Re: Particle clumping technique

2013-01-08 Thread Thomas Volkmann
Really cool stuff Sebastian!!
Just looked at it, and the 0,4,0 as mean value reminded me that I wanted to call
someone in Hamburg :D Thanks for that, too!
Hope all is going well.

gruss aus Schweden,
Thomas


 Sebastian Kowalski l...@sekow.com hat am 7. Januar 2013 um 19:17
 geschrieben:


 here you go, thats one of the first prototypes I've made.
 the whole system evolved a bit after the catrice project (had to reuse it on
 an other job), but the essential idea seems not to differ from vladimirs
 solution. (hope thats true, didn't had a look yet ;) )
 you need to set a custom id value to each member of a cluster of points (clump
 id).
 in that case all clumps have the same amount of points.

 in that scene file its just a drag force, dissolving the clumps. when you need
 some more forces you have to use the position average of every clump, and
 apply the needed force from that.
 i am gonna share the more sophisticated scenes too, just need to comment
 them a bit.

 i should say that the initial idea came from tim borgmann, I've just
 implemented it in an icy way ;)

 take care
 sebastian






 Am 07.01.2013 um 17:24 schrieb Tim tim_boll...@hotmail.co.uk:

  Hi Sebastian, that would be great! I saw that spot not that long a go and
  the look of the particles were really something I was trying to capture for
  this job, albeit a bit more smokey.
 
  Regards,
 
  Tim
 
  On 07/01/2013 11:42, Sebastian Kowalski wrote:
  I've build something like that for the catrice spot last year
  (http://www.sekow.com/catrice_color), its a complicated tree. i could share
  an .emdl if you interested. just give me a sec to dig that one out.
  sebastian
 
  Am 07.01.2013 um 11:11 schrieb Rob Chapman tekano@gmail.com:
 
  Happy New Year!
 
  10,000's then you will have to be careful with the clone points!. I
  think a good scene to look at for this as an example WIP is the sample
  scene that comes with SI - 'particle spell cast'. it has a setup
  already made for cloning particles coming off the main points as well
  as secondary friction / animation forces for these, might be a good
  place to start for a basic setup.
 
  best
 
  Rob
 
  On 7 January 2013 09:59, Tim tim_boll...@hotmail.co.uk wrote:
  Thanks Ben, It might be an idea for some of the Hero ones, but I think
  ultimately there are going to be 10,000's emitted over a period of time.
  It's worth keeping in mind though.
 
  Tim
 
 
  On 07/01/2013 10:51, Ben Beckett wrote:
 
  Hi Tim
 
  Just wondering
 
  Have you tried empolygonizer it work based of nulls. You could get 8
  nulls
  and animate the appart and use this plugin to mesh.
 
  Check out http://vimeo.com/9598332
 
  Hope this helps even thought it a different way
 
  Ben
  elasticmonkeys.com
 
  On 7 January 2013 09:40, Tim tim_boll...@hotmail.co.uk wrote:
  2 sets of 4
 
 
 
 
 
 


Re: Area ate my message ( and spit it out again :)

2013-01-08 Thread Jason S

Go ahead rub-it-in :)
oh well (ellipsis)

On 08/01/2013 2:30 AM, Adam Sale wrote:

Christopher?


On Mon, Jan 7, 2013 at 11:28 PM, Adam Sale adamfs...@gmail.com 
mailto:adamfs...@gmail.com wrote:


wow...


On Mon, Jan 7, 2013 at 2:32 PM, Alan Fregtman
alan.fregt...@gmail.com mailto:alan.fregt...@gmail.com wrote:

That would be the em dash or mutton (though I've never
seen or heard it called the latter.)
http://en.wikipedia.org/wiki/Em_dash#Em_dash

And an em? It's a typographical unit of measurement and the
— dash is in fact 1em unit in width for any given font size
(which by the way is measured in units called points.) A —
dash at font size 14 is 14 points (pt) wide, for example.
http://en.wikipedia.org/wiki/Em_%28typography%29

But what are points you ask? Twelfths of a pica which
itself is 1/72th of 1 foot, or 1/6th of an inch, or my
prefered answer, very small.
http://en.wikipedia.org/wiki/Point_%28typography%29
http://en.wikipedia.org/wiki/Pica_%28typography%29


So now you know how dashes and font sizes relates to some
british king's feet size. Who knew, right?!



On Mon, Jan 7, 2013 at 4:29 PM, Fx Person
fxper...@rocketmail.com mailto:fxper...@rocketmail.com wrote:

By the name of it, I was expecting like a squished little
circle lol!

Of course I've seen that a bunch of times, but thought it
was more to express like etcetera

I'll also look-up what's the long dash also briefly
referenced in the article (about the three little dots)

And guess I was missing a dot :)




*From:* Stephen Blair stephenrbl...@gmail.com
mailto:stephenrbl...@gmail.com
**
Hi

In English writing, especially in e-mail messages, an
ellipsis is used to indicate a pause or a falter, or a
trailing off ...

http://grammar.quickanddirtytips.com/ellipsis.aspx
http://en.wikipedia.org/wiki/Ellipsis




On 07/01/2013 12:10 PM, Fx Person wrote:

Hi Brent,
As for the punctuation, perhaps. The double dots .. are
meant to act like “long pauses” to which I’m not aware of
a standard way of expressing that.
I have seen the extended(long) dash used as such, though
not exactly,  I actually didn’t find it in the Character
Map.












Softimage Viewport rather slow?

2013-01-08 Thread Christian Freisleder
Hey list,

I'm currently working on a car commercial and most of the stuff here was done in
cinema4d before and is meant  to be made in softimage.
After a view tests we realized that the view port is a lot slower than the c4d
one.
previously they took the shell of the car in render resolution (about 2.5mio
polys, no deep hierarchy) and just did the animation with this in a playback
speed of about 45fr/sec on a  quadro 4000.
doing the same in softimage with just a path animation an and everything (67 obj
) below the animation null gives me like 20fr/sec a least.
The certified driver is already installed!
And proxy models are no option.
Any hints?
If it 's that slow it would pretty much kill the animation in softimage :(

Thanks in advance

Christian





Re: Softimage Viewport rather slow?

2013-01-08 Thread Jens Lindgren
I thought the softimage viewport was fast a couple of years back but right
now it's even a lot slower than 3ds max viewport :(
Hope they can make improvements on it.

/Jens


On Tue, Jan 8, 2013 at 9:52 AM, Christian Freisleder m...@buntepixel.euwrote:

 **
  Hey list,

  I'm currently working on a car commercial and most of the stuff here was
 done in cinema4d before and is meant  to be made in softimage.
  After a view tests we realized that the view port is a lot slower than
 the c4d one.
  previously they took the shell of the car in render resolution (about
 2.5mio polys, no deep hierarchy) and just did the animation with this in a
 playback speed of about 45fr/sec on a  quadro 4000.
  doing the same in softimage with just a path animation an and everything
 (67 obj ) below the animation null gives me like 20fr/sec a least.
  The certified driver is already installed!
  And proxy models are no option.
  Any hints?
  If it 's that slow it would pretty much kill the animation in softimage
 :(

  Thanks in advance

  Christian








-- 
Jens Lindgren
--
Lead Technical Director
Magoo 3D Studios http://www.magoo3dstudios.com/


Google SketchUp export

2013-01-08 Thread Scott Lange
Anyone know if the export out of SketchUp PRO has any better features than
the standard free version of SketchUp for the actual export into the
Crosswalk/.dae import into Soft? 

 

The problem I am having are some issues with the organizational structure
and scaling/orientation of the exported models from SketchUp.

 

Graci!

 

Scott Lange

 

 

 

attachment: winmail.dat

RE: Softimage Viewport rather slow?

2013-01-08 Thread Szabolcs Matefy
Honestly, it's way slower, and in quality a lot worse than Max. It's a
shame with the GigaCore and so on. The HQV viewport is almost useless,
the shadows are blotchy, and I see almost dots only, where I should see
softness...

 

I hope it'll be addressed ASAP. Since mostly ex-game developers, or
guys-close-to-games-development are working on XSI now, it'd be quite
natural to resolve this :D

 

 

Cheers

 

 

Szabolcs

 

From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Jens
Lindgren
Sent: Tuesday, January 08, 2013 9:56 AM
To: Christian Freisleder; softimage@listproc.autodesk.com
Subject: Re: Softimage Viewport rather slow?

 

I thought the softimage viewport was fast a couple of years back but
right now it's even a lot slower than 3ds max viewport :(

Hope they can make improvements on it.

 

/Jens 

 

On Tue, Jan 8, 2013 at 9:52 AM, Christian Freisleder m...@buntepixel.eu
wrote:

Hey list, 

  

I'm currently working on a car commercial and most of the stuff here was
done in cinema4d before and is meant  to be made in softimage. 

After a view tests we realized that the view port is a lot slower than
the c4d one. 

previously they took the shell of the car in render resolution (about
2.5mio polys, no deep hierarchy) and just did the animation with this in
a playback speed of about 45fr/sec on a  quadro 4000. 

doing the same in softimage with just a path animation an and everything
(67 obj ) below the animation null gives me like 20fr/sec a least. 

The certified driver is already installed! 

And proxy models are no option. 

Any hints? 

If it 's that slow it would pretty much kill the animation in softimage
:( 

  

Thanks in advance 

  

Christian 

  

  

  

  




-- 

Jens Lindgren

--

Lead Technical Director

Magoo 3D Studios http://www.magoo3dstudios.com/ 



Re: Softimage Viewport rather slow?

2013-01-08 Thread Jens Lindgren
Yeah I totally agree. Softimage is still faster then Max showing low/medium
poly deforming objects in the viewport.
It's static high poly meshes that's really slow.

/Jens


On Tue, Jan 8, 2013 at 10:07 AM, Szabolcs Matefy szabol...@crytek.comwrote:

 Honestly, it’s way slower, and in quality a lot worse than Max. It’s a
 shame with the GigaCore and so on. The HQV viewport is almost useless, the
 shadows are blotchy, and I see almost dots only, where I should see
 softness…

 ** **

 I hope it’ll be addressed ASAP. Since mostly ex-game developers, or
 guys-close-to-games-development are working on XSI now, it’d be quite
 natural to resolve this :D

 ** **

 ** **

 Cheers

 ** **

 ** **

 Szabolcs

 ** **

 *From:* softimage-boun...@listproc.autodesk.com [mailto:
 softimage-boun...@listproc.autodesk.com] *On Behalf Of *Jens Lindgren
 *Sent:* Tuesday, January 08, 2013 9:56 AM
 *To:* Christian Freisleder; softimage@listproc.autodesk.com
 *Subject:* Re: Softimage Viewport rather slow?

 ** **

 I thought the softimage viewport was fast a couple of years back but right
 now it's even a lot slower than 3ds max viewport :(

 Hope they can make improvements on it.

  

 /Jens 

 ** **

 On Tue, Jan 8, 2013 at 9:52 AM, Christian Freisleder m...@buntepixel.eu
 wrote:

 Hey list, 

   

 I'm currently working on a car commercial and most of the stuff here was
 done in cinema4d before and is meant  to be made in softimage. 

 After a view tests we realized that the view port is a lot slower than the
 c4d one. 

 previously they took the shell of the car in render resolution (about
 2.5mio polys, no deep hierarchy) and just did the animation with this in a
 playback speed of about 45fr/sec on a  quadro 4000. 

 doing the same in softimage with just a path animation an and everything
 (67 obj ) below the animation null gives me like 20fr/sec a least. 

 The certified driver is already installed! 

 And proxy models are no option. 

 Any hints? 

 If it 's that slow it would pretty much kill the animation in softimage :(
 

   

 Thanks in advance 

   

 Christian 

   

   

   

   




 -- 

 Jens Lindgren

 --

 Lead Technical Director

 Magoo 3D Studios http://www.magoo3dstudios.com/




-- 
Jens Lindgren
--
Lead Technical Director
Magoo 3D Studios http://www.magoo3dstudios.com/


Re: Area ate my message ( and spit it out again :)

2013-01-08 Thread Rob Wuijster

that was my guess too, christopher aka creative sheep ;-)


Rob

\/-\/\/

On 8-1-2013 8:30, Adam Sale wrote:

Christopher?


On Mon, Jan 7, 2013 at 11:28 PM, Adam Sale adamfs...@gmail.com 
mailto:adamfs...@gmail.com wrote:


wow...


On Mon, Jan 7, 2013 at 2:32 PM, Alan Fregtman
alan.fregt...@gmail.com mailto:alan.fregt...@gmail.com wrote:

That would be the em dash or mutton (though I've never
seen or heard it called the latter.)
http://en.wikipedia.org/wiki/Em_dash#Em_dash

And an em? It's a typographical unit of measurement and the
— dashis in fact 1em unit in width for any given font size
(which by the way is measured in units called points.) A —
dash at font size 14 is 14 points (pt) wide, for example.
http://en.wikipedia.org/wiki/Em_%28typography%29

But what are points you ask? Twelfths of a pica which
itself is 1/72th of 1 foot, or 1/6th of an inch, or my
prefered answer, very small.
http://en.wikipedia.org/wiki/Point_%28typography%29
http://en.wikipedia.org/wiki/Pica_%28typography%29


So now you know how dashes and font sizes relates to some
british king's feet size. Who knew, right?!



On Mon, Jan 7, 2013 at 4:29 PM, Fx Person
fxper...@rocketmail.com mailto:fxper...@rocketmail.com wrote:

By the name of it, I was expecting like a squished little
circle lol!

Of course I've seen that a bunch of times, but thought it
was more to express like etcetera

I'll also look-up what's the long dash also briefly
referenced in the article (about the three little dots)

And guess I was missing a dot :)




*From:* Stephen Blair stephenrbl...@gmail.com
mailto:stephenrbl...@gmail.com
**
Hi

In English writing, especially in e-mail messages, an
ellipsis is used to indicate a pause or a falter, or a
trailing off ...

http://grammar.quickanddirtytips.com/ellipsis.aspx
http://en.wikipedia.org/wiki/Ellipsis




On 07/01/2013 12:10 PM, Fx Person wrote:

Hi Brent,
As for the punctuation, perhaps.The double dots .. are
meant to act like “long pauses” to which I’m not aware of
a standard way of expressing that.
I have seen the extended(long) dash used as such, though
not exactly,  I actually didn’t find it in the Character
Map.








No virus found in this message.
Checked by AVG - www.avg.com http://www.avg.com
Version: 2013.0.2805 / Virus Database: 2637/6017 - Release Date: 01/07/13





Re: Softimage Viewport rather slow?

2013-01-08 Thread Nuno Conceicao
I would suggest doing a similar test with a clean scene and a cube with
that same amount of polys, at least to be sure if the problem is not in the
scene and its hardware/drivers related.



On Tue, Jan 8, 2013 at 8:52 AM, Christian Freisleder m...@buntepixel.euwrote:

 **
  Hey list,

  I'm currently working on a car commercial and most of the stuff here was
 done in cinema4d before and is meant  to be made in softimage.
  After a view tests we realized that the view port is a lot slower than
 the c4d one.
  previously they took the shell of the car in render resolution (about
 2.5mio polys, no deep hierarchy) and just did the animation with this in a
 playback speed of about 45fr/sec on a  quadro 4000.
  doing the same in softimage with just a path animation an and everything
 (67 obj ) below the animation null gives me like 20fr/sec a least.
  The certified driver is already installed!
  And proxy models are no option.
  Any hints?
  If it 's that slow it would pretty much kill the animation in softimage
 :(

  Thanks in advance

  Christian







Re: URGENT Softimage license question within a company !!!

2013-01-08 Thread Rob Wuijster

wasn't there a way to export/import/transfer your license?
if so, there wouldn't be a problem I guess...


Rob

\/-\/\/

On 8-1-2013 10:36, Sebastien Sterling wrote:
Greeting good day good evening everyone, Fellow Softimage users, my 
name is Sebastien Sterling, recently i purchesed my own softimage 
license so as i was going to work for nWave digital a Belgium feature 
film studio, and that i know of no better tool for the work i do, mine 
is a character modeling position.


The place uses maya, but i was told that if i was able to provide my 
own license that this should not be a problem. however there seems to 
be a schism in the company. and the higher up IT peoples stance is: 
they require confirmation from Autodesk that i can use my my license 
in the this company.


My question is this, has anyone ever brought their softimage to work 
for a company ? if so how did this come about...\


or

Alternatively, what would autodesks stance be on this, as the issue 
seems to hinge on the leagle ramification of package controls.





I love this package, i bought it, even in these uneasy questionable 
times, and i love this community, please guys, Help me !


No virus found in this message.
Checked by AVG - www.avg.com http://www.avg.com
Version: 2013.0.2805 / Virus Database: 2637/6017 - Release Date: 01/07/13





Re: URGENT Softimage license question within a company !!!

2013-01-08 Thread Dan Yargici
Could you ask them to install a trial in the meantime?

DAN


On Tue, Jan 8, 2013 at 12:12 PM, Sebastien Sterling 
sebastien.sterl...@gmail.com wrote:

 I bought it in the EU and i plan on using it in the EU, the company nWave,
 is concerned that me using this personnel license within their company is
 ok with autodesk

 i need to find some official guidline or confermation from autodesk to put
 this at piece. its ridiculously difficult to get in contact with autodesk,
 i need this quick

 is there an official email for Autodesk subscription / licensing support?,
 mine is not a subscription advantage pack, i bought a license.

 this situation is obscene. i don't know where to go with this...


 On 8 January 2013 10:55, Rob Chapman tekano@gmail.com wrote:

 Hi Sebastien,

 if you bought it in EU you can use it in EU, no?   thought the issue
 was if it was US / EU usage. even then you can grant a temporary
 license to yourself to work away from the 'license server' for a month
 at a time...  am sure AD do not expect you to buy two versions for
 inside / outside EU , that would be preposterous...

 have you emailed Autodesk subscription / licensing support?

 best


 Rob

 On 8 January 2013 09:36, Sebastien Sterling
 sebastien.sterl...@gmail.com wrote:
  Greeting good day good evening everyone, Fellow Softimage users, my
 name is
  Sebastien Sterling, recently i purchesed my own softimage license so as
 i
  was going to work for nWave digital a Belgium feature film studio, and
 that
  i know of no better tool for the work i do, mine is a character modeling
  position.
 
  The place uses maya, but i was told that if i was able to provide my own
  license that this should not be a problem. however there seems to be a
  schism in the company. and the higher up IT peoples stance is: they
 require
  confirmation from Autodesk that i can use my my license in the this
 company.
 
