more arguments, but theses are helpful very often and
I wouldn't know how to do it in another package (which doesn't mean it's not
possible...if it is, please let me know).

Thanks for your effort and good luck with Autodesk!

cheers,
Thomas



 Alastair Hearsum hear...@glassworks.co.uk hat am 13. März 2014 um 10:54
 geschrieben:
 
  Hello
 
  It seems as if I may have some contact with Autodesk shortly! I want to be
 armed with some points. What I'd like is your top 5 features that make
 Softimage great that we'd miss if we migrated to something else.
 
  Please don't give me more than 5 and please don't go on too long describing
 them (It takes a while to read all the posts).
 
  Thanks
 
  Alastair
 
  --
  Alastair Hearsum
  Head of 3d
 
 
  [GLASSWORKS]
  33/34 Great Pulteney Street
  London
  W1F 9NP
  +44 (0)20 7434 1182
  glassworks.co.uk http://www.glassworks.co.uk/
 
 
  Glassworks Terms and Conditions of Sale can be found at glassworks.co.uk
 
  (Company registered in England with number 04759979. Registered office 25
 Harley Street, London, W1G 9BR. VAT registration number: 86729)
 
  Please consider the environment before you print this email.
 
  DISCLAIMER: This e-mail and attachments are strictly privileged, private and
 confidential and are intended solely for the stated recipient(s). Any views or
 opinions presented are solely those of the author and do not necessarily
 represent those of the Company. If you are not the intended recipient, be
 advised that you have received this e-mail in error and that any use,
 dissemination, forwarding, printing, or copying of this e-mail is strictly
 prohibited. If this transmission is received in error please kindly return it
 to the sender and delete this message from your system.
 



Re: YOUR TOP 5

2014-03-13 Thread Matt Morris
Passes, partitions and overrides. - simplicity of setup and amount of
control per pass.
ICE - not just for particles, use it for mesh deformations, strands,
texture work, all sorts.
GATOR - for a character rigger this has been a godsend.
Non-linear workflow - the ability to go back and remodel a character, after
its been enveloped, UVed, shape animated is huge.
UI. Simple and powerful, with lots of artistically orientated tools.





On 13 March 2014 09:54, Alastair Hearsum hear...@glassworks.co.uk wrote:

  Hello

 It seems as if I may have some contact with Autodesk shortly! I want to be
 armed with some points. What I'd like is your top 5 features that make
 Softimage great that we'd miss if we migrated to something else.

 Please don't give me more than 5 and please don't go on too long
 describing them (It takes a while to read all the posts).

 Thanks

 Alastair

 --
  Alastair Hearsum
  Head of 3d
 [image: GLASSWORKS]
  33/34 Great Pulteney Street
 London
 W1F 9NP
 +44 (0)20 7434 1182
 glassworks.co.uk http://www.glassworks.co.uk/
  Glassworks Terms and Conditions of Sale can be found at glassworks.co.uk
  (Company registered in England with number 04759979. Registered office 25
 Harley Street, London, W1G 9BR. VAT registration number: 86729)
  Please consider the environment before you print this email.
  DISCLAIMER: This e-mail and attachments are strictly privileged, private
 and confidential and are intended solely for the stated recipient(s). Any
 views or opinions presented are solely those of the author and do not
 necessarily represent those of the Company. If you are not the intended
 recipient, be advised that you have received this e-mail in error and that
 any use, dissemination, forwarding, printing, or copying of this e-mail is
 strictly prohibited. If this transmission is received in error please
 kindly return it to the sender and delete this message from your system.




-- 
www.matinai.com


Re: YOUR TOP 5

2014-03-13 Thread Peter Agg
1) Passes/Partitions
2) ICE is obvious, but one of the main reasons it's so handy is because
of...
3) The Stack - how easy it is to order and reorder, remove individual
operators etc.
4) Plugins that are easily hooked into the existing GUI
5) GATOR




On 13 March 2014 09:54, Alastair Hearsum hear...@glassworks.co.uk wrote:

  Hello

 It seems as if I may have some contact with Autodesk shortly! I want to be
 armed with some points. What I'd like is your top 5 features that make
 Softimage great that we'd miss if we migrated to something else.

 Please don't give me more than 5 and please don't go on too long
 describing them (It takes a while to read all the posts).

 Thanks

 Alastair

 --
  Alastair Hearsum
  Head of 3d
 [image: GLASSWORKS]
  33/34 Great Pulteney Street
 London
 W1F 9NP
 +44 (0)20 7434 1182
 glassworks.co.uk http://www.glassworks.co.uk/
  Glassworks Terms and Conditions of Sale can be found at glassworks.co.uk
  (Company registered in England with number 04759979. Registered office 25
 Harley Street, London, W1G 9BR. VAT registration number: 86729)
  Please consider the environment before you print this email.
  DISCLAIMER: This e-mail and attachments are strictly privileged, private
 and confidential and are intended solely for the stated recipient(s). Any
 views or opinions presented are solely those of the author and do not
 necessarily represent those of the Company. If you are not the intended
 recipient, be advised that you have received this e-mail in error and that
 any use, dissemination, forwarding, printing, or copying of this e-mail is
 strictly prohibited. If this transmission is received in error please
 kindly return it to the sender and delete this message from your system.



Re: YOUR TOP 5

2014-03-13 Thread Christian Lattuada
- UI and interaction at a whole
- Operators, construction stack
- Passes, partitions
- Modeling tools
- ICE

.:.
Christian Lattuada


On Thu, Mar 13, 2014 at 11:11 AM, Matt Morris matt...@gmail.com wrote:

 Passes, partitions and overrides. - simplicity of setup and amount of
 control per pass.
 ICE - not just for particles, use it for mesh deformations, strands,
 texture work, all sorts.
 GATOR - for a character rigger this has been a godsend.
 Non-linear workflow - the ability to go back and remodel a character,
 after its been enveloped, UVed, shape animated is huge.
 UI. Simple and powerful, with lots of artistically orientated tools.





 On 13 March 2014 09:54, Alastair Hearsum hear...@glassworks.co.uk wrote:

  Hello

 It seems as if I may have some contact with Autodesk shortly! I want to
 be armed with some points. What I'd like is your top 5 features that make
 Softimage great that we'd miss if we migrated to something else.

 Please don't give me more than 5 and please don't go on too long
 describing them (It takes a while to read all the posts).

 Thanks

 Alastair

 --
  Alastair Hearsum
  Head of 3d
 [image: GLASSWORKS]
  33/34 Great Pulteney Street
 London
 W1F 9NP
 +44 (0)20 7434 1182
 glassworks.co.uk http://www.glassworks.co.uk/
  Glassworks Terms and Conditions of Sale can be found at glassworks.co.uk
  (Company registered in England with number 04759979. Registered office
 25 Harley Street, London, W1G 9BR. VAT registration number: 86729)
  Please consider the environment before you print this email.
  DISCLAIMER: This e-mail and attachments are strictly privileged, private
 and confidential and are intended solely for the stated recipient(s). Any
 views or opinions presented are solely those of the author and do not
 necessarily represent those of the Company. If you are not the intended
 recipient, be advised that you have received this e-mail in error and that
 any use, dissemination, forwarding, printing, or copying of this e-mail is
 strictly prohibited. If this transmission is received in error please
 kindly return it to the sender and delete this message from your system.




 --
 www.matinai.com



Re: YOUR TOP 5

2014-03-13 Thread paul
+1 on this from Leo Quensel

1 - ICE:
Extremely flexible system for creating all kinds of FX, deformers, etc...

2 - Operator Stack:
True non-destructive workflow and the ability to rearrange operators and inputs 
at any time (directly related to ICE aswell).

3 - Extremely streamlined UI:
Everything works with everything, fast UI elements like the sticky keys, tweak 
tool, mini explorer (F3), fast snapping (CTRL)

4 - Explorer:
The explorer is an awesome tool for keeping track of your scenes with the 
ability to dig down to the operators and attributes

5 - Selections:
The selection system in Soft is super smart and works like you would expect.
Anyone who has gone through the hell of mixing object based and component based 
selections of Maya probably knows what I mean.
Also Raycast selections, being able to 'paint' selections, rectangle raycast 
selections, etc... (Maya is also pure hell in this regard)

Re: YOUR TOP 5

2014-03-13 Thread Tim Borgmann
Passes, Partitions, Overrides,Framebuffer - an good way to organize and 
manipulate your render output
ICE - not only as a particle/sim tool, but as an overall allrounding 
toolset to create/prototype and/or manipulate

Non destructive Workflow/Operator Stack
Clean UI/Workflow
Shadertree (including the connection to ICE)

Thanks
Tim


Hello

It seems as if I may have some contact with Autodesk shortly! I want 
to be armed with some points. What I'd like is your top 5 features 
that make Softimage great that we'd miss if we migrated to something 
else.


Please don't give me more than 5 and please don't go on too long 
describing them (It takes a while to read all the posts).


Thanks

Alastair

--
Alastair Hearsum
Head of 3d
GLASSWORKS
33/34 Great Pulteney Street
London
W1F 9NP
+44 (0)20 7434 1182
glassworks.co.uk http://www.glassworks.co.uk/
Glassworks Terms and Conditions of Sale can be found at glassworks.co.uk
(Company registered in England with number 04759979. Registered office 
25 Harley Street, London, W1G 9BR. VAT registration number: 86729)

Please consider the environment before you print this email.
DISCLAIMER: This e-mail and attachments are strictly privileged, 
private and confidential and are intended solely for the stated 
recipient(s). Any views or opinions presented are solely those of the 
author and do not necessarily represent those of the Company. If you 
are not the intended recipient, be advised that you have received this 
e-mail in error and that any use, dissemination, forwarding, printing, 
or copying of this e-mail is strictly prohibited. If this transmission 
is received in error please kindly return it to the sender and delete 
this message from your system.




Re: YOUR TOP 5

2014-03-13 Thread Mirko Jankovic
1. non-destructive workflow
2. Scene explorer and organisation (operator stack, reference models...)
3. rigging and animation (weighting, GATOR...)
4. render passes
5. ICE


On Thu, Mar 13, 2014 at 11:34 AM, Tim Borgmann i...@bt-3d.de wrote:

  Passes, Partitions, Overrides,Framebuffer - an good way to organize and
 manipulate your render output
 ICE - not only as a particle/sim tool, but as an overall allrounding
 toolset to create/prototype and/or manipulate
 Non destructive Workflow/Operator Stack
 Clean UI/Workflow
 Shadertree (including the connection to ICE)

 Thanks
 Tim

  Hello

 It seems as if I may have some contact with Autodesk shortly! I want to be
 armed with some points. What I'd like is your top 5 features that make
 Softimage great that we'd miss if we migrated to something else.

 Please don't give me more than 5 and please don't go on too long
 describing them (It takes a while to read all the posts).

 Thanks

 Alastair

 --
  Alastair Hearsum
  Head of 3d
 [image: GLASSWORKS]
  33/34 Great Pulteney Street
 London
 W1F 9NP
 +44 (0)20 7434 1182
 glassworks.co.uk http://www.glassworks.co.uk/
  Glassworks Terms and Conditions of Sale can be found at glassworks.co.uk
  (Company registered in England with number 04759979. Registered office 25
 Harley Street, London, W1G 9BR. VAT registration number: 86729)
  Please consider the environment before you print this email.
  DISCLAIMER: This e-mail and attachments are strictly privileged, private
 and confidential and are intended solely for the stated recipient(s). Any
 views or opinions presented are solely those of the author and do not
 necessarily represent those of the Company. If you are not the intended
 recipient, be advised that you have received this e-mail in error and that
 any use, dissemination, forwarding, printing, or copying of this e-mail is
 strictly prohibited. If this transmission is received in error please
 kindly return it to the sender and delete this message from your system.





Re: YOUR TOP 5

2014-03-13 Thread Richard Costin
- Render setup system hugely flexible, visual and powerful. Passes,
partitions, overrides and the like. Makes using all other packages seem
like a real ball ache.

- ICE of course. It empowers you to create something hugely complex in a
very time efficient and flexible manner without needing to be a python
guru. Also has created a massive, and amazing ecosystem of ICE resources
for the community to share (and they do).

- It is as close to a one stop shop as you will ever get. I can tweak a
particle setup say and instantly see it rendered with the regions.

- Clean yet powerful interface. You always know where you and what your
scene elements are doing.

- Hugely adaptive to small productions. As you said in your letter
Alastair, allows you to really punch above your weight in terms of results
vs studio size and project time.


On 13 March 2014 09:54, Alastair Hearsum hear...@glassworks.co.uk wrote:

  Hello

 It seems as if I may have some contact with Autodesk shortly! I want to be
 armed with some points. What I'd like is your top 5 features that make
 Softimage great that we'd miss if we migrated to something else.

 Please don't give me more than 5 and please don't go on too long
 describing them (It takes a while to read all the posts).

 Thanks

 Alastair

 --
  Alastair Hearsum
  Head of 3d
 [image: GLASSWORKS]
  33/34 Great Pulteney Street
 London
 W1F 9NP
 +44 (0)20 7434 1182
 glassworks.co.uk http://www.glassworks.co.uk/
  Glassworks Terms and Conditions of Sale can be found at glassworks.co.uk
  (Company registered in England with number 04759979. Registered office 25
 Harley Street, London, W1G 9BR. VAT registration number: 86729)
  Please consider the environment before you print this email.
  DISCLAIMER: This e-mail and attachments are strictly privileged, private
 and confidential and are intended solely for the stated recipient(s). Any
 views or opinions presented are solely those of the author and do not
 necessarily represent those of the Company. If you are not the intended
 recipient, be advised that you have received this e-mail in error and that
 any use, dissemination, forwarding, printing, or copying of this e-mail is
 strictly prohibited. If this transmission is received in error please
 kindly return it to the sender and delete this message from your system.



