Re: Particle clumping technique
Really cool stuff Sebastian!! Just looked at it, and the 0,4,0 as mean value reminded me that I wanted to call someone in Hamburg :D Thanks for that, too! Hope all is going well. gruss aus Schweden, Thomas Sebastian Kowalski l...@sekow.com hat am 7. Januar 2013 um 19:17 geschrieben: here you go, thats one of the first prototypes I've made. the whole system evolved a bit after the catrice project (had to reuse it on an other job), but the essential idea seems not to differ from vladimirs solution. (hope thats true, didn't had a look yet ;) ) you need to set a custom id value to each member of a cluster of points (clump id). in that case all clumps have the same amount of points. in that scene file its just a drag force, dissolving the clumps. when you need some more forces you have to use the position average of every clump, and apply the needed force from that. i am gonna share the more sophisticated scenes too, just need to comment them a bit. i should say that the initial idea came from tim borgmann, I've just implemented it in an icy way ;) take care sebastian Am 07.01.2013 um 17:24 schrieb Tim tim_boll...@hotmail.co.uk: Hi Sebastian, that would be great! I saw that spot not that long a go and the look of the particles were really something I was trying to capture for this job, albeit a bit more smokey. Regards, Tim On 07/01/2013 11:42, Sebastian Kowalski wrote: I've build something like that for the catrice spot last year (http://www.sekow.com/catrice_color), its a complicated tree. i could share an .emdl if you interested. just give me a sec to dig that one out. sebastian Am 07.01.2013 um 11:11 schrieb Rob Chapman tekano@gmail.com: Happy New Year! 10,000's then you will have to be careful with the clone points!. I think a good scene to look at for this as an example WIP is the sample scene that comes with SI - 'particle spell cast'. it has a setup already made for cloning particles coming off the main points as well as secondary friction / animation forces for these, might be a good place to start for a basic setup. best Rob On 7 January 2013 09:59, Tim tim_boll...@hotmail.co.uk wrote: Thanks Ben, It might be an idea for some of the Hero ones, but I think ultimately there are going to be 10,000's emitted over a period of time. It's worth keeping in mind though. Tim On 07/01/2013 10:51, Ben Beckett wrote: Hi Tim Just wondering Have you tried empolygonizer it work based of nulls. You could get 8 nulls and animate the appart and use this plugin to mesh. Check out http://vimeo.com/9598332 Hope this helps even thought it a different way Ben elasticmonkeys.com On 7 January 2013 09:40, Tim tim_boll...@hotmail.co.uk wrote: 2 sets of 4
Re: Area ate my message ( and spit it out again :)
Go ahead rub-it-in :) oh well (ellipsis) On 08/01/2013 2:30 AM, Adam Sale wrote: Christopher? On Mon, Jan 7, 2013 at 11:28 PM, Adam Sale adamfs...@gmail.com mailto:adamfs...@gmail.com wrote: wow... On Mon, Jan 7, 2013 at 2:32 PM, Alan Fregtman alan.fregt...@gmail.com mailto:alan.fregt...@gmail.com wrote: That would be the em dash or mutton (though I've never seen or heard it called the latter.) http://en.wikipedia.org/wiki/Em_dash#Em_dash And an em? It's a typographical unit of measurement and the — dash is in fact 1em unit in width for any given font size (which by the way is measured in units called points.) A — dash at font size 14 is 14 points (pt) wide, for example. http://en.wikipedia.org/wiki/Em_%28typography%29 But what are points you ask? Twelfths of a pica which itself is 1/72th of 1 foot, or 1/6th of an inch, or my prefered answer, very small. http://en.wikipedia.org/wiki/Point_%28typography%29 http://en.wikipedia.org/wiki/Pica_%28typography%29 So now you know how dashes and font sizes relates to some british king's feet size. Who knew, right?! On Mon, Jan 7, 2013 at 4:29 PM, Fx Person fxper...@rocketmail.com mailto:fxper...@rocketmail.com wrote: By the name of it, I was expecting like a squished little circle lol! Of course I've seen that a bunch of times, but thought it was more to express like etcetera I'll also look-up what's the long dash also briefly referenced in the article (about the three little dots) And guess I was missing a dot :) *From:* Stephen Blair stephenrbl...@gmail.com mailto:stephenrbl...@gmail.com ** Hi In English writing, especially in e-mail messages, an ellipsis is used to indicate a pause or a falter, or a trailing off ... http://grammar.quickanddirtytips.com/ellipsis.aspx http://en.wikipedia.org/wiki/Ellipsis On 07/01/2013 12:10 PM, Fx Person wrote: Hi Brent, As for the punctuation, perhaps. The double dots .. are meant to act like “long pauses” to which I’m not aware of a standard way of expressing that. I have seen the extended(long) dash used as such, though not exactly, I actually didn’t find it in the Character Map.
Softimage Viewport rather slow?
Hey list, I'm currently working on a car commercial and most of the stuff here was done in cinema4d before and is meant to be made in softimage. After a view tests we realized that the view port is a lot slower than the c4d one. previously they took the shell of the car in render resolution (about 2.5mio polys, no deep hierarchy) and just did the animation with this in a playback speed of about 45fr/sec on a quadro 4000. doing the same in softimage with just a path animation an and everything (67 obj ) below the animation null gives me like 20fr/sec a least. The certified driver is already installed! And proxy models are no option. Any hints? If it 's that slow it would pretty much kill the animation in softimage :( Thanks in advance Christian
Re: Softimage Viewport rather slow?
I thought the softimage viewport was fast a couple of years back but right now it's even a lot slower than 3ds max viewport :( Hope they can make improvements on it. /Jens On Tue, Jan 8, 2013 at 9:52 AM, Christian Freisleder m...@buntepixel.euwrote: ** Hey list, I'm currently working on a car commercial and most of the stuff here was done in cinema4d before and is meant to be made in softimage. After a view tests we realized that the view port is a lot slower than the c4d one. previously they took the shell of the car in render resolution (about 2.5mio polys, no deep hierarchy) and just did the animation with this in a playback speed of about 45fr/sec on a quadro 4000. doing the same in softimage with just a path animation an and everything (67 obj ) below the animation null gives me like 20fr/sec a least. The certified driver is already installed! And proxy models are no option. Any hints? If it 's that slow it would pretty much kill the animation in softimage :( Thanks in advance Christian -- Jens Lindgren -- Lead Technical Director Magoo 3D Studios http://www.magoo3dstudios.com/
Google SketchUp export
Anyone know if the export out of SketchUp PRO has any better features than the standard free version of SketchUp for the actual export into the Crosswalk/.dae import into Soft? The problem I am having are some issues with the organizational structure and scaling/orientation of the exported models from SketchUp. Graci! Scott Lange attachment: winmail.dat
RE: Softimage Viewport rather slow?
Honestly, it's way slower, and in quality a lot worse than Max. It's a shame with the GigaCore and so on. The HQV viewport is almost useless, the shadows are blotchy, and I see almost dots only, where I should see softness... I hope it'll be addressed ASAP. Since mostly ex-game developers, or guys-close-to-games-development are working on XSI now, it'd be quite natural to resolve this :D Cheers Szabolcs From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Jens Lindgren Sent: Tuesday, January 08, 2013 9:56 AM To: Christian Freisleder; softimage@listproc.autodesk.com Subject: Re: Softimage Viewport rather slow? I thought the softimage viewport was fast a couple of years back but right now it's even a lot slower than 3ds max viewport :( Hope they can make improvements on it. /Jens On Tue, Jan 8, 2013 at 9:52 AM, Christian Freisleder m...@buntepixel.eu wrote: Hey list, I'm currently working on a car commercial and most of the stuff here was done in cinema4d before and is meant to be made in softimage. After a view tests we realized that the view port is a lot slower than the c4d one. previously they took the shell of the car in render resolution (about 2.5mio polys, no deep hierarchy) and just did the animation with this in a playback speed of about 45fr/sec on a quadro 4000. doing the same in softimage with just a path animation an and everything (67 obj ) below the animation null gives me like 20fr/sec a least. The certified driver is already installed! And proxy models are no option. Any hints? If it 's that slow it would pretty much kill the animation in softimage :( Thanks in advance Christian -- Jens Lindgren -- Lead Technical Director Magoo 3D Studios http://www.magoo3dstudios.com/
Re: Softimage Viewport rather slow?
Yeah I totally agree. Softimage is still faster then Max showing low/medium poly deforming objects in the viewport. It's static high poly meshes that's really slow. /Jens On Tue, Jan 8, 2013 at 10:07 AM, Szabolcs Matefy szabol...@crytek.comwrote: Honestly, it’s way slower, and in quality a lot worse than Max. It’s a shame with the GigaCore and so on. The HQV viewport is almost useless, the shadows are blotchy, and I see almost dots only, where I should see softness… ** ** I hope it’ll be addressed ASAP. Since mostly ex-game developers, or guys-close-to-games-development are working on XSI now, it’d be quite natural to resolve this :D ** ** ** ** Cheers ** ** ** ** Szabolcs ** ** *From:* softimage-boun...@listproc.autodesk.com [mailto: softimage-boun...@listproc.autodesk.com] *On Behalf Of *Jens Lindgren *Sent:* Tuesday, January 08, 2013 9:56 AM *To:* Christian Freisleder; softimage@listproc.autodesk.com *Subject:* Re: Softimage Viewport rather slow? ** ** I thought the softimage viewport was fast a couple of years back but right now it's even a lot slower than 3ds max viewport :( Hope they can make improvements on it. /Jens ** ** On Tue, Jan 8, 2013 at 9:52 AM, Christian Freisleder m...@buntepixel.eu wrote: Hey list, I'm currently working on a car commercial and most of the stuff here was done in cinema4d before and is meant to be made in softimage. After a view tests we realized that the view port is a lot slower than the c4d one. previously they took the shell of the car in render resolution (about 2.5mio polys, no deep hierarchy) and just did the animation with this in a playback speed of about 45fr/sec on a quadro 4000. doing the same in softimage with just a path animation an and everything (67 obj ) below the animation null gives me like 20fr/sec a least. The certified driver is already installed! And proxy models are no option. Any hints? If it 's that slow it would pretty much kill the animation in softimage :( Thanks in advance Christian -- Jens Lindgren -- Lead Technical Director Magoo 3D Studios http://www.magoo3dstudios.com/ -- Jens Lindgren -- Lead Technical Director Magoo 3D Studios http://www.magoo3dstudios.com/
Re: Area ate my message ( and spit it out again :)
that was my guess too, christopher aka creative sheep ;-) Rob \/-\/\/ On 8-1-2013 8:30, Adam Sale wrote: Christopher? On Mon, Jan 7, 2013 at 11:28 PM, Adam Sale adamfs...@gmail.com mailto:adamfs...@gmail.com wrote: wow... On Mon, Jan 7, 2013 at 2:32 PM, Alan Fregtman alan.fregt...@gmail.com mailto:alan.fregt...@gmail.com wrote: That would be the em dash or mutton (though I've never seen or heard it called the latter.) http://en.wikipedia.org/wiki/Em_dash#Em_dash And an em? It's a typographical unit of measurement and the — dashis in fact 1em unit in width for any given font size (which by the way is measured in units called points.) A — dash at font size 14 is 14 points (pt) wide, for example. http://en.wikipedia.org/wiki/Em_%28typography%29 But what are points you ask? Twelfths of a pica which itself is 1/72th of 1 foot, or 1/6th of an inch, or my prefered answer, very small. http://en.wikipedia.org/wiki/Point_%28typography%29 http://en.wikipedia.org/wiki/Pica_%28typography%29 So now you know how dashes and font sizes relates to some british king's feet size. Who knew, right?! On Mon, Jan 7, 2013 at 4:29 PM, Fx Person fxper...@rocketmail.com mailto:fxper...@rocketmail.com wrote: By the name of it, I was expecting like a squished little circle lol! Of course I've seen that a bunch of times, but thought it was more to express like etcetera I'll also look-up what's the long dash also briefly referenced in the article (about the three little dots) And guess I was missing a dot :) *From:* Stephen Blair stephenrbl...@gmail.com mailto:stephenrbl...@gmail.com ** Hi In English writing, especially in e-mail messages, an ellipsis is used to indicate a pause or a falter, or a trailing off ... http://grammar.quickanddirtytips.com/ellipsis.aspx http://en.wikipedia.org/wiki/Ellipsis On 07/01/2013 12:10 PM, Fx Person wrote: Hi Brent, As for the punctuation, perhaps.The double dots .. are meant to act like “long pauses” to which I’m not aware of a standard way of expressing that. I have seen the extended(long) dash used as such, though not exactly, I actually didn’t find it in the Character Map. No virus found in this message. Checked by AVG - www.avg.com http://www.avg.com Version: 2013.0.2805 / Virus Database: 2637/6017 - Release Date: 01/07/13
Re: Softimage Viewport rather slow?
I would suggest doing a similar test with a clean scene and a cube with that same amount of polys, at least to be sure if the problem is not in the scene and its hardware/drivers related. On Tue, Jan 8, 2013 at 8:52 AM, Christian Freisleder m...@buntepixel.euwrote: ** Hey list, I'm currently working on a car commercial and most of the stuff here was done in cinema4d before and is meant to be made in softimage. After a view tests we realized that the view port is a lot slower than the c4d one. previously they took the shell of the car in render resolution (about 2.5mio polys, no deep hierarchy) and just did the animation with this in a playback speed of about 45fr/sec on a quadro 4000. doing the same in softimage with just a path animation an and everything (67 obj ) below the animation null gives me like 20fr/sec a least. The certified driver is already installed! And proxy models are no option. Any hints? If it 's that slow it would pretty much kill the animation in softimage :( Thanks in advance Christian
Re: URGENT Softimage license question within a company !!!
wasn't there a way to export/import/transfer your license? if so, there wouldn't be a problem I guess... Rob \/-\/\/ On 8-1-2013 10:36, Sebastien Sterling wrote: Greeting good day good evening everyone, Fellow Softimage users, my name is Sebastien Sterling, recently i purchesed my own softimage license so as i was going to work for nWave digital a Belgium feature film studio, and that i know of no better tool for the work i do, mine is a character modeling position. The place uses maya, but i was told that if i was able to provide my own license that this should not be a problem. however there seems to be a schism in the company. and the higher up IT peoples stance is: they require confirmation from Autodesk that i can use my my license in the this company. My question is this, has anyone ever brought their softimage to work for a company ? if so how did this come about...\ or Alternatively, what would autodesks stance be on this, as the issue seems to hinge on the leagle ramification of package controls. I love this package, i bought it, even in these uneasy questionable times, and i love this community, please guys, Help me ! No virus found in this message. Checked by AVG - www.avg.com http://www.avg.com Version: 2013.0.2805 / Virus Database: 2637/6017 - Release Date: 01/07/13
Re: URGENT Softimage license question within a company !!!
Could you ask them to install a trial in the meantime? DAN On Tue, Jan 8, 2013 at 12:12 PM, Sebastien Sterling sebastien.sterl...@gmail.com wrote: I bought it in the EU and i plan on using it in the EU, the company nWave, is concerned that me using this personnel license within their company is ok with autodesk i need to find some official guidline or confermation from autodesk to put this at piece. its ridiculously difficult to get in contact with autodesk, i need this quick is there an official email for Autodesk subscription / licensing support?, mine is not a subscription advantage pack, i bought a license. this situation is obscene. i don't know where to go with this... On 8 January 2013 10:55, Rob Chapman tekano@gmail.com wrote: Hi Sebastien, if you bought it in EU you can use it in EU, no? thought the issue was if it was US / EU usage. even then you can grant a temporary license to yourself to work away from the 'license server' for a month at a time... am sure AD do not expect you to buy two versions for inside / outside EU , that would be preposterous... have you emailed Autodesk subscription / licensing support? best Rob On 8 January 2013 09:36, Sebastien Sterling sebastien.sterl...@gmail.com wrote: Greeting good day good evening everyone, Fellow Softimage users, my name is Sebastien Sterling, recently i purchesed my own softimage license so as i was going to work for nWave digital a Belgium feature film studio, and that i know of no better tool for the work i do, mine is a character modeling position. The place uses maya, but i was told that if i was able to provide my own license that this should not be a problem. however there seems to be a schism in the company. and the higher up IT peoples stance is: they require confirmation from Autodesk that i can use my my license in the this company. My question is this, has anyone ever brought their softimage to work for a company ? if so how did this come about...\ or Alternatively, what would autodesks stance be on this, as the issue seems to hinge on the leagle ramification of package controls. I love this package, i bought it, even in these uneasy questionable times, and i love this community, please guys, Help me !
