Re: [Flashcoders] Re: Another Sound Bug - transform.pan
Have you reported it? https://bugs.adobe.com/flashplayer/ I know we are not used to it, but we have to. Complaining in Flashcoders is fine and probably it was a good method (if not the only) to make you listened. Did a quick search and there seem to be quite a few bugs regarding the Sound object. Also you might not be aware of this: http://www.make-some-noise.info/ Cheers, Juan On Fri, Aug 8, 2008 at 2:17 AM, H <[EMAIL PROTECTED]> wrote: > Have you ever used Captivate :S > > On Thu, Aug 7, 2008 at 8:08 PM, Steven Sacks <[EMAIL PROTECTED]>wrote: > >> Update: Unfortunately, it looks like even if you set the pan all the way in >> one direction or the other, it doesn't actually work. You can still hear the >> sound coming out of the side that it is panned away from. So, I guess this >> bug is moot since pan doesn't actually work properly in the first place. >> >> Jeez. The more I use the Sound class, the more I'm unimpressed with >> Adobe's quality control. >> ___ >> Flashcoders mailing list >> Flashcoders@chattyfig.figleaf.com >> http://chattyfig.figleaf.com/mailman/listinfo/flashcoders >> > ___ > Flashcoders mailing list > Flashcoders@chattyfig.figleaf.com > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders > -- Juan Delgado - Zárate http://zarate.tv http://dandolachapa.com http://loqueyosede.com ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Can Flash read a pdf's metadata?
If you are happy with AS3, use Alive PDF: http://www.bytearray.org/?p=101 On Thu, Jul 31, 2008 at 10:03 PM, Paul Venton <[EMAIL PROTECTED]> wrote: > Just a thought ... couldn't you use the URLStream class to parse the file as > it's being downloaded and once you have the metadata, close the connection? > > -Original Message- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of Ian Thomas > Sent: 31 July 2008 21:35 > To: Flash Coders List > Subject: Re: [Flashcoders] Can Flash read a pdf's metadata? > > Hi Michael, > The PDF specification is here: > > http://www.adobe.com/devnet/pdf/pdf_reference.html > > AS3 is perfectly capable of reading it and pulling it apart via the > ByteArray class, although you'd have to write the code to do that. > > However, you would need to load the entire PDF into the AS3 app to do so. > > If this is a web client application, I'd recommend doing the parsing > serverside - there are a number of libraries for various server-side > languages for reading PDF data. > > Then it doesn't matter if you're using AS2 or AS3. > > HTH, > Ian > > On Thu, Jul 31, 2008 at 7:56 PM, Mendelsohn, Michael > <[EMAIL PROTECTED]> wrote: >> Hi list... >> >> Might there be any way for AS2 to read a pdf's metadata? AS3? >> >> Thanks, >> - Michael M. >> >> ___ >> Flashcoders mailing list >> Flashcoders@chattyfig.figleaf.com >> http://chattyfig.figleaf.com/mailman/listinfo/flashcoders >> > ___ > Flashcoders mailing list > Flashcoders@chattyfig.figleaf.com > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders > > > ___ > Flashcoders mailing list > Flashcoders@chattyfig.figleaf.com > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders > -- Juan Delgado - Zárate http://zarate.tv http://dandolachapa.com http://loqueyosede.com ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] ...Friday, 5:38 pm
"The architecture of RoR is MVC (Model-View-Controller) It is widely held as responsible for gaying up the internet" HAHAHAHAHAHA, that's funy! On Fri, Jul 25, 2008 at 6:17 PM, Merrill, Jason <[EMAIL PROTECTED]> wrote: >>>it brings up a serious point tho - can flash survive with the >>>amount of animosity there is towards it? > > Of course - the animosity has been there from the start. Microsoft does > pretty well despite all the animosity towards it and their products. > > Jason Merrill > Bank of America > Enterprise Technology & Global Risk L&LD > Instructional Technology & Media > > Join the Bank of America Flash Platform Developer Community > > Are you a Bank of America associate interested in innovative learning > ideas and technologies? > Check out our internal GT&O Innovative Learning Blog & subscribe. > > > ___ > Flashcoders mailing list > Flashcoders@chattyfig.figleaf.com > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders > -- Juan Delgado - Zárate http://zarate.tv http://dandolachapa.com http://loqueyosede.com ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] ...Friday, 5:38 pm
Hahahahaha, pretty accurate, i'd say :P Nah, don't even try to edit it, they will jump like animals... I honestly don't give a rat's ass about that sort of "criticism" any more. Nice OT, tho :D Cheers! On Fri, Jul 25, 2008 at 4:38 PM, laurent <[EMAIL PROTECTED]> wrote: > > > http://encyclopediadramatica.com/Flash > ___ > Flashcoders mailing list > Flashcoders@chattyfig.figleaf.com > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders > -- Juan Delgado - Zárate http://zarate.tv http://dandolachapa.com http://loqueyosede.com ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
[Flashcoders] Default accessibility settings
Hi list, I've been wondering for quite a while about 2 small things that might improve a lot accessibility in Flash: a) Read-only access to OS accesbility settings. One big accessibility problem these days is that Flash doesn't react to user accessibility settings. For example, people with sight problems might have set up his computer to high contrast or big fonts or something like that. Good HTML pages can easily pick up that, but don't know a way to do so in Flash. b) Text should default to OS settings Again, if the user has set up his text to big and yellow, couldn't Flash text default to that? This cannot harm anyone because people interested in applying whatever TextFormat would keep doing it as they are doing now. Could this apply to movie's background color too? What do you think? -- Juan Delgado - Zárate http://zarate.tv http://dandolachapa.com http://loqueyosede.com ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] So You Want To Hire a SWF Developer?
Just jump to page 3 if you want to see the descriptions and avoid the Flash history: http://www.communitymx.com/content/article.cfm?page=3&cid=284FA Cheers! On Jan 11, 2008 4:10 AM, Joseph Balderson <[EMAIL PROTECTED]> wrote: > FYI, there's a free article on Community MX > <http://www.communitymx.com/abstract.cfm?cid=284FA> I penned to help > recruiters, HR personnel, managers and developers wrestling with the > question "what do we call the person who builds SWF files for a living, > and what exactly do they do?" > > By no means the final word on job descriptions (so please don't take > offence if you feel you don't fit into any of the categories), this > should offer some clarity on the evolution of the Flash ecosystem of > technologies and proposed skillset descriptions in the current marketplace. > > A further description of the document can be found here > <http://www.joeflash.ca/blog/2008/01/so-you-want-to-hire-a-swf-developer.html>, > and a PDF version of the document can be downloaded on the article page > link above. > > Pass this along to any managers, recruiters or HR people who may have a > use for it. Apologies for the plug, but a lot of people I know could use > this information, just wanted to share. > > > Cheers, > > -- > ___ > > Joseph Balderson, Flash Platform Developer | http://joeflash.ca > Writing partner, Community MX | http://www.communitymx.com > Abobe Certified Developer & Trainer > ___ > Flashcoders mailing list > Flashcoders@chattyfig.figleaf.com > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders > -- Juan Delgado - Zárate http://zarate.tv http://dandolachapa.com http://loqueyosede.com ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Classes 101 [was: Version control and Flash ]
Hi there, Maybe this is spam(ish) but for those of you who are more comfortable reading in Spanish, i wrote an open "book" about AS2 and OOP basics here: http://loqueyosede.com/as2/ Hope it helps! Juan On 8/14/07, Hans Wichman <[EMAIL PROTECTED]> wrote: > Just on a side note, its not just -ow-what-shall-we-use-today- its a more > fundamental conceptual issue as well, such as are you dealing with a is-a > relationship or has-a or is-part-of-a etc. > > I don't know if better class hierarchies change that, but maybe they > could... > > > On 8/13/07, T. Michael Keesey <[EMAIL PROTECTED]> wrote: > > > > On 8/13/07, Steven Sacks <[EMAIL PROTECTED]> wrote: > > > > You can override the getter and/or setter of any > > > > property: x, y, width, height, etc. > > > > > > This is actually one of the benefits in AS2 of using composition instead > > > of inheritance with MovieClip. > > > > But it should be noted that there are problems with using composition, > > too. For example, you could pass control of one movie clip to more > > than one View object. (Well, in some circumstances that could be seen > > as a benefit, but I think it would usually be not so good.) > > > > In the end, you just have to familiarize yourself with everything, try > > different patterns, and see what makes the most sense on a > > case-by-case basis. And oftentimes there are cases where two or more > > solutions make roughly equal sense, perhaps in different ways. You > > just have to go with something and, if it later turns out to be > > awkward, refactor it. > > > > One last note: there are many cases where it might be better to use > > composition in AS2 but inheritance in AS3. Adobe's display classes in > > AS3 are much better set up for extension, with a far more intelligent > > class hierarchy. > > -- > > Mike Keesey > > ___ > > Flashcoders@chattyfig.figleaf.com > > To change your subscription options or search the archive: > > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders > > > > Brought to you by Fig Leaf Software > > Premier Authorized Adobe Consulting and Training > > http://www.figleaf.com > > http://training.figleaf.com > > > ___ > Flashcoders@chattyfig.figleaf.com > To change your subscription options or search the archive: > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders > > Brought to you by Fig Leaf Software > Premier Authorized Adobe Consulting and Training > http://www.figleaf.com > http://training.figleaf.com > -- Juan Delgado - Zárate http://zarate.tv http://dandolachapa.com http://loqueyosede.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
[Flashcoders] Re: AS3 agnostic custom trace
Hi there, Sorry to bring this up again, I don't even know if this arrived with the list breakdown. Thanks! On 8/2/07, Zárate <[EMAIL PROTECTED]> wrote: > Hi list, > > I'm trying to find out a way to have custom traces in AS3. With the > "agnostic" bit I mean I want to keep using trace in my code, but I > want the compiler to pre-process it and change trace with something > else. Exactly as -trace works in MTASC. > > I want to keep it agnostic because in the team different people use > different tracing systems. Therefore a compiler flag comes really > handy. > > Is this possible? What I've found is people "hardcoding" their custom > trace systems. > > Cheers, > > Juan > > -- > Juan Delgado - Zárate > http://zarate.tv > http://dandolachapa.com > http://loqueyosede.com > -- Juan Delgado - Zárate http://zarate.tv http://dandolachapa.com http://loqueyosede.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
[Flashcoders] AS3 agnostic custom trace
Hi list, I'm trying to find out a way to have custom traces in AS3. With the "agnostic" bit I mean I want to keep using trace in my code, but I want the compiler to pre-process it and change trace with something else. Exactly as -trace works in MTASC. I want to keep it agnostic because in the team different people use different tracing systems. Therefore a compiler flag comes really handy. Is this possible? What I've found is people "hardcoding" their custom trace systems. Cheers, Juan -- Juan Delgado - Zárate http://zarate.tv http://dandolachapa.com http://loqueyosede.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] (OT) fscommand and air
If you need to creating PDFs from Flash itself, check out Alive PDF: http://www.bytearray.org/?p=104 Cheers! On 7/25/07, Troy Rollins <[EMAIL PROTECTED]> wrote: On Jul 25, 2007, at 6:21 PM, John Dowdell wrote: > If so, then no, I don't... the current pre-releases can invoke an > installed Adobe Reader to display a PDF, This, in itself, let all the air out of AIR for me. When I saw how AIR could do such a great job of fusing SWF and HTML, I guess I thought it would have similar capability with PDF. Instead it seems more like PDF is bolted on to the side. It is always on top, uses the Reader controls, and has very limited connectivity to the rest of the app. Acrobat remains one of the most important file formats, with the least integration functionality or interactive design tools. Ever try making an interactive PDF in Acrobat pro, or that LiveCycle thing? -- Troy RPSystems, Ltd. http://www.rpsystems.net ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com -- Juan Delgado - Zárate http://zarate.tv http://dandolachapa.com http://loqueyosede.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
[Flashcoders] Seamless tabbing
Hi people, I was wondering if anyone knows if Adobe is planning to bring Seamless tabbing work on non-IE browsers. I have a proof of concept working on FF but involves a fairly amount of JS and ActionScript. I would really appreciate if anyone can point me to anyone else trying this (whether successfull or not). Thanks! Juan ps: I wonder when are we going to get rid of IE-only-features, not just on Flash but on the whole internet ¬¬ -- Juan Delgado - Zárate http://zarate.tv http://dandolachapa.com http://loqueyosede.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] Adobe to Open Source Flex!!!
