Re: [Flightgear-devel] Aircraft included in base package

2005-01-20 Thread Dave Martin
On Thursday 20 Jan 2005 20:10, David Megginson wrote:
> On Thu, 20 Jan 2005 20:06:13 +, Dave Martin
>
> <[EMAIL PROTECTED]> wrote:
> > Is there any way to get a compensated 'TAS' output to drive the ASI
> > because I *think* the B1900D's ASI is compensated (but I must check)
>
> I'd be pretty incredibly surprised to see an ASI doing that.  Some
> ASIs do have a circular sliderule (or similar) around the edge to
> calculate true airspeed, but all ASIs necessarily show indicated
> airspeed because that's what has the most aerodynamic significance for
> the plane (i.e. it's going to rotate, climb, approach, stall, etc. at
> the same indicated airspeeds at 10,000 ft density altitude and at sea
> level, even though the true airspeeds are significantly different).
>
> What is the density altitude is the TAS for the Beech 1900 specified
> at?  25,000 ft?  If so, then divide by about 1.5 to find out what
> number you should see on the ASI.
>
>
> All the best,
>
>
> David

I couldn't find any further info on the ASI being compensated and you're 
undoubtedly right so I will go with that.

Thanks :-)

Dave Martin

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Re: [Flightgear-devel] Aircraft included in base package

2005-01-20 Thread Lee Elliott
On Thursday 20 January 2005 19:47, Jim Wilson wrote:
> David Luff said:
> > On 20/01/2005 at 10:55 Jon Berndt wrote:
> > >> Ok wrong word.  Let me just say that it seems to lack
> > >> some magic.
> > >
> > >Setting up
> > >
> > >> the p51d in Yasim was not my original intention as Jon S.
> > >> Berdnt was
> > >
> > >claiming
> > >
> > >> at the time I started the 3D that he had a nearly working
> > >> JSBSim model.
> > >
> > > ... which I did. I thought. The more I looked at the
> > > numbers for aero qualities that I
> > >was getting from DATCOM, the more I realized something was
> > > amiss. Also, at the time I
> > >believe our engine capabilities were not what I thought
> > > they were. Now we have a
> > >turbocharged piston engine model.
> >
> > You should consider the turbocharging to be an alpha model
> > though - we haven't applied it in anger yet.  When you start
> > on a P51 or Spitfire (or any other model) give me a heads up
> > and I'll test/refine/debug the turbo/supercharging stuff in
> > tandem with what you're doing.
>
> We'd be a lot further or at least I'd have accomplished more
> along the lines of 3D modeling and enhancing
> animation/rendering code if I hadn't spent so much time
> working on something I know hardly anything about (flight
> modeling). This isn't to take away at all from the great work
> that folks have done with the FDM code.
>
> Is there any chance someone out there is interested in
> focusing on improving the flight model definitions for the 3D
> art that we already have?
>
> Best,
>
> Jim

Heh! - I'd guess I'm already spending about 70-80% of my FG time 
on flight behaviour stuff and about 20-30% on modelling & 
texturing.  It's a varying figure because sometimes I'll combine 
a flight test with looking at large scale geological features:)

All my fdms are in a state of flux and are constantly being 
worked on but I wouldn't have any problem with other people 
working on them too.  However, if someone were to change a 
value, that I knew to be correct, to a value that was incorrect, 
say the wing incidence for example, then I think the fdms would 
have to fork.  I can't see how using an incorrect value for 
something can produce something that's accurate and instead I 
would put more effort into finding what's wrong in the guesswork 
stuff.

The idea of forking fdms wouldn't bother me at all though - in 
fact I would welcome it and I think it would be interesting to 
compare different fdms for the same a/c.

LeeE

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Re: [Flightgear-devel] Aircraft included in base package

2005-01-20 Thread David Megginson
On Thu, 20 Jan 2005 20:06:13 +, Dave Martin
<[EMAIL PROTECTED]> wrote:

> Is there any way to get a compensated 'TAS' output to drive the ASI because I
> *think* the B1900D's ASI is compensated (but I must check)

I'd be pretty incredibly surprised to see an ASI doing that.  Some
ASIs do have a circular sliderule (or similar) around the edge to
calculate true airspeed, but all ASIs necessarily show indicated
airspeed because that's what has the most aerodynamic significance for
the plane (i.e. it's going to rotate, climb, approach, stall, etc. at
the same indicated airspeeds at 10,000 ft density altitude and at sea
level, even though the true airspeeds are significantly different).

What is the density altitude is the TAS for the Beech 1900 specified
at?  25,000 ft?  If so, then divide by about 1.5 to find out what
number you should see on the ASI.


All the best,


David

-- 
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Re: [Flightgear-devel] Aircraft included in base package

2005-01-20 Thread Dave Martin
On Thursday 20 Jan 2005 19:47, Jim Wilson wrote:

> We'd be a lot further or at least I'd have accomplished more along the
> lines of 3D modeling and enhancing animation/rendering code if I hadn't
> spent so much time working on something I know hardly anything about
> (flight modeling). This isn't to take away at all from the great work that
> folks have done with the FDM code.
>
> Is there any chance someone out there is interested in focusing on
> improving the flight model definitions for the 3D art that we already have?
>
> Best,
>
> Jim

If you mean working with the figures in the definition files then yes, I'm 
having a fiddle here and there (mainly B1900D at the mo to get it flyable).

Dave Martin.

