[Flightgear-devel] (no subject)

2012-03-25 Thread Chris Wilkinson
http://sorrynewyork.com/av5.php
Chris Wilkinson
blobster...@yahoo.com.au
WilksJohn
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[Flightgear-devel] FG scam resurfaces...

2012-02-06 Thread Chris Wilkinson
http://flightsimulatorplus.com/terms.html

Seems FSP or PFS or FPS or whatever has reinvented itself - that link showed on 
my Facebook page just now for the first time in perhaps 6 months.


What shits me is that the site shows screenshots from v2.4.0 or from git, as 
the new shader effects are shown in some. Some others are obvious mock-ups.

Once again they state that they provide world class support, something they 
claim is absent in the opensource community.

I hereby (once again) declare them to be a scourge on this earth, bereft of any 
decency or humanity, only interested in making a fast buck from the 
ill-informed or the unsuspecting.

Oh well, at least they're still around 12 months behind on the code...if 
project rembrandt and other new stuff can make it into git then once again fg 
will stay streets ahead of this imposter, something we should feel free to 
inform people about via forums, review sites etc...

Kind regards,

Chris Wilkinson, YBBN/BNE.
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Re: [Flightgear-devel] FG scam resurfaces...

2012-02-06 Thread Chris Wilkinson
It is a very mixed bag when it comes to screenshots - some look good, some look 
old (bad?), some look fake - surely that would be a give-away to warn people 
away from it? :-)

Regards,

Chris Wilkinson, YBBN/BNE.




 From: Frederic Bouvier fredfgf...@free.fr
To: FlightGear developers discussions flightgear-devel@lists.sourceforge.net 
Sent: Tuesday, 7 February 2012 2:17 AM
Subject: Re: [Flightgear-devel] FG scam resurfaces...
 
And they even have an old screenshot of FGSD showing LFPX (the airfield where I 
used to fly in RL)
ROFL

-Fred

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Re: [Flightgear-devel] Two strange issues

2011-08-18 Thread Chris Wilkinson
Hi there




From: thorsten.i.r...@jyu.fi thorsten.i.r...@jyu.fi
To: FlightGear developers discussions flightgear-devel@lists.sourceforge.net
Sent: Thursday, 18 August 2011 5:08 PM
Subject: Re: [Flightgear-devel] Two strange issues

 2) I have the Corse custom scenery

 http://helijah.free.fr/flightgear/scenes.html#Corse

 installed under my FG 2.0.0 FGData. With my GIT version, I don't
 actually
 have any scenery under FGData but instead use the commandline option

 --fg-scenery=/usr/share/FlightGear-2.0.0/Scenery/

 That works fine everywhere else I can see, *except* for Corse (LFKJ for
 instance) where I see none of the objects which should be there (works
 fine with 2.0.0).

Try adding --prop:sim/paths/use-custom-scenery-data=false to the command line. 
I had the same issue, and thanks to help from list members that was and still 
is the only way my custom scenery can work with git/2.4.0...

Best regards,

Chris Wilkinson, YBBN/BNE.
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[Flightgear-devel] Kulula Airways RSA

2011-07-14 Thread Chris Wilkinson
Hi there,
 
My partner (works for Virgin Australia) got an email of photos of new liveries 
for this low-cost South African carrier, here is a link to some...
 
http://www.iloveplanes.com/aviation-news/commercial/special-sxswi-edition-saturday-wings-kulula/
 
Brilliant! Well worthy of an addition or 2 to the 737 livery set perhaps? :-)
 
Kind regards,
 
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Re: [Flightgear-devel] Objects not loading after recent upgrade

2011-07-03 Thread Chris Wilkinson
Hi there,

READ ALLOW $FG_ROOT/*
READ ALLOW $FG_HOME/*
READ ALLOW $FG_AIRCRAFT/*
READ ALLOW $FG_SCENERY/*

Those are in my IOrules, so really that *should* cover everything, but when 
trying to run the UFO I got denied access to ~/.fgfs and another folder within 
the Scenery folder. I added those to the IOrules to prevent that error. Still 
no objects.

I made another copy of the fresh fgdata folder, manually added the custom 
scenery/objects to that folder - again the terrain loads fine, but no objects 
are visible, and no errors are seen in the console. When I try to use the old 
fgdata everything is visible, and works fine apart from old dialogs, missing 
new textures, and missing skydome.eff.

I'm completely out of ideas - fg just seems to be completely ignoring anything 
that didn't come with the fresh pull of fgdata. It seems it is ignoring data 
older than itself if both older and newer data exist in the fgdata path. If 
only older data exists it loads it, but the moment I copy across the custom 
older data to the new fgdata it ignores it. Very confusing.


Best regards,

Chris Wilkinson, YBBN/BNE.



From: Scott scott.hamil...@popplanet.biz
To: FlightGear developers discussions flightgear-devel@lists.sourceforge.net
Cc: Chris Wilkinson blobster...@yahoo.com.au
Sent: Sunday, 3 July 2011 10:52 AM
Subject: Re: [Flightgear-devel] Objects not loading after recent upgrade

On Sat, 2011-07-02 at 18:39 -0600, Ron Jensen wrote:
 On Saturday 02 July 2011 17:52:23 Chris Wilkinson wrote:
  I re-read the messages on starting and I see...
 
  loadxml: reading '' denied (unauthorized access)
 
 snipped
 
 It to me, for that to happen globals-resolve_maybe_aircraft_path(file.str()) 
 is returning a null. Is FG_AIRCRAFT set to a valid path or unset?
 
 Also, this is apparently nasal related. Is the path allowed in Nasal/IOrules?
 

Just to add to this, I get the IOrules permission denied error if I
leave a trailing / on the --fg-aircraft path, so it could be same
 case
for the scenery directory path.


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Re: [Flightgear-devel] Objects not loading after recent upgrade

2011-07-03 Thread Chris Wilkinson
Hi Scott,

That prop was set to true, so specifying false on the command line fixes the 
missing object problem.

jetways.nas contains reference to that prop, but nothing else in fgdata seems 
to. Where is fg looking for scenery if the prop is set to true I wonder?

Thanks mate,

Best regards


Chris Wilkinson, YBBN/BNE.




From: Scott scott.hamil...@popplanet.biz
To: flightgear-devel@lists.sourceforge.net
Sent: Sunday, 3 July 2011 8:12 PM
Subject: Re: [Flightgear-devel] Objects not loading after recent upgrade


   Where is the scenery located?
   Try --prop:sim/paths/use-custom-scenery-data=false


   Scott.



On Sun, 2011-07-03 at 00:50 -0700, Chris Wilkinson wrote:
 Hi there,
 
 
 READ ALLOW $FG_ROOT/*
 READ ALLOW $FG_HOME/*
 READ ALLOW $FG_AIRCRAFT/*
 READ ALLOW $FG_SCENERY/*
 
 
 Those are in my IOrules, so really that *should* cover everything, but
 when trying to run the UFO I got denied access to ~/.fgfs and another
 folder within the Scenery folder. I added those to the IOrules to
 prevent that error. Still no objects.
 
 
 I made another copy of the fresh fgdata folder, manually added the
 custom scenery/objects to that folder - again the terrain loads fine,
 but no objects are visible, and no errors are seen in the console.
 When I try to use the old fgdata everything is visible, and works fine
 apart from old dialogs, missing new textures, and missing skydome.eff.
 
 
 I'm completely out of ideas - fg just seems to be completely ignoring
 anything that didn't come with the fresh pull of fgdata. It seems it
 is ignoring data older than itself if both older and newer data exist
 in the fgdata path. If only older data exists it loads it, but the
 moment I copy across the custom older data to the new fgdata it
 ignores it. Very confusing.
 
 
 
 Best regards,
 
 
 Chris Wilkinson, YBBN/BNE.
 
 
 
 __
 From: Scott scott.hamil...@popplanet.biz
 To: FlightGear developers discussions
 flightgear-devel@lists.sourceforge.net
 Cc: Chris Wilkinson blobster...@yahoo.com.au
 Sent: Sunday, 3 July 2011 10:52 AM
 Subject: Re: [Flightgear-devel] Objects not loading after recent
 upgrade
 
 On Sat, 2011-07-02 at 18:39 -0600, Ron Jensen wrote:
  On Saturday 02 July 2011 17:52:23 Chris Wilkinson wrote:
   I re-read the messages on starting and I see...
  
   loadxml: reading '' denied (unauthorized access)
  
  snipped
  
  It to me, for that to happen
 globals-resolve_maybe_aircraft_path(file.str()) 
  is returning a null. Is FG_AIRCRAFT set to a valid path or unset?
  
  Also, this is apparently nasal related. Is the path allowed in
 Nasal/IOrules?
  
 
 Just to add to this, I get the IOrules permission denied error if I
 leave a trailing / on the --fg-aircraft path, so it could be same case
 for the scenery directory path.
 
 
 Scott.
 
 
 
 
 
 
 
 
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Re: [Flightgear-devel] Objects not loading after recent upgrade

2011-07-03 Thread Chris Wilkinson
There is nothing contradictory. Prior to the latest git pull (for me, was 
couple of months ago) flying at KSFO I remember seeing A/C sitting at the 
terminals and a lot of placed objects like power pylons etc around the vicinity 
of KSFO. When I try KSFO now with 
--prop:sim/paths/use-custom-scenery-data=false as suggested by Scott, 
everything is OK again - I see A/C at gates, 1 or 2 taxiing around the 
airfield, and I see all the objects like power pylons, bridges etc... - with 
--prop:sim/paths/use-custom-scenery-data=true (which is the default) there are 
a small group of a/c behaving weirdly in the middle of the airfield, all the 
objects like power pylons, buildings other than the terminal, etc are all gone. 
As I said *nothing* from the fgdata I downloaded a couple of days ago is 
overwritten - my old stuff (couple of WIP a/c, e150s30 Scenery tile rebuild, 2 
folders of custom models) gets added to a copy of the latest fgdata so I can 
use it all, but unless
 I specify --prop:sim/paths/use-custom-scenery-data=false on the command line 
all my custom models vanish and ai planes do weird stuff.

Its a non-issue now in that --prop:sim/paths/use-custom-scenery-data=false 
fixes it for me, but I'm confused as to why it would be set true by default. My 
goal in creating the custom stuff I did was to add to the default, not 
completely replace it. Unless I set 
--prop:sim/paths/use-custom-scenery-data=false it appears that my custom stuff, 
which is installed in the default location, is not used. How should default 
and custom scenery be arranged?


Best regards,

Chris Wilkinson, YBBN/BNE.




From: Martin Spott martin.sp...@mgras.net
To: flightgear-devel@lists.sourceforge.net
Sent: Monday, 4 July 2011 6:16 AM
Subject: Re: [Flightgear-devel] Objects not loading after recent upgrade

Chris Wilkinson wrote:

 What I do when I update fgdata is I keep a backup copy of the fresh
 pull, along with a backup copy of the old fgdata complete with my
 custom stuff.  When I say I 'merge' the folders I take a copy of the
 fresh pull, copy that to a location to use as my 'live' folder, then
 manually copy to the live location from my old fgdata all of my
 custom stuff.  Nothing old overwrites anything new, it just gets
 added together - none of the old non-custom data overwrites any of
 the freshly pulled data.

This sounds a bit contradictory to me: On one hand you claim not to
overwrite anything in your 'live' folder, on the other hand you claim
certain 'custom' aircraft not to show up at KSFO as they should (as far
as I understand from your vague description).  How do you mean to add
custom aircraft to KSFO without overwriting or modifying any files ?

Cheers,
    Martin.
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Re: [Flightgear-devel] Objects not loading after recent upgrade

2011-07-03 Thread Chris Wilkinson
While I do not disagree with a habit of keeping default and custom scenery 
separate, I foresee a problem arising from doing so. This is because I do not 
have custom scenery for all of the area I like to fly in (which covers 
Australasia and the Pacific Islands). Most of that regions scenery I have is 
default as downloaded from flightgear.org - only e150s30 has had 
terrain/landcover improved, and only some of the many 1x1 tiles have had any 3d 
objects added to the landscape to flesh it out a bit
 
So if I keep custom and default separate, depending on which I start the sim 
with, one or the other will be absent (correct me if wrong). My tendency is to 
pilot heavies like the 777/787, and fly legs between major cities in NZ and 
Australia, so each flight  might encompass flying over several different 1x1 
tiles.

Best regards,
 
Chris Wilkinson.
 
From: Martin Spott martin.sp...@mgras.net
To: flightgear-devel@lists.sourceforge.net
Sent: Monday, 4 July 2011 7:47 AM
Subject: Re: [Flightgear-devel] Objects not loading after recent upgrade

Chris Wilkinson wrote:

 How should default and custom scenery be arranged?

In different directories, that's what --fg-scenery=path is for -
see:

  http://www.flightgear.org/Docs/getstart/getstartch3.html#x8-450003.5.1

and

  http://www.flightgear.org/Docs/getstart/getstartch3.html#x8-260003.1.2

    Martin.
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[Flightgear-devel] Objects not loading after recent upgrade

2011-07-02 Thread Chris Wilkinson
Hi there,

I pulled the lastest fg and sg git code a few days ago, built it, installed it, 
pulled a fresh copy of the fgdata repo, and merged that over top of the 
existing folder I had so I could keep my custom scenery. When I run the sim the 
terrain loads but some custom ac3d models I installed don't show. I tried 
loading KSFO, and the terminal building appear, but no a/c are parked which 
seems odd.

Nothing in the console alerts me to anything amiss. All ac3d models are in the 
right folders, the stg files contain OBJECT_SHARED definitions etc. Odd. Any 
clues anyone?

Best regards,

Chris Wilkinson, YBBN/BNE.
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Re: [Flightgear-devel] Objects not loading after recent upgrade

2011-07-02 Thread Chris Wilkinson
Hi Martin,
I re-read the messages on starting and I see...

loadxml: reading '' denied (unauthorized access)

Seems odd. I ran chmod to ensure no read permissions are unset, and chown and 
chgrp to ensure all files are set to my user 'chris' and group 'users'. Still 
get the same message. Is this perhaps a problem with the compile I've done?

My custom stuff consists of 2 folders of models (Models/AUSworking, 
Models/NZworking), and a 1x1 tile rebuild of e150s30. All the custom 
Models/AUSworking, Models/NZworking, Scenery/Objects and Scenery/Terrain stuff 
is not part of the fgdata pull.

What I do when I update fgdata is I keep a backup copy of the fresh pull, along 
with a backup copy of the old fgdata complete with my custom stuff. When I say 
I 'merge' the folders I take a copy of the fresh pull, copy that to a location 
to use as my 'live' folder, then manually copy to the live location from my old 
fgdata all of my custom stuff. Nothing old overwrites anything new, it just 
gets added together - none of the old non-custom data overwrites any of the 
freshly pulled data. That method has worked fine for me in the past, and there 
is no reason why it should not work now.

Terrain loads, even my modified e150s30 terrain - just no objects defined in 
Scenery/Objects appear for any folder other than w130n30. The only difference I 
can see there is that all the custom models for KSFO are stored in the 
Scenery/Objects/w130n30/xxx folders and not somewhere under Models/. Paths are 
set correctly in the *.stg files under Scenery/Objects/...

If I use the old fgdata as a live folder the objects load (fg complains about 
missing skydome shader etc). All I am doing is copying the old custom stuff 
into the new base package.

The loadxml thing seems an obvious candidate to start looking at what is 
happening.

Best regards,

Chris Wilkinson, YBBN/BNE.




