[Flightgear-devel] Speech recognition and voice ATC for FlightGear

2006-10-11 Thread Curtis Olson
John Wojnaroski is having some trouble with SF blocking his ISP so he asked me to post this for him ...John writes:In the mean time, I posted some speech recognition stuff to the lfs
website under the asr directory in the download section.
it contains a perl script to run sphinx2 and sent the text to an IP, thelanguage model files, and a small c program to parse the text output
created by sphinx. If you think about it the ATC language and grammar(aside from motor-mouths) is fairly concise, precise, and structured;
even sparse in terms of volume -- at least on a per aircraft basis. Youcan get the binary package for Debian or start with the source from CMU.
IMHO a flightgear feature that would be a barn-burner would be speech
recognition coupled with festival. Throw in an AI based set ofcontrollers and you could have a VATSIM/IVAO capability 24/7 as well as
the multiplayer stuffYou could use ops research concepts to route
aircraft and maintain separation and control aircraft (either AI orhuman controlled) to a final approach metering fix. In fact there is
ongoing research in the area of 4D trajectories. seems this would be anatural for guys like Dave and Durk.
Back to Curt ...The whole idea of having a speech recognition engine understand your simple commands seems like a really interesting idea to explore. Beyond automated ATC, there is a whole host of human/machine interaction issues that could be explored. How about a voice activated flight director for real R/C pilots ... the computer could give hints to the pilot on the ground for flying a perfect approach down to landing, and the R/C pilot could give voice commands to request specific data, or switch the systems to different modes.
Regards,Curt.-- Curtis Olsonhttp://baron.flightgear.org/~curtHumanFIRST Programhttp://www.humanfirst.umn.edu/
FlightGear Projecthttp://www.flightgear.orgUnique text:2f585eeea02e2c79d7b1d8c4963bae2d
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Re: [Flightgear-devel] Example for Realtime Radio / ATC

2006-10-11 Thread Curtis Olson
On 10/11/06, Stuart Buchanan [EMAIL PROTECTED] wrote:
--- Holger Wirtz wrote: Hello, I want to introduce some example code for what I personally miss in every actually flight simulator: realtime radio.To come back to your idea. Personally I think it would be best implemented
as a separate app that communicates with FG rather than being part of FGitself. FG has an open protocol system allowing you to easily export theCOM frequencies etc. to an external app. See
http://cvs.flightgear.org/cgi-bin/viewvc/viewvc.cgi/data/Protocol/README.Protocol?revision=1.3for details. This would allow the VoIP client to be run on a separatecomputer if required.
Just to jump in here with a me too ... If you could take a standard VOIP system and rig it so you could only hear people on your frequency within some range, you would pretty much have everything you need. FlightGear has all the I/O hooks you would need to query the tuned frequency.
It would be very interesting if we started to see servers popping up to handle specific airports/frequencies or matching frequency within a particular region of the globe.Regards,Curt.
-- Curtis Olsonhttp://baron.flightgear.org/~curtHumanFIRST Programhttp://www.humanfirst.umn.edu/FlightGear Project
http://www.flightgear.orgUnique text:2f585eeea02e2c79d7b1d8c4963bae2d
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[Flightgear-devel] Out of town Thursday - Monday

2006-10-11 Thread Curtis Olson
Just a quick heads up to let you know that I will be out of town Thursday through Monday on a trip that isn't directly related to my day job but will involve simulation, flightgear, and UAV's ... so it will be work, but fun work. :-)
I'm way behind on my email to many people and this will put me even further behind, but I'll do my best to minimize how far behind I get while I'm away, and upon my return, I'll resume my efforts to chip away at my inbox.
If you have a pending request or question or suggestion and haven't heard a proper response from me in a while, I don't mind an occasional polite reminder to pop your thread back up to the top of my inbox.
Best regards,Curt.-- Curtis Olsonhttp://baron.flightgear.org/~curtHumanFIRST Programhttp://www.humanfirst.umn.edu/
FlightGear Projecthttp://www.flightgear.orgUnique text:2f585eeea02e2c79d7b1d8c4963bae2d
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Re: [Flightgear-devel] Help with properties

2006-10-18 Thread Curtis Olson
On 10/17/06, Leidson Campos A. Ferreira [EMAIL PROTECTED] wrote:
Hi friends, I have a problem using autopilot properties through Telnet.I'm trying set the Speed With Throotle option by telnet on the fly and my aircraft doesn't accept this command then speed decreases until aircraft crash into the ground.
But if I set this option using the Autopilot window, works fine.I believe you have to set the target speed value and then activate that particular autopilot mode, so you need to actually set two values. You should be able to look in the autopilot gui to see the exact property names (I don't have them here off the top of my head.)
Curt.-- Curtis Olson - University of Minnesota - FlightGear Projecthttp://baron.flightgear.org/~curt/
http://www.humanfirst.umn.edu/http://www.flightgear.orgUnique text: 2f585eeea02e2c79d7b1d8c4963bae2d
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Re: [Flightgear-devel] PATCH, TerraGear: Adjust Lancover material names

2006-10-18 Thread Curtis Olson
 ${WORKBASE}/Shape-LandCover MarshIndex: src/Prep/TGVPF/process.sh===
RCS file: /var/cvs/TerraGear-0.0/TerraGear/src/Prep/TGVPF/process.sh,vretrieving revision 1.1diff -u -3 -p -r1.1 process.sh--- src/Prep/TGVPF/process.sh 17 May 2004 20:12:19 -1.1+++ src/Prep/TGVPF/process.sh 14 Oct 2006 22:49:04 -
@@ -39,7 +39,7 @@ for REGION in $REGIONS; do # Inland moving water: rivers/streams, intermittent streams, and canals ${TGVPF} --work-dir=${WORKBASE}/VPF-Rivers --material=Stream --width=40 --att=hyc:8 --max-segment=400 $V0PATH $REGION hydro watrcrsl
 ${TGVPF} --work-dir=${WORKBASE}/VPF-Rivers --material=IntermittentStream --width=30 --att=hyc:6 --max-segment=400 $V0PATH $REGION hydro watrcrsl-${TGVPF} --work-dir=${WORKBASE}/VPF-Canals --material=Stream --width=50 --att=exs:1 --att=loc:8 --max-segment=400 $V0PATH $REGION hydro aquecanl
+${TGVPF} --work-dir=${WORKBASE}/VPF-Canals --material=Canal --width=50 --att=exs:1 --att=loc:8 --max-segment=400 $V0PATH $REGION hydro aquecanl # Inland still water: lakes, intermittent lakes, and flood land
 ${TGVPF} --work-dir=${WORKBASE}/VPF-Lakes --material=Lake --att=f_code:BH000 --att=hyc:8 --max-segment=400 $V0PATH $REGION hydro inwatera@@ -57,7 +57,7 @@ for REGION in $REGIONS; do # Ground cover: sand, tidal, lava, barren, grass, shrub, herb-tundra
 ${TGVPF} --work-dir=${WORKBASE}/VPF-LandCover --material=Sand --att=smc:88 --att=swc:0 --max-segment=400 $V0PATH $REGION phys grounda-${TGVPF} --work-dir=${WORKBASE}/VPF-LandCover --material=Marsh --att=smc:88 --att=swc:3 --max-segment=400 $V0PATH $REGION phys grounda
+${TGVPF} --work-dir=${WORKBASE}/VPF-LandCover --material=Littoral --att=smc:88 --att=swc:3 --max-segment=400 $V0PATH $REGION phys grounda ${TGVPF} --work-dir=${WORKBASE}/VPF-LandCover --material=Lava --att=smc:52 --max-segment=400 $V0PATH $REGION phys grounda
 ${TGVPF} --work-dir=${WORKBASE}/VPF-LandCover --material=BarrenCover --att=smc:119 --max-segment=400 $V0PATH $REGION phys grounda ${TGVPF} --work-dir=${WORKBASE}/VPF-LandCover --material=GrassCover --att=f_code:EB010 --max-segment=400 $V0PATH $REGION veg grassa
@@ -67,7 +67,7 @@ for REGION in $REGIONS; do # Ice cover: glaciers, pack ice, and sea ice ${TGVPF} --work-dir=${WORKBASE}/VPF-LandCover --material=Glacier --max-segment=400 $V0PATH $REGION phys landicea
 ${TGVPF} --work-dir=${WORKBASE}/VPF-LandCover --material=PackIce --att=f_code:BJ070 --max-segment=400 $V0PATH $REGION phys seaicea-${TGVPF} --work-dir=${WORKBASE}/VPF-LandCover --material=Glacier --att=f_code:BJ080 --max-segment=400 $V0PATH $REGION phys seaicea
+${TGVPF} --work-dir=${WORKBASE}/VPF-LandCover --material=PolarIce --att=f_code:BJ080 --max-segment=400 $V0PATH $REGION phys seaicea # Marshes: marsh and bog ${TGVPF} --work-dir=${WORKBASE}/VPF-LandCover --material=Marsh --att=f_code:BH095 --max-segment=400 $V0PATH $REGION veg swampa
-- snip -Martin.-- Unix _IS_ user friendly - it's just selective about who its friends are !--
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https://lists.sourceforge.net/lists/listinfo/flightgear-devel-- Curtis Olson - University of Minnesota - FlightGear Project
http://baron.flightgear.org/~curt/http://www.humanfirst.umn.edu/http://www.flightgear.orgUnique text: 2f585eeea02e2c79d7b1d8c4963bae2d
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Re: [Flightgear-devel] Help with properties

2006-10-19 Thread Curtis Olson
On 10/19/06, Leidson Campos A. Ferreira [EMAIL PROTECTED] wrote:
Hi Curtis,Thanks by quick response.In fact my code was wrong, because I wrote wrong properties values to /autopilot/locks/speed= speed-with-throotle instead speed-with-
throttle, then never turn on the speed with throttle autopilot option.Hehe, that's one thing I've learned to check when things don't work as expected. With properties, the compiler can't spell check variable names at compile time so typos can creep in. When something doesn't behave as expected, it's worth looking in the property tree while the code is running to see if any new properties (with similar, but not quite exact spellings) have appeared.
This feature is important to my ground station and it now can instruct FlightGear to use the manual flying or our autonomous navigation system to fly.
Sounds like you are doing some UAV work. Do you have a web page or more info on your project? I'd be very interested to hear more details of how you are leveraging FlightGear as part of your ground station. I've got about 100 million ideas myself, but have only had time to try a few simple things.
Best regards,Curt.-- Curtis Olson - University of Minnesota - FlightGear Projecthttp://baron.flightgear.org/~curt/
http://www.humanfirst.umn.edu/http://www.flightgear.orgUnique text: 2f585eeea02e2c79d7b1d8c4963bae2d
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Re: [Flightgear-devel] Help with properties

2006-10-20 Thread Curtis Olson
On 10/20/06, Leidson Campos A. Ferreira [EMAIL PROTECTED] wrote:
I sent theses modules to FlightGear devel list before (follow this thread 
http://www.mail-archive.com/flightgear-devel@lists.sourceforge.net/msg05728.html
) but I don't know if this feature fix/implementation will be added to FlightGear, but I believe that is a good idea and could be used by other projects using FlightGear, aggregating value to FlightGear project. 
Would you be willing to either send me patches (diff -c oldfile.cxx newfile.cxx) or just an entire copy of each changed file? That is easier to work with. What you posted before is code snippets which can be less precise because I need to figure out where in the file your snippet is from, which lines are changed versus which lines aren't, etc. etc. It's nicer to have diff patches, or preferably the entire new file so I can directly compare and identify the changes myself.
Regards,Curt.-- Curtis Olson - University of Minnesota - FlightGear Projecthttp://baron.flightgear.org/~curt/
http://www.humanfirst.umn.edu/http://www.flightgear.orgUnique text: 2f585eeea02e2c79d7b1d8c4963bae2d
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[Flightgear-devel] Yard Stik 3d model?