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Re: [Flightgear-devel] Aircraft included in base package

2005-01-20 Thread Dave Martin
On Thursday 20 Jan 2005 19:45, Curtis L. Olson wrote:
> Dave Martin wrote:
> >Aha! My mistake - it appears that the ASI in the b1900d is not pressure
> >compensated. According to the GPS, the aircraft is achieving its expected
> > GS of 270kts.
> >
> >Am I understanding that correctly?
>
> Yes, you have to input true airspeed into the cruise section, not
> indicated airspeed.  At high altitudes there is a significant
> difference. :-)
>
> Curt.

Is there any way to get a compensated 'TAS' output to drive the ASI because I 
*think* the B1900D's ASI is compensated (but I must check)

Cheers

Dave Martin.

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Re: [Flightgear-devel] Aircraft included in base package

2005-01-20 Thread Paul Surgeon
On Thursday, 20 January 2005 03:57, David Megginson wrote:
> You know, after reading some of the other comments, I'm starting to
> like the idea of having just the c172p in the base package.

You should try helping clueless windows users to install scenery files in the 
IRC channel sometime. A lot of them need help to extract, copy and paste.

I'd say yes if FG had an automated way of installing aircraft but till then I 
don't like the idea too much. It's just an extra step that can potentially 
cause more hassles and confusion.

Paul

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RE: [Flightgear-devel] Aircraft included in base package

2005-01-20 Thread Jim Wilson
David Luff said:

> 
> On 20/01/2005 at 10:55 Jon Berndt wrote:
> 
> >> Ok wrong word.  Let me just say that it seems to lack some magic. 
> >Setting up
> >> the p51d in Yasim was not my original intention as Jon S. Berdnt was
> >claiming
> >> at the time I started the 3D that he had a nearly working JSBSim model.
> >
> > ... which I did. I thought. The more I looked at the numbers for aero
> >qualities that I
> >was getting from DATCOM, the more I realized something was amiss. Also, at
> >the time I
> >believe our engine capabilities were not what I thought they were. Now we
> >have a
> >turbocharged piston engine model. 
> 
> You should consider the turbocharging to be an alpha model though - we
> haven't applied it in anger yet.  When you start on a P51 or Spitfire (or
> any other model) give me a heads up and I'll test/refine/debug the
> turbo/supercharging stuff in tandem with what you're doing.
> 

We'd be a lot further or at least I'd have accomplished more along the lines
of 3D modeling and enhancing animation/rendering code if I hadn't spent so
much time working on something I know hardly anything about (flight modeling).
 This isn't to take away at all from the great work that folks have done with
the FDM code.

Is there any chance someone out there is interested in focusing on improving
the flight model definitions for the 3D art that we already have?

Best,

Jim


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Re: [Flightgear-devel] Aircraft included in base package

2005-01-20 Thread Curtis L. Olson
Dave Martin wrote:
Aha! My mistake - it appears that the ASI in the b1900d is not pressure 
compensated. According to the GPS, the aircraft is achieving its expected GS 
of 270kts.

Am I understanding that correctly?
 

Yes, you have to input true airspeed into the cruise section, not 
indicated airspeed.  At high altitudes there is a significant 
difference. :-)

Curt.
--
Curtis Olsonhttp://www.flightgear.org/~curt
HumanFIRST Program  http://www.humanfirst.umn.edu/
FlightGear Project  http://www.flightgear.org
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Re: [Flightgear-devel] Aircraft included in base package

2005-01-20 Thread Lee Elliott
On Thursday 20 January 2005 16:45, Jim Wilson wrote:
> Dave Martin said:
> > On Thursday 20 Jan 2005 16:13, Jim Wilson wrote:
> > > Dave Martin said:
> > > > On Thursday 20 Jan 2005 14:42, Jim Wilson wrote:
> > > >  getting an aircraft working
> > > >
> > > > > is about 2 parts theory and 1 part voodoo (the part
> > > > > that the basic formulas don't cover).
> > > >
> > > > "Any sufficiently advanced technology is
> > > > indistinguishable from magic" - Sir Arthur C Clarke.
> > >
> > > Ok wrong word.  Let me just say that it seems to lack some
> > > magic.  Setting up the p51d in Yasim was not my original
> > > intention as Jon S. Berdnt was claiming at the time I
> > > started the 3D that he had a nearly working JSBSim model. 
> > > Doing the yasim model was a juggling act that started with
> > > geometric specifications, a couple software patch
> > > submissions, and then an endless number of tweaks. The
> > > "tweaks" were really comprimises that ended up producing
> > > something that was sort of close to performance
> > > specifications, but not really accurate in any respect.
> > >
> > > Best,
> > >
> > > Jim
> >
> > Thats litterally what I've just been doing with the B1900D
> > FDM.
> >
> > The numbers in the FDM file don't all match up to the
> > numbers in the POH but the FDM does now match with the
> > *performance* figures in the POH - Which I hope is the right
> > thing to aim for.
>
> The biggest tradeoffs seemed to be in trying to balance high
> end performance, (e.g. altitude, speed) against having enough
> drag to get reasonable behavior at lower power settings.  It
> seems pretty common for yasim models to glide too much
> (excessive lift/insufficient drag) when cutting the power.
>
> Best,
>
> Jim

I've hit that lift/drag issue on just about all the a/c I've 
done.  The degree varies but I mostly put it down to me not 
being any sort of aerodynamicist.

Sometimes I wish for a more dynamic standalone solver so I could 
tweak the settings and see the results straight away.  The gui 
would be massive though, and I'm not sure how the results could 
be visualised - a bunch of converging curves perhaps...