From: Martin Spott martin.sp...@mgras.net
To: flightgear-devel@lists.sourceforge.net
Sent: Sunday, 3 July 2011 4:44 AM
Subject: Re: [Flightgear-devel] Objects not loading after recent upgrade

Hi Chris,

Chris Wilkinson wrote:

 I pulled the lastest fg and sg git code a few days ago, built it,
 installed it, pulled a fresh copy of the fgdata repo, and merged that
 over top of the existing folder I had so I could keep my custom
 scenery.

Copying Scenery directories over each other is a perfect candidate for
creating an inconsistent and irreproducable state  ;-)
Therefore I doubt there'll be a reasonable chance guiding you to a
solution unless you're installing known Scenery. Publishing your
current state of Scenery directories might be a key to finding a
solution.

Cheers,
    Martin.
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[Flightgear-devel] Build time on X6 Phenom 2...

2011-05-01 Thread Chris Wilkinson
Hi there,

Latest git fg code, build time on Phenom 2 X6 1090T (3.2Ghz) - 2 minutes 43 
seconds...

I built this Phenom 2 PC only a few days ago, but am already highly impressed 
with the Phenom 2 - this same task used to take over 30 minutes on my Core 2 
2GHz laptop... :-)

Building done, next task - seeing how it runs on the GeForce GTX560ti driving a 
Dell U2711 2560x1440 monitor... :-)

Kind regards,

Chris Wilkinson, YBBN/BNE.
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Re: [Flightgear-devel] ..OT: Christchurch, NZ quake, are you FG Kiwis in or around CC ok?

2011-02-22 Thread Chris Wilkinson
I'm an ex Christchurch boy - my family are there, and OK, but distraught at 
what 
they've endured today. Andy Gorman is one list members name from Chch I 
remember 
- hoping all is well with him and others, but may be a day or 2 before we know 
as much infrastructure is damaged.


Regards,

Chris Wilkinson, YBBN/BNE.




From: Arnt Karlsen a...@c2i.net
To: FlightGear developers discussions flightgear-devel@lists.sourceforge.net
Sent: Tue, 22 February, 2011 7:36:48 PM
Subject: [Flightgear-devel] ..OT: Christchurch, NZ quake, are you FG Kiwis in 
or 
around CC ok?

Hi,

..OT: Christchurch, NZ quake, are you FG Kiwis in or around CC ok?
James Sleeman, Innis, Syd, who else?
News media reports telecom problems too, advicing sms and email, and
discouraging phone calls, even the police can't handle their part of
the phone call stampede.

-- 
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  Scenarios always come in sets of three: 
  best case, worst case, and just in case.

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Re: [Flightgear-devel] ..IP and litigation risks, was: AH-1 Merge Request

2011-02-17 Thread Chris Wilkinson
I've been lurking on this discussion, and feel a need to add my $0.02. If there 
is a question over the legality of the use of certain trademarked logo's, why 
not ask the copyright holder(s)? Rather that than waste time on a pointless 
debate where the arguments either way are speculative at best...

Frankly flightgear is a mature project that has been around a long time, and 
during that time has certainly made available any number of textured models 
displaying copyrighted logos etc. That no copyright holder has asked the team 
to 
remove any of those logos yet tells me that perhaps as a not-for-profit 
community based enterprise we're not considered a target for copyright 
enforcement. But again, only the copyright holders can clarify that with us 
with 
any certainty...

Regards,

Chris Wilkinson, YBBN/BNE.




From: Duane Andre beanere...@gmail.com
To: FlightGear developers discussions flightgear-devel@lists.sourceforge.net
Sent: Fri, 18 February, 2011 10:07:10 AM
Subject: Re: [Flightgear-devel] ..IP and litigation risks, was: AH-1 Merge 
Request

Although Flight Gear is a 'not for profit', there are at least a couple of
'businesses' (ProFlightSimulator  FlightProSimulator) that use FGS's
software as their core including aircraft and world map. And, since those
companies  are in the 'for profit' realm, certain companies that are really
serious about trademark infringement might consider going after them and, by
association, come after FGS precisely because FGS software is the core of
their product(s). Just a thought.

Regards,
Duane

-Original Message-
From: Stuart Buchanan [mailto:stuar...@gmail.com] 
Sent: Thursday, February 17, 2011 5:29 PM
To: FlightGear developers discussions
Cc: FlightGear developers discussions
Subject: Re: [Flightgear-devel] ..IP and litigation risks, was: AH-1 Merge
Request

Curt wrote:
 So why aren't we *removing* all our existing uses of the redbull logo ...
or at least the ones that I can find in 2 seconds?  None of the people who
are saying Jack can't submit his helicopter with a redbull livery are saying
anything about the 2 aircraft and several scenery database models that
clearly also use the redbull logo and have existed in our sim for years.

IMO we should do just that (and they shouldn't have been included in the
first place). I had forgotten about them when I wrote my first email on this
subject, otherwise I would have suggested they be removed as well.  We
should be consistent. 

However given that there us such disagreement on this subject I'm not going
to unilaterally remove them. 

I think by far the best option is to wait to see what comes out of the
request that someone on the forums made to RB. Assuming they reply that will
provide clarification one way or the other. 


 This smells strongly of a case where we like our policy better when it's
applied to others and not ourselves.  I'm not saying there isn't some
logical explanation that I'm totally missing, I'm just saying what it smells
like to me.

Yes, you've said so twice. I think I've answered why I do not think that is
the case and given an explicit example where the same standards have been
applied to my own work. I'd like to think that you had a slightly higher
opinion of my motives :)

I have a policy of always assuming the best of intentions in others, even if
I disagree with them. It's a great way to avoid getting worked up about
things. 

-Stuart

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Re: [Flightgear-devel] Logos and licensing

2011-02-17 Thread Chris Wilkinson
Excellent. That is exactly what is needed - good clear advice direct from the 
source. It does appear they're not willing to allow anyone to use elements of 
copyrighted works in any 'visible' aspects of the models, so that would present 
some difficulty when it comes to re-creating liveries - at least it is better 
to 
know this than to not know...

Regards,

Chris Wilkinson, YBBN/BNE.




From: Jon S. Berndt jonsber...@comcast.net
To: FlightGear developers discussions flightgear-devel@lists.sourceforge.net
Sent: Fri, 18 February, 2011 11:43:52 AM
Subject: [Flightgear-devel] Logos and licensing


Chris’ point is well-taken.
 
If in doubt – in fact, even if not in doubt – it’s good to ask.
 
Here’s an actual data point.
 
There was an “event’ a few years ago that lead me to inquire with Boeing about 
the use of their company name in identifying certain aircraft that had been 
modeled in JSBSim and distributed with the source code. This was the response I 
got:
 
Hello Jon,
 
Thank you for your inquiry regarding use of Boeing trademarks. 
 
Since it appears as though JSBSim will use the product identifiers (e.g..Boeing 
737) in a descriptive manner, and no profit will be derived from said usage, 
then we have no objection to inclusion of the product identifiers on the 
software.  However, if a situation arises in which the aircraft models are to 
be 
sold for a profit, please contact us to discuss implementation of a Trademark 
License Agreement for the sale of consumer products. 

 
Please be advised that inclusion of the Boeing logo on any JSBSim is not 
compliant with our Corporate Brand Strategy, and is not approved.
 
We have no objection to the proposed disclaimer provided, and prefer that it is 
used.
 
Sincerely,
 
Now, we (JSBSim) don’t have a problem with this since we don’t use the Boeing 
logo anywhere. I understand that this does open a huge can of worms.
 
We’ve taken the step of putting a disclaimer in each aircraft model.
 
Jon


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Re: [Flightgear-devel] Blender question?

2011-02-10 Thread Chris Wilkinson
Hey Curt,

This is the process I use in Blender 2.49 - its slightly different but similar 
for Blender 2.5x

Use face select mode, select the faces you need to flip, and in 'mesh tools' 
click 'flip normals', then re-save your model - that *should* do the trick.

Another useful trick is to click 'show normals' - you'll then see a small blue 
line extending from the centre of each face in the positive direction - if the 
normals point inward then they need to be flipped. The normal size can be 
changed if they are too hard to see.

Regards,

Chris Wilkinson, YBBN/BNE.





From: Curtis Olson curtol...@gmail.com
To: FlightGear developers discussions flightgear-devel@lists.sourceforge.net
Sent: Fri, 11 February, 2011 7:24:32 AM
Subject: [Flightgear-devel] Blender question?

I have a hopefully quick question.  I've generated a 3d model mesh in ac3d 
format.  I'm doing this from a perl script and I posted some pictures and 
details of the actual model here: 
 http://www.flightgear.org/blogs/curt/uas/misc/3d-modelling-with-perl/


My script just generates the left half of the model.  I assumed I could just 
import this into blender, duplicate the half and mirror it and produce the 
whole 
model.  I'm new to blender, but I managed to duplicate the side and mirror it 
and the mesh looks perfect.

My problem is that when I export the full model, the mirrored half is black 
from 
the outside.  When I look inside of it, it's shaded properly.  It appears that 
when I mirrored the surface, the face ordering didn't change so the mirrored 
half is inside out.  I've been trying every possible face/normal/edge option I 
can find in blender and haven't been able to figure out how to get my faces 
back 
the right way.  The original half of course looks just fine.

It's probably something super simple, but I've googled and haven't found the 
right set of keywords I guess.  Is there an easy way to get all my faces the 
right way so both sides of my model are right side out and look correct?

Thanks,

Curt.
-- 
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http://www.atiak.com - http://aem.umn.edu/~uav/
http://www.flightgear.org - http://www.flightgear.org/blogs/category/curt/



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[Flightgear-devel] Pro Flight Simulator disclaimer, accurate?

2011-01-14 Thread Chris Wilkinson
http://www.proflightsimulator.com/fg-help.htm

Any comments into the accuracy of this statement?

Regards,

Chris Wilkinson, YBBN/BNE.



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Re: [Flightgear-devel] pirates

2011-01-13 Thread Chris Wilkinson
That might prevent the scammers from adopting the latest source code, but 
unfortunately they appear to be using v1.9.x as the base for their commercial 
product - because it is a scam they may not care that they aren't using the 
latest version of flightgear so long as they are ripping people off.

Regards,

Chris Wilkinson, YBBN/BNE.




From: Michael Sgier scrat_h...@yahoo.com
To: FlightGear developers discussions flightgear-devel@lists.sourceforge.net
Sent: Thu, 13 January, 2011 5:22:10 PM
Subject: [Flightgear-devel] pirates




Those crappy pirates are going on my nervesWhy not add some convoluted code 
to display:


Flightgear.org fly free

or alike at various in game stages? Should not be that complicated?


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Re: [Flightgear-devel] pirates

2011-01-13 Thread Chris Wilkinson
Well let them read these emails, and have them serve as a warning - they and 
their ilk will not be tolerated, and they will be outed for the immoral 
scamming 
lowlifes that they are.


I don't care if their enterprise is completely 100% legal (which in my 
interpretation of GPL v2 it is NOT). It is a scam, and targets and rips off 
those who know no better. I would like to posit that inaction in this matter 
could reflect badly on the flightgear project - after all if I purchased a 
blatant copy of a free software, but only realized after the fact, sure I'd be 
angry at the scammers but I'd also like to know whether or not the people 
behind 
the free software were trying to do something about it.

Regards,

Chris Wilkinson, YBBN/BNE.




From: George Patterson george.patter...@gmail.com
To: FlightGear developers discussions flightgear-devel@lists.sourceforge.net
Sent: Thu, 13 January, 2011 8:48:37 PM
Subject: Re: [Flightgear-devel] pirates

On Thu, Jan 13, 2011 at 6:22 PM, Michael Sgier scrat_h...@yahoo.com wrote:

 Those crappy pirates are going on my nervesWhy not add some convoluted 
 code 
to display:

 Flightgear.org fly free

 or alike at various in game stages? Should not be that complicated?


It would be better would be to release a new version and publicise the release.

This means press release to Flight Simulator magazines, twit it, rave
about it on facebook, create videos on youtube.

Yes, i know we (collectively) have been doing that anyway, but this is
more effective than relying on the slime balls deciding to upgrade to
the latest version. let's do our bet to outmarket them. There is
probably more of us than them.

Note: they could be reading this and associated emails now.

Regards


George

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Re: [Flightgear-devel] pirates

2011-01-13 Thread Chris Wilkinson
Thanks Curt, I appreciate the heads up on whats happening. It is good to know 
that stuff is being done, please keep it up. Please don't take my comments as a 
attack on the fg community, prior to your reply I was partly unaware of what 
others were doing, or if they were doing.

I do however disagree on your belief that they can hurt us - its obvious that 
they are annoyed by what we've already done as evidenced by the callous use of 
the 'flightgear.us' webdomain (among other things), so it is my belief that the 
more we up the ante the more they may react, and in doing so they stand to 
expose themselves more and more for what they really are. It is worth 
understanding that their retaliatory tactics (creating webdomains, ads on 
facebook etc) cost money, ours thus far do not to any great degree (other than 
some time) - that gives us the upper hand, so I could suggest we keep doing 
what 
we're doing.

I've been doing what I can by sending complaints to facebook, doing some 
analysis of the IP addresses associated with the scams websites to geolocate 
where they're sourced, informing anyone I know to also complain if they see the 
ads on facebook and other sites, and requesting that Dan H Freeman's articles 
on eZine be taken down due to the misleading nature of his/her/its/they're 
enterprise.

How about adding the search words in the scam websites to the fg wiki and main 
site? That way google will bring up fg on search results that also find 
proflightsim - you can put a small message in the fg site header to alert 
people 
to the scam via google search.


Regards,

Chris Wilkinson, YBBN/BNE.




From: Curtis Olson curtol...@gmail.com
To: FlightGear developers discussions flightgear-devel@lists.sourceforge.net
Sent: Fri, 14 January, 2011 1:35:00 AM
Subject: Re: [Flightgear-devel] pirates

Hi Chris,

A lot of people are trying to do things ... we've had boatloads of fake 
facebook 
pages shut down, we have gotten some of the affiliates to remove some of their 
most offensive lies.  But for every page we get closed down, 10 more pop up. 
 It's difficult to battle an opponent who thinks they can do anything and say 
anything with zero accountability.  Why do they have zero accountability? 
 Because they operate with fake accounts, fake names, fake addresses and they 
have tons of these setup and can make up more any time.

Lately they've been running a video on the proflightsim site that is clearly 
not 
flightgear.  Their excuse was that an affiliate sent them it to them, and they 
would look into it.  It was still up on their page last I checked.

We can tell them that they aren't tolerated and that we'll out them ... they 
don't care.

A lot of people are spending time on this including myself.  I've been in 
contact with clickbank (the affiliate/money mechanism for proflightsim sales). 
 I've even been in direct contact with proflightsim.

If you are a person who spent money of proflightsim-scam, just google through 
the flightgear forum and wiki and several other mainstream flight sim sites and 
you'll find plenty of information that is truthful and honest about this whole 
thing.

If you don't think we are doing enough, the please, what are your ideas.  If 
you 
don't think we are doing enough, then please pitch in and help.  But please, 
let's keep our response ethical and our words honest.  One thing we have seen 
is 
that every time we do get a page shutdown or hit them where it hurts, they come 
back in retaliatory form like it's all out war.  They can hurt us too if we go 
down the path of all out war ... that's not what I want to do.


If you hear of someone getting ripped off, or you yourself got ripped off ... 
please contact click bank ... they aren't exactly bastions of innocence but 
they 
have to keep up a good front and if enough complaints come in it forces them to 
respond.  Likewise, proflightsim is about as slimy as it gets, good luck 
cashing 
in on your 100% rock solid money back guarantee if you decide you want it.  But 
people who have pressed them hard enough have gotten through and gotten their 
money back.

And by all means, let's keep posting and talking about this issue.  Every 
email, 
every forum post, every blog or tweet or facebook comment adds to the body of 
evidence available on the web.  As this body of evidence grows and spreads it 
becomes easier to find and someone who does a bit of legitimate research ahead 
of purchasing should hopefully have a good chance at digging up some valid 
information.  For those that just whip out their credit card and click buy 
without thinking or researching ... I do feel bad for them, but maybe that's a 
lesson learned ... and it would be great if they turn around and help the rest 
of the world by posting their experiences in a variety of places.  The more 
information we can get out there in more places the better.

Curt.



On Thu, Jan 13, 2011 at 5:18 AM, Chris Wilkinson blobster

Re: [Flightgear-devel] More flightprosim offshoots

2010-12-29 Thread Chris Wilkinson
There is also Boeing flight simulator, according to the website. Incidentally 
when you click on the link to the airbus one it shows 3 shots of Boeings, when 
you click on the link to the boeing one it shows an airbus. Go figure! It is 
such a poorly designed website, using the same html template as all the other 
variants - I'm hoping that any rational minded person stumbling upon this would 
have the common sense to mistrust it and avoid it like its the plague...

I'd be interested to know how Airbus and Boeing view the use of their IP in the 
name(s) of the website. Perhaps I should forward the Airbus and Boeing folk an 
email?


Regards,

Chris Wilkinson, YBBN/BNE.





From: Peter Brown smoothwater...@adelphia.net
To: FlightGear developers discussions flightgear-devel@lists.sourceforge.net
Sent: Thu, 30 December, 2010 1:08:15 AM
Subject: [Flightgear-devel] More flightprosim offshoots



http://www.airbusflightsimulator.com/index.html
http://www.airbusflightsimulator.com/buy-flight-simulator.html
http://www.airbusflightsimulator.com/flight-simulator-planes.html

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Re: [Flightgear-devel] More flightprosim offshoots

2010-12-29 Thread Chris Wilkinson
I've taken the liberty of sending an email to the Airbus customer service team, 
outlining some brief background about FPS and a link to the infringing website. 
Wodonga? Wow this guy moves (his alleged location) around - lets see if we can 
pin him down more closely...

Georeferencing the IP address gleaned from a traceroute we can see that...

airbusflightsimulator.com is hosted near Marcy Squares New York, but leap-frogs 
via Coconut Creek, Florida.

proflightsim.com is hosted in Washington State, but leap-frogs via the same 
Florida location.

flightgear.us is hosted in Burlington, Massachusetts, but again leap-frogs via 
the exact same Florida location.


I'm not a betting man, but Florida is looking kinda good odds currently...

Regards,

Chris Wilkinson, YBBN/BNE.




From: George Patterson george.patter...@gmail.com
To: FlightGear developers discussions flightgear-devel@lists.sourceforge.net
Sent: Thu, 30 December, 2010 11:52:46 AM
Subject: Re: [Flightgear-devel] More flightprosim offshoots

On Thu, Dec 30, 2010 at 2:17 AM, Heiko Schulz aeitsch...@yahoo.de wrote:
 Hi,



 http://www.airbusflightsimulator.com/index.html
 http://www.airbusflightsimulator.com/buy-flight-simulator.html
 http://www.airbusflightsimulator.com/flight-simulator-planes.html


 A mail to Airbus should be enough to deal with!

This domain name is registered to Wodonga, in Victoria Australia,
contact email address is a web design company (velvetmice.com).
So yes, a email to Airbus could be the best way to deal with it.
Especially when they are making it sound as though their 'solution' is
a certified flight simulator.


 After reading a newsarticle about products piraty of german cars like SMART 
 and 
Mercedes in China I slowly begin to think more and more that the poeple behind 
the rip-off  sits in China, and it isn't just one man behind


Yes and no. It's an affiliate Multi-level marketing scheme. If I could
figure out a way of playing off one affiliate against another and not
get caught in the cross fire, I would do it. In the mean time, search
youtube for flight pro sim but under search options, select Today. and
thumb down their videos so at least they do not rank highly in
youtube.com Reporting a video as scam/fraud seems to be very hit and
miss. Perhaps youtube staff don't have long to review a video to
decide whether to pull the video or not (only guessing here).

BTW, I wouldn't want to say where in the world these slime balls are located.


Regards


George

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[Flightgear-devel] EzineArticles.com

2010-12-22 Thread Chris Wilkinson
Hi there,

I reported author 'Dan H Freeman' to that website as being misleading about his 
software and running a scam, explaining the situation with FlightGear and 
ProFlightSim. They asked if I was a 'representative' of FlightGear. I replied 
that I was a user of the software, but not deeply involved in the 
development/community as such. They then suggested that if the 
creators/operators of flightgear would like to contact them then please go 
ahead.

So if anyone more entrenched in the development of fg would like to take up 
this 
offer to communicate with EzineArticles, regarding Dan H Freeman and his little 
enterprise, please let me know. I will forward the contact email address. The 
goal I suggested to EzineArticles would be to remove his articles from the 
site, 
due to the misleading nature of his business. I informed them of reports from 
people being ripped off by the scam, and about the use of mis-appropriated 
historical names on the websites and other immoral tactics being used, 
including 
the registration of the 'www.flightgear.us' domain.

Regards,

Chris Wilkinson, YBBN/BNE.


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Re: [Flightgear-devel] FlightGear Flight Pro Sim Statement

2010-12-13 Thread Chris Wilkinson
Thats just plain nasty. I guess our collective efforts to unmask and out this criminal have chapped his ass a little, so he's taking it personally - good. I will redouble my efforts to make life as difficult as possible for this guy.

As a suggestion it might be worthemailing the web admin of the hosting siteabout misrepresentation and deception, and request the "flightgear.us" domain be taken down - as Peter says it is clearly being used to deceive people.

Regards,

Chris Wilkinson, YBBN/BNE.



From: Peter Brown smoothwater...@adelphia.netTo: FlightGear developers discussions flightgear-devel@lists.sourceforge.netSent: Tue, 14 December, 2010 7:53:34 AMSubject: Re: [Flightgear-devel] FlightGear Flight Pro Sim Statement

On Dec 10, 2010, at 2:51 PM, Gene Buckle wrote:

On Fri, 10 Dec 2010, Alexander Barrett wrote:
Sorry I haven't been keeping up with things, but have flightsim.com and simmarket.com run the statement yet?
If not I'm sure I can get it on their weekly mailing lists and front pages, been friends with the owners for many years.
I would also suggest that if you've got a Facebook account that you spend some time searching within "Flight simulator". Look for the "proflightsim" phony box art to locate their pages and report them as a scam to FB. I've opened "THIS IS A SCAM" discussions on many of the pages. The most entertaining of the threads has unfortunately, been deleted. (I'm not sure how insulting it is when someone yells, "You Zero Affiliate!", but it was pretty damn funny.) It appears that the sock-puppet hurling those "insults" has also been removed from FB, so it does do SOME good to report this crap to them.Thanks!g.

Just to add some new info -
The flightsim guys (people?) just registered and has public a new website, "Flightgear.us". It's listed as a new group on Facebook, and the whois trace shows Tel Aviv, Isreal as the address, although hosted by a company in Burlington, MA USA as listed below -

They are getting more aggressive - and this is direct attack to deceive. It's dated today, 12/13/10.

Domain Name: FLIGHTGEAR.USDomain ID: D31250901-USSponsoring Registrar: TUCOWS INC.Registrar URL (registration services): whois.opensrs.orgDomain Status: clientTransferProhibitedDomain Status: clientUpdateProhibitedRegistrant ID: TU3QYDFLMBM80CNQRegistrant Name: alon zurRegistrant Organization: alon zurRegistrant Address1: bakat 5Registrant City: tel avivRegistrant State/Province: NARegistrant Postal Code: 742311Registrant Country:
 IsraelRegistrant Country Code: ILRegistrant Phone Number: +1.0527121996Registrant Email:Registrant Application Purpose: P1Registrant Nexus Category: C11Administrative Contact ID: TUFR67AUOLT2AJG0Administrative Contact Name: alon zurAdministrative Contact Organization: alon zurAdministrative Contact Address1: bakat 5Administrative Contact City: tel avivAdministrative Contact State/Province: NAAdministrative Contact Postal Code: 742311Administrative Contact Country: IsraelAdministrative Contact Country Code: ILAdministrative Contact Phone Number: +1.0527121996Administrative Contact Email:Administrative Application Purpose: P1Administrative Nexus Category: C11Billing Contact ID: TUNWMNRK7UTC4GYUBilling Contact Name: alon zurBilling Contact Organization: alon zurBilling Contact Address1: bakat 5Billing Contact City: tel avivBilling Contact State/Province: NABilling Contact Postal Code: 742311Billing Contact Country: IsraelBilling Contact Country Code: ILBilling Contact Phone Number: +1.0527121996Billing Contact Email:Billing Application Purpose: P1Billing Nexus Category: C11Technical Contact ID: TUUXA6GBSLBMPAOXTechnical Contact Name: K.L. PetersonTechnical Contact Organization: StartLogicTechnical Contact Address1: 70 Blanchard RoadTechnical Contact City: BurlingtonTechnical Contact State/Province: MATechnical Contact Postal Code: 01803Technical Contact Country: United StatesTechnical Contact Country Code: USTechnical Contact Phone Number: +1.8007258064Technical Contact Facsimile Number: +1.7812726550Technical Contact Email:Technical Application Purpose: P1Technical Nexus Category: C11Name Server: NS1.STARTLOGIC.COMName Server: NS2.STARTLOGIC.COMCreated by Registrar: TUCOWS INC.Last Updated by Registrar: TUCOWS INC.Domain Registration Date: Sun Dec 12 09:40:10 GMT 2010Domain Expiration Date: Sun Dec 11 23:59:59 GMT 2011Domain Last Updated Date: Sun Dec 12 09:40:12 GMT 2010 Whois database was last updated on: Mon Dec 13 21:40:58 GMT 2010  




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Re: [Flightgear-devel] Airport Water Clipping

2010-12-10 Thread Chris Wilkinson
Thanks Martin,

I will double check the licence attached to the data I have, but I'm confident 
it is free to use and distribute so long as any subsequent end-use is of 
personal or private non-profit nature.

Cheers,

Chris Wilkinson, YBBN/BNE.





From: Martin Spott martin.sp...@mgras.net
To: flightgear-devel@lists.sourceforge.net
Sent: Fri, 10 December, 2010 5:09:36 PM
Subject: Re: [Flightgear-devel] Airport Water Clipping

Chris - and whoever is having custom land cover data on their hard
disks,

Chris Wilkinson wrote:

 If better data is available to build more accurate scenery then I think by 
 all 

 means we should use it. The next time a build is going to happen for the 
 world 

 scenery on the fg website I've got the shapefiles I used to generate my 
 scenery 

 so I'm happy to forward it to someone for use. The licence its under will 
 allow 

 that I believe.

Please negotiate with John Holden, who started this thread. John has
already done some fantastic improvements to our land cover collection -
like in this area:

  
http://mapserver.flightgear.org/map/?lon=-72.7lat=42.4zoom=10layers=B00FT


  and he's pretty familiar with the requirements. As a general hint
I'd say: Please be careful wrt. the license. As an example, don't
blindly copy features from OpenStreetMap - their license and ours are
somewhat (still) irreconcilable.

Cheers,
Martin.
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Re: [Flightgear-devel] Airport Water Clipping

2010-12-10 Thread Chris Wilkinson
Geosciences was one source, but there was at least one other I struggle to 
remember. It was 3 years ago that I first downloaded any data.

In any eventuality I need to download the data again, so will double check the 
licenses for each source. It would be a little disheartening to not be allowed 
to distribute my scenery to anyone else.

Regards,

Chris Wilkinson, YBBN/BNE.




From: Martin Spott martin.sp...@mgras.net
To: flightgear-devel@lists.sourceforge.net
Sent: Fri, 10 December, 2010 10:27:22 PM
Subject: Re: [Flightgear-devel] Airport Water Clipping

Stuart Buchanan wrote:
 On Fri, Dec 10, 2010 at 11:56 AM, Chris Wilkinson wrote:

 I will double check the licence attached to the data I have, but I'm
 confident it is free to use and distribute so long as any subsequent end-use
 is of personal or private non-profit nature.
 
 Please double-check. That second clause would mean that it is  not GPL 
compatible,
 and can't be added to the Landcover DB.

Yup. BTW, Chris, is there a name to the source of your data ? If you're
in Australia, the source probably might already be known.

Cheers,
Martin.
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Re: [Flightgear-devel] Airport Water Clipping

2010-12-10 Thread Chris Wilkinson
Is there a legal expert on the list? :-)

Without having a license in front of me I can only speculate. I can posit that 
GPL software does not need to exclusively deal with GPL compliant data, or else 
plenty of existing GPL software would not be allowed to open non-GPL 
fileformats. Thats the tricky one - fgfs is GPL, but if the license for the GIS 
data used to create scenery is not GPL, but allows rendering into derivative 
format (ie fg scenery), then is it OK for fgfs to be able to open derivatives 
(scenery) of the original data? The scenery is after all derived, not original.

Regards,

Chris Wilkinson





From: Scott Hamilton scott.hamil...@popplanet.biz
To: flightgear-devel@lists.sourceforge.net
Sent: Fri, 10 December, 2010 11:07:28 PM
Subject: Re: [Flightgear-devel] Airport Water Clipping

On Fri, 2010-12-10 at 12:27 +, Martin Spott wrote: 
Stuart Buchanan wrote:  On Fri, Dec 10, 2010 at 11:56 AM, Chris Wilkinson 
wrote:   I will double check the licence attached to the data I have, but I'm 
 confident it is free to use and distribute so long as any subsequent end-use 
 is of personal or private non-profit nature.Please double-check. That 
second clause would mean that it is  not GPL compatible,  and can't be added 
to 
the Landcover DB.  Yup. BTW, Chris, is there a name to the source of your data 
? 
If you're in Australia, the source probably might already be known.  Cheers, 
Martin. 


This may be a dumb question, (I've read the GPL license, but I'm certainly not 
an expert in it), but is it possible that the input data is not GPL itself, but 
that it could allow GPL scenery output (given that it goes through a process)?


cheers
S.


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Re: [Flightgear-devel] Airport Water Clipping

2010-12-09 Thread Chris Wilkinson
Hi there,

In the experimenting I've done with my local region scenery I used vastly more 
accurate lake, river, road, rail, and landclass data to generate my custom 
scenery. The amount of disk space gobbled up by the custom scenery I built was 
no bigger than that taken up by the default - that surprised me in a good way. 
:-)

If better data is available to build more accurate scenery then I think by all 
means we should use it. The next time a build is going to happen for the world 
scenery on the fg website I've got the shapefiles I used to generate my scenery 
so I'm happy to forward it to someone for use. The licence its under will allow 
that I believe.

Regards,

Chris Wilkinson, YBBN/BNE.





From: Martin Spott martin.sp...@mgras.net
To: flightgear-devel@lists.sourceforge.net
Sent: Fri, 10 December, 2010 4:38:49 AM
Subject: Re: [Flightgear-devel] Airport Water Clipping

J. Holden wrote:

 For an airport like Innsbruck, where the airport automatically
 generated grass polygon juts into the river cs_lake, or like Honolulu
 or Macau, when there is a lake in the middle of the airfield, would
 it be possible to take a lake layer (or the lake layer) and burn the
 water texture into the airfield before any of the taxiways are applied?

Yes, in the not so distant future this should well be possible - at
least technically.

Yet I'd like to point out that this is going to open a new can of
worms, not only but also because most of our lake/river data is so
inaccurate that we might end up flooding large areas within airfields
which are probably just being crossed by a single, small brook  ;-)

Also note that the grass areas in and around airfields do also serve
the reasonable purpose of keeping random vegetation and other partially
automated stuff away from runways. Therefore I'd recommend not to
generally ditch these grass areas but instead to make them optional on
a by-airfield basis.

Cheers,
Martin.
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Re: [Flightgear-devel] Airport Water Clipping

2010-12-09 Thread Chris Wilkinson
Hey Scott,

The Brisbane scenery thing was partly a test - some things worked well, others 
not so well.

Next will be to rebuild Australasia. My goal is to use better data for rivers, 
lakes, roads, rail, and modify landcover to match local features like parks 
etc. 
3D buildings in all major cities. Improve the airport runway/taxiway/apron 
layouts. Help finish the neat AI stuff that Innis did. 3D models of terminals 
and airport infrastructure. There are things like braided rivers in NZ that 
will 
need some work to make look good, but I have some ideas for those and other 
natural features.

It will be a huge job, and I make no predictions of when it will be done. I'll 
start grabbing the data first, but a Phenom 2 X6 superPC will be needed to 
build 
it all - ooops, I better ask she who must be obeyed if thats OK for me to buy - 
damn joint bank accounts... :-)

Regards,

Chris Wilkinson, YBBN/BNE.



From: Scott Hamilton scott.hamil...@popplanet.biz
To: blobster...@yahoo.com.au
Sent: Fri, 10 December, 2010 9:43:13 AM
Subject: Re: [Flightgear-devel] Airport Water Clipping

Hey Chris,


    Would this be for all of Aus, or just BNE? 
    Be very happy to see better terrain and landuse scenery for the rest of 
Australia.


   S.



On Thu, 2010-12-09 at 13:25 -0800, Chris Wilkinson wrote: 
Hi there,

In the experimenting I've done with my local region scenery I used vastly more 
accurate lake, river, road, rail, and landclass data to generate my custom 
scenery. The amount of disk space gobbled up by the custom scenery I built was 
no bigger than that taken up by the default - that surprised me in a good way. 
:-)

If better data is available to build more accurate scenery then I think by all 
means we should use it. The next time a build is going to happen for the world 
scenery on the fg website I've got the shapefiles I used to generate my 
scenery 
so I'm happy to forward it to someone for use. The licence its under will 
allow 
that I believe.

Regards,

Chris Wilkinson, YBBN/BNE.







From:Martin Spott martin.sp...@mgras.net
To:flightgear-devel@lists.sourceforge.net
Sent:Fri, 10 December, 2010 4:38:49 AM
Subject:Re: [Flightgear-devel] Airport Water Clipping

J. Holden wrote:

 For an airport like Innsbruck, where the airport automatically
 generated grass polygon juts into the river cs_lake, or like Honolulu
 or Macau, when there is a lake in the middle of the airfield, would
 it be possible to take a lake layer (or the lake layer) and burn the
 water texture into the airfield before any of the taxiways are applied?

Yes, in the not so distant future this should well be possible - at
least technically.

Yet I'd like to point out that this is going to open a new can of
worms, not only but also because most of our lake/river data is so
inaccurate that we might end up flooding large areas within airfields
which are probably just being crossed by a single, small brook  ;-)

Also note that the grass areas in and around airfields do also serve
the reasonable purpose of keeping random vegetation and other partially
automated stuff away from runways. Therefore I'd recommend not to
generally ditch these grass areas but instead to make them optional on
a by-airfield basis.

Cheers,
    Martin.
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Re: [Flightgear-devel] ProFlightSImulator

2010-12-01 Thread Chris Wilkinson
Sounds like the dude is getting desperate...

Dan H Freeman says he is located at 13 Hickson Rd, Marsh Bay, Sydney. There is 
a 
website that covers that precinct, listing the businesses in that area. Among 
the names are some very well to do businesses and people (top lawyers, 
exclusive 
restaurants etc), defintely the high end of town - I've walked down that street 
on a visit to Sydney once, and as much as I wanted to I didn't eat there 
because 
I thought I probably couldn't afford to! Actress Cate Blanchett even runs a 
theatre company in a suite on that street! You get the picture...

The only thing I found is a business called Stephenson Mansell Group, who 
describe themselves as an executive coaching and mentoring group - the contact 
name for the group was a Sophie Freeman - probably unrelated, as the business 
looks fairly legit.

So its a false street address supplied, as it would also need to look like 
Suite 1, 13 Hickson Road to be valid for Australia Post to deliver to it - 
there are maybe a dozen business suites running at that street address, and 84 
businesses in the whole precinct.

This guy is a slimebag. Actually I take that back - pond scum has vastly 
greater 
dignity than this guy.

Regards,

Chris Wilkinson, YBBN/BNE.





From: Jon S. Berndt jonsber...@comcast.net
To: FlightGear developers discussions flightgear-devel@lists.sourceforge.net
Sent: Thu, 2 December, 2010 3:33:20 PM
Subject: Re: [Flightgear-devel] ProFlightSImulator

 Woohoo!!! I clicked on one of those ProFlightSimulator ads, and it
 took me to a page saying: ACCOUNT SUSPENDED.
 
 See for yourself here! http://www.proflightsimulator.com/cgi-
 sys/suspendedpage.cgi?hop=txflyer20
 
 Cheers! Drinks all around!
 
 Check Six,
 Jack

It's back.

I was viewing a page on Facebook (with a picture of an older jet fighter on
the Hornet that someone had taken ... you may have seen it :-) and the
simulator ad was right there. It links to this page:

http://www.pennystock-pro.info/ProFligthSimulator.html

It's funny, because flight simulator isn't even spelled right in the link.

Jon



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Re: [Flightgear-devel] (no subject)

2010-11-30 Thread Chris Wilkinson
Cheers Curt,

I'll keep writing letters to any e-site that publishes his material. I've also 
asked my facebook friends to click on his ads, then go back and remove them for 
being misleading.

For at least the last 20 years I've happily stood up and raised my fist against 
many persons or organizations (governments included) who have willingly 
disadvantaged others, through greed, racism, bigotry, fascism, religious 
intervention, and more. As you say its OK to rebrand and sell fgfs, but the 
slimy means by which this scam makes its money gets a raised fist from me. Most 
of us do an honest days work in this contrived monetary society - those who 
gather wealth to the disadvantage of others (there are a LOT of these) should 
beware - it might only be matter of time before the economic crisis and other 
world issues serve as a catalyst for critical mass of actions from angry people.

Regards,

Chris Wilkinson, YBBN/BNE.





From: Curtis Olson curtol...@gmail.com
To: FlightGear developers discussions flightgear-devel@lists.sourceforge.net
Sent: Wed, 1 December, 2010 3:30:47 AM
Subject: Re: [Flightgear-devel] (no subject)


Thanks Chris,
Your letter seems pretty fairly written.  What's emerging as my biggest concern 
with this guy is the number of people we are hearing from who haven't been able 
to get a refund without filing a complaint with their credit card company and 
going to extreme measures.  That makes the prosim 100% moneyback guarantee 
sound 
pretty flimsy ... not that a new person would know that.

So from my point of view:

- rebranding and selling flightgear: ok and within the terms of the GPL
- doing everything possible to hide the fact that it's flightgear: slimy
- proflightsim marketing tactics: extreme sliminess, pushing ethical boundaries
- not honoring your 100% money back guarantee and taking care of your 
customers: 
that could be downright illegal.

If this guy would take care of his customers, he wouldn't have to work so hard 
to find new ones. :-)

Thanks,

Curt.





On Mon, Nov 29, 2010 at 8:43 PM, Chris Wilkinson wrote:

To whom it may concern,
 
I note that you are hosting articles created by author Dan H Freeman. Please 
be 
aware that Mr Freeman appears to be running a scam. He says he is behind 
ProFlightSimulator, or software with variations on that name. The software can 
be purchased over the internet, and various claims are made as to it be being 
the most realistic simulator ever. In reality this software is nothing but a 
copy of open-source flight simulator FlightGear (fgfs), and an out-of-date 
verison of that at best. That fact is barely conceded or alluded to on his 
website.
 
Please also be aware that Dan H Freeman may be an alias. Previously the name 
Charlie Taylor was used on his website, but was recently removed after I 
linked that name back to a historical figure in aviation history, Charles E 
Taylor, the 3rd Wright Brother, whose work ensured the Wright Flyer was able 
to take to the air. It is my belief that other opensource softwares are being 
scammed by this same person or organization. A software named Celestia (an 
opensource astronomy software) has also been copied, and the person 
mentioned 
on the website for that copy (John Bayer) also relates to a historical 
figure 
in astronomy, Johann Bayer, who created the first complete celestial atlas 
hundreds of years ago. It is obvious that the names put forward for each 
software are taken from historical data related to each software, in an 
attempt 
to hide who the scammer really  is.
 
FlightGear is released under the GPL v2, which allows some concessions to 
selling the software. However it is my belief, and the belief of a number of 
people within the FlightGear opensource community, that the conditions of the 
GPL v2 licence are not being followed completely with the sale and 
distribution 
of this software.
 
Hence I would like to request that you consider removing Mr Freemans articles 
from your website until such time as the validity of his enterprise is 
determined. However legal Mr Freemans enterprise may or may not be, his 
ethical 
and moral standing is without doubt very poor. There are a number of people 
who 
recently have attested to being ripped off by this man, so to prevent more 
people losing money to this scam please consider this request seriously.
 
Best regards,
 
Chris Wilkinson, Brisbane, Australia.
FlightGear community member.
 
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[Flightgear-devel] (no subject)

2010-11-29 Thread Chris Wilkinson
To whom it may concern,
 
I note that you are hosting articles created by author Dan H Freeman. Please be 
aware that Mr Freeman appears to be running a scam. He says he is behind 
ProFlightSimulator, or software with variations on that name. The software can 
be purchased over the internet, and various claims are made as to it be being 
the most realistic simulator ever. In reality this software is nothing but a 
copy of open-source flight simulator FlightGear (fgfs), and an out-of-date 
verison of that at best. That fact is barely conceded or alluded to on his 
website.
 
Please also be aware that Dan H Freeman may be an alias. Previously the name 
Charlie Taylor was used on his website, but was recently removed after I 
linked that name back to a historical figure in aviation history, Charles E 
Taylor, the 3rd Wright Brother, whose work ensured the Wright Flyer was able 
to take to the air. It is my belief that other opensource softwares are being 
scammed by this same person or organization. A software named Celestia (an 
opensource astronomy software) has also been copied, and the person mentioned 
on the website for that copy (John Bayer) also relates to a historical figure 
in astronomy, Johann Bayer, who created the first complete celestial atlas 
hundreds of years ago. It is obvious that the names put forward for each 
software are taken from historical data related to each software, in an attempt 
to hide who the scammer really is.
 
FlightGear is released under the GPL v2, which allows some concessions to 
selling the software. However it is my belief, and the belief of a number of 
people within the FlightGear opensource community, that the conditions of the 
GPL v2 licence are not being followed completely with the sale and distribution 
of this software.
 
Hence I would like to request that you consider removing Mr Freemans articles 
from your website until such time as the validity of his enterprise is 
determined. However legal Mr Freemans enterprise may or may not be, his ethical 
and moral standing is without doubt very poor. There are a number of people who 
recently have attested to being ripped off by this man, so to prevent more 
people losing money to this scam please consider this request seriously.
 
Best regards,
 
Chris Wilkinson, Brisbane, Australia.
FlightGear community member.


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Re: [Flightgear-devel] Waterfalls

2010-11-23 Thread Chris Wilkinson
...and high res DEM data to build the terrain with - I've tried to fly up the 
valley that Purlingbrook fall (lovely 109m cascade that you can walk behind) in 
the Gold Coast hinterland falls into - I have to rely on knowing the lat / lon 
of the fall and valley to know I'm in it, relying on VFR would be impossible.

Regards,

Chris Wilkinson, YBBN/BNE.





From: Frederic Bouvier fredfgf...@free.fr
To: FlightGear developers discussions flightgear-devel@lists.sourceforge.net
Sent: Wed, 24 November, 2010 1:12:37 AM
Subject: Re: [Flightgear-devel] Waterfalls


- Martin Spott a écrit :

 J. Holden wrote:
 
  There is no land cover layer for waterfalls.
 
   which doesn't mean that such thing can't be introduced  ;-)
 Typically this requires someone to create a suitable texture, the
 rest is just admin stuff.

and a particle system ;-)

-Fred

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Re: [Flightgear-devel] Waterfalls

2010-11-23 Thread Chris Wilkinson
It is a little old, but it never hurts to refresh the memory... :-)

TanDEM-X is the data to look for in the near future. This mission when complete 
will have created a worldwide DEM that conforms to DTED level 3, providing a 
DEM 
with about a 12 metre point spacing, and vertical accuracy of better than 2 
metres. Preliminary 3D images rendered from the data that has already been 
collected look simply stunning.

I'd love to be the guinea pig to experiment with high-res terrain in fgfs, 
although I'm not a programmer. I'll have a high-end hex core PC soon, which I'm 
sure could be put to good use testing modified terragear to create high-res 
terrain...

Regards,

Chris Wilkinson, YBBN/BNE.




From: Esa Koivuniemi esa.koivuni...@gmail.com
To: FlightGear developers discussions flightgear-devel@lists.sourceforge.net
Sent: Wed, 24 November, 2010 9:41:09 AM
Subject: Re: [Flightgear-devel] Waterfalls

Hi guys/gals 

Talking about high res DEM, have you guys noticed there is new 30 m (= 1 arc 
sec, I guess) world wide Aster DEM dataset available?

http://geology.com/nasa/world-topographic-map/

If this is old news, please don't beat me up :)


-esa-



On Tue, Nov 23, 2010 at 10:55 PM, Martin Spott martin.sp...@mgras.net wrote:

Chris Wilkinson wrote:

 Frederic Bouvier wrote:
  - Martin Spott a écrit :
  J. Holden wrote:

   There is no land cover layer for waterfalls.
 
    which doesn't mean that such thing can't be introduced  ;-)
  Typically this requires someone to create a suitable texture, the
  rest is just admin stuff.
 
  and a particle system ;-)

 ...and high res DEM data to build the terrain with [...]

 plus a modified TerraGear which is capable of processing this
high-res DEM data - if you volunteer for improving TerraGear, I'll
bring the DEM data for the waterfall  :-)

 [...] - I've tried to fly up the

 valley that Purlingbrook fall (lovely 109m cascade that you can walk behind) 
in
 the Gold Coast hinterland falls into - I have to rely on knowing the lat / 
lon
 of the fall and valley to know I'm in it, relying on VFR would be impossible.

That's life,


       Martin.
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[Flightgear-devel] FSP facebook ads

2010-11-22 Thread Chris Wilkinson
Hi guys/gals,

I notice a big step up in frequency of seeing those pesky FSP ads on facebook. 
Sometimes I'm seeing 2 of them on the same page. My response to those is to 
click the little 'X' and respond that its either misleading, or click 'other' 
and give a quick comment that it may not fully meet the terms of the GPL, and 
is 
a rip-off of fgfs.

It looks like there are only 2 or 3 different ads, but it took clicking on at 
least 14-16 of them before they stopped appearing on my fb page - nice, those 
behind FSP are uploading the same ads over and over, and calling them new ones 
each time...

Regards,

Chris Wilkinson, YBBN/BNE.


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Re: [Flightgear-devel] FSP facebook ads

2010-11-22 Thread Chris Wilkinson
I'll route FSP's domains to 127.0.0.0 in my hosts file, then start clicking...

My hope is that facebook will actually pay heed to my complaints, and look into 
the legality of the FSP adverts. That might save us from having to employ 
someone to do the same.

Regards,

Chris Wilkinson, YBBN/BNE.




From: Ron Jensen w...@jentronics.com
To: FlightGear developers discussions flightgear-devel@lists.sourceforge.net
Sent: Tue, 23 November, 2010 1:04:55 PM
Subject: Re: [Flightgear-devel] FSP facebook ads

On Monday 22 November 2010 14:41:42 Chris Wilkinson wrote:
 Hi guys/gals,

 I notice a big step up in frequency of seeing those pesky FSP ads on
 facebook. Sometimes I'm seeing 2 of them on the same page. My response to
 those is to click the little 'X' and respond that its either misleading, or
 click 'other' and give a quick comment that it may not fully meet the terms
 of the GPL, and is a rip-off of fgfs.

 It looks like there are only 2 or 3 different ads, but it took clicking on
 at least 14-16 of them before they stopped appearing on my fb page - nice,
 those behind FSP are uploading the same ads over and over, and calling them
 new ones each time...

 Regards,

 Chris Wilkinson, YBBN/BNE.

Hmm, I just assume it costs them money each time I click on them...  So I 
do.  :P

Ron

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Re: [Flightgear-devel] ProFlightSimulator The Most Realistic Flight Sim Ever

2010-11-17 Thread Chris Wilkinson
Sydney would be better for me (to go hunt this scumbag down) than somewhere in 
the USA - its only an 8 hr drive to Sydney for me, although I'd prefer to 
fly... 
:-)

Who knows where he actually trades from, I suspect with the number of aliases 
used and web domains registered for the same product two things this 
guy/gal/group doesn't want is to be either found or identified (or held 
accountable) - the hallmarks of a true criminal.


Regards,

Chris Wilkinson, YBBN/BNE.





From: Arnt Karlsen a...@c2i.net
To: flightgear-devel@lists.sourceforge.net
Sent: Wed, 17 November, 2010 12:57:48 PM
Subject: Re: [Flightgear-devel] ProFlightSimulator The Most Realistic Flight 
Sim Ever

On Tue, 16 Nov 2010 18:25:06 -0800 (PST), Chris wrote in message 
86015.90161...@web56902.mail.re3.yahoo.com:
  From: Mally ma...@tklm.freeserve.co.uk
  flightgear-devel@lists.sourceforge.net Sent: Wed, 17 November,
  2010 11:43:05 AM Subject: [Flightgear-devel] ProFlightSimulator
  The Most Realistic Flight Sim Ever
  
  ?Looks familiar?
  http://www.proflightsimulator.com/index3.html
  
  Not to be confused with FlightProSim (obviously).
  
  Mally
 
 Dan Freeman has a few articles on Ezine, however I have just
 reported him to Ezine. Ezine reports he is based in the USA, yet his
 business trades out of NZ. Dodgy.

..maybe he took flight lessons from the opera kangaroos... ;o)

 I have suggested Ezine remove him from their site, based on 
 his/her/its continued unwillingness to adhere to the explicit
 conditions of the GPL, in selling these opensource softwares.
 
 If it is within my power to do so, I will do what I can to make life
 difficult for this scum.
 
 Regards,
 
 Chris Wilkinson, YBBN/BNE.


..a...@a45:~/Documents/pdfer $ jwhois proflightsimulator.com
[Querying whois.verisign-grs.com]
[Redirected to whois.enom.com]
[Querying whois.enom.com]
[whois.enom.com]
=-=-=-=
Visit AboutUs.org for more information about proflightsimulator.com
a href=http://www.aboutus.org/proflightsimulator.com;AboutUs:
proflightsimulator.com/a

Registration Service Provided By: Namecheap.com
Contact: supp...@namecheap.com
Visit: http://namecheap.com

Domain name: proflightsimulator.com

Registrant Contact:
   Media Mix Merch
   Dan Freeman ()
  
   Fax: 
   13 Hickson Road, Walsh Bay
   #09-02
   Sydney, NSW 2000
   AU

Administrative Contact:
   Media Mix Merch
   Dan Freeman (ad...@proflightsimulator.com)
   +61.581990163
   Fax: +1.55
   13 Hickson Road, Walsh Bay
   #09-02
   Sydney, NSW 2000
   AU

Technical Contact:
   Media Mix Merch
   Dan Freeman (ad...@proflightsimulator.com)
   +61.581990163
   Fax: +1.55
   13 Hickson Road, Walsh
Bay
#09-02 Sydney, NSW
2000
AU 
Status:
Locked 
Name
Servers:
ns1639.hostgator.com
ns1640.hostgator.com 
Creation date: 26 Feb 2009
18:55:02 Expiration date: 26 Feb 2013
18:55:02 








Get Noticed on the Internet!  Increase visibility for this domain name
by listing it at www.whoisbusinesslistings.com
=-=-=-= The data in this whois database is provided to you for
information purposes only, that is, to assist you in obtaining
information about or related to a domain name registration record. We
make this information available as is, and do not guarantee its
accuracy. By submitting a whois query, you agree that you will use this
data only for lawful purposes and that, under no circumstances will you
use this data to: (1) enable high volume, automated, electronic
processes that stress or load this whois database system providing you
this information; or (2) allow, enable, or otherwise support the
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expressly prohibited without prior written consent from us.  

We reserve the right to modify these terms at any time. By submitting 
this query, you agree to abide by these terms.
Version 6.3 4/3/2002
a...@a45:~/Documents/pdfer $ jwhois FlightProSim.com
[Querying whois.verisign-grs.com]
[Redirected to whois.godaddy.com]
[Querying whois.godaddy.com]
[whois.godaddy.com]
The data contained in GoDaddy.com, Inc.'s WhoIs database,
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Re: [Flightgear-devel] ProFlightSimulator The Most Realistic Flight Sim Ever

2010-11-16 Thread Chris Wilkinson
Dan Freeman has a few articles on Ezine, however I have just reported him to 
Ezine. Ezine reports he is based in the USA, yet his business trades out of NZ. 
Dodgy.

I have suggested Ezine remove him from their site, based on 
his/her/its continued unwillingness to adhere to the explicit conditions of the 
GPL, in selling these opensource softwares.

If it is within my power to do so, I will do what I can to make life difficult 
for this scum.

Regards,

Chris Wilkinson, YBBN/BNE.





From: Mally ma...@tklm.freeserve.co.uk
To: FlightGear developers discussions flightgear-devel@lists.sourceforge.net
Sent: Wed, 17 November, 2010 11:43:05 AM
Subject: [Flightgear-devel] ProFlightSimulator The Most Realistic Flight Sim 
Ever

?Looks familiar?
http://www.proflightsimulator.com/index3.html

Not to be confused with FlightProSim (obviously).

Mally



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Re: [Flightgear-devel] ProFlightSimulator The Most Realistic Flight Sim Ever

2010-11-16 Thread Chris Wilkinson
For the Windows brethren I'd be inclined to run a virus checker over that 
package before opening it. Spybots, virii, and trojans run hand in hand with 
the 
scammer community...

I'm curious to see how old that source is, so will download a copy tonite...

Regards,

Chris Wilkinson, YBBN/BNE.





From: Curtis Olson curtol...@gmail.com
To: FlightGear developers discussions flightgear-devel@lists.sourceforge.net
Sent: Wed, 17 November, 2010 12:47:43 PM
Subject: Re: [Flightgear-devel] ProFlightSimulator The Most Realistic Flight 
Sim Ever

Out of curiosity, has anyone been able to obtain a copy of their source code? 
 Could this be posted in a known location?  Or is there a known link for 
downloading their code?  It might be useful for us to maintain a reference copy 
ourselves somewhere.  It should be no problem to get a copy of their code, 
right?


On Tue, Nov 16, 2010 at 6:57 PM, Gene Buckle wrote:

On Wed, 17 Nov 2010, Mally wrote:

 ?Looks familiar?
 http://www.proflightsimulator.com/index3.html

 Not to be confused with FlightProSim (obviously).

I'm curious about the claimed SimConnect  FSUIPC compatibility. :D

Which one of you lurking geniuses submitted THAT patch, hrm? *laughs*

g.

--
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Re: [Flightgear-devel] FlightProSim advert on FaceBook

2010-11-14 Thread Chris Wilkinson
Do you guys really wanna know how corrupt the character behind FSP is?

The team behind the version of Celestia that he sells, is headed by 
an individual named John Bayer. Anyone with a good knowledge of astronomy 
will 
know that Johann Bayer (b. 1572) was a German lawyer and uranographer, famous 
for being the first person to create an atlas covering the entire celestial 
sphere and for the 'Bayer Designation', a method of designating stars.

Whoever is behind all this wants to hide their true identity. If those false 
names are being used to register the business for tax purposes, then that may 
break Inland Revenue tax laws, under which a false name cannot be used.

This guy is laughing in the face of the free software world, sponging off the 
hard work of others. I think its time to wipe the grin from his face. I intend 
to ask the Inland Revenue Department of NZ, and Fair Go, to investigate this 
clown. 


Regards,

Chris Wilkinson, YBBN/BNE. 



From: Chris Wilkinson blobster...@yahoo.com.au
To: FlightGear developers discussions flightgear-devel@lists.sourceforge.net
Sent: Fri, 12 November, 2010 9:58:49 PM
Subject: Re: [Flightgear-devel] FlightProSim advert on FaceBook


BTW, it might interest you to know that Charlie Taylor, the name of the guy 
behind Flight Sim Pro, is an alias. For those who know their aviation history 
Charles E Taylor was the 3rd Wright Brother. He was the mechanic who kept the 
Wright Flyer in sound condition, Without him the flyer may not have ever left 
terra firma...

Regards,

Chris Wilkinson, YBBN/BNE.





From: Chris Wilkinson blobster...@yahoo.com.au
To: Mally ma...@tklm.freeserve.co.uk; FlightGear developers discussions 
flightgear-devel@lists.sourceforge.net
Sent: Fri, 12 November, 2010 9:45:40 PM
Subject: Re: [Flightgear-devel] FlightProSim advert on FaceBook


Confrontation? Don't be silly! This guy is a businessman, a shrewd capitalist 
at 
worst - these kind of guys don't make their money being brutal in peoples 
faces, 
they sneak around quietly like mice, (almost) unknowingly profiting off the 
hard 
work of others. Risk in meeting an unknown person? So what am I to this fellow? 
It goes both ways...

My goal will be open dialog as to why this guy seems unwilling to honor the 
exacting word of the GPL, and why he isn't giving back to the community. 
Probably done over coffee. I'll probably smile. And my solemn promise is that I 
wont hurt him (much)... :-)

Frankly this guy is a big part of the reason I have yet to commit my scenery 
and 
aircraft to the community. I do NOT want someone making money from my efforts 
without either my consent or without some form of input to the community as a 
condition of being allowed to profit from all your work.

Failing a positive outcome there I support a re-licensing of the software, to 
prevent this kind of thing. Simple as that.

Regards,

Chris Wilkinson, YBBN/BNE.





From: Mally ma...@tklm.freeserve.co.uk
To: FlightGear developers discussions flightgear-devel@lists.sourceforge.net
Sent: Fri, 12 November, 2010 8:38:08 PM
Subject: Re: [Flightgear-devel] FlightProSim advert on FaceBook

?Hi Chris

I have reservations about this. It could easily backfire on you personally 
or turn out to be a traumatic event, particularly if it turns out to be more 
of a confrontation than a reasonable discussion. What are the odds of the 
latter do you think?

I think the same could be achieved (at least partially) by sending the guy 
individual messages or an agreed collective letter on behalf of all of  the 
FG community, but having said that, I do actually agree that face-to-face 
can ultimately be the most effective option - but at the same time, with 
somone who is completely unknown, it is a risk.

It's possible of course that the gentleman in question is reading the forum, 
in which case I would just ask that he take some time to reflect seriously 
about the ethics of what he is doing, and attempt to find within his better 
nature the capacity to change the way he is going about this.

From my viewpoint, it is not about giving a bit back. The main issues for 
me are that potential purchasers should be able to make a fully informed 
choice, that they should know completely what they are buying, and that he 
should comply fully with the GPL, i.e. by charging a fee ONLY for the 
physical act of transferring a copy of FG and optionally for a warranty if 
he wants to provide the same. If he did this and made it clear that this was 
what he was doing in his main web page/advertising, i.e. clearly informing 
potential purchasers that they were paying for these services rather than 
buying a product, then I would be very happy to see him succeed in his 
venture, and I'm sure he would be providing a valuable service.

Mally


- Original Message - 
From: Chris Wilkinson blobster...@yahoo.com.au
To: FlightGear developers discussions

Re: [Flightgear-devel] FlightProSim advert on FaceBook

2010-11-12 Thread Chris Wilkinson
Confrontation? Don't be silly! This guy is a businessman, a shrewd capitalist 
at 
worst - these kind of guys don't make their money being brutal in peoples 
faces, 
they sneak around quietly like mice, (almost) unknowingly profiting off the 
hard 
work of others. Risk in meeting an unknown person? So what am I to this fellow? 
It goes both ways...

My goal will be open dialog as to why this guy seems unwilling to honor the 
exacting word of the GPL, and why he isn't giving back to the community. 
Probably done over coffee. I'll probably smile. And my solemn promise is that I 
wont hurt him (much)... :-)

Frankly this guy is a big part of the reason I have yet to commit my scenery 
and 
aircraft to the community. I do NOT want someone making money from my efforts 
without either my consent or without some form of input to the community as a 
condition of being allowed to profit from all your work.

Failing a positive outcome there I support a re-licensing of the software, to 
prevent this kind of thing. Simple as that.

Regards,

Chris Wilkinson, YBBN/BNE.





From: Mally ma...@tklm.freeserve.co.uk
To: FlightGear developers discussions flightgear-devel@lists.sourceforge.net
Sent: Fri, 12 November, 2010 8:38:08 PM
Subject: Re: [Flightgear-devel] FlightProSim advert on FaceBook

?Hi Chris

I have reservations about this. It could easily backfire on you personally 
or turn out to be a traumatic event, particularly if it turns out to be more 
of a confrontation than a reasonable discussion. What are the odds of the 
latter do you think?

I think the same could be achieved (at least partially) by sending the guy 
individual messages or an agreed collective letter on behalf of all of  the 
FG community, but having said that, I do actually agree that face-to-face 
can ultimately be the most effective option - but at the same time, with 
somone who is completely unknown, it is a risk.

It's possible of course that the gentleman in question is reading the forum, 
in which case I would just ask that he take some time to reflect seriously 
about the ethics of what he is doing, and attempt to find within his better 
nature the capacity to change the way he is going about this.

From my viewpoint, it is not about giving a bit back. The main issues for 
me are that potential purchasers should be able to make a fully informed 
choice, that they should know completely what they are buying, and that he 
should comply fully with the GPL, i.e. by charging a fee ONLY for the 
physical act of transferring a copy of FG and optionally for a warranty if 
he wants to provide the same. If he did this and made it clear that this was 
what he was doing in his main web page/advertising, i.e. clearly informing 
potential purchasers that they were paying for these services rather than 
buying a product, then I would be very happy to see him succeed in his 
venture, and I'm sure he would be providing a valuable service.

Mally


- Original Message - 
From: Chris Wilkinson blobster...@yahoo.com.au
To: FlightGear developers discussions 
flightgear-devel@lists.sourceforge.net
Sent: Friday, November 12, 2010 5:59 AM
Subject: Re: [Flightgear-devel] FlightProSim advert on FaceBook


This looks to be more of a moral issue than a legal one.

I'll tell you what I'll do about this. I was born and raised in 
Christchurch,
where this guy operates from, and I will be visiting the city in a months 
time.
Perhaps I should pay the guy a visit?

I wanna know where this guy gets off taking all YOUR hard work, and 
PROFITING
from it, with NOTHING returned to the flightgear community. The legality of 
his
actions could be debated in a court of law forever, but perhaps a bit of 
face
time to directly express the sentiments of the flightgear community with the
dude might convince him that there are REAL people who consider his actions
immoral - you guys are more than just names attached to code commits on the
internet, and I think this guy needs to be reminded that without your
efforts his little endeavour would amount to NOTHING.

