Re: In case you missed it..

2012-09-18 Thread Jeffrey Dates
and, to bring the thread full-circle and kick a dead horse...   saw this
today.

http://cgmemes.blogspot.com/2012/09/best-particles-system-ever.html


RE: In case you missed it.

2012-09-14 Thread Szabolcs Matefy
Dear Brethren in Softimage,

 

I think this is the longest thread here, on Softimage list…

 

I think one of the biggest mistake was removing the client stories….like Metal 
Gear Solid, and so on. There are plenty of studios using Softimage for games, 
not just in Asia, but for example, we at Crytek Budapest rely mostly on 
Softimage. And I know that \SI has the place all over the industry, however, 
apparently not in leading role…However, I had several interviews in the last 
years, and when it was about the 3d package they use for production, in many 
cases they told me, that the primary tool is Maya/Max, but there are artists 
who insists using Softimage, so I could use it. Especially since it ships in 
the Entertainment Suite. So, spreading it this way is a cool move. However, I’d 
like to see more success stories. How SI was used in that and that movie, game, 
ad, whatever. Even if the final result was delivered in Max/Maya/ whatever…

 

So make some noise, the Facebook page is OK, I do like every comment, just to 
make some buzz among my acquaintances. But I’d like to see interviews with 
companies, how they used SI, what they love, what they would change, etc. Keep 
an eye on ZBrushcentral, they are doing marvelous job on self-promotion with 
their interviews.

 

So, the move is your, guys at Autodesk!

 

 

Szabolcs

 

From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of ThomasV
Sent: Friday, September 14, 2012 7:03 AM
To: Maurice Patel; softimage@listproc.autodesk.com
Subject: RE: In case you missed it.

 

+1000 to everyone for turning this thread into something constructive! 

I love you all!  

  

  

...and yeah, I am two hours early for work :/ 

  

  

/Thomas  

  


Maurice Patel maurice.pa...@autodesk.com hat am 14. September 2012 um 00:34 
geschrieben: 
 Hi Matt, 
 
 You are spot on when it comes to the importance of relevant information. Last 
 year I specifically worked with the AREA Team on this issue. We had a 
 challenge that unless you are a top revenue product you disappear on .com and 
 there was no one place that was really good to send people for more detailed 
 information. We decided to create a section on AREA where we could do that - 
 a richer product home so to speak. One that could be fuelled not only by us 
 but by the community too. We still need to tie the Social Media aspect into 
 it and are working on things like social sign on. But yes ultimately it would 
 be great if we can continue to refine and expand on this aspect of the site. 
 And yes you can access it from the homepage :) 
 
 http://www.the-area.com/products/view/softimage 
 
 
 Maurice Patel 
 Autodesk : Tél: 514 954-7134 
 
 From: softimage-boun...@listproc.autodesk.com 
 [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Matt Lind 
 Sent: Thursday, September 13, 2012 6:26 PM 
 To: softimage@listproc.autodesk.com 
 Subject: RE: In case you missed it.. 
 
 I agree. 
 
 I don't know about anybody else, but I could care less about demo reels. The 
 only time I see them is when I'm at a user group or waiting for a product 
 demonstration to begin, and since there are no more user groups and product 
 demos are basically web downloads, where do I see demos today? Mostly as 
 screen savers at siggraph when the demo guy is taking a lunch break. I don't 
 hang around those booths because I visit booths to talk to people and ask 
 questions. 
 
 Demo reels are important for students and people new to the industry as a 
 whole, but I think they're irrelevant for people who have been in the 
 industry a while because they become jaded like me from having seen it all 
 before. We need something more that currently isn't being delivered. 
 
 As a more experienced and mature demographic, what I want is information. I 
 want to see benefit in black and white. I want to determine if I can truly 
 work smarter, not harder, compared to what I'm doing now. I think this aspect 
 of Softimage marketing has been absent for the past 10 years. The exception 
 being the debut of ICE with v7.0. Prior to that the last time I saw something 
 informative that made me pay attention was the animation mixer and perhaps 
 GATOR. However, even in those cases the demos weren't very informative, they 
 were more eye candy pieces. 
 
 What I seek is a short synopsis like a movie trailer (length) that is 
 information driven. If it catches my interest, let me watch something more 
 in-depth to get the answers to my questions. These don't have to be high-tech 
 demonstrations, just clearly *informative and comprehensive* relative to 
 what's being marketed. Stay way from glossy buzz words and trendy catch 
 phrases. Focus more on the information's value to educate the target 
 audience. 
 
 I used to demo Softimage in my locale when Softimage didn't have the budget 
 to send somebody out from Montreal. I am information driven, and was always 
 told by attendees

Re: In case you missed it..

2012-09-14 Thread Johan Forsgren
I've gotten the feeling that asian vfx work gets a lot less exposure than
American/European.It could just be that the feeds I got are too
western-centric, but I dont see the problem with having japanese work
showcased more than non-asian (given that XSI is more common there).

2012/9/14 Muhamad Faizol Abd. Halim faizol@gmail.com


 how about translating the success stories from Japan's Autodesk
 (Softimage)?


 On Fri, Sep 14, 2012 at 6:34 AM, Maurice Patel maurice.pa...@autodesk.com
  wrote:

 Hi Matt,

 You are spot on when it comes to the importance of relevant information.
 Last year I specifically worked with the AREA Team on this issue. We had a
 challenge that unless you are a top revenue product you disappear on .com
 and there was no one place that was really good to send people for more
 detailed information. We decided to create a section on AREA where we could
 do that - a richer product home so to speak. One that could be fuelled not
 only by us but by the community too. We still need to tie the Social Media
 aspect into it and are working on things like social sign on. But yes
 ultimately it would be great if we can continue to refine and expand on
 this aspect of the site. And yes you can access it from the homepage :)

 http://www.the-area.com/products/view/softimage


 Maurice Patel
 Autodesk : Tél:  514 954-7134

 From: softimage-boun...@listproc.autodesk.com [mailto:
 softimage-boun...@listproc.autodesk.com] On Behalf Of Matt Lind
 Sent: Thursday, September 13, 2012 6:26 PM
 To: softimage@listproc.autodesk.com
 Subject: RE: In case you missed it..

 I agree.

 I don't know about anybody else, but I could care less about demo reels.
  The only time I see them is when I'm at a user group or waiting for a
 product demonstration to begin, and since there are no more user groups and
 product demos are basically web downloads, where do I see demos today?
  Mostly as screen savers at siggraph when the demo guy is taking a lunch
 break.  I don't hang around those booths because I visit booths to talk to
 people and ask questions.

 Demo reels are important for students and people new to the industry as a
 whole, but I think they're irrelevant for people who have been in the
 industry a while because they become jaded like me from having seen it all
 before.  We need something more that currently isn't being delivered.

 As a more experienced and mature demographic, what I want is information.
  I want to see benefit in black and white.  I want to determine if I can
 truly work smarter, not harder, compared to what I'm doing now.  I think
 this aspect of Softimage marketing has been absent for the past 10 years.
  The exception being the debut of ICE with v7.0.  Prior to that the last
 time I saw something informative that made me pay attention was the
 animation mixer and perhaps GATOR.  However, even in those cases the demos
 weren't very informative, they were more eye candy pieces.

 What I seek is a short synopsis like a movie trailer (length) that is
 information driven.  If it catches my interest, let me watch something more
 in-depth to get the answers to my questions.  These don't have to be
 high-tech demonstrations, just clearly *informative and comprehensive*
 relative to what's being marketed.  Stay way from glossy buzz words and
 trendy catch phrases.  Focus more on the information's value to educate the
 target audience.

 I used to demo Softimage in my locale when Softimage didn't have the
 budget to send somebody out from Montreal.  I am information driven, and
 was always told by attendees that they felt my demos were the most helpful
 to make decisions.  I don't know if sales improved or not as I didn't have
 access to that information, but the feedback I received from all demos were
 pretty consistent.  I think people are starved for facts as they don't want
 to have to wade through all the BS to get the info they seek, and in many
 cases, some people are making decisions to expand a company or switch a
 pipeline and aren't fully informed themselves what they are looking for
 because perhaps they're striving for something a bit outside of their
 comfort zone or level of experience.  Informative demos help them, and a
 good informative demo will entice a customer to follow up.


 Matt





 From: softimage-boun...@listproc.autodesk.com [mailto:
 softimage-boun...@listproc.autodesk.com] On Behalf Of Sam Cuttriss
 Sent: Thursday, September 13, 2012 2:50 PM
 To: softimage@listproc.autodesk.com
 Subject: Re: In case you missed it..

 Stop thinking of advertising/ demonstration/ documentation and education
 as isolated entities.
 in doing so you can make the money you spend massively more productive.

 look at the success of stephen blairs blog: http://xsisupport.com/
 ( Its criminally insane you fired him by the way )
 its a go to site for anyone using ice.

 With a little work something like that could be dressed up as a showcase
 of softimage work and a technical reference

Re: In case you missed it..

2012-09-14 Thread Rob Chapman
Forever alone!

don't know wether to laugh or cry at this  :s


On 14 September 2012 01:24, Eric Thivierge ethivie...@gmail.com wrote:

 For some fun since its Friday in OZ:

 http://cgmemes.blogspot.com.au/2012/09/proud-but-lonely.html?spref=tw

 
 Eric Thivierge
 http://www.ethivierge.com



RE: In case you missed it..

2012-09-14 Thread Graham Bell
We're on the same wavelength, but maybe from opposite ends.

The thing to bare in mind, is that the context of the demo can determine how 
it's actually done and what gets presented. If you look at our booth feature 
demos or the new feature videos that are produced, then yes I could see that 
you have a point. However in the context of doing theatre or a video for 
product launch, you don't have the luxury of sitting in front of a customer and 
extracting specific information. You also only have a kinda limited time, to 
the information across which isn't easy. Online videos can't be long, so they 
have to be simple and high level. Doing a GDC/Sigg/IBC/NAB theatre demo, you 
might have 45-60mins for a Suite presentation, which broken down evenly only 
really gives you 15mins per product, which frankly is nothing. And even for 
more localized events with our distributors and resellers, you don't get much 
more time.
In some ways, you could say there's a flaw in this (which I have raised) 
because by only having a limited amount of time, you dilute the message so much 
that it kinda becomes meaningless. But these things are really meant to be the 
hooks in which you can hopefully grab people, so you can get in front of them 
another time, with more time.

Coming from production myself, I approach my customer demos in a similar way 
you mention. And I much prefer to understand a customer's needs before going to 
see them, instead of just arriving cold, providing of course that the sales rep 
has done his homework, which isn't always the case. :)
You touch on one thing thought has kinda frustrated me more and more recently, 
and that's the demos and assets we have shown don't seem to really apply or 
resonate with customers and their projects. I recall the criticism on this list 
of the Max  After Effects demo, we've also had a chameleon on a skateboard 
(watch someone now show me a spot of chameleon on a skateboard), and we can't 
seem to avoid using an orc/weird character for Mudbox demos, when the package 
can do a lot more. :)
I'm not meaning to take cheap shots at our Tech Marketing guys, as they 
actually do a good job with the time and resources they have. However, I do 
think we do sometimes miss the odd trick or two. It's always good to be able to 
use actual real customer data (and we sometimes do) but this isn't always the 
case. Despite a willingness from people to give us data, it very often doesn't 
happen. When it comes to the agreements, client relations, legal usage, etc, 
things often break down and we can't get stuff. Which then means creating stuff 
ourselves, which is more time consuming.
Assets and scene data is only one aspect though, ultimately the workflows and 
scenarios still have to work and look tangible. I do believe we can make some 
improvement in some areas and at present I'm seeing what we can do, going 
forward into next year.

We have had some good stuff though, especially with Hyperspace Madness, which 
was the actual game we made. Making a game in 3 months isn't easy but because 
we did, the assets and workflows that were produced did have a better sense of 
reality to them.


G



From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Matt Lind
Sent: 14 September 2012 01:08
To: softimage@listproc.autodesk.com
Subject: RE: In case you missed it..

Yes and no.

I think most of the demos I've seen dance around the elephant in the room.  
Nobody takes it head on and do the hard sell through information.  My greatest 
disappointment is I feel I waste tons of time to get the information I'm really 
wanting to know.  I have to play 1,000 grains of sand and build up facts from 
all walks of life just to arrive at a simple answer to what I often feel is a 
basic question.  It's very tiring.

Another problem I see with the demos is most are not applicable to production - 
or at least the productions I work on.  They're, as I said earlier, eye candy.  
There needs to be more use cases, not just in what was done, but how the 
process could be improved using the product's strengths outside of what the 
production actually did.  Have adjustments been made to the product since that 
production?  Is the product going to steer in that direction?

Many customers do ask the 2-3 questions you cite, but my usual response to 
those as a demo person was to try to expand their thinking into 'what if you 
work this way..., let me show you how this product can do that'.   I 
haven't seen that in a very long time.  Most demo artists today are paid to 
show up at booth for a few days and they don't get into the fact they are a 
salesman and should be brainstorming with the customer to make that product a 
sale.  They do the script and react to a few questions, but don't tend to go 
much beyond that.  Sure, some customers know their stuff and don't need/want 
that pitch, but you can figure that out pretty quickly once you engage

Re: In case you missed it..

2012-09-14 Thread Ciaran Moloney
I always wondered what that meme was. Now I know it's me :(

On Fri, Sep 14, 2012 at 9:57 AM, Rob Chapman tekano@gmail.com wrote:

 Forever alone!

 don't know wether to laugh or cry at this  :s


 On 14 September 2012 01:24, Eric Thivierge ethivie...@gmail.com wrote:

 For some fun since its Friday in OZ:

 http://cgmemes.blogspot.com.au/2012/09/proud-but-lonely.html?spref=tw

 
 Eric Thivierge
 http://www.ethivierge.com




RE: In case you missed it..

2012-09-14 Thread Maurice Patel
HI Bradley,
Particles is just an example of one of the things ICE can DO. This is not what 
Marketing things ICE IS.

Maurice Patel
Autodesk : Tél:  514 954-7134

From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Bradley Gabe
Sent: Thursday, September 13, 2012 8:54 PM
To: softimage@listproc.autodesk.com
Subject: Re: In case you missed it..

I find it amazing that XSI, once considered the laughingstock of the dcc 
animation apps with respect to its particle system is now surviving mostly 
because of the strength of its particle system.

And the irony of course is, ICE is not really a particle system and marketing 
it as such has always been shortsighted.

ICE is a custom operator construction kit. Particles effects are merely one 
output you can get from the system.

On Thu, Sep 13, 2012 at 7:40 PM, Nick Angus 
n...@altvfx.commailto:n...@altvfx.com wrote:
I should have clarified, I meant Houdini only for assembly/effects/rendering, 
certainly not for modelling/rigging/animation...

N

From: 
softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.com
 
[mailto:softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.com]
 On Behalf Of Raffaele Fragapane
Sent: Friday, 14 September 2012 10:32 AM

To: softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com
Subject: Re: In case you missed it..

I've got to say I'm puzzled by the threats to drop AD products to move to 
Houdini if they were to discontinue Soft.


Houdini is a great software for a number of reasons, and has a broad range of 
applications, not to mention probably the most open and solid approach to 
assets out there. I do keep eyes on it regularly, every release, and I used it 
in the past for more than a handful of shots.

That said, do the people making these threats work on a relatively narrow type 
of shots? Because there is much where Houdini simply can't hold onto a market, 
not in terms of dialogue with the client base (which is somewhat narrowly 
focused for the largest part), nor in terms of features and actual turn around 
time for a task.

Character tools in Houdini in example are daunting to put together, and 
performance, even when you try and squeeze every frame out of it, is simply not 
there.
While I'd probably love the troubleshooting, asset cobbling and technical 
animation process in Houdini, if I was asked to turn around an animation rig in 
it, even without considering the sheer amount of tools and API work we layered 
on top of XSI or Maya, I'd have to literally triple my quotes, and would be 
very hard pressed finding any competent staff with some domain knowledge to 
take on it.

We all like to say that the application isn't important, skills are portable 
and so on, and to an extent it's true, but the whole extent of rigging, shaving 
the development edges off, is largely domain knowledge of the app, and in 
Houdini's case even more so, because it might be transparent and intuitive for 
somebody approaching it from the right angle, but it's a very hard software to 
migrate button pushers to, and still more than a small challenge to find your 
way through if you come from Max, Maya or Soft.

It was simply never taken far along enough the rigging and animation route by 
enough people for the tools to get there. Even Maya, with its current 
unbelievably tall stash of broken nuggets and idiosyncrasies, is a much more 
well rounded tool for that.

The shops that tried to have it end to end have -all- tanked (of course not 
because of Houdini, but it does mean no single client ever pushed them 
consistently in those regards for longer than a year or two), and if you ask 
the very, very large number of people around here who had their induction to 
Houdini in DrD (which also tanked) for things other than FX, the majority I 
talked to literally said they would turn down a job rather than light a shot in 
Houdini again (as did anmators from CORE when we took them on for Charlotte's 
web years ago when I was in RSP).

The few who actually enjoyed it tend to be those who had extensive 
troubleshooting in their responsibilities, or were more than a bit of the 
technical persuasion.

That's the problem I have with this monopoly, and with the competing offers 
coming out. Like it or not there are TWO truly character and animation capable 
applications suitable for the mid-sized team and up, and that's Soft and Maya, 
and it shows that that market is cornered, because it's been stagnating for 
years.

So, go ahead, try to pull together a functional rig and then animate it in 
Houdini, and let me know how it goes. I did, several times, and while I enjoyed 
the process, and would like to believe I have the foundations knowledge to deal 
with a software like H, it's a long hard walk to get things out, with many 
missing tools in the way.

Yes, you can quickly cook up a VOP or a SOP of some description to do many

Re: In case you missed it..

2012-09-13 Thread Christopher Crouzet
It's definitely true about big companies writing their own software. From a
rigging standpoint, Maya has some good things but is definitely outdated
and unintuitive, and I'm not so fan of Softimage anymore as I used to be in
the old times. Requirements have changed, not softwares (excluding ICE).
Like you Kris, when I saw Autodesk buying Softimage, all I wished for was
to see something new emerging out... taking the best of everything and
pushing it to the next level. Sounds like Autodesk is not so keen with
that. Maybe they knew that the userbase of big studios grown pissed off
after being stuck with non-evolving softwares and that they wouldn't want
to renew the experience, especially seeing how dependant they became after
developing all their pipeline around those, and seeing how tricky it is to
get away from it now.
But I'm feeling relieved to see projects like Fabric Engine taking shape.
That's totally promising and hopefully it will start a new era of more
dynamic softwares (no pressure Fabric devs!).

Now, I've been wondering... why did Guillaume Laforge ended up leaving
Autodesk? :)


On 13 September 2012 13:45, Kris Rivel krisri...@gmail.com wrote:

 Exactly.  Its interesting for sure and I'm curious to see how Autodesk
 plays their cards.  I think now is the time more than ever to gather all
 three user bases together and do something new.  They should of already
 started given the amount of time it takes to build software like this.  I
 for one am pushing more into realtime and gaming.  Been learning Unity more
 and loving it.

 To Autodesk employees on the list...take this to your meeting with the
 head of ME...and whatever they say to shoot down what we're
 saying...he/she is dead wrong...I promise you.  Autodesk needs to be on the
 fast track to unifying the user base and taking us somewhere new, fresh
 and for the next decadeand in the meantime, equally supporting all
 three appsor it will collapse and shift elsewhere.

 But maybe they don't really care...ME after all is a drop in the bucket
 compared to the rest of their business.

 Kris


 On Wed, Sep 12, 2012 at 9:33 PM, Eric Thivierge ethivie...@gmail.comwrote:

 I agree Kris,

 Some major players in what may just be the downfall of AD right now:

 1) Autodesk - you're proving to be your own worst enemy
 2) Big studios building their own proprietary systems not based on Maya,
 its increasing from what I've heard lately from people at Siggraph and
 others in the industry
 3) Fabric - can be utilized over the web and as python apps
 4) TeamUp - They've definitely got the cloud thing going well and can
 only see it getting better.

 AD needs to worry about #1 most.


 
 Eric Thivierge
 http://www.ethivierge.com





Re: In case you missed it..

2012-09-13 Thread Jules Stevenson
I completely agree with this Marc. There is so much negative sentiment in
this thread that I'd be surprised if AD is still listening. Some of the
folks there are probably pretty proud to work for them and have a genuine
interest in Soft, so this thread is painful reading. I don't agree with the
marketing of soft at all, but I do still 'evangelize' the product, and will
continue to do so until there is something which for us as a studio works
better (we jumped from Maya to Soft about 5 years ago and haven't looked
back since).

If AD were to sink this beautiful ship then so be it. Until that point for
the good of my sanity, my crew and my studio, I will continue to push the
usage of Softimage, and ignore a small graphic that is very hard to find
(I'm on the marketing lists for Max, Maya and Soft, and pretty much every
other bit of AD spam plus my reseller) and never personally received or saw
it.

There is little point in begrudging the AD employees that are doing what
they can do with what resources they have to keep soft out there - these
are the guys that are 'on our side'. Stating that the software is EOL is
also massively counter-productive, it's a lovely juicy soundbite to throw
around the office. Shit sticks, even if it's unfounded.

The proof of commitment (or not) will be seen in the next release.

Cheers,

Jules

On Wed, Sep 12, 2012 at 9:36 PM, Marc Brinkley
marc.brink...@microsoft.comwrote:

  So um, i just thinking that if I were ADSK and was listening to this
 conversation

 My existing customers of the software believe the software is EOL

 My existing customers of the software are telling other customers not to
 bother instead of evangelizing the software.

 My customers decide not to believe me when i say we are continuing to
 develop the software even when several members of team directly say it.

 If I were in their shoes, what do you suppose I would be thinking. Seems
 like a self-fulfilling prophecy to me.

 Not directed to anyone specifically. But if we dont believe they why
 should they.

 All things will end eventually, sure, and I am tried of fighting an up
 hill battle, sure. But until I get a letter specifically stating EOL and
 here are my side grade (or ahem, down grade) options to other software, I
 will keep on using it.

 :D

 Sent from my car while driving
  --
 From: Rob Chapman
 Sent: 9/12/2012 1:13 PM

 To: softimage@listproc.autodesk.com
 Subject: Re: In case you missed it..

 So Maurice,

  A brave effort with your rhetoric but sadly the results you achieved are
 letting you down.  It is exactly what we did not expect or *were used 
 to*before you are your crew took it upon yourselves to remarket Softimage
 within the given framework of ME apps at AD.  Do you think what you have
 done has improved things for the existing Softimage user base? can you
 account for how Softimage has less penetration now in the market as a fully
 featured Application to base an entire pipeline off** and has much less
 'perceived' value than before you began your current campaign?

  bravo! didnt you do well!?  I believe you have failed quite miserably at
 your job and should most definitely be more respectful than 'be happy with
 possible increased sales and deal with it' to those whose value as
 professionals within this industry are greatly diminished than they were 4
 years ago.  Are you at all surprised that those you have sacrificed to the
 greater good that is Maya don't want any further business with Autodesk?


   **where I work the studio has many hundreds of commercials,3 short
 movies with countless awards and one was bafta nominated this year - all
 made with this measly particle plugin and not a single Maya or Max in
 sight.







 On 12 September 2012 20:41, Maurice Patel maurice.pa...@autodesk.comwrote:

 Well, we have said that we are committed to developing and marketing
 Softimage. It might not be exactly in the way you expect but that
 commitment has been explicitly stated by myself and others. The discussion
 has been about our tactics and why we do things the way we do.

 Maurice Patel
 Autodesk : Tél:  514 954-7134

  From: softimage-boun...@listproc.autodesk.com [mailto:
 softimage-boun...@listproc.autodesk.com] On Behalf Of Daniel H
 Sent: Wednesday, September 12, 2012 2:59 PM
 To: softimage@listproc.autodesk.com
 Subject: Re: In case you missed it..

  Re: We are very well aware and I and my team work hard to do the most
 we can with the resources we have. - Maurice Patel

 Seriously Maurice... you have any-time access to freely speak directly
 to the main vein of the SI community. Does it cost AD anything to make a
 simple text statement of confidence on a list, blog, or forum? Is Autodesk
 really committed to the future and continuing development of Softimage? Is
 Softimage just being used as acquired tech to be robbed from? It's ok if
 it's the later, although we won't transition over to Maya, we'll just
 counter by transitioning

Re: In case you missed it..

2012-09-13 Thread Christian Keller
 into marketing Suites and this also 
 drives 3ds Max and Maya traffic to the site we were not not going to mention 
 the fact that Maya and 3ds Max users get benefit from adding it to their 
 pipeline. Maya  3ds Max mentions compositing because it includes the 
 software applications Composite and MatchMover in the box.
 
 
 Maurice Patel
 Autodesk : Tél:  514 954-7134
 
 From: softimage-boun...@listproc.autodesk.com 
 [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Kiril Aronofski
 Sent: Wednesday, September 12, 2012 1:33 PM
 To: softimage@listproc.autodesk.com
 Subject: Re: In case you missed it..
 
 In fact, if you check, this is exactly how we do market it: 
 (www.autodesk.com/softimagehttp://www.autodesk.com/softimagehttp://www.autodesk.com/softimage
  ).
 
 As an extension to Autodesk® Maya®http://www.autodesk.com/maya or 
 Autodesk® 3ds Max®http://www.autodesk.com/3dsmax software pipelines, 
 while Maya is 3D animation software that delivers  a comprehensive creative 
 feature set with tools for animation,  modeling, simulation, rendering, 
 matchmoving, and compositing on a highly extensible production platform, 
 and 3dsMax provides a comprehensive, integrated 3D modeling, animation, 
 rendering, and compositing solution for game developers, visual effects 
 artists, and motion graphics artists along with other creative professionals 
 working in the media design industry.
 
 Maya is even a compositing package here, something that is only half true 
 (and I'm being generous), while Softimage indeed does have an integrated 
 compositor and its not even mentioned on the Features page.
 
 So again, which one of these 3 is being sold short?
 
 
 
 compose-unknown-contact.jpgMaurice Patel   Wednesday, September 
 12, 2012 2:18 PM
 Yes but as the copy states:
 Autodesk® Softimage® software is a high-performance 3D character animation 
 and visual effectshttp://www.autodesk.com/visualeffectssoftware 
 application.
 Given that a lot of effort is going into marketing Suites and this also 
 drives 3ds Max and Maya traffic to the site we were not not going to mention 
 the fact that Maya and 3ds Max users get benefit from adding it to their 
 pipeline. Maya  3ds Max mentions compositing because it includes the 
 software applications Composite and MatchMover in the box.
 
 
 Maurice Patel
 Autodesk : Tél: 514 954-7134
 
 From: softimage-boun...@listproc.autodesk.com 
 [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Kiril Aronofski
 Sent: Wednesday, September 12, 2012 1:33 PM
 To: softimage@listproc.autodesk.com
 Subject: Re: In case you missed it..
 
 In fact, if you check, this is exactly how we do market it: 
 (www.autodesk.com/softimagehttp://www.autodesk.com/softimagehttp://www.autodesk.com/softimage
  ).
 
 As an extension to Autodesk® Maya®http://www.autodesk.com/maya or 
 Autodesk® 3ds Max®http://www.autodesk.com/3dsmax software pipelines, 
 while Maya is 3D animation software that delivers a comprehensive creative 
 feature set with tools for animation, modeling, simulation, rendering, 
 matchmoving, and compositing on a highly extensible production platform, 
 and 3dsMax provides a comprehensive, integrated 3D modeling, animation, 
 rendering, and compositing solution for game developers, visual effects 
 artists, and motion graphics artists along with other creative professionals 
 working in the media design industry.
 
 Maya is even a compositing package here, something that is only half true 
 (and I'm being generous), while Softimage indeed does have an integrated 
 compositor and its not even mentioned on the Features page.
 
 So again, which one of these 3 is being sold short?
 
 
 compose-unknown-contact.jpgKiril Aronofski Wednesday, September 
 12, 2012 1:32 PM
 In fact, if you check, this is exactly how we do market it: 
 (www.autodesk.com/softimagehttp://www.autodesk.com/softimage ).
  
 As an extension to Autodesk® Maya® or Autodesk® 3ds Max® software 
 pipelines, while Maya is 3D animation software that delivers a 
 comprehensive creative feature set with tools for animation, modeling, 
 simulation, rendering, matchmoving, and compositing on a highly extensible 
 production platform, and 3dsMax provides a comprehensive, integrated 3D 
 modeling, animation, rendering, and compositing solution for game 
 developers, visual effects artists, and motion graphics artists along with 
 other creative professionals working in the media design industry.
 
 Maya is even a compositing package here, something that is only half true 
 (and I'm being generous), while Softimage indeed does have an integrated 
 compositor and its not even mentioned on the Features page.
 
 So again, which one of these 3 is being sold short? 
 
 
 On Wed, Sep 12, 2012 at 7:16 PM, Maurice Patel maurice.pa...@autodesk.com 
 wrote:
 Just to be clear. I run Product Marketing so what you see is in mainly a 
 direct result of my efforts – no mysterious “Autodesk” bogey man. I am 
 ex-softimage

Re: In case you missed it..

2012-09-13 Thread Rob Chapman
It aint my fault Oddball Ive had nothing but good thoughts ever since we
left that damn bridge

 :)

On 13 September 2012 09:43, piotrek marczak piotrek.marc...@gmail.comwrote:

   well said! https://www.youtube.com/watch?v=KuStsFW4EmQ



RE: In case you missed it..

2012-09-13 Thread Graham Bell
I agree, but it can be hard to be completely open about things due to the 
business rules we have to adhere too.

What I would say in this case, is being as this studio is in EMEA- Europe, then 
they should try and contact me, or the Autodesk rep (not the reseller), instead 
of filling in the blanks themselves.

G

From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Rob Wuijster
Sent: 13 September 2012 09:49
To: softimage@listproc.autodesk.com
Subject: Re: In case you missed it..

To put out a more positive comment...

I'm pretty happy with my SI2013SP1 and Arnold combo.
I still see a steady stream of really nice plugins, ICE tools and such pass me 
by on the forums. It's never been this good before version 7 or so.