But releasing the compilers are really great news! That should help haXe to understand way better the swf 9 format! And also this is huge: "By this summer, Adobe plans to put in place most of the infrastructure (*public bug database and public daily builds*) required to run the Flex SDK as an open source project." publig bug list!! Yeah! On 4/26/07, Muzak <[EMAIL PROTECTED]> wrote: - Original Message - From: "Matthias Dittgen" <[EMAIL PROTECTED]> To: Sent: Thursday, April 26, 2007 9:50 AM Subject: Re: [Flashcoders] Adobe to Open Source Flex!!! > So they are probably separating technology from IDE's! > That was already the case.. e.g. the Flex SDK. http://www.adobe.com/products/flex/sdk/ But now instead of the SDK just being "free" it becomes open source under an MPL license. So to simplify things, this is just a license shift ;-) regards, Muzak ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com -- Juan Delgado - Zárate http://zarate.tv http://dandolachapa.com http://loqueyosede.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] The great CS3 Swindle
"it must be paying for a lot of local country specialists, lawyers, etc. which are unique to each country" Well, that makes sense, but as the article says, how then Adobe competitors manage to keep that difference wy slower? A little bit of overprice? Fair enough. But not *that* difference. On 4/24/07, Newsdee <[EMAIL PROTECTED]> wrote: I wouldn't hold my breath waiting for prices changing from this, unfortunately. At the end of the day pricing is purely a marketing function, and in that world the only rule is to charge as much as the customer is willing to pay. Then there are hundreds of ways to justify the price by calling accounting and agreeing on what costs are being covered by the price. For all you know the price difference is to pay for the private jets that the sales reps are taking to go around Europe..! (*) In addition, it is likely that the target for these prices are companies, not individuals. Said companies can get the VAT off in some countries, and may benefit from other tax cuts (e.g. passing this as an expense) which makes them much more willing to foot the bill than your average developer guy/gal, who has to pay from his/her net income and pay VAT on top of it. So... I don't believe it's going to change unless some of the subsidiaries see drops in profits. It's going to take some massive boycotting or perhaps push from an open-source competitor product for things to change... both unlikely. (*) ...or more likely, it must be paying for a lot of local country specialists, lawyers, etc. which are unique to each country, thus driving the overhead costs through the roof. On 4/24/07, Zárate <[EMAIL PROTECTED]> wrote: > > Hi guys, > > Sorry to bring this up again, but Danielle Libine has put up a really > interesting pdf about the subject. He gathers lots of data with really > clear graphics about prices and countries. Then a couple of questions > for Adobe: > > http://web.mac.com/libine/iWeb/Site/Article.html > > I think we really should keep the "pressure" up and "force" Adobe to > at least give a public, official explanation. Hopefully a review of > the prices. > > Cheers, > > Juan > > On 4/7/07, Søren Christensen <[EMAIL PROTECTED]> wrote: > > > > > > Yes it is totally f*ckd up - production bundle upgrade: > > us: $1199 / €897 eu/spain: $2630 / €1967 > > > > So guess which side of the atlantic i am buying my upgrade ;-) > > > > Cheers, > > >B) Søren > > > > On Mar 28, 2007, at 4:27 PM, Joe Wheeler wrote: > > > > > Has anyone checked out the international prices on CS3? > > > > > > I can hardly believe how badly the UK is getting fleeced. > > > > > > I'm upgrading from CS1 Creative Suite and Studio 8 to CS3 Design > > > Premium. In > > > the US that's $599.00 dollars, but in the UK pounds it works out to > > > £703.82. > > > Take the exchange rate into account and UK customers are paying... > > > > > > > > > 1,384.51 USD!!! > > > > > > Sales tax in the UK is 17.5% but the Adobe price hike is a whopping > > > 231% - W > > > T F? > > > > > > ___ > > > Flashcoders@chattyfig.figleaf.com > > > To change your subscription options or search the archive: > > > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders > > > > > > Brought to you by Fig Leaf Software > > > Premier Authorized Adobe Consulting and Training > > > http://www.figleaf.com > > > http://training.figleaf.com > > > > ___ > > Flashcoders@chattyfig.figleaf.com > > To change your subscription options or search the archive: > > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders > > > > Brought to you by Fig Leaf Software > > Premier Authorized Adobe Consulting and Training > > http://www.figleaf.com > > http://training.figleaf.com > > > > > -- > Juan Delgado - Zárate > http://zarate.tv > http://dandolachapa.com > http://loqueyosede.com > ___ > Flashcoders@chattyfig.figleaf.com > To change your subscription options or search the archive: > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders > > Brought to you by Fig Leaf Software > Premier Authorized Adobe Consulting and Training > http://www.figleaf.com > http://training.figleaf.com > ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/li
Re: [Flashcoders] The great CS3 Swindle
Hi guys, Sorry to bring this up again, but Danielle Libine has put up a really interesting pdf about the subject. He gathers lots of data with really clear graphics about prices and countries. Then a couple of questions for Adobe: http://web.mac.com/libine/iWeb/Site/Article.html I think we really should keep the "pressure" up and "force" Adobe to at least give a public, official explanation. Hopefully a review of the prices. Cheers, Juan On 4/7/07, Søren Christensen <[EMAIL PROTECTED]> wrote: Yes it is totally f*ckd up - production bundle upgrade: us: $1199 / €897 eu/spain: $2630 / €1967 So guess which side of the atlantic i am buying my upgrade ;-) Cheers, >B) Søren On Mar 28, 2007, at 4:27 PM, Joe Wheeler wrote: > Has anyone checked out the international prices on CS3? > > I can hardly believe how badly the UK is getting fleeced. > > I'm upgrading from CS1 Creative Suite and Studio 8 to CS3 Design > Premium. In > the US that's $599.00 dollars, but in the UK pounds it works out to > £703.82. > Take the exchange rate into account and UK customers are paying... > > > 1,384.51 USD!!! > > Sales tax in the UK is 17.5% but the Adobe price hike is a whopping > 231% - W > T F? > > ___ > Flashcoders@chattyfig.figleaf.com > To change your subscription options or search the archive: > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders > > Brought to you by Fig Leaf Software > Premier Authorized Adobe Consulting and Training > http://www.figleaf.com > http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com -- Juan Delgado - Zárate http://zarate.tv http://dandolachapa.com http://loqueyosede.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] Adobe Media Player vs. the competition..??
Hi there, I think they've already said that although Apollo is going to support HTML pages, it will not support anything but PDFs, Flash and HTML. I mean, no Quicktime, wmf or stuff like that. On 4/19/07, thotskee <[EMAIL PROTECTED]> wrote: @ben: excellent point! i hadnt thought about the HTML embed route, that's def. something to think about. i want to try it actually just to see what happens. @jon: i'm not familiar with libavec but that is def something to think about and look into as well. it seems like apollo is going to have to support the other video formats at some point to really compete with other desktop authoring environments. also what about artemis right? seems like there may be a way to do something similar for video... (all of this total speculation here too btw, just thinking out loud with you guys.) a little off the original subject, i think it's very cool that this is the first app by adobe in apollo. my suspicion is that this is going to help get the runtime out there. thanks again for the replies guys, awesome input!! - Original Message - From: "Jon Bradley" <[EMAIL PROTECTED]> To: Sent: Thursday, April 19, 2007 5:25 AM Subject: Re: [Flashcoders] Adobe Media Player vs. the competition..?? > > On Apr 18, 2007, at 10:49 PM, ben gomez farrell wrote: > >> I'd say it stands a decent chance of supporting a bunch of formats >> eventually. Remember this thing is built on Apollo, and you can build >> your Apollo app with HTML. Maybe Apollo won't support HTML pages with >> plugins (except for Flash) at launch, but it would be in their best >> interest to render webpages as they appear in your browser, which means >> bringing in Quicktime support and others. >> Just speculation though! > > Initially there is not going to be any support for any motion video > format other than FLV. In the 1.0 release, Adobe 'might' include the > ability to run external applications to handle a file of a certain type, > but it definitely won't be integrated into the application any time soon. > > Although WebKit includes support for plugin libraries, Adobe might be > getting itself into a legal quagmire if it tried to 'pipe' the video data > through any other player plugin (WMP, Quicktime, Real) into it's own > interface. That remains to be seen though. > > All they'd really need to do to kill other media players would be to add > support for the libavec libraries (FFMpeg and MPlayer) and they'd be able > to playback a few hundred different formats. > > Definitely going to be interesting though ... > > - jon > ___ > Flashcoders@chattyfig.figleaf.com > To change your subscription options or search the archive: > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders > > Brought to you by Fig Leaf Software > Premier Authorized Adobe Consulting and Training > http://www.figleaf.com > http://training.figleaf.com > > ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com -- Juan Delgado - Zárate http://zarate.tv http://dandolachapa.com http://loqueyosede.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] LocalConnection Framework
Hi there, I built one small framework for the company i work for and all the communication between applications is via LocalConnection, as we have a bunch of different Flash objects in the same HTML page. We run across some funny issues but it's roughly working ok. Do you have more specific questions? Cheers, Juan On 4/22/07, Mark Walters <[EMAIL PROTECTED]> wrote: Does anyone know of an existing AS2 framework for working with LocalConnection? Central had a nice api with LCService and client creation, etc and I didn't know if anyone had done something similar without Central. (Sorry for the double post if you're on the OSFlash mailing list as well) Thanks, -- Mark Walters [EMAIL PROTECTED] http://digitalflipbook.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com -- Juan Delgado - Zárate http://zarate.tv http://dandolachapa.com http://loqueyosede.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] Date.getTime rounded in PocketPC player
Maybe that's the case... I'll try to find out via other technologies such as JS or C. I'll post whatever I find here. Cheers, Juan On 4/4/07, Andy Herrman <[EMAIL PROTECTED]> wrote: Is it possible the clocks on the PocketPC architecture just don't have that much precision? If that were the case then you wouldn't be able to get more accurate timing data. -Andy On 4/3/07, Zárate <[EMAIL PROTECTED]> wrote: > Yep, that might be another way of doing it, but i'd like to know why, > apparently, the PocketPC player doesn't do what's supposed to do as > described in the docs. > > Unless I am doing something wrong, I think this is a bug that should > be fixed. While doing so the docs should be updated to warn > developers. > > Don't you think? > > Thanks, > > Juan > > On 4/3/07, Dave Mennenoh <[EMAIL PROTECTED]> wrote: > > I don't have any suggestions regarding the less accurate timing mechanism on > > the PDA, but I'd suggest this: Instead of timing how long it takes to do > > something - maybe you can do something x times in say 10 seconds. So instead > > of the speed via time, you get the speed via number of loop iterations. Can > > you do it that way? > > > > Dave - > > Head Developer > > www.blurredistinction.com > > Adobe Community Expert > > http://www.adobe.com/communities/experts/ > > > > ___ > > Flashcoders@chattyfig.figleaf.com > > To change your subscription options or search the archive: > > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders > > > > Brought to you by Fig Leaf Software > > Premier Authorized Adobe Consulting and Training > > http://www.figleaf.com > > http://training.figleaf.com > > > > > -- > Juan Delgado - Zárate > http://zarate.tv > http://dandolachapa.com > http://loqueyosede.com > ___ > Flashcoders@chattyfig.figleaf.com > To change your subscription options or search the archive: > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders > > Brought to you by Fig Leaf Software > Premier Authorized Adobe Consulting and Training > http://www.figleaf.com > http://training.figleaf.com > ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com -- Juan Delgado - Zárate http://zarate.tv http://dandolachapa.com http://loqueyosede.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] Date.getTime rounded in PocketPC player
Yep, that might be another way of doing it, but i'd like to know why, apparently, the PocketPC player doesn't do what's supposed to do as described in the docs. Unless I am doing something wrong, I think this is a bug that should be fixed. While doing so the docs should be updated to warn developers. Don't you think? Thanks, Juan On 4/3/07, Dave Mennenoh <[EMAIL PROTECTED]> wrote: I don't have any suggestions regarding the less accurate timing mechanism on the PDA, but I'd suggest this: Instead of timing how long it takes to do something - maybe you can do something x times in say 10 seconds. So instead of the speed via time, you get the speed via number of loop iterations. Can you do it that way? Dave - Head Developer www.blurredistinction.com Adobe Community Expert http://www.adobe.com/communities/experts/ ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com -- Juan Delgado - Zárate http://zarate.tv http://dandolachapa.com http://loqueyosede.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
[Flashcoders] Date.getTime rounded in PocketPC player
Hi there, I'm building a simple benchmark application and I'm using the getTime() method of the Date object to calculate the time elapsed. No problems so far in the PC, but when I test it in the PDA (Pocket PC 7 player) I'm finding that the last 3 digits are ALWAYS "000". It seems pretty obvious to me that they're doing this on purpose. Needless to say that I haven't found any official document about this. Anyone with the same problem? Is this reasonable? Cheers, Juan -- Juan Delgado - Zárate http://zarate.tv http://dandolachapa.com http://loqueyosede.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] Rates of pay in Europe...
"repeat until bored" Can you get bored of that? : ) In cities like Madrid and Barcelona a Flash developer (i mean, programmer) should be between 22-30k (-~20% tax), depending on skills. And believe me, you're not going to get rich with that salary. Your best bet is working for UK companies and live abroad, but that requieres some travels back to the UK, a good DSL and a very good relationship with the client. A similar approach is working for companies in Madrid/Barcelona and living in smaller cities. Good luck : ) On 3/12/07, Blumenthal, Peter <[EMAIL PROTECTED]> wrote: Just a thought Trevor, but I had some friends (more designer than developer, but same rules apply), who spent the summers working Hossegor and the winters in Chamonix. They contracted for UK based companies, while living on European rates (rent and food both being considerably cheaper). This required the occasional journey back to London, but if you situate yourself sensibly close to an airport, not a big problem or expense (except in planetary terms I guess...). At the time I was insanely jealous of their lifestyles, as they would work the morning, take a couple of hours off mid-afternoon to surf or snowboard, have a nice barbeque for dinner (provided it was surfing weather of course;), do a couple more hours of work, drink some good, cheap wine...repeat until bored... Pete This email may contain confidential material. If you were not an intended recipient, please notify the sender and delete all copies. We may monitor email to and from our network. This email was sent by a company within the corporate group owned by Pearson plc, registered office at 80 Strand, London WC2R 0RL, registered in England and Wales with company number 53723 and VAT number GB 278 5371 21. ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com -- Juan Delgado - Zárate http://zarate.tv http://dandolachapa.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] practical limits to size of XML files?