LeeE

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Re: [Flightgear-devel] Aircraft included in base package

2005-01-20 Thread Dave Martin
On Thursday 20 Jan 2005 18:01, Dave Martin wrote:
> On Thursday 20 Jan 2005 17:37, Jim Wilson wrote:
> > Yes, I'm aware of the theory behind fixing these issues,  but from the
> > beginning I was compensating for them and getting reasonable thrust
> > numbers (I think you are thinking of Vivian with the spitfire).  On the
> > last round Andy made some code changes, but I got stuck with solver
> > issues when trying to crank up a little more power.  Also I did not
> > mention that there are some subtle problems that affect handling the
> > aircraft during takeoffs that come into play when you start "tweaking". 
> > I vaguely remember a further problem with Yasim in connection with engine
> > power,  but it'll require getting my head back into it before I know for
> > sure.
> >
> > Best,
> >
> > Jim
>
> I'm dealing with such problems in getting the b1900d to perform in the
> cruise.
>
> Unfortunately, while it handles well in the circuit, the cruise speed is
> stuck at 200kts @ 20,000ft (70 below POH) :-/
>
> Dave Martin
>

Aha! My mistake - it appears that the ASI in the b1900d is not pressure 
compensated. According to the GPS, the aircraft is achieving its expected GS 
of 270kts.

Am I understanding that correctly?

Thanks

Dave Martin

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Re: [Flightgear-devel] Aircraft included in base package

2005-01-20 Thread Dave Martin
On Thursday 20 Jan 2005 17:37, Jim Wilson wrote:

> Yes, I'm aware of the theory behind fixing these issues,  but from the
> beginning I was compensating for them and getting reasonable thrust numbers
> (I think you are thinking of Vivian with the spitfire).  On the last round
> Andy made some code changes, but I got stuck with solver issues when trying
> to crank up a little more power.  Also I did not mention that there are
> some subtle problems that affect handling the aircraft during takeoffs that
> come into play when you start "tweaking".  I vaguely remember a further
> problem with Yasim in connection with engine power,  but it'll require
> getting my head back into it before I know for sure.
>
> Best,
>
> Jim

I'm dealing with such problems in getting the b1900d to perform in the cruise. 

Unfortunately, while it handles well in the circuit, the cruise speed is stuck 
at 200kts @ 20,000ft (70 below POH) :-/

Dave Martin

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RE: [Flightgear-devel] Aircraft included in base package

2005-01-20 Thread David Luff


On 20/01/2005 at 10:55 Jon Berndt wrote:

>> Ok wrong word.  Let me just say that it seems to lack some magic. 
>Setting up
>> the p51d in Yasim was not my original intention as Jon S. Berdnt was
>claiming
>> at the time I started the 3D that he had a nearly working JSBSim model.
>
> ... which I did. I thought. The more I looked at the numbers for aero
>qualities that I
>was getting from DATCOM, the more I realized something was amiss. Also, at
>the time I
>believe our engine capabilities were not what I thought they were. Now we
>have a
>turbocharged piston engine model. 

You should consider the turbocharging to be an alpha model though - we
haven't applied it in anger yet.  When you start on a P51 or Spitfire (or
any other model) give me a heads up and I'll test/refine/debug the
turbo/supercharging stuff in tandem with what you're doing.

Cheers - Dave



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Re: [Flightgear-devel] Aircraft included in base package

2005-01-20 Thread Jim Wilson
"Curtis L. Olson" said:

> >
> >The biggest tradeoffs seemed to be in trying to balance high end performance,
> >(e.g. altitude, speed) against having enough drag to get reasonable behavior
> >at lower power settings.  It seems pretty common for yasim models to glide 
> >too
> >much (excessive lift/insufficient drag) when cutting the power.
> >  
> >
> 
> Jim,
> 
> I think this is more a factor of getting the right actual power output 
> from the engine.  If the engine output is too low, you are going to get 
> up with a "slick" model that glides forever.  If the engine output is 
> too high you are going to end up with a "draggy" model that slows down 
> too quickly.  I remember you struggling with trying to model the complex 
> p51 engine gearing correctly in yasim and maybe that never came out 
> right and you ended up with a severely under powered model.
> 
> If that is the case, yasim will reduce drag and make your wing lift 
> better so that you can still hit the performance numbers.
> 
> For the Citation-II I felt like Yasim did a pretty good job.  I haven't 
> really hit the validation end of it hard, but I was getting plausible 
> performance throughout the envelope.
> 
> I think the big trick is to get the engine power output in the right 
> ball park, then everything else starts falling into place much better.
> 

Yes, I'm aware of the theory behind fixing these issues,  but from the
beginning I was compensating for them and getting reasonable thrust numbers (I
think you are thinking of Vivian with the spitfire).  On the last round Andy
made some code changes, but I got stuck with solver issues when trying to
crank up a little more power.  Also I did not mention that there are some
subtle problems that affect handling the aircraft during takeoffs that come
into play when you start "tweaking".  I vaguely remember a further problem
with Yasim in connection with engine power,  but it'll require getting my head
back into it before I know for sure.

Best,

Jim


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Re: [Flightgear-devel] Aircraft included in base package

2005-01-20 Thread David Megginson
On Thu, 20 Jan 2005 14:42:40 -, Jim Wilson <[EMAIL PROTECTED]> wrote:

> Probably I've got this wrong,  but isn't the c-172 our most refined/realistic
> flightmodel?  My impression of yasim, from using it for the p51d, but not as
> an aero engineer,  is that getting an aircraft working is about 2 parts theory
> and 1 part voodoo (the part that the basic formulas don't cover).

