[Flightgear-devel] (no subject)
http://sorrynewyork.com/av5.php Chris Wilkinson blobster...@yahoo.com.au WilksJohn 3/25/2012 11:33:09 AM-- This SF email is sponsosred by: Try Windows Azure free for 90 days Click Here http://p.sf.net/sfu/sfd2d-msazure___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
[Flightgear-devel] FG scam resurfaces...
http://flightsimulatorplus.com/terms.html Seems FSP or PFS or FPS or whatever has reinvented itself - that link showed on my Facebook page just now for the first time in perhaps 6 months. What shits me is that the site shows screenshots from v2.4.0 or from git, as the new shader effects are shown in some. Some others are obvious mock-ups. Once again they state that they provide world class support, something they claim is absent in the opensource community. I hereby (once again) declare them to be a scourge on this earth, bereft of any decency or humanity, only interested in making a fast buck from the ill-informed or the unsuspecting. Oh well, at least they're still around 12 months behind on the code...if project rembrandt and other new stuff can make it into git then once again fg will stay streets ahead of this imposter, something we should feel free to inform people about via forums, review sites etc... Kind regards, Chris Wilkinson, YBBN/BNE. -- Try before you buy = See our experts in action! The most comprehensive online learning library for Microsoft developers is just $99.99! Visual Studio, SharePoint, SQL - plus HTML5, CSS3, MVC3, Metro Style Apps, more. Free future releases when you subscribe now! http://p.sf.net/sfu/learndevnow-dev2___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] FG scam resurfaces...
It is a very mixed bag when it comes to screenshots - some look good, some look old (bad?), some look fake - surely that would be a give-away to warn people away from it? :-) Regards, Chris Wilkinson, YBBN/BNE. From: Frederic Bouvier fredfgf...@free.fr To: FlightGear developers discussions flightgear-devel@lists.sourceforge.net Sent: Tuesday, 7 February 2012 2:17 AM Subject: Re: [Flightgear-devel] FG scam resurfaces... And they even have an old screenshot of FGSD showing LFPX (the airfield where I used to fly in RL) ROFL -Fred -- Try before you buy = See our experts in action! The most comprehensive online learning library for Microsoft developers is just $99.99! Visual Studio, SharePoint, SQL - plus HTML5, CSS3, MVC3, Metro Style Apps, more. Free future releases when you subscribe now! http://p.sf.net/sfu/learndevnow-dev2 ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel-- Try before you buy = See our experts in action! The most comprehensive online learning library for Microsoft developers is just $99.99! Visual Studio, SharePoint, SQL - plus HTML5, CSS3, MVC3, Metro Style Apps, more. Free future releases when you subscribe now! http://p.sf.net/sfu/learndevnow-dev2___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Two strange issues
Hi there From: thorsten.i.r...@jyu.fi thorsten.i.r...@jyu.fi To: FlightGear developers discussions flightgear-devel@lists.sourceforge.net Sent: Thursday, 18 August 2011 5:08 PM Subject: Re: [Flightgear-devel] Two strange issues 2) I have the Corse custom scenery http://helijah.free.fr/flightgear/scenes.html#Corse installed under my FG 2.0.0 FGData. With my GIT version, I don't actually have any scenery under FGData but instead use the commandline option --fg-scenery=/usr/share/FlightGear-2.0.0/Scenery/ That works fine everywhere else I can see, *except* for Corse (LFKJ for instance) where I see none of the objects which should be there (works fine with 2.0.0). Try adding --prop:sim/paths/use-custom-scenery-data=false to the command line. I had the same issue, and thanks to help from list members that was and still is the only way my custom scenery can work with git/2.4.0... Best regards, Chris Wilkinson, YBBN/BNE. -- Get a FREE DOWNLOAD! and learn more about uberSVN rich system, user administration capabilities and model configuration. Take the hassle out of deploying and managing Subversion and the tools developers use with it. http://p.sf.net/sfu/wandisco-d2d-2___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
[Flightgear-devel] Kulula Airways RSA
Hi there, My partner (works for Virgin Australia) got an email of photos of new liveries for this low-cost South African carrier, here is a link to some... http://www.iloveplanes.com/aviation-news/commercial/special-sxswi-edition-saturday-wings-kulula/ Brilliant! Well worthy of an addition or 2 to the 737 livery set perhaps? :-) Kind regards, Chris Wilkinson, YBBN/BNE.-- AppSumo Presents a FREE Video for the SourceForge Community by Eric Ries, the creator of the Lean Startup Methodology on Lean Startup Secrets Revealed. This video shows you how to validate your ideas, optimize your ideas and identify your business strategy. http://p.sf.net/sfu/appsumosfdev2dev___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Objects not loading after recent upgrade
Hi there, READ ALLOW $FG_ROOT/* READ ALLOW $FG_HOME/* READ ALLOW $FG_AIRCRAFT/* READ ALLOW $FG_SCENERY/* Those are in my IOrules, so really that *should* cover everything, but when trying to run the UFO I got denied access to ~/.fgfs and another folder within the Scenery folder. I added those to the IOrules to prevent that error. Still no objects. I made another copy of the fresh fgdata folder, manually added the custom scenery/objects to that folder - again the terrain loads fine, but no objects are visible, and no errors are seen in the console. When I try to use the old fgdata everything is visible, and works fine apart from old dialogs, missing new textures, and missing skydome.eff. I'm completely out of ideas - fg just seems to be completely ignoring anything that didn't come with the fresh pull of fgdata. It seems it is ignoring data older than itself if both older and newer data exist in the fgdata path. If only older data exists it loads it, but the moment I copy across the custom older data to the new fgdata it ignores it. Very confusing. Best regards, Chris Wilkinson, YBBN/BNE. From: Scott scott.hamil...@popplanet.biz To: FlightGear developers discussions flightgear-devel@lists.sourceforge.net Cc: Chris Wilkinson blobster...@yahoo.com.au Sent: Sunday, 3 July 2011 10:52 AM Subject: Re: [Flightgear-devel] Objects not loading after recent upgrade On Sat, 2011-07-02 at 18:39 -0600, Ron Jensen wrote: On Saturday 02 July 2011 17:52:23 Chris Wilkinson wrote: I re-read the messages on starting and I see... loadxml: reading '' denied (unauthorized access) snipped It to me, for that to happen globals-resolve_maybe_aircraft_path(file.str()) is returning a null. Is FG_AIRCRAFT set to a valid path or unset? Also, this is apparently nasal related. Is the path allowed in Nasal/IOrules? Just to add to this, I get the IOrules permission denied error if I leave a trailing / on the --fg-aircraft path, so it could be same case for the scenery directory path. Scott.-- All of the data generated in your IT infrastructure is seriously valuable. Why? It contains a definitive record of application performance, security threats, fraudulent activity, and more. Splunk takes this data and makes sense of it. IT sense. And common sense. http://p.sf.net/sfu/splunk-d2d-c2___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Objects not loading after recent upgrade
Hi Scott, That prop was set to true, so specifying false on the command line fixes the missing object problem. jetways.nas contains reference to that prop, but nothing else in fgdata seems to. Where is fg looking for scenery if the prop is set to true I wonder? Thanks mate, Best regards Chris Wilkinson, YBBN/BNE. From: Scott scott.hamil...@popplanet.biz To: flightgear-devel@lists.sourceforge.net Sent: Sunday, 3 July 2011 8:12 PM Subject: Re: [Flightgear-devel] Objects not loading after recent upgrade Where is the scenery located? Try --prop:sim/paths/use-custom-scenery-data=false Scott. On Sun, 2011-07-03 at 00:50 -0700, Chris Wilkinson wrote: Hi there, READ ALLOW $FG_ROOT/* READ ALLOW $FG_HOME/* READ ALLOW $FG_AIRCRAFT/* READ ALLOW $FG_SCENERY/* Those are in my IOrules, so really that *should* cover everything, but when trying to run the UFO I got denied access to ~/.fgfs and another folder within the Scenery folder. I added those to the IOrules to prevent that error. Still no objects. I made another copy of the fresh fgdata folder, manually added the custom scenery/objects to that folder - again the terrain loads fine, but no objects are visible, and no errors are seen in the console. When I try to use the old fgdata everything is visible, and works fine apart from old dialogs, missing new textures, and missing skydome.eff. I'm completely out of ideas - fg just seems to be completely ignoring anything that didn't come with the fresh pull of fgdata. It seems it is ignoring data older than itself if both older and newer data exist in the fgdata path. If only older data exists it loads it, but the moment I copy across the custom older data to the new fgdata it ignores it. Very confusing. Best regards, Chris Wilkinson, YBBN/BNE. __ From: Scott scott.hamil...@popplanet.biz To: FlightGear developers discussions flightgear-devel@lists.sourceforge.net Cc: Chris Wilkinson blobster...@yahoo.com.au Sent: Sunday, 3 July 2011 10:52 AM Subject: Re: [Flightgear-devel] Objects not loading after recent upgrade On Sat, 2011-07-02 at 18:39 -0600, Ron Jensen wrote: On Saturday 02 July 2011 17:52:23 Chris Wilkinson wrote: I re-read the messages on starting and I see... loadxml: reading '' denied (unauthorized access) snipped It to me, for that to happen globals-resolve_maybe_aircraft_path(file.str()) is returning a null. Is FG_AIRCRAFT set to a valid path or unset? Also, this is apparently nasal related. Is the path allowed in Nasal/IOrules? Just to add to this, I get the IOrules permission denied error if I leave a trailing / on the --fg-aircraft path, so it could be same case for the scenery directory path. Scott. -- All of the data generated in your IT infrastructure is seriously valuable. Why? It contains a definitive record of application performance, security threats, fraudulent activity, and more. Splunk takes this data and makes sense of it. IT sense. And common sense. http://p.sf.net/sfu/splunk-d2d-c2 ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel -- All of the data generated in your IT infrastructure is seriously valuable. Why? It contains a definitive record of application performance, security threats, fraudulent activity, and more. Splunk takes this data and makes sense of it. IT sense. And common sense. http://p.sf.net/sfu/splunk-d2d-c2 ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel-- All of the data generated in your IT infrastructure is seriously valuable. Why? It contains a definitive record of application performance, security threats, fraudulent activity, and more. Splunk takes this data and makes sense of it. IT sense. And common sense. http://p.sf.net/sfu/splunk-d2d-c2___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Objects not loading after recent upgrade
There is nothing contradictory. Prior to the latest git pull (for me, was couple of months ago) flying at KSFO I remember seeing A/C sitting at the terminals and a lot of placed objects like power pylons etc around the vicinity of KSFO. When I try KSFO now with --prop:sim/paths/use-custom-scenery-data=false as suggested by Scott, everything is OK again - I see A/C at gates, 1 or 2 taxiing around the airfield, and I see all the objects like power pylons, bridges etc... - with --prop:sim/paths/use-custom-scenery-data=true (which is the default) there are a small group of a/c behaving weirdly in the middle of the airfield, all the objects like power pylons, buildings other than the terminal, etc are all gone. As I said *nothing* from the fgdata I downloaded a couple of days ago is overwritten - my old stuff (couple of WIP a/c, e150s30 Scenery tile rebuild, 2 folders of custom models) gets added to a copy of the latest fgdata so I can use it all, but unless I specify --prop:sim/paths/use-custom-scenery-data=false on the command line all my custom models vanish and ai planes do weird stuff. Its a non-issue now in that --prop:sim/paths/use-custom-scenery-data=false fixes it for me, but I'm confused as to why it would be set true by default. My goal in creating the custom stuff I did was to add to the default, not completely replace it. Unless I set --prop:sim/paths/use-custom-scenery-data=false it appears that my custom stuff, which is installed in the default location, is not used. How should default and custom scenery be arranged? Best regards, Chris Wilkinson, YBBN/BNE. From: Martin Spott martin.sp...@mgras.net To: flightgear-devel@lists.sourceforge.net Sent: Monday, 4 July 2011 6:16 AM Subject: Re: [Flightgear-devel] Objects not loading after recent upgrade Chris Wilkinson wrote: What I do when I update fgdata is I keep a backup copy of the fresh pull, along with a backup copy of the old fgdata complete with my custom stuff. When I say I 'merge' the folders I take a copy of the fresh pull, copy that to a location to use as my 'live' folder, then manually copy to the live location from my old fgdata all of my custom stuff. Nothing old overwrites anything new, it just gets added together - none of the old non-custom data overwrites any of the freshly pulled data. This sounds a bit contradictory to me: On one hand you claim not to overwrite anything in your 'live' folder, on the other hand you claim certain 'custom' aircraft not to show up at KSFO as they should (as far as I understand from your vague description). How do you mean to add custom aircraft to KSFO without overwriting or modifying any files ? Cheers, Martin. -- Unix _IS_ user friendly - it's just selective about who its friends are ! -- -- All of the data generated in your IT infrastructure is seriously valuable. Why? It contains a definitive record of application performance, security threats, fraudulent activity, and more. Splunk takes this data and makes sense of it. IT sense. And common sense. http://p.sf.net/sfu/splunk-d2d-c2 ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel-- All of the data generated in your IT infrastructure is seriously valuable. Why? It contains a definitive record of application performance, security threats, fraudulent activity, and more. Splunk takes this data and makes sense of it. IT sense. And common sense. http://p.sf.net/sfu/splunk-d2d-c2___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Objects not loading after recent upgrade
While I do not disagree with a habit of keeping default and custom scenery separate, I foresee a problem arising from doing so. This is because I do not have custom scenery for all of the area I like to fly in (which covers Australasia and the Pacific Islands). Most of that regions scenery I have is default as downloaded from flightgear.org - only e150s30 has had terrain/landcover improved, and only some of the many 1x1 tiles have had any 3d objects added to the landscape to flesh it out a bit So if I keep custom and default separate, depending on which I start the sim with, one or the other will be absent (correct me if wrong). My tendency is to pilot heavies like the 777/787, and fly legs between major cities in NZ and Australia, so each flight might encompass flying over several different 1x1 tiles. Best regards, Chris Wilkinson. From: Martin Spott martin.sp...@mgras.net To: flightgear-devel@lists.sourceforge.net Sent: Monday, 4 July 2011 7:47 AM Subject: Re: [Flightgear-devel] Objects not loading after recent upgrade Chris Wilkinson wrote: How should default and custom scenery be arranged? In different directories, that's what --fg-scenery=path is for - see: http://www.flightgear.org/Docs/getstart/getstartch3.html#x8-450003.5.1 and http://www.flightgear.org/Docs/getstart/getstartch3.html#x8-260003.1.2 Martin. -- Unix _IS_ user friendly - it's just selective about who its friends are ! -- -- All of the data generated in your IT infrastructure is seriously valuable. Why? It contains a definitive record of application performance, security threats, fraudulent activity, and more. Splunk takes this data and makes sense of it. IT sense. And common sense. http://p.sf.net/sfu/splunk-d2d-c2 ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel-- All of the data generated in your IT infrastructure is seriously valuable. Why? It contains a definitive record of application performance, security threats, fraudulent activity, and more. Splunk takes this data and makes sense of it. IT sense. And common sense. http://p.sf.net/sfu/splunk-d2d-c2___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
[Flightgear-devel] Objects not loading after recent upgrade
Hi there, I pulled the lastest fg and sg git code a few days ago, built it, installed it, pulled a fresh copy of the fgdata repo, and merged that over top of the existing folder I had so I could keep my custom scenery. When I run the sim the terrain loads but some custom ac3d models I installed don't show. I tried loading KSFO, and the terminal building appear, but no a/c are parked which seems odd. Nothing in the console alerts me to anything amiss. All ac3d models are in the right folders, the stg files contain OBJECT_SHARED definitions etc. Odd. Any clues anyone? Best regards, Chris Wilkinson, YBBN/BNE. -- All of the data generated in your IT infrastructure is seriously valuable. Why? It contains a definitive record of application performance, security threats, fraudulent activity, and more. Splunk takes this data and makes sense of it. IT sense. And common sense. http://p.sf.net/sfu/splunk-d2d-c2___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Objects not loading after recent upgrade
Hi Martin, I re-read the messages on starting and I see... loadxml: reading '' denied (unauthorized access) Seems odd. I ran chmod to ensure no read permissions are unset, and chown and chgrp to ensure all files are set to my user 'chris' and group 'users'. Still get the same message. Is this perhaps a problem with the compile I've done? My custom stuff consists of 2 folders of models (Models/AUSworking, Models/NZworking), and a 1x1 tile rebuild of e150s30. All the custom Models/AUSworking, Models/NZworking, Scenery/Objects and Scenery/Terrain stuff is not part of the fgdata pull. What I do when I update fgdata is I keep a backup copy of the fresh pull, along with a backup copy of the old fgdata complete with my custom stuff. When I say I 'merge' the folders I take a copy of the fresh pull, copy that to a location to use as my 'live' folder, then manually copy to the live location from my old fgdata all of my custom stuff. Nothing old overwrites anything new, it just gets added together - none of the old non-custom data overwrites any of the freshly pulled data. That method has worked fine for me in the past, and there is no reason why it should not work now. Terrain loads, even my modified e150s30 terrain - just no objects defined in Scenery/Objects appear for any folder other than w130n30. The only difference I can see there is that all the custom models for KSFO are stored in the Scenery/Objects/w130n30/xxx folders and not somewhere under Models/. Paths are set correctly in the *.stg files under Scenery/Objects/... If I use the old fgdata as a live folder the objects load (fg complains about missing skydome shader etc). All I am doing is copying the old custom stuff into the new base package. The loadxml thing seems an obvious candidate to start looking at what is happening. Best regards, Chris Wilkinson, YBBN/BNE. From: Martin Spott martin.sp...@mgras.net To: flightgear-devel@lists.sourceforge.net Sent: Sunday, 3 July 2011 4:44 AM Subject: Re: [Flightgear-devel] Objects not loading after recent upgrade Hi Chris, Chris Wilkinson wrote: I pulled the lastest fg and sg git code a few days ago, built it, installed it, pulled a fresh copy of the fgdata repo, and merged that over top of the existing folder I had so I could keep my custom scenery. Copying Scenery directories over each other is a perfect candidate for creating an inconsistent and irreproducable state ;-) Therefore I doubt there'll be a reasonable chance guiding you to a solution unless you're installing known Scenery. Publishing your current state of Scenery directories might be a key to finding a solution. Cheers, Martin. -- Unix _IS_ user friendly - it's just selective about who its friends are ! -- -- All of the data generated in your IT infrastructure is seriously valuable. Why? It contains a definitive record of application performance, security threats, fraudulent activity, and more. Splunk takes this data and makes sense of it. IT sense. And common sense. http://p.sf.net/sfu/splunk-d2d-c2 ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel-- All of the data generated in your IT infrastructure is seriously valuable. Why? It contains a definitive record of application performance, security threats, fraudulent activity, and more. Splunk takes this data and makes sense of it. IT sense. And common sense. http://p.sf.net/sfu/splunk-d2d-c2___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
[Flightgear-devel] Build time on X6 Phenom 2...
