Re: Particle clumping technique

2013-01-08 Thread Thomas Volkmann
Really cool stuff Sebastian!! Just looked at it, and the 0,4,0 as mean value reminded me that I wanted to call someone in Hamburg :D Thanks for that, too! Hope all is going well. gruss aus Schweden, Thomas Sebastian Kowalski l...@sekow.com hat am 7. Januar 2013 um 19:17 geschrieben: here

Re: Area ate my message ( and spit it out again :)

2013-01-08 Thread Jason S
Go ahead rub-it-in :) oh well (ellipsis) On 08/01/2013 2:30 AM, Adam Sale wrote: Christopher? On Mon, Jan 7, 2013 at 11:28 PM, Adam Sale adamfs...@gmail.com mailto:adamfs...@gmail.com wrote: wow... On Mon, Jan 7, 2013 at 2:32 PM, Alan Fregtman alan.fregt...@gmail.com

Softimage Viewport rather slow?

2013-01-08 Thread Christian Freisleder
Hey list, I'm currently working on a car commercial and most of the stuff here was done in cinema4d before and is meant to be made in softimage. After a view tests we realized that the view port is a lot slower than the c4d one. previously they took the shell of the car in render resolution

Re: Softimage Viewport rather slow?

2013-01-08 Thread Jens Lindgren
I thought the softimage viewport was fast a couple of years back but right now it's even a lot slower than 3ds max viewport :( Hope they can make improvements on it. /Jens On Tue, Jan 8, 2013 at 9:52 AM, Christian Freisleder m...@buntepixel.euwrote: ** Hey list, I'm currently working on

Google SketchUp export

2013-01-08 Thread Scott Lange
Anyone know if the export out of SketchUp PRO has any better features than the standard free version of SketchUp for the actual export into the Crosswalk/.dae import into Soft? The problem I am having are some issues with the organizational structure and scaling/orientation of the exported

RE: Softimage Viewport rather slow?

2013-01-08 Thread Szabolcs Matefy
Honestly, it's way slower, and in quality a lot worse than Max. It's a shame with the GigaCore and so on. The HQV viewport is almost useless, the shadows are blotchy, and I see almost dots only, where I should see softness... I hope it'll be addressed ASAP. Since mostly ex-game developers, or

Re: Softimage Viewport rather slow?

2013-01-08 Thread Jens Lindgren
Yeah I totally agree. Softimage is still faster then Max showing low/medium poly deforming objects in the viewport. It's static high poly meshes that's really slow. /Jens On Tue, Jan 8, 2013 at 10:07 AM, Szabolcs Matefy szabol...@crytek.comwrote: Honestly, it’s way slower, and in quality a

Re: Area ate my message ( and spit it out again :)

2013-01-08 Thread Rob Wuijster
that was my guess too, christopher aka creative sheep ;-) Rob \/-\/\/ On 8-1-2013 8:30, Adam Sale wrote: Christopher? On Mon, Jan 7, 2013 at 11:28 PM, Adam Sale adamfs...@gmail.com mailto:adamfs...@gmail.com wrote: wow... On Mon, Jan 7, 2013

Re: Softimage Viewport rather slow?

2013-01-08 Thread Nuno Conceicao
I would suggest doing a similar test with a clean scene and a cube with that same amount of polys, at least to be sure if the problem is not in the scene and its hardware/drivers related. On Tue, Jan 8, 2013 at 8:52 AM, Christian Freisleder m...@buntepixel.euwrote: ** Hey list, I'm

Re: URGENT Softimage license question within a company !!!

2013-01-08 Thread Rob Wuijster
wasn't there a way to export/import/transfer your license? if so, there wouldn't be a problem I guess... Rob \/-\/\/ On 8-1-2013 10:36, Sebastien Sterling wrote: Greeting good day good evening everyone, Fellow Softimage users, my name is Sebastien Sterling,

Re: URGENT Softimage license question within a company !!!