All this doom and gloom talk isn't helping, and at some point will spiral into 
a self-fulfilling prophecy. I visited one of the few SI places in Amsterdam 
lately, and the talk was quickly on AD is about to kill off SI. All this 
mumbling makes people very twitchy.

We're all very passionate about our software. And when I'm seeing great render 
engines and tools pop up for Softimage again and again, I still see a nice 
future for Softimage.

Maybe AD can finally be a little less cryptic on the whole thing, and maybe 
Chris can give us some small spoilers on what's ahead for SI2014.
So we can all go back to doing the thing we love, creating great looking images 
with our beloved particle app. ;-)



peace?



Rob



\/-\/\/
On 13-9-2012 10:12, Jules Stevenson wrote:
I completely agree with this Marc. There is so much negative sentiment in this 
thread that I'd be surprised if AD is still listening. Some of the folks there 
are probably pretty proud to work for them and have a genuine interest in Soft, 
so this thread is painful reading. I don't agree with the marketing of soft at 
all, but I do still 'evangelize' the product, and will continue to do so until 
there is something which for us as a studio works better (we jumped from Maya 
to Soft about 5 years ago and haven't looked back since).

If AD were to sink this beautiful ship then so be it. Until that point for the 
good of my sanity, my crew and my studio, I will continue to push the usage of 
Softimage, and ignore a small graphic that is very hard to find (I'm on the 
marketing lists for Max, Maya and Soft, and pretty much every other bit of AD 
spam plus my reseller) and never personally received or saw it.

There is little point in begrudging the AD employees that are doing what they 
can do with what resources they have to keep soft out there - these are the 
guys that are 'on our side'. Stating that the software is EOL is also massively 
counter-productive, it's a lovely juicy soundbite to throw around the office. 
Shit sticks, even if it's unfounded.

The proof of commitment (or not) will be seen in the next release.

Cheers,

Jules

On Wed, Sep 12, 2012 at 9:36 PM, Marc Brinkley 
marc.brink...@microsoft.commailto:marc.brink...@microsoft.com wrote:
So um, i just thinking that if I were ADSK and was listening to this 
conversation

My existing customers of the software believe the software is EOL

My existing customers of the software are telling other customers not to bother 
instead of evangelizing the software.

My customers decide not to believe me when i say we are continuing to develop 
the software even when several members of team directly say it.

If I were in their shoes, what do you suppose I would be thinking. Seems like a 
self-fulfilling prophecy to me.

Not directed to anyone specifically. But if we dont believe they why should 
they.

All things will end eventually, sure, and I am tried of fighting an up hill 
battle, sure. But until I get a letter specifically stating EOL and here are my 
side grade (or ahem, down grade) options to other software, I will keep on 
using it.

:D

Sent from my car while driving

From: Rob Chapman
Sent: 9/12/2012 1:13 PM

To: softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com
Subject: Re: In case you missed it..
So Maurice,

A brave effort with your rhetoric but sadly the results you achieved are 
letting you down.  It is exactly what we did not expect or were used to before 
you are your crew took it upon yourselves to remarket Softimage within the 
given framework of ME apps at AD.  Do you think what you have done has 
improved things for the existing Softimage user base? can you account for how 
Softimage has less penetration now in the market as a fully featured 
Application to base an entire pipeline off** and has much less 'perceived' 
value than before you began your current campaign?

bravo! didnt you do well!?  I believe you have failed quite miserably at your 
job and should most definitely be more respectful than 'be happy with possible 
increased sales and deal with it' to those whose value as professionals within 
this industry

Re: In case you missed it..

2012-09-13 Thread Eugen Sares

Graham,
is there some official word on when AD is planning the next release?
SAP is going to be skipped, is that correct? More service packs? Full 
release in April, again?
These business rules that don't allow disclosure of roadmap information 
are doing their part in this atmosphere of uncertainty, you see.

Not much to be done about it, is there.
Thanks,
Eugen


Am 13.09.2012 12:53, schrieb Graham Bell:

I agree, but it can be hard to be completely open about things due to the 
business rules we have to adhere too.

What I would say in this case, is being as this studio is in EMEA- Europe, then 
they should try and contact me, or the Autodesk rep (not the reseller), instead 
of filling in the blanks themselves.

G

From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Rob Wuijster
Sent: 13 September 2012 09:49
To: softimage@listproc.autodesk.com
Subject: Re: In case you missed it..

To put out a more positive comment...

I'm pretty happy with my SI2013SP1 and Arnold combo.
I still see a steady stream of really nice plugins, ICE tools and such pass me 
by on the forums. It's never been this good before version 7 or so.

All this doom and gloom talk isn't helping, and at some point will spiral into a 
self-fulfilling prophecy. I visited one of the few SI places in Amsterdam lately, and the 
talk was quickly on AD is about to kill off SI. All this mumbling makes 
people very twitchy.

We're all very passionate about our software. And when I'm seeing great render 
engines and tools pop up for Softimage again and again, I still see a nice 
future for Softimage.

Maybe AD can finally be a little less cryptic on the whole thing, and maybe 
Chris can give us some small spoilers on what's ahead for SI2014.
So we can all go back to doing the thing we love, creating great looking images 
with our beloved particle app. ;-)



peace?



Rob



\/-\/\/
On 13-9-2012 10:12, Jules Stevenson wrote:
I completely agree with this Marc. There is so much negative sentiment in this 
thread that I'd be surprised if AD is still listening. Some of the folks there 
are probably pretty proud to work for them and have a genuine interest in Soft, 
so this thread is painful reading. I don't agree with the marketing of soft at 
all, but I do still 'evangelize' the product, and will continue to do so until 
there is something which for us as a studio works better (we jumped from Maya 
to Soft about 5 years ago and haven't looked back since).

If AD were to sink this beautiful ship then so be it. Until that point for the 
good of my sanity, my crew and my studio, I will continue to push the usage of 
Softimage, and ignore a small graphic that is very hard to find (I'm on the 
marketing lists for Max, Maya and Soft, and pretty much every other bit of AD 
spam plus my reseller) and never personally received or saw it.

There is little point in begrudging the AD employees that are doing what they 
can do with what resources they have to keep soft out there - these are the 
guys that are 'on our side'. Stating that the software is EOL is also massively 
counter-productive, it's a lovely juicy soundbite to throw around the office. 
Shit sticks, even if it's unfounded.

The proof of commitment (or not) will be seen in the next release.

Cheers,

Jules

On Wed, Sep 12, 2012 at 9:36 PM, Marc Brinkley 
marc.brink...@microsoft.commailto:marc.brink...@microsoft.com wrote:
So um, i just thinking that if I were ADSK and was listening to this 
conversation

My existing customers of the software believe the software is EOL

My existing customers of the software are telling other customers not to bother 
instead of evangelizing the software.

My customers decide not to believe me when i say we are continuing to develop 
the software even when several members of team directly say it.

If I were in their shoes, what do you suppose I would be thinking. Seems like a 
self-fulfilling prophecy to me.

Not directed to anyone specifically. But if we dont believe they why should 
they.

All things will end eventually, sure, and I am tried of fighting an up hill 
battle, sure. But until I get a letter specifically stating EOL and here are my 
side grade (or ahem, down grade) options to other software, I will keep on 
using it.

:D

Sent from my car while driving

From: Rob Chapman
Sent: 9/12/2012 1:13 PM

To: softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com
Subject: Re: In case you missed it..
So Maurice,

A brave effort with your rhetoric but sadly the results you achieved are letting 
you down.  It is exactly what we did not expect or were used to before you are your 
crew took it upon yourselves to remarket Softimage within the given framework of 
ME apps at AD.  Do you think what you have done has improved things for the 
existing Softimage user base? can you account for how Softimage has less 
penetration now in the market

RE: In case you missed it..

2012-09-13 Thread Graham Bell
Sorry, I can't confirm anything about a future release and its ship date.
Best I can say is look historically at recent releases, and you perhaps could 
get the general idea.

G


-Original Message-
From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Eugen Sares
Sent: 13 September 2012 12:16
To: softimage@listproc.autodesk.com
Subject: Re: In case you missed it..

Graham,
is there some official word on when AD is planning the next release?
SAP is going to be skipped, is that correct? More service packs? Full release 
in April, again?
These business rules that don't allow disclosure of roadmap information are 
doing their part in this atmosphere of uncertainty, you see.
Not much to be done about it, is there.
Thanks,
Eugen


Am 13.09.2012 12:53, schrieb Graham Bell:
 I agree, but it can be hard to be completely open about things due to the 
 business rules we have to adhere too.

 What I would say in this case, is being as this studio is in EMEA- Europe, 
 then they should try and contact me, or the Autodesk rep (not the reseller), 
 instead of filling in the blanks themselves.

 G

 From: softimage-boun...@listproc.autodesk.com 
 [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Rob 
 Wuijster
 Sent: 13 September 2012 09:49
 To: softimage@listproc.autodesk.com
 Subject: Re: In case you missed it..

 To put out a more positive comment...

 I'm pretty happy with my SI2013SP1 and Arnold combo.
 I still see a steady stream of really nice plugins, ICE tools and such pass 
 me by on the forums. It's never been this good before version 7 or so.

 All this doom and gloom talk isn't helping, and at some point will spiral 
 into a self-fulfilling prophecy. I visited one of the few SI places in 
 Amsterdam lately, and the talk was quickly on AD is about to kill off SI. 
 All this mumbling makes people very twitchy.

 We're all very passionate about our software. And when I'm seeing great 
 render engines and tools pop up for Softimage again and again, I still see a 
 nice future for Softimage.

 Maybe AD can finally be a little less cryptic on the whole thing, and maybe 
 Chris can give us some small spoilers on what's ahead for SI2014.
 So we can all go back to doing the thing we love, creating great 
 looking images with our beloved particle app. ;-)



 peace?



 Rob



 \/-\/\/
 On 13-9-2012 10:12, Jules Stevenson wrote:
 I completely agree with this Marc. There is so much negative sentiment in 
 this thread that I'd be surprised if AD is still listening. Some of the folks 
 there are probably pretty proud to work for them and have a genuine interest 
 in Soft, so this thread is painful reading. I don't agree with the marketing 
 of soft at all, but I do still 'evangelize' the product, and will continue to 
 do so until there is something which for us as a studio works better (we 
 jumped from Maya to Soft about 5 years ago and haven't looked back since).

 If AD were to sink this beautiful ship then so be it. Until that point for 
 the good of my sanity, my crew and my studio, I will continue to push the 
 usage of Softimage, and ignore a small graphic that is very hard to find (I'm 
 on the marketing lists for Max, Maya and Soft, and pretty much every other 
 bit of AD spam plus my reseller) and never personally received or saw it.

 There is little point in begrudging the AD employees that are doing what they 
 can do with what resources they have to keep soft out there - these are the 
 guys that are 'on our side'. Stating that the software is EOL is also 
 massively counter-productive, it's a lovely juicy soundbite to throw around 
 the office. Shit sticks, even if it's unfounded.

 The proof of commitment (or not) will be seen in the next release.

 Cheers,

 Jules

 On Wed, Sep 12, 2012 at 9:36 PM, Marc Brinkley 
 marc.brink...@microsoft.commailto:marc.brink...@microsoft.com wrote:
 So um, i just thinking that if I were ADSK and was listening to this 
 conversation

 My existing customers of the software believe the software is EOL

 My existing customers of the software are telling other customers not to 
 bother instead of evangelizing the software.

 My customers decide not to believe me when i say we are continuing to develop 
 the software even when several members of team directly say it.

 If I were in their shoes, what do you suppose I would be thinking. Seems like 
 a self-fulfilling prophecy to me.

 Not directed to anyone specifically. But if we dont believe they why should 
 they.

 All things will end eventually, sure, and I am tried of fighting an up hill 
 battle, sure. But until I get a letter specifically stating EOL and here are 
 my side grade (or ahem, down grade) options to other software, I will keep on 
 using it.

 :D

 Sent from my car while driving
 
 From: Rob Chapman
 Sent: 9/12/2012 1:13 PM

 To: 
 softimage

Re: In case you missed it..

2012-09-13 Thread Stephen Davidson
: Rob Chapman
  Sent: 9/12/2012 1:13 PM
  To: softimage@listproc.autodesk.com
   mailto:softimage@listproc.autodesk.com
  Subject: Re: In case you missed it..
  
  So Maurice,
  A brave effort with your rhetoric but sadly the results you
 achieved are
   letting you down.  It is exactly what we did not expect or were used to
   before you are your crew took it upon yourselves to remarket Softimage
   within the given framework of ME apps at AD.  Do you think what you
 have
   done has improved things for the existing Softimage user base? can you
   account for how Softimage has less penetration now in the market

Re: In case you missed it..

2012-09-13 Thread Peter Agg
: Rob Chapman
  Sent: 9/12/2012 1:13 PM
  To: softimage@listproc.autodesk.com
   mailto:softimage@listproc.autodesk.com
  Subject: Re: In case you missed it..
  
  So Maurice,
  A brave effort with your rhetoric but sadly the results you
 achieved are
   letting you down.  It is exactly what we did

Re: In case you missed it..

2012-09-13 Thread Andy Nicholas
: Rob Chapman
  Sent: 9/12/2012 1:13 PM
  To: softimage@listproc.autodesk.com
   mailto:softimage@listproc.autodesk.com
   mailto: softimage@listproc.autodesk.com
   mailto:softimage@listproc.autodesk.com 
  Subject: Re: In case you missed it..
  
  So Maurice,
  A brave effort with your rhetoric but sadly the results you
   achieved are
   letting you down.  It is exactly what we did not expect or were used
   to
   before you are your crew took it upon yourselves to remarket
   Softimage
   within the given framework of ME apps at AD.  Do you think what you
   have
   done has improved things for the existing Softimage user base? can
   you
   account for how Softimage has less penetration now in the market as a
   fully
   featured Application to base an entire pipeline off** and has much
   less
   'perceived' value than before you began your current campaign?
  
  bravo! didnt you do well!?  I believe you have failed quite
   miserably at
   your job and should most definitely be more respectful than 'be happy
   with
   possible increased sales and deal with it' to those whose value as
   professionals within this industry are greatly diminished than they
   were 4
   years ago.  Are you at all surprised that those you have sacrificed
   to the
   greater good that is Maya don't want any further business with
   Autodesk?
  
  
   **where I work the studio has many hundreds of commercials,3
   short
   movies with countless awards and one was bafta nominated this year -
   all
   made with this measly particle plugin and not a single Maya or Max in
   sight.
  
  
  
  
  
  
  
  On 12 September 2012 20:41, Maurice Patel
   maurice.pa...@autodesk.com mailto:maurice.pa...@autodesk.com
   mailto:maurice.pa...@autodesk.com
   mailto:maurice.pa...@autodesk.com   wrote:
   Well, we have said that we are committed to developing and
   marketing Softimage. It might not be exactly in the way
   you
   expect but that commitment has been explicitly stated by
   myself
   and others. The discussion has been about our tactics and
   why we
   do things the way we do.
   
 Maurice Patel
 Autodesk : Tél:   514 954-7134 tel:514%20954-7134
tel:514%20954-7134
 From: softimage-boun...@listproc.autodesk.com
mailto:softimage-boun...@listproc.autodesk.com
mailto:softimage-boun...@listproc.autodesk.com
mailto:softimage-boun...@listproc.autodesk.com  [mailto:
softimage-boun...@listproc.autodesk.com
mailto:softimage-boun...@listproc.autodesk.com
mailto:softimage-boun...@listproc.autodesk.com
mailto:softimage-boun...@listproc.autodesk.com  ] On Behalf Of
Daniel H
 Sent: Wednesday, September 12, 2012 2:59 PM
 To: softimage@listproc.autodesk.com
mailto:softimage@listproc.autodesk.com
mailto: softimage@listproc.autodesk.com
mailto:softimage@listproc.autodesk.com 
 Subject: Re: In case you missed it..
 Re: We are very well aware and I and my team work hard to do
the
most we can with the resources we have. - Maurice Patel
   
 Seriously Maurice... you have any-time access to freely
speak
directly to the main vein of the SI community. Does it cost AD
anything to
make a simple text statement of confidence on a list, blog, or
forum? Is
Autodesk really committed to the future and continuing development
of
Softimage? Is Softimage just being used as acquired tech to be
robbed
from? It's ok if it's the later, although we won't transition over
to
Maya, we'll just counter by transitioning to Houdini.
   
 Do you really want my continued business Maurice? Does
Autodesk
really want to keep my business? Should we just get it over with
and start
giving our hard-earned money to SideFX? 3D software isn't cheap ya
know.
What would you like us to do? Where's a free statement or two of
confidence to keep us investing in Softimage?
   
 Daniel
 VFXM

Re: In case you missed it..

2012-09-13 Thread Paul Griswold
I really think it's a case of the right hand not knowing what the left hand
is doing.

I think the devs, support, etc., folks are all going forward full-steam
ahead  have a great outlook on things.

I think the pr, marketing  management folks still call the software Soft
Image and don't seem to know what it does, who uses it, or really care
much to find out.  (I still, to this day, get sales calls from AD referring
to it as soft image)

It doesn't take much to look at this list  see all the people who'd love
to showcase their use of Softimage.

It's a brilliant piece of software and really is the best solution AD has
to offer when you compare the 3 apps as they ship, unmodified.  It's a
shame AD (corporate) doesn't seem to know, understand or care about that.

-Paul


Re: In case you missed it..

2012-09-13 Thread Luc-Eric Rousseau
On Wed, Sep 12, 2012 at 10:19 AM, Daniel H vfxc...@gmail.com wrote:
 Maya is only more prevalent in studios because it started out much cheaper
 than Softimage ($10K vs. $100K). Softimage is 24 years old and Maya is only
 14 years old. All this time Maya has only been trying to play catch-up to SI.

From what sort WTF mishmash reality is this?  XSI 12 years old,
Softimage|3D came before that it's a totally different product in the
same way that Alias' PowerAnimator is different from Alias Maya

Softimage|3D has never been 100k while Maya was around, and in 1998
when Maya was released Softiamge was 8000$, or 14000$ for the
Extreme edition, the same price it has been since at leas 1993.

Maya was 7500$, and 16000$ for the Completeedition, until the price
drop to 2000$ and 7000$ in the year 2002, when at that point it
already owned all the studios.


Re: In case you missed it..

2012-09-13 Thread Jeffrey Dates
The one thing I take from reading this thread is the Soft community at
large is generally upset and concerned.   Whether the individual concerns
are real or perceived, I would think Autodesk would hear the frustration
and appreciate where it's coming from.  Even speak to how to resolve it
perhaps.

I for one, think Maurice is a brave soul coming into the lions den as it
were, and speaking candidly.  Attempting to show that Softimage is going
forward, perhaps not in the primary marketing role it has enjoyed in the
past.  But to their credit, I'm a fan of the latest updates, the OGL
viewport improvements for instance...   So from my vantage point I see
progress.

Our industry is fairly new. A significant paradigm shift from one software
to another has only REALLY happened once before.  We've seen it from
Soft/3d  Alias P/A to the desktop XSI  Maya respectively.   Understanding
where XSI came from, and how it was built helps us also understand WHY it's
in the place it is.   When Sumantra was created under AVID the developers
at the time, as I understand it, were forced to use the Microsoft API.
 Building what was to be the 'new' foundation on something like Microsoft
has been our biggest shortcoming concerning the open-nature of Soft.  We've
been overcoming that since day 1, and will continue to.  Softimage has
never recovered from those days as a userbase is concerned.  This has been
outlined in great detail in earlier posts in this thread.

On the business side, Autodesk has it's own model for capturing new users.
 When you have more new Maya users each year, than the entire XSI userbase.
It would be hard to justify holding XSI up in the Area of Excellence as
it were. ;-)  No amount of new marketing is going to change the momentum
that Maya enjoys in schools, film, and elsewhere suddenly to Soft.

Autodesk is going to continue to do what is best for Autodesk, why wouldn't
they?  The fact Maurice is standing by Softimage and trying to reassure the
users it's here and should continue to be here is a positive thing in my
mind.  So I would hope we give him the benefit of the doubt?

Maurice, if I might make a suggestion for whatever it's worth.   When
marketing suites and bundles.  You might consider looking at Softimage as
more of a 'generalist' out-of-the-box solution for smaller studios
and commercial houses who might only have 10-20 artists and no development
team.   Maya out-of-the-box isn't *really* a generalists solution,  Don't
get me wrong.. it can be, and often IS done by some amazing artists.  But
anyone who's proficient in both, will be hard-pressed to explain how Maya
out-of-the-box is more production ready than Softimage out-of-the-box.

To promote Softimage as a generalist out-of-the-box solution from day 1 for
smaller studios, I think would sit much better with the user community at
large.   I still think the Area of Excellence is only excellent if you
have an RnD team, in-house developers, or a host of 3rd party plug-ins or
scripts to get you a truly user-friendly experience.   Bundles of Film,
Games, and Commercial solutions isn't a terrible idea if you ask me.   But
then again, I'm just an end user, not a marketing whosit-whatsit.

I also think this is the best time for Side FX.  They are seeing
a Renaissance, for the sake of innovation and competition I hope they are
able to capitalize on the opportunities to woo new users.

For the record.. I know and use Maya.  But as a Commercial VFX Generalist.
 I chose XSI, and you'll have to pry it from my cold-dead hands before I
switch.  ;-)
( but I have started learning Houdini, you know.. 'cus that paradigm shift *
will* happen )

cheers!


Re: In case you missed it..

2012-09-13 Thread Alan Fregtman
There's a patent for XSI's QuickStretch deformer:
http://www.google.com/patents?id=NxcgEBAJzoom=4dq=softimagepg=PA2#v=onepageqf=false
How valuable! :p lol

Kidding aside, there's a few more:
https://www.google.com/search?tbo=ptbm=ptshl=enq=inassignee:%22Softimage%22
like one for cel shading.

Also if anyone wants to sift through Avid's ten pages of patents:
https://www.google.com/search?tbo=ptbm=ptshl=enq=inassignee:%22Avid+Technology,+Inc.%22
(Did you know you can patent icons? I had no idea.)


On Wed, Sep 12, 2012 at 3:58 AM, Steven Caron car...@gmail.com wrote:

 talent mostly but there are patents some which you might not think are
 important. type in 'avid technologies render' in google patents search and
 see for yourself.

 halfdan posted this a long time ago i think, but the first comes to mind
 for me is the render region...

 http://www.google.com/patents?id=1k8EEBAJzoom=4dq=avid%20technology%20renderpg=PA12#v=onepageqf=false

 s


 On Wed, Sep 12, 2012 at 12:53 AM, Eric Thivierge ethivie...@gmail.comwrote:

 What patents?


 
 Eric Thivierge
 http://www.ethivierge.com


 On Wed, Sep 12, 2012 at 5:25 PM, Steven Caron car...@gmail.com wrote:

 get the talent and patents.





Re: In case you missed it..

2012-09-13 Thread Ed Manning
One of my all-time favorite movies.

On Thu, Sep 13, 2012 at 4:43 AM, piotrek marczak
piotrek.marc...@gmail.comwrote:

   well said! https://www.youtube.com/watch?v=KuStsFW4EmQ




Re: In case you missed it..

2012-09-13 Thread Eric Lampi
Well said Jeff.

Maurice, if you're still reading, please consider his summary of Soft as a
Generalists tool, because I feel that he pretty much nails it. Sure perhaps
Soft is the closest thing AD has to compete with Houdini, so I understand
the particles angle. However if you limit the scope to that alone, you're
really missing an opportunity to capture users in the small to medium sized
studio environments in TV and Film. Which as far as I can tell are where
most of us on this list are at. I think it's pretty much at the heart of
what has everyone so frustrated.

Eric

On Thu, Sep 13, 2012 at 10:31 AM, Jeffrey Dates jda...@kungfukoi.comwrote:

 The one thing I take from reading this thread is the Soft community at
 large is generally upset and concerned.   Whether the individual concerns
 are real or perceived, I would think Autodesk would hear the frustration
 and appreciate where it's coming from.  Even speak to how to resolve it
 perhaps.

 I for one, think Maurice is a brave soul coming into the lions den as it
 were, and speaking candidly.  Attempting to show that Softimage is going
 forward, perhaps not in the primary marketing role it has enjoyed in the
 past.  But to their credit, I'm a fan of the latest updates, the OGL
 viewport improvements for instance...   So from my vantage point I see
 progress.

 Our industry is fairly new. A significant paradigm shift from one software
 to another has only REALLY happened once before.  We've seen it from
 Soft/3d  Alias P/A to the desktop XSI  Maya respectively.   Understanding
 where XSI came from, and how it was built helps us also understand WHY it's
 in the place it is.   When Sumantra was created under AVID the developers
 at the time, as I understand it, were forced to use the Microsoft API.
  Building what was to be the 'new' foundation on something like Microsoft
 has been our biggest shortcoming concerning the open-nature of Soft.  We've
 been overcoming that since day 1, and will continue to.  Softimage has
 never recovered from those days as a userbase is concerned.  This has been
 outlined in great detail in earlier posts in this thread.

 On the business side, Autodesk has it's own model for capturing new users.
  When you have more new Maya users each year, than the entire XSI userbase.
 It would be hard to justify holding XSI up in the Area of Excellence as
 it were. ;-)  No amount of new marketing is going to change the momentum
 that Maya enjoys in schools, film, and elsewhere suddenly to Soft.

 Autodesk is going to continue to do what is best for Autodesk, why
 wouldn't they?  The fact Maurice is standing by Softimage and trying to
 reassure the users it's here and should continue to be here is a positive
 thing in my mind.  So I would hope we give him the benefit of the doubt?

 Maurice, if I might make a suggestion for whatever it's worth.   When
 marketing suites and bundles.  You might consider looking at Softimage as
 more of a 'generalist' out-of-the-box solution for smaller studios
 and commercial houses who might only have 10-20 artists and no development
 team.   Maya out-of-the-box isn't *really* a generalists solution,  Don't
 get me wrong.. it can be, and often IS done by some amazing artists.  But
 anyone who's proficient in both, will be hard-pressed to explain how Maya
 out-of-the-box is more production ready than Softimage out-of-the-box.

 To promote Softimage as a generalist out-of-the-box solution from day 1
 for smaller studios, I think would sit much better with the user community
 at large.   I still think the Area of Excellence is only excellent if you
 have an RnD team, in-house developers, or a host of 3rd party plug-ins or
 scripts to get you a truly user-friendly experience.   Bundles of Film,
 Games, and Commercial solutions isn't a terrible idea if you ask me.   But
 then again, I'm just an end user, not a marketing whosit-whatsit.

 I also think this is the best time for Side FX.  They are seeing
 a Renaissance, for the sake of innovation and competition I hope they are
 able to capitalize on the opportunities to woo new users.

 For the record.. I know and use Maya.  But as a Commercial VFX Generalist.
  I chose XSI, and you'll have to pry it from my cold-dead hands before I
 switch.  ;-)
 ( but I have started learning Houdini, you know.. 'cus that paradigm shift
 *will* happen )

 cheers!




-- 
Freelance 3D and VFX animator


RE: In case you missed it..

2012-09-13 Thread Scott Lange
Ha ha!

 

Scott Lange

Animation and VFX

 

 

 

 

From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Ed Manning
Sent: Thursday, September 13, 2012 11:11 AM
To: softimage@listproc.autodesk.com
Subject: Re: In case you missed it..

 

One of my all-time favorite movies.

On Thu, Sep 13, 2012 at 4:43 AM, piotrek marczak piotrek.marc...@gmail.com
wrote:

well said! https://www.youtube.com/watch?v=KuStsFW4EmQ

 



Re: In case you missed it..

2012-09-13 Thread Kiril Aronofski
Hate to be the one to send the negative wave, but if this thread convinced
me of anything is that they will absolutely not be doing what you ask.
Here's what Maurice said:

Whether what we are doing is being elegantly done or not, Autodesk, across
 its industries,is trying to alter public perception: to move away from the
 notion of hero products that do everything to a suite of products that
 provide a best-in-class workflow to (eventually) a set of cloud services
 that offer you exactly what you need when and where you need it and for as
 long as you need it. This is a bit simplistic and Utopian but i am typing
 on a mobile device now. it is however at the heart of Autodesk's strategy.


For Softimage, a good all-around package but without a significant market
share, this is a deadly situation (no pun intended). That's my take on it,
at least, and why the marketing has been as it was. No point in advertizing
something opposite of your ultimate goal. But I am very confused how they
think it will work. It's one thing to offer bundled products at lower
prices, its completely different to insist on them.




Kiril

On Thu, Sep 13, 2012 at 5:14 PM, Eric Lampi ericla...@gmail.com wrote:

 Well said Jeff.

 Maurice, if you're still reading, please consider his summary of Soft as a
 Generalists tool, because I feel that he pretty much nails it. Sure perhaps
 Soft is the closest thing AD has to compete with Houdini, so I understand
 the particles angle. However if you limit the scope to that alone, you're
 really missing an opportunity to capture users in the small to medium sized
 studio environments in TV and Film. Which as far as I can tell are where
 most of us on this list are at. I think it's pretty much at the heart of
 what has everyone so frustrated.

 Eric


 On Thu, Sep 13, 2012 at 10:31 AM, Jeffrey Dates jda...@kungfukoi.comwrote:

 The one thing I take from reading this thread is the Soft community at
 large is generally upset and concerned.   Whether the individual concerns
 are real or perceived, I would think Autodesk would hear the frustration
 and appreciate where it's coming from.  Even speak to how to resolve it
 perhaps.

 I for one, think Maurice is a brave soul coming into the lions den as it
 were, and speaking candidly.  Attempting to show that Softimage is going
 forward, perhaps not in the primary marketing role it has enjoyed in the
 past.  But to their credit, I'm a fan of the latest updates, the OGL
 viewport improvements for instance...   So from my vantage point I see
 progress.

 Our industry is fairly new. A significant paradigm shift from one
 software to another has only REALLY happened once before.  We've seen it
 from Soft/3d  Alias P/A to the desktop XSI  Maya respectively.
 Understanding where XSI came from, and how it was built helps us also
 understand WHY it's in the place it is.   When Sumantra was created under
 AVID the developers at the time, as I understand it, were forced to use the
 Microsoft API.  Building what was to be the 'new' foundation on something
 like Microsoft has been our biggest shortcoming concerning the open-nature
 of Soft.  We've been overcoming that since day 1, and will continue to.
  Softimage has never recovered from those days as a userbase is concerned.
  This has been outlined in great detail in earlier posts in this thread.