2006-10-21 Thread Curtis Olson
Question for all you 3d modelers out there...There is a group at my university that is using the Yard Stik as a platform to develop micro indoor UAV's. I'm trying to convince them that they should also be using FlightGear as a larger part of their simulation/visualization and development process.
Would there be anyone out there interested in building a quick yard stick 3d model? We would want it to scale. It wouldn't necessarily need every tiny little detail as long as it had the basic form. I could get detailed pictures and any specific dimensions you would need. Here is some basic pictures and dimensions:
http://www.electrifly.com/parkflyers/gpma1100.htmlI'm hoping that if I can get someone in the FlightGear community to pitch in the 3d model, and then get this group at my university to create a JSBSim/YAsim model, then we'd have a flyable Yard Stik in FG which would be a fun diversion for anyone interested in R/C. They are in the process of instrumenting a real yard stick, so they will be able to collect a lot of very accurate and detailed aero data.
Just as an aside, I've been working with a different research group at my university to help them with their own UAV related project. We are using a Rascal 110 (which is reasonably modeled in FG already.) Last year I crashed Rascal #1 which was very depressing. During this most recent september, I took some of my spare time and rebuilt it. Yesterday I flew it for the first time after the complete rebuild/restore and it flew really great, just like it was brand new. I was very happy, especially considering how much damage was done to it a year ago. I've got pictures of the carnage and details of the restoration here:
http://baron.flightgear.org/~curt/Models/Special/Rascal110_1/Rebuild/My plan in the upcoming weeks is to instrument this Rascal, carefully collect some specific flight data, and use that to refine our Rascal JSBSim model even further. I already have modeled a set of autopilot configs in FG, but once I refine the simulator model, I'm going to go back and retune the gains on the autopilot. THEN I plan to port the FG autopilot code directly to the onboard flight computer on the Rascal and theoretically, if I've done everything well enough, it ought to fly autonomously on the first try. Or else, I may be back for another month in the woodworking shop. :-)
Regards,Curt.-- Curtis Olson - University of Minnesota - FlightGear Projecthttp://baron.flightgear.org/~curt/
http://www.humanfirst.umn.edu/http://www.flightgear.orgUnique text: 2f585eeea02e2c79d7b1d8c4963bae2d
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Re: [Flightgear-devel] Fix to turn co-ordinator to give me proper standard turns

2006-10-22 Thread Curtis Olson
Hi Mike, thanks for the fix, I've added this to CVS.Curt.On 10/22/06, Mike Dusseault [EMAIL PROTECTED]
 wrote:So I was practicing standard turns and timing myself. By the turn co-ordinator, I would complete 180 degrees too fast. The attitude indicator showed my bank angle to be more than I expected for a standard turn as well (this is in the Cessna 172P).
And I realised the problem with the 50 second standard turns I've heard about and was noticing myself are because the turn co-ordinator is off. I figured out where to put the attitude indicator for a good 180 in 60 seconds standard turn and that lead me to exactly what's wrong. The little airplane image is actually slightly too high. I have a picture of one in my book, and the plane should line up with the side bars when level, not be just slightly above it.
Anyways, if you move it down by 2 in the y-transform, everything lines up properly. Just tested it and got 180 degrees in 60 seconds almost exactly with the turn indicator in the right place. Here's a patch for the very simple fix:
--- turn.xml.orig 2006-10-22 02:48:27.0 -0400+++ turn.xml 2006-10-22 02:48:32.0 -0400@@ -140,7 +140,7 @@ properties' values. /transformation transformation
 typey-shift/type- offset8/offset+ offset6/offset /transformation /transformations /layerI also found a bug in the gear stuff in 
limits.nas, which I'll post in the next day or so once I get time to make sure it's all ok.Back to practicing my turns, WITH working co-ordinator. You know, you've got to love having the sources. If something doesn't work, I can just fix it. :)
Later,Mike.

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Re: [Flightgear-devel] multiple views on separate monitors?

2006-10-22 Thread Curtis Olson
A couple things that could be done right now.Use something like an nvidia card with twin-view which creates a single desktop spanning 2 displays. You could create a FG window that stretches across the two displays, then cover one of those with a 2d panel. You'd have to play tricky games with the view frustum though so that the other display is centered on the center of the display, not centered between the two displays.
There is an ongoing background effort to port FG to OSG. This is actually quite well advanced. There are a few remaining sections to be ported, but the bulk of the work is done.OSG will facilitate doing a lot of new and useful things, among those is drawing to multiple windows from a single app. That's still a ways out, but progressing.
Regards,Curt.-- Curtis Olson - University of Minnesota - FlightGear Projecthttp://baron.flightgear.org/~curt/
http://www.humanfirst.umn.edu/http://www.flightgear.orgUnique text: 2f585eeea02e2c79d7b1d8c4963bae2d
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Re: [Flightgear-devel] FlightGear on the Fox TV show JUSTICE

2006-10-24 Thread Curtis Olson
On 10/24/06, Robert Black [EMAIL PROTECTED] wrote:
This episode may be on next Monday night (Oct 30th). I saw a showpreview and some small plane wreckage.Yes, I think you are right. From the Justice web site I see:Oct. 30 - When the son of a millionaire is killed in a small engine
plane crash with his blue-collar girlfriend, TNTG represents the
girlfriend's grieving parents in their wrongful death suit against the
wealthy matriarch.I would just be guessing, but I imagine that in a situation like this, your case could benefit from using an FAA certified flight simulator for an in-court demonstration ...Curt.
-- Curtis Olson - University of Minnesota - FlightGear Projecthttp://baron.flightgear.org/~curt/http://www.humanfirst.umn.edu/
http://www.flightgear.orgUnique text: 2f585eeea02e2c79d7b1d8c4963bae2d
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Re: [Flightgear-devel] Yard Stik 3d model?

2006-10-26 Thread Curtis Olson
On 10/25/06, Jeff McBride [EMAIL PROTECTED] wrote:
Curt, what is your process for going from this flight data to a JSBSimmodel? What sort of maneuvers do you fly and how to get extract theFDM parameters?Jeff,Now you are asking hard questions. I'm not an aerospace engineer so I am trying to learn the process as I go. I know people do hang up a model and swing it to get the moments of inertia. What they measure and how they crunch the results to get the numbers that FlightGear wants ... that I do not know. I know you can fly specific flight tests and extract some specific parameter(s) and then twiddle your sim numbers to get that to match ... for instance, establish straight and level flight at 90 kts (+ some specific alt/press/temp), give a 10 degree aileron deflection, record the roll rate ... now go make your sim results match under those exact same conditions. Repeat for about 100-1000 other tests ... phugoid, pitch rates, flap changes, speed changes, acceleration, deceleration, trim points, control surface deflection speeds, etc. etc.
I begged the gurus over at flightgear-flightmodel to help me get an initial guess at a JSBSim config for my Rascal 110. Then I took that and tweaked it in several ways until certain things felt a lot better ... roll rates, adverse yaw, pitch change with throttle change, and probably a few other things that I noticed really needed to be fixed. But this was all based on zero hard data, and only my recollection of my original perceptions ... not exactly a firm foundation.
Now (well hopefully next week) I'll have an IMU/GPS unit installed in the Rascal 110 that can also record control inputs (from which I can derive things like control surface deflection angles.) So starting next week I should be able to start collecting some decent hard data ... what is the stall speed really? What is my top speed really? What control surface deflections are required to achive straight and level flight at different speeds? What is my decent rate at idle? What's my climb rates, roll rates, pitch rates, etc.? This is probably backwards from the way a smart aerospace person would approach the problem, and hopefully someday I'll learn smart ways to do these things, but for now, this is the approach I have in mind: Fly specific tests, record specific results, twiddle simulator coefficients to try to match the real results.
Hopefully my embedded flight computer will someday be running nasal (no really, actually not joking here) and then I can script out specific flight tests so the computer can fly them with extreme precision, both in real life and in FlightGear and then hopefully be able to make very valid and very direct comparisons between my real flight data and my simulation results.
And hopefully you noticed that much of this message is written in the future tense so bear in mind that I could just be full of a lot of hot air. I think I know what I plan to do with this, but I haven't actually done it yet, and I'm sure the real world will have something to say about my level of success, and that might (or will!) dictate at least some change in strategy along the way.
Regards,Curt.-- Curtis Olson - University of Minnesota - FlightGear Projecthttp://baron.flightgear.org/~curt/
http://www.humanfirst.umn.edu/http://www.flightgear.orgUnique text: 2f585eeea02e2c79d7b1d8c4963bae2d
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Re: [Flightgear-devel] how can someone get to interactive cvs log browser for SimGear from a flightgear.org link?

2006-10-27 Thread Curtis Olson
Hi Ima,2 ways.1. Start at the simgear.org web page and follow the cvs link there.2. From where you ended up, look in the upper right hand corner of the page and there should be a drop down menu to select the repository you want.
Regards,Curt.On 10/27/06, Ima Sudonim [EMAIL PROTECTED] wrote:
On the following web page http://www.flightgear.org/cvs.html thereis a link to the interactive CVS log browser (Development branch)
http://cvs.flightgear.org/cgi-bin/viewvc/viewvc.cgi/?root=FlightGear-0.9This link goes straight to flightgear-0.9, and doesn't mention SimGearI thought the page linked from cvs.html used to give a list of a
couple of FlightGear and SimGear versions that you could browse inCVS, but I don't see that anymore.I can still view SimGear CVS by editing the link to read http://
cvs.flightgear.org/cgi-bin/viewvc/viewvc.cgi/?root=SimGear-0.3Does the flightgear page need also a link to browse cvs for simgear?Am I just looking in the wrong place?Thanks!Ima
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Re: [Flightgear-devel] patch: simgear magnetic model

2006-10-28 Thread Curtis Olson
Ok, thanks for looking into this. I've updated the simgear CVS repository.(Gmail doesn't seem to show you your own postings to the FG mailing lists for some odd reason, but they do seem to go through just fine.)
Best regards,Curt.On 10/28/06, wim van hoydonck [EMAIL PROTECTED] wrote:
Hi,I subscribed to the flightgear-devel mailing list last week. When Isend email to that list, I do not receive my own emails back while
according to my settings i should receive my own emails again. Isuspect that something is wrong on the server side.Anyway, this email contains a patch for the magnetic model (magvarsubdirectory) of simgear. Currently, flightgear uses the WMM2000 model
which was only valid until 2005.0.I updated it to the lastest model(WMM2005) which is valid until 2010.I hope it is good enough to get included in cvs.Greetings,Wim-- Forwarded message --
From: wim van hoydonck [EMAIL PROTECTED]Date: Oct 28, 2006 5:02 PMSubject: patch: simgear magnetic modelTo: 
flightgear-devel@lists.sourceforge.netHi there,The current simgear magnetic model (WMM2000) is out of date. Theattached patch updates this model to use WMM2005, valid between 2005.0and 2010.0
.The reference for this patch is:http://www.ngdc.noaa.gov/seg/WMM/data/TRWMM_2005.pdfGreetings,Wim
--Avoid hangovers - stay drunk!-- Curtis Olson - University of Minnesota - FlightGear Projecthttp://baron.flightgear.org/~curt/
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Re: [Flightgear-devel] OSG Build errors

2006-10-30 Thread Curtis Olson
Looks like the issue for this particular time is simply that you are posting from an address which isn't subscribed to the list ...Regards,Curt.On 10/30/06, 
[EMAIL PROTECTED] [EMAIL PROTECTED] wrote:
NUTS,still getting my mail rejected by the SFserver, so I'll try a post from here againmsg followsJust downloaded the new osg version from cvs. get thefollowing errorrun autogen
checking plib/ul.h usability... nochecking plib/ul.h presence... nochecking for plib/ul.h... noYou *must* have the plib library installed on yoursystem to buildthe FGFS simulator!Please see 
README.plib for more details.configure aborted. do we still need plib hanging around? noticeconfigure.ac still
containsreferences to plib.btw what is autoget; 1st line;-)RegardsJohn W.John WojnaroskiPresidentLFS Technologies-
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Re: [Flightgear-devel] OpenSceneGraph

2006-10-30 Thread Curtis Olson
Quick way to do this is to add it to CFLAGS and CXXFLAGS (I think) ...CXXFLAGS=-I/opt/OSG/include ./configureThere's probably a way to make this happen directly with configure options too.
Curt.On 10/30/06, Martin Spott [EMAIL PROTECTED] wrote:
Hi Mathias,Mathias Fr?hlich wrote: ... is now in.Two comments, please:1.) There are certain places in SimGear that require includingosg/Vec3f. Would you consider adding a 'configure' flag to
SimGear that allows pointing to the OSG installation ?I have the OSG stuff in /opt/OSG/, so I had to manually add'-I/opt/OSG/include' allover the Makefiles.2.) Is the stuff in SimGear/simgear/scene/util/ still needed ?
Cheerio,Martin.-- Unix _IS_ user friendly - it's just selective about who its friends are !---
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Re: [Flightgear-devel] OSG Build errors

2006-10-30 Thread Curtis Olson
Those and also the gui/mouse and networking.Curt.On 10/30/06, Ralf Gerlich [EMAIL PROTECTED]
 wrote:Hi,Martin Spott wrote: Ralf Gerlich wrote:
 Yes, from what I understood, we still need plib at least for joystick input and audio. I guess audio is handled by OpenAL !?Ah, then I mixed that up. But there's still some tasks left done by plib.
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Re: [Flightgear-devel] OpenSceneGraph

2006-10-30 Thread Curtis Olson
Hmmm, maybe its CPPFLAGS=-I/opt/OSG/include ./configure (it's been a while and I'm going from memory here.)There once was a way to add to EXTRA_DIRS from the command line, but that apparently was lost along the way at some point.
Curt.On 10/30/06, Martin Spott [EMAIL PROTECTED] wrote:
Curtis Olson wrote: Quick way to do this is to add it to CFLAGS and CXXFLAGS (I think) ... CXXFLAGS=-I/opt/OSG/include ./configureI must admit that I already did that before asking around - but
surprisingly it didn't have the expected result. There's probably a way to make this happen directly with configure options too.Would be nice - and consistent to the way it's done in FlightGear with
PLIB, SimGear and OpenAL,Martin.-- Unix _IS_ user friendly - it's just selective about who its friends are !--
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Re: [Flightgear-devel] further problems (OSG-related?)