Re: Particle clumping technique
That's a super learning gift ! Thank's a lot for that :) The result is just beautifull. I'm completly lost into the icetrees, but what a lesson ! Would worth a tutorial somedays (with you speaking in the micro). Excellent ! Le 07/01/2013 20:58, Rob Chapman a écrit : Sebastian, I never thought I would hear myself say this, but that is some sexy dust! I see that you are not spawning or cloning anything and the dust 'clump' with its own ID starts as is and its just the gravity, drag and turbulence forces breaking it up. really nice solution that works so well visually. It would be really hard to get that look any other way - ie with 'hero' geometry shedding more particles as they shrink as you would still be able to track the emitting ones. there are some good hints for getting certain types of better dust in this scene you provided so I wanted to thank you for sharing. it appears crazy amounts and very little transparency is the key here , a kind of 'brute force' approach that I usually would not consider and try to approach with a volume shader or with Exocortex's Slipstream. thanks for sharing! best Rob On 7 January 2013 18:17, Sebastian Kowalski l...@sekow.com wrote: here you go, thats one of the first prototypes I've made. the whole system evolved a bit after the catrice project (had to reuse it on an other job), but the essential idea seems not to differ from vladimirs solution. (hope thats true, didn't had a look yet ;) ) you need to set a custom id value to each member of a cluster of points (clump id). in that case all clumps have the same amount of points. in that scene file its just a drag force, dissolving the clumps. when you need some more forces you have to use the position average of every clump, and apply the needed force from that. i am gonna share the more sophisticated scenes too, just need to comment them a bit. i should say that the initial idea came from tim borgmann, I've just implemented it in an icy way ;) take care sebastian
Re: Softimage Viewport rather slow?
mhhh, i agree the speed could always be better, but 20fps doesnt sound that bad imo... (seriosly, most character animation scenes i`ve seen (with a few chars) are way slower to interact (maya and soft), and somehow char-animators get by, (welcome to the world of flipbooks ;) ) i`m also not sure why you do need the full car for animation, because most of the time a simple box style abstraction for the body and all wheels should be fine for animation... (and is built in like 10mins (worstcase), and can simply be switched using 2 passes if you need to preview it fullres) --stephan On 1/8/2013 9:52 AM, Christian Freisleder wrote: Hey list, I'm currently working on a car commercial and most of the stuff here was done in cinema4d before and is meant to be made in softimage. After a view tests we realized that the view port is a lot slower than the c4d one. previously they took the shell of the car in render resolution (about 2.5mio polys, no deep hierarchy) and just did the animation with this in a playback speed of about 45fr/sec on a quadro 4000. doing the same in softimage with just a path animation an and everything (67 obj ) below the animation null gives me like 20fr/sec a least. The certified driver is already installed! And proxy models are no option. Any hints? If it 's that slow it would pretty much kill the animation in softimage :( Thanks in advance Christian No virus found in this message. Checked by AVG - www.avg.com http://www.avg.com Version: 2013.0.2805 / Virus Database: 2637/6000 - Release Date: 12/31/12 Internal Virus Database is out of date. -- Untitled Document Stephan Haidacher Freelance 3D Artist/Compositor www.shaidacher.com http://www.shaidacher.com
Re: Particle clumping technique
Thanks Sebastian, that's interesting and looks very cool! On Tue, Jan 8, 2013 at 11:23 AM, olivier jeannel olivier.jean...@noos.frwrote: That's a super learning gift ! Thank's a lot for that :) The result is just beautifull. I'm completly lost into the icetrees, but what a lesson ! Would worth a tutorial somedays (with you speaking in the micro). Excellent ! Le 07/01/2013 20:58, Rob Chapman a écrit : Sebastian, I never thought I would hear myself say this, but that is some sexy dust! I see that you are not spawning or cloning anything and the dust 'clump' with its own ID starts as is and its just the gravity, drag and turbulence forces breaking it up. really nice solution that works so well visually. It would be really hard to get that look any other way - ie with 'hero' geometry shedding more particles as they shrink as you would still be able to track the emitting ones. there are some good hints for getting certain types of better dust in this scene you provided so I wanted to thank you for sharing. it appears crazy amounts and very little transparency is the key here , a kind of 'brute force' approach that I usually would not consider and try to approach with a volume shader or with Exocortex's Slipstream. thanks for sharing! best Rob On 7 January 2013 18:17, Sebastian Kowalski l...@sekow.com wrote: here you go, thats one of the first prototypes I've made. the whole system evolved a bit after the catrice project (had to reuse it on an other job), but the essential idea seems not to differ from vladimirs solution. (hope thats true, didn't had a look yet ;) ) you need to set a custom id value to each member of a cluster of points (clump id). in that case all clumps have the same amount of points. in that scene file its just a drag force, dissolving the clumps. when you need some more forces you have to use the position average of every clump, and apply the needed force from that. i am gonna share the more sophisticated scenes too, just need to comment them a bit. i should say that the initial idea came from tim borgmann, I've just implemented it in an icy way ;) take care sebastian
Re: Softimage Viewport rather slow?
Sorry I have to disagree, its quite bad considering its not deforming that geometry, i just did a primitive here with 2.5 million polys and animated it, full camera view 1920x1200 I get 80-90 fps in Shaded mode, 120 FPS in wireframe and I dont have a Quadro 4000, just a GTX 480 (gtx 4xx and above are well known for having the opengl perfomance intentionally limited by Nvidia to favour Quadros) So I would say his performance is not normal on Softimage with a Quadro 4000, so its either something on his scene or on his hardware/drivers setup On Tue, Jan 8, 2013 at 10:24 AM, Stephan Haidacher ca...@gmx.net wrote: mhhh, i agree the speed could always be better, but 20fps doesnt sound that bad imo... (seriosly, most character animation scenes i`ve seen (with a few chars) are way slower to interact (maya and soft), and somehow char-animators get by, (welcome to the world of flipbooks ;) ) i`m also not sure why you do need the full car for animation, because most of the time a simple box style abstraction for the body and all wheels should be fine for animation... (and is built in like 10mins (worstcase), and can simply be switched using 2 passes if you need to preview it fullres) --stephan On 1/8/2013 9:52 AM, Christian Freisleder wrote: Hey list, I'm currently working on a car commercial and most of the stuff here was done in cinema4d before and is meant to be made in softimage. After a view tests we realized that the view port is a lot slower than the c4d one. previously they took the shell of the car in render resolution (about 2.5mio polys, no deep hierarchy) and just did the animation with this in a playback speed of about 45fr/sec on a quadro 4000. doing the same in softimage with just a path animation an and everything (67 obj ) below the animation null gives me like 20fr/sec a least. The certified driver is already installed! And proxy models are no option. Any hints? If it 's that slow it would pretty much kill the animation in softimage :( Thanks in advance Christian No virus found in this message. Checked by AVG - www.avg.com Version: 2013.0.2805 / Virus Database: 2637/6000 - Release Date: 12/31/12 Internal Virus Database is out of date. -- Stephan Haidacher Freelance 3D Artist/Compositor www.shaidacher.com
Re: Particle clumping technique
really glad you guys like it, and yes, this only works with a huge amount of points. the final spot had a lot of additional footage from after effects (particular) too, and the compositing of these two elements really sell the shots at the end. sebastian Am 08.01.2013 um 11:33 schrieb Michael Heberlein micheberl...@gmail.com: Thanks Sebastian, that's interesting and looks very cool! On Tue, Jan 8, 2013 at 11:23 AM, olivier jeannel olivier.jean...@noos.fr wrote: That's a super learning gift ! Thank's a lot for that :) The result is just beautifull. I'm completly lost into the icetrees, but what a lesson ! Would worth a tutorial somedays (with you speaking in the micro). Excellent ! Le 07/01/2013 20:58, Rob Chapman a écrit : Sebastian, I never thought I would hear myself say this, but that is some sexy dust! I see that you are not spawning or cloning anything and the dust 'clump' with its own ID starts as is and its just the gravity, drag and turbulence forces breaking it up. really nice solution that works so well visually. It would be really hard to get that look any other way - ie with 'hero' geometry shedding more particles as they shrink as you would still be able to track the emitting ones. there are some good hints for getting certain types of better dust in this scene you provided so I wanted to thank you for sharing. it appears crazy amounts and very little transparency is the key here , a kind of 'brute force' approach that I usually would not consider and try to approach with a volume shader or with Exocortex's Slipstream. thanks for sharing! best Rob On 7 January 2013 18:17, Sebastian Kowalski l...@sekow.com wrote: here you go, thats one of the first prototypes I've made. the whole system evolved a bit after the catrice project (had to reuse it on an other job), but the essential idea seems not to differ from vladimirs solution. (hope thats true, didn't had a look yet ;) ) you need to set a custom id value to each member of a cluster of points (clump id). in that case all clumps have the same amount of points. in that scene file its just a drag force, dissolving the clumps. when you need some more forces you have to use the position average of every clump, and apply the needed force from that. i am gonna share the more sophisticated scenes too, just need to comment them a bit. i should say that the initial idea came from tim borgmann, I've just implemented it in an icy way ;) take care sebastian
Re: URGENT Softimage license question within a company !!!
Hi The License Agreement defines the terms of use: http://usa.autodesk.com/adsk/servlet/index?siteID=123112id=10235425#section29 Territory and number of installs are the most obvious restrictions. Assuming you purchased your license in the EU, then you can use it anywhere in that territory. However, Section 2.1.1 does say ...no license is granted (whether expressly, by implication or otherwise) under this Agreement...for Installation of the Licensed Materials on any Computer other than a Computer owned or leased, and controlled by Licensee, unless otherwise authorized in writing by Autodesk... On 08/01/2013 4:36 AM, Sebastien Sterling wrote: Greeting good day good evening everyone, Fellow Softimage users, my name is Sebastien Sterling, recently i purchesed my own softimage license so as i was going to work for nWave digital a Belgium feature film studio, and that i know of no better tool for the work i do, mine is a character modeling position. The place uses maya, but i was told that if i was able to provide my own license that this should not be a problem. however there seems to be a schism in the company. and the higher up IT peoples stance is: they require confirmation from Autodesk that i can use my my license in the this company. My question is this, has anyone ever brought their softimage to work for a company ? if so how did this come about...\ or Alternatively, what would autodesks stance be on this, as the issue seems to hinge on the leagle ramification of package controls. I love this package, i bought it, even in these uneasy questionable times, and i love this community, please guys, Help me !
Re: Softimage Viewport rather slow?
hey christian, jep, softimage sucks with a lot of objects and i bet there are some user normal properties on it. so welcome in a world of pain . . . i would recommend a low-res version, as additional resolution in a reference model. btw: give them sponzaguys an hug. Am 08.01.2013 um 12:02 schrieb Nuno Conceicao nunoalexconcei...@gmail.com: Sorry I have to disagree, its quite bad considering its not deforming that geometry, i just did a primitive here with 2.5 million polys and animated it, full camera view 1920x1200 I get 80-90 fps in Shaded mode, 120 FPS in wireframe and I dont have a Quadro 4000, just a GTX 480 (gtx 4xx and above are well known for having the opengl perfomance intentionally limited by Nvidia to favour Quadros) So I would say his performance is not normal on Softimage with a Quadro 4000, so its either something on his scene or on his hardware/drivers setup On Tue, Jan 8, 2013 at 10:24 AM, Stephan Haidacher ca...@gmx.net wrote: mhhh, i agree the speed could always be better, but 20fps doesnt sound that bad imo... (seriosly, most character animation scenes i`ve seen (with a few chars) are way slower to interact (maya and soft), and somehow char-animators get by, (welcome to the world of flipbooks ;) ) i`m also not sure why you do need the full car for animation, because most of the time a simple box style abstraction for the body and all wheels should be fine for animation... (and is built in like 10mins (worstcase), and can simply be switched using 2 passes if you need to preview it fullres) --stephan On 1/8/2013 9:52 AM, Christian Freisleder wrote: Hey list, I'm currently working on a car commercial and most of the stuff here was done in cinema4d before and is meant to be made in softimage. After a view tests we realized that the view port is a lot slower than the c4d one. previously they took the shell of the car in render resolution (about 2.5mio polys, no deep hierarchy) and just did the animation with this in a playback speed of about 45fr/sec on a quadro 4000. doing the same in softimage with just a path animation an and everything (67 obj ) below the animation null gives me like 20fr/sec a least. The certified driver is already installed! And proxy models are no option. Any hints? If it 's that slow it would pretty much kill the animation in softimage :( Thanks in advance Christian No virus found in this message. Checked by AVG - www.avg.com Version: 2013.0.2805 / Virus Database: 2637/6000 - Release Date: 12/31/12 Internal Virus Database is out of date. -- Stephan Haidacher Freelance 3D Artist/Compositor www.shaidacher.com
Re: URGENT Softimage license question within a company !!!
Some other options: https://twitter.com/AutodeskCare lice...@autodesk.com The US site has a I want to speak to a person option, but I don't know if that is available on other regional sites. On 08/01/2013 5:48 AM, Rob Chapman wrote: sorry no phone numbers just an email form with a support number issued can be found here http://subscription.autodesk.com On 8 January 2013 10:38, Sebastien Sterling sebastien.sterl...@gmail.com wrote: Does anyone have an autodesk support service number or email, i don't seem to have got one with my purchase conformation, big surprise there... On 8 January 2013 11:33, Sebastien Sterling sebastien.sterl...@gmail.com wrote: I'm getting the impression that the head of IT is an incredibly obtuse individual i have the installer, what i need is the administrative rights so that i can install it or he can install it, but there is where he has my head in a vice, he's making me jump through every administrative whoop twice. i like your Idea Dan, i will appeal the trial version idea, but it will come down to weather this guy in IT wants to bother coming down to give admin to do so. On 8 January 2013 11:18, Dan Yargici danyarg...@gmail.com wrote: Could you ask them to install a trial in the meantime? DAN On Tue, Jan 8, 2013 at 12:12 PM, Sebastien Sterling sebastien.sterl...@gmail.com wrote: I bought it in the EU and i plan on using it in the EU, the company nWave, is concerned that me using this personnel license within their company is ok with autodesk i need to find some official guidline or confermation from autodesk to put this at piece. its ridiculously difficult to get in contact with autodesk, i need this quick is there an official email for Autodesk subscription / licensing support?, mine is not a subscription advantage pack, i bought a license. this situation is obscene. i don't know where to go with this... On 8 January 2013 10:55, Rob Chapman tekano@gmail.com wrote: Hi Sebastien, if you bought it in EU you can use it in EU, no? thought the issue was if it was US / EU usage. even then you can grant a temporary license to yourself to work away from the 'license server' for a month at a time... am sure AD do not expect you to buy two versions for inside / outside EU , that would be preposterous... have you emailed Autodesk subscription / licensing support? best Rob On 8 January 2013 09:36, Sebastien Sterling sebastien.sterl...@gmail.com wrote: Greeting good day good evening everyone, Fellow Softimage users, my name is Sebastien Sterling, recently i purchesed my own softimage license so as i was going to work for nWave digital a Belgium feature film studio, and that i know of no better tool for the work i do, mine is a character modeling position. The place uses maya, but i was told that if i was able to provide my own license that this should not be a problem. however there seems to be a schism in the company. and the higher up IT peoples stance is: they require confirmation from Autodesk that i can use my my license in the this company. My question is this, has anyone ever brought their softimage to work for a company ? if so how did this come about...\ or Alternatively, what would autodesks stance be on this, as the issue seems to hinge on the leagle ramification of package controls. I love this package, i bought it, even in these uneasy questionable times, and i love this community, please guys, Help me !
Re: URGENT Softimage license question within a company !!!
Is it leased by you? I'm not a lawyer, but I understand that clause as meaning that you personally have to own, lease, or control the computer where you install Softimage. On 08/01/2013 6:10 AM, Sebastien Sterling wrote: if i work for the compagny, is the machine i am working with not Leased ? On 8 January 2013 12:06, Stephen Blair stephenrbl...@gmail.com mailto:stephenrbl...@gmail.com wrote: Hi The License Agreement defines the terms of use: http://usa.autodesk.com/adsk/servlet/index?siteID=123112id=10235425#section29 Territory and number of installs are the most obvious restrictions. Assuming you purchased your license in the EU, then you can use it anywhere in that territory. However, Section 2.1.1 does say ...no license is granted (whether expressly, by implication or otherwise) under this Agreement...for Installation of the Licensed Materials on any Computer other than a Computer owned or leased, and controlled by Licensee, unless otherwise authorized in writing by Autodesk... On 08/01/2013 4:36 AM, Sebastien Sterling wrote: Greeting good day good evening everyone, Fellow Softimage users, my name is Sebastien Sterling, recently i purchesed my own softimage license so as i was going to work for nWave digital a Belgium feature film studio, and that i know of no better tool for the work i do, mine is a character modeling position. The place uses maya, but i was told that if i was able to provide my own license that this should not be a problem. however there seems to be a schism in the company. and the higher up IT peoples stance is: they require confirmation from Autodesk that i can use my my license in the this company. My question is this, has anyone ever brought their softimage to work for a company ? if so how did this come about...\ or Alternatively, what would autodesks stance be on this, as the issue seems to hinge on the leagle ramification of package controls. I love this package, i bought it, even in these uneasy questionable times, and i love this community, please guys, Help me !
