RE: Multiple Deltas

2012-11-07 Thread Sandy Sutherland
no to animation layers entirely with referenced models is a bit too harsh. as long as you stay away from nested models or nested references its pretty stable. and as long as you check your work by re opening the scene you saved you can avoid the grief. s On Wed, Nov 7, 2012 at 10:18 PM, Sandy Sutherland

RE: Simulating ice trees via xsibatch?

2012-11-09 Thread Sandy Sutherland
Jules - are you caching these sims or ...? Asking because I use RR to do all our Fur caching - which is all Ice based and it generally works very well! S. Sandy Sutherlandmailto:sandy.sutherl...@triggerfish.co.za | Technical Supervisor

RE: Softimage 2012/2013 UV transfer question

2012-11-14 Thread Sandy Sutherland
Subject: Re: Softimage 2012/2013 UV transfer question In the gator options check the uv settings - if you use the by vertex method rather than smoothed surface and preserve property discontinuities the uvs should be usable. On 14 November 2012 09:12, Sandy Sutherland sandy.sutherl

RE: Render Region won't refresh

2012-11-19 Thread Sandy Sutherland
Have you tried a simple thing like renaming the user folder to _BAK - restarting soft - setting up any workgroups etc.. you may have had - then trying again - see if it fixes it - I have found a lot of issues can be solved by trashing teh user prefs and starting over - in fact once I have my

RE: OT:OGL Crash

2012-11-22 Thread Sandy Sutherland
Cool thanks Ben - that was the stuff. S. Sandy Sutherland | Technical Supervisor From: softimage-boun...@listproc.autodesk.com [softimage-boun...@listproc.autodesk.com] on behalf of Ben Houston [b...@exocortex.com] Sent: 22 November 2012 15:11

RE: unmergable polys

2012-11-22 Thread Sandy Sutherland
Try doing an extract of all polys to a new model THEN try weld boundry edge on the new one - might find the points are all over the place so the weld has no clue where to start. S. Sandy Sutherlandmailto:sandy.sutherl...@triggerfish.co.za | Technical Supervisor

RE: Forcing ice trees to evaluate via script

2012-11-27 Thread Sandy Sutherland
Stab in the dark - try constraining a null to the camera and writing out data from it rather - something I would try, if you are seeing the camera move just not getting data off it - maybe a good old fashioned constraint might be the back door. S. Sandy

RE: Pointcache workflow

2012-11-28 Thread Sandy Sutherland
Ok - the way I do it here. We are all Softimage, so this is a Rig/animation/effects - rendering caching flow using an in house asset system that includes rig versions and render versions of assets. As it is Softimage everything is emdl - the company I last worked at did a workflow from

RE: Pointcache workflow

2012-11-29 Thread Sandy Sutherland
LOL @ Rob - great advice - in fact that IS what we did here too - most of the guys who cam here on the animation side come from Maya backgrounds - it is only the riggers who are Softimage based - it is pretty easy to get animators up to speed really quickly in Softimage. S. Sandy

RE: Ice Particles, Lattices, caches and other stuff...

2012-12-06 Thread Sandy Sutherland
On the cache side - not sure why it is not caching the lattice section- but are you including ALL attributes in the cache you need to render - stuff like size etc... can be a suprise when the cached stuff has no size - does not render - you can try and set the size in a basic ICE tree on the

RE: Python: subprocess caching

2012-12-07 Thread Sandy Sutherland
I am already doing all our MDD point caching and fur ICE caching using RR here, it is very simple to do. You do not need to use any launchprocess or Popen - you can submit a .bat or .sh file to RR as an execute once - so your currently setup method with the .bat and .py script works 100% -

RE: Softimage crashing on launch

2012-12-11 Thread Sandy Sutherland
Adam - can you not de-install Soft and Re-install? We have had that a couple of times though pretty rare - where a runonce would not fix it! S. Sandy Sutherlandmailto:sandy.sutherl...@triggerfish.co.za | Technical Supervisor

RE: Question about vertex normals, and move component

2012-12-18 Thread Sandy Sutherland
If I get you right, you are making the clone then doing the push and move ops on the clone? Then you want to triangulate the source mesh and this is when your clone distorts? Well I am afraid it would make sense to me that this happens, as the push and move ops are vertex number based, so