2006-10-30 Thread Curtis Olson
Hi Mathias,Everything that is needed has been clearly explained in various emails sent to the developers list, but these emails quickly get buried. Would you (or perhaps someone else who's successfully navigated the process) be willing to put together a quick howto and I can post it to the 
flightgear.org web site so we can quickly point people to a reference for exactly what they need to do, versus having people dig through mounds of email archives.Also we should probably start assembling a list of missing or not-yet-ported features in the OSG version along with any bugs or glitches we might run across.
Thanks,Curt.On 10/30/06, Mathias Fröhlich [EMAIL PROTECTED] wrote:
Hi,On Monday 30 October 2006 18:44, Michal Fabik wrote: so I've installed OSG, built cvs SimGear and
 FlightGear against it, set up/symlinked all the OSG paths and plugins required and now, after running fgfs I get the splash screen and everything seems to be working fine but after generating sky elements fgfs
 quits with the following error: expected 'data number' at line 99 expected 'data number' at line 138 expected 'data number' at line 177 expected 'data number' at line 216
 expected 'data number' at line 255 expected 'data number' at line 294 expected 'data number' at line 1079 expected 'data number' at line 1352 expected 'data number' at line 1768
 expected 'data number' at line 1886 Segmentation faultYou did use the patched osg version fromftp://ftp.uni-duisburg.de/FlightGear/Misc_maf/OpenSceneGraph-20061029/
??I believe to remember that such messages oroginate from the ac3d Loader. Thesegfault from the unpatched RGB Loader ... Greetings Mathias-
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Re: [Flightgear-devel] compiling OpenSceneGraph

2006-10-31 Thread Curtis Olson
This is just from experince with other libs, but usually there is a libxyz (for runtime libs only) and then a matchin libxyz-devel which includes the headers and static versions of the libs.libgif-devel?Curt.
On 10/31/06, Dave Perry [EMAIL PROTECTED] wrote:
I downloaded the osg flightgear tar ball and compiled per the README.txtfile.I am getting the following error compiling osg:make[4]: Entering directory`/usr/local/source/OSG_OP_OT-1.2-Flightgear/OpenSceneGraph/src/osgPlugins/gif/Linux32.Opt'
g++-O2 -W -Wall -fPIC -pipe -I../../../../include-I/usr/local/include -I/usr/freeware/include-c ../ReaderWriterGIF.cpp../ReaderWriterGIF.cpp:50:25: error: gif_lib.h: No such file ordirectorylibgif is installed.
rpm -q libgifgiflib-4.1.3-6.2.1Searching for gif_lib.h indicates it is nowher on my computer.I amrunning FC5.Any ideas?--Dave Perry [EMAIL PROTECTED]
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Re: [Flightgear-devel] OSG compiled ....but

2006-11-01 Thread Curtis Olson
On 10/31/06, syd [EMAIL PROTECTED] wrote:
I watched Justice , it certainly was Flightgear ,I recognised itimmediately, but I was more interested in the setup .I want one now !What'll it cost me to have youset one up for me , Curt?;)
That particular simulator with an enclosure (not shown in the TV show) and including FAA level 3 FTD certification (which means you can log a substantial number of hours in the simulator) runs about $30-35k with a 3 channel visual system and all computer hardware and everything. This also includes some proprietary Cessna 172 flight dynamics that run up the cost quite a bit. And it includes the full cockpit layout with all the cockpit controls and switches in the right place. The price might sound like a lot until you go around and start pricing out similar things from other companies.
I suspect most of use don't have that kind of cash hidden in our matress, but if you can at least assemble 4 machines and 4 displays, for no extra cost you could configure 3 copies of flightgear for the out-the-window view and the 4th copy of FG for the instrument panel.
And running 3 displays side by side versus a single display on a single PC makes a *huge* difference in the immersiveness of the simulation.Curt.-- Curtis Olson - University of Minnesota - FlightGear Project
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Re: [Flightgear-devel] OSG compiled ....but

2006-11-01 Thread Curtis Olson
On 11/1/06, Robert Black [EMAIL PROTECTED] wrote:
Olson's recommendations to buy three more computers causes large swellof domestic unrest among flight simmers.More on this developing story as details come in.I'll take the blame for it, but you only have to see 3 monitors (or
maybe 5 lcd projectors) :-) in action to know that you are now going to
make it your life's mission to assemble that much hardware yourself. And with FlightGear, the software supports this straight out of the box, so there's really no excuse not to do it. :-)



Curt.-- Curtis Olson - University of Minnesota - FlightGear Projecthttp://baron.flightgear.org/~curt/http://www.humanfirst.umn.edu/
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Re: [Flightgear-devel] OSG compiled ....but

2006-11-01 Thread Curtis Olson
On 11/1/06, Lou Sanchez-Chopitea [EMAIL PROTECTED] wrote:
 The price certainly sounds like a lot when compared to a used 172which can put you back about $50K or less 8^).The counter argument is that a simulator can be used to train for certain types of failures, or extreme weather conditions, or a combination of a number of confusing factors, that would be extremely dangerous in real life. (For instance dial in some very turbulent IFR conditions at night, give them some oddball engine reading on the panel to start worrying about, now put them on an approach they aren't completely familiar with, throw in a 737 bearing down on their tail, and then fail their vacuum pump, and if they don't notice the failure, the remainder of the flight could be very short.) That's not the sort of thing you would intentionally go out and do in a real aircraft, but it is these combination of multiple factors that often lead to real problems. So you can load up a person in a sim with problems, adverse conditions, and other distractions, and really train them how to sort it all out and focus on the most important things.
Also you can instantly reposition yourself at the start of an approach, so you might be able to fly/practice 10 approaches in the simulator in the same time it would take to do one complete cycle in a real aircraft. That can be a *huge* savings in your hourly operations cost, or flip it around and you can have 10x more training value for each hour of operation ... for certain tasks at least.
So you certainly wouldn't buy a simulator to replace your real flying experience, but a simulator provides some extremely valuable training capabilities that could be either extremely dangerous or extremely inefficient to do in real life.
Regards,Curt. -- Curtis Olson - University of Minnesota - FlightGear Projecthttp://baron.flightgear.org/~curt/
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Re: [Flightgear-devel] FlightGear starting time

2006-11-01 Thread Curtis Olson
I think to answer quickly, the version we distribute in binary form is built with MSVC and you are building with cygwin. I think it has been reported in the past that cygwin has some serious IO efficiencies due to some sort of thread blocking. Apparently this isn't a priority for the cygwin team, or perhaps only FlightGear tickles this problem in cygwin??? Other's may be able to provide more detailed (or more of a correct) explanation.
Regards,Curt.On 11/1/06, Thomas Biwer [EMAIL PROTECTED] wrote:
hey there, 

i noticed that the version of flightgear i built from scratch using cygwin takes significantly more time to start up (about 4-5 minutes)than the one i installed using the exe-file from 

flightgear.org (about 1-2 minutes). is there any specific reason for this and are thereany ways to accelerate the start of flightgear somehow?

i m using flightgear stable version 0.9.10 on windows xp and as before mentioned cygwin tocompile. machine: pentium 4, 1 gb ram.

thanks, 

best
thomas

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Re: [Flightgear-devel] homemade sim

2006-11-01 Thread Curtis Olson
On 11/1/06, syd [EMAIL PROTECTED] wrote:
I think I would prefer some type of projector setup... since now one canchange the aspect ratio of the display. The gut churning effect you getfrom watching something on the big screen just isn't there when you see
it on a small tv. Hmm ...another project to think about :)All is supported in software.I ran FlightGear a while back in my driving sim with 5 projection screens forming a 210 degree wrap around immersive view. I tooks some cheap digital movies on my digicam and posted them here, this is way back before we upgraded our PC hardware (2003) so you may see some very slow frame rates at times in those movies:
http://baron.flightgear.org/~curt/WrightSim/Curt.-- Curtis Olson - University of Minnesota - FlightGear Project
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Re: [Flightgear-devel] Home built projectors

2006-11-01 Thread Curtis Olson
On 11/1/06, John Wojnaroski [EMAIL PROTECTED] wrote:
Of course some of us work for universities with nice research budgets tobuy all sorts of high end gearOn the outside chance that was directed at me I'll just reply that I wish more of that budget was spent on salaries instead of simulator gear. :-) Hehe, I *joke* that I should make up the difference by turning around and selling half of their stuff on ebay. :-)
Curt.-- Curtis Olson - University of Minnesota - FlightGear Projecthttp://baron.flightgear.org/~curt/
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Re: [Flightgear-devel] Confused header inclusion on IRIX with OSG present

2006-11-02 Thread Curtis Olson
It's been a *long* time since I've wrangled with the irix compiler, but one idea would be to remove the APIENTRY keyword from one of those lines in the header file and then see if the error for that line disappears. 
If it does, then you know that APIENTRY is expanding to something wrong, or something your compiler doesn't like and you can work your way backwards and see what is defining APIENTRY.Curt.
On 11/2/06, Martin Spott [EMAIL PROTECTED] wrote:
Hi,I'm trying to build FG with OSG on IRIX in order to show it on theFSWeekend this weekend, but I stumble over some strange effect.To me it appears that some OSG header files get referenced where they
are of no use - but honestly: I don't know. I think I feel somerepeating schema in this issue, In most of the cases the respective OSGheaders get included via:simgear/math/SGVec3.hxxI put the compiler error log here - I noticed that Frederic replied
when I first mentioned this problem on the list but unfortunately Ididn't have the skills to turn his recommendation into somethinguseful:http://www.mgras.net/~martin/MisleadInclude.txt
Does anybody have sort of a 'recipe' for how to fix this ?Thanks,Martin.-- Unix _IS_ user friendly - it's just selective about who its friends are !--
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Re: [Flightgear-devel] [Fwd: flightgear site]

2006-11-02 Thread Curtis Olson
Nice, looks like my web hosting provider got himself hacked. I'll point the dns to my backup server, Mr. Donkey. :-)Curt.On 11/2/06, bass pumped
 [EMAIL PROTECTED] wrote:seems fine now.I guess it recovered.
On 11/2/06, Darko Tasovac [EMAIL PROTECTED] wrote: Sorry, This link works http://tdarko.googlepages.com/Screenshot.png
 Darko Tasovac wrote:  It seems the flightgear site was under attack. I noticed that a few  minutes ago. Website was normal 30min ago...I hope they didnt delete all  content.
   http://drug-pionir.ueuo.com/Screenshot.png-
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Re: [Flightgear-devel] [Fwd: flightgear site]

2006-11-02 Thread Curtis Olson
Hmmm, as long as they will let me add my google ads to their hack page, then there's no hurry to fix the site.[joking of course]:-)I've updated the dns for www.flightgear.org
 to point to my backup server. Those of you who have seen the hacked site probably will still have the old dns entry cached for some time, but you can still get to the correct page using 
http://flightgear.org.If you want to see the hacked page for as long as my hosting service takes to fix it, then take a look at http://hacked.flightgear.org
Curt.On 11/2/06, Darko Tasovac [EMAIL PROTECTED] wrote:
Me tooRoberto Inzerillo wrote: seems fine now.I guess it recovered. It doesn't look good to me here. Cleared cache and requested a fresh page with the browser but EGYPT is still there :-(
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[Flightgear-devel] Fwd: hack attack

2006-11-02 Thread Curtis Olson
-- Forwarded message --From: support @ frozenwebhostDate: Nov 2, 2006 8:43 AMSubject: Re: hack attackCurt,We are aware of the issue, it appears to be a server wide exploit,
please refer to this thread for updates:http://support.frozenwebhost.com/forum/index.php?showtopic=16Thank You.
Frozenwebhost.com Support-- Curtis Olson - University of Minnesota - FlightGear Projecthttp://baron.flightgear.org/~curt/
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Re: [Flightgear-devel] cvs

2006-11-03 Thread Curtis Olson
When I saw errors building SimGear I realized that I had built OSG, but never installed it. Running make install in the OpenSceneGraph directory of the OSG source solved my problems here on FC-5.Curt.
On 11/3/06, Justin Smithies [EMAIL PROTECTED] wrote:
Hi all just recently tried to update my local cvs copy of Simgear and FG etcand when building Simgear fails with errors like osg not declared and more.Here is a copy of my build script see if anyone can shed any light please ..
#!/bin/sh# update Flightgear from cvs then build and install packages# update simgearechoecho updating Simgearechocd /files/flightgear/simgear-cvs/sourcecvs update -d -P
makemake install# Update Flightgearechoecho Updating Flightgearechocd /files/flightgear/flightgear-cvs/sourcecvs update -d -Pcd /files/flightgear/flightgear-cvs/data
cvs update -d -Pcp -R * /opt/flightgear/share/FlightGear/cd /files/flightgear/flightgear-cvs/source./configure --prefix=/opt/flightgear#--enable-sdlmakemake installcd /opt/flightgear/share/FlightGear
cp -f joysticks-jms.xml joysticks.xmlecho FinishedAnd below is some of the errors :../../simgear/math/SGVec3.hxx:41: error: expected `{' before 'Vec3f'../../simgear/math/SGVec3.hxx:41: error: invalid function declaration
../../simgear/math/SGVec3.hxx:56: error: 'osg' has not been declared../../simgear/math/SGVec3.hxx:56: error: expected `{' before 'Vec3d'../../simgear/math/SGVec3.hxx:56: error: invalid function declaration
../../simgear/math/SGVec3.hxx:95: error: 'osg' has not been declared../../simgear/math/SGVec3.hxx:95: error: expected ',' or '...' before ''token../../simgear/math/SGVec3.hxx:97: error: 'osg' has not been declared
../../simgear/math/SGVec3.hxx:97: error: expected ',' or '...' before ''token../../simgear/math/SGVec3.hxx: In constructor 'SGVec3T::SGVec3(int)':../../simgear/math/SGVec3.hxx:96: error: 'd' was not declared in this scope
../../simgear/math/SGVec3.hxx: In constructor 'SGVec3T::SGVec3(int)':../../simgear/math/SGVec3.hxx:98: error: 'd' was not declared in this scope../../simgear/math/SGMathFwd.hxx: At global scope:../../simgear/math/SGMathFwd.hxx: In instantiation of 'SGVec3double':
../../simgear/math/SGVec3.hxx:183: instantiated from here../../simgear/math/SGMathFwd.hxx:37: error: invalid use of undefinedtype 'struct SGVec3Storagedouble'../../simgear/math/SGVec3.hxx:25: error: declaration of 'struct
SGVec3Storagedouble'../../simgear/math/SGVec3.hxx:97: error: 'SGVec3T::SGVec3(int) [with T =double]' cannot be overloadedCheersJustin Smithies-
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Re: [Flightgear-devel] FSWeekend

2006-11-04 Thread Curtis Olson
Good job Durk and Robin, thanks for the report and for all your work! I'm looking forward to the pictures! These shows are a *lot* of fun, but also a *lot* of work and can be very exhausting.Curt.
On 11/4/06, Durk Talsma [EMAIL PROTECTED] wrote:
Hi folks,Okay, here's is a quick update from the FSWeekend.One FlightGeardeveloper, who wishes to remain anonymous, Robin, and I are currentlyback in Amsterdam, enjoying (a) beer(s), after a very insightful first
day at the FlightGear booth. We were very pleasantly surprised by theoverall positive feedback we got on FlightGear. An event like this ispredominantly microsoft oriented. We were actually placed right across
from the microsoft booth (on purpose, as we found out), and despite thefact that their presence was pretty dominant, many people were reallysurprised to find out about the alternative we were presenting.Actually, microsoft had the largest screens and made the most noise, but
not everybody was impressed by them. Many people were really pleased bythe smoothness of our instruments, validity of our flight models, andthe fact the entire simulator was actually written from scratch by the
community. And not mention of course that it is entirely distributed forfree (as in free beer in this case).A few people took the simulator for a ride and gave suggestions forpossible improvement:- Have a better graphical user interface inside FlightGear that includes
the functionality of fgrun- There are not enough buildings in the scenery (especially in the DutchScenery that we were using)- We should get more media exposure in printed and online magazines.In addition, we have some additional ideas for improving our
presentation on expositions like these:- Merchandising: Have the scenery available on DVD for sale- Have various versions of FlightGear (source, binaries, scenery, basepackage) for sale as well- Have (a) beamer(s), so our graphics look a bit more impressive than on
a 17 TFT screen- Bring adaptors to connect real aviation headsets to our equipment.Okay, that's it for now. Tomorrow's going to be pretty busy again, andhopefully we can present some more news. Pictures will follow as soon as
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Re: [Flightgear-devel] Again: VATSIM and FlightGear?

2006-11-06 Thread Curtis Olson
Hi Holger,Yes, I think a separate black box gateway application to vatsim would be a very plausible way to move forward. You could keep all the NDA/Proprietary stuff in it's own sandbox and separate from FlightGear. That way you don't have to worry about incompatible license issues. Your black box knows how to speak vatsim and flightgear, and flightgear doesn't need to learn how to speak vatsim, which is probably not possible anyway given their licensing restrictions.
Regards,Curt.On 11/6/06, Holger Wirtz [EMAIL PROTECTED] wrote:
Hello *,I am new to the FlightGear developer list and so I know not very muchabout former discusions about FlightGear and VATSIM.I try to build a realtime radio for FlightGear based on VoIP (I have already
an alpha release - I just have to test this software behind NAT). Thenext step would be to create a radar screen.At this point I thaught that it would be nicer to create a VATSIMgateway but as some developers told me there are problems with NDAs and
the protocol (not open source :-( ).But what about a black-box outside of FlightGear which acts as agateway to VATSIM? This program may be not open source but it is quitenot necessary because it can use the flexible protocol architecture of
FlightGear to communicate with VATSIM.How about this for the FlighGear community? If this is acceptable Iwould suggest that I try to contact VATSIM and will hear what they meanabout this.Regards, Holger
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Re: [Flightgear-devel] OSG and multicore processor

2006-11-07 Thread Curtis Olson
On 11/7/06, leee [EMAIL PROTECTED] wrote:
I suspect that the graphics will prove to be the trickiest problem - it's byfar the greatest resource user - Right, in all this we need to remember that in all our past benchmarking, the graphics themselves account for 90-95% of the workload. OSG provides some opportunities to thread the graphics rendering itself, but beyond that, the remaining 5-10% of computational effort is pretty small in comparison. Further dividing that up into additional threads may not be such a huge win, unless as Durk says there are tasks that are bursty like metar fetching which has to block on network IO ... that makes a lot of sense to put into a separate thread, but does anyone realize the pain we wen through to debug that simple task? And then does anyone recall that a subsequent patch broke it all again and we had to wind all the way through the process and figure it all out again. Lot's of pain was endured by at least a couple developers to make that work.
So yes, threading does indeed make sense in certain specific contexts, but we need to be really careful about what we do, exactly why we do, and what specific peformance benefits we *know* we will get by threading some new task.
Curt.-- Curtis Olson - University of Minnesota - FlightGear Projecthttp://baron.flightgear.org/~curt/
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Re: [Flightgear-devel] OSG Performance on WIndows

2006-11-07 Thread Curtis Olson
On 11/7/06, Andy Ross [EMAIL PROTECTED] wrote:
This is a big, disruptive change, and I'm sympathetic to you,really.YASim and Nasal were big and disruptive too.But sofar, OSG has produced literally zero benefit for anyone.People's experience has been anywhere between it seems to work
OK to everything is slow and ugly to I can't get it tobuild!.For myself:+ I don't like the OSG build system at all. + It's freakin' huge! + C++ shared libraries (12 of them). 
And the biggest complaint:+ No released version of OSG works with FlightGear, nor does their CVS head. Hi Andy, all extremetly valid points that cannot be contested.
A couple points though in return.First, the scene graph landscape has always been less than ideal. I remember going though the thought process the first time around of which scene graph library we would pick and at the time, plib had lots of limitations and was very new, but seemed like the least evil of the available options.
We can put forth some pretty strong complaints about OSG, but we can also do the same with Plib/ssg.Plib/ssg has never even had multi-texturing support. Our attempts to submit patches to do that were rejected. Has plib/ssg seen any real development or advancement in the last 5 years? No shader support, no threading support, etc. Do any other major well known projects use plib/ssg besides FlightGear? Maybe a handful of smaller apps and home brew games?
Your last point that we require a branch of the OSG tree is probably the most problematic. However, getting the required changes and patches and fixes into the next OSG release is the top item on Mathias's todo list. I am led to believe that this is only a very short term problem for us.
We do have some friends highly placed in the OSG world, so I am confident that we will get our changes into the main OSG branch in due time.Curt.-- Curtis Olson - University of Minnesota - FlightGear Project
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Re: [Flightgear-devel] OSG and multicore processor

2006-11-07 Thread Curtis Olson
On 11/7/06, Ampere K. Hardraade [EMAIL PROTECTED] wrote:
Shouldn't there be three?Or is FlightGear not getting inputs from the userwhen it hangs?Well by my count: 1. main thread, 2. scenery paging thread, 3. weather fetching thread.
My opinions on:Subtle bugs -- these get hidden anyway without the help of multiple threads.Seriously, and believe me when I say this. Threads open the door to a whole new level of even more subtle, difficult, and hard to trace bugs than you would have otherwise. I suspect you won't buy that, but it's true. Threading bugs are nasty because subtle timing issues can produce code that works fine for hours or perhaps only bomb once every couple days. This can be incredibly difficult to debug because it is nearly impossible to reproduce and the debug/edit/compile/run cycle can be hours or days for one iteration. The tendency is often that if it works most of the time, and it's hard to find the problem, let's not worry about it and move on. Pretty soon you have an application that has trouble running more than an hour or two without crashing due to a number of different bugs that have crept in. And if you get to that point, you need the resources of, oh, let's say microsoft, to dig yourself out of that hole. Not that I would pick on microsoft in this context for any particular reason.
Seriously, threads are really cool in a simple text book example, but in a complex real world application, danger, danger, danger!
Consider one end, you have a code that takes up 0.5% of the processor timeupdating the property tree, and on the other hand, you have an externalapplication that is feeding off these properties to drive a hydraulic motion
platform. [snip]#1 is completely out of the question, as someone could be killed.So, #2 isthe only viable option.Unfortunately, single thread and #2 don't mix,because alarms would be going up all the time.
Clearly there are cases where you can't proceed with out threads. Threaded scenery paging is one, threaded metar fetching is another. Neither consume a huge amount of CPU time over the course of the application, but each has specific reasons why it makes sense to put those in a thread.
But threading even these simple things has been extremely painful. I've been intimately involved in that pain several times for each of these threads.Really! We should go out of our way to find a workable non-threaded solution before we add new threads to the code.
If there is an abolute requirement from an architecture standpoint, then ok, let's talk about it.But if we just want to make use of our fancy multi-core CPU's, well then, hold on a second, what chunk of cpu intensive stuff are we planning to move over and run on another thread on another core?
My whole point is not that we should never do threads because we already do in a couple special cases. But we just need to be really smart, really thoughtful, and really actually require a thread before we put ourself through the pain and a new order of magnitude of subtle bugs again.
Curt.-- Curtis Olson - University of Minnesota - FlightGear Projecthttp://baron.flightgear.org/~curt/
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Re: [Flightgear-devel] Antonov AN-2 ready for download

2006-11-08 Thread Curtis Olson
I've seen one of these fly in real life and jokingly I will say yes, 70 kts top speed seems about right. But it might not be too far off. This is a big lumbering biplane.Curt.
On 11/8/06, Chris Metzler [EMAIL PROTECTED] wrote:
It's a pretty A/C.I started and took off with no problem, but was neverable to get the plane above a speed of about 70 knots while holdingmy altitude.Does that seem right?-c--Chris Metzler 
[EMAIL PROTECTED](remove snip-me. to email)As a child I understood how to give; I have forgotten this grace since I
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Re: [Flightgear-devel] OSG Performance on WIndows

2006-11-08 Thread Curtis Olson
On 11/8/06, Andy Ross [EMAIL PROTECTED] wrote:
Ooh, it's a bona fide flame war.:)Look, the points wasn't that plib is great.The point wasn't that OSGhas no advantages.I'll just jump in here with a couple quick comments. OSG does have advantages that we should be able to realize pretty quickly, it is not completely without advantages. Let's have a little patience before we jump too far to conclusions. In addition, Mathias was out of town for 3 days over the weekend. That's *more* than enough time for everyone to panic, conclude that all OSG work has halted, nothing will ever get fixed, life as we know it is ending.
Also not all the OSG panic is rooted in reality or fairness. Some of the OSG panic has pointed out problems with 3d module structure that perhaps plib tolerated, but should have squawked about, problems with path names, problems with newer versions of plib, problems that are clearly unrelated to the scene graph at all, but for the moment any glitch or difference we didn't notice before is blamed on OSG. Not all the panic has been fair. Andy your points are fair, but be just a bit cautious about citing other people's opinions and difficulties. :-)
Stop flaming. 
I'll see your ad hominem and raise you three: You just don't likeYASim!Thbbt! Neener neener poo poo!Yes, flaming on the list is fine as long as you stick to a sub 3-year old vocabulary, then it's mostly just cute. :-)
Curt.-- Curtis Olson - University of Minnesota - FlightGear Projecthttp://baron.flightgear.org/~curt/
http://www.humanfirst.umn.edu/http://www.flightgear.orgUnique text: 2f585eeea02e2c79d7b1d8c4963bae2d
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Re: [Flightgear-devel] Antonov AN-2 ready for download

2006-11-08 Thread Curtis Olson
On 11/8/06, Martin Spott [EMAIL PROTECTED] wrote:
Maik Justus wrote: Why is it not in cvs now?And Curt is overwhelmed with *way* too many things this week. Perhaps another developer could look into this. Room in cvs shouldn't be a problem, unless we just want to create an arbitrary reason.
Curt.-- Curtis Olson - University of Minnesota - FlightGear Projecthttp://baron.flightgear.org/~curt/
http://www.humanfirst.umn.edu/http://www.flightgear.orgUnique text: 2f585eeea02e2c79d7b1d8c4963bae2d
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Re: [Flightgear-devel] OSG Performance on WIndows

2006-11-08 Thread Curtis Olson
On 11/8/06, Lou Sanchez-Chopitea [EMAIL PROTECTED] wrote:
Hi,John Wojnaroski wrote:If this had been a commercial development and the product had beenreleased in this state,we would all be updating our resumes at thispoint...If this had been a commercial product, it would have been released
from the plib branch, after a suitable period of stabilization (notfeature development).If this had been a commercial product we would have gone bankrupt and packed it in about 10 years ago ... :-)
Curt.-- Curtis Olson - University of Minnesota - FlightGear Projecthttp://baron.flightgear.org/~curt/
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Re: [Flightgear-devel] web site hacked ?