I've done in the past something as Rakos says and i think it could be a good choice. If you really have to go for the xml, i'd say: - wherever possible, try to use attributes instead of nodes to avoid unnecessary nesting. - wherever possible, split the xml files so you can read exactly what the user needs and not everything. Good luck : ) On 3/12/07, Rákos Attila <[EMAIL PROTECTED]> wrote: A while ago I had problems with parsing and processing a large XML. It was too slow even after utilizing some tricks and optimizations, so I decided to convert the XML into an ActionScript source file containing "constant" arrays and objects. This AS file was then compiled into swf, loaded into the main movie and it became much more faster, there was no noticable processing time. Since on CD you will not need an editable XML, maybe you can try such way, too. Attila ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com -- Juan Delgado - Zárate http://zarate.tv http://dandolachapa.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] ActionScript syntax highlighter
Doesn't seem to be working now On 3/1/07, Iv <[EMAIL PROTECTED]> wrote: Hello, http://www.bezier.ru/marker/ - you can use it offline: swf only needed. -- Ivan Dembicki __ [EMAIL PROTECTED] | http://www.artlebedev.ru | http://www.sharedfonts.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com -- Juan Delgado - Zárate http://zarate.tv http://dandolachapa.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] finding out which fonts are embedded in aswfatruntime?
Hi, I actually don't know how to do it, but i just wanted to say that i think is time for Adobe to improve A LOT everything related to shared fonts. My feature list would be: - Clean, easy, official way to create a swf with one/various fonts. - Being able to load at run-time that swf and easily apply those fonts to any TextField. - Being able to query the swf to get information about the font, embedded glyphs, etc. I actually asked for it in the player 10 whislist, but maybe we could expend some time defining what we need (as Colin Moock did when he was asking for MovieClipLoader) and spreading through blogs and forums so Adobe folks can actually hear it. I'll try to do it myself and post it here. I guess a lot of people might be interested. Cheers, Juan On 2/7/07, Ian Thomas <[EMAIL PROTECTED]> wrote: Mike, You might be able to do it using a server-side script. Swftools (http://www.swftools.org/) might have something, or swfmill might give you back something useful. Can't think of anything runtime/clientside, tho', other than Danny's hack for the characters. Ian On 2/7/07, Mike Mountain <[EMAIL PROTECTED]> wrote: > > > why can't you use the size report that you can generate on > > publish??? it shows all the fonts in-use in your movie. > > The key words are "at runtime" - imagine some of these are third party > swfs. > > ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com -- Juan Delgado - Zárate http://zarate.tv http://dandolachapa.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] Getting Frames Per Second
Is there a way to know the original fps of a loaded swf? I mean, the fps to which it was compiled to, not the actual framerate? Cheers, Juan On 1/23/07, Eskil Janson <[EMAIL PROTECTED]> wrote: Hi Daniel! If you want something more graphical, you can download my framechecker at: http://www.flashakademin.se/framechecker/framechecker.fla Drag the performacetester clip from the library of the fla to the stage of any .fla you want to test, and you will see how the framerate fluctuates over time (if you have performance issues...) Regards /Eskil Marc Hoffman skrev: > Daniel, > > Try this, from Colin Moock: > > <http://www.moock.org/webdesign/flash/actionscript/fps-speedometer/>http://www.moock.org/webdesign/flash/actionscript/fps-speedometer/ > > > A bit dated, but still should work fine or at least give you a > headstart building your own. > > Marc Hoffman > > At 10:20 AM 1/23/2007, you wrote: > >> The post below about converting graphics to vectors got me thinking >> and I wanted to see how using bitmap cache, vectors, filters, images, >> etc effected the frame rate. I can obviously see when the frame rate >> slows down, but it'd be nice to have some actual numbers with it. >> >> I'd also like to get some real numbers when testing flash >> applications on slower computers and different OS. >> >> Daniel Holth > ___ > Flashcoders@chattyfig.figleaf.com > To change your subscription options or search the archive: > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders > > Brought to you by Fig Leaf Software > Premier Authorized Adobe Consulting and Training > http://www.figleaf.com > http://training.figleaf.com > > > -- <http://www.eskilstina.com> ---eskilStina -- Eskil Janson Mobil: +46 0735 31 68 52 Slupskjulsvägen 38E-post: [EMAIL PROTECTED] <mailto:[EMAIL PROTECTED]> 111 49 Stockholm Webb: www.eskilstina.com <http://www.eskilstina.com> ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com -- Juan Delgado - Zárate http://zarate.tv http://dandolachapa.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] OT: Adobe download site slow
Past month? I think it's been problem for a long time . The LiveDocs, the search engine, downloads It'd be great if they can update/improve/fix/whatever to make the overall site much faster. Cheers, Juan On 1/3/07, Merrill, Jason <[EMAIL PROTECTED]> wrote: Yes, I've noticed it being very slow the past month or so. Jason Merrill Bank of America Learning & Organizational Effectiveness >>-Original Message- >>From: [EMAIL PROTECTED] >>[mailto:[EMAIL PROTECTED] On Behalf >>Of Joe Cutting >>Sent: Wednesday, January 03, 2007 6:32 AM >>To: flashcoders@chattyfig.figleaf.com >>Subject: [Flashcoders] OT: Adobe download site slow >> >>Has anyone else noticed that the Adobe download site being very slow? ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com -- Juan Delgado - Zárate http://zarate.tv http://dandolachapa.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] Flash on the beach
I've uploaded some videos here: Nicolas Cannasse talking about MTASC and haXe: http://video.google.co.uk/videoplay?docid=8660508438825593209&hl=en-GB Edwin van Rijkom talking about Screenweaver HX: http://video.google.co.uk/videoplay?docid=-571025989353761&hl=en-GB Jon Harris talking about MS Expression: http://video.google.co.uk/videoplay?docid=-8676695782258976773&hl=en-GB Sorry for the bad quality. Cheers, Juan On 12/7/06, dario <[EMAIL PROTECTED]> wrote: Is present a videostream of each speaker? Dario On 12/7/06, James Marsden <[EMAIL PROTECTED]> wrote: > What a ing great conference! I feel very spoilt that it was here on > my doorstep. > > I heard many of the speakers proclaim it was the best conference they'd > attended, so thank you very much to John Davey. I look forward to it > next year, and encourage everyone to consider the trip to our ace little > city by the sea. > > I'm sure there'll be many people writing reports on the conference, so > I'll leave it to them :) > > James > ___ > Flashcoders@chattyfig.figleaf.com > To change your subscription options or search the archive: > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders > > Brought to you by Fig Leaf Software > Premier Authorized Adobe Consulting and Training > http://www.figleaf.com > http://training.figleaf.com > ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com -- Juan Delgado - Zárate http://zarate.tv http://dandolachapa.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] components are Evil?
Hi there, I would say MM ones are, but that's my personal point of view. Every time I tried to used them, I ran into problems. And, if you care about performance, (and you should care even more if you're targeting mobile devices) i wouldn't recommend them. Nonetheless, components are not evil by default, you might want to give a try to some of the Open Source ones: http://osflash.org/components Cheers, Juan On 11/25/06, dc <[EMAIL PROTECTED]> wrote: putting flameproof pants on... re components:: > I've looked at them. Everybody I know who's doing serious Flash stuff > doesn't them because they're big, awkward, buggy and hard to customize. > My impression is that, if they're used at all, mostly they seem to be > used by non-programmers or very poor programmers. a fair criticism? the EJB of Flash? is there anything inherently bad about the architecture of components, or does the above comment more refer to the actual components out there? what other alternative ways are there to create frameworks that enable rapid development? I'm mostly doing flashlite1.1, where a slight parallel is always using your own movieclips to do stuff, rather than MM buttons. for flashlite 2.0, should we consider components, (of course, developing our own) or use a different strategy? thanks! /dc --- David "DC" Collier mailto:[EMAIL PROTECTED] +81 (0)80 6521 9559 skype: callto://d3ntaku --- Pikkle 株式会社 http://www.pikkle.com --- ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com -- Juan Delgado - Zárate http://zarate.tv http://dandolachapa.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] OT: Flash on the beach
I will be there, Hope to meet a bunch of people : ) On 11/17/06, Pedro Furtado <[EMAIL PROTECTED]> wrote: Who's going then? http://www.flashonthebeach.com Pedro Furtado | Software Engineer | <mailto:[EMAIL PROTECTED]> [EMAIL PROTECTED] | +351 913497490 YDreams - Informática S.A. | <http://www.ydreams.com/> www.ydreams.com | +351 212949683 Disclaimer and Confidentiality Notice: YDreams accepts no responsibility or liability whatsoever with regard to the information herein contained. This message including any attachment hereof is confidential and may be privileged or otherwise legally protected from disclosure and may only be read, copied and used by the intended recipient. If you are not the intended recipient, please contact the sender immediately (+351 21 294 9683) and delete this email and any attachment permanently from your system. You must not copy this email or any attachment or disclose its/their contents to any other person or entity. Thank you. ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com -- Juan Delgado - Zárate http://zarate.tv http://dandolachapa.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] Object registerClass
Hi Oskar! Trace the type of the variable, if you're getting it from an XML, it could easily be "object" instead of "string". Cheers! On 11/13/06, el oskitar <[EMAIL PROTECTED]> wrote: Hi all, I have a problem with Object.registerClass this works fine! //className hardcoded var myClass = lib.botones.menu["class"]; Object.registerClass("obj_ID", myClass ); var myObj = _root..attachMovie ("obj_ID","myObj", _root.getNextHighestDepth( )); but extrangely this won't work! //className passed by variable var className = "class"; var myClass = lib.botones.menu[className]; Object.registerClass("obj_ID", myClass ); var myObj = _root..attachMovie ("obj_ID","myObj", _root.getNextHighestDepth( )); Any idea for this extrange behavior? ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com -- Juan Delgado - Zárate http://zarate.tv http://dandolachapa.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] [OT] Flash player on the PS3?
Good news about the Wii! "There is no FP9 for PPC Linux yet" PPC? As far as I know* Pocket PC is Microsoft exclusive. What I would expect in the future is player 9 (Linux version), but it will probably need to get out of beta first. Cheers * http://en.wikipedia.org/wiki/Pocket_PC On 11/13/06, Mark Winterhalder <[EMAIL PROTECTED]> wrote: > So, has the PS3's browser the Flash player by default? Which version? > Keeping in mind that is running Linux*, is it version 7? I've tried to > find information in their website* but no luck at all. That's what I thought when I read the article, too. My guess is that it's 7. There is no FP9 for PPC Linux yet, AFAIK. But Sony will sell the PS3 for several years. FP9 is so much more powerful that I'm sure it will be adopted widely, and fast. Imagine, in two years, somebody with a PS3 can't access the websites of the latest games... They won't let that happen. The PS3 can be updated over the net. If it's not FP9, they will make it so as soon as they can. Mark On 11/13/06, Zárate <[EMAIL PROTECTED]> wrote: > Hi all, > > I was reading* this morning about people that have already bought the > PS3 and I run across this guy: > > "The PS3s internet capabilities are impressive. By using the analogue > sticks to move the mouse pointer, I was pretty much able to do > everything from *view videos on YouTube*, download photos and videos > attached to my e-mails and even do on-line banking and complete a > money transfer." > > So, has the PS3's browser the Flash player by default? Which version? > Keeping in mind that is running Linux*, is it version 7? I've tried to > find information in their website* but no luck at all. > > Does anyone know if Wii or XBox have it as well? > > Thanks and sorry for the OT. > > Juan > > * http://news.bbc.co.uk/1/hi/technology/6142782.stm > * http://www.terrasoftsolutions.com/news/2006/2006-10-17.shtml > * http://eu.playstation.com/ps3/index.html?locale=en_GB > > -- > Juan Delgado - Zárate > http://zarate.tv > http://dandolachapa.com > ___ > Flashcoders@chattyfig.figleaf.com > To change your subscription options or search the archive: > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders > > Brought to you by Fig Leaf Software > Premier Authorized Adobe Consulting and Training > http://www.figleaf.com > http://training.figleaf.com > ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com -- Juan Delgado - Zárate http://zarate.tv http://dandolachapa.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
[Flashcoders] [OT] Flash player on the PS3?