RE: Rumors

2012-12-19 Thread Sandy Sutherland
OK my take on this - whatever AD is doing is pretty pointless worrying about or complaining about, it only winds you up - so all I want to add is this - I have found that it is very difficult to find work as a Softimage veteran now, pretty much 99% of listings are for Maya users, and unlike the

RE: Rumors

2012-12-20 Thread Sandy Sutherland
only building up more and more pressure and competition with Maya. Why not go for a more widespread clientele, as a general purpose 3d application? Loose market share here, gain it there... It's a good thing not to filter opportunities at hand too much... Am 2012-12-20 08:07, schrieb Sandy

RE: Particle clumping technique

2013-01-07 Thread Sandy Sutherland
to RD. If possible - many thanks Regards Sandy Sandy Sutherland | Technical Supervisor From: softimage-boun...@listproc.autodesk.com [softimage-boun...@listproc.autodesk.com] on behalf of Sebastian Kowalski [l...@sekow.com] Sent: 07 January 2013 12

RE: Particle clumping technique

2013-01-07 Thread Sandy Sutherland
Thanks Tim, Houdini is not an option for now, but will look at that link for inspiration. Thanks S. Sandy Sutherland | Technical Supervisor From: softimage-boun...@listproc.autodesk.com [softimage-boun...@listproc.autodesk.com] on behalf of Tim

RE: Falling Hairs or Fibers

2013-01-07 Thread Sandy Sutherland
Well you can create strands from particles so they do not need to get stuck on a surface - so should be perfectly doable in ICE - do you have Softimage available? I will check the sample scenes and see if there is anything there! Something to look at -

RE: Falling Hairs or Fibers

2013-01-07 Thread Sandy Sutherland
of the falling motion and physics are already in place. Thanks! Bryan -- Bryan E. Scibelli cinema...@gmail.commailto:cinema...@gmail.com www.cinemanix.comhttp://www.cinemanix.com On Mon, Jan 7, 2013 at 1:02 PM, Sandy Sutherland sandy.sutherl...@triggerfish.co.zamailto:sandy.sutherl

RE: Particle clumping technique

2013-01-07 Thread Sandy Sutherland
Thanks Sebastian - you are a star! S. Sandy Sutherland | Technical Supervisor From: softimage-boun...@listproc.autodesk.com [softimage-boun...@listproc.autodesk.com] on behalf of Sebastian Kowalski [l...@sekow.com] Sent: 07 January 2013 20:17

RE: URGENT Softimage license question within a company !!!

2013-01-08 Thread Sandy Sutherland
I should imagine the Softimage guys who frequent here will be on this later today so maybe wait till then! S. Sandy Sutherland | Technical Supervisor From: softimage-boun...@listproc.autodesk.com [softimage-boun...@listproc.autodesk.com] on behalf

RE: Property editor losing tabs

2013-01-10 Thread Sandy Sutherland
They are using Arnold so it is something else. S. Sandy Sutherlandmailto:sandy.sutherl...@triggerfish.co.za | Technical Supervisor [http://triggerfish.co.za/en/wp-content/uploads/udf_foundry/images/logo.png] http://triggerfish.co.za/en

RE: Scene crash on load

2013-01-11 Thread Sandy Sutherland
It is worth trying the disconnect from workgroup thing, and another thing to try is to have the ICE tree window open, and then failing that try render tree and on to material manager. S. Sandy Sutherlandmailto:sandy.sutherl...@triggerfish.co.za | Technical Supervisor

RE: Rigging resources

2013-01-20 Thread Sandy Sutherland
Probably best place to start is right here - toss out questions such as 'what is the best way in Softimage to do sliding' or something like that and get some response from the people such as Raff on it - it might be also interesting to get into a 'I would do it this way in Maya' = 'How I would

RE: Rigging resources

2013-01-20 Thread Sandy Sutherland
The BIGGEST Challange I have found is to persuade them to try and stop thinking in Maya if you get what I mean - they know what they want to do, BUT it is likely to be a different method and if they get stuck in the 'I would do it THIS way in Maya' rut, then they start to blame and hate the

RE: building asset tools

2013-01-28 Thread Sandy Sutherland
I should imagine it would require some sort of build toolset upon importing of the alemic file - which BTW can import the mesh too - it cannot hold the skeleton data AFAIK. When I looked it, or at least the Exorcortex version, it looked really exciting in many ways, but we had no budget so I

RE: Surface Flowing Particles

2013-01-29 Thread Sandy Sutherland
If you use the get closest location - then the position it returns you can feed right into a self.PointPosition set data node - if you type into the search box 'set point position' then you should find a node. If you put that setup after any other forces or move nodes, then it will make the

RE: [Mini rant-let] Caching attributes - again.