RE: URGENT Softimage license question within a company !!!
I should imagine the Softimage guys who frequent here will be on this later today so maybe wait till then! S. Sandy Sutherland | Technical Supervisor From: softimage-boun...@listproc.autodesk.com [softimage-boun...@listproc.autodesk.com] on behalf of Rob Chapman [tekano@gmail.com] Sent: 08 January 2013 12:48 To: softimage@listproc.autodesk.com Subject: Re: URGENT Softimage license question within a company !!! sorry no phone numbers just an email form with a support number issued can be found here http://subscription.autodesk.com On 8 January 2013 10:38, Sebastien Sterling sebastien.sterl...@gmail.com wrote: Does anyone have an autodesk support service number or email, i don't seem to have got one with my purchase conformation, big surprise there... On 8 January 2013 11:33, Sebastien Sterling sebastien.sterl...@gmail.com wrote: I'm getting the impression that the head of IT is an incredibly obtuse individual i have the installer, what i need is the administrative rights so that i can install it or he can install it, but there is where he has my head in a vice, he's making me jump through every administrative whoop twice. i like your Idea Dan, i will appeal the trial version idea, but it will come down to weather this guy in IT wants to bother coming down to give admin to do so. On 8 January 2013 11:18, Dan Yargici danyarg...@gmail.com wrote: Could you ask them to install a trial in the meantime? DAN On Tue, Jan 8, 2013 at 12:12 PM, Sebastien Sterling sebastien.sterl...@gmail.com wrote: I bought it in the EU and i plan on using it in the EU, the company nWave, is concerned that me using this personnel license within their company is ok with autodesk i need to find some official guidline or confermation from autodesk to put this at piece. its ridiculously difficult to get in contact with autodesk, i need this quick is there an official email for Autodesk subscription / licensing support?, mine is not a subscription advantage pack, i bought a license. this situation is obscene. i don't know where to go with this... On 8 January 2013 10:55, Rob Chapman tekano@gmail.com wrote: Hi Sebastien, if you bought it in EU you can use it in EU, no? thought the issue was if it was US / EU usage. even then you can grant a temporary license to yourself to work away from the 'license server' for a month at a time... am sure AD do not expect you to buy two versions for inside / outside EU , that would be preposterous... have you emailed Autodesk subscription / licensing support? best Rob On 8 January 2013 09:36, Sebastien Sterling sebastien.sterl...@gmail.com wrote: Greeting good day good evening everyone, Fellow Softimage users, my name is Sebastien Sterling, recently i purchesed my own softimage license so as i was going to work for nWave digital a Belgium feature film studio, and that i know of no better tool for the work i do, mine is a character modeling position. The place uses maya, but i was told that if i was able to provide my own license that this should not be a problem. however there seems to be a schism in the company. and the higher up IT peoples stance is: they require confirmation from Autodesk that i can use my my license in the this company. My question is this, has anyone ever brought their softimage to work for a company ? if so how did this come about...\ or Alternatively, what would autodesks stance be on this, as the issue seems to hinge on the leagle ramification of package controls. I love this package, i bought it, even in these uneasy questionable times, and i love this community, please guys, Help me !
Re: URGENT Softimage license question within a company !!!
Hi Sebastian, be glad you have IT. Please understand the legal consequences for the administrator when installing a software and making it available to use (via the network) to others than the registered user. By the book, it would indeed be neccessary to verify if this is a license that has to be restricted in access, e.g. even if it is a network license, it may only be legit to be used by the registered individual but should not be available to other users and therefor not show as a desktop link or in their start menu. This is not obtuse but boringly difficult to setup and maintain in a multi-person-multi-machine-pipeline and brings the risk of ending up with files either unacessible to many or even illegal to edit. I would think that your reseller should be able to provide proof of purchase or at least help you with the license transfer to the machine that will run the license server for the duration of that job. The documented license transfer to the new machine/MAC ID could be regarded as legit proof of purchase/usage. I would recommend asking your reseller for a temp license, thought. It would be easier to wrap the job without leaving the license behind. Long story short, that´s hoops you have to go through due to Autodesk´s licensing policy and it would most likely be seen as helpful if you would support your IT guys and client in a calm and pro-active manner. You could at least look into using Maya for the modeling, the asset will most likely have to be delivered flawlessly as a Maya scene file anyway. If you see benefits in using Softimage, make the benefit felt, especially if there are stupid licensing problems to start your job with... Cheers, tim On 08.01.2013 11:48, Rob Chapman wrote: sorry no phone numbers just an email form with a support number issued can be found here http://subscription.autodesk.com On 8 January 2013 10:38, Sebastien Sterling sebastien.sterl...@gmail.com wrote: Does anyone have an autodesk support service number or email, i don't seem to have got one with my purchase conformation, big surprise there... On 8 January 2013 11:33, Sebastien Sterling sebastien.sterl...@gmail.com wrote: I'm getting the impression that the head of IT is an incredibly obtuse individual i have the installer, what i need is the administrative rights so that i can install it or he can install it, but there is where he has my head in a vice, he's making me jump through every administrative whoop twice. i like your Idea Dan, i will appeal the trial version idea, but it will come down to weather this guy in IT wants to bother coming down to give admin to do so. On 8 January 2013 11:18, Dan Yargici danyarg...@gmail.com wrote: Could you ask them to install a trial in the meantime? DAN On Tue, Jan 8, 2013 at 12:12 PM, Sebastien Sterling sebastien.sterl...@gmail.com wrote: I bought it in the EU and i plan on using it in the EU, the company nWave, is concerned that me using this personnel license within their company is ok with autodesk i need to find some official guidline or confermation from autodesk to put this at piece. its ridiculously difficult to get in contact with autodesk, i need this quick is there an official email for Autodesk subscription / licensing support?, mine is not a subscription advantage pack, i bought a license. this situation is obscene. i don't know where to go with this... On 8 January 2013 10:55, Rob Chapman tekano@gmail.com wrote: Hi Sebastien, if you bought it in EU you can use it in EU, no? thought the issue was if it was US / EU usage. even then you can grant a temporary license to yourself to work away from the 'license server' for a month at a time... am sure AD do not expect you to buy two versions for inside / outside EU , that would be preposterous... have you emailed Autodesk subscription / licensing support? best Rob On 8 January 2013 09:36, Sebastien Sterling sebastien.sterl...@gmail.com wrote: Greeting good day good evening everyone, Fellow Softimage users, my name is Sebastien Sterling, recently i purchesed my own softimage license so as i was going to work for nWave digital a Belgium feature film studio, and that i know of no better tool for the work i do, mine is a character modeling position. The place uses maya, but i was told that if i was able to provide my own license that this should not be a problem. however there seems to be a schism in the company. and the higher up IT peoples stance is: they require confirmation from Autodesk that i can use my my license in the this company. My question is this, has anyone ever brought their softimage to work for a company ? if so how did this come about...\ or Alternatively, what would autodesks stance be on this, as the issue seems to hinge on the leagle ramification of package controls. I love this package, i bought it, even in these uneasy questionable times, and i love this community, please guys, Help me !
Re: Softimage Viewport rather slow?
I totally agree, and that's what I've done before. But! always having the renderresolution model in your scene and just hiding the stuff you don't need to see for the animatic is a lot better. I think once you're used to it, you don't wanna go back. Everything else is just a workaround to compensate a limitation. That's our everyday live no matter what application I know that. I also know that nobody likes it. about the thing that the scene is defect: New scene, null animated on a path and 67 carparts as childs is the performace I described. cinema with a full car rig still double speed with the exactly same geo on the same machine. the geo isn't very clean there are open edges and all the stuff you get from tesselated cad stuff. Still it's exactly the same geo and I can't reduce the scene to more than a null on a path animation. I think It's the softimage viewport, as it's always the same machine and max is also faster. I hate to admit it, but in this case it's a fail for softimage. thanks for your help Christian Stephan Haidacher ca...@gmx.net hat am 8. Januar 2013 um 11:24 geschrieben: mhhh, i agree the speed could always be better, but 20fps doesnt sound that bad imo... (seriosly, most character animation scenes i`ve seen (with a few chars) are way slower to interact (maya and soft), and somehow char-animators get by, (welcome to the world of flipbooks ;) ) i`m also not sure why you do need the full car for animation, because most of the time a simple box style abstraction for the body and all wheels should be fine for animation... (and is built in like 10mins (worstcase), and can simply be switched using 2 passes if you need to preview it fullres) --stephan On 1/8/2013 9:52 AM, Christian Freisleder wrote: Hey list, I'm currently working on a car commercial and most of the stuff here was done in cinema4d before and is meant to be made in softimage. After a view tests we realized that the view port is a lot slower than the c4d one. previously they took the shell of the car in render resolution (about 2.5mio polys, no deep hierarchy) and just did the animation with this in a playback speed of about 45fr/sec on a quadro 4000. doing the same in softimage with just a path animation an and everything (67 obj ) below the animation null gives me like 20fr/sec a least. The certified driver is already installed! And proxy models are no option. Any hints? If it 's that slow it would pretty much kill the animation in softimage :( Thanks in advance Christian No virus found in this message. Checked by AVG - www.avg.com http://www.avg.com Version: 2013.0.2805 / Virus Database: 2637/6000 - Release Date: 12/31/12 Internal Virus Database is out of date. -- Untitled Document Stephan Haidacher Freelance 3D Artist/Compositor www.shaidacher.com http://www.shaidacher.com
Re: Softimage Viewport rather slow?
Hey Sebastian, I already suggested this, but there are other things too like the car rig is already there and production proven in cinema and tranferring the animation isn't that much of a problem. Still using softimage for shading in Vray and other stuff. a big hug back from here too. :) Christian Sebastian Kowalski l...@sekow.com hat am 8. Januar 2013 um 12:09 geschrieben: hey christian, jep, softimage sucks with a lot of objects and i bet there are some user normal properties on it. so welcome in a world of pain . . . i would recommend a low-res version, as additional resolution in a reference model. btw: give them sponzaguys an hug. Am 08.01.2013 um 12:02 schrieb Nuno Conceicao nunoalexconcei...@gmail.com mailto:nunoalexconcei...@gmail.com : Sorry I have to disagree, its quite bad considering its not deforming that geometry, i just did a primitive here with 2.5 million polys and animated it, full camera view 1920x1200 I get 80-90 fps in Shaded mode, 120 FPS in wireframe and I dont have a Quadro 4000, just a GTX 480 (gtx 4xx and above are well known for having the opengl perfomance intentionally limited by Nvidia to favour Quadros) So I would say his performance is not normal on Softimage with a Quadro 4000, so its either something on his scene or on his hardware/drivers setup On Tue, Jan 8, 2013 at 10:24 AM, Stephan Haidacher ca...@gmx.net mailto:ca...@gmx.net wrote: mhhh, i agree the speed could always be better, but 20fps doesnt sound that bad imo... (seriosly, most character animation scenes i`ve seen (with a few chars) are way slower to interact (maya and soft), and somehow char-animators get by, (welcome to the world of flipbooks ;) ) i`m also not sure why you do need the full car for animation, because most of the time a simple box style abstraction for the body and all wheels should be fine for animation... (and is built in like 10mins (worstcase), and can simply be switched using 2 passes if you need to preview it fullres) --stephan On 1/8/2013 9:52 AM, Christian Freisleder wrote: Hey list, I'm currently working on a car commercial and most of the stuff here was done in cinema4d before and is meant to be made in softimage. After a view tests we realized that the view port is a lot slower than the c4d one. previously they took the shell of the car in render resolution (about 2.5mio polys, no deep hierarchy) and just did the animation with this in a playback speed of about 45fr/sec on a quadro 4000. doing the same in softimage with just a path animation an and everything (67 obj ) below the animation null gives me like 20fr/sec a least. The certified driver is already installed! And proxy models are no option. Any hints? If it 's that slow it would pretty much kill the animation in softimage :( Thanks in advance Christian No virus found in this message. Checked by AVG - www.avg.com http://www.avg.com/ Version: 2013.0.2805 / Virus Database: 2637/6000 - Release Date: 12/31/12 Internal Virus Database is out of date. -- Stephan Haidacher Freelance 3D Artist/Compositor www.shaidacher.com http://www.shaidacher.com/
Re: Softimage Viewport rather slow?
You could try an ugly hack: Export the outer shell to Zbrush and decimate it there. It will most likely give you holes and errors here and there but the overall shape may survive reasonably well even around some 50K-100K polys. Manually polishing/merging/optimizing here and there may improve the result. Import back and add to hierarchy, however you like it setup. I would budget a half day to make it work and inject it into the rig, with lot´s of passes, you may need a day, doublechecking. Cheers, tim On 08.01.2013 12:30, Christian Freisleder wrote: Hey Sebastian, I already suggested this, but there are other things too like the car rig is already there and production proven in cinema and tranferring the animation isn't that much of a problem. Still using softimage for shading in Vray and other stuff. a big hug back from here too. :) Christian Sebastian Kowalski l...@sekow.com hat am 8. Januar 2013 um 12:09 geschrieben: hey christian, jep, softimage sucks with a lot of objects and i bet there are some user normal properties on it. so welcome in a world of pain . . . i would recommend a low-res version, as additional resolution in a reference model. btw: give them sponzaguys an hug. Am 08.01.2013 um 12:02 schrieb Nuno Conceicao nunoalexconcei...@gmail.com mailto:nunoalexconcei...@gmail.com: Sorry I have to disagree, its quite bad considering its not deforming that geometry, i just did a primitive here with 2.5 million polys and animated it, full camera view 1920x1200 I get 80-90 fps in Shaded mode, 120 FPS in wireframe and I dont have a Quadro 4000, just a GTX 480 (gtx 4xx and above are well known for having the opengl perfomance intentionally limited by Nvidia to favour Quadros) So I would say his performance is not normal on Softimage with a Quadro 4000, so its either something on his scene or on his hardware/drivers setup On Tue, Jan 8, 2013 at 10:24 AM, Stephan Haidacher ca...@gmx.net mailto:ca...@gmx.net wrote: mhhh, i agree the speed could always be better, but 20fps doesnt sound that bad imo... (seriosly, most character animation scenes i`ve seen (with a few chars) are way slower to interact (maya and soft), and somehow char-animators get by, (welcome to the world of flipbooks ;) ) i`m also not sure why you do need the full car for animation, because most of the time a simple box style abstraction for the body and all wheels should be fine for animation... (and is built in like 10mins (worstcase), and can simply be switched using 2 passes if you need to preview it fullres) --stephan On 1/8/2013 9:52 AM, Christian Freisleder wrote: Hey list, I'm currently working on a car commercial and most of the stuff here was done in cinema4d before and is meant to be made in softimage. After a view tests we realized that the view port is a lot slower than the c4d one. previously they took the shell of the car in render resolution (about 2.5mio polys, no deep hierarchy) and just did the animation with this in a playback speed of about 45fr/sec on a quadro 4000. doing the same in softimage with just a path animation an and everything (67 obj ) below the animation null gives me like 20fr/sec a least. The certified driver is already installed! And proxy models are no option. Any hints? If it 's that slow it would pretty much kill the animation in softimage :( Thanks in advance Christian No virus found in this message. Checked by AVG - www.avg.com http://www.avg.com/ Version: 2013.0.2805 / Virus Database: 2637/6000 - Release Date: 12/31/12 Internal Virus Database is out of date. -- Stephan Haidacher Freelance 3D Artist/Compositor www.shaidacher.com http://www.shaidacher.com/
Re: URGENT Softimage license question within a company !!!
