Re: [IxDA Discuss] Knowledge and Skill Requirements of the Industry
Hi Yep, I took it as career development. The course helped me realise that I am very much interested in the field and that I want to learn a great deal more and start building into everything I work on. I very much want to make a move into the field but it's not the best time to find a new job when I have a good amount of benefits built up with my current employer. Hope you enjoy the course as much as I did. Francis . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Posted from the new ixda.org http://www.ixda.org/discuss?post=39584 Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
[IxDA Discuss] Looking for a Japanese Usability Testing Partner
Hey guys, We have a client who is looking to do some user testing in Japan. We're looking for a usability testing agency to partner up with. Please get in touch off list if you can help. joe -- * joeleech.net +447905 33 4163 Usability, user experience IA Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
[IxDA Discuss] Persona skeptics
A colleague recently mentioned to me that she has sensed that clients are starting to question the value of personas. What do you think, has an inherent gap been revealed in the usefulness of personas as we know them? Has anyone else gotten this sense, and if so, can personas be redeemed? Also, When is the last time you actually saw a project team-member outside of IxD/UX go back and refer to persona documentation during the later stages of a product or site development process? Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
[IxDA Discuss] This Thursday: UX Irregulars + IxDA Toronto - Interaction '09 Conference Redux
Hi Everybody, Announcing our next IxDA Toronto event, co-hosted by our good friends the UX Irregulars. Please RSVP at Upcoming.org if you plan to attend: http://upcoming.yahoo.com/event/2119336 Or email us at: toronto-lo...@ixda.org Thursday March 12, 2009 from 7:00pm - 9:00pm Centre for Social Innovation - Room 120 215 Spadina Ave., Toronto Torontonians who attended the IxDA Interaction '09 conference will summarize their favourite talks and themes from the conference to bring a little bit of Interaction '09 to you. A taste: - Sarah Toy will explore the overarching themes of designing for behaviour and social change - Steven LeMay will summarize some of the discussion of NUIs, Microsoft Surface and gestures - Iain Lowe will talk about design patterns - Kaleem Khan will talk about Dan Saffer's and Bill DeRouchey's workshop on designing for touch screens and interactive gestures emergent sustainable design themes - Meredith Noble will review Leisa Reichelt's session on Designing with Community (specifically Drupal.org) - Matt Nish-Lapidus will give an overview of Mark Rettig's keynote on How to Change Important Stuff - Kim Peter will speak about Luke Wroblewski's web forms workshop We will also screen one of the most inspiring keynotes from the conference, by Kim Goodwin. She talked about the sustainability of our profession and how we should be passing our craft on to others, through mentorship, internships and more. After the event, we'll head over to the Rivoli for refreshments and more discussion. Everyone is welcome - bring a colleague! - Matt, Meredith and Kaleem --- About UX Irregulars UX Irregulars are a rag-tag, fugitive fleet of user experience designers, researchers and strategists who design mostly Web interactions, but also software, and sometimes crazy things like ski hills. http://groups.google.com/group/UXIrregulars/ Who is IxDA Toronto? We're a group of Torontonians interested in interaction design. The group is an extension of the vibrant online Interaction Design Association community (http://www.ixda.org http://www.ixda.org/ ) but absolutely anyone interested in interaction design is welcome -- novices and experts, IxDA members and non-members. Sign up for our mailing list to be notified of future events: http://groups.google.com/group/ixda-toronto/ Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] Post-graduate degree advice (London, UK)
I would look at Sussex as well as City, UCL, Middlesex, and the interaction course at the Royal College of Art. It may be worth asking the question is do they practice what they teach? How good is their web sites? I have done a quick scan and most of them fail such basic questions such as :- Do the web sites deal with basic questions such what facilities do they have? How much does the course cost? What are modules, and the learning outcomes? The most important question is who is teaching each module. Do they have any experience in that field? Have they contributed anything major to the subject they are teaching in. Surprisingly it is quite common for somebody to lecture in a field they know nothing about! Have I left out any question that there websites should answer? James http://blog.feralabs.com 2009/3/8 Nick de Voil n...@devoil.com Tim I can't tell you whether it's better than the other two, but I can tell you that the course at UCL is first-rate. Why not study the syllabus for the 3 courses and come back with some more detailed questions? Nick . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Posted from the new ixda.org http://www.ixda.org/discuss?post=39626 Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] Persona skeptics
What we use is real people, not personas. We jot notes on each person. Collect and cross reference their needs, and wants. If there is a question that needs answering all we have to do is ask the person, on the other hand Personas can't talk. We can come up with a hypothesis and test against real people. Everybody in the firm is responsible. I think this method is both faster, richer, and leads to greater empathy. We very much follow the discipline of ethnography, to the point of really participating with our target users, going out with them, reading their blog and twitter feed. We also mainly use pc's over mac's as that is what our user use. James http://blog.feralabs.com 2009/3/9 Megan Grocki mgro...@madpow.net A colleague recently mentioned to me that she has sensed that clients are starting to question the value of personas. What do you think, has an inherent gap been revealed in the usefulness of personas as we know them? Has anyone else gotten this sense, and if so, can personas be redeemed? Also, When is the last time you actually saw a project team-member outside of IxD/UX go back and refer to persona documentation during the later stages of a product or site development process? Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] Knowledge and Skill Requirements of the Industry
Hi Francis. Sorry what is M364 stands for? I have taken some classes in order to improve my knowledge in interactivity, but I would like to hear some suggestions for development and maybe touch screen state of the art tech. cheers, Gio Montoya Please consider the environment before printing this e-mail. Let's protect our mother-earth is dying and we are the only one who can do something. Protect its flora and fauna --- On Mon, 3/9/09, Francis Norton francis.nor...@gmail.com wrote: From: Francis Norton francis.nor...@gmail.com Subject: Re: [IxDA Discuss] Knowledge and Skill Requirements of the Industry To: Francis Storr fst...@gmail.com, IXDA list disc...@ixda.org Date: Monday, March 9, 2009, 1:41 AM Hi Francis, 2009/3/8 Francis Storr fst...@gmail.com I took M364 last year and really enjoyed it. Did you take it as part of a career development? If so, has it helped you make the move you were trying to make? Thanks - Francis (same name, same course!) Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
[IxDA Discuss] Anybody going to SXSWi?
I'm preparing for my trip to Austin for this year's SXSWi, and was wondering if anybody else on the list was going to be there. Any interest in a meet-up? -MIKE D Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] Post-graduate degree advice (London, UK)
James Page I would look at Sussex as well as City, UCL, Middlesex, and the interaction course at the Royal College of Art. It may be worth asking the question is do they practice what they teach? How good is their web sites? That presupposes that the interaction design academic team has influence over the design of the web site. May be true, may not be. Some combinations: - brilliant teachers but bad at influencing colleagues - rubbish teachers and rubbish on the web site - brilliant teachers, have redesigned the web site, web site not yet launched - brilliant teachers, spend their time teaching, too busy to get involved in the web site And many others. Cheers Caroline Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] Persona skeptics
Hi Megan - I worked with a client that used their newly created personas throughout the site redesign and development cycle. Marketing and development were constantly referring to them. They found the persona info very valuable. In fact, the company had posters made of the persona sheets and hung them on a prominent wall as a reminder of their customers! But, that was an exception, not the rule. I can only speculate as to the reasons why. A good set of personas is an investment (resources, time, money), and I wonder if companies aren't experiencing the ROI or just don't perceive that there's much value... looking forward to other responses. - kenny . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Posted from the new ixda.org http://www.ixda.org/discuss?post=39645 Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] Persona skeptics
Hi Megan... Talking with folks that I have know and have worked with across the country there seems to be less and less tolerance for 'ramping up' user research. Particularly in the online market, they need to react quickly... launch something and iterate based upon site (and other) metrics. I think it behoves designers and researchers to be in constant touch with the user base. That is a very tough thing for the designer for hire or design firm to accomplish. Additionally, the sort of economy we have right now positions the 'cost management' folks as pretty important so any costs that are not absolutely necessary are being heavily scrutinized. Even 'return on investment' and 'added value' seem to be falling short to the 'how little can we spend' conversations. So for personas... that means doing personas without the research... and in my book that is often worse than having no personas at all. My guess is that it will be this way for a while. Mark On Mon, Mar 9, 2009 at 9:25 AM, Megan Grocki mgro...@madpow.net wrote: A colleague recently mentioned to me that she has sensed that clients are starting to question the value of personas. What do you think, has an inherent gap been revealed in the usefulness of personas as we know them? Has anyone else gotten this sense, and if so, can personas be redeemed? Also, When is the last time you actually saw a project team-member outside of IxD/UX go back and refer to persona documentation during the later stages of a product or site development process? Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] Fun with comics (or storyboards!)