2013-02-06 Thread Sandy Sutherland
funny thing is I have not really been having these problems here - cache away on the farm here and all attributes we wanted cached have worked so far [touch wood and hope that I did not just put a curse on it]. S. Sandy Sutherlandmailto:sandy.sutherl...@triggerfish.co.za | Technical

RE: This is why I HATE Autodesk....

2013-02-08 Thread Sandy Sutherland
Hear hear - I will drink to that - Stephen Blair and this list! S. Sandy Sutherlandmailto:sandy.sutherl...@triggerfish.co.za | Technical Supervisor [http://triggerfish.co.za/en/wp-content/uploads/udf_foundry/images/logo.png] http://triggerfish.co.za/en

RE: mentalray, exr vs map

2013-02-12 Thread Sandy Sutherland
As far as I know tx files are the domain of renderman and arnold - MR uses .map to do the same thing. S. Sandy Sutherlandmailto:sandy.sutherl...@triggerfish.co.za | Technical Supervisor [http://triggerfish.co.za/en/wp-content/uploads/udf_foundry/images/logo.png] http://triggerfish.co.za/en

RE: mentalray, exr vs map

2013-02-12 Thread Sandy Sutherland
with arnold we use exr files, and I was wondering if mental ray would use those textures too like it would use *.map regards stefan On Tue, Feb 12, 2013 at 9:40 AM, Sandy Sutherland sandy.sutherl...@triggerfish.co.zamailto:sandy.sutherl...@triggerfish.co.za wrote: As far as I know tx files

RE: mr doesn't respond

2013-02-14 Thread Sandy Sutherland
Or rename it so then you can copy and paste sections out of it into the new one - easier than reconnecting a whole bunch of stuff! S. Sandy Sutherlandmailto:sandy.sutherl...@triggerfish.co.za | Technical Supervisor [http://triggerfish.co.za/en/wp-content/uploads/udf_foundry/images/logo.png]

RE: Difference between a force and a velocity ?

2013-02-14 Thread Sandy Sutherland
Ah - this is where you can tell the difference between a force and a velocity - as if you took your parrot with a volocity of [0,0,0] and gave it a force of your foot in it's butt [Len100] then not only would you find out if the velocity of [0,0,0] meant it was dead, but you

RE: Volumerender problem on instanced pointclouds

2013-02-28 Thread Sandy Sutherland
something is set on in the region options that is not on in the pass options. S. Sandy Sutherland | Technical Supervisor From: softimage-boun...@listproc.autodesk.com [softimage-boun...@listproc.autodesk.com] on behalf of Arda Sernaz [a...@lhvfx.com

Last day

2013-02-28 Thread Sandy Sutherland
Hi All, Just letting you all know today is d-day for us at Triggerfish - end of day today the entire staff has been set loose. I will be in London as from 5th March - so would absolutley love to meet up with fellow softies when there, maybe have a beer or two and plot the downfall of the

RE: Last day

2013-02-28 Thread Sandy Sutherland
Of Sandy Sutherland Sent: Thursday, February 28, 2013 10:06 AM To: softimage@listproc.autodesk.com Subject: Last day Hi All, Just letting you all know today is d-day for us at Triggerfish - end of day today the entire staff has been set loose. I will be in London as from 5th March - so would

RE: eyelid bulge workflows...

2013-03-15 Thread Sandy Sutherland
Was going to say - we have been using the Master Class direction for a long time now - works 100% and is really easy to script and build into a autorigger approach. Find distance to eye using ICE and write into a weightmap, then an ICE tree that references this distance map to keep the points

RE: Who Uses Arnold Anyway ? an appeal to fans

2013-03-15 Thread Sandy Sutherland
Well we just finshed a full length feature rendered with Arnold, this is straight after one rendered with MR - and it was pure pleasure - unfortunately we have just wrapped up so there are no released images or videos I can share with you but I can tell you we rendered MB in the shots, and went

RE: Paul from the imaginarium.