  My question is this, has anyone ever brought their softimage to work
 for a
  company ? if so how did this come about...\
 
  or
 
  Alternatively, what would autodesks stance be on this, as the issue
 seems to
  hinge on the leagle ramification of package controls.
 
 
 
 
  I love this package, i bought it, even in these uneasy questionable
 times,
  and i love this community, please guys, Help me !





Re: Particle clumping technique

2013-01-08 Thread olivier jeannel

That's a super learning gift ! Thank's a lot for that :)
The result is just beautifull. I'm completly lost into the icetrees, but 
what a lesson !

Would worth a tutorial somedays (with you speaking in the micro).

Excellent !





Le 07/01/2013 20:58, Rob Chapman a écrit :

Sebastian, I never thought I would hear myself say this, but that is
some sexy dust!   I see that you are not spawning or cloning anything
and the dust 'clump' with its own ID starts as is and its just the
gravity, drag and turbulence forces breaking it up. really nice
solution that works so well visually.  It would be really hard to get
that look any other way - ie with 'hero' geometry shedding more
particles as they shrink as you would still be able to track the
emitting ones.

there are some good hints for getting certain types of better dust in
this scene you provided so I wanted to thank you for sharing. it
appears crazy amounts and very little transparency is the key here , a
kind of 'brute force' approach that I usually would not consider and
try to approach with a volume shader or with Exocortex's Slipstream.

thanks for sharing!

best

Rob

On 7 January 2013 18:17, Sebastian Kowalski l...@sekow.com wrote:

here you go, thats one of the first prototypes I've made.
the whole system evolved a bit after the catrice project (had to reuse it on an 
other job), but the essential idea seems not to differ from vladimirs solution. 
(hope thats true, didn't had a look yet ;) )
you need to set a custom id value to each member of a cluster of points (clump 
id).
in that case all clumps have the same amount of points.

in that scene file its just a drag force, dissolving the clumps. when you need 
some more forces you have to use the position average of every clump, and apply 
the needed force from that.
i am gonna share the more sophisticated scenes too, just need to comment them 
a bit.

i should say that the initial idea came from tim borgmann, I've just 
implemented it in an icy way ;)

take care
sebastian






Re: Softimage Viewport rather slow?

2013-01-08 Thread Stephan Haidacher
mhhh, i agree the speed could always be better, but 20fps doesnt sound 
that bad imo...
(seriosly, most character animation scenes i`ve seen (with a few chars) 
are way slower
to interact (maya and soft), and somehow char-animators get by, (welcome 
to the world of flipbooks ;) )


i`m also not sure why you do need the full car for animation, because 
most of the time
a simple box style abstraction for the body and all wheels should be 
fine for animation...
(and is built in like 10mins (worstcase), and can simply be switched 
using 2 passes if you

need to preview it fullres)

--stephan

On 1/8/2013 9:52 AM, Christian Freisleder wrote:

Hey list,
I'm currently working on a car commercial and most of the stuff here 
was done in cinema4d before and is meant  to be made in softimage.
After a view tests we realized that the view port is a lot slower than 
the c4d one.
previously they took the shell of the car in render resolution (about 
2.5mio polys, no deep hierarchy) and just did the animation with this 
in a playback speed of about 45fr/sec on a  quadro 4000.
doing the same in softimage with just a path animation an and 
everything (67 obj ) below the animation null gives me like 20fr/sec a 
least.

The certified driver is already installed!
And proxy models are no option.
Any hints?
If it 's that slow it would pretty much kill the animation in 
softimage :(

Thanks in advance
Christian

No virus found in this message.
Checked by AVG - www.avg.com http://www.avg.com
Version: 2013.0.2805 / Virus Database: 2637/6000 - Release Date: 12/31/12
Internal Virus Database is out of date.




--
Untitled Document
Stephan Haidacher
Freelance 3D Artist/Compositor
www.shaidacher.com http://www.shaidacher.com



Re: Particle clumping technique

2013-01-08 Thread Michael Heberlein
Thanks Sebastian, that's interesting and looks very cool!


On Tue, Jan 8, 2013 at 11:23 AM, olivier jeannel olivier.jean...@noos.frwrote:

 That's a super learning gift ! Thank's a lot for that :)
 The result is just beautifull. I'm completly lost into the icetrees, but
 what a lesson !
 Would worth a tutorial somedays (with you speaking in the micro).

 Excellent !





 Le 07/01/2013 20:58, Rob Chapman a écrit :

  Sebastian, I never thought I would hear myself say this, but that is
 some sexy dust!   I see that you are not spawning or cloning anything
 and the dust 'clump' with its own ID starts as is and its just the
 gravity, drag and turbulence forces breaking it up. really nice
 solution that works so well visually.  It would be really hard to get
 that look any other way - ie with 'hero' geometry shedding more
 particles as they shrink as you would still be able to track the
 emitting ones.

 there are some good hints for getting certain types of better dust in
 this scene you provided so I wanted to thank you for sharing. it
 appears crazy amounts and very little transparency is the key here , a
 kind of 'brute force' approach that I usually would not consider and
 try to approach with a volume shader or with Exocortex's Slipstream.

 thanks for sharing!

 best

 Rob

 On 7 January 2013 18:17, Sebastian Kowalski l...@sekow.com wrote:

 here you go, thats one of the first prototypes I've made.
 the whole system evolved a bit after the catrice project (had to reuse
 it on an other job), but the essential idea seems not to differ from
 vladimirs solution. (hope thats true, didn't had a look yet ;) )
 you need to set a custom id value to each member of a cluster of points
 (clump id).
 in that case all clumps have the same amount of points.

 in that scene file its just a drag force, dissolving the clumps. when
 you need some more forces you have to use the position average of every
 clump, and apply the needed force from that.
 i am gonna share the more sophisticated scenes too, just need to
 comment them a bit.

 i should say that the initial idea came from tim borgmann, I've just
 implemented it in an icy way ;)

 take care
 sebastian






Re: Softimage Viewport rather slow?

2013-01-08 Thread Nuno Conceicao
Sorry I have to disagree, its quite bad considering its not deforming that
geometry, i just did a primitive here with 2.5 million polys and animated
it, full camera view 1920x1200 I get 80-90 fps in Shaded mode, 120 FPS in
wireframe and I dont have a Quadro 4000, just a GTX 480 (gtx 4xx and above
are well known for having the opengl perfomance intentionally limited by
Nvidia to favour Quadros)

So I would say his performance is not normal on Softimage with a Quadro
4000, so its either something on his scene or on his hardware/drivers setup



On Tue, Jan 8, 2013 at 10:24 AM, Stephan Haidacher ca...@gmx.net wrote:

  mhhh, i agree the speed could always be better, but 20fps doesnt sound
 that bad imo...
 (seriosly, most character animation scenes i`ve seen (with a few chars)
 are way slower
 to interact (maya and soft), and somehow char-animators get by, (welcome
 to the world of flipbooks ;) )

 i`m also not sure why you do need the full car for animation, because most
 of the time
 a simple box style abstraction for the body and all wheels should be fine
 for animation...
 (and is built in like 10mins (worstcase), and can simply be switched using
 2 passes if you
 need to preview it fullres)

 --stephan


 On 1/8/2013 9:52 AM, Christian Freisleder wrote:

  Hey list,

  I'm currently working on a car commercial and most of the stuff here was
 done in cinema4d before and is meant  to be made in softimage.
  After a view tests we realized that the view port is a lot slower than
 the c4d one.
  previously they took the shell of the car in render resolution (about
 2.5mio polys, no deep hierarchy) and just did the animation with this in a
 playback speed of about 45fr/sec on a  quadro 4000.
  doing the same in softimage with just a path animation an and everything
 (67 obj ) below the animation null gives me like 20fr/sec a least.
  The certified driver is already installed!
  And proxy models are no option.
  Any hints?
  If it 's that slow it would pretty much kill the animation in softimage
 :(

  Thanks in advance

  Christian





 No virus found in this message.
 Checked by AVG - www.avg.com
 Version: 2013.0.2805 / Virus Database: 2637/6000 - Release Date: 12/31/12
 Internal Virus Database is out of date.



 --
   Stephan Haidacher  Freelance 3D Artist/Compositor  www.shaidacher.com



Re: Particle clumping technique

2013-01-08 Thread Sebastian Kowalski
really glad you guys like it, and yes, this only works with a huge amount of 
points.
the final spot had a lot of additional footage from after effects (particular) 
too, and the compositing of these two elements really sell the shots at the end.

sebastian

Am 08.01.2013 um 11:33 schrieb Michael Heberlein micheberl...@gmail.com:

 Thanks Sebastian, that's interesting and looks very cool!
 
 
 On Tue, Jan 8, 2013 at 11:23 AM, olivier jeannel olivier.jean...@noos.fr 
 wrote:
 That's a super learning gift ! Thank's a lot for that :)
 The result is just beautifull. I'm completly lost into the icetrees, but what 
 a lesson !
 Would worth a tutorial somedays (with you speaking in the micro).
 
 Excellent !
 
 
 
 
 
 Le 07/01/2013 20:58, Rob Chapman a écrit :
 
 Sebastian, I never thought I would hear myself say this, but that is
 some sexy dust!   I see that you are not spawning or cloning anything
 and the dust 'clump' with its own ID starts as is and its just the
 gravity, drag and turbulence forces breaking it up. really nice
 solution that works so well visually.  It would be really hard to get
 that look any other way - ie with 'hero' geometry shedding more
 particles as they shrink as you would still be able to track the
 emitting ones.
 
 there are some good hints for getting certain types of better dust in
 this scene you provided so I wanted to thank you for sharing. it
 appears crazy amounts and very little transparency is the key here , a
 kind of 'brute force' approach that I usually would not consider and
 try to approach with a volume shader or with Exocortex's Slipstream.
 
 thanks for sharing!
 
 best
 
 Rob
 
 On 7 January 2013 18:17, Sebastian Kowalski l...@sekow.com wrote:
 here you go, thats one of the first prototypes I've made.
 the whole system evolved a bit after the catrice project (had to reuse it on 
 an other job), but the essential idea seems not to differ from vladimirs 
 solution. (hope thats true, didn't had a look yet ;) )
 you need to set a custom id value to each member of a cluster of points 
 (clump id).
 in that case all clumps have the same amount of points.
 
 in that scene file its just a drag force, dissolving the clumps. when you 
 need some more forces you have to use the position average of every clump, 
 and apply the needed force from that.
 i am gonna share the more sophisticated scenes too, just need to comment 
 them a bit.
 
 i should say that the initial idea came from tim borgmann, I've just 
 implemented it in an icy way ;)
 
 take care
 sebastian
 
 
 
 



Re: URGENT Softimage license question within a company !!!

2013-01-08 Thread Stephen Blair

Hi

The License Agreement defines the terms of use:
http://usa.autodesk.com/adsk/servlet/index?siteID=123112id=10235425#section29

Territory and number of installs are the most obvious restrictions.
Assuming you purchased your license in the EU, then you can use it 
anywhere in that territory.


However, Section 2.1.1 does say

...no license is granted (whether expressly, by implication or 
otherwise) under this Agreement...for Installation of the Licensed 
Materials on any Computer other than a Computer owned or leased, and 
controlled by Licensee, unless otherwise authorized in writing by 
Autodesk...






On 08/01/2013 4:36 AM, Sebastien Sterling wrote:
Greeting good day good evening everyone, Fellow Softimage users, my 
name is Sebastien Sterling, recently i purchesed my own softimage 
license so as i was going to work for nWave digital a Belgium feature 
film studio, and that i know of no better tool for the work i do, mine 
is a character modeling position.


The place uses maya, but i was told that if i was able to provide my 
own license that this should not be a problem. however there seems to 
be a schism in the company. and the higher up IT peoples stance is: 
they require confirmation from Autodesk that i can use my my license 
in the this company.


My question is this, has anyone ever brought their softimage to work 
for a company ? if so how did this come about...\


or

Alternatively, what would autodesks stance be on this, as the issue 
seems to hinge on the leagle ramification of package controls.





I love this package, i bought it, even in these uneasy questionable 
times, and i love this community, please guys, Help me !




Re: Softimage Viewport rather slow?

2013-01-08 Thread Sebastian Kowalski
hey christian, 

jep, softimage sucks with a lot of objects and i bet there are some user normal 
properties on it. so welcome in a world of pain . . .
i would recommend a low-res version, as additional resolution in a reference 
model.

btw: give them sponzaguys an hug.



Am 08.01.2013 um 12:02 schrieb Nuno Conceicao nunoalexconcei...@gmail.com:

 Sorry I have to disagree, its quite bad considering its not deforming that 
 geometry, i just did a primitive here with 2.5 million polys and animated it, 
 full camera view 1920x1200 I get 80-90 fps in Shaded mode, 120 FPS in 
 wireframe and I dont have a Quadro 4000, just a GTX 480 (gtx 4xx and above 
 are well known for having the opengl perfomance intentionally limited by 
 Nvidia to favour Quadros)
 
 So I would say his performance is not normal on Softimage with a Quadro 4000, 
 so its either something on his scene or on his hardware/drivers setup
 
 
 
 On Tue, Jan 8, 2013 at 10:24 AM, Stephan Haidacher ca...@gmx.net wrote:
 mhhh, i agree the speed could always be better, but 20fps doesnt sound that 
 bad imo...
 (seriosly, most character animation scenes i`ve seen (with a few chars) are 
 way slower
 to interact (maya and soft), and somehow char-animators get by, (welcome to 
 the world of flipbooks ;) )
 
 i`m also not sure why you do need the full car for animation, because most of 
 the time
 a simple box style abstraction for the body and all wheels should be fine for 
 animation...
 (and is built in like 10mins (worstcase), and can simply be switched using 2 
 passes if you
 need to preview it fullres)
 
 --stephan
 
 
 On 1/8/2013 9:52 AM, Christian Freisleder wrote:
 Hey list,
  
 I'm currently working on a car commercial and most of the stuff here was 
 done in cinema4d before and is meant  to be made in softimage.
 After a view tests we realized that the view port is a lot slower than the 
 c4d one.
 previously they took the shell of the car in render resolution (about 2.5mio 
 polys, no deep hierarchy) and just did the animation with this in a playback 
 speed of about 45fr/sec on a  quadro 4000.
 doing the same in softimage with just a path animation an and everything (67 
 obj ) below the animation null gives me like 20fr/sec a least.
 The certified driver is already installed!
 And proxy models are no option.
 Any hints?
 If it 's that slow it would pretty much kill the animation in softimage :(
  
 Thanks in advance
  
 Christian
  
  
  
  
 No virus found in this message.
 Checked by AVG - www.avg.com
 Version: 2013.0.2805 / Virus Database: 2637/6000 - Release Date: 12/31/12
 Internal Virus Database is out of date.
 
 
 
 -- 
 Stephan Haidacher
 Freelance 3D Artist/Compositor
 www.shaidacher.com
 



Re: URGENT Softimage license question within a company !!!

2013-01-08 Thread Stephen Blair


Some other options:

https://twitter.com/AutodeskCare
lice...@autodesk.com

The US site has a I want to speak to a person option, but I don't know 
if that is available on other regional sites.



On 08/01/2013 5:48 AM, Rob Chapman wrote:

sorry no phone numbers just an email form with a support number issued
can be found here

http://subscription.autodesk.com

On 8 January 2013 10:38, Sebastien Sterling
sebastien.sterl...@gmail.com wrote:

Does anyone have an autodesk support service number or email, i don't seem
to have got one with my purchase conformation, big surprise there...


On 8 January 2013 11:33, Sebastien Sterling sebastien.sterl...@gmail.com
wrote:

I'm getting the impression that the head of IT is an incredibly obtuse
individual i have the installer, what i need is the administrative rights so
that i can install it or he can install it, but there is where he has my
head in a vice, he's making me jump through every administrative whoop
twice. i like your Idea Dan, i will appeal the trial version idea, but it
will come down to weather this guy in IT wants to bother coming down to give
admin to do so.


On 8 January 2013 11:18, Dan Yargici danyarg...@gmail.com wrote:

Could you ask them to install a trial in the meantime?

DAN


On Tue, Jan 8, 2013 at 12:12 PM, Sebastien Sterling
sebastien.sterl...@gmail.com wrote:

I bought it in the EU and i plan on using it in the EU, the company
nWave, is concerned that me using this personnel license within their
company is ok with autodesk

i need to find some official guidline or confermation from autodesk to
put this at piece. its ridiculously difficult to get in contact with
autodesk, i need this quick

is there an official email for Autodesk subscription / licensing
support?, mine is not a subscription advantage pack, i bought a license.

this situation is obscene. i don't know where to go with this...


On 8 January 2013 10:55, Rob Chapman tekano@gmail.com wrote:

Hi Sebastien,

if you bought it in EU you can use it in EU, no?   thought the issue
was if it was US / EU usage. even then you can grant a temporary
license to yourself to work away from the 'license server' for a month
at a time...  am sure AD do not expect you to buy two versions for
inside / outside EU , that would be preposterous...

have you emailed Autodesk subscription / licensing support?

best


Rob

On 8 January 2013 09:36, Sebastien Sterling
sebastien.sterl...@gmail.com wrote:

Greeting good day good evening everyone, Fellow Softimage users, my
name is
Sebastien Sterling, recently i purchesed my own softimage license so
as i
was going to work for nWave digital a Belgium feature film studio,
and that
i know of no better tool for the work i do, mine is a character
modeling
position.

The place uses maya, but i was told that if i was able to provide my
own
license that this should not be a problem. however there seems to be
a
schism in the company. and the higher up IT peoples stance is: they
require
confirmation from Autodesk that i can use my my license in the this
company.

My question is this, has anyone ever brought their softimage to work
for a
company ? if so how did this come about...\

or

Alternatively, what would autodesks stance be on this, as the issue
seems to
hinge on the leagle ramification of package controls.




I love this package, i bought it, even in these uneasy questionable
times,
and i love this community, please guys, Help me !






Re: URGENT Softimage license question within a company !!!

2013-01-08 Thread Stephen Blair

Is it leased by you?

I'm not a lawyer, but I understand that clause as meaning that you 
personally have to own, lease, or control the computer where you install 
Softimage.


On 08/01/2013 6:10 AM, Sebastien Sterling wrote:

if i work for the compagny, is the machine i am working with not Leased ?

On 8 January 2013 12:06, Stephen Blair stephenrbl...@gmail.com 
mailto:stephenrbl...@gmail.com wrote:


Hi

The License Agreement defines the terms of use:

http://usa.autodesk.com/adsk/servlet/index?siteID=123112id=10235425#section29

Territory and number of installs are the most obvious restrictions.
Assuming you purchased your license in the EU, then you can use it
anywhere in that territory.