 On the business side, Autodesk has it's own model for capturing new
 users.  When you have more new Maya users each year, than the entire XSI
 userbase. It would be hard to justify holding XSI up in the Area of
 Excellence as it were. ;-)  No amount of new marketing is going to change
 the momentum that Maya enjoys in schools, film, and elsewhere suddenly to
 Soft.

 Autodesk is going to continue to do what is best for Autodesk, why
 wouldn't they?  The fact Maurice is standing by Softimage and trying to
 reassure the users it's here and should continue to be here is a positive
 thing in my mind.  So I would hope we give him the benefit of the doubt?

 Maurice, if I might make a suggestion for whatever it's worth.   When
 marketing suites and bundles.  You might consider looking at Softimage as
 more of a 'generalist' out-of-the-box solution for smaller studios
 and commercial houses who might only have 10-20 artists and no development
 team.   Maya out-of-the-box isn't *really* a generalists solution,
  Don't get me wrong.. it can be, and often IS done by some amazing artists.
  But anyone who's proficient in both, will be hard-pressed to explain how
 Maya out-of-the-box is more production ready than Softimage out-of-the-box.

 To promote Softimage as a generalist out-of-the-box solution from day 1
 for smaller studios, I think would sit much better with the user community
 at large.   I still think the Area of Excellence is only excellent if you
 have an RnD team, in-house developers, or a host of 3rd party plug-ins or
 scripts to get you a truly user-friendly experience.   Bundles of Film,
 Games, and Commercial 

Re: In case you missed it..

2012-09-13 Thread Ed Manning
+1 for Jeff and Eric.

Softimage is, of the 3 AD 3D products, by far the best tool for a small or
medium shop.  Max seems to be good for solo performers or the places that
take the time to really engineer a pipeline for it.  Maya, as many here
have noted, is great in a large-scale industrial pipelined environment.

For the users, the UI and workflow of Soft is IMHO far superior, but let's
face it, there are a lot of quirks there as well, as in any large DCC app.

Andy Jones once noted that Softimage is the closest thing there is to a
pipeline in a box, and it's a shame that AD doesn't play up that
strength.  It would allow both marketing and development to focus on
differentiating Softimage from Max and Maya without fear of cannibalizing
their user bases.

As a public company, AD is no doubt wary of making forward-looking
statements, so I'm sure that some people there and on this list know more
than they can share with us.

The optimistic side of me (yes, there is one!) takes some comfort in one
possible interpretation of recent movements within AD:  the shuffling
around of dev staff is exactly what one would expect if AD were doing what
we all have wished for a long time.  It's plausible that they are finally
taking the plunge to build a new best-of-breed 3D environment (cloud-based
or not -- that's really irrelevant and becoming more so each day).

They have 3 apps, and regardless of our opinions of which is better, each
has developed a brand image.   Max's is entry-level, light-duty, and
ubiquitous.  Maya's is industrial-strength, industry-standard, pro-grade.
Softimage's has evolved, like it or not, to be a secret weapon,
high-performance, insider's favorite.

Given those three, and the fact that no one would want AD to start selling
a *fourth* complete-solution 3D package under a new brand, which would you
pick as the brand you will use for a next-gen product?  It's obviously
Maya.  So I hope that putting Soft in Cory's basket, and adding the Soft
dev team to Maya's means that we can look forward to a new set of tools
with Maya's market force and Soft's design  workflow brought together.

Hopefully without Mental Ray, unless they can significantly change how it's
(not) integrated or supported properly in any product...

etm


Re: In case you missed it..

2012-09-13 Thread Paul Griswold
Softimage is without-a-doubt the best choice for small shops and
freelancers (out of the 3 products Autodesk offers).  Could it be that
nobody is left who really knows what Softimage has/can do?

So... Maurice, if you're still reading, maybe you can consider some of this?

Softimage comes with Softimage Illusion, also known as the FXTree.  It's a
fully featured, node-based compositor that's built right into the app.

See:
http://softimage.wiki.softimage.com/xsidocs/compositing_intro_AboutXSIIllusion.htm

FaceRobot, a $100,000 facial animation system comes included with Softimage!

See:  http://softimage.wiki.softimage.com/index.php/Category:FaceRobot

CrowdFX - crowd simulations.  Why invest in Massive?

See:  http://www.youtube.com/watch?v=3Toyh0_doko

Lagoa Multiphysics - https://vimeo.com/13457383

Syflex cloth - ICE version!

http://www.youtube.com/watch?v=qxtdAvvo0KU

The Softimage Animation Mixer - a non-linear animation editor:

http://softimage.wiki.softimage.com/xsidocs/animmixer1.htm

Then there are all the included animation rigs  rigging guides that
automatically build a functional, well made rig for you.

Anyone else care to add?

-PG


Re: In case you missed it..

2012-09-13 Thread Gene Crucean
Matt essentially nailed it on the head. It boils down to actions speak
louder than words.

To me... Soft died when Ronald left. That was the sign that things were
going south internally. It's been downhill ever since.



-- 
Gene Crucean - Emmy winning - Oscar nominated VFX Supervisor / iOS-OSX
Developer / Filmmaker / Photographer
** *Freelance for hire* **
www.genecrucean.com

~~ Please use my website's contact form on www.genecrucean.com for any
personal emails. Thanks. I may not get them at this address. ~~


Re: In case you missed it..

2012-09-13 Thread Rob Chapman
did Ronald leave same time as Halfy?  I miss his contributions too :(

On 13 September 2012 17:51, Gene Crucean emailgeneonthel...@gmail.comwrote:

 Matt essentially nailed it on the head. It boils down to actions speak
 louder than words.

 To me... Soft died when Ronald left. That was the sign that things were
 going south internally. It's been downhill ever since.




 --
 Gene Crucean - Emmy winning - Oscar nominated VFX Supervisor / iOS-OSX
 Developer / Filmmaker / Photographer
 ** *Freelance for hire* **
 www.genecrucean.com

 ~~ Please use my website's contact form on www.genecrucean.com for any
 personal emails. Thanks. I may not get them at this address. ~~




Re: In case you missed it..

2012-09-13 Thread Paul Doyle
Ronald left before Halfy (which was early 2011) I think - he's been at
Ubisoft for a long time now. He seemed quite happy the last time I saw him
:)

On 13 September 2012 12:56, Rob Chapman tekano@gmail.com wrote:

 did Ronald leave same time as Halfy?  I miss his contributions too :(


 On 13 September 2012 17:51, Gene Crucean emailgeneonthel...@gmail.comwrote:

 Matt essentially nailed it on the head. It boils down to actions speak
 louder than words.

 To me... Soft died when Ronald left. That was the sign that things were
 going south internally. It's been downhill ever since.




 --
 Gene Crucean - Emmy winning - Oscar nominated VFX Supervisor / iOS-OSX
 Developer / Filmmaker / Photographer
 ** *Freelance for hire* **
 www.genecrucean.com

 ~~ Please use my website's contact form on www.genecrucean.com for any
 personal emails. Thanks. I may not get them at this address. ~~





RE: In case you missed it..

2012-09-13 Thread Maurice Patel
You know, I admit we are not perfect myself included, I admit we cannot give 
the same amount of Marketing coverage as Softimage had pre-acquisition, and I 
accept that you are justified in feeling we have failed you. However I do not 
accept that we do not understand the products or the industry. We do. And you 
know, if people in Marketing did not fight for Softimage the default site for a 
product in the same revenue tier as Softimage is would be:
http://usa.autodesk.com/adsk/servlet/pc/index?id=13581855siteID=123112
I am not going to pretend what we do for Softimage is on the same scale as 3ds 
max and Maya - it is not. We don't have the budgets to do that but my team 
works hard to give it extra love and attention. This is also true for people 
like Graham who is in Sales. I agree that we are a small faction within 
Autodesk world but we are here to try and help
maurice

Maurice Patel
Autodesk : Tél:  514 954-7134

From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Paul Griswold
Sent: Thursday, September 13, 2012 10:17 AM
To: softimage@listproc.autodesk.com
Subject: Re: In case you missed it..

I really think it's a case of the right hand not knowing what the left hand is 
doing.

I think the devs, support, etc., folks are all going forward full-steam ahead  
have a great outlook on things.

I think the pr, marketing  management folks still call the software Soft 
Image and don't seem to know what it does, who uses it, or really care much to 
find out.  (I still, to this day, get sales calls from AD referring to it as 
soft image)

It doesn't take much to look at this list  see all the people who'd love to 
showcase their use of Softimage.

It's a brilliant piece of software and really is the best solution AD has to 
offer when you compare the 3 apps as they ship, unmodified.  It's a shame AD 
(corporate) doesn't seem to know, understand or care about that.

-Paul



attachment: winmail.dat

Re: In case you missed it..

2012-09-13 Thread Leoung O'Young

Hi Maurice,

I really appreciate your honesty.
Most of us have invested a great deal of time and money in Softimage/XSI 
so we are very

passionate about the software, for us it has been over 15 years.
It is almost like a marriage and religion, it is not easy just to walk 
away from it and we definition don't want it

to be rip apart and put our to pasture like like other software have been.

Leoung


On 9/13/2012 2:38 PM, Maurice Patel wrote:

You know, I admit we are not perfect myself included, I admit we cannot give 
the same amount of Marketing coverage as Softimage had pre-acquisition, and I 
accept that you are justified in feeling we have failed you. However I do not 
accept that we do not understand the products or the industry. We do. And you 
know, if people in Marketing did not fight for Softimage the default site for a 
product in the same revenue tier as Softimage is would be:
http://usa.autodesk.com/adsk/servlet/pc/index?id=13581855siteID=123112
I am not going to pretend what we do for Softimage is on the same scale as 3ds 
max and Maya - it is not. We don't have the budgets to do that but my team 
works hard to give it extra love and attention. This is also true for people 
like Graham who is in Sales. I agree that we are a small faction within 
Autodesk world but we are here to try and help
maurice

Maurice Patel
Autodesk : Tél:  514 954-7134

From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Paul Griswold
Sent: Thursday, September 13, 2012 10:17 AM
To: softimage@listproc.autodesk.com
Subject: Re: In case you missed it..

I really think it's a case of the right hand not knowing what the left hand is 
doing.

I think the devs, support, etc., folks are all going forward full-steam ahead  
have a great outlook on things.

I think the pr, marketing  management folks still call the software Soft 
Image and don't seem to know what it does, who uses it, or really care much to find 
out.  (I still, to this day, get sales calls from AD referring to it as soft image)

It doesn't take much to look at this list  see all the people who'd love to 
showcase their use of Softimage.

It's a brilliant piece of software and really is the best solution AD has to 
offer when you compare the 3 apps as they ship, unmodified.  It's a shame AD 
(corporate) doesn't seem to know, understand or care about that.

-Paul







RE: In case you missed it..

2012-09-13 Thread Maurice Patel
Still reading, and the discussion has been stimulating as we start planning for 
next year's activities (can't say more rev accounting at all that)
maurice


Maurice Patel
Autodesk : Tél:  514 954-7134

From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Paul Griswold
Sent: Thursday, September 13, 2012 12:25 PM
To: softimage@listproc.autodesk.com
Subject: Re: In case you missed it..

Softimage is without-a-doubt the best choice for small shops and freelancers 
(out of the 3 products Autodesk offers).  Could it be that nobody is left who 
really knows what Softimage has/can do?

So... Maurice, if you're still reading, maybe you can consider some of this?

Softimage comes with Softimage Illusion, also known as the FXTree.  It's a 
fully featured, node-based compositor that's built right into the app.

See:  
http://softimage.wiki.softimage.com/xsidocs/compositing_intro_AboutXSIIllusion.htm

FaceRobot, a $100,000 facial animation system comes included with Softimage!

See:  http://softimage.wiki.softimage.com/index.php/Category:FaceRobot

CrowdFX - crowd simulations.  Why invest in Massive?

See:  http://www.youtube.com/watch?v=3Toyh0_doko

Lagoa Multiphysics - https://vimeo.com/13457383

Syflex cloth - ICE version!

http://www.youtube.com/watch?v=qxtdAvvo0KU

The Softimage Animation Mixer - a non-linear animation editor:

http://softimage.wiki.softimage.com/xsidocs/animmixer1.htm

Then there are all the included animation rigs  rigging guides that 
automatically build a functional, well made rig for you.

Anyone else care to add?

-PG
attachment: winmail.dat

Re: In case you missed it..

2012-09-13 Thread Len Krenzler
That's great to hear!  I'd have to agree, SI is a fantastic and very 
complete solution for small to mid size shops.  Hopefully, there is some 
targeted advertising in this area.



On 9/13/2012 1:39 PM, Maurice Patel wrote:

Still reading, and the discussion has been stimulating as we start planning for 
next year's activities (can't say more rev accounting at all that)
maurice


Maurice Patel
Autodesk : Tél:  514 954-7134

From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Paul Griswold
Sent: Thursday, September 13, 2012 12:25 PM
To: softimage@listproc.autodesk.com
Subject: Re: In case you missed it..

Softimage is without-a-doubt the best choice for small shops and freelancers 
(out of the 3 products Autodesk offers).  Could it be that nobody is left who 
really knows what Softimage has/can do?

So... Maurice, if you're still reading, maybe you can consider some of this?

Softimage comes with Softimage Illusion, also known as the FXTree.  It's a 
fully featured, node-based compositor that's built right into the app.

See:  
http://softimage.wiki.softimage.com/xsidocs/compositing_intro_AboutXSIIllusion.htm

FaceRobot, a $100,000 facial animation system comes included with Softimage!

See:  http://softimage.wiki.softimage.com/index.php/Category:FaceRobot

CrowdFX - crowd simulations.  Why invest in Massive?

See:  http://www.youtube.com/watch?v=3Toyh0_doko

Lagoa Multiphysics - https://vimeo.com/13457383

Syflex cloth - ICE version!

http://www.youtube.com/watch?v=qxtdAvvo0KU

The Softimage Animation Mixer - a non-linear animation editor:

http://softimage.wiki.softimage.com/xsidocs/animmixer1.htm

Then there are all the included animation rigs  rigging guides that 
automatically build a functional, well made rig for you.

Anyone else care to add?

-PG



--
_

Len Krenzler - Creative Control Media Productions

Phone: 780.463.3126

www.creativecontrol.ca - l...@creativecontrol.ca



RE: In case you missed it..

2012-09-13 Thread Maurice Patel
One area I would like to get feedback on is how do we get the right things 
happening on facebook? Advertising is way beyond our budgets in general and not 
very effective unless we have a very specific call to action (e.g. upgrades), 
as a result most advertsing is driven by sales promos. However I actually think 
there are better and more viral ways of getting the word out. Recently we have 
been having more success with SM. We have had a lot of success with our 
Softimage page (now at over 20,000) as well as the Digital Media page 
http://www.facebook.com/AutodeskDigitalMedia , which for the reasons described 
here, is becoming a bit of a second Softimage home. 
Maurice

Maurice Patel
Autodesk : Tél:  514 954-7134


-Original Message-
From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Len Krenzler
Sent: Thursday, September 13, 2012 3:49 PM
To: softimage@listproc.autodesk.com
Subject: Re: In case you missed it..

That's great to hear!  I'd have to agree, SI is a fantastic and very complete 
solution for small to mid size shops.  Hopefully, there is some targeted 
advertising in this area.


On 9/13/2012 1:39 PM, Maurice Patel wrote:
 Still reading, and the discussion has been stimulating as we start 
 planning for next year's activities (can't say more rev accounting at 
 all that) maurice


 Maurice Patel
 Autodesk : Tél:  514 954-7134

 From: softimage-boun...@listproc.autodesk.com 
 [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Paul 
 Griswold
 Sent: Thursday, September 13, 2012 12:25 PM
 To: softimage@listproc.autodesk.com
 Subject: Re: In case you missed it..

 Softimage is without-a-doubt the best choice for small shops and freelancers 
 (out of the 3 products Autodesk offers).  Could it be that nobody is left who 
 really knows what Softimage has/can do?

 So... Maurice, if you're still reading, maybe you can consider some of this?

 Softimage comes with Softimage Illusion, also known as the FXTree.  It's a 
 fully featured, node-based compositor that's built right into the app.

 See:  
 http://softimage.wiki.softimage.com/xsidocs/compositing_intro_AboutXSI
 Illusion.htm

 FaceRobot, a $100,000 facial animation system comes included with Softimage!

 See:  http://softimage.wiki.softimage.com/index.php/Category:FaceRobot

 CrowdFX - crowd simulations.  Why invest in Massive?

 See:  http://www.youtube.com/watch?v=3Toyh0_doko

 Lagoa Multiphysics - https://vimeo.com/13457383

 Syflex cloth - ICE version!

 http://www.youtube.com/watch?v=qxtdAvvo0KU

 The Softimage Animation Mixer - a non-linear animation editor:

 http://softimage.wiki.softimage.com/xsidocs/animmixer1.htm

 Then there are all the included animation rigs  rigging guides that 
 automatically build a functional, well made rig for you.

 Anyone else care to add?

 -PG


--
_

Len Krenzler - Creative Control Media Productions

Phone: 780.463.3126

www.creativecontrol.ca - l...@creativecontrol.ca

attachment: winmail.dat

Re: In case you missed it..

2012-09-13 Thread Bradley Gabe
Lagoa and EM Polygonizer are great examples of getting the word out.

Their demo videos went viral within our industry, but also wound up finding
their way onto non-industry sites that like to post cool videos. Heck, even
a political blog I read posted the Lagoa video from way back when, which
was a nice surprise.

There is a plethora of cool ICE stuff out there to be found and edited, and
getting permission from the owners might not be so tough.

-B

On Thu, Sep 13, 2012 at 3:26 PM, Maurice Patel
maurice.pa...@autodesk.comwrote:

 One area I would like to get feedback on is how do we get the right things
 happening on facebook? Advertising is way beyond our budgets in general and
 not very effective unless we have a very specific call to action (e.g.
 upgrades), as a result most advertsing is driven by sales promos. However I
 actually think there are better and more viral ways of getting the word
 out. Recently we have been having more success with SM. We have had a lot
 of success with our Softimage page (now at over 20,000) as well as the
 Digital Media page http://www.facebook.com/AutodeskDigitalMedia , which
 for the reasons described here, is becoming a bit of a second Softimage
 home.
 Maurice

 Maurice Patel
 Autodesk : Tél:  514 954-7134


 -Original Message-
 From: softimage-boun...@listproc.autodesk.com [mailto:
 softimage-boun...@listproc.autodesk.com] On Behalf Of Len Krenzler
 Sent: Thursday, September 13, 2012 3:49 PM
 To: softimage@listproc.autodesk.com
 Subject: Re: In case you missed it..

 That's great to hear!  I'd have to agree, SI is a fantastic and very
 complete solution for small to mid size shops.  Hopefully, there is some
 targeted advertising in this area.


 On 9/13/2012 1:39 PM, Maurice Patel wrote:
  Still reading, and the discussion has been stimulating as we start
  planning for next year's activities (can't say more rev accounting at
  all that) maurice
 
 
  Maurice Patel
  Autodesk : Tél:  514 954-7134
 
  From: softimage-boun...@listproc.autodesk.com
  [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Paul
  Griswold
  Sent: Thursday, September 13, 2012 12:25 PM
  To: softimage@listproc.autodesk.com
  Subject: Re: In case you missed it..
 
  Softimage is without-a-doubt the best choice for small shops and
 freelancers (out of the 3 products Autodesk offers).  Could it be that
 nobody is left who really knows what Softimage has/can do?
 
  So... Maurice, if you're still reading, maybe you can consider some of
 this?
 
  Softimage comes with Softimage Illusion, also known as the FXTree.  It's
 a fully featured, node-based compositor that's built right into the app.
 
  See:
  http://softimage.wiki.softimage.com/xsidocs/compositing_intro_AboutXSI
  Illusion.htm
 
  FaceRobot, a $100,000 facial animation system comes included with
 Softimage!
 
  See:  http://softimage.wiki.softimage.com/index.php/Category:FaceRobot
 
  CrowdFX - crowd simulations.  Why invest in Massive?
 
  See:  http://www.youtube.com/watch?v=3Toyh0_doko
 
  Lagoa Multiphysics - https://vimeo.com/13457383
 
  Syflex cloth - ICE version!
 
  http://www.youtube.com/watch?v=qxtdAvvo0KU
 
  The Softimage Animation Mixer - a non-linear animation editor:
 
  http://softimage.wiki.softimage.com/xsidocs/animmixer1.htm
 
  Then there are all the included animation rigs  rigging guides that
 automatically build a functional, well made rig for you.
 
  Anyone else care to add?
 
  -PG


 --
 _

 Len Krenzler - Creative Control Media Productions

 Phone: 780.463.3126

 www.creativecontrol.ca - l...@creativecontrol.ca




Re: In case you missed it..

2012-09-13 Thread Steven Caron
exactly, simple things like just including softimage.

On Thu, Sep 13, 2012 at 1:45 PM, Matt Lind ml...@carbinestudios.com wrote:

 I think more effective marketing campaigns could be achieved without
 spending any money.




Re: In case you missed it..

2012-09-13 Thread Len Krenzler
There are superb examples scattered all over.  The problem is, they're 
scattered all over.  Perhaps we should start a thread for Maurice 
featuring the best of the best so he has something to easily pick from.


I always think of this one 
http://www.subaru-global.com/news2011n001100.html as one of the most 
memorable.


On 9/13/2012 2:39 PM, john clausing wrote:

posting cool spots, movies, etc. that were made with the software.
i really think the MOST important way to build Softimage is getting 
students using it..full stop :)




*From:* Maurice Patel maurice.pa...@autodesk.com
*To:* softimage@listproc.autodesk.com softimage@listproc.autodesk.com
*Sent:* Thursday, September 13, 2012 4:26 PM
*Subject:* RE: In case you missed it..

One area I would like to get feedback on is how do we get the right 
things happening on facebook? Advertising is way beyond our budgets in 
general and not very effective unless we have a very specific call to 
action (e.g. upgrades), as a result most advertsing is driven by sales 
promos. However I actually think there are better and more viral ways 
of getting the word out. Recently we have been having more success 
with SM. We have had a lot of success with our Softimage page (now at 
over 20,000) as well as the Digital Media page 
http://www.facebook.com/AutodeskDigitalMedia , which for the reasons 
described here, is becoming a bit of a second Softimage home.

Maurice

Maurice Patel
Autodesk : Tél:  514 954-7134


-Original Message-
From: softimage-boun...@listproc.autodesk.com 
mailto:softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com 
mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Len 
Krenzler

Sent: Thursday, September 13, 2012 3:49 PM
To: softimage@listproc.autodesk.com 
mailto:softimage@listproc.autodesk.com

Subject: Re: In case you missed it..

That's great to hear!  I'd have to agree, SI is a fantastic and very 
complete solution for small to mid size shops. Hopefully, there is 
some targeted advertising in this area.



On 9/13/2012 1:39 PM, Maurice Patel wrote:
 Still reading, and the discussion has been stimulating as we start
 planning for next year's activities (can't say more rev accounting at
 all that) maurice


 Maurice Patel
 Autodesk : Tél:  514 954-7134

 From: softimage-boun...@listproc.autodesk.com 
mailto:softimage-boun...@listproc.autodesk.com
 [mailto:softimage-boun...@listproc.autodesk.com 
mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Paul

 Griswold
 Sent: Thursday, September 13, 2012 12:25 PM
 To: softimage@listproc.autodesk.com 
mailto:softimage@listproc.autodesk.com

 Subject: Re: In case you missed it..

 Softimage is without-a-doubt the best choice for small shops and 
freelancers (out of the 3 products Autodesk offers).  Could it be that 
nobody is left who really knows what Softimage has/can do?


 So... Maurice, if you're still reading, maybe you can consider some 
of this?


 Softimage comes with Softimage Illusion, also known as the FXTree.  
It's a fully featured, node-based compositor that's built right into 
the app.


 See:
 http://softimage.wiki.softimage.com/xsidocs/compositing_intro_AboutXSI
 Illusion.htm

 FaceRobot, a $100,000 facial animation system comes included with 
Softimage!


 See: http://softimage.wiki.softimage.com/index.php/Category:FaceRobot

 CrowdFX - crowd simulations.  Why invest in Massive?

 See:  http://www.youtube.com/watch?v=3Toyh0_doko

 Lagoa Multiphysics - https://vimeo.com/13457383

 Syflex cloth - ICE version!

 http://www.youtube.com/watch?v=qxtdAvvo0KU

 The Softimage Animation Mixer - a non-linear animation editor:

 http://softimage.wiki.softimage.com/xsidocs/animmixer1.htm

 Then there are all the included animation rigs  rigging guides that 
automatically build a functional, well made rig for you.


 Anyone else care to add?

 -PG


--
_

Len Krenzler - Creative Control Media Productions

Phone: 780.463.3126

www.creativecontrol.ca http://www.creativecontrol.ca/ - 
l...@creativecontrol.ca mailto:l...@creativecontrol.ca







--
_

Len Krenzler - Creative Control Media Productions

Phone: 780.463.3126

www.creativecontrol.ca - l...@creativecontrol.ca



Re: In case you missed it..

2012-09-13 Thread john clausing
as a guy who brings on multiple interns every summer and hires some upon 
graduation, i can assure you that your incorrect.

they have a shot at a job with me?


often they are Maya guys..who transition at my shop to Softimage.
my only regret is that the schools .dont give em a head start to get a job 
here.

there are multiple shops here in NYC that do the same.

so you can give up if you want to Matt, but dont tell me kids cant get a job in 
Softimage, in NYC.





 From: Matt Lind ml...@carbinestudios.com
To: john clausing jclausin...@yahoo.com; softimage@listproc.autodesk.com 
softimage@listproc.autodesk.com 
Sent: Thursday, September 13, 2012 4:54 PM
Subject: RE: In case you missed it..
 

We’ve already had that discussion.
 
Students only use what will provide the best opportunity for employment upon 
graduation.  They’ll only use other stuff if forced by curriculum or if they 
have an elective to burn.
 
Universities stock whatever they can get cheap, but promote/teach what gets 
their students recognition and placement tin the workforce.  Many of these 
decisions are decided by the adjunct staff as they are the ones teaching the 
software.  They often recommend what they use in the day jobs.
 
The only way to expand a product’s viability is to increase it’s market share 
in the studio ranks.  To do that requires the product be completed so it can 
compete for that market share.
 
The issue with softimage is they implement great ideas, but often don’t finish 
them, or finish them so quickly there are a ton of bugs.  While the developers 
are very aggressive in fixing bugs, the customer doesn’t see that until the 
next release which is long after the impression is made.  In some cases it’s a 
game of whack-a-mole as new bugs pop up in different areas creating a perpetual 
cycle.
 
Finish the product to give it real life
marketing team can take that life and give it voice.
As studios hear the voice, sales increase creating a wave
Freelancers and outsources catch the wave and ride it passing the word onto the 
street
Universities catch the word on the street from the studios and put the ideas 
into the air
Students inherit ideas from thin air via osmosis to become the next generation 
of user.
 
 
 
 
 
From:softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of john clausing
Sent: Thursday, September 13, 2012 1:40 PM
To: softimage@listproc.autodesk.com
Subject: Re: In case you missed it..
 
posting cool spots, movies, etc. that were made with the software.
i really think the MOST important way to build Softimage is getting students 
using it..full stop :)
 
 



From:Maurice Patel maurice.pa...@autodesk.com
To: softimage@listproc.autodesk.com softimage@listproc.autodesk.com 
Sent: Thursday, September 13, 2012 4:26 PM
Subject: RE: In case you missed it..

One area I would like to get feedback on is how do we get the right things 
happening on facebook? Advertising is way beyond our budgets in general and not 
very effective unless we have a very specific call to action (e.g. upgrades), 
as a result most advertsing is driven by sales promos. However I actually think 
there are better and more viral ways of getting the word out. Recently we have 
been having more success with SM. We have had a lot of success with our 
Softimage page (now at over 20,000) as well as the Digital Media page 
http://www.facebook.com/AutodeskDigitalMedia , which for the reasons described 
here, is becoming a bit of a second Softimage home. 
Maurice

Maurice Patel
Autodesk : Tél:  514 954-7134


-Original Message-
From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Len Krenzler
Sent: Thursday, September 13, 2012 3:49 PM
To: softimage@listproc.autodesk.com
Subject: Re: In case you missed it..

That's great to hear!  I'd have to agree, SI is a fantastic and very complete 
solution for small to mid size shops.  Hopefully, there is some targeted 
advertising in this area.


On 9/13/2012 1:39 PM, Maurice Patel wrote:
 Still reading, and the discussion has been stimulating as we start 
 planning for next year's activities (can't say more rev accounting at 
 all that) maurice


 Maurice Patel
 Autodesk : Tél:  514 954-7134

 From: softimage-boun...@listproc.autodesk.com 
 [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Paul 
 Griswold
 Sent: Thursday, September 13, 2012 12:25 PM
 To: softimage@listproc.autodesk.com
 Subject: Re: In case you missed it..

 Softimage is without-a-doubt the best choice for small shops and freelancers 
 (out of the 3 products Autodesk offers).  Could it be that nobody is left who 
 really knows what Softimage has/can do?

 So... Maurice, if you're still reading, maybe you can consider some of this?

 Softimage comes with Softimage Illusion, also known as the FXTree.  It's a 
 fully featured, node-based

Re: In case you missed it..

2012-09-13 Thread Alan Fregtman
Here's one:


Keep an eye out on the Vimeo ICE channel for awesome videos and link to
them if they are particularly impressive: https://vimeo.com/groups/ice

Be all like check out this great commercial done with Softimage or Wow,
that's a nice ICE effect that blabla did for this short film here. Easy!
:) You can give it 5-10 minutes to check once a week and make everyone a
little happier.