Re: YOUR TOP 5

2014-03-13 Thread wavo

Ice
Ice
Ice
Ice
modelling tools
operator-stack
community
third-party developers
shape-manager
intuitiv
easy to learn
non-linear-workflow
passes, partition overrides
user-interface easy changeable
Gator


missing fur-tools


--


*Walter Volbers*
Senior Animator

*FIFTYEIGHT*3D
Animation  Digital Effects GmbH

Kontorhaus Osthafen
Lindleystraße 12
60314 Frankfurt am Main
Germany

Telefon +49 (0) 69.48 000 55.50
Telefax +49 (0) 69.48 000 55.15

_mailto:w...@fiftyeight.com
http://www.fiftyeight.com
_


ESC*58*
Eine Kooperation der escape GmbH und der FIFTYEIGHT3D GmbH

_http://www.ESC58.de
_


Re: YOUR TOP 5

2014-03-13 Thread Norbert Kiehne

*Operator stack*
being able to reorganize and stack deformers makes rigging a lot easier, 
especially if you add ICE to it


*UI*
especially the consistency of tools throughout the various windows, the 
schematic view and the middle click


*Passes and partitions*
all, everybody else mentioned

*ICE*
all, everybody else mentioned

*Data and attribute transfer*
the model system, action clips for transferring animation and poses and 
of course GATOR help a lot to adapt to client changes, when you are 
already animating shots


Thanks,
Norbert



On 13.03.2014 10:54, Alastair Hearsum wrote:

Hello

It seems as if I may have some contact with Autodesk shortly! I want 
to be armed with some points. What I'd like is your top 5 features 
that make Softimage great that we'd miss if we migrated to something 
else.


Please don't give me more than 5 and please don't go on too long 
describing them (It takes a while to read all the posts).


Thanks

Alastair

--
Alastair Hearsum
Head of 3d
GLASSWORKS
33/34 Great Pulteney Street
London
W1F 9NP
+44 (0)20 7434 1182
glassworks.co.uk http://www.glassworks.co.uk/
Glassworks Terms and Conditions of Sale can be found at glassworks.co.uk
(Company registered in England with number 04759979. Registered office 
25 Harley Street, London, W1G 9BR. VAT registration number: 86729)

Please consider the environment before you print this email.
DISCLAIMER: This e-mail and attachments are strictly privileged, 
private and confidential and are intended solely for the stated 
recipient(s). Any views or opinions presented are solely those of the 
author and do not necessarily represent those of the Company. If you 
are not the intended recipient, be advised that you have received this 
e-mail in error and that any use, dissemination, forwarding, printing, 
or copying of this e-mail is strictly prohibited. If this transmission 
is received in error please kindly return it to the sender and delete 
this message from your system.


--
Norbert Kiehne
Senior 3D Artist



RE: YOUR TOP 5

2014-03-13 Thread Andi Farhall
My five as simply put as i can.
workflow - fast an intuitive, enable me to hit ever decreasing deadline.
Ice - a complete game changer, give me the ability to always find a solution to 
a client's requests.
Render setups - Pass, partitions and overides make multi pass rendering very 
easy to do, so little wasted on having to set these things up.
Interface - genuinely customisable to give me the best setup for whichever task 
i'm doing. Unclutered allowing me to see the results of what i'm actually doing.
render region - without this i would spend days just waiting for previews. 
Lookdev is a pleasure using this.




thanks for all you efforts Alastair, very much appreciated.

Andi
...
http://www.hackneyeffects.com/https://vimeo.com/user4174293http://www.linkedin.com/pub/andi-farhall/b/496/b21

http://www.flickr.com/photos/lord_hackney/
http://spylon.tumblr.com/
This email and any attachments to it may be confidential and are intended 
solely for the use of the individual to whom it is addressed. Any views or 
opinions expressed are solely those of the author and do not necessarily 
represent those of Hackney Effects Ltd.If you are not the intended recipient of 
this email, you must neither take any action based upon its contents, nor copy 
or show it to anyone.Please contact the sender if you believe you have received 
this email in error.

From: richard.cos...@gmail.com
Date: Thu, 13 Mar 2014 10:43:22 +
Subject: Re: YOUR TOP 5
To: softimage@listproc.autodesk.com

- Render setup system hugely flexible, visual and powerful. Passes, partitions, 
overrides and the like. Makes using all other packages seem like a real ball 
ache.
- ICE of course. It empowers you to create something hugely complex in a very 
time efficient and flexible manner without needing to be a python guru. Also 
has created a massive, and amazing ecosystem of ICE resources for the community 
to share (and they do).


- It is as close to a one stop shop as you will ever get. I can tweak a 
particle setup say and instantly see it rendered with the regions.
- Clean yet powerful interface. You always know where you and what your scene 
elements are doing.


- Hugely adaptive to small productions. As you said in your letter Alastair, 
allows you to really punch above your weight in terms of results vs studio size 
and project time.



On 13 March 2014 09:54, Alastair Hearsum hear...@glassworks.co.uk wrote:



  


  
  
Hello



It seems as if I may have some contact with Autodesk shortly! I want
to be armed with some points. What I'd like is your top 5 features
that make Softimage great that we'd miss if we migrated to something
else. 



Please don't give me more than 5 and please don't go on too long
describing them (It takes a while to read all the posts).



Thanks



Alastair



-- 

  
   Alastair Hearsum
  
   Head of 3d 
  

   33/34 Great
Pulteney Street

London

W1F 9NP

+44 (0)20 7434 1182

glassworks.co.uk 
  
Glassworks Terms and Conditions of Sale can be found at
glassworks.co.uk 
  
(Company registered in England with number 04759979. Registered
office 25 Harley Street, London, W1G 9BR. VAT registration
number: 86729) 
  
Please consider the environment before you print this email. 
  
DISCLAIMER: This e-mail and attachments are strictly privileged,
private and confidential and are intended solely for the stated
recipient(s). Any views or opinions presented are solely those
of the author and do not necessarily represent those of the
Company. If you are not the intended recipient, be advised that
you have received this e-mail in error and that any use,
dissemination, forwarding, printing, or copying of this e-mail
is strictly prohibited. If this transmission is received in
error please kindly return it to the sender and delete this
message from your system. 

  


  

Re: YOUR TOP 5

2014-03-13 Thread Chris Marshall
1. ICE
2. FX Tree for compositing, migrating to other 3d software would require us
to purchase other compositing software
3. Modeling ease of use and stack
4. Passes
5. Everything about it completely ROCKS!

It's a complete toolkit in one package, basically, and there's nothing else
like it.




On 13 March 2014 10:46, Daniel Kim danielki...@gmail.com wrote:

 1. Operator Stack
 2. Great Modeling Interface
 3. Animation Mixer
 4. ICE
 5. Totally remapable user interface


 On Thursday, March 13, 2014, Mirko Jankovic mirkoj.anima...@gmail.com
 wrote:

 1. non-destructive workflow
 2. Scene explorer and organisation (operator stack, reference models...)
 3. rigging and animation (weighting, GATOR...)
 4. render passes
 5. ICE


 On Thu, Mar 13, 2014 at 11:34 AM, Tim Borgmann i...@bt-3d.de wrote:

  Passes, Partitions, Overrides,Framebuffer - an good way to organize
 and manipulate your render output
 ICE - not only as a particle/sim tool, but as an overall allrounding
 toolset to create/prototype and/or manipulate
 Non destructive Workflow/Operator Stack
 Clean UI/Workflow
 Shadertree (including the connection to ICE)

 Thanks
 Tim

  Hello

 It seems as if I may have some contact with Autodesk shortly! I want to
 be armed with some points. What I'd like is your top 5 features that make
 Softimage great that we'd miss if we migrated to something else.

 Please don't give me more than 5 and please don't go on too long
 describing them (It takes a while to read all the posts).

 Thanks

 Alastair

 --
  Alastair Hearsum
  Head of 3d
 [image: GLASSWORKS]
  33/34 Great Pulteney Street
 London
 W1F 9NP
 +44 (0)20 7434 1182
 glassworks.co.uk http://www.glassworks.co.uk/
  Glassworks Terms and Conditions of Sale can be found at
 glassworks.co.uk
  (Company registered in England with number 04759979. Registered office
 25 Harley Street, London, W1G 9BR. VAT registration number: 86729)
  Please consider the environment before you print this email.
  DISCLAIMER: This e-mail and attachments are strictly privileged,
 private and confidential and are intended solely for the stated
 recipient(s). Any views or opinions presented are solely those of the
 author and do not necessarily represent those of the Company. If you are
 not the intended recipient, be advised that you have received this e-mail
 in error and that any use, dissemination, forwarding, printing, or copying
 of this e-mail is strictly prohibited. If this transmission is received in
 error please kindly return it to the sender and delete this message from
 your system.





 --

 ---
 Daniel Kim
 Animation Director  Professional 3D Generalist
 http://www.danielkim3d.com
 ---






-- 

Chris Marshall
Mint Motion Limited
029 20 37 27 57
07730 533 115
www.mintmotion.co.uk


Re: YOUR TOP 5

2014-03-13 Thread Siew Yi Liang

1. ICE
2. Procedural workflow mindset
3. ANIMATION TOOLSET (we have alt playback framerate, a fast motion 
trail , proxy parameters, viewport parameters,

synoptic HTML support, HLE curve editing etc.)
4. render region in viewport and accompanying pass system
5. Modeling toolset and interactivity

Yours sincerely,
Siew Yi Liang

On 3/13/2014 3:58 AM, Chris Marshall wrote:

1. ICE
2. FX Tree for compositing, migrating to other 3d software would 
require us to purchase other compositing software

3. Modeling ease of use and stack
4. Passes
5. Everything about it completely ROCKS!

It's a complete toolkit in one package, basically, and there's nothing 
else like it.





On 13 March 2014 10:46, Daniel Kim danielki...@gmail.com 
mailto:danielki...@gmail.com wrote:


1. Operator Stack
2. Great Modeling Interface
3. Animation Mixer
4. ICE
5. Totally remapable user interface


On Thursday, March 13, 2014, Mirko Jankovic
mirkoj.anima...@gmail.com mailto:mirkoj.anima...@gmail.com wrote:

1. non-destructive workflow
2. Scene explorer and organisation (operator stack, reference
models...)
3. rigging and animation (weighting, GATOR...)
4. render passes
5. ICE


On Thu, Mar 13, 2014 at 11:34 AM, Tim Borgmann i...@bt-3d.de
wrote:

Passes, Partitions, Overrides,Framebuffer - an good way to
organize and manipulate your render output
ICE - not only as a particle/sim tool, but as an overall
allrounding toolset to create/prototype and/or manipulate
Non destructive Workflow/Operator Stack
Clean UI/Workflow
Shadertree (including the connection to ICE)

Thanks
Tim


Hello

It seems as if I may have some contact with Autodesk
shortly! I want to be armed with some points. What I'd
like is your top 5 features that make Softimage great
that we'd miss if we migrated to something else.

Please don't give me more than 5 and please don't go on
too long describing them (It takes a while to read all
the posts).

Thanks

Alastair

-- 
Alastair Hearsum

Head of 3d
GLASSWORKS
33/34 Great Pulteney Street
London
W1F 9NP
+44 (0)20 7434 1182 tel:%2B44%20%280%2920%207434%201182
glassworks.co.uk http://www.glassworks.co.uk/
Glassworks Terms and Conditions of Sale can be found at
glassworks.co.uk http://glassworks.co.uk
(Company registered in England with number 04759979.
Registered office 25 Harley Street, London, W1G 9BR. VAT
registration number: 86729)
Please consider the environment before you print this email.
DISCLAIMER: This e-mail and attachments are strictly
privileged, private and confidential and are intended
solely for the stated recipient(s). Any views or opinions
presented are solely those of the author and do not
necessarily represent those of the Company. If you are
not the intended recipient, be advised that you have
received this e-mail in error and that any use,
dissemination, forwarding, printing, or copying of this
e-mail is strictly prohibited. If this transmission is
received in error please kindly return it to the sender
and delete this message from your system.





-- 


---
Daniel Kim
Animation Director  Professional 3D Generalist
http://www.danielkim3d.com
---






--

Chris Marshall
Mint Motion Limited
029 20 37 27 57
07730 533 115
www.mintmotion.co.uk http://www.mintmotion.co.uk





Re: YOUR TOP 5

2014-03-13 Thread Paul Griswold
1.  It is the only product on the market that allows a small shop or
freelancer produce a project end-to-end without requiring a team of people.
 The smallest shop can still be a competitor.
2.  Pass system.
3.  ICE
4.  Text-based interface that is logical  easy to get up to speed with
(ie. a Maya person can quickly learn  be productive with Softimage, but
not the other way around).
5.  See #1 - Maya is not a tool for the freelancer or small shop.  Without
Softimage, there is NOTHING Autodesk offers that is worth buying unless
you're a mid-large shop.


On Thu, Mar 13, 2014 at 7:06 AM, Siew Yi Liang soni...@gmail.com wrote:

  1. ICE
 2. Procedural workflow mindset
 3. ANIMATION TOOLSET (we have alt playback framerate, a fast motion trail
 , proxy parameters, viewport parameters,
 synoptic HTML support, HLE curve editing etc.)
 4. render region in viewport and accompanying pass system
 5. Modeling toolset and interactivity

 Yours sincerely,
 Siew Yi Liang

 On 3/13/2014 3:58 AM, Chris Marshall wrote:

1. ICE
  2. FX Tree for compositing, migrating to other 3d software would require
 us to purchase other compositing software
  3. Modeling ease of use and stack
  4. Passes
  5. Everything about it completely ROCKS!

  It's a complete toolkit in one package, basically, and there's nothing
 else like it.




  On 13 March 2014 10:46, Daniel Kim danielki...@gmail.com wrote:

 1. Operator Stack
 2. Great Modeling Interface
 3. Animation Mixer
 4. ICE
 5. Totally remapable user interface


 On Thursday, March 13, 2014, Mirko Jankovic mirkoj.anima...@gmail.com
 wrote:

 1. non-destructive workflow
 2. Scene explorer and organisation (operator stack, reference models...)
 3. rigging and animation (weighting, GATOR...)
 4. render passes
 5. ICE


 On Thu, Mar 13, 2014 at 11:34 AM, Tim Borgmann i...@bt-3d.de wrote:

  Passes, Partitions, Overrides,Framebuffer - an good way to organize
 and manipulate your render output
 ICE - not only as a particle/sim tool, but as an overall allrounding
 toolset to create/prototype and/or manipulate
 Non destructive Workflow/Operator Stack
 Clean UI/Workflow
 Shadertree (including the connection to ICE)

 Thanks
 Tim

   Hello

 It seems as if I may have some contact with Autodesk shortly! I want to
 be armed with some points. What I'd like is your top 5 features that make
 Softimage great that we'd miss if we migrated to something else.