Hi all, I was reading* this morning about people that have already bought the PS3 and I run across this guy: "The PS3s internet capabilities are impressive. By using the analogue sticks to move the mouse pointer, I was pretty much able to do everything from *view videos on YouTube*, download photos and videos attached to my e-mails and even do on-line banking and complete a money transfer." So, has the PS3's browser the Flash player by default? Which version? Keeping in mind that is running Linux*, is it version 7? I've tried to find information in their website* but no luck at all. Does anyone know if Wii or XBox have it as well? Thanks and sorry for the OT. Juan * http://news.bbc.co.uk/1/hi/technology/6142782.stm * http://www.terrasoftsolutions.com/news/2006/2006-10-17.shtml * http://eu.playstation.com/ps3/index.html?locale=en_GB -- Juan Delgado - Zárate http://zarate.tv http://dandolachapa.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] Writing code for big teams
My 0.2, Basically it really depends on what are they doing. Say you have a player or main movie. You're tipically going to load different movies or sections on it. And you want all sections to have a common list of public properties and methods. Define that list and make it an interface. Then, you can tell anyone: "do whatever you want BUT you have to implement this interface" If they compile against that interface you know that _at least_ some properties and methods are going to be there for your calls. So within your main movie you can do something like: container.loadMovie("externalMovie"); [after fully load] container.config() container.start(); Of course if you have defined those methods in your interface. You won't need to recompile anything. Makes sense? Cheers, On 11/8/06, Glen Pike <[EMAIL PROTECTED]> wrote: Hi, Whilst this suggestion is not good practice if you can get in at the start of a project - I would recommend doing things the way others have said, by using interfaces, I was given a very nice workaround for a situation I got stuck in recently. I was given about 20 SWF & FLA files, where all the animation was done on the root timeline - not in a movieclip. These were to be loaded into a shell application and I needed to have some control over the playback of the animations, know when they finished or hit certain frames etc. It would have been perfect if the animations were each contained within a MovieClip that was linked to a class of my choosing, but I did not get to speak to the animators as I was lower down in the food chain for this job. As I did not wish to copy and paste thousands of frames of animation into child clips with the correct class linkage, I asked for some help and was told, I could "recast" the loaded SWF movieclips into a class of my choosing. This worked beautifully and saved me hours of extra work, Credit to [EMAIL PROTECTED] for his solution below -thanks a million! "Hi, I think adding to the prototype would be the easiest way of recasting an external swf into a class. It's like setting up a class linkage in the library except you can't do that with external swfs (as you already know). Once you got the swf loaded into external_mc you can: // recast it as NewClass external_mc.__proto__ = NewClass.prototype; external_mc.__constructor__ = NewClass; external_mc.__constructor__.apply(external_mc); If you wanted to pass arguments into the constructor you can change last line to: external_mc.__constructor__.apply(external_mc, arg1, arg2, ..., argN); It might not look nice, but it works nice. The external swf functions and behaves just like a symbol would be if you loaded it from your library and the class linkage was setup. Hope this helps. Matthew Jacobi " Adobe Consulting - EMEA - MAD ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com -- Juan Delgado - Zárate http://zarate.tv http://dandolachapa.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] Selection.getFocus()
Exactly. I was amazed too first time I saw it. As micha said, you can do getFocusObject():MovieClip{ eval(Selection.getFocus()); } Any ideas why is working that way? Cheers On 10/19/06, Michael Stuhr <[EMAIL PROTECTED]> wrote: Lieven Cardoen schrieb: > FlashCoders, > > > > Selection.getFocus() gives back a String. Is there a way to get the > Object? > eval() micha ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com -- Juan Delgado - Zárate http://www.zarate.tv ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] Flash transparent on top of Windows Media Player
"I'll try to find out more, particularly from the Player team's contacts with Microsoft, Mozilla, Apple and Opera." THANK YOU "their complexity and inconsistency has caused real hurt to people too." THANK YOU "I'd lean towards better guidance in documentation about the true potential costs of relying on the differing browsers, rather than remove the option together. How do you feel about this way of addressing this issue...?" It sounds better than the current situation. I think at least will warn developers about the real issues of using it, THANK YOU. "Oh my gosh, do people still talk like that these days...!? ;-)" Yes they do :) "I empathize with this situation too." THANK YOU "If we could make sure that accurate info on costs was included in all documentation which mentioned WMODE, then do you think this would reduce the problem you're seeing...?" Yes I do. As I've said before, I think is the first step. THANK YOU. But I want to specially thank you for not blaming *me* for (hopefully kindly) pointing out a problem I have to endure, as many other people. Thanks again, you really made my day. Cheers, Juan ps: I run out of thank yous today :D On 10/11/06, John Dowdell <[EMAIL PROTECTED]> wrote: Zárate wrote, of inconsistent WMODE side-effects among browsers: > If it's not up to Adobe fixing this, then I change my question to: Is > Adobe NOW actively talking with browser manufacturers to solve this? I don't know for sure either way... I know that there are lots of discussions among different Adobe workgroups to various teams for the different browser manufacturers, but I don't know the content of each set of conversations. I'll try to find out more, particularly from the Player team's contacts with Microsoft, Mozilla, Apple and Opera. > If not (so for Adobe the behaviour of wmode is fine or not so > important), please remove it from the player. IT JUST DOES NOT WORK, > not even on Win/IE. It's _still_ causing a huge amount of problems to > a huge amount of people*. I share your ambivalence about such browser-dependent features. Plugin detection, content replacement, the whole FSCommand/externalInterface scene... all of these are worthy goals, but their complexity and inconsistency has caused real hurt to people too. I'd lean towards better guidance in documentation about the true potential costs of relying on the differing browsers, rather than remove the option together. How do you feel about this way of addressing this issue...? > ps: please don't tell me things like "if you don't like Flash go and > do php" or "go to Slashdot to meet your geek friends". Oh my gosh, do people still talk like that these days...!? ;-) > * The other day in my office wmode was the answer to a design problem. > So when they came to me and say: > "Hey! I've fixed it, we're going to use wmode, look at Adobe's > website, we can do it, I thought you were the Flash guy, you should > know those things!" > I had to waste 1 hour telling them that using it will cause "problems". I empathize with this situation too... it's similar to how people say "firefox supports svg, and my mobile phone does too", without ever looking at what specific functionality you can actually and reliably achieve... they get trapped by the label "svg" or "use wmode" and their minds go out to lunch. If we could make sure that accurate info on costs was included in all documentation which mentioned WMODE, then do you think this would reduce the problem you're seeing...? http://www.google.com/search?q=site%3Aadobe.com+wmode tx, jd -- John Dowdell . Adobe Developer Support . San Francisco CA USA Weblog: http://weblogs.macromedia.com/jd Aggregator: http://weblogs.macromedia.com/mxna Technotes: http://www.macromedia.com/support/ Spam killed my private email -- public record is best, thanks. ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com -- Juan Delgado - Zárate http://www.zarate.tv ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] Flash transparent on top of Windows Media Player
Sorry guys, it's my fault. I'm feeling completely idiot right now for asking Adobe to fix and/or improve the player. Adobe, you know what? Don't bother, we can always say that HTML is worst. Who cares about crossplatform and stuff like that. It (seems to) work on Win/IE, so that's enough. Cheers guys, Bye On 10/11/06, Mick G <[EMAIL PROTECTED]> wrote: Sorry - I should have italicized my sarcasm :) On 10/11/06, Steven Sacks | BLITZ <[EMAIL PROTECTED]> wrote: > > > It's not broken - people use it, look at the advertising industry > using it > > on millions of pages/sites every day with their wonderful over the > page > > transparent advertising... > > Wonderful? > ___ > Flashcoders@chattyfig.figleaf.com > To change your subscription options or search the archive: > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders > > Brought to you by Fig Leaf Software > Premier Authorized Adobe Consulting and Training > http://www.figleaf.com > http://training.figleaf.com > ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com -- Juan Delgado - Zárate http://www.zarate.tv ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] Flash transparent on top of Windows Media Player
Hi again, I'm just trying to get an answer from Adobe about the problem, nothing more, nothing less. And if the answers is: "hey dude, this is not going to work properly, ever", then please just completely remove wmode. It is getting people mad. Then, I don't care (well, I care, but that's not the point now) about the problems of developing cross-platform standars-compliant HTML websites. What it is worth here is improving/fixing the Flash player. Cheers, Juan On 10/11/06, Steven Sacks | BLITZ <[EMAIL PROTECTED]> wrote: > Brilliant. Just brilliant. Now if someone points out a problem with > Flash, then is an ignorant. Who do you think you are talking about > people you don't know with such an arrogance? Don't use wmode. It's that simple. You can complain about it until you're blue in the face and it won't do any good. The fact is that wmode is inconsistent across browsers and platforms, and I doubt it's ever going to be fixed so you need to alter your approach. You want to see frustration? Hang out with some senior level web developers for awhile. I don't understand how they stay sane with all the hacking they have to do. Web Developers are forced to contend with a broken compiler that is used by 90% of the public (Internet Explorer) which tries to fix their code for them at runtime (making debugging difficult), and have to code against three or more different compilers (Firefox, Safari, Opera) that all compile their code differently from one another. CSS, a widely used technology, is, in some ways, borderline broken in IE6 and only after about five years is Microsoft doing anything about it with IE7. Best of luck in your endeavor to get Adobe to fix an edge case issue with an extremely rarely used feature that has inconsistent behavior across browsers due to browsers being inconsistent. Your energy is better spent explaining to your bosses the realities of web development. I hate web development. That's why I do Flash development. ;) ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com -- Juan Delgado - Zárate http://www.zarate.tv ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] Flash transparent on top of Windows Media Player
Brilliant. Just brilliant. Now if someone points out a problem with Flash, then is an ignorant. Who do you think you are talking about people you don't know with such an arrogance? Either the player or the browsers are having problems using wmode and that's a FACT. You don't need to remind me how good the Flash platform is, thank you anyway for your effort. Could we please stay on-topic? I was asking if Adobe is NOW actively talking with browser manufacturers to solve this? I (and a huge amount of people) need it for my work. Thanks, Juan On 10/11/06, Steven Sacks | BLITZ <[EMAIL PROTECTED]> wrote: > Ok, fair enough, it seems everything it's up to the browsers. However, > users, bosses and even developers don't care about that. What they see > is that the application is not working properly. What they see is that > Flash is doing "weird" things _again_. What they see is that they > cannot trust Flash. The only thing I can suggest is to try to find another job. Working at a technology company where the people in charge are ignorant when it comes to technology is a recipe for an unhappy life. It sounds like you don't have a project manager there who has any familiarity with web development (or any project manager at all?). Flash is, for all intensive purposes, on all of your end users' machines. Flash has become the only choice for streaming video delivery on the web. These aren't the days of Flash intros anymore. If your bosses don't trust Flash, I wouldn't trust them to provide an environment that will enrich your career. They're on the wrong side of the bell curve and you owe it to yourself as a professional to get yourself back on the other side. There are tons of great jobs out there right now for talented Flash developers. Don't settle for working for someone who doesn't trust the technology you are investing your time and energy into. ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com -- Juan Delgado - Zárate http://www.zarate.tv ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] Flash transparent on top of Windows Media Player
Hi again, "Browser differences are browser differences" Well, I see your point here, but I think we're not talking about small things like rendering the border 1px bigger. We're talking about a huge amount of problems that just make the use of wmode impossible, IMHO. "The Player is the same across environments, but it's the environments themselves which differ, and when we ask the browsers to do more, their results vary more." Ok, fair enough, it seems everything it's up to the browsers. However, users, bosses and even developers don't care about that. What they see is that the application is not working properly. What they see is that Flash is doing "weird" things _again_. What they see is that they cannot trust Flash. If it's not up to Adobe fixing this, then I change my question to: Is Adobe NOW actively talking with browser manufacturers to solve this? If not (so for Adobe the behaviour of wmode is fine or not so important), please remove it from the player. IT JUST DOES NOT WORK, not even on Win/IE. It's _still_ causing a huge amount of problems to a huge amount of people*. If you're, then at least I'll try to keep my faith. Thanks John for your time and efforts to clarify, once again, what's going on. Cheers, Juan ps: please don't tell me things like "if you don't like Flash go and do php" or "go to Slashdot to meet your geek friends". * The other day in my office wmode was the answer to a design problem. So when they came to me and say: "Hey! I've fixed it, we're going to use wmode, look at Adobe's website, we can do it, I thought you were the Flash guy, you should know those things!" I had to waste 1 hour telling them that using it will cause "problems". "Which problems?", they asked. "A few". I replied. "Ok, which ones?". "It depends, you can choose from this list, who knows what's going to happen"... On 10/10/06, John Dowdell <[EMAIL PROTECTED]> wrote: Mick G wrote: > Does anyone know if there is a way to embed flash transparent > (wmode=transparent) on a layer above an embedded Windows Media Player > active-x control? Possibly, but I'd hesitate anyway. I think the Windows Media Player, implemented as an ActiveX Control, also has support for rendering to the browser's compositing buffer via WMODE requests, rather than blasting directly to screen. Just as DHTML cannot layer above SWF unless the SWF is routed to the browser's drawing buffer via WMODE, the WMP would need to go into the browser's buffer to layer anything atop it. But I'd hesitate to do so, though, because drawing video offscreen before transferring it to the video display would give a performance hit, and you'd also likely drop frames from timing differences too... the video codec renders every X milliseconds, the browser refreshes its display every Y milliseconds, and some info would be lost in the middle. Steven Sacks has info on the scrolling issues too. If you must use WMP (for rights-management, eg), then could you keep it drawing directly to screen, and surround the WMP with with four framing SWFs, intercommunicating through LocalConnection? This would be a little more development work, but would make less work for the browser's rendering pipeline. Possible...? Zárate wrote: > You might want to think it twice before using wmode: > http://www.google.co.uk/search?q=wmode+problems&start=0&ie=utf-8&oe=utf-8 > Anyone knows if Adobe is trying to fix this for the next release > of the player? Browser differences are browser differences. When WMODE is changed, then the Player changes the address in memory to which it sends its pixels. Over the past eight years the Player has implemented WMODE requests, we've seen different browsers print upside down, not pass screenreader instructions, do funny things with keyboard entry, when the browser gets in the middle of the rendering pipeline like this. The Player is the same across environments, but it's the environments themselves which differ, and when we ask the browsers to do more, their results vary more. More info's available with this search: http://www.google.co.uk/search?q=wmode+problems+dowdell jd -- John Dowdell . Adobe Developer Support . San Francisco CA USA Weblog: http://weblogs.macromedia.com/jd Aggregator: http://weblogs.macromedia.com/mxna Technotes: http://www.macromedia.com/support/ Spam killed my private email -- public record is best, thanks. ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.