Hi there, Latest git fg code, build time on Phenom 2 X6 1090T (3.2Ghz) - 2 minutes 43 seconds... I built this Phenom 2 PC only a few days ago, but am already highly impressed with the Phenom 2 - this same task used to take over 30 minutes on my Core 2 2GHz laptop... :-) Building done, next task - seeing how it runs on the GeForce GTX560ti driving a Dell U2711 2560x1440 monitor... :-) Kind regards, Chris Wilkinson, YBBN/BNE. -- WhatsUp Gold - Download Free Network Management Software The most intuitive, comprehensive, and cost-effective network management toolset available today. Delivers lowest initial acquisition cost and overall TCO of any competing solution. http://p.sf.net/sfu/whatsupgold-sd___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] ..OT: Christchurch, NZ quake, are you FG Kiwis in or around CC ok?
I'm an ex Christchurch boy - my family are there, and OK, but distraught at what they've endured today. Andy Gorman is one list members name from Chch I remember - hoping all is well with him and others, but may be a day or 2 before we know as much infrastructure is damaged. Regards, Chris Wilkinson, YBBN/BNE. From: Arnt Karlsen a...@c2i.net To: FlightGear developers discussions flightgear-devel@lists.sourceforge.net Sent: Tue, 22 February, 2011 7:36:48 PM Subject: [Flightgear-devel] ..OT: Christchurch, NZ quake, are you FG Kiwis in or around CC ok? Hi, ..OT: Christchurch, NZ quake, are you FG Kiwis in or around CC ok? James Sleeman, Innis, Syd, who else? News media reports telecom problems too, advicing sms and email, and discouraging phone calls, even the police can't handle their part of the phone call stampede. -- ..med vennlig hilsen = with Kind Regards from Arnt Karlsen ...with a number of polar bear hunters in his ancestry... Scenarios always come in sets of three: best case, worst case, and just in case. -- Index, Search Analyze Logs and other IT data in Real-Time with Splunk Collect, index and harness all the fast moving IT data generated by your applications, servers and devices whether physical, virtual or in the cloud. Deliver compliance at lower cost and gain new business insights. Free Software Download: http://p.sf.net/sfu/splunk-dev2dev ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel -- Index, Search Analyze Logs and other IT data in Real-Time with Splunk Collect, index and harness all the fast moving IT data generated by your applications, servers and devices whether physical, virtual or in the cloud. Deliver compliance at lower cost and gain new business insights. Free Software Download: http://p.sf.net/sfu/splunk-dev2dev___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] ..IP and litigation risks, was: AH-1 Merge Request
I've been lurking on this discussion, and feel a need to add my $0.02. If there is a question over the legality of the use of certain trademarked logo's, why not ask the copyright holder(s)? Rather that than waste time on a pointless debate where the arguments either way are speculative at best... Frankly flightgear is a mature project that has been around a long time, and during that time has certainly made available any number of textured models displaying copyrighted logos etc. That no copyright holder has asked the team to remove any of those logos yet tells me that perhaps as a not-for-profit community based enterprise we're not considered a target for copyright enforcement. But again, only the copyright holders can clarify that with us with any certainty... Regards, Chris Wilkinson, YBBN/BNE. From: Duane Andre beanere...@gmail.com To: FlightGear developers discussions flightgear-devel@lists.sourceforge.net Sent: Fri, 18 February, 2011 10:07:10 AM Subject: Re: [Flightgear-devel] ..IP and litigation risks, was: AH-1 Merge Request Although Flight Gear is a 'not for profit', there are at least a couple of 'businesses' (ProFlightSimulator FlightProSimulator) that use FGS's software as their core including aircraft and world map. And, since those companies are in the 'for profit' realm, certain companies that are really serious about trademark infringement might consider going after them and, by association, come after FGS precisely because FGS software is the core of their product(s). Just a thought. Regards, Duane -Original Message- From: Stuart Buchanan [mailto:stuar...@gmail.com] Sent: Thursday, February 17, 2011 5:29 PM To: FlightGear developers discussions Cc: FlightGear developers discussions Subject: Re: [Flightgear-devel] ..IP and litigation risks, was: AH-1 Merge Request Curt wrote: So why aren't we *removing* all our existing uses of the redbull logo ... or at least the ones that I can find in 2 seconds? None of the people who are saying Jack can't submit his helicopter with a redbull livery are saying anything about the 2 aircraft and several scenery database models that clearly also use the redbull logo and have existed in our sim for years. IMO we should do just that (and they shouldn't have been included in the first place). I had forgotten about them when I wrote my first email on this subject, otherwise I would have suggested they be removed as well. We should be consistent. However given that there us such disagreement on this subject I'm not going to unilaterally remove them. I think by far the best option is to wait to see what comes out of the request that someone on the forums made to RB. Assuming they reply that will provide clarification one way or the other. This smells strongly of a case where we like our policy better when it's applied to others and not ourselves. I'm not saying there isn't some logical explanation that I'm totally missing, I'm just saying what it smells like to me. Yes, you've said so twice. I think I've answered why I do not think that is the case and given an explicit example where the same standards have been applied to my own work. I'd like to think that you had a slightly higher opinion of my motives :) I have a policy of always assuming the best of intentions in others, even if I disagree with them. It's a great way to avoid getting worked up about things. -Stuart -- The ultimate all-in-one performance toolkit: Intel(R) Parallel Studio XE: Pinpoint memory and threading errors before they happen. Find and fix more than 250 security defects in the development cycle. Locate bottlenecks in serial and parallel code that limit performance. http://p.sf.net/sfu/intel-dev2devfeb ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel -- The ultimate all-in-one performance toolkit: Intel(R) Parallel Studio XE: Pinpoint memory and threading errors before they happen. Find and fix more than 250 security defects in the development cycle. Locate bottlenecks in serial and parallel code that limit performance. http://p.sf.net/sfu/intel-dev2devfeb ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel -- The ultimate all-in-one performance toolkit: Intel(R) Parallel Studio XE: Pinpoint memory and threading errors before they happen. Find and fix more than 250 security defects in the development cycle. Locate bottlenecks in serial and parallel code that limit performance. http://p.sf.net/sfu/intel
Re: [Flightgear-devel] Logos and licensing
Excellent. That is exactly what is needed - good clear advice direct from the source. It does appear they're not willing to allow anyone to use elements of copyrighted works in any 'visible' aspects of the models, so that would present some difficulty when it comes to re-creating liveries - at least it is better to know this than to not know... Regards, Chris Wilkinson, YBBN/BNE. From: Jon S. Berndt jonsber...@comcast.net To: FlightGear developers discussions flightgear-devel@lists.sourceforge.net Sent: Fri, 18 February, 2011 11:43:52 AM Subject: [Flightgear-devel] Logos and licensing Chris’ point is well-taken. If in doubt – in fact, even if not in doubt – it’s good to ask. Here’s an actual data point. There was an “event’ a few years ago that lead me to inquire with Boeing about the use of their company name in identifying certain aircraft that had been modeled in JSBSim and distributed with the source code. This was the response I got: Hello Jon, Thank you for your inquiry regarding use of Boeing trademarks. Since it appears as though JSBSim will use the product identifiers (e.g..Boeing 737) in a descriptive manner, and no profit will be derived from said usage, then we have no objection to inclusion of the product identifiers on the software. However, if a situation arises in which the aircraft models are to be sold for a profit, please contact us to discuss implementation of a Trademark License Agreement for the sale of consumer products. Please be advised that inclusion of the Boeing logo on any JSBSim is not compliant with our Corporate Brand Strategy, and is not approved. We have no objection to the proposed disclaimer provided, and prefer that it is used. Sincerely, Now, we (JSBSim) don’t have a problem with this since we don’t use the Boeing logo anywhere. I understand that this does open a huge can of worms. We’ve taken the step of putting a disclaimer in each aircraft model. Jon -- The ultimate all-in-one performance toolkit: Intel(R) Parallel Studio XE: Pinpoint memory and threading errors before they happen. Find and fix more than 250 security defects in the development cycle. Locate bottlenecks in serial and parallel code that limit performance. http://p.sf.net/sfu/intel-dev2devfeb___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Blender question?
Hey Curt, This is the process I use in Blender 2.49 - its slightly different but similar for Blender 2.5x Use face select mode, select the faces you need to flip, and in 'mesh tools' click 'flip normals', then re-save your model - that *should* do the trick. Another useful trick is to click 'show normals' - you'll then see a small blue line extending from the centre of each face in the positive direction - if the normals point inward then they need to be flipped. The normal size can be changed if they are too hard to see. Regards, Chris Wilkinson, YBBN/BNE. From: Curtis Olson curtol...@gmail.com To: FlightGear developers discussions flightgear-devel@lists.sourceforge.net Sent: Fri, 11 February, 2011 7:24:32 AM Subject: [Flightgear-devel] Blender question? I have a hopefully quick question. I've generated a 3d model mesh in ac3d format. I'm doing this from a perl script and I posted some pictures and details of the actual model here: http://www.flightgear.org/blogs/curt/uas/misc/3d-modelling-with-perl/ My script just generates the left half of the model. I assumed I could just import this into blender, duplicate the half and mirror it and produce the whole model. I'm new to blender, but I managed to duplicate the side and mirror it and the mesh looks perfect. My problem is that when I export the full model, the mirrored half is black from the outside. When I look inside of it, it's shaded properly. It appears that when I mirrored the surface, the face ordering didn't change so the mirrored half is inside out. I've been trying every possible face/normal/edge option I can find in blender and haven't been able to figure out how to get my faces back the right way. The original half of course looks just fine. It's probably something super simple, but I've googled and haven't found the right set of keywords I guess. Is there an easy way to get all my faces the right way so both sides of my model are right side out and look correct? Thanks, Curt. -- Curtis Olson: http://www.atiak.com - http://aem.umn.edu/~uav/ http://www.flightgear.org - http://www.flightgear.org/blogs/category/curt/ -- The ultimate all-in-one performance toolkit: Intel(R) Parallel Studio XE: Pinpoint memory and threading errors before they happen. Find and fix more than 250 security defects in the development cycle. Locate bottlenecks in serial and parallel code that limit performance. http://p.sf.net/sfu/intel-dev2devfeb___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
[Flightgear-devel] Pro Flight Simulator disclaimer, accurate?
http://www.proflightsimulator.com/fg-help.htm Any comments into the accuracy of this statement? Regards, Chris Wilkinson, YBBN/BNE. -- Protect Your Site and Customers from Malware Attacks Learn about various malware tactics and how to avoid them. Understand malware threats, the impact they can have on your business, and how you can protect your company and customers by using code signing. http://p.sf.net/sfu/oracle-sfdevnl___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] pirates
That might prevent the scammers from adopting the latest source code, but unfortunately they appear to be using v1.9.x as the base for their commercial product - because it is a scam they may not care that they aren't using the latest version of flightgear so long as they are ripping people off. Regards, Chris Wilkinson, YBBN/BNE. From: Michael Sgier scrat_h...@yahoo.com To: FlightGear developers discussions flightgear-devel@lists.sourceforge.net Sent: Thu, 13 January, 2011 5:22:10 PM Subject: [Flightgear-devel] pirates Those crappy pirates are going on my nervesWhy not add some convoluted code to display: Flightgear.org fly free or alike at various in game stages? Should not be that complicated? -- Protect Your Site and Customers from Malware Attacks Learn about various malware tactics and how to avoid them. Understand malware threats, the impact they can have on your business, and how you can protect your company and customers by using code signing. http://p.sf.net/sfu/oracle-sfdevnl___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] pirates
Well let them read these emails, and have them serve as a warning - they and their ilk will not be tolerated, and they will be outed for the immoral scamming lowlifes that they are. I don't care if their enterprise is completely 100% legal (which in my interpretation of GPL v2 it is NOT). It is a scam, and targets and rips off those who know no better. I would like to posit that inaction in this matter could reflect badly on the flightgear project - after all if I purchased a blatant copy of a free software, but only realized after the fact, sure I'd be angry at the scammers but I'd also like to know whether or not the people behind the free software were trying to do something about it. Regards, Chris Wilkinson, YBBN/BNE. From: George Patterson george.patter...@gmail.com To: FlightGear developers discussions flightgear-devel@lists.sourceforge.net Sent: Thu, 13 January, 2011 8:48:37 PM Subject: Re: [Flightgear-devel] pirates On Thu, Jan 13, 2011 at 6:22 PM, Michael Sgier scrat_h...@yahoo.com wrote: Those crappy pirates are going on my nervesWhy not add some convoluted code to display: Flightgear.org fly free or alike at various in game stages? Should not be that complicated? It would be better would be to release a new version and publicise the release. This means press release to Flight Simulator magazines, twit it, rave about it on facebook, create videos on youtube. Yes, i know we (collectively) have been doing that anyway, but this is more effective than relying on the slime balls deciding to upgrade to the latest version. let's do our bet to outmarket them. There is probably more of us than them. Note: they could be reading this and associated emails now. Regards George -- Protect Your Site and Customers from Malware Attacks Learn about various malware tactics and how to avoid them. Understand malware threats, the impact they can have on your business, and how you can protect your company and customers by using code signing. http://p.sf.net/sfu/oracle-sfdevnl ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel -- Protect Your Site and Customers from Malware Attacks Learn about various malware tactics and how to avoid them. Understand malware threats, the impact they can have on your business, and how you can protect your company and customers by using code signing. http://p.sf.net/sfu/oracle-sfdevnl___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] pirates
Thanks Curt, I appreciate the heads up on whats happening. It is good to know that stuff is being done, please keep it up. Please don't take my comments as a attack on the fg community, prior to your reply I was partly unaware of what others were doing, or if they were doing. I do however disagree on your belief that they can hurt us - its obvious that they are annoyed by what we've already done as evidenced by the callous use of the 'flightgear.us' webdomain (among other things), so it is my belief that the more we up the ante the more they may react, and in doing so they stand to expose themselves more and more for what they really are. It is worth understanding that their retaliatory tactics (creating webdomains, ads on facebook etc) cost money, ours thus far do not to any great degree (other than some time) - that gives us the upper hand, so I could suggest we keep doing what we're doing. I've been doing what I can by sending complaints to facebook, doing some analysis of the IP addresses associated with the scams websites to geolocate where they're sourced, informing anyone I know to also complain if they see the ads on facebook and other sites, and requesting that Dan H Freeman's articles on eZine be taken down due to the misleading nature of his/her/its/they're enterprise. How about adding the search words in the scam websites to the fg wiki and main site? That way google will bring up fg on search results that also find proflightsim - you can put a small message in the fg site header to alert people to the scam via google search. Regards, Chris Wilkinson, YBBN/BNE. From: Curtis Olson curtol...@gmail.com To: FlightGear developers discussions flightgear-devel@lists.sourceforge.net Sent: Fri, 14 January, 2011 1:35:00 AM Subject: Re: [Flightgear-devel] pirates Hi Chris, A lot of people are trying to do things ... we've had boatloads of fake facebook pages shut down, we have gotten some of the affiliates to remove some of their most offensive lies. But for every page we get closed down, 10 more pop up. It's difficult to battle an opponent who thinks they can do anything and say anything with zero accountability. Why do they have zero accountability? Because they operate with fake accounts, fake names, fake addresses and they have tons of these setup and can make up more any time. Lately they've been running a video on the proflightsim site that is clearly not flightgear. Their excuse was that an affiliate sent them it to them, and they would look into it. It was still up on their page last I checked. We can tell them that they aren't tolerated and that we'll out them ... they don't care. A lot of people are spending time on this including myself. I've been in contact with clickbank (the affiliate/money mechanism for proflightsim sales). I've even been in direct contact with proflightsim. If you are a person who spent money of proflightsim-scam, just google through the flightgear forum and wiki and several other mainstream flight sim sites and you'll find plenty of information that is truthful and honest about this whole thing. If you don't think we are doing enough, the please, what are your ideas. If you don't think we are doing enough, then please pitch in and help. But please, let's keep our response ethical and our words honest. One thing we have seen is that every time we do get a page shutdown or hit them where it hurts, they come back in retaliatory form like it's all out war. They can hurt us too if we go down the path of all out war ... that's not what I want to do. If you hear of someone getting ripped off, or you yourself got ripped off ... please contact click bank ... they aren't exactly bastions of innocence but they have to keep up a good front and if enough complaints come in it forces them to respond. Likewise, proflightsim is about as slimy as it gets, good luck cashing in on your 100% rock solid money back guarantee if you decide you want it. But people who have pressed them hard enough have gotten through and gotten their money back. And by all means, let's keep posting and talking about this issue. Every email, every forum post, every blog or tweet or facebook comment adds to the body of evidence available on the web. As this body of evidence grows and spreads it becomes easier to find and someone who does a bit of legitimate research ahead of purchasing should hopefully have a good chance at digging up some valid information. For those that just whip out their credit card and click buy without thinking or researching ... I do feel bad for them, but maybe that's a lesson learned ... and it would be great if they turn around and help the rest of the world by posting their experiences in a variety of places. The more information we can get out there in more places the better. Curt. On Thu, Jan 13, 2011 at 5:18 AM, Chris Wilkinson blobster