 Please don't give me more than 5 and please don't go on too long
 describing them (It takes a while to read all the posts).

 Thanks

 Alastair

 --
  Alastair Hearsum
  Head of 3d
 [image: GLASSWORKS]
  33/34 Great Pulteney Street
 London
 W1F 9NP
 +44 (0)20 7434 1182 %2B44%20%280%2920%207434%201182
 glassworks.co.uk http://www.glassworks.co.uk/
  Glassworks Terms and Conditions of Sale can be found at
 glassworks.co.uk
  (Company registered in England with number 04759979. Registered office
 25 Harley Street, London, W1G 9BR. VAT registration number: 86729)
  Please consider the environment before you print this email.
  DISCLAIMER: This e-mail and attachments are strictly privileged,
 private and confidential and are intended solely for the stated
 recipient(s). Any views or opinions presented are solely those of the
 author and do not necessarily represent those of the Company. If you are
 not the intended recipient, be advised that you have received this e-mail
 in error and that any use, dissemination, forwarding, printing, or copying
 of this e-mail is strictly prohibited. If this transmission is received in
 error please kindly return it to the sender and delete this message from
 your system.





 --

  ---
 Daniel Kim
 Animation Director  Professional 3D Generalist
 http://www.danielkim3d.com
 ---






 --

  Chris Marshall
  Mint Motion Limited
 029 20 37 27 57
 07730 533 115
 www.mintmotion.co.uk





Re: YOUR TOP 5

2014-03-13 Thread Artur Woźniak
1. render passes
2. ICE
3. workflow speed
4. interface setup
5. workflow philosophy (if there is such a thing)

Artur




2014-03-13 12:06 GMT+01:00 Siew Yi Liang soni...@gmail.com:

  1. ICE
 2. Procedural workflow mindset
 3. ANIMATION TOOLSET (we have alt playback framerate, a fast motion trail
 , proxy parameters, viewport parameters,
 synoptic HTML support, HLE curve editing etc.)
 4. render region in viewport and accompanying pass system
 5. Modeling toolset and interactivity

 Yours sincerely,
 Siew Yi Liang

 On 3/13/2014 3:58 AM, Chris Marshall wrote:

1. ICE
  2. FX Tree for compositing, migrating to other 3d software would require
 us to purchase other compositing software
  3. Modeling ease of use and stack
  4. Passes
  5. Everything about it completely ROCKS!

  It's a complete toolkit in one package, basically, and there's nothing
 else like it.




  On 13 March 2014 10:46, Daniel Kim danielki...@gmail.com wrote:

 1. Operator Stack
 2. Great Modeling Interface
 3. Animation Mixer
 4. ICE
 5. Totally remapable user interface


 On Thursday, March 13, 2014, Mirko Jankovic mirkoj.anima...@gmail.com
 wrote:

 1. non-destructive workflow
 2. Scene explorer and organisation (operator stack, reference models...)
 3. rigging and animation (weighting, GATOR...)
 4. render passes
 5. ICE


 On Thu, Mar 13, 2014 at 11:34 AM, Tim Borgmann i...@bt-3d.de wrote:

  Passes, Partitions, Overrides,Framebuffer - an good way to organize
 and manipulate your render output
 ICE - not only as a particle/sim tool, but as an overall allrounding
 toolset to create/prototype and/or manipulate
 Non destructive Workflow/Operator Stack
 Clean UI/Workflow
 Shadertree (including the connection to ICE)

 Thanks
 Tim

   Hello

 It seems as if I may have some contact with Autodesk shortly! I want to
 be armed with some points. What I'd like is your top 5 features that make
 Softimage great that we'd miss if we migrated to something else.

 Please don't give me more than 5 and please don't go on too long
 describing them (It takes a while to read all the posts).

 Thanks

 Alastair

 --
  Alastair Hearsum
  Head of 3d
 [image: GLASSWORKS]
  33/34 Great Pulteney Street
 London
 W1F 9NP
 +44 (0)20 7434 1182 %2B44%20%280%2920%207434%201182
 glassworks.co.uk http://www.glassworks.co.uk/
  Glassworks Terms and Conditions of Sale can be found at
 glassworks.co.uk
  (Company registered in England with number 04759979. Registered office
 25 Harley Street, London, W1G 9BR. VAT registration number: 86729)
  Please consider the environment before you print this email.
  DISCLAIMER: This e-mail and attachments are strictly privileged,
 private and confidential and are intended solely for the stated
 recipient(s). Any views or opinions presented are solely those of the
 author and do not necessarily represent those of the Company. If you are
 not the intended recipient, be advised that you have received this e-mail
 in error and that any use, dissemination, forwarding, printing, or copying
 of this e-mail is strictly prohibited. If this transmission is received in
 error please kindly return it to the sender and delete this message from
 your system.





 --

  ---
 Daniel Kim
 Animation Director  Professional 3D Generalist
 http://www.danielkim3d.com
 ---






 --

  Chris Marshall
  Mint Motion Limited
 029 20 37 27 57
 07730 533 115
 www.mintmotion.co.uk





Re: YOUR TOP 5

2014-03-13 Thread joshxsi
1. UI is Intuitive - When you want to do something everything is in one
place, Maya has so many places for UI elements its obscene.. shelves..
dialogs attributes across nodes .. you need 5 windows open to work on
anything.
2. The Deformers are flexible, you can envelope(skin) a mesh using any
object you want, curves, nulls whatever. You can blend a weight map into a
shape in one click, no node editor needed.
3. You can save presets from anything - Want to save your weights? or save
some values in a custom property? Also proxy parameters are amazing, want
the same parameter on two objects in Maya? you need to make two parameters
and connect them to a master.
4. GATOR (and Ice as well) - The mesh you have been working on just got
re-topologised? No problem, all the shapes and weights can be transfered in
two clicks. With ice you can just do a nearest point bind and wrap the new
mesh to the old one.
5. Animation - Deltas, Animation Layers, the FCurve editor, all of them
just dont compare in Maya.





On Thu, Mar 13, 2014 at 9:58 PM, Chris Marshall
chrismarshal...@gmail.comwrote:

 1. ICE
 2. FX Tree for compositing, migrating to other 3d software would require
 us to purchase other compositing software
 3. Modeling ease of use and stack
 4. Passes
 5. Everything about it completely ROCKS!

 It's a complete toolkit in one package, basically, and there's nothing
 else like it.




 On 13 March 2014 10:46, Daniel Kim danielki...@gmail.com wrote:

 1. Operator Stack
 2. Great Modeling Interface
 3. Animation Mixer
 4. ICE
 5. Totally remapable user interface


 On Thursday, March 13, 2014, Mirko Jankovic mirkoj.anima...@gmail.com
 wrote:

 1. non-destructive workflow
 2. Scene explorer and organisation (operator stack, reference models...)
 3. rigging and animation (weighting, GATOR...)
 4. render passes
 5. ICE


 On Thu, Mar 13, 2014 at 11:34 AM, Tim Borgmann i...@bt-3d.de wrote:

  Passes, Partitions, Overrides,Framebuffer - an good way to organize
 and manipulate your render output
 ICE - not only as a particle/sim tool, but as an overall allrounding
 toolset to create/prototype and/or manipulate
 Non destructive Workflow/Operator Stack
 Clean UI/Workflow
 Shadertree (including the connection to ICE)

 Thanks
 Tim

  Hello

 It seems as if I may have some contact with Autodesk shortly! I want to
 be armed with some points. What I'd like is your top 5 features that make
 Softimage great that we'd miss if we migrated to something else.

 Please don't give me more than 5 and please don't go on too long
 describing them (It takes a while to read all the posts).

 Thanks

 Alastair

 --
  Alastair Hearsum
  Head of 3d
 [image: GLASSWORKS]
  33/34 Great Pulteney Street
 London
 W1F 9NP
 +44 (0)20 7434 1182
 glassworks.co.uk http://www.glassworks.co.uk/
  Glassworks Terms and Conditions of Sale can be found at
 glassworks.co.uk
  (Company registered in England with number 04759979. Registered office
 25 Harley Street, London, W1G 9BR. VAT registration number: 86729)
  Please consider the environment before you print this email.
  DISCLAIMER: This e-mail and attachments are strictly privileged,
 private and confidential and are intended solely for the stated
 recipient(s). Any views or opinions presented are solely those of the
 author and do not necessarily represent those of the Company. If you are
 not the intended recipient, be advised that you have received this e-mail
 in error and that any use, dissemination, forwarding, printing, or copying
 of this e-mail is strictly prohibited. If this transmission is received in
 error please kindly return it to the sender and delete this message from
 your system.





 --

 ---
 Daniel Kim
 Animation Director  Professional 3D Generalist
 http://www.danielkim3d.com
 ---






 --

 Chris Marshall
 Mint Motion Limited
 029 20 37 27 57
 07730 533 115
 www.mintmotion.co.uk




Re: YOUR TOP 5

2014-03-13 Thread Jon Swindells
1. Tool/gfxSequencer API

2. Gator

3. Operators (ICE, scops  - dev and gen usage)

4. Rig and shapes workflow

5. M-tool







--
Jon Swindells
jon_swinde...@fastmail.fm


Re: YOUR TOP 5

2014-03-13 Thread James De Colling
1. Modelling tools - (everything from snapping / m etc...hell, even the
bevel tool is something I cant live without)
2. UI - from the layout to things like multiple instances of the same
windows, locking panels etc (I can live without the viewcube...I know its
autodesk's gold star feature, but...im ok, thanks)
3. Passes - very intuitive and easy to use.
4. ICE - ive only scratched the surface with it, but its been very handy
5. small thingslike the ability to change a texture res displayed in
the viewport, per texture, on the flyvery, very handy for checking game
texture size. or passing a imageclip through fxtree to get a realtime color
correction on it to see what it looks like in the scene next to other
models...extremely handy (that said, if rendertree could display realtime
edits on clips, that would be even better...no renders please, some of us
live in the games world)

meh, choosing 5 best is leaving too much on the table


On Thu, Mar 13, 2014 at 10:29 PM, Jon Swindells
jon_swinde...@fastmail.fmwrote:

  1. Tool/gfxSequencer API
 2. Gator
 3. Operators (ICE, scops  - dev and gen usage)
 4. Rig and shapes workflow
 5. M-tool



 --
  Jon Swindells
  jon_swinde...@fastmail.fm



Re: YOUR TOP 5

2014-03-13 Thread Alastair Hearsum

Hi Maurice

I've started a thread that you might be interested in.

Alastair


Alastair Hearsum
Head of 3d
GLASSWORKS
33/34 Great Pulteney Street
London
W1F 9NP
+44 (0)20 7434 1182
glassworks.co.uk http://www.glassworks.co.uk/
Glassworks Terms and Conditions of Sale can be found at glassworks.co.uk
(Company registered in England with number 04759979. Registered office 
25 Harley Street, London, W1G 9BR. VAT registration number: 86729)

Please consider the environment before you print this email.
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and confidential and are intended solely for the stated recipient(s). 
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On 13/03/2014 09:54, Alastair Hearsum wrote:

Hello

It seems as if I may have some contact with Autodesk shortly! I want 
to be armed with some points. What I'd like is your top 5 features 
that make Softimage great that we'd miss if we migrated to something 
else.


Please don't give me more than 5 and please don't go on too long 
describing them (It takes a while to read all the posts).


Thanks

Alastair

--
Alastair Hearsum
Head of 3d
GLASSWORKS
33/34 Great Pulteney Street
London
W1F 9NP
+44 (0)20 7434 1182
glassworks.co.uk http://www.glassworks.co.uk/
Glassworks Terms and Conditions of Sale can be found at glassworks.co.uk
(Company registered in England with number 04759979. Registered office 
25 Harley Street, London, W1G 9BR. VAT registration number: 86729)

Please consider the environment before you print this email.
DISCLAIMER: This e-mail and attachments are strictly privileged, 
private and confidential and are intended solely for the stated 
recipient(s). Any views or opinions presented are solely those of the 
author and do not necessarily represent those of the Company. If you 
are not the intended recipient, be advised that you have received this 
e-mail in error and that any use, dissemination, forwarding, printing, 
or copying of this e-mail is strictly prohibited. If this transmission 
is received in error please kindly return it to the sender and delete 
this message from your system.




Re: YOUR TOP 5

2014-03-13 Thread Eugen Sares

1 - UI: clean, UNCLUTTERED, TEXT-BASED (I just hate gaudy, kitchy
icons!), intuitive, consistent. Multi-PPGs, supra/sticky keys, all
the small goodies (MMB etc), ...
2 - scene interaction: almost no viewport clutter, clean snapping,
perfect working pivot, perfect selection engine, ...
3 - modeling tools that simply work the way you would expect, clean and
logic subdivision surfaces
4 - operator stack / non-linear workflow
5 - render passes

(I leave ICE out here, because it's just obvious, and who knows what
Bifröst is going to be)


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Re: YOUR TOP 5

2014-03-13 Thread Marco Peixoto
1- Operator Stack (Modeling, Shape Modeling Animation, Secondary Shape
Modeling)

2 - GATOR, Ultimapper, Motor

3- World/Local Coordinates always available

4- Shape Manager

5- Constraints/Parent Compensation and Neutral Pose info


On Thu, Mar 13, 2014 at 11:53 AM, Eugen Sares sof...@mail.sprit.org wrote:

  1 - UI: clean, UNCLUTTERED, TEXT-BASED (I just hate gaudy, kitchy
 icons!), intuitive, consistent. Multi-PPGs, supra/sticky keys, all the
 small goodies (MMB etc), ...
 2 - scene interaction: almost no viewport clutter, clean snapping, perfect
 working pivot, perfect selection engine, ...
 3 - modeling tools that simply work the way you would expect, clean and
 logic subdivision surfaces
 4 - operator stack / non-linear workflow
 5 - render passes
 ...
 (I leave ICE out here, because it's just obvious, and who knows what
 Bifröst is going to be)



 --
http://www.avast.com/

 Diese E-Mail ist frei von Viren und Malware, denn der avast! 
 Antivirushttp://www.avast.com/Schutz ist aktiv.