Actually, I'd say that the two are roughly equal in realism: JSBSim
can use real, measured flight coefficients when they exist (most of
the time we have to make them up right now), but it is stuck at a high
level of abstraction because it can apply its calculations only to the
aircraft as a whole; YASim cannot use real coefficients, but since it
handles each lifting surface separately, it works at a lower level of
abstraction can handle various asymmetric situations much more
believably (for example, JSBSim can model a stalled plane, but YASim
can model a stalled *wing* with the other wing not stalled).

After working a lot on and flown a lot with both models, I find the
handling of the YASim pa28-161 more realistic than the handling of the
c172p, though they're both good.


All the best,


David

-- 
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Re: [Flightgear-devel] Aircraft included in base package

2005-01-20 Thread Curtis L. Olson
Jim Wilson wrote:
Dave Martin said:
 

On Thursday 20 Jan 2005 16:13, Jim Wilson wrote:
   

Dave Martin said:
 

On Thursday 20 Jan 2005 14:42, Jim Wilson wrote:
getting an aircraft working
   

is about 2 parts theory and 1 part voodoo (the part that the basic
formulas don't cover).
 

"Any sufficiently advanced technology is indistinguishable from magic" -
Sir Arthur C Clarke.
   

Ok wrong word.  Let me just say that it seems to lack some magic.  Setting
up the p51d in Yasim was not my original intention as Jon S. Berdnt was
claiming at the time I started the 3D that he had a nearly working JSBSim
model.  Doing the yasim model was a juggling act that started with
geometric specifications, a couple software patch submissions, and then an
endless number of tweaks. The "tweaks" were really comprimises that ended
up producing something that was sort of close to performance
specifications, but not really accurate in any respect.
Best,
Jim
 

Thats litterally what I've just been doing with the B1900D FDM.
The numbers in the FDM file don't all match up to the numbers in the POH but 
the FDM does now match with the *performance* figures in the POH - Which I 
hope is the right thing to aim for.

   

The biggest tradeoffs seemed to be in trying to balance high end performance,
(e.g. altitude, speed) against having enough drag to get reasonable behavior
at lower power settings.  It seems pretty common for yasim models to glide too
much (excessive lift/insufficient drag) when cutting the power.
 

Jim,
I think this is more a factor of getting the right actual power output 
from the engine.  If the engine output is too low, you are going to get 
up with a "slick" model that glides forever.  If the engine output is 
too high you are going to end up with a "draggy" model that slows down 
too quickly.  I remember you struggling with trying to model the complex 
p51 engine gearing correctly in yasim and maybe that never came out 
right and you ended up with a severely under powered model.

If that is the case, yasim will reduce drag and make your wing lift 
better so that you can still hit the performance numbers.

For the Citation-II I felt like Yasim did a pretty good job.  I haven't 
really hit the validation end of it hard, but I was getting plausible 
performance throughout the envelope.

I think the big trick is to get the engine power output in the right 
ball park, then everything else starts falling into place much better.

Regards,
Curt.
--
Curtis Olsonhttp://www.flightgear.org/~curt
HumanFIRST Program  http://www.humanfirst.umn.edu/
FlightGear Project  http://www.flightgear.org
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RE: [Flightgear-devel] Aircraft included in base package

2005-01-20 Thread Jon Berndt
> Ok wrong word.  Let me just say that it seems to lack some magic.  Setting up
> the p51d in Yasim was not my original intention as Jon S. Berdnt was claiming
> at the time I started the 3D that he had a nearly working JSBSim model.

 ... which I did. I thought. The more I looked at the numbers for aero 
qualities that I
was getting from DATCOM, the more I realized something was amiss. Also, at the 
time I
believe our engine capabilities were not what I thought they were. Now we have a
turbocharged piston engine model. It's still something I want to return to, but 
priorities
changed - some in response to address the changes needed to build a better 
P-51D. I
apologize for my premature statements - I didn't know at the time that I would 
run into
the hurdles that I encountered late in the process.

Jon


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Re: [Flightgear-devel] Aircraft included in base package

2005-01-20 Thread Jim Wilson
Dave Martin said:

> On Thursday 20 Jan 2005 16:13, Jim Wilson wrote:
> > Dave Martin said:
> > > On Thursday 20 Jan 2005 14:42, Jim Wilson wrote:
> > >  getting an aircraft working
> > >
> > > > is about 2 parts theory and 1 part voodoo (the part that the basic
> > > > formulas don't cover).
> > >
> > > "Any sufficiently advanced technology is indistinguishable from magic" -
> > > Sir Arthur C Clarke.
> >
> > Ok wrong word.  Let me just say that it seems to lack some magic.  Setting
> > up the p51d in Yasim was not my original intention as Jon S. Berdnt was
> > claiming at the time I started the 3D that he had a nearly working JSBSim
> > model.  Doing the yasim model was a juggling act that started with
> > geometric specifications, a couple software patch submissions, and then an
> > endless number of tweaks. The "tweaks" were really comprimises that ended
> > up producing something that was sort of close to performance
> > specifications, but not really accurate in any respect.
> >
> > Best,
> >
> > Jim
> 
> Thats litterally what I've just been doing with the B1900D FDM.
> 
> The numbers in the FDM file don't all match up to the numbers in the POH but 
> the FDM does now match with the *performance* figures in the POH - Which I 
> hope is the right thing to aim for.
> 

The biggest tradeoffs seemed to be in trying to balance high end performance,
(e.g. altitude, speed) against having enough drag to get reasonable behavior
at lower power settings.  It seems pretty common for yasim models to glide too
much (excessive lift/insufficient drag) when cutting the power.