However, Section 2.1.1 does say

...no license is granted (whether expressly, by implication or
otherwise) under this Agreement...for Installation of the Licensed
Materials on any Computer other than a Computer owned or leased,
and controlled by Licensee, unless otherwise authorized in writing
by Autodesk...






On 08/01/2013 4:36 AM, Sebastien Sterling wrote:

Greeting good day good evening everyone, Fellow Softimage
users, my name is Sebastien Sterling, recently i purchesed my
own softimage license so as i was going to work for nWave
digital a Belgium feature film studio, and that i know of no
better tool for the work i do, mine is a character modeling
position.

The place uses maya, but i was told that if i was able to
provide my own license that this should not be a problem.
however there seems to be a schism in the company. and the
higher up IT peoples stance is: they require confirmation from
Autodesk that i can use my my license in the this company.

My question is this, has anyone ever brought their softimage
to work for a company ? if so how did this come about...\

or

Alternatively, what would autodesks stance be on this, as the
issue seems to hinge on the leagle ramification of package
controls.




I love this package, i bought it, even in these uneasy
questionable times, and i love this community, please guys,
Help me !







RE: URGENT Softimage license question within a company !!!

2013-01-08 Thread Sandy Sutherland
I should imagine the Softimage guys who frequent here will be on this later 
today so maybe wait till then!

S.

Sandy Sutherland | Technical Supervisor






From: softimage-boun...@listproc.autodesk.com 
[softimage-boun...@listproc.autodesk.com] on behalf of Rob Chapman 
[tekano@gmail.com]
Sent: 08 January 2013 12:48
To: softimage@listproc.autodesk.com
Subject: Re: URGENT Softimage license question within a company !!!

sorry no phone numbers just an email form with a support number issued
can be found here

http://subscription.autodesk.com

On 8 January 2013 10:38, Sebastien Sterling
sebastien.sterl...@gmail.com wrote:
 Does anyone have an autodesk support service number or email, i don't seem
 to have got one with my purchase conformation, big surprise there...


 On 8 January 2013 11:33, Sebastien Sterling sebastien.sterl...@gmail.com
 wrote:

 I'm getting the impression that the head of IT is an incredibly obtuse
 individual i have the installer, what i need is the administrative rights so
 that i can install it or he can install it, but there is where he has my
 head in a vice, he's making me jump through every administrative whoop
 twice. i like your Idea Dan, i will appeal the trial version idea, but it
 will come down to weather this guy in IT wants to bother coming down to give
 admin to do so.


 On 8 January 2013 11:18, Dan Yargici danyarg...@gmail.com wrote:

 Could you ask them to install a trial in the meantime?

 DAN


 On Tue, Jan 8, 2013 at 12:12 PM, Sebastien Sterling
 sebastien.sterl...@gmail.com wrote:

 I bought it in the EU and i plan on using it in the EU, the company
 nWave, is concerned that me using this personnel license within their
 company is ok with autodesk

 i need to find some official guidline or confermation from autodesk to
 put this at piece. its ridiculously difficult to get in contact with
 autodesk, i need this quick

 is there an official email for Autodesk subscription / licensing
 support?, mine is not a subscription advantage pack, i bought a license.

 this situation is obscene. i don't know where to go with this...


 On 8 January 2013 10:55, Rob Chapman tekano@gmail.com wrote:

 Hi Sebastien,

 if you bought it in EU you can use it in EU, no?   thought the issue
 was if it was US / EU usage. even then you can grant a temporary
 license to yourself to work away from the 'license server' for a month
 at a time...  am sure AD do not expect you to buy two versions for
 inside / outside EU , that would be preposterous...

 have you emailed Autodesk subscription / licensing support?

 best


 Rob

 On 8 January 2013 09:36, Sebastien Sterling
 sebastien.sterl...@gmail.com wrote:
  Greeting good day good evening everyone, Fellow Softimage users, my
  name is
  Sebastien Sterling, recently i purchesed my own softimage license so
  as i
  was going to work for nWave digital a Belgium feature film studio,
  and that
  i know of no better tool for the work i do, mine is a character
  modeling
  position.
 
  The place uses maya, but i was told that if i was able to provide my
  own
  license that this should not be a problem. however there seems to be
  a
  schism in the company. and the higher up IT peoples stance is: they
  require
  confirmation from Autodesk that i can use my my license in the this
  company.
 
  My question is this, has anyone ever brought their softimage to work
  for a
  company ? if so how did this come about...\
 
  or
 
  Alternatively, what would autodesks stance be on this, as the issue
  seems to
  hinge on the leagle ramification of package controls.
 
 
 
 
  I love this package, i bought it, even in these uneasy questionable
  times,
  and i love this community, please guys, Help me !








Re: URGENT Softimage license question within a company !!!

2013-01-08 Thread Tim Leydecker

Hi Sebastian,


be glad you have IT. Please understand the legal consequences for the
administrator when installing a software and making it available to
use (via the network) to others than the registered user.

By the book, it would indeed be neccessary to verify if this is a
license that has to be restricted in access, e.g. even if it is a
network license, it may only be legit to be used by the registered
individual but should not be available to other users and therefor
not show as a desktop link or in their start menu.

This is not obtuse but boringly difficult to setup and maintain in
a multi-person-multi-machine-pipeline and brings the risk of ending
up with files either unacessible to many or even illegal to edit.

I would think that your reseller should be able to provide proof of
purchase or at least help you with the license transfer to the machine
that will run the license server for the duration of that job.

The documented license transfer to the new machine/MAC ID could be
regarded as legit proof of purchase/usage. I would recommend asking
your reseller for a temp license, thought.

It would be easier to wrap the job without leaving the license behind.

Long story short, that´s hoops you have to go through due to Autodesk´s
licensing policy and it would most likely be seen as helpful if you would
support your IT guys and client in a calm and pro-active manner.

You could at least look into using Maya for the modeling, the asset will
most likely have to be delivered flawlessly as a Maya scene file anyway.

If you see benefits in using Softimage, make the benefit felt, especially
if there are stupid licensing problems to start your job with...



Cheers,


tim






On 08.01.2013 11:48, Rob Chapman wrote:

sorry no phone numbers just an email form with a support number issued
can be found here

http://subscription.autodesk.com

On 8 January 2013 10:38, Sebastien Sterling
sebastien.sterl...@gmail.com wrote:

Does anyone have an autodesk support service number or email, i don't seem
to have got one with my purchase conformation, big surprise there...


On 8 January 2013 11:33, Sebastien Sterling sebastien.sterl...@gmail.com
wrote:


I'm getting the impression that the head of IT is an incredibly obtuse
individual i have the installer, what i need is the administrative rights so
that i can install it or he can install it, but there is where he has my
head in a vice, he's making me jump through every administrative whoop
twice. i like your Idea Dan, i will appeal the trial version idea, but it
will come down to weather this guy in IT wants to bother coming down to give
admin to do so.


On 8 January 2013 11:18, Dan Yargici danyarg...@gmail.com wrote:


Could you ask them to install a trial in the meantime?

DAN


On Tue, Jan 8, 2013 at 12:12 PM, Sebastien Sterling
sebastien.sterl...@gmail.com wrote:


I bought it in the EU and i plan on using it in the EU, the company
nWave, is concerned that me using this personnel license within their
company is ok with autodesk

i need to find some official guidline or confermation from autodesk to
put this at piece. its ridiculously difficult to get in contact with
autodesk, i need this quick

is there an official email for Autodesk subscription / licensing
support?, mine is not a subscription advantage pack, i bought a license.

this situation is obscene. i don't know where to go with this...


On 8 January 2013 10:55, Rob Chapman tekano@gmail.com wrote:


Hi Sebastien,

if you bought it in EU you can use it in EU, no?   thought the issue
was if it was US / EU usage. even then you can grant a temporary
license to yourself to work away from the 'license server' for a month
at a time...  am sure AD do not expect you to buy two versions for
inside / outside EU , that would be preposterous...

have you emailed Autodesk subscription / licensing support?

best


Rob

On 8 January 2013 09:36, Sebastien Sterling
sebastien.sterl...@gmail.com wrote:

Greeting good day good evening everyone, Fellow Softimage users, my
name is
Sebastien Sterling, recently i purchesed my own softimage license so
as i
was going to work for nWave digital a Belgium feature film studio,
and that
i know of no better tool for the work i do, mine is a character
modeling
position.

The place uses maya, but i was told that if i was able to provide my
own
license that this should not be a problem. however there seems to be
a
schism in the company. and the higher up IT peoples stance is: they
require
confirmation from Autodesk that i can use my my license in the this
company.

My question is this, has anyone ever brought their softimage to work
for a
company ? if so how did this come about...\

or

Alternatively, what would autodesks stance be on this, as the issue
seems to
hinge on the leagle ramification of package controls.




I love this package, i bought it, even in these uneasy questionable
times,
and i love this community, please guys, Help me !













Re: Softimage Viewport rather slow?

2013-01-08 Thread Christian Freisleder
I totally agree, and that's what I've done before.
But! always having the renderresolution model in your scene and just hiding the
stuff you don't need to see for the animatic is a lot better.
I think once you're used to it, you don't wanna go back.
Everything else is just a workaround to compensate a limitation. That's our
everyday live no matter what application I know that.
I also know that nobody likes it.

about the thing that the scene is defect:
New scene, null animated on a path and 67 carparts as childs is the performace I
described.
cinema with a full car rig still double speed with the exactly same geo on the
same machine.
the geo isn't very clean there are open edges and all the stuff you get from
tesselated cad stuff. Still it's exactly the same geo and I can't reduce the
scene to more than a null on a path animation.
I think It's the softimage viewport, as it's always the same machine and max is
also faster.
I hate to admit it, but in this case it's a fail for softimage.

thanks for your help
Christian


Stephan Haidacher ca...@gmx.net hat am 8. Januar 2013 um 11:24 geschrieben:

  mhhh, i agree the speed could always be better, but 20fps doesnt sound that
 bad imo...
  (seriosly, most character animation scenes i`ve seen (with a few chars) are
 way slower
  to interact (maya and soft), and somehow char-animators get by, (welcome to
 the world of flipbooks ;) )
 
  i`m also not sure why you do need the full car for animation, because most of
 the time
  a simple box style abstraction for the body and all wheels should be fine for
 animation...
  (and is built in like 10mins (worstcase), and can simply be switched using 2
 passes if you
  need to preview it fullres)
 
  --stephan
 
  On 1/8/2013 9:52 AM, Christian Freisleder wrote:
 
 Hey list,
  
   I'm currently working on a car commercial and most of the stuff here
  was done in cinema4d before and is meant  to be made in softimage.
   After a view tests we realized that the view port is a lot slower than
  the c4d one.
   previously they took the shell of the car in render resolution (about
  2.5mio polys, no deep hierarchy) and just did the animation with this in a
  playback speed of about 45fr/sec on a  quadro 4000.
   doing the same in softimage with just a path animation an and
  everything (67 obj ) below the animation null gives me like 20fr/sec a
  least.
   The certified driver is already installed!
   And proxy models are no option.
   Any hints?
   If it 's that slow it would pretty much kill the animation in softimage
  :(
  
   Thanks in advance
  
   Christian
  
  
  
  
  
   No virus found in this message.
   Checked by AVG - www.avg.com http://www.avg.com
   Version: 2013.0.2805 / Virus Database: 2637/6000 - Release Date:
  12/31/12
   Internal Virus Database is out of date.
  

  --
  Untitled Document
  Stephan Haidacher
  Freelance 3D Artist/Compositor
  www.shaidacher.com http://www.shaidacher.com
 


Re: Softimage Viewport rather slow?

2013-01-08 Thread Christian Freisleder
Hey Sebastian,

I already suggested this, but there are other things too like the car rig is
already there and production proven in cinema and tranferring the animation
isn't that much of a problem. Still using softimage for shading in Vray and
other stuff.
a big hug back from here too. :)

Christian


Sebastian Kowalski l...@sekow.com hat am 8. Januar 2013 um 12:09 geschrieben:

 hey christian,
 
  jep, softimage sucks with a lot of objects and i bet there are some user
 normal properties on it. so welcome in a world of pain . . .
  i would recommend a low-res version, as additional resolution in a reference
 model.
 
  btw: give them sponzaguys an hug.
 
 
 
  Am 08.01.2013 um 12:02 schrieb Nuno Conceicao  nunoalexconcei...@gmail.com
 mailto:nunoalexconcei...@gmail.com :
 
 
 Sorry I have to disagree, its quite bad considering its not
deforming that geometry, i just did a primitive here with 2.5 million
polys and animated it, full camera view 1920x1200 I get 80-90 fps in
Shaded mode, 120 FPS in wireframe and I dont have a Quadro 4000, just
a GTX 480 (gtx 4xx and above are well known for having the opengl
perfomance intentionally limited by Nvidia to favour Quadros)
  
   So I would say his performance is not normal on Softimage with a Quadro
  4000, so its either something on his scene or on his hardware/drivers setup
  
  
  
   On Tue, Jan 8, 2013 at 10:24 AM, Stephan Haidacher ca...@gmx.net
  mailto:ca...@gmx.net  wrote:
   mhhh, i agree the speed could always be better, but
20fps doesnt sound that bad imo...
  (seriosly, most character animation scenes i`ve seen (with a few
   chars) are way slower
  to interact (maya and soft), and somehow char-animators get by,
   (welcome to the world of flipbooks ;) )
   
  i`m also not sure why you do need the full car for animation,
   because most of the time
  a simple box style abstraction for the body and all wheels should
   be fine for animation...
  (and is built in like 10mins (worstcase), and can simply be
   switched using 2 passes if you
  need to preview it fullres)
   
  --stephan
   
   
  On 1/8/2013 9:52 AM, Christian Freisleder wrote:
   
 Hey list,

   I'm currently working on a car commercial and most of the
stuff here was done in cinema4d before and is meant  to be made in
softimage.
   After a view tests we realized that the view port is a lot
slower than the c4d one.
   previously they took the shell of the car in render
resolution (about 2.5mio polys, no deep hierarchy) and just did the
animation with this in a playback speed of about 45fr/sec on a  quadro
4000.
   doing the same in softimage with just a path animation an and
everything (67 obj ) below the animation null gives me like 20fr/sec a
least.
   The certified driver is already installed!
   And proxy models are no option.
   Any hints?
   If it 's that slow it would pretty much kill the animation in
softimage :(

   Thanks in advance

   Christian





   No virus found in this message.
   Checked by AVG - www.avg.com http://www.avg.com/
   Version: 2013.0.2805 / Virus Database: 2637/6000 - Release
Date: 12/31/12
   Internal Virus Database is out of date.

  
  --
  Stephan Haidacher
  Freelance 3D Artist/Compositor
  www.shaidacher.com http://www.shaidacher.com/
  



Re: Softimage Viewport rather slow?

2013-01-08 Thread Tim Leydecker

You could try an ugly hack:

Export the outer shell to Zbrush and decimate it there.

It will most likely give you holes and errors here and there
but the overall shape may survive reasonably well even around
some 50K-100K polys. Manually polishing/merging/optimizing
here and there may improve the result.

Import back and add to hierarchy, however you like it setup.

I would budget a half day to make it work and inject it into
the rig, with lot´s of passes, you may need a day, doublechecking.


Cheers,


tim





On 08.01.2013 12:30, Christian Freisleder wrote:

Hey Sebastian,
I already suggested this, but there are other things too like the car rig is 
already there and production proven in cinema and tranferring the animation 
isn't that much of a
problem. Still using softimage for shading in Vray and other stuff.
a big hug back from here too. :)
Christian

Sebastian Kowalski l...@sekow.com hat am 8. Januar 2013 um 12:09 geschrieben:

hey christian,
jep, softimage sucks with a lot of objects and i bet there are some user normal 
properties on it. so welcome in a world of pain . . .
i would recommend a low-res version, as additional resolution in a reference 
model.
btw: give them sponzaguys an hug.

Am 08.01.2013 um 12:02 schrieb Nuno Conceicao  nunoalexconcei...@gmail.com 
mailto:nunoalexconcei...@gmail.com:


Sorry I have to disagree, its quite bad considering its not deforming that 
geometry, i just did a primitive here with 2.5 million polys and animated it, 
full camera view
1920x1200 I get 80-90 fps in Shaded mode, 120 FPS in wireframe and I dont have 
a Quadro 4000, just a GTX 480 (gtx 4xx and above are well known for having the 
opengl perfomance
intentionally limited by Nvidia to favour Quadros)
So I would say his performance is not normal on Softimage with a Quadro 4000, 
so its either something on his scene or on his hardware/drivers setup


On Tue, Jan 8, 2013 at 10:24 AM, Stephan Haidacher ca...@gmx.net 
mailto:ca...@gmx.net wrote:

mhhh, i agree the speed could always be better, but 20fps doesnt sound that 
bad imo...
(seriosly, most character animation scenes i`ve seen (with a few chars) are 
way slower
to interact (maya and soft), and somehow char-animators get by, (welcome to 
the world of flipbooks ;) )

i`m also not sure why you do need the full car for animation, because most 
of the time
a simple box style abstraction for the body and all wheels should be fine 
for animation...
(and is built in like 10mins (worstcase), and can simply be switched using 
2 passes if you
need to preview it fullres)

--stephan


On 1/8/2013 9:52 AM, Christian Freisleder wrote:

Hey list,
I'm currently working on a car commercial and most of the stuff here was 
done in cinema4d before and is meant  to be made in softimage.
After a view tests we realized that the view port is a lot slower than the 
c4d one.
previously they took the shell of the car in render resolution (about 
2.5mio polys, no deep hierarchy) and just did the animation with this in a 
playback speed of about
45fr/sec on a  quadro 4000.
doing the same in softimage with just a path animation an and everything 
(67 obj ) below the animation null gives me like 20fr/sec a least.
The certified driver is already installed!
And proxy models are no option.
Any hints?
If it 's that slow it would pretty much kill the animation in softimage :(
Thanks in advance
Christian

No virus found in this message.
Checked by AVG - www.avg.com http://www.avg.com/
Version: 2013.0.2805 / Virus Database: 2637/6000 - Release Date: 12/31/12
Internal Virus Database is out of date.




--
Stephan Haidacher
Freelance 3D Artist/Compositor
www.shaidacher.com http://www.shaidacher.com/





Re: URGENT Softimage license question within a company !!!

2013-01-08 Thread Tim Leydecker

Hey Sebastian,

from your previous posts, I could very well read the pressure
and stress this unexpected licensing issue brings.

Been there.

Please understand my suggestions as meant to help take away
some of the pressure by pointing out the reason for the delay
lying partially beyond your direct control but in the hands
of Autodesk making it difficult to solve the issue in a timely
manner instead you being stubborn or a diva. Other´s have to see
the problem correctly to understand your situation correctly.