Re: YOUR TOP 5

2014-03-13 Thread Ed Manning
   1. full functionality available to a non-scripting, non-technical artist
   (some people are calling this the out-of-the-box or pipeline-in-a-box
   quality)
   2. ICE, which extends this notion to a granular level
   3. workflow smoothness -- relatively few clicks, multi-ppg mode,
   middle-mouse repeat, etc.
   4. operator stack, especially reordering
   5. this one is hard to describe -- it's mostly in contrast to Maya's
   inability to do a lot of things that seem feasible at first glance -- I
   guess it's due primarily to the operator stack and ordering; essentially
   it's the robustness of combinations of operators and tools in Softimage.
Working lately with some very talented Maya artists, there have been a LOT
   of conversations that start with me asking can you do X? and end with
   no, there's no way to do that, yes, but I'd have to start over with that
   built-in to the rig first, yes, there's a script for that but I have to
   modify it, or yes, but when I apply it, it breaks Y.  This just happens
   a lot less in Soft.


Re: YOUR TOP 5

2014-03-13 Thread Robert Cole

Render Pass management and Overrides.
Render Tree
ICE
Excellent and customizable interface.
Non-linear approach.




Re: YOUR TOP 5

2014-03-13 Thread Jordi Bares
Let's dream...

1 - ICE
2 - Rendering workflow (Passes, etc..)
3 - Animation and Rigging toolset
4 - Modelling and Texturing toolset
5 - Artist driven Non-Linear Workflow

Jordi Bares
jordiba...@gmail.com

On 13 Mar 2014, at 12:11, Robert Cole rob...@texturelighting.com wrote:

 Render Pass management and Overrides.
 Render Tree
 ICE
 Excellent and customizable interface.
 Non-linear approach.
 
 



Re: YOUR TOP 5

2014-03-13 Thread Nuno Conceicao
1. Scene Explorer  which is great for scene assembly, more intuitive,
cleaner and fast, also helps setting up passes faster while maya Outliner
is as close as bad as 3dsMax's Object lister, both quite limited compared
to XSI's
2. It has a good and efficient construction stack which works!!! (Maya's is
just a joke or non existent)
3. Easy, complete and reliable pass system ( I did Lighting in Maya's for a
few years and its pass system has many flaws)
4. Good rigging tools like Gator, ShapeManager, EnvelopeWeighting (I'm sure
there are more but I'm not a rigger, I did heard many riggers saying maya's
weight painting is not as good as XSI's and I'm sure there are more
arguments in this field)
5. ICE to rule it all (there are so many things you can do with ICE but I
think the best is the fact ICE is great for fixing any issue quickly that
can come up in your production, thus making it a perfect feature to make
XSI as complete as it is)

To sum it up Softimage is more financial efficient than Maya  because it
does more and faster with less TDs, although this is an argument that I
would be a bit reluctant to bring up to Autodesk since their purpose is to
sell more seats not less.
The thing is, imho, with Softimage, any small to medium shop has more
chances of surviving financially than it has if its using Maya, but I'm
sure you already know that if you have Maya experience.

Good luck with your call or meeting





On Thu, Mar 13, 2014 at 11:53 AM, Eugen Sares sof...@mail.sprit.org wrote:

  1 - UI: clean, UNCLUTTERED, TEXT-BASED (I just hate gaudy, kitchy
 icons!), intuitive, consistent. Multi-PPGs, supra/sticky keys, all the
 small goodies (MMB etc), ...
 2 - scene interaction: almost no viewport clutter, clean snapping, perfect
 working pivot, perfect selection engine, ...
 3 - modeling tools that simply work the way you would expect, clean and
 logic subdivision surfaces
 4 - operator stack / non-linear workflow
 5 - render passes
 ...
 (I leave ICE out here, because it's just obvious, and who knows what
 Bifröst is going to be)



 --
http://www.avast.com/

 Diese E-Mail ist frei von Viren und Malware, denn der avast! 
 Antivirushttp://www.avast.com/Schutz ist aktiv.




RE: YOUR TOP 5

2014-03-13 Thread adrian wyer
As Paul said;

 

+1 on this from Leo Quensel

 

1 - ICE:

Extremely flexible system for creating all kinds of FX, deformers, etc...

 

2 - Operator Stack:

True non-destructive workflow and the ability to rearrange operators and
inputs at any time (directly related to ICE aswell).

 

3 - Extremely streamlined UI:

Everything works with everything, fast UI elements like the sticky keys,
tweak tool, mini explorer (F3), fast snapping (CTRL)

 

4 - Explorer:

The explorer is an awesome tool for keeping track of your scenes with the
ability to dig down to the operators and attributes

 

5 - Selections:

The selection system in Soft is super smart and works like you would expect.

Anyone who has gone through the hell of mixing object based and component
based selections of Maya probably knows what I mean.

Also Raycast selections, being able to 'paint' selections, rectangle raycast
selections, etc... (Maya is also pure hell in this regard)

 

 



Re: YOUR TOP 5

2014-03-13 Thread Juan Brockhaus
Hi,

thanks for all the effort Alastair!!

here are mine

1 - ICE (sim and swiss army knife - game changer!)
2 - Animation and Rigging toolset
3 - Artist driven Non-Linear Workflow
4 - Rendering workflow (Passes, Partitions, etc..)
5 - scripting and workgroups

much more of course there is, but patient I have to be...

cheers,

Juan





On Thu, Mar 13, 2014 at 12:23 PM, Nuno Conceicao 
nunoalexconcei...@gmail.com wrote:

 1. Scene Explorer  which is great for scene assembly, more intuitive,
 cleaner and fast, also helps setting up passes faster while maya Outliner
 is as close as bad as 3dsMax's Object lister, both quite limited compared
 to XSI's
 2. It has a good and efficient construction stack which works!!! (Maya's
 is just a joke or non existent)
 3. Easy, complete and reliable pass system ( I did Lighting in Maya's for
 a few years and its pass system has many flaws)
 4. Good rigging tools like Gator, ShapeManager, EnvelopeWeighting (I'm
 sure there are more but I'm not a rigger, I did heard many riggers saying
 maya's weight painting is not as good as XSI's and I'm sure there are more
 arguments in this field)
 5. ICE to rule it all (there are so many things you can do with ICE but I
 think the best is the fact ICE is great for fixing any issue quickly that
 can come up in your production, thus making it a perfect feature to make
 XSI as complete as it is)

 To sum it up Softimage is more financial efficient than Maya  because it
 does more and faster with less TDs, although this is an argument that I
 would be a bit reluctant to bring up to Autodesk since their purpose is to
 sell more seats not less.
 The thing is, imho, with Softimage, any small to medium shop has more
 chances of surviving financially than it has if its using Maya, but I'm
 sure you already know that if you have Maya experience.

 Good luck with your call or meeting





 On Thu, Mar 13, 2014 at 11:53 AM, Eugen Sares sof...@mail.sprit.orgwrote:

  1 - UI: clean, UNCLUTTERED, TEXT-BASED (I just hate gaudy, kitchy
 icons!), intuitive, consistent. Multi-PPGs, supra/sticky keys, all the
 small goodies (MMB etc), ...
 2 - scene interaction: almost no viewport clutter, clean snapping,
 perfect working pivot, perfect selection engine, ...
 3 - modeling tools that simply work the way you would expect, clean and
 logic subdivision surfaces
 4 - operator stack / non-linear workflow
 5 - render passes
 ...
 (I leave ICE out here, because it's just obvious, and who knows what
 Bifröst is going to be)



 --
http://www.avast.com/

 Diese E-Mail ist frei von Viren und Malware, denn der avast! 
 Antivirushttp://www.avast.com/Schutz ist aktiv.





Re: YOUR TOP 5

2014-03-13 Thread Greg Punchatz

1. Non linear character pipe
2. Passes.. Partitions.. Render tree design
3. Poly Modeling
4. Explorer
5. ICE

*Greg Punchatz*
*Sr. Creative Director*
Janimation
214.823.7760
www.janimation.com http://www.janimation.com
On 3/13/2014 4:54 AM, Alastair Hearsum wrote:

Hello

It seems as if I may have some contact with Autodesk shortly! I want 
to be armed with some points. What I'd like is your top 5 features 
that make Softimage great that we'd miss if we migrated to something 
else.


Please don't give me more than 5 and please don't go on too long 
describing them (It takes a while to read all the posts).


Thanks

Alastair

--
Alastair Hearsum
Head of 3d
GLASSWORKS
33/34 Great Pulteney Street
London
W1F 9NP
+44 (0)20 7434 1182
glassworks.co.uk http://www.glassworks.co.uk/
Glassworks Terms and Conditions of Sale can be found at glassworks.co.uk
(Company registered in England with number 04759979. Registered office 
25 Harley Street, London, W1G 9BR. VAT registration number: 86729)

Please consider the environment before you print this email.
DISCLAIMER: This e-mail and attachments are strictly privileged, 
private and confidential and are intended solely for the stated 
recipient(s). Any views or opinions presented are solely those of the 
author and do not necessarily represent those of the Company. If you 
are not the intended recipient, be advised that you have received this 
e-mail in error and that any use, dissemination, forwarding, printing, 
or copying of this e-mail is strictly prohibited. If this transmission 
is received in error please kindly return it to the sender and delete 
this message from your system.




Re: YOUR TOP 5

2014-03-13 Thread Martin Yara
Stack concept is probably my favorite feature that I know Maya won't have
ever but I'll try not to post the same tools everybody is posting:

- Snapping that simply works as you expect. Most Maya users slide the mouse
to snap to points. We just click.

- Move Tool (M key)
Maya's NEX Modeling Toolkit is close enough to move components but still
lacks the magnet and merge. Move an edge loop with magnet and middle click
is a must in my workflow.

- Weight tools : Weight painting, Weight Editor and Smooth Weights that
work as expected without having to lock everything, etc.

- Reference planes for modeling (Im not sure if Maya has something like
this)

- Friendly GUI in general. Ex, Keyboard Re-Mapping Tool, aritmetic
functions in PPG boxes, multiple ppgs, easily detect double edges in the
viewport, colors in UV borders to know which edges are connected in the UV
Editor, etc.


and a lot more !

Martin



On Thu, Mar 13, 2014 at 10:34 PM, Greg Punchatz g...@janimation.com wrote:

  1. Non linear character pipe
 2. Passes.. Partitions.. Render tree design
 3. Poly Modeling
 4. Explorer
 5. ICE
  --
 *Greg Punchatz*
  *Sr. Creative Director*
 Janimation
 214.823.7760
 www.janimation.com
  On 3/13/2014 4:54 AM, Alastair Hearsum wrote:

 Hello

 It seems as if I may have some contact with Autodesk shortly! I want to be
 armed with some points. What I'd like is your top 5 features that make
 Softimage great that we'd miss if we migrated to something else.

 Please don't give me more than 5 and please don't go on too long
 describing them (It takes a while to read all the posts).

 Thanks

 Alastair

 --
  Alastair Hearsum
  Head of 3d
 [image: GLASSWORKS]
  33/34 Great Pulteney Street
 London
 W1F 9NP
 +44 (0)20 7434 1182
 glassworks.co.uk http://www.glassworks.co.uk/
  Glassworks Terms and Conditions of Sale can be found at glassworks.co.uk
  (Company registered in England with number 04759979. Registered office 25
 Harley Street, London, W1G 9BR. VAT registration number: 86729)
  Please consider the environment before you print this email.
  DISCLAIMER: This e-mail and attachments are strictly privileged, private
 and confidential and are intended solely for the stated recipient(s). Any
 views or opinions presented are solely those of the author and do not
 necessarily represent those of the Company. If you are not the intended
 recipient, be advised that you have received this e-mail in error and that
 any use, dissemination, forwarding, printing, or copying of this e-mail is
 strictly prohibited. If this transmission is received in error please
 kindly return it to the sender and delete this message from your system.





Re: YOUR TOP 5

2014-03-13 Thread Christopher Crouzet
It would be more fair to regroup the list of top5 into distinct categories:
modelling, rigging, animation, rendering, FX ... and a general one for the
workflow, UI, and such.

Here's a quickie from my experience of using Maya in rigging/dev:

*Rigging*
- friendly weights painting and spreadsheet that works just the way they
are supposed to
- GATOR. And please don't compare this wonder to the Transfer Attributes of
Maya.
- being able to do *live* corrective shapes on a deformed mesh

*General*
- ICE
- the API... seriously, having a logical and consistent API that is easy to
use and don't need additional efforts to do simple dev tasks won't go in
the way of flexibility. I don't know of any dev who didn't complain
about Maya's API.
- proper and complete port of the API to Python


On 13 March 2014 04:54, Alastair Hearsum hear...@glassworks.co.uk wrote:

  Hello

 It seems as if I may have some contact with Autodesk shortly! I want to be
 armed with some points. What I'd like is your top 5 features that make
 Softimage great that we'd miss if we migrated to something else.

 Please don't give me more than 5 and please don't go on too long
 describing them (It takes a while to read all the posts).

 Thanks

 Alastair

 --
  Alastair Hearsum
  Head of 3d
 [image: GLASSWORKS]
  33/34 Great Pulteney Street
 London
 W1F 9NP
 +44 (0)20 7434 1182
 glassworks.co.uk http://www.glassworks.co.uk/
  Glassworks Terms and Conditions of Sale can be found at glassworks.co.uk
  (Company registered in England with number 04759979. Registered office 25
 Harley Street, London, W1G 9BR. VAT registration number: 86729)
  Please consider the environment before you print this email.
  DISCLAIMER: This e-mail and attachments are strictly privileged, private
 and confidential and are intended solely for the stated recipient(s). Any
 views or opinions presented are solely those of the author and do not
 necessarily represent those of the Company. If you are not the intended
 recipient, be advised that you have received this e-mail in error and that
 any use, dissemination, forwarding, printing, or copying of this e-mail is
 strictly prohibited. If this transmission is received in error please
 kindly return it to the sender and delete this message from your system.




