Re: YOUR TOP 5

2014-03-15 Thread Christoph Muetze
Here is my top 5: 1) workflow speed efficiency 2) ability to overcome most problems without scripting or plugins 3) non destructive workflow: there are almost no point of no returns in Softimage 4) text based buttons (huge plus if you suffer from certain forms of visual agnosia) 5) ICE

RE: YOUR TOP 5

2014-03-15 Thread Sven Constable
Message- From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Christoph Muetze Sent: Saturday, March 15, 2014 7:27 PM To: softimage@listproc.autodesk.com Subject: Re: YOUR TOP 5 Here is my top 5: 1) workflow speed efficiency 2) ability

Re: YOUR TOP 5

2014-03-15 Thread Arvid Björn
...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Christoph Muetze Sent: Saturday, March 15, 2014 7:27 PM To: softimage@listproc.autodesk.com Subject: Re: YOUR TOP 5 Here is my top 5: 1) workflow speed efficiency 2) ability to overcome most problems

Re: YOUR TOP 5

2014-03-15 Thread Christoph Muetze
[mailto:softimage-boun...@listproc.autodesk.com mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Christoph Muetze Sent: Saturday, March 15, 2014 7:27 PM To: softimage@listproc.autodesk.com mailto:softimage@listproc.autodesk.com Subject: Re: YOUR TOP 5 Here is my top

Re: YOUR TOP 5

2014-03-15 Thread Adam Sale
Muetze Sent: Saturday, March 15, 2014 7:27 PM To: softimage@listproc.autodesk.com Subject: Re: YOUR TOP 5 Here is my top 5: 1) workflow speed efficiency 2) ability to overcome most problems without scripting or plugins 3) non destructive workflow: there are almost no point of no returns

Re: YOUR TOP 5

2014-03-15 Thread Javier El Elástico
It is not easy just 5 but I will try. * /Render Passes /(Partitions, Overrides, etc) * /Explorer /(I miss it always in the rest of software) * /ICE /(of course) * /Rigging tools/ and workflow in the process * /Modelling tools/ And that it is my contribution to the TOP 5. *Javier Vega*

Re: YOUR TOP 5

2014-03-14 Thread Gerbrand Nel
One thing I find handy in the fxtree is that you can link scene objects to comp effects via expressions. I've done allot of re-lighting and 2.5D tracking this way. I will miss it but I don't think it gets into the top 5 for me. My top 5: 1: ICE 2: operator stack 3: Interface and work flow

Re: YOUR TOP 5

2014-03-14 Thread peter_b
favour – just for old times sakes. From: Steven Caron Sent: Thursday, March 13, 2014 10:45 PM To: softimage@listproc.autodesk.com Subject: Re: YOUR TOP 5 well, we wouldn't be in this situation if had over 600 million users... i am a realist, and my heart isn't cold or frozen. ;P On Thu, Mar

RE: YOUR TOP 5

2014-03-14 Thread Sofronis Efstathiou
1 - Animation tool set - mixer, f-curve editor, saving/removing keys/ dope sheet, MOTOR, region, UI etc. 2 - Rigging - nonlinear work flow, weight editor, adding and removing deformers, GATOR etc 3 - Render passes and Partitions 4 - Modelling 5 - ICE BU is a Disability Two Ticks Employer

Re: YOUR TOP 5

2014-03-14 Thread Andreas Böinghoff
Mar 2014 21:09:08 +0100 Subject: Re: YOUR TOP 5 From: christian.lattu...@gmail.com To: softimage@listproc.autodesk.com Model Animate Render Hair ICE Yeah, I think that's all. .:. Christian Lattuada On Thu, Mar 13, 2014 at 9:02 PM, Francois Lord flordli...@gmail.com

Re: YOUR TOP 5

2014-03-14 Thread Tim Leydecker
My top 5 are modeling area biased: 1) Unfold op and the Regularize tool (especially in 2014sp2, since the Regularize tool doesn´t stop at shell borders) 2) Everything that´s part of the M shortcut/workflow (Sliding edges/points/faces, etc). Adding eges. Splitting edges. Loops. 3) The render

Re: YOUR TOP 5

2014-03-14 Thread Tim Leydecker
Sorry. Edit. The most convenient thing in Softimage is the Transformations options: http://download.autodesk.com/global/docs/softimage2014/en_us/userguide/index.html?url=files/xfo_transforms.htm,topicNumber=d30e47900 That´s the basis for the below top 5 to be so convenient: 1) Unfold op and