Check out Pippo Lionni's Facts of Life font from Linotype. He's one of my personal design heros. It's really fun to play with these images. http://www.linotype.com/275/linotypefactsoflife.html Michael Micheletti On Mon, Mar 9, 2009 at 12:07 AM, dnp607 dnp...@pacbell.net wrote: Hi Troy, I was thinking it would be great to have a palette of images including (though just off the top of my head): - Generic human forms in different states of standing, sitting, walking etc. - Generic human hands in different states of action - pressing, tapping, etc... - Generic user Interface elements such as buttons, windows, sliders etc... - Office space elements such as desks, chairs, tabletops... - Generic cell phones, keypads, mice and other input devices - Different types of frames to which items above could fit into, like comic book frames; various motifs like window frames? If these items were vector-exportable, even better. The real benefit here would be the objects themselves, but also the quick and easy framework they could fit into. Honestly, I have hundred (maybe thousands) of images I've vectorized - usually from photos of myself, my surroundings or items I have, converted into Illustrator - but a good framework to assemble them that I could give to my co-workers to express their ideas (they don't use or want to learn Illustrator) would be excellent! Best, -Dan On Mar 8, 2009, at 10:56 PM, Troy Gardner wrote: I've built things identical to it, curious what shapes would you want? Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help -- Michael Micheletti michael.michele...@gmail.com Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] Persona skeptics
So for personas... that means doing personas without the research... and in my book that is often worse than having no personas at all. We just cut the personas, and the time saved spend it on user research. User research can be done quite cheaply especially if you can integrate yourself with the target audience, and distribute the workload amongst the whole team. Get everybody to go out for a drink, or a coffee with the audience at least once a week, follow the audiences blogs, and twitter flows. Even more important is getting the whole team to use the product, and its competitors been developed. It is also very agile if you keep a panel. As you need more details just go out and ask the participants in the panel. James http://blog.feralabs.com 2009/3/9 mark schraad mschr...@gmail.com Hi Megan... Talking with folks that I have know and have worked with across the country there seems to be less and less tolerance for 'ramping up' user research. Particularly in the online market, they need to react quickly... launch something and iterate based upon site (and other) metrics. I think it behoves designers and researchers to be in constant touch with the user base. That is a very tough thing for the designer for hire or design firm to accomplish. Additionally, the sort of economy we have right now positions the 'cost management' folks as pretty important so any costs that are not absolutely necessary are being heavily scrutinized. Even 'return on investment' and 'added value' seem to be falling short to the 'how little can we spend' conversations. So for personas... that means doing personas without the research... and in my book that is often worse than having no personas at all. My guess is that it will be this way for a while. Mark On Mon, Mar 9, 2009 at 9:25 AM, Megan Grocki mgro...@madpow.net wrote: A colleague recently mentioned to me that she has sensed that clients are starting to question the value of personas. What do you think, has an inherent gap been revealed in the usefulness of personas as we know them? Has anyone else gotten this sense, and if so, can personas be redeemed? Also, When is the last time you actually saw a project team-member outside of IxD/UX go back and refer to persona documentation during the later stages of a product or site development process? Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] Knowledge and Skill Requirements of the Industry
Open University course M364 ( http://www3.open.ac.uk/courses/bin/p12.dll?C01M364) is an undergraduate course in Fundamentals of Interaction Design. I think it's good for someone who wants to get the basics right, maybe not so good if you're looking for state of the art technology - in fact we get marked down if our sketches are not done freehand, in order (I believe) to loosen us up and make us think like designers, not techies. 2009/3/9 GIO MONTOYA giomont...@yahoo.com Hi Francis. Sorry what is M364 stands for? I have taken some classes in order to improve my knowledge in interactivity, but I would like to hear some suggestions for development and maybe touch screen state of the art tech. Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] Your First UX / ID Job -- Q from the HCI Class of \'09.
When I finished grad school, I chose to work on a commercial software product as both designer and researcher. I was hesitant about the company but really thought the application was a good fit and I'd get a chance to do a little bit of everything. But it really is like Scott says - you should pick the company, not the project. While I loved the product I worked on, and definitely had good managers and colleagues, the company wasn't strong or supportive and very soon the development team for my application was sent overseas. Look for a company with potential for growth and that demonstrates respect for employees with educational/training support, a team atmosphere, and a pleasant working environment... and if possible, that offers a chance to work on a variety of project types. Samantha LeVan www.perfecttuna.com . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Posted from the new ixda.org http://www.ixda.org/discuss?post=39620 Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
[IxDA Discuss] Favorite tool for sitemapping?
Morning, It's been quite awhile since I've had to actually do any sitemaps. I'm wondering what your tool of choice is these days. I've got one to create myself and I'm faced with a myriad of tools at my disposal: Axure, Illustrator, InDesign and even Visio (ugh) to name four. I like Axure, but I don't have the wireframes in that tool. Sitemaps have always been such a manual labor type thing and hard to update. Templates make it easier but I'm wondering if I've missed any new techniques or tools in the last year or so. Thanks! Tom -- Marooned - A Space Opera in the Wrong Key! http://www.maroonedcomic.com Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] Persona skeptics
On Mar 9, 2009, at 6:25 AM, Megan Grocki wrote: What do you think, has an inherent gap been revealed in the usefulness of personas as we know them? Has anyone else gotten this sense, and if so, can personas be redeemed? I'm skeptical myself. Which is why I wrote this a few years ago: http://www.adaptivepath.com/ideas/essays/archives/000524.php The gist of the article: Half of the personas out there are entirely made up, with no user research to back them. In most cases, no one on the design team has talked directly to users to find out who they are, so designers come up with an idea of a user type. The resulting personas are like the designer’s imaginary friends. The greatest pitfall with personas is that most of them focus on the wrong things. Differences between personas are often chosen based on demographics and preferences, not the things that really matter, like goals, motivations, and behaviors. The differences between personas must be based on these deeper issues — what people do (actions or projected actions), and why they do them (goals and motivations) — and not as much on who people are. Dan Dan Saffer Principal, Kicker Studio http://www.kickerstudio.com http://www.odannyboy.com Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] Fun with comics (or storyboards!)
On 9 Mar 2009, at 07:07, dnp607 wrote: Hi Troy, I was thinking it would be great to have a palette of images including (though just off the top of my head): [snip] You might want to lake at these: http://designcomics.org/ A bunch of trez useful assets for exactly that sort of thing. Cheers, Adrian Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
[IxDA Discuss] PLUG: Nathan Shedroff's webinar and book on sustainable design
(apologies for duplicate postings) Hi all, I'm happy to report that *Nathan Shedroff's* *Design Is the Problem: The Future of Design Must Be Sustainable *will go on sale approximately *March 20.* Much that's been written about the topic pertains to green construction; in this book, Nathan has taken sustainability to the world of product design, providing a series of frameworks and lots of practical advice. If you attended John Thackara's wonderful opening keynote on sustainable design at interaction09, Nathan's book provides a practical follow-up that helps designers incorporate sustainability into their work and their outlook. With our partner Smart Experience, we're also offering an *hour-long webinar * with Nathan, Design is the Problem: Getting to the Point Quickly with Sustainable Design. It takes place at 1pm ET on *March 25*. As part of the ticket price, we'll include a copy of Nathan's book, as well as the recorded version of the webinar when it becomes available. Purchase either and take *20% off* by using code *IXDAWBNR2 *at the Rosenfeld Media web site (http://rosenfeldmedia.com ). - *The book:* http://rosenfeldmedia.com/books/sustainable-design/ - *Sign up and we'll email you when it's on sale: * http://tinyurl.com/dk8dlh - *Purchase the Webinar* (includes QA, the book, and a DRM-free recording of the webinar): http://tinyurl.com/72klgx Many thanks! Louis Rosenfeld :: http://louisrosenfeld.com Rosenfeld Media :: http://rosenfeldmedia.com Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] Favorite tool for sitemapping?