Hey Sebastian, from your previous posts, I could very well read the pressure and stress this unexpected licensing issue brings. Been there. Please understand my suggestions as meant to help take away some of the pressure by pointing out the reason for the delay lying partially beyond your direct control but in the hands of Autodesk making it difficult to solve the issue in a timely manner instead you being stubborn or a diva. Other´s have to see the problem correctly to understand your situation correctly. When I suggested you look into Maya, I tried to suggest you see what else you can already set up in your new workspace to help you work as best as possible and show your Lead you´re willing to problem solve, e.g. give yourself comfort and built trust. If the issue will take 3 days to solve, how can this downtime be used to your benefit, what else needs to be done? e-mail, project structure, naming conventions, lunch with your fellow artists, introduction to the team, briefing and looking into example assets. Memorizing references, collecting new one. Get some beers. That helps imho. Cheers, tim On 08.01.2013 12:54, Sebastien Sterling wrote: Hello there Tim I have nothing against the IT department, apparently, and from what i have been told this lies more with the individual, who is notoriously unhelpful, this is only my second day on the job so lets take that with a pinch of salt, however My Lead requested politely that he provide some means of contacting autodesk, given he being the head of IT should in theory have at least some means of contacting them, to which he answer No I'm not going to bother navigating there fucking website if you have used softimage in production you would doubtless realise that one does not ease back so redely into maya. like using a hammer when you are used to a scalpal i only ask for the right to use the tool i purchased is this what it has come to? cause i think that if this is so you can all pack in your notions that this package will endure. as for my resellers, i bought on the official autodesk webpage for EU and ireland. I am an artist, my tool is softimage, i use it to model characters, and i provide my own license, i should not have to be bulied into another widely regarded as inferior in this domain package. as for: This is not obtuse but boringly difficult to setup do you really think this is a valid excuse for a trained individual not to do there Job ? I have nothing against IT, but i just spent 6000 euro to relocate to belgium for this compagny but since i had the temerity to but hope I could use the software in which i am the most confortable i can just fuck off? I am a young artist, this may not seem much to other people but to me its my career, i'm just trying to make my way. On 8 January 2013 12:19, Tim Leydecker bauero...@gmx.de mailto:bauero...@gmx.de wrote: Hi Sebastian, be glad you have IT. Please understand the legal consequences for the administrator when installing a software and making it available to use (via the network) to others than the registered user. By the book, it would indeed be neccessary to verify if this is a license that has to be restricted in access, e.g. even if it is a network license, it may only be legit to be used by the registered individual but should not be available to other users and therefor not show as a desktop link or in their start menu. This is not obtuse but boringly difficult to setup and maintain in a multi-person-multi-machine-__pipeline and brings the risk of ending up with files either unacessible to many or even illegal to edit. I would think that your reseller should be able to provide proof of purchase or at least help you with the license transfer to the machine that will run the license server for the duration of that job. The documented license transfer to the new machine/MAC ID could be regarded as legit proof of purchase/usage. I would recommend asking your reseller for a temp license, thought. It would be easier to wrap the job without leaving the license behind. Long story short, that´s hoops you have to go through due to Autodesk´s licensing policy and it would most likely be seen as helpful if you would support your IT guys and client in a calm and pro-active manner. You could at least look into using Maya for the modeling, the asset will most likely have to be delivered flawlessly as a Maya scene file anyway. If you see benefits in using Softimage, make the benefit felt, especially if there are stupid licensing problems to start your job with... Cheers, tim On 08.01.2013 11:48, Rob Chapman wrote: sorry no phone numbers just an email form with a support number issued can be found here http://subscription.autodesk.__com http://subscription.autodesk.com On 8 January 2013 10:38, Sebastien
Re: Softimage Viewport rather slow?
Well, last month we did a project with a car with 11 million polygons, quite heavy, so I did just a quick test to fit these requirements. Got rid of excess geo until i got something around 2.5 million polys, still was left with 146 objects so parented them to a null and made it spin on full camera view shaded and got 41 FPS. There is a bit of lag time before the graphic card kicks in with the full performance though, just takes a few seconds spining the model around for it to reach 41 but started around 13 FPS This model also came from cad, passed through maya and got imported using FBX, so for this test i made sure all the user normal clusters were gone (no need for them for animation) On Tue, Jan 8, 2013 at 8:52 AM, Christian Freisleder m...@buntepixel.euwrote: ** Hey list, I'm currently working on a car commercial and most of the stuff here was done in cinema4d before and is meant to be made in softimage. After a view tests we realized that the view port is a lot slower than the c4d one. previously they took the shell of the car in render resolution (about 2.5mio polys, no deep hierarchy) and just did the animation with this in a playback speed of about 45fr/sec on a quadro 4000. doing the same in softimage with just a path animation an and everything (67 obj ) below the animation null gives me like 20fr/sec a least. The certified driver is already installed! And proxy models are no option. Any hints? If it 's that slow it would pretty much kill the animation in softimage :( Thanks in advance Christian
Re: Particle clumping technique
Hi Vladimir What does self.partID do am a little lost in the sim stack wondered if you had time to basically explain nice job though Thanks Ben On 8 January 2013 11:42, Tim tim_boll...@hotmail.co.uk wrote: I'm just playing around with it now, and I'm wondering if there is a way to generate clumps in simulation mode, and still get the forces to work correctly? I have set it up so clumps are created every frame (which works as expected) but It seems when I try to apply forces to this It breaks the simulation completely and all the points disapear. I'm not sure if I'm setting this up wrong, or it's a limitation with this kind of set up. Basically I'm trying to get smokey dirt to fall from a character over time. I have attached an image to show how I structured the tree. Regards, Tim On 07/01/2013 19:17, Sebastian Kowalski wrote: here you go, thats one of the first prototypes I've made. the whole system evolved a bit after the catrice project (had to reuse it on an other job), but the essential idea seems not to differ from vladimirs solution. (hope thats true, didn't had a look yet ;) ) you need to set a custom id value to each member of a cluster of points (clump id). in that case all clumps have the same amount of points. in that scene file its just a drag force, dissolving the clumps. when you need some more forces you have to use the position average of every clump, and apply the needed force from that. i am gonna share the more sophisticated scenes too, just need to comment them a bit. i should say that the initial idea came from tim borgmann, I've just implemented it in an icy way ;) take care sebastian
Re: Softimage Viewport rather slow?
hey Tim, I tryed that already an it kind of works but its extra work. Getting the animation out of cinema takes 1min and setting up a link to the animated nulls another 5. as the animation pipeline exists in cinema there is no point in switching to soft until the viewport gets faster. @Nuno its the glitch untill the graphicscard kicks in too that makes it tedious. in cinema you just take the tesselated Data as is (open edges,usercluster, and what not) drop it under your rig and start animating. I really hate it, but soft can't compete with this. Christian the Tim Leydecker bauero...@gmx.de hat am 8. Januar 2013 um 12:44 geschrieben: You could try an ugly hack: Export the outer shell to Zbrush and decimate it there. It will most likely give you holes and errors here and there but the overall shape may survive reasonably well even around some 50K-100K polys. Manually polishing/merging/optimizing here and there may improve the result. Import back and add to hierarchy, however you like it setup. I would budget a half day to make it work and inject it into the rig, with lot´s of passes, you may need a day, doublechecking. Cheers, tim On 08.01.2013 12:30, Christian Freisleder wrote: Hey Sebastian, I already suggested this, but there are other things too like the car rig is already there and production proven in cinema and tranferring the animation isn't that much of a problem. Still using softimage for shading in Vray and other stuff. a big hug back from here too. :) Christian Sebastian Kowalski l...@sekow.com hat am 8. Januar 2013 um 12:09 geschrieben: hey christian, jep, softimage sucks with a lot of objects and i bet there are some user normal properties on it. so welcome in a world of pain . . . i would recommend a low-res version, as additional resolution in a reference model. btw: give them sponzaguys an hug. Am 08.01.2013 um 12:02 schrieb Nuno Conceicao nunoalexconcei...@gmail.com mailto:nunoalexconcei...@gmail.com: Sorry I have to disagree, its quite bad considering its not deforming that geometry, i just did a primitive here with 2.5 million polys and animated it, full camera view 1920x1200 I get 80-90 fps in Shaded mode, 120 FPS in wireframe and I dont have a Quadro 4000, just a GTX 480 (gtx 4xx and above are well known for having the opengl perfomance intentionally limited by Nvidia to favour Quadros) So I would say his performance is not normal on Softimage with a Quadro 4000, so its either something on his scene or on his hardware/drivers setup On Tue, Jan 8, 2013 at 10:24 AM, Stephan Haidacher ca...@gmx.net mailto:ca...@gmx.net wrote: mhhh, i agree the speed could always be better, but 20fps doesnt sound that bad imo... (seriosly, most character animation scenes i`ve seen (with a few chars) are way slower to interact (maya and soft), and somehow char-animators get by, (welcome to the world of flipbooks ;) ) i`m also not sure why you do need the full car for animation, because most of the time a simple box style abstraction for the body and all wheels should be fine for animation... (and is built in like 10mins (worstcase), and can simply be switched using 2 passes if you need to preview it fullres) --stephan On 1/8/2013 9:52 AM, Christian Freisleder wrote: Hey list, I'm currently working on a car commercial and most of the stuff here was done in cinema4d before and is meant to be made in softimage. After a view tests we realized that the view port is a lot slower than the c4d one. previously they took the shell of the car in render resolution (about 2.5mio polys, no deep hierarchy) and just did the animation with this in a playback speed of about 45fr/sec on a quadro 4000. doing the same in softimage with just a path animation an and everything (67 obj ) below the animation null gives me like 20fr/sec a least. The certified driver is already installed! And proxy models are no option. Any hints? If it 's that slow it would pretty much kill the animation in softimage :( Thanks in advance Christian No virus found in this message. Checked by AVG - www.avg.com http://www.avg.com/ Version: 2013.0.2805 / Virus Database: 2637/6000 - Release Date: 12/31/12 Internal Virus Database is out of date. -- Stephan Haidacher Freelance 3D Artist/Compositor www.shaidacher.com http://www.shaidacher.com/
Re: Softimage Viewport rather slow?
A month back I got a really nice car model from a client, probably the best car model I've ever seen. It was in 3ds Max format so I had to export to fbx and import it in Softimage. The first thing I always do is to remove the user normals from the whole scene, otherwise the viewport performance makes it unworkable. The car has 788 objects and 3.24 million polys, kind of a light/medium production scene. Everything is static, not a singel keyframe in the scene. Navigating the camera, at first the frame rate is terrible at around 9 fps in shaded mode. I need to toggle back and forth between shaded and wireframe and move the camera around in between and then suddenly I get 37 fps in shaded and I can work. I suppose it has then fully loaded the model onto the graphics card, but to me it feels more like something isn't working as it should, because it can never get the full 37 fps if I only remain in shaded mode. I'm using a Quadro 4000. Softimage FPS: 37 wire 29 hidden line 37 shaded 3ds Max FPS: 50 shaded /Jens On Tue, Jan 8, 2013 at 1:24 PM, Nuno Conceicao nunoalexconcei...@gmail.comwrote: Well, last month we did a project with a car with 11 million polygons, quite heavy, so I did just a quick test to fit these requirements. Got rid of excess geo until i got something around 2.5 million polys, still was left with 146 objects so parented them to a null and made it spin on full camera view shaded and got 41 FPS. There is a bit of lag time before the graphic card kicks in with the full performance though, just takes a few seconds spining the model around for it to reach 41 but started around 13 FPS This model also came from cad, passed through maya and got imported using FBX, so for this test i made sure all the user normal clusters were gone (no need for them for animation) On Tue, Jan 8, 2013 at 8:52 AM, Christian Freisleder m...@buntepixel.euwrote: ** Hey list, I'm currently working on a car commercial and most of the stuff here was done in cinema4d before and is meant to be made in softimage. After a view tests we realized that the view port is a lot slower than the c4d one. previously they took the shell of the car in render resolution (about 2.5mio polys, no deep hierarchy) and just did the animation with this in a playback speed of about 45fr/sec on a quadro 4000. doing the same in softimage with just a path animation an and everything (67 obj ) below the animation null gives me like 20fr/sec a least. The certified driver is already installed! And proxy models are no option. Any hints? If it 's that slow it would pretty much kill the animation in softimage :( Thanks in advance Christian -- Jens Lindgren -- Lead Technical Director Magoo 3D Studios http://www.magoo3dstudios.com/
Re: URGENT Softimage license question within a company !!!
This is kind of amusing considering Autodesk was basically giving away SoftImage with every purchase of Max and Maya. Now, you have to provide your own Soft license? Not a good precedent to set in my opinion. On Jan 8, 2013 7:13 AM, Tim Leydecker bauero...@gmx.de wrote: Hey Sebastian, from your previous posts, I could very well read the pressure and stress this unexpected licensing issue brings. Been there. Please understand my suggestions as meant to help take away some of the pressure by pointing out the reason for the delay lying partially beyond your direct control but in the hands of Autodesk making it difficult to solve the issue in a timely manner instead you being stubborn or a diva. Other愀 have to see the problem correctly to understand your situation correctly. When I suggested you look into Maya, I tried to suggest you see what else you can already set up in your new workspace to help you work as best as possible and show your Lead you愉e willing to problem solve, e.g. give yourself comfort and built trust. If the issue will take 3 days to solve, how can this downtime be used to your benefit, what else needs to be done? e-mail, project structure, naming conventions, lunch with your fellow artists, introduction to the team, briefing and looking into example assets. Memorizing references, collecting new one. Get some beers. That helps imho. Cheers, tim On 08.01.2013 12:54, Sebastien Sterling wrote: Hello there Tim I have nothing against the IT department, apparently, and from what i have been told this lies more with the individual, who is notoriously unhelpful, this is only my second day on the job so lets take that with a pinch of salt, however My Lead requested politely that he provide some means of contacting autodesk, given he being the head of IT should in theory have at least some means of contacting them, to which he answer No I'm not going to bother navigating there fucking website if you have used softimage in production you would doubtless realise that one does not ease back so redely into maya. like using a hammer when you are used to a scalpal i only ask for the right to use the tool i purchased is this what it has come to? cause i think that if this is so you can all pack in your notions that this package will endure. as for my resellers, i bought on the official autodesk webpage for EU and ireland. I am an artist, my tool is softimage, i use it to model characters, and i provide my own license, i should not have to be bulied into another widely regarded as inferior in this domain package. as for: This is not obtuse but boringly difficult to setup do you really think this is a valid excuse for a trained individual not to do there Job ? I have nothing against IT, but i just spent 6000 euro to relocate to belgium for this compagny but since i had the temerity to but hope I could use the software in which i am the most confortable i can just fuck off? I am a young artist, this may not seem much to other people but to me its my career, i'm just trying to make my way. On 8 January 2013 12:19, Tim Leydecker bauero...@gmx.de mailto: bauero...@gmx.de wrote: Hi Sebastian, be glad you have IT. Please understand the legal consequences for the administrator when installing a software and making it available to use (via the network) to others than the registered user. By the book, it would indeed be neccessary to verify if this is a license that has to be restricted in access, e.g. even if it is a network license, it may only be legit to be used by the registered individual but should not be available to other users and therefor not show as a desktop link or in their start menu. This is not obtuse but boringly difficult to setup and maintain in a multi-person-multi-machine-__**pipeline and brings the risk of ending up with files either unacessible to many or even illegal to edit. I would think that your reseller should be able to provide proof of purchase or at least help you with the license transfer to the machine that will run the license server for the duration of that job. The documented license transfer to the new machine/MAC ID could be regarded as legit proof of purchase/usage. I would recommend asking your reseller for a temp license, thought. It would be easier to wrap the job without leaving the license behind. Long story short, that愀 hoops you have to go through due to Autodesk愀 licensing policy and it would most likely be seen as helpful if you would support your IT guys and client in a calm and pro-active manner. You could at least look into using Maya for the modeling, the asset will most likely have to be delivered flawlessly as a Maya scene file anyway. If you see benefits in using Softimage, make the benefit felt, especially if there are stupid licensing
RE: Softimage Viewport rather slow?