When I suggested you look into Maya, I tried to suggest you see
what else you can already set up in your new workspace to help
you work as best as possible and show your Lead you´re willing
to problem solve, e.g. give yourself comfort and built trust.

If the issue will take 3 days to solve, how can this downtime
be used to your benefit, what else needs to be done?

e-mail, project structure, naming conventions, lunch with your
fellow artists, introduction to the team, briefing and looking
into example assets. Memorizing references, collecting new one.

Get some beers. That helps imho.

Cheers,


tim


On 08.01.2013 12:54, Sebastien Sterling wrote:

Hello there Tim

I have nothing against the IT department, apparently, and from what i have been 
told this lies more with the individual, who is notoriously unhelpful, this is 
only my second day on
the job so lets take that with a pinch of salt, however My Lead requested 
politely that he provide some means of contacting autodesk, given he being the 
head of IT should in theory
have at least some means of contacting them, to which he answer No I'm not going to 
bother navigating there fucking website

if you have used softimage in production you would doubtless realise that one 
does not ease back so redely into maya. like using a hammer when you are used 
to a scalpal i only ask
for the right to use the tool i purchased is this what it has come to? cause i 
think that if this is so you can all pack in your notions that this package 
will endure.

as for my resellers, i bought on the official autodesk webpage for EU and 
ireland.

I am an artist, my tool is softimage, i use it to model characters, and i 
provide my own license, i should not have to be bulied into another widely 
regarded as inferior in this
domain package.

as for:

This is not obtuse but boringly difficult to setup

do you really think this is a valid excuse for a trained individual not to do 
there Job ?

I have nothing against IT, but i just spent 6000 euro to relocate to belgium 
for this compagny but since i had the temerity to but hope I could use the 
software in which i am the
most confortable i can just fuck off?

I am a young artist, this may not seem much to other people but to me its my 
career, i'm just trying to make my way.

On 8 January 2013 12:19, Tim Leydecker bauero...@gmx.de 
mailto:bauero...@gmx.de wrote:

Hi Sebastian,


be glad you have IT. Please understand the legal consequences for the
administrator when installing a software and making it available to
use (via the network) to others than the registered user.

By the book, it would indeed be neccessary to verify if this is a
license that has to be restricted in access, e.g. even if it is a
network license, it may only be legit to be used by the registered
individual but should not be available to other users and therefor
not show as a desktop link or in their start menu.

This is not obtuse but boringly difficult to setup and maintain in
a multi-person-multi-machine-__pipeline and brings the risk of ending
up with files either unacessible to many or even illegal to edit.

I would think that your reseller should be able to provide proof of
purchase or at least help you with the license transfer to the machine
that will run the license server for the duration of that job.

The documented license transfer to the new machine/MAC ID could be
regarded as legit proof of purchase/usage. I would recommend asking
your reseller for a temp license, thought.

It would be easier to wrap the job without leaving the license behind.

Long story short, that´s hoops you have to go through due to Autodesk´s
licensing policy and it would most likely be seen as helpful if you would
support your IT guys and client in a calm and pro-active manner.

You could at least look into using Maya for the modeling, the asset will
most likely have to be delivered flawlessly as a Maya scene file anyway.

If you see benefits in using Softimage, make the benefit felt, especially
if there are stupid licensing problems to start your job with...



Cheers,


tim







On 08.01.2013 11:48, Rob Chapman wrote:

sorry no phone numbers just an email form with a support number issued
can be found here

http://subscription.autodesk.__com http://subscription.autodesk.com

On 8 January 2013 10:38, Sebastien 

Re: Softimage Viewport rather slow?

2013-01-08 Thread Nuno Conceicao
Well, last month we did a project with a car with 11 million polygons,
quite heavy, so I did just a quick test to fit these requirements.
Got rid of excess geo until i got something around 2.5 million polys, still
was left with 146 objects so parented them to a null and made it spin on
full camera view shaded and got 41 FPS.
There is a bit of lag time before the graphic card kicks in with the full
performance though, just takes a few seconds spining the model around for
it to reach 41 but started around 13 FPS

This model also came from cad, passed through maya and got imported using
FBX, so for this test i made sure all the user normal clusters were gone
(no need for them for animation)


On Tue, Jan 8, 2013 at 8:52 AM, Christian Freisleder m...@buntepixel.euwrote:

 **
  Hey list,

  I'm currently working on a car commercial and most of the stuff here was
 done in cinema4d before and is meant  to be made in softimage.
  After a view tests we realized that the view port is a lot slower than
 the c4d one.
  previously they took the shell of the car in render resolution (about
 2.5mio polys, no deep hierarchy) and just did the animation with this in a
 playback speed of about 45fr/sec on a  quadro 4000.
  doing the same in softimage with just a path animation an and everything
 (67 obj ) below the animation null gives me like 20fr/sec a least.
  The certified driver is already installed!
  And proxy models are no option.
  Any hints?
  If it 's that slow it would pretty much kill the animation in softimage
 :(

  Thanks in advance

  Christian







Re: Particle clumping technique

2013-01-08 Thread Ben Beckett
Hi Vladimir

What does self.partID do am a little lost in the sim stack wondered if you
had time to basically explain

nice job though

Thanks
Ben



On 8 January 2013 11:42, Tim tim_boll...@hotmail.co.uk wrote:

 I'm just playing around with it now, and I'm wondering if there is a way
 to generate clumps in simulation mode, and still get the forces to work
 correctly? I have set it up so clumps are created every frame (which works
 as expected) but It seems when I try to apply forces to this It breaks the
 simulation completely and all the points disapear.

 I'm not sure if I'm setting this up wrong, or it's a limitation with this
 kind of set up. Basically I'm trying to get smokey dirt to fall from a
 character over time.

 I have attached an image to show how I structured the tree.


 Regards,

 Tim


 On 07/01/2013 19:17, Sebastian Kowalski wrote:

 here you go, thats one of the first prototypes I've made.
 the whole system evolved a bit after the catrice project (had to reuse it
 on an other job), but the essential idea seems not to differ from vladimirs
 solution. (hope thats true, didn't had a look yet ;) )
 you need to set a custom id value to each member of a cluster of points
 (clump id).
 in that case all clumps have the same amount of points.

 in that scene file its just a drag force, dissolving the clumps. when you
 need some more forces you have to use the position average of every clump,
 and apply the needed force from that.
 i am gonna share the more sophisticated scenes too, just need to
 comment them a bit.

 i should say that the initial idea came from tim borgmann, I've just
 implemented it in an icy way ;)

 take care
 sebastian






Re: Softimage Viewport rather slow?

2013-01-08 Thread Christian Freisleder
hey Tim,
I tryed that already an it kind of works but its extra work.
Getting the animation out of cinema takes 1min and setting up a link to the
animated nulls another 5.
as the animation pipeline exists in cinema there is no point in switching to
soft until the viewport gets faster.
@Nuno
its the glitch untill the graphicscard kicks in too that makes it tedious.
in cinema you just take the tesselated Data as is (open edges,usercluster, and
what not) drop it under your rig and start animating.
I really hate it, but soft can't compete with this.
Christian

the
Tim Leydecker bauero...@gmx.de hat am 8. Januar 2013 um 12:44 geschrieben:
 You could try an ugly hack:

 Export the outer shell to Zbrush and decimate it there.

 It will most likely give you holes and errors here and there
 but the overall shape may survive reasonably well even around
 some 50K-100K polys. Manually polishing/merging/optimizing
 here and there may improve the result.

 Import back and add to hierarchy, however you like it setup.

 I would budget a half day to make it work and inject it into
 the rig, with lot´s of passes, you may need a day, doublechecking.


 Cheers,


 tim





 On 08.01.2013 12:30, Christian Freisleder wrote:
  Hey Sebastian,
  I already suggested this, but there are other things too like the car rig is
  already there and production proven in cinema and tranferring the animation
  isn't that much of a
  problem. Still using softimage for shading in Vray and other stuff.
  a big hug back from here too. :)
  Christian
 
  Sebastian Kowalski l...@sekow.com hat am 8. Januar 2013 um 12:09
  geschrieben:
  hey christian,
  jep, softimage sucks with a lot of objects and i bet there are some user
  normal properties on it. so welcome in a world of pain . . .
  i would recommend a low-res version, as additional resolution in a
  reference model.
  btw: give them sponzaguys an hug.
 
  Am 08.01.2013 um 12:02 schrieb Nuno Conceicao  nunoalexconcei...@gmail.com
  mailto:nunoalexconcei...@gmail.com:
 
  Sorry I have to disagree, its quite bad considering its not deforming that
  geometry, i just did a primitive here with 2.5 million polys and animated
  it, full camera view
  1920x1200 I get 80-90 fps in Shaded mode, 120 FPS in wireframe and I dont
  have a Quadro 4000, just a GTX 480 (gtx 4xx and above are well known for
  having the opengl perfomance
  intentionally limited by Nvidia to favour Quadros)
  So I would say his performance is not normal on Softimage with a Quadro
  4000, so its either something on his scene or on his hardware/drivers
  setup
 
 
  On Tue, Jan 8, 2013 at 10:24 AM, Stephan Haidacher ca...@gmx.net
  mailto:ca...@gmx.net wrote:
 
  mhhh, i agree the speed could always be better, but 20fps doesnt sound
  that bad imo...
  (seriosly, most character animation scenes i`ve seen (with a few chars)
  are way slower
  to interact (maya and soft), and somehow char-animators get by, (welcome
  to the world of flipbooks ;) )
 
  i`m also not sure why you do need the full car for animation, because most
  of the time
  a simple box style abstraction for the body and all wheels should be fine
  for animation...
  (and is built in like 10mins (worstcase), and can simply be switched using
  2 passes if you
  need to preview it fullres)
 
  --stephan
 
 
  On 1/8/2013 9:52 AM, Christian Freisleder wrote:
  Hey list,
  I'm currently working on a car commercial and most of the stuff here was
  done in cinema4d before and is meant to be made in softimage.
  After a view tests we realized that the view port is a lot slower than
  the c4d one.
  previously they took the shell of the car in render resolution (about
  2.5mio polys, no deep hierarchy) and just did the animation with this in
  a playback speed of about
  45fr/sec on a quadro 4000.
  doing the same in softimage with just a path animation an and everything
  (67 obj ) below the animation null gives me like 20fr/sec a least.
  The certified driver is already installed!
  And proxy models are no option.
  Any hints?
  If it 's that slow it would pretty much kill the animation in softimage
  :(
  Thanks in advance
  Christian
 
  No virus found in this message.
  Checked by AVG - www.avg.com http://www.avg.com/
  Version: 2013.0.2805 / Virus Database: 2637/6000 - Release Date: 12/31/12
  Internal Virus Database is out of date.
 
 
 
  --
  Stephan Haidacher
  Freelance 3D Artist/Compositor
  www.shaidacher.com http://www.shaidacher.com/
 
 

Re: Softimage Viewport rather slow?

2013-01-08 Thread Jens Lindgren
A month back I got a really nice car model from a client, probably the best
car model I've ever seen. It was in 3ds Max format so I had to export to
fbx and import it in Softimage.
The first thing I always do is to remove the user normals from the whole
scene, otherwise the viewport performance makes it unworkable.
The car has 788 objects and 3.24 million polys, kind of a light/medium
production scene. Everything is static, not a singel keyframe in the scene.
Navigating the camera, at first the frame rate is terrible at around 9 fps
in shaded mode. I need to toggle back and forth between shaded and
wireframe and move the camera around in between and then suddenly I get 37
fps in shaded and I can work. I suppose it has then fully loaded the model
onto the graphics card, but to me it feels more like something isn't
working as it should, because it can never get the full 37 fps if I only
remain in shaded mode.
I'm using a Quadro 4000.

Softimage FPS:
37 wire
29 hidden line
37 shaded

3ds Max FPS:
50 shaded

/Jens


On Tue, Jan 8, 2013 at 1:24 PM, Nuno Conceicao
nunoalexconcei...@gmail.comwrote:

 Well, last month we did a project with a car with 11 million polygons,
 quite heavy, so I did just a quick test to fit these requirements.
 Got rid of excess geo until i got something around 2.5 million polys,
 still was left with 146 objects so parented them to a null and made it spin
 on full camera view shaded and got 41 FPS.
 There is a bit of lag time before the graphic card kicks in with the full
 performance though, just takes a few seconds spining the model around for
 it to reach 41 but started around 13 FPS

 This model also came from cad, passed through maya and got imported using
 FBX, so for this test i made sure all the user normal clusters were gone
 (no need for them for animation)


 On Tue, Jan 8, 2013 at 8:52 AM, Christian Freisleder 
 m...@buntepixel.euwrote:

 **
  Hey list,

  I'm currently working on a car commercial and most of the stuff here was
 done in cinema4d before and is meant  to be made in softimage.
  After a view tests we realized that the view port is a lot slower than
 the c4d one.
  previously they took the shell of the car in render resolution (about
 2.5mio polys, no deep hierarchy) and just did the animation with this in a
 playback speed of about 45fr/sec on a  quadro 4000.
  doing the same in softimage with just a path animation an and everything
 (67 obj ) below the animation null gives me like 20fr/sec a least.
  The certified driver is already installed!
  And proxy models are no option.
  Any hints?
  If it 's that slow it would pretty much kill the animation in softimage
 :(

  Thanks in advance

  Christian









-- 
Jens Lindgren
--
Lead Technical Director
Magoo 3D Studios http://www.magoo3dstudios.com/


Re: URGENT Softimage license question within a company !!!

2013-01-08 Thread Eric Lampi
This is kind of amusing considering Autodesk was basically giving away
SoftImage with every purchase of Max and Maya. Now, you have to provide
your own Soft license?

Not a good precedent to set in my opinion.
 On Jan 8, 2013 7:13 AM, Tim Leydecker bauero...@gmx.de wrote:

 Hey Sebastian,

 from your previous posts, I could very well read the pressure
 and stress this unexpected licensing issue brings.

 Been there.

 Please understand my suggestions as meant to help take away
 some of the pressure by pointing out the reason for the delay
 lying partially beyond your direct control but in the hands
 of Autodesk making it difficult to solve the issue in a timely
 manner instead you being stubborn or a diva. Other愀 have to see
 the problem correctly to understand your situation correctly.

 When I suggested you look into Maya, I tried to suggest you see
 what else you can already set up in your new workspace to help
 you work as best as possible and show your Lead you愉e willing
 to problem solve, e.g. give yourself comfort and built trust.

 If the issue will take 3 days to solve, how can this downtime
 be used to your benefit, what else needs to be done?

 e-mail, project structure, naming conventions, lunch with your
 fellow artists, introduction to the team, briefing and looking
 into example assets. Memorizing references, collecting new one.

 Get some beers. That helps imho.

 Cheers,


 tim


 On 08.01.2013 12:54, Sebastien Sterling wrote:

 Hello there Tim

 I have nothing against the IT department, apparently, and from what i
 have been told this lies more with the individual, who is notoriously
 unhelpful, this is only my second day on
 the job so lets take that with a pinch of salt, however My Lead requested
 politely that he provide some means of contacting autodesk, given he being
 the head of IT should in theory
 have at least some means of contacting them, to which he answer No I'm
 not going to bother navigating there fucking website

 if you have used softimage in production you would doubtless realise that
 one does not ease back so redely into maya. like using a hammer when you
 are used to a scalpal i only ask
 for the right to use the tool i purchased is this what it has come to?
 cause i think that if this is so you can all pack in your notions that this
 package will endure.

 as for my resellers, i bought on the official autodesk webpage for EU and
 ireland.

 I am an artist, my tool is softimage, i use it to model characters, and i
 provide my own license, i should not have to be bulied into another widely
 regarded as inferior in this
 domain package.

 as for:

 This is not obtuse but boringly difficult to setup

 do you really think this is a valid excuse for a trained individual not
 to do there Job ?

 I have nothing against IT, but i just spent 6000 euro to relocate to
 belgium for this compagny but since i had the temerity to but hope I could
 use the software in which i am the
 most confortable i can just fuck off?

 I am a young artist, this may not seem much to other people but to me its
 my career, i'm just trying to make my way.

 On 8 January 2013 12:19, Tim Leydecker bauero...@gmx.de mailto:
 bauero...@gmx.de wrote:

 Hi Sebastian,


 be glad you have IT. Please understand the legal consequences for the
 administrator when installing a software and making it available to
 use (via the network) to others than the registered user.

 By the book, it would indeed be neccessary to verify if this is a
 license that has to be restricted in access, e.g. even if it is a
 network license, it may only be legit to be used by the registered
 individual but should not be available to other users and therefor
 not show as a desktop link or in their start menu.

 This is not obtuse but boringly difficult to setup and maintain in
 a multi-person-multi-machine-__**pipeline and brings the risk of
 ending
 up with files either unacessible to many or even illegal to edit.

 I would think that your reseller should be able to provide proof of
 purchase or at least help you with the license transfer to the machine
 that will run the license server for the duration of that job.

 The documented license transfer to the new machine/MAC ID could be
 regarded as legit proof of purchase/usage. I would recommend asking
 your reseller for a temp license, thought.

 It would be easier to wrap the job without leaving the license behind.

 Long story short, that愀 hoops you have to go through due to Autodesk愀
 licensing policy and it would most likely be seen as helpful if you
 would
 support your IT guys and client in a calm and pro-active manner.

 You could at least look into using Maya for the modeling, the asset
 will
 most likely have to be delivered flawlessly as a Maya scene file
 anyway.

 If you see benefits in using Softimage, make the benefit felt,
 especially
 if there are stupid licensing 

RE: Softimage Viewport rather slow?

2013-01-08 Thread Gareth Bell
Just curious here. Why are proxy models not an option?
 


From: softimage-boun...@listproc.autodesk.com on behalf of Jens Lindgren
Sent: Tue 08/01/2013 13:34
To: softimage@listproc.autodesk.com
Subject: Re: Softimage Viewport rather slow?


A month back I got a really nice car model from a client, probably the best car 
model I've ever seen. It was in 3ds Max format so I had to export to fbx and 
import it in Softimage.
The first thing I always do is to remove the user normals from the whole scene, 
otherwise the viewport performance makes it unworkable.
The car has 788 objects and 3.24 million polys, kind of a light/medium 
production scene. Everything is static, not a singel keyframe in the scene.
Navigating the camera, at first the frame rate is terrible at around 9 fps in 
shaded mode. I need to toggle back and forth between shaded and wireframe and 
move the camera around in between and then suddenly I get 37 fps in shaded and 
I can work. I suppose it has then fully loaded the model onto the graphics 
card, but to me it feels more like something isn't working as it should, 
because it can never get the full 37 fps if I only remain in shaded mode.
I'm using a Quadro 4000.
 
Softimage FPS:
37 wire
29 hidden line
37 shaded
 
3ds Max FPS:
50 shaded
 
/Jens


On Tue, Jan 8, 2013 at 1:24 PM, Nuno Conceicao nunoalexconcei...@gmail.com 
wrote:


Well, last month we did a project with a car with 11 million polygons, 
quite heavy, so I did just a quick test to fit these requirements. 
Got rid of excess geo until i got something around 2.5 million polys, 
still was left with 146 objects so parented them to a null and made it spin on 
full camera view shaded and got 41 FPS.
There is a bit of lag time before the graphic card kicks in with the 
full performance though, just takes a few seconds spining the model around for 
it to reach 41 but started around 13 FPS

This model also came from cad, passed through maya and got imported 
using FBX, so for this test i made sure all the user normal clusters were gone 
(no need for them for animation)


On Tue, Jan 8, 2013 at 8:52 AM, Christian Freisleder 
m...@buntepixel.eu wrote:



Hey list, 
I'm currently working on a car commercial and most of the stuff 
here was done in cinema4d before and is meant  to be made in softimage. 
After a view tests we realized that the view port is a lot 
slower than the c4d one. 
previously they took the shell of the car in render resolution 
(about 2.5mio polys, no deep hierarchy) and just did the animation with this in 
a playback speed of about 45fr/sec on a  quadro 4000. 
doing the same in softimage with just a path animation an and 
everything (67 obj ) below the animation null gives me like 20fr/sec a least. 
The certified driver is already installed! 
And proxy models are no option. 
Any hints? 
If it 's that slow it would pretty much kill the animation in 
softimage :( 
Thanks in advance 

Christian 





-- 

Jens Lindgren
--
Lead Technical Director
Magoo 3D Studios http://www.magoo3dstudios.com/ 
winmail.dat

Re: Softimage Viewport rather slow?

2013-01-08 Thread Jens Lindgren
For animation I can see the use of proxy models but this is a static scene
made for lookdev and I want to use the real models in the viewport. You
don't want to put materials and texture the proxys, right?

/Jens




On Tue, Jan 8, 2013 at 2:55 PM, Gareth Bell gareth.b...@primefocusworld.com
 wrote:

 Just curious here. Why are proxy models not an option?

 

 From: softimage-boun...@listproc.autodesk.com on behalf of Jens Lindgren
 Sent: Tue 08/01/2013 13:34
 To: softimage@listproc.autodesk.com
 Subject: Re: Softimage Viewport rather slow?


 A month back I got a really nice car model from a client, probably the
 best car model I've ever seen. It was in 3ds Max format so I had to export
 to fbx and import it in Softimage.
 The first thing I always do is to remove the user normals from the whole
 scene, otherwise the viewport performance makes it unworkable.
 The car has 788 objects and 3.24 million polys, kind of a light/medium
 production scene. Everything is static, not a singel keyframe in the scene.
 Navigating the camera, at first the frame rate is terrible at around 9 fps
 in shaded mode. I need to toggle back and forth between shaded and
 wireframe and move the camera around in between and then suddenly I get 37
 fps in shaded and I can work. I suppose it has then fully loaded the model
 onto the graphics card, but to me it feels more like something isn't
 working as it should, because it can never get the full 37 fps if I only
 remain in shaded mode.
 I'm using a Quadro 4000.

 Softimage FPS:
 37 wire
 29 hidden line
 37 shaded

 3ds Max FPS:
 50 shaded

 /Jens


 On Tue, Jan 8, 2013 at 1:24 PM, Nuno Conceicao 
 nunoalexconcei...@gmail.com wrote:


 Well, last month we did a project with a car with 11 million
 polygons, quite heavy, so I did just a quick test to fit these requirements.
 Got rid of excess geo until i got something around 2.5 million
 polys, still was left with 146 objects so parented them to a null and made
 it spin on full camera view shaded and got 41 FPS.
 There is a bit of lag time before the graphic card kicks in with
 the full performance though, just takes a few seconds spining the model
 around for it to reach 41 but started around 13 FPS

 This model also came from cad, passed through maya and got
 imported using FBX, so for this test i made sure all the user normal
 clusters were gone (no need for them for animation)


 On Tue, Jan 8, 2013 at 8:52 AM, Christian Freisleder 
 m...@buntepixel.eu wrote:



 Hey list,
 I'm currently working on a car commercial and most of the
 stuff here was done in cinema4d before and is meant  to be made in
 softimage.
 After a view tests we realized that the view port is a lot
 slower than the c4d one.
 previously they took the shell of the car in render
 resolution (about 2.5mio polys, no deep hierarchy) and just did the
 animation with this in a playback speed of about 45fr/sec on a  quadro 4000.
 doing the same in softimage with just a path animation an
 and everything (67 obj ) below the animation null gives me like 20fr/sec a
 least.
 The certified driver is already installed!
 And proxy models are no option.
 Any hints?
 If it 's that slow it would pretty much kill the animation
 in softimage :(
 Thanks in advance

 Christian





 --

 Jens Lindgren
 --
 Lead Technical Director
 Magoo 3D Studios http://www.magoo3dstudios.com/




-- 
Jens Lindgren
--
Lead Technical Director
Magoo 3D Studios http://www.magoo3dstudios.com/


Re: URGENT Softimage license question within a company !!!

2013-01-08 Thread Luc-Eric Rousseau
you can't use a trial version for any commercial work
Le 2013-01-08 05:19, Dan Yargici danyarg...@gmail.com a écrit :

 Could you ask them to install a trial in the meantime?

 DAN


 On Tue, Jan 8, 2013 at 12:12 PM, Sebastien Sterling 
 sebastien.sterl...@gmail.com wrote:

 I bought it in the EU and i plan on using it in the EU, the company
 nWave, is concerned that me using this personnel license within their
 company is ok with autodesk

 i need to find some official guidline or confermation from autodesk to
 put this at piece. its ridiculously difficult to get in contact with
 autodesk, i need this quick

 is there an official email for Autodesk subscription / licensing
 support?, mine is not a subscription advantage pack, i bought a license.

 this situation is obscene. i don't know where to go with this...


 On 8 January 2013 10:55, Rob Chapman tekano@gmail.com wrote:

 Hi Sebastien,

 if you bought it in EU you can use it in EU, no?   thought the issue
 was if it was US / EU usage. even then you can grant a temporary
 license to yourself to work away from the 'license server' for a month
 at a time...  am sure AD do not expect you to buy two versions for
 inside / outside EU , that would be preposterous...

 have you emailed Autodesk subscription / licensing support?

 best


 Rob

 On 8 January 2013 09:36, Sebastien Sterling
 sebastien.sterl...@gmail.com wrote:
  Greeting good day good evening everyone, Fellow Softimage users, my
 name is
  Sebastien Sterling, recently i purchesed my own softimage license so
 as i
  was going to work for nWave digital a Belgium feature film studio, and
 that
  i know of no better tool for the work i do, mine is a character
 modeling
  position.
 
  The place uses maya, but i was told that if i was able to provide my
 own
  license that this should not be a problem. however there seems to be a
  schism in the company. and the higher up IT peoples stance is: they
 require
  confirmation from Autodesk that i can use my my license in the this
 company.
 
  My question is this, has anyone ever brought their softimage to work
 for a
  company ? if so how did this come about...\
 
  or
 
  Alternatively, what would autodesks stance be on this, as the issue
 seems to
  hinge on the leagle ramification of package controls.
 
 
 
 
  I love this package, i bought it, even in these uneasy questionable
 times,
  and i love this community, please guys, Help me !






RE: Softimage Viewport rather slow?

2013-01-08 Thread Christian Freisleder
because in cinema the animation works on render res models  in realtime and i
have a production proven carrig.
getting the animation into softimage for a car and retargeting is 5 minutes
once.
Doing it in soft takes longer.

Christian


Gareth Bell gareth.b...@primefocusworld.com hat am 8. Januar 2013 um 14:55
geschrieben:
 Just curious here. Why are proxy models not an option?

 

 From: softimage-boun...@listproc.autodesk.com on behalf of Jens Lindgren
 Sent: Tue 08/01/2013 13:34
 To: softimage@listproc.autodesk.com
 Subject: Re: Softimage Viewport rather slow?


 A month back I got a really nice car model from a client, probably the best
 car model I've ever seen. It was in 3ds Max format so I had to export to fbx
 and import it in Softimage.
 The first thing I always do is to remove the user normals from the whole
 scene, otherwise the viewport performance makes it unworkable.
 The car has 788 objects and 3.24 million polys, kind of a light/medium
 production scene. Everything is static, not a singel keyframe in the scene.
 Navigating the camera, at first the frame rate is terrible at around 9 fps in
 shaded mode. I need to toggle back and forth between shaded and wireframe and
 move the camera around in between and then suddenly I get 37 fps in shaded and
 I can work. I suppose it has then fully loaded the model onto the graphics
 card, but to me it feels more like something isn't working as it should,
 because it can never get the full 37 fps if I only remain in shaded mode.
 I'm using a Quadro 4000.

 Softimage FPS:
 37 wire
 29 hidden line
 37 shaded

 3ds Max FPS:
 50 shaded

 /Jens


 On Tue, Jan 8, 2013 at 1:24 PM, Nuno Conceicao nunoalexconcei...@gmail.com
 wrote:


 Well, last month we did a project with a car with 11 million polygons, quite
 heavy, so I did just a quick test to fit these requirements.
 Got rid of excess geo until i got something around 2.5 million polys, still
 was left with 146 objects so parented them to a null and made it spin on full
 camera view shaded and got 41 FPS.
 There is a bit of lag time before the graphic card kicks in with the full
 performance though, just takes a few seconds spining the model around for it
 to reach 41 but started around 13 FPS

 This model also came from cad, passed through maya and got imported using FBX,
 so for this test i made sure all the user normal clusters were gone (no need
 for them for animation)


 On Tue, Jan 8, 2013 at 8:52 AM, Christian Freisleder m...@buntepixel.eu 
 wrote:



 Hey list,
 I'm currently working on a car commercial and most of the stuff here was done
 in cinema4d before and is meant to be made in softimage.
 After a view tests we realized that the view port is a lot slower than the c4d
 one.
 previously they took the shell of the car in render resolution (about 2.5mio
 polys, no deep hierarchy) and just did the animation with this in a playback
 speed of about 45fr/sec on a quadro 4000.
 doing the same in softimage with just a path animation an and everything (67
 obj ) below the animation null gives me like 20fr/sec a least.
 The certified driver is already installed!
 And proxy models are no option.
 Any hints?
 If it 's that slow it would pretty much kill the animation in softimage :(
 Thanks in advance

 Christian





 --

 Jens Lindgren
 --
 Lead Technical Director
 Magoo 3D Studios http://www.magoo3dstudios.com/

Re: Particle clumping technique

2013-01-08 Thread Tim
Just a quick update, incase anyone else is trying to do something 
similar. The culprit for the simulation forces was to do with the 
ClumpSize attribute being used in the init force and velocity branch. 
I'm not entirely sure why but if you re-define the attribute earlier in 
the add points execution stack, it works (or at least the sim doesn't 
break). Maybe it's something to do with context and what's defined, I'm 
not sure. Now at least I am able to emit clumps over time.


Regards,

Tim


On 08/01/2013 12:42, Tim wrote:
I'm just playing around with it now, and I'm wondering if there is a 
way to generate clumps in simulation mode, and still get the forces to 
work correctly? I have set it up so clumps are created every frame 
(which works as expected) but It seems when I try to apply forces to 
this It breaks the simulation completely and all the points disapear.


I'm not sure if I'm setting this up wrong, or it's a limitation with 
this kind of set up. Basically I'm trying to get smokey dirt to fall 
from a character over time.


I have attached an image to show how I structured the tree.


Regards,

Tim

On 07/01/2013 19:17, Sebastian Kowalski wrote:

here you go, thats one of the first prototypes I've made.
the whole system evolved a bit after the catrice project (had to 
reuse it on an other job), but the essential idea seems not to differ 
from vladimirs solution. (hope thats true, didn't had a look yet ;) )
you need to set a custom id value to each member of a cluster of 
points (clump id).

in that case all clumps have the same amount of points.

in that scene file its just a drag force, dissolving the clumps. when 
you need some more forces you have to use the position average of 
every clump, and apply the needed force from that.
i am gonna share the more sophisticated scenes too, just need to 
comment them a bit.


i should say that the initial idea came from tim borgmann, I've just 
implemented it in an icy way ;)


take care
sebastian







Re: URGENT Softimage license question within a company !!!

2013-01-08 Thread Andy Moorer
I've run into a number of cases where IT at studios bends over backwards to 
avoid having to deal with new software of any complexity, period. In general 
however the CG supervisor at any studio is the ultimate authority in what 
software is used in the pipeline. IT has a voice, but they don't produce the 
product, they are there to make that production possible.

If the CG sup says I can use a tool, then IT had better damned well get on 
board or that sup should tear them a new one.

But adding Softimage into the mix at a maya-only studio is not a casual 
decision, either. It's entirely within the studios right to dictate to their 
artists what tools are or are not used, and the artists must respect that with 
an understanding that staying within the pipeline is important.

In short - who says you can use Softimage? If they say you can, have them tell 
IT to give you the support you need. If IT refuses, escalate the issue to the 
highest level you can until something is done, even if it means the decision to 
use Softimage is put in question... A studio where IT rolls over artists 
instead of enabling the, has problems, call attention to it.


Re: URGENT Softimage license question within a company !!!

2013-01-08 Thread David Gallagher
if you have used softimage in production you would doubtless realise 
that one does not ease back so readily into maya. 


Ha! It will be a cold day in hell before I go back to modeling/rigging 
in Maya.



On 1/8/2013 6:54 AM, Sebastien Sterling wrote:

Hello there Tim

I have nothing against the IT department, apparently, and from what i 
have been told this lies more with the individual, who is notoriously 
unhelpful, this is only my second day on the job so lets take that 
with a pinch of salt, however My Lead requested politely that he 
provide some means of contacting autodesk, given he being the head of 
IT should in theory have at least some means of contacting them, to 
which he answer No I'm not going to bother navigating there fucking 
website


if you have used softimage in production you would doubtless realise 
that one does not ease back so redely into maya. like using a hammer 
when you are used to a scalpal i only ask for the right to use the 
tool i purchased is this what it has come to? cause i think that if 
this is so you can all pack in your notions that this package will endure.


as for my resellers, i bought on the official autodesk webpage for EU 
and ireland.


I am an artist, my tool is softimage, i use it to model characters, 
and i provide my own license, i should not have to be bulied into 
another widely regarded as inferior in this domain package.


as for:

This is not obtuse but boringly difficult to setup

do you really think this is a valid excuse for a trained individual 
not to do there Job ?


I have nothing against IT, but i just spent 6000 euro to relocate to 
belgium for this compagny but since i had the temerity to but hope I 
could use the software in which i am the most confortable i can just 
fuck off?


I am a young artist, this may not seem much to other people but to me 
its my career, i'm just trying to make my way.


On 8 January 2013 12:19, Tim Leydecker bauero...@gmx.de 
mailto:bauero...@gmx.de wrote:


Hi Sebastian,


be glad you have IT. Please understand the legal consequences for the
administrator when installing a software and making it available to
use (via the network) to others than the registered user.

By the book, it would indeed be neccessary to verify if this is a
license that has to be restricted in access, e.g. even if it is a
network license, it may only be legit to be used by the registered
individual but should not be available to other users and therefor
not show as a desktop link or in their start menu.

This is not obtuse but boringly difficult to setup and maintain in
a multi-person-multi-machine-pipeline and brings the risk of ending
up with files either unacessible to many or even illegal to edit.

I would think that your reseller should be able to provide proof of
purchase or at least help you with the license transfer to the machine
that will run the license server for the duration of that job.

The documented license transfer to the new machine/MAC ID could be
regarded as legit proof of purchase/usage. I would recommend asking
your reseller for a temp license, thought.

It would be easier to wrap the job without leaving the license behind.

Long story short, that´s hoops you have to go through due to
Autodesk´s
licensing policy and it would most likely be seen as helpful if
you would
support your IT guys and client in a calm and pro-active manner.

You could at least look into using Maya for the modeling, the
asset will
most likely have to be delivered flawlessly as a Maya scene file
anyway.

If you see benefits in using Softimage, make the benefit felt,
especially
if there are stupid licensing problems to start your job with...



Cheers,


tim







On 08.01.2013 11:48, Rob Chapman wrote:

sorry no phone numbers just an email form with a support
number issued
can be found here

http://subscription.autodesk.com

On 8 January 2013 10:38, Sebastien Sterling
sebastien.sterl...@gmail.com
mailto:sebastien.sterl...@gmail.com wrote:

Does anyone have an autodesk support service number or
email, i don't seem
to have got one with my purchase conformation, big
surprise there...


On 8 January 2013 11:33, Sebastien Sterling
sebastien.sterl...@gmail.com
mailto:sebastien.sterl...@gmail.com
wrote:


I'm getting the impression that the head of IT is an
incredibly obtuse
individual i have the installer, what i need is the
administrative rights so
that i can install it or he can install it, but there
is where he has my
head in a vice, he's making me jump through every
administrative whoop
twice. i like your Idea Dan, 

Re: URGENT Softimage license question within a company !!!

2013-01-08 Thread Luc-Eric Rousseau
If you're miserable modeling in Maya, I'd suggest using the NEX
plug-in for Maya.
It's very softimage-like, with a tweak tool and a command panel like XSI
https://draster.com/nex-1.5/overview.html

On Tue, Jan 8, 2013 at 10:12 AM, David Gallagher
davegsoftimagel...@gmail.com wrote:
 if you have used softimage in production you would doubtless realise that
 one does not ease back so readily into maya. 

 Ha! It will be a cold day in hell before I go back to modeling/rigging in
 Maya.



Re: URGENT Softimage license question within a company !!!

2013-01-08 Thread Tim Leydecker

Pipelines are lovely.

Each and every single one of them is different and yet they
are all the same in terms of being rigidly slow in adapting
to the needs they were implemented to adress in the first place.

The only thing worse is a wildly grown, undocumented and none consistent
approach to getting things done quickly and just seemingly efficiently.

No, that´s not true, it´s even worse if the Production team has gotten
used to asking the impossible without bothering about thinking it through at all
but just imposing this expectation down the line.

You want the kids club menu price but the large menu because you´ve come
to think it worked once, it´ll better always work again and again...

That´s problems of growth. Personal and company growth.