Re: YOUR TOP 5

2014-03-14 Thread peter_b
contemplating his console thinking he’d rather drown than use another interface ever. From: Steven Caron Sent: Friday, March 14, 2014 9:46 AM To: softimage@listproc.autodesk.com Subject: Re: YOUR TOP 5 everyone already pointed out some great stuff! but how about a little story... just yesterday, i

Re: YOUR TOP 5

2014-03-14 Thread Jason S
Overall Non-Destructivity Stable tool introperability Muti views of anything to see edit things in proportion to each-other almost simultaneously Fully Procedural Texture Editing Processing Tree Passes that are able to override any property Leaving out ICE cause Bifrost will obviously make

Re: YOUR TOP 5

2014-03-14 Thread Morten Bartholdy
I guess this list is closely related with the type of tasks that land on the individual artists table, but here are my top 5: ICE - for its power and versatility Render Tree - flexibility for testing various shading setups Operator Stack - the ability to go back in modeling stack and fix stuff in

RE: YOUR TOP 5

2014-03-14 Thread Ed Harriss
From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Morten Bartholdy Sent: Friday, March 14, 2014 9:33 AM To: softimage@listproc.autodesk.com Subject: Re: YOUR TOP 5 I guess this list is closely related with the type of tasks that land

Re: YOUR TOP 5

2014-03-14 Thread Jon Hunt
: softimage-boun...@listproc.autodesk.com] *On Behalf Of *Morten Bartholdy *Sent:* Friday, March 14, 2014 9:33 AM *To:* softimage@listproc.autodesk.com *Subject:* Re: YOUR TOP 5 I guess this list is closely related with the type of tasks that land on the individual artists table, but here are my

Re: YOUR TOP 5

2014-03-14 Thread Adam Sale
One other thing I really miss in maya is the l, m, r selection for nodes branches and trees. The way that maya handles selections is truly awkward. Lmb always grabs the entire hierarchy, even if you only want to duplicate the selected object and nothing else. On Mar 13, 2014 11:07 PM, Gerbrand

Re: YOUR TOP 5

2014-03-14 Thread Nick Martinelli
or just carries over from where we are today. Ed *From:* softimage-boun...@listproc.autodesk.com [mailto: softimage-boun...@listproc.autodesk.com] *On Behalf Of *Morten Bartholdy *Sent:* Friday, March 14, 2014 9:33 AM *To:* softimage@listproc.autodesk.com *Subject:* Re: YOUR TOP 5 I

Re: YOUR TOP 5

2014-03-14 Thread Alex Arce
*Subject:* Re: YOUR TOP 5 I guess this list is closely related with the type of tasks that land on the individual artists table, but here are my top 5: ICE - for its power and versatility Render Tree - flexibility for testing various shading setups Operator Stack - the ability to go back

Re: YOUR TOP 5

2014-03-13 Thread Rob Chapman
1, clean elegant interface 3. Artist driven WorkFlow 3. ICE 4. Particle Strands 5. Animation Mixer On 13 March 2014 09:54, Alastair Hearsum hear...@glassworks.co.uk wrote: Hello It seems as if I may have some contact with Autodesk shortly! I want to be armed with some points. What I'd like

Re: YOUR TOP 5

2014-03-13 Thread Rob Wuijster
Hmmm only 5? 1. working renderpass system (don't want to explain the mess that is in Maya) 2. ICE (obviously) 3. construction modes linear workflow (going back without breaking stuff, or having to start over) 4. data management models (also asset management) 5. UI / SRT / fields

Re: YOUR TOP 5

2014-03-13 Thread Thomas Volkmann
+ Instancing with ICE, give each instance custom attributes that can be used in the rendertree + Construction Modes (using right now: have a 'deform by curve' in 2ndmodeling stack. Modifiyng and using lattices in the first. One viewport showing result and one only current mode) There's probably

Re: YOUR TOP 5

2014-03-13 Thread Matt Morris
Passes, partitions and overrides. - simplicity of setup and amount of control per pass. ICE - not just for particles, use it for mesh deformations, strands, texture work, all sorts. GATOR - for a character rigger this has been a godsend. Non-linear workflow - the ability to go back and remodel a

Re: YOUR TOP 5

2014-03-13 Thread Peter Agg
1) Passes/Partitions 2) ICE is obvious, but one of the main reasons it's so handy is because of... 3) The Stack - how easy it is to order and reorder, remove individual operators etc. 4) Plugins that are easily hooked into the existing GUI 5) GATOR On 13 March 2014 09:54, Alastair Hearsum

