Here is my top 5:
1) workflow speed efficiency
2) ability to overcome most problems without scripting or plugins
3) non destructive workflow: there are almost no point of no returns
in Softimage
4) text based buttons (huge plus if you suffer from certain forms of
visual agnosia)
5) ICE
Message-
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Christoph
Muetze
Sent: Saturday, March 15, 2014 7:27 PM
To: softimage@listproc.autodesk.com
Subject: Re: YOUR TOP 5
Here is my top 5:
1) workflow speed efficiency
2) ability
...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Christoph
Muetze
Sent: Saturday, March 15, 2014 7:27 PM
To: softimage@listproc.autodesk.com
Subject: Re: YOUR TOP 5
Here is my top 5:
1) workflow speed efficiency
2) ability to overcome most problems
[mailto:softimage-boun...@listproc.autodesk.com
mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of
Christoph
Muetze
Sent: Saturday, March 15, 2014 7:27 PM
To: softimage@listproc.autodesk.com
mailto:softimage@listproc.autodesk.com
Subject: Re: YOUR TOP 5
Here is my top
Muetze
Sent: Saturday, March 15, 2014 7:27 PM
To: softimage@listproc.autodesk.com
Subject: Re: YOUR TOP 5
Here is my top 5:
1) workflow speed efficiency
2) ability to overcome most problems without scripting or plugins
3) non destructive workflow: there are almost no point of no returns
contact with Autodesk shortly! I want
to be armed with some points. What I'd like is your top 5 features
that make Softimage great that we'd miss if we migrated to something
else.
Please don't give me more than 5 and please don't go on too long
describing them (It takes a while to read all
One thing I find handy in the fxtree is that you can link scene objects
to comp effects via expressions.
I've done allot of re-lighting and 2.5D tracking this way.
I will miss it but I don't think it gets into the top 5 for me.
My top 5:
1: ICE
2: operator stack
3: Interface and work flow
so Steve, why don’t you share your Top 5 - sure there are some things you like
about Softimage?
I totally get the “don’t get your hopes up” attitude – I’ve accepted Softimage
was EOL the day development moved to Singapore.
But it would be unfair to dear old SI not to speak up a bit in it’s
1 - Animation tool set - mixer, f-curve editor, saving/removing keys/ dope
sheet, MOTOR, region, UI etc.
2 - Rigging - nonlinear work flow, weight editor, adding and removing
deformers, GATOR etc
3 - Render passes and Partitions
4 - Modelling
5 - ICE
BU is a Disability Two Ticks Employer
Mar 2014 21:09:08 +0100
Subject: Re: YOUR TOP 5
From: christian.lattu...@gmail.com
To: softimage@listproc.autodesk.com
Model
Animate
Render
Hair
ICE
Yeah, I think that's all.
.:.
Christian Lattuada
On Thu, Mar 13, 2014 at 9:02 PM, Francois Lord flordli...@gmail.com
My top 5 are modeling area biased:
1) Unfold op and the Regularize tool (especially in 2014sp2,
since the Regularize tool doesn´t stop at shell borders)
2) Everything that´s part of the M shortcut/workflow
(Sliding edges/points/faces, etc). Adding eges. Splitting edges. Loops.
3) The render
Sorry. Edit.
The most convenient thing in Softimage is the Transformations options:
http://download.autodesk.com/global/docs/softimage2014/en_us/userguide/index.html?url=files/xfo_transforms.htm,topicNumber=d30e47900
That´s the basis for the below top 5 to be so convenient:
1) Unfold op and
contemplating his console
thinking he’d rather drown than use another interface ever.
From: Steven Caron
Sent: Friday, March 14, 2014 9:46 AM
To: softimage@listproc.autodesk.com
Subject: Re: YOUR TOP 5
everyone already pointed out some great stuff! but how about a little story...
just yesterday, i
Overall Non-Destructivity
Stable tool introperability
Muti views of anything to see edit things in proportion to each-other
almost simultaneously
Fully Procedural Texture Editing Processing Tree
Passes that are able to override any property
Leaving out ICE cause Bifrost will obviously make
Hearsum escribió:
It seems as if I may have some contact with Autodesk shortly! I want to
be
armed with some points. What I'd like is your top 5 features that make
Softimage great that we'd miss if we migrated to something else.
Please don't give me more than 5 and please
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Morten Bartholdy
Sent: Friday, March 14, 2014 9:33 AM
To: softimage@listproc.autodesk.com
Subject: Re: YOUR TOP 5
I guess this list is closely related with the type of tasks that land
:
softimage-boun...@listproc.autodesk.com] *On Behalf Of *Morten Bartholdy
*Sent:* Friday, March 14, 2014 9:33 AM
*To:* softimage@listproc.autodesk.com
*Subject:* Re: YOUR TOP 5
I guess this list is closely related with the type of tasks that land on
the individual artists table, but here are my
One other thing I really miss in maya is the l, m, r selection for nodes
branches and trees.
The way that maya handles selections is truly awkward. Lmb always grabs the
entire hierarchy, even if you only want to duplicate the selected object
and nothing else.
On Mar 13, 2014 11:07 PM, Gerbrand
or just carries over from where we are today.
Ed
*From:* softimage-boun...@listproc.autodesk.com [mailto:
softimage-boun...@listproc.autodesk.com] *On Behalf Of *Morten Bartholdy
*Sent:* Friday, March 14, 2014 9:33 AM
*To:* softimage@listproc.autodesk.com
*Subject:* Re: YOUR TOP 5
I
*Subject:* Re: YOUR TOP 5
I guess this list is closely related with the type of tasks that land on
the individual artists table, but here are my top 5:
ICE - for its power and versatility
Render Tree - flexibility for testing various shading setups
Operator Stack - the ability to go back
Hello
It seems as if I may have some contact with Autodesk shortly! I want to
be armed with some points. What I'd like is your top 5 features that
make Softimage great that we'd miss if we migrated to something else.
Please don't give me more than 5 and please don't go on too long
is your top 5 features that make
Softimage great that we'd miss if we migrated to something else.
Please don't give me more than 5 and please don't go on too long
describing them (It takes a while to read all the posts).
Thanks
Alastair
--
Alastair Hearsum
Head of 3d
[image
like is your top 5 features that make Softimage great that wed miss if we migrated to something else.
Please dont give me more than 5 and please dont go on too long describing them (It takes a while to read all the posts).
Thanks
Alastair
--
Alastair Hearsum
Head of 3d
33/34 Great Pulteney
points. What I'd like is your top 5 features
that make Softimage great that we'd miss if we migrated to something
else.
Please don't give me more than 5 and please don't go on too long
describing them (It takes a while to read all the posts).
Thanks
Alastair
--
Alastair Hearsum
Head of 3d
am 13. März 2014 um 10:54
geschrieben:
Hello
It seems as if I may have some contact with Autodesk shortly! I want to be
armed with some points. What I'd like is your top 5 features that make
Softimage great that we'd miss if we migrated to something else.
Please don't give me more
to be
armed with some points. What I'd like is your top 5 features that make
Softimage great that we'd miss if we migrated to something else.
Please don't give me more than 5 and please don't go on too long
describing them (It takes a while to read all the posts).
Thanks
Alastair
--
Alastair
...@glassworks.co.uk wrote:
Hello
It seems as if I may have some contact with Autodesk shortly! I want to be
armed with some points. What I'd like is your top 5 features that make
Softimage great that we'd miss if we migrated to something else.
Please don't give me more than 5 and please
. Simple and powerful, with lots of artistically orientated tools.
On 13 March 2014 09:54, Alastair Hearsum hear...@glassworks.co.uk wrote:
Hello
It seems as if I may have some contact with Autodesk shortly! I want to
be armed with some points. What I'd like is your top 5 features
+1 on this from Leo Quensel
1 - ICE:
Extremely flexible system for creating all kinds of FX, deformers, etc...
2 - Operator Stack:
True non-destructive workflow and the ability to rearrange operators and inputs
at any time (directly related to ICE aswell).
3 - Extremely streamlined UI:
(including the connection to ICE)
Thanks
Tim
Hello
It seems as if I may have some contact with Autodesk shortly! I want
to be armed with some points. What I'd like is your top 5 features
that make Softimage great that we'd miss if we migrated to something
else.
Please don't give me more than 5
It seems as if I may have some contact with Autodesk shortly! I want to be
armed with some points. What I'd like is your top 5 features that make
Softimage great that we'd miss if we migrated to something else.
Please don't give me more than 5 and please don't go on too long
describing them
...@glassworks.co.uk wrote:
Hello
It seems as if I may have some contact with Autodesk shortly! I want to be
armed with some points. What I'd like is your top 5 features that make
Softimage great that we'd miss if we migrated to something else.
Please don't give me more than 5 and please don't go on too
Ice
Ice
Ice
Ice
modelling tools
operator-stack
community
third-party developers
shape-manager
intuitiv
easy to learn
non-linear-workflow
passes, partition overrides
user-interface easy changeable
Gator
missing fur-tools
--
*Walter Volbers*
Senior Animator
*FIFTYEIGHT*3D
Animation Digital
:
Hello
It seems as if I may have some contact with Autodesk shortly! I want
to be armed with some points. What I'd like is your top 5 features
that make Softimage great that we'd miss if we migrated to something
else.
Please don't give me more than 5 and please don't go on too long
describing
.
From: richard.cos...@gmail.com
Date: Thu, 13 Mar 2014 10:43:22 +
Subject: Re: YOUR TOP 5
To: softimage@listproc.autodesk.com
- Render setup system hugely flexible, visual and powerful. Passes, partitions,
overrides and the like. Makes using all other packages seem like a real ball
ache
with Autodesk shortly! I want to
be armed with some points. What I'd like is your top 5 features that make
Softimage great that we'd miss if we migrated to something else.
Please don't give me more than 5 and please don't go on too long
describing them (It takes a while to read all the posts
It seems as if I may have some contact with Autodesk
shortly! I want to be armed with some points. What I'd
like is your top 5 features that make Softimage great
that we'd miss if we migrated to something else.
Please don't give me more than 5
Stack
Clean UI/Workflow
Shadertree (including the connection to ICE)
Thanks
Tim
Hello
It seems as if I may have some contact with Autodesk shortly! I want to
be armed with some points. What I'd like is your top 5 features that make
Softimage great that we'd miss if we migrated
shortly! I want to
be armed with some points. What I'd like is your top 5 features that make
Softimage great that we'd miss if we migrated to something else.
Please don't give me more than 5 and please don't go on too long
describing them (It takes a while to read all the posts).
Thanks
to create/prototype and/or manipulate
Non destructive Workflow/Operator Stack
Clean UI/Workflow
Shadertree (including the connection to ICE)
Thanks
Tim
Hello
It seems as if I may have some contact with Autodesk shortly! I want to
be armed with some points. What I'd like is your top 5
1. Tool/gfxSequencer API
2. Gator
3. Operators (ICE, scops - dev and gen usage)
4. Rig and shapes workflow
5. M-tool
--
Jon Swindells
jon_swinde...@fastmail.fm
1. Modelling tools - (everything from snapping / m etc...hell, even the
bevel tool is something I cant live without)
2. UI - from the layout to things like multiple instances of the same
windows, locking panels etc (I can live without the viewcube...I know its
autodesk's gold star feature,
with Autodesk shortly! I want
to be armed with some points. What I'd like is your top 5 features
that make Softimage great that we'd miss if we migrated to something
else.
Please don't give me more than 5 and please don't go on too long
describing them (It takes a while to read all the posts).