At some point, gaffa tape isn´t enough anymore. Neither on the mouth, nor on 
the results.

This shows in conflicts where reasonable communication is avoided because
it implies responsibility the hands-on approach easily and conveniently 
overrides.

It also shows in conflicts where departments start to become hesistant or 
unavailable
because they try to refuse the BS and long for a more reliable, thoughtful and 
ideally
even respectful handling of matters regarding day to day problemsolving.

In short, the wish for strategic planning is expressed in refusing the state of 
affairs.

Not your fault.

Unfortunately also not much you can do about it either but accept that it´s
the messenger that get´s killed first.

I´m with Andy and Eric you have to speak up, but it´s not guaranteed that your
effort will get honoured, instead, chances are that you will get flamed for
creating problems.

That´s where you end up hoping to find reason, that´s where you have to expect 
disapointment.

That´s why I can very well understand how much a simple licensing issue can 
suck.


Cheers,


tim

P.S: Even the best and most prudent Coordinators and Producers hate problems. 
Beware of the canny ones,
they are worse, they will cross you on top...





On 08.01.2013 16:22, Eric Lampi wrote:

I had a similar experience a couple years ago at a studio how has a satellite 
office here in NYC. They were all Maya and they had an overbuilt, convoluted 
file structure that was
really inappropriate for commercial work. So much so that the staff people 
there refused to comply with it. The hoops I had to jump through just to get a 
folder with proper
permissions to set up a workgroup set up on the server was absolutely 
breathtaking. It took more than a week and several long emails back and forth 
explaining what a workgroup was
and why I needed it to be accessible to everyone on the job.  All because of an 
aloof cg director and IT department that put itself above the very thing that 
pays their salaries in
the first place. I think people like that are totally bonkers.

On Jan 8, 2013 9:54 AM, Andy Moorer andymoo...@gmail.com 
mailto:andymoo...@gmail.com wrote:

I've run into a number of cases where IT at studios bends over backwards to 
avoid having to deal with new software of any complexity, period. In general 
however the CG
supervisor at any studio is the ultimate authority in what software is used 
in the pipeline. IT has a voice, but they don't produce the product, they are 
there to make that
production possible.

If the CG sup says I can use a tool, then IT had better damned well get on 
board or that sup should tear them a new one.

But adding Softimage into the mix at a maya-only studio is not a casual 
decision, either. It's entirely within the studios right to dictate to their 
artists what tools are or
are not used, and the artists must respect that with an understanding that 
staying within the pipeline is important.

In short - who says you can use Softimage? If they say you can, have them 
tell IT to give you the support you need. If IT refuses, escalate the issue to 
the highest level you
can until something is done, even if it means the decision to use Softimage 
is put in question... A studio where IT rolls over artists instead of enabling 
the, has problems,
call attention to it.



Re: Google SketchUp export

2013-01-08 Thread Alan Fregtman
Collada support is the same in both free and Pro, but the Pro has other
formats it supports including FBX (which will probably yield you better
output) and good ol' reliable OBJ.

[source: http://www.sketchup.com/product/whygopro.html ]



On Tue, Jan 8, 2013 at 4:02 AM, Scott Lange sc...@turbulenceffects.comwrote:

 Anyone know if the export out of SketchUp PRO has any better features than
 the standard free version of SketchUp for the actual export into the
 Crosswalk/.dae import into Soft?



 The problem I am having are some issues with the organizational structure
 and scaling/orientation of the exported models from SketchUp.



 Graci!



 Scott Lange










RE: Google SketchUp export

2013-01-08 Thread Scott Lange
 

Thank you Alan...Do you happen to know off hand if the trial version of pro
will allow me to export in either FBX or OBJ? If not I will just try it, I
just would prefer to avoid that if I can. I appreciate it!

 

 

Collada support is the same in both free and Pro, but the Pro has other
formats it supports including FBX (which will probably yield you better
output) and good ol' reliable OBJ.

 

[source: http://www.sketchup.com/product/whygopro.html ]

 

 

On Tue, Jan 8, 2013 at 4:02 AM, Scott Lange sc...@turbulenceffects.com
wrote:

Anyone know if the export out of SketchUp PRO has any better features than
the standard free version of SketchUp for the actual export into the
Crosswalk/.dae import into Soft?



The problem I am having are some issues with the organizational structure
and scaling/orientation of the exported models from SketchUp.



Graci!



Scott Lange








 



Re: Google SketchUp export

2013-01-08 Thread Stephen Davidson
SketchUp Pro has .xsi export, but I haven't had much luck with that.
The resulting imported .xsi model has way to may components
so it makes it hard to manage the resulting hierarchy. The .xsi export
from SketchUp also assigns each mesh with a separate material, even if
they are identical. The .obj export has a more efficient material
handling, combining the same materials into one.

Collada and FBX is also available, but OBJ seems to be the best
way to export and still keep your materials and textures.

Recently the OBJ files from SketchUp crashes SI 2012 sp1 when there are
textures involved. I fixed them by running the the obj through Polytrans,
I would import .obj and export .obj
The resulting polygonal models would have their materials and textures, but
there still seemed to be issues with multiple clustered objects.

All translation methods have the same problem, with having a black ambient
component, in all materials.
The only way I have found to fix that it to manually change the materials.
I suppose you could write a script, but I and no script writer.

Bottom line is there is no perfect way to export from SketchUP to
Softimage, but the
only way you can do any of these methods is with the Pro version.

I am using SketchUp Pro version 8.0.16846



On Tue, Jan 8, 2013 at 4:02 AM, Scott Lange sc...@turbulenceffects.comwrote:

 Anyone know if the export out of SketchUp PRO has any better features than
 the standard free version of SketchUp for the actual export into the
 Crosswalk/.dae import into Soft?



 The problem I am having are some issues with the organizational structure
 and scaling/orientation of the exported models from SketchUp.



 Graci!



 Scott Lange










-- 

Best Regards,
*  Stephen P. Davidson**
   **(954) 552-7956
*sdavid...@3danimationmagic.com

*Any sufficiently advanced technology is indistinguishable from magic*


 - Arthur C. Clarke

http://www.3danimationmagic.com


Re: Google SketchUp export

2013-01-08 Thread Leoung O'Young

Have your try the Collada importer in Polytran?...just a thought

On 1/8/2013 12:03 PM, Stephen Davidson wrote:

SketchUp Pro has .xsi export, but I haven't had much luck with that.
The resulting imported .xsi model has way to may components
so it makes it hard to manage the resulting hierarchy. The .xsi export
from SketchUp also assigns each mesh with a separate material, even if
they are identical. The .obj export has a more efficient material
handling, combining the same materials into one.

Collada and FBX is also available, but OBJ seems to be the best
way to export and still keep your materials and textures.

Recently the OBJ files from SketchUp crashes SI 2012 sp1 when there are
textures involved. I fixed them by running the the obj through Polytrans,
I would import .obj and export .obj
The resulting polygonal models would have their materials and 
textures, but

there still seemed to be issues with multiple clustered objects.

All translation methods have the same problem, with having a black 
ambient component, in all materials.
The only way I have found to fix that it to manually change 
the materials.

I suppose you could write a script, but I and no script writer.

Bottom line is there is no perfect way to export from SketchUP to 
Softimage, but the

only way you can do any of these methods is with the Pro version.

I am using SketchUp Pro version 8.0.16846



On Tue, Jan 8, 2013 at 4:02 AM, Scott Lange 
sc...@turbulenceffects.com mailto:sc...@turbulenceffects.com wrote:


Anyone know if the export out of SketchUp PRO has any better
features than
the standard free version of SketchUp for the actual export into the
Crosswalk/.dae import into Soft?



The problem I am having are some issues with the organizational
structure
and scaling/orientation of the exported models from SketchUp.



Graci!



Scott Lange










--

Best Regards,
*  Stephen P. Davidson**
**(954) 552-7956
*sdavid...@3danimationmagic.com

/Any sufficiently advanced technology is indistinguishable from magic/

   - Arthur C. Clarke

http://www.3danimationmagic.com





Re: URGENT Softimage license question within a company !!!

2013-01-08 Thread Eric Turman
Tim: I wouldn't say that *all* pipelines are rigid and unadaptable. If a
pipeline is thoughtfully built from the ground up to be flexible and scale
in scope of its involvement from project to project, then it it does not
have to be gaff-taped, it simply rolls with the needs of a particular style
of project.

Sebastien: As far as IT and licensing, the more legwork that you can do for
you IT guy (proof of license, type of license, download link, etc.) the
more that he'll see that you are trying to help him and the more likely
that he'll help you back.

Just a thought,
 -=Eric


On Tue, Jan 8, 2013 at 10:21 AM, David Gallagher 
davegsoftimagel...@gmail.com wrote:

 Wow, it's so close to the tweak tool, they should give Softimage a nod.

 This looks great. However, without the rigging integration, it's not very
 alluring to me.
 Dave


 On 1/8/2013 10:45 AM, Luc-Eric Rousseau wrote:

 If you're miserable modeling in Maya, I'd suggest using the NEX
 plug-in for Maya.
 It's very softimage-like, with a tweak tool and a command panel like XSI
 https://draster.com/nex-1.5/**overview.htmlhttps://draster.com/nex-1.5/overview.html

 On Tue, Jan 8, 2013 at 10:12 AM, David Gallagher
 davegsoftimagel...@gmail.com wrote:

 if you have used softimage in production you would doubtless realise
 that
 one does not ease back so readily into maya. 

 Ha! It will be a cold day in hell before I go back to modeling/rigging in
 Maya.





-- 




-=T=-


Re: URGENT Softimage license question within a company !!!

2013-01-08 Thread David Gallagher


Sebastien, what about using Softimage on a laptop and transfer the files 
on a usb drive?


Should work for modeling just fine.

On 1/8/2013 6:54 AM, Sebastien Sterling wrote:

Hello there Tim

I have nothing against the IT department, apparently, and from what i 
have been told this lies more with the individual, who is notoriously 
unhelpful, this is only my second day on the job so lets take that 
with a pinch of salt, however My Lead requested politely that he 
provide some means of contacting autodesk, given he being the head of 
IT should in theory have at least some means of contacting them, to 
which he answer No I'm not going to bother navigating there fucking 
website


if you have used softimage in production you would doubtless realise 
that one does not ease back so redely into maya. like using a hammer 
when you are used to a scalpal i only ask for the right to use the 
tool i purchased is this what it has come to? cause i think that if 
this is so you can all pack in your notions that this package will endure.


as for my resellers, i bought on the official autodesk webpage for EU 
and ireland.


I am an artist, my tool is softimage, i use it to model characters, 
and i provide my own license, i should not have to be bulied into 
another widely regarded as inferior in this domain package.


as for:

This is not obtuse but boringly difficult to setup

do you really think this is a valid excuse for a trained individual 
not to do there Job ?


I have nothing against IT, but i just spent 6000 euro to relocate to 
belgium for this compagny but since i had the temerity to but hope I 
could use the software in which i am the most confortable i can just 
fuck off?


I am a young artist, this may not seem much to other people but to me 
its my career, i'm just trying to make my way.


On 8 January 2013 12:19, Tim Leydecker bauero...@gmx.de 
mailto:bauero...@gmx.de wrote:


Hi Sebastian,


be glad you have IT. Please understand the legal consequences for the
administrator when installing a software and making it available to
use (via the network) to others than the registered user.

By the book, it would indeed be neccessary to verify if this is a
license that has to be restricted in access, e.g. even if it is a
network license, it may only be legit to be used by the registered
individual but should not be available to other users and therefor
not show as a desktop link or in their start menu.

This is not obtuse but boringly difficult to setup and maintain in
a multi-person-multi-machine-pipeline and brings the risk of ending
up with files either unacessible to many or even illegal to edit.

I would think that your reseller should be able to provide proof of
purchase or at least help you with the license transfer to the machine
that will run the license server for the duration of that job.

The documented license transfer to the new machine/MAC ID could be
regarded as legit proof of purchase/usage. I would recommend asking
your reseller for a temp license, thought.

It would be easier to wrap the job without leaving the license behind.

Long story short, that´s hoops you have to go through due to
Autodesk´s
licensing policy and it would most likely be seen as helpful if
you would
support your IT guys and client in a calm and pro-active manner.

You could at least look into using Maya for the modeling, the
asset will
most likely have to be delivered flawlessly as a Maya scene file
anyway.

If you see benefits in using Softimage, make the benefit felt,
especially
if there are stupid licensing problems to start your job with...



Cheers,


tim







On 08.01.2013 11:48, Rob Chapman wrote:

sorry no phone numbers just an email form with a support
number issued
can be found here

http://subscription.autodesk.com

On 8 January 2013 10:38, Sebastien Sterling
sebastien.sterl...@gmail.com
mailto:sebastien.sterl...@gmail.com wrote:

Does anyone have an autodesk support service number or
email, i don't seem
to have got one with my purchase conformation, big
surprise there...


On 8 January 2013 11:33, Sebastien Sterling
sebastien.sterl...@gmail.com
mailto:sebastien.sterl...@gmail.com
wrote:


I'm getting the impression that the head of IT is an
incredibly obtuse
individual i have the installer, what i need is the
administrative rights so
that i can install it or he can install it, but there
is where he has my
head in a vice, he's making me jump through every
administrative whoop
twice. i like your Idea Dan, i will appeal the trial
version idea, but it
   

OT Utopia people

2013-01-08 Thread olivier jeannel

Does anyone know this site service ?
http://www.utopiapeople.com/

I think the concept is great. I won't use it since this is a paying 
service (for what I've red).


Would be nice to have something similar for xsi lancers around the globe.


Olivier


Re: OT Utopia people

2013-01-08 Thread Javier Vega
it is a paying service? Im user of Utopia People, but I think that is a paying 
service just for the companies that search freelancers here. For the 
freelancers is free.

Javier Vega
jav...@zao3d.com
http://www.zao3d.com
http://blog.zao3d.com

El 08/01/2013, a las 18:36, olivier jeannel olivier.jean...@noos.fr escribió:

 Does anyone know this site service ?
 http://www.utopiapeople.com/
 
 I think the concept is great. I won't use it since this is a paying service 
 (for what I've red).
 
 Would be nice to have something similar for xsi lancers around the globe.
 
 
 Olivier




Re: URGENT Softimage license question within a company !!!

2013-01-08 Thread Javier Vega
I think that this is the most reasonable and easy solution for your problem. 
Use a laptop with your own license. Sounds perfect!

Javier Vega

javierelas...@gmail.com
jav...@zao3d.com

http://www.zao3d.com
http://blog.zao3d.com

El 08/01/2013, a las 18:16, David Gallagher davegsoftimagel...@gmail.com 
escribió:

 
 Sebastien, what about using Softimage on a laptop and transfer the files on a 
 usb drive?
 
 Should work for modeling just fine.
 
 On 1/8/2013 6:54 AM, Sebastien Sterling wrote:
 Hello there Tim
 
 I have nothing against the IT department, apparently, and from what i have 
 been told this lies more with the individual, who is notoriously unhelpful, 
 this is only my second day on the job so lets take that with a pinch of 
 salt, however My Lead requested politely that he provide some means of 
 contacting autodesk, given he being the head of IT should in theory have at 
 least some means of contacting them, to which he answer No I'm not going to 
 bother navigating there fucking website
 
 if you have used softimage in production you would doubtless realise that 
 one does not ease back so redely into maya. like using a hammer when you are 
 used to a scalpal i only ask for the right to use the tool i purchased is 
 this what it has come to? cause i think that if this is so you can all pack 
 in your notions that this package will endure.
 
 as for my resellers, i bought on the official autodesk webpage for EU and 
 ireland.
 
 I am an artist, my tool is softimage, i use it to model characters, and i 
 provide my own license, i should not have to be bulied into another widely 
 regarded as inferior in this domain package.
 
 as for:
 
 This is not obtuse but boringly difficult to setup
 
 do you really think this is a valid excuse for a trained individual not to 
 do there Job ?
 
 I have nothing against IT, but i just spent 6000 euro to relocate to belgium 
 for this compagny but since i had the temerity to but hope I could use the 
 software in which i am the most confortable i can just fuck off?
 
 I am a young artist, this may not seem much to other people but to me its my 
 career, i'm just trying to make my way.
 
 On 8 January 2013 12:19, Tim Leydecker bauero...@gmx.de wrote:
 Hi Sebastian,
 
 
 be glad you have IT. Please understand the legal consequences for the
 administrator when installing a software and making it available to
 use (via the network) to others than the registered user.
 
 By the book, it would indeed be neccessary to verify if this is a
 license that has to be restricted in access, e.g. even if it is a
 network license, it may only be legit to be used by the registered
 individual but should not be available to other users and therefor
 not show as a desktop link or in their start menu.
 
 This is not obtuse but boringly difficult to setup and maintain in
 a multi-person-multi-machine-pipeline and brings the risk of ending
 up with files either unacessible to many or even illegal to edit.
 
 I would think that your reseller should be able to provide proof of
 purchase or at least help you with the license transfer to the machine
 that will run the license server for the duration of that job.
 
 The documented license transfer to the new machine/MAC ID could be
 regarded as legit proof of purchase/usage. I would recommend asking
 your reseller for a temp license, thought.
 
 It would be easier to wrap the job without leaving the license behind.
 
 Long story short, that´s hoops you have to go through due to Autodesk´s
 licensing policy and it would most likely be seen as helpful if you would
 support your IT guys and client in a calm and pro-active manner.
 
 You could at least look into using Maya for the modeling, the asset will
 most likely have to be delivered flawlessly as a Maya scene file anyway.
 
 If you see benefits in using Softimage, make the benefit felt, especially
 if there are stupid licensing problems to start your job with...
 
 
 
 Cheers,
 
 
 tim
 
 
 
 
 
 
 
 On 08.01.2013 11:48, Rob Chapman wrote:
 sorry no phone numbers just an email form with a support number issued
 can be found here
 
 http://subscription.autodesk.com
 
 On 8 January 2013 10:38, Sebastien Sterling
 sebastien.sterl...@gmail.com wrote:
 Does anyone have an autodesk support service number or email, i don't seem
 to have got one with my purchase conformation, big surprise there...
 
 
 On 8 January 2013 11:33, Sebastien Sterling sebastien.sterl...@gmail.com
 wrote:
 
 I'm getting the impression that the head of IT is an incredibly obtuse
 individual i have the installer, what i need is the administrative rights so
 that i can install it or he can install it, but there is where he has my
 head in a vice, he's making me jump through every administrative whoop
 twice. i like your Idea Dan, i will appeal the trial version idea, but it
 will come down to weather this guy in IT wants to bother coming down to give
 admin to do so.
 