2013-03-25 Thread Sandy Sutherland
Hi Paul, Not sure if this was meant for me? Regards Sandy Sandy Sutherland | Technical Supervisor From: softimage-boun...@listproc.autodesk.com [softimage-boun...@listproc.autodesk.com] on behalf of Bk [p...@bustykelp.com] Sent: 24 March 2013 23:46

Re: Looking for some hair tools- willing to pay if some one to develop if it does not exist

2013-04-17 Thread Sandy Sutherland
Greg - have replied to you off list too! S. On 2013/04/17 6:32 PM, Greg Punchatz wrote: I am in desperate need of for some additional tools for assisting in styling old school xsi hair. What I need is a tool or tools that will look at neighboring hair strands and average out the hair length

sorry - test

2013-04-17 Thread Sandy Sutherland
testing - just joined the list with this email! S.

Re: unresponsive under win7

2013-04-18 Thread Sandy Sutherland
If find in these cases if I rename the folder, then when a new one is made I can go and retrieve bits and pieces out of the old one to get back certain stuff. S. On 2013/04/18 3:19 PM, adrian wyer wrote: i think the key phrase was; deleting the whole user folder.. that does clears a few

Re: AFX CS6 tracking to soft

2013-04-19 Thread Sandy Sutherland
Can it not export an ascii format - easy to parse the file then and extract data? S. On 2013/04/19 9:49 AM, olivier jeannel wrote: I exported some tracking nuls + camera from AE to SI with this : http://www.clintons3d.com/aecollada/index.html it's 20$ It worked well with cs6 Collada format.

Re: AFX CS6 tracking to soft

2013-04-19 Thread Sandy Sutherland
09:52 AM, Sandy Sutherland wrote: Can it not export an ascii format - easy to parse the file then and extract data? S. On 2013/04/19 9:49 AM, olivier jeannel wrote: I exported some tracking nuls + camera from AE to SI with this : http://www.clintons3d.com/aecollada/index.html it's 20

Re: AFX CS6 tracking to soft

2013-04-19 Thread Sandy Sutherland
a .ma file and a max script. I've included both in case you can use your ascii-witchcraft on them :) Thanks for looking G On 2013/04/19 10:48 AM, Sandy Sutherland wrote: Send me an ascii file - I can take a look for you - and claiming stoopidity on your side Gerbrand is like trying to persuade me

Re: Yeti for Softimage

2013-04-19 Thread Sandy Sutherland
Cough - ehem... personally as an ICE experienced TD type actively looking for a job - I would prefer you guys to want to hire the guys that can do techy stuff, as they can take a system and make it go further and adapt it to suit, so when you run into the walls that most 'box' systems

Re: Yeti for Softimage

2013-04-19 Thread Sandy Sutherland
resume. On 19 April 2013 12:33, Sandy Sutherland sandy.mailli...@gmail.com mailto:sandy.mailli...@gmail.com wrote: Cough - ehem... personally as an ICE experienced TD type actively looking for a job - I would prefer you guys to want to hire the guys that can do techy stuff

Re: GEAR question

2013-04-24 Thread Sandy Sutherland
I did a rigging job recently with several characters needed to be rigged pretty quickly - so I went the ICE tree setup - worked really well - saved out a compound and could script in a rebuild that read it in and stuck it onto the new character - obviously naming convention needed to be pretty

Re: Triggerfish?

2013-04-25 Thread Sandy Sutherland
for the confusion, Triggerfish did not close down, but had to scale down after Khumba. S. On 2013/04/25 4:16 PM, David Gallagher wrote: Triggerfish is still going? After the news related by Sandy Sutherland, I was happy to hear this: http://www.animationmagazine.net/features/buscemi-noni-rose-join

Re: Deform by curve - random errors

2013-04-25 Thread Sandy Sutherland
If you want to share a scene Paul, I can take a look see and maybe get something going for you. S. On 2013/04/25 6:01 PM, Paul Griswold wrote: Hey guys - Thanks to Joseph's good advice on cable animation, I'm scaling a simple cylinder along a curve using the ICE deform by curve it works

Re: Triggerfish?

2013-04-25 Thread Sandy Sutherland
Thanks Leonard, Thanks - I just don't want there to be a misunderstanding on the TF situation. If no-one minds I will do a quick rundown of what I am later on, please do let me know if you do mind as I know this is not meant to be a list to do such things? Cheers S. On 2013/04/25 4:45

Re: Triggerfish?

