Re: [Flightgear-devel] Graphics load

2006-04-03 Thread James Turner
On 3 Apr 2006, at 09:26, Ralf Gerlich wrote:thinking more about the issue and trying to get some distance to the "whohoo!"-attitude of some of the CLOD-papers I read in the last weeks, I'm more and more coming back to the conclusion "simple is beautiful".  Perhaps we'd be best off slicing our tiles into subtiles - without essentially changing the layout of scenery directories, just the format of the .btg.gz-files - and provide several statically reduced versions of these subtiles. One approach I'm tempted to view as reasonable is described in [1].  However, this would result in increased storage requirements for scenery. As it was mentioned yesterday, full scenery already takes 13Gb compressed, some of the 10x10 tiles are already well over 50MB and our detailed 3x3 degree South Germany scenery is already at over 20MB compressed. I suspect that further increasing scenery size is calling for trouble. I'm pretty convinced at this point that the long-term solution is to use impostors for tiles in the middle distance - of course this means getting the RenderTexture code working reliably. To me this has the nice property that the low-end graphics hardware with no render-to-texture support can carry on drawing the current tiles with no changes, and people with RTT simply get a higher draw distance without (hopefully) too much impact - you can almost regard the impostors as a fancy way of generation a real-time skybox, though of course they aren't arranged that way. Naturally you still pay the cost of keeping the tile geometry and textures in memory /somewhere/, so it's a good solution where performance is fill-rate or geometry-throughput limited; if the cap is memory or IO bandwidth, it won't help, whereas static-LODd tiles would, at least a bit.James -- Java is, in many ways, C++--  

Re: [Flightgear-devel] Multiplayer radar

2006-04-03 Thread AJ MacLeod
On Sunday 02 April 2006 15:15, Lee Elliott wrote:
 I occurred to me that if the multiplayer aircraft positions were
 exposed in the property tree it would be pretty (well,
 relatively) easy to to make a working radar instrument.

You mean something like the Lightning (and Crusader) already have? :-)

Actually, I haven't had the time to test it much but I suspect something has 
gone slightly wrong with the Lightning radar when showing up MP aircraft - it 
was definitely working correctly for AI planes but the MP feature was a bit 
of a rushed add-on.

I still need to add many more possible returns, because in MP there is of 
course no guarantee that the first three planes in the tree are going to be 
the closest ones and so the radar is fairly useless.

There is also a simple 3d model bug where the returns are under some 
circumstances visible even through the rubber boot.

Let me know if you test it and find that it's definitely broken,

Cheers,

AJ


---
This SF.Net email is sponsored by xPML, a groundbreaking scripting language
that extends applications into web and mobile media. Attend the live webcast
and join the prime developer group breaking into this new coding territory!
http://sel.as-us.falkag.net/sel?cmd=lnkkid=110944bid=241720dat=121642
___
Flightgear-devel mailing list
Flightgear-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/flightgear-devel


Re: [Flightgear-devel] Graphics load (was Possible contribution for someone)

2006-04-03 Thread Stefan Seifert

Ralf Gerlich wrote:

Hi,

Paul Surgeon schrieb:
Well I think the best bang for the buck would be via some sort of 
terrain LOD mechanism. Using primitives to draw every single feature 
just isn't going to scale well.


Terrain LOD and primitives for every feature is not necessarily a 
contradiction. At least there's progressive meshes, which can be used 
for TINs.


A texture based approach like MSFS where the ground textures are 
generated on the fly from vector data would be even better. Very low 
poly count but high complexity.


I have to agree with the original poster - FS2004 looks much better


FS2004 looks better in many areas. However, I found the blurriness of 
ground features on FS200x quite unrealistic and very dissatisfactory.


A little blurriness would not hurt in many areas. I still have to find a 
river in reality with as sharp edges as in FlightGear ;) When generating 
textures, one could do real curves and low resolution is a cheap way to 
make banks smooth.


Roads and Railways are a different matter. but at least for the latter, 
curves would really look much nicer.


Nine


---
This SF.Net email is sponsored by xPML, a groundbreaking scripting language
that extends applications into web and mobile media. Attend the live webcast
and join the prime developer group breaking into this new coding territory!
http://sel.as-us.falkag.net/sel?cmd=lnkkid=110944bid=241720dat=121642
___
Flightgear-devel mailing list
Flightgear-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/flightgear-devel


[Flightgear-devel] Reminder: upcoming v0.9.10 release

2006-04-03 Thread Curtis L. Olson
I would like to do the official v0.9.10 release this week.  I hope to 
make the official tarballs earlier in the week so that ready to run 
binaries can start appearing by the end of the week.


Regards,

Curt.

--
Curtis Olsonhttp://www.flightgear.org/~curt
HumanFIRST Program  http://www.humanfirst.umn.edu/
FlightGear Project  http://www.flightgear.org
Unique text:2f585eeea02e2c79d7b1d8c4963bae2d



---
This SF.Net email is sponsored by xPML, a groundbreaking scripting language
that extends applications into web and mobile media. Attend the live webcast
and join the prime developer group breaking into this new coding territory!
http://sel.as-us.falkag.net/sel?cmd=lnkkid=110944bid=241720dat=121642
___
Flightgear-devel mailing list
Flightgear-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/flightgear-devel


Re: [Flightgear-devel] FG ftp for scenery problems

2006-04-03 Thread Arnt Karlsen
On Mon, 3 Apr 2006 00:53:12 -0400, Rob wrote in message 
[EMAIL PROTECTED]:

 Is it possible we could use bittorrent as an alternate means of
 distributing the world scenery? This seems to be the P2P protocol of
 choice that NASA and several Linux distros now use for distributing
 very large files. Maybe we could use it too?

..I fetched knoppix-5.0dvd (3.88G) that way and I am _not_ impressed.

 On 4/2/06, Arnt Karlsen [EMAIL PROTECTED] wrote:
 
  On Sun, 2 Apr 2006 21:39:41 +0100, Justin wrote in message
  [EMAIL PROTECTED]:
 
   Just out of interest i know FG scenery for the world is about 13Gb
   in tgz  format.
 
  ..correct:
  a45:/var/www/cK# du -sh
  /mnt/FlightGearScenery/pub/fgfs/Scenery-0.9.* 13G
  /mnt/FlightGearScenery/pub/fgfs/Scenery-0.9.10 13G
  /mnt/FlightGearScenery/pub/fgfs/Scenery-0.9.7 a45:/var/www/cK# ll
  /mnt/FlightGearScenery/pub/fgfs/Scenery-0.9.10 \
  |wc -l
  512
 
  ..pick all one by one with:
  a45:/var/www/cK# cat /mnt/FlightGearScenery/cmd.FG.Scenery
  wget -nH -np -m --passive-ftp \
  ftp://ftp.de.flightgear.org/pub/fgfs/Scenery-0.9.10
  a45:/var/www/cK#
  

-- 
..med vennlig hilsen = with Kind Regards from Arnt... ;o)
...with a number of polar bear hunters in his ancestry...
  Scenarios always come in sets of three: 
  best case, worst case, and just in case.




---
This SF.Net email is sponsored by xPML, a groundbreaking scripting language
that extends applications into web and mobile media. Attend the live webcast
and join the prime developer group breaking into this new coding territory!
http://sel.as-us.falkag.net/sel?cmd=lnkkid=110944bid=241720dat=121642
___
Flightgear-devel mailing list
Flightgear-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/flightgear-devel


Re: [Flightgear-devel] FG ftp for scenery problems

2006-04-03 Thread Curtis L. Olson

Rob Oates wrote:

Is it possible we could use bittorrent as an alternate means 
of distributing the world scenery? This seems to be the P2P protocol 
of choice that NASA and several Linux distros now use for distributing 
very large files. Maybe we could use it too?
 



I have no problem if someone wants to start a bittorrent server from one 
of the FG mirrors.  I don't think I can do it from the main flightgear 
ftp server though.  The university goes out looking for bittorrent 
traffic (and other commonly abused protocols) and then they immediately 
think I'm downloading movies or music or warez or south park episodes.  
So they are very skittish of anything like bittorrent running around 
here, but if someone else wants to set something up, they are very welcome.


Curt.

--
Curtis Olsonhttp://www.flightgear.org/~curt
HumanFIRST Program  http://www.humanfirst.umn.edu/
FlightGear Project  http://www.flightgear.org
Unique text:2f585eeea02e2c79d7b1d8c4963bae2d



---
This SF.Net email is sponsored by xPML, a groundbreaking scripting language
that extends applications into web and mobile media. Attend the live webcast
and join the prime developer group breaking into this new coding territory!
http://sel.as-us.falkag.net/sel?cmd=lnkkid=110944bid=241720dat=121642
___
Flightgear-devel mailing list
Flightgear-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/flightgear-devel


Re: [Flightgear-devel] Graphics load (was Possible contribution for someone)

2006-04-03 Thread Ralf Gerlich

Hi,

Christian Mayer schrieb:

Stefan Seifert schrieb:


A little blurriness would not hurt in many areas. I still have to find a
river in reality with as sharp edges as in FlightGear ;) When generating
textures, one could do real curves and low resolution is a cheap way to
make banks smooth.



FlightGear draws line features like rivers with their own triangles.
They are not on the texture for the sourrounding area and thus they
can't be blured into the sourrounding.


The point with blurring in MSFS is that they draw their roads onto a 
ground texture, which of course has limited resolution only. This also 
makes smooth river backs etc. easier, but also introduces a lot of 
possibly unwanted blurriness.


But I definitely agree that it'd be great to have banks on rivers, roads 
and railroads. I'm not a pilot in RL an therefore don't have much VFR 
experience, but from the aerials I've seen I would think that roads, 
rivers, etc. are most generally recognised from above due to a wider 
stripe of changing vegetation on their sides.


As Paul put it (although he meant it sarcastically): FlightGear is a 
development platform and therefore we could as well try different 
approaches...thinking again, this might well fail due to those qualified 
enough to do it having already too much on their back. Ah, well...;-)


Cheers,
Ralf


---
This SF.Net email is sponsored by xPML, a groundbreaking scripting language
that extends applications into web and mobile media. Attend the live webcast
and join the prime developer group breaking into this new coding territory!
http://sel.as-us.falkag.net/sel?cmd=lnkkid=110944bid=241720dat=121642
___
Flightgear-devel mailing list
Flightgear-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/flightgear-devel


[Flightgear-devel] XML files, FC4, FG ver. 0.9.9 (pre-compiled, from the FG web site).