Re: [Flashcoders] Flash transparent on top of Windows Media Player
You might want to think it twice before using wmode: http://www.google.co.uk/search?q=wmode+problems&start=0&ie=utf-8&oe=utf-8 Anyone knows if Adobe is trying to fix this for the next release of the player? Cheers, Juan On 10/10/06, Steven Sacks | BLITZ <[EMAIL PROTECTED]> wrote: It's easy to get the impression that the video is playing inside the the browser window but it isn't. The ActiveX control in the browser talks to Windows and tells it where to draw the video, which actually plays above the browser window. When you move the browser window around, it's telling the video to move with it. Sometimes, the video will move with it, sometimes you will see a "masking effect" where the video stays in place while the player moves. Both behaviors are good demonstrations that the video and the player are separate components in Windows. Unfortunately, there's nothing you can do about it, AFAIK. ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com -- Juan Delgado - Zárate http://www.zarate.tv ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] PSP XML tests
Sorry, I was trying to say that if it is an official Flash player where's the "compile once, run everywhere"? It seems we're not talking about a bug, but about someone decided to not implement the whole API, isn't it? Maybe it's not an Adobe product, but then they should take care about a piece of software that says it runs Flash content when it doesn't. Anyone with more info about it? Thanks On 10/9/06, Zárate <[EMAIL PROTECTED]> wrote: Well, that really amazes me. I mean, I work with mobile devices (mostly PDAs with Windows Mobile 5) almost everyday and I have to say that I haven't found these kind of things... I'm trying to find information about who made that Flash player for the PSP. Is it and Adobe "official" product? If so, where is the On 10/9/06, John Giotta <[EMAIL PROTECTED]> wrote: > Juan, > Yes you will notice alot has been laxed on the PSP Flash Player. > I spent a few weeks testing, but I'm slowly discovering Mobile Flash is just > not robust enough (again). > ___ > Flashcoders@chattyfig.figleaf.com > To change your subscription options or search the archive: > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders > > Brought to you by Fig Leaf Software > Premier Authorized Adobe Consulting and Training > http://www.figleaf.com > http://training.figleaf.com > -- Juan Delgado - Zárate http://www.zarate.tv -- Juan Delgado - Zárate http://www.zarate.tv ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] PSP XML tests
Well, that really amazes me. I mean, I work with mobile devices (mostly PDAs with Windows Mobile 5) almost everyday and I have to say that I haven't found these kind of things... I'm trying to find information about who made that Flash player for the PSP. Is it and Adobe "official" product? If so, where is the On 10/9/06, John Giotta <[EMAIL PROTECTED]> wrote: Juan, Yes you will notice alot has been laxed on the PSP Flash Player. I spent a few weeks testing, but I'm slowly discovering Mobile Flash is just not robust enough (again). ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com -- Juan Delgado - Zárate http://www.zarate.tv ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] PSP XML tests
Hi, Thanks it seems to work now. However, I was expecting the onLoad method to fire with "false" for the success parameter. I've searched the archives for PSP and haven't found to much information about it after April (release of the 2.7 firmware). But thanks again :) Cheers, Juan On 10/9/06, eric dolecki <[EMAIL PROTECTED]> wrote: I think you have to use full paths on the PSP for the XML load. check the archives On 10/9/06, Zárate <[EMAIL PROTECTED]> wrote: > > Hi all, > > I'm starting testing Flash content on the PSP and I'm not getting > quite far :( I'm trying to read a really simple XML file, but it seems > it doesn't work properly. Just the quick&dirty code bellow. I've tried > both the "old" method and with the Delegate class, but that the onLoad > method doesn't get fired. > > Then, there's a weird thing with the firmware version. If I browse to > Settings > System Settings I see System Software Version 2.81. > However, if I browse to Game > PSP Update it displays that the version > is 2.60. Is that correct? > > And last, I've searched the list archives and I've found the link > bellow, but it doesn't work. Anyone has a copy or know where can I get > the application? Just to see something working on the PSP ¬¬ > > http://jdgiotta.googlepages.com/PSPReader.zip > > Thanks a lot, > > Juan > > - > > function init(){ > > _root.field.text = "step 2"; > > myXML = new XML(); > myXML.owner = this; > myXML.onLoad = function(success){ > this.owner.parseLoadedXML(success); > } > > myXML.load("test.xml"); > > } > > function parseLoadedXML(success){ > > _root.field.text = ">>> " + myXML.toString() + " -- " + success; > > } > > _root.field.text = "loading"; > > init(); > stop(); > > - > > -- > Juan Delgado - Zárate > http://www.zarate.tv > ___ > Flashcoders@chattyfig.figleaf.com > To change your subscription options or search the archive: > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders > > Brought to you by Fig Leaf Software > Premier Authorized Adobe Consulting and Training > http://www.figleaf.com > http://training.figleaf.com > ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com -- Juan Delgado - Zárate http://www.zarate.tv ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
[Flashcoders] PSP XML tests
Hi all, I'm starting testing Flash content on the PSP and I'm not getting quite far :( I'm trying to read a really simple XML file, but it seems it doesn't work properly. Just the quick&dirty code bellow. I've tried both the "old" method and with the Delegate class, but that the onLoad method doesn't get fired. Then, there's a weird thing with the firmware version. If I browse to Settings > System Settings I see System Software Version 2.81. However, if I browse to Game > PSP Update it displays that the version is 2.60. Is that correct? And last, I've searched the list archives and I've found the link bellow, but it doesn't work. Anyone has a copy or know where can I get the application? Just to see something working on the PSP ¬¬ http://jdgiotta.googlepages.com/PSPReader.zip Thanks a lot, Juan - function init(){ _root.field.text = "step 2"; myXML = new XML(); myXML.owner = this; myXML.onLoad = function(success){ this.owner.parseLoadedXML(success); } myXML.load("test.xml"); } function parseLoadedXML(success){ _root.field.text = ">>> " + myXML.toString() + " -- " + success; } _root.field.text = "loading"; init(); stop(); - -- Juan Delgado - Zárate http://www.zarate.tv ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] [JOB] Flash developer, Cambridge, UK
Hi guys, We keep searching someone for this role, maybe because I don't know my own email address: juan.delgado * tribalgroup.co.uk ¬¬ On 10/4/06, Zárate <[EMAIL PROTECTED]> wrote: Ummm... I think we're open to all options but my feeling is that on-site freelancers would be better. Anyway, if you feel you match the requirements, please send your application, I'm sure we will look to all of them :) Thanks! On 10/4/06, Martin Wood <[EMAIL PROTECTED]> wrote: > > > Zárate wrote: > > Hi guys, > > > > The company I work for is looking to hire Flash developers as we have > > a huge amount of work. We're based in Cambridge, UK and do > > predominately e-learning applications. You can check out our website > > http://www.tribalctad.co.uk for more info. > > > > Main role: Flash developer. The level of your role will depend on > > which of the following skills you can match (both freelance and > > permanent roles are possible, though if you want to get the most out > > of us you will need to be permanent). > > and do the freelancers have to be on-site or do you support remote workers? > > thanks, > > Martin > > ___ > Flashcoders@chattyfig.figleaf.com > To change your subscription options or search the archive: > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders > > Brought to you by Fig Leaf Software > Premier Authorized Adobe Consulting and Training > http://www.figleaf.com > http://training.figleaf.com > -- Juan Delgado - Zárate http://www.zarate.tv -- Juan Delgado - Zárate http://www.zarate.tv ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] [JOB] Flash developer, Cambridge, UK
Ummm... I think we're open to all options but my feeling is that on-site freelancers would be better. Anyway, if you feel you match the requirements, please send your application, I'm sure we will look to all of them :) Thanks! On 10/4/06, Martin Wood <[EMAIL PROTECTED]> wrote: Zárate wrote: > Hi guys, > > The company I work for is looking to hire Flash developers as we have > a huge amount of work. We're based in Cambridge, UK and do > predominately e-learning applications. You can check out our website > http://www.tribalctad.co.uk for more info. > > Main role: Flash developer. The level of your role will depend on > which of the following skills you can match (both freelance and > permanent roles are possible, though if you want to get the most out > of us you will need to be permanent). and do the freelancers have to be on-site or do you support remote workers? thanks, Martin ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com -- Juan Delgado - Zárate http://www.zarate.tv ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
[Flashcoders] [JOB] Flash developer, Cambridge, UK
Hi guys, The company I work for is looking to hire Flash developers as we have a huge amount of work. We're based in Cambridge, UK and do predominately e-learning applications. You can check out our website http://www.tribalctad.co.uk for more info. Main role: Flash developer. The level of your role will depend on which of the following skills you can match (both freelance and permanent roles are possible, though if you want to get the most out of us you will need to be permanent). You will need… To be really fluent in AS2 + OOP. Experience in *code* animation and rich interfaces, Basic knowledge of most common OOP patterns (MVC, Factory, Singleton). Ideally you should have experience with (or at least be willing to learn) MTASC, SWFMill, Red5 or any other OS tool for Flash as we use them in a daily basis. Knowledge of any of the following technologies would be appreciated: - *SCORM and related e-learning stuff * - PHP - JavaScript - ZigoEngine and/or Fuse - Versioning control (mostly SVN) - CSS + HTML + standards - C / Delphi / Java - Mambo / Moodle Any samples of your work would really help in the selection process. Including: - Code samples. Don't need to compile, of course. - del.icio.us / ma.gnolia / diigo or wherever you keep your bookmarks. - Blogs and/or forums you participate in - Links to any projects you're involved in If you you're interested, please send an email to Juan Delgado (juan.delgado [*] tribalctad.co.uk) with "CV" and your name in the subject. Thanks a lot ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] Tab Nightmare - Please help
Hi, If you're setting properly the tab order, it should work unless you're using wmode. If so, better forget about it. You have to choose, wmode OR proper tab order. Cheers, On 9/3/06, Adam Pasztory <[EMAIL PROTECTED]> wrote: I have a complex AS2 application that creates hundreds of hierarchically nested Movie clips -- simple text fields, buttons, etc. For some reason, tab order is being treated hierarchically. For example, if I have two textfields with the same parent, I can tab back and forth between them, but not to another textfield with a different parent. I would like the entire SWF to have a single, flat tab order, as is standard behavior. The problem occurs whether I explicitly set the tab indices. I'm not using components anywhere. tabChildren is not set to false anywhere in my code. Any ideas? thanks, Adam ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com -- Juan Delgado - Zárate http://www.zarate.tv ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] ANN: Screenweaver HX - Version 1.0
"I assume will be gecko" Hopefully your're right. I think this is a key point that Adobe shouldn't wait to disclose. Because at this point is something that they should alredy have decided. Having said that, it will be a huge surprise for me if they allow us freely adding our own plugins. Hopefully again you're right and I'm wrong. But why should they keep this in secret? Let's see. Cheers, On 9/2/06, hank williams <[EMAIL PROTECTED]> wrote: but you won't be able to write it all in > one language if you choose, nor will you be able to extend it how you > see fit. > Sure you will. They are including a browser engine which I assume will be gecko. This means they will support a plugin architecture. Its not the same thing as neko, but on the other hand it will easily support lots of existing compiled code. Hank ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com -- Juan Delgado - Zárate http://www.zarate.tv ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] Keyboard Access on Pocket PC
Hi, I think you can't do it with Flash alone. We do it in our mobile aps, but we are embeding Flash on a C wrapper. Then display the PDA keyboard from C. Cheers, Juan On 9/1/06, eric dolecki <[EMAIL PROTECTED]> wrote: Use a software keyboard instead (flash)... I am sure that you'll be able to find one online somewhere. On 8/31/06, Harald Kobler <[EMAIL PROTECTED]> wrote: > > We are just starting to develop a small web database application for a WM5 > Pocket PC running Flash Player 7. Has anyone figured out a way to pop up > the keyboard when the application is in full screen mode so data can be > input into a text box? > > -- > No virus found in this outgoing message. > Checked by AVG Free Edition. > Version: 7.0.405 / Virus Database: 268.11.7/435 - Release Date: 8/31/2006 > > > > ___ > Flashcoders@chattyfig.figleaf.com > To change your subscription options or search the archive: > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders > > Brought to you by Fig Leaf Software > Premier Authorized Adobe Consulting and Training > http://www.figleaf.com > http://training.figleaf.com > > ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com -- Juan Delgado - Zárate http://www.zarate.tv ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] ANN: Screenweaver HX - Version 1.0
"a company with a large reputation" Yeah, I'd even say a *huge* reputation but what reputation? Do we start talking about wmode? Shared fonts? Problems with Stage.with/Stage.height? MovieclipLoader? Components? Don't get me wrong. I work everyday with Flash and I like it, and I'm not saying MTASC or haXe are bug free, but I've seen those two guys fixing bugs in *hours*. That's something a huge company like Adobe is not going to do ever. What a about a public list of bugs? Maybe someone inside Adobe wants to do it, let's see what marketing says about such a thing. What I want to say is that having a huge company behind one technlogy do NOT help that much. Not always. And with OpenSource projects at least I have the possibility to get the sources and hire someone to fix/add/improve whatever I need. Having said that, the huge difference between Apollo and SWHX will be HTML support, IMHO. Cheers, On 9/1/06, Cliff Rowley <[EMAIL PROTECTED]> wrote: On 9/1/06, Edwin van Rijkom <[EMAIL PROTECTED]> wrote: > > > I think it will, but as I said, I think it will happen in it's own > > right - > > as the SW/HX combination - not as an extension to the existing > Flash/Flex > > platform. > I agree that's the most likely scenario. > I'm glad my point is finally being recognised :) I expect Adobe will be doing a very good on Apollo, though, so the > demand for such a Screenweaver version could be really low or otherwise > perhaps very short-lived. I think there's room for everyone, which is why I think the SWHX combination is good, and will carry both technologies forward. In fact, the more I think about it the more I think that both technologies may have faded into the hobby oblivion without a partnership. I do forsee a time where "HaXe developer" (or SWHX developer) will be an industry term, however major or minor that becomes. Good luck! ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com -- Juan Delgado - Zárate http://www.zarate.tv ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] OOP methodology and flash. I'm loosing my faith...
