Dark, the last think I thought you were doing was criticizing in a destructive 
manner.  Lol, we have discussed game ideas in audiogames.net threads more than 
I can recall, and I agree that the only way things will ever change for the 
better is if the thoughts and concerns of the people are heard.  While I don't 
blindly (oops) follow all suggestions, I am very happy to get everyone's 
opinions so that I know I'm not overlooking something.  I'm also excited to 
watch a game grow and change based on the suggested ideas, since it will then 
have a much better chance of filling some need in the community.  Usually if 
people are suggesting something, it's something they've been wanting to see 
perhaps in other games as well.

> As the originator of this debate, it
> certainly wasn't my intention to knock down what Jeremy has
> done. I'm quite aware how difficult programming is and that
> I myself have not yet been able to develope anything.
> However, I know being someone who at least does vaguely
> creative things such as writing and extremely serious music,
> comments and cryticisms, when phrased constructively can be
> useful to the creative process generally, ----  Indeed
> I went off to an extremely intensive music school in summer
> chiefly for that purpose, to sing stuff I already knew and
> get people's comments on my performance.
> The ultimate decision is of course that of the creator, and
> he/she is quite free to disregard anything said, ---- at the
> music school I mentioned there were highly useful comments
> but also some I decided I didn't agree with, it is stil true
> that cryticism when thought out reasonably and made in an
> effort to improve rather than merely an attempt to insult
> can be helpful.
> Heck, some of the ideas in Jeremy's games to begin with
> came from discussion with players, like the controls in
> swamp or the priority ai in castaways.
> My intention here was just to extend that sort of comment
> to cover JEremy's hole developement stratogy, sinse
> personally, while I think his games are exceptional, I think
> they could be even better if they were longer and more
> fleshed out.
> I hope this explains the reasons for my comments, and also
> shows that I certainly wasn't intending destructive
> cryticism at all.
> Beware the grue!
> Dark. 

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