-- 
Christopher Crouzet
*http://christophercrouzet.com* http://christophercrouzet.com


Re: YOUR TOP 5

2014-03-13 Thread Jacob Gonzalez
1 - Render Passes Partitions
2 - *ICE*
3 -  UI in general: specially the Render Tree
4 - Animation Toolset
5 - Not intuitive. Most people learn XSI faster than they learn Maya.

J

On Thu, Mar 13, 2014 at 2:15 PM, Christopher Crouzet 
christopher.crou...@gmail.com wrote:

 It would be more fair to regroup the list of top5 into distinct
 categories: modelling, rigging, animation, rendering, FX ... and a general
 one for the workflow, UI, and such.

 Here's a quickie from my experience of using Maya in rigging/dev:

 *Rigging*
 - friendly weights painting and spreadsheet that works just the way they
 are supposed to
 - GATOR. And please don't compare this wonder to the Transfer Attributes
 of Maya.
 - being able to do *live* corrective shapes on a deformed mesh

 *General*
 - ICE
 - the API... seriously, having a logical and consistent API that is easy
 to use and don't need additional efforts to do simple dev tasks won't go in
 the way of flexibility. I don't know of any dev who didn't complain
 about Maya's API.
 - proper and complete port of the API to Python


 On 13 March 2014 04:54, Alastair Hearsum hear...@glassworks.co.uk wrote:

  Hello

 It seems as if I may have some contact with Autodesk shortly! I want to
 be armed with some points. What I'd like is your top 5 features that make
 Softimage great that we'd miss if we migrated to something else.

 Please don't give me more than 5 and please don't go on too long
 describing them (It takes a while to read all the posts).

 Thanks

 Alastair

 --
  Alastair Hearsum
  Head of 3d
 [image: GLASSWORKS]
  33/34 Great Pulteney Street
 London
 W1F 9NP
 +44 (0)20 7434 1182
 glassworks.co.uk http://www.glassworks.co.uk/
  Glassworks Terms and Conditions of Sale can be found at glassworks.co.uk
  (Company registered in England with number 04759979. Registered office
 25 Harley Street, London, W1G 9BR. VAT registration number: 86729)
  Please consider the environment before you print this email.
  DISCLAIMER: This e-mail and attachments are strictly privileged, private
 and confidential and are intended solely for the stated recipient(s). Any
 views or opinions presented are solely those of the author and do not
 necessarily represent those of the Company. If you are not the intended
 recipient, be advised that you have received this e-mail in error and that
 any use, dissemination, forwarding, printing, or copying of this e-mail is
 strictly prohibited. If this transmission is received in error please
 kindly return it to the sender and delete this message from your system.




 --
 Christopher Crouzet
 *http://christophercrouzet.com* http://christophercrouzet.com




Re: YOUR TOP 5

2014-03-13 Thread Tim Crowson

- ICE (all of it)
- Operator stack (this NOT the same as construction history!)
- Render passes/partitions... and their reliability!
- The Tweak Tool and all its bells and whistles!
- Workgroups

Godspeed, Alastair!

-Tim

On 3/13/2014 4:54 AM, Alastair Hearsum wrote:

Hello

It seems as if I may have some contact with Autodesk shortly! I want 
to be armed with some points. What I'd like is your top 5 features 
that make Softimage great that we'd miss if we migrated to something 
else.


Please don't give me more than 5 and please don't go on too long 
describing them (It takes a while to read all the posts).


Thanks

Alastair

--
Alastair Hearsum
Head of 3d
GLASSWORKS
33/34 Great Pulteney Street
London
W1F 9NP
+44 (0)20 7434 1182
glassworks.co.uk http://www.glassworks.co.uk/
Glassworks Terms and Conditions of Sale can be found at glassworks.co.uk
(Company registered in England with number 04759979. Registered office 
25 Harley Street, London, W1G 9BR. VAT registration number: 86729)

Please consider the environment before you print this email.
DISCLAIMER: This e-mail and attachments are strictly privileged, 
private and confidential and are intended solely for the stated 
recipient(s). Any views or opinions presented are solely those of the 
author and do not necessarily represent those of the Company. If you 
are not the intended recipient, be advised that you have received this 
e-mail in error and that any use, dissemination, forwarding, printing, 
or copying of this e-mail is strictly prohibited. If this transmission 
is received in error please kindly return it to the sender and delete 
this message from your system.


--
Signature




Re: YOUR TOP 5

2014-03-13 Thread Marco Peixoto
Can I add a 6th one? :

Please fix-recode-whatever the Select Father and everything beneath it is
selected as well, if we hide the Father the entire Hierarchy get
Hidden...this is just INSANE and doesnt even make sense.

Also Having Groups and Shadow Icons in Maya would help a lot.

Ok its 8 but :)


On Thu, Mar 13, 2014 at 2:38 PM, Tim Crowson tim.crow...@magneticdreams.com
 wrote:

  - ICE (all of it)
 - Operator stack (this NOT the same as construction history!)
 - Render passes/partitions... and their reliability!
 - The Tweak Tool and all its bells and whistles!
 - Workgroups

 Godspeed, Alastair!

 -Tim


 On 3/13/2014 4:54 AM, Alastair Hearsum wrote:

 Hello

 It seems as if I may have some contact with Autodesk shortly! I want to be
 armed with some points. What I'd like is your top 5 features that make
 Softimage great that we'd miss if we migrated to something else.

 Please don't give me more than 5 and please don't go on too long
 describing them (It takes a while to read all the posts).

 Thanks

 Alastair

 --
  Alastair Hearsum
  Head of 3d
 [image: GLASSWORKS]
  33/34 Great Pulteney Street
 London
 W1F 9NP
 +44 (0)20 7434 1182
 glassworks.co.uk http://www.glassworks.co.uk/
  Glassworks Terms and Conditions of Sale can be found at glassworks.co.uk
  (Company registered in England with number 04759979. Registered office 25
 Harley Street, London, W1G 9BR. VAT registration number: 86729)
  Please consider the environment before you print this email.
  DISCLAIMER: This e-mail and attachments are strictly privileged, private
 and confidential and are intended solely for the stated recipient(s). Any
 views or opinions presented are solely those of the author and do not
 necessarily represent those of the Company. If you are not the intended
 recipient, be advised that you have received this e-mail in error and that
 any use, dissemination, forwarding, printing, or copying of this e-mail is
 strictly prohibited. If this transmission is received in error please
 kindly return it to the sender and delete this message from your system.


 --







Re: YOUR TOP 5

2014-03-13 Thread Pablo Tufaro

Here´s my tip 5!

1-Explorer
2-Render Passes/Partitions/Overrides
3-ICE
4-Render Tree
5-Animation mixer.

El 13/03/2014 6:54, Alastair Hearsum escribió:

Hello

It seems as if I may have some contact with Autodesk shortly! I want 
to be armed with some points. What I'd like is your top 5 features 
that make Softimage great that we'd miss if we migrated to something 
else.


Please don't give me more than 5 and please don't go on too long 
describing them (It takes a while to read all the posts).


Thanks

Alastair

--
Alastair Hearsum
Head of 3d
GLASSWORKS
33/34 Great Pulteney Street
London
W1F 9NP
+44 (0)20 7434 1182
glassworks.co.uk http://www.glassworks.co.uk/
Glassworks Terms and Conditions of Sale can be found at glassworks.co.uk
(Company registered in England with number 04759979. Registered office 
25 Harley Street, London, W1G 9BR. VAT registration number: 86729)

Please consider the environment before you print this email.
DISCLAIMER: This e-mail and attachments are strictly privileged, 
private and confidential and are intended solely for the stated 
recipient(s). Any views or opinions presented are solely those of the 
author and do not necessarily represent those of the Company. If you 
are not the intended recipient, be advised that you have received this 
e-mail in error and that any use, dissemination, forwarding, printing, 
or copying of this e-mail is strictly prohibited. If this transmission 
is received in error please kindly return it to the sender and delete 
this message from your system.




Re: YOUR TOP 5

2014-03-13 Thread Jordi Bares
I would suggest Alastair to have a poll, will be easier to do…

Anyway, would you mind sharing your final list? I am fascinated by what the 
community of artists say.

Jordi Bares
jordiba...@gmail.com

On 13 Mar 2014, at 14:41, Pablo Tufaro pablo@gmail.com wrote:

 Here´s my tip 5!
 
 1-Explorer
 2-Render Passes/Partitions/Overrides
 3-ICE
 4-Render Tree
 5-Animation mixer.
 
 El 13/03/2014 6:54, Alastair Hearsum escribió:
 Hello
 
 It seems as if I may have some contact with Autodesk shortly! I want to be 
 armed with some points. What I'd like is your top 5 features that make 
 Softimage great that we'd miss if we migrated to something else. 
 
 Please don't give me more than 5 and please don't go on too long describing 
 them (It takes a while to read all the posts).
 
 Thanks
 
 Alastair
 
 -- 
 Alastair Hearsum
 Head of 3d
 
 33/34 Great Pulteney Street
 London
 W1F 9NP
 +44 (0)20 7434 1182
 glassworks.co.uk
 Glassworks Terms and Conditions of Sale can be found at glassworks.co.uk
 (Company registered in England with number 04759979. Registered office 25 
 Harley Street, London, W1G 9BR. VAT registration number: 86729)
 Please consider the environment before you print this email.
 DISCLAIMER: This e-mail and attachments are strictly privileged, private and 
 confidential and are intended solely for the stated recipient(s). Any views 
 or opinions presented are solely those of the author and do not necessarily 
 represent those of the Company. If you are not the intended recipient, be 
 advised that you have received this e-mail in error and that any use, 
 dissemination, forwarding, printing, or copying of this e-mail is strictly 
 prohibited. If this transmission is received in error please kindly return 
 it to the sender and delete this message from your system.
 



Re: YOUR TOP 5

2014-03-13 Thread Thomas Volkmann
WORKGROUPS!!! I forgot to mention WORKGROUPS




 Jordi Bares jordiba...@gmail.com hat am 13. März 2014 um 15:59 geschrieben:
 
  I would suggest Alastair to have a poll, will be easier to do…
 
  Anyway, would you mind sharing your final list? I am fascinated by what the
 community of artists say.
 
  Jordi Bares
  jordiba...@gmail.com mailto:jordiba...@gmail.com
 
  On 13 Mar 2014, at 14:41, Pablo Tufaro  pablo@gmail.com
 mailto:pablo@gmail.com  wrote:
 
 
 Here´s my tip 5!
  
   1-Explorer
   2-Render Passes/Partitions/Overrides
   3-ICE
   4-Render Tree
   5-Animation mixer.
  
   El 13/03/2014 6:54, Alastair Hearsum escribió:
  
  Hello
   
It seems as if I may have some contact with Autodesk shortly! I
   want to be armed with some points. What I'd like is your top 5 features
   that make Softimage great that we'd miss if we migrated to something else.
   
Please don't give me more than 5 and please don't go on too long
   describing them (It takes a while to read all the posts).
   
Thanks
   
Alastair
   
--
Alastair Hearsum
Head of 3d
   
   
[GLASSWORKS]
33/34 Great Pulteney Street
London
W1F 9NP
+44 (0)20 7434 1182
glassworks.co.uk http://www.glassworks.co.uk/
   
   
Glassworks Terms and Conditions of Sale can be found
   athttp://glassworks.co.uk
   
(Company registered in England with number 04759979. Registered
   office 25 Harley Street, London, W1G 9BR. VAT registration number:
   86729)
   
Please consider the environment before you print this email.
   
DISCLAIMER: This e-mail and attachments are strictly privileged,
   private and confidential and are intended solely for the stated
   recipient(s). Any views or opinions presented are solely those of the
   author and do not necessarily represent those of the Company. If you are
   not the intended recipient, be advised that you have received this e-mail
   in error and that any use, dissemination, forwarding, printing, or copying
   of this e-mail is strictly prohibited. If this transmission is received in
   error please kindly return it to the sender and delete this message from
   your system.
   
  




Re: YOUR TOP 5

2014-03-13 Thread Stephen Blair
  Row Labels Count of Feature  ICE 11  Render
Passes/Partitions/Overrides 9  Operator
stack 7  Non-linear character animation 5  GUI 5  Explorer 4
Workgroups 3  Render
Tree 3  GATOR 3  Artist driven non-linear workflow 3  Weighting 3  Polygon
Modeling 3  Tweak Tool 2  Snapping 1  Animation toolset 1  Ultimapper
1  Animation
Mixer 1  Shape manager 1  Motor 1  Live Corrective Shapes 1  Texturing
toolset 1  API 1  Usability 1  Scripting 1  Workflow 1  Selections 1  Python
1  Reference planes 1  (blank)  Grand Total 76


On Thu, Mar 13, 2014 at 10:59 AM, Jordi Bares jordiba...@gmail.com wrote:

 I would suggest Alastair to have a poll, will be easier to do...

 Anyway, would you mind sharing your final list? I am fascinated by what
 the community of artists say.

 Jordi Bares
 jordiba...@gmail.com

 On 13 Mar 2014, at 14:41, Pablo Tufaro pablo@gmail.com wrote:

  Here´s my tip 5!

 1-Explorer
 2-Render Passes/Partitions/Overrides
 3-ICE
 4-Render Tree
 5-Animation mixer.

 El 13/03/2014 6:54, Alastair Hearsum escribió:

 Hello

 It seems as if I may have some contact with Autodesk shortly! I want to be
 armed with some points. What I'd like is your top 5 features that make
 Softimage great that we'd miss if we migrated to something else.

 Please don't give me more than 5 and please don't go on too long
 describing them (It takes a while to read all the posts).