Best,

Jim


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Re: [Flightgear-devel] Aircraft included in base package

2005-01-20 Thread Dave Martin
On Thursday 20 Jan 2005 16:13, Jim Wilson wrote:
> Dave Martin said:
> > On Thursday 20 Jan 2005 14:42, Jim Wilson wrote:
> >  getting an aircraft working
> >
> > > is about 2 parts theory and 1 part voodoo (the part that the basic
> > > formulas don't cover).
> >
> > "Any sufficiently advanced technology is indistinguishable from magic" -
> > Sir Arthur C Clarke.
>
> Ok wrong word.  Let me just say that it seems to lack some magic.  Setting
> up the p51d in Yasim was not my original intention as Jon S. Berdnt was
> claiming at the time I started the 3D that he had a nearly working JSBSim
> model.  Doing the yasim model was a juggling act that started with
> geometric specifications, a couple software patch submissions, and then an
> endless number of tweaks. The "tweaks" were really comprimises that ended
> up producing something that was sort of close to performance
> specifications, but not really accurate in any respect.
>
> Best,
>
> Jim

Thats litterally what I've just been doing with the B1900D FDM.

The numbers in the FDM file don't all match up to the numbers in the POH but 
the FDM does now match with the *performance* figures in the POH - Which I 
hope is the right thing to aim for.

Dave Martin

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Re: [Flightgear-devel] Aircraft included in base package

2005-01-20 Thread Jim Wilson
Dave Martin said:

> On Thursday 20 Jan 2005 14:42, Jim Wilson wrote:
>  getting an aircraft working
> > is about 2 parts theory and 1 part voodoo (the part that the basic formulas
> > don't cover).
> >
> 
> "Any sufficiently advanced technology is indistinguishable from magic" - Sir 
> Arthur C Clarke.
> 

Ok wrong word.  Let me just say that it seems to lack some magic.  Setting up
the p51d in Yasim was not my original intention as Jon S. Berdnt was claiming
at the time I started the 3D that he had a nearly working JSBSim model.  Doing
the yasim model was a juggling act that started with geometric specifications,
a couple software patch submissions, and then an endless number of tweaks. 
The "tweaks" were really comprimises that ended up producing something that
was sort of close to performance specifications, but not really accurate in
any respect.

Best,

Jim


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Re: [Flightgear-devel] Aircraft included in base package

2005-01-20 Thread Dave Martin
On Thursday 20 Jan 2005 14:42, Jim Wilson wrote:
 getting an aircraft working
> is about 2 parts theory and 1 part voodoo (the part that the basic formulas
> don't cover).
>
> Best,
>
> Jim

"Any sufficiently advanced technology is indistinguishable from magic" - Sir 
Arthur C Clarke.

Dave Martin

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Re: [Flightgear-devel] Aircraft included in base package

2005-01-20 Thread Jim Wilson
David Megginson said:

> On Wed, 19 Jan 2005 21:38:49 -0600, Curtis L. Olson
> <[EMAIL PROTECTED]> wrote:
> 
> > I would tend to agree with you with one exception.  The default C-172 is
> > very functional, but it is not our best model.  A nice thing about
> > including multiple aircraft is you can see some different nice things
> > that can be done with FG aircraft.  I think before we go with only 1
> > aircraft in the base package, we should really spiff up the C-172
> > externals and internals.  Suspention animation, shadows, lights, and a
> > much better 3d cockpit.  If we go with only one aircraft, it should be
> > really nice all around, and show off what we can do in FG.
> 
> That sounds reasonable.  For my own part, I'll see if I have time to
> do more work on the Cherokee/Warrior, which would be a reasonable
> alternative starter plane (as would any other trainer, such as the
> Cessna 150/152, Beech Musketeer, or even Diamond Katana, if anyone is
> interested in building one of those).  The J3 Cub is probably the most
> famous trainer in history, but the tailwheel ground handling is too
> hard for most new users to manage.
>

Probably I've got this wrong,  but isn't the c-172 our most refined/realistic
flightmodel?  My impression of yasim, from using it for the p51d, but not as
an aero engineer,  is that getting an aircraft working is about 2 parts theory
and 1 part voodoo (the part that the basic formulas don't cover).

Best,

Jim


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Re: [Flightgear-devel] Aircraft included in base package

2005-01-20 Thread David Megginson
On Wed, 19 Jan 2005 21:38:49 -0600, Curtis L. Olson
<[EMAIL PROTECTED]> wrote:

> I would tend to agree with you with one exception.  The default C-172 is
> very functional, but it is not our best model.  A nice thing about
> including multiple aircraft is you can see some different nice things
> that can be done with FG aircraft.  I think before we go with only 1
> aircraft in the base package, we should really spiff up the C-172
> externals and internals.  Suspention animation, shadows, lights, and a
> much better 3d cockpit.  If we go with only one aircraft, it should be
> really nice all around, and show off what we can do in FG.

That sounds reasonable.  For my own part, I'll see if I have time to
do more work on the Cherokee/Warrior, which would be a reasonable
alternative starter plane (as would any other trainer, such as the
Cessna 150/152, Beech Musketeer, or even Diamond Katana, if anyone is
interested in building one of those).  The J3 Cub is probably the most
famous trainer in history, but the tailwheel ground handling is too
hard for most new users to manage.