2006-11-09 Thread Curtis Olson
On 11/9/06, Leidson Campos A. Ferreira [EMAIL PROTECTED] wrote:
The http://www.flightgear.org seems to be offline (maybe a DNS problem) and 
http://flightgear.org is working fine.Check what IP addresses these names point to. www.flightgear.org is the official site., 
flightgear.org actually points to my backup machine right now. As of two seconds ago I have set www.flightgear.org to point to my backup server. Might take a while for the dns to flush through if you've already done a dns request for 
www.flightgear.org recently.Curt.-- Curtis Olson - University of Minnesota - FlightGear Project
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Re: [Flightgear-devel] FlightGear OSG build problem

2006-11-09 Thread Curtis Olson
I should double check, but I believe I'm running glut-3.7 on my home machine and didnt' have any build problems (Fedora Core 6.)For what it's worth. The full screen (game) mode of freeglut (any version) is horribly broken under unix. SDL full screen works fine, but locks out all other heads on a multiheaded system.
Old, original glut (well 3.7 anyway) is the only version I've found that can successful go full screen with FlightGear on one display of a multiheaded system while leaving the other head(s) usable for other things (like an operator console for instance.)
Curt.On 11/9/06, Jon Stockill [EMAIL PROTECTED] wrote:
On Wed, November 8, 2006 4:50 pm, Martin Spott wrote: This is _excellent_ because of two reasons: 1.) It releaves the bug from showing up only on IRIX/MIPSpro - where I ran into it right after the OSG port appeared in FlightGear CVS (I guess
 Frederic will remember), 2.) GCC's error message is much more informative, which should make it easier to track what happens here. I guess you're running GCC-4.x, right ? I have built FlightGear on
 Linux and FreeBSD with GCC-3.x and didn't face the effect you present to us,No, it's gcc-3.4.6, but if you're having the problem on IRIX then that isa pointer - slackware uses glut - not freeglut, and I suspect that IRIX
uses glut too. Could this be caused by header differences? Has anyone elsesuccessfully built FlightGear-OSG on a system that doesn't ue freeglut?--Jon Stockill[EMAIL PROTECTED]
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Re: [Flightgear-devel] Next release. Any timetable?

2006-11-09 Thread Curtis Olson
On 11/9/06, Steve Hosgood [EMAIL PROTECTED] wrote:
I don't know what Curt uses as a metric for deciding if a new releaseshould happen, but the time delay between the current 'stable' and theprevious one was about two years - too long I'm sure.
v0.9.10 was released in April. We have long since abandoned the even/stable odd/devel release approach. 0.8.x is long forgotten and really was never supported beyond a couple fixes people back patched into it early in it's existence. 
Just to make it clear to everyone. Right now I am struggling with a couple critical dead lines at work. The pressure is on me for my day job, and I'm screwing my schedule and deadlines right now by just taking the time to reply to this message. But, it's seems like for pretty much this entire year, the pressure at my day job never lets off, so I have to take a breather once in a while even if it provokes my bosses to scream at me even louder.
So combine that with a wife, 2 kids, and needing to spend some time with them so they don't forget what I look like, and it becomes a real struggle to stay on top of life. Sometimes I feel a bit like this poor guy:
 http://www.mypartypost.com/watchvideo/907/Commercial-Budweiser_(Referee)So please, if people want to panic because we haven't had a recent release, I'm sorry. If people want to panic because OSG has broken a few things temporarily, I'm sorry. If I'm behind on my email, I'm sorry!
FlightGear is in large part an engineering simulator and needs to track the best technology of today to stay current and stay useful. But there are a lot of competing needs and goals within this project. There will always be competing ideas and needs, there will always be tension and debate and friction. But that is good, that is how we get stronger and better. If there was zero friction, zero competing ideas, zero debate about anything, we'd probably be going no where useful.
It's just important to remember to be patient and civil and recognize that a healthy debate is a good thing. Different ideas and different goals and different directions are a good thing. It's not always comfortable, but it's a critical element to our successful development.
Curt.-- Curtis Olson - University of Minnesota - FlightGear Projecthttp://baron.flightgear.org/~curt/
http://www.humanfirst.umn.edu/http://www.flightgear.orgUnique text: 2f585eeea02e2c79d7b1d8c4963bae2d
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Re: [Flightgear-devel] FlightGear OSG build problem

2006-11-09 Thread Curtis Olson
On 11/9/06, Chris Metzler [EMAIL PROTECTED] wrote:
Debian's package of freeglut is an exception to this -- the variousfreeglut problems that have manifested themselves in fgfs have beenfixed with local patches.I've been using freeglut 2.4 with noproblems at all for a very long time.
Really? You can do full screen with no window manager adornments? It doesn't screw up the requested resolution and give you a weird screen and then leave you in the wrong resolution? If that's the case then the debian guys need to get their patches in upstream!
If you are just running opengl in a window freeglut has always been fine ... (except for the cursor problem in v2.4)Regards,Curt.-- Curtis Olson - University of Minnesota - FlightGear Project
http://baron.flightgear.org/~curt/http://www.humanfirst.umn.edu/http://www.flightgear.org
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Re: [Flightgear-devel] Build problem

2006-11-10 Thread Curtis Olson
On 11/10/06, John Wojnaroski [EMAIL PROTECTED] wrote:
Downloaded a fresh CVS copy to try out the updates to the OSG port.Anearlier first attempt built and segfaulted when loading the c172.Aftergetting the fresh tar file I casually blew away the earlier version and
untarred the fresh one.Now when starting the build sequence withautogen.sh it complains about a missing configure.ac file..[EMAIL PROTECTED]:~/FlightGear$ ./autogen.shHost info: Linux i686
 automake: 1.9.5 (19)Running aclocalaclocal: `configure.ac' or `configure.in' is requiredRunning autoheaderautoheader: `configure.ac' or `configure.in' is requiredERROR: autoheader didn't create simgear/simgear_config.h.in!
[EMAIL PROTECTED]:~/FlightGear$I don't recall this happening on the first go-around or if it did what Idid to fix itor if I just got lucky.The file is definitely missing.About the only strange, quirky thing is that when untarring the file,
getting a warning msg regards time stamp set to the epoch on some of thefiles. Am I grabbing a wrong copy?Using the developers hyper-link toget the tarball.Also I don't have CVS set up on this machine, but
don't believe that is an absolute requirement to get the latest copy.tar: FlightGear/utils/fgadmin/src: implausibly old time stamp 1969-12-3116:00:00..tar: FlightGear/utils/fgadmin/visualc/fgadmin: implausibly old time
stamp 1969-12-31 16:00:00tar: FlightGear/utils/fgadmin/visualc: implausibly old time stamp1969-12-31 16:00:00tar: FlightGear/utils/fgadmin: implausibly old time stamp 1969-12-3116:00:00And so forth...
Hmmm,is the command aborting before all the files have been untarredwhich is why the configure.ac file is missing?Any suggestions??I just tried downloading a source tarball from the cvs interactive browser and everything seemed in order. I see a 
configure.ac file in the source.tar.gz and it's not complaining about any odd dates. Perhaps try downloading again? This .tar.gz file is created on the fly so maybe something went haywire?
Curt.-- Curtis Olson - University of Minnesota - FlightGear Projecthttp://baron.flightgear.org/~curt/
http://www.humanfirst.umn.edu/http://www.flightgear.orgUnique text: 2f585eeea02e2c79d7b1d8c4963bae2d
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Re: [Flightgear-devel] [Flightgear-cvslogs] CVS: data/Aircraft/YardStik/Engines 18x8.xml,

2006-11-10 Thread Curtis Olson
So far only the 3d visual model is being developed. Until we get some progress on the dynamics model, this is using the Rascal 110 model which is much different, but closer than any other alternative available.Curt.
On 11/10/06, Martin Spott [EMAIL PROTECTED] wrote:
Curtis L. Olson wrote: Update of /var/cvs/FlightGear-0.9/data/Aircraft/YardStik/Engines In directory baron:/tmp/cvs-serv11804/Engines Added Files: 18x8.xml Zenoah_G-
26A.xml Whoops ? And I thought the Yard Stik was of the park flyer class Martin.-- Unix _IS_ user friendly - it's just selective about who its friends are !
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Re: [Flightgear-devel] Build problem

2006-11-10 Thread Curtis Olson
Hi Jack,Try this link, I'll update the link on the web site.http://cvs.flightgear.org/cgi-bin/viewvc/viewvc.cgi/source.tar.gz?view=tar
Issue is that the old viewcvs.cgi is broke, now using viewvc.cgi, but for some reason never uninnstalled viewcvs.cgi, probably should do that someday.Curt.ps. sorry for the top post. :-)
On 11/10/06, John Wojnaroski [EMAIL PROTECTED] wrote:
Curtis Olson wrote: On 11/10/06, John Wojnaroski [EMAIL PROTECTED] mailto:[EMAIL PROTECTED] wrote:
 Downloaded a fresh CVS copy to try out the updates to the OSG port.An earlier first attempt built and segfaulted when loading the c172.After getting the fresh tar file I casually blew away the earlier
 version and untarred the fresh one.Now when starting the build sequence with autogen.sh it complains about a missing configure.ac 
http://configure.ac file.. [EMAIL PROTECTED]:~/FlightGear$ ./autogen.sh Host info: Linux i686 automake: 1.9.5 (19) Running aclocal aclocal: `configure.ac' or `configure.in' is required
 Running autoheader autoheader: `configure.ac' or `configure.in' is required ERROR: autoheader didn't create simgear/simgear_config.h.in! [EMAIL PROTECTED]:~/FlightGear$
 I don't recall this happening on the first go-around or if it did what I did to fix itor if I just got lucky.The file is definitely missing. About the only strange, quirky thing is that when untarring the file,
 getting a warning msg regards time stamp set to the epoch on some of the files. Am I grabbing a wrong copy?Using the developers hyper-link to get the tarball.Also I don't have CVS set up on this machine, but
 don't believe that is an absolute requirement to get the latest copy. tar: FlightGear/utils/fgadmin/src: implausibly old time stamp 1969-12-31 16:00:00 .
 . tar: FlightGear/utils/fgadmin/visualc/fgadmin: implausibly old time stamp 1969-12-31 16:00:00 tar: FlightGear/utils/fgadmin/visualc: implausibly old time stamp 1969-12-31 16:00:00
 tar: FlightGear/utils/fgadmin: implausibly old time stamp 1969-12-31 16:00:00 And so forth... Hmmm,is the command aborting before all the files have been untarred
 which is why the configure.ac http://configure.ac file is missing? Any suggestions??
 I just tried downloading a source tarball from the cvs interactive browser and everythingseemed in order.I see a configure.ac http://configure.ac
 file in the source.tar.gz and it's not complaining about any odd dates.Perhaps try downloading again?This .tar.gz file is created on the fly so maybe something went haywire?Just did a fresh download and untar.The old time stamp msgs are
still there.Machine time is sync'd using rdate when it starts and theentire LAN is sync'd several times a day...It has been a while since I worked with a cvs version of FG. Noticed thetar file is ~700k smaller than the 
0-9.10 version. and can't seem tolocate the cvs command string for logging in and downloading the cvssource. Have been using the hyperlink calledBleeding edge CVS snapshot to get both simgear and flightgear source.
It does look like tar is aborting, I don't see any reference toconfigure.ac in the list of untarred directories and files.Is there another way to get the latest cvs source?I tried downloading
and untarring on three different machines, all with the same result.And I still can't seem to find the reference to the cvs command stringfor the development source on the website.RegardsJohn W.
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Re: [Flightgear-devel] FG dying at startup

2006-11-10 Thread Curtis Olson
On 11/10/06, John Wojnaroski [EMAIL PROTECTED] wrote:
FG is being terminated during startup.Can one start fgfs with a bashscript under gdb?Or is the way to build an fgfsrc type file and load/usr/local/bin/fgfs and then execute to get a back trace?Not all that
familiar with using it for debugging...What I usually do is type:$ gdb fgfsAnd then within gdb you can type:(gdb) run --option1 --option2 Curt.
-- Curtis Olson - University of Minnesota - FlightGear Projecthttp://baron.flightgear.org/~curt/http://www.humanfirst.umn.edu/
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Re: [Flightgear-devel] Build problem

2006-11-12 Thread Curtis Olson
I think you will need at least libjpeg-devel and giflib-devel.
giflib-devel is the one I hit which wasn't installed by default on
fedora.