2013-01-08 Thread Dan Yargici
Could you ask them to install a trial in the meantime? DAN On Tue, Jan 8, 2013 at 12:12 PM, Sebastien Sterling sebastien.sterl...@gmail.com wrote: I bought it in the EU and i plan on using it in the EU, the company nWave, is concerned that me using this personnel license within their

Re: Particle clumping technique

2013-01-08 Thread olivier jeannel
That's a super learning gift ! Thank's a lot for that :) The result is just beautifull. I'm completly lost into the icetrees, but what a lesson ! Would worth a tutorial somedays (with you speaking in the micro). Excellent ! Le 07/01/2013 20:58, Rob Chapman a écrit : Sebastian, I never

Re: Softimage Viewport rather slow?

2013-01-08 Thread Stephan Haidacher
mhhh, i agree the speed could always be better, but 20fps doesnt sound that bad imo... (seriosly, most character animation scenes i`ve seen (with a few chars) are way slower to interact (maya and soft), and somehow char-animators get by, (welcome to the world of flipbooks ;) ) i`m also not

Re: Particle clumping technique

2013-01-08 Thread Michael Heberlein
Thanks Sebastian, that's interesting and looks very cool! On Tue, Jan 8, 2013 at 11:23 AM, olivier jeannel olivier.jean...@noos.frwrote: That's a super learning gift ! Thank's a lot for that :) The result is just beautifull. I'm completly lost into the icetrees, but what a lesson ! Would

Re: Softimage Viewport rather slow?

2013-01-08 Thread Nuno Conceicao
Sorry I have to disagree, its quite bad considering its not deforming that geometry, i just did a primitive here with 2.5 million polys and animated it, full camera view 1920x1200 I get 80-90 fps in Shaded mode, 120 FPS in wireframe and I dont have a Quadro 4000, just a GTX 480 (gtx 4xx and above

Re: Particle clumping technique

2013-01-08 Thread Sebastian Kowalski
really glad you guys like it, and yes, this only works with a huge amount of points. the final spot had a lot of additional footage from after effects (particular) too, and the compositing of these two elements really sell the shots at the end. sebastian Am 08.01.2013 um 11:33 schrieb Michael

Re: URGENT Softimage license question within a company !!!

2013-01-08 Thread Stephen Blair
Hi The License Agreement defines the terms of use: http://usa.autodesk.com/adsk/servlet/index?siteID=123112id=10235425#section29 Territory and number of installs are the most obvious restrictions. Assuming you purchased your license in the EU, then you can use it anywhere in that territory.

Re: Softimage Viewport rather slow?

2013-01-08 Thread Sebastian Kowalski
hey christian, jep, softimage sucks with a lot of objects and i bet there are some user normal properties on it. so welcome in a world of pain . . . i would recommend a low-res version, as additional resolution in a reference model. btw: give them sponzaguys an hug. Am 08.01.2013 um 12:02

Re: URGENT Softimage license question within a company !!!

2013-01-08 Thread Stephen Blair
Some other options: https://twitter.com/AutodeskCare lice...@autodesk.com The US site has a I want to speak to a person option, but I don't know if that is available on other regional sites. On 08/01/2013 5:48 AM, Rob Chapman wrote: sorry no phone numbers just an email form with a support

Re: URGENT Softimage license question within a company !!!

2013-01-08 Thread Stephen Blair
Is it leased by you? I'm not a lawyer, but I understand that clause as meaning that you personally have to own, lease, or control the computer where you install Softimage. On 08/01/2013 6:10 AM, Sebastien Sterling wrote: if i work for the compagny, is the machine i am working with not

RE: URGENT Softimage license question within a company !!!

2013-01-08 Thread Sandy Sutherland
I should imagine the Softimage guys who frequent here will be on this later today so maybe wait till then! S. Sandy Sutherland | Technical Supervisor From: softimage-boun...@listproc.autodesk.com [softimage-boun...@listproc.autodesk.com] on behalf

Re: URGENT Softimage license question within a company !!!