2013-04-26 Thread Sandy Sutherland
Ben - are you in London by any chance? Would not mind chatting if you are, I am coming over there for May still looking for something and doing a gig while I am there. BTW instead of me posting about myself on this thread to bore everyone, anyone who might be interested, I have a linkedin

Re: Render a single frame without frame number in file name

2013-05-08 Thread Sandy Sutherland
I suspect Raff is correct as you used to have to put in the frame token, which now I looked because of your question has gone! S. On 07/05/2013 23:55, Raffaele Fragapane wrote: I think it used to be before the arbitrary tokenization was added, but then disappeared. I might be spectacularly

Re: Question about method

2013-05-10 Thread Sandy Sutherland
That is pretty much how the TF feathers worked, a central strand - basically fur - with vane strands growing off the central strand. S. On 10/05/2013 10:03, olivier jeannel wrote: I might be completly off, but when I saw these, they reminded me of the Procedural Feather compound of Tim

Re: Awkward center of object after freeze transform

2013-05-13 Thread Sandy Sutherland
Check there is not a neutral pose set. S. On 13/05/2013 11:39, Szabolcs Matefy wrote: Thanbks Guys, We use 2014, and model format wouldn't help too much since there's no backward compatibility. I tried all the reset transforms, etc, that's the issue. The center is not where it should be.

Re: How to bake animation data for Exporting Unity3D

2013-05-13 Thread Sandy Sutherland
You can use a command to convert the implicit to real geometry - I tested it and it works fine here and keeps animation - I did not check constraints etc.. Application.Convert(MeshSurface, 'torus' ) This converts an implicit torus called torus to an equivalent mesh. S. On 13/05/2013 11:40,

Re: Running Softimage without installing it.

2013-05-17 Thread Sandy Sutherland
At Triggerfish my IT guy had setup a kickstart sytem that deployed both a Linux setup to our render nodes and a windows one to the workstations. If you like I can find out the procedure to do it. It did work very well, especially on the Linux side, we could build a render node complete in

Re: Mill 98% Human

2013-05-22 Thread Sandy Sutherland
We had this too - we used end on frame setting in the end to get as close as possible! S. On 21/05/2013 22:17, Steven Caron wrote: ok, thanks. we tried strand velocity but had issues with underlying geometry being blurred differently. On Tue, May 21, 2013 at 2:05 PM, jimmy gass

Re: Setting and Manipulating Keys Very slow in Referenced Model

2013-05-22 Thread Sandy Sutherland
I did - and we locked everything that was not supposed to move/key. Worked fine and it is not so difficult to write the tools to do a model update. Also one BIG plus to this method against referencing is that you avoid surprises when something changes in the rig that affects animation and it

Re: Setting and Manipulating Keys Very slow in Referenced Model

2013-05-22 Thread Sandy Sutherland
will not hold any surprises as you control when a rig reaches what shots. It's a matter of asset management, not of referencing VS localized. If anything localizing takes a liberty away from you, it doesn't ADD security :) On Wed, May 22, 2013 at 6:36 PM, Sandy Sutherland sandy.mailli...@gmail.com

Re: Setting and Manipulating Keys Very slow in Referenced Model

2013-05-22 Thread Sandy Sutherland
Tim - it would be a system that controls VERSIONS of rig models for e.g., they would be tested, then passed on to become the 'current' version, which would then update the references. Basically to avoid say a rigger just writing out the model that is used by a bunch of animators, possibly

Re: rotate vector field by envelope

2013-05-29 Thread Sandy Sutherland
Gerbrand, Why do you not just use the Melena stuff to create the strands? The Store Groom etc... depends on a bunch of attributes that are set by melena and also the way the melena strands are generated is a bit different to the normal ice way of generating strands - they setup arrays of

Re: rotate vector field by envelope

2013-05-29 Thread Sandy Sutherland
Cool stuff! S. On 29/05/2013 12:15, Gerbrand Nel wrote: Good news guys!! Paul's trick works if you pay attention to how he does it and connect the multiplies the right way around :) Sandy: My fur is mostly based on the triggerfish/melena fur you guys shared, but the store groom didn't hold up

Re: Moving Particle segments?

