Yeah, but it'd probably make MOTA, Shades and Q9 seem simple by comparison
LOL.
We are the Knights who saaaaay...Ni!
----- Original Message -----
From: "Thomas Ward" <[email protected]>
To: "Gamers Discussion list" <[email protected]>
Sent: Thursday, August 11, 2011 12:15 PM
Subject: Re: [Audyssey] getting a emulator for the blind.
Hi Bryan,
Yikes! Battle Toads was one very very hard game. I never got the hang
of playing that game when I could see let alone play it blind.
However, you are right.
The standards in difficulty for mainstream games are often far higher
than any accessible game. The people who make an issue about Shades of
Doom, Mysteries of the Ancients, Q9, etc being too hard is from people
who have no experience with gaming. At least so little that they don't
really have anything to compare it too. The sad thing is that if a
developer such as myself created an accessible version of Battle Toads
with the same game play and challenge it probably wouldn't sell.
People would not like the difficulty involved in playing it, because
it is too far beyond their experience level.
Cheers!
On 8/11/11, Bryan Peterson <[email protected]> wrote:
Exactly. I discuss a lot of the games I would want to create or see
created
in audio form. I just had a rather wicked thought about that not too long
ago, brought on by aving heard some blind gamers complain anytime some
new
developer tries to introduce a little real challenge to the market. I got
to
thinking that if some people think MOTA on Easy or even Q9 is too hard
(I've
heard more actual complaints about the former), then there really ought
to
be an audio game in the same style as the NES version of Battletoads.
Anybody who really had the chance to play that game will know that it was
famous, or perhaps infamous would be more accurate, for its difficulty
which
I need hardly point out was not customizable. I'm quite sure that a few
minutes alone with Battletoads would shut up those who think MOTA or Q9
is
too hard.
We are the Knights who saaaaay...Ni!
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