On Thu, Sep 13, 2012 at 4:26 PM, Maurice Patel
maurice.pa...@autodesk.comwrote:

 One area I would like to get feedback on is how do we get the right things
 happening on facebook? Advertising is way beyond our budgets in general and
 not very effective unless we have a very specific call to action (e.g.
 upgrades), as a result most advertsing is driven by sales promos. However I
 actually think there are better and more viral ways of getting the word
 out. Recently we have been having more success with SM. We have had a lot
 of success with our Softimage page (now at over 20,000) as well as the
 Digital Media page http://www.facebook.com/AutodeskDigitalMedia , which
 for the reasons described here, is becoming a bit of a second Softimage
 home.
 Maurice

 Maurice Patel
 Autodesk : Tél:  514 954-7134


 -Original Message-
 From: softimage-boun...@listproc.autodesk.com [mailto:
 softimage-boun...@listproc.autodesk.com] On Behalf Of Len Krenzler
 Sent: Thursday, September 13, 2012 3:49 PM
 To: softimage@listproc.autodesk.com
 Subject: Re: In case you missed it..

 That's great to hear!  I'd have to agree, SI is a fantastic and very
 complete solution for small to mid size shops.  Hopefully, there is some
 targeted advertising in this area.


 On 9/13/2012 1:39 PM, Maurice Patel wrote:
  Still reading, and the discussion has been stimulating as we start
  planning for next year's activities (can't say more rev accounting at
  all that) maurice
 
 
  Maurice Patel
  Autodesk : Tél:  514 954-7134
 
  From: softimage-boun...@listproc.autodesk.com
  [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Paul
  Griswold
  Sent: Thursday, September 13, 2012 12:25 PM
  To: softimage@listproc.autodesk.com
  Subject: Re: In case you missed it..
 
  Softimage is without-a-doubt the best choice for small shops and
 freelancers (out of the 3 products Autodesk offers).  Could it be that
 nobody is left who really knows what Softimage has/can do?
 
  So... Maurice, if you're still reading, maybe you can consider some of
 this?
 
  Softimage comes with Softimage Illusion, also known as the FXTree.  It's
 a fully featured, node-based compositor that's built right into the app.
 
  See:
  http://softimage.wiki.softimage.com/xsidocs/compositing_intro_AboutXSI
  Illusion.htm
 
  FaceRobot, a $100,000 facial animation system comes included with
 Softimage!
 
  See:  http://softimage.wiki.softimage.com/index.php/Category:FaceRobot
 
  CrowdFX - crowd simulations.  Why invest in Massive?
 
  See:  http://www.youtube.com/watch?v=3Toyh0_doko
 
  Lagoa Multiphysics - https://vimeo.com/13457383
 
  Syflex cloth - ICE version!
 
  http://www.youtube.com/watch?v=qxtdAvvo0KU
 
  The Softimage Animation Mixer - a non-linear animation editor:
 
  http://softimage.wiki.softimage.com/xsidocs/animmixer1.htm
 
  Then there are all the included animation rigs  rigging guides that
 automatically build a functional, well made rig for you.
 
  Anyone else care to add?
 
  -PG


 --
 _

 Len Krenzler - Creative Control Media Productions

 Phone: 780.463.3126

 www.creativecontrol.ca - l...@creativecontrol.ca




Re: In case you missed it..

2012-09-13 Thread Len Krenzler
Started a thread here: 
http://www.si-community.com/community/viewtopic.php?f=36t=2739p=22739#p22739 
for collecting the best ever samples.  Hopefully there will be lots to 
pick from shortly so it won't take much of your time to post away...



On 9/13/2012 2:26 PM, Maurice Patel wrote:

One area I would like to get feedback on is how do we get the right things 
happening on facebook? Advertising is way beyond our budgets in general and not 
very effective unless we have a very specific call to action (e.g. upgrades), 
as a result most advertsing is driven by sales promos. However I actually think 
there are better and more viral ways of getting the word out. Recently we have 
been having more success with SM. We have had a lot of success with our 
Softimage page (now at over 20,000) as well as the Digital Media page 
http://www.facebook.com/AutodeskDigitalMedia , which for the reasons described 
here, is becoming a bit of a second Softimage home.
Maurice

Maurice Patel
Autodesk : Tél:  514 954-7134


-Original Message-
From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Len Krenzler
Sent: Thursday, September 13, 2012 3:49 PM
To: softimage@listproc.autodesk.com
Subject: Re: In case you missed it..

That's great to hear!  I'd have to agree, SI is a fantastic and very complete 
solution for small to mid size shops.  Hopefully, there is some targeted 
advertising in this area.


On 9/13/2012 1:39 PM, Maurice Patel wrote:

Still reading, and the discussion has been stimulating as we start
planning for next year's activities (can't say more rev accounting at
all that) maurice


Maurice Patel
Autodesk : Tél:  514 954-7134

From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Paul
Griswold
Sent: Thursday, September 13, 2012 12:25 PM
To: softimage@listproc.autodesk.com
Subject: Re: In case you missed it..

Softimage is without-a-doubt the best choice for small shops and freelancers 
(out of the 3 products Autodesk offers).  Could it be that nobody is left who 
really knows what Softimage has/can do?

So... Maurice, if you're still reading, maybe you can consider some of this?

Softimage comes with Softimage Illusion, also known as the FXTree.  It's a 
fully featured, node-based compositor that's built right into the app.

See:
http://softimage.wiki.softimage.com/xsidocs/compositing_intro_AboutXSI
Illusion.htm

FaceRobot, a $100,000 facial animation system comes included with Softimage!

See:  http://softimage.wiki.softimage.com/index.php/Category:FaceRobot

CrowdFX - crowd simulations.  Why invest in Massive?

See:  http://www.youtube.com/watch?v=3Toyh0_doko

Lagoa Multiphysics - https://vimeo.com/13457383

Syflex cloth - ICE version!

http://www.youtube.com/watch?v=qxtdAvvo0KU

The Softimage Animation Mixer - a non-linear animation editor:

http://softimage.wiki.softimage.com/xsidocs/animmixer1.htm

Then there are all the included animation rigs  rigging guides that 
automatically build a functional, well made rig for you.

Anyone else care to add?

-PG


--
_

Len Krenzler - Creative Control Media Productions

Phone: 780.463.3126

www.creativecontrol.ca - l...@creativecontrol.ca




--
_

Len Krenzler - Creative Control Media Productions

Phone: 780.463.3126

www.creativecontrol.ca - l...@creativecontrol.ca



Re: In case you missed it..

2012-09-13 Thread Eugen Sares
Least important, but cost-free: ask for putting Softimage in that bloody 
autodesk start page menu alongside max and Maya!




(...whatever)

Am 13.09.2012 22:49, schrieb Steven Caron:

exactly, simple things like just including softimage.

On Thu, Sep 13, 2012 at 1:45 PM, Matt Lind ml...@carbinestudios.com 
mailto:ml...@carbinestudios.com wrote:


I think more effective marketing campaigns could be achieved
without spending any money.





RE: In case you missed it..

2012-09-13 Thread Scott Lange
Facebook? ok but I am speaking in general.

I see Softimage as being portrayed, inaccurately, incompletely and
inefficiently in regards to the positioning it is getting in the general
sales and marketing arenas. The recent suggestions are a great way to show
what Softimage actually is however it needs better positioning. 

Thank you for listening.


Scott Lange







Re: In case you missed it..

2012-09-13 Thread Eric Lampi
I often post animation or FX that I find to be particularly interesting. I
have friends who work in many different fields, many of them creative, and
that includes Ad Agency account people, Art and Creative Directors, most of
whom at one time or another I have gently guided them through some
uber-geek 3D topics about what I do or how certain things are done. I still
occasionally get the glazed over look when it goes too far, but in general,
most of them now know about SoftImage. Agency folks are particularly
sensitive to branding, so if it's made obvious enough, they will remember
it. So perhaps a daily or weekly SoftImage Eye Candy of the Week fan page?

A Vimeo account is cheap, the video compression quality beats Youtube by a
mile, and it's easy to set up gallery pages and portfolios, you could even
slap an AD SoftImage bug in one of the corners. People see what you like
and comment on in your feed or share it, and in general what we do is
pretty entertaining stuff so you can get thousands of people looking at
your content.

It's more or less free exposure, and it gets people's attention. I have a
good friend who works for the PR firm Edelman in NYC, they have a whole
department dedicated to managing their client's social media presence, and
it's a fast growing part of their business. I don't know how you quantify
it's effectiveness, but it certainly doesn't hurt to have people more aware
of your products.

Eric



On Thu, Sep 13, 2012 at 4:26 PM, Maurice Patel
maurice.pa...@autodesk.comwrote:

 One area I would like to get feedback on is how do we get the right things
 happening on facebook? Advertising is way beyond our budgets in general and
 not very effective unless we have a very specific call to action (e.g.
 upgrades), as a result most advertsing is driven by sales promos. However I
 actually think there are better and more viral ways of getting the word
 out. Recently we have been having more success with SM. We have had a lot
 of success with our Softimage page (now at over 20,000) as well as the
 Digital Media page http://www.facebook.com/AutodeskDigitalMedia , which
 for the reasons described here, is becoming a bit of a second Softimage
 home.
 Maurice

 Maurice Patel
 Autodesk : Tél:  514 954-7134


 -Original Message-
 From: softimage-boun...@listproc.autodesk.com [mailto:
 softimage-boun...@listproc.autodesk.com] On Behalf Of Len Krenzler
 Sent: Thursday, September 13, 2012 3:49 PM
 To: softimage@listproc.autodesk.com
 Subject: Re: In case you missed it..

 That's great to hear!  I'd have to agree, SI is a fantastic and very
 complete solution for small to mid size shops.  Hopefully, there is some
 targeted advertising in this area.


 On 9/13/2012 1:39 PM, Maurice Patel wrote:
  Still reading, and the discussion has been stimulating as we start
  planning for next year's activities (can't say more rev accounting at
  all that) maurice
 
 
  Maurice Patel
  Autodesk : Tél:  514 954-7134
 
  From: softimage-boun...@listproc.autodesk.com
  [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Paul
  Griswold
  Sent: Thursday, September 13, 2012 12:25 PM
  To: softimage@listproc.autodesk.com
  Subject: Re: In case you missed it..
 
  Softimage is without-a-doubt the best choice for small shops and
 freelancers (out of the 3 products Autodesk offers).  Could it be that
 nobody is left who really knows what Softimage has/can do?
 
  So... Maurice, if you're still reading, maybe you can consider some of
 this?
 
  Softimage comes with Softimage Illusion, also known as the FXTree.  It's
 a fully featured, node-based compositor that's built right into the app.
 
  See:
  http://softimage.wiki.softimage.com/xsidocs/compositing_intro_AboutXSI
  Illusion.htm
 
  FaceRobot, a $100,000 facial animation system comes included with
 Softimage!
 
  See:  http://softimage.wiki.softimage.com/index.php/Category:FaceRobot
 
  CrowdFX - crowd simulations.  Why invest in Massive?
 
  See:  http://www.youtube.com/watch?v=3Toyh0_doko
 
  Lagoa Multiphysics - https://vimeo.com/13457383
 
  Syflex cloth - ICE version!
 
  http://www.youtube.com/watch?v=qxtdAvvo0KU
 
  The Softimage Animation Mixer - a non-linear animation editor:
 
  http://softimage.wiki.softimage.com/xsidocs/animmixer1.htm
 
  Then there are all the included animation rigs  rigging guides that
 automatically build a functional, well made rig for you.
 
  Anyone else care to add?
 
  -PG


 --
 _

 Len Krenzler - Creative Control Media Productions

 Phone: 780.463.3126

 www.creativecontrol.ca - l...@creativecontrol.ca




-- 
Freelance 3D and VFX animator


RE: In case you missed it..

2012-09-13 Thread Maurice Patel
I need to think about this one. It's a real problem. We don't even have 
resources to do that for Flame which is one of our top revenue products - and I 
get beat up about that too.

Maurice Patel
Autodesk : Tél:  514 954-7134

From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Muhamad Faizol 
Abd. Halim
Sent: Thursday, September 13, 2012 5:51 PM
To: softimage@listproc.autodesk.com
Subject: Re: In case you missed it..

centralized up to date tutorial. Make it a big one stop centre for a beginner. 
That's the only way to help those who are about to learn Softimage. There are 
many websites and youtube channels that do this too, but it's on a whole new 
level if this is done and administered by Autodesk. Also many top notch 
tutorials (like the ones on vimeo, for example) can be nominated by the users 
and be included in the list and linked to by the site.

Of course the success stories with good visual coverage would be extremely 
helpful too.
On Fri, Sep 14, 2012 at 4:26 AM, Maurice Patel 
maurice.pa...@autodesk.commailto:maurice.pa...@autodesk.com wrote:
One area I would like to get feedback on is how do we get the right things 
happening on facebook? Advertising is way beyond our budgets in general and not 
very effective unless we have a very specific call to action (e.g. upgrades), 
as a result most advertsing is driven by sales promos. However I actually think 
there are better and more viral ways of getting the word out. Recently we have 
been having more success with SM. We have had a lot of success with our 
Softimage page (now at over 20,000) as well as the Digital Media page 
http://www.facebook.com/AutodeskDigitalMedia , which for the reasons described 
here, is becoming a bit of a second Softimage home.
Maurice

Maurice Patel
Autodesk : Tél:  514 954-7134tel:514%20954-7134

attachment: winmail.dat

RE: In case you missed it..

2012-09-13 Thread Maurice Patel
Thnaks will do

Maurice Patel
Autodesk : Tél:  514 954-7134

From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Alan Fregtman
Sent: Thursday, September 13, 2012 5:04 PM
To: softimage@listproc.autodesk.com
Subject: Re: In case you missed it..

Here's one:


Keep an eye out on the Vimeo ICE channel for awesome videos and link to them if 
they are particularly impressive: https://vimeo.com/groups/ice

Be all like check out this great commercial done with Softimage or Wow, 
that's a nice ICE effect that blabla did for this short film here. Easy! :) 
You can give it 5-10 minutes to check once a week and make everyone a little 
happier.


On Thu, Sep 13, 2012 at 4:26 PM, Maurice Patel 
maurice.pa...@autodesk.commailto:maurice.pa...@autodesk.com wrote:
One area I would like to get feedback on is how do we get the right things 
happening on facebook? Advertising is way beyond our budgets in general and not 
very effective unless we have a very specific call to action (e.g. upgrades), 
as a result most advertsing is driven by sales promos. However I actually think 
there are better and more viral ways of getting the word out. Recently we have 
been having more success with SM. We have had a lot of success with our 
Softimage page (now at over 20,000) as well as the Digital Media page 
http://www.facebook.com/AutodeskDigitalMedia , which for the reasons described 
here, is becoming a bit of a second Softimage home.
Maurice

Maurice Patel
Autodesk : Tél:  514 954-7134tel:514%20954-7134

-Original Message-
From: 
softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.com
 
[mailto:softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.com]
 On Behalf Of Len Krenzler
Sent: Thursday, September 13, 2012 3:49 PM
To: softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com
Subject: Re: In case you missed it..

That's great to hear!  I'd have to agree, SI is a fantastic and very complete 
solution for small to mid size shops.  Hopefully, there is some targeted 
advertising in this area.


On 9/13/2012 1:39 PM, Maurice Patel wrote:
 Still reading, and the discussion has been stimulating as we start
 planning for next year's activities (can't say more rev accounting at
 all that) maurice


 Maurice Patel
 Autodesk : Tél:  514 954-7134tel:514%20954-7134

 From: 
 softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.com
 [mailto:softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.com]
  On Behalf Of Paul
 Griswold
 Sent: Thursday, September 13, 2012 12:25 PM
 To: softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com
 Subject: Re: In case you missed it..

 Softimage is without-a-doubt the best choice for small shops and freelancers 
 (out of the 3 products Autodesk offers).  Could it be that nobody is left who 
 really knows what Softimage has/can do?

 So... Maurice, if you're still reading, maybe you can consider some of this?

 Softimage comes with Softimage Illusion, also known as the FXTree.  It's a 
 fully featured, node-based compositor that's built right into the app.

 See:
 http://softimage.wiki.softimage.com/xsidocs/compositing_intro_AboutXSI
 Illusion.htm

 FaceRobot, a $100,000 facial animation system comes included with Softimage!

 See:  http://softimage.wiki.softimage.com/index.php/Category:FaceRobot

 CrowdFX - crowd simulations.  Why invest in Massive?

 See:  http://www.youtube.com/watch?v=3Toyh0_doko

 Lagoa Multiphysics - https://vimeo.com/13457383

 Syflex cloth - ICE version!

 http://www.youtube.com/watch?v=qxtdAvvo0KU

 The Softimage Animation Mixer - a non-linear animation editor:

 http://softimage.wiki.softimage.com/xsidocs/animmixer1.htm

 Then there are all the included animation rigs  rigging guides that 
 automatically build a functional, well made rig for you.

 Anyone else care to add?

 -PG


--
_

Len Krenzler - Creative Control Media Productions

Phone: 780.463.3126tel:780.463.3126

www.creativecontrol.cahttp://www.creativecontrol.ca - 
l...@creativecontrol.camailto:l...@creativecontrol.ca

attachment: winmail.dat

RE: In case you missed it..

2012-09-13 Thread Maurice Patel
Unfortunately, like I said unless you are in the top revenue generating 
products that is not going to happen and it has nothing to do with Softimage, 
there are dozens of products that would vie to be on the list and so the rules 
are strict. I cannot even get Flame or Smoke on the list. This is why we 
created our facebook sites and a product section on AREA at least we can have 
more freedom there. http://www.the-area.com/products/view/softimage. We are 
always looking for ways to beef these up and help from the community would be 
great. If we disperse our efforts it just makes it hard to find anything. I 
would love for this to become the new home
maurice

Maurice Patel
Autodesk : Tél:  514 954-7134

From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Eugen Sares
Sent: Thursday, September 13, 2012 5:14 PM
To: softimage@listproc.autodesk.com
Subject: Re: In case you missed it..

Least important, but cost-free: ask for putting Softimage in that bloody 
autodesk start page menu alongside max and Maya!



(...whatever)

Am 13.09.2012 22:49, schrieb Steven Caron:
exactly, simple things like just including softimage.
On Thu, Sep 13, 2012 at 1:45 PM, Matt Lind 
ml...@carbinestudios.commailto:ml...@carbinestudios.com wrote:
I think more effective marketing campaigns could be achieved without spending 
any money.

attachment: winmail.dat

RE: In case you missed it..

2012-09-13 Thread Graham Bell
I'd just like to point out that Stephen wasn't fired, he was unfortunately 
among the layoffs.
I know it's being pedantic, but let's keep to the facts.

From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Sam Cuttriss
Sent: 13 September 2012 22:50
To: softimage@listproc.autodesk.com
Subject: Re: In case you missed it..

Stop thinking of advertising/ demonstration/ documentation and education as 
isolated entities.
in doing so you can make the money you spend massively more productive.

look at the success of stephen blairs blog: http://xsisupport.com/
( Its criminally insane you fired him by the way )
its a go to site for anyone using ice.

With a little work something like that could be dressed up as a showcase of 
softimage work and a technical reference of production techniques.
An inspiration to students, and something to pique the curiosity of 
professionals using other softwares.

_sam




attachment: winmail.dat

RE: In case you missed it..

2012-09-13 Thread Matt Lind
I agree.

I don't know about anybody else, but I could care less about demo reels.  The 
only time I see them is when I'm at a user group or waiting for a product 
demonstration to begin, and since there are no more user groups and product 
demos are basically web downloads, where do I see demos today?  Mostly as 
screen savers at siggraph when the demo guy is taking a lunch break.  I don't 
hang around those booths because I visit booths to talk to people and ask 
questions.

Demo reels are important for students and people new to the industry as a 
whole, but I think they're irrelevant for people who have been in the industry 
a while because they become jaded like me from having seen it all before.  We 
need something more that currently isn't being delivered.

As a more experienced and mature demographic, what I want is information.  I 
want to see benefit in black and white.  I want to determine if I can truly 
work smarter, not harder, compared to what I'm doing now.  I think this aspect 
of Softimage marketing has been absent for the past 10 years.  The exception 
being the debut of ICE with v7.0.  Prior to that the last time I saw something 
informative that made me pay attention was the animation mixer and perhaps 
GATOR.  However, even in those cases the demos weren't very informative, they 
were more eye candy pieces.

What I seek is a short synopsis like a movie trailer (length) that is 
information driven.  If it catches my interest, let me watch something more 
in-depth to get the answers to my questions.  These don't have to be high-tech 
demonstrations, just clearly *informative and comprehensive* relative to what's 
being marketed.  Stay way from glossy buzz words and trendy catch phrases.  
Focus more on the information's value to educate the target audience.

I used to demo Softimage in my locale when Softimage didn't have the budget to 
send somebody out from Montreal.  I am information driven, and was always told 
by attendees that they felt my demos were the most helpful to make decisions.  
I don't know if sales improved or not as I didn't have access to that 
information, but the feedback I received from all demos were pretty consistent. 
 I think people are starved for facts as they don't want to have to wade 
through all the BS to get the info they seek, and in many cases, some people 
are making decisions to expand a company or switch a pipeline and aren't fully 
informed themselves what they are looking for because perhaps they're striving 
for something a bit outside of their comfort zone or level of experience.  
Informative demos help them, and a good informative demo will entice a customer 
to follow up.


Matt





From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Sam Cuttriss
Sent: Thursday, September 13, 2012 2:50 PM
To: softimage@listproc.autodesk.com
Subject: Re: In case you missed it..

Stop thinking of advertising/ demonstration/ documentation and education as 
isolated entities.
in doing so you can make the money you spend massively more productive.

look at the success of stephen blairs blog: http://xsisupport.com/
( Its criminally insane you fired him by the way )
its a go to site for anyone using ice.

With a little work something like that could be dressed up as a showcase of 
softimage work and a technical reference of production techniques.
An inspiration to students, and something to pique the curiosity of 
professionals using other softwares.

_sam






RE: In case you missed it..

2012-09-13 Thread Maurice Patel
Hi Matt,

You are spot on when it comes to the importance of relevant information. Last 
year I specifically worked with the AREA Team on this issue. We had a challenge 
that unless you are a top revenue product you disappear on .com and there was 
no one place that was really good to send people for more detailed information. 
We decided to create a section on AREA where we could do that - a richer 
product home so to speak. One that could be fuelled not only by us but by the 
community too. We still need to tie the Social Media aspect into it and are 
working on things like social sign on. But yes ultimately it would be great if 
we can continue to refine and expand on this aspect of the site. And yes you 
can access it from the homepage :)

http://www.the-area.com/products/view/softimage


Maurice Patel
Autodesk : Tél:  514 954-7134

From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Matt Lind
Sent: Thursday, September 13, 2012 6:26 PM
To: softimage@listproc.autodesk.com
Subject: RE: In case you missed it..

I agree.

I don't know about anybody else, but I could care less about demo reels.  The 
only time I see them is when I'm at a user group or waiting for a product 
demonstration to begin, and since there are no more user groups and product 
demos are basically web downloads, where do I see demos today?  Mostly as 
screen savers at siggraph when the demo guy is taking a lunch break.  I don't 
hang around those booths because I visit booths to talk to people and ask 
questions.

Demo reels are important for students and people new to the industry as a 
whole, but I think they're irrelevant for people who have been in the industry 
a while because they become jaded like me from having seen it all before.  We 
need something more that currently isn't being delivered.

As a more experienced and mature demographic, what I want is information.  I 
want to see benefit in black and white.  I want to determine if I can truly 
work smarter, not harder, compared to what I'm doing now.  I think this aspect 
of Softimage marketing has been absent for the past 10 years.  The exception 
being the debut of ICE with v7.0.  Prior to that the last time I saw something 
informative that made me pay attention was the animation mixer and perhaps 
GATOR.  However, even in those cases the demos weren't very informative, they 
were more eye candy pieces.

What I seek is a short synopsis like a movie trailer (length) that is 
information driven.  If it catches my interest, let me watch something more 
in-depth to get the answers to my questions.  These don't have to be high-tech 
demonstrations, just clearly *informative and comprehensive* relative to what's 
being marketed.  Stay way from glossy buzz words and trendy catch phrases.  
Focus more on the information's value to educate the target audience.

I used to demo Softimage in my locale when Softimage didn't have the budget to 
send somebody out from Montreal.  I am information driven, and was always told 
by attendees that they felt my demos were the most helpful to make decisions.  
I don't know if sales improved or not as I didn't have access to that 
information, but the feedback I received from all demos were pretty consistent. 
 I think people are starved for facts as they don't want to have to wade 
through all the BS to get the info they seek, and in many cases, some people 
are making decisions to expand a company or switch a pipeline and aren't fully 
informed themselves what they are looking for because perhaps they're striving 
for something a bit outside of their comfort zone or level of experience.  
Informative demos help them, and a good informative demo will entice a customer 
to follow up.


Matt





From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Sam Cuttriss
Sent: Thursday, September 13, 2012 2:50 PM
To: softimage@listproc.autodesk.com
Subject: Re: In case you missed it..

Stop thinking of advertising/ demonstration/ documentation and education as 
isolated entities.
in doing so you can make the money you spend massively more productive.

look at the success of stephen blairs blog: http://xsisupport.com/
( Its criminally insane you fired him by the way )
its a go to site for anyone using ice.

With a little work something like that could be dressed up as a showcase of 
softimage work and a technical reference of production techniques.
An inspiration to students, and something to pique the curiosity of 
professionals using other softwares.

_sam




attachment: winmail.dat

Re: In case you missed it..

2012-09-13 Thread Maurice Patel
Absolutely any student can go to the education portal and download it for free 
for 3 years. And the product we sell to education institutions is this one:
http://usa.autodesk.com/adsk/servlet/index?siteID=123112id=13395078
It is true that the fact that students can access any Autodesk product for free 
for 3 years is only just starting to get out there

Sent from my iPad

On 2012-09-13, at 7:00 PM, Tim Leydecker 
bauero...@gmx.demailto:bauero...@gmx.de wrote:

Hi Maurice,


isn´t Softimage available as part of those affordable student license packages?

Afaik, it´s pretty easy nowadays to get legal access to Autodesk software for 
education
if you´re a student but I´m not sure everybody actually knows how easy it is to 
get at that?

At least for a student, the times are better than they where 10 years ago.

For me myself, I am glad to soon have Houdini (up to 1920px) and Blender at my 
fingertips
for those bits of smoke I need or can arse myself into doing actually but I 
don´t expect
AD to clone SideFX´s learning/access model any time soon, even if I now have 
decided to
skip my subscription beyond 2012 releases and to wait for an all inclusive 
suite package
update promo to get back up to date next year when I can better say what I´ll 
actually need
and bring may Maya/Max/Softimage/Mudbox/Motionbuilder pack back into 2013, 
along with a nice
render engine or two maybe...

---

In terms of suites in general, I was very happy to get a Max/Softimage bundle 
including Mudbox and Motionbuilder.

That gave me the option to extend to Max, while having Maya (as well here) for 
my gross of income and Softimage
for my personal favourite tool.

Admittedly, I didn´t really use Max much in the end and am currently more or 
less completely loaded with getting
(back) into ZBrush and all sorts of other stuff related to modeling, lighting, 
shading and rendering but the
real bonus I´m still seing is what the suite bundle gave me access to.

I could have also ended up using FumeFX and Max mostly or ICE, the options 
where there. You just can´t do everyting well.

Personally, the suite gave me the freedom to lean to one side, even roll over 
and take half a year off and
just do whatever I feel like getting better at doing it.

Softimage is a very good base for that, regardless of the 10+ years of Maya I 
could show off with.

---


Long story short, I am glad there´s the suites and I hope for a catch all promo 
but
I dislike SAP benefit marketing pushing, late subscription fees or 
Maya/Softimage sp1/sap/sap_sp1/..
version horrors. That really, really doesn´t help stability, especially when 
working remote and
with mixed levels of technically savy people (like producers).

I like vanilla or mint condition... doesn´t need to be the latest and greatest 
but solid.

The 2012´s did that nicely. I´ll have to wait for CrowdFX...

Cheers,


tim







On 14.09.2012 00:25, Graham Bell wrote:
I'd just like to point out that Stephen wasn't fired, he was unfortunately 
among the layoffs.
I know it's being pedantic, but let's keep to the facts.

From: 
softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.com
 [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Sam Cuttriss
Sent: 13 September 2012 22:50
To: softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com
Subject: Re: In case you missed it..

Stop thinking of advertising/ demonstration/ documentation and education as 
isolated entities.
in doing so you can make the money you spend massively more productive.

look at the success of stephen blairs blog: http://xsisupport.com/
( Its criminally insane you fired him by the way )
its a go to site for anyone using ice.

With a little work something like that could be dressed up as a showcase of 
softimage work and a technical reference of production techniques.
An inspiration to students, and something to pique the curiosity of 
professionals using other softwares.

_sam




attachment: winmail.dat

Re: In case you missed it..

2012-09-13 Thread Bradley Gabe
De愒r Mr. L惴ydec愉er (a.k.a. Tim?),

Some愀ne went and re惴laced all y惻ur apos愒rop愉es with random Asi愀n te惴t
symbols.

Sinc惴rely,
Your friendly neighborhood Grammarman.

PS - Sorry about the non-愒*equitur*.

On Thu, Sep 13, 2012 at 6:00 PM, Tim Leydecker bauero...@gmx.de wrote:

 Hi Maurice,


 isn愒 Softimage available as part of those affordable student license
 packages?

 Afaik, it愀 pretty easy nowadays to get legal access to Autodesk software
 for education
 if you愉e a student but I惴 not sure everybody actually knows how easy it is
 to get at that?

 At least for a student, the times are better than they where 10 years ago.

 For me myself, I am glad to soon have Houdini (up to 1920px) and Blender
 at my fingertips
 for those bits of smoke I need or can arse myself into doing actually but
 I don愒 expect
 AD to clone SideFX愀 learning/access model any time soon, even if I now
 have decided to
 skip my subscription beyond 2012 releases and to wait for an all
 inclusive suite package
 update promo to get back up to date next year when I can better say what
 I惻l actually need
 and bring may Maya/Max/Softimage/Mudbox/**Motionbuilder pack back into
 2013, along with a nice
 render engine or two maybe...

 ---

 In terms of suites in general, I was very happy to get a Max/Softimage
 bundle including Mudbox and Motionbuilder.