2013-05-29 Thread Sandy Sutherland
Yep - you can basically get the position of the emitter and add it to the point positions of the cloud. In the Ice tree of the cloud get a get pointposition, put it through an add then plug that into a set pointposition - then if you plug the emitter pos into the empty connector on the add

Re: Persistent objects ids

2013-06-04 Thread Sandy Sutherland
Create an annotation and write a ID into that - we used that in our asset system, worked fine for us. S. On 2013/06/04 12:49 PM, Michal Doniec wrote: Hi, Is there any obvious way I am missing which would allow me to identify objects in the scene, but not by name? Something like ObjectID,

Re: Poll: Blend Shape workflow ICE or Mixer

2013-06-05 Thread Sandy Sutherland
ICE definitely! Been so since start of Zam. S. On 2013/06/05 2:27 PM, Eric Thivierge wrote: Just wanted to take a poll to see who is using what for creating blend shape operators out in our little community. I'm wondering if anyone is doing any serious work with the Mixer or have most if

Re: Experienced ICE particle freelance gig

2013-06-06 Thread Sandy Sutherland
Andy - sorry, before I contact them directly, do you know if they would consider remote work? Thanks Sandy On 2013/06/06 7:18 PM, Andy Moorer wrote: Hi gang. A producer from a New Zealand studio, blockhead, contacted me looking for a skilled (not junior) ICE particle artist, for a

Re: [OT] Looking for ICE TD at MPC London

2013-06-27 Thread Sandy Sutherland
I have emailed you off-list Jo. S. On 2013/06/27 1:05 PM, Jo Plaete wrote: Just to be clear.. we're not using CrowdFX, we got a modest in-house tool named ALICE for that kind of stuff :) We're just hooking ICE onto it for some specific simulation purposes. Jo On Thu, Jun 27, 2013 at 11:29

Re: Softimage 2014 SP2 released

2013-07-03 Thread Sandy Sutherland
Stephen - I hope you are sending Autodesk a bill every month for your ongoing Softimage support - :-P S. On 2013/07/03 8:21 PM, Stephen Blair wrote: Autodesk Softimage 2014 Service Pack 2 has been released http://goo.gl/6LWRd Bugs Fixed in this Release SOFT-9094 Caching a Crowd FX

Re: Visual feedback from batch rendering.. What's that thing called??

2013-07-04 Thread Sandy Sutherland
Is imf_disp what you are looking for? As far as I remember you can use it to display images such as exr files as they are being rendered. S. On 2013/07/04 2:08 PM, pingo van der brinkloev wrote: Lst! I want visual feedback during batch rendering.. I can't remember how I do it. It's an

Re: 2014-2013

2013-07-05 Thread Sandy Sutherland
It would be easy to get the caches back - just use MDD I should think - the only problem is getting textured geometry back - otherwise use obj and then redo texturing in the earlier version - or try .xsi/crosswalk - whichever - somehow think it will be difficult that side. S. On 2013/07/05

Re: 2014-2013

2013-07-05 Thread Sandy Sutherland
caches. This scene is so simple. I'm using 2 texture maps and everything else is super simple animation and geo. Isn't there a cheat? Somehow to get soft to think it's a 2013 scene? P On 05/07/2013, at 12.33, Sandy Sutherland sandy.mailli...@gmail.com wrote:

Re: Child objects not following animation (GEAR?)

2013-07-06 Thread Sandy Sutherland
Michael - just a note on this, I have before had random rigs (not only gear rigs) display this behavior, where suddenly child nodes did not follow parents for absolutely no reason. This is mostly in animation scenes and I just replaced the rig from the stored asset to correct. S. On

Re: limit access to workgroup

2013-07-09 Thread Sandy Sutherland
As fas I know SI does not write into the WG folder - so you should be able to set user based permissions on the folder so that your admin can read and write, while all the std users can only read - but as mentioned here if they can read, then they can copy! S. On 2013/07/09 11:34 AM, Rob

Re: Open source json camera I/O platform

2013-07-10 Thread Sandy Sutherland
Gene - this would be of huge interest I think - every studio I have been at we have needed to do this, and have always fudged it - never had the time to even start looking at creating a tool! So - a big yes from me! S. On 2013/07/10 5:09 AM, Gene Crucean wrote: Hey folks, Who's in the mood