 Thanks

 Alastair

 --
  Alastair Hearsum
  Head of 3d
 [image: GLASSWORKS]
  33/34 Great Pulteney Street
 London
 W1F 9NP
 +44 (0)20 7434 1182
 glassworks.co.uk http://www.glassworks.co.uk/
  Glassworks Terms and Conditions of Sale can be found at glassworks.co.uk
  (Company registered in England with number 04759979. Registered office 25
 Harley Street, London, W1G 9BR. VAT registration number: 86729)
  Please consider the environment before you print this email.
  DISCLAIMER: This e-mail and attachments are strictly privileged, private
 and confidential and are intended solely for the stated recipient(s). Any
 views or opinions presented are solely those of the author and do not
 necessarily represent those of the Company. If you are not the intended
 recipient, be advised that you have received this e-mail in error and that
 any use, dissemination, forwarding, printing, or copying of this e-mail is
 strictly prohibited. If this transmission is received in error please
 kindly return it to the sender and delete this message from your system.






Re: YOUR TOP 5

2014-03-13 Thread peter_b
XSI top 5:
1. non linear, non destructive workflow - operator stack, construction modes,...
2. interface – it’s consistent, logical, text not icons, intuitive interaction, 
not cluttered while so many things are easily accessible
3. general purpose tools – eg. gator can serve so many different purposes
4. nodal tools (ICE, rendertree, fxtree)
5. artist / tech / pipeline friendly 
 

Re: YOUR TOP 5

2014-03-13 Thread Alexander Akbarov
I think ability to change several objects properties simultaneously without
involving any clumsy tools is very useful too.


2014-03-13 17:06 GMT+02:00 Thomas Volkmann li...@thomasvolkmann.com:

   WORKGROUPS!!! I forgot to mention WORKGROUPS




 Jordi Bares jordiba...@gmail.com hat am 13. März 2014 um 15:59
 geschrieben:

 I would suggest Alastair to have a poll, will be easier to do...

  Anyway, would you mind sharing your final list? I am fascinated by what
 the community of artists say.

   Jordi Bares
  jordiba...@gmail.com

  On 13 Mar 2014, at 14:41, Pablo Tufaro  pablo@gmail.com wrote:

  Here´s my tip 5!

 1-Explorer
 2-Render Passes/Partitions/Overrides
 3-ICE
 4-Render Tree
 5-Animation mixer.

  El 13/03/2014 6:54, Alastair Hearsum escribió:

 Hello

 It seems as if I may have some contact with Autodesk shortly! I want to be
 armed with some points. What I'd like is your top 5 features that make
 Softimage great that we'd miss if we migrated to something else.

 Please don't give me more than 5 and please don't go on too long
 describing them (It takes a while to read all the posts).

 Thanks

 Alastair

  --
  Alastair Hearsum
  Head of 3d
 [image: GLASSWORKS]
  33/34 Great Pulteney Street
 London
 W1F 9NP
 +44 (0)20 7434 1182
 glassworks.co.uk http://www.glassworks.co.uk/
  Glassworks Terms and Conditions of Sale can be found at glassworks.co.uk
  (Company registered in England with number 04759979. Registered office 25
 Harley Street, London, W1G 9BR. VAT registration number: 86729)
  Please consider the environment before you print this email.
  DISCLAIMER: This e-mail and attachments are strictly privileged, private
 and confidential and are intended solely for the stated recipient(s). Any
 views or opinions presented are solely those of the author and do not
 necessarily represent those of the Company. If you are not the intended
 recipient, be advised that you have received this e-mail in error and that
 any use, dissemination, forwarding, printing, or copying of this e-mail is
 strictly prohibited. If this transmission is received in error please
 kindly return it to the sender and delete this message from your system.






Re: YOUR TOP 5

2014-03-13 Thread Alastair Hearsum

Jordi

I've got a bunch of columns and I'm copying and pasting the headline 
items from the users into them. The front runners are no surprise and in 
this order :


interface/worklow
ICE
render passes
operator stack
construction history

A


Alastair Hearsum
Head of 3d
GLASSWORKS
33/34 Great Pulteney Street
London
W1F 9NP
+44 (0)20 7434 1182
glassworks.co.uk http://www.glassworks.co.uk/
Glassworks Terms and Conditions of Sale can be found at glassworks.co.uk
(Company registered in England with number 04759979. Registered office 
25 Harley Street, London, W1G 9BR. VAT registration number: 86729)

Please consider the environment before you print this email.
DISCLAIMER: This e-mail and attachments are strictly privileged, private 
and confidential and are intended solely for the stated recipient(s). 
Any views or opinions presented are solely those of the author and do 
not necessarily represent those of the Company. If you are not the 
intended recipient, be advised that you have received this e-mail in 
error and that any use, dissemination, forwarding, printing, or copying 
of this e-mail is strictly prohibited. If this transmission is received 
in error please kindly return it to the sender and delete this message 
from your system.

On 13/03/2014 14:59, Jordi Bares wrote:

I would suggest Alastair to have a poll, will be easier to do…

Anyway, would you mind sharing your final list? I am fascinated by 
what the community of artists say.


Jordi Bares
jordiba...@gmail.com mailto:jordiba...@gmail.com

On 13 Mar 2014, at 14:41, Pablo Tufaro pablo@gmail.com 
mailto:pablo@gmail.com wrote:



Here´s my tip 5!

1-Explorer
2-Render Passes/Partitions/Overrides
3-ICE
4-Render Tree
5-Animation mixer.

El 13/03/2014 6:54, Alastair Hearsum escribió:

Hello

It seems as if I may have some contact with Autodesk shortly! I want 
to be armed with some points. What I'd like is your top 5 features 
that make Softimage great that we'd miss if we migrated to something 
else.


Please don't give me more than 5 and please don't go on too long 
describing them (It takes a while to read all the posts).


Thanks

Alastair

--
Alastair Hearsum
Head of 3d
GLASSWORKS
33/34 Great Pulteney Street
London
W1F 9NP
+44 (0)20 7434 1182
glassworks.co.uk http://www.glassworks.co.uk/
Glassworks Terms and Conditions of Sale can be found at 
glassworks.co.uk http://glassworks.co.uk
(Company registered in England with number 04759979. Registered 
office 25 Harley Street, London, W1G 9BR. VAT registration number: 
86729)

Please consider the environment before you print this email.
DISCLAIMER: This e-mail and attachments are strictly privileged, 
private and confidential and are intended solely for the stated 
recipient(s). Any views or opinions presented are solely those of 
the author and do not necessarily represent those of the Company. If 
you are not the intended recipient, be advised that you have 
received this e-mail in error and that any use, dissemination, 
forwarding, printing, or copying of this e-mail is strictly 
prohibited. If this transmission is received in error please kindly 
return it to the sender and delete this message from your system.








Re: YOUR TOP 5

2014-03-13 Thread Chris Marshall
Am I the only person using the FX Tree? It's a very big plus for us.


Re: YOUR TOP 5

2014-03-13 Thread Greg Punchatz
I wont use it... it never was up to par IMO.  It has the worst UI and 
workflow of the entire app.


*Greg Punchatz*
*Sr. Creative Director*
Janimation
214.823.7760
www.janimation.com http://www.janimation.com
On 3/13/2014 10:45 AM, Chris Marshall wrote:

Am I the only person using the FX Tree? It's a very big plus for us.




Re: YOUR TOP 5

2014-03-13 Thread Chris Marshall
Greg, when you use it day in day out, not needing to switch between apps,
its a life saver, believe me, rubbish UI or not.


On 13 March 2014 15:53, Greg Punchatz g...@janimation.com wrote:

  I wont use it... it never was up to par IMO.  It has the worst UI and
 workflow of the entire app.

  --
 *Greg Punchatz*
  *Sr. Creative Director*
 Janimation
 214.823.7760
 www.janimation.com
  On 3/13/2014 10:45 AM, Chris Marshall wrote:

 Am I the only person using the FX Tree? It's a very big plus for us.





-- 

Chris Marshall
Mint Motion Limited
029 20 37 27 57
07730 533 115
www.mintmotion.co.uk


Re: YOUR TOP 5

2014-03-13 Thread Simon Reeves
If it's mostly relative to other autodesk apps, I'm mostly comparing to
3dsmax...

*ICE*
*Explorer* -  the backbone and ridiculously powerful and clear - and
that encapsulates what is great about passes/partitions/group + so much
more. But I can't put it as well as Nuno:
*1. Scene Explorer  which is great for scene assembly, more intuitive,
cleaner and fast, also helps setting up passes faster while maya Outliner
is as close as bad as 3dsMax's Object lister, both quite limited compared
to XSI's*
*Multiple Object select editing* which you don't realise how great it is
until you don't have it (max)
Scripting is so straight forward in xsi - the editor is great, the help is
so accessible, feedback is great, again, 10x better than when I've done
some scripting in Max/Maya/Nuke











Simon Reeves
London, UK
*si...@simonreeves.com si...@simonreeves.com*
*www.simonreeves.com http://www.simonreeves.com*
*www.analogstudio.co.uk http://www.analogstudio.co.uk*


On 13 March 2014 15:45, Chris Marshall chrismarshal...@gmail.com wrote:

 Am I the only person using the FX Tree? It's a very big plus for us.



Re: YOUR TOP 5

2014-03-13 Thread Ognjen Vukovic
ice
explorer
workroups
pass/partition/overide
color4passthrough :)


On Thu, Mar 13, 2014 at 5:01 PM, Simon Reeves si...@simonreeves.com wrote:

 If it's mostly relative to other autodesk apps, I'm mostly comparing to
 3dsmax...

 *ICE*
 *Explorer* -  the backbone and ridiculously powerful and clear - and
 that encapsulates what is great about passes/partitions/group + so much
 more. But I can't put it as well as Nuno:
 *1. Scene Explorer  which is great for scene assembly, more intuitive,
 cleaner and fast, also helps setting up passes faster while maya Outliner
 is as close as bad as 3dsMax's Object lister, both quite limited compared
 to XSI's*
 *Multiple Object select editing* which you don't realise how great it is
 until you don't have it (max)
  Scripting is so straight forward in xsi - the editor is great, the help
 is so accessible, feedback is great, again, 10x better than when I've done
 some scripting in Max/Maya/Nuke











 Simon Reeves
 London, UK
 *si...@simonreeves.com si...@simonreeves.com*
 *www.simonreeves.com http://www.simonreeves.com*
 *www.analogstudio.co.uk http://www.analogstudio.co.uk*


 On 13 March 2014 15:45, Chris Marshall chrismarshal...@gmail.com wrote:

 Am I the only person using the FX Tree? It's a very big plus for us.





Re: YOUR TOP 5

2014-03-13 Thread Luc-Eric Rousseau
On Thu, Mar 13, 2014 at 11:59 AM, Chris Marshall
chrismarshal...@gmail.com wrote:
 I wont use it... it never was up to par IMO.  It has the worst UI and 
 workflow of the entire app.
 Greg, when you use it day in day out, not needing to switch between apps, its 
 a life saver, believe me, rubbish UI or not.

If you're opened to rubbish UI and want to save money, you'll get a
lot more power and floating point support out of Toxik... ;)
That said, someone did add compositing tools in the hypershade  in
Maya 2012..  http://tinyurl.com/obkqbu2


RE: YOUR TOP 5

2014-03-13 Thread Chris Vienneau
Please keep responding to this thread. Great info!

From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Alastair Hearsum
Sent: Thursday, March 13, 2014 5:55 AM
To: softimage@listproc.autodesk.com
Subject: YOUR TOP 5

Hello

It seems as if I may have some contact with Autodesk shortly! I want to be 
armed with some points. What I'd like is your top 5 features that make 
Softimage great that we'd miss if we migrated to something else.

Please don't give me more than 5 and please don't go on too long describing 
them (It takes a while to read all the posts).

Thanks

Alastair
--
Alastair Hearsum
Head of 3d
[GLASSWORKS]
33/34 Great Pulteney Street
London
W1F 9NP
+44 (0)20 7434 1182
glassworks.co.ukhttp://www.glassworks.co.uk/
Glassworks Terms and Conditions of Sale can be found at glassworks.co.uk
(Company registered in England with number 04759979. Registered office 25 
Harley Street, London, W1G 9BR. VAT registration number: 86729)
Please consider the environment before you print this email.
DISCLAIMER: This e-mail and attachments are strictly privileged, private and 
confidential and are intended solely for the stated recipient(s). Any views or 
opinions presented are solely those of the author and do not necessarily 
represent those of the Company. If you are not the intended recipient, be 
advised that you have received this e-mail in error and that any use, 
dissemination, forwarding, printing, or copying of this e-mail is strictly 
prohibited. If this transmission is received in error please kindly return it 
to the sender and delete this message from your system.
attachment: winmail.dat

RE: YOUR TOP 5

2014-03-13 Thread Szabolcs Matefy
As a modeler:

1. Non destructive modeling system
2. Snapping
3. Construction history
4. quick reference coordinate system
5. Scene explorer

As a technical animator

1. Skinning
2. Actions and Mixer
3. GROUPING SYSTEM!
4. Model node
5. Construction history
+1 Explorer :)

-Original Message-
From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Luc-Eric Rousseau
Sent: Thursday, March 13, 2014 5:20 PM
To: softimage@listproc.autodesk.com
Subject: Re: YOUR TOP 5

On Thu, Mar 13, 2014 at 11:59 AM, Chris Marshall chrismarshal...@gmail.com 
wrote:
 I wont use it... it never was up to par IMO.  It has the worst UI and 
 workflow of the entire app.
 Greg, when you use it day in day out, not needing to switch between apps, its 
 a life saver, believe me, rubbish UI or not.

If you're opened to rubbish UI and want to save money, you'll get a lot more 
power and floating point support out of Toxik... ;) That said, someone did add 
compositing tools in the hypershade  in Maya 2012..  http://tinyurl.com/obkqbu2



Re: YOUR TOP 5

2014-03-13 Thread Chris Marshall
I'm actually happy with the UI, it serves a purpose and delivers results
quickly. That's what we need.