 That gave me the option to extend to Max, while having Maya (as well here)
 for my gross of income and Softimage
 for my personal favourite tool.

 Admittedly, I didn愒 really use Max much in the end and am currently more
 or less completely loaded with getting
 (back) into ZBrush and all sorts of other stuff related to modeling,
 lighting, shading and rendering but the
 real bonus I惴 still seing is what the suite bundle gave me access to.

 I could have also ended up using FumeFX and Max mostly or ICE, the options
 where there. You just can愒 do everyting well.

 Personally, the suite gave me the freedom to lean to one side, even roll
 over and take half a year off and
 just do whatever I feel like getting better at doing it.

 Softimage is a very good base for that, regardless of the 10+ years of
 Maya I could show off with.

 ---


 Long story short, I am glad there愀 the suites and I hope for a catch all
 promo but
 I dislike SAP benefit marketing pushing, late subscription fees or
 Maya/Softimage sp1/sap/sap_sp1/..
 version horrors. That really, really doesn愒 help stability, especially
 when working remote and
 with mixed levels of technically savy people (like producers).

 I like vanilla or mint condition... doesn愒 need to be the latest and
 greatest but solid.

 The 2012愀 did that nicely. I惻l have to wait for CrowdFX...

 Cheers,


 tim








 On 14.09.2012 00:25, Graham Bell wrote:

 I'd just like to point out that Stephen wasn't fired, he was
 unfortunately among the layoffs.
 I know it's being pedantic, but let's keep to the facts.

 From: 
 softimage-bounces@listproc.**autodesk.comsoftimage-boun...@listproc.autodesk.com[mailto:
 softimage-bounces@**listproc.autodesk.comsoftimage-boun...@listproc.autodesk.com]
 On Behalf Of Sam Cuttriss
 Sent: 13 September 2012 22:50
 To: softimage@listproc.autodesk.**com softimage@listproc.autodesk.com
 Subject: Re: In case you missed it..

 Stop thinking of advertising/ demonstration/ documentation and education
 as isolated entities.
 in doing so you can make the money you spend massively more productive.

 look at the success of stephen blairs blog: http://xsisupport.com/
 ( Its criminally insane you fired him by the way )
 its a go to site for anyone using ice.

 With a little work something like that could be dressed up as a showcase
 of softimage work and a technical reference of production techniques.
 An inspiration to students, and something to pique the curiosity of
 professionals using other softwares.

 _sam







Re: In case you missed it..

2012-09-13 Thread John Clausing
As I said before, students are only part of the answer, but part none the 
less...

It IS working and the beauty of it is that AD has to do very little, we (the 
pros in it) are already doing it, the recruiting, the training, etc., and it 
works. Some go back to Maya, but none in my experience want to.

All I would like is educational licensing awareness, and AD/Softimage 
visibility at schools.

Help put the industry together with the schools, no educational program or any 
of that, just help me find talented students and I'll do the rest.

John

Sent from my iPhone

On Sep 13, 2012, at 7:12 PM, Maurice Patel maurice.pa...@autodesk.com wrote:

 Absolutely any student can go to the education portal and download it for 
 free for 3 years. And the product we sell to education institutions is this 
 one:
 http://usa.autodesk.com/adsk/servlet/index?siteID=123112id=13395078
 It is true that the fact that students can access any Autodesk product for 
 free for 3 years is only just starting to get out there
 
 Sent from my iPad
 
 On 2012-09-13, at 7:00 PM, Tim Leydecker 
 bauero...@gmx.demailto:bauero...@gmx.de wrote:
 
 Hi Maurice,
 
 
 isn´t Softimage available as part of those affordable student license 
 packages?
 
 Afaik, it´s pretty easy nowadays to get legal access to Autodesk software for 
 education
 if you´re a student but I´m not sure everybody actually knows how easy it is 
 to get at that?
 
 At least for a student, the times are better than they where 10 years ago.
 
 For me myself, I am glad to soon have Houdini (up to 1920px) and Blender at 
 my fingertips
 for those bits of smoke I need or can arse myself into doing actually but I 
 don´t expect
 AD to clone SideFX´s learning/access model any time soon, even if I now have 
 decided to
 skip my subscription beyond 2012 releases and to wait for an all inclusive 
 suite package
 update promo to get back up to date next year when I can better say what I´ll 
 actually need
 and bring may Maya/Max/Softimage/Mudbox/Motionbuilder pack back into 2013, 
 along with a nice
 render engine or two maybe...
 
 ---
 
 In terms of suites in general, I was very happy to get a Max/Softimage bundle 
 including Mudbox and Motionbuilder.
 
 That gave me the option to extend to Max, while having Maya (as well here) 
 for my gross of income and Softimage
 for my personal favourite tool.
 
 Admittedly, I didn´t really use Max much in the end and am currently more or 
 less completely loaded with getting
 (back) into ZBrush and all sorts of other stuff related to modeling, 
 lighting, shading and rendering but the
 real bonus I´m still seing is what the suite bundle gave me access to.
 
 I could have also ended up using FumeFX and Max mostly or ICE, the options 
 where there. You just can´t do everyting well.
 
 Personally, the suite gave me the freedom to lean to one side, even roll over 
 and take half a year off and
 just do whatever I feel like getting better at doing it.
 
 Softimage is a very good base for that, regardless of the 10+ years of Maya I 
 could show off with.
 
 ---
 
 
 Long story short, I am glad there´s the suites and I hope for a catch all 
 promo but
 I dislike SAP benefit marketing pushing, late subscription fees or 
 Maya/Softimage sp1/sap/sap_sp1/..
 version horrors. That really, really doesn´t help stability, especially when 
 working remote and
 with mixed levels of technically savy people (like producers).
 
 I like vanilla or mint condition... doesn´t need to be the latest and 
 greatest but solid.
 
 The 2012´s did that nicely. I´ll have to wait for CrowdFX...
 
 Cheers,
 
 
 tim
 
 
 
 
 
 
 
 On 14.09.2012 00:25, Graham Bell wrote:
 I'd just like to point out that Stephen wasn't fired, he was unfortunately 
 among the layoffs.
 I know it's being pedantic, but let's keep to the facts.
 
 From: 
 softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.com
  [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Sam Cuttriss
 Sent: 13 September 2012 22:50
 To: softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com
 Subject: Re: In case you missed it..
 
 Stop thinking of advertising/ demonstration/ documentation and education as 
 isolated entities.
 in doing so you can make the money you spend massively more productive.
 
 look at the success of stephen blairs blog: http://xsisupport.com/
 ( Its criminally insane you fired him by the way )
 its a go to site for anyone using ice.
 
 With a little work something like that could be dressed up as a showcase of 
 softimage work and a technical reference of production techniques.
 An inspiration to students, and something to pique the curiosity of 
 professionals using other softwares.
 
 _sam
 
 
 
 
 winmail.dat



Re: In case you missed it..

2012-09-13 Thread Tim Leydecker

Sorry Brad,

thanks for the heads-up. My ,/. are swapped as well...

It´s time to say good-bye to this xp64 install and boot into win7.

The chinese symbols came with job. It´s hard to get rid of them,
once you´ve been there. I´m writting UTF-8 thought?

What would you suggest?


Cheers,


tim





On 14.09.2012 01:22, Bradley Gabe wrote:

De愒r Mr. L惴ydec愉er (a.k.a. Tim?),

Some愀ne went and re惴laced all y惻ur apos愒rop愉es with random Asi愀n te惴t symbols.

Sinc惴rely,
Your friendly neighborhood Grammarman.

PS - Sorry about the non-愒/equitur/.

On Thu, Sep 13, 2012 at 6:00 PM, Tim Leydecker bauero...@gmx.de 
mailto:bauero...@gmx.de wrote:

Hi Maurice,


isn愒 Softimage available as part of those affordable student license 
packages?

Afaik, it愀 pretty easy nowadays to get legal access to Autodesk software 
for education
if you愉e a student but I惴 not sure everybody actually knows how easy it is 
to get at that?

At least for a student, the times are better than they where 10 years ago.

For me myself, I am glad to soon have Houdini (up to 1920px) and Blender at 
my fingertips
for those bits of smoke I need or can arse myself into doing actually but I 
don愒 expect
AD to clone SideFX愀 learning/access model any time soon, even if I now have 
decided to
skip my subscription beyond 2012 releases and to wait for an all inclusive 
suite package
update promo to get back up to date next year when I can better say what 
I惻l actually need
and bring may Maya/Max/Softimage/Mudbox/__Motionbuilder pack back into 
2013, along with a nice
render engine or two maybe...

---

In terms of suites in general, I was very happy to get a Max/Softimage 
bundle including Mudbox and Motionbuilder.

That gave me the option to extend to Max, while having Maya (as well here) 
for my gross of income and Softimage
for my personal favourite tool.

Admittedly, I didn愒 really use Max much in the end and am currently more or 
less completely loaded with getting
(back) into ZBrush and all sorts of other stuff related to modeling, 
lighting, shading and rendering but the
real bonus I惴 still seing is what the suite bundle gave me access to.

I could have also ended up using FumeFX and Max mostly or ICE, the options 
where there. You just can愒 do everyting well.

Personally, the suite gave me the freedom to lean to one side, even roll 
over and take half a year off and
just do whatever I feel like getting better at doing it.

Softimage is a very good base for that, regardless of the 10+ years of Maya 
I could show off with.

---


Long story short, I am glad there愀 the suites and I hope for a catch all 
promo but
I dislike SAP benefit marketing pushing, late subscription fees or 
Maya/Softimage sp1/sap/sap_sp1/..
version horrors. That really, really doesn愒 help stability, especially when 
working remote and
with mixed levels of technically savy people (like producers).

I like vanilla or mint condition... doesn愒 need to be the latest and 
greatest but solid.

The 2012愀 did that nicely. I惻l have to wait for CrowdFX...

Cheers,


tim








On 14.09.2012 00:25, Graham Bell wrote:

I'd just like to point out that Stephen wasn't fired, he was 
unfortunately among the layoffs.
I know it's being pedantic, but let's keep to the facts.

From: softimage-bounces@listproc.__autodesk.com 
mailto:softimage-boun...@listproc.autodesk.com 
[mailto:softimage-bounces@__listproc.autodesk.com
mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Sam 
Cuttriss
Sent: 13 September 2012 22:50
To: softimage@listproc.autodesk.__com 
mailto:softimage@listproc.autodesk.com
Subject: Re: In case you missed it..

Stop thinking of advertising/ demonstration/ documentation and 
education as isolated entities.
in doing so you can make the money you spend massively more productive.

look at the success of stephen blairs blog: http://xsisupport.com/
( Its criminally insane you fired him by the way )
its a go to site for anyone using ice.

With a little work something like that could be dressed up as a 
showcase of softimage work and a technical reference of production techniques.
An inspiration to students, and something to pique the curiosity of 
professionals using other softwares.

_sam







RE: In case you missed it..

2012-09-13 Thread Nick Angus
I should have clarified, I meant Houdini only for assembly/effects/rendering, 
certainly not for modelling/rigging/animation...

N

From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Raffaele Fragapane
Sent: Friday, 14 September 2012 10:32 AM
To: softimage@listproc.autodesk.com
Subject: Re: In case you missed it..

I've got to say I'm puzzled by the threats to drop AD products to move to 
Houdini if they were to discontinue Soft.

Houdini is a great software for a number of reasons, and has a broad range of 
applications, not to mention probably the most open and solid approach to 
assets out there. I do keep eyes on it regularly, every release, and I used it 
in the past for more than a handful of shots.

That said, do the people making these threats work on a relatively narrow type 
of shots? Because there is much where Houdini simply can't hold onto a market, 
not in terms of dialogue with the client base (which is somewhat narrowly 
focused for the largest part), nor in terms of features and actual turn around 
time for a task.

Character tools in Houdini in example are daunting to put together, and 
performance, even when you try and squeeze every frame out of it, is simply not 
there.
While I'd probably love the troubleshooting, asset cobbling and technical 
animation process in Houdini, if I was asked to turn around an animation rig in 
it, even without considering the sheer amount of tools and API work we layered 
on top of XSI or Maya, I'd have to literally triple my quotes, and would be 
very hard pressed finding any competent staff with some domain knowledge to 
take on it.

We all like to say that the application isn't important, skills are portable 
and so on, and to an extent it's true, but the whole extent of rigging, shaving 
the development edges off, is largely domain knowledge of the app, and in 
Houdini's case even more so, because it might be transparent and intuitive for 
somebody approaching it from the right angle, but it's a very hard software to 
migrate button pushers to, and still more than a small challenge to find your 
way through if you come from Max, Maya or Soft.

It was simply never taken far along enough the rigging and animation route by 
enough people for the tools to get there. Even Maya, with its current 
unbelievably tall stash of broken nuggets and idiosyncrasies, is a much more 
well rounded tool for that.

The shops that tried to have it end to end have -all- tanked (of course not 
because of Houdini, but it does mean no single client ever pushed them 
consistently in those regards for longer than a year or two), and if you ask 
the very, very large number of people around here who had their induction to 
Houdini in DrD (which also tanked) for things other than FX, the majority I 
talked to literally said they would turn down a job rather than light a shot in 
Houdini again (as did anmators from CORE when we took them on for Charlotte's 
web years ago when I was in RSP).

The few who actually enjoyed it tend to be those who had extensive 
troubleshooting in their responsibilities, or were more than a bit of the 
technical persuasion.

That's the problem I have with this monopoly, and with the competing offers 
coming out. Like it or not there are TWO truly character and animation capable 
applications suitable for the mid-sized team and up, and that's Soft and Maya, 
and it shows that that market is cornered, because it's been stagnating for 
years.

So, go ahead, try to pull together a functional rig and then animate it in 
Houdini, and let me know how it goes. I did, several times, and while I enjoyed 
the process, and would like to believe I have the foundations knowledge to deal 
with a software like H, it's a long hard walk to get things out, with many 
missing tools in the way.

Yes, you can quickly cook up a VOP or a SOP of some description to do many of 
those things, but then when you're restricting the domain to such a small 
patch, ICE will smoke the hell out of any other app for such things anyway, so 
why would I want to use something other than Soft if that was my thing? And on 
top of that Soft piles up tool after tool and UI for skinning and deformations 
that, while long uncared for, are still best of breed. And it's a sad statement 
that Soft's skinning/weighting toolsuite is the best OOTB experience out there, 
because it's been practically untouched since 1.5.


Re: Email Client (was Re: In case you missed it..)

2012-09-13 Thread Raffaele Fragapane
Figure out what client AD uses internally, and never use that again, at
least not with those settings.
No web mail client I can think of seems able to collapse any quote after it
goes through their servers from hell.

On Fri, Sep 14, 2012 at 9:34 AM, Bradley Gabe witha...@gmail.com wrote:

 I'm unfortunately not an expert in email clients or text formats. Only in
 derailing threads, general silliness, and sarcasm.

 I'm sure there are plenty of others on the list who can help. :-D

 -B




Re: In case you missed it..

2012-09-13 Thread Bradley Gabe
I find it amazing that XSI, once considered the laughingstock of the dcc
animation apps with respect to its particle system is now surviving mostly
because of the strength of its particle system.

And the irony of course is, ICE is not really a particle system and
marketing it as such has always been shortsighted.

ICE is a custom operator construction kit. Particles effects are merely one
output you can get from the system.


On Thu, Sep 13, 2012 at 7:40 PM, Nick Angus n...@altvfx.com wrote:

  I should have clarified, I meant Houdini only for
 assembly/effects/rendering, certainly not for modelling/rigging/animation…
 

 ** **

 N

 ** **

 *From:* softimage-boun...@listproc.autodesk.com [mailto:
 softimage-boun...@listproc.autodesk.com] *On Behalf Of *Raffaele Fragapane
 *Sent:* Friday, 14 September 2012 10:32 AM

 *To:* softimage@listproc.autodesk.com
 *Subject:* Re: In case you missed it..

 ** **

 I've got to say I'm puzzled by the threats to drop AD products to move to
 Houdini if they were to discontinue Soft.


 Houdini is a great software for a number of reasons, and has a broad range
 of applications, not to mention probably the most open and solid approach
 to assets out there. I do keep eyes on it regularly, every release, and I
 used it in the past for more than a handful of shots.

 That said, do the people making these threats work on a relatively narrow
 type of shots? Because there is much where Houdini simply can't hold onto a
 market, not in terms of dialogue with the client base (which is somewhat
 narrowly focused for the largest part), nor in terms of features and actual
 turn around time for a task.

 Character tools in Houdini in example are daunting to put together, and
 performance, even when you try and squeeze every frame out of it, is simply
 not there.
 While I'd probably love the troubleshooting, asset cobbling and technical
 animation process in Houdini, if I was asked to turn around an animation
 rig in it, even without considering the sheer amount of tools and API work
 we layered on top of XSI or Maya, I'd have to literally triple my quotes,
 and would be very hard pressed finding any competent staff with some domain
 knowledge to take on it.

 We all like to say that the application isn't important, skills are
 portable and so on, and to an extent it's true, but the whole extent of
 rigging, shaving the development edges off, is largely domain knowledge of
 the app, and in Houdini's case even more so, because it might be
 transparent and intuitive for somebody approaching it from the right angle,
 but it's a very hard software to migrate button pushers to, and still more
 than a small challenge to find your way through if you come from Max, Maya
 or Soft.

 It was simply never taken far along enough the rigging and animation route
 by enough people for the tools to get there. Even Maya, with its current
 unbelievably tall stash of broken nuggets and idiosyncrasies, is a much
 more well rounded tool for that.

 The shops that tried to have it end to end have -all- tanked (of course
 not because of Houdini, but it does mean no single client ever pushed them
 consistently in those regards for longer than a year or two), and if you
 ask the very, very large number of people around here who had their
 induction to Houdini in DrD (which also tanked) for things other than FX,
 the majority I talked to literally said they would turn down a job rather
 than light a shot in Houdini again (as did anmators from CORE when we took
 them on for Charlotte's web years ago when I was in RSP).

 The few who actually enjoyed it tend to be those who had extensive
 troubleshooting in their responsibilities, or were more than a bit of the
 technical persuasion.

 That's the problem I have with this monopoly, and with the competing
 offers coming out. Like it or not there are TWO truly character and
 animation capable applications suitable for the mid-sized team and up, and
 that's Soft and Maya, and it shows that that market is cornered, because
 it's been stagnating for years.

 So, go ahead, try to pull together a functional rig and then animate it in
 Houdini, and let me know how it goes. I did, several times, and while I
 enjoyed the process, and would like to believe I have the foundations
 knowledge to deal with a software like H, it's a long hard walk to get
 things out, with many missing tools in the way.

 Yes, you can quickly cook up a VOP or a SOP of some description to do many
 of those things, but then when you're restricting the domain to such a
 small patch, ICE will smoke the hell out of any other app for such things
 anyway, so why would I want to use something other than Soft if that was my
 thing? And on top of that Soft piles up tool after tool and UI for skinning
 and deformations that, while long uncared for, are still best of breed. And
 it's a sad statement that Soft's skinning/weighting toolsuite is the best
 OOTB experience out there, because it's been

RE: In case you missed it..

2012-09-13 Thread ThomasV
+1000 to everyone for turning this thread into something constructive!
I love you all!


...and yeah, I am two hours early for work :/


/Thomas


Maurice Patel maurice.pa...@autodesk.com hat am 14. September 2012 um 00:34
geschrieben:
 Hi Matt,

 You are spot on when it comes to the importance of relevant information. Last
 year I specifically worked with the AREA Team on this issue. We had a
 challenge that unless you are a top revenue product you disappear on .com and
 there was no one place that was really good to send people for more detailed
 information. We decided to create a section on AREA where we could do that - a
 richer product home so to speak. One that could be fuelled not only by us but
 by the community too. We still need to tie the Social Media aspect into it and
 are working on things like social sign on. But yes ultimately it would be
 great if we can continue to refine and expand on this aspect of the site. And
 yes you can access it from the homepage :)

 http://www.the-area.com/products/view/softimage


 Maurice Patel
 Autodesk : Tél: 514 954-7134

 From: softimage-boun...@listproc.autodesk.com
 [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Matt Lind
 Sent: Thursday, September 13, 2012 6:26 PM
 To: softimage@listproc.autodesk.com
 Subject: RE: In case you missed it..

 I agree.

 I don't know about anybody else, but I could care less about demo reels. The
 only time I see them is when I'm at a user group or waiting for a product
 demonstration to begin, and since there are no more user groups and product
 demos are basically web downloads, where do I see demos today? Mostly as
 screen savers at siggraph when the demo guy is taking a lunch break. I don't
 hang around those booths because I visit booths to talk to people and ask
 questions.

 Demo reels are important for students and people new to the industry as a
 whole, but I think they're irrelevant for people who have been in the industry
 a while because they become jaded like me from having seen it all before. We
 need something more that currently isn't being delivered.

 As a more experienced and mature demographic, what I want is information. I
 want to see benefit in black and white. I want to determine if I can truly
 work smarter, not harder, compared to what I'm doing now. I think this aspect
 of Softimage marketing has been absent for the past 10 years. The exception
 being the debut of ICE with v7.0. Prior to that the last time I saw something
 informative that made me pay attention was the animation mixer and perhaps
 GATOR. However, even in those cases the demos weren't very informative, they
 were more eye candy pieces.

 What I seek is a short synopsis like a movie trailer (length) that is
 information driven. If it catches my interest, let me watch something more
 in-depth to get the answers to my questions. These don't have to be high-tech
 demonstrations, just clearly *informative and comprehensive* relative to
 what's being marketed. Stay way from glossy buzz words and trendy catch
 phrases. Focus more on the information's value to educate the target audience.

 I used to demo Softimage in my locale when Softimage didn't have the budget to
 send somebody out from Montreal. I am information driven, and was always told
 by attendees that they felt my demos were the most helpful to make decisions.
 I don't know if sales improved or not as I didn't have access to that
 information, but the feedback I received from all demos were pretty
 consistent. I think people are starved for facts as they don't want to have to
 wade through all the BS to get the info they seek, and in many cases, some
 people are making decisions to expand a company or switch a pipeline and
 aren't fully informed themselves what they are looking for because perhaps
 they're striving for something a bit outside of their comfort zone or level of
 experience. Informative demos help them, and a good informative demo will
 entice a customer to follow up.


 Matt





 From: softimage-boun...@listproc.autodesk.com
 [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Sam Cuttriss
 Sent: Thursday, September 13, 2012 2:50 PM
 To: softimage@listproc.autodesk.com
 Subject: Re: In case you missed it..

 Stop thinking of advertising/ demonstration/ documentation and education as
 isolated entities.
 in doing so you can make the money you spend massively more productive.

 look at the success of stephen blairs blog: http://xsisupport.com/
 ( Its criminally insane you fired him by the way )
 its a go to site for anyone using ice.

 With a little work something like that could be dressed up as a showcase of
 softimage work and a technical reference of production techniques.
 An inspiration to students, and something to pique the curiosity of
 professionals using other softwares.

 _sam





Re: In case you missed it..

2012-09-12 Thread Eric Thivierge
Maurice,

What was the reason AD purchased Softimage if they didn't think they could
market it as a full fledged 3D app? Was it to grab most of the market and
stifle the competition?

If you really wanted to get a good handle one what benefits Softimage has
for users of other packages it would have been better for AD and that
screwy research agency to sit a user from Max down with a user familiar
with Softimage AND Max then compare notes and show the wide range of
benefits and use that in the marketing Same applies to Maya. A one sided
view from someone not familiar with using the package being pretty useless
should have been obvious I would think for anyone from a marketing
background. Its obvious to me someone with no marketing experience.

I'd love to have it all laid out for me though on how the evaluation was
done.


Eric Thivierge
http://www.ethivierge.com


Re: In case you missed it..

2012-09-12 Thread Christoph Muetze
i don't buy the research-story - instead i believe softimage ended up in 
the particles corner because they had to visually balance the 
bonus-tools of the suites in a chart with a given set of buzzwords.


chris

--
---
Christoph Mütze
http://www.glarestudios.de
http://www.twitter.com/chris_muetze
c...@glarestudios.de



On 09/12/2012hin 08:38 AM, Eric Thivierge wrote:

Maurice,

What was the reason AD purchased Softimage if they didn't think they 
could market it as a full fledged 3D app? Was it to grab most of the 
market and stifle the competition?


If you really wanted to get a good handle one what benefits Softimage 
has for users of other packages it would have been better for AD and 
that screwy research agency to sit a user from Max down with a user 
familiar with Softimage AND Max then compare notes and show the wide 
range of benefits and use that in the marketing Same applies to Maya. 
A one sided view from someone not familiar with using the package 
being pretty useless should have been obvious I would think for anyone 
from a marketing background. Its obvious to me someone with no 
marketing experience.


I'd love to have it all laid out for me though on how the evaluation 
was done.



Eric Thivierge
http://www.ethivierge.com






Re: In case you missed it..

2012-09-12 Thread Steven Caron
get the talent and patents.

On Tue, Sep 11, 2012 at 11:38 PM, Eric Thivierge ethivie...@gmail.comwrote:


 What was the reason AD purchased Softimage if they didn't think they could
 market it as a full fledged 3D app? Was it to grab most of the market and
 stifle the competition?




Re: In case you missed it..

2012-09-12 Thread Eric Thivierge
What patents?


Eric Thivierge
http://www.ethivierge.com


On Wed, Sep 12, 2012 at 5:25 PM, Steven Caron car...@gmail.com wrote:

 get the talent and patents.



Re: In case you missed it..

2012-09-12 Thread Steven Caron
talent mostly but there are patents some which you might not think are
important. type in 'avid technologies render' in google patents search and
see for yourself.

halfdan posted this a long time ago i think, but the first comes to mind
for me is the render region...
http://www.google.com/patents?id=1k8EEBAJzoom=4dq=avid%20technology%20renderpg=PA12#v=onepageqf=false

s

On Wed, Sep 12, 2012 at 12:53 AM, Eric Thivierge ethivie...@gmail.comwrote:

 What patents?


 
 Eric Thivierge
 http://www.ethivierge.com


 On Wed, Sep 12, 2012 at 5:25 PM, Steven Caron car...@gmail.com wrote:

 get the talent and patents.




Re: In case you missed it..

2012-09-12 Thread Steven Caron
oh i should add, i have not clue which patents avid let go if any at all.

On Wed, Sep 12, 2012 at 12:58 AM, Steven Caron car...@gmail.com wrote:

 talent mostly but there are patents some which you might not think are
 important. type in 'avid technologies render' in google patents search and
 see for yourself.

 halfdan posted this a long time ago i think, but the first comes to mind
 for me is the render region...

 http://www.google.com/patents?id=1k8EEBAJzoom=4dq=avid%20technology%20renderpg=PA12#v=onepageqf=false

 s


 On Wed, Sep 12, 2012 at 12:53 AM, Eric Thivierge ethivie...@gmail.comwrote:

 What patents?


 
 Eric Thivierge
 http://www.ethivierge.com


 On Wed, Sep 12, 2012 at 5:25 PM, Steven Caron car...@gmail.com wrote:

 get the talent and patents.





Re: In case you missed it..

2012-09-12 Thread Steven Caron
well, since avid was competition at one point. having these patents means
they dont have to license it or be brought to court to use the license or
avoid the better solution to the problem.

btw, i am purely speculating, as i said i have no idea which patents avid
let go if any at all.

s

On Wed, Sep 12, 2012 at 1:04 AM, Eric Thivierge ethivie...@gmail.comwrote:

 Are they worth anything? Anyone else licensing the tech?


 
 Eric Thivierge
 http://www.ethivierge.com


 On Wed, Sep 12, 2012 at 5:58 PM, Steven Caron car...@gmail.com wrote:

 talent mostly but there are patents some which you might not think are
 important. type in 'avid technologies render' in google patents search and
 see for yourself.

 halfdan posted this a long time ago i think, but the first comes to mind
 for me is the render region...

 http://www.google.com/patents?id=1k8EEBAJzoom=4dq=avid%20technology%20renderpg=PA12#v=onepageqf=false

 s




Re: In case you missed it..

2012-09-12 Thread Stefan Andersson
On Wed, Sep 12, 2012 at 1:07 AM, Maurice Patel
maurice.pa...@autodesk.com wrote:
 this thread http://yfrog.com/h0t6exxtj:
 Although I can't say I am particularly fond of that diagram myself (it's
 rather ugly), it actually came out of a study commissioned from a third

Funny how everyone from Autodesk tells us they dont agree or think
it's ugly. But still they decide to use it.

I remember when Discreet Logic was bought. Funny thing happened... the
Logic went away.

But Autodesk is not the only one to blame. It's the people who ran the
Softimage company back in the late 90's. The battle was actually lost
the year 2000 with the release of Softimage|XSI. Maya had gained so
much popularity, and when Sumatra was finally released we were given a
software that could only do Nurbs and only render with Mental Ray. It
was totally useless and closed. Maya was the total opposite, useful
and open.

What we are seeing now is actually something that happened 12 years
ago. The battle was lost already back then. My regret is only that I
don't jump onto the Maya wagon back then, but stayed in Softimage|3D.
I should have switched and learned MEL.

Anyhow.

As you were...

/stefan


--
stefan andersson - digital janitor - http://sanders3d.wordpress.com


Re: In case you missed it..

2012-09-12 Thread Andreas Bystrom
My regret is only that I
don't jump onto the Maya wagon back then, but stayed in Softimage|3D.
I should have switched and learned MEL.

Not I,  having to learn something as filthy as maya as my first app most
likely would have caused me to give up and try something else..

in fact I started out in both max and maya but never got anywhere til I
tried softimage...

long live the good old days!

On Wed, Sep 12, 2012 at 8:19 PM, Stefan Andersson sander...@gmail.comwrote:

 On Wed, Sep 12, 2012 at 1:07 AM, Maurice Patel
 maurice.pa...@autodesk.com wrote:
  this thread http://yfrog.com/h0t6exxtj:
  Although I can't say I am particularly fond of that diagram myself (it's
  rather ugly), it actually came out of a study commissioned from a third

 Funny how everyone from Autodesk tells us they dont agree or think
 it's ugly. But still they decide to use it.