Just curious here. Why are proxy models not an option? From: softimage-boun...@listproc.autodesk.com on behalf of Jens Lindgren Sent: Tue 08/01/2013 13:34 To: softimage@listproc.autodesk.com Subject: Re: Softimage Viewport rather slow? A month back I got a really nice car model from a client, probably the best car model I've ever seen. It was in 3ds Max format so I had to export to fbx and import it in Softimage. The first thing I always do is to remove the user normals from the whole scene, otherwise the viewport performance makes it unworkable. The car has 788 objects and 3.24 million polys, kind of a light/medium production scene. Everything is static, not a singel keyframe in the scene. Navigating the camera, at first the frame rate is terrible at around 9 fps in shaded mode. I need to toggle back and forth between shaded and wireframe and move the camera around in between and then suddenly I get 37 fps in shaded and I can work. I suppose it has then fully loaded the model onto the graphics card, but to me it feels more like something isn't working as it should, because it can never get the full 37 fps if I only remain in shaded mode. I'm using a Quadro 4000. Softimage FPS: 37 wire 29 hidden line 37 shaded 3ds Max FPS: 50 shaded /Jens On Tue, Jan 8, 2013 at 1:24 PM, Nuno Conceicao nunoalexconcei...@gmail.com wrote: Well, last month we did a project with a car with 11 million polygons, quite heavy, so I did just a quick test to fit these requirements. Got rid of excess geo until i got something around 2.5 million polys, still was left with 146 objects so parented them to a null and made it spin on full camera view shaded and got 41 FPS. There is a bit of lag time before the graphic card kicks in with the full performance though, just takes a few seconds spining the model around for it to reach 41 but started around 13 FPS This model also came from cad, passed through maya and got imported using FBX, so for this test i made sure all the user normal clusters were gone (no need for them for animation) On Tue, Jan 8, 2013 at 8:52 AM, Christian Freisleder m...@buntepixel.eu wrote: Hey list, I'm currently working on a car commercial and most of the stuff here was done in cinema4d before and is meant to be made in softimage. After a view tests we realized that the view port is a lot slower than the c4d one. previously they took the shell of the car in render resolution (about 2.5mio polys, no deep hierarchy) and just did the animation with this in a playback speed of about 45fr/sec on a quadro 4000. doing the same in softimage with just a path animation an and everything (67 obj ) below the animation null gives me like 20fr/sec a least. The certified driver is already installed! And proxy models are no option. Any hints? If it 's that slow it would pretty much kill the animation in softimage :( Thanks in advance Christian -- Jens Lindgren -- Lead Technical Director Magoo 3D Studios http://www.magoo3dstudios.com/ winmail.dat
Re: Softimage Viewport rather slow?
For animation I can see the use of proxy models but this is a static scene made for lookdev and I want to use the real models in the viewport. You don't want to put materials and texture the proxys, right? /Jens On Tue, Jan 8, 2013 at 2:55 PM, Gareth Bell gareth.b...@primefocusworld.com wrote: Just curious here. Why are proxy models not an option? From: softimage-boun...@listproc.autodesk.com on behalf of Jens Lindgren Sent: Tue 08/01/2013 13:34 To: softimage@listproc.autodesk.com Subject: Re: Softimage Viewport rather slow? A month back I got a really nice car model from a client, probably the best car model I've ever seen. It was in 3ds Max format so I had to export to fbx and import it in Softimage. The first thing I always do is to remove the user normals from the whole scene, otherwise the viewport performance makes it unworkable. The car has 788 objects and 3.24 million polys, kind of a light/medium production scene. Everything is static, not a singel keyframe in the scene. Navigating the camera, at first the frame rate is terrible at around 9 fps in shaded mode. I need to toggle back and forth between shaded and wireframe and move the camera around in between and then suddenly I get 37 fps in shaded and I can work. I suppose it has then fully loaded the model onto the graphics card, but to me it feels more like something isn't working as it should, because it can never get the full 37 fps if I only remain in shaded mode. I'm using a Quadro 4000. Softimage FPS: 37 wire 29 hidden line 37 shaded 3ds Max FPS: 50 shaded /Jens On Tue, Jan 8, 2013 at 1:24 PM, Nuno Conceicao nunoalexconcei...@gmail.com wrote: Well, last month we did a project with a car with 11 million polygons, quite heavy, so I did just a quick test to fit these requirements. Got rid of excess geo until i got something around 2.5 million polys, still was left with 146 objects so parented them to a null and made it spin on full camera view shaded and got 41 FPS. There is a bit of lag time before the graphic card kicks in with the full performance though, just takes a few seconds spining the model around for it to reach 41 but started around 13 FPS This model also came from cad, passed through maya and got imported using FBX, so for this test i made sure all the user normal clusters were gone (no need for them for animation) On Tue, Jan 8, 2013 at 8:52 AM, Christian Freisleder m...@buntepixel.eu wrote: Hey list, I'm currently working on a car commercial and most of the stuff here was done in cinema4d before and is meant to be made in softimage. After a view tests we realized that the view port is a lot slower than the c4d one. previously they took the shell of the car in render resolution (about 2.5mio polys, no deep hierarchy) and just did the animation with this in a playback speed of about 45fr/sec on a quadro 4000. doing the same in softimage with just a path animation an and everything (67 obj ) below the animation null gives me like 20fr/sec a least. The certified driver is already installed! And proxy models are no option. Any hints? If it 's that slow it would pretty much kill the animation in softimage :( Thanks in advance Christian -- Jens Lindgren -- Lead Technical Director Magoo 3D Studios http://www.magoo3dstudios.com/ -- Jens Lindgren -- Lead Technical Director Magoo 3D Studios http://www.magoo3dstudios.com/
Re: URGENT Softimage license question within a company !!!
you can't use a trial version for any commercial work Le 2013-01-08 05:19, Dan Yargici danyarg...@gmail.com a écrit : Could you ask them to install a trial in the meantime? DAN On Tue, Jan 8, 2013 at 12:12 PM, Sebastien Sterling sebastien.sterl...@gmail.com wrote: I bought it in the EU and i plan on using it in the EU, the company nWave, is concerned that me using this personnel license within their company is ok with autodesk i need to find some official guidline or confermation from autodesk to put this at piece. its ridiculously difficult to get in contact with autodesk, i need this quick is there an official email for Autodesk subscription / licensing support?, mine is not a subscription advantage pack, i bought a license. this situation is obscene. i don't know where to go with this... On 8 January 2013 10:55, Rob Chapman tekano@gmail.com wrote: Hi Sebastien, if you bought it in EU you can use it in EU, no? thought the issue was if it was US / EU usage. even then you can grant a temporary license to yourself to work away from the 'license server' for a month at a time... am sure AD do not expect you to buy two versions for inside / outside EU , that would be preposterous... have you emailed Autodesk subscription / licensing support? best Rob On 8 January 2013 09:36, Sebastien Sterling sebastien.sterl...@gmail.com wrote: Greeting good day good evening everyone, Fellow Softimage users, my name is Sebastien Sterling, recently i purchesed my own softimage license so as i was going to work for nWave digital a Belgium feature film studio, and that i know of no better tool for the work i do, mine is a character modeling position. The place uses maya, but i was told that if i was able to provide my own license that this should not be a problem. however there seems to be a schism in the company. and the higher up IT peoples stance is: they require confirmation from Autodesk that i can use my my license in the this company. My question is this, has anyone ever brought their softimage to work for a company ? if so how did this come about...\ or Alternatively, what would autodesks stance be on this, as the issue seems to hinge on the leagle ramification of package controls. I love this package, i bought it, even in these uneasy questionable times, and i love this community, please guys, Help me !
RE: Softimage Viewport rather slow?
because in cinema the animation works on render res models in realtime and i have a production proven carrig. getting the animation into softimage for a car and retargeting is 5 minutes once. Doing it in soft takes longer. Christian Gareth Bell gareth.b...@primefocusworld.com hat am 8. Januar 2013 um 14:55 geschrieben: Just curious here. Why are proxy models not an option? From: softimage-boun...@listproc.autodesk.com on behalf of Jens Lindgren Sent: Tue 08/01/2013 13:34 To: softimage@listproc.autodesk.com Subject: Re: Softimage Viewport rather slow? A month back I got a really nice car model from a client, probably the best car model I've ever seen. It was in 3ds Max format so I had to export to fbx and import it in Softimage. The first thing I always do is to remove the user normals from the whole scene, otherwise the viewport performance makes it unworkable. The car has 788 objects and 3.24 million polys, kind of a light/medium production scene. Everything is static, not a singel keyframe in the scene. Navigating the camera, at first the frame rate is terrible at around 9 fps in shaded mode. I need to toggle back and forth between shaded and wireframe and move the camera around in between and then suddenly I get 37 fps in shaded and I can work. I suppose it has then fully loaded the model onto the graphics card, but to me it feels more like something isn't working as it should, because it can never get the full 37 fps if I only remain in shaded mode. I'm using a Quadro 4000. Softimage FPS: 37 wire 29 hidden line 37 shaded 3ds Max FPS: 50 shaded /Jens On Tue, Jan 8, 2013 at 1:24 PM, Nuno Conceicao nunoalexconcei...@gmail.com wrote: Well, last month we did a project with a car with 11 million polygons, quite heavy, so I did just a quick test to fit these requirements. Got rid of excess geo until i got something around 2.5 million polys, still was left with 146 objects so parented them to a null and made it spin on full camera view shaded and got 41 FPS. There is a bit of lag time before the graphic card kicks in with the full performance though, just takes a few seconds spining the model around for it to reach 41 but started around 13 FPS This model also came from cad, passed through maya and got imported using FBX, so for this test i made sure all the user normal clusters were gone (no need for them for animation) On Tue, Jan 8, 2013 at 8:52 AM, Christian Freisleder m...@buntepixel.eu wrote: Hey list, I'm currently working on a car commercial and most of the stuff here was done in cinema4d before and is meant to be made in softimage. After a view tests we realized that the view port is a lot slower than the c4d one. previously they took the shell of the car in render resolution (about 2.5mio polys, no deep hierarchy) and just did the animation with this in a playback speed of about 45fr/sec on a quadro 4000. doing the same in softimage with just a path animation an and everything (67 obj ) below the animation null gives me like 20fr/sec a least. The certified driver is already installed! And proxy models are no option. Any hints? If it 's that slow it would pretty much kill the animation in softimage :( Thanks in advance Christian -- Jens Lindgren -- Lead Technical Director Magoo 3D Studios http://www.magoo3dstudios.com/
Re: Particle clumping technique
Just a quick update, incase anyone else is trying to do something similar. The culprit for the simulation forces was to do with the ClumpSize attribute being used in the init force and velocity branch. I'm not entirely sure why but if you re-define the attribute earlier in the add points execution stack, it works (or at least the sim doesn't break). Maybe it's something to do with context and what's defined, I'm not sure. Now at least I am able to emit clumps over time. Regards, Tim On 08/01/2013 12:42, Tim wrote: I'm just playing around with it now, and I'm wondering if there is a way to generate clumps in simulation mode, and still get the forces to work correctly? I have set it up so clumps are created every frame (which works as expected) but It seems when I try to apply forces to this It breaks the simulation completely and all the points disapear. I'm not sure if I'm setting this up wrong, or it's a limitation with this kind of set up. Basically I'm trying to get smokey dirt to fall from a character over time. I have attached an image to show how I structured the tree. Regards, Tim On 07/01/2013 19:17, Sebastian Kowalski wrote: here you go, thats one of the first prototypes I've made. the whole system evolved a bit after the catrice project (had to reuse it on an other job), but the essential idea seems not to differ from vladimirs solution. (hope thats true, didn't had a look yet ;) ) you need to set a custom id value to each member of a cluster of points (clump id). in that case all clumps have the same amount of points. in that scene file its just a drag force, dissolving the clumps. when you need some more forces you have to use the position average of every clump, and apply the needed force from that. i am gonna share the more sophisticated scenes too, just need to comment them a bit. i should say that the initial idea came from tim borgmann, I've just implemented it in an icy way ;) take care sebastian
Re: URGENT Softimage license question within a company !!!
I've run into a number of cases where IT at studios bends over backwards to avoid having to deal with new software of any complexity, period. In general however the CG supervisor at any studio is the ultimate authority in what software is used in the pipeline. IT has a voice, but they don't produce the product, they are there to make that production possible. If the CG sup says I can use a tool, then IT had better damned well get on board or that sup should tear them a new one. But adding Softimage into the mix at a maya-only studio is not a casual decision, either. It's entirely within the studios right to dictate to their artists what tools are or are not used, and the artists must respect that with an understanding that staying within the pipeline is important. In short - who says you can use Softimage? If they say you can, have them tell IT to give you the support you need. If IT refuses, escalate the issue to the highest level you can until something is done, even if it means the decision to use Softimage is put in question... A studio where IT rolls over artists instead of enabling the, has problems, call attention to it.
Re: URGENT Softimage license question within a company !!!
if you have used softimage in production you would doubtless realise that one does not ease back so readily into maya. Ha! It will be a cold day in hell before I go back to modeling/rigging in Maya. On 1/8/2013 6:54 AM, Sebastien Sterling wrote: Hello there Tim I have nothing against the IT department, apparently, and from what i have been told this lies more with the individual, who is notoriously unhelpful, this is only my second day on the job so lets take that with a pinch of salt, however My Lead requested politely that he provide some means of contacting autodesk, given he being the head of IT should in theory have at least some means of contacting them, to which he answer No I'm not going to bother navigating there fucking website if you have used softimage in production you would doubtless realise that one does not ease back so redely into maya. like using a hammer when you are used to a scalpal i only ask for the right to use the tool i purchased is this what it has come to? cause i think that if this is so you can all pack in your notions that this package will endure. as for my resellers, i bought on the official autodesk webpage for EU and ireland. I am an artist, my tool is softimage, i use it to model characters, and i provide my own license, i should not have to be bulied into another widely regarded as inferior in this domain package. as for: This is not obtuse but boringly difficult to setup do you really think this is a valid excuse for a trained individual not to do there Job ? I have nothing against IT, but i just spent 6000 euro to relocate to belgium for this compagny but since i had the temerity to but hope I could use the software in which i am the most confortable i can just fuck off? I am a young artist, this may not seem much to other people but to me its my career, i'm just trying to make my way. On 8 January 2013 12:19, Tim Leydecker bauero...@gmx.de mailto:bauero...@gmx.de wrote: Hi Sebastian, be glad you have IT. Please understand the legal consequences for the administrator when installing a software and making it available to use (via the network) to others than the registered user. By the book, it would indeed be neccessary to verify if this is a license that has to be restricted in access, e.g. even if it is a network license, it may only be legit to be used by the registered individual but should not be available to other users and therefor not show as a desktop link or in their start menu. This is not obtuse but boringly difficult to setup and maintain in a multi-person-multi-machine-pipeline and brings the risk of ending up with files either unacessible to many or even illegal to edit. I would think that your reseller should be able to provide proof of purchase or at least help you with the license transfer to the machine that will run the license server for the duration of that job. The documented license transfer to the new machine/MAC ID could be regarded as legit proof of purchase/usage. I would recommend asking your reseller for a temp license, thought. It would be easier to wrap the job without leaving the license behind. Long story short, that´s hoops you have to go through due to Autodesk´s licensing policy and it would most likely be seen as helpful if you would support your IT guys and client in a calm and pro-active manner. You could at least look into using Maya for the modeling, the asset will most likely have to be delivered flawlessly as a Maya scene file anyway. If you see benefits in using Softimage, make the benefit felt, especially if there are stupid licensing problems to start your job with... Cheers, tim On 08.01.2013 11:48, Rob Chapman wrote: sorry no phone numbers just an email form with a support number issued can be found here http://subscription.autodesk.com On 8 January 2013 10:38, Sebastien Sterling sebastien.sterl...@gmail.com mailto:sebastien.sterl...@gmail.com wrote: Does anyone have an autodesk support service number or email, i don't seem to have got one with my purchase conformation, big surprise there... On 8 January 2013 11:33, Sebastien Sterling sebastien.sterl...@gmail.com mailto:sebastien.sterl...@gmail.com wrote: I'm getting the impression that the head of IT is an incredibly obtuse individual i have the installer, what i need is the administrative rights so that i can install it or he can install it, but there is where he has my head in a vice, he's making me jump through every administrative whoop twice. i like your Idea Dan,
Re: URGENT Softimage license question within a company !!!
If you're miserable modeling in Maya, I'd suggest using the NEX plug-in for Maya. It's very softimage-like, with a tweak tool and a command panel like XSI https://draster.com/nex-1.5/overview.html On Tue, Jan 8, 2013 at 10:12 AM, David Gallagher davegsoftimagel...@gmail.com wrote: if you have used softimage in production you would doubtless realise that one does not ease back so readily into maya. Ha! It will be a cold day in hell before I go back to modeling/rigging in Maya.
Re: URGENT Softimage license question within a company !!!