MAIL PROTECTED] > > > > [mailto:[EMAIL PROTECTED] On Behalf Of > > Ricardo > > > > Sánchez > > > > Sent: 23 August 2006 06:34 PM > > > > To: Flashcoders mailing list > > > > Subject: [Flashcoders] OOP methodology and flash. I'm loosing my > > > faith... > > > > > > > > ... well, not really but I thought it was good as I title > > > > > > > > I always use OOP for my flash projects but, even if I find it easier > > > than > > > > timeline coding, I dont know if I'm taking all the advantage of OOP. > > I'm > > > > not > > > > even sure if I am aplying the correct patterns for every problem. > > > > > > > > My insecurity probably has to do with the lack of normal work OOP > > flash > > > > examples. For example the typicall top menu/content web. How can OOP > > be > > > > applied to that? > > > > > > > > I guess I find a gap in the theory of knowing how to link the > symbols, > > > > movieclips, timeline and graphics in flash with the code in external > > > > files. > > > > > > > > Am I opening a can of worms? > > > > > > > > Thanks. > > > > ___ > > > > Flashcoders@chattyfig.figleaf.com > > > > To change your subscription options or search the archive: > > > > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders > > > > > > > > Brought to you by Fig Leaf Software > > > > Premier Authorized Adobe Consulting and Training > > http://www.figleaf.com > > > > http://training.figleaf.com > > > > > > > > ___ > > > > Flashcoders@chattyfig.figleaf.com > > > > To change your subscription options or search the archive: > > > > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders > > > > > > > > Brought to you by Fig Leaf Software > > > > Premier Authorized Adobe Consulting and Training > > > > http://www.figleaf.com > > > > http://training.figleaf.com > > > > > > > ___ > > > Flashcoders@chattyfig.figleaf.com > > > To change your subscription options or search the archive: > > > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders > > > > > > Brought to you by Fig Leaf Software > > > Premier Authorized Adobe Consulting and Training > > > http://www.figleaf.com > > > http://training.figleaf.com > > > > > > > > > > > -- > > > > : : ) Scott > > ___ > > Flashcoders@chattyfig.figleaf.com > > To change your subscription options or search the archive: > > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders > > > > Brought to you by Fig Leaf Software > > Premier Authorized Adobe Consulting and Training > > http://www.figleaf.com > > http://training.figleaf.com > > > ___ > Flashcoders@chattyfig.figleaf.com > To change your subscription options or search the archive: > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders > > Brought to you by Fig Leaf Software > Premier Authorized Adobe Consulting and Training > http://www.figleaf.com > http://training.figleaf.com > ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com -- Juan Delgado - Zárate http://www.zarate.tv ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] [AS3] Compiling just from AS3 code, no mxml files
Hi again, I was asking for a little bit more info on: "you would have to manually bootstrap a lot of the application initialization code that Flex handles (something which would be rather complex)" Are you talking about initializing something to allow Events to work or stuff like that? Thanks again for you time. Juan On 7/5/06, Mike Chambers <[EMAIL PROTECTED]> wrote: If you want to create a SWF that doesnt use the Flex Framework: --HelloWorld.as-- package { import flash.display.Sprite; public class HelloWorld extends Sprite; { public funciton HelloWorld() { trace("Hello World"); } } } Then compile like so: mxmlc HelloWorld.as That will compile a SWF. If you want to use the Flex Framework, then you : a. have to use the technique I describe below b. have to take the size hit that using the framework entails Hope that helps... mike chambers [EMAIL PROTECTED] On Jul 5, 2006, at 2:30 PM, Zárate wrote: > Hi again, > > Thanks Mike for the info but could you explain it a little bit more or > point us to some place describing the process? I´m fairly sure I won´t > be the only one trying to create swfs without the Flex Framework. > > I haven´t done the test yet (I will, sure) but, which is the less size > possible of a Flex application? I still have to take care about weight > size in some projects. > > I know the Flex Framework is a boost for some applications (and free!) > but maybe it´s still too heavy for ultra-light projects. > > Thanks, > > On 7/5/06, Mike Chambers <[EMAIL PROTECTED]> wrote: > > There is not support for using the Flex Framework in an AS only > > project. While it is theoretically possible, you would have to > > manually bootstrap a lot of the application initialization code that > > Flex handles (something which would be rather complex). > > > > If you want to play with the framework, but don't want to layout > your > > app with mxml, then the easier way is to create a simple mxml file > > that contains an application tag, and a script tag that then points > > to your code. > > > > This way, the application tag will take care of all of the > > initialization, and you can then leverage the framework via > > ActionScript. > > > > If you just want to use ActionScript and no framework, then mxmlc > > will also compile an .as file. > > > > Hope that helps... > > > > mike chambers > > > > [EMAIL PROTECTED] > > > > On Jul 5, 2006, at 11:58 AM, Zárate wrote: > > > > > Hi all, > > > > > > I want to start playing with AS3 so I´ve downloaded the Flex 2 SDK > > > from Adobe Labs. I don't want to use Flex Builder, I'm > interested in > > > the free compiler. > > > > > > I want to keep living without the Flex Framework but seems that > the > > > mxmlc compiler *needs* an mxml file (which, by the way, make > sense): > > > > > > "The basic syntax of the mxmlc utility is as follows: > > > > > > mxmlc [options] -file-specs target_file|dir [...] > > > > > > The file-specs options is the default option, and it is > required to > > > have a value. It refers to the target MXML file that mxmlc > compiles > > > into a SWF file." > > > > > > How do I create a SWF just from AS3 code without MXML files, > aka Flex > > > framework? Is this possible? Am I missing something important > here? > > > > > > Cheers, > > > > > > Juan > > > > > > -- > > > Juan Delgado - Zárate > > > http://www.zarate.tv > > > ___ > > > Flashcoders@chattyfig.figleaf.com > > > To change your subscription options or search the archive: > > > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders > > > > > > Brought to you by Fig Leaf Software > > > Premier Authorized Adobe Consulting and Training > > > http://www.figleaf.com > > > http://training.figleaf.com > > > > > > > ___ > > Flashcoders@chattyfig.figleaf.com > > To change your subscription options or search the archive: > > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders > > > > Brought to you by Fig Leaf Software > > Premier Authorized Adobe Consulting and Training > > http://www.figleaf.com > > http://training.figleaf.com > > > > > -- > Juan Delgado - Zárate > http://www.zarate.t
Re: [Flashcoders] [AS3] Compiling just from AS3 code, no mxml files
Hi again, Thanks Mike for the info but could you explain it a little bit more or point us to some place describing the process? I´m fairly sure I won´t be the only one trying to create swfs without the Flex Framework. I haven´t done the test yet (I will, sure) but, which is the less size possible of a Flex application? I still have to take care about weight size in some projects. I know the Flex Framework is a boost for some applications (and free!) but maybe it´s still too heavy for ultra-light projects. Thanks, On 7/5/06, Mike Chambers <[EMAIL PROTECTED]> wrote: There is not support for using the Flex Framework in an AS only project. While it is theoretically possible, you would have to manually bootstrap a lot of the application initialization code that Flex handles (something which would be rather complex). If you want to play with the framework, but don't want to layout your app with mxml, then the easier way is to create a simple mxml file that contains an application tag, and a script tag that then points to your code. This way, the application tag will take care of all of the initialization, and you can then leverage the framework via ActionScript. If you just want to use ActionScript and no framework, then mxmlc will also compile an .as file. Hope that helps... mike chambers [EMAIL PROTECTED] On Jul 5, 2006, at 11:58 AM, Zárate wrote: > Hi all, > > I want to start playing with AS3 so I´ve downloaded the Flex 2 SDK > from Adobe Labs. I don't want to use Flex Builder, I'm interested in > the free compiler. > > I want to keep living without the Flex Framework but seems that the > mxmlc compiler *needs* an mxml file (which, by the way, make sense): > > "The basic syntax of the mxmlc utility is as follows: > > mxmlc [options] -file-specs target_file|dir [...] > > The file-specs options is the default option, and it is required to > have a value. It refers to the target MXML file that mxmlc compiles > into a SWF file." > > How do I create a SWF just from AS3 code without MXML files, aka Flex > framework? Is this possible? Am I missing something important here? > > Cheers, > > Juan > > -- > Juan Delgado - Zárate > http://www.zarate.tv > ___ > Flashcoders@chattyfig.figleaf.com > To change your subscription options or search the archive: > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders > > Brought to you by Fig Leaf Software > Premier Authorized Adobe Consulting and Training > http://www.figleaf.com > http://training.figleaf.com > ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com -- Juan Delgado - Zárate http://www.zarate.tv ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] [AS3] Compiling just from AS3 code, no mxml files
Thanks Mark, I had just found senocular´s page. I´ll take a look to both now and comeback with boring questions in a while :D Thanks! On 7/5/06, Mark Lapasa <[EMAIL PROTECTED]> wrote: http://knowledge.lapasa.net/?p=22 (my review of Senocular's take on the mxmlc compiler) -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Behalf Of Beverly Guillermo Sent: Wednesday, July 05, 2006 3:22 PM To: Flashcoders mailing list Subject: Re: [Flashcoders] [AS3] Compiling just from AS3 code, no mxml files Hello, I think it's infinitely more complicated but you could look at the generated actionscript files that get generated after compiling the mxml code. Use the -keep as an argument to mxmlc. For simpler examples, in the Actionscript 3.0 Language Reference document (or the LiveDocs) there are examples that use extends the Sprite class. I find those more helpful then seeing the generated code. :) I hope that helps! Beverly On 7/5/06, Zárate <[EMAIL PROTECTED]> wrote: > > Hi all, > > I want to start playing with AS3 so I´ve downloaded the Flex 2 SDK > from Adobe Labs. I don't want to use Flex Builder, I'm interested in > the free compiler. > > I want to keep living without the Flex Framework but seems that the > mxmlc compiler *needs* an mxml file (which, by the way, make sense): > > "The basic syntax of the mxmlc utility is as follows: > > mxmlc [options] -file-specs target_file|dir [...] > > The file-specs options is the default option, and it is required to > have a value. It refers to the target MXML file that mxmlc compiles > into a SWF file." > > How do I create a SWF just from AS3 code without MXML files, aka Flex > framework? Is this possible? Am I missing something important here? > > Cheers, > > Juan > > -- > Juan Delgado - Zárate > http://www.zarate.tv > ___ > Flashcoders@chattyfig.figleaf.com > To change your subscription options or search the archive: > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders > > Brought to you by Fig Leaf Software > Premier Authorized Adobe Consulting and Training > http://www.figleaf.com > http://training.figleaf.com > ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com -- Juan Delgado - Zárate http://www.zarate.tv ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
[Flashcoders] [AS3] Compiling just from AS3 code, no mxml files
Hi all, I want to start playing with AS3 so I´ve downloaded the Flex 2 SDK from Adobe Labs. I don't want to use Flex Builder, I'm interested in the free compiler. I want to keep living without the Flex Framework but seems that the mxmlc compiler *needs* an mxml file (which, by the way, make sense): "The basic syntax of the mxmlc utility is as follows: mxmlc [options] -file-specs target_file|dir [...] The file-specs options is the default option, and it is required to have a value. It refers to the target MXML file that mxmlc compiles into a SWF file." How do I create a SWF just from AS3 code without MXML files, aka Flex framework? Is this possible? Am I missing something important here? Cheers, Juan -- Juan Delgado - Zárate http://www.zarate.tv ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] AS3 Flash 9 - Speed Freak
Hi, I was quite happy hearing about the performance until I went to play here: http://www.teagames.com/games/tgmotocross/play.php Please take a look to the performance playing with player 8 and playing with player 9. Then it's curious because the CPU usage remains under 50% at all times, even when the game is painfully slow. If this is the compatibilty we can expect for the new player. Anyone finding "broken" content? On 6/30/06, David Rorex <[EMAIL PROTECTED]> wrote: Very nice. I can't wait to see some of the cool demos people will make now that AS3 is officially out here's my performance stats: CPU: AMD Sempron 1.81GHz Firefox: 30fps 55% CPU usage IE: 49fps 100% CPU usage -David R On 6/29/06, neo binedell <[EMAIL PROTECTED]> wrote: > > U can have a looky here: http://www.neoji.co.za/neo/taotest.html > > Framerate halves in the FireFox, only loses about 15fps in IE ;d > > -Original Message- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of neo > binedell > Sent: 29 June 2006 10:23 PM > To: 'Flashcoders mailing list' > Subject: [Flashcoders] AS3 Flash 9 - Speed Freak > > I spent some time porting my flash AS2 3D engine over to AS3. > Did some tests to see how they compare and: > > AS2: > 1 cube 120 fps (max framerate) > 16 cubes 34 fps > > AS3: > 1 cube 120 fps (max framerate) > 16 cubes 120 fps (max framerate) > 25 cubes 120 fps (max framerate) > 100 cubes 64 fps > 400 cubes 24 fps > > WHOAH!! > > And the engine is not even optimized yet! > > Can't wait to push the envelope with a ton of other things. > > AS3/Player9 lives up to its promises for speed so far I'd say ;p > > ~neo > > ___ > Flashcoders@chattyfig.figleaf.com > To change your subscription options or search the archive: > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders > > Brought to you by Fig Leaf Software > Premier Authorized Adobe Consulting and Training http://www.figleaf.com > http://training.figleaf.com > > ___ > Flashcoders@chattyfig.figleaf.com > To change your subscription options or search the archive: > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders > > Brought to you by Fig Leaf Software > Premier Authorized Adobe Consulting and Training > http://www.figleaf.com > http://training.figleaf.com > ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com -- Juan Delgado - Zárate http://www.zarate.tv ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
[Flashcoders] Re: loadvars vs xml onData
Hi, I actually don´t know, but probably make more sense if the onLoad method would be faster because it should be easier to parse the LoadVars source rather than the xml one. But no idea why the onData method is faster... Sorry for not helping too much :S Bye On 6/26/06, Andreas Rønning <[EMAIL PROTECTED]> wrote: Anyone know why loadvars.onData gets results quicker than xml.onData? Did a bunch of average tests and xml is noticably slower (5-10 ms) - Andreas ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com -- Juan Delgado - Zárate http://www.zarate.tv ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] Can Flash for Pocket PC interface external devices?
