Re: Maya 2015 Node Editor

2014-07-16 Thread Sebastien Sterling
+1 Raff none of us can deny that the power is there just under the hood, however taping into that power requires sacrificing liberal amounts of goats. In the last particle presentation for modo 701, it also seemed to give you the ability to loop a node back on itself. On 16 July 2014 04:57,

Re: Maya 2015 Node Editor

2014-07-16 Thread Luc-Eric Rousseau
I think we should draw a line to show the parenting in the Maya Node Editor, that would make transform vs object make more sense, something we're not doing. For loops... actually Maya and XSI have similar in architecture, and XSI's scene graph is full of loops as well. Every operator, like the

Re: Maya 2015 Node Editor

2014-07-16 Thread Raffaele Fragapane
If you ever decide to start showing the DAG side of the graph in the NE, please make sure it's a toggle like in the HG (and possibly a better and more extensive one :) ) and not a mandatory addition to the graphing. Shapes being an exception as they are unique the only one-to-many DAG item due to

Re: Maya 2015 Node Editor

2014-07-16 Thread Stefan Kubicek
That was always my notion too. Just imagine an ICE graph without Get Data and Set Data nodes and replacing them with actual connections from/to the main ICE node. You'd get lots of loops, making the the graph more descriptive but also harder to read, besides exploding the number of input and

Re: Maya 2015 Node Editor

2014-07-16 Thread Eric Turman
The biggest problem that I have with the self-loops is that it is all too easy to accidentally disconnect one when re-arranging the nodes and not notice that you have done so. Additionally, the connection popup for additional channels is annoying tedious; I'd like most of the channels that are

Re: Maya 2015 Node Editor

2014-07-16 Thread Raffaele Fragapane
If there was better and more extensive handling of AE templates that transferred to the NE so much of that could be obviated, things like being able to set flags for filtering, locking connection/disconnection and having ordering respected, and being able to properly default them. That's kind of a

Maya 2015 Node Editor

2014-07-15 Thread Eric Mootz
Hey guys, Just installed Maya 2015, because I need its SDK to compile some plugins. Out of curiosity I took a look at the new version, especially the node editor. A few weeks ago I heard or read that they had improved the node editor, but from what I saw it is the same unusable piece of crap

Re: Maya 2015 Node Editor

2014-07-15 Thread Sergio Mucino
Yep, it's called the Node Editor (to make the difference with the Hypergraph and Hypershade). As to improved... Well, I guess you already found out for yourself. It's basically a new look with the same old workflows from 20 years ago (ok, not really... Now you can drag connection wires instead

Re: Maya 2015 Node Editor

2014-07-15 Thread Gerbrand Nel
It is there to show you just how old and useless Maya is. So far I've only found one cool thing it can do. You can re-connect expressions with ituuhhm yes.. it realy blows the mind -_- The more I learn, the angrier I get. G On 2014/07/15 03:00 PM, Sergio Mucino wrote: Yep, it's called the

Re: Maya 2015 Node Editor

2014-07-15 Thread Sebastien Sterling
Hope you like grey on fucking grey ! On 15 July 2014 15:17, Peter Agg peter@googlemail.com wrote: To be fair it's easier than using the Hypergraph + Connection Editor if you're used to modern software. But yeah, it doesn't offer anything new or anything. It's the same workflow with

Re: Maya 2015 Node Editor

2014-07-15 Thread Leendert A. Hartog
Peter Agg schreef op 15-7-2014 16:17: It's the same workflow with lipstick on. Hmm, lipstick should at least improve the situation cosmetically. The node editor doesn't even accomplish that... Greetz Leendert AKA Hirazi Blue -- Leendert A. Hartog AKA Hirazi Blue Administrator NOT the

Re: Maya 2015 Node Editor

2014-07-15 Thread Eric Mootz
Thanks, guys. I had already used the node editor in Maya 2014 and yes, it is far better than the hypergraph, but still... it's not good at all. Had hoped that they would make that better, but no.

Re: Maya 2015 Node Editor

2014-07-15 Thread Peter Agg
To be fair it's easier than using the Hypergraph + Connection Editor if you're used to modern software. But yeah, it doesn't offer anything new or anything. It's the same workflow with lipstick on. On 15 July 2014 14:59, Gerbrand Nel nagv...@gmail.com wrote: It is there to show you just how

RE: Maya 2015 Node Editor

2014-07-15 Thread Graham Bell
need to get on the Beta. -Original Message- From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Eric Mootz Sent: 15 July 2014 09:20 To: softimage@listproc.autodesk.com Subject: Maya 2015 Node Editor Hey guys, Just installed Maya 2015

Re: Maya 2015 Node Editor

2014-07-15 Thread Luc-Eric Rousseau
Define make it better? On Tue, Jul 15, 2014 at 10:31 AM, Eric Mootz e...@mootzoid.com wrote: Thanks, guys. I had already used the node editor in Maya 2014 and yes, it is far better than the hypergraph, but still... it's not good at all. Had hoped that they would make that better, but no.

Re: Maya 2015 Node Editor

2014-07-15 Thread Angus Davidson
Possibly , make it Intuititive, Useful but mostly Meaninful from a workflow point of view Ie make it be where people want to go in order to get stuff done in a quick, visually helpful manner. On 2014/07/15, 5:07 PM, Luc-Eric Rousseau luceri...@gmail.com

Re: Maya 2015 Node Editor

2014-07-15 Thread Gerbrand Nel
well, you could make it work like ice :P On 2014/07/15 05:07 PM, Luc-Eric Rousseau wrote: Define make it better? On Tue, Jul 15, 2014 at 10:31 AM, Eric Mootz e...@mootzoid.com wrote: Thanks, guys. I had already used the node editor in Maya 2014 and yes, it is far better than the hypergraph,

Re: Maya 2015 Node Editor

2014-07-15 Thread Angus Davidson
I don¹t think that is a solution at all. Ice has a workflow and the ice node editor compliments it very well. It doesn¹t mean its the right thing for the maya Node editor though. The main issue in Maya is actually defining what it is would be useful for people to be spending their time doing in a

Re: Maya 2015 Node Editor

2014-07-15 Thread Sebastien Sterling
Text and color coding the nodes is good, icons not so much, an icon needs to be learnt, text and color coding impart directly the meaning of the node. icons can be good too, but in maya you have icons that look like other icons, and it is confusing as all hell On 15 July 2014 16:29, Gerbrand

Re: Maya 2015 Node Editor

2014-07-15 Thread Sebastien Sterling
Really Angus ? do tell of these Modo nodes :) On 15 July 2014 16:47, Angus Davidson angus.david...@wits.ac.za wrote: I don靖 think that is a solution at all. Ice has a workflow and the ice node editor compliments it very well. It doesn靖 mean its the right thing for the maya Node editor

Re: Maya 2015 Node Editor

2014-07-15 Thread Angus Davidson
July 2014 at 5:52 PM To: softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com Subject: Re: Maya 2015 Node Editor Really Angus ? do tell of these Modo nodes :) On 15 July 2014 16:47, Angus Davidson angus.david

Re: Maya 2015 Node Editor

2014-07-15 Thread Serch Mucino
@listproc.autodesk.com Date: Tuesday 15 July 2014 at 5:52 PM To: softimage@listproc.autodesk.com softimage@listproc.autodesk.com Subject: Re: Maya 2015 Node Editor Really Angus ? do tell of these Modo nodes :) On 15 July 2014 16:47, Angus Davidson angus.david...@wits.ac.za wrote: I don靖

Re: Maya 2015 Node Editor

2014-07-15 Thread Rob Wuijster
@listproc.autodesk.com softimage@listproc.autodesk.com mailto:softimage@listproc.autodesk.com Subject: Re: Maya 2015 Node Editor Really Angus ? do tell of these Modo nodes :) On 15 July 2014 16:47, Angus Davidson angus.david...@wits.ac.za mailto:angus.david...@wits.ac.za wrote

Re: Maya 2015 Node Editor

2014-07-15 Thread Sebastien Sterling
@listproc.autodesk.com softimage@listproc.autodesk.com Date: Tuesday 15 July 2014 at 5:52 PM To: softimage@listproc.autodesk.com softimage@listproc.autodesk.com Subject: Re: Maya 2015 Node Editor Really Angus ? do tell of these Modo nodes :) On 15 July 2014 16:47, Angus Davidson angus.david

Re: Maya 2015 Node Editor

2014-07-15 Thread Eric Mootz
He, he, the owner of a restaurant that serves healthy food containing everything the body needs (calories, vitamines etc.) but that looks, tastes and smeels bad, must not be surprised if people complain :) Seriously, the problem is not the functionality, it is the usability, the look and

Re: Maya 2015 Node Editor

2014-07-15 Thread Mirko Jankovic
well how many times guys frmo AD on forums, no need to mentioned names, were praising how maya is sooo great for development opened bla bla... and how many times people said to them WHO GIVES sh about that when we can;t use it normaly. intuitive, nice clean and easy to work with... having all

Re: Maya 2015 Node Editor

2014-07-15 Thread Jordi Bares
Defining better would be quite an exercise so if the question is serious I would invite Autodesk to form a product experts team, bring the best XSI artists to the table and formalise how Maya should evolve to make it usable. I would happily be part of it if you really are interested but I will

Re: Maya 2015 Node Editor

2014-07-15 Thread Tim Crowson
It's a public channel, not sure an invite is required. modo Community SDK Developers Channel On 7/15/2014 12:17 PM, Sebastien Sterling wrote: Actually Eric i asked a little while back on the modo forum, the best place for modo c++ related help and information, turns out there is a Skype

Re: Maya 2015 Node Editor

2014-07-15 Thread Mirko Jankovic
As they said so many times so far they don;t have intention to make Maya more into Softimage On Tue, Jul 15, 2014 at 7:39 PM, Jordi Bares jordiba...@gmail.com wrote: Defining better would be quite an exercise so if the question is serious I would invite Autodesk to form a product experts

Re: Maya 2015 Node Editor

2014-07-15 Thread Jordi Bares
I didn't say the purpose was to make Maya like Softimage. Jordi Bares jordiba...@gmail.com On 15 Jul 2014, at 18:53, Mirko Jankovic mirkoj.anima...@gmail.com wrote: As they said so many times so far they don;t have intention to make Maya more into Softimage On Tue, Jul 15, 2014 at

Re: Maya 2015 Node Editor

2014-07-15 Thread Eric Thivierge
The biggest misconception that I've been met with while interacting with long time Maya users about changing things is that they think I'm trying to turn Maya into Softimage, when in reality, I know that the workflow in Maya is slow and archaic and can be more efficient / improved. I really

Re: Maya 2015 Node Editor

2014-07-15 Thread Ed Manning
We Softies are all one-eyed men... On Tue, Jul 15, 2014 at 2:17 PM, Eric Thivierge ethivie...@hybride.com wrote: The biggest misconception that I've been met with while interacting with long time Maya users about changing things is that they think I'm trying to turn Maya into Softimage, when

Re: Maya 2015 Node Editor

2014-07-15 Thread Angus Davidson
To: softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com Subject: Re: Maya 2015 Node Editor We Softies are all one-eyed men... On Tue, Jul 15, 2014 at 2:17 PM, Eric Thivierge ethivie...@hybride.commailto:ethivie

Re: Maya 2015 Node Editor

2014-07-15 Thread olivier jeannel
I'd prefer switching to Povray rather having to go any AD product. And that's better if they don't integrate any SI intelligence in Maya. There are nicer companies out there that are willing to do proper work. Le 15/07/2014 19:53, Mirko Jankovic a écrit : As they said so many times so far they

Re: Maya 2015 Node Editor

2014-07-15 Thread Sebastien Sterling
Modo's nodes are quite pretty, all they need is a bit of color to identify different components of a tree :), why is no one else doing this ? is it because an ICE trees layout is linear ? so its easier to identify where the beginning and end of things is happening and subsequent color coding ?

Re: Maya 2015 Node Editor

2014-07-15 Thread Tim Crowson
The color coding of nodes in Modo's is very different from ICE's: instead of coding by node type, they inherit the color assigned to the item they represent. So for example, in the Item List, if you select something, right-click, and set the 'Editor Color', the corresponding node(s) will be

Re: Maya 2015 Node Editor

2014-07-15 Thread Serch Mucino
You can also assign colors to nodes directly in the schematic view (even non-item related nodes, such as math nodes). I would like Modo to color-code sockets by data type. That would be quite useful. Sergio Mucino On Tue, Jul 15, 2014 at 2:54 PM, Tim Crowson tim.crow...@magneticdreams.com

Re: Maya 2015 Node Editor

2014-07-15 Thread Sebastien Sterling
Yes Data type socket color scheme would bring us one step closer to home :) On 15 July 2014 20:03, Serch Mucino sergio.muc...@gmail.com wrote: You can also assign colors to nodes directly in the schematic view (even non-item related nodes, such as math nodes). I would like Modo to color-code

Re: Maya 2015 Node Editor

2014-07-15 Thread Tim Crowson
Ah that's true! I forgot about that! Good reminder... On 7/15/2014 2:03 PM, Serch Mucino wrote: You can also assign colors to nodes directly in the schematic view (even non-item related nodes, such as math nodes). I would like Modo to color-code sockets by data type. That would be quite

Re: Maya 2015 Node Editor

2014-07-15 Thread Sebastien Sterling
Ooo ! does it have a system for gathering a group of nodes with a statement and moving them around ?, On 15 July 2014 20:25, Tim Crowson tim.crow...@magneticdreams.com wrote: Ah that's true! I forgot about that! Good reminder... On 7/15/2014 2:03 PM, Serch Mucino wrote: You can also

Re: Maya 2015 Node Editor

2014-07-15 Thread Sergio Mucino
I'm not sure what you mean by with a statement. Can you elaborate? Sergio Muciño. Sent from my iPad. On Jul 15, 2014, at 3:46 PM, Sebastien Sterling sebastien.sterl...@gmail.com wrote: Ooo ! does it have a system for gathering a group of nodes with a statement and moving them around ?,

Re: Maya 2015 Node Editor

2014-07-15 Thread Sebastien Sterling
This! there is a term for it, but i can't remember. :P gathering nodes and organizing them. http://wpfiles.darkvertex.com/wp/wp-content/uploads/2010/11/ICEtree_DeformWithSourceMesh.png On 15 July 2014 20:53, Sergio Mucino sergio.muc...@gmail.com wrote: I'm not sure what you mean by with a

Re: Maya 2015 Node Editor

2014-07-15 Thread Sebastien Sterling
just put a request in for color coded node sockets in the designated request area of the modo forum:) On 15 July 2014 21:01, Sebastien Sterling sebastien.sterl...@gmail.com wrote: This! there is a term for it, but i can't remember. :P gathering nodes and organizing them.

Re: Maya 2015 Node Editor

2014-07-15 Thread Tim Crowson
No, Modo doesn't not /yet /have a Group Comment node. -Tim On 7/15/2014 3:01 PM, Sebastien Sterling wrote: This! there is a term for it, but i can't remember. :P gathering nodes and organizing them. http://wpfiles.darkvertex.com/wp/wp-content/uploads/2010/11/ICEtree_DeformWithSourceMesh.png

Re: Maya 2015 Node Editor

2014-07-15 Thread Peter Agg
If they do get one, please someone make sure that they make it work with auto arrange! My CTRL+R addiction in ICE renders Soft's one useless. :( On 15 July 2014 21:08, Tim Crowson tim.crow...@magneticdreams.com wrote: No, Modo doesn't not *yet *have a Group Comment node. -Tim On 7/15/2014

RE: Maya 2015 Node Editor

2014-07-15 Thread Manuel Huertas Marchena
and they surely have not understand this, xsi did so though.. such a shame (oh wait the foundry also got it! :) -Manuel IMDB | Portfolio | Vimeo | Linkedin From: peter@googlemail.com Date: Tue, 15 Jul 2014 21:11:29 +0100 Subject: Re: Maya 2015 Node Editor To: softimage@listproc.autodesk.com If they do

Re: Maya 2015 Node Editor

2014-07-15 Thread Simon van de Lagemaat
I agree Eric, 100% As of now we're probably shifting lighting, shading and scene setup in Houdini instead of Maya now that HtoA is in play. It's much closer to Soft in terms of usability and UI maturity. We primarily use Arnold but Mantra is a fantastic sidekick and when you combine them you end

Re: Maya 2015 Node Editor

2014-07-15 Thread Andy Goehler
Same here. On Jul 15, 2014, at 22:28, Simon van de Lagemaat si...@theembassyvfx.com wrote: As of now we're probably shifting lighting, shading and scene setup in Houdini instead of Maya now that HtoA is in play. It's much closer to Soft in terms of usability and UI maturity. We primarily

RE: Maya 2015 Node Editor

2014-07-15 Thread Nick Angus
... From: softimage-boun...@listproc.autodesk.com [softimage-boun...@listproc.autodesk.com] on behalf of Simon van de Lagemaat [si...@theembassyvfx.com] Sent: 16 July 2014 06:28 To: softimage@listproc.autodesk.com Subject: Re: Maya 2015 Node Editor I agree Eric, 100

Re: Maya 2015 Node Editor

2014-07-15 Thread Sebastien Sterling
of Simon van de Lagemaat [si...@theembassyvfx.com] *Sent:* 16 July 2014 06:28 *To:* softimage@listproc.autodesk.com *Subject:* Re: Maya 2015 Node Editor I agree Eric, 100% As of now we're probably shifting lighting, shading and scene setup in Houdini instead of Maya now that HtoA is in play

Re: Maya 2015 Node Editor

2014-07-15 Thread Gerbrand Nel
] on behalf of Simon van de Lagemaat [si...@theembassyvfx.com mailto:si...@theembassyvfx.com] *Sent:* 16 July 2014 06:28 *To:* softimage@listproc.autodesk.com mailto:softimage@listproc.autodesk.com *Subject:* Re: Maya 2015 Node Editor I agree Eric, 100% As of now we're

Re: Maya 2015 Node Editor

2014-07-15 Thread Raffaele Fragapane
To be fair, I wish Soft had the same loops that don't make sense. Maya nodes are able to inspect and express the scene graph to a much higher extent than it's ever been possible in Soft. Things like the parent inverse transform being able to feed back into a node affecting the owner of that