Re: YOUR TOP 5

2014-03-13 Thread Christian Lattuada
- UI and interaction at a whole - Operators, construction stack - Passes, partitions - Modeling tools - ICE .:. Christian Lattuada On Thu, Mar 13, 2014 at 11:11 AM, Matt Morris matt...@gmail.com wrote: Passes, partitions and overrides. - simplicity of setup and amount of

Re: YOUR TOP 5

2014-03-13 Thread paul
+1 on this from Leo Quensel 1 - ICE: Extremely flexible system for creating all kinds of FX, deformers, etc... 2 - Operator Stack: True non-destructive workflow and the ability to rearrange operators and inputs at any time (directly related to ICE aswell). 3 - Extremely streamlined UI:

Re: YOUR TOP 5

2014-03-13 Thread Tim Borgmann
Passes, Partitions, Overrides,Framebuffer - an good way to organize and manipulate your render output ICE - not only as a particle/sim tool, but as an overall allrounding toolset to create/prototype and/or manipulate Non destructive Workflow/Operator Stack Clean UI/Workflow Shadertree

Re: YOUR TOP 5

2014-03-13 Thread Mirko Jankovic
1. non-destructive workflow 2. Scene explorer and organisation (operator stack, reference models...) 3. rigging and animation (weighting, GATOR...) 4. render passes 5. ICE On Thu, Mar 13, 2014 at 11:34 AM, Tim Borgmann i...@bt-3d.de wrote: Passes, Partitions, Overrides,Framebuffer - an good

Re: YOUR TOP 5

2014-03-13 Thread Richard Costin
- Render setup system hugely flexible, visual and powerful. Passes, partitions, overrides and the like. Makes using all other packages seem like a real ball ache. - ICE of course. It empowers you to create something hugely complex in a very time efficient and flexible manner without needing to be

Re: YOUR TOP 5

2014-03-13 Thread wavo
Ice Ice Ice Ice modelling tools operator-stack community third-party developers shape-manager intuitiv easy to learn non-linear-workflow passes, partition overrides user-interface easy changeable Gator missing fur-tools -- *Walter Volbers* Senior Animator *FIFTYEIGHT*3D Animation Digital

Re: YOUR TOP 5

2014-03-13 Thread Norbert Kiehne
*Operator stack* being able to reorganize and stack deformers makes rigging a lot easier, especially if you add ICE to it *UI* especially the consistency of tools throughout the various windows, the schematic view and the middle click *Passes and partitions* all, everybody else mentioned

RE: YOUR TOP 5

2014-03-13 Thread Andi Farhall
. From: richard.cos...@gmail.com Date: Thu, 13 Mar 2014 10:43:22 + Subject: Re: YOUR TOP 5 To: softimage@listproc.autodesk.com - Render setup system hugely flexible, visual and powerful. Passes, partitions, overrides and the like. Makes using all other packages seem like a real ball ache

Re: YOUR TOP 5

2014-03-13 Thread Chris Marshall
1. ICE 2. FX Tree for compositing, migrating to other 3d software would require us to purchase other compositing software 3. Modeling ease of use and stack 4. Passes 5. Everything about it completely ROCKS! It's a complete toolkit in one package, basically, and there's nothing else like it.

Re: YOUR TOP 5

2014-03-13 Thread Siew Yi Liang
1. ICE 2. Procedural workflow mindset 3. ANIMATION TOOLSET (we have alt playback framerate, a fast motion trail , proxy parameters, viewport parameters, synoptic HTML support, HLE curve editing etc.) 4. render region in viewport and accompanying pass system 5. Modeling toolset and interactivity

Re: YOUR TOP 5

2014-03-13 Thread Paul Griswold
1. It is the only product on the market that allows a small shop or freelancer produce a project end-to-end without requiring a team of people. The smallest shop can still be a competitor. 2. Pass system. 3. ICE 4. Text-based interface that is logical easy to get up to speed with (ie. a Maya

Re: YOUR TOP 5

2014-03-13 Thread Artur Woźniak
1. render passes 2. ICE 3. workflow speed 4. interface setup 5. workflow philosophy (if there is such a thing) Artur 2014-03-13 12:06 GMT+01:00 Siew Yi Liang soni...@gmail.com: 1. ICE 2. Procedural workflow mindset 3. ANIMATION TOOLSET (we have alt playback framerate, a fast motion trail