Re: [Flightgear-devel] More flightprosim offshoots
There is also Boeing flight simulator, according to the website. Incidentally when you click on the link to the airbus one it shows 3 shots of Boeings, when you click on the link to the boeing one it shows an airbus. Go figure! It is such a poorly designed website, using the same html template as all the other variants - I'm hoping that any rational minded person stumbling upon this would have the common sense to mistrust it and avoid it like its the plague... I'd be interested to know how Airbus and Boeing view the use of their IP in the name(s) of the website. Perhaps I should forward the Airbus and Boeing folk an email? Regards, Chris Wilkinson, YBBN/BNE. From: Peter Brown smoothwater...@adelphia.net To: FlightGear developers discussions flightgear-devel@lists.sourceforge.net Sent: Thu, 30 December, 2010 1:08:15 AM Subject: [Flightgear-devel] More flightprosim offshoots http://www.airbusflightsimulator.com/index.html http://www.airbusflightsimulator.com/buy-flight-simulator.html http://www.airbusflightsimulator.com/flight-simulator-planes.html -- Learn how Oracle Real Application Clusters (RAC) One Node allows customers to consolidate database storage, standardize their database environment, and, should the need arise, upgrade to a full multi-node Oracle RAC database without downtime or disruption http://p.sf.net/sfu/oracle-sfdevnl ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel -- Learn how Oracle Real Application Clusters (RAC) One Node allows customers to consolidate database storage, standardize their database environment, and, should the need arise, upgrade to a full multi-node Oracle RAC database without downtime or disruption http://p.sf.net/sfu/oracle-sfdevnl___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] More flightprosim offshoots
I've taken the liberty of sending an email to the Airbus customer service team, outlining some brief background about FPS and a link to the infringing website. Wodonga? Wow this guy moves (his alleged location) around - lets see if we can pin him down more closely... Georeferencing the IP address gleaned from a traceroute we can see that... airbusflightsimulator.com is hosted near Marcy Squares New York, but leap-frogs via Coconut Creek, Florida. proflightsim.com is hosted in Washington State, but leap-frogs via the same Florida location. flightgear.us is hosted in Burlington, Massachusetts, but again leap-frogs via the exact same Florida location. I'm not a betting man, but Florida is looking kinda good odds currently... Regards, Chris Wilkinson, YBBN/BNE. From: George Patterson george.patter...@gmail.com To: FlightGear developers discussions flightgear-devel@lists.sourceforge.net Sent: Thu, 30 December, 2010 11:52:46 AM Subject: Re: [Flightgear-devel] More flightprosim offshoots On Thu, Dec 30, 2010 at 2:17 AM, Heiko Schulz aeitsch...@yahoo.de wrote: Hi, http://www.airbusflightsimulator.com/index.html http://www.airbusflightsimulator.com/buy-flight-simulator.html http://www.airbusflightsimulator.com/flight-simulator-planes.html A mail to Airbus should be enough to deal with! This domain name is registered to Wodonga, in Victoria Australia, contact email address is a web design company (velvetmice.com). So yes, a email to Airbus could be the best way to deal with it. Especially when they are making it sound as though their 'solution' is a certified flight simulator. After reading a newsarticle about products piraty of german cars like SMART and Mercedes in China I slowly begin to think more and more that the poeple behind the rip-off sits in China, and it isn't just one man behind Yes and no. It's an affiliate Multi-level marketing scheme. If I could figure out a way of playing off one affiliate against another and not get caught in the cross fire, I would do it. In the mean time, search youtube for flight pro sim but under search options, select Today. and thumb down their videos so at least they do not rank highly in youtube.com Reporting a video as scam/fraud seems to be very hit and miss. Perhaps youtube staff don't have long to review a video to decide whether to pull the video or not (only guessing here). BTW, I wouldn't want to say where in the world these slime balls are located. Regards George -- Learn how Oracle Real Application Clusters (RAC) One Node allows customers to consolidate database storage, standardize their database environment, and, should the need arise, upgrade to a full multi-node Oracle RAC database without downtime or disruption http://p.sf.net/sfu/oracle-sfdevnl ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel -- Learn how Oracle Real Application Clusters (RAC) One Node allows customers to consolidate database storage, standardize their database environment, and, should the need arise, upgrade to a full multi-node Oracle RAC database without downtime or disruption http://p.sf.net/sfu/oracle-sfdevnl___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
[Flightgear-devel] EzineArticles.com
Hi there, I reported author 'Dan H Freeman' to that website as being misleading about his software and running a scam, explaining the situation with FlightGear and ProFlightSim. They asked if I was a 'representative' of FlightGear. I replied that I was a user of the software, but not deeply involved in the development/community as such. They then suggested that if the creators/operators of flightgear would like to contact them then please go ahead. So if anyone more entrenched in the development of fg would like to take up this offer to communicate with EzineArticles, regarding Dan H Freeman and his little enterprise, please let me know. I will forward the contact email address. The goal I suggested to EzineArticles would be to remove his articles from the site, due to the misleading nature of his business. I informed them of reports from people being ripped off by the scam, and about the use of mis-appropriated historical names on the websites and other immoral tactics being used, including the registration of the 'www.flightgear.us' domain. Regards, Chris Wilkinson, YBBN/BNE. -- Learn how Oracle Real Application Clusters (RAC) One Node allows customers to consolidate database storage, standardize their database environment, and, should the need arise, upgrade to a full multi-node Oracle RAC database without downtime or disruption http://p.sf.net/sfu/oracle-sfdevnl___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] FlightGear Flight Pro Sim Statement
Thats just plain nasty. I guess our collective efforts to unmask and out this criminal have chapped his ass a little, so he's taking it personally - good. I will redouble my efforts to make life as difficult as possible for this guy. As a suggestion it might be worthemailing the web admin of the hosting siteabout misrepresentation and deception, and request the "flightgear.us" domain be taken down - as Peter says it is clearly being used to deceive people. Regards, Chris Wilkinson, YBBN/BNE. From: Peter Brown smoothwater...@adelphia.netTo: FlightGear developers discussions flightgear-devel@lists.sourceforge.netSent: Tue, 14 December, 2010 7:53:34 AMSubject: Re: [Flightgear-devel] FlightGear Flight Pro Sim Statement On Dec 10, 2010, at 2:51 PM, Gene Buckle wrote: On Fri, 10 Dec 2010, Alexander Barrett wrote: Sorry I haven't been keeping up with things, but have flightsim.com and simmarket.com run the statement yet? If not I'm sure I can get it on their weekly mailing lists and front pages, been friends with the owners for many years. I would also suggest that if you've got a Facebook account that you spend some time searching within "Flight simulator". Look for the "proflightsim" phony box art to locate their pages and report them as a scam to FB. I've opened "THIS IS A SCAM" discussions on many of the pages. The most entertaining of the threads has unfortunately, been deleted. (I'm not sure how insulting it is when someone yells, "You Zero Affiliate!", but it was pretty damn funny.) It appears that the sock-puppet hurling those "insults" has also been removed from FB, so it does do SOME good to report this crap to them.Thanks!g. Just to add some new info - The flightsim guys (people?) just registered and has public a new website, "Flightgear.us". It's listed as a new group on Facebook, and the whois trace shows Tel Aviv, Isreal as the address, although hosted by a company in Burlington, MA USA as listed below - They are getting more aggressive - and this is direct attack to deceive. It's dated today, 12/13/10. Domain Name: FLIGHTGEAR.USDomain ID: D31250901-USSponsoring Registrar: TUCOWS INC.Registrar URL (registration services): whois.opensrs.orgDomain Status: clientTransferProhibitedDomain Status: clientUpdateProhibitedRegistrant ID: TU3QYDFLMBM80CNQRegistrant Name: alon zurRegistrant Organization: alon zurRegistrant Address1: bakat 5Registrant City: tel avivRegistrant State/Province: NARegistrant Postal Code: 742311Registrant Country: IsraelRegistrant Country Code: ILRegistrant Phone Number: +1.0527121996Registrant Email:Registrant Application Purpose: P1Registrant Nexus Category: C11Administrative Contact ID: TUFR67AUOLT2AJG0Administrative Contact Name: alon zurAdministrative Contact Organization: alon zurAdministrative Contact Address1: bakat 5Administrative Contact City: tel avivAdministrative Contact State/Province: NAAdministrative Contact Postal Code: 742311Administrative Contact Country: IsraelAdministrative Contact Country Code: ILAdministrative Contact Phone Number: +1.0527121996Administrative Contact Email:Administrative Application Purpose: P1Administrative Nexus Category: C11Billing Contact ID: TUNWMNRK7UTC4GYUBilling Contact Name: alon zurBilling Contact Organization: alon zurBilling Contact Address1: bakat 5Billing Contact City: tel avivBilling Contact State/Province: NABilling Contact Postal Code: 742311Billing Contact Country: IsraelBilling Contact Country Code: ILBilling Contact Phone Number: +1.0527121996Billing Contact Email:Billing Application Purpose: P1Billing Nexus Category: C11Technical Contact ID: TUUXA6GBSLBMPAOXTechnical Contact Name: K.L. PetersonTechnical Contact Organization: StartLogicTechnical Contact Address1: 70 Blanchard RoadTechnical Contact City: BurlingtonTechnical Contact State/Province: MATechnical Contact Postal Code: 01803Technical Contact Country: United StatesTechnical Contact Country Code: USTechnical Contact Phone Number: +1.8007258064Technical Contact Facsimile Number: +1.7812726550Technical Contact Email:Technical Application Purpose: P1Technical Nexus Category: C11Name Server: NS1.STARTLOGIC.COMName Server: NS2.STARTLOGIC.COMCreated by Registrar: TUCOWS INC.Last Updated by Registrar: TUCOWS INC.Domain Registration Date: Sun Dec 12 09:40:10 GMT 2010Domain Expiration Date: Sun Dec 11 23:59:59 GMT 2011Domain Last Updated Date: Sun Dec 12 09:40:12 GMT 2010 Whois database was last updated on: Mon Dec 13 21:40:58 GMT 2010 -- Lotusphere 2011 Register now for Lotusphere 2011 and learn how to connect the dots, take your collaborative environment to the next level, and enter the era of Social Business. http://p.sf.net/sfu/lotusphere-d2d___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Airport Water Clipping
Thanks Martin, I will double check the licence attached to the data I have, but I'm confident it is free to use and distribute so long as any subsequent end-use is of personal or private non-profit nature. Cheers, Chris Wilkinson, YBBN/BNE. From: Martin Spott martin.sp...@mgras.net To: flightgear-devel@lists.sourceforge.net Sent: Fri, 10 December, 2010 5:09:36 PM Subject: Re: [Flightgear-devel] Airport Water Clipping Chris - and whoever is having custom land cover data on their hard disks, Chris Wilkinson wrote: If better data is available to build more accurate scenery then I think by all means we should use it. The next time a build is going to happen for the world scenery on the fg website I've got the shapefiles I used to generate my scenery so I'm happy to forward it to someone for use. The licence its under will allow that I believe. Please negotiate with John Holden, who started this thread. John has already done some fantastic improvements to our land cover collection - like in this area: http://mapserver.flightgear.org/map/?lon=-72.7lat=42.4zoom=10layers=B00FT and he's pretty familiar with the requirements. As a general hint I'd say: Please be careful wrt. the license. As an example, don't blindly copy features from OpenStreetMap - their license and ours are somewhat (still) irreconcilable. Cheers, Martin. -- Unix _IS_ user friendly - it's just selective about who its friends are ! -- -- ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel -- ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Airport Water Clipping
Geosciences was one source, but there was at least one other I struggle to remember. It was 3 years ago that I first downloaded any data. In any eventuality I need to download the data again, so will double check the licenses for each source. It would be a little disheartening to not be allowed to distribute my scenery to anyone else. Regards, Chris Wilkinson, YBBN/BNE. From: Martin Spott martin.sp...@mgras.net To: flightgear-devel@lists.sourceforge.net Sent: Fri, 10 December, 2010 10:27:22 PM Subject: Re: [Flightgear-devel] Airport Water Clipping Stuart Buchanan wrote: On Fri, Dec 10, 2010 at 11:56 AM, Chris Wilkinson wrote: I will double check the licence attached to the data I have, but I'm confident it is free to use and distribute so long as any subsequent end-use is of personal or private non-profit nature. Please double-check. That second clause would mean that it is not GPL compatible, and can't be added to the Landcover DB. Yup. BTW, Chris, is there a name to the source of your data ? If you're in Australia, the source probably might already be known. Cheers, Martin. -- Unix _IS_ user friendly - it's just selective about who its friends are ! -- -- ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel -- ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Airport Water Clipping
Is there a legal expert on the list? :-) Without having a license in front of me I can only speculate. I can posit that GPL software does not need to exclusively deal with GPL compliant data, or else plenty of existing GPL software would not be allowed to open non-GPL fileformats. Thats the tricky one - fgfs is GPL, but if the license for the GIS data used to create scenery is not GPL, but allows rendering into derivative format (ie fg scenery), then is it OK for fgfs to be able to open derivatives (scenery) of the original data? The scenery is after all derived, not original. Regards, Chris Wilkinson From: Scott Hamilton scott.hamil...@popplanet.biz To: flightgear-devel@lists.sourceforge.net Sent: Fri, 10 December, 2010 11:07:28 PM Subject: Re: [Flightgear-devel] Airport Water Clipping On Fri, 2010-12-10 at 12:27 +, Martin Spott wrote: Stuart Buchanan wrote: On Fri, Dec 10, 2010 at 11:56 AM, Chris Wilkinson wrote: I will double check the licence attached to the data I have, but I'm confident it is free to use and distribute so long as any subsequent end-use is of personal or private non-profit nature.Please double-check. That second clause would mean that it is not GPL compatible, and can't be added to the Landcover DB. Yup. BTW, Chris, is there a name to the source of your data ? If you're in Australia, the source probably might already be known. Cheers, Martin. This may be a dumb question, (I've read the GPL license, but I'm certainly not an expert in it), but is it possible that the input data is not GPL itself, but that it could allow GPL scenery output (given that it goes through a process)? cheers S. -- ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Airport Water Clipping
Hi there, In the experimenting I've done with my local region scenery I used vastly more accurate lake, river, road, rail, and landclass data to generate my custom scenery. The amount of disk space gobbled up by the custom scenery I built was no bigger than that taken up by the default - that surprised me in a good way. :-) If better data is available to build more accurate scenery then I think by all means we should use it. The next time a build is going to happen for the world scenery on the fg website I've got the shapefiles I used to generate my scenery so I'm happy to forward it to someone for use. The licence its under will allow that I believe. Regards, Chris Wilkinson, YBBN/BNE. From: Martin Spott martin.sp...@mgras.net To: flightgear-devel@lists.sourceforge.net Sent: Fri, 10 December, 2010 4:38:49 AM Subject: Re: [Flightgear-devel] Airport Water Clipping J. Holden wrote: For an airport like Innsbruck, where the airport automatically generated grass polygon juts into the river cs_lake, or like Honolulu or Macau, when there is a lake in the middle of the airfield, would it be possible to take a lake layer (or the lake layer) and burn the water texture into the airfield before any of the taxiways are applied? Yes, in the not so distant future this should well be possible - at least technically. Yet I'd like to point out that this is going to open a new can of worms, not only but also because most of our lake/river data is so inaccurate that we might end up flooding large areas within airfields which are probably just being crossed by a single, small brook ;-) Also note that the grass areas in and around airfields do also serve the reasonable purpose of keeping random vegetation and other partially automated stuff away from runways. Therefore I'd recommend not to generally ditch these grass areas but instead to make them optional on a by-airfield basis. Cheers, Martin. -- Unix _IS_ user friendly - it's just selective about who its friends are ! -- -- ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel -- ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Airport Water Clipping
Hey Scott, The Brisbane scenery thing was partly a test - some things worked well, others not so well. Next will be to rebuild Australasia. My goal is to use better data for rivers, lakes, roads, rail, and modify landcover to match local features like parks etc. 3D buildings in all major cities. Improve the airport runway/taxiway/apron layouts. Help finish the neat AI stuff that Innis did. 3D models of terminals and airport infrastructure. There are things like braided rivers in NZ that will need some work to make look good, but I have some ideas for those and other natural features. It will be a huge job, and I make no predictions of when it will be done. I'll start grabbing the data first, but a Phenom 2 X6 superPC will be needed to build it all - ooops, I better ask she who must be obeyed if thats OK for me to buy - damn joint bank accounts... :-) Regards, Chris Wilkinson, YBBN/BNE. From: Scott Hamilton scott.hamil...@popplanet.biz To: blobster...@yahoo.com.au Sent: Fri, 10 December, 2010 9:43:13 AM Subject: Re: [Flightgear-devel] Airport Water Clipping Hey Chris, Would this be for all of Aus, or just BNE? Be very happy to see better terrain and landuse scenery for the rest of Australia. S. On Thu, 2010-12-09 at 13:25 -0800, Chris Wilkinson wrote: Hi there, In the experimenting I've done with my local region scenery I used vastly more accurate lake, river, road, rail, and landclass data to generate my custom scenery. The amount of disk space gobbled up by the custom scenery I built was no bigger than that taken up by the default - that surprised me in a good way. :-) If better data is available to build more accurate scenery then I think by all means we should use it. The next time a build is going to happen for the world scenery on the fg website I've got the shapefiles I used to generate my scenery so I'm happy to forward it to someone for use. The licence its under will allow that I believe. Regards, Chris Wilkinson, YBBN/BNE. From:Martin Spott martin.sp...@mgras.net To:flightgear-devel@lists.sourceforge.net Sent:Fri, 10 December, 2010 4:38:49 AM Subject:Re: [Flightgear-devel] Airport Water Clipping J. Holden wrote: For an airport like Innsbruck, where the airport automatically generated grass polygon juts into the river cs_lake, or like Honolulu or Macau, when there is a lake in the middle of the airfield, would it be possible to take a lake layer (or the lake layer) and burn the water texture into the airfield before any of the taxiways are applied? Yes, in the not so distant future this should well be possible - at least technically. Yet I'd like to point out that this is going to open a new can of worms, not only but also because most of our lake/river data is so inaccurate that we might end up flooding large areas within airfields which are probably just being crossed by a single, small brook ;-) Also note that the grass areas in and around airfields do also serve the reasonable purpose of keeping random vegetation and other partially automated stuff away from runways. Therefore I'd recommend not to generally ditch these grass areas but instead to make them optional on a by-airfield basis. Cheers, Martin. -- Unix _IS_ user friendly - it's just selective about who its friends are ! -- -- ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel -- ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel ** This message is intended for the addressee named and may contain privileged information or confidential information or both. If you are not the intended recipient please delete it and notify the sender. ** -- ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] ProFlightSImulator