Re: [SDK] Force ICE-Tree refresh

2013-07-15 Thread Sandy Sutherland
Have you tried using a Mixer input rather than cache node? S. On 2013/07/15 9:54 PM, Vincent Ullmann wrote: Hey List, Iam looking for a way to reset/reEvaluate a ICE-Tree. There are currently two examples were i need this. 1.) I have a Render-Scene with some Point-Clouds reading a single

CrowdFX Define Move questions

2013-07-17 Thread Sandy Sutherland
Hi All, Am deep in crowdFX world and generally loving it - quite impressed with it. A couple of questions if I may- 1. Is it possible to put more than one action into a define move node? I am trying trot - run - faster run, when I do this, the middle action does not work correctly it

Re: CrowdFX Define Move questions

2013-07-18 Thread Sandy Sutherland
Hi Chris, Many thanks for reply. Your screenshot did not get through for some reason. - any chance you can send it again? Thanks Sandy On 2013/07/18 7:35 AM, Chris Chia wrote: Hi Sandy, Glad that you have started to use CrowdFX. See below for my reply: 1. Yes you could add any number of

Re: CrowdFX Define Move questions

2013-07-18 Thread Sandy Sutherland
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Sandy Sutherland Sent: Thursday, July 18, 2013 4:35 PM To: softimage@listproc.autodesk.com Subject: Re: CrowdFX Define Move questions Hi Chris, Many thanks for reply. Your screenshot did not get through for some reason. - any chance you can send

Re: CrowdFX Define Move questions

2013-07-18 Thread Sandy Sutherland
] On Behalf Of Sandy Sutherland Sent: Thursday, July 18, 2013 4:35 PM To: softimage@listproc.autodesk.com Subject: Re: CrowdFX Define Move questions Hi Chris, Many thanks for reply. Your screenshot did not get through for some reason. - any chance you can send it again? Thanks Sandy On 2013/07/18 7

Re: CrowdFX Define Move questions

2013-07-18 Thread Sandy Sutherland
Thanks Chris. S. On 2013/07/18 12:04 PM, Chris Chia wrote: Posted online for you: http://img571.imageshack.us/img571/7770/a7f.png

CrowdFX emitter orientation question

2013-07-19 Thread Sandy Sutherland
Hi again, I am trying to emit from a directional emitter and then use group indexes on goals to make the different 'emitted' group go to their assigned goals - for some reason this does not work - the group index does not seem to filter through to the goal group index on the initialize

Re: FBX issues

2013-07-20 Thread Sandy Sutherland
it on export. Thanks Sandy On 2013/07/20 12:46 AM, Chris Chia wrote: Sandy, is this fixed? On 19 Jul, 2013, at 11:00 PM, Sandy Sutherland sandy.mailli...@gmail.com wrote: OK so we are exporting out of 2014 SP2 our crowdFX stuff using FBX with nulls. Problem - our scenes are all PAL so

Re: FBX issues

2013-07-21 Thread Sandy Sutherland
Chris, I am using the Crosswalk Import FBX to come in and export fbx with nulls off the crowdFX tools to export. Thanks Sandy On 2013/07/22 4:02 AM, Chris Chia wrote: Hi Sandy, Were you using File Import and Export FBX option? Regards, Chris

Finding a group in python

2013-08-07 Thread Sandy Sutherland
Hi All, How does one find a group - it appears FindChild does not support finding groups? Thanks Sandy

Re: Finding a group in python

2013-08-07 Thread Sandy Sutherland
Thanks Sajjad, Will try that. S. On 2013/08/07 8:51 AM, Sajjad Amjad wrote: Hi Sandy, What about iterating through model.Groups (this returns a GroupCollection)? On 7 August 2013 08:26, Sandy Sutherland sandy.mailli...@gmail.com mailto:sandy.mailli...@gmail.com wrote: Hi All

Re: Finding a group in python

2013-08-07 Thread Sandy Sutherland
Thanks Michal, I can find the model easily enough - and I will just iterate through it's groups S. On 2013/08/07 9:20 AM, Michal Doniec wrote: This Application.FindObjects(None, {9D0673C2-6741-11D1-BE9F-00A024EE478D}) will find all groups in the scene.