Re: YOUR TOP 5

2014-03-13 Thread joshxsi
1. UI is Intuitive - When you want to do something everything is in one place, Maya has so many places for UI elements its obscene.. shelves.. dialogs attributes across nodes .. you need 5 windows open to work on anything. 2. The Deformers are flexible, you can envelope(skin) a mesh using any

Re: YOUR TOP 5

2014-03-13 Thread Jon Swindells
1. Tool/gfxSequencer API 2. Gator 3. Operators (ICE, scops - dev and gen usage) 4. Rig and shapes workflow 5. M-tool -- Jon Swindells jon_swinde...@fastmail.fm

Re: YOUR TOP 5

2014-03-13 Thread James De Colling
1. Modelling tools - (everything from snapping / m etc...hell, even the bevel tool is something I cant live without) 2. UI - from the layout to things like multiple instances of the same windows, locking panels etc (I can live without the viewcube...I know its autodesk's gold star feature,

Re: YOUR TOP 5

2014-03-13 Thread Alastair Hearsum
Hi Maurice I've started a thread that you might be interested in. Alastair Alastair Hearsum Head of 3d GLASSWORKS 33/34 Great Pulteney Street London W1F 9NP +44 (0)20 7434 1182 glassworks.co.uk http://www.glassworks.co.uk/ Glassworks Terms and Conditions of Sale can be found at

Re: YOUR TOP 5

2014-03-13 Thread Eugen Sares
1 - UI: clean, UNCLUTTERED, TEXT-BASED (I just hate gaudy, kitchy icons!), intuitive, consistent. Multi-PPGs, supra/sticky keys, all the small goodies (MMB etc), ... 2 - scene interaction: almost no viewport clutter, clean snapping, perfect working pivot, perfect selection engine, ... 3 -

Re: YOUR TOP 5

2014-03-13 Thread Marco Peixoto
1- Operator Stack (Modeling, Shape Modeling Animation, Secondary Shape Modeling) 2 - GATOR, Ultimapper, Motor 3- World/Local Coordinates always available 4- Shape Manager 5- Constraints/Parent Compensation and Neutral Pose info On Thu, Mar 13, 2014 at 11:53 AM, Eugen Sares

Re: YOUR TOP 5

2014-03-13 Thread Ed Manning
1. full functionality available to a non-scripting, non-technical artist (some people are calling this the out-of-the-box or pipeline-in-a-box quality) 2. ICE, which extends this notion to a granular level 3. workflow smoothness -- relatively few clicks, multi-ppg mode,

Re: YOUR TOP 5

2014-03-13 Thread Robert Cole
Render Pass management and Overrides. Render Tree ICE Excellent and customizable interface. Non-linear approach.

Re: YOUR TOP 5

2014-03-13 Thread Jordi Bares
Let's dream... 1 - ICE 2 - Rendering workflow (Passes, etc..) 3 - Animation and Rigging toolset 4 - Modelling and Texturing toolset 5 - Artist driven Non-Linear Workflow Jordi Bares jordiba...@gmail.com On 13 Mar 2014, at 12:11, Robert Cole rob...@texturelighting.com wrote: Render Pass

Re: YOUR TOP 5

2014-03-13 Thread Nuno Conceicao
1. Scene Explorer which is great for scene assembly, more intuitive, cleaner and fast, also helps setting up passes faster while maya Outliner is as close as bad as 3dsMax's Object lister, both quite limited compared to XSI's 2. It has a good and efficient construction stack which works!!!

RE: YOUR TOP 5

2014-03-13 Thread adrian wyer
As Paul said; +1 on this from Leo Quensel 1 - ICE: Extremely flexible system for creating all kinds of FX, deformers, etc... 2 - Operator Stack: True non-destructive workflow and the ability to rearrange operators and inputs at any time (directly related to ICE aswell). 3 -

Re: YOUR TOP 5

2014-03-13 Thread Juan Brockhaus
Hi, thanks for all the effort Alastair!! here are mine 1 - ICE (sim and swiss army knife - game changer!) 2 - Animation and Rigging toolset 3 - Artist driven Non-Linear Workflow 4 - Rendering workflow (Passes, Partitions, etc..) 5 - scripting and workgroups much more of course there is, but