Curt.
On 11/12/06, John Wojnaroski [EMAIL PROTECTED] wrote:
Mathias Fröhlich wrote:On Friday 10 November 2006 19:28, John Wojnaroski wrote:Frederic Bouvier wrote:Quoting John Wojnaroski :
Understand we still need plib, the openal stuff; what about Simgear?will the latest released version work or is it best to get the latestcvs version?
This is mandatory in any case. FlightGear and SimGear should match.OK,after a bit of thrashing I've got a version of FG-OSG built, but
segfaulting when loading aircraft. Started with the basic c172[EMAIL PROTECTED]:/usr/local/FlightGear$ ./c172expected 'data number' at line 99expected 'data number' at line 138
expected 'data number' at line 177expected 'data number' at line 216expected 'data number' at line 255expected 'data number' at line 294expected 'data number' at line 1079
expected 'data number' at line 1352expected 'data number' at line 1768expected 'data number' at line 1886./c172: line 9: 30270 Segmentation fault/usr/local/bin/fgfs
--fg-root=/usr/local/FlightGear --bpp=32 --airport=KSFO --aircraft=c172p--disable-panel --disable-random-objects --visibility=55000--disable-clouds ./c172: line 11: --native-ctrls=socket,in,30,,5700,udp:
command not found [EMAIL PROTECTED]:/usr/local/FlightGear$That looks like what I had with the osg release version without the patchesfrom
ftp://ftp.uni-duisburg.de/FlightGear/Misc_maf/OpenSceneGraph-20061108Did you take a plain release?Do you need an updated base package and aircrat files as well?Again.
can't seem to find any reference on the website download section otherthan those for the stable releases...No not yet.Don't recall exactly from where I download the patched OSG.I might not
have been the link called out on the wiki site.So started with a freshupdate from there and the latest cvs versions of SG and FG.Looks like there are some missing librariesmake[3]: Entering directory
`/usr/local/src/OSG_OP_OT-1.2-Flightgear/OpenSceneGraph/src/osgPlugins/jpeg'make[4]: Entering directory`/usr/local/src/OSG_OP_OT-1.2-Flightgear/OpenSceneGraph/src/osgPlugins/jpeg/Linux32.Opt'g++ -M -I../../../../include ../ReaderWriterJPEG.cpppipeto
.depend/ReaderWriterJPEG.cpp../ReaderWriterJPEG.cpp:50:25: jpeglib.h: No such file or directory../ReaderWriterJPEG.cpp:51:24: jerror.h: No such file or directorymake[4]: Leaving directory`/usr/local/src/OSG_OP_OT-
1.2-Flightgear/OpenSceneGraph/src/osgPlugins/jpeg/Linux32.Opt'Hmmm,I'm on a different machine with this try.I was able to build,load, and start FG on my laptop with the correct release, but it wasterminated somewhere while loading scenery. Looks like a problem with
the operator at this end; need to sync this machine with the librarieson the laptop...I'll be back...RegardsJohn W.-
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[Flightgear-devel] OT Sunday night fun

2006-11-12 Thread Curtis Olson
Hey, if anyone is around for the next few minutes, check out out our multiplayer map: http://mpmap02.flightgear.orgClick on the box next to the Jetta1 one call sign and zoom in a bit (don't forget you can do map, satellite, or hybrid.)
What you are seeing is my car in my driveway. I have an Xbow IMU/GPS/INS connected to a maxstream radio modem connected wirelessly to another maxstream radio modem in my living room connected to my laptop running special software to decode and log the Xbow data and then send it live over to a running copy of flightgear on my main desktop PC which is slaved to the xbow data *and* connected to the FG multiplayer system at the same time. 
To make a long story short, someone here locally (err someone who isn't driving) can watch the flightgear view in 3d, and all of you can track my car live as I drive it via our multiplayer google map page. Right now the car is in the driveway, but i'm going to head out in a couple minutes to drive around the block ...
Obvious uses for putting this system in my uav ... or my wife's car. :-)Curt.-- Curtis Olson - University of Minnesota - FlightGear Projecthttp://baron.flightgear.org/~curt/
http://www.humanfirst.umn.edu/http://www.flightgear.orgUnique text: 2f585eeea02e2c79d7b1d8c4963bae2d
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Re: [Flightgear-devel] Bank angle problem?

2006-11-13 Thread Curtis Olson
Have you checked if your props are spinning? They can generate some significant asymmetric effects when they are moving (both in terms of torque and in terms of a spiralling prop wash.)Also, our c172 is trimmed to fly pretty straight in level cruise, but that means it won't fly exactly straight in any other regime.
Regards,Curt.On 11/13/06, R. van Steenbergen [EMAIL PROTECTED] wrote:
Hi guys,I'm running the stable plib build of FlightGear 0.9.10 on Win32 and I've
got trouble with my flight controls.On normal hands-off flight, my aircraft seems to consequently bank tothe left. I've already double-checked my controlcalibrations and these are all dead center, the flight control
indicators on the HUD give center as well. So far I've noticed thisproblem with both YASim (1900D) and JSBSim (C172) aircraft, which makesme believe there's something else wrong. Also I noticedthat FlightGear only recognizes two controllers out of the three connected.
And yes, I've checked that the autopilot was disengaged ;-)Here are the controls I have:CH Flight Sim Yoke USBSaitek X52 (USB)Saitek Pro Flight Rudder Pedals (USB)-
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Re: [Flightgear-devel] GPL Violation?

2006-11-17 Thread Curtis Olson

Ok, I hope that everyone will stay calm and not take the law into their own
hands so to speak.

I have contacted the FSF to get their opinion as to whether or not there is
even a violoation here.

If there is a violation, I would hope to have an opportunity to contact this
ebay vendor and explain the details of the violation and offer him/her an
opportunity to restructure their ebay ad in a way that fully satisfies the
terms of the gpl.  They may be a FlightGear friendly person, they maybe a
younger person, who knows.  It's not fair to bring down the full force of
our wrath first without giving them an opportunity to fix the problem.

If I do not make headway with that effort, then the next step is to contact
ebay.

If we still have no satisfactory resolution at that point, then we'll need
to decide then how to proceed.  As John pointed out, he's only sold two of
these.

I'll probably vote for putting him in a cage for 10 minutes with Arnt.

Regards,

Curt.


On 11/17/06, Arnt Karlsen [EMAIL PROTECTED] wrote:


On Fri, 17 Nov 2006 17:25:50 +0100, Durk wrote in message
[EMAIL PROTECTED]:

 On Friday 17 November 2006 08:02, Arnt Karlsen wrote:
 
  ..this case is well past GPL Violation, and fraud.
 
http://cgi.ebay.com.au/Realistic-Professional-Aviation-Flight-Simulator_W0Q
 QitemZ260053619883QQihZ016QQcategoryZ80336QQrdZ1QQcmdZViewItem states
 New 
  Unregistered 100% Legal, Not OEM, Not Trial instead of GPL.
  Further, http://search.ebay.com.au/_W0QQsassZredlineditQQhtZ-1 lists
  16 other digital items,
  http://pages.ebay.com.au/help/buy/contextual/digital-item.html

 On Friday 17 November 2006 17:10, John Wojnaroski wrote:
  Didier Fabert wrote:
  this page is very interesting
  http://www.gnu.org/licenses/gpl-violation.html
  
  i understand that if we think there is a gpl violation, we must
  write to
   them at [EMAIL PROTECTED] they know if it's a violation
   or not !
  
  regards
 
  True, but ultimately it becomes the obligation of the copyright
  holder to take legal action, and only that individual or
  organization is legally entitled to do that; i.e. Curt Olson or
  members who have contributed to the project.
 

 Hey, a random thought just struck me: Isn't it ironic that the person
 who's  been ranting the most about GPL violations is actually be the
 person who  shouldn't be worried the slightest bit about it (in terms
 of actual code /  data contributions, or lack thereof...).

..heh, correct, lack thereof means no standing to sue,
so the ball _is_ in your court. ;o)  Now, as any good
gloklawyer I can point you the right way.  ;o)

--
..med vennlig hilsen = with Kind Regards from Arnt... ;o)
...with a number of polar bear hunters in his ancestry...
  Scenarios always come in sets of three:
  best case, worst case, and just in case.


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Re: [Flightgear-devel] GPL Violation?

2006-11-17 Thread Curtis Olson

That's all well and good, except I think we want our screenshots to be
redistributable and used and shared as much as possible.  This is an open
and free project.  I really want to avoid going down the path of having to
decide who can and can't use our screenshots and then trying to gin up
appropriate justification for whatever arbitrary choice we make in any
particular situation.  This might be one of those cases where it's better to
just allow something that we may not be 100% happy with in order to fully
protect every one's freedom.  Not that I would support or defend his
actions, but perhaps I would allow it so that everyone else can have the
same freedoms to hopefully do positive things.

Curt.


On 11/17/06, Christian Mayer [EMAIL PROTECTED] wrote:


-BEGIN PGP SIGNED MESSAGE-
Hash: SHA1

Andy Ross schrieb:
 * Except, arguably, for the screenshots.  But even there, I think you
could make a very valid fair use argument that as long as your
distribution is licensed, making screenshots for the purpose of
advertising is fine.

He can't use screenshots that we took as it's definitely an violation of
our copyright. (NB: probably we should put the web page under a creative
commons license - as long as we don't state anything it's under the most
restrictive licensing, nobody might use the content)

If he is allowed to publish his own screenshots is an totally different
problem. Although my private lawyer :) told me that this might be
illegal I doubt anybody cares when the software is under the GPL. (see
Andy's argument)

CU,
Christian


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Re: [Flightgear-devel] GPL Violation?

2006-11-17 Thread Curtis Olson

On 11/17/06, Didier Fabert [EMAIL PROTECTED] wrote:


and what the fsf says about it? it's a violation or not?



I will report as soon as I hear something back.

Curt.
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[Flightgear-devel] C/C++ code to interface with FlightGear

2006-11-21 Thread Curtis Olson

Does anyone have any sample C/C++ code that will interface with FlightGear's
--telnet interface?  There is a student here writing an external app that
can take the scenery click point and do a street database lookup of the
point that was clicked on in FlightGear.  (This will sound more useful if
you observe that we can draw a live video stream from a UAV right next to a
live synthetic view of FlightGear and have plans in the future to make a
single hybrid view ... so the end result will be the ability to click on a
street or object in the live video stream and get back the real street
address ... cool stuff accomplished mostly by just plugging together a
variety of existing capabilities in FlightGear.)

Regards,

Curt.
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Re: [Flightgear-devel] Hobbs meter

2006-11-21 Thread Curtis Olson

It does, but not in a way where you could implement a real hobbs meter on
your panel.

Curt.

On 11/20/06, Ampere K. Hardraade [EMAIL PROTECTED] wrote:


On Monday 20 November 2006 23:58, Curtis Olson wrote:
 Anyone out there have any special thoughts about building a hobbs meter
 subsystem for FlightGear.

 ...

 Might be interesting to turn this into a big property tree versus a
single
 value so you can track your time on every individual aircraft (and
livery?)

 ...

 Curt.

Doesn't the Flight Tracker possess similar capabilities?

Ampere

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Re: [Flightgear-devel] C/C++ code to interface with FlightGear

2006-11-22 Thread Curtis Olson

Ahhh, perfect, that's exactly what I was hunting for.  Thanks!

Curt.


On 11/22/06, Melchior FRANZ [EMAIL PROTECTED] wrote:


* Curtis Olson -- Tuesday 21 November 2006 18:22:
 Does anyone have any sample C/C++ code that will interface with
FlightGear's
 --telnet interface?

What about  ./scripts/example/fgfsclient.{c,cxx}  ?

m.

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Re: [Flightgear-devel] OSG point lights

2006-11-27 Thread Curtis Olson

Hi Tim,

Are these osg point lights a replacement for the existing mechanism or an
additional mechanism that leaves the existing approaches intact?

Thanks,

Curt.


On 11/26/06, Tim Moore [EMAIL PROTECTED] wrote:


-BEGIN PGP SIGNED MESSAGE-
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Here's an implementation of airport runway lighting, including VASI /
PAPI lights, using OSG light points. You can choose to use point sprites
or OpenGL points at runtime, and the enhanced runway lighting function
is supported. The relative intensities of the lights will probably have
to be tweaked.

Tim
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Re: [Flightgear-devel] OSG point lights

2006-11-27 Thread Curtis Olson

What kind of performance change (better?  worse?) did you observer?

Thanks,

Curt.


On 11/27/06, Tim Moore [EMAIL PROTECTED] wrote:


-BEGIN PGP SIGNED MESSAGE-
Hash: SHA1

Curtis Olson wrote:
 Hi Tim,

 Are these osg point lights a replacement for the existing mechanism or
an
 additional mechanism that leaves the existing approaches intact?

 Thanks,

 Curt.
They are a replacement. The good blink sequence support and attractive
appearance of the OSG light points, coupled with performance problems
I've seen in the past with rendering polys in point mode, led me to go
with the OSG light points all the way. For the point sprites I am using
the existing simgear sprite texture.

Tim


 On 11/26/06, Tim Moore [EMAIL PROTECTED] wrote:

 Here's an implementation of airport runway lighting, including VASI /
 PAPI lights, using OSG light points. You can choose to use point sprites
 or OpenGL points at runtime, and the enhanced runway lighting function
 is supported. The relative intensities of the lights will probably have
 to be tweaked.

 Tim


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Re: [Flightgear-devel] Using FG for class presentation

2006-11-27 Thread Curtis Olson

On 11/27/06, Ampere K. Hardraade  wrote:


On Monday 27 November 2006 00:03, Ampere K. Hardraade wrote:
 On Saturday 25 November 2006 18:27, Arnt Karlsen wrote:
  On Sat, 25 Nov 2006 22:02:17 +0100, wim wrote in message
 
  [EMAIL PROTECTED]:
   You may want to try the following app to extract your data:
  
   http://www.frantz.fi/software/g3data.php
 
  ..is also Debianised.  For other alternatives, play with apt-cache
  feeding it search strings like extract data from graph scan. Etc.

 Cool, thanks.

 Is there similar tool for processing vector graphics?
 http://www.bea-fr.org/docspa/2000/f-sc000725a/pdf/appendix4p.pdf

 Ampere

Nevermind.  I gathered the data using the program... but it was an
extremely
time consuimg and painful experience.

Anyway, now I am stuck with another problem.  The aircraft orientates
fine.
It also has the correct altitude.  However, setting
/velocities/airspeed-kt
doesn't make the aircraft move, nor does setting /velocities/ubody-fps.

What am I doing wrong?

Thanks in advance,
Ampere



I believe what you need to do is send a sequence of lon/lat/alt values to
make the aircraft move.

Curt.


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[Flightgear-devel] Forums?

2006-11-28 Thread Curtis Olson

Now that I am hosting the FlightGear web site with a commercial hosting
service, it becomes quite easy to setup online forums using phpBB2.

I know our development culture is built around mailing lists.  I'm sure the
FlightGear community will be decisively split between forums versus mailing
lists if I ask people's preferences ... so I'm not expecting a consensus
here.  Is this anything that is worth exploring?  Is it worth having both
options available?  Would end user support benefit from forums?  Would
forums be useful for those that have trouble with sourceforge's spam
blockers?  A backup communication mechanism for when the sourceforge email
lists experience their inevitable down time?

Thoughts?

Curt.
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Re: [Flightgear-devel] Forums?

2006-11-28 Thread Curtis Olson

I'm just fiddling around and anything can be changed, but here is a first
whack.

   http://www.flightgear.org/forums/

As Dave said we can setup any structure of categories and forums.  Right now
I've created one category with all the forum topics inside, but we could
certainly split things out more ... especially as we see how the discussion
proceeds.  I'm open to suggestions here, but I'm leaning towards making this
forum available as an option for those that want to use it.

I would still like to keep develop discussions funneled to the existing
sourceforge list.

The above forum link is live so feel free to create an account, reserve your
favorite user name, make a few posts, suggest different forum topics,
whatever you like:

Regards,

Curt.
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Re: [Flightgear-devel] Forums?

2006-11-28 Thread Curtis Olson

And I'm a moron and just wiped out the whole thing 2 seconds ago.  Let me
try again ... thanks for your patience ... :-(

Curt.


On 11/28/06, Curtis Olson [EMAIL PROTECTED] wrote:


I'm just fiddling around and anything can be changed, but here is a first
whack.

http://www.flightgear.org/forums/

As Dave said we can setup any structure of categories and forums.  Right
now I've created one category with all the forum topics inside, but we could
certainly split things out more ... especially as we see how the discussion
proceeds.  I'm open to suggestions here, but I'm leaning towards making this
forum available as an option for those that want to use it.

I would still like to keep develop discussions funneled to the existing
sourceforge list.

The above forum link is live so feel free to create an account, reserve
your favorite user name, make a few posts, suggest different forum topics,
whatever you like:

Regards,

Curt.
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Re: [Flightgear-devel] Forums?

2006-11-28 Thread Curtis Olson

On 11/28/06, Ron Jensen [EMAIL PROTECTED] wrote:


And this is the biggest argument against forums.  They're only
accessable when the server is up



This is similar with email lists ... you can only post and receive postings
when the list server is running and configured correctly, and unfortunately,
sourceforge seems to have more than it's fair share of downtime and issues.



and its impossible to archive them locally.



That is true, but the posts get indexed and archived by google, and we all
trust google with our lives, right? :-)

Curt.
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Re: [Flightgear-devel] OSG point lights

2006-11-29 Thread Curtis Olson

On 11/28/06, Tim Moore [EMAIL PROTECTED] wrote:


Well, not so great. At SFO at night in the UFO I see a decrease from
about 60fps with the existing lights to 43 with the OSG version. I
suspect the slowdown is very dependent on processor speed; I hadn't
noticed it on another computer using the debug builds. Although the
distance attenuation does look nicer, you might want to hold off
integrating my patch until I investigate further :)




Ok, I can hold off ... I do agree they generally look really nice.

I was confused about what the array of view options (sprites, enhanced
lights, etc.) did with respect to this new patch ... I tried a few different
combinations and could really figure it out.  It would be nice to get this
all sorted out and make it clear what the different options do or don't do
and how they play together.  It would also be nice to somehow maintain some
sort of form of the original sprite based lighting as a fall back for people
that don't have the HP to run the new OSG lights.

Another thing that would be nice is to be able to keep the sprite based
mechanism so that lights have fuzzy (rather than hard) edges as they are
rendered.

Regards,

Curt.
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Re: [Flightgear-devel] Forums integration thought

2006-11-29 Thread Curtis Olson

On 11/29/06, Ampere K. Hardraade wrote:


On Wednesday 29 November 2006 13:29, Arnt Karlsen wrote:
 On Wed, 29 Nov 2006 09:27:29 -0800, Alex wrote in message
 
  I'd also hate to look in two places.  On the other hand, changing how
  we present the mailing list archives so they look like a forum _and_
  allow replying if you have logged in ... would be really useful.
  Logging in implies an account whose email address has been verified in
  the same way that mailman does.  So it can't be used for spamming
  unless you could easily have spammed with the mailman list system.

 ..I too like this way of doing it.

Same here.




This sounds good and I've seen one place that had this set up (egroups?) but
I've not run across open-source software package that can actually do this
and I'm not at a point in my life where I have time to write a custom list
archiver/bbs hybrid system myself.

I don't know ... I'm not sold on the idea of forums exactly, but I do sense
that a different group of users will probably latch onto the forums and feel
a lot more comfortable using them versus email lists.  I think that email
lists are intimidating to some people ... and perhaps forums are
intimidating or seem like a pain to other people.  Maybe there's something
to be said about forcing/funneling all the discussions through one
mechanism, but on the other hand there's something to be said about giving
people options and letting them choose what they are most comfortable with.
I just realize I have said absolutely nothing. :-)

I think I'm going to let them run just a bit longer and then maybe we can an
idea if enough people think they are useful and are using them.

Regards,

Curt.
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Re: [Flightgear-devel] Forums integration thought

2006-11-29 Thread Curtis Olson

On 11/29/06, Jon S. Berndt wrote:


If the community is split into two different camps, communication is going
to suffer, plain and simple. I can receive email wherever I am and reply or
not.  I can set up filters and rules in my email program to sort the email
posts. If the mails to the FlightGear-devel lists are archived in a forum,
that's fine. If posts to a forum are likewise echoed to the -devel list,
that's fine. In other words, if there are two ways to view a single
communication venue, that's fine. But if there are two
completely independent venues to discuss issues (say, the Users list), that
would be very, very bad. It really defeats the purpose of having any kind
of discussion group/list/forum at all.



All good points, but consider that we aren't really starting anything new
here.  There are FlightGear forums that exist already (i.e. Avsim) where
useful discussion occurs and where people actually expect to post questions
or comments and get help and feedback.  So the forum thing is already in
play, I'd just like to see if I can consolodate it under one roof rather
than being spread around the world.  There's things I like about mailing
lists and things I like about web based forums.

Someday I'm going to follow in the footsteps of Knuth and refuse to use
email or forums at all.  When I get a secretary (probably in a future life)
their first task will be to start printing out all my emails for me. :-)

Curt.
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Re: [Flightgear-devel] cvs update error

2006-12-02 Thread Curtis Olson

working on the problem 

On 12/2/06, Vikas N Kumar [EMAIL PROTECTED] wrote:


I also have been getting it since yesterday. Here is an example.

amd64x2:~/EXTRA/FLIGHTGEAR/source$ cvs update -d -P
cannot create_adm_p /tmp/cvs-serv22322/src/Airports
No space left on device

On 12/2/06, Lou Sanchez/Viviana Bellifemine [EMAIL PROTECTED] wrote:
 Hi,
 I get no space left on device for /tmp when I try a cvs update. I
 have plenty here so I think it's a server side issue. Thanks.

 Cheers

 Lou



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Re: [Flightgear-devel] Airfoil bending and geometry animation

2006-12-02 Thread Curtis Olson

For wing bending the Ornithopter used an interesting approach to model the
flapping wing animation.  That used 'traditional' animation techniques where
the aircraft had the wing drawn in several different positions and then the
animation system cycled through them giving the appearance of complex
flapping motion.

Curt.

On 12/2/06, AJ MacLeod wrote:


On Saturday 02 December 2006 18:39, Ampere K. Hardraade wrote:
  As much as I know geometry deformation animations have not been
  implemented in any other simulator. Of course, that needs a way to
morph
  the geometry of 3d objects which is currently not available inside
FGFS,
  will that be possible in the near future?
 It is available if I remember correctly.  I think the Lightning has it
for
 the implementation of the drag shute.

Unfortunately, it doesn't, yet.  There was talk of a morph animation with
plib
at one stage but nothing more... I believe that should be possible with
OSG
but we'll have to wait for the more urgent features to be reinstated
first.

As to the wing bending... it certainly has been done before, I believe in
Silent Wings.

Also Rigs of Rods, built on OGRE, features a fully deforming aircraft
(Antonov of some sort IIRC) along with the trucks which it focusses on.

Cheers,

AJ

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Re: [Flightgear-devel] [Flightgear-users] FlightGear on Linux.com

2006-12-04 Thread Curtis Olson

On 12/4/06, Joe Barr wrote:


http://www.linux.com/article.pl?sid=06/11/20/0533247




Hi Joe,

Thanks for the heads up.  That looks like a very intelligent and well done
review.  Perhaps the best review of FlightGear I've seen so far (in terms of
the reviewer getting his head around what FlightGear is all about and how to
really make it sing.)

Regards,

Curt.
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Re: [Flightgear-devel] How to drive the Flight Gear airplanes by radar data

2006-12-05 Thread Curtis Olson

On 12/4/06, 唐勇 wrote:



 Hi,the Flight Gear can be drived by Keyboard,Mouse,Joystick etc.But my
question is that how can I drive the Flight Gear by my ATC radar data.Myradar 
data contains the flight position(lon,lat,alt) and
oritation(pitch,roll,heading).I want to know how to input these data to the
Flight Gear,and make  many airplanes fly automatically.
Thank u very much!!!



I have done some work capturing IMU/GPS data from a live UAV and playing it
live (or replaying it later) in FlightGear ... optionally with the
multiplayer features turned on so we can track the uav in google maps/earth.

There are a variety of ways you could pull this off, but here is one
suggestion.

I have written/adapted a couple utilities that can load a saved data file or
read the data in live from a serial port and then pass it along to
FlightGear.  This code lives in the FlightGear CVS repository under
.../source/utils/GPSsmooth/  (the naming of this directory doesn't exhibit a
lot of forethought, but that's what it is right now.)