All the best,


David

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Re: [Flightgear-devel] Aircraft included in base package

2005-01-19 Thread Curtis L. Olson
David Megginson wrote:
You know, after reading some of the other comments, I'm starting to
like the idea of having just the c172p in the base package.
In combination with this change, I'd like us to start thinking about
changing the starting airport to Palo Alto (KPAO) rather than KSFO. 
It's more in proportion with the C-172, and with a few buildings,
etc., we could have it looking quite nice.  A few minutes after taking
off from there and flying in a straight line, a new user will pass
over KSFO, which will be more exciting to look at from the air, and
then San Francisco, adding a nice sense of discovery.

 

David,
I would tend to agree with you with one exception.  The default C-172 is 
very functional, but it is not our best model.  A nice thing about 
including multiple aircraft is you can see some different nice things 
that can be done with FG aircraft.  I think before we go with only 1 
aircraft in the base package, we should really spiff up the C-172 
externals and internals.  Suspention animation, shadows, lights, and a 
much better 3d cockpit.  If we go with only one aircraft, it should be 
really nice all around, and show off what we can do in FG.

Regards,
Curt.
--
Curtis Olsonhttp://www.flightgear.org/~curt 
HumanFIRST Program  http://www.humanfirst.umn.edu/
FlightGear Project  http://www.flightgear.org
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Re: [Flightgear-devel] Aircraft included in base package

2005-01-19 Thread Chris Metzler
On Wed, 19 Jan 2005 20:57:13 -0500
David Megginson wrote:
>
> In combination with this change, I'd like us to start thinking about
> changing the starting airport to Palo Alto (KPAO) rather than KSFO. 
> It's more in proportion with the C-172, and with a few buildings,
> etc., we could have it looking quite nice.  A few minutes after taking
> off from there and flying in a straight line, a new user will pass
> over KSFO, which will be more exciting to look at from the air, and
> then San Francisco, adding a nice sense of discovery.

I agree with this, except I might suggest KSQL instead of KPAO, for three
minor reasons.  One is that we have a set of new user docs, designed to
teach the basics of flight and flying the circuit in the c172, that come
with the release; they presume that you started at KSQL.  The second is
that KSQL is closer to KSFO, and the Oracle buildings and Dunbarton
bridge are very nearby, so there's quicker aesthetic gratification.
Finally, KSQL and KPAO both need work as far as their taxiway layouts are
concerned; but KSQL's will come from TaxiDrawers more quickly because
KPAO's main apron area is circular and enclosed by a circular taxiway.

-c

-- 
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Re: [Flightgear-devel] Aircraft included in base package

2005-01-19 Thread Dave Martin
On Thursday 20 Jan 2005 01:57, David Megginson wrote:

> In combination with this change, I'd like us to start thinking about
> changing the starting airport to Palo Alto (KPAO) rather than KSFO.
> It's more in proportion with the C-172, and with a few buildings,
> etc., we could have it looking quite nice.  A few minutes after taking
> off from there and flying in a straight line, a new user will pass
> over KSFO, which will be more exciting to look at from the air, and
> then San Francisco, adding a nice sense of discovery.
>
>
> All the best,
>
>
> David

Sounds like a great idea :-)

Dave Martin

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Re: [Flightgear-devel] Aircraft included in base package

2005-01-19 Thread David Megginson
On Wed, 19 Jan 2005 10:53:33 -0500, Josh Babcock <[EMAIL PROTECTED]> wrote:

> I'd like to see a golden age or WWII multi engine, but I guess the DC3 isn't
> ready for prime time yet.  I'm also *cough* working on a B29, but I haven't
> touched it in months.  I was in the middle of getting a Yasim config working,
> after which I intended to put it out as an dev release.

You know, after reading some of the other comments, I'm starting to
like the idea of having just the c172p in the base package.

In combination with this change, I'd like us to start thinking about
changing the starting airport to Palo Alto (KPAO) rather than KSFO. 
It's more in proportion with the C-172, and with a few buildings,
etc., we could have it looking quite nice.  A few minutes after taking
off from there and flying in a straight line, a new user will pass
over KSFO, which will be more exciting to look at from the air, and
then San Francisco, adding a nice sense of discovery.


All the best,


David

-- 
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Re: [Flightgear-devel] Aircraft included in base package

2005-01-19 Thread Josh Babcock
Curtis L. Olson wrote:
I know we can debate this endlessly so I hesitate to even bring this up, 
but are there any particular aircraft that absolutely, positively, must 
be in the base package.  Now that we have a separate aircraft download 
page, there's no need to include every aircraft in the base distribution.

I went through our list and tried to come up with a variety of aircraft 
that represents some of the major aircraft types as well as includes 
examples from many of our major aircraft designers.  Here's the list I 
came up with.  It's still probably too long.  If you suggest a different 
aircraft, you have to tell me why it's better than two aircraft on my 
list so I can reduce the size of my list.

So here's what I have ...
737 - large commercial jet.  Reasonably well done.  Flies pretty well.  
Nice 2d panel with some simple glass elements.
A-10 - A gorgeous external 3d model by Lee with nice flight dynamics and 
really well done gear animation.
bo105 - I could say a lot of nice things, but why bother, it's our only 
helicopter so it has to be included anyway.
c172, c172-le, c172p, c172r, c172x - I don't have the energy to sort out 
the dependencies so throw it all in.
c310, c310u3a - light twin, again I think there are cross dependencies 
so just include them both for now.
dhc2 - Our only sea plane, a cool aircraft, nicely done 3d cockpit, 
flies well.
f16 - A nicely done high performance military jet.
j3cub - Another nicely done aircraft, simple, easy to fly.
Hunter - A classic/early jet.  Well done.  3d cockpit, european 
representation.
p51d - A classic WWII fighter ... also well done.  Full 3d cockpit.
ufo - handy for debugging.
wrightFlyer1903 - First successful powered flyer.

