Dark, the last think I thought you were doing was criticizing in a destructive manner. Lol, we have discussed game ideas in audiogames.net threads more than I can recall, and I agree that the only way things will ever change for the better is if the thoughts and concerns of the people are heard. While I don't blindly (oops) follow all suggestions, I am very happy to get everyone's opinions so that I know I'm not overlooking something. I'm also excited to watch a game grow and change based on the suggested ideas, since it will then have a much better chance of filling some need in the community. Usually if people are suggesting something, it's something they've been wanting to see perhaps in other games as well.
> As the originator of this debate, it > certainly wasn't my intention to knock down what Jeremy has > done. I'm quite aware how difficult programming is and that > I myself have not yet been able to develope anything. > > However, I know being someone who at least does vaguely > creative things such as writing and extremely serious music, > comments and cryticisms, when phrased constructively can be > useful to the creative process generally, ---- Indeed > I went off to an extremely intensive music school in summer > chiefly for that purpose, to sing stuff I already knew and > get people's comments on my performance. > > The ultimate decision is of course that of the creator, and > he/she is quite free to disregard anything said, ---- at the > music school I mentioned there were highly useful comments > but also some I decided I didn't agree with, it is stil true > that cryticism when thought out reasonably and made in an > effort to improve rather than merely an attempt to insult > can be helpful. > > Heck, some of the ideas in Jeremy's games to begin with > came from discussion with players, like the controls in > swamp or the priority ai in castaways. > > My intention here was just to extend that sort of comment > to cover JEremy's hole developement stratogy, sinse > personally, while I think his games are exceptional, I think > they could be even better if they were longer and more > fleshed out. > > I hope this explains the reasons for my comments, and also > shows that I certainly wasn't intending destructive > cryticism at all. > > Beware the grue! > > Dark. --- Gamers mailing list __ [email protected] If you want to leave the list, send E-mail to [email protected]. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[email protected]. If you have any questions or concerns regarding the management of the list, please send E-mail to [email protected].