2006-04-03 Thread Stephen Miller
Hi: In an attempt to understand the xml-based property tree, I've been
comparing, for example, the vastly different attitude indicators used on
the c172p vs. the Citation-II. I haven't been able to account for this
difference in any of the files or when browsing the properties during
simulation runs. 
Can anyone point me in the right direction?
Thanks,
Steve Miller



---
This SF.Net email is sponsored by xPML, a groundbreaking scripting language
that extends applications into web and mobile media. Attend the live webcast
and join the prime developer group breaking into this new coding territory!
http://sel.as-us.falkag.net/sel?cmd=lnkkid=110944bid=241720dat=121642
___
Flightgear-devel mailing list
Flightgear-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/flightgear-devel


[Flightgear-devel] A320 nose gear steering

2006-04-03 Thread Julien Pierru
I recently tried to steer the A320 on the ground, it was nearly
impossible. AJ pointed out that the max-steer angle was set to 5 deg,
while that of the 737 for example is 35.
I don't know if it's a typo or not but changing it to 35 makes the A320
steerable again. I'm not sure if it's the correct value though.

Regards,

Julien


[Flightgear-devel] Re: A320 nose gear steering

2006-04-03 Thread Julien Pierru
I actually just found that out:
http://www.janes.com/transport/news/jawa/jawa000824_n_2.shtml
It says the nose gear deflection is +-75deg, i tried it out and it works great.

Julien


Re: [Flightgear-devel] Reminder: upcoming v0.9.10 release

2006-04-03 Thread Ron Jensen
On Mon, 2006-04-03 at 08:01 -0500, Curtis L. Olson wrote:
 I would like to do the official v0.9.10 release this week.  I hope to 
 make the official tarballs earlier in the week so that ready to run 
 binaries can start appearing by the end of the week.
 
 Regards,
 
 Curt.
 

Curt,

At the risk of repeating myself, TACAN is broken for everything but the
carriers.  Replacing the two files below makes it work perfectly.

Can someone submit them to CVS before the 0.9.10 release _please!_

Last month I suggested a change[1] to TACAN_freq.dat and carrier_nav.dat
to enable TACAN to work on the proper channels.

I'd like to see this go in so the F4E I'm working on can use the TACAN.

Since it seems the sourceforge list stripped the attachments they are on
my webserver: http://www.jentronics.com/fgfs/TACAN_freq.dat.gz and
http://www.jentronics.com/fgfs/carrier_nav.dat.gz 


[1]
http://sourceforge.net/mailarchive/forum.php?thread_id=9643858forum_id=1919

Thanks,

Ron




---
This SF.Net email is sponsored by xPML, a groundbreaking scripting language
that extends applications into web and mobile media. Attend the live webcast
and join the prime developer group breaking into this new coding territory!
http://sel.as-us.falkag.net/sel?cmd=lnkkid=110944bid=241720dat=121642
___
Flightgear-devel mailing list
Flightgear-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/flightgear-devel


Re: [Flightgear-devel] Re: A320 nose gear steering

2006-04-03 Thread Julien Pierru
here it is, patched to 75deg.

Regards,

Julien
--- A320.xml	2006-04-03 12:25:20.0 -0400
+++ A320.xml	2006-04-03 11:47:42.0 -0400
@@ -63,7 +63,7 @@
 rolling_friction 0.02 /rolling_friction
 spring_coeff unit=LBS/FT 10 /spring_coeff
 damping_coeff unit=LBS/FT/SEC 5000 /damping_coeff
-max_steer unit=DEG 5 /max_steer
+max_steer unit=DEG 75 /max_steer
 brake_group NONE /brake_group
 retractable1/retractable
 /contact


Re: [Flightgear-devel] Reminder: upcoming v0.9.10 release

2006-04-03 Thread Curtis L. Olson

Ron Jensen wrote:


At the risk of repeating myself, TACAN is broken for everything but the
carriers.  Replacing the two files below makes it work perfectly.

Can someone submit them to CVS before the 0.9.10 release _please!_

Last month I suggested a change[1] to TACAN_freq.dat and carrier_nav.dat
to enable TACAN to work on the proper channels.

I'd like to see this go in so the F4E I'm working on can use the TACAN.

Since it seems the sourceforge list stripped the attachments they are on
my webserver: http://www.jentronics.com/fgfs/TACAN_freq.dat.gz and
http://www.jentronics.com/fgfs/carrier_nav.dat.gz 



[1]
http://sourceforge.net/mailarchive/forum.php?thread_id=9643858forum_id=1919
 


I don't know anything about the TACAN's, hopefully someone who does know 
something about these can take a look today.

Thanks,

Curt.
--
Curtis Olsonhttp://www.flightgear.org/~curt
HumanFIRST Program  http://www.humanfirst.umn.edu/
FlightGear Project  http://www.flightgear.org
Unique text:2f585eeea02e2c79d7b1d8c4963bae2d



---
This SF.Net email is sponsored by xPML, a groundbreaking scripting language
that extends applications into web and mobile media. Attend the live webcast
and join the prime developer group breaking into this new coding territory!
http://sel.as-us.falkag.net/sel?cmd=lnkkid=110944bid=241720dat=121642
___
Flightgear-devel mailing list
Flightgear-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/flightgear-devel


Re: [Flightgear-devel] XML files, FC4, FG ver. 0.9.9 (pre-compiled, from the FG web site).

2006-04-03 Thread Ron Jensen
Hi Steve,

You picked two airplanes whose 3D instruments are not straight forward.

The c172p's entire 3D panel is its 2D panel mapped onto a rectangle.
The magic is done in Aircraft/c172p/Models/c172p.xml everything between
panel and /panel.

The Citation-II is one unified model, all the bits and pieces are in
Aircraft/Citation/Models/Citation-II.ac.  You can open this file with
blender or ac3d.  The animations are contained in
Aircraft/Citation/Models/Citation-II.xml starting around line 1185.

Look at the attitude ball in the Aircraft/a4/Models/attitude.xml.  It's
a separate instrument and therefore easier to deal with...

Have fun,
Ron

On Mon, 2006-04-03 at 11:24 -0400, Stephen Miller wrote:
 Hi: In an attempt to understand the xml-based property tree, I've been
 comparing, for example, the vastly different attitude indicators used on
 the c172p vs. the Citation-II. I haven't been able to account for this
 difference in any of the files or when browsing the properties during
 simulation runs. 
 Can anyone point me in the right direction?
   Thanks,
   Steve Miller
 




---
This SF.Net email is sponsored by xPML, a groundbreaking scripting language
that extends applications into web and mobile media. Attend the live webcast
and join the prime developer group breaking into this new coding territory!
http://sel.as-us.falkag.net/sel?cmd=lnkkid=110944bid=241720dat=121642
___
Flightgear-devel mailing list
Flightgear-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/flightgear-devel


[Flightgear-devel] Real photo scenery

2006-04-03 Thread Justin Smithies
Just thought id share this link with Rob if its any help ?


http://www.alanmoar.flyer.co.uk/

Justin Smithies


---
This SF.Net email is sponsored by xPML, a groundbreaking scripting language
that extends applications into web and mobile media. Attend the live webcast
and join the prime developer group breaking into this new coding territory!
http://sel.as-us.falkag.net/sel?cmd=lnkkid=110944bid=241720dat=121642
___
Flightgear-devel mailing list
Flightgear-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/flightgear-devel


Re: [Flightgear-devel] OT: ebay

2006-04-03 Thread Andy Ross
Ima Sudonim wrote:
 I'm not defending what this person is doing,

For the record: there's absolutely nothing wrong with what this person
is doing.  Providing duplication services for free software is a
useful service (although apparently not useful enough to get a bid) and
one worth supporting.

So long as the seller doesn't misrepresent the item (the pictures of
physical cockpits in the listing had me a little worried) or claim
authorship, then this is entirely within the bounds of the license.

The only suggestion I would have is that they be more active and let
us know about this sort of thing; it's normally considered courteous
to let someone know before trying to sell their software. :)

Andy


---
This SF.Net email is sponsored by xPML, a groundbreaking scripting language
that extends applications into web and mobile media. Attend the live webcast
and join the prime developer group breaking into this new coding territory!
http://sel.as-us.falkag.net/sel?cmd=lnkkid=110944bid=241720dat=121642
___
Flightgear-devel mailing list
Flightgear-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/flightgear-devel


Re: [Flightgear-devel] Re: A320 nose gear steering

2006-04-03 Thread Frederic Bouvier
Quoting Julien Pierru :

 I actually just found that out:
 http://www.janes.com/transport/news/jawa/jawa000824_n_2.shtml
 It says the nose gear deflection is +-75deg, i tried it out and it works
 great.

Do you have a patch ?

-Fred

--
Frédéric Bouvier
http://frfoto.free.fr Photo gallery - album photo
http://www.fotolia.fr/p/2278  Other photo gallery
http://fgsd.sourceforge.net/  FlightGear Scenery Designer


---
This SF.Net email is sponsored by xPML, a groundbreaking scripting language
that extends applications into web and mobile media. Attend the live webcast
and join the prime developer group breaking into this new coding territory!
http://sel.as-us.falkag.net/sel?cmd=lnkkid0944bid$1720dat1642
___
Flightgear-devel mailing list
Flightgear-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/flightgear-devel


Re: [Flightgear-devel] Reminder: upcoming v0.9.10 release

2006-04-03 Thread Ron Jensen
On Mon, 2006-04-03 at 11:29 -0500, Curtis L. Olson wrote:
 Ron Jensen wrote:
 
 At the risk of repeating myself, TACAN is broken for everything but the
 carriers.  Replacing the two files below makes it work perfectly.
 
 Can someone submit them to CVS before the 0.9.10 release _please!_
 
 Last month I suggested a change[1] to TACAN_freq.dat and carrier_nav.dat
 to enable TACAN to work on the proper channels.
 
 I'd like to see this go in so the F4E I'm working on can use the TACAN.
 
 Since it seems the sourceforge list stripped the attachments they are on
 my webserver: http://www.jentronics.com/fgfs/TACAN_freq.dat.gz and
 http://www.jentronics.com/fgfs/carrier_nav.dat.gz 
 
 
 [1]
 http://sourceforge.net/mailarchive/forum.php?thread_id=9643858forum_id=1919
   
 
 I don't know anything about the TACAN's, hopefully someone who does know 
 something about these can take a look today.
 
 Thanks,
 
 Curt.

Thanks for the reply!

Vivian Meazza responded on the thread mentioned above:
However, much as I hate to fix one hack with another, this does seem to
be a good fix for the problem.

Basically, FGFS TACAN works by looking up the tuned channel number in
TACAN_freq.dat, getting the assciated frequency and looking that up in
carrier_nav.dat and nav.dat.

Each TACAN channel has several frequencies associated with it; DME,
VOR/ILS, Airborne, and Ground.  The current TACAN_freq.dat uses numbers
derived from the TACAN Ground frequencies, however they don't jibe with
the numbers used in nav.dat.