I'm sure with some 'friendly persuasion' I can convince the guy to give a 
bit
back. After all if he can help the efforts to improve flightgear, that will 
have
a flow-on effect for him. He scratch our back, we scratch his...

Regards,

Chris Wilkinson, YBBN/BNE.




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Checked by AVG - www.avg.com
Version: 10.0.1153 / Virus Database: 424/3251 - Release Date: 11/11/10


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Re: [Flightgear-devel] FlightProSim advert on FaceBook

2010-11-12 Thread Chris Wilkinson
BTW, it might interest you to know that Charlie Taylor, the name of the guy 
behind Flight Sim Pro, is an alias. For those who know their aviation history 
Charles E Taylor was the 3rd Wright Brother. He was the mechanic who kept the 
Wright Flyer in sound condition, Without him the flyer may not have ever left 
terra firma...

Regards,

Chris Wilkinson, YBBN/BNE.





From: Chris Wilkinson blobster...@yahoo.com.au
To: Mally ma...@tklm.freeserve.co.uk; FlightGear developers discussions 
flightgear-devel@lists.sourceforge.net
Sent: Fri, 12 November, 2010 9:45:40 PM
Subject: Re: [Flightgear-devel] FlightProSim advert on FaceBook


Confrontation? Don't be silly! This guy is a businessman, a shrewd capitalist 
at 
worst - these kind of guys don't make their money being brutal in peoples 
faces, 
they sneak around quietly like mice, (almost) unknowingly profiting off the 
hard 
work of others. Risk in meeting an unknown person? So what am I to this fellow? 
It goes both ways...

My goal will be open dialog as to why this guy seems unwilling to honor the 
exacting word of the GPL, and why he isn't giving back to the community. 
Probably done over coffee. I'll probably smile. And my solemn promise is that I 
wont hurt him (much)... :-)

Frankly this guy is a big part of the reason I have yet to commit my scenery 
and 
aircraft to the community. I do NOT want someone making money from my efforts 
without either my consent or without  some form of input to the community as a 
condition of being allowed to profit from all your work.

Failing a positive outcome there I support a re-licensing of the software, to 
prevent this kind of thing. Simple as that.

Regards,

Chris Wilkinson, YBBN/BNE.





From: Mally ma...@tklm.freeserve.co.uk
To: FlightGear developers discussions flightgear-devel@lists.sourceforge.net
Sent: Fri, 12 November, 2010 8:38:08 PM
Subject: Re: [Flightgear-devel] FlightProSim advert on FaceBook

?Hi Chris

I have reservations about  this. It could easily backfire on you personally 
or turn out to be a traumatic event, particularly if it turns out to be more 
of a confrontation than a reasonable discussion. What are the odds of the 
latter do you think?

I think the same could be achieved (at least partially) by sending the guy 
individual messages or an agreed collective letter on behalf of all of  the 
FG community, but having said that, I do actually agree that face-to-face 
can ultimately be the most effective option - but at the same time, with 
somone who is completely unknown, it is a risk.

It's possible of course that the gentleman in question is reading the forum, 
in which case I would just ask that he take some time to reflect seriously 
about the ethics of what he is doing, and attempt to find within his better 
nature the capacity to change the way he is going about this.

From my viewpoint, it is not about  giving a bit back. The main issues for 
me are that potential purchasers should be able to make a fully informed 
choice, that they should know completely what they are buying, and that he 
should comply fully with the GPL, i.e. by charging a fee ONLY for the 
physical act of transferring a copy of FG and optionally for a warranty if 
he wants to provide the same. If he did this and made it clear that this was 
what he was doing in his main web page/advertising, i.e. clearly informing 
potential purchasers that they were paying for these services rather than 
buying a product, then I would be very happy to see him succeed in his 
venture, and I'm sure he would be providing a valuable service.

Mally


- Original Message - 
From: Chris Wilkinson blobster...@yahoo.com.au
To: FlightGear developers  discussions 
flightgear-devel@lists.sourceforge.net
Sent: Friday, November 12, 2010 5:59 AM
Subject: Re: [Flightgear-devel] FlightProSim advert on FaceBook


This looks to be more of a moral issue than a legal one.

I'll tell you what I'll do about this. I was born and raised in 
Christchurch,
where this guy operates from, and I will be visiting the city in a months 
time.
Perhaps I should pay the guy a visit?

I wanna know where this guy gets off taking all YOUR hard work, and 
PROFITING
from it, with NOTHING returned to the flightgear community. The legality of 
his
actions could be debated in a court of law forever, but perhaps a bit of 
face
time to directly express the sentiments of the flightgear community with the
dude might convince him that there are REAL  people who consider his actions
immoral - you guys are more than just names attached to code commits on the
internet, and I think this guy needs to be reminded that without your
efforts his little endeavour would amount to NOTHING.

I'm sure with some 'friendly persuasion' I can convince the guy to give a 
bit
back. After all if he can help the efforts to improve flightgear, that will 
have
a flow-on effect for him. He scratch our back, we scratch his

Re: [Flightgear-devel] FlightProSim advert on FaceBook

2010-11-12 Thread Chris Wilkinson
Another avenue I have considered is a New Zealand consumer affairs program 
named 
Fair Go. This TV show has an excellent track record of exposing scammers, and 
sticking up for those who are being shafted by scammers. The format is a group 
of presenters who research claims of unfair treatment, then in many cases try 
to 
confront the scammers - thats the part where the scammers usually turn tail and 
run or get aggro towards the camera. Quite often however the scammers cave in 
to 
the unwanted media pressure and relent, paying back money they've 
misappropriated, or as the name of the program suggests, delivering a Fair 
Go. 
Those extra prickly scammers who outright refuse often find themselves in 
court, 
as the Fair Go team have a number of legal guys at their disposal, to advise on 
cases considered worthy of  elevating to the law courts.

Fair Go have taken on anyone from dodgy car dealers, to Microsoft. If the team 
at Fair Go think it is a case worthy of pursuing, they'll do it with gusto, 
harassing scammers, and making a laughing stock of them on TV. Not good PR for 
the scammers.

Check out youtube clips with a search fair go nz to see how the show operates.

Regards,

Chris Wilkinson, YBBN/BNE.






From: J. Holden stattosoftw...@yahoo.com
To: flightgear-devel@lists.sourceforge.net
Sent: Sat, 13 November, 2010 2:28:32 AM
Subject: Re: [Flightgear-devel] FlightProSim advert on FaceBook

For the love of...

Whatever your opinion on the legality of what they are doing, this is indeed a 
problem and reflects negatively on the community.

Ignoring it will not make it go away. We need to know what we can do.

Please, please, someone with a copyright interest in the software please 
contact 
the lawyers at http://www.softwarefreedom.org/

I am not saying this for fun.

Cheers
John

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Re: [Flightgear-devel] FlightProSim advert on FaceBook

2010-11-11 Thread Chris Wilkinson
This looks to be more of a moral issue than a legal one.

I'll tell you what I'll do about this. I was born and raised in Christchurch, 
where this guy operates from, and I will be visiting the city in a months time. 
Perhaps I should pay the guy a visit?

I wanna know where this guy gets off taking all YOUR hard work, and PROFITING 
from it, with NOTHING returned to the flightgear community. The legality of his 
actions could be debated in a court of law forever, but perhaps a bit of face 
time to directly express the sentiments of the flightgear community with the 
dude might convince him that there are REAL people who consider his actions 
immoral - you guys are more than just names attached to code commits on the 
internet, and I think this guy needs to be reminded that without your 
efforts his little endeavour would amount to NOTHING.

I'm sure with some 'friendly persuasion' I can convince the guy to give a bit 
back. After all if he can help the efforts to improve flightgear, that will 
have 
a flow-on effect for him. He scratch our back, we scratch his...

Regards,

Chris Wilkinson, YBBN/BNE.



From: J. Holden stattosoftw...@yahoo.com
To: flightgear-devel@lists.sourceforge.net
Sent: Fri, 12 November, 2010 2:46:25 PM
Subject: Re: [Flightgear-devel] FlightProSim advert on FaceBook

Either Curt or someone who has contributed a significant amount of code to the 
FlightGear project should look into talking with an open source lawyer.

On copyright grounds, we can only sue to enforce the GPL. Basically, we can 
only 
make FPS GPL-compliant, which I do not believe they are, but I do know they 
have 
attempted to become more GPL-compliant (even if it's not technically 
GPL-compliant).

There are other grounds we may be able to sue on besides GPL, though, such as 
false advertising! Only a lawyer can help us figure out what is going wrong 
here. Please look at http://www.softwarefreedom.org/ to see if anyone there can 
help us

Yours
John

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[Flightgear-devel] Questions about multiplayer

2010-10-09 Thread Chris Wilkinson
Hi there,

Is it possible to get multiple instances of fg on a single PC, talking to each 
other in a multiplayer kinda way? I can get to 3 or 4 instances of fg running 
at 
once before RAM and GPU/CPU start to suffer, but I cannot figure out how to 
network the instances together so the different a/c in each appear in the other 
instances...

Is that at all possible?

Kind regards,

Chris Wilkinson, Brisbane, Australia.

PS. I'm at the point of almost being able to upload my long overdue 777-300ER 
project - have added multiple liveries, and made it easier to create more. Its 
about time I uploaded it, has been floating around partly finished for several 
years now... :-)



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Re: [Flightgear-devel] Debugging

2010-10-04 Thread Chris Wilkinson
Thanks Fred,

I will take a look at the files soon, but if you know a way of easily finding 
incorrect syntax, without needing to open the xml files and reading them thru 
one by one - you'll be my new best friend if you can tell me... :-)

Regards,

Chris W., Brisbane, Australia.





From: Frederic Bouvier fredfgf...@free.fr
To: FlightGear developers discussions flightgear-devel@lists.sourceforge.net
Sent: Mon, 4 October, 2010 4:28:21 PM
Subject: Re: [Flightgear-devel] Debugging


Hi Chris,

You may have an incorrect line break in a XML file, in a property name. You 
should write

property/my/own/property/property

instead of

property
/my/own/property
/property


Regards,
-Fred


- Chris Wilkinson blobster...@yahoo.com.au a écrit : 
 
 
Hi there,
 
 I've downloaded and compiled fgfs this morning from git, and am trying to 
 make 
a modified a/c I've worked on in the past play nice with this git code, but I 
get this message trying to run the sim with my a/c.
 
 Fatal error: '
 ' found in propertyname after ''
 name must begin with alpha or '_'
 
 I've tried changing debug level to bulk, debug or warn to see if I can get 
 more 
info about which of the config files for the a/c causes the segfault, but the 
debug output does not tell me which file it comes from.
 
 Does anyone know of a easy way I can determine this? I'm sure it must be a 
simple typo somewhere, but there are oodles of text to pore through - where 
would I start?!? :-)
 
 Kind  regards,
 
 Chris Wilkinson, Brisbane, Australia.
 

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[Flightgear-devel] Debugging

2010-10-03 Thread Chris Wilkinson
Hi there,

I've downloaded and compiled fgfs this morning from git, and am trying to make 
a 
modified a/c I've worked on in the past play nice with this git code, but I get 
this message trying to run the sim with my a/c.

Fatal error: '
' found in propertyname after ''
name must begin with alpha or '_'

I've tried changing debug level to bulk, debug or warn to see if I can get more 
info about which of the config files for the a/c causes the segfault, but the 
debug output does not tell me which file it comes from.

Does anyone know of a easy way I can determine this? I'm sure it must be a 
simple typo somewhere, but there are oodles of text to pore through - where 
would I start?!? :-)

Kind regards,

Chris Wilkinson, Brisbane, Australia.



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Re: [Flightgear-devel] Thanks for the Ride

2010-05-15 Thread Chris Wilkinson
Hey Csaba,

Yeah, I can get the sim from openSUSE's website (we'll, an rpm of the initial 
2.0 release anyway). But for the latest code with the urban effect shader I'd 
need to compile, and of course terragear -  we'll thats a whole nutha story 
:-)

You say there are pre-comp binaries for openSUSE? That would be great, but I 
think what you refer to is the generic build of the initial 2.0, not a snapshot 
by any means.


Some distros are good at keeping up-to-date, other not so. openSUSE are great 
for some things (that I find very useful), just not so good with large complex 
pieces of code like fg... :-(


Regards,

Chris Wilkinson, YBBN/BNE




From: Csaba Halász csaba.hal...@gmail.com
To: FlightGear developers discussions flightgear-devel@lists.sourceforge.net
Sent: Sat, 15 May, 2010 9:55:10 AM
Subject: Re: [Flightgear-devel] Thanks for the Ride

On Sat, May 15, 2010 at 1:40 AM, Chris Wilkinson
blobster...@yahoo.com.au wrote:

 Currently I'm trying to build up motivation to download all the libs (again)
 and rebuild 2.0 so I can see the urban shader effect, but motivation is
 lacking. It should be easier.

For ubuntu/debian systems we have scripted automatic compilation. It
doesn't get much easier than that, if you want to compile. Of course
there are also various precompiled binaries of 2.0 and development
snapshots for windows, ubuntu, slackware, opensuse and whatnot.

Terragear and friends are a different matter, of course.

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Re: [Flightgear-devel] Thanks for the Ride

2010-05-15 Thread Chris Wilkinson
Hey Matt,

I had a problem with a hard disk a month back - some rogue music software 
crashed and spat data all across my root partition, rendering it useless. Sorry 
for not answering/seeing email - it may have been received, but I couldn't boot 
to a desktop, let alone read email.

I'd like to release my scenery, but I need to rebuild it, as I built it without 
realizing the shapefiles I had didn't quite cover the entire 1x1 area I built - 
the western end of the 1x1 tile sits at sea-level, and its all the default 
terrain type.


I get emails from the list daily (and sometimes read them!), but mostly I'm a 
lurker. I am quite busy at times too. I might hook up with Andrew Gillanders 
(who lives here) and embark on a project to spruce up the entire Australian 
continent, scenery wise - there is some good free data available which covers 
the entire continent, with much better river/stream/lake/road/rail etc layouts. 
All that is needed is to use that data, run it through terragear, then add some 
3D models to built-up areas like I have done with YBBN, then turn on the urban 
effect shader, and I think it will look amazing...

I'm a short while away from building a 3.2 GHz 6-core Phenom II beast - I think 
terragear would be a good use for all that CPU power... :-)

Regards,


Chris W.




From: Mattt ma...@mattts.net
To: FlightGear developers discussions flightgear-devel@lists.sourceforge.net
Sent: Sat, 15 May, 2010 9:53:37 AM
Subject: Re: [Flightgear-devel] Thanks for the Ride

Hi Chris,

  I mailed you about a month or so ago, but didn't get a response as
yet - perhaps I mailed an old address, perhaps you were / are busy,
etc, etc :-)

  I was basically just wondering if you're still planning to release
your awesome YBBN scenery? I'll re-create it myself if necessary, but
have limited time and, having seen the excellent work you've already
done, I'm doubtful I could pull off what you did. I've only managed to
build the tool chain and drop in the International terminal so far, and
that's taken me a couple of months...

  Apologies to all for taking this thread off-topic, but I was a bit
surprised to see Chris pop up suddenly and wanted to catch him while I
could :-)


Chris Wilkinson wrote: 
 
Having
corresponded with Innis numerous times on some Australasian scenery/AI
stuff I can say that he isn't stomping away in a huff as you describe
it. He has been a contributor to fg as he says for around 7 years, but
not from a coding point of view, rather models and AI networks, which I
have helped test prior to the release of 2.0.

I'm in the same boat as Innis, in that I want to help with models and
other non-code based parts of the sim. I first installed fg 7 years
ago, which back then was a difficult task (for a non-coder and one used
to using a GUI to manage software from a distro CD/DVD). My goal was to
improve scenery, as the a/c were already pretty cool I thought, but it
took nearly 5 years for me to successfully build terragear for the
first time. It is the difficulty with which tools such as terragear are
built/used that I think has meant no-one other than those who've asked,
use any content I've done. I recall correspondence with Innis 8-9
months back where he expressed frustration with trying to get the tools
working. I can sympathize with him on that although I did manage
eventually (I'm a persistent SOB)...

Ultimately its about the kind of people the fg community want to have
helping out. People who like using the sim, but do not code, I think
are left in the dark somewhat with wanting to help, as the tools with
which that is accomplished are difficult to install and use. As I see
it a nice QT/Gtk interface to tie together all the terragear tools
shouldn't be a big deal for one of the developers to piece together. I
did a mock-up QT tool, see more at...

http://blobster.50webs.com/

Currently I'm trying to build up motivation to download all the libs
(again) and rebuild 2.0 so I can see the urban shader effect, but
motivation is lacking. It should be easier.

Regards,

Chris Wilkinson, YBBN/BNE.





From: Gene Buckle ge...@deltasoft.com
To: FlightGear
developers discussions flightgear-devel@lists.sourceforge.net
Sent: Fri, 14 May,
2010 11:33:43 PM
Subject: Re:
[Flightgear-devel] Thanks for the Ride

On Fri, 14 May 2010, Innis Cunningham wrote:


 Hi
 I have tried to help with FG for about 7 years but after installing
 FG 2.0 I give up.
 As I am not a computer programmer I am not able to help with
 coding so I tried to help with model building and AI and scenery.
 With FG2.0 it would appear that the AI is currently unusable  and
 the shading in the models makes seeing things in the cockpit
 difficult unless the sun is in  correct position.If the shading is
ment
 to make things look better then I beg to differ.


My memory isn't as good as it used to be, but I can't seem to recall
you 
EVER asking for assistance with any problems

Re: [Flightgear-devel] Thanks for the Ride

2010-05-15 Thread Chris Wilkinson
Hey there Gijs,

Glad to know I'm not the only one who feels a GUI would be of benefit... :-)

I'm more than happy to share ideas there. If you're more knowledgeable about 
scripting etc, then I'd be more than welcome to just send you what I've done, 
which is basically just a QT template without any link to code...

Regards,

Chris W, YBBN/BNE.





From: Gijs de Rooy gijsr...@hotmail.com
To: FlightGear Development list flightgear-devel@lists.sourceforge.net
Sent: Sat, 15 May, 2010 6:36:55 PM
Subject: Re: [Flightgear-devel] Thanks for the Ride

 Hi Chris,

 Chris wrote:
 As I see it a nice QT/Gtk interface to tie together all the terragear tools 
 shouldn't be a 
 big deal for one of the developers to piece together. I did a mock-up QT 
 tool, see more at...

your TerraGear GUI looks pretty cool! Apparently we've been working on the same 
issue :)
http://www.flightgear.org/forums/viewtopic.php?f=5t=7485

Maybey we can share some ideas? I got a close-to-working GUI lying around here. 
Feel free to contact me in private.


Cheers,
Gijs

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Re: [Flightgear-devel] Thanks for the Ride

2010-05-14 Thread Chris Wilkinson
Having corresponded with Innis numerous times on some Australasian scenery/AI 
stuff I can say that he isn't stomping away in a huff as you describe it. He 
has been a contributor to fg as he says for around 7 years, but not from a 
coding point of view, rather models and AI networks, which I have helped test 
prior to the release of 2.0.

I'm in the same boat as Innis, in that I want to help with models and other 
non-code based parts of the sim. I first installed fg 7 years ago, which back 
then was a difficult task (for a non-coder and one used to using a GUI to 
manage software from a distro CD/DVD). My goal was to improve scenery, as the 
a/c were already pretty cool I thought, but it took nearly 5 years for me to 
successfully build terragear for the first time. It is the difficulty with 
which tools such as terragear are built/used that I think has meant no-one 
other than those who've asked, use any content I've done. I recall 
correspondence with Innis 8-9 months back where he expressed frustration with 
trying to get the tools working. I can sympathize with him on that although I 
did manage eventually (I'm a persistent SOB)...

Ultimately its about the kind of people the fg community want to have helping 
out. People who like using the sim, but do not code, I think are left in the 
dark somewhat with wanting to help, as the tools with which that is 
accomplished are difficult to install and use. As I see it a nice QT/Gtk 
interface to tie together all the terragear tools shouldn't be a big deal for 
one of the developers to piece together. I did a mock-up QT tool, see more at...

http://blobster.50webs.com/

Currently I'm trying to build up motivation to download all the libs (again) 
and rebuild 2.0 so I can see the urban shader effect, but motivation is 
lacking. It should be easier.

Regards,

Chris Wilkinson, YBBN/BNE.





From: Gene Buckle ge...@deltasoft.com
To: FlightGear developers discussions flightgear-devel@lists.sourceforge.net
Sent: Fri, 14 May, 2010 11:33:43 PM
Subject: Re: [Flightgear-devel] Thanks for the Ride

On Fri, 14 May 2010, Innis Cunningham wrote:


 Hi
 I have tried to help with FG for about 7 years but after installing
 FG 2.0 I give up.
 As I am not a computer programmer I am not able to help with
 coding so I tried to help with model building and AI and scenery.
 With FG2.0 it would appear that the AI is currently unusable  and
 the shading in the models makes seeing things in the cockpit
 difficult unless the sun is in  correct position.If the shading is ment
 to make things look better then I beg to differ.


My memory isn't as good as it used to be, but I can't seem to recall you 
EVER asking for assistance with any problems you've had with 2.0.  At 
least on _this_ list.

I'm quite sure that you'd get help from some of the awesome developers on 
this list if you'd asked.  I know it's not as fun or dramatic as stomping 
away in a huff, but there you go.

g.



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Re: [Flightgear-devel] FlightGear 2.0.0 Announcement text + Summary of ChangeLog

2010-02-08 Thread Chris Wilkinson
Hi there,

Its an impressive list of improvements/additions, but is there any progress 
towards getting shadows working? Reimplementation of those in my humble 
opninion would be the final layer of icing on an already very tasty cake... :-)

Kind regards,

Chris Wilkinson, YBBN/BNE.




From: Durk Talsma d.tal...@xs4all.nl
To: FlightGear developers discussions flightgear-devel@lists.sourceforge.net
Sent: Tue, 9 February, 2010 7:48:23 AM
Subject: [Flightgear-devel] FlightGear 2.0.0 Announcement text + Summary of 
ChangeLog

Hi all,

FlightGear 2.0 should be out any minute now. While waiting for the official 
files to appear on the server, I have drafted a short summary of the 
ChangeLogs. Please have a look and see whether I missed anything or 
accidentally included incorrect information.

cheers,
Durk


  
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Re: [Flightgear-devel] Scenery for Brisbane, Australia

2010-01-06 Thread Chris Wilkinson
Hi Andrew,

I've done some work on parts of the Brisbane scenery, in addition to the 
airport. Stuff I've done is as follows...

- Improved waterways, including following the true banks of the Brisbane river 
upstream to Goodna (created as a long lake rather than a stream/river so the 
banks could be followed closely), and added Enoggera Reservoir (which was 
missing from the shapefiles).
- Improved groundcover. Added a few noted parks like Orleigh park west end, 
Whites Hill reserve, new farm park etc, and extended/modified the suburban 
areas to better show the built up areas from Beenleigh in south to caboolture 
in north and west to redbank plains (much of which was missing). Also have 
started adding green corridors around things like Bulimba creek.
- 3D objects in city/surrounds. I've got a (really) rough model of the entire 
Brisbane CBD, and models of Suncorp Stadium, The Gabba, existing Gateway 
bridge, intl airport terminal, dom terminal, existing control tower building, 
Q1 bldg on Gold Coast, Storey bridge, big Qantas hangar at YBBN...

On top of that I've greatly modified the airport layout (corrected all 
taxiways/aprons/runways/GA parking etc).

I think only myself, Innis in Perth, and Scott in Sydney have got a copy of the 
scenery. I've also yet to touch on the hinterlands.

If you're planning on using QGIS I can give you the shapefiles I'm using and 
the project file if you'd like, to get started with the groundcover/terrain. It 
was quite a process to gather all the data, modify to suit, then generate the 
scenery, and it has been 6 months since I last ran terragear so my memory of 
where I was at with changes is rusty... :-)

I'm not sure how creative commons affects use of data - what I've done modifies 
much of that data, so it would be derivative works already.

Regards,

Chris Wilkinson, YBBN/BNE.




From: Andrew Gillanders andrew.gilland...@uqconnect.edu.au
To: FlightGear developers discussions flightgear-devel@lists.sourceforge.net
Sent: Wed, 6 January, 2010 3:28:29 PM
Subject: [Flightgear-devel] Scenery for Brisbane, Australia

I am about to do some work on the scenery around Brisbane, Australia  
(and hinterland), particularly to fix some of the waterways. I just  
want to check if anyone else is already doing some work on this.

If the scenery works alright, I might do some objects (bridges and  
the like) as well. I won't go near Brisbane Airport, as I know  
someone else is working on that.

I will be using some data from GeoSciences Australia, which is  
available under the Creative Commons licence (http:// 
creativecommons.org/licenses/by/2.5/au/legalcode). I can't see any  
reason that I could not use their data in FlightGear scenery, but let  
me know if anyone knows of any issues there.

Cheers
Andrew


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Re: [Flightgear-devel] Version number for the upcoming release

2009-12-14 Thread Chris Wilkinson
Hi there,

The chances of people in this mailing list misunderstanding that convention are 
low, because by and large we're advocates of free software which is 
predominantly released under such numbering schemes, but I feel confident I 
could take that convention around the engineering office I work in and confuse 
a whole lot of otherwise very intelligent people. The (un)washed masses are 
used to titles such as 'Office 2007', 'Word 2003', and dare I say it, 'Flight 
Simulator 2004'. Those names give some kind of meaning, whereas Flightgear 
1.9.2 to a lay person (no matter how intelligent) probably would not mean a 
lot.

FG to me is more developer-driven than user-driven, and I would also think devs 
make up a significant proportion of the user base. Devs would be more likely to 
be using cvs than stable 1.9.1 as their daily tester/flyer. So long as cvs 
keeps working the way it does I cannot see any problem with keeping the scheme 
intact for development, but simplifying the fg name a bit for major releases, 
since that only happens pretty much annually. How about 'Flightgear 2010' for 
the next stable release? Might spark a bit more user interest in the project by 
having a more human name for milestone releases...

Just my $0.02 worth again...

Regards,

Chris Wilkinson, YBBN/BNE.





From: Stefan Seifert n...@detonation.org
To: FlightGear developers discussions flightgear-devel@lists.sourceforge.net
Sent: Mon, 14 December, 2009 6:40:32 PM
Subject: Re: [Flightgear-devel] Version number for the upcoming release

On Monday 14 December 2009 05:46:11 Chris Wilkinson wrote:

 There could have been any number of better ways to express the version
  number, but they chose to use one that can combine more than one decimal
  place into what looks to a lay person like a mistyped number... not
  clever.

Well they chose major and minor version numbers delimited by a dot, which can 
and is easily extended to even finer granularity by just adding another group 
or two. It's certainly no perfect system, but it's been adopted in practically 
the whole computer industry, software and hardware. So FlightGear is in fairly 
good company there.

The chances that someone would misunderstand this universally adopted scheme 
are quite small if you ask me. People seem to cope with it quite well, as they 
do with IPv4 addresses which are usually written as four groups of numbers 
seperated by the same dot: 123.45.67.089

And anyway: here in Europe (except for the UK and Ireland), we don't even use 
a dot as decimal separator. We use the comma while the dot is used for 
grouping thousands. And it's the same in many other parts of the world, for 
example South America.

So what's wrong again with using the same system that just about everyone else 
uses?

Stefan

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Re: [Flightgear-devel] Version number for the upcoming release

2009-12-13 Thread Chris Wilkinson
Hi there,

The changes to fg in the past 12 months are very significant and welcome, but 
the implementation of some of the changes is still in its infancy. That factor, 
along with the missing shadows, leave me feeling that an update to v2.0 is not 
yet warranted - not quite! Its getting close, but to me requires a little more 
polish. Going to 1.9.2 wouldn't do justice to all the work done since 1.9.1, so 
1.10.0 would get my vote. The missing shadows would *have* to be reimplemented 
for me to feel like the software deserved a v2.0. After all, to add something 
that significant in the earlier versions, then have it vanish (understandably 
of course, the 'engine' got replaced after all!), then not see it return, is 
slightly disappointing.

Thats my $0.02 worth.

Regards,

Chris Wilkinson, YBBN/BNE.





From: Stuart Buchanan stuart_d_bucha...@yahoo.co.uk
To: FlightGear Dev flightgear-devel@lists.sourceforge.net
Sent: Mon, 14 December, 2009 7:02:14 AM
Subject: [Flightgear-devel] Version number for the upcoming release

Hi All,

About this point in the release cycle, it's traditional to have a version 
numbering discussion, if only so Martin and I can ensure that the documentation
matches the final binary!

My thoughts are as follows: 
- The changes we've made in the last year are significant, so incrementing from 
1.9.1 to 1.9.2 seems inadequate, given that the increment from 1.9.0 to 1.9.1 
was a bug-fix release.
- Changing from 1.9.1 to 1.10.0 is going to confuse at least some people 
(though we've done it before with 0.9.10).

As I recall, the original argument for not naming the last release v2.0 was 
that we
felt that there were still some plib features that we didn't have in
OSG, in particular shadows. However, the graphics in OSG now exceed plib in 
most areas (better 3D clouds, trees, shader effects, multiple
camera support), so I would claim that this is no-longer a sensible
comparison.

Given this, I think we should just bite the bullet and go for v2.0.0. We should 
be pretty proud of the scope and function in FG, and I think that is an 
appropriate way to recognize this.

If we start making releases on a more regular basis, this would also allow us 
to use major version numbers annually (v3.0.0, v4.0.0), and minor version 
numbers (v3.1.0, v3.2.0) for more quarterly releases.

-Stuart

(There, that'll increase list traffic...)


  

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Re: [Flightgear-devel] Version number for the upcoming release

2009-12-13 Thread Chris Wilkinson
Hi there,

Whoever decided that software versioning should follow such a numbering 
convention is a goozer, and you can quote me on that! :-)

There could have been any number of better ways to express the version number, 
but they chose to use one that can combine more than one decimal place into 
what looks to a lay person like a mistyped number... not clever.

Maybe something like 'Flightgear 2 Beta 1', or Flightgear 2 Beta 2009-12-14, 
or even something not using the decimal point as a separator like 1:10:0 would 
be an improvement? It has always been something about many softwares that I've 
disliked, is that they use the x.y.z numbering scheme.

Regards,

Chris Wilkinson, YBBN/BNE.




From: S Andreason sandrea...@gmail.com
To: FlightGear developers discussions flightgear-devel@lists.sourceforge.net
Sent: Mon, 14 December, 2009 1:07:12 PM
Subject: Re: [Flightgear-devel] Version number for the upcoming release

Jacob Burbach wrote:
 Traditionally it is MAJOR.MINOR.PATCHLEVEL, definately more than a
 patchlevel thing, and way more than minor, so either 1.10.x or 2.x.x
 if your following that standard. 1.10 feels weird, 

Maybe it is wierd.
1.9 is mathematically the same as 1.90
1.10 is less than 1.90 by any normal math or sorting formula.