Hi, I have a Flash application inside a C wrapper to gain access to the PDA file system (mostly read and write txt/xml files) without major problems. We´re communicating both applications via XMLSockets (you cannot use ExternalInterface because player the Flash PPC player is player 7), which is not beautiful but does the work. HTH On 6/23/06, Ettore Paolillo <[EMAIL PROTECTED]> wrote: Hi all! I am considering the possibility of using Flash Player 7 for Pocket PC to build the client-side (PDA-based) user interface of an application communicating via GPRS with a server. In addition to UI and GPRS communication handling, the PDA needs to interface an RFID-reader module installed in the Compact Flash slot of the PDA itself. My concern is mainly related to interfacing external devices (RFID reader, GPRS communication module etc.) from Flash. Can this be done? Are there any 3rd-party tools facilitating this task? Can anyone point me to relevant document/articles? TIA Ettore Paolillo COSI srl Viale Sondrio, 7 Milano - Italy www.cosi.it ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com -- Juan Delgado - Zárate http://www.zarate.tv ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
[Flashcoders] FlashVars + OOP, Best Practices?
Hi all, We all know FlashVars and how useful they are. My question is if is there a "Best practices" document/post/info somewhere. I'm pretty sure I don't want to access them with _root.flashvarName. As I am working with MTASC I always look for them in the MovieClip passed as a parameter to the main(m:MovieClip) method. Then, I always prefix them with "fv_". I do that to easily recognise them in the code. And last but not least I'm now thinking in forcing me to access them trough a singleton FlashVarsClass, just to encapsulate them in case Adobe change the way we should FlashVars. Do we know if this is going to change in Player 9? I've searched Adobe labs, but there's no too much info on this subject. Any ideas/thoughts/comments would be appreciated. Cheers : ) ps: Probably this seems overdesign for too many people... insults welcome to :P -- Zárate ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: Re[6]: [Flashcoders] Shared fonts
Hi Ivan, Your name and link to the Shared Font Manager are there because I looked at them before developing my own method. I thought (and still think) I should thank everyone that had tried to solve the problem before. What we use to know as "previous work". Having said that, I really think you do not have any kind of copyright over the two-files-per-font approach. I mean, you're absolutely free to do/sell whatever you want (really happy to know you are still making money from it), but, IMHO, you cannot blame someone else for using a similar approach to solve the same problem. I cannot blame someone using "my" one-file-per-font approach as well. Cheers, On 5/30/06, Iv <[EMAIL PROTECTED]> wrote: Hello Zбrate, Z> I just want to understand what Ivan means with: Z> "use solutions with dubious copyrights" - my congratulations. you have good and interesting solution. your OWN solution. Now I has seen it first time. I has experiments with self included libraries too but I used textfields for include fonts. Shared library mc was placed in second frame. In first frame I hase a code for avoid recursive shared libraries loading. In my case it was very difficult for understanding by users and hard for create and debug font libraries. I think you know and understand this problems very good. - In your articles I don't understand text, sorry, but I has found a link to sharedfonts.com and my name. Thank you. I'm glad if I made something for find you your solution. And again: it's your own solution. Thank you. -- Ivan Dembicki [EMAIL PROTECTED] || http://www.design.ru ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com -- Zárate ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: Re[4]: [Flashcoders] Shared fonts
Thanks Cedric :) However, I really don't care now which option is the best (but hey, thanks again :P), I just want to understand what Ivan means with: "use solutions with dubious copyrights" Seems a little bit of FUD, actually. It would be greatly appreciated further explanations. Cheers! On 5/30/06, Cedric Muller <[EMAIL PROTECTED]> wrote: Zarate, The 'Shared Fonts' problem is very funny ... you have got people sticking to solutions that aren't :)) and it gets back in time ... like a cycle, with the same answers again ;) I REALLY don't know why your solution never was approved ... it is the best out there, the BEST it has been working for me in the biggest project of all my times (300 +classes) with a charm and yes it is better than sharedfonts.com or bernard's solution BECAUSE it only uses 1 (ONE!) SWF ... anyway, who thought we needed TWO swfs in order to share something ??? ;) Cedric > I don´t think he means that... at doesn´t make any sense for me. > > By the way, if you want to avoid using two files per font, take a look > to this (french): > > http://www.v-i-a.net/blog/archives/43.html > > I did myself almost 2 years ago some R&D to use just one file > (spanish): > > http://www.zarate.tv/articulos/shared_fonts/index.php > > AFAIK, I´m not violating any license or copyright :D > > Cheers, > > On 5/29/06, Bernard Visscher <[EMAIL PROTECTED]> wrote: >> Hi Zarate, >> >> I don't know either ;) >> I think Ivan means the principle of my code and the priciple of the >> sharedfonts system >> They both use 2 swf's for loading the font. >> There can't be copyright on that, because that's the only way the >> flashplayer allows fonts to be dynamicaly loaded. >> And it's no "secret" code or something, just a player posibility.. >> >> Bernard >> >> > -Oorspronkelijk bericht- >> > Van: [EMAIL PROTECTED] >> > [mailto:[EMAIL PROTECTED] Namens Zárate >> > Verzonden: maandag 29 mei 2006 23:13 >> > Aan: Flashcoders mailing list >> > Onderwerp: Re: Re[4]: [Flashcoders] Shared fonts >> > >> > Hi, >> > >> > Which copyright problems are we talking about? Maybe I´m >> > missing something here. >> > >> > Cheers, >> > >> > On 5/29/06, Bernard Visscher <[EMAIL PROTECTED]> wrote: >> > > Well, I haven't had any difficulties.. And i've used it in >> > many sites.. >> > > But if you say so ;) >> > > >> > > Bernard >> > > >> > > >> > > > -Oorspronkelijk bericht- >> > > > Van: [EMAIL PROTECTED] >> > > > [mailto:[EMAIL PROTECTED] Namens Iv >> > > > Verzonden: maandag 29 mei 2006 21:31 >> > > > Aan: Flashcoders mailing list >> > > > Onderwerp: Re[4]: [Flashcoders] Shared fonts >> > > > >> > > > Hello Bernard, >> > > > >> > > > - and.. I'm sorry, but your code have imperfections. >> > > > It's works, but you need support experiance with many >> > languages and >> > > > different situations for find a problems in your code. >> > > > It's one more reason for use original solution. >> > > > >> > > > >> > > > -- >> > > > Ivan Dembicki >> > > > __ >> > > > __ >> > > > [EMAIL PROTECTED] || >> > > > http://www.design.ru >> > > > >> > > > ___ >> > > > Flashcoders@chattyfig.figleaf.com >> > > > To change your subscription options or search the archive: >> > > > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders >> > > > >> > > > Brought to you by Fig Leaf Software >> > > > Premier Authorized Adobe Consulting and Training >> > > > http://www.figleaf.com http://training.figleaf.com >> > > > >> > > >> > > ___ >> > > Flashcoders@chattyfig.figleaf.com >> > > To change your subscription options or search the archive: >> > > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders >> > > >> > > Brought to you by Fig Leaf Software >> > > Premier Authorized Adobe Consulting and Training >> >
Re: Re[4]: [Flashcoders] Shared fonts
I don´t think he means that... at doesn´t make any sense for me. By the way, if you want to avoid using two files per font, take a look to this (french): http://www.v-i-a.net/blog/archives/43.html I did myself almost 2 years ago some R&D to use just one file (spanish): http://www.zarate.tv/articulos/shared_fonts/index.php AFAIK, I´m not violating any license or copyright :D Cheers, On 5/29/06, Bernard Visscher <[EMAIL PROTECTED]> wrote: Hi Zarate, I don't know either ;) I think Ivan means the principle of my code and the priciple of the sharedfonts system They both use 2 swf's for loading the font. There can't be copyright on that, because that's the only way the flashplayer allows fonts to be dynamicaly loaded. And it's no "secret" code or something, just a player posibility.. Bernard > -Oorspronkelijk bericht- > Van: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] Namens Zárate > Verzonden: maandag 29 mei 2006 23:13 > Aan: Flashcoders mailing list > Onderwerp: Re: Re[4]: [Flashcoders] Shared fonts > > Hi, > > Which copyright problems are we talking about? Maybe I´m > missing something here. > > Cheers, > > On 5/29/06, Bernard Visscher <[EMAIL PROTECTED]> wrote: > > Well, I haven't had any difficulties.. And i've used it in > many sites.. > > But if you say so ;) > > > > Bernard > > > > > > > -Oorspronkelijk bericht- > > > Van: [EMAIL PROTECTED] > > > [mailto:[EMAIL PROTECTED] Namens Iv > > > Verzonden: maandag 29 mei 2006 21:31 > > > Aan: Flashcoders mailing list > > > Onderwerp: Re[4]: [Flashcoders] Shared fonts > > > > > > Hello Bernard, > > > > > > - and.. I'm sorry, but your code have imperfections. > > > It's works, but you need support experiance with many > languages and > > > different situations for find a problems in your code. > > > It's one more reason for use original solution. > > > > > > > > > -- > > > Ivan Dembicki > > > __ > > > __ > > > [EMAIL PROTECTED] || > > > http://www.design.ru > > > > > > ___ > > > Flashcoders@chattyfig.figleaf.com > > > To change your subscription options or search the archive: > > > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders > > > > > > Brought to you by Fig Leaf Software > > > Premier Authorized Adobe Consulting and Training > > > http://www.figleaf.com http://training.figleaf.com > > > > > > > ___ > > Flashcoders@chattyfig.figleaf.com > > To change your subscription options or search the archive: > > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders > > > > Brought to you by Fig Leaf Software > > Premier Authorized Adobe Consulting and Training > > http://www.figleaf.com http://training.figleaf.com > > > > > -- > Zárate > ___ > Flashcoders@chattyfig.figleaf.com > To change your subscription options or search the archive: > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders > > Brought to you by Fig Leaf Software > Premier Authorized Adobe Consulting and Training > http://www.figleaf.com > http://training.figleaf.com > ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com -- Zárate ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: Re[4]: [Flashcoders] Shared fonts
Hi, Which copyright problems are we talking about? Maybe I´m missing something here. Cheers, On 5/29/06, Bernard Visscher <[EMAIL PROTECTED]> wrote: Well, I haven't had any difficulties.. And i've used it in many sites.. But if you say so ;) Bernard > -Oorspronkelijk bericht- > Van: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] Namens Iv > Verzonden: maandag 29 mei 2006 21:31 > Aan: Flashcoders mailing list > Onderwerp: Re[4]: [Flashcoders] Shared fonts > > Hello Bernard, > > - and.. I'm sorry, but your code have imperfections. > It's works, but you need support experiance with many languages and > different situations for find a problems in your code. > It's one more reason for use original solution. > > > -- > Ivan Dembicki > __ > __ > [EMAIL PROTECTED] || > http://www.design.ru > > ___ > Flashcoders@chattyfig.figleaf.com > To change your subscription options or search the archive: > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders > > Brought to you by Fig Leaf Software > Premier Authorized Adobe Consulting and Training > http://www.figleaf.com http://training.figleaf.com > ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com -- Zárate ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] Disable all buttons
One of the problems with the big button approach is that the user could still set the focus to any button with the TAB key. Just keep it in mind :) Cheers On 5/26/06, Mick G <[EMAIL PROTECTED]> wrote: One dirty way is to place a one blank button over all your other buttons - set the btn to usehandCursor to false. This may or may not suit your needs. On 5/27/06, Éric Thibault <[EMAIL PROTECTED]> wrote: > > Hi all > > Is there a rapid way to disable all the buttons present in my movie at > once or do I have to iterate through them all? > > like Button.enabled = false; > > A+ > > :-) > > -- > === > > Éric Thibault > Programmeur analyste > Réseau de valorisation de l'enseignement > Université Laval, pavillon Félix-Antoine Savard > Québec, Canada > Tel.: 656-2131 poste 18015 > Courriel : [EMAIL PROTECTED] > > === > > Avis relatif à la confidentialité / Notice of Confidentiality / > Advertencia de confidencialidad < > http://www.rec.ulaval.ca/lce/securite/confidentialite.htm> > > ___ > Flashcoders@chattyfig.figleaf.com > To change your subscription options or search the archive: > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders > > Brought to you by Fig Leaf Software > Premier Authorized Adobe Consulting and Training > http://www.figleaf.com > http://training.figleaf.com > ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com -- Zárate ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] New wrinkle in IE activation issue...
Maybe it's time for Adobe to start promoting the use of Firefox/alternative web browsers... Bye! On 4/20/06, Stephen Ford <[EMAIL PROTECTED]> wrote: > Well said Lee. > > Microsoft has taken their own initiative to include Active X, Object, Embed > activation in their latest IE patch. > > Has nothing to do with a court ruling. > > Can only be an attempt to make life more difficult for > Adobe.___ > Flashcoders@chattyfig.figleaf.com > To change your subscription options or search the archive: > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders > > Brought to you by Fig Leaf Software > Premier Authorized Adobe Consulting and Training > http://www.figleaf.com > http://training.figleaf.com > -- Zárate ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
[Flashcoders] Still "Transferring data from...."