On Mon, Mar 9, 2009 at 10:06 AM, Catriona Lohan-Conway clohancon...@mac.com wrote: Mac or pc? I use Omnigraffle on my mac and I much prefer it to Visio!!! http://www.omnigroup.com/applications/omnigraffle/ Not to mention it's so much cheaper than Visio... Axure is nice and $ but you should be able to get a prototype out of it too... if you can make it sing ;-) Sorry, PC. I've done prototypes with Axure, it's good for certain things. Right now I have wireframes I built in Illustrator and composed as a document in InDesign. I need to take that and make a sitemap from it. Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
[IxDA Discuss] JOB: Mid to Sr-level Information Architect, Comedy Central, New York City
The Product Development team at Comedy Central Digital Media is looking for a mid- to sr-level Information Architect. This position is full-time freelance, to permanent staff for the right candidate. As part of the IA group, you will be a strong user advocate and collaborate closely with a team to produce great interactive experiences. RESPONSIBILITIES: » Contribute to the development of new product interfaces, feature sets, and information flows » Work with Production, Product Development, Design, and Technology to optimize existing products and templates » Contribute to the design of user testing and analysis of results » Create detailed wire frames, story boards, mock-ups, user flows, and presentations to effectively illustrate interfaces, ideas and architecture » Keep abreast of best-practices for user interaction and design » Implementation of the user interface design SKILLS: » Excellent visual communication skills » Proficiency in Microsoft Visio and the Adobe Creative Suite » Working knowledge of current web technologies (HTML, CSS, etc) » Excellent written and verbal communication skills » Excellent analytical ability » Familiarity with usability methodologies QUALIFICATIONS: » Background in graphic design, HCI, interaction design, user experience or related field » B.A. required. 2+ years experience preferred. » Must be adaptable, open-minded, thorough and constructive INTERESTED? Please submit resume sample IA deliverables (e.g. site architecture maps, wireframes, user interface specifications) to Audrey at i...@comedycentral.com Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] Persona skeptics
On Mar 9, 2009, at 11:59 AM, Dan Saffer wrote: The greatest pitfall with personas is that most of them focus on the wrong things. Differences between personas are often chosen based on demographics and preferences, not the things that really matter, like goals, motivations, and behaviors. I'll agree with much of what Dan has cited in his article, but have to comment that most of these issues are the result of poor craftmanship and lack of rigor in crafting personas, not in the method themselves. We still lack good methodology and educational practice when it comes to creating personas. And no, the Personas Lifecycle book didn't really help. See more info http://www.slideshare.net/toddwarfel/data-driven-design-research-personas Personas should be based on behaviors and activities, not demographics. And they need to be data-driven, not based on assumptions and pulled out of thin air. Cheers! Todd Zaki Warfel Principal Design Researcher Messagefirst | Designing Information. Beautifully. -- Contact Info Voice: (215) 825-7423 Email: t...@messagefirst.com AIM:twar...@mac.com Blog: http://toddwarfel.com Twitter:zakiwarfel -- In theory, theory and practice are the same. In practice, they are not. Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] Persona skeptics
It seems like every time this topic comes up, weird logic is used to conclude that personas have little value, e.g.: 1. Personas done with little to none or poor research (i.e. marketing demographics and segments) result in bad personas. 2. Many people create personas this way. Therefore...based on 1 + 2, personas have little value (because most of them are created this way). It seems simple to me...just because some people don't do them well and their personas don't end up helping their organization's design process, this doesn't really map to personas done well having little value. I have personally found lots of value in the process of focusing on exactly what Dan said below, i.e. the Cooper version (goals, motivations, and behaviors). The last time I used personas, it turned out really well; I started with the three market segments the client thought represented their customers...I interviewed 24 people in and around the context of use (8 people for each segment)...and I ended up with 4 personas that better represented the people and their needs, motivations, behaviors, etc than the starting 3 segments. The four personas gave a completely different view than the three segments, and the clients agreed. These personas then were very valuable for making design decisions. Done well, they just feel right, as long as they're based on real people in real contexts. Joel On Mon, Mar 9, 2009 at 11:59 AM, Dan Saffer d...@odannyboy.com wrote: On Mar 9, 2009, at 6:25 AM, Megan Grocki wrote: What do you think, has an inherent gap been revealed in the usefulness of personas as we know them? Has anyone else gotten this sense, and if so, can personas be redeemed? I'm skeptical myself. Which is why I wrote this a few years ago: http://www.adaptivepath.com/ideas/essays/archives/000524.php The gist of the article: Half of the personas out there are entirely made up, with no user research to back them. In most cases, no one on the design team has talked directly to users to find out who they are, so designers come up with an idea of a user type. The resulting personas are like the designer’s imaginary friends. The greatest pitfall with personas is that most of them focus on the wrong things. Differences between personas are often chosen based on demographics and preferences, not the things that really matter, like goals, motivations, and behaviors. The differences between personas must be based on these deeper issues — what people do (actions or projected actions), and why they do them (goals and motivations) — and not as much on who people are. Dan Dan Saffer Principal, Kicker Studio http://www.kickerstudio.com http://www.odannyboy.com Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] Persona skeptics
Hello, Long-time persona skeptic here. IMHO, understanding the people whose lives you are going to affect with your decisions is non-negotiable. If you're not doing that, you can't say you're designing. But any particular method IS negotiable and probably expendable or at least flexible. Which leads to my issue with at least some of the practice related to personas: the method sometimes seems to substitute for the goal. Personas are sometimes made without real understanding and empathy making it into the heads and hearts of the team. As others have pointed out on this thread and others in the past, one can achieve that goal with or without persona. I'm grateful to have persona as one item in the Big Bag of Tricks for communicating insights and facilitating understanding. But as soon as they become part of the process, I start to worry that the desire for a standard, easily-teachable and repeatable approach has suppressed the more critical need to wisely choose methods to suit the situation. If clients are questioning the value of persona, I'd say they're asking good questions. In answer to that questioning, I would want to engage in a conversation about Who needs to understand What in order to design well, what stands in the way of the team's unity of vision and intention, and what methods could be brought to bear on the situation. Cheers, Marc . . . Marc Rettig Fit Associates, LLC Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] Post-graduate degree advice (London, UK)
Hello and thanks to everyone has taken a moment to reply. Thanks to David for the link to the past discussion [1]. If anyone else is following this thread and thinking about a further degree I'd recommend reading that. It's certainly stoked my interest. From my (web)site visits so far, Kingston Uni is most visually appealing [2] and I think has benefited from the most recent update. I haven't taken the time to deconstruct it, but it also seemed the easiest to use. They are also the only uni holding a virtual open evening which I think is an interesting experiment. UCL, being the university with (I think) the best rating, has the least welcoming website IMO. @James, I studied Psychology at undergraduate level, and although it was some 13 years ago... I'm hoping I will have retained a fair amount of it. ;) Clearly many areas will need to be revisited... Following some preliminary research, none of the lecturers at the institutions listed above are known to me, so I guess it's a question of Googling them. I'm quite interested in the inclusion of Ergonomics at UCL [3]. I think being able to study human interaction away from the screen would be fascinating. Nothing at all to do with the fact I wanted to study it as an under-graduate but didn't get the grades... ;) Cheers, Tim 1. http://www.ixda.org/discuss.php?post=39584 2. http://cism.kingston.ac.uk/ 3. http://www.uclic.ucl.ac.uk/courses/ . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Posted from the new ixda.org http://www.ixda.org/discuss?post=39626 Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] Fun with comics (or storyboards!)
Here's one I use for creating scenarios. Designed for schools, they're also working on a business version. www.pixton.com cheers, pat . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Posted from the new ixda.org http://www.ixda.org/discuss?post=39639 Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
[IxDA Discuss] alternate to Basecamp?
My company is looking for an alternate solution for posting files to share with our clients. Currently we're using Basecamp and it is good, but has it’s limitations. We like the ‘forum’ nature of it but it good do with some tweaks. I think the biggest downfall (forgive me if I’m wrong, I have only the most basic understanding of it) is the presentation layer. We should be trying to display as much work on screen as we possibly can, rather than the continual “download and open” process. What would be great is a way to keep comments and the the work being commented on in close proximity. And an iterative way to display the most recent work. Any input on a new tool is welcomed. Thanks! Hope Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] Favorite tool for sitemapping?
I personally use MindJet Mindmanager (http://www.mindjet.com/) for handling sitemaps. This software runs on both PC's and Mac's (I am using the Mac version) and allows the creation organizational structures in a mind map style. I prefer this style over linear based site maps due to the fact that it is easier to visually express the relationships between areas and content then traditional site maps. Also this tool makes it very easy to edit quickly. I use it to brainstorm organizational concepts and to demonstrate these ideas to clients and then when we have finalized our decisions I tend to move back to Omnigraffle or illustrator to make a more formal version as the final deliverable. This last step isn't necessarily needed, its just the way I have been doing it for our clients. This gives me more control over the final look and feel of the deliverable. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Posted from the new ixda.org http://www.ixda.org/discuss?post=39661 Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] Design/UX goals in your company
Thanks all. That's given me a good bit to think about. I'll update this thread when I've drafted the goals for my group. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Posted from the new ixda.org http://www.ixda.org/discuss?post=39589 Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] Favorite tool for sitemapping?
I have to agree that Omnigraffle is much preferable to Visio, though I spend a fair bit of time going between platforms and end up using Visio about as much as I am using Omnigraffle at the moment. Just depends on what the clients want. Omnigraffle is, in my opinion, easier and has a slicker final product, but Visio can get the job done as well. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Posted from the new ixda.org http://www.ixda.org/discuss?post=39661 Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] Persona skeptics
This is quite an excellent point. Good marketers segment by desired attributes... the hacks use demo, socio and psycho graphics. Those later things are useful in determining how to reach, speak and market to the segments once they have been identified. Its exactly the same with design research. On Mon, Mar 9, 2009 at 11:59 AM, Dan Saffer d...@odannyboy.com wrote: The greatest pitfall with personas is that most of them focus on the wrong things. Differences between personas are often chosen based on demographics and preferences, not the things that really matter, like goals, motivations, and behaviors. Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] Fun with comics (or storyboards!)