 I remember when Discreet Logic was bought. Funny thing happened... the
 Logic went away.

 But Autodesk is not the only one to blame. It's the people who ran the
 Softimage company back in the late 90's. The battle was actually lost
 the year 2000 with the release of Softimage|XSI. Maya had gained so
 much popularity, and when Sumatra was finally released we were given a
 software that could only do Nurbs and only render with Mental Ray. It
 was totally useless and closed. Maya was the total opposite, useful
 and open.

 What we are seeing now is actually something that happened 12 years
 ago. The battle was lost already back then. My regret is only that I
 don't jump onto the Maya wagon back then, but stayed in Softimage|3D.
 I should have switched and learned MEL.

 Anyhow.

 As you were...

 /stefan


 --
 stefan andersson - digital janitor - http://sanders3d.wordpress.com




-- 
Andreas Byström
Lighting TD - Weta Digital


Re: In case you missed it..

2012-09-12 Thread Stefan Andersson
My first 3D application was 3d studio r4, couldn't get anywhere. Then
I learned Amapi and Electric Image and came a bit further :)

However Maya isn't that bad. Gotten used to it over the years and
I'm quite bilingual these days.

People who started with Prism deserve a price though.

regards
stefan andersson


On Wed, Sep 12, 2012 at 10:30 AM, Andreas Bystrom
andreas.byst...@gmail.com wrote:
 My regret is only that I
 don't jump onto the Maya wagon back then, but stayed in Softimage|3D.
 I should have switched and learned MEL.

 Not I,  having to learn something as filthy as maya as my first app most
 likely would have caused me to give up and try something else..

 in fact I started out in both max and maya but never got anywhere til I
 tried softimage...

 long live the good old days!


 On Wed, Sep 12, 2012 at 8:19 PM, Stefan Andersson sander...@gmail.com
 wrote:

 On Wed, Sep 12, 2012 at 1:07 AM, Maurice Patel
 maurice.pa...@autodesk.com wrote:
  this thread http://yfrog.com/h0t6exxtj:
  Although I can't say I am particularly fond of that diagram myself (it's
  rather ugly), it actually came out of a study commissioned from a third

 Funny how everyone from Autodesk tells us they dont agree or think
 it's ugly. But still they decide to use it.

 I remember when Discreet Logic was bought. Funny thing happened... the
 Logic went away.

 But Autodesk is not the only one to blame. It's the people who ran the
 Softimage company back in the late 90's. The battle was actually lost
 the year 2000 with the release of Softimage|XSI. Maya had gained so
 much popularity, and when Sumatra was finally released we were given a
 software that could only do Nurbs and only render with Mental Ray. It
 was totally useless and closed. Maya was the total opposite, useful
 and open.

 What we are seeing now is actually something that happened 12 years
 ago. The battle was lost already back then. My regret is only that I
 don't jump onto the Maya wagon back then, but stayed in Softimage|3D.
 I should have switched and learned MEL.

 Anyhow.

 As you were...

 /stefan


 --
 stefan andersson - digital janitor - http://sanders3d.wordpress.com




 --
 Andreas Byström
 Lighting TD - Weta Digital




-- 
stefan andersson - digital janitor - http://sanders3d.wordpress.com



RE: In case you missed it.

2012-09-12 Thread Szabolcs Matefy
Hehe, I started with 3D Studio r4 (Vesa drivers?:) ), then jumpen on Max, and 
was a fanatic max user until I met Lightwave...then I was a fanatic LW user 
until I met Softimage. Now I use mostly Softimage, a bit of Max, and I am quite 
familiar with Maya...but...my favourite is ZBrush...:D

-Original Message-
From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Stefan Andersson
Sent: Wednesday, September 12, 2012 10:41 AM
To: softimage@listproc.autodesk.com
Subject: Re: In case you missed it.

My first 3D application was 3d studio r4, couldn't get anywhere. Then I learned 
Amapi and Electric Image and came a bit further :)

However Maya isn't that bad. Gotten used to it over the years and I'm quite 
bilingual these days.

People who started with Prism deserve a price though.

regards
stefan andersson


On Wed, Sep 12, 2012 at 10:30 AM, Andreas Bystrom andreas.byst...@gmail.com 
wrote:
 My regret is only that I
 don't jump onto the Maya wagon back then, but stayed in Softimage|3D.
 I should have switched and learned MEL.

 Not I,  having to learn something as filthy as maya as my first app 
 most likely would have caused me to give up and try something else..

 in fact I started out in both max and maya but never got anywhere til 
 I tried softimage...

 long live the good old days!


 On Wed, Sep 12, 2012 at 8:19 PM, Stefan Andersson 
 sander...@gmail.com
 wrote:

 On Wed, Sep 12, 2012 at 1:07 AM, Maurice Patel 
 maurice.pa...@autodesk.com wrote:
  this thread http://yfrog.com/h0t6exxtj:
  Although I can't say I am particularly fond of that diagram myself 
  (it's rather ugly), it actually came out of a study commissioned 
  from a third

 Funny how everyone from Autodesk tells us they dont agree or think 
 it's ugly. But still they decide to use it.

 I remember when Discreet Logic was bought. Funny thing happened... 
 the Logic went away.

 But Autodesk is not the only one to blame. It's the people who ran 
 the Softimage company back in the late 90's. The battle was actually 
 lost the year 2000 with the release of Softimage|XSI. Maya had gained 
 so much popularity, and when Sumatra was finally released we were 
 given a software that could only do Nurbs and only render with Mental 
 Ray. It was totally useless and closed. Maya was the total opposite, 
 useful and open.

 What we are seeing now is actually something that happened 12 years 
 ago. The battle was lost already back then. My regret is only that I 
 don't jump onto the Maya wagon back then, but stayed in Softimage|3D.
 I should have switched and learned MEL.

 Anyhow.

 As you were...

 /stefan


 --
 stefan andersson - digital janitor - http://sanders3d.wordpress.com




 --
 Andreas Byström
 Lighting TD - Weta Digital




--
stefan andersson - digital janitor - http://sanders3d.wordpress.com




Re: In case you missed it..

2012-09-12 Thread Rob Chapman
wait, Maurice,

you hired a company that used Max  Maya animators to evaluate Softimage
for its benefits to them? then based your entire strategy on this? what
about benefits to the existing Softimage user basel! this is the problem we
have you fool don't you see it?!

pardon the french, calling the head of AD marketing for M  E a fool is
considerably politer than the choice of words I would like to use.

even more incensed now.






On 12 September 2012 09:41, Stefan Andersson sander...@gmail.com wrote:

 My first 3D application was 3d studio r4, couldn't get anywhere. Then
 I learned Amapi and Electric Image and came a bit further :)

 However Maya isn't that bad. Gotten used to it over the years and
 I'm quite bilingual these days.

 People who started with Prism deserve a price though.

 regards
 stefan andersson


 On Wed, Sep 12, 2012 at 10:30 AM, Andreas Bystrom
 andreas.byst...@gmail.com wrote:
  My regret is only that I
  don't jump onto the Maya wagon back then, but stayed in Softimage|3D.
  I should have switched and learned MEL.
 
  Not I,  having to learn something as filthy as maya as my first app most
  likely would have caused me to give up and try something else..
 
  in fact I started out in both max and maya but never got anywhere til I
  tried softimage...
 
  long live the good old days!
 
 
  On Wed, Sep 12, 2012 at 8:19 PM, Stefan Andersson sander...@gmail.com
  wrote:
 
  On Wed, Sep 12, 2012 at 1:07 AM, Maurice Patel
  maurice.pa...@autodesk.com wrote:
   this thread http://yfrog.com/h0t6exxtj:
   Although I can't say I am particularly fond of that diagram myself
 (it's
   rather ugly), it actually came out of a study commissioned from a
 third
 
  Funny how everyone from Autodesk tells us they dont agree or think
  it's ugly. But still they decide to use it.
 
  I remember when Discreet Logic was bought. Funny thing happened... the
  Logic went away.
 
  But Autodesk is not the only one to blame. It's the people who ran the
  Softimage company back in the late 90's. The battle was actually lost
  the year 2000 with the release of Softimage|XSI. Maya had gained so
  much popularity, and when Sumatra was finally released we were given a
  software that could only do Nurbs and only render with Mental Ray. It
  was totally useless and closed. Maya was the total opposite, useful
  and open.
 
  What we are seeing now is actually something that happened 12 years
  ago. The battle was lost already back then. My regret is only that I
  don't jump onto the Maya wagon back then, but stayed in Softimage|3D.
  I should have switched and learned MEL.
 
  Anyhow.
 
  As you were...
 
  /stefan
 
 
  --
  stefan andersson - digital janitor - http://sanders3d.wordpress.com
 
 
 
 
  --
  Andreas Byström
  Lighting TD - Weta Digital
 



 --
 stefan andersson - digital janitor - http://sanders3d.wordpress.com




Re: In case you missed it..

2012-09-12 Thread Stefan Andersson
Rob, I'll quote myself and you'll see the connection

 I remember when Discreet Logic was bought. Funny thing happened...
the Logic went away. 

And that affected all departments I guess :)

-stefan


On Wed, Sep 12, 2012 at 11:29 AM, Rob Chapman tekano@gmail.com wrote:
 wait, Maurice,

 you hired a company that used Max  Maya animators to evaluate Softimage for
 its benefits to them? then based your entire strategy on this? what about
 benefits to the existing Softimage user basel! this is the problem we have
 you fool don't you see it?!

 pardon the french, calling the head of AD marketing for M  E a fool is
 considerably politer than the choice of words I would like to use.

 even more incensed now.






 On 12 September 2012 09:41, Stefan Andersson sander...@gmail.com wrote:

 My first 3D application was 3d studio r4, couldn't get anywhere. Then
 I learned Amapi and Electric Image and came a bit further :)

 However Maya isn't that bad. Gotten used to it over the years and
 I'm quite bilingual these days.

 People who started with Prism deserve a price though.

 regards
 stefan andersson


 On Wed, Sep 12, 2012 at 10:30 AM, Andreas Bystrom
 andreas.byst...@gmail.com wrote:
  My regret is only that I
  don't jump onto the Maya wagon back then, but stayed in Softimage|3D.
  I should have switched and learned MEL.
 
  Not I,  having to learn something as filthy as maya as my first app most
  likely would have caused me to give up and try something else..
 
  in fact I started out in both max and maya but never got anywhere til I
  tried softimage...
 
  long live the good old days!
 
 
  On Wed, Sep 12, 2012 at 8:19 PM, Stefan Andersson sander...@gmail.com
  wrote:
 
  On Wed, Sep 12, 2012 at 1:07 AM, Maurice Patel
  maurice.pa...@autodesk.com wrote:
   this thread http://yfrog.com/h0t6exxtj:
   Although I can't say I am particularly fond of that diagram myself
   (it's
   rather ugly), it actually came out of a study commissioned from a
   third
 
  Funny how everyone from Autodesk tells us they dont agree or think
  it's ugly. But still they decide to use it.
 
  I remember when Discreet Logic was bought. Funny thing happened... the
  Logic went away.
 
  But Autodesk is not the only one to blame. It's the people who ran the
  Softimage company back in the late 90's. The battle was actually lost
  the year 2000 with the release of Softimage|XSI. Maya had gained so
  much popularity, and when Sumatra was finally released we were given a
  software that could only do Nurbs and only render with Mental Ray. It
  was totally useless and closed. Maya was the total opposite, useful
  and open.
 
  What we are seeing now is actually something that happened 12 years
  ago. The battle was lost already back then. My regret is only that I
  don't jump onto the Maya wagon back then, but stayed in Softimage|3D.
  I should have switched and learned MEL.
 
  Anyhow.
 
  As you were...
 
  /stefan
 
 
  --
  stefan andersson - digital janitor - http://sanders3d.wordpress.com
 
 
 
 
  --
  Andreas Byström
  Lighting TD - Weta Digital
 



 --
 stefan andersson - digital janitor - http://sanders3d.wordpress.com





-- 
stefan andersson - digital janitor - http://sanders3d.wordpress.com



Re: In case you missed it..

2012-09-12 Thread olivier jeannel

Hello Maurice,

/I know Autodesk Marketing is often hard to fathom/ Then you (AD) have 
a serious comunication problem.
The way AD advertise on SI just creates a panic climate. I'm not sure 
this will increase the sells.
All your ways of communicating on SI looks like you're going to 
interrupt it (Less visibility, minimizing it's capabilities, proposing 
it as a third party software, firing off some of its iconic developers).


SI is not half package. It's complete. It's scalable and self sufficient.

My 2 euro cents


Le 12/09/2012 01:07, Maurice Patel a écrit :

Rolling up my sleeves :)
If you don't know me, I (still) head Product/Industry Marketing for ME and 
have posted a couple of times on the forum about our strategy.
First. I'd like to respond to the link to the campaign item that started this 
thread http://yfrog.com/h0t6exxtj:
Although I can't say I am particularly fond of that diagram myself (it's rather 
ugly), it actually came out of a study commissioned from a third party research 
company that hired 3ds Max and Maya animators to evaluate what (if any) value 
Softimage, MotionBuilder and Mudbox offered to Maya and 3ds Max users as a 
means of determining the value of Suites - so we used it in the Suites Campaign.
The specific purpose of the campaign is to encourage 3ds max and Maya users to 
buy Suites; so yes it focuses only on the areas of these applications that 
offer significant value above and beyond what Maya and 3ds max can already do. 
It is not meant to be an exhaustive description of those applications 
capabilities.
I know Autodesk Marketing is often hard to fathom - heck it is for us too, but 
if we want Softimage to survive we (the marketing team) need to work with the 
system not against it. We are not going run a campaign to switch Maya or 3ds 
max users to Softimage - that would kill our business and create a massive 
customer outcry for no real gain. Any expectation that we would do that is 
unrealistic. So, if we are not going to do that, then we need to find a better 
way to get people to adopt Softimage and, while not perfect, Suites has been 
our best bet yet.
Given that, take a pause and ask objectively where is Autodesk's real opportunity 
here? Is it to run a campaign encouraging Softimage users to add Maya (or 3ds max) 
to their toolset? Or vice versa? Which would (1) be the better business decision and (2) 
get Softimage in the hands of more users?
You will probably reach the same conclusion we did.
In terms of overall exposure, I am not going to deny that Softimage is less visible than 
when it was part of Avid. Then Softimage was run as its own entity and there was 100% focus 
on one(ish) product (ish because there was actually a few more than one). That is not the 
case now. Autodesk runs its business pretty much as one centralized operation for the sale 
of efficiency and scale and so ME competes with hundreds of other Autodesk products 
for mind share when it comes to marketing investment and visibility - and ME is not 
the largest part of Autodesk's business. This dictates exactly how much coverage ME 
gets and how many and what products we can feature on things like the home page. Oddly 
enough though, the bulk of our web traffic actually goes directly to the product pages so 
it can be argued that this specific point is moot anyway. But yes, visibility is reduced 
and suffers as a function of a given product's ranking in the Autodesk product stack.
Believe me, I have similar discussions with Flame users who also believe we 
have abandoned marketing Flame. Deep down most of this is related to our 
centralized marketing processes discussed above and not to any individual. This 
is not going to change nor is it clear that any alternative could be successful 
and/or profitable. Or at least not in the sense one might expect. In the long 
run Suites and Cloud Services are changing the way Autodesk views products but 
not in the traditional sense. My team's constant challenge is therefore to 
figure out how to increase visibility within the systems we have - be it 
through more aggressive social media strategies (why we launched the Softimage 
Facebook page) or other methods. While the good old days have nostalgic value 
(and yes we remember when Discreet Logic had its own website, as did Alias and 
Softimage, with their own dedicated Marketing resources), we have long realized 
we can never go back to those days. The battles have moved on to new 
battlefields - but it does continue!
Maurice

Maurice Patel
Autodesk : Tél:  514 954-7134






Re: In case you missed it..

2012-09-12 Thread Sebastian Kowalski
+1
thats exactly how i feel right now, having a serious look into Houdini.

best
sebastian


Am 12.09.2012 um 12:59 schrieb olivier jeannel olivier.jean...@noos.fr:

 Hello Maurice,
 
 I know Autodesk Marketing is often hard to fathom Then you (AD) have a 
 serious comunication problem.
 The way AD advertise on SI just creates a panic climate. I'm not sure this 
 will increase the sells.
 All your ways of communicating on SI looks like you're going to interrupt it 
 (Less visibility, minimizing it's capabilities, proposing it as a third party 
 software, firing off some of its iconic developers).
 
 SI is not half package. It's complete. It's scalable and self sufficient.
 
 My 2 euro cents
 
 
 Le 12/09/2012 01:07, Maurice Patel a écrit :
 Rolling up my sleeves :)
 If you don't know me, I (still) head Product/Industry Marketing for ME and 
 have posted a couple of times on the forum about our strategy.
 First. I'd like to respond to the link to the campaign item that started 
 this thread http://yfrog.com/h0t6exxtj:
 Although I can't say I am particularly fond of that diagram myself (it's 
 rather ugly), it actually came out of a study commissioned from a third 
 party research company that hired 3ds Max and Maya animators to evaluate 
 what (if any) value Softimage, MotionBuilder and Mudbox offered to Maya and 
 3ds Max users as a means of determining the value of Suites - so we used it 
 in the Suites Campaign.
 The specific purpose of the campaign is to encourage 3ds max and Maya users 
 to buy Suites; so yes it focuses only on the areas of these applications 
 that offer significant value above and beyond what Maya and 3ds max can 
 already do. It is not meant to be an exhaustive description of those 
 applications capabilities.
 I know Autodesk Marketing is often hard to fathom - heck it is for us too, 
 but if we want Softimage to survive we (the marketing team) need to work 
 with the system not against it. We are not going run a campaign to switch 
 Maya or 3ds max users to Softimage - that would kill our business and create 
 a massive customer outcry for no real gain. Any expectation that we would do 
 that is unrealistic. So, if we are not going to do that, then we need to 
 find a better way to get people to adopt Softimage and, while not perfect, 
 Suites has been our best bet yet.
 Given that, take a pause and ask objectively where is Autodesk's real 
 opportunity here? Is it to run a campaign encouraging Softimage users to 
 add Maya (or 3ds max) to their toolset? Or vice versa? Which would (1) be 
 the better business decision and (2) get Softimage in the hands of more 
 users?
 You will probably reach the same conclusion we did.
 In terms of overall exposure, I am not going to deny that Softimage is less 
 visible than when it was part of Avid. Then Softimage was run as its own 
 entity and there was 100% focus on one(ish) product (ish because there was 
 actually a few more than one). That is not the case now. Autodesk runs its 
 business pretty much as one centralized operation for the sale of efficiency 
 and scale and so ME competes with hundreds of other Autodesk products for 
 mind share when it comes to marketing investment and visibility - and ME is 
 not the largest part of Autodesk's business. This dictates exactly how much 
 coverage ME gets and how many and what products we can feature on things 
 like the home page. Oddly enough though, the bulk of our web traffic 
 actually goes directly to the product pages so it can be argued that this 
 specific point is moot anyway. But yes, visibility is reduced and suffers as 
 a function of a given product's ranking in the Autodesk product stack.
 Believe me, I have similar discussions with Flame users who also believe we 
 have abandoned marketing Flame. Deep down most of this is related to our 
 centralized marketing processes discussed above and not to any individual. 
 This is not going to change nor is it clear that any alternative could be 
 successful and/or profitable. Or at least not in the sense one might expect. 
 In the long run Suites and Cloud Services are changing the way Autodesk 
 views products but not in the traditional sense. My team's constant 
 challenge is therefore to figure out how to increase visibility within the 
 systems we have - be it through more aggressive social media strategies (why 
 we launched the Softimage Facebook page) or other methods. While the good 
 old days have nostalgic value (and yes we remember when Discreet Logic had 
 its own website, as did Alias and Softimage, with their own dedicated 
 Marketing resources), we have long realized we can never go back to those 
 days. The battles have moved o
  n to ne
 w battlefields - but it does continue!
 Maurice
 
 Maurice Patel
 Autodesk : Tél:  514 954-7134
 
 
 



RE: In case you missed it..

2012-09-12 Thread Graham Bell
I think what Maurice was saying was that, we wanted to know what Max  Maya 
people thought or perceived the value was of having Mobu, Mudbox and Softimage 
in their studio/pipeline, in the context of buying and using Suites. The 
company (to the best of my knowledge) is an independent research company, which 
means the data is fair and unbiased.

Now the thing is, Softimage isn’t just a particles package, we know it’s a full 
3D app, it can match Maya and Max on an equal footing, you know it, I know, we 
know it. But to a fully established Maya/Max studio, strange as it might seem, 
they perhaps don’t know that, or maybe not full story. Some people have already 
mentioned about some people’s perception of Softimage(XSI) and wondering if it 
was still going. And again as people have mentioned, it’s about the perception 
and showing its worth. They need to see the value, and from the data/survey 
Maurice mentions (whether you like it or not) seems to suggest that those 
Maya/Max users thought particles was benefit of having Softimage.

Stepping back for a moment, suppose we spin this around, as someone mentioned 
about the Softimage Suite. Suppose we commissioned the same survey but instead 
canvassed Softimage users on the benefit of having Mobu, Mudbox, but more 
importantly Maya and/or Max in their studio/pipeline. What would the perceived 
value be, I wonder?

I’m not saying I completely agree with our marketing strategy or the survey, 
but on balance I can see the reasoning and a method to the madness. From my 
view, all I know is that, I need to do all I can to show Softimage in the light 
it deserves.


G

From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Rob Chapman
Sent: 12 September 2012 10:29
To: softimage@listproc.autodesk.com
Subject: Re: In case you missed it..

wait, Maurice,

you hired a company that used Max  Maya animators to evaluate Softimage for 
its benefits to them? then based your entire strategy on this? what about 
benefits to the existing Softimage user basel! this is the problem we have you 
fool don't you see it?!

pardon the french, calling the head of AD marketing for M  E a fool is 
considerably politer than the choice of words I would like to use.

even more incensed now.






On 12 September 2012 09:41, Stefan Andersson 
sander...@gmail.commailto:sander...@gmail.com wrote:
My first 3D application was 3d studio r4, couldn't get anywhere. Then
I learned Amapi and Electric Image and came a bit further :)

However Maya isn't that bad. Gotten used to it over the years and
I'm quite bilingual these days.

People who started with Prism deserve a price though.

regards
stefan andersson


On Wed, Sep 12, 2012 at 10:30 AM, Andreas Bystrom
andreas.byst...@gmail.commailto:andreas.byst...@gmail.com wrote:
 My regret is only that I
 don't jump onto the Maya wagon back then, but stayed in Softimage|3D.
 I should have switched and learned MEL.

 Not I,  having to learn something as filthy as maya as my first app most
 likely would have caused me to give up and try something else..

 in fact I started out in both max and maya but never got anywhere til I
 tried softimage...

 long live the good old days!


 On Wed, Sep 12, 2012 at 8:19 PM, Stefan Andersson 
 sander...@gmail.commailto:sander...@gmail.com
 wrote:

 On Wed, Sep 12, 2012 at 1:07 AM, Maurice Patel
 maurice.pa...@autodesk.commailto:maurice.pa...@autodesk.com wrote:
  this thread http://yfrog.com/h0t6exxtj:
  Although I can't say I am particularly fond of that diagram myself (it's
  rather ugly), it actually came out of a study commissioned from a third

 Funny how everyone from Autodesk tells us they dont agree or think
 it's ugly. But still they decide to use it.

 I remember when Discreet Logic was bought. Funny thing happened... the
 Logic went away.

 But Autodesk is not the only one to blame. It's the people who ran the
 Softimage company back in the late 90's. The battle was actually lost
 the year 2000 with the release of Softimage|XSI. Maya had gained so
 much popularity, and when Sumatra was finally released we were given a
 software that could only do Nurbs and only render with Mental Ray. It
 was totally useless and closed. Maya was the total opposite, useful
 and open.

 What we are seeing now is actually something that happened 12 years
 ago. The battle was lost already back then. My regret is only that I
 don't jump onto the Maya wagon back then, but stayed in Softimage|3D.
 I should have switched and learned MEL.

 Anyhow.

 As you were...

 /stefan


 --
 stefan andersson - digital janitor - http://sanders3d.wordpress.com




 --
 Andreas Byström
 Lighting TD - Weta Digital




--
stefan andersson - digital janitor - http://sanders3d.wordpress.com

attachment: winmail.dat

RE: In case you missed it..

2012-09-12 Thread Graham Bell
Another reply, but more about FR

Raffaele, I totally agree about Face Robot and I don't know why we appeared to 
ease off pushing it. But I would like to step it up going forward.
Pre-Autodesk, Face Robot always appeared to be out best kept secret and now at 
Autodesk, it many ways, it still is. I still come across people, even now, who 
think that until last year it cost 100k!

I believe though, that there is still value in FR, more than people might 
think, and literally every person I have ever showed it too, liked it and got 
it.

G


From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Raffaele Fragapane
Sent: 12 September 2012 01:40
To: softimage@listproc.autodesk.com
Subject: Re: In case you missed it..

Fire the company that did that study then ;) because every other person in the 
middle end of competence that's never used XSI seems at least curious about 
facerobot, and not so much about particles, although ICE these days is of 
course one of the most positively linked thoughs when Soft is mentioned.

While FR isn't quite as polished and complete as it should be, there's a big 
chunk of A market that would see value in it, especially since there's no 
alternative to it and it's less complicated than briding FX pipelines.

It seemed for a while that was being pushed, but I imagine that, like in most 
other regards it seems, the character and animation markets are already fully 
cornered anyway, so AD probably doesn't see much benefit in rippling the waters 
in that pond.

Again, this is my perception of things, I'm sure everything looks differently 
internally. Maybe there is a big plan internally, but from where I sit my arse, 
it looks like everything is turned on its head every few months.

Again, you pitching in candidly is sincerely appreciated, at least by me.
On Wed, Sep 12, 2012 at 10:29 AM, Maurice Patel 
maurice.pa...@autodesk.commailto:maurice.pa...@autodesk.com wrote:
I don't disagree at all. But dealing with the realities of how things actually 
work versus how they should work is part of our day to day. We play the cards 
we are dealt and push for change in ways we feel can succeed. However, there is 
that saying from Bacon. If the mountain
But to be clear, we did not sample the user base to get the diagram. The 
consulting company paid professionals to execute a productivity study that was 
published separately last year. The diagram is from that.
Whether what we are doing is being elegantly done or not, Autodesk, across its 
industries,is trying to alter public perception: to move away from the notion 
of hero products that do everything to a suite of products that provide a 
best-in-class workflow to (eventually) a set of cloud services that offer you 
exactly what you need when and where you need it and for as long as you need 
it. This is a bit simplistic and Utopian but i am typing on a mobile device 
now. it is however at the heart of Autodesk's strategy. Where each product and 
industry is in relation to this strategy, as well as its velocity in terms of 
getting there, is highly variable and it is certainly not going to happen 
overnight. Dealing with the reality of what we have today in relation to this 
and in relation to what customers need to do to run their businesses now brings 
me back to the start of my response :)



On 2012-09-11, at 7:31 PM, Raffaele Fragapane 
raffsxsil...@googlemail.commailto:raffsxsil...@googlemail.com wrote:

 While appreciated, that's not terribly encouraging, Maurice.

 And I don't know where the idea that marketing should sample the userbase and 
 then promote whatever perception is found came from, but wherever it came 
 from, a link to Phil Knight, Young and Rubican, Armando Testa, and other 
 founders of modern marketing should be sent for their benefit.
 It's supposed to alter and guide public perception into profit and want, not 
 to consolidate it (especially when it's clearly flawed) in the hope the 
 receiving end doesn't get mildly offended :p

 If a client perceives something he hasn't bought yet a certain way (see 
 diagram), and you literally confirm that and nod vigorously, their incentive 
 to buy that thing will be exactly 0. He will do what he was thinking to do 
 before you reached him.
 Since the price is already fixed anyway, you might as well make things a bit 
 more encouraging than you have to learn an entire new app, as complex as any 
 you already rely on and own and took you years to master, to move a 
 pointcloud around.

 But mind, this is unfathomable, not sure it's good to hear that is for you 
 guys as well though ;)



--
Our users will know fear and cower before our software! Ship it! Ship it and 
let them flee like the dogs they are!
attachment: winmail.dat

Re: In case you missed it..

2012-09-12 Thread Rob Chapman
so basically, the existing Softimage user base can jsut sod off!

On 12 September 2012 13:08, Graham Bell graham.b...@autodesk.com wrote:

 I think what Maurice was saying was that, we wanted to know what Max 
 Maya people thought or perceived the value was of having Mobu, Mudbox and
 Softimage in their studio/pipeline, in the context of buying and using
 Suites. The company (to the best of my knowledge) is an independent
 research company, which means the data is fair and unbiased.

 Now the thing is, Softimage isn’t just a particles package, we know it’s a
 full 3D app, it can match Maya and Max on an equal footing, you know it, I
 know, we know it. But to a fully established Maya/Max studio, strange as it
 might seem, they perhaps don’t know that, or maybe not full story. Some
 people have already mentioned about some people’s perception of
 Softimage(XSI) and wondering if it was still going. And again as people
 have mentioned, it’s about the perception and showing its worth. They need
 to see the value, and from the data/survey Maurice mentions (whether you
 like it or not) seems to suggest that those Maya/Max users thought
 particles was benefit of having Softimage.

 Stepping back for a moment, suppose we spin this around, as someone
 mentioned about the Softimage Suite. Suppose we commissioned the same
 survey but instead canvassed Softimage users on the benefit of having Mobu,
 Mudbox, but more importantly Maya and/or Max in their studio/pipeline. What
 would the perceived value be, I wonder?

 I’m not saying I completely agree with our marketing strategy or the
 survey, but on balance I can see the reasoning and a method to the madness.
 From my view, all I know is that, I need to do all I can to show Softimage
 in the light it deserves.


 G

 From: softimage-boun...@listproc.autodesk.com [mailto:
 softimage-boun...@listproc.autodesk.com] On Behalf Of Rob Chapman
 Sent: 12 September 2012 10:29
 To: softimage@listproc.autodesk.com
 Subject: Re: In case you missed it..

 wait, Maurice,

 you hired a company that used Max  Maya animators to evaluate Softimage
 for its benefits to them? then based your entire strategy on this? what
 about benefits to the existing Softimage user basel! this is the problem we
 have you fool don't you see it?!

 pardon the french, calling the head of AD marketing for M  E a fool is
 considerably politer than the choice of words I would like to use.

 even more incensed now.