On 13 March 2014 16:20, Luc-Eric Rousseau luceri...@gmail.com wrote:

 On Thu, Mar 13, 2014 at 11:59 AM, Chris Marshall
 chrismarshal...@gmail.com wrote:
  I wont use it... it never was up to par IMO.  It has the worst UI and
 workflow of the entire app.
  Greg, when you use it day in day out, not needing to switch between
 apps, its a life saver, believe me, rubbish UI or not.

 If you're opened to rubbish UI and want to save money, you'll get a
 lot more power and floating point support out of Toxik... ;)
 That said, someone did add compositing tools in the hypershade  in
 Maya 2012..  http://tinyurl.com/obkqbu2



RE: YOUR TOP 5

2014-03-13 Thread Angus Davidson
Personally Its one of the great  shames in Si that the FX tree was left to 
gather dust. Today the UI  is dated and a bit clunky but if all your after is 
comping layers then it does the job exceedingly well. For small shops where 
having to lay out additional money on a comping software was too expensive it 
was a godsend. 

While the UI is outdated it is visual in a way that makes it easy to understand 
whats going on which is important when dealing with students new to concept of 
comping.

Blender have now taken this torch  and have decent compositor inside the app.



From: Luc-Eric Rousseau [luceri...@gmail.com]
Sent: 13 March 2014 06:20 PM
To: softimage@listproc.autodesk.com
Subject: Re: YOUR TOP 5

On Thu, Mar 13, 2014 at 11:59 AM, Chris Marshall
chrismarshal...@gmail.com wrote:
 I wont use it... it never was up to par IMO.  It has the worst UI and 
 workflow of the entire app.
 Greg, when you use it day in day out, not needing to switch between apps, its 
 a life saver, believe me, rubbish UI or not.

If you're opened to rubbish UI and want to save money, you'll get a
lot more power and floating point support out of Toxik... ;)
That said, someone did add compositing tools in the hypershade  in
Maya 2012..  http://tinyurl.com/obkqbu2
=
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style=width:100%; 
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intended for the addressee only. It is confidential. If you have received this 
communication in error, please notify us immediately and destroy the original 
message. You may not copy or disseminate this communication without the 
permission of the University. Only authorised signatories are competent to 
enter into agreements on behalf of the University and recipients are thus 
advised that the content of this message may not be legally binding on the 
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Re: YOUR TOP 5

2014-03-13 Thread Stephen Davidson
It works, but I prefer After Effects for composite. It just works better
for me.


On Thu, Mar 13, 2014 at 11:45 AM, Chris Marshall
chrismarshal...@gmail.comwrote:

 Am I the only person using the FX Tree? It's a very big plus for us.




-- 

Best Regards,
*  Stephen P. Davidson*

*(954) 552-7956*sdavid...@3danimationmagic.com

*Any sufficiently advanced technology is indistinguishable from magic*


 - Arthur C. Clarke

http://www.3danimationmagic.com


Re: YOUR TOP 5

2014-03-13 Thread Cristobal Infante
1) ICE: It's a collaborative tool, users can help each other very easily
generating a vast amount of online content for softimage.
The softimage community has NEVER been more healthy in terms of tools,
video content, third party tools and the desire for users to help each
other.
This in my opinion is INVALUABLE, that community feel. I invite you to see
this vimeo group:

https://vimeo.com/groups/ice

2) PASSES and PARTITIONS: For anyone doing lighting and rendering this is a
god send. You can correct very easily a render and have huge flexibility
with overrides.

3) RENDER TREE: Connecting nodes to construct a shader is the most artist
friendly workflow that exists at the moment. In Softimage the interface is
clean and you can understand clearly how things are connected. An ex-Maya
user that arrived to the studio told me once: I understood shaders when I
started using xsi.

4) EXPLORER: After looking at several software out there, I can say that
the explorer in softimage is clean and simple. (How it should be)

5) FINAL RESULT: Is the combination of this tools that makes us enjoy the
process of creating images with softimage.
Please have a look at this showcased work, and tell me if this looks like a
dying technology:

http://softimage.tv








On 13 March 2014 16:26, Szabolcs Matefy szabol...@crytek.com wrote:

 As a modeler:

 1. Non destructive modeling system
 2. Snapping
 3. Construction history
 4. quick reference coordinate system
 5. Scene explorer

 As a technical animator

 1. Skinning
 2. Actions and Mixer
 3. GROUPING SYSTEM!
 4. Model node
 5. Construction history
 +1 Explorer :)

 -Original Message-
 From: softimage-boun...@listproc.autodesk.com [mailto:
 softimage-boun...@listproc.autodesk.com] On Behalf Of Luc-Eric Rousseau
 Sent: Thursday, March 13, 2014 5:20 PM
 To: softimage@listproc.autodesk.com
 Subject: Re: YOUR TOP 5

 On Thu, Mar 13, 2014 at 11:59 AM, Chris Marshall 
 chrismarshal...@gmail.com wrote:
  I wont use it... it never was up to par IMO.  It has the worst UI and
 workflow of the entire app.
  Greg, when you use it day in day out, not needing to switch between
 apps, its a life saver, believe me, rubbish UI or not.

 If you're opened to rubbish UI and want to save money, you'll get a lot
 more power and floating point support out of Toxik... ;) That said, someone
 did add compositing tools in the hypershade  in Maya 2012..
 http://tinyurl.com/obkqbu2




Re: YOUR TOP 5

2014-03-13 Thread Paulo César Duarte
1 - Modeling (Move Point Tool, Proportional Modeling, Stick Keys);
2 - Passes / Partitions;
3 - Explorer;
4 - Fx Tree integration with textures in scene;
5 - ICE;


2014-03-13 13:47 GMT-03:00 Cristobal Infante cgc...@gmail.com:

 1) ICE: It's a collaborative tool, users can help each other very easily
 generating a vast amount of online content for softimage.
 The softimage community has NEVER been more healthy in terms of tools,
 video content, third party tools and the desire for users to help each
 other.
 This in my opinion is INVALUABLE, that community feel. I invite you to see
 this vimeo group:

 https://vimeo.com/groups/ice

 2) PASSES and PARTITIONS: For anyone doing lighting and rendering this is
 a god send. You can correct very easily a render and have huge flexibility
 with overrides.

 3) RENDER TREE: Connecting nodes to construct a shader is the most artist
 friendly workflow that exists at the moment. In Softimage the interface is
 clean and you can understand clearly how things are connected. An ex-Maya
 user that arrived to the studio told me once: I understood shaders when I
 started using xsi.

 4) EXPLORER: After looking at several software out there, I can say that
 the explorer in softimage is clean and simple. (How it should be)

 5) FINAL RESULT: Is the combination of this tools that makes us enjoy the
 process of creating images with softimage.
 Please have a look at this showcased work, and tell me if this looks like
 a dying technology:

 http://softimage.tv








 On 13 March 2014 16:26, Szabolcs Matefy szabol...@crytek.com wrote:

 As a modeler:

 1. Non destructive modeling system
 2. Snapping
 3. Construction history
 4. quick reference coordinate system
 5. Scene explorer

 As a technical animator

 1. Skinning
 2. Actions and Mixer
 3. GROUPING SYSTEM!
 4. Model node
 5. Construction history
 +1 Explorer :)

 -Original Message-
 From: softimage-boun...@listproc.autodesk.com [mailto:
 softimage-boun...@listproc.autodesk.com] On Behalf Of Luc-Eric Rousseau
 Sent: Thursday, March 13, 2014 5:20 PM
 To: softimage@listproc.autodesk.com
 Subject: Re: YOUR TOP 5

 On Thu, Mar 13, 2014 at 11:59 AM, Chris Marshall 
 chrismarshal...@gmail.com wrote:
  I wont use it... it never was up to par IMO.  It has the worst UI and
 workflow of the entire app.
  Greg, when you use it day in day out, not needing to switch between
 apps, its a life saver, believe me, rubbish UI or not.

 If you're opened to rubbish UI and want to save money, you'll get a lot
 more power and floating point support out of Toxik... ;) That said, someone
 did add compositing tools in the hypershade  in Maya 2012..
 http://tinyurl.com/obkqbu2





-- 
www.pauloduarte.ws


Re: YOUR TOP 5

2014-03-13 Thread Dave Thomlison
ICE
Operator Stack
Render Passes
Explorer
Community


On Thu, Mar 13, 2014 at 12:01 PM, Simon Reeves si...@simonreeves.comwrote:

 If it's mostly relative to other autodesk apps, I'm mostly comparing to
 3dsmax...

 *ICE*
 *Explorer* -  the backbone and ridiculously powerful and clear - and
 that encapsulates what is great about passes/partitions/group + so much
 more. But I can't put it as well as Nuno:
 *1. Scene Explorer  which is great for scene assembly, more intuitive,
 cleaner and fast, also helps setting up passes faster while maya Outliner
 is as close as bad as 3dsMax's Object lister, both quite limited compared
 to XSI's*
 *Multiple Object select editing* which you don't realise how great it is
 until you don't have it (max)
 Scripting is so straight forward in xsi - the editor is great, the help is
 so accessible, feedback is great, again, 10x better than when I've done
 some scripting in Max/Maya/Nuke











 Simon Reeves
 London, UK
 *si...@simonreeves.com si...@simonreeves.com*
 *www.simonreeves.com http://www.simonreeves.com*
 *www.analogstudio.co.uk http://www.analogstudio.co.uk*


 On 13 March 2014 15:45, Chris Marshall chrismarshal...@gmail.com wrote:

 Am I the only person using the FX Tree? It's a very big plus for us.





-- 
Dave Thomlison


RE: YOUR TOP 5

2014-03-13 Thread Scott Lange
1.   Modeling, polygonal manipulation

2.   Passes and Partitions

3.   ICE

4.   Construction History

5.   Community

 



Re: YOUR TOP 5

2014-03-13 Thread Eric Turman
There are many more than these 5, but here you go:

1) GATOR (I've had Maya users nearly go into a seizure of disbelief when
I've shown them GATOR in the past)

2) Non-destructive adaption of modeling work across shapes weights etc.
(when a client wants a changeman this has been a lifesaver in Soft all
these years)

3) Proxy Parameters (so nice for the animators not to have to hunt and peck
like on Maya rigs)

4) Delta referencing with internal and external aspects and the ability to
choose what information is saved and multiple resolutions to share the data
effortlessly across a range of rigs and geos (the ability to spit aspects
of internal and external referencing is amazingly powerful as is the
ability to switch between rigs and geos without losing data)

5) Pass  partition  (instead of the ridiculous render layers)




On Thu, Mar 13, 2014 at 12:07 PM, Scott Lange sc...@turbulenceffects.comwrote:

 1.   Modeling, polygonal manipulation

 2.   Passes and Partitions

 3.   ICE

 4.   Construction History

 5.   Community






-- 




-=T=-


Re: YOUR TOP 5

2014-03-13 Thread Michal Doniec
1. Workgroups
2. Reference models/deltas
3. Usable Python API
4. ICE
5. Render region


On 13 March 2014 17:31, Eric Turman i.anima...@gmail.com wrote:

 There are many more than these 5, but here you go:

 1) GATOR (I've had Maya users nearly go into a seizure of disbelief when
 I've shown them GATOR in the past)

 2) Non-destructive adaption of modeling work across shapes weights etc.
 (when a client wants a changeman this has been a lifesaver in Soft all
 these years)

 3) Proxy Parameters (so nice for the animators not to have to hunt and
 peck like on Maya rigs)

 4) Delta referencing with internal and external aspects and the ability
 to choose what information is saved and multiple resolutions to share the
 data effortlessly across a range of rigs and geos (the ability to spit
 aspects of internal and external referencing is amazingly powerful as is
 the ability to switch between rigs and geos without losing data)

 5) Pass  partition  (instead of the ridiculous render layers)




 On Thu, Mar 13, 2014 at 12:07 PM, Scott Lange 
 sc...@turbulenceffects.comwrote:

 1.   Modeling, polygonal manipulation

 2.   Passes and Partitions

 3.   ICE

 4.   Construction History

 5.   Community






 --




 -=T=-




-- 
--
Michal
http://uk.linkedin.com/in/mdoniec


Re: YOUR TOP 5

2014-03-13 Thread Bradley Gabe
Would have been nice if someone collected these kinds of lists, and made
sure proper transitional implementation not only existed, but was also
production proven, you know, *before* announcing EOL.  :-)


Re: YOUR TOP 5

2014-03-13 Thread Arman Sernaz
1. Pases  Partitions
2. Render Region
3. ICE
4. UI Design
5. Explorer


On Thu, Mar 13, 2014 at 7:47 PM, Bradley Gabe witha...@gmail.com wrote:

 Would have been nice if someone collected these kinds of lists, and made
 sure proper transitional implementation not only existed, but was also
 production proven, you know, *before* announcing EOL.  :-)





-- 
www.lhvfx.com


Re: YOUR TOP 5

2014-03-13 Thread Nika Ragua
1. ICE
2. Render Region
3. Models and Reference Models
4.Why invent bycicles, and start all this discontinuation rubbish? when we
already have ICE ? Do normal transition of compounds into Maya - like
Houdini Engine, thats all.
5. Ability ho hide\reveal the interface, by moving the mouse near the edge
of the screen.


2014-03-13 21:47 GMT+04:00 Bradley Gabe witha...@gmail.com:

 Would have been nice if someone collected these kinds of lists, and made
 sure proper transitional implementation not only existed, but was also
 production proven, you know, *before* announcing EOL.  :-)





Re: YOUR TOP 5

2014-03-13 Thread Adam Sale
1-For the love of god keep ICE alive. Its already mature and stable. We
know nothing else will match what we can do NOW with it. Waiting 4 years
for bifrost to be ready and exceeding what ice can do is a gamble..
something many of us small shops can't afford.

2- fix the horrific weighting in maya.

3- give us something like the explorer which gives you so many ways to dig
into scenes. The outliner offers NOWHERE near this functionality.

To add a couple which I have not seen mentioned...

4- match tools. Wherever I look in maya matching orientation is a horrid
relying on setting and breaking constraints to achieve what matching does
in two clicks.

