Hi.
It is very late, and I bet you already mentioned this in your message and I just missed it even though I tried to read it twice, but sound RTS is open source, isn't it? Or is it. Lol.


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On 7/29/2011 1:22 PM, brian glass wrote:
Hi HTH,

Thanks for your detailed response. I apologize for being naive of the
terminology, as I am unfamiliar with this gaming world, hence my desire to
reach out and learn. I guess I considered "video games" to be synonymous
with "electronic games" in general, and until yesterday didn't even make the
connection between "video" and "visual"-- I just took that for granted, so I
think the phrase "audio games" is a great and useful phrase for this
purpose.

I am encouraged that I keep hearing the same responses about Shades of Doom,
Castaways, and Sound RTS. This tells me that there are in fact "gold
standard" games in this industry, which is a good thing.

I have tried Audio Quake, although I couldn't get it to run. In fact, a lot
of audio games I've tried simply crash right away and don't run. I wonder if
that is a common problem, and something needs to be tweaked with my audio
card settings?

Thanks again for your help, the feedback has been great!
Brian

On Fri, Jul 29, 2011 at 2:55 AM, Thomas Ward<thomasward1...@gmail.com>wrote:

Hi Brian,

Welcome to the list. Before I start I'll answer your question about
terminology. As for what most developers and a fair number of users
call our games we simply call them audio games. That's because they
usually tend to have little to no graphics and animation, and the game
worlds are largely made up of 2d and 3d audio effects. Thus the term
audio game to separate them from video games that have a decidedly
visual aspect to them.

Now, as far as a first-person shooter goes I'd highly recommend a game
called Shades of Doom produced by
http://www.gmagames.com
for two very important reasons. One, it is loosely based on Doom, and
its a game most sighted people are fairly familiar with so its a good
comparison for any kind of scientific or medical study. Second, the
developer David Greenwood has added a number of revolutionary ways to
make FPS style games fully accessible to a large number of blind
gamers. In fact, my own game engine I've been developing for quite
some time borrows a number of accessibility features introduced by
David Greenwood in his products. So I feel that is where you should
start when it comes to any kind of FPS games.

As far as real time strategy goes there are a number of games you
might use here. First, There is a game called SoundRTS that is
something like Warcraft. Another game you might look at is called
Castaways written by Jeremy Kaldobsky. Finally, GMA has created a
commercial real time strategy game, Time of Conflict, that is based on
a more modern theme building jets, tanks, ships, etc.

As far as open source goes there is really only one game I can think
of that might help you. There is a game called Audio Quake, a clone of
Quake, that has had a number of accessibility improvements which makes
it more or less accessible for a blind player. Personally, I think GMA
has much better accessibility in Shades of Doom, but Audio Quake is
fairly playable with a bit of practice and training. However, there
really aren't that many options or choices in terms of open source
audio games at this time.

HTH

On 7/28/11, brian glass<brigl...@gmail.com>  wrote:
Hello, I am a graduate student in psychology, and I am interested in
using
video games for the visually impaired to study cognition. I was hoping to
get some feedback. Does anyone know of the most popular or best
audio-only
video games (is that an oxymoron?) in the categories of action game (such
as
a first person shooter) or real-time strategy game (such as StarCraft)?
Also, are there any good open source audio-only games out there?

Thank you!

Brian
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