Pipelines are lovely. Each and every single one of them is different and yet they are all the same in terms of being rigidly slow in adapting to the needs they were implemented to adress in the first place. The only thing worse is a wildly grown, undocumented and none consistent approach to getting things done quickly and just seemingly efficiently. No, that´s not true, it´s even worse if the Production team has gotten used to asking the impossible without bothering about thinking it through at all but just imposing this expectation down the line. You want the kids club menu price but the large menu because you´ve come to think it worked once, it´ll better always work again and again... That´s problems of growth. Personal and company growth. At some point, gaffa tape isn´t enough anymore. Neither on the mouth, nor on the results. This shows in conflicts where reasonable communication is avoided because it implies responsibility the hands-on approach easily and conveniently overrides. It also shows in conflicts where departments start to become hesistant or unavailable because they try to refuse the BS and long for a more reliable, thoughtful and ideally even respectful handling of matters regarding day to day problemsolving. In short, the wish for strategic planning is expressed in refusing the state of affairs. Not your fault. Unfortunately also not much you can do about it either but accept that it´s the messenger that get´s killed first. I´m with Andy and Eric you have to speak up, but it´s not guaranteed that your effort will get honoured, instead, chances are that you will get flamed for creating problems. That´s where you end up hoping to find reason, that´s where you have to expect disapointment. That´s why I can very well understand how much a simple licensing issue can suck. Cheers, tim P.S: Even the best and most prudent Coordinators and Producers hate problems. Beware of the canny ones, they are worse, they will cross you on top... On 08.01.2013 16:22, Eric Lampi wrote: I had a similar experience a couple years ago at a studio how has a satellite office here in NYC. They were all Maya and they had an overbuilt, convoluted file structure that was really inappropriate for commercial work. So much so that the staff people there refused to comply with it. The hoops I had to jump through just to get a folder with proper permissions to set up a workgroup set up on the server was absolutely breathtaking. It took more than a week and several long emails back and forth explaining what a workgroup was and why I needed it to be accessible to everyone on the job. All because of an aloof cg director and IT department that put itself above the very thing that pays their salaries in the first place. I think people like that are totally bonkers. On Jan 8, 2013 9:54 AM, Andy Moorer andymoo...@gmail.com mailto:andymoo...@gmail.com wrote: I've run into a number of cases where IT at studios bends over backwards to avoid having to deal with new software of any complexity, period. In general however the CG supervisor at any studio is the ultimate authority in what software is used in the pipeline. IT has a voice, but they don't produce the product, they are there to make that production possible. If the CG sup says I can use a tool, then IT had better damned well get on board or that sup should tear them a new one. But adding Softimage into the mix at a maya-only studio is not a casual decision, either. It's entirely within the studios right to dictate to their artists what tools are or are not used, and the artists must respect that with an understanding that staying within the pipeline is important. In short - who says you can use Softimage? If they say you can, have them tell IT to give you the support you need. If IT refuses, escalate the issue to the highest level you can until something is done, even if it means the decision to use Softimage is put in question... A studio where IT rolls over artists instead of enabling the, has problems, call attention to it.
Re: Google SketchUp export
Collada support is the same in both free and Pro, but the Pro has other formats it supports including FBX (which will probably yield you better output) and good ol' reliable OBJ. [source: http://www.sketchup.com/product/whygopro.html ] On Tue, Jan 8, 2013 at 4:02 AM, Scott Lange sc...@turbulenceffects.comwrote: Anyone know if the export out of SketchUp PRO has any better features than the standard free version of SketchUp for the actual export into the Crosswalk/.dae import into Soft? The problem I am having are some issues with the organizational structure and scaling/orientation of the exported models from SketchUp. Graci! Scott Lange
RE: Google SketchUp export
Thank you Alan...Do you happen to know off hand if the trial version of pro will allow me to export in either FBX or OBJ? If not I will just try it, I just would prefer to avoid that if I can. I appreciate it! Collada support is the same in both free and Pro, but the Pro has other formats it supports including FBX (which will probably yield you better output) and good ol' reliable OBJ. [source: http://www.sketchup.com/product/whygopro.html ] On Tue, Jan 8, 2013 at 4:02 AM, Scott Lange sc...@turbulenceffects.com wrote: Anyone know if the export out of SketchUp PRO has any better features than the standard free version of SketchUp for the actual export into the Crosswalk/.dae import into Soft? The problem I am having are some issues with the organizational structure and scaling/orientation of the exported models from SketchUp. Graci! Scott Lange
Re: Google SketchUp export
SketchUp Pro has .xsi export, but I haven't had much luck with that. The resulting imported .xsi model has way to may components so it makes it hard to manage the resulting hierarchy. The .xsi export from SketchUp also assigns each mesh with a separate material, even if they are identical. The .obj export has a more efficient material handling, combining the same materials into one. Collada and FBX is also available, but OBJ seems to be the best way to export and still keep your materials and textures. Recently the OBJ files from SketchUp crashes SI 2012 sp1 when there are textures involved. I fixed them by running the the obj through Polytrans, I would import .obj and export .obj The resulting polygonal models would have their materials and textures, but there still seemed to be issues with multiple clustered objects. All translation methods have the same problem, with having a black ambient component, in all materials. The only way I have found to fix that it to manually change the materials. I suppose you could write a script, but I and no script writer. Bottom line is there is no perfect way to export from SketchUP to Softimage, but the only way you can do any of these methods is with the Pro version. I am using SketchUp Pro version 8.0.16846 On Tue, Jan 8, 2013 at 4:02 AM, Scott Lange sc...@turbulenceffects.comwrote: Anyone know if the export out of SketchUp PRO has any better features than the standard free version of SketchUp for the actual export into the Crosswalk/.dae import into Soft? The problem I am having are some issues with the organizational structure and scaling/orientation of the exported models from SketchUp. Graci! Scott Lange -- Best Regards, * Stephen P. Davidson** **(954) 552-7956 *sdavid...@3danimationmagic.com *Any sufficiently advanced technology is indistinguishable from magic* - Arthur C. Clarke http://www.3danimationmagic.com
Re: Google SketchUp export
Have your try the Collada importer in Polytran?...just a thought On 1/8/2013 12:03 PM, Stephen Davidson wrote: SketchUp Pro has .xsi export, but I haven't had much luck with that. The resulting imported .xsi model has way to may components so it makes it hard to manage the resulting hierarchy. The .xsi export from SketchUp also assigns each mesh with a separate material, even if they are identical. The .obj export has a more efficient material handling, combining the same materials into one. Collada and FBX is also available, but OBJ seems to be the best way to export and still keep your materials and textures. Recently the OBJ files from SketchUp crashes SI 2012 sp1 when there are textures involved. I fixed them by running the the obj through Polytrans, I would import .obj and export .obj The resulting polygonal models would have their materials and textures, but there still seemed to be issues with multiple clustered objects. All translation methods have the same problem, with having a black ambient component, in all materials. The only way I have found to fix that it to manually change the materials. I suppose you could write a script, but I and no script writer. Bottom line is there is no perfect way to export from SketchUP to Softimage, but the only way you can do any of these methods is with the Pro version. I am using SketchUp Pro version 8.0.16846 On Tue, Jan 8, 2013 at 4:02 AM, Scott Lange sc...@turbulenceffects.com mailto:sc...@turbulenceffects.com wrote: Anyone know if the export out of SketchUp PRO has any better features than the standard free version of SketchUp for the actual export into the Crosswalk/.dae import into Soft? The problem I am having are some issues with the organizational structure and scaling/orientation of the exported models from SketchUp. Graci! Scott Lange -- Best Regards, * Stephen P. Davidson** **(954) 552-7956 *sdavid...@3danimationmagic.com /Any sufficiently advanced technology is indistinguishable from magic/ - Arthur C. Clarke http://www.3danimationmagic.com
Re: URGENT Softimage license question within a company !!!
Tim: I wouldn't say that *all* pipelines are rigid and unadaptable. If a pipeline is thoughtfully built from the ground up to be flexible and scale in scope of its involvement from project to project, then it it does not have to be gaff-taped, it simply rolls with the needs of a particular style of project. Sebastien: As far as IT and licensing, the more legwork that you can do for you IT guy (proof of license, type of license, download link, etc.) the more that he'll see that you are trying to help him and the more likely that he'll help you back. Just a thought, -=Eric On Tue, Jan 8, 2013 at 10:21 AM, David Gallagher davegsoftimagel...@gmail.com wrote: Wow, it's so close to the tweak tool, they should give Softimage a nod. This looks great. However, without the rigging integration, it's not very alluring to me. Dave On 1/8/2013 10:45 AM, Luc-Eric Rousseau wrote: If you're miserable modeling in Maya, I'd suggest using the NEX plug-in for Maya. It's very softimage-like, with a tweak tool and a command panel like XSI https://draster.com/nex-1.5/**overview.htmlhttps://draster.com/nex-1.5/overview.html On Tue, Jan 8, 2013 at 10:12 AM, David Gallagher davegsoftimagel...@gmail.com wrote: if you have used softimage in production you would doubtless realise that one does not ease back so readily into maya. Ha! It will be a cold day in hell before I go back to modeling/rigging in Maya. -- -=T=-
Re: URGENT Softimage license question within a company !!!
Sebastien, what about using Softimage on a laptop and transfer the files on a usb drive? Should work for modeling just fine. On 1/8/2013 6:54 AM, Sebastien Sterling wrote: Hello there Tim I have nothing against the IT department, apparently, and from what i have been told this lies more with the individual, who is notoriously unhelpful, this is only my second day on the job so lets take that with a pinch of salt, however My Lead requested politely that he provide some means of contacting autodesk, given he being the head of IT should in theory have at least some means of contacting them, to which he answer No I'm not going to bother navigating there fucking website if you have used softimage in production you would doubtless realise that one does not ease back so redely into maya. like using a hammer when you are used to a scalpal i only ask for the right to use the tool i purchased is this what it has come to? cause i think that if this is so you can all pack in your notions that this package will endure. as for my resellers, i bought on the official autodesk webpage for EU and ireland. I am an artist, my tool is softimage, i use it to model characters, and i provide my own license, i should not have to be bulied into another widely regarded as inferior in this domain package. as for: This is not obtuse but boringly difficult to setup do you really think this is a valid excuse for a trained individual not to do there Job ? I have nothing against IT, but i just spent 6000 euro to relocate to belgium for this compagny but since i had the temerity to but hope I could use the software in which i am the most confortable i can just fuck off? I am a young artist, this may not seem much to other people but to me its my career, i'm just trying to make my way. On 8 January 2013 12:19, Tim Leydecker bauero...@gmx.de mailto:bauero...@gmx.de wrote: Hi Sebastian, be glad you have IT. Please understand the legal consequences for the administrator when installing a software and making it available to use (via the network) to others than the registered user. By the book, it would indeed be neccessary to verify if this is a license that has to be restricted in access, e.g. even if it is a network license, it may only be legit to be used by the registered individual but should not be available to other users and therefor not show as a desktop link or in their start menu. This is not obtuse but boringly difficult to setup and maintain in a multi-person-multi-machine-pipeline and brings the risk of ending up with files either unacessible to many or even illegal to edit. I would think that your reseller should be able to provide proof of purchase or at least help you with the license transfer to the machine that will run the license server for the duration of that job. The documented license transfer to the new machine/MAC ID could be regarded as legit proof of purchase/usage. I would recommend asking your reseller for a temp license, thought. It would be easier to wrap the job without leaving the license behind. Long story short, that´s hoops you have to go through due to Autodesk´s licensing policy and it would most likely be seen as helpful if you would support your IT guys and client in a calm and pro-active manner. You could at least look into using Maya for the modeling, the asset will most likely have to be delivered flawlessly as a Maya scene file anyway. If you see benefits in using Softimage, make the benefit felt, especially if there are stupid licensing problems to start your job with... Cheers, tim On 08.01.2013 11:48, Rob Chapman wrote: sorry no phone numbers just an email form with a support number issued can be found here http://subscription.autodesk.com On 8 January 2013 10:38, Sebastien Sterling sebastien.sterl...@gmail.com mailto:sebastien.sterl...@gmail.com wrote: Does anyone have an autodesk support service number or email, i don't seem to have got one with my purchase conformation, big surprise there... On 8 January 2013 11:33, Sebastien Sterling sebastien.sterl...@gmail.com mailto:sebastien.sterl...@gmail.com wrote: I'm getting the impression that the head of IT is an incredibly obtuse individual i have the installer, what i need is the administrative rights so that i can install it or he can install it, but there is where he has my head in a vice, he's making me jump through every administrative whoop twice. i like your Idea Dan, i will appeal the trial version idea, but it
OT Utopia people
Does anyone know this site service ? http://www.utopiapeople.com/ I think the concept is great. I won't use it since this is a paying service (for what I've red). Would be nice to have something similar for xsi lancers around the globe. Olivier
Re: OT Utopia people
it is a paying service? Im user of Utopia People, but I think that is a paying service just for the companies that search freelancers here. For the freelancers is free. Javier Vega jav...@zao3d.com http://www.zao3d.com http://blog.zao3d.com El 08/01/2013, a las 18:36, olivier jeannel olivier.jean...@noos.fr escribió: Does anyone know this site service ? http://www.utopiapeople.com/ I think the concept is great. I won't use it since this is a paying service (for what I've red). Would be nice to have something similar for xsi lancers around the globe. Olivier
Re: URGENT Softimage license question within a company !!!
I think that this is the most reasonable and easy solution for your problem. Use a laptop with your own license. Sounds perfect! Javier Vega javierelas...@gmail.com jav...@zao3d.com http://www.zao3d.com http://blog.zao3d.com El 08/01/2013, a las 18:16, David Gallagher davegsoftimagel...@gmail.com escribió: Sebastien, what about using Softimage on a laptop and transfer the files on a usb drive? Should work for modeling just fine. On 1/8/2013 6:54 AM, Sebastien Sterling wrote: Hello there Tim I have nothing against the IT department, apparently, and from what i have been told this lies more with the individual, who is notoriously unhelpful, this is only my second day on the job so lets take that with a pinch of salt, however My Lead requested politely that he provide some means of contacting autodesk, given he being the head of IT should in theory have at least some means of contacting them, to which he answer No I'm not going to bother navigating there fucking website if you have used softimage in production you would doubtless realise that one does not ease back so redely into maya. like using a hammer when you are used to a scalpal i only ask for the right to use the tool i purchased is this what it has come to? cause i think that if this is so you can all pack in your notions that this package will endure. as for my resellers, i bought on the official autodesk webpage for EU and ireland. I am an artist, my tool is softimage, i use it to model characters, and i provide my own license, i should not have to be bulied into another widely regarded as inferior in this domain package. as for: This is not obtuse but boringly difficult to setup do you really think this is a valid excuse for a trained individual not to do there Job ? I have nothing against IT, but i just spent 6000 euro to relocate to belgium for this compagny but since i had the temerity to but hope I could use the software in which i am the most confortable i can just fuck off? I am a young artist, this may not seem much to other people but to me its my career, i'm just trying to make my way. On 8 January 2013 12:19, Tim Leydecker bauero...@gmx.de wrote: Hi Sebastian, be glad you have IT. Please understand the legal consequences for the administrator when installing a software and making it available to use (via the network) to others than the registered user. By the book, it would indeed be neccessary to verify if this is a license that has to be restricted in access, e.g. even if it is a network license, it may only be legit to be used by the registered individual but should not be available to other users and therefor not show as a desktop link or in their start menu. This is not obtuse but boringly difficult to setup and maintain in a multi-person-multi-machine-pipeline and brings the risk of ending up with files either unacessible to many or even illegal to edit. I would think that your reseller should be able to provide proof of purchase or at least help you with the license transfer to the machine that will run the license server for the duration of that job. The documented license transfer to the new machine/MAC ID could be regarded as legit proof of purchase/usage. I would recommend asking your reseller for a temp license, thought. It would be easier to wrap the job without leaving the license behind. Long story short, that´s hoops you have to go through due to Autodesk´s licensing policy and it would most likely be seen as helpful if you would support your IT guys and client in a calm and pro-active manner. You could at least look into using Maya for the modeling, the asset will most likely have to be delivered flawlessly as a Maya scene file anyway. If you see benefits in using Softimage, make the benefit felt, especially if there are stupid licensing problems to start your job with... Cheers, tim On 08.01.2013 11:48, Rob Chapman wrote: sorry no phone numbers just an email form with a support number issued can be found here http://subscription.autodesk.com On 8 January 2013 10:38, Sebastien Sterling sebastien.sterl...@gmail.com wrote: Does anyone have an autodesk support service number or email, i don't seem to have got one with my purchase conformation, big surprise there... On 8 January 2013 11:33, Sebastien Sterling sebastien.sterl...@gmail.com wrote: I'm getting the impression that the head of IT is an incredibly obtuse individual i have the installer, what i need is the administrative rights so that i can install it or he can install it, but there is where he has my head in a vice, he's making me jump through every administrative whoop twice. i like your Idea Dan, i will appeal the trial version idea, but it will come down to weather this guy in IT wants to bother coming down to give admin to do so. On 8 January 2013 11:18, Dan Yargici
RE: Google SketchUp export
Hi Leoung! ;) hope you are doing well... I will try that too, thank you. Scott Lange Have your try the Collada importer in Polytran?...just a thought
Re: URGENT Softimage license question within a company !!!