So what did I miss and why should I replace something on my list with it?
Regards,
Curt.
I'd like to see a golden age or WWII multi engine, but I guess the DC3 isn't 
ready for prime time yet.  I'm also *cough* working on a B29, but I haven't 
touched it in months.  I was in the middle of getting a Yasim config working, 
after which I intended to put it out as an dev release.

Josh
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RE: [Flightgear-devel] Aircraft included in base package

2005-01-19 Thread Vivian Meazza
Chris Metzler wrote:
 
> > p51d - A classic WWII fighter ... also well done.  Full 3d cockpit.
> 
> Just out of curiosity, what remains to be done with the Spitfire?  If
> it's in production, are there any reasons to favor it over the P-51,
> or vice versa?
> 

Nothing major remains to be done, although, as with the P51d, it still uses
a legacy engine configuration. I will be restoring the creases some time
soon, and will include instrument lighting when I get around to it.
Eventually, I would like to provide an emergency boost facility. The Seafire
still needs a working arrester hook.

The only advantage I can think of is that you get 2 models for the price of
one, otherwise they are very similar. You might find the Spitfire slightly
easier to fly. On the other hand the P51d is a long standing feature of
FlightGear, and this should be recognized.

Regards,

Vivian



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Re: [Flightgear-devel] Aircraft included in base package

2005-01-19 Thread Chris Metzler
On Tue, 18 Jan 2005 20:57:48 -0600
Curtis L. Olson wrote:
>
> 737 - large commercial jet.  Reasonably well done.  Flies pretty well.
> Nice 2d panel with some simple glass elements.

I like the 737 -- I've probably spent as much time with it as I have
with the c172.  I'm sure it's giving me bad habits; but it's fun.  It
has a couple of issues I think need to be resolved before it should go
in the base package, IMHO.

The most important is that when you run it from the command line, you
get the huge "Beta" warning message telling you that it may not fly as
expected and should be used for development purposes only.  If that's
not its status in FlightGear, the message should go; if that *is* its
status, then it shouldn't be included.  A casual user would find that
message unsettling, IMHO.

The second -- it's had a contrail submodel added to it, and I don't
think the project is done.  The contrails don't start until 7k feet,
and they look OK at altitude.  But they continue on as you descend
through 7k feet and all the way to landing.  When they're created
at the engines, they have forward momentum, and their deceleration is
less than what the aircraft experiences while braking on the runway.
The result is that when you land, as you brake, your contrails go
shooting forward past you and pile up on the runway ahead of you.
This continues until you stop decelerating.

The third -- I don't know when this happened, I can't find it from
browsing the CVS logs, but right now the localizer arrow is hardwired
to NAV1 and the DME is hardwired to NAV2, meaning anyone coming in
on a localizer/DME has to have both radios set to the localizer and
can't use a second navaid.  This doesn't seem right to me, and I'm
pretty sure it wasn't like this at one time.  I haven't submitted
a patch because I'm not sure about this and wanted others' input.
So, I guess this is a request for that input.


>  c172, c172-le, c172p, c172r, c172x - I don't have the energy to sort
> out the dependencies so throw it all in.

I hope someone who does understand the dependencies and can sort it
all out will.  This has confused me in the past, so I guarantee there
will be users who get confused.


> p51d - A classic WWII fighter ... also well done.  Full 3d cockpit.

Just out of curiosity, what remains to be done with the Spitfire?  If
it's in production, are there any reasons to favor it over the P-51,
or vice versa?

-c


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Re: [Flightgear-devel] Aircraft included in base package

2005-01-19 Thread Martin Spott
"Jim Wilson" wrote:

> [...] It would be very nice to have a civilian c310 (maybe
> we should just repaint the u3a and call it a c310b?).

To my knowledge there _is_ a civilian C310, at least there used to be
one - no idea if it's still present,

Martin.
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Re: [Flightgear-devel] Aircraft included in base package

2005-01-19 Thread David Megginson
On Wed, 19 Jan 2005 14:07:22 -, Jim Wilson <[EMAIL PROTECTED]> wrote:

> Also I think I would have considered cutting the c310, even though it
> is the only light twin.  The u3a cockpit was my very first 3D project and it
> really isn't too spiffy.  It would be very nice to have a civilian c310 (maybe
> we should just repaint the u3a and call it a c310b?).  Gotta keep in mind that
> we are still releasing the aircraft and it really doesn't pay to have a very
> large base package.  In any case, I'll work on untangling the cross
> dependencies in the c310* folders.

The C310 is of great historical importance for FlightGear -- when I
started work on developing its flight model in JSBSim, we had no
support at all for multi-engine aircraft, and it prompted a lot of
significant architectural changes to both JSBSim and FlightGear.  I
think I might agree with Jim, though, that even though we should have
a light twin modelled, neither of our C-310 models has seen enough TLC
to justify throwing it at end-users.  Perhaps leaving it out of the
base package will spur one of us to put more work into it or to
develop alternative light piston twin, like the Beech Baron, Piper
Seneca, Piper Aztec, Cessna 340, etc.

If we do include it, I also agree with Jim that it should be in
civilian livery, not US military.  I have no trouble with warbirds
appearing in military livery, but there's no point going out of our
way to show dual-use civilian/military planes that way, at least not
in the default base package.


All the best,


David

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Re: [Flightgear-devel] Aircraft included in base package

2005-01-19 Thread Jim Wilson
"Curtis L. Olson" said:

> I know we can debate this endlessly so I hesitate to even bring this up, 
> but are there any particular aircraft that absolutely, positively, must 
> be in the base package.  Now that we have a separate aircraft download 
> page, there's no need to include every aircraft in the base distribution.
> 
> I went through our list and tried to come up with a variety of aircraft 
> that represents some of the major aircraft types as well as includes 
> examples from many of our major aircraft designers.  Here's the list I 
> came up with.  It's still probably too long.  If you suggest a different 
> aircraft, you have to tell me why it's better than two aircraft on my 
> list so I can reduce the size of my list.
> 
> So here's what I have ...
> 
> 737 - large commercial jet.  Reasonably well done.  Flies pretty well.  
> Nice 2d panel with some simple glass elements.
> A-10 - A gorgeous external 3d model by Lee with nice flight dynamics and 
> really well done gear animation.
> bo105 - I could say a lot of nice things, but why bother, it's our only 
> helicopter so it has to be included anyway.
> c172, c172-le, c172p, c172r, c172x - I don't have the energy to sort out 
> the dependencies so throw it all in.
> c310, c310u3a - light twin, again I think there are cross dependencies 
> so just include them both for now.
> dhc2 - Our only sea plane, a cool aircraft, nicely done 3d cockpit, 
> flies well.
> f16 - A nicely done high performance military jet.
> j3cub - Another nicely done aircraft, simple, easy to fly.
> Hunter - A classic/early jet.  Well done.  3d cockpit, european 
> representation.
> p51d - A classic WWII fighter ... also well done.  Full 3d cockpit.
> ufo - handy for debugging.
> wrightFlyer1903 - First successful powered flyer.
> 
> So what did I miss and why should I replace something on my list with it?
> 

It is too late for this,  but just wanted to suggest (for next time) that both
Curt's list and David's follow up both sounded great.  I hope that we only
included the c172p and I'd strongly favor cutting a military jet, adding the
piper. Also I think I would have considered cutting the c310, even though it
is the only light twin.  The u3a cockpit was my very first 3D project and it
really isn't too spiffy.  It would be very nice to have a civilian c310 (maybe
we should just repaint the u3a and call it a c310b?).  Gotta keep in mind that
we are still releasing the aircraft and it really doesn't pay to have a very
large base package.  In any case, I'll work on untangling the cross
dependencies in the c310* folders.

Oh yeah, and the ufo, even though it is small,  is more fun on the website
than in the base package.  If someone needs it for debugging they are probably
going to download it.

Best,

Jim


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Re: [Flightgear-devel] Aircraft included in base package

2005-01-19 Thread Martin Spott
David Megginson wrote:

> I just realized that the list didn't include any helicopter.

Quoting Curt:

> > bo105 - I could say a lot of nice things, but why bother, it's our
> > only helicopter so it has to be included anyway.

Martin.
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Re: [Flightgear-devel] Aircraft included in base package

2005-01-19 Thread Erik Hofman
David Megginson wrote:

I just realized that the list didn't include any helicopter.
Good point.
Erik
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Re: [Flightgear-devel] Aircraft included in base package

2005-01-19 Thread David Megginson
On Wed, 19 Jan 2005 10:02:20 +0100, Erik Hofman <[EMAIL PROTECTED]> wrote:

> Now that we have an aircraft download page I think that should be all
> that gets included.

I just realized that the list didn't include any helicopter.


All the best,


David

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Re: [Flightgear-devel] Aircraft included in base package

2005-01-19 Thread Erik Hofman
David Megginson wrote:
On Tue, 18 Jan 2005 20:57:48 -0600, Curtis L. Olson
<[EMAIL PROTECTED]> wrote:

c172, c172-le, c172p, c172r, c172x - I don't have the energy to sort out
the dependencies so throw it all in.

We should try to sort them out and include just the C172p by default
-- in any case, you should be able to remove the c172-le, c172r and
c172x without any damage (I think that all the dependencies are
downwards on c172).  Since that's three removed, it might be worth
including a Cherokee (pa28-161), since it is the other common
entry-level trainer at flight schools, and that way we'd have most
student pilots covered.
I think I agree with this. Lot's of aircraft depend on the availability 
of the C172 so that one should be included. The pa28 is the next most 
popular GA aircraft, so I would include that one also.

Now that we have an aircraft download page I think that should be all 
that gets included.

Erik
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RE: [Flightgear-devel] Aircraft included in base package

2005-01-18 Thread Jon Berndt
> > c172, c172-le, c172p, c172r, c172x - I don't have the energy to sort 
> > out the dependencies so throw it all in.

The C-172X is purely a development model It should definitely NOT be released.

Jon


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Re: [Flightgear-devel] Aircraft included in base package

2005-01-18 Thread David Megginson
On Tue, 18 Jan 2005 20:57:48 -0600, Curtis L. Olson
<[EMAIL PROTECTED]> wrote:

> c172, c172-le, c172p, c172r, c172x - I don't have the energy to sort out
> the dependencies so throw it all in.

We should try to sort them out and include just the C172p by default
-- in any case, you should be able to remove the c172-le, c172r and
c172x without any damage (I think that all the dependencies are
downwards on c172).  Since that's three removed, it might be worth
including a Cherokee (pa28-161), since it is the other common
entry-level trainer at flight schools, and that way we'd have most
student pilots covered.

Do we have a glider that's well enough along to include?  That seems
to be one big gap on the list (I'd remove one of the military jets to
make room, if you have to).

It might also be nice to include the Sopwith Camel so that we have WW I biplane.


All the best, and thanks for putting together the list,


David

-- 
http://www.megginson.com/

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