Check out bitstrips.com (http://bitstrips.com/)! It has robust facial features, ability to 3d rotate and pose the person, background scenes, props, etc. I had suggested to our internal team to use it for storyboards and it got some good internal reviews. Also, heard great things about Comic Life by plasq. It is mainly for mac, but there is a windows version here: http://plasq.com/comiclife-win In addition to balloon thoughts, it has a great tool you can use with real images that applies a filter to make it look comic like if you wish. Hope this helps! Candy B . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Posted from the new ixda.org http://www.ixda.org/discuss?post=39639 Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
[IxDA Discuss] Inaugural IxDA Phoenix Meet Up
I am pleased to announce that Phoenix's local IxDA group will hold it's inaugural meet up this Tuesday, March 10th at 6pm. Gangplank (http://www.gangplankhq.com) in Chandler has graciously allowed us to use their space for this event. Gangplank is a collaborative workspace so laptops, cameras, and other gadgets are encouraged. If you're planning on stopping by, be ready to get your hands dirty. IxDA Phoenix is focused on not only bringing the community in Phoenix together but bringing the community together for a purpose. We plan on using ideation, brainstorming and projects to help enhance our skills and help the community. If you have a career in the field or simply are curious, please stop by and check us out. Everyone is welcome! Hope to see you all there! Tonia M. Bartz twitter: @IxDAPhoenix email: phoenix-lo...@ixda.org web: http://ixdaphoenix.ning.com tag: #ixdphx Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
[IxDA Discuss] Inaugural IxDA Phoenix Meet Up
I am pleased to announce that Phoenix's local IxDA group will hold it's inaugural meet up this Tuesday, March 10th at 6pm. Gangplank (http://www.gangplankhq.com) in Chandler has graciously allowed us to use their space for this event. Gangplank is a collaborative workspace so laptops, cameras, and other gadgets are encouraged. If you're planning on stopping by, be ready to get your hands dirty. IxDA Phoenix is focused on not only bringing the community in Phoenix together but bringing the community together for a purpose. We plan on using ideation, brainstorming and projects to help enhance our skills and help the community. If you have a career in the field or simply are curious, please stop by and check us out. Everyone is welcome! Hope to see you all there! Tonia M. Bartz twitter: @IxDAPhoenix email: phoenix-lo...@ixda.org web: http://ixdaphoenix.ning.com tag: #ixdphx Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] Persona skeptics
It seems like every time this topic comes up, weird logic is used to conclude that personas have little value, e.g.: 1. Personas done with little to none or poor research (i.e. marketing demographics and segments) result in bad personas. 2. Many people create personas this way. Therefore...based on 1 + 2, personas have little value (because most of them are created this way). The key word is in your first sentence. *Have*. If most personas focus on the wrong things and are created without any research to back them up, then yes, they *have* little value. The conclusion (Therefore ...) is perfectly accurate. If, however, the research was done and they focused on the right things, they *could have* more value. -r- Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] Persona skeptics
I just wrote about field research and personas for HarvardBusiness.org http://blogs.harvardbusiness.org/merholz/2009/03/the-best-way-to-understand-you.html The heart of my message there is that the best way to understand your customers is to Go To Them. The follow on is that not everyone in a company can Go To Them, and we need means by which field research findings and insights can be shared. Video highlight reels are very powerful, but, I think, insufficient. In my experience, a well-crafted persona, and placing that persona in some strong scenarios, is the single best tool we have to spread empathy throughout an organization. It probably shouldn't be the only tool, but if you have time for just one, and you want to help your colleagues achieve a visceral understanding of your customers, I don't know of a better tool than personas. --peter Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] Design/UX goals in your company
On Mar 6, 2009, at 1:24 PM, Alan Cox wrote: I'm curious: what type of goals and metrics exist in your company that are related to good user experience and good design? Do you have goals metrics that are company-wide, team-wide and individual? I actually think this is really, startlingly, shockingly easy. Whatever goals and metrics exist for your larger company, those are what you use for user experience and design. If UX is not contributing to an organization's goals and metrics, than what good is it? This often means that design/UX has to do stuff that's not sexy, but that's ok. At our recent MX conference, Prof Sara Beckman related the story of Sam Lucente, VP of Design at HP. Sam was brought in by Carly Fiorina, but then had to figure out a way to succeed when she was replaced by Mark Hurd. Mark is a cost-cutter and efficiency guy. So, Sam pointed out that through a design program to standardize and make consistent the use of HP's jewel logo, he could save $50,000,000. And that got Mark's attention. It wasn't sexy (it's essentially an operational project) but it helped Mark understand that design could deliver the kind of value he sought. And when it proved successful, it opened the doors to additional value that design can bring. So, align your group's goals with the company's larger goals. Simple as that. --peter Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] Persona skeptics
From Dan's article... The best personas are really conceptual models, which help you to digest the user research in a coherent way. They put a name and face to an observed pattern of behavior. I'm working with a few startups, and the hardest question for them to answer other than how they are going to make money is who is their target audience. Some of the have money, most of them, not a lot, so they don't have a lot of resources to do proper research. Or their product doesn't have quite a match in the marketplace, or they are doing something relatively new. Even if they are made up, I do think they have some value, because 1) they represent a person instead of an abstract concept, and 2) you can attach features to a person, and ask, would this person really use this feature in this way? Is this feature that important? The truth is they are used more by UX people for clarity than the clients, so that's why they are looked as unnecessary. The marketplace eventually determines who the target market is (the Honda Element comes to mind -- Honda thought it would be hipsters, and now older demographics buy it in larger numbers), so even well researched personas can be wrong. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Posted from the new ixda.org http://www.ixda.org/discuss?post=39645 Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
[IxDA Discuss] [JOB] UI Design Position at iContact
Hello All, iContact has an immediate opening for a User Interface Design position. Please visit http://www.icontact.com/about/careers#job4 for the full job description. Responsibilities - Work collaboratively in an interdisciplinary team, including Designers, Product Management, Engineering, Marketing, Support, and QA. - Understand the business use of our applications and the associated process flow in order to provide efficient designs. - Deliver prototypes, mock-ups, and design specifications for your designs. - Maintain UI specifications such as online style guides and standards documents. - Perform design reviews and organize usability testing during various phases of product development to evaluate and iterate the designs. - Keep informed of new technologies, accepted practices in web development and design, and new tools for website creation. - Work with other UI and visual designers towards an effective and consistent visual look and feel. Experience - You have a BA/BS degree in Computer Science, Visual Arts, Human Factors, Human-Computer Interaction, Industrial Design, Cognitive Psychology or related field, or equivalent experience. - You are a strong, clean visual design sense. In this context, names such as Tufte and Luke W. should resonate with you. - A portfolio of your work is strongly recommended. - You have 3-5 years experience in user interface design for software - You handcraft standards compliant xHTML, CSS. - You are proficient with design tools such as PhotoShop, Fireworks, OmniGraffle, Dreamweaver, Flash, PowerPoint, Axure, paper prototyping, story boarding, contextual inquiry. - You are a practitioner of User Centered Design principles. - Your written and verbal communication skills are excellent. Please contact cdeo...@icontact.com with your resume and portfolio. Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] Anybody going to SXSWi?
Hi all, I'll throw my hat into the ring too. I'll be a SXSWi too; my twitter handle is @oombrella. And now for the shameless plug: I'm presenting a core conversation on 3/16 @ 11:30am titled Love in the Cloud: online-only marriages. My coworker, John Romano, is presenting one on 3/17 @ 5:00pm titled Who will check my email after I die? If anyone is interested, check out http://lovediesubmit.com or follow @lovediesubmit. /plug Cheers, Todd Moy On Mon, Mar 9, 2009 at 11:23 AM, Mary Specht mary.spe...@gmail.com wrote: Hey Michael, I'm going and would love to meet up. I'm @maryspecht on Twitter. Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] Post-graduate degree advice (London, UK)
On 9 Mar 2009, at 15:48, James Page wrote: If they don't there is an issue. Academic research is about finding evidence for or against a theory. I would hope that somebody teaching interaction design would have enough evidence to convince the powers that be that the departments website should be usable. Having dealt with some UK university web folk I can say with confidence that they'll sometimes ignore you no matter what the evidence you give :-) Sometimes for valid reasons - available budget / skill sets for example. The people who understand the value are often three or four layers of management away from the folk who make the decisions about the web site. In one instance I'm aware of the UX folk weren't even aware that a redesign was happening until it had been released. At that point, of course, the budget has been spent on that oh-so- wonderful design company... Cheers, Adrian -- delicious.com/adrianh - twitter.com/adrianh - adri...@quietstars.com Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] Favorite tool for sitemapping?
Hi Tom, I'm an Information Designer and I use Cmap Tools for sitemapping and all my other ontology/taxonomy tasks. Plus: - It's very easy to use - Ontology version boasts OWL/XML export - Cross-platform, 17 languages - Free for commercial and non-commercial use - Great documentation Minus: - Fairly low-tech output - Hefty Java back-end (included, just a bit big!) I've used Cmap Tools extensively in the last 18 months for sitemapping, content migration and even card sorting exercises (albeit with pretty tech-aware users). And it's free for personal use! My overview: http://www.mikepadgett.com/technology/technical/cmaptools-for-concept-mapping-and-owl-authoring/ All the links are in there. If you're interested in zooming over there right away: http://cmap.ihmc.us/conceptmap.html Don't be put off by the evil homepage, these are not UX people! The homepage was actually made with the software, though, just out of interest. Good luck! Mike --- www.mikepadgett.com --- Morning, It's been quite awhile since I've had to actually do any sitemaps. I'm wondering what your tool of choice is these days. I've got one to create myself and I'm faced with a myriad of tools at my disposal: Axure, Illustrator, InDesign and even Visio (ugh) to name four. I like Axure, but I don't have the wireframes in that tool. Sitemaps have always been such a manual labor type thing and hard to update. Templates make it easier but I'm wondering if I've missed any new techniques or tools in the last year or so. Thanks! Tom -- Marooned - A Space Opera in the Wrong Key! http://www.maroonedcomic.com Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] alternate to Basecamp?