I generalized to make it read easier but won´t insist on this simplification used for the sake of illustrating a big, heavy thing that may be intimidating at times, exceed the scope of ones own field of view or just as well be magic thing that mostly goes unnoticed. My primary concern was to point out that there may be conflicts that will more likely show when running into the limits of an existing solution and that it may be surprisingly hard to make people see the benefit of changing things as first and foremost this means having to put in some thought, some work and seeing the own area of comfortable control or personal freedom in danger. This applies to all positions involved, everybody has to refind their new place and not everybody likes this. I also would like to point out that any problem one may run into in a scenario as such may easily found a criticism and that is something where it is tempting to boldly react as if that´s uncalled for. It takes a strong personality to not take this personal but see the benefit of questioning the current status for the better and be willing to take this to each and everyone involved who may just be fine with how things work and not willing to adapt at all. Which brought me to the Production Team, including the Supervisor. For them, it´s first of all a problem when all they want you to do is function in a way that makes them deliver what they have promised to a client. Only a few want to realise this ultimately mean responsibility, not just sexy power. Cheers, tim On 08.01.2013 18:14, Eric Turman wrote: Tim: I wouldn't say that *all* pipelines are rigid and unadaptable. If a pipeline is thoughtfully built from the ground up to be flexible and scale in scope of its involvement from project to project, then it it does not have to be gaff-taped, it simply rolls with the needs of a particular style of project. Sebastien: As far as IT and licensing, the more legwork that you can do for you IT guy (proof of license, type of license, download link, etc.) the more that he'll see that you are trying to help him and the more likely that he'll help you back. Just a thought, -=Eric On Tue, Jan 8, 2013 at 10:21 AM, David Gallagher davegsoftimagel...@gmail.com mailto:davegsoftimagel...@gmail.com wrote: Wow, it's so close to the tweak tool, they should give Softimage a nod. This looks great. However, without the rigging integration, it's not very alluring to me. Dave On 1/8/2013 10:45 AM, Luc-Eric Rousseau wrote: If you're miserable modeling in Maya, I'd suggest using the NEX plug-in for Maya. It's very softimage-like, with a tweak tool and a command panel like XSI https://draster.com/nex-1.5/__overview.html https://draster.com/nex-1.5/overview.html On Tue, Jan 8, 2013 at 10:12 AM, David Gallagher davegsoftimagel...@gmail.com mailto:davegsoftimagel...@gmail.com wrote: if you have used softimage in production you would doubtless realise that one does not ease back so readily into maya. Ha! It will be a cold day in hell before I go back to modeling/rigging in Maya. -- -=T=-
Re: OT Utopia people
It's free to register, but they take 15% commission from your daily rate. On 08 January 2013 at 17:40 Javier Vega javierelas...@gmail.com wrote: it is a paying service? Im user of Utopia People, but I think that is a paying service just for the companies that search freelancers here. For the freelancers is free. Javier Vega jav...@zao3d.com http://www.zao3d.com http://blog.zao3d.com El 08/01/2013, a las 18:36, olivier jeannel olivier.jean...@noos.fr escribió: Does anyone know this site service ? http://www.utopiapeople.com/ I think the concept is great. I won't use it since this is a paying service (for what I've red). Would be nice to have something similar for xsi lancers around the globe. Olivier
Re: Particle clumping technique
What you could do to get some nice clumps ist emitting in a volume and eat the outer shell away with a fractal so you have a nice irregular shape. Do this with several point clouds, that you have enough different pieces for the whole thing. (You could also do it in one point cloud but that's a bit more work.) Then you could clone these pieces to your master point cloud. And parent them. A nice way to get them falling apart is to precompute a gradient from the outside to the center on the base pieces. You could use this for the gradual dissolve from the shell to the center. -- christian keller visual effects|direction m +49 179 69 36 248 f +49 40 386 835 33 chris3...@me.com gesendet von meinem iDing Am 08.01.2013 um 15:47 schrieb Tim tim_boll...@hotmail.co.uk: Just a quick update, incase anyone else is trying to do something similar. The culprit for the simulation forces was to do with the ClumpSize attribute being used in the init force and velocity branch. I'm not entirely sure why but if you re-define the attribute earlier in the add points execution stack, it works (or at least the sim doesn't break). Maybe it's something to do with context and what's defined, I'm not sure. Now at least I am able to emit clumps over time. Regards, Tim On 08/01/2013 12:42, Tim wrote: I'm just playing around with it now, and I'm wondering if there is a way to generate clumps in simulation mode, and still get the forces to work correctly? I have set it up so clumps are created every frame (which works as expected) but It seems when I try to apply forces to this It breaks the simulation completely and all the points disapear. I'm not sure if I'm setting this up wrong, or it's a limitation with this kind of set up. Basically I'm trying to get smokey dirt to fall from a character over time. I have attached an image to show how I structured the tree. Regards, Tim On 07/01/2013 19:17, Sebastian Kowalski wrote: here you go, thats one of the first prototypes I've made. the whole system evolved a bit after the catrice project (had to reuse it on an other job), but the essential idea seems not to differ from vladimirs solution. (hope thats true, didn't had a look yet ;) ) you need to set a custom id value to each member of a cluster of points (clump id). in that case all clumps have the same amount of points. in that scene file its just a drag force, dissolving the clumps. when you need some more forces you have to use the position average of every clump, and apply the needed force from that. i am gonna share the more sophisticated scenes too, just need to comment them a bit. i should say that the initial idea came from tim borgmann, I've just implemented it in an icy way ;) take care sebastian
Re: OT Utopia people
From the website: Working with TV, Film, VFX or New media? It's free to join utopiapeople and we represent you on a non-exclusive basis. We take a 15% fee on agency bookings (not permanent). I am absolutely against this sort of thing. Paying someone else a hefty fee just to get introduced to a company that desperately needs you? Be careful what you wish for, it might not work out for us in the long run, and I think that as an industry, we really better off discouraging these people as much as possible. What's next? You supply your own software and workstation? Oh yeah, wait... That's already happening to some people. Eric On Tue, Jan 8, 2013 at 1:12 PM, Andy Nicholas a...@andynicholas.com wrote: It's free to register, but they take 15% commission from your daily rate. On 08 January 2013 at 17:40 Javier Vega javierelas...@gmail.com wrote: it is a paying service? Im user of Utopia People, but I think that is a paying service just for the companies that search freelancers here. For the freelancers is free. Javier Vega jav...@zao3d.com http://www.zao3d.com http://blog.zao3d.com El 08/01/2013, a las 18:36, olivier jeannel olivier.jean...@noos.fr escribió: Does anyone know this site service ? http://www.utopiapeople.com/ I think the concept is great. I won't use it since this is a paying service (for what I've red). Would be nice to have something similar for xsi lancers around the globe. Olivier -- Freelance 3D and VFX animator http://vimeopro.com/user7979713/3d-work
Re: OT Utopia people
That was my point, no need to pay. But the site interface is well done. I was thinking something like that for us could be cool. Maybe hosted @ si community or RRay. That's just an idea. But I pretty like what's happening at the moment with the softimage community. Small community, very helpfull and active (lots of tuts and giveaways). I believe this kind of tool could help being even more organized. Just a thought Le 08/01/2013 20:34, Eric Lampi a écrit : From the website: Working with TV, Film, VFX or New media? It's free to join utopiapeople and we represent you on a non-exclusive basis. We take a 15% fee on agency bookings (not permanent). I am absolutely against this sort of thing. Paying someone else a hefty fee just to get introduced to a company that desperately needs you? Be careful what you wish for, it might not work out for us in the long run, and I think that as an industry, we really better off discouraging these people as much as possible. What's next? You supply your own software and workstation? Oh yeah, wait... That's already happening to some people. Eric On Tue, Jan 8, 2013 at 1:12 PM, Andy Nicholas a...@andynicholas.com mailto:a...@andynicholas.com wrote: It's free to register, but they take 15% commission from your daily rate. On 08 January 2013 at 17:40 Javier Vega javierelas...@gmail.com mailto:javierelas...@gmail.com wrote: it is a paying service? Im user of Utopia People, but I think that is a paying service just for the companies that search freelancers here. For the freelancers is free. Javier Vega jav...@zao3d.com mailto:jav...@zao3d.com http://www.zao3d.com http://blog.zao3d.com El 08/01/2013, a las 18:36, olivier jeannel olivier.jean...@noos.fr mailto:olivier.jean...@noos.fr escribió: Does anyone know this site service ? http://www.utopiapeople.com/ I think the concept is great. I won't use it since this is a paying service (for what I've red). Would be nice to have something similar for xsi lancers around the globe. Olivier -- Freelance 3D and VFX animator http://vimeopro.com/user7979713/3d-work
Re: OT Utopia people
You are misunderstanding the terms. The freelancer pays the 15% fee. On Tue, Jan 8, 2013 at 2:53 PM, olivier jeannel olivier.jean...@noos.frwrote: That was my point, no need to pay. But the site interface is well done. I was thinking something like that for us could be cool. Maybe hosted @ si community or RRay. That's just an idea. But I pretty like what's happening at the moment with the softimage community. Small community, very helpfull and active (lots of tuts and giveaways). I believe this kind of tool could help being even more organized. Just a thought Le 08/01/2013 20:34, Eric Lampi a écrit : From the website: Working with TV, Film, VFX or New media? It's free to join utopiapeople and we represent you on a non-exclusive basis. We take a 15% fee on agency bookings (not permanent). I am absolutely against this sort of thing. Paying someone else a hefty fee just to get introduced to a company that desperately needs you? Be careful what you wish for, it might not work out for us in the long run, and I think that as an industry, we really better off discouraging these people as much as possible. What's next? You supply your own software and workstation? Oh yeah, wait... That's already happening to some people. Eric On Tue, Jan 8, 2013 at 1:12 PM, Andy Nicholas a...@andynicholas.comwrote: It's free to register, but they take 15% commission from your daily rate. On 08 January 2013 at 17:40 Javier Vega javierelas...@gmail.com wrote: it is a paying service? Im user of Utopia People, but I think that is a paying service just for the companies that search freelancers here. For the freelancers is free. Javier Vega jav...@zao3d.com http://www.zao3d.com http://blog.zao3d.com El 08/01/2013, a las 18:36, olivier jeannel olivier.jean...@noos.fr escribió: Does anyone know this site service ? http://www.utopiapeople.com/ I think the concept is great. I won't use it since this is a paying service (for what I've red). Would be nice to have something similar for xsi lancers around the globe. Olivier -- Freelance 3D and VFX animator http://vimeopro.com/user7979713/3d-work -- Freelance 3D and VFX animator http://vimeopro.com/user7979713/3d-work
Re: OT Utopia people
Perhaps I am misunderstanding you? (If so, sorry) You're not advocating using this service but think a similar, free service should be set up? On Tue, Jan 8, 2013 at 2:53 PM, olivier jeannel olivier.jean...@noos.frwrote: That was my point, no need to pay. But the site interface is well done. I was thinking something like that for us could be cool. Maybe hosted @ si community or RRay. That's just an idea. But I pretty like what's happening at the moment with the softimage community. Small community, very helpfull and active (lots of tuts and giveaways). I believe this kind of tool could help being even more organized. Just a thought Le 08/01/2013 20:34, Eric Lampi a écrit : From the website: Working with TV, Film, VFX or New media? It's free to join utopiapeople and we represent you on a non-exclusive basis. We take a 15% fee on agency bookings (not permanent). I am absolutely against this sort of thing. Paying someone else a hefty fee just to get introduced to a company that desperately needs you? Be careful what you wish for, it might not work out for us in the long run, and I think that as an industry, we really better off discouraging these people as much as possible. What's next? You supply your own software and workstation? Oh yeah, wait... That's already happening to some people. Eric On Tue, Jan 8, 2013 at 1:12 PM, Andy Nicholas a...@andynicholas.comwrote: It's free to register, but they take 15% commission from your daily rate. On 08 January 2013 at 17:40 Javier Vega javierelas...@gmail.com wrote: it is a paying service? Im user of Utopia People, but I think that is a paying service just for the companies that search freelancers here. For the freelancers is free. Javier Vega jav...@zao3d.com http://www.zao3d.com http://blog.zao3d.com El 08/01/2013, a las 18:36, olivier jeannel olivier.jean...@noos.fr escribió: Does anyone know this site service ? http://www.utopiapeople.com/ I think the concept is great. I won't use it since this is a paying service (for what I've red). Would be nice to have something similar for xsi lancers around the globe. Olivier -- Freelance 3D and VFX animator http://vimeopro.com/user7979713/3d-work -- Freelance 3D and VFX animator http://vimeopro.com/user7979713/3d-work
Re: OT Utopia people
Anyone gets it to work? I go to http://www.utopiapeople.com/jobs Then , on the line of a job, I click on MER INFO A window opens, I can't see any button or link here, I can't contact the company offering the job...
Re: URGENT Softimage license question within a company !!!
I have never done it but arent you allowed to borrow a license from home? On Tue, Jan 8, 2013 at 2:30 PM, Sebastien Sterling sebastien.sterl...@gmail.com wrote: What a day it has been, the issue has not been resolved but a tenuous agreement seems to have been struck, for better or worse it will have to do if i am to remain productive. I would like to thank everyone who came on, for their help and support in any form it may have been offered. especially, Tim Leydecker, i feel we started out on the wrong foot, but in a time of stress when i feel i lashed out, you where quick to show empathy and understanding. Stephen Blair for his resourcefulness in providing Key information. Dave and Javier, a nice idea, but they would never allow it, it would conflict with the clause of my contract stipulating never taking any IP of the premisses and with every other network conduct and antivirus stance. i will get back too you now but my head is lolling and it has been the most prustrating day, so please forgive and catch you toomorrow On 8 January 2013 19:03, Tim Leydecker bauero...@gmx.de wrote: I generalized to make it read easier but won愒 insist on this simplification used for the sake of illustrating a big, heavy thing that may be intimidating at times, exceed the scope of ones own field of view or just as well be magic thing that mostly goes unnoticed. My primary concern was to point out that there may be conflicts that will more likely show when running into the limits of an existing solution and that it may be surprisingly hard to make people see the benefit of changing things as first and foremost this means having to put in some thought, some work and seeing the own area of comfortable control or personal freedom in danger. This applies to all positions involved, everybody has to refind their new place and not everybody likes this. I also would like to point out that any problem one may run into in a scenario as such may easily found a criticism and that is something where it is tempting to boldly react as if that愀 uncalled for. It takes a strong personality to not take this personal but see the benefit of questioning the current status for the better and be willing to take this to each and everyone involved who may just be fine with how things work and not willing to adapt at all. Which brought me to the Production Team, including the Supervisor. For them, it愀 first of all a problem when all they want you to do is function in a way that makes them deliver what they have promised to a client. Only a few want to realise this ultimately mean responsibility, not just sexy power. Cheers, tim On 08.01.2013 18:14, Eric Turman wrote: Tim: I wouldn't say that *all* pipelines are rigid and unadaptable. If a pipeline is thoughtfully built from the ground up to be flexible and scale in scope of its involvement from project to project, then it it does not have to be gaff-taped, it simply rolls with the needs of a particular style of project. Sebastien: As far as IT and licensing, the more legwork that you can do for you IT guy (proof of license, type of license, download link, etc.) the more that he'll see that you are trying to help him and the more likely that he'll help you back. Just a thought, -=Eric On Tue, Jan 8, 2013 at 10:21 AM, David Gallagher davegsoftimagel...@gmail.com mailto:davegsoftimagelist@**gmail.comdavegsoftimagel...@gmail.com wrote: Wow, it's so close to the tweak tool, they should give Softimage a nod. This looks great. However, without the rigging integration, it's not very alluring to me. Dave On 1/8/2013 10:45 AM, Luc-Eric Rousseau wrote: If you're miserable modeling in Maya, I'd suggest using the NEX plug-in for Maya. It's very softimage-like, with a tweak tool and a command panel like XSI https://draster.com/nex-1.5/__**overview.htmlhttps://draster.com/nex-1.5/__overview.html https://draster.com/nex-1.5/**overview.htmlhttps://draster.com/nex-1.5/overview.html On Tue, Jan 8, 2013 at 10:12 AM, David Gallagher davegsoftimagel...@gmail.com mailto:davegsoftimagelist@** gmail.com davegsoftimagel...@gmail.com wrote: if you have used softimage in production you would doubtless realise that one does not ease back so readily into maya. Ha! It will be a cold day in hell before I go back to modeling/rigging in Maya. -- -=T=- -- www.johnrichardsanchez.com
Re: URGENT Softimage license question within a company !!!
