Re: Redshift3D Render

2014-03-21 Thread Tim Leydecker
Redshift requires an Nvidia chip based card. A gaming card works fine, I have a mid-level GTX 670(3GB RAM) to go with it and am already happy every time I render a region. You can use the redshift beta with both Maya and Softimage. Might help ease the pain of transition... Cheers, tim On

Re: Redshift3D Render

2014-03-21 Thread Daniel Kim
I have GTX 680 installed on iMac, and use RS with SI now. It shows me great render speed. It doesn't matter hair, displacement map or any expensive options, RS shows always stable and good speed :) We have 7 Arnold license but it's replaced to RS already :)

Re: Redshift3D Render

2014-03-21 Thread Emilio Hernandez
They just recent added the RS Hair Shader. Rob did an amazing job. And again. They listen, care about the user and have an amazing support. Even that they are working hard to get the first release, they are always going through the bugs and wish list. Congratulations Redshift Team! A true

Re: Redshift3D Render

2014-03-21 Thread Paul Griswold
Agreed. The Redshift team listens and addresses things very quickly. They are currently supporting Softimage Maya with Max up next. After that I've heard they're looking at everything from Houdini Modo to doing something with Fabric. -Paul On Fri, Mar 21, 2014 at 4:11 AM, Emilio

Re: Redshift3D Render

2014-03-20 Thread Francisco Criado
Guys, today i bought one license, half an hour later was already delivering a shot, must say i'm impressed! very powerful engine, and just for $100 ! F. On Thursday, February 27, 2014, Eric Lampi ericla...@gmail.com wrote: I just scratched the surface with RS early in the beta test last

Re: Redshift3D Render

2014-03-20 Thread phil harbath
temporarily $100 to be fair (2 months then more than likely it is another 400 to keep using it), but yes, it really is awesome, and a real pleasure to use. From: Francisco Criado Sent: Thursday, March 20, 2014 8:16 PM To: softimage@listproc.autodesk.com Subject: Re: Redshift3D Render Guys

Re: Redshift3D Render

2014-03-20 Thread Matt Morris
Well, until it gets released end of march, then the price will be $500 for the full version. Still a bargain in my eyes, and a fantastic renderer. On 21 March 2014 00:16, Francisco Criado malcriad...@gmail.com wrote: Guys, today i bought one license, half an hour later was already delivering

Re: Redshift3D Render

2014-03-20 Thread Emilio Hernandez
Redshift is definitivley a game changer. I have switched the entire Softimage pipeline to it. It has returned the joy of lighting and shading. --- Emilio Hernández VFX 3D animation. 2014-03-20 18:16 GMT-06:00 Francisco Criado

Re: Redshift3D Render

2014-03-20 Thread Emilio Hernandez
If you have bought the beta you have a $100 credit on the release. --- Emilio Hernández VFX 3D animation. 2014-03-20 18:24 GMT-06:00 Matt Morris matt...@gmail.com: Well, until it gets released end of march, then the price will be $500 for

Re: Redshift3D Render

2014-03-20 Thread Ed Manning
We should all put our money into 3-person startups. Better ROI than subscription.

Re: Redshift3D Render

2014-02-27 Thread Matt Morris
The speed of the hair rendering has just blown me away, can finally render hair and strands using GI, motion blur, DoF, and ice color attributes. No more MR cheats to get stuff rendered in time. Really is a game changer for us, and I don't say that lightly. On 27 February 2014 14:34, olivier

Re: Redshift3D Render

2014-02-27 Thread Eric Lampi
I just scratched the surface with RS early in the beta test last summer. My wife was doing pro-bono design work for the NYC Human Rights Campaign fundraising gala, and one afternoon I whipped up a neon sign graphic for her. Rendering was a breeze and of course very very fast compared to Mental

Re: Redshift3D Render

2014-02-18 Thread Ed Manning
FWIW, I've done some pretty heavy archvis-type scenes with Redshift. Several million triangles (usually straight out of CAD, so, yuck), a few hundred ray-traced area lights, an HDRI dome, about 50 MB of textures (so not very much there), TONS of procedural noise textures, bump maps on most