 On 12 September 2012 09:41, Stefan Andersson sander...@gmail.commailto:
 sander...@gmail.com wrote:
 My first 3D application was 3d studio r4, couldn't get anywhere. Then
 I learned Amapi and Electric Image and came a bit further :)

 However Maya isn't that bad. Gotten used to it over the years and
 I'm quite bilingual these days.

 People who started with Prism deserve a price though.

 regards
 stefan andersson


 On Wed, Sep 12, 2012 at 10:30 AM, Andreas Bystrom
 andreas.byst...@gmail.commailto:andreas.byst...@gmail.com wrote:
  My regret is only that I
  don't jump onto the Maya wagon back then, but stayed in Softimage|3D.
  I should have switched and learned MEL.
 
  Not I,  having to learn something as filthy as maya as my first app most
  likely would have caused me to give up and try something else..
 
  in fact I started out in both max and maya but never got anywhere til I
  tried softimage...
 
  long live the good old days!
 
 
  On Wed, Sep 12, 2012 at 8:19 PM, Stefan Andersson sander...@gmail.com
 mailto:sander...@gmail.com
  wrote:
 
  On Wed, Sep 12, 2012 at 1:07 AM, Maurice Patel
  maurice.pa...@autodesk.commailto:maurice.pa...@autodesk.com wrote:
   this thread http://yfrog.com/h0t6exxtj:
   Although I can't say I am particularly fond of that diagram myself
 (it's
   rather ugly), it actually came out of a study commissioned from a
 third
 
  Funny how everyone from Autodesk tells us they dont agree or think
  it's ugly. But still they decide to use it.
 
  I remember when Discreet Logic was bought. Funny thing happened... the
  Logic went away.
 
  But Autodesk is not the only one to blame. It's the people who ran the
  Softimage company back in the late 90's. The battle was actually lost
  the year 2000 with the release of Softimage|XSI. Maya had gained so
  much popularity, and when Sumatra was finally released we were given a
  software that could only do Nurbs and only render with Mental Ray. It
  was totally useless and closed. Maya was the total opposite, useful
  and open.
 
  What we are seeing now is actually something that happened 12 years
  ago. The battle was lost already back then. My regret is only that I
  don't jump onto the Maya wagon back then, but stayed in Softimage|3D.
  I should have switched and learned MEL.
 
  Anyhow.
 
  As you were...
 
  /stefan
 
 
  --
  stefan andersson - digital janitor - http://sanders3d.wordpress.com
 
 
 
 
  --
  Andreas Byström
  Lighting TD - Weta Digital
 



 --
 stefan andersson - digital janitor - http

Re: In case you missed it..

2012-09-12 Thread Stefan Kubicek

I can't regret having learned Softimage by any means. I've been using Maya for 
years, and Softimage a lot shorter, but I can say I'm a lot more productive in 
Soft than I ever was in Maya. As long as it stays that way I'm going to use it, 
and given the speed at which Maya is being developed and improved with features 
here and there that Max and Soft had since version 1.0 (I'm talking about 
usability improvements) or issues solved that Soft never had,  it's probably 
going to take another three to five years until it reaches the same level of 
usability and ease of use, let alone surpassing it, and even that only if 
Softimage's development goes down to zero. In other words: I can't regret 
transitioning from Max/Maya to Softimage, it's been the most rewarding and fun 
experience in my career (and the most frustrating whenever it comes to 
discussions with people who know shit about it and don't even want to know more 
than that), and I'm not going to adopt or revert to an inferior p!
roduct  
just because lot's of other people have, or don't even know they have.


Should Softimage ever be discontinued or fall behind the others it might be 
time to move on to whatever better product the market offers at that time, 
whether that will be Maya 2018, Blender 4.5, Modo 901, Houdini 17 or Cinema4D 
2020 I don't care, there will be enough time to adopt it gradually.

Stefan

PS: And Stefan, you don't want to learn MEL, seriously!



My regret is only that I
don't jump onto the Maya wagon back then, but stayed in Softimage|3D.
I should have switched and learned MEL.

Not I,  having to learn something as filthy as maya as my first app most
likely would have caused me to give up and try something else..

in fact I started out in both max and maya but never got anywhere til I
tried softimage...

long live the good old days!

On Wed, Sep 12, 2012 at 8:19 PM, Stefan Andersson sander...@gmail.comwrote:


On Wed, Sep 12, 2012 at 1:07 AM, Maurice Patel
maurice.pa...@autodesk.com wrote:
 this thread http://yfrog.com/h0t6exxtj:
 Although I can't say I am particularly fond of that diagram myself (it's
 rather ugly), it actually came out of a study commissioned from a third

Funny how everyone from Autodesk tells us they dont agree or think
it's ugly. But still they decide to use it.

I remember when Discreet Logic was bought. Funny thing happened... the
Logic went away.

But Autodesk is not the only one to blame. It's the people who ran the
Softimage company back in the late 90's. The battle was actually lost
the year 2000 with the release of Softimage|XSI. Maya had gained so
much popularity, and when Sumatra was finally released we were given a
software that could only do Nurbs and only render with Mental Ray. It
was totally useless and closed. Maya was the total opposite, useful
and open.

What we are seeing now is actually something that happened 12 years
ago. The battle was lost already back then. My regret is only that I
don't jump onto the Maya wagon back then, but stayed in Softimage|3D.
I should have switched and learned MEL.

Anyhow.

As you were...

/stefan


--
stefan andersson - digital janitor - http://sanders3d.wordpress.com








--
---
Stefan Kubicek   Co-founder
---
  keyvis digital imagery
 Wehrgasse 9 - Grüner Hof
   1050 Vienna  Austria
Phone:+43/699/12614231
--- www.keyvis.at  ste...@keyvis.at ---
--  This email and its attachments are
--confidential and for the recipient only--



RE: In case you missed it..

2012-09-12 Thread Graham Bell
No, I never said that and I don’t see what I said even remotely suggested that.
It’s the context, as Maurice put it – “The specific purpose of the campaign is 
to encourage 3ds max and Maya users to buy Suites”


From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Rob Chapman
Sent: 12 September 2012 13:17
To: softimage@listproc.autodesk.com
Subject: Re: In case you missed it..

so basically, the existing Softimage user base can jsut sod off!
On 12 September 2012 13:08, Graham Bell 
graham.b...@autodesk.commailto:graham.b...@autodesk.com wrote:
I think what Maurice was saying was that, we wanted to know what Max  Maya 
people thought or perceived the value was of having Mobu, Mudbox and Softimage 
in their studio/pipeline, in the context of buying and using Suites. The 
company (to the best of my knowledge) is an independent research company, which 
means the data is fair and unbiased.

Now the thing is, Softimage isn’t just a particles package, we know it’s a full 
3D app, it can match Maya and Max on an equal footing, you know it, I know, we 
know it. But to a fully established Maya/Max studio, strange as it might seem, 
they perhaps don’t know that, or maybe not full story. Some people have already 
mentioned about some people’s perception of Softimage(XSI) and wondering if it 
was still going. And again as people have mentioned, it’s about the perception 
and showing its worth. They need to see the value, and from the data/survey 
Maurice mentions (whether you like it or not) seems to suggest that those 
Maya/Max users thought particles was benefit of having Softimage.

Stepping back for a moment, suppose we spin this around, as someone mentioned 
about the Softimage Suite. Suppose we commissioned the same survey but instead 
canvassed Softimage users on the benefit of having Mobu, Mudbox, but more 
importantly Maya and/or Max in their studio/pipeline. What would the perceived 
value be, I wonder?

I’m not saying I completely agree with our marketing strategy or the survey, 
but on balance I can see the reasoning and a method to the madness. From my 
view, all I know is that, I need to do all I can to show Softimage in the light 
it deserves.


G

From: 
softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.com
 
[mailto:softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.com]
 On Behalf Of Rob Chapman
Sent: 12 September 2012 10:29
To: softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com
Subject: Re: In case you missed it..
wait, Maurice,

you hired a company that used Max  Maya animators to evaluate Softimage for 
its benefits to them? then based your entire strategy on this? what about 
benefits to the existing Softimage user basel! this is the problem we have you 
fool don't you see it?!

pardon the french, calling the head of AD marketing for M  E a fool is 
considerably politer than the choice of words I would like to use.

even more incensed now.





On 12 September 2012 09:41, Stefan Andersson 
sander...@gmail.commailto:sander...@gmail.commailto:sander...@gmail.commailto:sander...@gmail.com
 wrote:
My first 3D application was 3d studio r4, couldn't get anywhere. Then
I learned Amapi and Electric Image and came a bit further :)

However Maya isn't that bad. Gotten used to it over the years and
I'm quite bilingual these days.

People who started with Prism deserve a price though.

regards
stefan andersson


On Wed, Sep 12, 2012 at 10:30 AM, Andreas Bystrom
andreas.byst...@gmail.commailto:andreas.byst...@gmail.commailto:andreas.byst...@gmail.commailto:andreas.byst...@gmail.com
 wrote:
 My regret is only that I
 don't jump onto the Maya wagon back then, but stayed in Softimage|3D.
 I should have switched and learned MEL.

 Not I,  having to learn something as filthy as maya as my first app most
 likely would have caused me to give up and try something else..

 in fact I started out in both max and maya but never got anywhere til I
 tried softimage...

 long live the good old days!


 On Wed, Sep 12, 2012 at 8:19 PM, Stefan Andersson 
 sander...@gmail.commailto:sander...@gmail.commailto:sander...@gmail.commailto:sander...@gmail.com
 wrote:

 On Wed, Sep 12, 2012 at 1:07 AM, Maurice Patel
 maurice.pa...@autodesk.commailto:maurice.pa...@autodesk.commailto:maurice.pa...@autodesk.commailto:maurice.pa...@autodesk.com
  wrote:
  this thread http://yfrog.com/h0t6exxtj:
  Although I can't say I am particularly fond of that diagram myself (it's
  rather ugly), it actually came out of a study commissioned from a third

 Funny how everyone from Autodesk tells us they dont agree or think
 it's ugly. But still they decide to use it.

 I remember when Discreet Logic was bought. Funny thing happened... the
 Logic went away.

 But Autodesk is not the only one to blame. It's the people who ran the
 Softimage company back in the late 90's. The battle was actually lost
 the year 2000

Re: In case you missed it..

2012-09-12 Thread Eugen Sares

Mr. Patel,
what I do not understand: how could it hurt sales when Softimage is sold 
eye height with max and Maya?
Pricewise, Softimage has been put on the same level with max and Maya... 
I bet suddenly the same marketing people were clever enough to see a 
cheap Softimage as a potential threat to the other packages.
You own all three. Loose one seat of Maya or max, and most probably gain 
one for Softimage. That's all that can happen.
Aks people who know all three packages which one is, all in all, most 
artist-friendly and productive (if that counts anything anymore).
The thought of having to use max or Maya again gives me this ugly gut 
feeling... before that, I'd opt for Houdini, Modo, or maybe some open 
source alternative.


There may be a selling point in max/Maya bundled with Softimage, I don't 
doubt that. Continue with it, it's better than nothing.
But what's so bloody embarrassing is that AD omits to properly put 
Softimage out on in the stage light, side by side with the other 
packages, to give it a fair chance to get chosen among the three, 
especially by newcomers.


Bit of a Cinderella story, where she is mistreated in favor of her ugly 
nasty siblings...



Am 12.09.2012 02:29, schrieb Maurice Patel:

I don't disagree at all. But dealing with the realities of how things actually 
work versus how they should work is part of our day to day. We play the cards 
we are dealt and push for change in ways we feel can succeed. However, there is 
that saying from Bacon. If the mountain
But to be clear, we did not sample the user base to get the diagram. The 
consulting company paid professionals to execute a productivity study that was 
published separately last year. The diagram is from that.
Whether what we are doing is being elegantly done or not, Autodesk, across its 
industries,is trying to alter public perception: to move away from the notion 
of hero products that do everything to a suite of products that provide a 
best-in-class workflow to (eventually) a set of cloud services that offer you 
exactly what you need when and where you need it and for as long as you need 
it. This is a bit simplistic and Utopian but i am typing on a mobile device 
now. it is however at the heart of Autodesk's strategy. Where each product and 
industry is in relation to this strategy, as well as its velocity in terms of 
getting there, is highly variable and it is certainly not going to happen 
overnight. Dealing with the reality of what we have today in relation to this 
and in relation to what customers need to do to run their businesses now brings 
me back to the start of my response :)



On 2012-09-11, at 7:31 PM, Raffaele Fragapane raffsxsil...@googlemail.com 
wrote:


While appreciated, that's not terribly encouraging, Maurice.

And I don't know where the idea that marketing should sample the userbase and 
then promote whatever perception is found came from, but wherever it came from, 
a link to Phil Knight, Young and Rubican, Armando Testa, and other founders of 
modern marketing should be sent for their benefit.
It's supposed to alter and guide public perception into profit and want, not to 
consolidate it (especially when it's clearly flawed) in the hope the receiving 
end doesn't get mildly offended :p

If a client perceives something he hasn't bought yet a certain way (see 
diagram), and you literally confirm that and nod vigorously, their incentive to 
buy that thing will be exactly 0. He will do what he was thinking to do before 
you reached him.
Since the price is already fixed anyway, you might as well make things a bit more 
encouraging than you have to learn an entire new app, as complex as any you already 
rely on and own and took you years to master, to move a pointcloud around.

But mind, this is unfathomable, not sure it's good to hear that is for you guys 
as well though ;)




Re: In case you missed it..

2012-09-12 Thread Eric Thivierge

 I think what Maurice was saying was that, we wanted to know what Max 
 Maya people thought or perceived the value was of having Mobu, Mudbox and
 Softimage in their studio/pipeline, in the context of buying and using
 Suites. The company (to the best of my knowledge) is an independent
 research company, which means the data is fair and unbiased.


What does the perception give you? Are you hoping they buy products on what
they perceive to be good at something or something the know definitively
will help them. Its like the littlest effort to get them interested instead
of barraging them with all of the cool features. Honestly, take a Mark
Schoennagel approach to marketing. Why wouldn't a studio want to know about
all of the killer advantages of having both apps than just 1? They don't
know what they are looking at when looking around themselves.


 ... it’s about the perception and showing its worth. They need to see the
 value, and from the data/survey Maurice mentions (whether you like it or
 not) seems to suggest that those Maya/Max users thought particles was
 benefit of having Softimage.


Again unless we saw how this whole survey thing was orchestrated, I'm
assuming that they plopped a few Max users in front of Softimage and said,
Hey, click a few buttons and see what you can do. Was there any
consultation with anyone from the Softimage product specialists,
evangelists, devs, or users? Were they shown videos / demos of the whole
product or just some of the other stock stuff that comes with the install?


 Stepping back for a moment, suppose we spin this around, as someone
 mentioned about the Softimage Suite. Suppose we commissioned the same
 survey but instead canvassed Softimage users on the benefit of having Mobu,
 Mudbox, but more importantly Maya and/or Max in their studio/pipeline. What
 would the perceived value be, I wonder?


I don't know could you send some people over who have used both in
production to give me and educated demo / overview of the areas each are
weak and where the other may excel to help fill the gaps in my pipeline?

Graham I hope you know I'm not trying to pick on you or pick your
statements apart. I'm just trying to illustrate the arguments one may have
of this whole thing...

- Eric T.


Re: In case you missed it..

2012-09-12 Thread Eric Thivierge
Last thought on this whole thing and then I'm grabbing some pop corn to see
how the rest rolls out.

Maurice, it seems that the marketing is only worried about new customers
and existing Max and Maya customers. Isn't it also important to market to
your current customers as well?


Eric Thivierge
http://www.ethivierge.com


Re: In case you missed it..

2012-09-12 Thread Rob Chapman
never mind Bellsey, you couldn't appreciate the irony of Mr Mayalicious
being the Softimage PM either.  Its pretty damn obvious that AD sees
Softimage as something for its Maya  Max users and not something for the
Softimage users.



On 12 September 2012 13:39, Graham Bell graham.b...@autodesk.com wrote:

 No, I never said that and I don’t see what I said even remotely suggested
 that.
 It’s the context, as Maurice put it – “The specific purpose of the
 campaign is to encourage 3ds max and Maya users to buy Suites”


 From: softimage-boun...@listproc.autodesk.com [mailto:
 softimage-boun...@listproc.autodesk.com] On Behalf Of Rob Chapman
 Sent: 12 September 2012 13:17
 To: softimage@listproc.autodesk.com
 Subject: Re: In case you missed it..

 so basically, the existing Softimage user base can jsut sod off!
 On 12 September 2012 13:08, Graham Bell graham.b...@autodesk.commailto:
 graham.b...@autodesk.com wrote:
 I think what Maurice was saying was that, we wanted to know what Max 
 Maya people thought or perceived the value was of having Mobu, Mudbox and
 Softimage in their studio/pipeline, in the context of buying and using
 Suites. The company (to the best of my knowledge) is an independent
 research company, which means the data is fair and unbiased.

 Now the thing is, Softimage isn’t just a particles package, we know it’s a
 full 3D app, it can match Maya and Max on an equal footing, you know it, I
 know, we know it. But to a fully established Maya/Max studio, strange as it
 might seem, they perhaps don’t know that, or maybe not full story. Some
 people have already mentioned about some people’s perception of
 Softimage(XSI) and wondering if it was still going. And again as people
 have mentioned, it’s about the perception and showing its worth. They need
 to see the value, and from the data/survey Maurice mentions (whether you
 like it or not) seems to suggest that those Maya/Max users thought
 particles was benefit of having Softimage.

 Stepping back for a moment, suppose we spin this around, as someone
 mentioned about the Softimage Suite. Suppose we commissioned the same
 survey but instead canvassed Softimage users on the benefit of having Mobu,
 Mudbox, but more importantly Maya and/or Max in their studio/pipeline. What
 would the perceived value be, I wonder?

 I’m not saying I completely agree with our marketing strategy or the
 survey, but on balance I can see the reasoning and a method to the madness.
 From my view, all I know is that, I need to do all I can to show Softimage
 in the light it deserves.


 G

 From: softimage-boun...@listproc.autodesk.commailto:
 softimage-boun...@listproc.autodesk.com [mailto:
 softimage-boun...@listproc.autodesk.commailto:
 softimage-boun...@listproc.autodesk.com] On Behalf Of Rob Chapman
 Sent: 12 September 2012 10:29
 To: softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com
 
 Subject: Re: In case you missed it..
 wait, Maurice,

 you hired a company that used Max  Maya animators to evaluate Softimage
 for its benefits to them? then based your entire strategy on this? what
 about benefits to the existing Softimage user basel! this is the problem we
 have you fool don't you see it?!

 pardon the french, calling the head of AD marketing for M  E a fool is
 considerably politer than the choice of words I would like to use.

 even more incensed now.





 On 12 September 2012 09:41, Stefan Andersson sander...@gmail.commailto:
 sander...@gmail.commailto:sander...@gmail.commailto:sander...@gmail.com
 wrote:
 My first 3D application was 3d studio r4, couldn't get anywhere. Then
 I learned Amapi and Electric Image and came a bit further :)

 However Maya isn't that bad. Gotten used to it over the years and
 I'm quite bilingual these days.

 People who started with Prism deserve a price though.

 regards
 stefan andersson


 On Wed, Sep 12, 2012 at 10:30 AM, Andreas Bystrom
 andreas.byst...@gmail.commailto:andreas.byst...@gmail.commailto:
 andreas.byst...@gmail.commailto:andreas.byst...@gmail.com wrote:
  My regret is only that I
  don't jump onto the Maya wagon back then, but stayed in Softimage|3D.
  I should have switched and learned MEL.
 
  Not I,  having to learn something as filthy as maya as my first app most
  likely would have caused me to give up and try something else..
 
  in fact I started out in both max and maya but never got anywhere til I
  tried softimage...
 
  long live the good old days!
 
 
  On Wed, Sep 12, 2012 at 8:19 PM, Stefan Andersson sander...@gmail.com
 mailto:sander...@gmail.commailto:sander...@gmail.commailto:
 sander...@gmail.com
  wrote:
 
  On Wed, Sep 12, 2012 at 1:07 AM, Maurice Patel
  maurice.pa...@autodesk.commailto:maurice.pa...@autodesk.commailto:
 maurice.pa...@autodesk.commailto:maurice.pa...@autodesk.com wrote:
   this thread http://yfrog.com/h0t6exxtj:
   Although I can't say I am particularly fond of that diagram myself
 (it's
   rather ugly), it actually came out of a study commissioned from

RE: In case you missed it..

2012-09-12 Thread Graham Bell
Eric, I agree and I'm also with Mark in that it's better to show as much as 
possible. Often though particles (ICE) is the hook, but I'm not a 'spray  
pray' man when it comes to demos and features, I prefer to deal with specific 
problems and pipeline requirements. Incidentally no one has ever told/ordered 
me to only show particles in a Softimage context.

G

From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Eric Thivierge
Sent: 12 September 2012 13:44
To: softimage@listproc.autodesk.com
Subject: Re: In case you missed it..

I think what Maurice was saying was that, we wanted to know what Max  Maya 
people thought or perceived the value was of having Mobu, Mudbox and Softimage 
in their studio/pipeline, in the context of buying and using Suites. The 
company (to the best of my knowledge) is an independent research company, which 
means the data is fair and unbiased.

What does the perception give you? Are you hoping they buy products on what 
they perceive to be good at something or something the know definitively will 
help them. Its like the littlest effort to get them interested instead of 
barraging them with all of the cool features. Honestly, take a Mark Schoennagel 
approach to marketing. Why wouldn't a studio want to know about all of the 
killer advantages of having both apps than just 1? They don't know what they 
are looking at when looking around themselves.

... it's about the perception and showing its worth. They need to see the 
value, and from the data/survey Maurice mentions (whether you like it or not) 
seems to suggest that those Maya/Max users thought particles was benefit of 
having Softimage.

Again unless we saw how this whole survey thing was orchestrated, I'm assuming 
that they plopped a few Max users in front of Softimage and said, Hey, click a 
few buttons and see what you can do. Was there any consultation with anyone 
from the Softimage product specialists, evangelists, devs, or users? Were they 
shown videos / demos of the whole product or just some of the other stock stuff 
that comes with the install?

Stepping back for a moment, suppose we spin this around, as someone mentioned 
about the Softimage Suite. Suppose we commissioned the same survey but instead 
canvassed Softimage users on the benefit of having Mobu, Mudbox, but more 
importantly Maya and/or Max in their studio/pipeline. What would the perceived 
value be, I wonder?

I don't know could you send some people over who have used both in production 
to give me and educated demo / overview of the areas each are weak and where 
the other may excel to help fill the gaps in my pipeline?

Graham I hope you know I'm not trying to pick on you or pick your statements 
apart. I'm just trying to illustrate the arguments one may have of this whole 
thing...

- Eric T.


attachment: winmail.dat

Re: In case you missed it..

2012-09-12 Thread olivier jeannel

I was about to say the same thing.


Le 12/09/2012 14:49, Eric Thivierge a écrit :
Last thought on this whole thing and then I'm grabbing some pop corn 
to see how the rest rolls out.


Maurice, it seems that the marketing is only worried about new 
customers and existing Max and Maya customers. Isn't it also important 
to market to your current customers as well?



Eric Thivierge
http://www.ethivierge.com




Re: In case you missed it..

2012-09-12 Thread Kiril Aronofski
The mentioned (eventual) move to the cloud leads me to believe this
max/maya suite push is intended to, among other things, transition
Softimage users over to those packages, which is pretty distasteful
considering Autodesk representatives have repeated the reversed case would
be offensive to the users and outright wrong!

Count me into the group looking desperately for something non-Autodesk with
a specific clause it will never be sold to them.



On Wed, Sep 12, 2012 at 2:52 PM, Rob Chapman tekano@gmail.com wrote:

 never mind Bellsey, you couldn't appreciate the irony of Mr Mayalicious
 being the Softimage PM either.  Its pretty damn obvious that AD sees
 Softimage as something for its Maya  Max users and not something for the
 Softimage users.



 On 12 September 2012 13:39, Graham Bell graham.b...@autodesk.com wrote:

 No, I never said that and I don’t see what I said even remotely suggested
 that.
 It’s the context, as Maurice put it – “The specific purpose of the
 campaign is to encourage 3ds max and Maya users to buy Suites”


 From: softimage-boun...@listproc.autodesk.com [mailto:
 softimage-boun...@listproc.autodesk.com] On Behalf Of Rob Chapman
 Sent: 12 September 2012 13:17
 To: softimage@listproc.autodesk.com
 Subject: Re: In case you missed it..

 so basically, the existing Softimage user base can jsut sod off!
 On 12 September 2012 13:08, Graham Bell graham.b...@autodesk.commailto:
 graham.b...@autodesk.com wrote:
 I think what Maurice was saying was that, we wanted to know what Max 
 Maya people thought or perceived the value was of having Mobu, Mudbox and
 Softimage in their studio/pipeline, in the context of buying and using
 Suites. The company (to the best of my knowledge) is an independent
 research company, which means the data is fair and unbiased.

 Now the thing is, Softimage isn’t just a particles package, we know it’s
 a full 3D app, it can match Maya and Max on an equal footing, you know it,
 I know, we know it. But to a fully established Maya/Max studio, strange as
 it might seem, they perhaps don’t know that, or maybe not full story. Some
 people have already mentioned about some people’s perception of
 Softimage(XSI) and wondering if it was still going. And again as people
 have mentioned, it’s about the perception and showing its worth. They need
 to see the value, and from the data/survey Maurice mentions (whether you
 like it or not) seems to suggest that those Maya/Max users thought
 particles was benefit of having Softimage.

 Stepping back for a moment, suppose we spin this around, as someone
 mentioned about the Softimage Suite. Suppose we commissioned the same
 survey but instead canvassed Softimage users on the benefit of having Mobu,
 Mudbox, but more importantly Maya and/or Max in their studio/pipeline. What
 would the perceived value be, I wonder?

 I’m not saying I completely agree with our marketing strategy or the
 survey, but on balance I can see the reasoning and a method to the madness.
 From my view, all I know is that, I need to do all I can to show Softimage
 in the light it deserves.


 G

 From: softimage-boun...@listproc.autodesk.commailto:
 softimage-boun...@listproc.autodesk.com [mailto:
 softimage-boun...@listproc.autodesk.commailto:
 softimage-boun...@listproc.autodesk.com] On Behalf Of Rob Chapman
 Sent: 12 September 2012 10:29
 To: softimage@listproc.autodesk.commailto:
 softimage@listproc.autodesk.com
 Subject: Re: In case you missed it..
 wait, Maurice,

 you hired a company that used Max  Maya animators to evaluate Softimage
 for its benefits to them? then based your entire strategy on this? what
 about benefits to the existing Softimage user basel! this is the problem we
 have you fool don't you see it?!

 pardon the french, calling the head of AD marketing for M  E a fool is
 considerably politer than the choice of words I would like to use.

 even more incensed now.





 On 12 September 2012 09:41, Stefan Andersson sander...@gmail.commailto:
 sander...@gmail.commailto:sander...@gmail.commailto:
 sander...@gmail.com wrote:
 My first 3D application was 3d studio r4, couldn't get anywhere. Then
 I learned Amapi and Electric Image and came a bit further :)

 However Maya isn't that bad. Gotten used to it over the years and
 I'm quite bilingual these days.

 People who started with Prism deserve a price though.

 regards
 stefan andersson


 On Wed, Sep 12, 2012 at 10:30 AM, Andreas Bystrom
 andreas.byst...@gmail.commailto:andreas.byst...@gmail.commailto:
 andreas.byst...@gmail.commailto:andreas.byst...@gmail.com wrote:
  My regret is only that I
  don't jump onto the Maya wagon back then, but stayed in Softimage|3D.
  I should have switched and learned MEL.
 
  Not I,  having to learn something as filthy as maya as my first app most
  likely would have caused me to give up and try something else..
 
  in fact I started out in both max and maya but never got anywhere til I
  tried softimage...
 
  long live the good old days

Re: In case you missed it..

2012-09-12 Thread Eric Lampi
Stefan I'm not sure I understand your logic. You don't recommend anyone
learn or buy Soft anymore yet you want people to move from Maya and Max?
One of the biggest problems with Soft is the limited number of people who
use it well. If you're not explaining to people who inquire about it, and
how it may or may not be an asset then how do you expect anything to
change? Who really pays attention to this marketing garbage anyway?
marketing, salesmen, they don't have to really know anything about it, they
push a strategy plan and a script. I didn't decide to learn SoftImage 3D in
1995 instead of Alias or Wavefront because of marketing materials, I asked
people who were doing great work, and people who had jobs. Word of mouth is
extremely important. You've been in this business a long time and if
someone takes the time to ask it's because they respect your opinion and
will use it to make a decision at a later date. I'm not saying tell
everyone Soft is the only option when it's obvious that something like, for
example, C4D would be a better fit. Don't automatically dismiss it.

Just food for thought.

Eric
On Sep 10, 2012 3:08 PM, Stefan Andersson sander...@gmail.com wrote:

 Just to throw some more gasoline onto the fire.

 So the value to a 3dsmax/Maya user would be to use Softimage as a particle
 plugin. Everything else their respective Software is good at.

 I know you don't agree with them Graham, and it's not you who wrote/made
 this :) It's been said over and over again on this list, *it doesn't seem
 that Autodesk cares about Softimage.*
 *
 *
 And it's for that reason alone that I don't recommend anyone (anymore) to
 buy or learn Softimage. Autodesk representatives on this list is trying to
 assure us, but apparently those people have absolutely NO contact with the
 Marketing/PR people. It's not that we have been asking for much, but the
 way they market Softimage and the way new users and studios look at
 Softimage... well... you get my point.

 I don't want Softimage to be a good companion to Maya3dsmax, I want
 Softimage to kick their ass and make all users leave their software and use
 Softimage instead!! But that is not in Autodesk view a good thing. And for
 this reason I think Autodesk is really bad for Softimage.

 Why is attitude and kick butt mentality a bad thing? it's what keeps a
 lot of us going and improving our-self. It's what makes us trying to reach
 for those extra 10% in a production.

 Am I pissed at Autodesk? you bet you sweet ass I am. I spent years behind
 Softimage and got companies to buy the software that were Maya based, and
 really really tried to get it to work...
 With ICE I had big hopes. But... Autodesk had little incentive to kick
 Maya/3dsmax out the window. They made Softimage into a particle plugin.

 So what happens now?

 I know it's pointless rant, and it just adds fuel to the fire. But it's
 difficult to talk about something positive when it comes to Softimage. It's
 like having a Formula One car, but you live in the country side and no one
 understands why you have it.

 Sorry for the rant everyone.

 best regards
 Stefan

 On Mon, Sep 10, 2012 at 4:36 PM, Graham Bell graham.b...@autodesk.comwrote:

 Perhaps worth pointing out that this is a Entertainment Creation 'Suites'
 magazine and of the course the two main flavours (Ultimate aside) for the
 Suites are Maya and Max. And therefore the three packages shown in the
 image are all including in the Maya/Max Suites, hence the reason for trying
 to show their value to those respective users.



 From: softimage-boun...@listproc.autodesk.com [mailto:
 softimage-boun...@listproc.autodesk.com] On Behalf Of Paul Griswold
 Sent: 10 September 2012 15:08
 To: softimage@listproc.autodesk.com
 Subject: In case you missed it..

 This is the kind of stuff that makes me really dislike Autodesk:
 http://yfrog.com/h0t6exxtj

 I'm glad to know Softimage is a particle system that has single-step
 interoperability with the apps in the Areas of Excellence (Max and Maya).



 -Paul




 --
 stefan andersson - digital janitor - http://sanders3d.wordpress.com



Re: In case you missed it..

2012-09-12 Thread Christian

On 2012-09-12 09:25, Steven Caron wrote:

get the talent and patents.

On Tue, Sep 11, 2012 at 11:38 PM, Eric Thivierge ethivie...@gmail.com 
mailto:ethivie...@gmail.com wrote:



What was the reason AD purchased Softimage if they didn't think
they could market it as a full fledged 3D app? Was it to grab most
of the market and stifle the competition?


Get access to the rather large number of softimage seats in Japan...


RE: In case you missed it..

2012-09-12 Thread Alan McShane
All, 

I normally don't post on the list given that my experience is way lower in the 
use of Softimage than everyone else.  However, given I am a subscription user 
(for many years) and want to protect my investment, I feel motivated to 
comment. 

There is a lot of passion for Softimage being displayed here and you would 
think that this would be something that Autodesk would want to nurture. But 
from my observations, their current approach is doing the opposite and is 
actually pushing users away.  

I understand the marketing strategy for the suites and admit, if I had 
responsibility for growing sales of Softimage, I would probably adopt the 
same/similar approach.  However, in my opinion there is a flaw in this strategy 
in that the targeted marketing of the suites is leaking out into the wider 
customer base. It's impacting a wider range of stakeholders than it may have 
been intended to impact.  For example, potential new entrants into the 3D field 
will read the suites marketing material and this will negatively affect their 
impression of Softimage and its capabilities.  Also, buyers of artists' 
services could be similarly affected when considering personnel for jobs or 
developing their own pipelines.  This all feeds negatively into sustaining 
Softimage sales.

Therefore, I believe that Autodesk should review its overall marketing strategy 
to ensure that the plan for one stakeholder type doesn't negatively impact 
another.  This is what is happening with the suites marketing and a such 
something needs to be done to correct it.  Can a suite marketing strategy that 
positions Softimage for its incremental benefits to Maya/Max sit comfortably 
alongside a more inclusive marketing strategy of Softimage, as a whole product 
for customers that don't want suites (for whatever reason)?  I think so, but 
maybe I'm missing something. 

So, in my view the solution to the current concerns of the Softimage user base 
is not to stop or adjust the suite marketing, but more to do with ensuring that 
marketing for other stakeholders is visible and effective.


Best 

Alan


-Original Message-
From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Graham Bell
Sent: 12 September 2012 13:09
To: softimage@listproc.autodesk.com
Subject: RE: In case you missed it..

I think what Maurice was saying was that, we wanted to know what Max  Maya 
people thought or perceived the value was of having Mobu, Mudbox and Softimage 
in their studio/pipeline, in the context of buying and using Suites. The 
company (to the best of my knowledge) is an independent research company, which 
means the data is fair and unbiased.

Now the thing is, Softimage isn’t just a particles package, we know it’s a full 
3D app, it can match Maya and Max on an equal footing, you know it, I know, we 
know it. But to a fully established Maya/Max studio, strange as it might seem, 
they perhaps don’t know that, or maybe not full story. Some people have already 
mentioned about some people’s perception of Softimage(XSI) and wondering if it 
was still going. And again as people have mentioned, it’s about the perception 
and showing its worth. They need to see the value, and from the data/survey 
Maurice mentions (whether you like it or not) seems to suggest that those 
Maya/Max users thought particles was benefit of having Softimage.

Stepping back for a moment, suppose we spin this around, as someone mentioned 
about the Softimage Suite. Suppose we commissioned the same survey but instead 
canvassed Softimage users on the benefit of having Mobu, Mudbox, but more 
importantly Maya and/or Max in their studio/pipeline. What would the perceived 
value be, I wonder?

I’m not saying I completely agree with our marketing strategy or the survey, 
but on balance I can see the reasoning and a method to the madness. From my 
view, all I know is that, I need to do all I can to show Softimage in the light 
it deserves.


G

From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Rob Chapman
Sent: 12 September 2012 10:29
To: softimage@listproc.autodesk.com
Subject: Re: In case you missed it..

wait, Maurice,

you hired a company that used Max  Maya animators to evaluate Softimage for 
its benefits to them? then based your entire strategy on this? what about 
benefits to the existing Softimage user basel! this is the problem we have you 
fool don't you see it?!

pardon the french, calling the head of AD marketing for M  E a fool is 
considerably politer than the choice of words I would like to use.

even more incensed now.






On 12 September 2012 09:41, Stefan Andersson 
sander...@gmail.commailto:sander...@gmail.com wrote:
My first 3D application was 3d studio r4, couldn't get anywhere. Then I learned 
Amapi and Electric Image and came a bit further :)

However Maya isn't that bad. Gotten used to it over the years and I'm quite

Re: In case you missed it..

2012-09-12 Thread Daniel H
Maya people are a dime a dozen and they typically get employed in a
starting $30K to $35K USD range. Because there are so many Maya users
running around, studios can employ a lot more of them for a dirt-cheap
salary. Maya is only more prevalent in studios because it started out much
cheaper than Softimage ($10K vs. $100K). Softimage is 24 years old and Maya
is only 14 years old. All this time Maya has only been trying to play
catch-up to SI.

Autodesk could easily market SI, sell more seats, and uplift consumer
confidence... but it doesn't want to. Autodesk is suppressing Softimage
on purpose because it wants to, and because it can. Autodesk wants to
market 3ds Max for architectural and Maya for entertainment. Softimage is
just some side money that has an unknown future. All-in-all, jumping to
Houdini is starting to look appealing.

Daniel
VFXM


Re: In case you missed it..

2012-09-12 Thread Gustavo Eggert Boehs
Hello Mr. Maurice, although many of the points you make about the suit
strategies make sense, some things dont quite add up.
I am not saying selling it to Max and Maya people is not a good strategie,
dont get me wrong. It is ok if AD wants to do some extra bucks, and if SI
can offer this guys something that is missing in other packages. As other
people have stated, the main problem is the fact that Softimage has gotten
badly mistreated in marketing outside of anything related to suits. You may
argue that is not, but lets check the evidence:

Mayas latest custumer story September 2012
http://area.autodesk.com/products/view/maya

Maxs latest custumer story September 2012
http://area.autodesk.com/products/view/3dsmax

SIs latest customer story MARCH 2010!! Ill repeat MARCH 2010!!!
http://area.autodesk.com/products/view/softimage

Now, although there is surely a lot more customers, and therefore stories,
on the Maya side, was there really nothing relevant happening in SIs planet
the last couple years? COME ON! We see a bunch of commercials on Vimeo,
know of some feature animation like the one Alok has talked about, the work
from the guys at Triggerfish, the work done on A Monster in Paris, work
done by AnimaLogic, etc... etc... Some of this could be even sold as
suits, whatever, just guive credit where credit is due!
Yeah there is a Facebook page where some of this stuff is published in a
slacky way, but having stuff from 2010 in a product page certainly may
influence the way some executives see something they are about to buy.
It is hard to understand as to why this is happening, maybe you
can enlighten us.
Fact is for people that are NOT currently AD users Softimage is invisible.
For them Softimage could actually (or not) look advantageous. They could
find it usable for animation in general, for Face Robot (
https://vimeo.com/48329089), maybe because of particles or procedural
goodies... People that use Modo, C4D, people that sculpt stuff in ZBrush
and want to get into animation, but they will never hear about Softimage.
Softimage is not being advertised as a companion, it is ONLY being
avdertised as a companion, detracting value of the curriculum of people who
have spent years learning it to do all kind of things in a 3d pipeline.

Oh so you use Softimage, so I guess all you can do is move a bunch of
little particles around (if that).


Re: In case you missed it..

2012-09-12 Thread Paul Griswold
The gut feeling I get from this thread is, AD views Softimage as a product
that cannot stand on its own outside of perhaps Japan.

I have no idea why it's a better idea to spend marketing money trying to
up-sell Max and Maya users on Suites than it is to take that marketing
budget and try to build a larger customer base: whether they buy Max, Maya,
Softimage or one of the Suites.  Wouldn't it be a much wiser use of
marketing dollars to highlight the value in each of the 3 and cast a wide
net?

The only conclusion I can come to is, other than Mark Schoennagel, there
really is no evangelist for Softimage left.  When the majority of people
making the decisions apparently don't see the value in Softimage, why would
anyone expect it to receive more than what it's gotten so far?

ICE, Face Robot, the animation mixer, the FX Tree, and so on.  You'd think
this is the perfect mix to market to small studios, freelancers, etc.  And,
I'm fairly certain a lot more licenses can be sold to those markets than
you'll sell to Dreamworks.  I realize it's a lot more sexy to show Shrek on
a demo at SIGGRAPH than a commercial for vacuum cleaners, but seriously I
am pretty sure commercial work makes up a much larger volume of animation
compared to feature work overall.

I seriously hope the new dev team isn't disheartened by all this talk.  I
continue to have high hopes that in spite of AD's continued attempts to
treat Softimage as the red-headed step-child of the family, it will live on
and thrive.

-PG


Re: In case you missed it..

2012-09-12 Thread Leoung O'Young
In the end it doesn't make sense for AD to own all 3 products. It  makes 
hard for the marketing and sales people to promote and sell  3 somewhat 
competing products
The suite idea only make sense with something like the Adobe's suites 
when they are all different products.
There are too much overlapped in the AD suite to justify the cost for 
small studio like ours.
We have been strictly using Softimage/XSI over all these years, we just 
hope it doesn't go away. like TDI and Wavefront


My cents,
L.



On 9/12/2012 12:09 PM, Paul Griswold wrote:
The gut feeling I get from this thread is, AD views Softimage as a 
product that cannot stand on its own outside of perhaps Japan.


I have no idea why it's a better idea to spend marketing money trying 
to up-sell Max and Maya users on Suites than it is to take that 
marketing budget and try to build a larger customer base: whether they 
buy Max, Maya, Softimage or one of the Suites.  Wouldn't it be a much 
wiser use of marketing dollars to highlight the value in each of the 3 
and cast a wide net?


The only conclusion I can come to is, other than Mark Schoennagel, 
there really is no evangelist for Softimage left.  When the majority 
of people making the decisions apparently don't see the value in 
Softimage, why would anyone expect it to receive more than what it's 
gotten so far?


ICE, Face Robot, the animation mixer, the FX Tree, and so on.  You'd 
think this is the perfect mix to market to small studios, freelancers, 
etc.  And, I'm fairly certain a lot more licenses can be sold to those 
markets than you'll sell to Dreamworks.  I realize it's a lot more 
sexy to show Shrek on a demo at SIGGRAPH than a commercial 
for vacuum cleaners, but seriously I am pretty sure commercial work 
makes up a much larger volume of animation compared to feature work 
overall.


I seriously hope the new dev team isn't disheartened by all this talk. 
 I continue to have high hopes that in spite of AD's continued 
attempts to treat Softimage as the red-headed step-child of the 
family, it will live on and thrive.


-PG





Re: In case you missed it..

2012-09-12 Thread Ciaran Moloney
On Wed, Sep 12, 2012 at 12:46 PM, Sajjad Amjad sajjad.am...@gmail.comwrote:

  For me, when looking at out-of-the-box functionality, Houdini ticks more
 boxes than any comparable AD product.


I'm with you 1000% Sajjad. Hell, Houdini's even more fun to use! However,
as far as freelance work goes, I get the feeling that Houdini jobs are
still pretty hard to find unless you fancy a bit of globetrotting or have
the experience to name your price. It's still quite a niche.
So, if AD continues to diminish all those years of work we've put in, the
vast majority of us are still up the creek without a paddle. Unless of
course you don't mind the idea of working with Maya all day. I do.


RE: In case you missed it..

2012-09-12 Thread Jeff McFall
my thoughts and situation exactly
+ 1cent

Jeff


From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Leoung O'Young
Sent: Wednesday, September 12, 2012 12:29 PM
To: softimage@listproc.autodesk.com
Subject: Re: In case you missed it..

In the end it doesn't make sense for AD to own all 3 products. It  makes hard 
for the marketing and sales people to promote and sell  3 somewhat competing 
products
The suite idea only make sense with something like the Adobe's suites when they 
are all different products.
There are too much overlapped in the AD suite to justify the cost for small 
studio like ours.
We have been strictly using Softimage/XSI over all these years, we just hope it 
doesn't go away. like TDI and Wavefront

My cents,
L.



On 9/12/2012 12:09 PM, Paul Griswold wrote:
The gut feeling I get from this thread is, AD views Softimage as a product that 
cannot stand on its own outside of perhaps Japan.

I have no idea why it's a better idea to spend marketing money trying to 
up-sell Max and Maya users on Suites than it is to take that marketing budget 
and try to build a larger customer base: whether they buy Max, Maya, Softimage 
or one of the Suites.  Wouldn't it be a much wiser use of marketing dollars to 
highlight the value in each of the 3 and cast a wide net?

The only conclusion I can come to is, other than Mark Schoennagel, there really 
is no evangelist for Softimage left.  When the majority of people making the 
decisions apparently don't see the value in Softimage, why would anyone expect 
it to receive more than what it's gotten so far?

ICE, Face Robot, the animation mixer, the FX Tree, and so on.  You'd think this 
is the perfect mix to market to small studios, freelancers, etc.  And, I'm 
fairly certain a lot more licenses can be sold to those markets than you'll 
sell to Dreamworks.  I realize it's a lot more sexy to show Shrek on a demo at 
SIGGRAPH than a commercial for vacuum cleaners, but seriously I am pretty sure 
commercial work makes up a much larger volume of animation compared to feature 
work overall.

I seriously hope the new dev team isn't disheartened by all this talk.  I 
continue to have high hopes that in spite of AD's continued attempts to treat 
Softimage as the red-headed step-child of the family, it will live on and 
thrive.

-PG




RE: In case you missed it..

2012-09-12 Thread Maurice Patel
Just to be clear. I run Product Marketing so what you see is in mainly a direct 
result of my efforts – no mysterious “Autodesk” bogey man. I am 
ex-softimage/avid and even though I was primarily focused on compositing and DS 
when I was there, I know full well what the product is capable of and we do 
make every effort we can market Softimage as a full-fledged application. In 
fact, if you check, this is exactly how we do market it: 
(www.autodesk.com/softimagehttp://www.autodesk.com/softimage ).



Autodesk® Softimage® 2013 3D character 
animationhttp://www.autodesk.com/3danimation and visual effects software 
delivers powerful new creative toolsets, a new high-fidelity interactive 
environment, and extended customizability. These new features help artists and 
technical directors working in visual 
effectshttp://www.autodesk.com/visualeffectssoftware, post 
productionhttp://www.autodesk.com/postproductionsoftware, and 3D game 
developmenthttp://usa.autodesk.com/media-entertainment/games/ get more from 
the product. From the new CrowdFX simulation feature, to enhanced modeling, 
animation, physics, and selection tools, Softimage 2013 helps you create 
compelling content faster.

3D Character 
Rigginghttp://usa.autodesk.com/adsk/servlet/pc/item?siteID=123112id=18307345
Dynamic 
Simulationhttp://usa.autodesk.com/adsk/servlet/pc/item?siteID=123112id=18307927
ICE  Softimage 
GigaCorehttp://usa.autodesk.com/adsk/servlet/pc/item?siteID=123112id=18306951
Pipeline 
Integrationhttp://usa.autodesk.com/adsk/servlet/pc/item?siteID=123112id=18307164
Rendering  
Imaginghttp://usa.autodesk.com/adsk/servlet/pc/item?siteID=123112id=18307868
Character  Facial 
Animationhttp://usa.autodesk.com/adsk/servlet/pc/item?siteID=123112id=18307811
Modeling  
Texturinghttp://usa.autodesk.com/adsk/servlet/pc/item?siteID=123112id=18307958
What started this thread (and what most people seem to be hung up on) is a very 
specific campaign with a very specific purpose. You need to understand that 
purpose because otherwise the discussion has no meaning. For example, if we run 
an upgrade program promoting the new features in a release that does NOT mean 
that those features are all that the product does. It just means that for the 
intended audience (product owners that you want to upgrade) that is the most 
relevant message. Of course it makes no sense to a newcomer interested in the 
overall capabilities of the product. I am going to stand by my original 
position that if the intent of the campaign is to get Maya and 3ds max users to 
upgrade to a Suite and start using Softimage and MotionBuilder and Mudbox than 
the most effective way to do that is to tell them what those products ADD to 
what they already have. The intent of the campaign is NOT to promote the 
overall capabilities of Softimage to a new user.
Now we can also argue till we are blue in the face as to which campaign we 
should focus on, but that campaign was specifically chosen because (1) the 
strategy across all Autodesk industries is to promote Suites and we need to 
align to that strategy and (2) we have a business to run and our largest 
business opportunity for Suites is of course 3ds max and Maya users. I am no 
Don Quixote, and have no interest in fighting pointless battles. I still 
believe we are embarked on the right strategies to (1)  promote our portfolio 
and (2) grow our business in the context of both market demographics and 
Autodesk strategy. So let us put this one to rest. The campaign does what it is 
meant to do and speculating about alternative campaigns, while academically 
interesting, is irrelevant to the goal of selling Suites.
In terms of general awareness – we have limited budgets and so we do what we 
can with what we have got. Our primary awareness vehicle for all products is 
the product/trial page on Autodesk.com – this is where the bulk of our traffic 
goes and through social media. Most of our program budgets and efforts are tied 
up in Suites initiatives. While it is nice to speculate what things would be 
like if Avid had not sold Softimage to Autodesk the point is moot whether we 
like it or not. We are all working with that reality and the complications that 
engenders. I certainly cannot pretend like it did not happen.
Ultimately it is incorrect to assume that Marketing does not know what 
Softimage does as a product nor who our customers are or what their concerns 
are. We are very well aware and I and my team work hard to do the most we can 
with the resources we have.


Maurice Patel
Autodesk : Tél:  514 954-7134

attachment: winmail.dat

Re: In case you missed it..

2012-09-12 Thread Kiril Aronofski

 In fact, if you check, this is exactly how we do market it: (
 www.autodesk.com/softimagehttp://www.autodesk.com/softimage ).


As an extension to Autodesk® Maya® http://www.autodesk.com/maya or Autodesk®
3ds Max® http://www.autodesk.com/3dsmax software pipelines, while Maya
is 3D animation software that delivers a comprehensive creative feature
set with tools for animation, modeling, simulation, rendering, matchmoving,
and compositing on a highly extensible production platform, and 3dsMax
provides a comprehensive, integrated 3D modeling, animation, rendering,
and compositing solution for game developers, visual effects artists, and
motion graphics artists along with other creative professionals working in
the media design industry.

Maya is even a compositing package here, something that is only half true
(and I'm being generous), while Softimage indeed does have an integrated
compositor and its not even mentioned on the Features page.

So again, which one of these 3 is being sold short?


On Wed, Sep 12, 2012 at 7:16 PM, Maurice Patel
maurice.pa...@autodesk.comwrote:

 Just to be clear. I run Product Marketing so what you see is in mainly a
 direct result of my efforts – no mysterious “Autodesk” bogey man. I am
 ex-softimage/avid and even though I was primarily focused on compositing
 and DS when I was there, I know full well what the product is capable of
 and we do make every effort we can market Softimage as a full-fledged
 application. In fact, if you check, this is exactly how we do market it: (
 www.autodesk.com/softimagehttp://www.autodesk.com/softimage ).



 Autodesk® Softimage® 2013 3D character animation
 http://www.autodesk.com/3danimation and visual effects software delivers
 powerful new creative toolsets, a new high-fidelity interactive
 environment, and extended customizability. These new features help artists
 and technical directors working in visual effects
 http://www.autodesk.com/visualeffectssoftware, post production
 http://www.autodesk.com/postproductionsoftware, and 3D game development
 http://usa.autodesk.com/media-entertainment/games/ get more from the
 product. From the new CrowdFX simulation feature, to enhanced modeling,
 animation, physics, and selection tools, Softimage 2013 helps you create
 compelling content faster.

 3D Character Rigging
 http://usa.autodesk.com/adsk/servlet/pc/item?siteID=123112id=18307345
 Dynamic Simulation
 http://usa.autodesk.com/adsk/servlet/pc/item?siteID=123112id=18307927
 ICE  Softimage GigaCore
 http://usa.autodesk.com/adsk/servlet/pc/item?siteID=123112id=18306951
 Pipeline Integration
 http://usa.autodesk.com/adsk/servlet/pc/item?siteID=123112id=18307164
 Rendering  Imaging
 http://usa.autodesk.com/adsk/servlet/pc/item?siteID=123112id=18307868
 Character  Facial Animation
 http://usa.autodesk.com/adsk/servlet/pc/item?siteID=123112id=18307811
 Modeling  Texturing
 http://usa.autodesk.com/adsk/servlet/pc/item?siteID=123112id=18307958
 What started this thread (and what most people seem to be hung up on) is a
 very specific campaign with a very specific purpose. You need to understand
 that purpose because otherwise the discussion has no meaning. For example,
 if we run an upgrade program promoting the new features in a release that
 does NOT mean that those features are all that the product does. It just
 means that for the intended audience (product owners that you want to
 upgrade) that is the most relevant message. Of course it makes no sense to
 a newcomer interested in the overall capabilities of the product. I am
 going to stand by my original position that if the intent of the campaign
 is to get Maya and 3ds max users to upgrade to a Suite and start using
 Softimage and MotionBuilder and Mudbox than the most effective way to do
 that is to tell them what those products ADD to what they already have. The
 intent of the campaign is NOT to promote the overall capabilities of
 Softimage to a new user.
 Now we can also argue till we are blue in the face as to which campaign we
 should focus on, but that campaign was specifically chosen because (1) the
 strategy across all Autodesk industries is to promote Suites and we need to
 align to that strategy and (2) we have a business to run and our largest
 business opportunity for Suites is of course 3ds max and Maya users. I am
 no Don Quixote, and have no interest in fighting pointless battles. I still
 believe we are embarked on the right strategies to (1)  promote our
 portfolio and (2) grow our business in the context of both market
 demographics and Autodesk strategy. So let us put this one to rest. The
 campaign does what it is meant to do and speculating about alternative
 campaigns, while academically interesting, is irrelevant to the goal of
 selling Suites.
 In terms of general awareness – we have limited budgets and so we do what
 we can with what we have got. Our primary awareness vehicle for all
 products is the product/trial page on Autodesk.com – this is where the bulk
 of our 

Re: In case you missed it..

2012-09-12 Thread Kiril Aronofski

 and its not even mentioned on the Features page.


Correction, it is.
If you dig deep enough.


On Wed, Sep 12, 2012 at 7:32 PM, Kiril Aronofski flyone...@gmail.comwrote:

 In fact, if you check, this is exactly how we do market it: (
 www.autodesk.com/softimagehttp://www.autodesk.com/softimage ).


 As an extension to Autodesk® Maya® http://www.autodesk.com/maya or 
 Autodesk®
 3ds Max® http://www.autodesk.com/3dsmax software pipelines, while Maya
 is 3D animation software that delivers a comprehensive creative feature
 set with tools for animation, modeling, simulation, rendering, matchmoving,
 and compositing on a highly extensible production platform, and 3dsMax
 provides a comprehensive, integrated 3D modeling, animation, rendering,
 and compositing solution for game developers, visual effects artists, and
 motion graphics artists along with other creative professionals working in
 the media design industry.

 Maya is even a compositing package here, something that is only half true
 (and I'm being generous), while Softimage indeed does have an integrated
 compositor and its not even mentioned on the Features page.

 So again, which one of these 3 is being sold short?


 On Wed, Sep 12, 2012 at 7:16 PM, Maurice Patel maurice.pa...@autodesk.com
  wrote:

 Just to be clear. I run Product Marketing so what you see is in mainly a
 direct result of my efforts – no mysterious “Autodesk” bogey man. I am
 ex-softimage/avid and even though I was primarily focused on compositing
 and DS when I was there, I know full well what the product is capable of
 and we do make every effort we can market Softimage as a full-fledged
 application. In fact, if you check, this is exactly how we do market it: (
 www.autodesk.com/softimagehttp://www.autodesk.com/softimage ).



 Autodesk® Softimage® 2013 3D character animation
 http://www.autodesk.com/3danimation and visual effects software
 delivers powerful new creative toolsets, a new high-fidelity interactive
 environment, and extended customizability. These new features help artists
 and technical directors working in visual effects
 http://www.autodesk.com/visualeffectssoftware, post production
 http://www.autodesk.com/postproductionsoftware, and 3D game development
 http://usa.autodesk.com/media-entertainment/games/ get more from the
 product. From the new CrowdFX simulation feature, to enhanced modeling,
 animation, physics, and selection tools, Softimage 2013 helps you create
 compelling content faster.

 3D Character Rigging
 http://usa.autodesk.com/adsk/servlet/pc/item?siteID=123112id=18307345
 Dynamic Simulation
 http://usa.autodesk.com/adsk/servlet/pc/item?siteID=123112id=18307927
 ICE  Softimage GigaCore
 http://usa.autodesk.com/adsk/servlet/pc/item?siteID=123112id=18306951
 Pipeline Integration
 http://usa.autodesk.com/adsk/servlet/pc/item?siteID=123112id=18307164
 Rendering  Imaging
 http://usa.autodesk.com/adsk/servlet/pc/item?siteID=123112id=18307868
 Character  Facial Animation
 http://usa.autodesk.com/adsk/servlet/pc/item?siteID=123112id=18307811
 Modeling  Texturing
 http://usa.autodesk.com/adsk/servlet/pc/item?siteID=123112id=18307958
 What started this thread (and what most people seem to be hung up on) is
 a very specific campaign with a very specific purpose. You need to
 understand that purpose because otherwise the discussion has no meaning.
 For example, if we run an upgrade program promoting the new features in a
 release that does NOT mean that those features are all that the product
 does. It just means that for the intended audience (product owners that you
 want to upgrade) that is the most relevant message. Of course it makes no
 sense to a newcomer interested in the overall capabilities of the product.
 I am going to stand by my original position that if the intent of the
 campaign is to get Maya and 3ds max users to upgrade to a Suite and start
 using Softimage and MotionBuilder and Mudbox than the most effective way to
 do that is to tell them what those products ADD to what they already have.
 The intent of the campaign is NOT to promote the overall capabilities of
 Softimage to a new user.
 Now we can also argue till we are blue in the face as to which campaign
 we should focus on, but that campaign was specifically chosen because (1)
 the strategy across all Autodesk industries is to promote Suites and we
 need to align to that strategy and (2) we have a business to run and our
 largest business opportunity for Suites is of course 3ds max and Maya
 users. I am no Don Quixote, and have no interest in fighting pointless
 battles. I still believe we are embarked on the right strategies to (1)
  promote our portfolio and (2) grow our business in the context of both
 market demographics and Autodesk strategy. So let us put this one to rest.
 The campaign does what it is meant to do and speculating about alternative
 campaigns, while academically interesting, is irrelevant to the goal of
 selling Suites.
 In terms of general awareness – we 

Re: In case you missed it..

2012-09-12 Thread Steven Caron
in defensive of the suites strategy, avid did market facerobot (still
softimage underneath) to max and maya shops in hopes it would also convert
more licenses. i worked at blur and this sort of happened, animators used
facerobot and started to like the animation environment and so they
convinced management to switch, even though tim hates it :)

as alan mcshane mentioned, some of this marketing is reaching more people
than your trying to target. this is on the internet people, its bound to be
seen by more people than you intended it to! and in this way you ruin
perception... what you might have done with the data is keep it to yourself
and use it as a tool to improve how you market the products.

s


Re: In case you missed it..

2012-09-12 Thread Andy Jones
I find it kind of hilarious that the only reason any Softimage users
want there to be a Softimage suite is so that they'll feel like
they're being treated fairly.  None of us actually wants to pay
extra money for a bonus Maya or Max license.  I'd love to see the
Softimage diagram to go alongside the Maya/Max diagram.  I think it
would be something like this:

The Area of Excellence
Softimage

The Area of Access to Cheap Labor
Maya, fbx

The Area of Access to Some Good 3rd Party Plugins
Max

The Area of Unfair Marketing
The Area

I'm mostly kidding of course, but I think there's also a nugget of
truth.  If Autodesk pushed Softimage as a standalone product and
succeeded, good luck selling people suites of redundant products.


Re: In case you missed it..

2012-09-12 Thread Gustavo Eggert Boehs
haha :)

but seriously, might convince some people of not looking to hard into
Zbrush. It would be nice to get SI+Mudbox bundled together with a properly
working send to button... dreaming


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