Hi You can borrow a network license, but you have to connect to your home machine and check out the license first. For a laptop that's not too bad, but for a workstation in the office it's probably going to be a problem. A standalone license can be transferred via the License Transfer Utility (basically, you upload the license to an Autodesk server, and then download it onto some other machine). On 08/01/2013 3:46 PM, John Richard Sanchez wrote: I have never done it but arent you allowed to borrow a license from home? On Tue, Jan 8, 2013 at 2:30 PM, Sebastien Sterling sebastien.sterl...@gmail.com mailto:sebastien.sterl...@gmail.com wrote: What a day it has been, the issue has not been resolved but a tenuous agreement seems to have been struck, for better or worse it will have to do if i am to remain productive. I would like to thank everyone who came on, for their help and support in any form it may have been offered. especially, Tim Leydecker, i feel we started out on the wrong foot, but in a time of stress when i feel i lashed out, you where quick to show empathy and understanding. Stephen Blair for his resourcefulness in providing Key information. Dave and Javier, a nice idea, but they would never allow it, it would conflict with the clause of my contract stipulating never taking any IP of the premisses and with every other network conduct and antivirus stance. i will get back too you now but my head is lolling and it has been the most prustrating day, so please forgive and catch you toomorrow On 8 January 2013 19:03, Tim Leydecker bauero...@gmx.de mailto:bauero...@gmx.de wrote: I generalized to make it read easier but won愒 insist on this simplification used for the sake of illustrating a big, heavy thing that may be intimidating at times, exceed the scope of ones own field of view or just as well be magic thing that mostly goes unnoticed. My primary concern was to point out that there may be conflicts that will more likely show when running into the limits of an existing solution and that it may be surprisingly hard to make people see the benefit of changing things as first and foremost this means having to put in some thought, some work and seeing the own area of comfortable control or personal freedom in danger. This applies to all positions involved, everybody has to refind their new place and not everybody likes this. I also would like to point out that any problem one may run into in a scenario as such may easily found a criticism and that is something where it is tempting to boldly react as if that愀 uncalled for. It takes a strong personality to not take this personal but see the benefit of questioning the current status for the better and be willing to take this to each and everyone involved who may just be fine with how things work and not willing to adapt at all. Which brought me to the Production Team, including the Supervisor. For them, it愀 first of all a problem when all they want you to do is function in a way that makes them deliver what they have promised to a client. Only a few want to realise this ultimately mean responsibility, not just sexy power. Cheers, tim On 08.01.2013 18:14, Eric Turman wrote: Tim: I wouldn't say that *all* pipelines are rigid and unadaptable. If a pipeline is thoughtfully built from the ground up to be flexible and scale in scope of its involvement from project to project, then it it does not have to be gaff-taped, it simply rolls with the needs of a particular style of project. Sebastien: As far as IT and licensing, the more legwork that you can do for you IT guy (proof of license, type of license, download link, etc.) the more that he'll see that you are trying to help him and the more likely that he'll help you back. Just a thought, -=Eric On Tue, Jan 8, 2013 at 10:21 AM, David Gallagher davegsoftimagel...@gmail.com mailto:davegsoftimagel...@gmail.com mailto:davegsoftimagel...@gmail.com mailto:davegsoftimagel...@gmail.com wrote: Wow, it's so close to the tweak tool, they should give Softimage a nod. This looks great. However, without the rigging integration, it's not very alluring to me. Dave On 1/8/2013 10:45 AM, Luc-Eric Rousseau wrote: If you're miserable modeling in Maya, I'd suggest using
Re: OT Utopia people
Exactly, we should have something similar _and free._ Le 08/01/2013 21:04, Eric Lampi a écrit : Perhaps I am misunderstanding you? (If so, sorry) You're not advocating using this service but think a similar, free service should be set up? On Tue, Jan 8, 2013 at 2:53 PM, olivier jeannel olivier.jean...@noos.fr mailto:olivier.jean...@noos.fr wrote: That was my point, no need to pay. But the site interface is well done. I was thinking something like that for us could be cool. Maybe hosted @ si community or RRay. That's just an idea. But I pretty like what's happening at the moment with the softimage community. Small community, very helpfull and active (lots of tuts and giveaways). I believe this kind of tool could help being even more organized. Just a thought Le 08/01/2013 20:34, Eric Lampi a écrit : From the website: Working with TV, Film, VFX or New media? It's free to join utopiapeople and we represent you on a non-exclusive basis. We take a 15% fee on agency bookings (not permanent). I am absolutely against this sort of thing. Paying someone else a hefty fee just to get introduced to a company that desperately needs you? Be careful what you wish for, it might not work out for us in the long run, and I think that as an industry, we really better off discouraging these people as much as possible. What's next? You supply your own software and workstation? Oh yeah, wait... That's already happening to some people. Eric On Tue, Jan 8, 2013 at 1:12 PM, Andy Nicholas a...@andynicholas.com mailto:a...@andynicholas.com wrote: It's free to register, but they take 15% commission from your daily rate. On 08 January 2013 at 17:40 Javier Vega javierelas...@gmail.com mailto:javierelas...@gmail.com wrote: it is a paying service? Im user of Utopia People, but I think that is a paying service just for the companies that search freelancers here. For the freelancers is free. Javier Vega jav...@zao3d.com mailto:jav...@zao3d.com http://www.zao3d.com http://blog.zao3d.com El 08/01/2013, a las 18:36, olivier jeannel olivier.jean...@noos.fr mailto:olivier.jean...@noos.fr escribió: Does anyone know this site service ? http://www.utopiapeople.com/ I think the concept is great. I won't use it since this is a paying service (for what I've red). Would be nice to have something similar for xsi lancers around the globe. Olivier -- Freelance 3D and VFX animator http://vimeopro.com/user7979713/3d-work -- Freelance 3D and VFX animator http://vimeopro.com/user7979713/3d-work
Re: OT Utopia people
I would assume that sites like this need a critical mass of people using them to be effective. I'm not sure SI only would be enough and would it be much different from the Jobs section of the si-community? As a note, there hasn't been a new job posted there in about 3 months so not exactly highly active thing. On 1/8/2013 2:28 PM, olivier jeannel wrote: Exactly, we should have something similar _and free._ Le 08/01/2013 21:04, Eric Lampi a écrit : Perhaps I am misunderstanding you? (If so, sorry) You're not advocating using this service but think a similar, free service should be set up? On Tue, Jan 8, 2013 at 2:53 PM, olivier jeannel olivier.jean...@noos.fr mailto:olivier.jean...@noos.fr wrote: That was my point, no need to pay. But the site interface is well done. I was thinking something like that for us could be cool. Maybe hosted @ si community or RRay. That's just an idea. But I pretty like what's happening at the moment with the softimage community. Small community, very helpfull and active (lots of tuts and giveaways). I believe this kind of tool could help being even more organized. Just a thought Le 08/01/2013 20:34, Eric Lampi a écrit : From the website: Working with TV, Film, VFX or New media? It's free to join utopiapeople and we represent you on a non-exclusive basis. We take a 15% fee on agency bookings (not permanent). I am absolutely against this sort of thing. Paying someone else a hefty fee just to get introduced to a company that desperately needs you? Be careful what you wish for, it might not work out for us in the long run, and I think that as an industry, we really better off discouraging these people as much as possible. What's next? You supply your own software and workstation? Oh yeah, wait... That's already happening to some people. Eric On Tue, Jan 8, 2013 at 1:12 PM, Andy Nicholas a...@andynicholas.com mailto:a...@andynicholas.com wrote: It's free to register, but they take 15% commission from your daily rate. On 08 January 2013 at 17:40 Javier Vega javierelas...@gmail.com mailto:javierelas...@gmail.com wrote: it is a paying service? Im user of Utopia People, but I think that is a paying service just for the companies that search freelancers here. For the freelancers is free. Javier Vega jav...@zao3d.com mailto:jav...@zao3d.com http://www.zao3d.com http://blog.zao3d.com El 08/01/2013, a las 18:36, olivier jeannel olivier.jean...@noos.fr mailto:olivier.jean...@noos.fr escribió: Does anyone know this site service ? http://www.utopiapeople.com/ I think the concept is great. I won't use it since this is a paying service (for what I've red). Would be nice to have something similar for xsi lancers around the globe. Olivier -- Freelance 3D and VFX animator http://vimeopro.com/user7979713/3d-work -- Freelance 3D and VFX animator http://vimeopro.com/user7979713/3d-work -- _ Len Krenzler - Creative Control Media Productions Phone: 780.463.3126 www.creativecontrol.ca - l...@creativecontrol.ca
Re: ICE: Rotate away from vector
I'm finally back to working on this problem. I have the rotation vectors lined up for the most part. Is the best way to actually to the particle rotation to drive a Set Particle Orientation with a Axis and Angle to Rotation? That final part is stumping me for some reason. On Tue, Dec 18, 2012 at 9:51 AM, Byron Nash byronn...@gmail.com wrote: Thanks for the tips everyone. I'll be looking very closely at that tutorial you linked Rob. That example of the flowers bending is pretty close to what I need. On Mon, Dec 17, 2012 at 7:06 PM, Rob Chapman tekano@gmail.com wrote: Hi Byron heres a different approach but a similar effect if you worry about the deformation of the grass, https://vimeo.com/27071564 dont think I bothered with rotations, just kept each strand 'tip' always outside the geometry volume of the obstacle with some other simple rules based on optimisation and velocity of collision. follow the links for a tutorial and example scene files compound. best Rob On 17 December 2012 22:28, Byron Nash byronn...@gmail.com wrote: I'm working on a quick rig to mimic how grass gets bent over by a wheel. I have something working along a single axis but I would like it to always rotate away from the effector object. The thing that is stumping me is how to break out the Orientation node to manipulate the axis the particles are rotating from. I figure I will find the vector between the point and the object and then use that to rotate around.
Force ppg to open on script launch
I'm a little confused as to why the following does not work: Get a sphere Run Deform Smooth PPG appears and all is good. Now, take the generated command and run it through the script editor ApplyOp(Smooth, torus, 3, siPersistentOperation, null, 0); This time, no PPG appears. Any idea why? And is there a way to force a ppg launch when I tun the command from a button or from the script editor? Thanks :-) Adam
Re: Force ppg to open on script launch
Off the top of my head try: op = Application.ApplyOp(Smooth, torus, 3, siPersistentOperation, null, 0) Application.InspectObj(op) It's a little inconsistent - some commands automatically open the PPGs even from the script and you have to find a silent version. Others are always silent and you have to inspect them afterwards. On 8 January 2013 23:39, Adam Sale adamfs...@gmail.com wrote: I'm a little confused as to why the following does not work: Get a sphere Run Deform Smooth PPG appears and all is good. Now, take the generated command and run it through the script editor ApplyOp(Smooth, torus, 3, siPersistentOperation, null, 0); This time, no PPG appears. Any idea why? And is there a way to force a ppg launch when I tun the command from a button or from the script editor? Thanks :-) Adam
RE: Force ppg to open on script launch
Generally speaking, you don't want PPGs and other UI displaying when running code. That's why ApplyOp() doesn't spawn a PPG. The menu that calls the smooth deformer probably has a little code wrapped around ApplyOp() to open the PPG if successful. Matt From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Adam Sale Sent: Tuesday, January 08, 2013 3:40 PM To: softimage@listproc.autodesk.com Subject: Force ppg to open on script launch I'm a little confused as to why the following does not work: Get a sphere Run Deform Smooth PPG appears and all is good. Now, take the generated command and run it through the script editor ApplyOp(Smooth, torus, 3, siPersistentOperation, null, 0); This time, no PPG appears. Any idea why? And is there a way to force a ppg launch when I tun the command from a button or from the script editor? Thanks :-) Adam
Re: Force ppg to open on script launch
quick addition: Use op = Application.ApplyOp(Smooth, torus, 3, siPersistentOperation, null, 0) Application.InspectObj(op,null,null, *silock*) so you could lock the PPG, so that it wont disapear if you run another command after this Am 09.01.2013 00:47, schrieb Matt Lind: Generally speaking, you don't want PPGs and other UI displaying when running code. That's why ApplyOp() doesn't spawn a PPG. The menu that calls the smooth deformer probably has a little code wrapped around ApplyOp() to open the PPG if successful. Matt *From:*softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] *On Behalf Of *Adam Sale *Sent:* Tuesday, January 08, 2013 3:40 PM *To:* softimage@listproc.autodesk.com *Subject:* Force ppg to open on script launch I'm a little confused as to why the following does not work: Get a sphere Run Deform Smooth PPG appears and all is good. Now, take the generated command and run it through the script editor ApplyOp(Smooth, torus, 3, siPersistentOperation, null, 0); This time, no PPG appears. Any idea why? And is there a way to force a ppg launch when I tun the command from a button or from the script editor? Thanks :-) Adam
Re: Falling Hairs or Fibers
Hi Andy, Thanks for the great materials to use and reference!! Was there a scene file that you wanted me to download specifically? I haven't had a chance to really dig in to this fully, but I will have more time later on this week and I will share what I come up with. Thanks! Bryan On Mon, Jan 7, 2013 at 3:18 PM, Andy Moorer andymoo...@gmail.com wrote: Here you go - not sure it's exactly what you need, but hope it's handy and that you don't mind me putting it on my site publicly (trying to accumulate a host of simple examples like these for new ICE users.). http://andy.moonbase.net/ On Mon, Jan 7, 2013 at 3:03 PM, Andy Moorer andymoo...@gmail.com wrote: Actually, I just tried what I was getting at and it seems to work... I'll post a scene in a sec. - AM On Mon, Jan 7, 2013 at 2:49 PM, Andy Moorer andymoo...@gmail.com wrote: I've animated airborne dust as little wadded up strands and it looks pretty cool. For rotation I took the center of the bounding box of the wadded up strands as a point around which I would rotate both the particle and strand as a post-simulation effect (similar to the recent tutorial on my site andy.moonbase.net). I didn't have to worry about collisions between particles and was able to get away with simple spherical collisions for the dust in general, which could happen in the simulation tree, so it was easy in that sense. Haven't looked at the falling leaves compound in ages but I suspect you could hack into it and isolate out the bits you need, if I remember right you might even be able to simply put the leaf falling motion on the simulated particle just as I put a spin particle node on in the tutorial. But if you just want a straight fiber and to use the falling leaf compound, an instance would be simple and direct, as Alan suggests. On Mon, Jan 7, 2013 at 2:28 PM, Bryan Scibelli cinema...@gmail.comwrote: Hi Sandy, Thanks for the quick reply. That looks pretty straight forward from the documentation. Where I would like to go with it would be to use something like the falling leaves preset, but use the strands in place of the leaves because most of the falling motion and physics are already in place. Thanks! Bryan -- Bryan E. Scibelli cinema...@gmail.com www.cinemanix.com On Mon, Jan 7, 2013 at 1:02 PM, Sandy Sutherland sandy.sutherl...@triggerfish.co.za wrote: Well you can create strands from particles so they do not need to get stuck on a surface - so should be perfectly doable in ICE - do you have Softimage available? I will check the sample scenes and see if there is anything there! Something to look at - http://softimage.wiki.softimage.com/xsidocs/iceref_Create_Strands.htm S. * * Sandy Sutherland sandy.sutherl...@triggerfish.co.za | Technical Supervisor http://triggerfish.co.za/en http://www.facebook.com/triggerfishanimation http://www.twitter.com/triggerfishza -- *From:* softimage-boun...@listproc.autodesk.com [ softimage-boun...@listproc.autodesk.com] on behalf of Bryan Scibelli [ cinema...@gmail.com] *Sent:* 07 January 2013 19:30 *To:* softimage@listproc.autodesk.com *Subject:* Falling Hairs or Fibers I am looking into animating falling fibers such as fiberglass fibers that would fall into a liquid and interact. It seems that ICE has all of the properties that I need to build the fiber like strands, but I would require them to act without being anchored to a surface or a curve. There may be an obvious solution to this, but I thought that I would check with the list since problems tend to get solved quickly when posted. Thanks!! Bryan -- Bryan E. Scibelli cinema...@gmail.com www.cinemanix.com