Just my 2 cents.

Stewart




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[Flightgear-devel] Flap keys not working, and very dark rendering of a/c

2009-10-28 Thread Chris Wilkinson
Hi there,

I have a day old version of fg/sg from cvs, and osg 2.9.5. The usual flaps 
inc/dec keys ([/]) do not respond to input. I've read in the archives about 
this problem, but it seems its still hanging around.

Also, my 777-300ER project (adaptation of Syd/Justins 777-200) has an issue - I 
had to remove an empty reference tag from the autopilot xml (as per thread in 
the forum discussing same issue) so fg will start, but my 777-300ER appears to 
need a serious clean - even at noon the jet appears black on the shady side and 
sooty grey on the sunny side! The terrain looks fine, as do some static 
building models I've placed in the scene, and other a/c I haven't worked on 
look normal. Just my one looks dirty!

Any advice on the flaps/dark texture issues?

Kind regards,

Chris Wilkinson, YBBN/BNE.



  
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Re: [Flightgear-devel] Flap keys not working, and very dark rendering of a/c

2009-10-28 Thread Chris Wilkinson
Hi there,

30 seconds with a text editor did the trick - thanks mate!

I'm impressed with the work done in cvs - despite the visuals looking better 
than ever before the current cvs now gives me better framerates than fg has 
managed on this laptop before - hats off to all involved!

With shadows it'll look amazing. I even wonder if it would be possible to get 
the clouds to cast shadows too... :-)

Kind regards,

Chris Wilkinson, YBBN/BNE.





From: Scott Hamilton scott.hamil...@popplanet.biz
To: FlightGear developers discussions flightgear-devel@lists.sourceforge.net
Sent: Wed, 28 October, 2009 9:39:06 PM
Subject: Re: [Flightgear-devel] Flap keys not working, and very dark rendering 
of a/c

On Wed, 2009-10-28 at 03:32 -0700, Chris Wilkinson wrote:
Hi ya Chris,

 Gijs gives a good overview of what you need to do on the forums;

http://www.flightgear.org/forums/viewtopic.php?f=4t=5759st=0sk=tsd=astart=30#p46112

 basically changes in the shaders for a little while ago, need the material 
in the .ac model to be updated.

 

 Hope that helps
 S.

 

but my 777-300ER appears to need a serious clean - even at noon the jet 
 appears black on the shady side and sooty grey on the sunny side! The terrain 
 looks fine, as do some static building models I've placed in the scene, and 
 other a/c I haven't worked on look normal. Just my one looks dirty!

Any advice on the flaps/dark texture issues?

Kind regards,

Chris Wilkinson, YBBN/BNE.




 
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Re: [Flightgear-devel] Flap keys not working, and very dark rendering of a/c

2009-10-28 Thread Chris Wilkinson
Hi Willie,

An updated copy is winging its way to your personal email...

Regards,

Chris W, YBBN/BNE.





From: willie wil...@glasgownet.com
To: FlightGear developers discussions flightgear-devel@lists.sourceforge.net
Sent: Thu, 29 October, 2009 5:37:08 AM
Subject: Re: [Flightgear-devel] Flap keys not working, and very dark rendering 
of a/c

Chris

A few months back you kindly sent me a link for your 777-300ER. I could
never get it to start up using CVS. Now I see you have fixed a problem
with the autopilot. Can I download the fixed version now, please ?

Thanks for all your work.
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Re: [Flightgear-devel] Custom scenery data startup location problem.

2009-10-27 Thread Chris Wilkinson
Hi there,

I can confirm that I've seen the same thing, when using an unmodified 
(out-of-box) copy of apt.dat with some custom scenery I built. I've had to 
amend apt.dat with the airport data generated by the custom scenery build 
process. Otherwise my startup locations are incorrect, and offset by as much as 
15-20 metres.

I wonder if it is as simple a problem as the standard apt.dat being built using 
less accurate data than that we build custom scenery from?

For people downloading custom scenery it would be beneficial if somehow during 
the process of extracting the new scenery, that the modified airport layout 
data were reflected in apt.dat. Not sure how that would be accomplished, but 
doing that would cure the offset startup locations problem.

Kind regards,

Chris Wilkinson, YBBN/BNE
 



From: Anders Gidenstam anders-...@gidenstam.org
To: flightgear-devel@lists.sourceforge.net
Sent: Wed, 28 October, 2009 8:56:56 AM
Subject: [Flightgear-devel] Custom scenery data startup location problem.


Hi,

I wonder if anyone alse has noticd that the startup location on runways 
with a displaced threshold differs depending on whether the custom scenery 
ICAO.threshold.xml file or apt.dat is used?

Here is runway 9 at EDDR with the options --airport=EDDR --runway=09:

http://www.gidenstam.org/FlightGear/misc/tmp/startup_location_problem.jpg

To the left /sim/paths/use-custom-scenery-data is false
and to the right /sim/paths/use-custom-scenery-data is true.

I have seen this on other airports too.

Since the code that positions the aircraft on the runway is the same in 
both cases it appears that the data loaded into the internal DB differs 
depending on the source. I don't know if it is the data in the .thres.xml 
file that is bad or if it is a bug in the loader. (I guess it can be 
either depending on how one defines the meaning intended interpretation of 
the XML data :)

Cheers,

Anders
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[Flightgear-devel] Issues with latest cvs

2009-10-24 Thread Chris Wilkinson
Hi there,

I've downloaded and built fresh cvs copies of fg and sg tonite (Oct 24), and 
updated my osg to v2.95. When I first ran fg after the update I got a segfault 
when fg couldn't find part of the ac3d model of the 777-300ER, so I tried 
another jet (787). This time fg ran, but the terrain was all grey, framerate 
was a slideshow, and after a short while it segfaulted due to not finding 
AI/Aircraft/performancedb.xml. I grabbed that file from cvs, and retried. FG 
can now run a little longer, but segfaults due to AL Error (fx): Invalid Value 
at pitch and gain within a minute or 2 of starting.

I'm running openSUSE 11, on a mid-high spec laptop (GeForce 8600M GT, running 
NV binary driver 185.19). This is the first time I've actually built a cvs 
version of fg successfully. Previously I'd built stable 1.9.1, before that 
1.9.0 and 1.0 with few problems. Even with 3D clouds on and max quality I used 
to have acceptable framerates (20-25+ fps) @ 1920x1200. Now with 3D clouds with 
this latest cvs I get 5 fps and grey terrain, and of course the segfault issue.

Anyone willing to give me some clues to fixing this?

Kind regards,

Chris Wilkinson, YBBN/BNE.


  
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Re: [Flightgear-devel] Issues with latest cvs

2009-10-24 Thread Chris Wilkinson
Hi there,

Perhaps I was a few minutes early grabbing the source. :-)

I've now grabbed the Shaders and Effects from cvs, so the grey terrain is 
fixed, but the performance is still slideshow like (this laptop can do an OK 
job of Crysis, fg should not present that much of a challenge), and I now get a 
segfault with no prior warnings after a minute or 2 - perhaps the openal 
warning is non-fatal and something else is bringing it down. I'll co the source 
again tomorrow, and then co a complete update to the data folder to ensure that 
any ancient data is removed.

As for now its late and my weary head wants to reacquaint itself with my nice 
soft pillow... :-)

Thanks,

Chris W, YBBN/BNE.





From: Erik Hofman e...@ehofman.com
To: FlightGear developers discussions flightgear-devel@lists.sourceforge.net
Sent: Sat, 24 October, 2009 11:02:50 PM
Subject: Re: [Flightgear-devel] Issues with latest cvs

Chris Wilkinson wrote:
 Hi there,
 
 I've downloaded and built fresh cvs copies of fg and sg tonite (Oct 24), 
 and updated my osg to v2.95. When I first ran fg after the update I got 
 a segfault when fg couldn't find part of the ac3d model of the 
 777-300ER, so I tried another jet (787). This time fg ran, but the 
 terrain was all grey, framerate was a slideshow, and after a short while 
 it segfaulted due to not finding AI/Aircraft/performancedb.xml. I 
 grabbed that file from cvs, and retried. FG can now run a little longer, 
 but segfaults due to AL Error (fx): Invalid Value at pitch and gain 
 within a minute or 2 of starting.

Although this message should not create a segmentation fault, a turned 
on ATIS did. I fixed this just a few minutes ago in SimGear and 
FlightGear CVS.

Erik

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Re: [Flightgear-devel] Issues with latest cvs

2009-10-24 Thread Chris Wilkinson
Thanks George, I realized that I didn't have Effects or Shaders in my data 
folder, so I grabbed those from cvs - the terrain is no longer grey so thats 
fixed, but still it runs dead slow and segfaults after a minute or 2.

I'll try fixing it tomorrow as its well past sleep time in eastern Australia...

Regards,

Chris W, YBBN/BNE.






From: George Patterson george.patter...@gmail.com
To: FlightGear developers discussions flightgear-devel@lists.sourceforge.net
Sent: Sat, 24 October, 2009 11:05:04 PM
Subject: Re: [Flightgear-devel] Issues with latest cvs

2009/10/24 Chris Wilkinson blobster...@yahoo.com.au:
 Hi there,

 I've downloaded and built fresh cvs copies of fg and sg tonite (Oct 24), and 
 updated my osg to v2.95. When I first ran
 fg after the update I got a segfault when fg couldn't find part of the ac3d 
 model of the 777-300ER, so I tried another
 jet (787). This time fg ran, but the terrain was all grey, framerate was a 
 slideshow, and after a short while it
 segfaulted due to not finding AI/Aircraft/performancedb.xml. I grabbed that 
 file from cvs, and retried. FG can now
 run a little longer, but segfaults due to AL Error (fx): Invalid Value at 
 pitch and gain within a minute or 2 of starting.

Snipped

 Anyone willing to give me some clues to fixing this?


Hi Chris,

It looks at though you haven't updated your flightgear data.
Flightgear, Simgear and data sources should be kept in sync.

Regards


George

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[Flightgear-devel] Sixe of cvs data/ tree?

2009-10-24 Thread Chris Wilkinson
Hi there,

I'm pulling in the data/ folder from cvs. I note with some concern that I've 
only got to aircraft starting with F, and it has already been 820MB of 
download. I'm on mobile broadband, and get 5GB total a month, with a flat cap - 
no shaping, just no internet once I've reached 5GB for the month unless I buy 
more @ AU$1/15MB (robbery!).

I'm quite new to cvs, so is it possible to choose which subfolders I want i one 
operation, rather than just grab the entire tree, ,or checkout each subfolder 
one by one? Is there a linux/kde frontend to cvs that lets me do that perhaps?

Kind regards,

Chris Wilkinson, YBBN/BNE.

PS. Am up to Aircraft starting with I, with a total download now of 960MB... 
eeek!


  
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Re: [Flightgear-devel] 787 == wing flex !

2006-12-22 Thread Chris Wilkinson
Hi there,

Curtis Olson wrote:
 Nice easter egg on the 787, watch the wings and wiggle the elevator up and
 down. :-)

Very nice indeed! I tested the 787 just now, and noted that the
wings lift as you gather speed on the runway, they flex if you
turn hard, or give the elevator a good pull. On approach and
landing I undercooked my approach speed, dropping below 130 kts.
The resulting hard landing made the wingtips bounce about 2m!
I'm impressed! Animating the wing flex is cool, but to take into
account not only lift factors, but impact inertia is way cool!

My hat is off to all involved... :-)

Is this based on the shorter 787-8? I was thinking of creating a
livery for launch customers ANA (787-8), and Air NZ (787-9), and
others too.

Kind regards,

Chris Wilkinson, Brisbane, Australia.

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Re: [Flightgear-devel] Issues compiling taxidraw...

2006-12-12 Thread Chris Wilkinson
Hi there,

Ralf Gerlich wrote:
 Hi,
 
 Chris Wilkinson wrote:
 
Try the fgfs-builder package (download from
ftp://ftp.uni-duisburg.de/FlightGear/Misc_rag/fgfs-builder/ or checkout
from http://[EMAIL PROTECTED]/fgfsbuilder/branches/stable
using Subversion) ;-)

Does that require me to have the cvs/osg version of flightgear?
I'm running 0.9.10 stable, without osg...
 
 fgfs-builder will fetch the required sources and compile the CVS/OSG
 version of FlightGear and OSG.

Sounds like just the kind of thing I need to try. :-)

I've given up on terragear, because several dependencies were not
available for SUSE 10.1, and compiling from source fails on those.
 
 The TerraGear dependencies are a PITA, which was the original reason for
 the builder, in which I try to handle the dependencies. It also includes
 some (automatically applied) patches which helped me compile the stuff.
 
 The builder also builds fgsd and if there's a dependency that's not yet
 in there and that's not generally available (e.g. on SUSE), I'll try to
 add a product for that.
 
 I would be glad to extend the builder to work around or even solve
 issues on distributions other than Debian or even other OS'.

Excellent. I'll download and give the builder a try, and give
you some feedback on success or otherwise with suse 10.1...

Kind regards,

Chris Wilkinson, Brisbane, Australia.


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Re: [Flightgear-devel] Issues compiling taxidraw...

2006-12-11 Thread Chris Wilkinson
Hi there,

Torsten Dreyer wrote:
 Hi,
 
 looks like toolsoptionsdialog.cpp does not know anything about 
 wxNotebookSizer. That one comes from wxwidgets. 
 - wxwidgets installed?
 - header files in include path?

Its all there, so perhaps the deprecation of wxNotebookSizer
in wx-2.7 (SUSE 10.1) is the problem I have...

I have found an interim solution, and that is to use the
Windows version of taxidraw in wine...it actually works
flawlessly... :-)

Next mission is to compile and figure out terragear, so
I can export my new taxiway definitions back to fg... :-/

 Googleing for wxNotebookSizer finds some pages saying this class is 
 deprecated. Maybe it has been removed in the latest version of wxwidgets.
 Grep thru the header files of wxwidgets is see if it is still there. If not, 
 get an older version.
 Am Montag, 11. Dezember 2006 00:13 schrieb Chris Wilkinson:
Making all in Dialogs
make[2]: Entering directory `/home/chrisw/TaxiDraw/src/Dialogs'
make: *** [all-recursive] Error 1

Kind regards,

Chris Wilkinson, Brisbane, Australia.

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Re: [Flightgear-devel] Issues compiling taxidraw...

2006-12-11 Thread Chris Wilkinson
Hi there,

Ralf Gerlich wrote:
 Hi,
 
 Chris Wilkinson wrote:
 
Its all there, so perhaps the deprecation of wxNotebookSizer
in wx-2.7 (SUSE 10.1) is the problem I have...
 
 
 Interesting indeed. I did not know that wx-2.7 was out yet.
 
 
Next mission is to compile and figure out terragear, so
I can export my new taxiway definitions back to fg... :-/
 
 Try the fgfs-builder package (download from
 ftp://ftp.uni-duisburg.de/FlightGear/Misc_rag/fgfs-builder/ or checkout
 from http://[EMAIL PROTECTED]/fgfsbuilder/branches/stable
 using Subversion) ;-)

Does that require me to have the cvs/osg version of flightgear?
I'm running 0.9.10 stable, without osg...

I've given up on terragear, because several dependencies were not
available for SUSE 10.1, and compiling from source fails on those.

I've also considered fgsd, as that is reputed to be able to import
x-plane runway definitions from taxidraw, and export those back to
flightgear scenery directly. Is this correct? That also is not able
to be installed on my system currently (needs FLU, FLU fails to
build)... sigh :-(

Does anyone else on this list have SUSE 10.1 and the same troubles
I do? I've read elsewhere that SUSE is not too friendly with source
that might compile happily on fedora/debian/gentoo etc...

Kind regards,

Chris Wilkinson, Brisbane, Australia.



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