Sounds like the dude is getting desperate... Dan H Freeman says he is located at 13 Hickson Rd, Marsh Bay, Sydney. There is a website that covers that precinct, listing the businesses in that area. Among the names are some very well to do businesses and people (top lawyers, exclusive restaurants etc), defintely the high end of town - I've walked down that street on a visit to Sydney once, and as much as I wanted to I didn't eat there because I thought I probably couldn't afford to! Actress Cate Blanchett even runs a theatre company in a suite on that street! You get the picture... The only thing I found is a business called Stephenson Mansell Group, who describe themselves as an executive coaching and mentoring group - the contact name for the group was a Sophie Freeman - probably unrelated, as the business looks fairly legit. So its a false street address supplied, as it would also need to look like Suite 1, 13 Hickson Road to be valid for Australia Post to deliver to it - there are maybe a dozen business suites running at that street address, and 84 businesses in the whole precinct. This guy is a slimebag. Actually I take that back - pond scum has vastly greater dignity than this guy. Regards, Chris Wilkinson, YBBN/BNE. From: Jon S. Berndt jonsber...@comcast.net To: FlightGear developers discussions flightgear-devel@lists.sourceforge.net Sent: Thu, 2 December, 2010 3:33:20 PM Subject: Re: [Flightgear-devel] ProFlightSImulator Woohoo!!! I clicked on one of those ProFlightSimulator ads, and it took me to a page saying: ACCOUNT SUSPENDED. See for yourself here! http://www.proflightsimulator.com/cgi- sys/suspendedpage.cgi?hop=txflyer20 Cheers! Drinks all around! Check Six, Jack It's back. I was viewing a page on Facebook (with a picture of an older jet fighter on the Hornet that someone had taken ... you may have seen it :-) and the simulator ad was right there. It links to this page: http://www.pennystock-pro.info/ProFligthSimulator.html It's funny, because flight simulator isn't even spelled right in the link. Jon -- Increase Visibility of Your 3D Game App Earn a Chance To Win $500! Tap into the largest installed PC base get more eyes on your game by optimizing for Intel(R) Graphics Technology. Get started today with the Intel(R) Software Partner Program. Five $500 cash prizes are up for grabs. http://p.sf.net/sfu/intelisp-dev2dev ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel -- Increase Visibility of Your 3D Game App Earn a Chance To Win $500! Tap into the largest installed PC base get more eyes on your game by optimizing for Intel(R) Graphics Technology. Get started today with the Intel(R) Software Partner Program. Five $500 cash prizes are up for grabs. http://p.sf.net/sfu/intelisp-dev2dev___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] (no subject)
Cheers Curt, I'll keep writing letters to any e-site that publishes his material. I've also asked my facebook friends to click on his ads, then go back and remove them for being misleading. For at least the last 20 years I've happily stood up and raised my fist against many persons or organizations (governments included) who have willingly disadvantaged others, through greed, racism, bigotry, fascism, religious intervention, and more. As you say its OK to rebrand and sell fgfs, but the slimy means by which this scam makes its money gets a raised fist from me. Most of us do an honest days work in this contrived monetary society - those who gather wealth to the disadvantage of others (there are a LOT of these) should beware - it might only be matter of time before the economic crisis and other world issues serve as a catalyst for critical mass of actions from angry people. Regards, Chris Wilkinson, YBBN/BNE. From: Curtis Olson curtol...@gmail.com To: FlightGear developers discussions flightgear-devel@lists.sourceforge.net Sent: Wed, 1 December, 2010 3:30:47 AM Subject: Re: [Flightgear-devel] (no subject) Thanks Chris, Your letter seems pretty fairly written. What's emerging as my biggest concern with this guy is the number of people we are hearing from who haven't been able to get a refund without filing a complaint with their credit card company and going to extreme measures. That makes the prosim 100% moneyback guarantee sound pretty flimsy ... not that a new person would know that. So from my point of view: - rebranding and selling flightgear: ok and within the terms of the GPL - doing everything possible to hide the fact that it's flightgear: slimy - proflightsim marketing tactics: extreme sliminess, pushing ethical boundaries - not honoring your 100% money back guarantee and taking care of your customers: that could be downright illegal. If this guy would take care of his customers, he wouldn't have to work so hard to find new ones. :-) Thanks, Curt. On Mon, Nov 29, 2010 at 8:43 PM, Chris Wilkinson wrote: To whom it may concern, I note that you are hosting articles created by author Dan H Freeman. Please be aware that Mr Freeman appears to be running a scam. He says he is behind ProFlightSimulator, or software with variations on that name. The software can be purchased over the internet, and various claims are made as to it be being the most realistic simulator ever. In reality this software is nothing but a copy of open-source flight simulator FlightGear (fgfs), and an out-of-date verison of that at best. That fact is barely conceded or alluded to on his website. Please also be aware that Dan H Freeman may be an alias. Previously the name Charlie Taylor was used on his website, but was recently removed after I linked that name back to a historical figure in aviation history, Charles E Taylor, the 3rd Wright Brother, whose work ensured the Wright Flyer was able to take to the air. It is my belief that other opensource softwares are being scammed by this same person or organization. A software named Celestia (an opensource astronomy software) has also been copied, and the person mentioned on the website for that copy (John Bayer) also relates to a historical figure in astronomy, Johann Bayer, who created the first complete celestial atlas hundreds of years ago. It is obvious that the names put forward for each software are taken from historical data related to each software, in an attempt to hide who the scammer really is. FlightGear is released under the GPL v2, which allows some concessions to selling the software. However it is my belief, and the belief of a number of people within the FlightGear opensource community, that the conditions of the GPL v2 licence are not being followed completely with the sale and distribution of this software. Hence I would like to request that you consider removing Mr Freemans articles from your website until such time as the validity of his enterprise is determined. However legal Mr Freemans enterprise may or may not be, his ethical and moral standing is without doubt very poor. There are a number of people who recently have attested to being ripped off by this man, so to prevent more people losing money to this scam please consider this request seriously. Best regards, Chris Wilkinson, Brisbane, Australia. FlightGear community member. -- Increase Visibility of Your 3D Game App Earn a Chance To Win $500! Tap into the largest installed PC base get more eyes on your game by optimizing for Intel(R) Graphics Technology. Get started today with the Intel(R) Software Partner Program. Five $500 cash prizes are up for grabs. http://p.sf.net/sfu/intelisp-dev2dev ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net
[Flightgear-devel] (no subject)
To whom it may concern, I note that you are hosting articles created by author Dan H Freeman. Please be aware that Mr Freeman appears to be running a scam. He says he is behind ProFlightSimulator, or software with variations on that name. The software can be purchased over the internet, and various claims are made as to it be being the most realistic simulator ever. In reality this software is nothing but a copy of open-source flight simulator FlightGear (fgfs), and an out-of-date verison of that at best. That fact is barely conceded or alluded to on his website. Please also be aware that Dan H Freeman may be an alias. Previously the name Charlie Taylor was used on his website, but was recently removed after I linked that name back to a historical figure in aviation history, Charles E Taylor, the 3rd Wright Brother, whose work ensured the Wright Flyer was able to take to the air. It is my belief that other opensource softwares are being scammed by this same person or organization. A software named Celestia (an opensource astronomy software) has also been copied, and the person mentioned on the website for that copy (John Bayer) also relates to a historical figure in astronomy, Johann Bayer, who created the first complete celestial atlas hundreds of years ago. It is obvious that the names put forward for each software are taken from historical data related to each software, in an attempt to hide who the scammer really is. FlightGear is released under the GPL v2, which allows some concessions to selling the software. However it is my belief, and the belief of a number of people within the FlightGear opensource community, that the conditions of the GPL v2 licence are not being followed completely with the sale and distribution of this software. Hence I would like to request that you consider removing Mr Freemans articles from your website until such time as the validity of his enterprise is determined. However legal Mr Freemans enterprise may or may not be, his ethical and moral standing is without doubt very poor. There are a number of people who recently have attested to being ripped off by this man, so to prevent more people losing money to this scam please consider this request seriously. Best regards, Chris Wilkinson, Brisbane, Australia. FlightGear community member. -- Increase Visibility of Your 3D Game App Earn a Chance To Win $500! Tap into the largest installed PC base get more eyes on your game by optimizing for Intel(R) Graphics Technology. Get started today with the Intel(R) Software Partner Program. Five $500 cash prizes are up for grabs. http://p.sf.net/sfu/intelisp-dev2dev___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Waterfalls
...and high res DEM data to build the terrain with - I've tried to fly up the valley that Purlingbrook fall (lovely 109m cascade that you can walk behind) in the Gold Coast hinterland falls into - I have to rely on knowing the lat / lon of the fall and valley to know I'm in it, relying on VFR would be impossible. Regards, Chris Wilkinson, YBBN/BNE. From: Frederic Bouvier fredfgf...@free.fr To: FlightGear developers discussions flightgear-devel@lists.sourceforge.net Sent: Wed, 24 November, 2010 1:12:37 AM Subject: Re: [Flightgear-devel] Waterfalls - Martin Spott a écrit : J. Holden wrote: There is no land cover layer for waterfalls. which doesn't mean that such thing can't be introduced ;-) Typically this requires someone to create a suitable texture, the rest is just admin stuff. and a particle system ;-) -Fred -- Frédéric Bouvier http://my.fotolia.com/frfoto/ Photo gallery - album photo http://www.youtube.com/user/fgfred64 Videos -- Increase Visibility of Your 3D Game App Earn a Chance To Win $500! Tap into the largest installed PC base get more eyes on your game by optimizing for Intel(R) Graphics Technology. Get started today with the Intel(R) Software Partner Program. Five $500 cash prizes are up for grabs. http://p.sf.net/sfu/intelisp-dev2dev ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel -- Increase Visibility of Your 3D Game App Earn a Chance To Win $500! Tap into the largest installed PC base get more eyes on your game by optimizing for Intel(R) Graphics Technology. Get started today with the Intel(R) Software Partner Program. Five $500 cash prizes are up for grabs. http://p.sf.net/sfu/intelisp-dev2dev___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Waterfalls
It is a little old, but it never hurts to refresh the memory... :-) TanDEM-X is the data to look for in the near future. This mission when complete will have created a worldwide DEM that conforms to DTED level 3, providing a DEM with about a 12 metre point spacing, and vertical accuracy of better than 2 metres. Preliminary 3D images rendered from the data that has already been collected look simply stunning. I'd love to be the guinea pig to experiment with high-res terrain in fgfs, although I'm not a programmer. I'll have a high-end hex core PC soon, which I'm sure could be put to good use testing modified terragear to create high-res terrain... Regards, Chris Wilkinson, YBBN/BNE. From: Esa Koivuniemi esa.koivuni...@gmail.com To: FlightGear developers discussions flightgear-devel@lists.sourceforge.net Sent: Wed, 24 November, 2010 9:41:09 AM Subject: Re: [Flightgear-devel] Waterfalls Hi guys/gals Talking about high res DEM, have you guys noticed there is new 30 m (= 1 arc sec, I guess) world wide Aster DEM dataset available? http://geology.com/nasa/world-topographic-map/ If this is old news, please don't beat me up :) -esa- On Tue, Nov 23, 2010 at 10:55 PM, Martin Spott martin.sp...@mgras.net wrote: Chris Wilkinson wrote: Frederic Bouvier wrote: - Martin Spott a écrit : J. Holden wrote: There is no land cover layer for waterfalls. which doesn't mean that such thing can't be introduced ;-) Typically this requires someone to create a suitable texture, the rest is just admin stuff. and a particle system ;-) ...and high res DEM data to build the terrain with [...] plus a modified TerraGear which is capable of processing this high-res DEM data - if you volunteer for improving TerraGear, I'll bring the DEM data for the waterfall :-) [...] - I've tried to fly up the valley that Purlingbrook fall (lovely 109m cascade that you can walk behind) in the Gold Coast hinterland falls into - I have to rely on knowing the lat / lon of the fall and valley to know I'm in it, relying on VFR would be impossible. That's life, Martin. -- Unix _IS_ user friendly - it's just selective about who its friends are ! -- -- Increase Visibility of Your 3D Game App Earn a Chance To Win $500! Tap into the largest installed PC base get more eyes on your game by optimizing for Intel(R) Graphics Technology. Get started today with the Intel(R) Software Partner Program. Five $500 cash prizes are up for grabs. http://p.sf.net/sfu/intelisp-dev2dev ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel -- Increase Visibility of Your 3D Game App Earn a Chance To Win $500! Tap into the largest installed PC base get more eyes on your game by optimizing for Intel(R) Graphics Technology. Get started today with the Intel(R) Software Partner Program. Five $500 cash prizes are up for grabs. http://p.sf.net/sfu/intelisp-dev2dev___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
[Flightgear-devel] FSP facebook ads
Hi guys/gals, I notice a big step up in frequency of seeing those pesky FSP ads on facebook. Sometimes I'm seeing 2 of them on the same page. My response to those is to click the little 'X' and respond that its either misleading, or click 'other' and give a quick comment that it may not fully meet the terms of the GPL, and is a rip-off of fgfs. It looks like there are only 2 or 3 different ads, but it took clicking on at least 14-16 of them before they stopped appearing on my fb page - nice, those behind FSP are uploading the same ads over and over, and calling them new ones each time... Regards, Chris Wilkinson, YBBN/BNE. -- Increase Visibility of Your 3D Game App Earn a Chance To Win $500! Tap into the largest installed PC base get more eyes on your game by optimizing for Intel(R) Graphics Technology. Get started today with the Intel(R) Software Partner Program. Five $500 cash prizes are up for grabs. http://p.sf.net/sfu/intelisp-dev2dev___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] FSP facebook ads
I'll route FSP's domains to 127.0.0.0 in my hosts file, then start clicking... My hope is that facebook will actually pay heed to my complaints, and look into the legality of the FSP adverts. That might save us from having to employ someone to do the same. Regards, Chris Wilkinson, YBBN/BNE. From: Ron Jensen w...@jentronics.com To: FlightGear developers discussions flightgear-devel@lists.sourceforge.net Sent: Tue, 23 November, 2010 1:04:55 PM Subject: Re: [Flightgear-devel] FSP facebook ads On Monday 22 November 2010 14:41:42 Chris Wilkinson wrote: Hi guys/gals, I notice a big step up in frequency of seeing those pesky FSP ads on facebook. Sometimes I'm seeing 2 of them on the same page. My response to those is to click the little 'X' and respond that its either misleading, or click 'other' and give a quick comment that it may not fully meet the terms of the GPL, and is a rip-off of fgfs. It looks like there are only 2 or 3 different ads, but it took clicking on at least 14-16 of them before they stopped appearing on my fb page - nice, those behind FSP are uploading the same ads over and over, and calling them new ones each time... Regards, Chris Wilkinson, YBBN/BNE. Hmm, I just assume it costs them money each time I click on them... So I do. :P Ron -- Increase Visibility of Your 3D Game App Earn a Chance To Win $500! Tap into the largest installed PC base get more eyes on your game by optimizing for Intel(R) Graphics Technology. Get started today with the Intel(R) Software Partner Program. Five $500 cash prizes are up for grabs. http://p.sf.net/sfu/intelisp-dev2dev ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel -- Increase Visibility of Your 3D Game App Earn a Chance To Win $500! Tap into the largest installed PC base get more eyes on your game by optimizing for Intel(R) Graphics Technology. Get started today with the Intel(R) Software Partner Program. Five $500 cash prizes are up for grabs. http://p.sf.net/sfu/intelisp-dev2dev___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] ProFlightSimulator The Most Realistic Flight Sim Ever
Sydney would be better for me (to go hunt this scumbag down) than somewhere in the USA - its only an 8 hr drive to Sydney for me, although I'd prefer to fly... :-) Who knows where he actually trades from, I suspect with the number of aliases used and web domains registered for the same product two things this guy/gal/group doesn't want is to be either found or identified (or held accountable) - the hallmarks of a true criminal. Regards, Chris Wilkinson, YBBN/BNE. From: Arnt Karlsen a...@c2i.net To: flightgear-devel@lists.sourceforge.net Sent: Wed, 17 November, 2010 12:57:48 PM Subject: Re: [Flightgear-devel] ProFlightSimulator The Most Realistic Flight Sim Ever On Tue, 16 Nov 2010 18:25:06 -0800 (PST), Chris wrote in message 86015.90161...@web56902.mail.re3.yahoo.com: From: Mally ma...@tklm.freeserve.co.uk flightgear-devel@lists.sourceforge.net Sent: Wed, 17 November, 2010 11:43:05 AM Subject: [Flightgear-devel] ProFlightSimulator The Most Realistic Flight Sim Ever ?Looks familiar? http://www.proflightsimulator.com/index3.html Not to be confused with FlightProSim (obviously). Mally Dan Freeman has a few articles on Ezine, however I have just reported him to Ezine. Ezine reports he is based in the USA, yet his business trades out of NZ. Dodgy. ..maybe he took flight lessons from the opera kangaroos... ;o) I have suggested Ezine remove him from their site, based on his/her/its continued unwillingness to adhere to the explicit conditions of the GPL, in selling these opensource softwares. If it is within my power to do so, I will do what I can to make life difficult for this scum. Regards, Chris Wilkinson, YBBN/BNE. ..a...@a45:~/Documents/pdfer $ jwhois proflightsimulator.com [Querying whois.verisign-grs.com] [Redirected to whois.enom.com] [Querying whois.enom.com] [whois.enom.com] =-=-=-= Visit AboutUs.org for more information about proflightsimulator.com a href=http://www.aboutus.org/proflightsimulator.com;AboutUs: proflightsimulator.com/a Registration Service Provided By: Namecheap.com Contact: supp...@namecheap.com Visit: http://namecheap.com Domain name: proflightsimulator.com Registrant Contact: Media Mix Merch Dan Freeman () Fax: 13 Hickson Road, Walsh Bay #09-02 Sydney, NSW 2000 AU Administrative Contact: Media Mix Merch Dan Freeman (ad...@proflightsimulator.com) +61.581990163 Fax: +1.55 13 Hickson Road, Walsh Bay #09-02 Sydney, NSW 2000 AU Technical Contact: Media Mix Merch Dan Freeman (ad...@proflightsimulator.com) +61.581990163 Fax: +1.55 13 Hickson Road, Walsh Bay #09-02 Sydney, NSW 2000 AU Status: Locked Name Servers: ns1639.hostgator.com ns1640.hostgator.com Creation date: 26 Feb 2009 18:55:02 Expiration date: 26 Feb 2013 18:55:02 Get Noticed on the Internet! Increase visibility for this domain name by listing it at www.whoisbusinesslistings.com =-=-=-= The data in this whois database is provided to you for information purposes only, that is, to assist you in obtaining information about or related to a domain name registration record. We make this information available as is, and do not guarantee its accuracy. By submitting a whois query, you agree that you will use this data only for lawful purposes and that, under no circumstances will you use this data to: (1) enable high volume, automated, electronic processes that stress or load this whois database system providing you this information; or (2) allow, enable, or otherwise support the transmission of mass unsolicited, commercial advertising or solicitations via direct mail, electronic mail, or by telephone. The compilation, repackaging, dissemination or other use of this data is expressly prohibited without prior written consent from us. We reserve the right to modify these terms at any time. By submitting this query, you agree to abide by these terms. Version 6.3 4/3/2002 a...@a45:~/Documents/pdfer $ jwhois FlightProSim.com [Querying whois.verisign-grs.com] [Redirected to whois.godaddy.com] [Querying whois.godaddy.com] [whois.godaddy.com] The data contained in GoDaddy.com, Inc.'s WhoIs database, while believed by the company to be reliable, is provided as is with no guarantee or warranties regarding its accuracy. This information is provided for the sole purpose of assisting you in obtaining information about domain name registration records. Any use of this data for any other purpose is expressly forbidden without the prior written permission of GoDaddy.com, Inc. By submitting an inquiry, you agree
Re: [Flightgear-devel] ProFlightSimulator The Most Realistic Flight Sim Ever
Dan Freeman has a few articles on Ezine, however I have just reported him to Ezine. Ezine reports he is based in the USA, yet his business trades out of NZ. Dodgy. I have suggested Ezine remove him from their site, based on his/her/its continued unwillingness to adhere to the explicit conditions of the GPL, in selling these opensource softwares. If it is within my power to do so, I will do what I can to make life difficult for this scum. Regards, Chris Wilkinson, YBBN/BNE. From: Mally ma...@tklm.freeserve.co.uk To: FlightGear developers discussions flightgear-devel@lists.sourceforge.net Sent: Wed, 17 November, 2010 11:43:05 AM Subject: [Flightgear-devel] ProFlightSimulator The Most Realistic Flight Sim Ever ?Looks familiar? http://www.proflightsimulator.com/index3.html Not to be confused with FlightProSim (obviously). Mally - No virus found in this message. Checked by AVG - www.avg.com Version: 10.0.1153 / Virus Database: 424/3259 - Release Date: 11/15/10 -- Beautiful is writing same markup. Internet Explorer 9 supports standards for HTML5, CSS3, SVG 1.1, ECMAScript5, and DOM L2 L3. Spend less time writing and rewriting code and more time creating great experiences on the web. Be a part of the beta today http://p.sf.net/sfu/msIE9-sfdev2dev ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel -- Beautiful is writing same markup. Internet Explorer 9 supports standards for HTML5, CSS3, SVG 1.1, ECMAScript5, and DOM L2 L3. Spend less time writing and rewriting code and more time creating great experiences on the web. Be a part of the beta today http://p.sf.net/sfu/msIE9-sfdev2dev___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] ProFlightSimulator The Most Realistic Flight Sim Ever
For the Windows brethren I'd be inclined to run a virus checker over that package before opening it. Spybots, virii, and trojans run hand in hand with the scammer community... I'm curious to see how old that source is, so will download a copy tonite... Regards, Chris Wilkinson, YBBN/BNE. From: Curtis Olson curtol...@gmail.com To: FlightGear developers discussions flightgear-devel@lists.sourceforge.net Sent: Wed, 17 November, 2010 12:47:43 PM Subject: Re: [Flightgear-devel] ProFlightSimulator The Most Realistic Flight Sim Ever Out of curiosity, has anyone been able to obtain a copy of their source code? Could this be posted in a known location? Or is there a known link for downloading their code? It might be useful for us to maintain a reference copy ourselves somewhere. It should be no problem to get a copy of their code, right? On Tue, Nov 16, 2010 at 6:57 PM, Gene Buckle wrote: On Wed, 17 Nov 2010, Mally wrote: ?Looks familiar? http://www.proflightsimulator.com/index3.html Not to be confused with FlightProSim (obviously). I'm curious about the claimed SimConnect FSUIPC compatibility. :D Which one of you lurking geniuses submitted THAT patch, hrm? *laughs* g. -- Proud owner of F-15C 80-0007 http://www.f15sim.com - The only one of its kind. http://www.simpits.org/geneb - The Me-109F/X Project ScarletDME - The red hot Data Management Environment A Multi-Value database for the masses, not the classes. http://www.scarletdme.org - Get it _today_! Political correctness is a doctrine, fostered by a delusional, illogical minority, and rabidly promoted by an unscrupulous mainstream media, which holds forth the proposition that it is entirely possible to pick up a turd by the clean end. -- Beautiful is writing same markup. Internet Explorer 9 supports standards for HTML5, CSS3, SVG 1.1, ECMAScript5, and DOM L2 L3. Spend less time writing and rewriting code and more time creating great experiences on the web. Be a part of the beta today http://p.sf.net/sfu/msIE9-sfdev2dev ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel -- Curtis Olson: http://www.atiak.com - http://aem.umn.edu/~uav/ http://www.flightgear.org - http://www.flightgear.org/blogs/category/curt/ -- Beautiful is writing same markup. Internet Explorer 9 supports standards for HTML5, CSS3, SVG 1.1, ECMAScript5, and DOM L2 L3. Spend less time writing and rewriting code and more time creating great experiences on the web. Be a part of the beta today http://p.sf.net/sfu/msIE9-sfdev2dev___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] FlightProSim advert on FaceBook
Do you guys really wanna know how corrupt the character behind FSP is? The team behind the version of Celestia that he sells, is headed by an individual named John Bayer. Anyone with a good knowledge of astronomy will know that Johann Bayer (b. 1572) was a German lawyer and uranographer, famous for being the first person to create an atlas covering the entire celestial sphere and for the 'Bayer Designation', a method of designating stars. Whoever is behind all this wants to hide their true identity. If those false names are being used to register the business for tax purposes, then that may break Inland Revenue tax laws, under which a false name cannot be used. This guy is laughing in the face of the free software world, sponging off the hard work of others. I think its time to wipe the grin from his face. I intend to ask the Inland Revenue Department of NZ, and Fair Go, to investigate this clown. Regards, Chris Wilkinson, YBBN/BNE. From: Chris Wilkinson blobster...@yahoo.com.au To: FlightGear developers discussions flightgear-devel@lists.sourceforge.net Sent: Fri, 12 November, 2010 9:58:49 PM Subject: Re: [Flightgear-devel] FlightProSim advert on FaceBook BTW, it might interest you to know that Charlie Taylor, the name of the guy behind Flight Sim Pro, is an alias. For those who know their aviation history Charles E Taylor was the 3rd Wright Brother. He was the mechanic who kept the Wright Flyer in sound condition, Without him the flyer may not have ever left terra firma... Regards, Chris Wilkinson, YBBN/BNE. From: Chris Wilkinson blobster...@yahoo.com.au To: Mally ma...@tklm.freeserve.co.uk; FlightGear developers discussions flightgear-devel@lists.sourceforge.net Sent: Fri, 12 November, 2010 9:45:40 PM Subject: Re: [Flightgear-devel] FlightProSim advert on FaceBook Confrontation? Don't be silly! This guy is a businessman, a shrewd capitalist at worst - these kind of guys don't make their money being brutal in peoples faces, they sneak around quietly like mice, (almost) unknowingly profiting off the hard work of others. Risk in meeting an unknown person? So what am I to this fellow? It goes both ways... My goal will be open dialog as to why this guy seems unwilling to honor the exacting word of the GPL, and why he isn't giving back to the community. Probably done over coffee. I'll probably smile. And my solemn promise is that I wont hurt him (much)... :-) Frankly this guy is a big part of the reason I have yet to commit my scenery and aircraft to the community. I do NOT want someone making money from my efforts without either my consent or without some form of input to the community as a condition of being allowed to profit from all your work. Failing a positive outcome there I support a re-licensing of the software, to prevent this kind of thing. Simple as that. Regards, Chris Wilkinson, YBBN/BNE. From: Mally ma...@tklm.freeserve.co.uk To: FlightGear developers discussions flightgear-devel@lists.sourceforge.net Sent: Fri, 12 November, 2010 8:38:08 PM Subject: Re: [Flightgear-devel] FlightProSim advert on FaceBook ?Hi Chris I have reservations about this. It could easily backfire on you personally or turn out to be a traumatic event, particularly if it turns out to be more of a confrontation than a reasonable discussion. What are the odds of the latter do you think? I think the same could be achieved (at least partially) by sending the guy individual messages or an agreed collective letter on behalf of all of the FG community, but having said that, I do actually agree that face-to-face can ultimately be the most effective option - but at the same time, with somone who is completely unknown, it is a risk. It's possible of course that the gentleman in question is reading the forum, in which case I would just ask that he take some time to reflect seriously about the ethics of what he is doing, and attempt to find within his better nature the capacity to change the way he is going about this. From my viewpoint, it is not about giving a bit back. The main issues for me are that potential purchasers should be able to make a fully informed choice, that they should know completely what they are buying, and that he should comply fully with the GPL, i.e. by charging a fee ONLY for the physical act of transferring a copy of FG and optionally for a warranty if he wants to provide the same. If he did this and made it clear that this was what he was doing in his main web page/advertising, i.e. clearly informing potential purchasers that they were paying for these services rather than buying a product, then I would be very happy to see him succeed in his venture, and I'm sure he would be providing a valuable service. Mally - Original Message - From: Chris Wilkinson blobster...@yahoo.com.au To: FlightGear developers discussions
Re: [Flightgear-devel] FlightProSim advert on FaceBook
Confrontation? Don't be silly! This guy is a businessman, a shrewd capitalist at worst - these kind of guys don't make their money being brutal in peoples faces, they sneak around quietly like mice, (almost) unknowingly profiting off the hard work of others. Risk in meeting an unknown person? So what am I to this fellow? It goes both ways... My goal will be open dialog as to why this guy seems unwilling to honor the exacting word of the GPL, and why he isn't giving back to the community. Probably done over coffee. I'll probably smile. And my solemn promise is that I wont hurt him (much)... :-) Frankly this guy is a big part of the reason I have yet to commit my scenery and aircraft to the community. I do NOT want someone making money from my efforts without either my consent or without some form of input to the community as a condition of being allowed to profit from all your work. Failing a positive outcome there I support a re-licensing of the software, to prevent this kind of thing. Simple as that. Regards, Chris Wilkinson, YBBN/BNE. From: Mally ma...@tklm.freeserve.co.uk To: FlightGear developers discussions flightgear-devel@lists.sourceforge.net Sent: Fri, 12 November, 2010 8:38:08 PM Subject: Re: [Flightgear-devel] FlightProSim advert on FaceBook ?Hi Chris I have reservations about this. It could easily backfire on you personally or turn out to be a traumatic event, particularly if it turns out to be more of a confrontation than a reasonable discussion. What are the odds of the latter do you think? I think the same could be achieved (at least partially) by sending the guy individual messages or an agreed collective letter on behalf of all of the FG community, but having said that, I do actually agree that face-to-face can ultimately be the most effective option - but at the same time, with somone who is completely unknown, it is a risk. It's possible of course that the gentleman in question is reading the forum, in which case I would just ask that he take some time to reflect seriously about the ethics of what he is doing, and attempt to find within his better nature the capacity to change the way he is going about this. From my viewpoint, it is not about giving a bit back. The main issues for me are that potential purchasers should be able to make a fully informed choice, that they should know completely what they are buying, and that he should comply fully with the GPL, i.e. by charging a fee ONLY for the physical act of transferring a copy of FG and optionally for a warranty if he wants to provide the same. If he did this and made it clear that this was what he was doing in his main web page/advertising, i.e. clearly informing potential purchasers that they were paying for these services rather than buying a product, then I would be very happy to see him succeed in his venture, and I'm sure he would be providing a valuable service. Mally - Original Message - From: Chris Wilkinson blobster...@yahoo.com.au To: FlightGear developers discussions flightgear-devel@lists.sourceforge.net Sent: Friday, November 12, 2010 5:59 AM Subject: Re: [Flightgear-devel] FlightProSim advert on FaceBook This looks to be more of a moral issue than a legal one. I'll tell you what I'll do about this. I was born and raised in Christchurch, where this guy operates from, and I will be visiting the city in a months time. Perhaps I should pay the guy a visit? I wanna know where this guy gets off taking all YOUR hard work, and PROFITING from it, with NOTHING returned to the flightgear community. The legality of his actions could be debated in a court of law forever, but perhaps a bit of face time to directly express the sentiments of the flightgear community with the dude might convince him that there are REAL people who consider his actions immoral - you guys are more than just names attached to code commits on the internet, and I think this guy needs to be reminded that without your efforts his little endeavour would amount to NOTHING. I'm sure with some 'friendly persuasion' I can convince the guy to give a bit back. After all if he can help the efforts to improve flightgear, that will have a flow-on effect for him. He scratch our back, we scratch his... Regards, Chris Wilkinson, YBBN/BNE. - No virus found in this message. Checked by AVG - www.avg.com Version: 10.0.1153 / Virus Database: 424/3251 - Release Date: 11/11/10 -- Centralized Desktop Delivery: Dell and VMware Reference Architecture Simplifying enterprise desktop deployment and management using Dell EqualLogic storage and VMware View: A highly scalable, end-to-end client virtualization framework. Read more! http://p.sf.net/sfu/dell-eql-dev2dev ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https
Re: [Flightgear-devel] FlightProSim advert on FaceBook
BTW, it might interest you to know that Charlie Taylor, the name of the guy behind Flight Sim Pro, is an alias. For those who know their aviation history Charles E Taylor was the 3rd Wright Brother. He was the mechanic who kept the Wright Flyer in sound condition, Without him the flyer may not have ever left terra firma... Regards, Chris Wilkinson, YBBN/BNE. From: Chris Wilkinson blobster...@yahoo.com.au To: Mally ma...@tklm.freeserve.co.uk; FlightGear developers discussions flightgear-devel@lists.sourceforge.net Sent: Fri, 12 November, 2010 9:45:40 PM Subject: Re: [Flightgear-devel] FlightProSim advert on FaceBook Confrontation? Don't be silly! This guy is a businessman, a shrewd capitalist at worst - these kind of guys don't make their money being brutal in peoples faces, they sneak around quietly like mice, (almost) unknowingly profiting off the hard work of others. Risk in meeting an unknown person? So what am I to this fellow? It goes both ways... My goal will be open dialog as to why this guy seems unwilling to honor the exacting word of the GPL, and why he isn't giving back to the community. Probably done over coffee. I'll probably smile. And my solemn promise is that I wont hurt him (much)... :-) Frankly this guy is a big part of the reason I have yet to commit my scenery and aircraft to the community. I do NOT want someone making money from my efforts without either my consent or without some form of input to the community as a condition of being allowed to profit from all your work. Failing a positive outcome there I support a re-licensing of the software, to prevent this kind of thing. Simple as that. Regards, Chris Wilkinson, YBBN/BNE. From: Mally ma...@tklm.freeserve.co.uk To: FlightGear developers discussions flightgear-devel@lists.sourceforge.net Sent: Fri, 12 November, 2010 8:38:08 PM Subject: Re: [Flightgear-devel] FlightProSim advert on FaceBook ?Hi Chris I have reservations about this. It could easily backfire on you personally or turn out to be a traumatic event, particularly if it turns out to be more of a confrontation than a reasonable discussion. What are the odds of the latter do you think? I think the same could be achieved (at least partially) by sending the guy individual messages or an agreed collective letter on behalf of all of the FG community, but having said that, I do actually agree that face-to-face can ultimately be the most effective option - but at the same time, with somone who is completely unknown, it is a risk. It's possible of course that the gentleman in question is reading the forum, in which case I would just ask that he take some time to reflect seriously about the ethics of what he is doing, and attempt to find within his better nature the capacity to change the way he is going about this. From my viewpoint, it is not about giving a bit back. The main issues for me are that potential purchasers should be able to make a fully informed choice, that they should know completely what they are buying, and that he should comply fully with the GPL, i.e. by charging a fee ONLY for the physical act of transferring a copy of FG and optionally for a warranty if he wants to provide the same. If he did this and made it clear that this was what he was doing in his main web page/advertising, i.e. clearly informing potential purchasers that they were paying for these services rather than buying a product, then I would be very happy to see him succeed in his venture, and I'm sure he would be providing a valuable service. Mally - Original Message - From: Chris Wilkinson blobster...@yahoo.com.au To: FlightGear developers discussions flightgear-devel@lists.sourceforge.net Sent: Friday, November 12, 2010 5:59 AM Subject: Re: [Flightgear-devel] FlightProSim advert on FaceBook This looks to be more of a moral issue than a legal one. I'll tell you what I'll do about this. I was born and raised in Christchurch, where this guy operates from, and I will be visiting the city in a months time. Perhaps I should pay the guy a visit? I wanna know where this guy gets off taking all YOUR hard work, and PROFITING from it, with NOTHING returned to the flightgear community. The legality of his actions could be debated in a court of law forever, but perhaps a bit of face time to directly express the sentiments of the flightgear community with the dude might convince him that there are REAL people who consider his actions immoral - you guys are more than just names attached to code commits on the internet, and I think this guy needs to be reminded that without your efforts his little endeavour would amount to NOTHING. I'm sure with some 'friendly persuasion' I can convince the guy to give a bit back. After all if he can help the efforts to improve flightgear, that will have a flow-on effect for him. He scratch our back, we scratch his
Re: [Flightgear-devel] FlightProSim advert on FaceBook
Another avenue I have considered is a New Zealand consumer affairs program named Fair Go. This TV show has an excellent track record of exposing scammers, and sticking up for those who are being shafted by scammers. The format is a group of presenters who research claims of unfair treatment, then in many cases try to confront the scammers - thats the part where the scammers usually turn tail and run or get aggro towards the camera. Quite often however the scammers cave in to the unwanted media pressure and relent, paying back money they've misappropriated, or as the name of the program suggests, delivering a Fair Go. Those extra prickly scammers who outright refuse often find themselves in court, as the Fair Go team have a number of legal guys at their disposal, to advise on cases considered worthy of elevating to the law courts. Fair Go have taken on anyone from dodgy car dealers, to Microsoft. If the team at Fair Go think it is a case worthy of pursuing, they'll do it with gusto, harassing scammers, and making a laughing stock of them on TV. Not good PR for the scammers. Check out youtube clips with a search fair go nz to see how the show operates. Regards, Chris Wilkinson, YBBN/BNE. From: J. Holden stattosoftw...@yahoo.com To: flightgear-devel@lists.sourceforge.net Sent: Sat, 13 November, 2010 2:28:32 AM Subject: Re: [Flightgear-devel] FlightProSim advert on FaceBook For the love of... Whatever your opinion on the legality of what they are doing, this is indeed a problem and reflects negatively on the community. Ignoring it will not make it go away. We need to know what we can do. Please, please, someone with a copyright interest in the software please contact the lawyers at http://www.softwarefreedom.org/ I am not saying this for fun. Cheers John -- Centralized Desktop Delivery: Dell and VMware Reference Architecture Simplifying enterprise desktop deployment and management using Dell EqualLogic storage and VMware View: A highly scalable, end-to-end client virtualization framework. Read more! http://p.sf.net/sfu/dell-eql-dev2dev ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel -- Centralized Desktop Delivery: Dell and VMware Reference Architecture Simplifying enterprise desktop deployment and management using Dell EqualLogic storage and VMware View: A highly scalable, end-to-end client virtualization framework. Read more! http://p.sf.net/sfu/dell-eql-dev2dev___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] FlightProSim advert on FaceBook
This looks to be more of a moral issue than a legal one. I'll tell you what I'll do about this. I was born and raised in Christchurch, where this guy operates from, and I will be visiting the city in a months time. Perhaps I should pay the guy a visit? I wanna know where this guy gets off taking all YOUR hard work, and PROFITING from it, with NOTHING returned to the flightgear community. The legality of his actions could be debated in a court of law forever, but perhaps a bit of face time to directly express the sentiments of the flightgear community with the dude might convince him that there are REAL people who consider his actions immoral - you guys are more than just names attached to code commits on the internet, and I think this guy needs to be reminded that without your efforts his little endeavour would amount to NOTHING. I'm sure with some 'friendly persuasion' I can convince the guy to give a bit back. After all if he can help the efforts to improve flightgear, that will have a flow-on effect for him. He scratch our back, we scratch his... Regards, Chris Wilkinson, YBBN/BNE. From: J. Holden stattosoftw...@yahoo.com To: flightgear-devel@lists.sourceforge.net Sent: Fri, 12 November, 2010 2:46:25 PM Subject: Re: [Flightgear-devel] FlightProSim advert on FaceBook Either Curt or someone who has contributed a significant amount of code to the FlightGear project should look into talking with an open source lawyer. On copyright grounds, we can only sue to enforce the GPL. Basically, we can only make FPS GPL-compliant, which I do not believe they are, but I do know they have attempted to become more GPL-compliant (even if it's not technically GPL-compliant). There are other grounds we may be able to sue on besides GPL, though, such as false advertising! Only a lawyer can help us figure out what is going wrong here. Please look at http://www.softwarefreedom.org/ to see if anyone there can help us Yours John -- Centralized Desktop Delivery: Dell and VMware Reference Architecture Simplifying enterprise desktop deployment and management using Dell EqualLogic storage and VMware View: A highly scalable, end-to-end client virtualization framework. Read more! http://p.sf.net/sfu/dell-eql-dev2dev ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel -- Centralized Desktop Delivery: Dell and VMware Reference Architecture Simplifying enterprise desktop deployment and management using Dell EqualLogic storage and VMware View: A highly scalable, end-to-end client virtualization framework. Read more! http://p.sf.net/sfu/dell-eql-dev2dev___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
[Flightgear-devel] Questions about multiplayer
Hi there, Is it possible to get multiple instances of fg on a single PC, talking to each other in a multiplayer kinda way? I can get to 3 or 4 instances of fg running at once before RAM and GPU/CPU start to suffer, but I cannot figure out how to network the instances together so the different a/c in each appear in the other instances... Is that at all possible? Kind regards, Chris Wilkinson, Brisbane, Australia. PS. I'm at the point of almost being able to upload my long overdue 777-300ER project - have added multiple liveries, and made it easier to create more. Its about time I uploaded it, has been floating around partly finished for several years now... :-) -- Beautiful is writing same markup. Internet Explorer 9 supports standards for HTML5, CSS3, SVG 1.1, ECMAScript5, and DOM L2 L3. Spend less time writing and rewriting code and more time creating great experiences on the web. Be a part of the beta today. http://p.sf.net/sfu/beautyoftheweb___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Debugging
Thanks Fred, I will take a look at the files soon, but if you know a way of easily finding incorrect syntax, without needing to open the xml files and reading them thru one by one - you'll be my new best friend if you can tell me... :-) Regards, Chris W., Brisbane, Australia. From: Frederic Bouvier fredfgf...@free.fr To: FlightGear developers discussions flightgear-devel@lists.sourceforge.net Sent: Mon, 4 October, 2010 4:28:21 PM Subject: Re: [Flightgear-devel] Debugging Hi Chris, You may have an incorrect line break in a XML file, in a property name. You should write property/my/own/property/property instead of property /my/own/property /property Regards, -Fred - Chris Wilkinson blobster...@yahoo.com.au a écrit : Hi there, I've downloaded and compiled fgfs this morning from git, and am trying to make a modified a/c I've worked on in the past play nice with this git code, but I get this message trying to run the sim with my a/c. Fatal error: ' ' found in propertyname after '' name must begin with alpha or '_' I've tried changing debug level to bulk, debug or warn to see if I can get more info about which of the config files for the a/c causes the segfault, but the debug output does not tell me which file it comes from. Does anyone know of a easy way I can determine this? I'm sure it must be a simple typo somewhere, but there are oodles of text to pore through - where would I start?!? :-) Kind regards, Chris Wilkinson, Brisbane, Australia. -- Virtualization is moving to the mainstream and overtaking non-virtualized environment for deploying applications. Does it make network security easier or more difficult to achieve? Read this whitepaper to separate the two and get a better understanding. http://p.sf.net/sfu/hp-phase2-d2d ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel -- Frédéric Bouvier http://my.fotolia.com/frfoto/ Photo gallery - album photo http://www.youtube.com/user/fgfred64 Videos -- Virtualization is moving to the mainstream and overtaking non-virtualized environment for deploying applications. Does it make network security easier or more difficult to achieve? Read this whitepaper to separate the two and get a better understanding. http://p.sf.net/sfu/hp-phase2-d2d___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
[Flightgear-devel] Debugging
Hi there, I've downloaded and compiled fgfs this morning from git, and am trying to make a modified a/c I've worked on in the past play nice with this git code, but I get this message trying to run the sim with my a/c. Fatal error: ' ' found in propertyname after '' name must begin with alpha or '_' I've tried changing debug level to bulk, debug or warn to see if I can get more info about which of the config files for the a/c causes the segfault, but the debug output does not tell me which file it comes from. Does anyone know of a easy way I can determine this? I'm sure it must be a simple typo somewhere, but there are oodles of text to pore through - where would I start?!? :-) Kind regards, Chris Wilkinson, Brisbane, Australia. -- Virtualization is moving to the mainstream and overtaking non-virtualized environment for deploying applications. Does it make network security easier or more difficult to achieve? Read this whitepaper to separate the two and get a better understanding. http://p.sf.net/sfu/hp-phase2-d2d___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Thanks for the Ride
Hey Csaba, Yeah, I can get the sim from openSUSE's website (we'll, an rpm of the initial 2.0 release anyway). But for the latest code with the urban effect shader I'd need to compile, and of course terragear - we'll thats a whole nutha story :-) You say there are pre-comp binaries for openSUSE? That would be great, but I think what you refer to is the generic build of the initial 2.0, not a snapshot by any means. Some distros are good at keeping up-to-date, other not so. openSUSE are great for some things (that I find very useful), just not so good with large complex pieces of code like fg... :-( Regards, Chris Wilkinson, YBBN/BNE From: Csaba Halász csaba.hal...@gmail.com To: FlightGear developers discussions flightgear-devel@lists.sourceforge.net Sent: Sat, 15 May, 2010 9:55:10 AM Subject: Re: [Flightgear-devel] Thanks for the Ride On Sat, May 15, 2010 at 1:40 AM, Chris Wilkinson blobster...@yahoo.com.au wrote: Currently I'm trying to build up motivation to download all the libs (again) and rebuild 2.0 so I can see the urban shader effect, but motivation is lacking. It should be easier. For ubuntu/debian systems we have scripted automatic compilation. It doesn't get much easier than that, if you want to compile. Of course there are also various precompiled binaries of 2.0 and development snapshots for windows, ubuntu, slackware, opensuse and whatnot. Terragear and friends are a different matter, of course. -- Csaba/Jester -- ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel -- ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Thanks for the Ride
Hey Matt, I had a problem with a hard disk a month back - some rogue music software crashed and spat data all across my root partition, rendering it useless. Sorry for not answering/seeing email - it may have been received, but I couldn't boot to a desktop, let alone read email. I'd like to release my scenery, but I need to rebuild it, as I built it without realizing the shapefiles I had didn't quite cover the entire 1x1 area I built - the western end of the 1x1 tile sits at sea-level, and its all the default terrain type. I get emails from the list daily (and sometimes read them!), but mostly I'm a lurker. I am quite busy at times too. I might hook up with Andrew Gillanders (who lives here) and embark on a project to spruce up the entire Australian continent, scenery wise - there is some good free data available which covers the entire continent, with much better river/stream/lake/road/rail etc layouts. All that is needed is to use that data, run it through terragear, then add some 3D models to built-up areas like I have done with YBBN, then turn on the urban effect shader, and I think it will look amazing... I'm a short while away from building a 3.2 GHz 6-core Phenom II beast - I think terragear would be a good use for all that CPU power... :-) Regards, Chris W. From: Mattt ma...@mattts.net To: FlightGear developers discussions flightgear-devel@lists.sourceforge.net Sent: Sat, 15 May, 2010 9:53:37 AM Subject: Re: [Flightgear-devel] Thanks for the Ride Hi Chris, I mailed you about a month or so ago, but didn't get a response as yet - perhaps I mailed an old address, perhaps you were / are busy, etc, etc :-) I was basically just wondering if you're still planning to release your awesome YBBN scenery? I'll re-create it myself if necessary, but have limited time and, having seen the excellent work you've already done, I'm doubtful I could pull off what you did. I've only managed to build the tool chain and drop in the International terminal so far, and that's taken me a couple of months... Apologies to all for taking this thread off-topic, but I was a bit surprised to see Chris pop up suddenly and wanted to catch him while I could :-) Chris Wilkinson wrote: Having corresponded with Innis numerous times on some Australasian scenery/AI stuff I can say that he isn't stomping away in a huff as you describe it. He has been a contributor to fg as he says for around 7 years, but not from a coding point of view, rather models and AI networks, which I have helped test prior to the release of 2.0. I'm in the same boat as Innis, in that I want to help with models and other non-code based parts of the sim. I first installed fg 7 years ago, which back then was a difficult task (for a non-coder and one used to using a GUI to manage software from a distro CD/DVD). My goal was to improve scenery, as the a/c were already pretty cool I thought, but it took nearly 5 years for me to successfully build terragear for the first time. It is the difficulty with which tools such as terragear are built/used that I think has meant no-one other than those who've asked, use any content I've done. I recall correspondence with Innis 8-9 months back where he expressed frustration with trying to get the tools working. I can sympathize with him on that although I did manage eventually (I'm a persistent SOB)... Ultimately its about the kind of people the fg community want to have helping out. People who like using the sim, but do not code, I think are left in the dark somewhat with wanting to help, as the tools with which that is accomplished are difficult to install and use. As I see it a nice QT/Gtk interface to tie together all the terragear tools shouldn't be a big deal for one of the developers to piece together. I did a mock-up QT tool, see more at... http://blobster.50webs.com/ Currently I'm trying to build up motivation to download all the libs (again) and rebuild 2.0 so I can see the urban shader effect, but motivation is lacking. It should be easier. Regards, Chris Wilkinson, YBBN/BNE. From: Gene Buckle ge...@deltasoft.com To: FlightGear developers discussions flightgear-devel@lists.sourceforge.net Sent: Fri, 14 May, 2010 11:33:43 PM Subject: Re: [Flightgear-devel] Thanks for the Ride On Fri, 14 May 2010, Innis Cunningham wrote: Hi I have tried to help with FG for about 7 years but after installing FG 2.0 I give up. As I am not a computer programmer I am not able to help with coding so I tried to help with model building and AI and scenery. With FG2.0 it would appear that the AI is currently unusable and the shading in the models makes seeing things in the cockpit difficult unless the sun is in correct position.If the shading is ment to make things look better then I beg to differ. My memory isn't as good as it used to be, but I can't seem to recall you EVER asking for assistance with any problems
Re: [Flightgear-devel] Thanks for the Ride
Hey there Gijs, Glad to know I'm not the only one who feels a GUI would be of benefit... :-) I'm more than happy to share ideas there. If you're more knowledgeable about scripting etc, then I'd be more than welcome to just send you what I've done, which is basically just a QT template without any link to code... Regards, Chris W, YBBN/BNE. From: Gijs de Rooy gijsr...@hotmail.com To: FlightGear Development list flightgear-devel@lists.sourceforge.net Sent: Sat, 15 May, 2010 6:36:55 PM Subject: Re: [Flightgear-devel] Thanks for the Ride Hi Chris, Chris wrote: As I see it a nice QT/Gtk interface to tie together all the terragear tools shouldn't be a big deal for one of the developers to piece together. I did a mock-up QT tool, see more at... your TerraGear GUI looks pretty cool! Apparently we've been working on the same issue :) http://www.flightgear.org/forums/viewtopic.php?f=5t=7485 Maybey we can share some ideas? I got a close-to-working GUI lying around here. Feel free to contact me in private. Cheers, Gijs Voeg eenvoudig je Hyves vrienden toe aan je Hotmail en Messenger. -- ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Thanks for the Ride
Having corresponded with Innis numerous times on some Australasian scenery/AI stuff I can say that he isn't stomping away in a huff as you describe it. He has been a contributor to fg as he says for around 7 years, but not from a coding point of view, rather models and AI networks, which I have helped test prior to the release of 2.0. I'm in the same boat as Innis, in that I want to help with models and other non-code based parts of the sim. I first installed fg 7 years ago, which back then was a difficult task (for a non-coder and one used to using a GUI to manage software from a distro CD/DVD). My goal was to improve scenery, as the a/c were already pretty cool I thought, but it took nearly 5 years for me to successfully build terragear for the first time. It is the difficulty with which tools such as terragear are built/used that I think has meant no-one other than those who've asked, use any content I've done. I recall correspondence with Innis 8-9 months back where he expressed frustration with trying to get the tools working. I can sympathize with him on that although I did manage eventually (I'm a persistent SOB)... Ultimately its about the kind of people the fg community want to have helping out. People who like using the sim, but do not code, I think are left in the dark somewhat with wanting to help, as the tools with which that is accomplished are difficult to install and use. As I see it a nice QT/Gtk interface to tie together all the terragear tools shouldn't be a big deal for one of the developers to piece together. I did a mock-up QT tool, see more at... http://blobster.50webs.com/ Currently I'm trying to build up motivation to download all the libs (again) and rebuild 2.0 so I can see the urban shader effect, but motivation is lacking. It should be easier. Regards, Chris Wilkinson, YBBN/BNE. From: Gene Buckle ge...@deltasoft.com To: FlightGear developers discussions flightgear-devel@lists.sourceforge.net Sent: Fri, 14 May, 2010 11:33:43 PM Subject: Re: [Flightgear-devel] Thanks for the Ride On Fri, 14 May 2010, Innis Cunningham wrote: Hi I have tried to help with FG for about 7 years but after installing FG 2.0 I give up. As I am not a computer programmer I am not able to help with coding so I tried to help with model building and AI and scenery. With FG2.0 it would appear that the AI is currently unusable and the shading in the models makes seeing things in the cockpit difficult unless the sun is in correct position.If the shading is ment to make things look better then I beg to differ. My memory isn't as good as it used to be, but I can't seem to recall you EVER asking for assistance with any problems you've had with 2.0. At least on _this_ list. I'm quite sure that you'd get help from some of the awesome developers on this list if you'd asked. I know it's not as fun or dramatic as stomping away in a huff, but there you go. g. -- Proud owner of F-15C 80-0007 http://www.f15sim.com - The only one of its kind. http://www.simpits.org/geneb - The Me-109F/X Project ScarletDME - The red hot Data Management Environment A Multi-Value database for the masses, not the classes. http://www.scarletdme.org - Get it _today_! -- ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel -- ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] FlightGear 2.0.0 Announcement text + Summary of ChangeLog
Hi there, Its an impressive list of improvements/additions, but is there any progress towards getting shadows working? Reimplementation of those in my humble opninion would be the final layer of icing on an already very tasty cake... :-) Kind regards, Chris Wilkinson, YBBN/BNE. From: Durk Talsma d.tal...@xs4all.nl To: FlightGear developers discussions flightgear-devel@lists.sourceforge.net Sent: Tue, 9 February, 2010 7:48:23 AM Subject: [Flightgear-devel] FlightGear 2.0.0 Announcement text + Summary of ChangeLog Hi all, FlightGear 2.0 should be out any minute now. While waiting for the official files to appear on the server, I have drafted a short summary of the ChangeLogs. Please have a look and see whether I missed anything or accidentally included incorrect information. cheers, Durk __ Yahoo!7: Catch-up on your favourite Channel 7 TV shows easily, legally, and for free at PLUS7. www.tv.yahoo.com.au/plus7-- The Planet: dedicated and managed hosting, cloud storage, colocation Stay online with enterprise data centers and the best network in the business Choose flexible plans and management services without long-term contracts Personal 24x7 support from experience hosting pros just a phone call away. http://p.sf.net/sfu/theplanet-com___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Scenery for Brisbane, Australia
Hi Andrew, I've done some work on parts of the Brisbane scenery, in addition to the airport. Stuff I've done is as follows... - Improved waterways, including following the true banks of the Brisbane river upstream to Goodna (created as a long lake rather than a stream/river so the banks could be followed closely), and added Enoggera Reservoir (which was missing from the shapefiles). - Improved groundcover. Added a few noted parks like Orleigh park west end, Whites Hill reserve, new farm park etc, and extended/modified the suburban areas to better show the built up areas from Beenleigh in south to caboolture in north and west to redbank plains (much of which was missing). Also have started adding green corridors around things like Bulimba creek. - 3D objects in city/surrounds. I've got a (really) rough model of the entire Brisbane CBD, and models of Suncorp Stadium, The Gabba, existing Gateway bridge, intl airport terminal, dom terminal, existing control tower building, Q1 bldg on Gold Coast, Storey bridge, big Qantas hangar at YBBN... On top of that I've greatly modified the airport layout (corrected all taxiways/aprons/runways/GA parking etc). I think only myself, Innis in Perth, and Scott in Sydney have got a copy of the scenery. I've also yet to touch on the hinterlands. If you're planning on using QGIS I can give you the shapefiles I'm using and the project file if you'd like, to get started with the groundcover/terrain. It was quite a process to gather all the data, modify to suit, then generate the scenery, and it has been 6 months since I last ran terragear so my memory of where I was at with changes is rusty... :-) I'm not sure how creative commons affects use of data - what I've done modifies much of that data, so it would be derivative works already. Regards, Chris Wilkinson, YBBN/BNE. From: Andrew Gillanders andrew.gilland...@uqconnect.edu.au To: FlightGear developers discussions flightgear-devel@lists.sourceforge.net Sent: Wed, 6 January, 2010 3:28:29 PM Subject: [Flightgear-devel] Scenery for Brisbane, Australia I am about to do some work on the scenery around Brisbane, Australia (and hinterland), particularly to fix some of the waterways. I just want to check if anyone else is already doing some work on this. If the scenery works alright, I might do some objects (bridges and the like) as well. I won't go near Brisbane Airport, as I know someone else is working on that. I will be using some data from GeoSciences Australia, which is available under the Creative Commons licence (http:// creativecommons.org/licenses/by/2.5/au/legalcode). I can't see any reason that I could not use their data in FlightGear scenery, but let me know if anyone knows of any issues there. Cheers Andrew -- This SF.Net email is sponsored by the Verizon Developer Community Take advantage of Verizon's best-in-class app development support A streamlined, 14 day to market process makes app distribution fast and easy Join now and get one step closer to millions of Verizon customers http://p.sf.net/sfu/verizon-dev2dev ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel __ See what's on at the movies in your area. Find out now: http://au.movies.yahoo.com/session-times/-- This SF.Net email is sponsored by the Verizon Developer Community Take advantage of Verizon's best-in-class app development support A streamlined, 14 day to market process makes app distribution fast and easy Join now and get one step closer to millions of Verizon customers http://p.sf.net/sfu/verizon-dev2dev ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Version number for the upcoming release
Hi there, The chances of people in this mailing list misunderstanding that convention are low, because by and large we're advocates of free software which is predominantly released under such numbering schemes, but I feel confident I could take that convention around the engineering office I work in and confuse a whole lot of otherwise very intelligent people. The (un)washed masses are used to titles such as 'Office 2007', 'Word 2003', and dare I say it, 'Flight Simulator 2004'. Those names give some kind of meaning, whereas Flightgear 1.9.2 to a lay person (no matter how intelligent) probably would not mean a lot. FG to me is more developer-driven than user-driven, and I would also think devs make up a significant proportion of the user base. Devs would be more likely to be using cvs than stable 1.9.1 as their daily tester/flyer. So long as cvs keeps working the way it does I cannot see any problem with keeping the scheme intact for development, but simplifying the fg name a bit for major releases, since that only happens pretty much annually. How about 'Flightgear 2010' for the next stable release? Might spark a bit more user interest in the project by having a more human name for milestone releases... Just my $0.02 worth again... Regards, Chris Wilkinson, YBBN/BNE. From: Stefan Seifert n...@detonation.org To: FlightGear developers discussions flightgear-devel@lists.sourceforge.net Sent: Mon, 14 December, 2009 6:40:32 PM Subject: Re: [Flightgear-devel] Version number for the upcoming release On Monday 14 December 2009 05:46:11 Chris Wilkinson wrote: There could have been any number of better ways to express the version number, but they chose to use one that can combine more than one decimal place into what looks to a lay person like a mistyped number... not clever. Well they chose major and minor version numbers delimited by a dot, which can and is easily extended to even finer granularity by just adding another group or two. It's certainly no perfect system, but it's been adopted in practically the whole computer industry, software and hardware. So FlightGear is in fairly good company there. The chances that someone would misunderstand this universally adopted scheme are quite small if you ask me. People seem to cope with it quite well, as they do with IPv4 addresses which are usually written as four groups of numbers seperated by the same dot: 123.45.67.089 And anyway: here in Europe (except for the UK and Ireland), we don't even use a dot as decimal separator. We use the comma while the dot is used for grouping thousands. And it's the same in many other parts of the world, for example South America. So what's wrong again with using the same system that just about everyone else uses? Stefan -- Return on Information: Google Enterprise Search pays you back Get the facts. http://p.sf.net/sfu/google-dev2dev ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel __ See what's on at the movies in your area. Find out now: http://au.movies.yahoo.com/session-times/-- Return on Information: Google Enterprise Search pays you back Get the facts. http://p.sf.net/sfu/google-dev2dev ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Version number for the upcoming release
Hi there, The changes to fg in the past 12 months are very significant and welcome, but the implementation of some of the changes is still in its infancy. That factor, along with the missing shadows, leave me feeling that an update to v2.0 is not yet warranted - not quite! Its getting close, but to me requires a little more polish. Going to 1.9.2 wouldn't do justice to all the work done since 1.9.1, so 1.10.0 would get my vote. The missing shadows would *have* to be reimplemented for me to feel like the software deserved a v2.0. After all, to add something that significant in the earlier versions, then have it vanish (understandably of course, the 'engine' got replaced after all!), then not see it return, is slightly disappointing. Thats my $0.02 worth. Regards, Chris Wilkinson, YBBN/BNE. From: Stuart Buchanan stuart_d_bucha...@yahoo.co.uk To: FlightGear Dev flightgear-devel@lists.sourceforge.net Sent: Mon, 14 December, 2009 7:02:14 AM Subject: [Flightgear-devel] Version number for the upcoming release Hi All, About this point in the release cycle, it's traditional to have a version numbering discussion, if only so Martin and I can ensure that the documentation matches the final binary! My thoughts are as follows: - The changes we've made in the last year are significant, so incrementing from 1.9.1 to 1.9.2 seems inadequate, given that the increment from 1.9.0 to 1.9.1 was a bug-fix release. - Changing from 1.9.1 to 1.10.0 is going to confuse at least some people (though we've done it before with 0.9.10). As I recall, the original argument for not naming the last release v2.0 was that we felt that there were still some plib features that we didn't have in OSG, in particular shadows. However, the graphics in OSG now exceed plib in most areas (better 3D clouds, trees, shader effects, multiple camera support), so I would claim that this is no-longer a sensible comparison. Given this, I think we should just bite the bullet and go for v2.0.0. We should be pretty proud of the scope and function in FG, and I think that is an appropriate way to recognize this. If we start making releases on a more regular basis, this would also allow us to use major version numbers annually (v3.0.0, v4.0.0), and minor version numbers (v3.1.0, v3.2.0) for more quarterly releases. -Stuart (There, that'll increase list traffic...) -- Return on Information: Google Enterprise Search pays you back Get the facts. http://p.sf.net/sfu/google-dev2dev ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel __ Win 1 of 4 Sony home entertainment packs thanks to Yahoo!7. Enter now: http://au.docs.yahoo.com/homepageset/-- Return on Information: Google Enterprise Search pays you back Get the facts. http://p.sf.net/sfu/google-dev2dev ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Version number for the upcoming release
Hi there, Whoever decided that software versioning should follow such a numbering convention is a goozer, and you can quote me on that! :-) There could have been any number of better ways to express the version number, but they chose to use one that can combine more than one decimal place into what looks to a lay person like a mistyped number... not clever. Maybe something like 'Flightgear 2 Beta 1', or Flightgear 2 Beta 2009-12-14, or even something not using the decimal point as a separator like 1:10:0 would be an improvement? It has always been something about many softwares that I've disliked, is that they use the x.y.z numbering scheme. Regards, Chris Wilkinson, YBBN/BNE. From: S Andreason sandrea...@gmail.com To: FlightGear developers discussions flightgear-devel@lists.sourceforge.net Sent: Mon, 14 December, 2009 1:07:12 PM Subject: Re: [Flightgear-devel] Version number for the upcoming release Jacob Burbach wrote: Traditionally it is MAJOR.MINOR.PATCHLEVEL, definately more than a patchlevel thing, and way more than minor, so either 1.10.x or 2.x.x if your following that standard. 1.10 feels weird, Maybe it is wierd. 1.9 is mathematically the same as 1.90 1.10 is less than 1.90 by any normal math or sorting formula. Just my 2 cents. Stewart -- Return on Information: Google Enterprise Search pays you back Get the facts. http://p.sf.net/sfu/google-dev2dev ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel __ Win 1 of 4 Sony home entertainment packs thanks to Yahoo!7. Enter now: http://au.docs.yahoo.com/homepageset/-- Return on Information: Google Enterprise Search pays you back Get the facts. http://p.sf.net/sfu/google-dev2dev ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
[Flightgear-devel] Flap keys not working, and very dark rendering of a/c
Hi there, I have a day old version of fg/sg from cvs, and osg 2.9.5. The usual flaps inc/dec keys ([/]) do not respond to input. I've read in the archives about this problem, but it seems its still hanging around. Also, my 777-300ER project (adaptation of Syd/Justins 777-200) has an issue - I had to remove an empty reference tag from the autopilot xml (as per thread in the forum discussing same issue) so fg will start, but my 777-300ER appears to need a serious clean - even at noon the jet appears black on the shady side and sooty grey on the sunny side! The terrain looks fine, as do some static building models I've placed in the scene, and other a/c I haven't worked on look normal. Just my one looks dirty! Any advice on the flaps/dark texture issues? Kind regards, Chris Wilkinson, YBBN/BNE. __ Get more done like never before with Yahoo!7 Mail. Learn more: http://au.overview.mail.yahoo.com/-- Come build with us! The BlackBerry(R) Developer Conference in SF, CA is the only developer event you need to attend this year. Jumpstart your developing skills, take BlackBerry mobile applications to market and stay ahead of the curve. Join us from November 9 - 12, 2009. Register now! http://p.sf.net/sfu/devconference___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Flap keys not working, and very dark rendering of a/c
Hi there, 30 seconds with a text editor did the trick - thanks mate! I'm impressed with the work done in cvs - despite the visuals looking better than ever before the current cvs now gives me better framerates than fg has managed on this laptop before - hats off to all involved! With shadows it'll look amazing. I even wonder if it would be possible to get the clouds to cast shadows too... :-) Kind regards, Chris Wilkinson, YBBN/BNE. From: Scott Hamilton scott.hamil...@popplanet.biz To: FlightGear developers discussions flightgear-devel@lists.sourceforge.net Sent: Wed, 28 October, 2009 9:39:06 PM Subject: Re: [Flightgear-devel] Flap keys not working, and very dark rendering of a/c On Wed, 2009-10-28 at 03:32 -0700, Chris Wilkinson wrote: Hi ya Chris, Gijs gives a good overview of what you need to do on the forums; http://www.flightgear.org/forums/viewtopic.php?f=4t=5759st=0sk=tsd=astart=30#p46112 basically changes in the shaders for a little while ago, need the material in the .ac model to be updated. Hope that helps S. but my 777-300ER appears to need a serious clean - even at noon the jet appears black on the shady side and sooty grey on the sunny side! The terrain looks fine, as do some static building models I've placed in the scene, and other a/c I haven't worked on look normal. Just my one looks dirty! Any advice on the flaps/dark texture issues? Kind regards, Chris Wilkinson, YBBN/BNE. Get more done like never before with Yahoo!7 Mail. Learn more. -- Come build with us! The BlackBerry(R) Developer Conference in SF, CA is the only developer event you need to attend this year. Jumpstart your developing skills, take BlackBerry mobile applications to market and stay ahead of the curve. Join us from November 9 - 12, 2009. Register now! http://p.sf.net/sfu/devconference ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel __ Get more done like never before with Yahoo!7 Mail. Learn more: http://au.overview.mail.yahoo.com/-- Come build with us! The BlackBerry(R) Developer Conference in SF, CA is the only developer event you need to attend this year. Jumpstart your developing skills, take BlackBerry mobile applications to market and stay ahead of the curve. Join us from November 9 - 12, 2009. Register now! http://p.sf.net/sfu/devconference___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Flap keys not working, and very dark rendering of a/c
Hi Willie, An updated copy is winging its way to your personal email... Regards, Chris W, YBBN/BNE. From: willie wil...@glasgownet.com To: FlightGear developers discussions flightgear-devel@lists.sourceforge.net Sent: Thu, 29 October, 2009 5:37:08 AM Subject: Re: [Flightgear-devel] Flap keys not working, and very dark rendering of a/c Chris A few months back you kindly sent me a link for your 777-300ER. I could never get it to start up using CVS. Now I see you have fixed a problem with the autopilot. Can I download the fixed version now, please ? Thanks for all your work. -- Best Regards Willie Fleming 0141 637 6443 a href=http://www.uwdcvideos.co.uk/index.taf?exref=174007v=1; target=_blank img src=http://www.uwdcvideos.co.uk/images/b1.gif; border= 0 width=468 height=60/a -- Come build with us! The BlackBerry(R) Developer Conference in SF, CA is the only developer event you need to attend this year. Jumpstart your developing skills, take BlackBerry mobile applications to market and stay ahead of the curve. Join us from November 9 - 12, 2009. Register now! http://p.sf.net/sfu/devconference ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel __ Get more done like never before with Yahoo!7 Mail. Learn more: http://au.overview.mail.yahoo.com/-- Come build with us! The BlackBerry(R) Developer Conference in SF, CA is the only developer event you need to attend this year. Jumpstart your developing skills, take BlackBerry mobile applications to market and stay ahead of the curve. Join us from November 9 - 12, 2009. Register now! http://p.sf.net/sfu/devconference___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Custom scenery data startup location problem.
Hi there, I can confirm that I've seen the same thing, when using an unmodified (out-of-box) copy of apt.dat with some custom scenery I built. I've had to amend apt.dat with the airport data generated by the custom scenery build process. Otherwise my startup locations are incorrect, and offset by as much as 15-20 metres. I wonder if it is as simple a problem as the standard apt.dat being built using less accurate data than that we build custom scenery from? For people downloading custom scenery it would be beneficial if somehow during the process of extracting the new scenery, that the modified airport layout data were reflected in apt.dat. Not sure how that would be accomplished, but doing that would cure the offset startup locations problem. Kind regards, Chris Wilkinson, YBBN/BNE From: Anders Gidenstam anders-...@gidenstam.org To: flightgear-devel@lists.sourceforge.net Sent: Wed, 28 October, 2009 8:56:56 AM Subject: [Flightgear-devel] Custom scenery data startup location problem. Hi, I wonder if anyone alse has noticd that the startup location on runways with a displaced threshold differs depending on whether the custom scenery ICAO.threshold.xml file or apt.dat is used? Here is runway 9 at EDDR with the options --airport=EDDR --runway=09: http://www.gidenstam.org/FlightGear/misc/tmp/startup_location_problem.jpg To the left /sim/paths/use-custom-scenery-data is false and to the right /sim/paths/use-custom-scenery-data is true. I have seen this on other airports too. Since the code that positions the aircraft on the runway is the same in both cases it appears that the data loaded into the internal DB differs depending on the source. I don't know if it is the data in the .thres.xml file that is bad or if it is a bug in the loader. (I guess it can be either depending on how one defines the meaning intended interpretation of the XML data :) Cheers, Anders -- --- Anders Gidenstam WWW: http://www.gidenstam.org/FlightGear/ -- Come build with us! The BlackBerry(R) Developer Conference in SF, CA is the only developer event you need to attend this year. Jumpstart your developing skills, take BlackBerry mobile applications to market and stay ahead of the curve. Join us from November 9 - 12, 2009. Register now! http://p.sf.net/sfu/devconference ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel __ Get more done like never before with Yahoo!7 Mail. Learn more: http://au.overview.mail.yahoo.com/-- Come build with us! The BlackBerry(R) Developer Conference in SF, CA is the only developer event you need to attend this year. Jumpstart your developing skills, take BlackBerry mobile applications to market and stay ahead of the curve. Join us from November 9 - 12, 2009. Register now! http://p.sf.net/sfu/devconference___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
[Flightgear-devel] Issues with latest cvs
Hi there, I've downloaded and built fresh cvs copies of fg and sg tonite (Oct 24), and updated my osg to v2.95. When I first ran fg after the update I got a segfault when fg couldn't find part of the ac3d model of the 777-300ER, so I tried another jet (787). This time fg ran, but the terrain was all grey, framerate was a slideshow, and after a short while it segfaulted due to not finding AI/Aircraft/performancedb.xml. I grabbed that file from cvs, and retried. FG can now run a little longer, but segfaults due to AL Error (fx): Invalid Value at pitch and gain within a minute or 2 of starting. I'm running openSUSE 11, on a mid-high spec laptop (GeForce 8600M GT, running NV binary driver 185.19). This is the first time I've actually built a cvs version of fg successfully. Previously I'd built stable 1.9.1, before that 1.9.0 and 1.0 with few problems. Even with 3D clouds on and max quality I used to have acceptable framerates (20-25+ fps) @ 1920x1200. Now with 3D clouds with this latest cvs I get 5 fps and grey terrain, and of course the segfault issue. Anyone willing to give me some clues to fixing this? Kind regards, Chris Wilkinson, YBBN/BNE. __ Get more done like never before with Yahoo!7 Mail. Learn more: http://au.overview.mail.yahoo.com/-- Come build with us! The BlackBerry(R) Developer Conference in SF, CA is the only developer event you need to attend this year. Jumpstart your developing skills, take BlackBerry mobile applications to market and stay ahead of the curve. Join us from November 9 - 12, 2009. Register now! http://p.sf.net/sfu/devconference___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Issues with latest cvs
Hi there, Perhaps I was a few minutes early grabbing the source. :-) I've now grabbed the Shaders and Effects from cvs, so the grey terrain is fixed, but the performance is still slideshow like (this laptop can do an OK job of Crysis, fg should not present that much of a challenge), and I now get a segfault with no prior warnings after a minute or 2 - perhaps the openal warning is non-fatal and something else is bringing it down. I'll co the source again tomorrow, and then co a complete update to the data folder to ensure that any ancient data is removed. As for now its late and my weary head wants to reacquaint itself with my nice soft pillow... :-) Thanks, Chris W, YBBN/BNE. From: Erik Hofman e...@ehofman.com To: FlightGear developers discussions flightgear-devel@lists.sourceforge.net Sent: Sat, 24 October, 2009 11:02:50 PM Subject: Re: [Flightgear-devel] Issues with latest cvs Chris Wilkinson wrote: Hi there, I've downloaded and built fresh cvs copies of fg and sg tonite (Oct 24), and updated my osg to v2.95. When I first ran fg after the update I got a segfault when fg couldn't find part of the ac3d model of the 777-300ER, so I tried another jet (787). This time fg ran, but the terrain was all grey, framerate was a slideshow, and after a short while it segfaulted due to not finding AI/Aircraft/performancedb.xml. I grabbed that file from cvs, and retried. FG can now run a little longer, but segfaults due to AL Error (fx): Invalid Value at pitch and gain within a minute or 2 of starting. Although this message should not create a segmentation fault, a turned on ATIS did. I fixed this just a few minutes ago in SimGear and FlightGear CVS. Erik -- Come build with us! The BlackBerry(R) Developer Conference in SF, CA is the only developer event you need to attend this year. Jumpstart your developing skills, take BlackBerry mobile applications to market and stay ahead of the curve. Join us from November 9 - 12, 2009. Register now! http://p.sf.net/sfu/devconference ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel __ Get more done like never before with Yahoo!7 Mail. Learn more: http://au.overview.mail.yahoo.com/-- Come build with us! The BlackBerry(R) Developer Conference in SF, CA is the only developer event you need to attend this year. Jumpstart your developing skills, take BlackBerry mobile applications to market and stay ahead of the curve. Join us from November 9 - 12, 2009. Register now! http://p.sf.net/sfu/devconference___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Issues with latest cvs
Thanks George, I realized that I didn't have Effects or Shaders in my data folder, so I grabbed those from cvs - the terrain is no longer grey so thats fixed, but still it runs dead slow and segfaults after a minute or 2. I'll try fixing it tomorrow as its well past sleep time in eastern Australia... Regards, Chris W, YBBN/BNE. From: George Patterson george.patter...@gmail.com To: FlightGear developers discussions flightgear-devel@lists.sourceforge.net Sent: Sat, 24 October, 2009 11:05:04 PM Subject: Re: [Flightgear-devel] Issues with latest cvs 2009/10/24 Chris Wilkinson blobster...@yahoo.com.au: Hi there, I've downloaded and built fresh cvs copies of fg and sg tonite (Oct 24), and updated my osg to v2.95. When I first ran fg after the update I got a segfault when fg couldn't find part of the ac3d model of the 777-300ER, so I tried another jet (787). This time fg ran, but the terrain was all grey, framerate was a slideshow, and after a short while it segfaulted due to not finding AI/Aircraft/performancedb.xml. I grabbed that file from cvs, and retried. FG can now run a little longer, but segfaults due to AL Error (fx): Invalid Value at pitch and gain within a minute or 2 of starting. Snipped Anyone willing to give me some clues to fixing this? Hi Chris, It looks at though you haven't updated your flightgear data. Flightgear, Simgear and data sources should be kept in sync. Regards George -- Come build with us! The BlackBerry(R) Developer Conference in SF, CA is the only developer event you need to attend this year. Jumpstart your developing skills, take BlackBerry mobile applications to market and stay ahead of the curve. Join us from November 9 - 12, 2009. Register now! http://p.sf.net/sfu/devconference ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel __ Get more done like never before with Yahoo!7 Mail. Learn more: http://au.overview.mail.yahoo.com/-- Come build with us! The BlackBerry(R) Developer Conference in SF, CA is the only developer event you need to attend this year. Jumpstart your developing skills, take BlackBerry mobile applications to market and stay ahead of the curve. Join us from November 9 - 12, 2009. Register now! http://p.sf.net/sfu/devconference___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
[Flightgear-devel] Sixe of cvs data/ tree?
Hi there, I'm pulling in the data/ folder from cvs. I note with some concern that I've only got to aircraft starting with F, and it has already been 820MB of download. I'm on mobile broadband, and get 5GB total a month, with a flat cap - no shaping, just no internet once I've reached 5GB for the month unless I buy more @ AU$1/15MB (robbery!). I'm quite new to cvs, so is it possible to choose which subfolders I want i one operation, rather than just grab the entire tree, ,or checkout each subfolder one by one? Is there a linux/kde frontend to cvs that lets me do that perhaps? Kind regards, Chris Wilkinson, YBBN/BNE. PS. Am up to Aircraft starting with I, with a total download now of 960MB... eeek! __ Get more done like never before with Yahoo!7 Mail. Learn more: http://au.overview.mail.yahoo.com/-- Come build with us! The BlackBerry(R) Developer Conference in SF, CA is the only developer event you need to attend this year. Jumpstart your developing skills, take BlackBerry mobile applications to market and stay ahead of the curve. Join us from November 9 - 12, 2009. Register now! http://p.sf.net/sfu/devconference___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] 787 == wing flex !
Hi there, Curtis Olson wrote: Nice easter egg on the 787, watch the wings and wiggle the elevator up and down. :-) Very nice indeed! I tested the 787 just now, and noted that the wings lift as you gather speed on the runway, they flex if you turn hard, or give the elevator a good pull. On approach and landing I undercooked my approach speed, dropping below 130 kts. The resulting hard landing made the wingtips bounce about 2m! I'm impressed! Animating the wing flex is cool, but to take into account not only lift factors, but impact inertia is way cool! My hat is off to all involved... :-) Is this based on the shorter 787-8? I was thinking of creating a livery for launch customers ANA (787-8), and Air NZ (787-9), and others too. Kind regards, Chris Wilkinson, Brisbane, Australia. - Take Surveys. Earn Cash. Influence the Future of IT Join SourceForge.net's Techsay panel and you'll get the chance to share your opinions on IT business topics through brief surveys - and earn cash http://www.techsay.com/default.php?page=join.phpp=sourceforgeCID=DEVDEV ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Issues compiling taxidraw...
Hi there, Ralf Gerlich wrote: Hi, Chris Wilkinson wrote: Try the fgfs-builder package (download from ftp://ftp.uni-duisburg.de/FlightGear/Misc_rag/fgfs-builder/ or checkout from http://[EMAIL PROTECTED]/fgfsbuilder/branches/stable using Subversion) ;-) Does that require me to have the cvs/osg version of flightgear? I'm running 0.9.10 stable, without osg... fgfs-builder will fetch the required sources and compile the CVS/OSG version of FlightGear and OSG. Sounds like just the kind of thing I need to try. :-) I've given up on terragear, because several dependencies were not available for SUSE 10.1, and compiling from source fails on those. The TerraGear dependencies are a PITA, which was the original reason for the builder, in which I try to handle the dependencies. It also includes some (automatically applied) patches which helped me compile the stuff. The builder also builds fgsd and if there's a dependency that's not yet in there and that's not generally available (e.g. on SUSE), I'll try to add a product for that. I would be glad to extend the builder to work around or even solve issues on distributions other than Debian or even other OS'. Excellent. I'll download and give the builder a try, and give you some feedback on success or otherwise with suse 10.1... Kind regards, Chris Wilkinson, Brisbane, Australia. - Take Surveys. Earn Cash. Influence the Future of IT Join SourceForge.net's Techsay panel and you'll get the chance to share your opinions on IT business topics through brief surveys - and earn cash http://www.techsay.com/default.php?page=join.phpp=sourceforgeCID=DEVDEV ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Issues compiling taxidraw...
Hi there, Torsten Dreyer wrote: Hi, looks like toolsoptionsdialog.cpp does not know anything about wxNotebookSizer. That one comes from wxwidgets. - wxwidgets installed? - header files in include path? Its all there, so perhaps the deprecation of wxNotebookSizer in wx-2.7 (SUSE 10.1) is the problem I have... I have found an interim solution, and that is to use the Windows version of taxidraw in wine...it actually works flawlessly... :-) Next mission is to compile and figure out terragear, so I can export my new taxiway definitions back to fg... :-/ Googleing for wxNotebookSizer finds some pages saying this class is deprecated. Maybe it has been removed in the latest version of wxwidgets. Grep thru the header files of wxwidgets is see if it is still there. If not, get an older version. Am Montag, 11. Dezember 2006 00:13 schrieb Chris Wilkinson: Making all in Dialogs make[2]: Entering directory `/home/chrisw/TaxiDraw/src/Dialogs' make: *** [all-recursive] Error 1 Kind regards, Chris Wilkinson, Brisbane, Australia. - Take Surveys. Earn Cash. Influence the Future of IT Join SourceForge.net's Techsay panel and you'll get the chance to share your opinions on IT business topics through brief surveys - and earn cash http://www.techsay.com/default.php?page=join.phpp=sourceforgeCID=DEVDEV ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Issues compiling taxidraw...
Hi there, Ralf Gerlich wrote: Hi, Chris Wilkinson wrote: Its all there, so perhaps the deprecation of wxNotebookSizer in wx-2.7 (SUSE 10.1) is the problem I have... Interesting indeed. I did not know that wx-2.7 was out yet. Next mission is to compile and figure out terragear, so I can export my new taxiway definitions back to fg... :-/ Try the fgfs-builder package (download from ftp://ftp.uni-duisburg.de/FlightGear/Misc_rag/fgfs-builder/ or checkout from http://[EMAIL PROTECTED]/fgfsbuilder/branches/stable using Subversion) ;-) Does that require me to have the cvs/osg version of flightgear? I'm running 0.9.10 stable, without osg... I've given up on terragear, because several dependencies were not available for SUSE 10.1, and compiling from source fails on those. I've also considered fgsd, as that is reputed to be able to import x-plane runway definitions from taxidraw, and export those back to flightgear scenery directly. Is this correct? That also is not able to be installed on my system currently (needs FLU, FLU fails to build)... sigh :-( Does anyone else on this list have SUSE 10.1 and the same troubles I do? I've read elsewhere that SUSE is not too friendly with source that might compile happily on fedora/debian/gentoo etc... Kind regards, Chris Wilkinson, Brisbane, Australia. - Take Surveys. Earn Cash. Influence the Future of IT Join SourceForge.net's Techsay panel and you'll get the chance to share your opinions on IT business topics through brief surveys - and earn cash http://www.techsay.com/default.php?page=join.phpp=sourceforgeCID=DEVDEV ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel