I must admit I'm getting to be a bit of a gamebook nut.
You have the story and plot elements of interactive fiction, ---- often with
puzles, but a sympler interface, and factors such as character stats which
can be used to resolve combat, or reward the player.
Gamebooks of course alter a lot in quality, but generally they're
On the same subject, I've actually just come across some other pdf gamebooks
from the 80s, published in various game book related magazines.
i initially thought that like many old gamebooks on sites like home of the
underdogs, these where streight image scans, ---- but it turns out they
actually have text, which means they can be converted and played.
I'm not sure of the quality, but there's one way to find out, go to
Beware the Grue!
----- Original Message -----
From: "Thomas Ward" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" <email@example.com>
Sent: Wednesday, December 10, 2008 3:38 PM
Subject: Re: [Audyssey] Thoughts about new text adventures.
Thanks for your informative post. Some of this I knew already, but there
was much here I didn't know about. Time to get a RPG fix for this RPg
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