No. I haven't heard of those things. Well to say, i'm in primary school but
if it was times tables, maybe it would tone down. But its so many
kouklations to meat I think. Or maybe I could give this prodact to Jason
AAllen and he'll fix it. Jason, would you be willing to do this?
My audio games for the blind group.
Discussions off topic are welcome in the holidays. Talking about games is
welcome, talking about computer problems is welcome when their are know
holidays but that's only in easter holidays or know holidays. If you want to
joyn, just send a blank email to.
[email protected]
With the subject subscribe in the subject line.
Contact infermation.
email:
[email protected]
msn:
[email protected]
Skype:
muhammed.deniz
Klango username.
muhammed
----- Original Message -----
From: "Thomas Ward" <[email protected]>
To: "Gamers Discussion list" <[email protected]>
Sent: Saturday, April 10, 2010 3:05 PM
Subject: Re: [Audyssey] Battle boomer question
Hi Muhammed,
Yes. That is one of the reasons C++ is used for games in the
mainstream market. When it comes down to it C++ offers the best
performance and reliability when it comes to graphics programming. Of
course, you have to use an API such as Microsoft's Direct3D or the
open source OpenGL graphics library to render the graphics, and those
are pretty advanced topics in of themselves. So be forewarned graphics
programming can get quite advanced. How is your calculus?
The reason I'm asking here is that your 11 years old interested in
graphics programming. I'm concerned your math skills aren't up to the
task because it requires a lot of geometry and calculus to correctly
draw/render the graphics on screen. Are you familiar with collision
detection using bounded boxes, 3d vectors, and have a solid
understanding of basic physics? If not graphics programming is going
to be rough.
Smile.
On 4/10/10, Muhammed Deniz <[email protected]> wrote:
Is c++ good for graphics?
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