Yeah, there isn't anything 'special' exactly for tf2; just
VertexLitGeneric etc.

It just depends on how you setup the parameters in the VMT, as the
changes for tf2 are engine-wide. (everything running the orange box
engine uses the same base shaders)


-Tony
 

-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Matt
Hoffman
Sent: October-07-08 11:07 PM
To: Discussion of Half-Life Programming
Subject: Re: [hlcoders] Muzzle flash issue

A side question: Can we use TF2 Shaders in our OB Mods?

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