2013-01-08 Thread Tim Leydecker
Hi Sebastian, be glad you have IT. Please understand the legal consequences for the administrator when installing a software and making it available to use (via the network) to others than the registered user. By the book, it would indeed be neccessary to verify if this is a license that has

Re: Softimage Viewport rather slow?

2013-01-08 Thread Christian Freisleder
I totally agree, and that's what I've done before. But! always having the renderresolution model in your scene and just hiding the stuff you don't need to see for the animatic is a lot better. I think once you're used to it, you don't wanna go back. Everything else is just a workaround to

Re: Softimage Viewport rather slow?

2013-01-08 Thread Christian Freisleder
Hey Sebastian, I already suggested this, but there are other things too like the car rig is already there and production proven in cinema and tranferring the animation isn't that much of a problem. Still using softimage for shading in Vray and other stuff. a big hug back from here too. :)

Re: Softimage Viewport rather slow?

2013-01-08 Thread Tim Leydecker
You could try an ugly hack: Export the outer shell to Zbrush and decimate it there. It will most likely give you holes and errors here and there but the overall shape may survive reasonably well even around some 50K-100K polys. Manually polishing/merging/optimizing here and there may improve

Re: URGENT Softimage license question within a company !!!

2013-01-08 Thread Tim Leydecker
Hey Sebastian, from your previous posts, I could very well read the pressure and stress this unexpected licensing issue brings. Been there. Please understand my suggestions as meant to help take away some of the pressure by pointing out the reason for the delay lying partially beyond your

Re: Softimage Viewport rather slow?

2013-01-08 Thread Nuno Conceicao
Well, last month we did a project with a car with 11 million polygons, quite heavy, so I did just a quick test to fit these requirements. Got rid of excess geo until i got something around 2.5 million polys, still was left with 146 objects so parented them to a null and made it spin on full camera

Re: Particle clumping technique

2013-01-08 Thread Ben Beckett
Hi Vladimir What does self.partID do am a little lost in the sim stack wondered if you had time to basically explain nice job though Thanks Ben On 8 January 2013 11:42, Tim tim_boll...@hotmail.co.uk wrote: I'm just playing around with it now, and I'm wondering if there is a way to

Re: Softimage Viewport rather slow?

2013-01-08 Thread Christian Freisleder
hey Tim, I tryed that already an it kind of works but its extra work. Getting the animation out of cinema takes 1min and setting up a link to the animated nulls another 5. as the animation pipeline exists in cinema there is no point in switching to soft until the viewport gets faster. @Nuno its

Re: Softimage Viewport rather slow?

2013-01-08 Thread Jens Lindgren
A month back I got a really nice car model from a client, probably the best car model I've ever seen. It was in 3ds Max format so I had to export to fbx and import it in Softimage. The first thing I always do is to remove the user normals from the whole scene, otherwise the viewport performance

Re: URGENT Softimage license question within a company !!!

2013-01-08 Thread Eric Lampi
This is kind of amusing considering Autodesk was basically giving away SoftImage with every purchase of Max and Maya. Now, you have to provide your own Soft license? Not a good precedent to set in my opinion. On Jan 8, 2013 7:13 AM, Tim Leydecker bauero...@gmx.de wrote: Hey Sebastian, from

RE: Softimage Viewport rather slow?

2013-01-08 Thread Gareth Bell
Just curious here. Why are proxy models not an option? From: softimage-boun...@listproc.autodesk.com on behalf of Jens Lindgren Sent: Tue 08/01/2013 13:34 To: softimage@listproc.autodesk.com Subject: Re: Softimage Viewport rather slow? A month back I got a

Re: Softimage Viewport rather slow?

2013-01-08 Thread Jens Lindgren
For animation I can see the use of proxy models but this is a static scene made for lookdev and I want to use the real models in the viewport. You don't want to put materials and texture the proxys, right? /Jens On Tue, Jan 8, 2013 at 2:55 PM, Gareth Bell gareth.b...@primefocusworld.com

Re: URGENT Softimage license question within a company !!!