5- addons.. fantastic way for distributing all sorts of customizations to
users in a single drag and drop..
On Mar 13, 2014 11:02 AM, Nika Ragua nikaragu...@gmail.com wrote:


 1. ICE
 2. Render Region
 3. Models and Reference Models
 4.Why invent bycicles, and start all this discontinuation rubbish? when we
 already have ICE ? Do normal transition of compounds into Maya - like
 Houdini Engine, thats all.
 5. Ability ho hide\reveal the interface, by moving the mouse near the edge
 of the screen.


 2014-03-13 21:47 GMT+04:00 Bradley Gabe witha...@gmail.com:

 Would have been nice if someone collected these kinds of lists, and made
 sure proper transitional implementation not only existed, but was also
 production proven, you know, *before* announcing EOL.  :-)






Re: YOUR TOP 5

2014-03-13 Thread phil harbath

1) ice

2) mixer/animation/rigging tools

3) shape manager

4) gator

5) render region  (everytime I open up another program, and I want to render, 
my first instinct is drag a render region... to no avail)
could probably live without it, the above stuff, not so much.

RE: YOUR TOP 5

2014-03-13 Thread Jeff McFall
1.ICE

2.   Passes/Partitions

3.   Modeling

4.   Animation Mixer

5.   20 years of familiarity with the product  3D and XSI

From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Alastair Hearsum
Sent: Thursday, March 13, 2014 5:55 AM
To: softimage@listproc.autodesk.com
Subject: YOUR TOP 5

Hello

It seems as if I may have some contact with Autodesk shortly! I want to be 
armed with some points. What I'd like is your top 5 features that make 
Softimage great that we'd miss if we migrated to something else.

Please don't give me more than 5 and please don't go on too long describing 
them (It takes a while to read all the posts).

Thanks

Alastair
--
Alastair Hearsum
Head of 3d
[GLASSWORKS]
33/34 Great Pulteney Street
London
W1F 9NP
+44 (0)20 7434 1182
glassworks.co.ukhttp://www.glassworks.co.uk/
Glassworks Terms and Conditions of Sale can be found at glassworks.co.uk
(Company registered in England with number 04759979. Registered office 25 
Harley Street, London, W1G 9BR. VAT registration number: 86729)
Please consider the environment before you print this email.
DISCLAIMER: This e-mail and attachments are strictly privileged, private and 
confidential and are intended solely for the stated recipient(s). Any views or 
opinions presented are solely those of the author and do not necessarily 
represent those of the Company. If you are not the intended recipient, be 
advised that you have received this e-mail in error and that any use, 
dissemination, forwarding, printing, or copying of this e-mail is strictly 
prohibited. If this transmission is received in error please kindly return it 
to the sender and delete this message from your system.


Re: YOUR TOP 5

2014-03-13 Thread Steven Caron
you all realize they are just talking to alastair about how they can
improve maya, right? i mean, it is a done deal... all they are doing is
trying to make it better for people to transition. that means listening to
us to improve maya... not save softimage.


Re: YOUR TOP 5

2014-03-13 Thread peter_b
There you go, everything you need to start marketing and selling this 
software!

Push it a bit, set a good price point, and who knows what could happen?


-Original Message- 
From: Chris Vienneau


Please keep responding to this thread. Great info!



RE: YOUR TOP 5

2014-03-13 Thread gareth bell
@Steve - If Maya can do these top 5's as well as Softimage then that's a good 
thing though, right?

 From: pete...@skynet.be
 To: softimage@listproc.autodesk.com
 Subject: Re: YOUR TOP 5
 Date: Thu, 13 Mar 2014 20:25:02 +0100
 
 There you go, everything you need to start marketing and selling this 
 software!
 Push it a bit, set a good price point, and who knows what could happen?
 
 
 -Original Message- 
 From: Chris Vienneau
 
 Please keep responding to this thread. Great info!
 
  

Re: YOUR TOP 5

2014-03-13 Thread Ed Manning
On Thu, Mar 13, 2014 at 3:15 PM, Steven Caron car...@gmail.com wrote:

 you all realize they are just talking to alastair about how they can
 improve maya, right? i mean, it is a done deal... all they are doing is
 trying to make it better for people to transition. that means listening to
 us to improve maya... not save softimage.


Well, fine.  If they turn Maya into something that works as well as Soft,
then I'll be happy to use it.  Even better if if it keeps the few things
that people actually like about Maya.


Re: YOUR TOP 5

2014-03-13 Thread Steven Caron
sure, but if the past week is any indication of what people really want...
i just wanted to make sure no one was getting their hopes up and make it
clear what is really happening here.


On Thu, Mar 13, 2014 at 12:37 PM, gareth bell garethb...@outlook.comwrote:

 @Steve - If Maya can do these top 5's as well as Softimage then that's a
 good thing though, right?




Re: YOUR TOP 5

2014-03-13 Thread Steven Caron
just wanted to make sure everyone was on the right page... i don't want to
see hearts breaking again and again. :)


On Thu, Mar 13, 2014 at 12:39 PM, Ed Manning etmth...@gmail.com wrote:


 Well, fine.  If they turn Maya into something that works as well as Soft,
 then I'll be happy to use it.  Even better if if it keeps the few things
 that people actually like about Maya.




Re: YOUR TOP 5

2014-03-13 Thread olivier jeannel

At least someone...

They don't even know what to steal...

Le 13/03/2014 20:15, Steven Caron a écrit :
you all realize they are just talking to alastair about how they can 
improve maya, right? i mean, it is a done deal... all they are doing 
is trying to make it better for people to transition. that means 
listening to us to improve maya... not save softimage.




Re: YOUR TOP 5

2014-03-13 Thread Francois Lord

1- ICE
2- Pass system
3- Operator Stack
4- Models (namespace) and RefModels
5- Various transform modes (local, global, ref, proportional, plane, etc.)


On 13-Mar-14 05:54, Alastair Hearsum wrote:

Hello

It seems as if I may have some contact with Autodesk shortly! I want 
to be armed with some points. What I'd like is your top 5 features 
that make Softimage great that we'd miss if we migrated to something 
else.


Please don't give me more than 5 and please don't go on too long 
describing them (It takes a while to read all the posts).


Thanks

Alastair

--
Alastair Hearsum
Head of 3d
GLASSWORKS
33/34 Great Pulteney Street
London
W1F 9NP
+44 (0)20 7434 1182
glassworks.co.uk http://www.glassworks.co.uk/
Glassworks Terms and Conditions of Sale can be found at glassworks.co.uk
(Company registered in England with number 04759979. Registered office 
25 Harley Street, London, W1G 9BR. VAT registration number: 86729)

Please consider the environment before you print this email.
DISCLAIMER: This e-mail and attachments are strictly privileged, 
private and confidential and are intended solely for the stated 
recipient(s). Any views or opinions presented are solely those of the 
author and do not necessarily represent those of the Company. If you 
are not the intended recipient, be advised that you have received this 
e-mail in error and that any use, dissemination, forwarding, printing, 
or copying of this e-mail is strictly prohibited. If this transmission 
is received in error please kindly return it to the sender and delete 
this message from your system.




Re: YOUR TOP 5

2014-03-13 Thread Daniel Sweeney
Yeah Steven is right. Also what Bradley Gabe mentioned. You would of
thought a professional multi million pound corporation would of maybe
thought of this before an EOL for softimage.

If you have the choice of what software you can go to in your studios. I
would suggest choosing a software from a company that truly seems to care
and maybe has a bit of scope to grow with what you need as a company and an
artist. Something you can help sculpt while you transition. Not help make
some back peddling bolt on to some software that was not ment to work like
softimage as was not built from the ground up and every part of the
workflow made to gel and work together.

Unfortunately I just don't see them changing there mind about this god
awful decision. Makes me sad.

My list is

Ice

construction history

Multi ppg changes

Dont know what to call this one. But I'll like that when I make a small rig
or some thing with construction stacks and operators tied to other objects,
when I duplicate them all for the new objects everything is tied to the
correct objects.

Passes system


Re: YOUR TOP 5

2014-03-13 Thread Christian Lattuada
Model
Animate
Render
Hair
ICE

Yeah, I think that's all.

.:.
Christian Lattuada


On Thu, Mar 13, 2014 at 9:02 PM, Francois Lord flordli...@gmail.com wrote:

  1- ICE
 2- Pass system
 3- Operator Stack
 4- Models (namespace) and RefModels
 5- Various transform modes (local, global, ref, proportional, plane, etc.)



 On 13-Mar-14 05:54, Alastair Hearsum wrote:

 Hello

 It seems as if I may have some contact with Autodesk shortly! I want to be
 armed with some points. What I'd like is your top 5 features that make
 Softimage great that we'd miss if we migrated to something else.

 Please don't give me more than 5 and please don't go on too long
 describing them (It takes a while to read all the posts).

 Thanks

 Alastair

 --
  Alastair Hearsum
  Head of 3d
 [image: GLASSWORKS]
  33/34 Great Pulteney Street
 London
 W1F 9NP
 +44 (0)20 7434 1182
 glassworks.co.uk http://www.glassworks.co.uk/
  Glassworks Terms and Conditions of Sale can be found at glassworks.co.uk
  (Company registered in England with number 04759979. Registered office 25
 Harley Street, London, W1G 9BR. VAT registration number: 86729)
  Please consider the environment before you print this email.
  DISCLAIMER: This e-mail and attachments are strictly privileged, private
 and confidential and are intended solely for the stated recipient(s). Any
 views or opinions presented are solely those of the author and do not
 necessarily represent those of the Company. If you are not the intended
 recipient, be advised that you have received this e-mail in error and that
 any use, dissemination, forwarding, printing, or copying of this e-mail is
 strictly prohibited. If this transmission is received in error please
 kindly return it to the sender and delete this message from your system.





Re: YOUR TOP 5

2014-03-13 Thread Ahmidou Lyazidi
My tougth about this is most of the top features exept maybe ICE is just
not applicable to Maya due to it's architecture, specialy the explorer or
the operator stack. It would probably add moe weirdness to the
Frankenstein.
My 2 cents
Le 13 mars 2014 20:16, Steven Caron car...@gmail.com a écrit :

 you all realize they are just talking to alastair about how they can
 improve maya, right? i mean, it is a done deal... all they are doing is
 trying to make it better for people to transition. that means listening to
 us to improve maya... not save softimage.



RE: YOUR TOP 5

2014-03-13 Thread Manuel Huertas Marchena
Render tree (great design  flexibility  for shading/lookdev)Render 
passesPartitionsnon destructive workflow (stack operator)ICE


IMDB | Portfolio | Vimeo
| Linkedin


Date: Thu, 13 Mar 2014 21:09:08 +0100
Subject: Re: YOUR TOP 5
From: christian.lattu...@gmail.com
To: softimage@listproc.autodesk.com

Model
Animate
Render

Hair
ICE

Yeah, I think that's all.

.:.
Christian Lattuada



On Thu, Mar 13, 2014 at 9:02 PM, Francois Lord flordli...@gmail.com wrote:


  

  
  
1- ICE

2- Pass system

3- Operator Stack

4- Models (namespace) and RefModels

5- Various transform modes (local, global, ref, proportional, plane,
etc.)





On 13-Mar-14 05:54, Alastair Hearsum
  wrote:



  
  Hello

  

  It seems as if I may have some contact with Autodesk shortly! I
  want to be armed with some points. What I'd like is your top 5
  features that make Softimage great that we'd miss if we migrated
  to something else. 

  

  Please don't give me more than 5 and please don't go on too long
  describing them (It takes a while to read all the posts).

  

  Thanks

  

  Alastair

  

  -- 


 Alastair
  Hearsum 
 Head of 3d 


 33/34 Great
  Pulteney Street

  London

  W1F 9NP

  +44 (0)20 7434 1182

  glassworks.co.uk


  Glassworks Terms and Conditions of Sale can be found at
  glassworks.co.uk 

  (Company registered in England with number 04759979.
  Registered office 25 Harley Street, London, W1G 9BR. VAT
  registration number: 86729) 

  Please consider the environment before you print this email. 

  DISCLAIMER: This e-mail and attachments are strictly
  privileged, private and confidential and are intended solely
  for the stated recipient(s). Any views or opinions presented
  are solely those of the author and do not necessarily
  represent those of the Company. If you are not the intended
  recipient, be advised that you have received this e-mail in
  error and that any use, dissemination, forwarding, printing,
  or copying of this e-mail is strictly prohibited. If this
  transmission is received in error please kindly return it to
  the sender and delete this message from your system. 
  



  


  

Re: YOUR TOP 5

2014-03-13 Thread Jason S

Of course there can be considerably more capable comp apps around,..

but apart from the convenience of having a still more than reasonably 
capable compositor stitched-on to your 3D app, (that can very memory 
effeciently crunch through HUGE process trees at 16k res.. in decent 16 bit)


Even if it were only to one-click import all passes/aov for checking 
/precomping, (quick)


.. it's power mostly lies in that very connection to the 3D world,
allowing (for instance) to have differently processed clips from single 
textures sources,

 applied to different illumination paramaters  (ambient, diff, spec, ...)
while remaining entirely procedural, and see your effect tweaking live 
in your OGL or RenderRegion viewport.


You can have image planes, environment domes,
and/or camera projected models with full (procedural) control over the 
alpha,
and full (procedural)control / treatment of the projected images or full 
blown (live) compositions


You can have a shots of like say monitors with content entirely driven 
by process trees.


That is mostly how the quite integrated FXTree can actually be very-very 
powerful.


Like nuke can be an excellent 2d comp app with decent 3D,
SI can be an excellent 3D app with quite decent 2D.


On 03/13/14 12:20, Luc-Eric Rousseau wrote:

On Thu, Mar 13, 2014 at 11:59 AM, Chris Marshall
chrismarshal...@gmail.com  wrote:
   

I wont use it... it never was up to par IMO.  It has the worst UI and workflow 
of the entire app.
   

Greg, when you use it day in day out, not needing to switch between apps, its a 
life saver, believe me, rubbish UI or not.
 

If you're opened to rubbish UI and want to save money, you'll get a
lot more power and floating point support out of Toxik... ;)
That said, someone did add compositing tools in the hypershade  in
Maya 2012..  http://tinyurl.com/obkqbu2
   




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