Thanks
1 - UI: clean, UNCLUTTERED, TEXT-BASED (I just hate gaudy, kitchy
icons!), intuitive, consistent. Multi-PPGs, supra/sticky keys, all
the small goodies (MMB etc), ...
2 - scene interaction: almost no viewport clutter, clean snapping,
perfect working pivot, perfect selection engine, ...
3 -
1- Operator Stack (Modeling, Shape Modeling Animation, Secondary Shape
Modeling)
2 - GATOR, Ultimapper, Motor
3- World/Local Coordinates always available
4- Shape Manager
5- Constraints/Parent Compensation and Neutral Pose info
On Thu, Mar 13, 2014 at 11:53 AM, Eugen Sares
1. full functionality available to a non-scripting, non-technical artist
(some people are calling this the out-of-the-box or pipeline-in-a-box
quality)
2. ICE, which extends this notion to a granular level
3. workflow smoothness -- relatively few clicks, multi-ppg mode,
Render Pass management and Overrides.
Render Tree
ICE
Excellent and customizable interface.
Non-linear approach.
Let's dream...
1 - ICE
2 - Rendering workflow (Passes, etc..)
3 - Animation and Rigging toolset
4 - Modelling and Texturing toolset
5 - Artist driven Non-Linear Workflow
Jordi Bares
jordiba...@gmail.com
On 13 Mar 2014, at 12:11, Robert Cole rob...@texturelighting.com wrote:
Render Pass
1. Scene Explorer which is great for scene assembly, more intuitive,
cleaner and fast, also helps setting up passes faster while maya Outliner
is as close as bad as 3dsMax's Object lister, both quite limited compared
to XSI's
2. It has a good and efficient construction stack which works!!!
As Paul said;
+1 on this from Leo Quensel
1 - ICE:
Extremely flexible system for creating all kinds of FX, deformers, etc...
2 - Operator Stack:
True non-destructive workflow and the ability to rearrange operators and
inputs at any time (directly related to ICE aswell).
3 -
Hi,
thanks for all the effort Alastair!!
here are mine
1 - ICE (sim and swiss army knife - game changer!)
2 - Animation and Rigging toolset
3 - Artist driven Non-Linear Workflow
4 - Rendering workflow (Passes, Partitions, etc..)
5 - scripting and workgroups
much more of course there is, but
/13/2014 4:54 AM, Alastair Hearsum wrote:
Hello
It seems as if I may have some contact with Autodesk shortly! I want
to be armed with some points. What I'd like is your top 5 features
that make Softimage great that we'd miss if we migrated to something
else.
Please don't give me more than 5
214.823.7760
www.janimation.com
On 3/13/2014 4:54 AM, Alastair Hearsum wrote:
Hello
It seems as if I may have some contact with Autodesk shortly! I want to be
armed with some points. What I'd like is your top 5 features that make
Softimage great that we'd miss if we migrated to something else
some contact with Autodesk shortly! I want to be
armed with some points. What I'd like is your top 5 features that make
Softimage great that we'd miss if we migrated to something else.
Please don't give me more than 5 and please don't go on too long
describing them (It takes a while to read
contact with Autodesk shortly! I want to
be armed with some points. What I'd like is your top 5 features that make
Softimage great that we'd miss if we migrated to something else.
Please don't give me more than 5 and please don't go on too long
describing them (It takes a while to read all
have some contact with Autodesk shortly! I want
to be armed with some points. What I'd like is your top 5 features
that make Softimage great that we'd miss if we migrated to something
else.
Please don't give me more than 5 and please don't go on too long
describing them (It takes a while
, Alastair!
-Tim
On 3/13/2014 4:54 AM, Alastair Hearsum wrote:
Hello
It seems as if I may have some contact with Autodesk shortly! I want to be
armed with some points. What I'd like is your top 5 features that make
Softimage great that we'd miss if we migrated to something else.
Please
Here´s my tip 5!
1-Explorer
2-Render Passes/Partitions/Overrides
3-ICE
4-Render Tree
5-Animation mixer.
El 13/03/2014 6:54, Alastair Hearsum escribió:
Hello
It seems as if I may have some contact with Autodesk shortly! I want
to be armed with some points. What I'd like is your top 5 features
-Explorer
2-Render Passes/Partitions/Overrides
3-ICE
4-Render Tree
5-Animation mixer.
El 13/03/2014 6:54, Alastair Hearsum escribió:
Hello
It seems as if I may have some contact with Autodesk shortly! I want to be
armed with some points. What I'd like is your top 5 features that make
Tree
5-Animation mixer.
El 13/03/2014 6:54, Alastair Hearsum escribió:
Hello
It seems as if I may have some contact with Autodesk shortly! I
want to be armed with some points. What I'd like is your top 5 features
that make Softimage great
-Explorer
2-Render Passes/Partitions/Overrides
3-ICE
4-Render Tree
5-Animation mixer.
El 13/03/2014 6:54, Alastair Hearsum escribió:
Hello
It seems as if I may have some contact with Autodesk shortly! I want to be
armed with some points. What I'd like is your top 5 features that make
XSI top 5:
1. non linear, non destructive workflow - operator stack, construction modes,...
2. interface – it’s consistent, logical, text not icons, intuitive interaction,
not cluttered while so many things are easily accessible
3. general purpose tools – eg. gator can serve so many different
is your top 5 features that make
Softimage great that we'd miss if we migrated to something else.
Please don't give me more than 5 and please don't go on too long
describing them (It takes a while to read all the posts).
Thanks
Alastair
--
Alastair Hearsum
Head of 3d
[image
It seems as if I may have some contact with Autodesk shortly! I want
to be armed with some points. What I'd like is your top 5 features
that make Softimage great that we'd miss if we migrated to something
else.
Please don't give me more than 5 and please don't go on too long
describing them (It takes
Am I the only person using the FX Tree? It's a very big plus for us.
I wont use it... it never was up to par IMO. It has the worst UI and
workflow of the entire app.
*Greg Punchatz*
*Sr. Creative Director*
Janimation
214.823.7760
www.janimation.com http://www.janimation.com
On 3/13/2014
Greg, when you use it day in day out, not needing to switch between apps,
its a life saver, believe me, rubbish UI or not.
On 13 March 2014 15:53, Greg Punchatz g...@janimation.com wrote:
I wont use it... it never was up to par IMO. It has the worst UI and
workflow of the entire app.
If it's mostly relative to other autodesk apps, I'm mostly comparing to
3dsmax...
*ICE*
*Explorer* - the backbone and ridiculously powerful and clear - and
that encapsulates what is great about passes/partitions/group + so much
more. But I can't put it as well as Nuno:
*1. Scene Explorer which
ice
explorer
workroups
pass/partition/overide
color4passthrough :)
On Thu, Mar 13, 2014 at 5:01 PM, Simon Reeves si...@simonreeves.com wrote:
If it's mostly relative to other autodesk apps, I'm mostly comparing to
3dsmax...
*ICE*
*Explorer* - the backbone and ridiculously powerful and
On Thu, Mar 13, 2014 at 11:59 AM, Chris Marshall
chrismarshal...@gmail.com wrote:
I wont use it... it never was up to par IMO. It has the worst UI and
workflow of the entire app.
Greg, when you use it day in day out, not needing to switch between apps, its
a life saver, believe me, rubbish
Please keep responding to this thread. Great info!
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Alastair Hearsum
Sent: Thursday, March 13, 2014 5:55 AM
To: softimage@listproc.autodesk.com
Subject: YOUR TOP 5
Hello
It seems as if I
Message-
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Luc-Eric Rousseau
Sent: Thursday, March 13, 2014 5:20 PM
To: softimage@listproc.autodesk.com
Subject: Re: YOUR TOP 5
On Thu, Mar 13, 2014 at 11:59 AM, Chris Marshall chrismarshal
I'm actually happy with the UI, it serves a purpose and delivers results
quickly. That's what we need.
On 13 March 2014 16:20, Luc-Eric Rousseau luceri...@gmail.com wrote:
On Thu, Mar 13, 2014 at 11:59 AM, Chris Marshall
chrismarshal...@gmail.com wrote:
I wont use it... it never was up to
.
From: Luc-Eric Rousseau [luceri...@gmail.com]
Sent: 13 March 2014 06:20 PM
To: softimage@listproc.autodesk.com
Subject: Re: YOUR TOP 5
On Thu, Mar 13, 2014 at 11:59 AM, Chris Marshall
chrismarshal...@gmail.com wrote:
I wont use it... it never was up to par IMO. It has
It works, but I prefer After Effects for composite. It just works better
for me.
On Thu, Mar 13, 2014 at 11:45 AM, Chris Marshall
chrismarshal...@gmail.comwrote:
Am I the only person using the FX Tree? It's a very big plus for us.
--
Best Regards,
* Stephen P. Davidson*
*(954)
: Thursday, March 13, 2014 5:20 PM
To: softimage@listproc.autodesk.com
Subject: Re: YOUR TOP 5
On Thu, Mar 13, 2014 at 11:59 AM, Chris Marshall
chrismarshal...@gmail.com wrote:
I wont use it... it never was up to par IMO. It has the worst UI and
workflow of the entire app.
Greg, when you use
@listproc.autodesk.com
Subject: Re: YOUR TOP 5
On Thu, Mar 13, 2014 at 11:59 AM, Chris Marshall
chrismarshal...@gmail.com wrote:
I wont use it... it never was up to par IMO. It has the worst UI and
workflow of the entire app.
Greg, when you use it day in day out, not needing to switch between
ICE
Operator Stack
Render Passes
Explorer
Community
On Thu, Mar 13, 2014 at 12:01 PM, Simon Reeves si...@simonreeves.comwrote:
If it's mostly relative to other autodesk apps, I'm mostly comparing to
3dsmax...
*ICE*
*Explorer* - the backbone and ridiculously powerful and clear - and
that
1. Modeling, polygonal manipulation
2. Passes and Partitions
3. ICE
4. Construction History
5. Community
There are many more than these 5, but here you go:
1) GATOR (I've had Maya users nearly go into a seizure of disbelief when
I've shown them GATOR in the past)
2) Non-destructive adaption of modeling work across shapes weights etc.
(when a client wants a changeman this has been a lifesaver in
1. Workgroups
2. Reference models/deltas
3. Usable Python API
4. ICE
5. Render region
On 13 March 2014 17:31, Eric Turman i.anima...@gmail.com wrote:
There are many more than these 5, but here you go:
1) GATOR (I've had Maya users nearly go into a seizure of disbelief when
I've shown them
Would have been nice if someone collected these kinds of lists, and made
sure proper transitional implementation not only existed, but was also
production proven, you know, *before* announcing EOL. :-)
1. Pases Partitions
2. Render Region
3. ICE
4. UI Design
5. Explorer
On Thu, Mar 13, 2014 at 7:47 PM, Bradley Gabe witha...@gmail.com wrote:
Would have been nice if someone collected these kinds of lists, and made
sure proper transitional implementation not only existed, but was also
1. ICE
2. Render Region
3. Models and Reference Models
4.Why invent bycicles, and start all this discontinuation rubbish? when we
already have ICE ? Do normal transition of compounds into Maya - like
Houdini Engine, thats all.
5. Ability ho hide\reveal the interface, by moving the mouse near the
1-For the love of god keep ICE alive. Its already mature and stable. We
know nothing else will match what we can do NOW with it. Waiting 4 years
for bifrost to be ready and exceeding what ice can do is a gamble..
something many of us small shops can't afford.
2- fix the horrific weighting in
1) ice
2) mixer/animation/rigging tools
3) shape manager
4) gator
5) render region (everytime I open up another program, and I want to render,
my first instinct is drag a render region... to no avail)
could probably live without it, the above stuff, not so much.
13, 2014 5:55 AM
To: softimage@listproc.autodesk.com
Subject: YOUR TOP 5
Hello
It seems as if I may have some contact with Autodesk shortly! I want to be
armed with some points. What I'd like is your top 5 features that make
Softimage great that we'd miss if we migrated to something else
you all realize they are just talking to alastair about how they can
improve maya, right? i mean, it is a done deal... all they are doing is
trying to make it better for people to transition. that means listening to
us to improve maya... not save softimage.
There you go, everything you need to start marketing and selling this
software!
Push it a bit, set a good price point, and who knows what could happen?
-Original Message-
From: Chris Vienneau
Please keep responding to this thread. Great info!
@Steve - If Maya can do these top 5's as well as Softimage then that's a good
thing though, right?
From: pete...@skynet.be
To: softimage@listproc.autodesk.com
Subject: Re: YOUR TOP 5
Date: Thu, 13 Mar 2014 20:25:02 +0100
There you go, everything you need to start marketing and selling
On Thu, Mar 13, 2014 at 3:15 PM, Steven Caron car...@gmail.com wrote:
you all realize they are just talking to alastair about how they can
improve maya, right? i mean, it is a done deal... all they are doing is
trying to make it better for people to transition. that means listening to
us to
sure, but if the past week is any indication of what people really want...
i just wanted to make sure no one was getting their hopes up and make it
clear what is really happening here.
On Thu, Mar 13, 2014 at 12:37 PM, gareth bell garethb...@outlook.comwrote:
@Steve - If Maya can do these top
just wanted to make sure everyone was on the right page... i don't want to
see hearts breaking again and again. :)
On Thu, Mar 13, 2014 at 12:39 PM, Ed Manning etmth...@gmail.com wrote:
Well, fine. If they turn Maya into something that works as well as Soft,
then I'll be happy to use it.
At least someone...
They don't even know what to steal...
Le 13/03/2014 20:15, Steven Caron a écrit :
you all realize they are just talking to alastair about how they can
improve maya, right? i mean, it is a done deal... all they are doing
is trying to make it better for people to transition.
points. What I'd like is your top 5 features
that make Softimage great that we'd miss if we migrated to something
else.
Please don't give me more than 5 and please don't go on too long
describing them (It takes a while to read all the posts).
Thanks
Alastair
--
Alastair Hearsum
Head of 3d
Yeah Steven is right. Also what Bradley Gabe mentioned. You would of
thought a professional multi million pound corporation would of maybe
thought of this before an EOL for softimage.
If you have the choice of what software you can go to in your studios. I
would suggest choosing a software from a
, ref, proportional, plane, etc.)
On 13-Mar-14 05:54, Alastair Hearsum wrote:
Hello
It seems as if I may have some contact with Autodesk shortly! I want to be
armed with some points. What I'd like is your top 5 features that make
Softimage great that we'd miss if we migrated to something
My tougth about this is most of the top features exept maybe ICE is just
not applicable to Maya due to it's architecture, specialy the explorer or
the operator stack. It would probably add moe weirdness to the
Frankenstein.
My 2 cents
Le 13 mars 2014 20:16, Steven Caron car...@gmail.com a écrit :
Render tree (great design flexibility for shading/lookdev)Render
passesPartitionsnon destructive workflow (stack operator)ICE
IMDB | Portfolio | Vimeo
| Linkedin
Date: Thu, 13 Mar 2014 21:09:08 +0100
Subject: Re: YOUR TOP 5
From: christian.lattu...@gmail.com
To: softimage
Of course there can be considerably more capable comp apps around,..
but apart from the convenience of having a still more than reasonably
capable compositor stitched-on to your 3D app, (that can very memory
effeciently crunch through HUGE process trees at 16k res.. in decent 16 bit)
Even if
1 - 100 of 105 matches
Mail list logo