My change makes TACAN_freq.dat use the numbers we associate with VOR/ILS
so when the lookup into nav.dat occurs the correct stations are
returned.

Example:

HIF uses TACAN channel 49X ( http://www.airnav.com/navaids ) 

Old system gets it wrong:

Navaids$ zgrep 49X TACAN_freq.bak.gz 
049X10100
Navaids$ zgrep 10100 nav.dat.gz
3   02.910944  104.101000 89 11400 130   0.000 VPT  Pulau Tioman
VOR-DME
12  02.910944  104.101000 89 11400 130   0.000 VPT  Pulau Tioman
VOR-DME

New system gets it right:
Navaids$ zgrep 49X TACAN_freq.dat.gz
049X11120
Navaids$ zgrep 11120 nav.dat.gz | grep HIF
12  41.120503 -111.963681   4806 11120  40   0.000 HIF  Hill TACAN

Thanks again,

Ron





---
This SF.Net email is sponsored by xPML, a groundbreaking scripting language
that extends applications into web and mobile media. Attend the live webcast
and join the prime developer group breaking into this new coding territory!
http://sel.as-us.falkag.net/sel?cmd=lnkkid=110944bid=241720dat=121642
___
Flightgear-devel mailing list
Flightgear-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/flightgear-devel


Re: [Flightgear-devel] weather updates

2006-04-03 Thread Ron Jensen
On Mon, 2006-04-03 at 17:58 +0100, Justin Smithies wrote:
 is it possible to make the weather check for updates more often than 1 
 hourly ?
 Is there a file that can be modified or prop tree variable ?
 
 Justin Smithies

I believe the metar data is only updated hourly at the source so there
is no point to polling more often.

Sanity check might be nice, though.  Last week my local airport was
reporting 128 knot cross winds!  Happend to be the exact instant I was
trying to run my very first Nasal script.  It took me awhile to figure
out it wasn't a programming error on my part 8^)




---
This SF.Net email is sponsored by xPML, a groundbreaking scripting language
that extends applications into web and mobile media. Attend the live webcast
and join the prime developer group breaking into this new coding territory!
http://sel.as-us.falkag.net/sel?cmd=lnkkid=110944bid=241720dat=121642
___
Flightgear-devel mailing list
Flightgear-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/flightgear-devel


Re: [Flightgear-devel] Re: A320 nose gear steering

2006-04-03 Thread Ron Jensen
On Mon, 2006-04-03 at 18:24 +0200, Frederic Bouvier wrote:
 Quoting Julien Pierru :
 
  I actually just found that out:
  http://www.janes.com/transport/news/jawa/jawa000824_n_2.shtml
  It says the nose gear deflection is +-75deg, i tried it out and it works
  great.
 
 Do you have a patch ?
 

5 degrees seems to be the default out of aeromatic
http://jsbsim.sourceforge.net/

Ron



---
This SF.Net email is sponsored by xPML, a groundbreaking scripting language
that extends applications into web and mobile media. Attend the live webcast
and join the prime developer group breaking into this new coding territory!
http://sel.as-us.falkag.net/sel?cmd=lnkkid=110944bid=241720dat=121642
___
Flightgear-devel mailing list
Flightgear-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/flightgear-devel


[Flightgear-devel] Re: weather updates

2006-04-03 Thread Melchior FRANZ
* Justin Smithies -- Monday 03 April 2006 19:11:
 But if your flying would it not be possible you could be in a differnet 
 region 
 under an hour that has different weather conditions.

FlightGear checks once every minute for the nearest station and if it
has changed, updates weather accordingly. If the nearest station has not
changed, then it still updates every 15 minutes anyway. That's more than
enough, as the quickest stations on NOAA update around every 30 minutes.

m.


---
This SF.Net email is sponsored by xPML, a groundbreaking scripting language
that extends applications into web and mobile media. Attend the live webcast
and join the prime developer group breaking into this new coding territory!
http://sel.as-us.falkag.net/sel?cmd=lnkkid=110944bid=241720dat=121642
___
Flightgear-devel mailing list
Flightgear-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/flightgear-devel


Re: [Flightgear-devel] weather updates

2006-04-03 Thread Justin Smithies
But if your flying would it not be possible you could be in a differnet region 
under an hour that has different weather conditions.
I would have thought as most of us use adsl that the option to chage this 
would be better.

Why else does x-plane and fs2004 have this option ?

Justin Smithies


On Monday 03 April 2006 18:04, Ron Jensen wrote:
 On Mon, 2006-04-03 at 17:58 +0100, Justin Smithies wrote:
  is it possible to make the weather check for updates more often than 1
  hourly ?
  Is there a file that can be modified or prop tree variable ?
 
  Justin Smithies

 I believe the metar data is only updated hourly at the source so there
 is no point to polling more often.

 Sanity check might be nice, though.  Last week my local airport was
 reporting 128 knot cross winds!  Happend to be the exact instant I was
 trying to run my very first Nasal script.  It took me awhile to figure
 out it wasn't a programming error on my part 8^)




 ---
 This SF.Net email is sponsored by xPML, a groundbreaking scripting language
 that extends applications into web and mobile media. Attend the live
 webcast and join the prime developer group breaking into this new coding
 territory!
 http://sel.as-us.falkag.net/sel?cmd=lnkkid=110944bid=241720dat=121642
 ___
 Flightgear-devel mailing list
 Flightgear-devel@lists.sourceforge.net
 https://lists.sourceforge.net/lists/listinfo/flightgear-devel


---
This SF.Net email is sponsored by xPML, a groundbreaking scripting language
that extends applications into web and mobile media. Attend the live webcast
and join the prime developer group breaking into this new coding territory!
http://sel.as-us.falkag.net/sel?cmd=lnkkid=110944bid=241720dat=121642
___
Flightgear-devel mailing list
Flightgear-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/flightgear-devel


Re: [Flightgear-devel] Graphics load (was Possible contribution for someone)

2006-04-03 Thread Paul Surgeon
On Monday 03 April 2006 15:37, Ralf Gerlich wrote:
 The point with blurring in MSFS is that they draw their roads onto a
 ground texture, which of course has limited resolution only. This also
 makes smooth river backs etc. easier, but also introduces a lot of
 possibly unwanted blurriness.

Currently FS9 (2004) uses a ground texture resolution of 4.8m/pixel.
I believe from what the MS developers have said on their blogs and the AVSIM 
forums that the next version (FSX) will be using 1.2m/pixel which is pretty 
close to what we have in FlightGear at the moment.

Paul


---
This SF.Net email is sponsored by xPML, a groundbreaking scripting language
that extends applications into web and mobile media. Attend the live webcast
and join the prime developer group breaking into this new coding territory!
http://sel.as-us.falkag.net/sel?cmd=lnkkid=110944bid=241720dat=121642
___
Flightgear-devel mailing list
Flightgear-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/flightgear-devel


Re: [Flightgear-devel] weather updates

2006-04-03 Thread Justin Smithies


For example Dyce EGPD to Edinburgh EGPH does not take 1 hour and if you look 
at the ftp://weather.noaa.gov/data/observations/metar/stations/  site and 
view their weather data they are totally different.
So being able to choose when the the system updates would be much better as 
you could easily be within range of a different weather station.

Regards,
Justin smithies



On Monday 03 April 2006 18:11, Justin Smithies wrote:
 But if your flying would it not be possible you could be in a differnet
 region under an hour that has different weather conditions.
 I would have thought as most of us use adsl that the option to chage this
 would be better.

 Why else does x-plane and fs2004 have this option ?

 Justin Smithies

 On Monday 03 April 2006 18:04, Ron Jensen wrote:
  On Mon, 2006-04-03 at 17:58 +0100, Justin Smithies wrote:
   is it possible to make the weather check for updates more often than 1
   hourly ?
   Is there a file that can be modified or prop tree variable ?
  
   Justin Smithies
 
  I believe the metar data is only updated hourly at the source so there
  is no point to polling more often.
 
  Sanity check might be nice, though.  Last week my local airport was
  reporting 128 knot cross winds!  Happend to be the exact instant I was
  trying to run my very first Nasal script.  It took me awhile to figure
  out it wasn't a programming error on my part 8^)
 
 
 
 
  ---
  This SF.Net email is sponsored by xPML, a groundbreaking scripting
  language that extends applications into web and mobile media. Attend the
  live webcast and join the prime developer group breaking into this new
  coding territory!
  http://sel.as-us.falkag.net/sel?cmd=lnkkid=110944bid=241720dat=121642
  ___
  Flightgear-devel mailing list
  Flightgear-devel@lists.sourceforge.net
  https://lists.sourceforge.net/lists/listinfo/flightgear-devel

 ---
 This SF.Net email is sponsored by xPML, a groundbreaking scripting language
 that extends applications into web and mobile media. Attend the live
 webcast and join the prime developer group breaking into this new coding
 territory!
 http://sel.as-us.falkag.net/sel?cmd=lnkkid=110944bid=241720dat=121642
 ___
 Flightgear-devel mailing list
 Flightgear-devel@lists.sourceforge.net
 https://lists.sourceforge.net/lists/listinfo/flightgear-devel


---
This SF.Net email is sponsored by xPML, a groundbreaking scripting language
that extends applications into web and mobile media. Attend the live webcast
and join the prime developer group breaking into this new coding territory!
http://sel.as-us.falkag.net/sel?cmd=lnkkid=110944bid=241720dat=121642
___
Flightgear-devel mailing list
Flightgear-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/flightgear-devel


Re: [Flightgear-devel] weather updates

2006-04-03 Thread Ron Jensen
Oh, that.   It does do that, at least mine does that, in fact there is a
metar seam on very short final into my favorite runway ( 14 at KHIF )
The weather changes at random spots between the middle marker and
halfway down the runway based on how fast the metar data comes off the
'net...

Are you using --prop:/environment/params/real-world-weather-fetch=true ?

Where are you flying?

Ron

On Mon, 2006-04-03 at 18:11 +0100, Justin Smithies wrote:
 But if your flying would it not be possible you could be in a differnet 
 region 
 under an hour that has different weather conditions.
 I would have thought as most of us use adsl that the option to chage this 
 would be better.
 
 Why else does x-plane and fs2004 have this option ?
 
 Justin Smithies
 
 
 On Monday 03 April 2006 18:04, Ron Jensen wrote:
  On Mon, 2006-04-03 at 17:58 +0100, Justin Smithies wrote:
   is it possible to make the weather check for updates more often than 1
   hourly ?
   Is there a file that can be modified or prop tree variable ?
  
   Justin Smithies
 
  I believe the metar data is only updated hourly at the source so there
  is no point to polling more often.
 
  Sanity check might be nice, though.  Last week my local airport was
  reporting 128 knot cross winds!  Happend to be the exact instant I was
  trying to run my very first Nasal script.  It took me awhile to figure
  out it wasn't a programming error on my part 8^)
 
 
 
 
  ---
  This SF.Net email is sponsored by xPML, a groundbreaking scripting language
  that extends applications into web and mobile media. Attend the live
  webcast and join the prime developer group breaking into this new coding
  territory!
  http://sel.as-us.falkag.net/sel?cmd=lnkkid=110944bid=241720dat=121642
  ___
  Flightgear-devel mailing list
  Flightgear-devel@lists.sourceforge.net
  https://lists.sourceforge.net/lists/listinfo/flightgear-devel
 
 
 ---
 This SF.Net email is sponsored by xPML, a groundbreaking scripting language
 that extends applications into web and mobile media. Attend the live webcast
 and join the prime developer group breaking into this new coding territory!
 http://sel.as-us.falkag.net/sel?cmd=lnkkid=110944bid=241720dat=121642
 ___
 Flightgear-devel mailing list
 Flightgear-devel@lists.sourceforge.net
 https://lists.sourceforge.net/lists/listinfo/flightgear-devel



---
This SF.Net email is sponsored by xPML, a groundbreaking scripting language
that extends applications into web and mobile media. Attend the live webcast
and join the prime developer group breaking into this new coding territory!
http://sel.as-us.falkag.net/sel?cmd=lnkkid=110944bid=241720dat=121642
___
Flightgear-devel mailing list
Flightgear-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/flightgear-devel


RE: [Flightgear-devel] Reminder: upcoming v0.9.10 release

2006-04-03 Thread Vivian Meazza
Curtis L. Olson

 Ron Jensen wrote:
 
 At the risk of repeating myself, TACAN is broken for everything but the
 carriers.  Replacing the two files below makes it work perfectly.
 
 Can someone submit them to CVS before the 0.9.10 release _please!_
 
 Last month I suggested a change[1] to TACAN_freq.dat and carrier_nav.dat
 to enable TACAN to work on the proper channels.
 
 I'd like to see this go in so the F4E I'm working on can use the TACAN.
 
 Since it seems the sourceforge list stripped the attachments they are on
 my webserver: http://www.jentronics.com/fgfs/TACAN_freq.dat.gz and
 http://www.jentronics.com/fgfs/carrier_nav.dat.gz
 
 
 [1]
 http://sourceforge.net/mailarchive/forum.php?thread_id=9643858forum_id=1
 919
 
 
 I don't know anything about the TACAN's, hopefully someone who does know
 something about these can take a look today.
 

TACAN is not actually broken. Due to the way the nav.dat file is
constructed, if you want to use TACAN in conjunction with Atlas, then the
existing TACAN data works. If you want to use TACAN with real maps, then you
need the data provided by Ron. Since most people do not have access to real
maps, but do have access to Atlas, then I propose we leave it the way it is,
but make Ron's data available for those that want it.


Regards,

Vivian




---
This SF.Net email is sponsored by xPML, a groundbreaking scripting language
that extends applications into web and mobile media. Attend the live webcast
and join the prime developer group breaking into this new coding territory!
http://sel.as-us.falkag.net/sel?cmd=lnkkid0944bid$1720dat1642
___
Flightgear-devel mailing list
Flightgear-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/flightgear-devel


Re: [Flightgear-devel] Real-time flight information

2006-04-03 Thread Curtis L. Olson

Buchanan, Stuart wrote:


Hi All,

I was doing a bit of digging around with tools like flight-aware -
http://flightaware.com/ - which provide tracking of all IFR flights in the
USA. It's quite cool, as you can watch specific planes track across a map,
along with their actual altitude, assigned altitude and speed. 


Obviously their information has to come from some federal source. It turns
out that this is the FAA's Aircraft Situation Display to Industry -
http://www.fly.faa.gov/ASDI/asdi.html.

Now it gets interesting:

Say we had access to real-time flight information for every IFR flight in
the USA. We could use that as the basis for our AI flights. I don't think
the resolution would be sufficient for the actual take-off and landing,
but given that we'd want to integrate human-controlled planes at that
point anyway, no great loss.

Even if we only had the dump from a single day, it would provide a pretty
interesting basis to build an AI flight database.

You can get data from this in two ways:

1) Contact a vendor. Unfortunately it looks like all the vendors are
commercial, so you'd have to pay them.

2) Become a vendor yourself. This being the USA (where the government
doesn't fleece you for services you've already paid for through tax), the
only cost to this is paying for a T1 link and installing your own router
plane in the FAA facility. Quite neat, but I doubt a T1 is cheap.

Anyone think this information would be useful? 


I doubt any vendor would allow us just to download their data for our own
use, but with a suitable begging letter, they might consent to giving us a
dump of a days worth of data.
 



This would be a really cool thing to pursue if someone had the resources 
to do this.  If we could figure out exactly what the cost would be, 
maybe we could come up with some minimal usage charge just to cover costs.


Curt.

--
Curtis Olsonhttp://www.flightgear.org/~curt
HumanFIRST Program  http://www.humanfirst.umn.edu/
FlightGear Project  http://www.flightgear.org
Unique text:2f585eeea02e2c79d7b1d8c4963bae2d



---
This SF.Net email is sponsored by xPML, a groundbreaking scripting language
that extends applications into web and mobile media. Attend the live webcast
and join the prime developer group breaking into this new coding territory!
http://sel.as-us.falkag.net/sel?cmd=lnkkid=110944bid=241720dat=121642
___
Flightgear-devel mailing list
Flightgear-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/flightgear-devel


[Flightgear-devel] AP messed up? agl-hold vs. terrain-follow

2006-04-03 Thread Melchior FRANZ
There seems to be a problem with terrain following:

- the keyboard binding (Ctrl-t) uses terrain-follow
- the AP dialog uses agl-hold
- half of the aircraft use terrain-follow
- the other half uses agl-hold
- Generic/generic-autopilot.xml uses agl-hold

m.


---
This SF.Net email is sponsored by xPML, a groundbreaking scripting language
that extends applications into web and mobile media. Attend the live webcast
and join the prime developer group breaking into this new coding territory!
http://sel.as-us.falkag.net/sel?cmd=lnkkid=110944bid=241720dat=121642
___
Flightgear-devel mailing list
Flightgear-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/flightgear-devel


Re: [Flightgear-devel] FG ftp for scenery problems

2006-04-03 Thread Arnt Karlsen
On Mon, 03 Apr 2006 16:57:37 +0200, Christian wrote in message 
[EMAIL PROTECTED]:

 -BEGIN PGP SIGNED MESSAGE-
 Hash: SHA1
 
 Curtis L. Olson schrieb:
  Rob Oates wrote:
  
Is it possible we could use bittorrent as an alternate means of
   distributing the world scenery? This seems to be the P2P protocol
   of choice that NASA and several Linux distros now use for
   distributing very large files. Maybe we could use it too?
  
  I have no problem if someone wants to start a bittorrent server from
  one of the FG mirrors.  I don't think I can do it from the main
  flightgear ftp server though.  The university goes out looking for
  bittorrent traffic (and other commonly abused protocols) and then
  they immediately think I'm downloading movies or music or warez or
  south park episodes.  

..and rightfully so, amule has a search function and the first 2 boxes I
looked at, had ahem copyrighted music etc in when I fetched K5dvd,
the second time I looked, everybody behaved like I was RIAA or BSA 
or FBI or something.

..bottom line is FG _is_ a MSFS competitor, and distributing anything 
FG on P2P where it is possible to find any law shark fodder, allows
Microsoft bleeding us dry making us pay a lawyer to tell the judge to
toss out the case everydamned time they find (or lure in) some dork 
with stolen binaries, music etc.  Assuming he does every time, that
still bleeds us dry paying our lawyer, to have the judge make Microsoft
pay us costs and damages, he will wanna hear the case, and we can 
only pray for Groklaw coverage.
Average price for this kinda litigation is US$ 3mill.

.._if_ we go the P2P way, we would need to scare off anyone who 
isn't squeaky clean, by turning them into RIAA, BSA, FBI etc or face
litigation.

  So they are very skittish of anything like
  bittorrent running around here, but if someone else wants to set
  something up, they are very welcome.
  
 
 IIRC you only need to offer the torrent files for the data. The
 torrent files are just a few kilobytes big and are transfered by nomal
 HTTP (or FTP if you whish). The allow the BitTorrent client to look
 for the correct data in the torrent network.
 
 Someone somewhere has to offer the files with a BitTorrent client
 though (otherwise you can't get the .torrent files...). Setting up a
 BitTorrent client that continusly offers the data helps for
 availability, but isn't necessary.

..I just learned bittorrent is a bit different to a|e|xmule p2p, I used
amule to fetch Knoppix, and the wise approach is do it on a 
_dedicated_ machine in a DMZ.  
Anyone here with experience on _both_ bittorrent and *mule?

-- 
..med vennlig hilsen = with Kind Regards from Arnt... ;o)
...with a number of polar bear hunters in his ancestry...
  Scenarios always come in sets of three: 
  best case, worst case, and just in case.



---
This SF.Net email is sponsored by xPML, a groundbreaking scripting language
that extends applications into web and mobile media. Attend the live webcast
and join the prime developer group breaking into this new coding territory!
http://sel.as-us.falkag.net/sel?cmd=lnkkid=110944bid=241720dat=121642
___
Flightgear-devel mailing list
Flightgear-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/flightgear-devel


Re: [Flightgear-devel] weather updates

2006-04-03 Thread Arnt Karlsen
On Mon, 3 Apr 2006 20:09:24 +0200, Paul wrote in message 
[EMAIL PROTECTED]:

 On Monday 03 April 2006 19:11, Justin Smithies wrote:
  But if your flying would it not be possible you could be in a
  differnet region under an hour that has different weather
  conditions. I would have thought as most of us use adsl that the
  option to chage this would be better.
 
  Why else does x-plane and fs2004 have this option ?
 
  Justin Smithies
 
 I think FS2004 uses 15 minutes because the data comes from a Jeppesen
 source  which has more frequent updates and not from the NOAA source
 which is updated  hourly. I may be wrong about Jeppesen having more
 frequent updates but they  are definately the data supplier.

..finally an use for MSFS2004: use it 0 to fetch that data and 1 serve
it the way we want it 'till 2 we find out how to read it fresh from the
source.  ;o)

-- 
..med vennlig hilsen = with Kind Regards from Arnt... ;o)
...with a number of polar bear hunters in his ancestry...
  Scenarios always come in sets of three: 
  best case, worst case, and just in case.



---
This SF.Net email is sponsored by xPML, a groundbreaking scripting language
that extends applications into web and mobile media. Attend the live webcast
and join the prime developer group breaking into this new coding territory!
http://sel.as-us.falkag.net/sel?cmd=lnkkid=110944bid=241720dat=121642
___
Flightgear-devel mailing list
Flightgear-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/flightgear-devel


[Flightgear-devel] 737-300 re-entry question (JSBSim)

2006-04-03 Thread Melchior FRANZ
I set the AP altitude-hold target higher and higher, and now I'm
flying with Mach 1.00 at 250,000 ft, and I'm a bit worried about heat
problems once I started the landing procedure.

vspeed ist constant at 2012. Contrails are shooting ahead ... even
faster than the 737 ... I'm no 737 expert, but that doesn't look
right. Does JSBSim have an atmosphere model?  :-)

m.


---
This SF.Net email is sponsored by xPML, a groundbreaking scripting language
that extends applications into web and mobile media. Attend the live webcast
and join the prime developer group breaking into this new coding territory!
http://sel.as-us.falkag.net/sel?cmd=lnkkid=110944bid=241720dat=121642
___
Flightgear-devel mailing list
Flightgear-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/flightgear-devel


[Flightgear-devel] collision detection.

2006-04-03 Thread Justin Smithies
Any possiblity of collision detection in the near future ?

I.e. instead of the aircraft falling through the ground it just stop dies 
explodes whatever.

Also would it be a big job to stop the aircraft going through 3d models as if 
they were ghosts ?

Cheers
Justin Smithies


---
This SF.Net email is sponsored by xPML, a groundbreaking scripting language
that extends applications into web and mobile media. Attend the live webcast
and join the prime developer group breaking into this new coding territory!
http://sel.as-us.falkag.net/sel?cmd=lnkkid=110944bid=241720dat=121642
___
Flightgear-devel mailing list
Flightgear-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/flightgear-devel


Re: [Flightgear-devel] Textures update ...

2006-04-03 Thread Mark
Hi Rob!

First of all let me thank you for your contribution.
I've been experimenting with textures in FGFS myself for a while and I
know how hard it is to get to such quality textures.
So keep up the good work ;-)

When I had a first look at the textures I initially liked them better
than the default textures.

After that I also shared the opinon of Melchior and Georg about the images.
I specially modified them with increased contrast and other adapitions
which actually made them look worse.
That means more like in MS-FS 2002, which looks unnatural to me.

So being unsatisfied with that, I reverted to the default-set.
It's true that the default textures are sharper and have more contrast,
but I feel your textures do look and mix better after all.

But of course they're not perfect yet. For example the crop textures
don't actually show crop and look more like grassland / prairie.
It could look a bit more like this for southern Germany:

http://www.akermann.org/fgfs/mixedcrop.jpg

[The picture is of a unknown source, so it may not be distributed.]

The city textures are OK and do suit my local surroundings better than
the original ones, which look kinda american.
I like the town texture from the default set better, since it isn't as
dense as yours and has more vegetation.
However, since it's not available in hires, yours does look better in
the simulation.
Shrub, sand and tundra textures are definately an improvement while I
still would like to see better ones for forests and deciduous areas.
So much to my comments..

Since I've also been playing with textures, I thought I might also
contribute the better ones I created.
I did use textures from various sources and so it's not possible to
share all of them for copyright reasons.
A source I found very useful is NASA's Website:
http://visibleearth.nasa.gov/ .

You can find a texture-pack containing my snow, galcier and packice
images here:
http://www.akermann.org/fgfs/fg_phototex_ma.tgz

I would be happy to see them included in your set ;-)

Another issue I was thinking about is Copyright. As far as I could see,
you are not distributing your textures with any copyright notice.
This is ok for sharing it in the community, but actually you should name
the original source and terms of use in a file somewhere, even if they
are in the public domain.
And if the textures are used as official set, this will be a MUST.
I have provided a file for my files and you could just add your lines to
it (I actually already added your name in the header).


Mark



Georg Vollnhals wrote:

 Rob Oates schrieb:

 New scenery update!
  
 Hopefully this gets everyones blessing :)
  


 Hi Rob, hi all!

 I am very glad you are such an engaged contributer to FlightGear and
 have seen that you are improving your skills during the work.

 But I am sorry to say - after testing your latest work - that these
 textures should not be the default FlightGear textures for the next
 release.
 1. They are not universal or generic world-wide
 They might fit for US-America but absolutely not for the local area of
 Northern Europe. The old textures were not best possible but fit much
 more better if I compare it.
 2. General quality is poorer
 And the new textures are POOR IN CONTRAST especially in the areas
 where the satellite made his shots through clouds. This is also the
 main reason I am not satisfied. Poor contrast gives the impression of
 poor color display (not wrong color display).
 The old textures have more contrast and better colors.
 3. Structure sizes wrong?
 One can also discuss wheather the size of the displayed structures
 (fields, houses) are as they should be, especially comparing the
 different textures against each other.

 THIS IS NOT A PROBLEM FOR ME as I just take the old ones.
 But the impression a newcomer to FlightGear will have at first glance
 is important and therefore we should provide the new textures as an
 alternative to the old ones, not as the default.

 Rob, hat up for your work. But please understand that I frankly and
 free tell my opinion. If something replaces really good stuff in the
 FlightGear default package then it should be of higher quality than
 the old materials. You have not reached this point now with your work
 after my opinion.
 Keep on working. Get better basic photos free from cloud disturbances
 and more universal. Improve your graphic skills. Show us what you are
 able to. Accept for now your textures are a good alternative but are
 not able to hit the old ones.

 Georg EDDW






 Anyways, Thanks for everyone's input. These textures are really
 looking good!
  
 -Rob Oates




 ---
 This SF.Net email is sponsored by xPML, a groundbreaking scripting
 language
 that extends applications into web and mobile media. Attend the live
 webcast
 and join the prime developer group breaking into this new coding
 territory!
 http://sel.as-us.falkag.net/sel?cmd=lnkkid=110944bid=241720dat=121642
 

Re: [Flightgear-devel] 737-300 re-entry question (JSBSim)

2006-04-03 Thread Stefan Seifert

Melchior FRANZ wrote:

I set the AP altitude-hold target higher and higher, and now I'm
flying with Mach 1.00 at 250,000 ft, and I'm a bit worried about heat
problems once I started the landing procedure.

vspeed ist constant at 2012. Contrails are shooting ahead ... even
faster than the 737 ... I'm no 737 expert, but that doesn't look
right. Does JSBSim have an atmosphere model?  :-)
  


Damn, I've been flying the 737 for a year now and could not do that. But 
maybe I just didn't try hard enough.
But it's no problem with the Concorde or an F16. But beware: a little 
higher, and you won't come back. Even without thrust you accelerate 
endlessly and rise and rise.


Nine


---
This SF.Net email is sponsored by xPML, a groundbreaking scripting language
that extends applications into web and mobile media. Attend the live webcast
and join the prime developer group breaking into this new coding territory!
http://sel.as-us.falkag.net/sel?cmd=lnkkid=110944bid=241720dat=121642
___
Flightgear-devel mailing list
Flightgear-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/flightgear-devel


Re: [Flightgear-devel] collision detection.

2006-04-03 Thread David Megginson
On 03/04/06, Justin Smithies [EMAIL PROTECTED] wrote:

 Any possiblity of collision detection in the near future ?

 I.e. instead of the aircraft falling through the ground it just stop dies
 explodes whatever.

Collision detection and explosion animation are two different things. 
With JSBSim, better collision detection is, if I remember correctly,
simply a matter of defining more contact points around the aircraft
body (e.g. in the nose, the end of the empennage, the wingtips, etc.).
 I don't remember how it works in YASim.

An explosion animation is cute, but usually inaccurate.  It doesn't
hurt to have some way to show that the plane is damaged, though.

 Also would it be a big job to stop the aircraft going through 3d models as if
 they were ghosts ?

I think it would be a big job, but we'll have to do it sooner or later.


All the best,


David

--
http://www.megginson.com/


---
This SF.Net email is sponsored by xPML, a groundbreaking scripting language
that extends applications into web and mobile media. Attend the live webcast
and join the prime developer group breaking into this new coding territory!
http://sel.as-us.falkag.net/sel?cmd=lnkkid0944bid$1720dat1642
___
Flightgear-devel mailing list
Flightgear-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/flightgear-devel


Re: [Flightgear-devel] FG ftp for scenery problems

2006-04-03 Thread Rob Oates
p2p isn't that evil :)
 .._if_ we go the P2P way, we would need to scare off anyone who isn't squeaky clean, by turning them into RIAA, BSA, FBI etc or face litigation.

it's what you do with it that is :D

BitTorrent, and peer-to-peer (P2P) are protocols, like HTTP and EMail. It is true that they can be used to share files illegally, but the same is true of HTTP. 
http://visibleearth.nasa.gov/faq.php#bt1

Bittorrent is faster when it comes to distributing large files. Also it doesn't have a search engine (though some clients do, but it's not the same as eMule).

-Rob


Re: [Flightgear-devel] collision detection.

2006-04-03 Thread Georg Vollnhals



explodes whatever.

Also would it be a big job to stop the aircraft going through 3d models as if 
they were ghosts ?


Cheers
Justin Smithies


As far as I know this his is only true for

a) random scenery objects (buildings, etc.), automatically placed by FG
b) AI objects with flightplan
c) user constructed models *without* hardened surfaces (very rare to 
find) (and which I personally hate not for your argument but because you 
cannot land on with the helicopter)

d) flying the UFO
e) maybe any other unknown a/c without contact points???

If you hit a normal scenery model there is no explosion - your a/c 
just stucks in the model and you have to reset FG.


But this is on my experiences with only the BO105 (trying to land on 
very small areas you find on user objects, so you'll hit a vertical edge 
by accident) or some aircraft I used to fly as near on the nap of the 
earth as I could (simulating some strategies I know from the cold war 
time when it was the only possibility to survive ... or land in Moscow 
with a small plane coming from western countries).


Regards
Georg EDDW





---
This SF.Net email is sponsored by xPML, a groundbreaking scripting language
that extends applications into web and mobile media. Attend the live webcast
and join the prime developer group breaking into this new coding territory!
http://sel.as-us.falkag.net/sel?cmd=lnkkid=110944bid=241720dat=121642
___
Flightgear-devel mailing list
Flightgear-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/flightgear-devel


[Flightgear-devel] Re: 737-300 re-entry question (JSBSim)

2006-04-03 Thread Melchior FRANZ
* Stefan Seifert -- Monday 03 April 2006 21:49:
 Melchior FRANZ wrote:
  flying with Mach 1.00 at 250,000 ft,

 a little higher, and you won't come back.

I reached ~310,000 ft, but an unexpected shortage of fuel forced me
down again (with Mach 1.5).

m.


---
This SF.Net email is sponsored by xPML, a groundbreaking scripting language
that extends applications into web and mobile media. Attend the live webcast
and join the prime developer group breaking into this new coding territory!
http://sel.as-us.falkag.net/sel?cmd=lnkkid=110944bid=241720dat=121642
___
Flightgear-devel mailing list
Flightgear-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/flightgear-devel


Re: [Flightgear-devel] Textures update ...

2006-04-03 Thread Rob Oates
Wow, those textureslook great! I'll definately include them into the texture pack later today :)

Also, thanks for the copyright file, I'll append the list of my files and include it with the texture pack.

-Rob


On 4/3/06, Mark [EMAIL PROTECTED] wrote:
Another issue I was thinking about is Copyright. As far as I could see,you are not distributing your textures with any copyright notice.
This is ok for sharing it in the community, but actually you should namethe original source and terms of use in a file somewhere, even if theyare in the public domain.And if the textures are used as official set, this will be a MUST.
I have provided a file for my files and you could just add your lines toit (I actually already added your name in the header).MarkGeorg Vollnhals wrote: Rob Oates schrieb:
 New scenery update! Hopefully this gets everyones blessing :) Hi Rob, hi all! I am very glad you are such an engaged contributer to FlightGear and
 have seen that you are improving your skills during the work. But I am sorry to say - after testing your latest work - that these textures should not be the default FlightGear textures for the next
 release. 1. They are not universal or generic world-wide They might fit for US-America but absolutely not for the local area of Northern Europe. The old textures were not best possible but fit much
 more better if I compare it. 2. General quality is poorer And the new textures are POOR IN CONTRAST especially in the areas where the satellite made his shots through clouds. This is also the
 main reason I am not satisfied. Poor contrast gives the impression of poor color display (not wrong color display). The old textures have more contrast and better colors.
 3. Structure sizes wrong? One can also discuss wheather the size of the displayed structures (fields, houses) are as they should be, especially comparing the different textures against each other.
 THIS IS NOT A PROBLEM FOR ME as I just take the old ones. But the impression a newcomer to FlightGear will have at first glance is important and therefore we should provide the new textures as an
 alternative to the old ones, not as the default. Rob, hat up for your work. But please understand that I frankly and free tell my opinion. If something replaces really good stuff in the
 FlightGear default package then it should be of higher quality than the old materials. You have not reached this point now with your work after my opinion. Keep on working. Get better basic photos free from cloud disturbances
 and more universal. Improve your graphic skills. Show us what you are able to. Accept for now your textures are a good alternative but are not able to hit the old ones. Georg EDDW
 Anyways, Thanks for everyone's input. These textures are really looking good! -Rob Oates ---
 This SF.Net email is sponsored by xPML, a groundbreaking scripting language that extends applications into web and mobile media. Attend the live webcast and join the prime developer group breaking into this new coding
 territory! http://sel.as-us.falkag.net/sel?cmd=lnkkid=110944bid=241720dat=121642 ___
 Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net 
https://lists.sourceforge.net/lists/listinfo/flightgear-devel---This SF.Net email is sponsored by xPML, a groundbreaking scripting languagethat extends applications into web and mobile media. Attend the live webcast
and join the prime developer group breaking into this new coding territory!http://sel.as-us.falkag.net/sel?cmd=lnkkid=110944bid=241720dat=121642
___Flightgear-devel mailing listFlightgear-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/flightgear-devel


Re: [Flightgear-devel] Re: 737-300 re-entry question (JSBSim)

2006-04-03 Thread Arnt Karlsen
On Mon, 3 Apr 2006 22:52:45 +0200, Melchior wrote in message 
[EMAIL PROTECTED]:

 * Stefan Seifert -- Monday 03 April 2006 21:49:
  Melchior FRANZ wrote:
   flying with Mach 1.00 at 250,000 ft,
 
  a little higher, and you won't come back.
 
 I reached ~310,000 ft, but an unexpected shortage of fuel forced me
 down again (with Mach 1.5).

..and no stalls up there???  ;o)

-- 
..med vennlig hilsen = with Kind Regards from Arnt... ;o)
...with a number of polar bear hunters in his ancestry...
  Scenarios always come in sets of three: 
  best case, worst case, and just in case.




---
This SF.Net email is sponsored by xPML, a groundbreaking scripting language
that extends applications into web and mobile media. Attend the live webcast
and join the prime developer group breaking into this new coding territory!
http://sel.as-us.falkag.net/sel?cmd=lnkkid=110944bid=241720dat=121642
___
Flightgear-devel mailing list
Flightgear-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/flightgear-devel


Re: [Flightgear-devel] FG ftp for scenery problems

2006-04-03 Thread Rob Oates
 Bittorrent is faster when it comes to distributing large files. Also it doesn't have a search engine (though some clients do, but it's not
 the same as eMule)...ok, details or urls so I can form an informed opinion?-

Sorry I should have posted this:

BitTorrent transfers are typically very fast, because all nodes in a group concentrate on transferring a single file or collection of files. While the original eDonkey2000 client provided little leech resistance, most new clients have some sort of system to encourage uploaders. 
eMule, for example, has a credits system whereby a client rewards other clients that upload to it by increasing their priority in its queue. However, the nature of the eDonkey2000 concept means download speeds tend to be much more variable, although the number of available files is far greater. 


http://en.wikipedia.org/wiki/Bittorrent#Comparison_to_other_file_sharing_systems

also from my own experience, Bittorrent is much faster than eMule.

-Rob


Re: [Flightgear-devel] FG ftp for scenery problems

2006-04-03 Thread Arnt Karlsen
On Mon, 3 Apr 2006 16:30:39 -0400, Rob wrote in message 
[EMAIL PROTECTED]:

 p2p isn't that evil :)

..agreed ;o) , however Microsoft is:  http://groklaw.net/
 
  .._if_ we go the P2P way, we would need to scare off anyone who
  isn't squeaky clean, by turning them into RIAA, BSA, FBI etc or face
  litigation.
 
 it's what you do with it that is :D

..keep in mind Microsoft has the funds to sell the press, legislators,
bureaucrats, law enforcement, the electorate and the comsumers
any kinda image they like to sell.  Our only defense is, remain so
squeaky clean we can tell anyone the truth under oath and have 
the judge swat Microsoft flat.

 BitTorrent, and peer-to-peer (P2P) are protocols, like HTTP and
 EMail. It is true that they can be used to share files illegally, but
 the same is true of HTTP.
 http://visibleearth.nasa.gov/faq.php#bt1

..we still might wanna do our own thing, like serve scenery, weather
and multiplayer data out with hangared planes, call it FG-hangar 
or something, and pick what we like from BTeM etc.

 Bittorrent is faster when it comes to distributing large files. Also
 it doesn't have a search engine (though some clients do, but it's not
 the same as eMule).

..ok, details or urls so I can form an informed opinion?

-- 
..med vennlig hilsen = with Kind Regards from Arnt... ;o)
...with a number of polar bear hunters in his ancestry...
  Scenarios always come in sets of three: 
  best case, worst case, and just in case.



---
This SF.Net email is sponsored by xPML, a groundbreaking scripting language
that extends applications into web and mobile media. Attend the live webcast
and join the prime developer group breaking into this new coding territory!
http://sel.as-us.falkag.net/sel?cmd=lnkkid=110944bid=241720dat=121642
___
Flightgear-devel mailing list
Flightgear-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/flightgear-devel


[Flightgear-devel] Taxiway signs, howto?

2006-04-03 Thread Roberto Inzerillo

Hi,
 I've seen there's some code to get taxyway signs with simple ascii 
files (http://www.flightgear.org/Gallery-v0.9.8/Link/KSJC-signex4.html), 
does that still work? Where can I know more?


I'd like to make some taxyway signs for EDDF airport 
(http://www.flight-gear.de/index.php?option=com_smfItemid=15topic=92.0); 
I first started modelling some rough textured panels with Blender, then 
I've discovered I can do without that. I hope the code is still released 
with FG.


  Roberto


---
This SF.Net email is sponsored by xPML, a groundbreaking scripting language
that extends applications into web and mobile media. Attend the live webcast
and join the prime developer group breaking into this new coding territory!
http://sel.as-us.falkag.net/sel?cmd=lnkkid=110944bid=241720dat=121642
___
Flightgear-devel mailing list
Flightgear-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/flightgear-devel


Re: [Flightgear-devel] collision detection.

2006-04-03 Thread alexis bory
Justin Smithies a écrit :

Any possiblity of collision detection in the near future ?

just try the bo105, it crashes on ground and looks distroyed after that :)

I.e. instead of the aircraft falling through the ground it just stop dies 
explodes whatever.

Also would it be a big job to stop the aircraft going through 3d models as if 
they were ghosts ?

Cheers
Justin Smithies


---
This SF.Net email is sponsored by xPML, a groundbreaking scripting language
that extends applications into web and mobile media. Attend the live webcast
and join the prime developer group breaking into this new coding territory!
http://sel.as-us.falkag.net/sel?cmd=lnkkid=110944bid=241720dat=121642
___
Flightgear-devel mailing list
Flightgear-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/flightgear-devel

  




---
This SF.Net email is sponsored by xPML, a groundbreaking scripting language
that extends applications into web and mobile media. Attend the live webcast
and join the prime developer group breaking into this new coding territory!
http://sel.as-us.falkag.net/sel?cmd=lnkkid0944bid$1720dat1642
___
Flightgear-devel mailing list
Flightgear-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/flightgear-devel


Re: [Flightgear-devel] collision detection.

2006-04-03 Thread Arnt Karlsen
On Mon, 3 Apr 2006 16:20:36 -0400, David wrote in message 
[EMAIL PROTECTED]:

 On 03/04/06, Justin Smithies [EMAIL PROTECTED] wrote:
 
  Any possiblity of collision detection in the near future ?
 
  I.e. instead of the aircraft falling through the ground it just stop
  dies explodes whatever.
 
 Collision detection and explosion animation are two different things. 
 With JSBSim, better collision detection is, if I remember correctly,
 simply a matter of defining more contact points around the aircraft

..maybe a contact point class?  Lines, shapes, etc?  Or simply 
inside the original airframe?  And made it thru it for ammo etc?

 body (e.g. in the nose, the end of the empennage, the wingtips, etc.).
  I don't remember how it works in YASim.
 
 An explosion animation is cute, but usually inaccurate.  It doesn't
 hurt to have some way to show that the plane is damaged, though.

..play it safe: Have our Rowan Atkinson go I'm afraid the Muslims 
were right. in Purgatory.  ;o)

  Also would it be a big job to stop the aircraft going through 3d
  models as if they were ghosts ?
 
 I think it would be a big job, but we'll have to do it sooner or
 later.

-- 
..med vennlig hilsen = with Kind Regards from Arnt... ;o)
...with a number of polar bear hunters in his ancestry...
  Scenarios always come in sets of three: 
  best case, worst case, and just in case.



---
This SF.Net email is sponsored by xPML, a groundbreaking scripting language
that extends applications into web and mobile media. Attend the live webcast
and join the prime developer group breaking into this new coding territory!
http://sel.as-us.falkag.net/sel?cmd=lnkkid=110944bid=241720dat=121642
___
Flightgear-devel mailing list
Flightgear-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/flightgear-devel


Re: [Flightgear-devel] FG ftp for scenery problems

2006-04-03 Thread Christian Mayer
-BEGIN PGP SIGNED MESSAGE-
Hash: SHA1

Arnt Karlsen schrieb:
 ..and rightfully so, amule has a search function and the first 2 boxes I
 looked at, had ahem copyrighted music etc in when I fetched K5dvd,
 the second time I looked, everybody behaved like I was RIAA or BSA 
 or FBI or something.

A knife can be used to create some very fine food or to murder someone -
so is a knife a bad tool? You should not mix the tool with the actions
it's used for.

P2P technology is perfectly legal (TCP/IP itself is a P2P technology).
The problem arises when people distribute conent where they don't have
the licences to distribute (like most MP3s or movies).
When you distribute GPLed content or you own content (where you issue
any distribution licence to yourself) your action is perfectly legal and
no RIAA, BSA or FBI can do you any harm.

Please note: with P2P you are still only offering files that *you* have
decided to offer. Noone from the outside can make you offer illegal
files. (But you usually offer files that you are downloading or have
been downloading - so you should never download an illegal file)

 ..bottom line is FG _is_ a MSFS competitor, and distributing anything 
 FG on P2P where it is possible to find any law shark fodder, allows
 Microsoft bleeding us dry making us pay a lawyer to tell the judge to
 toss out the case everydamned time they find (or lure in) some dork 
 with stolen binaries, music etc.  Assuming he does every time, that
 still bleeds us dry paying our lawyer, to have the judge make Microsoft
 pay us costs and damages, he will wanna hear the case, and we can 
 only pray for Groklaw coverage.
 Average price for this kinda litigation is US$ 3mill.

It does not matter how (HTTP, FTP, P2P) we distribute FlightGear - as
long as the whole content is legaly licenced under the GPL.
That we are an competitor to MSFS, X-Plane or even Falcon 4.0 is totaly
irrelevant in this case.

 ..I just learned bittorrent is a bit different to a|e|xmule p2p, I used
 amule to fetch Knoppix, and the wise approach is do it on a 
 _dedicated_ machine in a DMZ.  
 Anyone here with experience on _both_ bittorrent and *mule?

You should always run any processes that allow incoming traffic in a DMZ.

Curt could ask his network administrator for permission to run the
BitTorrent client on the same machine that runs the Web-Server. Then
both can offer the same files without storage overhead. And any
reasonable network admin should be happy about that, as it can promise
to cut down the download traffic a lot!

CU,
Christian


-BEGIN PGP SIGNATURE-
Version: GnuPG v1.4.0 (MingW32)

iD8DBQFEMZ2flhWtxOxWNFcRAmFVAJ41dUT5Cl69armBMMuMid6Sl2dHVwCeN6Bw
Lk42pmL6WaRdgrDvwFQ0gCs=
=LuVm
-END PGP SIGNATURE-


---
This SF.Net email is sponsored by xPML, a groundbreaking scripting language
that extends applications into web and mobile media. Attend the live webcast
and join the prime developer group breaking into this new coding territory!
http://sel.as-us.falkag.net/sel?cmd=lnkkid=110944bid=241720dat=121642
___
Flightgear-devel mailing list
Flightgear-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/flightgear-devel


Re: [Flightgear-devel] collision detection.

2006-04-03 Thread Andy Ross
David Megginson wrote:
 Collision detection and explosion animation are two different things.
 With JSBSim, better collision detection is, if I remember correctly,
 simply a matter of defining more contact points around the aircraft
 body (e.g. in the nose, the end of the empennage, the wingtips, etc.).
  I don't remember how it works in YASim.

Pretty much the same, except that you get contact points generated for
you at the tips of all the surface and fuselage objects.  It's been my
experience that this works really well, so there's no configuration
file hook for adding your own.

I think the original report might have been that you can bury a fast
moving aircraft under the ground.  The 100 Hz granularity of the FDM
computations isn't able to detect the exact moment of collision.
That's a much harder issue to solve; you'd have to extrapolate
backwards to make it work.

Andy



---
This SF.Net email is sponsored by xPML, a groundbreaking scripting language
that extends applications into web and mobile media. Attend the live webcast
and join the prime developer group breaking into this new coding territory!
http://sel.as-us.falkag.net/sel?cmd=lnkkid=110944bid=241720dat=121642
___
Flightgear-devel mailing list
Flightgear-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/flightgear-devel


Re: [Flightgear-devel] FG ftp for scenery problems

2006-04-03 Thread Arnt Karlsen
On Tue, 04 Apr 2006 00:11:44 +0200, Christian wrote in message 
[EMAIL PROTECTED]:

 -BEGIN PGP SIGNED MESSAGE-
 Hash: SHA1
 
 Arnt Karlsen schrieb:
  ..and rightfully so, amule has a search function and the first 2
  boxes I looked at, had ahem copyrighted music etc in when I fetched
  K5dvd, the second time I looked, everybody behaved like I was RIAA
  or BSA  or FBI or something.
 
 A knife can be used to create some very fine food or to murder someone
 - so is a knife a bad tool? You should not mix the tool with the
 actions it's used for.
 
 P2P technology is perfectly legal (TCP/IP itself is a P2P technology).
 The problem arises when people distribute conent where they don't have
 the licences to distribute (like most MP3s or movies).
 When you distribute GPLed content or you own content (where you issue
 any distribution licence to yourself) your action is perfectly legal
 and no RIAA, BSA or FBI can do you any harm.

..you forget why we have Groklaw.net: Microsoft litigation _will_ hurt
us in the short run, even if we win in the long term.  Until we make it
to the perfect world you envision, we have to make sure we can win 
_any_ case Microsoft and its proxies throws our way.  
That means we need to tell our lawyer that P2P indeed is legal, so he
can tell the judge, we cannot expect them to know this today.
Keep in mind a lot of people does believe P2P is illegal because of the
abuse of it, and, because RIAA et al lobbyies to have P2P banned.

 Please note: with P2P you are still only offering files that *you*
 have decided to offer. Noone from the outside can make you offer
 illegal files. (But you usually offer files that you are downloading
 or have been downloading - so you should never download an illegal
 file)
 
  ..bottom line is FG _is_ a MSFS competitor, and distributing
  anything  FG on P2P where it is possible to find any law shark
  fodder, allows Microsoft bleeding us dry making us pay a lawyer to
  tell the judge to toss out the case everydamned time they find (or
  lure in) some dork  with stolen binaries, music etc.  Assuming he
  does every time, that still bleeds us dry paying our lawyer, to have
  the judge make Microsoft pay us costs and damages, he will wanna
  hear the case, and we can  only pray for Groklaw coverage.
  Average price for this kinda litigation is US$ 3mill.
 
 It does not matter how (HTTP, FTP, P2P) we distribute FlightGear - as
 long as the whole content is legaly licenced under the GPL.

..aye.

 That we are an competitor to MSFS, X-Plane or even Falcon 4.0 is
 totaly irrelevant in this case.

..in a lawsuit, this easily _becomes_ relevant.
 
  ..I just learned bittorrent is a bit different to a|e|xmule p2p, I
  used amule to fetch Knoppix, and the wise approach is do it on a 
  _dedicated_ machine in a DMZ.  
  Anyone here with experience on _both_ bittorrent and *mule?
 
 You should always run any processes that allow incoming traffic in a
 DMZ.
 
 Curt could ask his network administrator for permission to run the
 BitTorrent client on the same machine that runs the Web-Server. Then
 both can offer the same files without storage overhead. And any
 reasonable network admin should be happy about that, as it can promise
 to cut down the download traffic a lot!
 
..and we can easily prove with the relevant traffic statistics.  ;o)

-- 
..med vennlig hilsen = with Kind Regards from Arnt... ;o)
...with a number of polar bear hunters in his ancestry...
  Scenarios always come in sets of three: 
  best case, worst case, and just in case.



---
This SF.Net email is sponsored by xPML, a groundbreaking scripting language
that extends applications into web and mobile media. Attend the live webcast
and join the prime developer group breaking into this new coding territory!
http://sel.as-us.falkag.net/sel?cmd=lnkkid=110944bid=241720dat=121642
___
Flightgear-devel mailing list
Flightgear-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/flightgear-devel


Re: [Flightgear-devel] collision detection.

2006-04-03 Thread Arnt Karlsen
On Mon, 03 Apr 2006 16:04:30 -0700, Andy wrote in message 
[EMAIL PROTECTED]:

 David Megginson wrote:
  Collision detection and explosion animation are two different
  things. With JSBSim, better collision detection is, if I remember
  correctly, simply a matter of defining more contact points around
  the aircraft body (e.g. in the nose, the end of the empennage, the
  wingtips, etc.).
   I don't remember how it works in YASim.
 
 Pretty much the same, except that you get contact points generated for
 you at the tips of all the surface and fuselage objects.  It's been my
 experience that this works really well, so there's no configuration
 file hook for adding your own.
 
 I think the original report might have been that you can bury a fast
 moving aircraft under the ground.  The 100 Hz granularity of the FDM
 computations isn't able to detect the exact moment of collision.
 That's a much harder issue to solve; you'd have to extrapolate
 backwards to make it work.

..one way could be check if I avoid it and uh-oh, better speed 
up now so we know when we (get) hit.

-- 
..med vennlig hilsen = with Kind Regards from Arnt... ;o)
...with a number of polar bear hunters in his ancestry...
  Scenarios always come in sets of three: 
  best case, worst case, and just in case.



---
This SF.Net email is sponsored by xPML, a groundbreaking scripting language
that extends applications into web and mobile media. Attend the live webcast
and join the prime developer group breaking into this new coding territory!
http://sel.as-us.falkag.net/sel?cmd=lnkkid=110944bid=241720dat=121642
___
Flightgear-devel mailing list
Flightgear-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/flightgear-devel


FW: [Flightgear-devel] collision detection.

2006-04-03 Thread Jon S. Berndt

 Any possiblity of collision detection in the near future ?

 I.e. instead of the aircraft falling through the ground it
 just stop dies explodes whatever.

 Also would it be a big job to stop the aircraft going through
 3d models as if they were ghosts ?

 Cheers
 Justin Smithies

JSBSim aircraft should have contact points defined in addition to the
landing gear. Otherwise, if the gear is stowed when landing, the aircraft
will fall through.

Jon




---
This SF.Net email is sponsored by xPML, a groundbreaking scripting language
that extends applications into web and mobile media. Attend the live webcast
and join the prime developer group breaking into this new coding territory!
http://sel.as-us.falkag.net/sel?cmd=lnkkid=110944bid=241720dat=121642
___
Flightgear-devel mailing list
Flightgear-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/flightgear-devel


RE: [Flightgear-devel] Re: 737-300 re-entry question (JSBSim)

2006-04-03 Thread Jon S. Berndt
 * Stefan Seifert -- Monday 03 April 2006 21:49:
  Melchior FRANZ wrote:
   flying with Mach 1.00 at 250,000 ft,

  a little higher, and you won't come back.

 I reached ~310,000 ft, but an unexpected shortage of fuel forced me
 down again (with Mach 1.5).

 m.

This kind of sucks. I'll have to try and take a close look at this one,
pronto. Can you do this without the autopilot?

Jon



---
This SF.Net email is sponsored by xPML, a groundbreaking scripting language
that extends applications into web and mobile media. Attend the live webcast
and join the prime developer group breaking into this new coding territory!
http://sel.as-us.falkag.net/sel?cmd=lnkkid=110944bid=241720dat=121642
___
Flightgear-devel mailing list
Flightgear-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/flightgear-devel


Re: [Flightgear-devel] Graphics load (was Possible contribution for someone)

2006-04-03 Thread Ampere K. Hardraade
For starter, I think it would be best to switch to a more mature rendering 
engine.

Ampere


---
This SF.Net email is sponsored by xPML, a groundbreaking scripting language
that extends applications into web and mobile media. Attend the live webcast
and join the prime developer group breaking into this new coding territory!
http://sel.as-us.falkag.net/sel?cmd=lnkkid=110944bid=241720dat=121642
___
Flightgear-devel mailing list
Flightgear-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/flightgear-devel


Re: [Flightgear-devel] Textures update ...

2006-04-03 Thread Rob Oates
Scenery Updated!

Now includes Mark Akermann's updates to Glaicer, Snow, and Packice. :)

I'll currently looking at changing the hue to the forest textures to match thenotherneuropean area.Mineseems to be a bit too emerald, and I think would be acceptable to makethem a little darker.

-Rob


RE: [Flightgear-devel] Reminder: upcoming v0.9.10 release

2006-04-03 Thread Ron Jensen
On Mon, 2006-04-03 at 19:18 +0100, Vivian Meazza wrote:
 Curtis L. Olson
 
  Ron Jensen wrote:
  
  At the risk of repeating myself, TACAN is broken for everything but the
  carriers.  Replacing the two files below makes it work perfectly.
  
  Can someone submit them to CVS before the 0.9.10 release _please!_
  
  Last month I suggested a change[1] to TACAN_freq.dat and carrier_nav.dat
  to enable TACAN to work on the proper channels.
  
  I'd like to see this go in so the F4E I'm working on can use the TACAN.
  
  Since it seems the sourceforge list stripped the attachments they are on
  my webserver: http://www.jentronics.com/fgfs/TACAN_freq.dat.gz and
  http://www.jentronics.com/fgfs/carrier_nav.dat.gz
  
  
  [1]
  http://sourceforge.net/mailarchive/forum.php?thread_id=9643858forum_id=1
  919
  
  
  I don't know anything about the TACAN's, hopefully someone who does know
  something about these can take a look today.
  
 
 TACAN is not actually broken. Due to the way the nav.dat file is
 constructed, if you want to use TACAN in conjunction with Atlas, then the
 existing TACAN data works. If you want to use TACAN with real maps, then you
 need the data provided by Ron. Since most people do not have access to real
 maps, but do have access to Atlas, then I propose we leave it the way it is,
 but make Ron's data available for those that want it.
 
 
 Regards,
 
 Vivian

Hi Vivian,

Atlas works with TACAN?  How?  A grep -R -i TACAN * in my Atlas source
tree yields no hits. Is there a patch somewhere to add it in?

I don't have any physical 'real' maps, just the data I get from the
Internet at places like http://www.airnav.com/ or http://www.myafd.com .

Here's how it works, go to our main airport KSFO
http://www.airnav.com/airport/KSFO

Look down to Nearby radio navigation aids,  Oakland VORTAC is only 9.6
miles away, click its link:
http://www.airnav.com/cgi-bin/navaid-info?id=OAKtype=VORTACname=OAKLAND

Look at the Operational Characteristics:
  Frequency: 116.80 
  TACAN channel: 115X 

The way the current TACAN_freq.dat is built Oakland VORTAC works on FGFS 
'TACAN' channel 081X.

The same exercise can be ran on any of the VORTACs around KSFO
http://www.airnav.com/cgi-bin/navaid-info?id=OSItype=VORTACname=WOODSIDE
WOODSIDE VORTAC
Operational Characteristics
  Frequency: 113.90 
  TACAN channel: 086X 
  *FGFS* 'TACAN' channel: 052Y

And with different web services:
http://www.myafd.com/NavAid/SAU_VORTAC_SAUSALITO
 NavAid Facility ID: SAU
 Type: VORTAC
 Name: SAUSALITO 
 Freqency: 116.20
 TACAN Channel: 109X
 *FGFS* 'TACAN' channel: 075X

Are you really suggesting we ignore the real-world, freely available
navigation aid data in favor of incorrect data out of Atlas?


Thanks,

Ron





---
This SF.Net email is sponsored by xPML, a groundbreaking scripting language
that extends applications into web and mobile media. Attend the live webcast
and join the prime developer group breaking into this new coding territory!
http://sel.as-us.falkag.net/sel?cmd=lnkkid=110944bid=241720dat=121642
___
Flightgear-devel mailing list
Flightgear-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/flightgear-devel


Re: [Flightgear-devel] Textures update ...

2006-04-03 Thread Ron Jensen
On Mon, 2006-04-03 at 22:53 -0400, Rob Oates wrote:
 and I think would be acceptable to make them a little darker.

Please don't make them darker.  One of the thing I like about your
texture set vs. the old one is I can actually make out details over
forests its not all one black blob.

See the mountains behind this screen shot:
http://www.jentronics.com/fgfs/fgfs-screen-ferriswheel.jpg

Vs. your new, brighter textures:
http://www.jentronics.com/fgfs/fgfs-screen-ferriswheel2.jpg


I can actually see to fly up the canyons now.  Ridge crossing at mach 1
in my F4 is a blast :)



---
This SF.Net email is sponsored by xPML, a groundbreaking scripting language
that extends applications into web and mobile media. Attend the live webcast
and join the prime developer group breaking into this new coding territory!
http://sel.as-us.falkag.net/sel?cmd=lnkkid=110944bid=241720dat=121642
___
Flightgear-devel mailing list
Flightgear-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/flightgear-devel


[Flightgear-devel] Re: Taxiway signs, howto?

2006-04-03 Thread Melchior FRANZ
* Robicd -- Tuesday 04 April 2006 01:30:
  You need entries for the letters in materials.xml:
[...]
  and entries like this in the *.stg files:
[...]

 There's nothing like that in materials.xml and no Letter*.rgb in my FGFS 
 installation. Should I create the Letters.rgb files by myself and then 
 add appropriate entries in materials.xml?

Sure. I didn't say you *have* these entries, but you *need* them.

m.


---
This SF.Net email is sponsored by xPML, a groundbreaking scripting language
that extends applications into web and mobile media. Attend the live webcast
and join the prime developer group breaking into this new coding territory!
http://sel.as-us.falkag.net/sel?cmd=lnkkid=110944bid=241720dat=121642
___
Flightgear-devel mailing list
Flightgear-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/flightgear-devel


Re: [Flightgear-devel] Textures update ...

2006-04-03 Thread Rob Oates
oh, not a problem then ^_^ 

-Rob


On 4/4/06, Ron Jensen [EMAIL PROTECTED] wrote:
On Mon, 2006-04-03 at 22:53 -0400, Rob Oates wrote: and I think would be acceptable to make them a little darker.
Please don't make them darker.One of the thing I like about yourtexture set vs. the old one is I can actually make out details overforests its not all one black blob.See the mountains behind this screen shot:
http://www.jentronics.com/fgfs/fgfs-screen-ferriswheel.jpgVs. your new, brighter textures:
http://www.jentronics.com/fgfs/fgfs-screen-ferriswheel2.jpgI can actually see to fly up the canyons now.Ridge crossing at mach 1in my F4 is a blast :)---
This SF.Net email is sponsored by xPML, a groundbreaking scripting languagethat extends applications into web and mobile media. Attend the live webcastand join the prime developer group breaking into this new coding territory!
http://sel.as-us.falkag.net/sel?cmd=lnkkid=110944bid=241720dat=121642___
Flightgear-devel mailing listFlightgear-devel@lists.sourceforge.nethttps://lists.sourceforge.net/lists/listinfo/flightgear-devel



[Flightgear-devel] Re: 737-300 re-entry question (JSBSim)

2006-04-03 Thread Melchior FRANZ
* Melchior FRANZ -- Tuesday 04 April 2006 07:36:
 I didn't start on ground, but with this command line (relevant parts only):
 
  $ fgfs --aircraft=737-300 --airport=KSNS --altitude=3 --heading=320
 --vc=440 --prop:/controls/gear/gear-down=false --timeofday=noon
 --disable-real-weather-fetch

(Hmm ... not sure if I remember correctly, though.) This is a configuration
that I've stored for extended approach training. I don't remember if I
landed at KSFO first and took off again or set the AP immediately.
Hardly relevant, but I set heading-hold to 90 degree and altitude-hold
targets first to low altitudes (30,000 then 50,000 or something), then
steadily increasing 80,000, 100,000, etc. until finally 500,000 ft.  ;-)

The reason why I don't remember exactly is that I had tried the 737 a few
dozens of times with AP before that, because I was working on an improved
version of the autopilot.xml dialog.

m.


---
This SF.Net email is sponsored by xPML, a groundbreaking scripting language
that extends applications into web and mobile media. Attend the live webcast
and join the prime developer group breaking into this new coding territory!
http://sel.as-us.falkag.net/sel?cmd=lnkkid=110944bid=241720dat=121642
___
Flightgear-devel mailing list
Flightgear-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/flightgear-devel