 
 On 8 January 2013 11:18, Dan Yargici 

RE: Google SketchUp export

2013-01-08 Thread Scott Lange
Hi Leoung! ;) hope you are doing well... I will try that too, thank you.

 

Scott Lange




 

 

Have your try the Collada importer in Polytran?...just a thought




 



Re: URGENT Softimage license question within a company !!!

2013-01-08 Thread Tim Leydecker

I generalized to make it read easier but won´t insist
on this simplification used for the sake of illustrating
a big, heavy thing that may be intimidating at times,
exceed the scope of ones own field of view or just
as well be magic thing that mostly goes unnoticed.

My primary concern was to point out that there may be
conflicts that will more likely show when running into
the limits of an existing solution and that it may be
surprisingly hard to make people see the benefit of changing
things as first and foremost this means having to put in some
thought, some work and seeing the own area of comfortable control
or personal freedom in danger.

This applies to all positions involved, everybody has to refind
their new place and not everybody likes this.

I also would like to point out that any problem one may run into
in a scenario as such may easily found a criticism and that is
something where it is tempting to boldly react as if that´s uncalled for.

It takes a strong personality to not take this personal but see the
benefit of questioning the current status for the better and be willing
to take this to each and everyone involved who may just be fine with how
things work and not willing to adapt at all.

Which brought me to the Production Team, including the Supervisor.

For them, it´s first of all a problem when all they want you to do
is function in a way that makes them deliver what they have promised
to a client.

Only a few want to realise this ultimately mean responsibility, not just sexy 
power.

Cheers,

tim



On 08.01.2013 18:14, Eric Turman wrote:

Tim: I wouldn't say that *all* pipelines are rigid and unadaptable. If a pipeline is 
thoughtfully built from the ground up to be flexible and scale in scope of its 
involvement
from project to project, then it it does not have to be gaff-taped, it simply 
rolls with the needs of a particular style of project.

Sebastien: As far as IT and licensing, the more legwork that you can do for you 
IT guy (proof of license, type of license, download link, etc.) the more that 
he'll see that you are
trying to help him and the more likely that he'll help you back.

Just a thought,
  -=Eric


On Tue, Jan 8, 2013 at 10:21 AM, David Gallagher davegsoftimagel...@gmail.com 
mailto:davegsoftimagel...@gmail.com wrote:

Wow, it's so close to the tweak tool, they should give Softimage a nod.

This looks great. However, without the rigging integration, it's not very 
alluring to me.
Dave


On 1/8/2013 10:45 AM, Luc-Eric Rousseau wrote:

If you're miserable modeling in Maya, I'd suggest using the NEX
plug-in for Maya.
It's very softimage-like, with a tweak tool and a command panel like XSI
https://draster.com/nex-1.5/__overview.html 
https://draster.com/nex-1.5/overview.html

On Tue, Jan 8, 2013 at 10:12 AM, David Gallagher
davegsoftimagel...@gmail.com mailto:davegsoftimagel...@gmail.com 
wrote:

if you have used softimage in production you would doubtless 
realise that
one does not ease back so readily into maya. 

Ha! It will be a cold day in hell before I go back to 
modeling/rigging in
Maya.





--




-=T=-


Re: OT Utopia people

2013-01-08 Thread Andy Nicholas
 It's free to register, but they take 15% commission from your daily rate.



On 08 January 2013 at 17:40 Javier Vega javierelas...@gmail.com wrote:

 it is a paying service? Im user of Utopia People, but I think that is a paying
 service just for the companies that search freelancers here. For the
 freelancers is free.

 Javier Vega
 jav...@zao3d.com
 http://www.zao3d.com
 http://blog.zao3d.com

 El 08/01/2013, a las 18:36, olivier jeannel olivier.jean...@noos.fr
 escribió:

  Does anyone know this site service ?
  http://www.utopiapeople.com/
 
  I think the concept is great. I won't use it since this is a paying service
  (for what I've red).
 
  Would be nice to have something similar for xsi lancers around the globe.
 
 
  Olivier





Re: Particle clumping technique

2013-01-08 Thread Christian Keller
What you could do to get some nice clumps ist emitting in a volume and eat the 
outer shell away with a fractal so you have a nice irregular shape.
Do this with several point clouds, that you have enough different pieces for 
the whole thing. (You could also do it in one point cloud but that's a bit more 
work.)
Then you could clone these pieces to your master point cloud. And parent them.
A nice way to get them falling apart is to precompute a gradient from the 
outside to the center on the base pieces. You could use this for the gradual 
dissolve from the shell to the center. 


-- 
christian keller
visual effects|direction

m +49 179 69 36 248
f +49 40 386 835 33
chris3...@me.com

gesendet von meinem iDing

Am 08.01.2013 um 15:47 schrieb Tim tim_boll...@hotmail.co.uk:

 Just a quick update, incase anyone else is trying to do something similar. 
 The culprit for the simulation forces was to do with the ClumpSize attribute 
 being used in the init force and velocity branch. I'm not entirely sure why 
 but if you re-define the attribute earlier in the add points execution stack, 
 it works (or at least the sim doesn't break). Maybe it's something to do with 
 context and what's defined, I'm not sure. Now at least I am able to emit 
 clumps over time.
 
 Regards,
 
 Tim
 
 
 On 08/01/2013 12:42, Tim wrote:
 I'm just playing around with it now, and I'm wondering if there is a way to 
 generate clumps in simulation mode, and still get the forces to work 
 correctly? I have set it up so clumps are created every frame (which works 
 as expected) but It seems when I try to apply forces to this It breaks the 
 simulation completely and all the points disapear.
 
 I'm not sure if I'm setting this up wrong, or it's a limitation with this 
 kind of set up. Basically I'm trying to get smokey dirt to fall from a 
 character over time.
 
 I have attached an image to show how I structured the tree.
 
 
 Regards,
 
 Tim
 
 On 07/01/2013 19:17, Sebastian Kowalski wrote:
 here you go, thats one of the first prototypes I've made.
 the whole system evolved a bit after the catrice project (had to reuse it 
 on an other job), but the essential idea seems not to differ from vladimirs 
 solution. (hope thats true, didn't had a look yet ;) )
 you need to set a custom id value to each member of a cluster of points 
 (clump id).
 in that case all clumps have the same amount of points.
 
 in that scene file its just a drag force, dissolving the clumps. when you 
 need some more forces you have to use the position average of every clump, 
 and apply the needed force from that.
 i am gonna share the more sophisticated scenes too, just need to comment 
 them a bit.
 
 i should say that the initial idea came from tim borgmann, I've just 
 implemented it in an icy way ;)
 
 take care
 sebastian
 


Re: OT Utopia people

2013-01-08 Thread Eric Lampi
From the website:

Working with TV, Film, VFX or New media?

It's free to join utopiapeople and we represent you on a non-exclusive
basis.
We take a 15% fee on agency bookings (not permanent).
I am absolutely against this sort of thing. Paying someone else a hefty fee
just to get introduced to a company that desperately needs you? Be careful
what you wish for, it might not work out for us in the long run, and I
think that as an industry, we really better off discouraging these people
as much as possible.

What's next? You supply your own software and workstation? Oh yeah, wait...
That's already happening to some people.

Eric



On Tue, Jan 8, 2013 at 1:12 PM, Andy Nicholas a...@andynicholas.com wrote:

  It's free to register, but they take 15% commission from your daily rate.



 On 08 January 2013 at 17:40 Javier Vega javierelas...@gmail.com wrote:

  it is a paying service? Im user of Utopia People, but I think that is a
 paying
  service just for the companies that search freelancers here. For the
  freelancers is free.
 
  Javier Vega
  jav...@zao3d.com
  http://www.zao3d.com
  http://blog.zao3d.com
 
  El 08/01/2013, a las 18:36, olivier jeannel olivier.jean...@noos.fr
  escribió:
 
   Does anyone know this site service ?
   http://www.utopiapeople.com/
  
   I think the concept is great. I won't use it since this is a paying
 service
   (for what I've red).
  
   Would be nice to have something similar for xsi lancers around the
 globe.
  
  
   Olivier
 
 




-- 
Freelance 3D and VFX animator

http://vimeopro.com/user7979713/3d-work


Re: OT Utopia people

2013-01-08 Thread olivier jeannel

That was my point, no need to pay.
But the site interface is well done. I was thinking something like that 
for us could be cool.

Maybe hosted @ si community or RRay.
That's just an idea. But I pretty like what's happening at the moment 
with the softimage community. Small community, very helpfull and active 
(lots of tuts and giveaways). I believe this kind of tool could help 
being even more organized.


Just a thought


Le 08/01/2013 20:34, Eric Lampi a écrit :

From the website:

Working with TV, Film, VFX or New media?

It's free to join utopiapeople and we represent you on a non-exclusive 
basis.

We take a 15% fee on agency bookings (not permanent).

I am absolutely against this sort of thing. Paying someone else a 
hefty fee just to get introduced to a company that desperately needs 
you? Be careful what you wish for, it might not work out for us in the 
long run, and I think that as an industry, we really better off 
discouraging these people as much as possible.


What's next? You supply your own software and workstation? Oh yeah, 
wait... That's already happening to some people.


Eric



On Tue, Jan 8, 2013 at 1:12 PM, Andy Nicholas a...@andynicholas.com 
mailto:a...@andynicholas.com wrote:


 It's free to register, but they take 15% commission from your
daily rate.



On 08 January 2013 at 17:40 Javier Vega javierelas...@gmail.com
mailto:javierelas...@gmail.com wrote:

 it is a paying service? Im user of Utopia People, but I think
that is a paying
 service just for the companies that search freelancers here. For the
 freelancers is free.

 Javier Vega
 jav...@zao3d.com mailto:jav...@zao3d.com
 http://www.zao3d.com
 http://blog.zao3d.com

 El 08/01/2013, a las 18:36, olivier jeannel
olivier.jean...@noos.fr mailto:olivier.jean...@noos.fr
 escribió:

  Does anyone know this site service ?
  http://www.utopiapeople.com/
 
  I think the concept is great. I won't use it since this is a
paying service
  (for what I've red).
 
  Would be nice to have something similar for xsi lancers around
the globe.
 
 
  Olivier






--
Freelance 3D and VFX animator

http://vimeopro.com/user7979713/3d-work




Re: OT Utopia people

2013-01-08 Thread Eric Lampi
You are misunderstanding the terms. The freelancer pays the 15% fee.

On Tue, Jan 8, 2013 at 2:53 PM, olivier jeannel olivier.jean...@noos.frwrote:

  That was my point, no need to pay.
 But the site interface is well done. I was thinking something like that
 for us could be cool.
 Maybe hosted @ si community or RRay.
 That's just an idea. But I pretty like what's happening at the moment with
 the softimage community. Small community, very helpfull and active (lots of
 tuts and giveaways). I believe this kind of tool could help being even more
 organized.

 Just a thought


 Le 08/01/2013 20:34, Eric Lampi a écrit :

 From the website:

 Working with TV, Film, VFX or New media?

 It's free to join utopiapeople and we represent you on a non-exclusive
 basis.
 We take a 15% fee on agency bookings (not permanent).
 I am absolutely against this sort of thing. Paying someone else a hefty
 fee just to get introduced to a company that desperately needs you? Be
 careful what you wish for, it might not work out for us in the long run,
 and I think that as an industry, we really better off discouraging these
 people as much as possible.

 What's next? You supply your own software and workstation? Oh yeah,
 wait... That's already happening to some people.

 Eric



 On Tue, Jan 8, 2013 at 1:12 PM, Andy Nicholas a...@andynicholas.comwrote:

  It's free to register, but they take 15% commission from your daily rate.



 On 08 January 2013 at 17:40 Javier Vega javierelas...@gmail.com wrote:

  it is a paying service? Im user of Utopia People, but I think that is a
 paying
  service just for the companies that search freelancers here. For the
  freelancers is free.
 
  Javier Vega
  jav...@zao3d.com
  http://www.zao3d.com
  http://blog.zao3d.com
 
  El 08/01/2013, a las 18:36, olivier jeannel olivier.jean...@noos.fr
  escribió:
 
   Does anyone know this site service ?
   http://www.utopiapeople.com/
  
   I think the concept is great. I won't use it since this is a paying
 service
   (for what I've red).
  
   Would be nice to have something similar for xsi lancers around the
 globe.
  
  
   Olivier
 
 




 --
 Freelance 3D and VFX animator

 http://vimeopro.com/user7979713/3d-work





-- 
Freelance 3D and VFX animator

http://vimeopro.com/user7979713/3d-work


Re: OT Utopia people

2013-01-08 Thread Eric Lampi
Perhaps I am misunderstanding you? (If so, sorry) You're not advocating
using this service but think a similar, free service should be set up?

On Tue, Jan 8, 2013 at 2:53 PM, olivier jeannel olivier.jean...@noos.frwrote:

  That was my point, no need to pay.
 But the site interface is well done. I was thinking something like that
 for us could be cool.
 Maybe hosted @ si community or RRay.
 That's just an idea. But I pretty like what's happening at the moment with
 the softimage community. Small community, very helpfull and active (lots of
 tuts and giveaways). I believe this kind of tool could help being even more
 organized.

 Just a thought


 Le 08/01/2013 20:34, Eric Lampi a écrit :

 From the website:

 Working with TV, Film, VFX or New media?

 It's free to join utopiapeople and we represent you on a non-exclusive
 basis.
 We take a 15% fee on agency bookings (not permanent).
 I am absolutely against this sort of thing. Paying someone else a hefty
 fee just to get introduced to a company that desperately needs you? Be
 careful what you wish for, it might not work out for us in the long run,
 and I think that as an industry, we really better off discouraging these
 people as much as possible.

 What's next? You supply your own software and workstation? Oh yeah,
 wait... That's already happening to some people.

 Eric



 On Tue, Jan 8, 2013 at 1:12 PM, Andy Nicholas a...@andynicholas.comwrote:

  It's free to register, but they take 15% commission from your daily rate.



 On 08 January 2013 at 17:40 Javier Vega javierelas...@gmail.com wrote:

  it is a paying service? Im user of Utopia People, but I think that is a
 paying
  service just for the companies that search freelancers here. For the
  freelancers is free.
 
  Javier Vega
  jav...@zao3d.com
  http://www.zao3d.com
  http://blog.zao3d.com
 
  El 08/01/2013, a las 18:36, olivier jeannel olivier.jean...@noos.fr
  escribió:
 
   Does anyone know this site service ?
   http://www.utopiapeople.com/
  
   I think the concept is great. I won't use it since this is a paying
 service
   (for what I've red).
  
   Would be nice to have something similar for xsi lancers around the
 globe.
  
  
   Olivier
 
 




 --
 Freelance 3D and VFX animator

 http://vimeopro.com/user7979713/3d-work





-- 
Freelance 3D and VFX animator

http://vimeopro.com/user7979713/3d-work


Re: OT Utopia people

2013-01-08 Thread David Saber

Anyone gets it to work?
I go to http://www.utopiapeople.com/jobs Then , on the line of a job, I 
click on MER INFO
A window opens, I can't see any button or link here, I can't contact the 
company offering the job... 


Re: URGENT Softimage license question within a company !!!

2013-01-08 Thread John Richard Sanchez
I have never done it but arent you allowed to borrow a license from home?

On Tue, Jan 8, 2013 at 2:30 PM, Sebastien Sterling 
sebastien.sterl...@gmail.com wrote:



 What a day it has been,

 the issue has not been resolved but a tenuous agreement seems to have been
 struck, for better or worse it will have to do if i am to remain productive.


 I would like to thank everyone who came on, for their help and support in
 any form it may have been offered.

 especially, Tim Leydecker, i feel we started out on the wrong foot, but in
 a time of stress when i feel i lashed out, you where quick to show empathy
 and understanding.

 Stephen Blair for his resourcefulness in providing Key information.

 Dave and Javier, a nice idea, but they would never allow it, it would
 conflict with the clause of my contract stipulating never taking any IP of
 the premisses and with every other network conduct and antivirus stance.


 i will get back too you now but my head is lolling and it has been the
 most prustrating day, so please forgive and  catch you toomorrow








 On 8 January 2013 19:03, Tim Leydecker bauero...@gmx.de wrote:

 I generalized to make it read easier but won愒 insist
 on this simplification used for the sake of illustrating
 a big, heavy thing that may be intimidating at times,
 exceed the scope of ones own field of view or just
 as well be magic thing that mostly goes unnoticed.

 My primary concern was to point out that there may be
 conflicts that will more likely show when running into
 the limits of an existing solution and that it may be
 surprisingly hard to make people see the benefit of changing
 things as first and foremost this means having to put in some
 thought, some work and seeing the own area of comfortable control
 or personal freedom in danger.

 This applies to all positions involved, everybody has to refind
 their new place and not everybody likes this.

 I also would like to point out that any problem one may run into
 in a scenario as such may easily found a criticism and that is
 something where it is tempting to boldly react as if that愀 uncalled for.

 It takes a strong personality to not take this personal but see the
 benefit of questioning the current status for the better and be willing
 to take this to each and everyone involved who may just be fine with how
 things work and not willing to adapt at all.

 Which brought me to the Production Team, including the Supervisor.

 For them, it愀 first of all a problem when all they want you to do
 is function in a way that makes them deliver what they have promised
 to a client.

 Only a few want to realise this ultimately mean responsibility, not just
 sexy power.

 Cheers,

 tim




 On 08.01.2013 18:14, Eric Turman wrote:

 Tim: I wouldn't say that *all* pipelines are rigid and unadaptable. If a
 pipeline is thoughtfully built from the ground up to be flexible and scale
 in scope of its involvement
 from project to project, then it it does not have to be gaff-taped, it
 simply rolls with the needs of a particular style of project.

 Sebastien: As far as IT and licensing, the more legwork that you can do
 for you IT guy (proof of license, type of license, download link, etc.) the
 more that he'll see that you are
 trying to help him and the more likely that he'll help you back.

 Just a thought,
   -=Eric


 On Tue, Jan 8, 2013 at 10:21 AM, David Gallagher 
 davegsoftimagel...@gmail.com 
 mailto:davegsoftimagelist@**gmail.comdavegsoftimagel...@gmail.com
 wrote:

 Wow, it's so close to the tweak tool, they should give Softimage a
 nod.