Have you tried Huddle? You can find it at http://www.huddle.net. I'm trialing it now. Can't vouch just yet, but it came highly recommended and I like it so far. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Posted from the new ixda.org http://www.ixda.org/discuss?post=39672 Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] alternate to Basecamp?
We have been evaluating Redmine, http://www.redmine.org/ It can integrate with e-mail and SVN and has a similar interface as Basecamp. So far it is a good project management tool and issue tracker. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Posted from the new ixda.org http://www.ixda.org/discuss?post=39672 Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] Fun with comics (or storyboards!)
On 9 Mar 2009, at 09:31, Candy wrote: Also, heard great things about Comic Life by plasq. It is mainly for mac, but there is a windows version here: http://plasq.com/comiclife-win In addition to balloon thoughts, it has a great tool you can use with real images that applies a filter to make it look comic like if you wish. A second recommendation for Comic Life - really handy for making something that looks like a comic very quickly and easily. (this is from using the Mac version - never used the PC one) Adrian -- delicious.com/adrianh - twitter.com/adrianh - adri...@quietstars.com Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] alternate to Basecamp?
On 9 Mar 2009, at 15:20, Hope Turner wrote: My company is looking for an alternate solution for posting files to share with our clients. Currently we're using Basecamp and it is good, but has it’s limitations. We like the ‘forum’ nature of it but it good do with some tweaks. I think the biggest downfall (forgive me if I’m wrong, I have only the most basic understanding of it) is the presentation layer. We should be trying to display as much work on screen as we possibly can, rather than the continual “download and open” process. What would be great is a way to keep comments and the the work being commented on in close proximity. And an iterative way to display the most recent work. Any input on a new tool is welcomed. Thanks! You might want to take a look at http://www.getsignoff.com/ - allows you to annotate and comment on images. Not used it myself for anything serious - but I might the next time I need to do something distributed. Adrian Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] Your First UX / ID Job -- Q from the HCI Class of \'09.
Class of '08 here, so while I don't have loads of experience to draw from, I can speak about some of the things I've noticed going on in the field right now, in terms of finding work. I second Scott's suggestion to Pick the company, not the project. My first job (actually an internship) was at a really great company that is very well-respected in the interaction design field. It was only for a few months, but it's since brought me many great job opportunities because it looks great on my resume. I'm currently working at another high-profile agency where, just as Scott said, projects get killed all the time. But the company and client list looks great on my resume. My most exciting projects are outside of the office - in this economy, many people now need more for their web strategy than just a website, so I've been doing my most creative work on the side for friends and family. The benefit to this is I get to dictate what I do for them and how to do it, and I often get to experiment with new types of interaction and engagement. So I'm using the company I work for to build a good list of companies and clients on my resume, while using my side projects to demonstrate my abilities. My other piece of advice to you and to anyone else out there who just starts working: don't let anyone pay you dirt just because you're a recent grad. My reasoning is that, since I just spent 4 years and about a quarter of a million dollars obtaining a professional degree, I deserve a fair salary commensurate with the experience of a mid-level designer. My 2¢ :) -- Jen Randolph, Interaction Designer http://www.jenrandolph.com . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Posted from the new ixda.org http://www.ixda.org/discuss?post=39620 Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] Persona skeptics
Right. That whole argument (the 1, 2, and therefore...) I put below is the weird logic that I see people using many times when personas are being questioned. A persona and its related process is just a vehicle for user research, and the communication of its (ongoing) results. Just like Powerpoint isn't bad, but there are many bad slide presentations. I don't know why the idea of personas gets a bad rap if the research that goes into a specific set of personas is bad...the term user research doesn't seem to get a bad rap whenever someone that doesn't do it well conducts research poorly. As with most of these UX/design activities we use, the outcome and usefulness of any given method is only going to be as good as your commitment to wanting to understand...I think humility and wanting to make visible what you don't know is key. Others who don't feel this way probably won't feel the need to conduct good research (for personas or otherwise)...personas may just be another item on the checklist of doing UX. Joel On Mon, Mar 9, 2009 at 12:42 PM, Robert Hoekman Jr rob...@rhjr.net wrote: It seems like every time this topic comes up, weird logic is used to conclude that personas have little value, e.g.: 1. Personas done with little to none or poor research (i.e. marketing demographics and segments) result in bad personas. 2. Many people create personas this way. Therefore...based on 1 + 2, personas have little value (because most of them are created this way). The key word is in your first sentence. Have. If most personas focus on the wrong things and are created without any research to back them up, then yes, they have little value. The conclusion (Therefore ...) is perfectly accurate. If, however, the research was done and they focused on the right things, they could have more value. -r- Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] alternate to Basecamp?
www.actionmethod.com is similar to basecamp, but with more designer feel to it and greater functionality. The other one, which I think might suit you best, is Google Sites: http://sites.google.com/ Here you can insert docs, presentations, spreadsheets, images, photo slide shows, forms, etc... and it's FREE!! . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Posted from the new ixda.org http://www.ixda.org/discuss?post=39672 Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] Is social networking doomed to frivolity?
Thanks for the thoughtful responses. I'm happy to see that so many of you chimed in. For the record, I don't believe frivolity is an entirely negative thing. It has a natural place in our lives and is a useful component of our social structure. Mike Myles, I certainly never said that the entire history of written word is frivolous. That would have been ridiculous. If you read my post, you'll see that I am talking specifically about online social interaction a la Facebook and Twitter. Erika Hall, I loved what you wrote about how online connections can help keep relationships going: Knowing with varying degrees of synchronicity about all little things my friends are doing all over the world is a really lightweight way to keep the relationship going, so that when something hard or weighty comes up, the bonds are in place. Great point! I agree and find this very useful. Fred Beecher wrote that he's seen tweets from people who've gone through very serious things and that he appreciates the online openness [Twitter] has allowed me to make friends out of contacts and encouraged to me to interact with people as a whole person, not just as a fellow UX designer. Andy Polaine wrote: Most of our face to face conversation is gossip and gossip nurtures social bonds and structures. BTW, Andy, your are 100% right that there's a problem with 'doomed to frivolity' in the framing of the question. (I confess, I worded it precisely that way to provoke strong responses.) I agree with your assertion that frivolity doesn't necessarily mean lack of meaningfulness or social usefulness. Joshua Porter, the fact that Stephen Heywood was NOT announcing his worst days on Twitter is precisely the point I was trying to make. Rather than broadcasting across his existing social networks, he used a separate space (http://www.patientslikeme.com) where he shared the difficult, personal details of with a small set of other folks like himself. This is similar to the sad story that Grandin Donovan shared. While a childhood friend languished in a coma for a month and then died, there was a Facebook group (a smaller subset of the person's friends) but also a semi-private group on Carepages.com. Grandin, I'm sorry that you lost a friend and I'm glad to hear that online interactions helped you through the active grieving. Ethan Smith, I think you hit the nail on the head with this sentence; Broader social nets will perhaps lean toward lighter topics - and more closed ones will tend to allow people to open up. This rings true because it mirrors interaction in real life. Both of the stories Joshua and Grandin shared seemed to support this as well. The theme in most of the posts on this topic is that knowing what a far off friend had for lunch may, at first blush sound trivial, but the fact that the person is sharing what's on her radar with me helps us both feel connected. The connection is not trivial therefore the bits of info that help us maintain a link are important as well, even if they are usually more light-hearted or playful than serious. Playfulness is wonderful part of human nature. Thank you all for such insightful posts! Kind regards, Angel Anderson Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
[IxDA Discuss] IA Available: Seattle-based
I am unexpectedly available immediately for contract information architecting or usability research work. If you are Seattle-based, I can work on-site. If you are not, I am comfortable with telecommuting and have all the necessary equipment to conduct both remote- and lab-based usability research. You can view my resume at http://www.mmdeaton.com or look for my profile at LinkedIn, http://www.linkedin.com/profile?viewProfile=key=4230739trk=tab_pro -- Mary Deaton Manager, STC Usability and User Experience Community, http://www.stcsig.org.com/usability Principal, Deaton Interactive Design http://www.mmdeaton.com Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] Persona skeptics
At 09:18 AM 3/9/2009, Todd Zaki Warfel wrote: We still lack good methodology and educational practice when it comes to creating personas. And no, the Personas Lifecycle book didn't really help...Personas should be based on behaviors and activities, not demographics. And they need to be data-driven, not based on assumptions and pulled out of thin air. Kim Goodwin's new book Designing for the Digital Age http://www.amazon.com/Designing-Digital-Age-Human-Centered-Products/dp/0470229101/ has a detailed chapter on what personas are for and how to create them. Mitchell Gass uLab | PDA: Learning from Users | Designing with Users Berkeley, CA 94707 USA +1 510 525-6864 office +1 415 637-6552 mobile +1 510 525-4246 fax http://www.participatorydesign.com/ Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] Persona skeptics
Following up on Peter's note, I think that part of the persona planning process is to develop a Public Relations or Advertising Plan for your personas. That should be an explicit part of the persona process. This could mean that: 1. Personas are displayed in the work area 2. Personas are required in deliverables 3. The persona team is expected to promote the user of personas by actually referring to them in all meetings. 4. The data behind personas is highlighted occassionally in senior management messages 5. Methods used to evaluate products used persona-based methods. There are many ways to publicize personas and I've seen really good work, based on solid data, that is wasted because there was not a solid plan to make people aware of the personas and kept them in mind throughout design and development. Chauncey On Mon, Mar 9, 2009 at 12:44 PM, Peter Merholz pete...@peterme.com wrote: I just wrote about field research and personas for HarvardBusiness.org http://blogs.harvardbusiness.org/merholz/2009/03/the-best-way-to-understand-you.html The heart of my message there is that the best way to understand your customers is to Go To Them. The follow on is that not everyone in a company can Go To Them, and we need means by which field research findings and insights can be shared. Video highlight reels are very powerful, but, I think, insufficient. In my experience, a well-crafted persona, and placing that persona in some strong scenarios, is the single best tool we have to spread empathy throughout an organization. It probably shouldn't be the only tool, but if you have time for just one, and you want to help your colleagues achieve a visceral understanding of your customers, I don't know of a better tool than personas. --peter Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] Your First UX / ID Job -- Q from the HCI Class of \'09.
Jen -- Just FYI: Entry level is generally understood to be immediately post-degree and a couple years after that and your education is understood to include applicable experience. Asking for the compensation of a mid-level designer is a bit pushy and unlikely, generally, to meet with success. That you have internships and so forth in the field will usually push you to the high-end of that range, but isn't generally something to rely on. That being said -- if you've managed to pull it off, Good For You! But it isn't something most new graduates are going to be able to do. Bargaining hard for the best possible salary is a good thing. Bargaining from a false understanding of your own position is generally dangerous. kt Katie Albers Founder Principal Consultant FirstThought User Experience Strategy Project Management 310 356 7550 ka...@firstthought.com On Mar 9, 2009, at 10:54 AM, Jen Randolph wrote: Class of '08 here, so while I don't have loads of experience to draw from, I can speak about some of the things I've noticed going on in the field right now, in terms of finding work. I second Scott's suggestion to Pick the company, not the project. My first job (actually an internship) was at a really great company that is very well-respected in the interaction design field. It was only for a few months, but it's since brought me many great job opportunities because it looks great on my resume. I'm currently working at another high-profile agency where, just as Scott said, projects get killed all the time. But the company and client list looks great on my resume. My most exciting projects are outside of the office - in this economy, many people now need more for their web strategy than just a website, so I've been doing my most creative work on the side for friends and family. The benefit to this is I get to dictate what I do for them and how to do it, and I often get to experiment with new types of interaction and engagement. So I'm using the company I work for to build a good list of companies and clients on my resume, while using my side projects to demonstrate my abilities. My other piece of advice to you and to anyone else out there who just starts working: don't let anyone pay you dirt just because you're a recent grad. My reasoning is that, since I just spent 4 years and about a quarter of a million dollars obtaining a professional degree, I deserve a fair salary commensurate with the experience of a mid-level designer. My 2¢ :) -- Jen Randolph, Interaction Designer http://www.jenrandolph.com . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Posted from the new ixda.org http://www.ixda.org/discuss?post=39620 Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] Fun with comics (or storyboards!)
Very useful, thanks Adrian. I love that they have Vector versions available too - these will prove quite useful. Pixton looks to be quite interesting too, thank you Pat - checking it out this afternoon. Candy: Bitstrips is interesting. The interface is a bit more daunting for the first timer, but I'm going to see if my group likes it. Best, -Dan On Mar 9, 2009, at 9:04 AM, Adrian Howard wrote: On 9 Mar 2009, at 07:07, dnp607 wrote: Hi Troy, I was thinking it would be great to have a palette of images including (though just off the top of my head): [snip] You might want to lake at these: http://designcomics.org/ A bunch of trez useful assets for exactly that sort of thing. Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] alternate to Basecamp?
Try google sites. Also, Backpack, which is also made by 37signals, is more along the lines of what you're looking for. -eva On Mon, Mar 9, 2009 at 1:55 PM, Heather Anderson heather.ander...@disney.com wrote: www.actionmethod.com is similar to basecamp, but with more designer feel to it and greater functionality. The other one, which I think might suit you best, is Google Sites: http://sites.google.com/ Here you can insert docs, presentations, spreadsheets, images, photo slide shows, forms, etc... and it's FREE!! . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Posted from the new ixda.org http://www.ixda.org/discuss?post=39672 Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] Joel Spolsky claims the Program Manager role does UI design... ????
Russell, Joel was trained in teh land of Redmond. In Redmond this was totally true. the Program Manager was the UI designer, like in NYC the Producer often has the role of UI Design or at least IA. I don't think you should or can interpret Joel's words as saying that the PM replaces the IxD or more traditional UI Designer role in the least. Though I can see how today it can be seen like that. - -dave . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Posted from the new ixda.org http://www.ixda.org/discuss?post=39701 Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] alternate to Basecamp?
I second 'votes for Google Sites my only warning, there is a file storage limit for individual accounts of 100MB (if you have Gmail/Google Enterprise, I think you get a bit more space). I have used Basecamp many times and it usually became a gloried file-storage system, not much information sharing. On Mon, Mar 9, 2009 at 1:55 PM, Heather Anderson heather.ander...@disney.com wrote: www.actionmethod.com is similar to basecamp, but with more designer feel to it and greater functionality. The other one, which I think might suit you best, is Google Sites: http://sites.google.com/ Here you can insert docs, presentations, spreadsheets, images, photo slide shows, forms, etc... and it's FREE!! . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Posted from the new ixda.org http://www.ixda.org/discuss?post=39672 Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] Joel Spolsky claims the Program Manager role does UI design... ????
First, I agree with Dave that you have to take Joel's lingo with a pinch of MS salt from the 90s. However, I have to say his comment that PMs (read designers) must keep the developers happy lest they go off and do WTF they feel like made me shudder. I've spent a lot of my career trying to help devs and designers get along (I admit, having a CS degree helps), and part of that effort was in helping each side recognize that both had something to add to the conversation, and that both could be wrong. Now here's Joel telling us that those gods in mortal flesh, programmers, must be appeased, lest the design be cast aside. And he's saying this is the RIGHT WAY for things to be. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Posted from the new ixda.org http://www.ixda.org/discuss?post=39701 Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] Knowledge and Skill Requirements of the Industry
On 8 Mar 2009, at 17:15, Michael Micheletti wrote: [snip] A few months ago, when the IxDA meetup happened at the UW, I was impressed that students from the Technical Communications/UX path, students in the Industrial Design curriculum, and Computer Science students were all present. And they were working together on projects. [snip] This makes me happy :-) Adrian Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] Prototyping tools resources
On 6 Mar 2009, at 06:41, David Malouf wrote: I really feel you folks are confusing mock-up with prototype. IMHO, if I can't use it, it ain't a prototype. Maybe, human as computer paper-prototypes fit the bill, but otherwise, a series of screens, are mock-ups and an interactive click-through is a prototype. I'm certainly thinking of a human in the loop when we're talking about paper prototypes. Otherwise there isn't any behaviour to observe. The distinction is important b/c the line lets us know what level of data we can achieve from each. Otherwise, if everything is a prototype there is no means of discerning when to use what tool when in what part of the process. Except by talking about the advantages and disadvantages of different tools in different contexts? Calling something a prototype, or a mock up, or a wireframe, or whatever doesn't help much. I think this thread shows that different folk have very different definitions. Saying something works badly or well without giving enough information about the context where that something works badly or well seems fairly pointless to me. There are situations where paper prototype works really, really badly. There are situations where putting together a quick HTML/Javascript click-through is a huge over-commitment that will only slow development down. There are situations where a hi-fidelity functional prototype is the only thing that will answer our questions. I'm probably as guilt as this as anybody, but we need to be talking more about _where_ paper prototypes, hi-fi prototypes, man-behind-the- curtain demos, etc., etc. work (or not as the case may be). And less time arguing definitions :-) Ya know there is a reason why there are 20 words for snow in Intuit/Eskimo. [snip] And just to prove what an annoying pendant I can be there aren't 20 words for snow in Eskimo. Or at least it has nothing to do with them living in a snowy environment and having to make finer definitions that an English speaker :-) The Eskimo languages are polysynthetic - where words and word- boundaries are not as clear cut as a they are in English and European languages. So the Eskimo for - say thick snow (not real example) can look like a separate word - when it's actually a regularly formed construct of several smaller morphemes (snow modified by thick). I seem to recall being told that if you juggle your definitions appropriately you can get English having more snow related words - because we have lots of different words for snow concepts (avalanche, sleet, powder, etc.) that would be expressed by a single common snow morpheme in the Eskimo languages with appropriate modifications. I'm sure googling around will get you more detail than my hazy memory from the year of linguistics I did back at uni :-) Cheers, Adrian Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] Knowledge and Skill Requirements of the Industry
On 8 Mar 2009, at 17:15, Michael Micheletti wrote: [snip] A few months ago, when the IxDA meetup happened at the UW, I was impressed that students from the Technical Communications/UX path, students in the Industrial Design curriculum, and Computer Science students were all present. And they were working together on projects. [snip] This makes me happy :-) Adrian Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] Is social networking doomed to frivolity?