Re: YOUR TOP 5

2014-03-13 Thread Greg Punchatz
1. Non linear character pipe 2. Passes.. Partitions.. Render tree design 3. Poly Modeling 4. Explorer 5. ICE *Greg Punchatz* *Sr. Creative Director* Janimation 214.823.7760 www.janimation.com http://www.janimation.com On

Re: YOUR TOP 5

2014-03-13 Thread Martin Yara
Stack concept is probably my favorite feature that I know Maya won't have ever but I'll try not to post the same tools everybody is posting: - Snapping that simply works as you expect. Most Maya users slide the mouse to snap to points. We just click. - Move Tool (M key) Maya's NEX Modeling

Re: YOUR TOP 5

2014-03-13 Thread Christopher Crouzet
It would be more fair to regroup the list of top5 into distinct categories: modelling, rigging, animation, rendering, FX ... and a general one for the workflow, UI, and such. Here's a quickie from my experience of using Maya in rigging/dev: *Rigging* - friendly weights painting and spreadsheet

Re: YOUR TOP 5

2014-03-13 Thread Jacob Gonzalez
1 - Render Passes Partitions 2 - *ICE* 3 - UI in general: specially the Render Tree 4 - Animation Toolset 5 - Not intuitive. Most people learn XSI faster than they learn Maya. J On Thu, Mar 13, 2014 at 2:15 PM, Christopher Crouzet christopher.crou...@gmail.com wrote: It would be more fair to

Re: YOUR TOP 5

2014-03-13 Thread Tim Crowson
- ICE (all of it) - Operator stack (this NOT the same as construction history!) - Render passes/partitions... and their reliability! - The Tweak Tool and all its bells and whistles! - Workgroups Godspeed, Alastair! -Tim On 3/13/2014 4:54 AM, Alastair Hearsum wrote: Hello It seems as if I may

Re: YOUR TOP 5

2014-03-13 Thread Marco Peixoto
Can I add a 6th one? : Please fix-recode-whatever the Select Father and everything beneath it is selected as well, if we hide the Father the entire Hierarchy get Hidden...this is just INSANE and doesnt even make sense. Also Having Groups and Shadow Icons in Maya would help a lot. Ok its 8 but

Re: YOUR TOP 5

2014-03-13 Thread Pablo Tufaro
Here´s my tip 5! 1-Explorer 2-Render Passes/Partitions/Overrides 3-ICE 4-Render Tree 5-Animation mixer. El 13/03/2014 6:54, Alastair Hearsum escribió: Hello It seems as if I may have some contact with Autodesk shortly! I want to be armed with some points. What I'd like is your top 5 features

Re: YOUR TOP 5

2014-03-13 Thread Jordi Bares
I would suggest Alastair to have a poll, will be easier to do… Anyway, would you mind sharing your final list? I am fascinated by what the community of artists say. Jordi Bares jordiba...@gmail.com On 13 Mar 2014, at 14:41, Pablo Tufaro pablo@gmail.com wrote: Here´s my tip 5!

Re: YOUR TOP 5

2014-03-13 Thread Thomas Volkmann
WORKGROUPS!!! I forgot to mention WORKGROUPS Jordi Bares jordiba...@gmail.com hat am 13. März 2014 um 15:59 geschrieben: I would suggest Alastair to have a poll, will be easier to do… Anyway, would you mind sharing your final list? I am fascinated by what the community of artists

Re: YOUR TOP 5

2014-03-13 Thread Stephen Blair
Row Labels Count of Feature ICE 11 Render Passes/Partitions/Overrides 9 Operator stack 7 Non-linear character animation 5 GUI 5 Explorer 4 Workgroups 3 Render Tree 3 GATOR 3 Artist driven non-linear workflow 3 Weighting 3 Polygon Modeling 3 Tweak Tool 2 Snapping 1 Animation toolset

Re: YOUR TOP 5

2014-03-13 Thread peter_b
XSI top 5: 1. non linear, non destructive workflow - operator stack, construction modes,... 2. interface – it’s consistent, logical, text not icons, intuitive interaction, not cluttered while so many things are easily accessible 3. general purpose tools – eg. gator can serve so many different

Re: YOUR TOP 5

2014-03-13 Thread Alexander Akbarov
I think ability to change several objects properties simultaneously without involving any clumsy tools is very useful too. 2014-03-13 17:06 GMT+02:00 Thomas Volkmann li...@thomasvolkmann.com: WORKGROUPS!!! I forgot to mention WORKGROUPS Jordi Bares jordiba...@gmail.com hat am 13.

Re: YOUR TOP 5

2014-03-13 Thread Alastair Hearsum
Jordi I've got a bunch of columns and I'm copying and pasting the headline items from the users into them. The front runners are no surprise and in this order : interface/worklow ICE render passes operator stack construction history A Alastair Hearsum Head of 3d GLASSWORKS 33/34 Great

Re: YOUR TOP 5

2014-03-13 Thread Chris Marshall
Am I the only person using the FX Tree? It's a very big plus for us.

Re: YOUR TOP 5

2014-03-13 Thread Greg Punchatz
I wont use it... it never was up to par IMO. It has the worst UI and workflow of the entire app. *Greg Punchatz* *Sr. Creative Director* Janimation 214.823.7760 www.janimation.com http://www.janimation.com On 3/13/2014

Re: YOUR TOP 5

2014-03-13 Thread Chris Marshall
Greg, when you use it day in day out, not needing to switch between apps, its a life saver, believe me, rubbish UI or not. On 13 March 2014 15:53, Greg Punchatz g...@janimation.com wrote: I wont use it... it never was up to par IMO. It has the worst UI and workflow of the entire app.

Re: YOUR TOP 5

2014-03-13 Thread Simon Reeves
If it's mostly relative to other autodesk apps, I'm mostly comparing to 3dsmax... *ICE* *Explorer* - the backbone and ridiculously powerful and clear - and that encapsulates what is great about passes/partitions/group + so much more. But I can't put it as well as Nuno: *1. Scene Explorer which

Re: YOUR TOP 5

2014-03-13 Thread Ognjen Vukovic
ice explorer workroups pass/partition/overide color4passthrough :) On Thu, Mar 13, 2014 at 5:01 PM, Simon Reeves si...@simonreeves.com wrote: If it's mostly relative to other autodesk apps, I'm mostly comparing to 3dsmax... *ICE* *Explorer* - the backbone and ridiculously powerful and

Re: YOUR TOP 5

2014-03-13 Thread Luc-Eric Rousseau
On Thu, Mar 13, 2014 at 11:59 AM, Chris Marshall chrismarshal...@gmail.com wrote: I wont use it... it never was up to par IMO. It has the worst UI and workflow of the entire app. Greg, when you use it day in day out, not needing to switch between apps, its a life saver, believe me, rubbish

RE: YOUR TOP 5

2014-03-13 Thread Chris Vienneau
Please keep responding to this thread. Great info! From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Alastair Hearsum Sent: Thursday, March 13, 2014 5:55 AM To: softimage@listproc.autodesk.com Subject: YOUR TOP 5 Hello It seems as if I

RE: YOUR TOP 5

2014-03-13 Thread Szabolcs Matefy
Message- From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Luc-Eric Rousseau Sent: Thursday, March 13, 2014 5:20 PM To: softimage@listproc.autodesk.com Subject: Re: YOUR TOP 5 On Thu, Mar 13, 2014 at 11:59 AM, Chris Marshall chrismarshal

Re: YOUR TOP 5

2014-03-13 Thread Chris Marshall
I'm actually happy with the UI, it serves a purpose and delivers results quickly. That's what we need. On 13 March 2014 16:20, Luc-Eric Rousseau luceri...@gmail.com wrote: On Thu, Mar 13, 2014 at 11:59 AM, Chris Marshall chrismarshal...@gmail.com wrote: I wont use it... it never was up to

RE: YOUR TOP 5

2014-03-13 Thread Angus Davidson
. From: Luc-Eric Rousseau [luceri...@gmail.com] Sent: 13 March 2014 06:20 PM To: softimage@listproc.autodesk.com Subject: Re: YOUR TOP 5 On Thu, Mar 13, 2014 at 11:59 AM, Chris Marshall chrismarshal...@gmail.com wrote: I wont use it... it never was up to par IMO. It has

Re: YOUR TOP 5

2014-03-13 Thread Stephen Davidson
It works, but I prefer After Effects for composite. It just works better for me. On Thu, Mar 13, 2014 at 11:45 AM, Chris Marshall chrismarshal...@gmail.comwrote: Am I the only person using the FX Tree? It's a very big plus for us. -- Best Regards, * Stephen P. Davidson* *(954)

Re: YOUR TOP 5

2014-03-13 Thread Cristobal Infante
: Thursday, March 13, 2014 5:20 PM To: softimage@listproc.autodesk.com Subject: Re: YOUR TOP 5 On Thu, Mar 13, 2014 at 11:59 AM, Chris Marshall chrismarshal...@gmail.com wrote: I wont use it... it never was up to par IMO. It has the worst UI and workflow of the entire app. Greg, when you use

Re: YOUR TOP 5

2014-03-13 Thread Paulo César Duarte
@listproc.autodesk.com Subject: Re: YOUR TOP 5 On Thu, Mar 13, 2014 at 11:59 AM, Chris Marshall chrismarshal...@gmail.com wrote: I wont use it... it never was up to par IMO. It has the worst UI and workflow of the entire app. Greg, when you use it day in day out, not needing to switch between

Re: YOUR TOP 5

2014-03-13 Thread Dave Thomlison
ICE Operator Stack Render Passes Explorer Community On Thu, Mar 13, 2014 at 12:01 PM, Simon Reeves si...@simonreeves.comwrote: If it's mostly relative to other autodesk apps, I'm mostly comparing to 3dsmax... *ICE* *Explorer* - the backbone and ridiculously powerful and clear - and that

RE: YOUR TOP 5

2014-03-13 Thread Scott Lange
1. Modeling, polygonal manipulation 2. Passes and Partitions 3. ICE 4. Construction History 5. Community

Re: YOUR TOP 5

2014-03-13 Thread Eric Turman
There are many more than these 5, but here you go: 1) GATOR (I've had Maya users nearly go into a seizure of disbelief when I've shown them GATOR in the past) 2) Non-destructive adaption of modeling work across shapes weights etc. (when a client wants a changeman this has been a lifesaver in

Re: YOUR TOP 5

2014-03-13 Thread Michal Doniec
1. Workgroups 2. Reference models/deltas 3. Usable Python API 4. ICE 5. Render region On 13 March 2014 17:31, Eric Turman i.anima...@gmail.com wrote: There are many more than these 5, but here you go: 1) GATOR (I've had Maya users nearly go into a seizure of disbelief when I've shown them

Re: YOUR TOP 5

2014-03-13 Thread Bradley Gabe
Would have been nice if someone collected these kinds of lists, and made sure proper transitional implementation not only existed, but was also production proven, you know, *before* announcing EOL. :-)

Re: YOUR TOP 5

2014-03-13 Thread Arman Sernaz
1. Pases Partitions 2. Render Region 3. ICE 4. UI Design 5. Explorer On Thu, Mar 13, 2014 at 7:47 PM, Bradley Gabe witha...@gmail.com wrote: Would have been nice if someone collected these kinds of lists, and made sure proper transitional implementation not only existed, but was also

Re: YOUR TOP 5

2014-03-13 Thread Nika Ragua
1. ICE 2. Render Region 3. Models and Reference Models 4.Why invent bycicles, and start all this discontinuation rubbish? when we already have ICE ? Do normal transition of compounds into Maya - like Houdini Engine, thats all. 5. Ability ho hide\reveal the interface, by moving the mouse near the

Re: YOUR TOP 5

2014-03-13 Thread Adam Sale
1-For the love of god keep ICE alive. Its already mature and stable. We know nothing else will match what we can do NOW with it. Waiting 4 years for bifrost to be ready and exceeding what ice can do is a gamble.. something many of us small shops can't afford. 2- fix the horrific weighting in

Re: YOUR TOP 5

2014-03-13 Thread phil harbath
1) ice 2) mixer/animation/rigging tools 3) shape manager 4) gator 5) render region (everytime I open up another program, and I want to render, my first instinct is drag a render region... to no avail) could probably live without it, the above stuff, not so much.

RE: YOUR TOP 5

2014-03-13 Thread Jeff McFall
1.ICE 2. Passes/Partitions 3. Modeling 4. Animation Mixer 5. 20 years of familiarity with the product 3D and XSI From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Alastair Hearsum Sent: Thursday, March

Re: YOUR TOP 5

2014-03-13 Thread Steven Caron
you all realize they are just talking to alastair about how they can improve maya, right? i mean, it is a done deal... all they are doing is trying to make it better for people to transition. that means listening to us to improve maya... not save softimage.

Re: YOUR TOP 5

2014-03-13 Thread peter_b
There you go, everything you need to start marketing and selling this software! Push it a bit, set a good price point, and who knows what could happen? -Original Message- From: Chris Vienneau Please keep responding to this thread. Great info!