 This looks great. However, without the rigging integration, it's not
 very alluring to me.
 Dave


 On 1/8/2013 10:45 AM, Luc-Eric Rousseau wrote:

 If you're miserable modeling in Maya, I'd suggest using the NEX
 plug-in for Maya.
 It's very softimage-like, with a tweak tool and a command panel
 like XSI
 
 https://draster.com/nex-1.5/__**overview.htmlhttps://draster.com/nex-1.5/__overview.html
 https://draster.com/nex-1.5/**overview.htmlhttps://draster.com/nex-1.5/overview.html
 


 On Tue, Jan 8, 2013 at 10:12 AM, David Gallagher
 davegsoftimagel...@gmail.com mailto:davegsoftimagelist@**
 gmail.com davegsoftimagel...@gmail.com wrote:

 if you have used softimage in production you would
 doubtless realise that
 one does not ease back so readily into maya. 

 Ha! It will be a cold day in hell before I go back to
 modeling/rigging in
 Maya.





 --




 -=T=-





-- 
www.johnrichardsanchez.com


Re: URGENT Softimage license question within a company !!!

2013-01-08 Thread Stephen Blair

Hi

You can borrow a network license, but you have to connect to your home 
machine and check out the license first.
For a laptop that's not too bad, but for a workstation in the office 
it's probably going to be a problem.


A standalone license can be transferred via the License Transfer Utility 
(basically, you upload the license to an Autodesk server, and then 
download it onto some other machine).




On 08/01/2013 3:46 PM, John Richard Sanchez wrote:
I have never done it but arent you allowed to borrow a license from 
home?


On Tue, Jan 8, 2013 at 2:30 PM, Sebastien Sterling 
sebastien.sterl...@gmail.com mailto:sebastien.sterl...@gmail.com 
wrote:




What a day it has been,

the issue has not been resolved but a tenuous agreement seems to
have been struck, for better or worse it will have to do if i am
to remain productive.


I would like to thank everyone who came on, for their help and
support in any form it may have been offered.

especially, Tim Leydecker, i feel we started out on the wrong
foot, but in a time of stress when i feel i lashed out, you where
quick to show empathy and understanding.

Stephen Blair for his resourcefulness in providing Key information.

Dave and Javier, a nice idea, but they would never allow it, it
would conflict with the clause of my contract stipulating never
taking any IP of the premisses and with every other network
conduct and antivirus stance.


i will get back too you now but my head is lolling and it has been
the most prustrating day, so please forgive and  catch you toomorrow








On 8 January 2013 19:03, Tim Leydecker bauero...@gmx.de
mailto:bauero...@gmx.de wrote:

I generalized to make it read easier but won愒 insist
on this simplification used for the sake of illustrating
a big, heavy thing that may be intimidating at times,
exceed the scope of ones own field of view or just
as well be magic thing that mostly goes unnoticed.

My primary concern was to point out that there may be
conflicts that will more likely show when running into
the limits of an existing solution and that it may be
surprisingly hard to make people see the benefit of changing
things as first and foremost this means having to put in some
thought, some work and seeing the own area of comfortable control
or personal freedom in danger.

This applies to all positions involved, everybody has to refind
their new place and not everybody likes this.

I also would like to point out that any problem one may run into
in a scenario as such may easily found a criticism and that is
something where it is tempting to boldly react as if that愀
uncalled for.

It takes a strong personality to not take this personal but
see the
benefit of questioning the current status for the better and
be willing
to take this to each and everyone involved who may just be
fine with how
things work and not willing to adapt at all.

Which brought me to the Production Team, including the Supervisor.

For them, it愀 first of all a problem when all they want you to do
is function in a way that makes them deliver what they have
promised
to a client.

Only a few want to realise this ultimately mean
responsibility, not just sexy power.

Cheers,

tim




On 08.01.2013 18:14, Eric Turman wrote:

Tim: I wouldn't say that *all* pipelines are rigid and
unadaptable. If a pipeline is thoughtfully built from the
ground up to be flexible and scale in scope of its
involvement
from project to project, then it it does not have to be
gaff-taped, it simply rolls with the needs of a particular
style of project.

Sebastien: As far as IT and licensing, the more legwork
that you can do for you IT guy (proof of license, type of
license, download link, etc.) the more that he'll see that
you are
trying to help him and the more likely that he'll help you
back.

Just a thought,
  -=Eric


On Tue, Jan 8, 2013 at 10:21 AM, David Gallagher
davegsoftimagel...@gmail.com
mailto:davegsoftimagel...@gmail.com
mailto:davegsoftimagel...@gmail.com
mailto:davegsoftimagel...@gmail.com wrote:

Wow, it's so close to the tweak tool, they should give
Softimage a nod.

This looks great. However, without the rigging
integration, it's not very alluring to me.
Dave


On 1/8/2013 10:45 AM, Luc-Eric Rousseau wrote:

If you're miserable modeling in Maya, I'd suggest
using 

Re: OT Utopia people

2013-01-08 Thread olivier jeannel

Exactly, we should have something similar _and free._

Le 08/01/2013 21:04, Eric Lampi a écrit :
Perhaps I am misunderstanding you? (If so, sorry) You're not 
advocating using this service but think a similar, free service should 
be set up?


On Tue, Jan 8, 2013 at 2:53 PM, olivier jeannel 
olivier.jean...@noos.fr mailto:olivier.jean...@noos.fr wrote:


That was my point, no need to pay.
But the site interface is well done. I was thinking something like
that for us could be cool.
Maybe hosted @ si community or RRay.
That's just an idea. But I pretty like what's happening at the
moment with the softimage community. Small community, very
helpfull and active (lots of tuts and giveaways). I believe this
kind of tool could help being even more organized.

Just a thought


Le 08/01/2013 20:34, Eric Lampi a écrit :

From the website:

Working with TV, Film, VFX or New media?

It's free to join utopiapeople and we represent you on a
non-exclusive basis.
We take a 15% fee on agency bookings (not permanent).

I am absolutely against this sort of thing. Paying someone else a
hefty fee just to get introduced to a company that desperately
needs you? Be careful what you wish for, it might not work out
for us in the long run, and I think that as an industry, we
really better off discouraging these people as much as possible.

What's next? You supply your own software and workstation? Oh
yeah, wait... That's already happening to some people.

Eric



On Tue, Jan 8, 2013 at 1:12 PM, Andy Nicholas
a...@andynicholas.com mailto:a...@andynicholas.com wrote:

 It's free to register, but they take 15% commission from
your daily rate.



On 08 January 2013 at 17:40 Javier Vega
javierelas...@gmail.com mailto:javierelas...@gmail.com wrote:

 it is a paying service? Im user of Utopia People, but I
think that is a paying
 service just for the companies that search freelancers
here. For the
 freelancers is free.

 Javier Vega
 jav...@zao3d.com mailto:jav...@zao3d.com
 http://www.zao3d.com
 http://blog.zao3d.com

 El 08/01/2013, a las 18:36, olivier jeannel
olivier.jean...@noos.fr mailto:olivier.jean...@noos.fr
 escribió:

  Does anyone know this site service ?
  http://www.utopiapeople.com/
 
  I think the concept is great. I won't use it since this
is a paying service
  (for what I've red).
 
  Would be nice to have something similar for xsi lancers
around the globe.
 
 
  Olivier






-- 
Freelance 3D and VFX animator


http://vimeopro.com/user7979713/3d-work





--
Freelance 3D and VFX animator

http://vimeopro.com/user7979713/3d-work




Re: OT Utopia people

2013-01-08 Thread Len Krenzler
I would assume that sites like this need a critical mass of people using 
them to be effective.  I'm not sure SI only would be enough and would it 
be much different from the Jobs section of the si-community?  As a 
note, there hasn't been a new job posted there in about 3 months so not 
exactly highly active thing.



On 1/8/2013 2:28 PM, olivier jeannel wrote:

Exactly, we should have something similar _and free._

Le 08/01/2013 21:04, Eric Lampi a écrit :
Perhaps I am misunderstanding you? (If so, sorry) You're not 
advocating using this service but think a similar, free service 
should be set up?


On Tue, Jan 8, 2013 at 2:53 PM, olivier jeannel 
olivier.jean...@noos.fr mailto:olivier.jean...@noos.fr wrote:


That was my point, no need to pay.
But the site interface is well done. I was thinking something
like that for us could be cool.
Maybe hosted @ si community or RRay.
That's just an idea. But I pretty like what's happening at the
moment with the softimage community. Small community, very
helpfull and active (lots of tuts and giveaways). I believe this
kind of tool could help being even more organized.

Just a thought


Le 08/01/2013 20:34, Eric Lampi a écrit :

From the website:

Working with TV, Film, VFX or New media?

It's free to join utopiapeople and we represent you on a
non-exclusive basis.
We take a 15% fee on agency bookings (not permanent).

I am absolutely against this sort of thing. Paying someone else
a hefty fee just to get introduced to a company that desperately
needs you? Be careful what you wish for, it might not work out
for us in the long run, and I think that as an industry, we
really better off discouraging these people as much as possible.

What's next? You supply your own software and workstation? Oh
yeah, wait... That's already happening to some people.

Eric



On Tue, Jan 8, 2013 at 1:12 PM, Andy Nicholas
a...@andynicholas.com mailto:a...@andynicholas.com wrote:

 It's free to register, but they take 15% commission from
your daily rate.



On 08 January 2013 at 17:40 Javier Vega
javierelas...@gmail.com mailto:javierelas...@gmail.com
wrote:

 it is a paying service? Im user of Utopia People, but I
think that is a paying
 service just for the companies that search freelancers
here. For the
 freelancers is free.

 Javier Vega
 jav...@zao3d.com mailto:jav...@zao3d.com
 http://www.zao3d.com
 http://blog.zao3d.com

 El 08/01/2013, a las 18:36, olivier jeannel
olivier.jean...@noos.fr mailto:olivier.jean...@noos.fr
 escribió:

  Does anyone know this site service ?
  http://www.utopiapeople.com/
 
  I think the concept is great. I won't use it since this
is a paying service
  (for what I've red).
 
  Would be nice to have something similar for xsi lancers
around the globe.
 
 
  Olivier






-- 
Freelance 3D and VFX animator


http://vimeopro.com/user7979713/3d-work





--
Freelance 3D and VFX animator

http://vimeopro.com/user7979713/3d-work





--
_

Len Krenzler - Creative Control Media Productions

Phone: 780.463.3126

www.creativecontrol.ca - l...@creativecontrol.ca



Re: ICE: Rotate away from vector

2013-01-08 Thread Byron Nash
I'm finally back to working on this problem. I have the rotation vectors
lined up for the most part. Is the best way to actually to the particle
rotation to drive a Set Particle Orientation with a Axis and Angle to
Rotation? That final part is stumping me for some reason.


On Tue, Dec 18, 2012 at 9:51 AM, Byron Nash byronn...@gmail.com wrote:

 Thanks for the tips everyone. I'll be looking very closely at that
 tutorial you linked Rob. That example of the flowers bending is pretty
 close to what I need.



 On Mon, Dec 17, 2012 at 7:06 PM, Rob Chapman tekano@gmail.com wrote:

 Hi Byron

 heres a different approach but a similar effect if you worry about the
 deformation of the grass,  https://vimeo.com/27071564
 dont think I bothered with rotations, just kept each strand 'tip'
 always outside the geometry volume of the obstacle with some other
 simple rules based on optimisation and velocity of collision. follow
 the links for a tutorial and example scene files  compound.

 best

 Rob

 On 17 December 2012 22:28, Byron Nash byronn...@gmail.com wrote:
  I'm working on a quick rig to mimic how grass gets bent over by a
 wheel. I
  have something working along a single axis but I would like it to always
  rotate away from the effector object. The thing that is stumping me is
 how
  to break out the Orientation node to manipulate the axis  the particles
 are
  rotating from. I figure I will find the vector between the point and the
  object and then use that to rotate around.





Force ppg to open on script launch

2013-01-08 Thread Adam Sale
I'm a little confused as to why the following does not work:

Get a sphere

Run Deform   Smooth

PPG appears and all is good.

Now, take the generated command and run it through the script editor

ApplyOp(Smooth, torus, 3, siPersistentOperation, null, 0);

This time, no PPG appears.

Any idea why? And is there a way to force a ppg launch when I tun the
command from a button or from the script editor?

Thanks :-)

Adam


Re: Force ppg to open on script launch

2013-01-08 Thread Peter Agg
Off the top of my head try:

op = Application.ApplyOp(Smooth, torus, 3, siPersistentOperation, null,
0)
Application.InspectObj(op)

It's a little inconsistent - some commands automatically open the PPGs even
from the script and you have to find a silent version. Others are always
silent and you have to inspect them afterwards.

On 8 January 2013 23:39, Adam Sale adamfs...@gmail.com wrote:

 I'm a little confused as to why the following does not work:

 Get a sphere

 Run Deform   Smooth

 PPG appears and all is good.

 Now, take the generated command and run it through the script editor

 ApplyOp(Smooth, torus, 3, siPersistentOperation, null, 0);

 This time, no PPG appears.

 Any idea why? And is there a way to force a ppg launch when I tun the
 command from a button or from the script editor?

 Thanks :-)

 Adam



RE: Force ppg to open on script launch

2013-01-08 Thread Matt Lind
Generally speaking, you don't want PPGs and other UI displaying when running 
code.  That's why ApplyOp() doesn't spawn a PPG.  The menu that calls the 
smooth deformer probably has a little code wrapped around ApplyOp() to open the 
PPG if successful.


Matt



From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Adam Sale
Sent: Tuesday, January 08, 2013 3:40 PM
To: softimage@listproc.autodesk.com
Subject: Force ppg to open on script launch

I'm a little confused as to why the following does not work:

Get a sphere

Run Deform   Smooth

PPG appears and all is good.

Now, take the generated command and run it through the script editor

ApplyOp(Smooth, torus, 3, siPersistentOperation, null, 0);

This time, no PPG appears.

Any idea why? And is there a way to force a ppg launch when I tun the command 
from a button or from the script editor?

Thanks :-)

Adam


Re: Force ppg to open on script launch

2013-01-08 Thread Vincent Ullmann

quick addition:

Use
op = Application.ApplyOp(Smooth, torus, 3, siPersistentOperation, 
null, 0)

Application.InspectObj(op,null,null, *silock*)

so you could lock the PPG, so that it wont disapear if you run another 
command after this




Am 09.01.2013 00:47, schrieb Matt Lind:


Generally speaking, you don't want PPGs and other UI displaying when 
running code.  That's why ApplyOp() doesn't spawn a PPG.  The menu 
that calls the smooth deformer probably has a little code wrapped 
around ApplyOp() to open the PPG if successful.


Matt

*From:*softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] *On Behalf Of *Adam Sale

*Sent:* Tuesday, January 08, 2013 3:40 PM
*To:* softimage@listproc.autodesk.com
*Subject:* Force ppg to open on script launch

I'm a little confused as to why the following does not work:

Get a sphere

Run Deform   Smooth

PPG appears and all is good.

Now, take the generated command and run it through the script editor

ApplyOp(Smooth, torus, 3, siPersistentOperation, null, 0);

This time, no PPG appears.

Any idea why? And is there a way to force a ppg launch when I tun the 
command from a button or from the script editor?


Thanks :-)


Adam





Re: Falling Hairs or Fibers

2013-01-08 Thread Bryan Scibelli
Hi Andy,

Thanks for the great materials to use and reference!!  Was there a scene
file that you wanted me to download specifically?  I haven't had a chance
to really dig in to this fully, but I will have more time later on this
week and I will share what I come up with.

Thanks!
Bryan

On Mon, Jan 7, 2013 at 3:18 PM, Andy Moorer andymoo...@gmail.com wrote:

 Here you go - not sure it's exactly what you need, but hope it's handy and
 that you don't mind me putting it on my site publicly (trying to accumulate
 a host of simple examples like these for new ICE users.).

 http://andy.moonbase.net/


 On Mon, Jan 7, 2013 at 3:03 PM, Andy Moorer andymoo...@gmail.com wrote:

 Actually, I just tried what I was getting at and it seems to work... I'll
 post a scene in a sec.
 - AM


 On Mon, Jan 7, 2013 at 2:49 PM, Andy Moorer andymoo...@gmail.com wrote:

 I've animated airborne dust as little wadded up strands and it looks
 pretty cool. For rotation I took the center of the bounding box of the
 wadded up strands as a point around which I would rotate both the particle
 and strand as a post-simulation effect (similar to the recent tutorial on
 my site andy.moonbase.net).

 I didn't have to worry about collisions between particles and was able
 to get away with simple spherical collisions for the dust in general, which
 could happen in the simulation tree, so it was easy in that sense. Haven't
 looked at the falling leaves compound in ages but I suspect you could hack
 into it and isolate out the bits you need, if I remember right you might
 even be able to simply put the leaf falling motion on the simulated
 particle just as I put a spin particle node on in the tutorial.

  But if you just want a straight fiber and to use the falling leaf
 compound, an instance would be simple and direct, as Alan suggests.


  On Mon, Jan 7, 2013 at 2:28 PM, Bryan Scibelli cinema...@gmail.comwrote:

 Hi Sandy,

 Thanks for the quick reply.  That looks pretty straight forward from
 the documentation.

 Where I would like to go with it would be to use something like the
 falling leaves preset, but use the strands in place of the leaves because
 most of the falling motion and physics are already in place.

 Thanks!
 Bryan
 --
 Bryan E. Scibelli
 cinema...@gmail.com
 www.cinemanix.com

 On Mon, Jan 7, 2013 at 1:02 PM, Sandy Sutherland 
 sandy.sutherl...@triggerfish.co.za wrote:

  Well you can create strands from particles so they do not need to
 get stuck on a surface - so should be perfectly doable in ICE - do you 
 have
 Softimage available?  I will check the sample scenes and see if there is
 anything there!

 Something to look at -
 http://softimage.wiki.softimage.com/xsidocs/iceref_Create_Strands.htm

 S.

   *   *
 Sandy Sutherland sandy.sutherl...@triggerfish.co.za | Technical
 Supervisor
http://triggerfish.co.za/en
  http://www.facebook.com/triggerfishanimation
http://www.twitter.com/triggerfishza
   --
 *From:* softimage-boun...@listproc.autodesk.com [
 softimage-boun...@listproc.autodesk.com] on behalf of Bryan Scibelli [
 cinema...@gmail.com]
 *Sent:* 07 January 2013 19:30
 *To:* softimage@listproc.autodesk.com
 *Subject:* Falling Hairs or Fibers

  I am looking into animating falling fibers such as fiberglass fibers
 that would fall into a liquid and interact.  It seems that ICE has all of
 the properties that I need to build the fiber like strands, but I
 would require them to act without being anchored to a surface or a curve.

  There may be an obvious solution to this, but I thought that I would
 check with the list since problems tend to get solved quickly when posted.

 Thanks!!
 Bryan
 --
 Bryan E. Scibelli
 cinema...@gmail.com
 www.cinemanix.com