2013-01-08 Thread Luc-Eric Rousseau
you can't use a trial version for any commercial work Le 2013-01-08 05:19, Dan Yargici danyarg...@gmail.com a écrit : Could you ask them to install a trial in the meantime? DAN On Tue, Jan 8, 2013 at 12:12 PM, Sebastien Sterling sebastien.sterl...@gmail.com wrote: I bought it in the EU

RE: Softimage Viewport rather slow?

2013-01-08 Thread Christian Freisleder
because in cinema the animation works on render res models in realtime and i have a production proven carrig. getting the animation into softimage for a car and retargeting is 5 minutes once. Doing it in soft takes longer. Christian Gareth Bell gareth.b...@primefocusworld.com hat am 8. Januar

Re: Particle clumping technique

2013-01-08 Thread Tim
Just a quick update, incase anyone else is trying to do something similar. The culprit for the simulation forces was to do with the ClumpSize attribute being used in the init force and velocity branch. I'm not entirely sure why but if you re-define the attribute earlier in the add points

Re: URGENT Softimage license question within a company !!!

2013-01-08 Thread Andy Moorer
I've run into a number of cases where IT at studios bends over backwards to avoid having to deal with new software of any complexity, period. In general however the CG supervisor at any studio is the ultimate authority in what software is used in the pipeline. IT has a voice, but they don't

Re: URGENT Softimage license question within a company !!!

2013-01-08 Thread David Gallagher
if you have used softimage in production you would doubtless realise that one does not ease back so readily into maya. Ha! It will be a cold day in hell before I go back to modeling/rigging in Maya. On 1/8/2013 6:54 AM, Sebastien Sterling wrote: Hello there Tim I have nothing against the

Re: URGENT Softimage license question within a company !!!

2013-01-08 Thread Luc-Eric Rousseau
If you're miserable modeling in Maya, I'd suggest using the NEX plug-in for Maya. It's very softimage-like, with a tweak tool and a command panel like XSI https://draster.com/nex-1.5/overview.html On Tue, Jan 8, 2013 at 10:12 AM, David Gallagher davegsoftimagel...@gmail.com wrote: if you have

Re: URGENT Softimage license question within a company !!!

2013-01-08 Thread Tim Leydecker
Pipelines are lovely. Each and every single one of them is different and yet they are all the same in terms of being rigidly slow in adapting to the needs they were implemented to adress in the first place. The only thing worse is a wildly grown, undocumented and none consistent approach to

Re: Google SketchUp export

2013-01-08 Thread Alan Fregtman
Collada support is the same in both free and Pro, but the Pro has other formats it supports including FBX (which will probably yield you better output) and good ol' reliable OBJ. [source: http://www.sketchup.com/product/whygopro.html ] On Tue, Jan 8, 2013 at 4:02 AM, Scott Lange

RE: Google SketchUp export

2013-01-08 Thread Scott Lange
Thank you Alan...Do you happen to know off hand if the trial version of pro will allow me to export in either FBX or OBJ? If not I will just try it, I just would prefer to avoid that if I can. I appreciate it! Collada support is the same in both free and Pro, but the Pro has other

Re: Google SketchUp export

2013-01-08 Thread Stephen Davidson
SketchUp Pro has .xsi export, but I haven't had much luck with that. The resulting imported .xsi model has way to may components so it makes it hard to manage the resulting hierarchy. The .xsi export from SketchUp also assigns each mesh with a separate material, even if they are identical. The

Re: Google SketchUp export

2013-01-08 Thread Leoung O'Young
Have your try the Collada importer in Polytran?...just a thought On 1/8/2013 12:03 PM, Stephen Davidson wrote: SketchUp Pro has .xsi export, but I haven't had much luck with that. The resulting imported .xsi model has way to may components so it makes it hard to manage the resulting hierarchy.

Re: URGENT Softimage license question within a company !!!

2013-01-08 Thread Eric Turman
Tim: I wouldn't say that *all* pipelines are rigid and unadaptable. If a pipeline is thoughtfully built from the ground up to be flexible and scale in scope of its involvement from project to project, then it it does not have to be gaff-taped, it simply rolls with the needs of a particular style

Re: URGENT Softimage license question within a company !!!

2013-01-08 Thread David Gallagher
Sebastien, what about using Softimage on a laptop and transfer the files on a usb drive? Should work for modeling just fine. On 1/8/2013 6:54 AM, Sebastien Sterling wrote: Hello there Tim I have nothing against the IT department, apparently, and from what i have been told this lies more

OT Utopia people

2013-01-08 Thread olivier jeannel
Does anyone know this site service ? http://www.utopiapeople.com/ I think the concept is great. I won't use it since this is a paying service (for what I've red). Would be nice to have something similar for xsi lancers around the globe. Olivier

Re: OT Utopia people

2013-01-08 Thread Javier Vega
it is a paying service? Im user of Utopia People, but I think that is a paying service just for the companies that search freelancers here. For the freelancers is free. Javier Vega jav...@zao3d.com http://www.zao3d.com http://blog.zao3d.com El 08/01/2013, a las 18:36, olivier jeannel

Re: URGENT Softimage license question within a company !!!

2013-01-08 Thread Javier Vega
I think that this is the most reasonable and easy solution for your problem. Use a laptop with your own license. Sounds perfect! Javier Vega javierelas...@gmail.com jav...@zao3d.com http://www.zao3d.com http://blog.zao3d.com El 08/01/2013, a las 18:16, David Gallagher

RE: Google SketchUp export

2013-01-08 Thread Scott Lange
Hi Leoung! ;) hope you are doing well... I will try that too, thank you. Scott Lange Have your try the Collada importer in Polytran?...just a thought

Re: URGENT Softimage license question within a company !!!

2013-01-08 Thread Tim Leydecker
I generalized to make it read easier but won´t insist on this simplification used for the sake of illustrating a big, heavy thing that may be intimidating at times, exceed the scope of ones own field of view or just as well be magic thing that mostly goes unnoticed. My primary concern was to

Re: OT Utopia people

2013-01-08 Thread Andy Nicholas
It's free to register, but they take 15% commission from your daily rate. On 08 January 2013 at 17:40 Javier Vega javierelas...@gmail.com wrote: it is a paying service? Im user of Utopia People, but I think that is a paying service just for the companies that search freelancers here. For

Re: Particle clumping technique

2013-01-08 Thread Christian Keller
What you could do to get some nice clumps ist emitting in a volume and eat the outer shell away with a fractal so you have a nice irregular shape. Do this with several point clouds, that you have enough different pieces for the whole thing. (You could also do it in one point cloud but that's a

Re: OT Utopia people

2013-01-08 Thread Eric Lampi
From the website: Working with TV, Film, VFX or New media? It's free to join utopiapeople and we represent you on a non-exclusive basis. We take a 15% fee on agency bookings (not permanent). I am absolutely against this sort of thing. Paying someone else a hefty fee just to get introduced to a

Re: OT Utopia people

2013-01-08 Thread olivier jeannel
That was my point, no need to pay. But the site interface is well done. I was thinking something like that for us could be cool. Maybe hosted @ si community or RRay. That's just an idea. But I pretty like what's happening at the moment with the softimage community. Small community, very

Re: OT Utopia people

2013-01-08 Thread Eric Lampi
You are misunderstanding the terms. The freelancer pays the 15% fee. On Tue, Jan 8, 2013 at 2:53 PM, olivier jeannel olivier.jean...@noos.frwrote: That was my point, no need to pay. But the site interface is well done. I was thinking something like that for us could be cool. Maybe hosted @

Re: OT Utopia people

2013-01-08 Thread Eric Lampi
Perhaps I am misunderstanding you? (If so, sorry) You're not advocating using this service but think a similar, free service should be set up? On Tue, Jan 8, 2013 at 2:53 PM, olivier jeannel olivier.jean...@noos.frwrote: That was my point, no need to pay. But the site interface is well done.

Re: OT Utopia people

2013-01-08 Thread David Saber
Anyone gets it to work? I go to http://www.utopiapeople.com/jobs Then , on the line of a job, I click on MER INFO A window opens, I can't see any button or link here, I can't contact the company offering the job...

Re: URGENT Softimage license question within a company !!!

2013-01-08 Thread John Richard Sanchez
I have never done it but arent you allowed to borrow a license from home? On Tue, Jan 8, 2013 at 2:30 PM, Sebastien Sterling sebastien.sterl...@gmail.com wrote: What a day it has been, the issue has not been resolved but a tenuous agreement seems to have been struck, for better or worse

Re: URGENT Softimage license question within a company !!!

2013-01-08 Thread Stephen Blair
Hi You can borrow a network license, but you have to connect to your home machine and check out the license first. For a laptop that's not too bad, but for a workstation in the office it's probably going to be a problem. A standalone license can be transferred via the License Transfer

Re: OT Utopia people

2013-01-08 Thread olivier jeannel
Exactly, we should have something similar _and free._ Le 08/01/2013 21:04, Eric Lampi a écrit : Perhaps I am misunderstanding you? (If so, sorry) You're not advocating using this service but think a similar, free service should be set up? On Tue, Jan 8, 2013 at 2:53 PM, olivier jeannel

Re: OT Utopia people

2013-01-08 Thread Len Krenzler
I would assume that sites like this need a critical mass of people using them to be effective. I'm not sure SI only would be enough and would it be much different from the Jobs section of the si-community? As a note, there hasn't been a new job posted there in about 3 months so not exactly

Re: ICE: Rotate away from vector

2013-01-08 Thread Byron Nash
I'm finally back to working on this problem. I have the rotation vectors lined up for the most part. Is the best way to actually to the particle rotation to drive a Set Particle Orientation with a Axis and Angle to Rotation? That final part is stumping me for some reason. On Tue, Dec 18, 2012 at

Force ppg to open on script launch

2013-01-08 Thread Adam Sale
I'm a little confused as to why the following does not work: Get a sphere Run Deform Smooth PPG appears and all is good. Now, take the generated command and run it through the script editor ApplyOp(Smooth, torus, 3, siPersistentOperation, null, 0); This time, no PPG appears. Any idea why?

Re: Force ppg to open on script launch

2013-01-08 Thread Peter Agg
Off the top of my head try: op = Application.ApplyOp(Smooth, torus, 3, siPersistentOperation, null, 0) Application.InspectObj(op) It's a little inconsistent - some commands automatically open the PPGs even from the script and you have to find a silent version. Others are always silent and you

RE: Force ppg to open on script launch

2013-01-08 Thread Matt Lind
Generally speaking, you don't want PPGs and other UI displaying when running code. That's why ApplyOp() doesn't spawn a PPG. The menu that calls the smooth deformer probably has a little code wrapped around ApplyOp() to open the PPG if successful. Matt From:

Re: Force ppg to open on script launch

2013-01-08 Thread Vincent Ullmann
quick addition: Use op = Application.ApplyOp(Smooth, torus, 3, siPersistentOperation, null, 0) Application.InspectObj(op,null,null, *silock*) so you could lock the PPG, so that it wont disapear if you run another command after this Am 09.01.2013 00:47, schrieb Matt Lind: Generally

Re: Falling Hairs or Fibers

2013-01-08 Thread Bryan Scibelli
Hi Andy, Thanks for the great materials to use and reference!! Was there a scene file that you wanted me to download specifically? I haven't had a chance to really dig in to this fully, but I will have more time later on this week and I will share what I come up with. Thanks! Bryan On Mon,