Re: Finding a group in python

2013-08-07 Thread Sandy Sutherland
) will return it. On 7 August 2013 09:33, Sandy Sutherland sandy.mailli...@gmail.com mailto:sandy.mailli...@gmail.com wrote: Thanks Michal, I can find the model easily enough - and I will just iterate through it's groups S.

Re: Strand length on the rendertree

2013-08-16 Thread Sandy Sutherland
You should be able to break that live link - as you really only need the curves from the original hair to generate the strands from - you can then use ICE to do the rest. S. On 2013/08/16 1:30 PM, Fabricio Chamon wrote: sorry for the confusion. by strands and not using ice I mean using soft

Re: Deform ICE pointcloud, not

2013-08-27 Thread Sandy Sutherland
I am not in front of Soft now - but I know you can lattice a pointcloud, I did it on a job last month - so I would be suprised if you could not - maybe try a lattice then deform the lattice with a bend. S. On 2013/08/27 8:32 AM, Pingo van der Brinkloev wrote: Hey list, I wanted to apply a

Re: ICE in name

2013-08-29 Thread Sandy Sutherland
this_model. with the underscore. S.. On 2013/08/29 4:35 PM, Eric Lampi wrote: When referencing objects, I was pretty sure you could put something like thismodel. in front of the name of the object to reference any object of that name under a model with the ICE tree. Am I just using the wrong

Re: Seting Custom Attribute on object to control textures

2013-09-10 Thread Sandy Sutherland
I should think the Texture in Self.Texture is a reserved name - so you should use something else - Self.SS_texture - and use that in the render tree. S. On 2013/09/10 11:17 AM, pingo van der brinkloev wrote: This should be so simple. I need to create several packshots with only Material,

Re: SIC London next week

2013-09-17 Thread Sandy Sutherland
Would LOVE to have, a bit far away right now - back in Cape Town. Pity this did not happen when I was in London last. S. On 2013/09/17 5:10 PM, adrian wyer wrote: Come on you lot, get yourselves registered for the London event next week, it's for YOUR benefit!!!

Re: Secondary shapes woes

2013-10-17 Thread Sandy Sutherland
Just thinking out loud or rather in typing - I would try the following - Use a base rest shape and the new shape and calculate the offsets based on that. Then in an ICE tree after the cache node add that offset back each frame. If you want to send over the

Re: weightmap driven by velocity?

2013-10-23 Thread Sandy Sutherland
If you emit from geometry, then stick the particles to the emit location, you do get a pointvelocity from the emitlocation. This works for enveloped or cached or just transforming. S. On 2013/10/23 7:35 PM, Steven Caron wrote: if the particles are simulated, it should still work. On Wed,

Re: plotting animation and sending too cinema 4D?

2013-10-30 Thread Sandy Sutherland
Apparently there is an MDD reader in Cinema4D - so just do PO Export MDD out of Soft and export an OBJ - then import the OBJ into C4d and read the MDD onto it. S. On 2013/10/30 8:58 PM, Chris Johnson wrote: Alembic is not an option unfortunatley. I'm going from XSI 2014 too an older version

Re: mb feathertools cache issue

2013-11-04 Thread Sandy Sutherland
I have found it is safest, and I presume you are using ICE Cache? ..to setup the instancing on the point cloud reading the cache in - i.e. I copy and paste the instance section from the original cloud to the in cloud. So you can either read in the cache into the mixer, or a cache node -

Re: mb feathertools cache issue

2013-11-04 Thread Sandy Sutherland
at doesn't have it. Is there another instance to geometry script out there? I can't seen to find one. Cheers On Nov 4, 2013 4:24 PM, Sandy Sutherland sandy.mailli...@gmail.com mailto:sandy.mailli...@gmail.com wrote: We did it this way too on Zam - but you can only use one instance

Re: mb feathertools cache issue

2013-11-04 Thread Sandy Sutherland
You might be right Jonny, been a while since I used it. I am sure you can look see what attributes are being written and find the instance one - it is most likely an integer that can then be fed into an instance node. S. On 2013/11/04 9:01 PM, Jonny Grew wrote: The problem is, Sandy, that

Re: Crowd FX in production

2013-11-05 Thread Sandy Sutherland
We used it earlier this year for a commercial - must say I was pretty impressed with it. The blending was pretty cool, but misses control over the threshold to blend, and we had jittering where the blend was obviously borderline between two actions and was swapping in and out. It looked like

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