I agree with many of the posts in this thread, particularly Joshua's, that interaction in social media can be far from frivolous. For those interested in learning about the very real communication that happens in SNS sites, I would encourage you to read some of the following super smart people: * Fred Stutzman (http://fstutzman.com) * danah boyd (http://www.zephoria.org/thoughts/) * Joshua's blog (http://bokardo.com) Academia has been doing some very interesting research into behavior in social media, and Fred and danah are good people to start with if you're interested. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Posted from the new ixda.org http://www.ixda.org/discuss?post=39528 Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
[IxDA Discuss] IxDA Education Initiatives - Update
Hi, I wanted to post a brief update on the status of the IxDA Education Initiatives, and invite you to get involved with our work. We've targeted three main areas for progressive development this year. Within each area, we have groups investigating a number of sub-initiatives, with the intention of producing something actionable by May 1st of this year. The details are listed below; if you would like to get involved, please send me a message off-list specifying which specific sub-initiative you are interested in and I would be happy to invite you to our basecamp projects. == Awareness initiative. The goal of this initiative is to develop awareness about IxDA as a potential career path among two key groups: a) K-12 teachers, students, parents and guidance councilors, and b) Undergraduate faculty and students in programs related to interaction design. Sub-initiatives include: 1. Common person interaction design description. Develop a set of materials that describe, through words, diagrams, pictures, and other elements, what interaction design is to the common person - someone who isn't necessarily trained in design, art, computer science, psychology, or any related discipline. 2. Education workshop material. Develop a set of exercises and content aimed at 9th and 10th grade students, in an effort to introduce them to interaction design fundamentals and generate interest and enthusiasm in this as a professional direction to pursue. 3. Capability and aptitude assessment. Develop a set of characteristics (capabilities and aptitudes) that can be used to identify when someone might make a good interaction designer. Can be used as self assessment, or by guidance councilors. * Curriculum initiative. The goal of this initiative is to create a useful repository of curricula structure, lecture content, reading material, and other artifacts that, collectively, illustrate best practices for higher education of Interaction Designers and encourage the development of new interaction design programs. Sub-initiatives include: 1. Program audit. Identify and aggregate into a spreadsheet the various course, program, class, seminar, and other content in existence related to Interaction Design. A spreadsheet has been started; this will be an extension of that work, fleshing out the details of the various programs offered by colleges and universities. 2. Alumni. Locate alumni in the Interaction Design community from the IxD programs and courses in existence, identifying key point people that can be contacted for information about their experience at a given program. 3. Program mapping criteria. Identify criteria that will be useful for developing an ecosystem map of all existing programs. [this initiative is not actually to produce the map - just to explore criteria that will help people understand the data]. * Mentorship initiative. The goal of this initiative is to create an organic system of mentors who are willing to work with community members, on a one-on-one basis, to help nurture and develop expertise in a specific area of Interaction Design. Sub-initiatives include: 1. Mentorship, short-term. Identify a mentorship program format that IxDA can implement in the next few months with little to no IT infrastructure. How would it work? What would it be like? 2. Identify Precedents. Document mentorship programs that have worked in other disciplines (design, art, or other communities). How were they structured? What made them work? 3. Identify Mentorship Traits. Identify the attributes that can help match a mentor with a mentee. What questions and answers would show up on a survey in order to successfully create a strong relationship? 4. Face to Face Mechanism. Create and develop a way to get IxDA people face to face, in order to best establish a mentorship program in real life. What are the incentives to get people to volunteer their time? What are the reasons people will turn to this community for help? == Thanks, JK -- http://interactions.acm.org http://www.thoughtsoninteraction.com Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] Joel Spolsky claims the Program Manager role does UI design... ????
So the theory is to cloak the designer as a program manager? Or did I twist that a bit? On Mar 9, 2009, at 3:42 PM, Russell Wilson wrote: Lacking a program manager, your garden-variety super-smart programmer is going to come up with a completely baffling user interface that makes perfect sense IF YOU'RE A VULCAN (cf. git). The best programmers are notoriously brilliant, and have some trouble imagining what it must be like not to be able to memorize 16 one-letter command line arguments. These programmers then have a tendency to get attached to their first ideas, especially when they've already written the code. How to be a program manager http://www.joelonsoftware.com/items/2009/03/09.html What Geoffrey Moore, Donald Norman, Paul Graham, Heidi Roizen, Jennifer Aaker, Michael Lopp, and Ryan Carson all have in common? http://www.businessofsoftware.org/ -- Joel Spolsky j...@joelonsoftware.com Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] Joel Spolsky claims the Program Manager role does UI design... ????
Perhaps Don Norman will set him straight? I see Spolsky is based in NYC. It's an attitude I've run into here more than once during my cultural transition of moving from the silicon valley 1.5 years ago. Yet our discipline is somehow still hot here and there are never enough qualified senior people. Believe me, it's had me stumped. Have been thinking of going into process consulting/ teaching just to educate the community here. -- www.light-motif.com . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Posted from the new ixda.org http://www.ixda.org/discuss?post=39701 Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] Joel Spolsky claims the Program Manager role does UI design... ????
I've been a program manager. Why do you see this as a threat? I see this as another opportunity. And UX people should know a bit about programming, so they know what they're designing into. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Posted from the new ixda.org http://www.ixda.org/discuss?post=39701 Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] Joel Spolsky claims the Program Manager role does UI design... ????
That's what I understood his point to be Sent from my iPhone On Mar 9, 2009, at 6:47 PM, mark schraad mschr...@gmail.com wrote: So the theory is to cloak the designer as a program manager? Or did I twist that a bit? On Mar 9, 2009, at 3:42 PM, Russell Wilson wrote: Lacking a program manager, your garden-variety super-smart programmer is going to come up with a completely baffling user interface that makes perfect sense IF YOU'RE A VULCAN (cf. git). The best programmers are notoriously brilliant, and have some trouble imagining what it must be like not to be able to memorize 16 one-letter command line arguments. These programmers then have a tendency to get attached to their first ideas, especially when they've already written the code. How to be a program manager http://www.joelonsoftware.com/items/2009/03/09.html What Geoffrey Moore, Donald Norman, Paul Graham, Heidi Roizen, Jennifer Aaker, Michael Lopp, and Ryan Carson all have in common? http://www.businessofsoftware.org/ -- Joel Spolsky j...@joelonsoftware.com Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
[IxDA Discuss] Seattle: UW HCI Project Fair, Monday 3/16
For Seattle-area IxDAers: HCI Project Fair - Student Presentations Each fall, students in UW CSE's Human-Computer Interaction courses organize into teams and spend a quarter designing, prototyping, and most importantly evaluating a user interface. CSE 441 is our second quarter, advanced HCI course, which allows the top teams to continue to iterate and improve on their designs. Come join us on Monday, March 16th, from 10:30 AM - 1:00 PM to see what the students created this quarter. Lunch is on us. It is a great chance to meet top graduating students in computer science, informatics, design, digital arts who have an interest in user interfaces. This select group of students includes the designers, programmers, and evaluation specialists of the future. The students had an especially challenging design charge the past two quarters. They were asked to develop technology that either took advantage of location-enhanced technology or involved ubiquitous computing in our personal lives. The resulting projects have interesting mobile, visual, or physical user interfaces . The HCI Project Fair will take place on the UW campus, in the Gates Commons (691 Paul Allen Center), University of Washington, Seattle campus. More information: http://www.cs.washington.edu/education/courses/441/09wi/projectfair.html#activities Directions: http://www.cs.washington.edu/education/courses/441/09wi/projectfair.html#directions Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] Persona skeptics
On Mar 9, 2009, at 10:22 AM, James Page wrote: What we use is real people, not personas. We jot notes on each person. Collect and cross reference their needs, and wants. That's how you create personas. If there is a question that needs answering all we have to do is ask the person, on the other hand Personas can't talk. We can come up with a hypothesis and test against real people. That's one of the reasons one of our data inputs for our data-driven personas approach is someone we know. So, that if a question comes up our persona profiles cannot answer, we can call the someone we know and ask them directly. Cheers! Todd Zaki Warfel President, Design Researcher Messagefirst | Designing Information. Beautifully. -- Contact Info Voice: (215) 825-7423 Email: t...@messagefirst.com AIM:twar...@mac.com Blog: http://toddwarfel.com Twitter:zakiwarfel -- In theory, theory and practice are the same. In practice, they are not. Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] Persona skeptics
How do you communicate your research findings to your clients? On Mar 9, 2009, at 11:11 AM, James Page wrote: We just cut the personas, and the time saved spend it on user research. Cheers! Todd Zaki Warfel President, Design Researcher Messagefirst | Designing Information. Beautifully. -- Contact Info Voice: (215) 825-7423 Email: t...@messagefirst.com AIM:twar...@mac.com Blog: http://toddwarfel.com Twitter:zakiwarfel -- In theory, theory and practice are the same. In practice, they are not. Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] Joel Spolsky claims the Program Manager role does UI design... ????