Hi all, Many times we´ve seen the "Transferring data from" message on the status bar on Mozilla based browers to never disappear. I´ve googled a little bit and I´ve found too many people with the same problem, see links below. But nobody comes with a clear answer to the problem. Is it a Flash bug? Is it a Mozilla bug? I really miss from Flash movies to display in the status area the URL of a button when I rollover it, so I´m trying to display it calling a javascript window.status function. The problem is that is not working because the never ending "Transferring..." message. If I change to an HTML tab and go back to the Flash one THEN the message is "Done" and the JS function works properly. Any ideas? Thanks! - http://chattyfig.figleaf.com/mailman/htdig/flashcoders/2002-December/055885.html - http://chattyfig.figleaf.com/pipermail/flashcoders/2005-August/147969.html - http://chattyfig.figleaf.com/pipermail/flashcoders/2005-September/148771.html - http://friendsofed.infopop.net/2/OpenTopic?a=tpc&s=989094322&f=2963027307&m=6131070321&r=5081020321 - http://www.actionscript.org/forums/showthread.php3?t=84173 - http://www.webmasterworld.com/forum104/311.htm -- Zárate ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] Dynamic shread fonts was : Linked font from class
Heeello! First of all, sorry for not publish the english version of the article. I never find time enough to do it :S Then, since right now I´m working with SWFMill and MTASC I´ll try to remember my bad french and read your post. I know sometime ago Martin Klasson (who is also in this list) found some side problems with the trick I was using. I know that trick is not elegant at all, but trust me, it does work. BUT it would be *great* to hear someone at Macromedia telling us when (if at any time) do they plan to add an official-risk-free way to load and use dynamic fonts without any kind of restrictions. I guess the best way to do it is the simplest one: use fonts the same way we use classes. That mean "including" the font(s) in one swf, load it at run time and then use it wherever. I know it´s doesn´t seem as important as other features for player 8.5, but it will help a lot of people. Cheers, Zarate ps: Someone emailed me off-list last week about the article and I haven´t replied yet, sorry :) On 4/11/06, erixtekila <[EMAIL PROTECTED]> wrote: > > still, you have to put that Shared thingie in both **The sharedLib AND > > ** The loader ... > > with zarate's, you don't need both ... actually, you just prepare the > > **SharedLib and then the Loader automatically loads in the new > > font (without linking, without compiling, without everything, just > > leave it alone) > > > > wouldn't it be better ? > Yes ! > > Did you tried this technic with flash 8 ide ? > On osx, i can't recompile the original example of zarate : > Problem of ressource for the forceShared asset. > > BTW, it gave me the curiosity to dig further in this technic. > I've made a new thread on my blog in order to explain my attempt : > http://www.v-i-a.net/blog/archives/43.html > > I used Zarate's trick (because this is in fact a trick) to do it with > opensource tools. > I had the feeling that it would be easier than the long (and badly > translated) explanation available. > > As I don't anderstand spanish and you don't probably french, I try to > translate some part of my post here. > > We'll be able to create true dynamic shared libraries for flash. > The principe uses the same as Zarate, but IMHO more friendly. > > If I remember well, the flash player 6.0.79 gets a new feature : > multi-tiers shared lib. > We use that in order to create dynamic shared lib without referencing > the url in the importing animation. > > Here are the key to the paradise : > - An empty swf > - This swf is used to add the url to itself and the other assets to be > shared. > - A loading animation that preload the sharedLib before using it. > > All the swfmill script are on the blog. > If one is interested to an automated as2ant process, let me know. > > > Even if this is an awful trick, it leverage the power of dynamic shared > assets in flash. > And I, personnaly, feel much more confortable to do it with swfmill > than Flash, as that type of creation is really ugly in it. > > HTH > --- > erixtekila > http://blog.v-i-a.net/ > > ___ > Flashcoders@chattyfig.figleaf.com > To change your subscription options or search the archive: > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders > > Brought to you by Fig Leaf Software > Premier Authorized Adobe Consulting and Training > http://www.figleaf.com > http://training.figleaf.com > -- Zárate ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] Idea- beta tester contest.
Hi, Whatever you want to get a bug-free player : ) On 4/2/06, Manuel Saint-Victor <[EMAIL PROTECTED]> wrote: > I came across this > article<http://www.computerworld.com/softwaretopics/software/appdev/story/0,10801,108504,00.html>while > doing some reading about Sun's Mustang. What caught my attention was > the mention of a contest run by sun to find errors in regression tests in > the new Java. Now I might have taken this entirely out of context but it > gave me an idea that I wanted to throw out there and see if anybody from > Adobe thinks it's worth catching. > > We have the Flex Derby -right? How about an 8.5 player bug-finding > competition. We all know that it's very important to the face of the > Player 8.5 to be as close to flawless as possible. I personally feel that > the tendency now is to toy with the new features etc. How about motivating > people to make sure that legacy content works and if it doesn't finding out > where it fails? > > Okay- that's it for my idea. If it's dumb then ignore or flame me. I've > got my asbestos on...but it's worth a thought. > > Mani > ___ > Flashcoders@chattyfig.figleaf.com > To change your subscription options or search the archive: > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders > > Brought to you by Fig Leaf Software > Premier Authorized Adobe Consulting and Training > http://www.figleaf.com > http://training.figleaf.com > -- Zárate ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] Contaminated list?
"I've got 5 emails in my spam folder from flashcoders right now", Same here, and I even have one filter for [EMAIL PROTECTED] to archive them... so Gmail antispam filter is NOT perfect :) Bye! On 3/12/06, Rich Rodecker <[EMAIL PROTECTED]> wrote: > really? I've got 5 emails in my spam folder from flashcoders right now. > > On 3/11/06, murder design <[EMAIL PROTECTED]> wrote: > > never had a false positive regarding spam with gmail. always filters > > PERFECT. dont even waste your time opening up the spam folder... > > > > -edward > > ___ > > Flashcoders@chattyfig.figleaf.com > > To change your subscription options or search the archive: > > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders > > > > Brought to you by Fig Leaf Software > > Premier Authorized Adobe Consulting and Training > > http://www.figleaf.com > > http://training.figleaf.com > > > ___ > Flashcoders@chattyfig.figleaf.com > To change your subscription options or search the archive: > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders > > Brought to you by Fig Leaf Software > Premier Authorized Adobe Consulting and Training > http://www.figleaf.com > http://training.figleaf.com > -- Zárate ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] Tell me more about "_global"
Hi, For me one of the _global biggest problems is that EVERYONE, EVERYWHERE can modify the value of a global variable. There's no private attribute at all. AND be careful because one Player 6 movie can NOT see global variables of a Player 7 movie. And vicecersa, of course. My 2 cents. Bye! On 1/31/06, Manuel Saint-Victor <[EMAIL PROTECTED]> wrote: > I'm reading about the wrongs of using _global in various books and articles > and blogs but I have used several extensions and resources that I am > confident are well built that seem to be making use of _global. My current > project has some use of _global in the code that I am updating an I m > wondering in which cases I should try to remove those. Is there a > reference that I can read that would educate me on the reasons not to use > _global and even tell me some workarounds that would allow me to safely use > _Global if it's necessary. I'm familiar with the use of the Singleton > pattern but feel as if in some cases I might be better with some _globals. > > One case in particular that I'm considering is for some functions that we > would like to have globally available. Am I better off making them static > functions of a class (like Math.random() etc) > and having people importing the class or just plopping them as functions on > the global timeline? > > Thanks in advance- > > Mani > ___ > Flashcoders mailing list > Flashcoders@chattyfig.figleaf.com > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders > -- Zárate ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Short Key/window focus question
Hello! Well..I think it shouldn't be difficult to catch the key events in JavaScript and send them to Flash. Another question is how to catch those events outside the browser... I guess you should have "anything" running on the system (win, linux, mac), catch the events and send them with LocalConnection to the flash movie running in the browser...but how do you give the focus to the browser? It doesn't sound easy at least for me! Bye! On 1/23/06, Dennis - I Sioux <[EMAIL PROTECTED]> wrote: > Hey guys, > > One of the oldest questions in the book.. : can i catch the keypresses even > when focus is set on another program and then back to the browser (but not > the flash movie)? > > Many thanks! > > Dennis > ___ > Flashcoders mailing list > Flashcoders@chattyfig.figleaf.com > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders > -- Zárate ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Way to trick cross-web browser for chromeless effect (MAC/PC)
Hello, I think it's clearly OT, but take a look to Innerdiv: http://www.innerdiv.net/index_ing.htm Bye! On 11/21/05, af a <[EMAIL PROTECTED]> wrote: > Hello, > > > I - always -have to do a cross-browser Mac/PC full-screen (chromeless > exactly) project > (YES, i told the client the drawbacks with proofs and statistic-based > arguments) > in Flash MX 2004 : > > The caveats are : > * javascript popup -> NO, for they are blocked OR because javascript > is disabled (too reliant on browser) > * chromeless -> works only for IE 5 on PC > >how to do something which works on MAC/PC (above all Mac) Safari, Opera, > IE and Netscape, Mozilla ? > > > How to do something which is not reliant to the browsers but with W3C > consortium > on MAC and PC ? in full chromeless ? > > > I need help !! > > Thanks again > Tony > > > ___ > Flashcoders mailing list > Flashcoders@chattyfig.figleaf.com > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders > -- Zárate ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] TWIPS
Hello, Macromedia says: "To understand how Flash screen content maps to the printed page, it helps to understand screen and print units of measure. Pixels are a screen measurement and points are a print measurement. Both pixels and points equal 1/72 of an inch. *A twip is 1/20 of a point and pixel*." http://livedocs.macromedia.com/flash/8/main/wwhelp/wwhimpl/common/html/wwhelp.htm?context=LiveDocs_Parts&file=0909.html Who is right? On 11/16/05, Michael Stuhr <[EMAIL PROTECTED]> wrote: > Ryan Matsikas schrieb: > > >its actually 15 twips per pixel.. but the 1440/inch is correct > >http://en.wikipedia.org/wiki/Twip > > > >function twipsToPixel(p_twips:Number):Number { > >return (p_twips / 15); > >} > >function pixelsToTwips(p_pixels:Number):Number { > >return p_pixels * 15; > >} > > > >Although this isnt always accurate.. > > > > > > > http://de.wikipedia.org/wiki/Twip > > hth > > mihca > > ___ > Flashcoders mailing list > Flashcoders@chattyfig.figleaf.com > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders > -- Zárate ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] get, setTextFormat(), shared fonts and dynamic text fields
Hi! Thanks Cedric! I've to say that Martin Klasson has found some problems with the hack of one single file per font[1], and i haven't had time enough to check it. Hope i will soon. Anyway, i think it still can be usefull. Bye! [1] - http://chattyfig.figleaf.com/pipermail/flashcoders/2005-November/153136.html On 11/15/05, Cedric Muller <[EMAIL PROTECTED]> wrote: > take a look here & mind the wrap! (this is babelfish translated from > spanish to english, so please be imaginative) > http://babelfish.altavista.com/babelfish/trurl_pagecontent? > lp=es_en&url=http%3A%2F%2Fwww.zarate.tv%2Farticulos%2Fshared_fonts%2Find > ex.php > read the small text and look at the ZIP file > > Description: > You can share fonts (or other assets) through SWFs *without* ever > linking anything in the FLAs > > This is the solution Macromedia should have come up with! > Funny thing is that it is already here, even Macromedia didn't think of > it ;) > > Thanks again to Zarate! > Cedrci > > > > Hi guys, > > > > I'm trying to solve the shared library, dynamic fonts thing. > > > > I have a shared library with some fonts contained in MovieClips. > > Everything has instance names. Everything is set with linkage > > identifiers and set to export. > > > > In my other FLA I bring the shared library in and access the text > > format of the text brought in. > > I then create a text field dynamically and try to set the format > > gained earlier onto the new field. > > > > But guess what - it does not work. > > > > Any ideas? > > > > (It works if you use the shared library 'properly' eg using File>> > > Import >> Open External Library, > > but I do not want to do that - I only want to bring in the fonts as > > and when required.) > > > > The text has the rough format apart from the font is incorrect. =( > > > > Here's my code. (I've left in all my other attempts) > > > > I've tried to embed and not to embed > > > > Regards > > > > Steve > > > > > > /// CODE // > > > > > > // import a .swf containing movie clips with dynamic text fields in > > them with embedded fonts > > // the mcs in the Library are set to have; > > // - linkage identifiers > > // - export for runtime sharing selected > > // - export in first frame seleced > > > > > > > > // BASIC LOADING OF EXTERNAL .swf FONT CONTAINING FILE / > > var container:MovieClip = createEmptyMovieClip("container", > > getNextHighestDepth()); > > var mcLoader:MovieClipLoader = new MovieClipLoader(); > > mcLoader.addListener(this); > > mcLoader.loadClip("designer_fonts.swf", container); > > > > function onLoadInit(mc:MovieClip) { > > trace("onLoadInit: " + mc); > > // wait - just in case it's as not fully loaded timing issue > > makeText_INT = setInterval(maketext, 1000) > > changethetext(); > > } > > END OF LOADING / > > > > > > > > / the guts of > > it > > function maketext(){ > > clearInterval(makeText_INT); > > //_level0.attachMovie("ag_medium", "newtext", 150 ); > > //trace( "newtext1 = " + _level0.newtext1 ); > > _level0.createTextField("newtext", 1, 150, 150, 200, 200 ); > > > > // tf = new TextFormat(); > > > > // get the format off of the shared text fields > > //var tf:TextFormat = container.ag_book.book.getTextFormat(); > > var tf:TextFormat = container.ag_book.book.getTextFormat(); > > tf.size = 50; > > //tf.font = "AvantGarde Bk BT"; > > > > > > trace("tf.font = "+tf.font); > > // set the format saved onto the 'vv' text > > // newtext.setTextFormat(tf); > > newtext.autoSize = true; > > > > newtext.text = "a dynamic field"; > > //newtext.embedFonts = true; > > newtext.setTextFormat(tf); > > //newtext.setNewTextFormat(tf); > > for ( var props in tf ) { trace( props + " = " + tf[props]); }; > > > > } > > /* > > > > this is the trace > > > > onLoadInit: _level0.container > > tf.font = AvantGarde Bk BT > > letterSpacing = 0 > > kerning = false > > display
Re: [Flashcoders] Job Offer :: employee search
Hello, I think it would help to know: Country? City? Skills? Salary? Thanks On 10/27/05, Wade Arnold <[EMAIL PROTECTED]> wrote: > I am wondering if their is a better place to post full time positions. > We have six positions that we need to fill for development of client > projects and the component development. Please let me know if you have > any URL's. I have wasted money on all the job sites and am not finding > the type of people that would use this list. If you are an HR person > that knows how to find these types of people please contact me! > > Thanks for any insight! > > Wade > > ___ > Flashcoders mailing list > Flashcoders@chattyfig.figleaf.com > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders > -- Zárate ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders