Yeah, there isn't anything 'special' exactly for tf2; just VertexLitGeneric etc.
It just depends on how you setup the parameters in the VMT, as the changes for tf2 are engine-wide. (everything running the orange box engine uses the same base shaders) -Tony -----Original Message----- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Matt Hoffman Sent: October-07-08 11:07 PM To: Discussion of Half-Life Programming Subject: Re: [hlcoders] Muzzle flash issue A side question: Can we use TF2 Shaders in our OB Mods? _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