Well, if you've seen the UI for FogBugz, then I guess that shows you what kind of a UI a Program Manager can design. Cheers! Todd Zaki Warfel President, Design Researcher Messagefirst | Designing Information. Beautifully. -- Contact Info Voice: (215) 825-7423 Email: t...@messagefirst.com AIM:twar...@mac.com Blog: http://toddwarfel.com Twitter:zakiwarfel -- In theory, theory and practice are the same. In practice, they are not. Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] Joel Spolsky claims the Program Manager role does UI design... ????
Well, if you've seen the UI for FogBugz, then I guess that shows you what kind of a UI a Program Manager can design. You mean a profitable product? . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Posted from the new ixda.org http://www.ixda.org/discuss?post=39701 Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] Heuristic Evaluations - A Personal Approach
Liam, I think this is an absolutely awesome approach to what you're calling a heuristic review. It transforms the Nielsen heuristics from a checklist that just looks at the elements of the user interface in a sort of localized way to looking at the whole experience of using an interface from the point of view of a task-oriented human who has a goal to reach. It also reflects something that Jared Spool taught me to ask my clients about how to think about designs: If this interface were the perfect human helper, what would that person be like? One of the issues I've always had with a heuristic evaluation methodology is that it often gets treated by evaluators as a checklist. Yes, there's help. Yes, the buttons have reasonable labels. No, the error messages stink and it's too hard to recover from making errors. Etc. But if we put ourselves in the place of real users -- which you can do if you have personas or user profiles available, or if you're designing for yourself -- we can do a much better job of applying heuristics as an evaluation technique. Three things to think about: 1. Using heuristics as a checklist means the evaluator views the user interface in a mechanical way that can miss nuances people reveal when they're doing real tasks. A lot of what you'll find are cosmetic issues. 2. Performing an evaluation in the way you suggest gives a much closer- to-true view of what a user might do. But it is also massively labor intensive and it is unlikely that any one person will be able to evaluate an *entire* largish web site or application this way. It's just too exhausting. But by taking a snapshot through key, high- priority tasks, a team can see where they're missing the mark on key, high-priority items that should be factors contributing to a primo user experience. 3. Performing a heuristic evaluation -- or any evaluation that relies on guidelines is definitely no substitute for putting a design in front of a real person who has real goals. Humans are just -- happily -- unpredictable. Fabulous work. I can't wait to try it out. Dana :: :: :: :: :: :: :: :: :: :: :: :: :: :: :: :: :: :: :: :: :: :: :: :: :: :: :: Dana Chisnell desk: 415.392.0776 mobile: 415.519.1148 dana AT usabilityworks DOT net www.usabilityworks.net http://usabilitytestinghowto.blogspot.com/ On Mar 6, 2009, at 2:22 AM, Liam Greig wrote: Hi everyone, Apologies in advance for the long post. The agency where I work as an IxD recently started an employee driven lunch and learn series where I had the opportunity to introduce the idea of Heuristics to the group. I covered off the basics and background from Nielson on and it was all very well received. Following the session we opened up the floor and had some great dialogue on the personification of software and it's application to Heuristics. As a follow up I have been asked to present a more 'human friendly' version of Heuristics to the team using personal traits as a guide for non-expert use. We will most likely begin to guinea pig this idea into our process next week. I thought to myself today - 'what a great chance to finally post an IXDA discussion thread'. I have been reading along for a very long time... So I would love any feedback you have to offer. Here is my first pass at a new take on Heuristics based largely on Nielson's originals as well as the ISOs ergonomics of human system interactions: Begin each Heuristic with 'A design should be...' 1. Transparent At all times a person should understand where they are, what actions are available and how those actions can be performed. Information and objects should be made visible so that a person does not have to rely on memory from one screen to another Ask Yourself: • Where am I? • What are my options? 2. Responsive Whenever appropriate, useful feedback should let a person know what is going on within a reasonable amount of time. If a person initiates an action, they should receive a clear response. Ask Yourself: • What is happening right now? • Am I getting what I need? 3. Considerate A person should understand the language, words, terminology and phrases presented to them. Error messages should be expressed in plain language, precisely indicate the problem and constructively suggest a solution. Predictable contextual needs and commonly accepted conventions should be followed. Ask Yourself: • Does this make sense to me? 4. Supportive A person should feel supported in the effective and efficient completion of their task. A person should feel enabled to focus on the task itself as opposed to the technology chosen to perform that task. Ask Yourself: • Can I focus on my task? • Do I feel frustrated? 5. Consistent A person should not have to wonder whether different words, situations, or actions mean the same thing. Additionally a person should not discover that similar words, situations or actions mean
Re: [IxDA Discuss] Joel Spolsky claims the Program Manager role does UI design... ????
@Dan - I completely agree. Very frustrating for someone who spends a lot of time evangelizing the value of good design. @Patrick - I'm not threatened at all, and I started out as a programmer (BS and MS) - and still code when I can - just wrote some javascript as a matter of fact. But what Joel says is like saying just have the building contractor or structural engineer due the architectural renderings... It's complete BS and undermines the value and need for skilled designers. And unfortunately his voice is widely heard. Btw - how do you see this as an opportunity? . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Posted from the new ixda.org http://www.ixda.org/discuss?post=39701 Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] Joel Spolsky claims the Program Manager role does UI design... ????
Since you asked, this is how I see it as an opportunity (pretty much the best once since the invention of sliced bread): While we're all trying to figure out what our titles are (and that's our damn fault, politics and posturing in our community be damned), Joel defined an ADDITIONAL position for us that includes all the most important goals of what we're supposed to do anyways, and it's literally 60 percent of the job (the other 20 percent being a pure fashion choice). So he defined 75 PERCENT of the job relating to UX, the rest to communication, is what we're supposed to be good at anyways. And that job, with manager in it's title, pays very well (more than a typical IA position), and relates directly to ROI of the product, even more so than a product manager position. I've had THAT EXACT JOB TITLE, and it rocks. I did it totally from a UX standpoint. (Raise your hands if you can say the same.) But wait, THERE'S MORE. Not only did he do that, but he defined the ratio of program managers to developers, which is very important, because, well, most of the projects we work on have like one IA to 80 developers. He placed it close to that magical 25 percent UX, 50 percent development, 25 percent QA ratio, and let me tell you, in an agile environment, that ratio is MAGICAL. BUT WAIT, THERE'S MORE! He defined functional requirements IN SOME FORM as important. They could be wireframes. They could be use cases. They could be written on butcher paper. But he defined them as HAVING VALUE IN THE SOFTWARE DEVELOPMENT PROCESS. (Can you say the same about XP or Scrum?) - He didn't say that an MBA should have that responsibility. - He didn't say that a programmer should have that responsibility. - He said, quote an advocate for the users should have that responsibility. He also said... The number one mistake most companies make is having the manager of the programmers writing the specs and designing the product. This is a mistake because the design does not get a fair trial, and is not born out of conflict and debate, so it%u2019s not as good as it could be. SNIP ...both sides, but especially the program manager, need to be emotionally detached from the debate and willing to consider new evidence and change their opinions when the facts merit it. SNIP Functional specifications are so important one of the few hard and fast rules at Fog Creek is %u201CNo Code Without Spec.%u201D He said he even learned from his own mistakes at his own company, and restructured the role so it would be more effective. I do disagree that anyone out of college can do the UX part; and it's up to us to convince him otherwise than complaining about it here (and I'm going to write to him personally). And there's the opportunity -- letting him know the value. On the other hand, we have to respect his opinion. He runs a very profitable company, larger than most of the people on the group, has the respect of his peers (I can't tell you how many times the developers suggested FogBugz over TFS because of it's ease of use for simplified bug tracking), has a great product line, and sold more books than anyone else on this list, I would guess. He also has a farther reach into the software community than all of us put together. It would be better for us to reach out to him and state our case and build bridges, right? . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Posted from the new ixda.org http://www.ixda.org/discuss?post=39701 Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] Joel Spolsky claims the Program Manager role does UI design... ????
I thought his comment about specs was heartening in a world where I'm seeing more developers perceiving design and planning as anti-agile: Functional specifications are so important one of the few hard and fast rules at Fog Creek is %u201CNo Code Without Spec.%u201D If spec=design, as it seems to with his reference to storyboards and functional descriptions, it's good to have a heavy-hitter like Joel in your corner when you're having one of those conversations with eng. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Posted from the new ixda.org http://www.ixda.org/discuss?post=39701 Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
[IxDA Discuss] IxDA selects Drupal
Hi folks, I want to share the news that our IxDA infrastructure initiative has selected Drupal to provide the technical platform for our website redesign project. For more on this decision, please see: http://board.ixda.org/node/11 Cheers, Liz Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] IxDA selects Drupal
I used both Drupal and Joomla and decided that Joomla is ten folds better. I'm just curious why Drupal over Joomla? . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Posted from the new ixda.org http://www.ixda.org/discuss?post=39726 Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help