Re: Re[2]: Redshift3D Render

2014-02-18 Thread Ed Manning
On Mon, Feb 17, 2014 at 6:04 PM, Steven Caron car...@gmail.com wrote: doesn't work like that... i have to convince someone to buy it for the studio, then the graphics cards you guys talk about... 3 titans!? we don't have those types of investments. we have an existing farm with cpus and lots

Re: Re[2]: Redshift3D Render

2014-02-18 Thread Ed Manning
Yes, I AM ignoring the RAM requirements of Elysium-style scenes. So none of those in my scenario. On Tue, Feb 18, 2014 at 10:15 AM, Ed Manning etmth...@gmail.com wrote: On Mon, Feb 17, 2014 at 6:04 PM, Steven Caron car...@gmail.com wrote: doesn't work like that... i have to convince someone

Re: Redshift3D Render

2014-02-17 Thread Dan Yargici
:* Emilio Hernandez [emi...@e-roja.com] *Sent:* 17 February 2014 02:42 AM *To:* softimage@listproc.autodesk.com *Subject:* Re: Redshift3D Render Just changed an old scene from Arnold to Redshift. I am impressed with the performance. They are still working on the hair shader, this one

Re: Redshift3D Render

2014-02-17 Thread Tim Crowson
Lofted strands aren't quite there yet, but are around the corner. All in all, Redshift really is rocking our little corner of the business. For us, it's been a game-changer. -Tim On 2/16/2014 6:33 PM, Emilio Hernandez wrote: This is just XSI hair, but now it supports also strands.

Re: Redshift3D Render

2014-02-17 Thread Andreas Bystrom
out of curiosity, has anyone tried a heavy production scene in redshift? somewhere around 100-500m triangles with a bunch of 2k/4k textures? I'm seeing lots of single objects and simple scenes done with it, rendering really fast, but what happens when you throw something heavier at it? -Andreas

Re: Redshift3D Render

2014-02-17 Thread Mirko Jankovic
I would gladly test to push it as much as possible on 4 titan system but don't really have any complex scene to test on :) On Mon, Feb 17, 2014 at 8:48 PM, Andreas Bystrom andreas.byst...@gmail.comwrote: out of curiosity, has anyone tried a heavy production scene in redshift? somewhere around

Re: Redshift3D Render

2014-02-17 Thread Emilio Hernandez
Unfortunatley I don't have such a scene to test. I will gladly push it as far with such a kind of scene. 2014-02-17 13:53 GMT-06:00 Mirko Jankovic mirkoj.anima...@gmail.com: I would gladly test to push it as much as possible on 4 titan system but don't really have any complex scene to

Re: Redshift3D Render

2014-02-17 Thread Octavian Ureche
Hey Andreas, https://www.dropbox.com/s/1rhnxa9cvge0ddc/redshift_forest_dof_unifiedsampling.jpg I only have this as an example, was done during the alpha, and has a couple million polys in it (can't remember the exact number as i don't have the scene in front of me), sss for the leaves, brute

Re: Redshift3D Render

2014-02-17 Thread Eric Lampi
We did some tests, on a scene with about 20,000 instanced objects on particles with refraction and reflection to match a Vray shader we were using. The rendertimes were something like 4 minutes compared to 30+ minutes with Vray. Freelance 3D and VFX animator

Re[2]: Redshift3D Render

2014-02-17 Thread Eugen Sares
). That was 3 months ago - there might be improvements now in that regard. And it did render... -- Originalnachricht -- Von: Andreas Bystrom andreas.byst...@gmail.com An: softimage@listproc.autodesk.com Gesendet: 17.02.2014 20:48:35 Betreff: Re: Redshift3D Render out of curiosity, has anyone

Re: Redshift3D Render

2014-02-17 Thread Andreas Bystrom
it's a nice example Octavian, but would be fun to try on something really heavy, if it's only a couple of million polys it's still a pretty light scene. if I have time I might prepare something, it wouldn't have to be nice looking, just dump a bunch of high-poly object in the scene and render,

Re: Redshift3D Render

2014-02-17 Thread Tim Crowson
Andreas, I'm working on a project now (can't post any renders though...) that involves a pretty large outdoor environment (not as big as the WT's Athens demo... maybe 1/4th of that). I'm instancing grass clumps /everywhere/, and I have 11-12 Tree prototypes being scattered as proxies, each

Re[2]: Redshift3D Render

2014-02-17 Thread Eugen Sares
To be clear, when Redshift goes out-of-core, it goes into your system ram. So in the end, you still need plenty of system ram for large scenes. But I've only got 20GB in my workstation and I'm getting very complex renders out of it without coming even close to that. More in the 6-8GB range so

Re: Redshift3D Render

2014-02-17 Thread Steven Caron
just so you know... athens was a fraction of what we rendered for elysium. so... i think you guys should be aiming high... i mean REALLY high. if i don't see a billion somewhere (instancing is fine) then i am still not convinced the gpu renderer has overcome the memory limitations. but it sounds

Re: Re[2]: Redshift3D Render

2014-02-17 Thread Andreas Bystrom
yep, looks nice. I'm also wondering if redshift can use the combined vram when using several cards in sli mode, if you have 3 titans, can you use 3x6gb or just 6gb for your scene? a tree scene like that, at that rez would probably take a few hours in arnold or vray, so even at 30m in redshift

Re: Re[2]: Redshift3D Render

2014-02-17 Thread Emilio Hernandez
Well there are some guys that are using Redshift with Royal Render without any issues. Just started playing with Melena and Redshift. 60,000 strands with 150 subdivisions in 99 seconds from sending the scene to redshift to final. After sending the scene the frame went down to 57 seconds. The

Re: Re[2]: Redshift3D Render

2014-02-17 Thread Emilio Hernandez
Well Steven, for $100 bucks for the Beta maybe you can try it. Will be awsome to have some feedback on such scene as Elysium. 2014-02-17 16:28 GMT-06:00 Emilio Hernandez emi...@e-roja.com: Well there are some guys that are using Redshift with Royal Render without any issues. Just started

Re[2]: Redshift3D Render

2014-02-17 Thread Eugen Sares
just so you know... athens was a fraction of what we rendered for elysium. so... i think you guys should be aiming high... i mean REALLY high. if i don't see a billion somewhere (instancing is fine) then i am still not convinced the gpu renderer has overcome the memory limitations. but it

Re: Redshift3D Render

2014-02-17 Thread Tim Crowson
@ Eugen... I think I lit that with a dome light... honestly I can't remember though @ Steve... yep I hear I ya. Rest assured, we're not doing anything close to elysium, and as I said not even as big as Athens. And it's cartoony, so although it has a lot of detail, the shading is

Re: Re[2]: Redshift3D Render

2014-02-17 Thread Steven Caron
solid angle isn't some massive company either... On Mon, Feb 17, 2014 at 2:38 PM, Eugen Sares sof...@mail.sprit.org wrote: If they really managed to render a scene like this... that would be something I'd say... A 3 guys company, in such a short time, and they blow everybody out of the

Re: Re[2]: Redshift3D Render

2014-02-17 Thread Steven Caron
doesn't work like that... i have to convince someone to buy it for the studio, then the graphics cards you guys talk about... 3 titans!? we don't have those types of investments. we have an existing farm with cpus and lots of ram. if i want to render a sequence with redshift... i have to render it

Re: Redshift3D Render

2014-02-17 Thread Tim Crowson
It works well, but as I said earlier, going out-of-core means you go into system ram. So you still need system ram, but you needed that anyway You don't /need /Titans. The reason we mention those is because we've decided to invest in a few heftier cards. We also have some 770s and

Re: Re[2]: Redshift3D Render

2014-02-17 Thread Matt Morris
Yeah it would involve quite an adjustment for a trad farm - rackmounts would be a little useless. I also don't think RS is quite gunning for the arnold market, its aiming for the smaller shops who don't have massive render farms. I rendered 10 million hairs on a character today, ended up using

Re: Re[2]: Redshift3D Render

2014-02-17 Thread Steven Caron
i don't think they care what market, as long as people buy it ;) On Mon, Feb 17, 2014 at 3:13 PM, Matt Morris matt...@gmail.com wrote: Yeah it would involve quite an adjustment for a trad farm - rackmounts would be a little useless. I also don't think RS is quite gunning for the arnold

Re: Re[2]: Redshift3D Render

2014-02-17 Thread Emilio Hernandez
Hey Matt cool scene! 2014-02-17 17:16 GMT-06:00 Steven Caron car...@gmail.com: i don't think they care what market, as long as people buy it ;) On Mon, Feb 17, 2014 at 3:13 PM, Matt Morris matt...@gmail.com wrote: Yeah it would involve quite an adjustment for a trad farm - rackmounts

Re: Redshift3D Render

2014-02-17 Thread Tim Crowson
To echo Matt, it definitely involes some adjustments to the farm! That may even be a stumbling block for some, or at least a weird surprise. There's a temptation to think that all you have to do is put a GPU in your render node and you're golden. Well... that may or may not be true... depends

Re: Re[2]: Redshift3D Render

2014-02-17 Thread Matt Morris
True dat. On 17 February 2014 23:16, Steven Caron car...@gmail.com wrote: i don't think they care what market, as long as people buy it ;) On Mon, Feb 17, 2014 at 3:13 PM, Matt Morris matt...@gmail.com wrote: Yeah it would involve quite an adjustment for a trad farm - rackmounts would be

Re: Redshift3D Render

2014-02-17 Thread Orlando Esponda
Does Redshift have something like .map or .tx for textures? and what about standins/procedurals? I think those are essentials for big productions, not even thinking on massive productions, just bigger than simple scenes... If it has (or plan to implement) something like that, I would say it's a

Re: Redshift3D Render

2014-02-17 Thread Tim Crowson
I believer Redshift converts textures at render time to a mip-mapped format, and quite rapidly. I don't know off the top of my head what it does with .map or .tx files. Proxies were a main feature from the start, and although their options are a bit limited at the moment, the core

Re: Redshift3D Render

2014-02-17 Thread Mirko Jankovic
Just recently started a small team here, only 8 of us here, 8 workstations. Nothing fancy for now just i7 machines with 770 cards, and one big 4 titan system for now. For setup like this Redshift is great option. Adding 2nd card on all those workstations will practically double the power of our

Re: Redshift3D Render

2014-02-16 Thread Emilio Hernandez
Latest release of redshift with hair. https://dl.dropboxusercontent.com/u/49626349/hair_01.jpg 2014-02-16 15:24 GMT-06:00 Emilio Hernandez emi...@e-roja.com: Redshift has hair now! 2014-01-10 1:10 GMT-06:00 Mirko Jankovic mirkoj.anima...@gmail.com: just played a bit with

Re: Redshift3D Render

2014-02-16 Thread Sebastien Sterling
Yeah Emilio ! definitely starting to look interesting On 16 February 2014 22:40, Emilio Hernandez emi...@e-roja.com wrote: Latest release of redshift with hair. https://dl.dropboxusercontent.com/u/49626349/hair_01.jpg 2014-02-16 15:24 GMT-06:00 Emilio Hernandez emi...@e-roja.com:

Re: Redshift3D Render

2014-02-16 Thread Steven Caron
ice strands or just xsi hair? On Sun, Feb 16, 2014 at 1:40 PM, Emilio Hernandez emi...@e-roja.com wrote: Latest release of redshift with hair. https://dl.dropboxusercontent.com/u/49626349/hair_01.jpg

Re: Redshift3D Render

2014-02-16 Thread Emilio Hernandez
This is just XSI hair, but now it supports also strands. 2014-02-16 18:28 GMT-06:00 Steven Caron car...@gmail.com: ice strands or just xsi hair? On Sun, Feb 16, 2014 at 1:40 PM, Emilio Hernandez emi...@e-roja.comwrote: Latest release of redshift with hair.

Re: Redshift3D Render

2014-02-16 Thread Emilio Hernandez
Just changed an old scene from Arnold to Redshift. I am impressed with the performance. They are still working on the hair shader, this one is with the Redshift arch shader. Judge by yourselfves. https://vimeo.com/86856132 2014-02-16 18:33 GMT-06:00 Emilio Hernandez emi...@e-roja.com:

RE: Redshift3D Render

2014-02-16 Thread Angus Davidson
I believe the expression is *Vrooom* That is incredibly fast From: Emilio Hernandez [emi...@e-roja.com] Sent: 17 February 2014 02:42 AM To: softimage@listproc.autodesk.com Subject: Re: Redshift3D Render Just changed an old scene from Arnold to Redshift. I am

Re: Redshift3D Render

2014-01-09 Thread Mirko Jankovic
Well I finally got nice reason to get 4 Titans.. mmm 4way SLI and 3 27 mon stereo gaming. Soo nice to have same comp good for both job and gaming. On Thu, Jan 9, 2014 at 3:49 AM, Sebastien Sterling sebastien.sterl...@gmail.com wrote: Call me immature, but i kind of love the idea of my gaming

Re: Redshift3D Render

2014-01-09 Thread James De Colling
quick one, can your rendermap with redshift? On Thu, Jan 9, 2014 at 7:39 PM, Mirko Jankovic mirkoj.anima...@gmail.comwrote: Well I finally got nice reason to get 4 Titans.. mmm 4way SLI and 3 27 mon stereo gaming. Soo nice to have same comp good for both job and gaming. On Thu, Jan 9,

Re: Redshift3D Render

2014-01-09 Thread Stefan Kubicek
Afaik it's in development just like hair fur.quick one, can your rendermap with redshift?On Thu, Jan 9, 2014 at 7:39 PM, Mirko Jankovic mirkoj.anima...@gmail.com wrote: Well I finally got nice reason to get 4 Titans.. mmm 4way SLI and 3 27" mon stereo gaming.Soo nice to have same comp good for

Re: Redshift3D Render

2014-01-09 Thread Paul Griswold
​I just added 2 780ti's to my machine use my 680 just to drive my displays. One of the negatives right now with Redshift (AFAIK) is that it's not entirely optimized for more than 2 cards. Once you get 3-4 cards in place you start seeing diminishing returns. But that might be an nVidia problem,

Re: Redshift3D Render

2014-01-09 Thread James De Colling
how diminishing are we talking? some enthusiast motherboards support upto 6 cards, also does pci-e slot speed make a difference? On Thu, Jan 9, 2014 at 10:40 PM, Paul Griswold pgrisw...@fusiondigitalproductions.com wrote: ​I just added 2 780ti's to my machine use my 680 just to drive my

Re: Redshift3D Render

2014-01-09 Thread Paul Griswold
There was a discussion on the RS forums about it. I don't recall the numbers, though. I don't think the speed of the PCIe slot made a huge difference. It's really all about the speed of the card. Also, although it doesn't load the entire scene into your card's memory, the more memory your card

Re: Redshift3D Render

2014-01-09 Thread Mirko Jankovic
Here are some details from testing I did a while ago: On Thu, Jan 9, 2014 at 1:11 PM, Paul Griswold pgrisw...@fusiondigitalproductions.com wrote: There was a discussion on the RS forums about it. I don't recall the numbers, though. I don't think the speed of the PCIe slot made a huge

Re: Redshift3D Render

2014-01-09 Thread Chris Johnson
Daniel, You mentioned using it in conjunction with Arnoldwhat way would you use both together...as in render some elements in Arnold and Redshift? On Thu, Jan 9, 2014 at 8:26 AM, Mirko Jankovic mirkoj.anima...@gmail.comwrote: Here are some details from testing I did a while ago: On

Re: Redshift3D Render

2014-01-09 Thread Tim Crowson
We've been testing 1 Titan vs. 3 and so far, the speed increase of the triple-Titan box is holding at about 2.45x. In an email exchange (or maybe it was on the forums, can't recall) it was mentioned that on the topic parallelization, Pixar had determined that even for them, 4 units together

Re: Redshift3D Render

2014-01-09 Thread Mirko Jankovic
Hey Tim Would you be able to take 2 minutes of your tmie and run this ol python script for SI with your titan? I'm getting weird results with an 780 in my home system outperforming titan a lot... well here is copy paste from forum if you are able to check it out as well.. thanks!: itan: ~170 fps

Re: Redshift3D Render

2014-01-09 Thread Emilio Hernandez
Hey Mirko I ran your script and I got 50.7 fps... But then I remembered I have my displays plugged in to my 470.. hahaha. Don't ask why, but when using AE with the displays plugged into the Ti, AE does not like it and disables GPU for calculations... P. 2014/1/9 Mirko Jankovic

Re: Redshift3D Render

2014-01-09 Thread Tim Crowson
I just get 60.0 fps + How are you getting it display a value higher than 60? I'm pretty sure it the actual fps is higher, but the value in the viewport is capped at 60 -Tim On 1/9/2014 10:12 AM, Leonard Koch wrote: I get about 28-31 out of my 680. Does anyone have a common explanation

Re: Redshift3D Render

2014-01-09 Thread Emilio Hernandez
As far as I remember from watching the specs in order to high a better rate the magic number is the memory speed transfer. I was going to buy a 680 but then realized that my 470 has more speed in the memory transfer. Don't know why but Nvidia choked the speed in most of the 600 series except for

Re: Redshift3D Render

2014-01-09 Thread Emilio Hernandez
Yes Mirko tell the secret. I don't want to break my mind thinking about memory clocks and bandwiths 2014/1/9 Tim Crowson tim.crow...@magneticdreams.com I just get 60.0 fps + How are you getting it display a value higher than 60? I'm pretty sure it the actual fps is higher, but the

Re: Redshift3D Render

2014-01-09 Thread Leonard Koch
Ah interesting. That begins to explain it. Thanks Emilio. On Thu, Jan 9, 2014 at 5:36 PM, Emilio Hernandez emi...@e-roja.com wrote: Yes Mirko tell the secret. I don't want to break my mind thinking about memory clocks and bandwiths 2014/1/9 Tim Crowson tim.crow...@magneticdreams.com

Re: Redshift3D Render

2014-01-09 Thread Ben Houston
For GPU speeds, you always need to consult this list, it is pretty representative of what to expect from things like Redshift3D: http://www.videocardbenchmark.net/high_end_gpus.html -ben On Thu, Jan 9, 2014 at 11:36 AM, Emilio Hernandez emi...@e-roja.com wrote: Yes Mirko tell the secret. I

Re: Redshift3D Render

2014-01-09 Thread Emilio Hernandez
Just a funny fact that I found... After opening several tabs for looking for the Nvidia specs, I left them open. I am using FireFox. I hit play again and the fps dropped by half 24 fps. Start scratching my head. Closed the addtional tabs of Firefox, restarted Softimage and the speed was back

Re: Redshift3D Render

2014-01-09 Thread Stefan Kubicek
Title: Signature I guess 60fps is the refresh rate of your display, right? Have you disabled VSync in the driver settings? I just get "60.0 fps +" How are you getting it display a value higher than 60? I'm pretty sure it the actual fps is higher, but the value in the viewport is

Re: Redshift3D Render

2014-01-09 Thread Stefan Kubicek
So does Chrome btw. I also notice this wehn running my laptop without power supply. The GPU sucks the battery dry in an hour.With Chrome closed it's 4 hrs. GPU acceleration can be turned off in Chrome though, don't know about Firefox.Just a funny fact that I found...After opening several tabs for

Re: Redshift3D Render

2014-01-09 Thread Francisco Criado
Emilio, did you try telling the application (firefox, chrome) to use the cpu instead of the gpu? that happened to me too and found it usefu,l through the nvidia control panel. F. 2014/1/9 Emilio Hernandez emi...@e-roja.com Just a funny fact that I found... After opening several tabs for

Re: Redshift3D Render

2014-01-09 Thread Emilio Hernandez
I am going to try your suggestions right now. That will explain a lot of things. 2014/1/9 Tim Crowson tim.crow...@magneticdreams.com I wish it was always that simple. For instance, Redshift will perform better with more vram, and the Titan comes standard with 6GB, which is not even an

Re: Redshift3D Render

2014-01-09 Thread Tim Crowson
I wish it was always that simple. For instance, Redshift will perform better with more vram, and the Titan comes standard with 6GB, which is not even an option on the 780 or 780Ti. If you can get by with less vram though, the 780s are pretty sweet. Can't wait to see what they announce next.

Re: Redshift3D Render

2014-01-09 Thread Emilio Hernandez
Well switch displays to the Titan and I am getting with the Vsync option off the same as Tim 63.6fps Maybe this Rubikjancovik cube has a trick :) 2014/1/9 Emilio Hernandez emi...@e-roja.com I am going to try your suggestions right now. That will explain a lot of things. 2014/1/9

Re: Redshift3D Render

2014-01-09 Thread Mirko Jankovic
just got back , yes 60 is vsync on, turn of vsync in nvida control panel On Thu, Jan 9, 2014 at 5:52 PM, Stefan Kubicek s...@tidbit-images.com wrote: I guess 60fps is the refresh rate of your display, right? Have you disabled VSync in the driver settings? I just get 60.0 fps + How are

Re: Redshift3D Render

2014-01-09 Thread Emilio Hernandez
I already did that and still getting the 65 fps limit with the Titan. 2014/1/9 Mirko Jankovic mirkoj.anima...@gmail.com just got back , yes 60 is vsync on, turn of vsync in nvida control panel On Thu, Jan 9, 2014 at 5:52 PM, Stefan Kubicek s...@tidbit-images.comwrote: I guess 60fps is

Re: Redshift3D Render

2014-01-09 Thread Mirko Jankovic
hmm another gues.. is it set to RT or ALL in play? On Thu, Jan 9, 2014 at 6:53 PM, Emilio Hernandez emi...@e-roja.com wrote: I already did that and still getting the 65 fps limit with the Titan. 2014/1/9 Mirko Jankovic mirkoj.anima...@gmail.com just got back , yes 60 is vsync on, turn

Re: Redshift3D Render

2014-01-09 Thread Emilio Hernandez
It is set to ALL. 2014/1/9 Mirko Jankovic mirkoj.anima...@gmail.com hmm another gues.. is it set to RT or ALL in play? On Thu, Jan 9, 2014 at 6:53 PM, Emilio Hernandez emi...@e-roja.comwrote: I already did that and still getting the 65 fps limit with the Titan. 2014/1/9 Mirko

Re: Redshift3D Render

2014-01-09 Thread Mirko Jankovic
yea I guess that woul dbe the case but just tried.. strange really no idea.. any chance to run cinebench 15 opengl test then? if that gives too low result as well then something is not good On Thu, Jan 9, 2014 at 6:58 PM, Emilio Hernandez emi...@e-roja.com wrote: It is set to ALL.

Re: Redshift3D Render

2014-01-09 Thread Emilio Hernandez
Yes specailly if you are getting more than the double speed. I ran the test and I got 75.78 fps Thx 2014/1/9 Mirko Jankovic mirkoj.anima...@gmail.com yea I guess that woul dbe the case but just tried.. strange really no idea.. any chance to run cinebench 15 opengl test then? if that gives

Re: Redshift3D Render

2014-01-09 Thread Mirko Jankovic
getting around 95 score in cinebench with titan, and again 780 in home comp getting 140 score in cinebench... wondering how can 780 crash titan so much in opengl. titan system beside 4 titans have i7 3930K, asus p9x79-e ws MBO and home comp i7 4770k on asus maximus VI hero Will test some

Re: Redshift3D Render

2014-01-09 Thread Emilio Hernandez
Now I am starting to scratch my head to figure out the maze of Nvidia... At least my benchmark said the Titatn beated up a Quadro 4000K ha ha 2014/1/9 Mirko Jankovic mirkoj.anima...@gmail.com getting around 95 score in cinebench with titan, and again 780 in home comp getting 140 score

Re: Redshift3D Render

2014-01-09 Thread Mirko Jankovic
cinebench you mean? so what is score? :) On Thu, Jan 9, 2014 at 7:47 PM, Emilio Hernandez emi...@e-roja.com wrote: Now I am starting to scratch my head to figure out the maze of Nvidia... At least my benchmark said the Titatn beated up a Quadro 4000K ha ha 2014/1/9 Mirko Jankovic

Re: Redshift3D Render

2014-01-09 Thread Emilio Hernandez
Dumb question here. Where do I see the score? I only get a fps result for OpenGl and a 759cb in the CPU results in Cinebench. and I get 75.78fps at the OpenGl test. 2014/1/9 Mirko Jankovic mirkoj.anima...@gmail.com cinebench you mean? so what is score? :) On Thu, Jan 9, 2014 at 7:47 PM,

Re: Redshift3D Render

2014-01-09 Thread Mirko Jankovic
yes fps is score. hmm maybe if I got some time I could get one of titans and test it out on maximus MBO to see if that is the diference... On Thu, Jan 9, 2014 at 8:09 PM, Emilio Hernandez emi...@e-roja.com wrote: Dumb question here. Where do I see the score? I only get a fps result for

Re: Redshift3D Render

2014-01-09 Thread Mirko Jankovic
just played a bit with overclocking... now I pushed PCI GEN in bios back to auto instead of GEN 3 so it is now PCI 2.0 x16 instead of 3.. That alone gave me slightly higher score on cinebench.. and after overclocking CPU to 4.5 now new result in cinebench for titan is 100, and script in softimage

Redshift3D Render

2014-01-08 Thread Stephen Davidson
I just wanted to start this thread so we can kill the Sofimage is dead thread. :) So..Redshift3D enthusiasts...post here. I think we will benefit the group, as a whole, if we spread the word on this amazing GPU rendering company. They have made my workflow SO much faster. -- Best Regards, *

Re: Redshift3D Render

2014-01-08 Thread Ed Manning
+1

Re: Redshift3D Render

2014-01-08 Thread Paul Griswold
I've been using it along side Arnold for quite a while now. I just finished a project for CES entirely in Redshift. I think Redshift falls more into the category of a VRay competitor rather than Arnold. Redshift isn't open the way Arnold is I don't think they intend it to be. I've found it to

Re: Redshift3D Render

2014-01-08 Thread Daniel Kim
I used Redshift when it was alpha (it's beta now) I really loved it, but Redshift is developing few features that I always need like hair, ICE strand rendering, and better displacement map result. But still Redshift is incredibly fast than any other renderers (Arnold, V-Ray, MRay) and it's really

Re: Redshift3D Render

2014-01-08 Thread Tim Crowson
I'll repost what I said in the other thread We started using Redshift back in March and pretty much use it exclusively now. Of course it all depends on the needs of the project (and there are still some real limitations). The RS dev team is top notch though. I'm really excited to see how

Re: Redshift3D Render

2014-01-08 Thread Emilio Hernandez
Displacement and bump map are there and they work beautiful. They event implement a scalar change range into the displacement node. 2014/1/8 Tim Crowson tim.crow...@magneticdreams.com I'll repost what I said in the other thread We started using Redshift back in March and pretty much

Re: Redshift3D Render

2014-01-08 Thread Daniel Kim
I found some weird result of displacement map with Redshift. Elevation is okay, but sometimes I could see weird connection of UVM. All UVM boders wasn't smooth and I had no idea how to fix it. Arnold has that option though : / But more option I need is... hair @__@ and ICE strand

Re: Redshift3D Render

2014-01-08 Thread Emilio Hernandez
Sorry hit the send button... I was saying... Yes. They even implemented a scalar change range into the displacement node and they have an auto bump feature. It can render such fine detail, that really is amazing. The bump map by itself looks awsome. 2014/1/8 Emilio Hernandez

Re: Redshift3D Render

2014-01-08 Thread Tim Crowson
They've stated pretty clearly that Hair and Strand support is the next big thing to come... shouldn't be too long now... -Tim On 1/8/2014 3:36 PM, Daniel Kim wrote: I found some weird result of displacement map with Redshift. Elevation is okay, but sometimes I could see weird connection of

Re: Redshift3D Render

2014-01-08 Thread Daniel Kim
Yep. I see that's coming. I can't wait to use paid beta version --- Daniel Kim Animation Director Professional 3D Generalist http://www.danielkim3d.com --- On Thu,

Re: Redshift3D Render

2014-01-08 Thread Emilio Hernandez
Backing up Tim, in the forums there is actually a hair test in Softimage with a simple phong shader. And IMHO it looks nice. 2014/1/8 Tim Crowson tim.crow...@magneticdreams.com They've stated pretty clearly that Hair and Strand support is the next big thing to come... shouldn't be too

Re: Redshift3D Render

2014-01-08 Thread Tim Leydecker
For a current list of features available as well as a roadmap, I would like to suggest to just go and give it a free try: https://www.redshift3d.com/get-redshift Yes, actually you don´t even have to commit to spending $100 directly, the Free Beta Trial gives you 30 days of full access to

Re: Redshift3D Render

2014-01-08 Thread Byron Nash
I'm pretty excited about GPU rendering as a concept and this is the first time I've tried it in a DCC app. I have to say it's really nice to be doing Render Region renders and never peg out the CPU. I typically have a lot of things open and switch around a lot and having the CPU free to run other

Re: Redshift3D Render

2014-01-08 Thread Sebastien Sterling
Call me immature, but i kind of love the idea of my gaming pc also being my render farm :P Sod of Nvidia and your flaby Quadro cards there expensive as fuck and you can't play Crysis on them :) On 8 January 2014 23:13, Tim Leydecker bauero...@gmx.de wrote: For a current list of features