RE: YOUR TOP 5

2014-03-13 Thread gareth bell
@Steve - If Maya can do these top 5's as well as Softimage then that's a good thing though, right? From: pete...@skynet.be To: softimage@listproc.autodesk.com Subject: Re: YOUR TOP 5 Date: Thu, 13 Mar 2014 20:25:02 +0100 There you go, everything you need to start marketing and selling

Re: YOUR TOP 5

2014-03-13 Thread Ed Manning
On Thu, Mar 13, 2014 at 3:15 PM, Steven Caron car...@gmail.com wrote: you all realize they are just talking to alastair about how they can improve maya, right? i mean, it is a done deal... all they are doing is trying to make it better for people to transition. that means listening to us to

Re: YOUR TOP 5

2014-03-13 Thread Steven Caron
sure, but if the past week is any indication of what people really want... i just wanted to make sure no one was getting their hopes up and make it clear what is really happening here. On Thu, Mar 13, 2014 at 12:37 PM, gareth bell garethb...@outlook.comwrote: @Steve - If Maya can do these top

Re: YOUR TOP 5

2014-03-13 Thread Steven Caron
just wanted to make sure everyone was on the right page... i don't want to see hearts breaking again and again. :) On Thu, Mar 13, 2014 at 12:39 PM, Ed Manning etmth...@gmail.com wrote: Well, fine. If they turn Maya into something that works as well as Soft, then I'll be happy to use it.

Re: YOUR TOP 5

2014-03-13 Thread olivier jeannel
At least someone... They don't even know what to steal... Le 13/03/2014 20:15, Steven Caron a écrit : you all realize they are just talking to alastair about how they can improve maya, right? i mean, it is a done deal... all they are doing is trying to make it better for people to transition.

Re: YOUR TOP 5

2014-03-13 Thread Francois Lord
1- ICE 2- Pass system 3- Operator Stack 4- Models (namespace) and RefModels 5- Various transform modes (local, global, ref, proportional, plane, etc.) On 13-Mar-14 05:54, Alastair Hearsum wrote: Hello It seems as if I may have some contact with Autodesk shortly! I want to be armed with some

Re: YOUR TOP 5

2014-03-13 Thread Daniel Sweeney
Yeah Steven is right. Also what Bradley Gabe mentioned. You would of thought a professional multi million pound corporation would of maybe thought of this before an EOL for softimage. If you have the choice of what software you can go to in your studios. I would suggest choosing a software from a

Re: YOUR TOP 5

2014-03-13 Thread Christian Lattuada
Model Animate Render Hair ICE Yeah, I think that's all. .:. Christian Lattuada On Thu, Mar 13, 2014 at 9:02 PM, Francois Lord flordli...@gmail.com wrote: 1- ICE 2- Pass system 3- Operator Stack 4- Models (namespace) and RefModels 5- Various transform modes (local,

Re: YOUR TOP 5

2014-03-13 Thread Ahmidou Lyazidi
My tougth about this is most of the top features exept maybe ICE is just not applicable to Maya due to it's architecture, specialy the explorer or the operator stack. It would probably add moe weirdness to the Frankenstein. My 2 cents Le 13 mars 2014 20:16, Steven Caron car...@gmail.com a écrit :

RE: YOUR TOP 5

2014-03-13 Thread Manuel Huertas Marchena
Render tree (great design flexibility for shading/lookdev)Render passesPartitionsnon destructive workflow (stack operator)ICE IMDB | Portfolio | Vimeo | Linkedin Date: Thu, 13 Mar 2014 21:09:08 +0100 Subject: Re: YOUR TOP 5 From: christian.lattu...@gmail.com To: softimage

Re: YOUR TOP 5

2014-03-13 Thread Jason S
Of course there can be considerably more capable comp apps around,.. but apart from the convenience of having a still more than reasonably capable compositor stitched-on to your 3D app, (that can very memory effeciently crunch through HUGE process trees at 16k res.. in decent 16 bit) Even if

Re: YOUR TOP 5

2014-03-13 Thread Jason S
On 03/13/14 17:05, Jason S wrote: monitors with content entirely driven by process trees. Or procedurally created minority report glass interfaces with tracked finger information piped though expressions driving things in 3D etc.. etc.. :)

Re: YOUR TOP 5

2014-03-13 Thread Nils Engler
1. Passes/Partitions 2. Operator Stacks/Construction Modes 3. ICE 4. GUI (text-based labelling makes it straight forward to read and fast to get used to/ middle-click repeats/ multimode in PPGs/ multiple explorers etc ) 5. Render Tree ... Cheers, Nils

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