If you wanted to use this option, you would mostly likely have to adapt the
MIDGsmooth or UGsmooth application to parse your own data format, but
everything else should pretty much be the same.

If nothing else you can explore this directory to get a few ideas.

You could probably reformat the data so it could be loaded and replayed by
flightgear directly, but I haven't fiddled with that end of flightgear in a
*long* time so someone else might be able to offer more current advice for
doing that.

Regards,

Curt.
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Re: [Flightgear-devel] Addressing the discontinuity that occurs when using discrete terrain altitude data during landing...

2006-12-07 Thread Curtis Olson

On 12/7/06, Antonio Almeida wrote:


 I've been working on a prototype flight simulator and I'm running into an
issue I have no idea how to solve, so I decided to ask here since this very
same problem might have been addressed in FlightGear.

I want to model the landing of my aircraft. My problem lies in the
altitude data. The data I have to use is a pixel map, which means that one
square (which has around 100 meters side) has a certain value of altitude
and the adjacent square has a completely different value... This means
that if I try to land the aircraft in the border between two squares... it
will either fall down or crash against this virtual discontinuity!

I'm betting there's an obvious solution to this, but I'm out of ideas!...
Any suggestions?




In FlightGear, our terrain is modeled as an irregular mesh of triangles.  We
can lookup the terrain elevation at any point.  As you move the terrain
elevation value will change smoothly.  It's not smooth in the sense of the
first or second derivative, but that doesn't cause us a problem, especially
on airport surfaces because we go to extra precautions to make sure all the
elevation points are fitted to a smoothed surface (that approximates the
original terrain data.)

You might want to consider turning your grid of elevation heights into a
triangle mesh (which you must have to do in order to render the data) and
then sample your elevations off the mesh rather than the original data.  Or
maybe you could just interpolate between mesh points ... that might be even
simpler.

Regards,

Curt.
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Re: [Flightgear-devel] YASim destructor

2006-12-09 Thread Curtis Olson

On 12/9/06, Maik Justus wrote:


I found a small conspicuity  in YASim. The destructor of the fdm was
never called, therefore a modification of the heli fdm (not in cvs) did
not work after reset (I tie some properties and untie them in the
destructor, but the destructor was not called and the tieing failed
after reset. I don't know if any other parts of YASim need their
destructors, at least it wastes memory.

Another small fix I have made to the turbulence.cpp. The code needed,
that (a-floor(a)) is =0 and 1. This is analytical correct, but
numerical only for small values. In normal fg-operation a in this
function is always small, but with unrealistic parameters in the
aircraft config file it is not and then fg crashes (instead a crash of
the aircraft or cataputling it far away).

Please add this to cvs.



Hi Maik,

I have committed this to CVS head.  I must admit to being a moron and have
never figured out how to commit to the PLIB branch, so perhaps someone else
who is more CVS savy could do that for me.

Thanks,

Curt.
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Re: [Flightgear-devel] sending external fdm data in the form of

2006-12-12 Thread Curtis Olson

On 12/12/06, Martin Spott wrote:


umesh pandey wrote:

 [...] Can anyone provide me with sample UNIX
 program to run Flightgear from external fdm data in the form of
UDPpackets.

Another instance of FlightGear ?  ;-)
To my understanding the NetFDM wasn't really designed to be driven by
anything but FlightGear on the same type of hardware, so this really
might the best choice,



The NetFDM packet structure is designed to work across platforms and the
data field sizes and types are somewhat carefully chosen to avoid packing
differences between compilers.  There is a very good chance this
communication mechanism will work between any two platforms you have access
to.

Curt.
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Re: [Flightgear-devel] sending external fdm data in the form of

2006-12-12 Thread Curtis Olson

On 12/12/06, Martin Spott wrote:


Hi Curt,

Curtis Olson wrote:

 The NetFDM packet structure is designed to work across platforms and the
 data field sizes and types are somewhat carefully chosen to avoid
packing
 differences between compilers.

Hmmm, isn't NetFDM the copy the struct to a network packet-interface
or did I mix between two different network interfaces of FlightGear ?
At least this is what I read from earlier explanations and actually
this is as well the reason why I cancelled one project that was meant
to drive FlightGear as its display system 




Yes, NetFDM is what you say, but we've made sure all our data aligns on 4
byte boundaries, we only use 4 or 8 byte data structures, and we send
everything in network byte order.  With these rules, you would be hard
pressed to find a system that is incompatible.  (This actually was prompted
by some developers at mathworks who have a lot of customers that want to use
FlightGear to visualize their simulink flight dynamics models.)

Regards,

Curt.
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Re: [Flightgear-devel] sending external fdm data in the form of

2006-12-12 Thread Curtis Olson

On 12/12/06, Martin Spott [EMAIL PROTECTED] wrote:


  errrm, and, at least some of them don't even dare to think of
using current versions of FlightGear. I was told they're afraid of
running into the hassle of reworking half of their interface with every
new version of FlightGear, because the interface actually is not what
people would call a stable protocol.



The biggest issue is that people with proprietary software on one end get
locked into a specific version of FlightGear because as FlightGear evolves,
their proprietary tools can't or don't follow very quickly.

That said, the most recent version of the aerospace blockset for simulink
supports multiple versions of FlightGear including v0.9.10.  However, some
people don't or can't upgrade because of the software costs.

Actually this matches with the result of an experiement that I did

earlier. I picked a few network packets with the network analyzer and
fed some of them into a running FlightGear instance on the same
platform as the packets were generated (FreeBSD/i386). I managed to
'move' the aircraft by manually tweaking some bytes with the hex editor
and returning the captured packets to FlightGear on the same platform,
but it didn't work by feeding the same, hand-selected stream to
FlightGear neither on Linux/AMD64 nor on IRIX/N32.



Work was done to improve the NetFDM structure prior to v0.9.10 so if you did
your experiements earlier than that, the picture has most likely changed.
Mathworks actually tested their tool on quite a few different platforms
(including Mac OSX) and made a few recommendations to improve the situation
which we followed up on.

Don't get me wrong: I don't intend to shoot you about inabilities of

this network protocol - well, I once was attepted to do so several
years earlier, but this is another story  ;-)  - but we might save
people valuable time if we make sure they don't get mislead.



No, say whatever you like, joking or not, and I'm not offended.  There isn't
a single one-size-fits-all communcation protocol.  That's why we have
several mechanisms available in FlightGear. The NetFDM is perfect for
certain situations and applications, and completely the wrong approach for
other situations.

There is some work (moving very slowly because involved) to create an xml
specification for a binary protocol so an external application can feed
flightgear an xml file to produce binary output matching exactly what that
external app wants and expects.  Kind of like the generic protocol only
the underlying data is transmitted in binary form.

Curt.
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Re: [Flightgear-devel] sending external fdm data in the form of

2006-12-12 Thread Curtis Olson

On 12/12/06, Martin Spott wrote:


I did most of my tests way before 0.9.8. Does this mean the current
NetFDM is safe for use with 64bit- as well as big-endian systems ?



I don't have the ability to personally test a lot of combinations, but yes,
this should all work well as of v0.9.10.

Endianess is definitely handled.  And even for 32 vs. 64 bit systems, they
all still use a similar convention where integers and floats are 4 bytes and
doubles are 8 bytes.  As long as we confine ourselves to ints, floats, and
doubles (and use an int for boolean values, etc.) then we should have an
extremely high probability of getting any two machines to talk to each other
successfully.

I do know of one exception ... the X-Scale architecture seems to swap the
first 4 and last 4 bytes of doubles, so they aren't using a standard big or
little endian representation for double floating point numbers.  But if you
know that in advance it's pretty easy to work around (since you will be
running your own code on this processor, not flightgear.)

Regards,

Curt.
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Re: [Flightgear-devel] Engineering data panel

2006-12-13 Thread Curtis Olson

On 12/12/06, Pigeon [EMAIL PROTECTED] wrote:


The blip at the end shows a sky rendering bug with the latest OSG.
:-)

Looks similar to what I've posted earlier:


http://www.mail-archive.com/flightgear-devel%40lists.sourceforge.net/msg06962.html


http://www.mail-archive.com/flightgear-devel%40lists.sourceforge.net/msg07123.html

Would that be on NVIDIA with driver 9629 as well?




I'm certain this is a state management bug where the gui/menu leaves
something turned on that messes up the sky rendering.  If you turn off the
menus, this rendering bug goes away.

Regards,

Curt.
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Re: [Flightgear-devel] Fw:Filenbsp; I/Onbsp; problem:whynbsp; ca n'tnbsp; replaynbsp; mynbsp; flignbsp; ht nbsp; innbsp; 10hz

2006-12-13 Thread Curtis Olson

On 12/12/06, tangyong [EMAIL PROTECTED] wrote:


I want to replay my flight,read the flight path information from a file.
Fist,I record a flight path at 10 hz,5hz,or 2hz ,just like this:
--native=file,out,10,flight1.fgfs
and then I relay my flight,but I got a secction error!
--native=file,in,10,flight1.fgfs --fdm=external
but if I set ,just 1hz like this,that's ok!
--native=file,out,1,flight1.fgfs
--native=file,in,1,flight1.fgfs --fdm=external
why,is it because fgfs can't read the file at more than 1hz,it's too fast?
otherwise,if I set like this:
--garmin=file,out,1000,flight1.fgfs
then I replay it,use
--garmin=file,in,1000,flight1.fgfs   --fdm=external
it' ok,but the image is dithering.why? Is it because  I should set the
hz=a very large number




I don't see how a faster hertz  would cause a problem.  Can you double check
the reported error message?  I can't find that string (or anything similar)
in our code.

Curt.
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Re: [Flightgear-devel] Warbirds: About weapons and trigger key(s)

2006-12-16 Thread Curtis Olson

On 12/16/06, Didier Fabert wrote:


Our long-term goal is to have FlightGear FAA-approved as a flight
training device.



For what it's worth, ATC Flight Sim is currently producing and selling FAA
certified flight simulators that are largely based on FlightGear (combined
with some proprietary apps communicating over the network).  These sims have
an approval level that needs to be achieve for each individual simulator
installation.  So it doesn't really make sense to speak of FlightGear (or
any other simulator software) being FAA approved, rather it is the
combination of software, hardware, controls, panel, switches, display, etc.
that collectively must be FAA approved.

Regards,

Curt.
--
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Re: [Flightgear-devel] FlightGear Mac OS X 0.9.10 has been released

2006-12-17 Thread Curtis Olson

Hi Tat,

Thank you for all your hard work on the Mac port.  I'll try to take care of
this later this evening.

Best regards,

Curt.


On 12/17/06, Tatsuhiro Nishioka [EMAIL PROTECTED] wrote:


FlightGear Web Admins,

Could you update the version of the Mac OS X version of FlightGear in
the top pages?
It's now 0.9.10.
I would also like you to remove the link to the preliminary 0.9.10.

Thank you in advance,

Tat

On Dec 16, 2006, at 5:35 PM, Tatsuhiro Nishioka wrote:

 Hi,

 I released the Mac OS X version of FlightGear 0.9.10. Here I write
 the excerpt from its release note.
 We are very proud to release FlightGear 0.9.10 for Mac OS X. The new
 FlightGear OS X featuring Universal Binary gives the comfortable
 flight to every single Intel Mac user as well as PowerPC Mac users.
 Now it runs on Intel Macs up to 160% faster. FlightGear 0.9.10 for
 Mac OS X comes with the new launcher, so you can change options for
 your flight much more easier. The new launcher also makes it possible
 to fly with your wing mates. Enabling multi-player mode pops up a
 fancy on-line map so you can find your new wing mates. Thanks to the
 easy installer in the new launcher, you can add new aircraft and
 scenery data in a few second - no need to find the data folder any
 more.

 Have a nice flight!

 To those who helped me:
 Thanks to your help, I successfully released this version.
 I really appreciate it a lot.

 Have a merry Christmas and a happy new year!

 Tat


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Re: [Flightgear-devel] Engineering data panel

2006-12-19 Thread Curtis Olson

On 12/19/06, Martin Spott wrote:


Hi Curt,

Curtis Olson wrote:

 http://www.youtube.com/watch?v=BRj7-AOWzlY

This looks funny. Which control is displayed in the 1st row, 2nd from
the _right_ ?



The 3rd column is all the rates.  So the instrument you are looking at is
the pitchh-rate.  The one below is roll-rate and the bottom one is yaw-rate.

Regards,

Curt.

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Re: [Flightgear-devel] Does the wiki.flightgear.org still exist? Why can't open the webpage?

2006-12-20 Thread Curtis Olson

On 12/19/06, tangyong [EMAIL PROTECTED] wrote:


Does the wiki.flightgear.org still exist?Why can't open the webpage?I have
tried many times,but I failed.




The page is working for me here right now.

Regards,

Curt.
--
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Re: [Flightgear-devel] Problem using external FDM

2006-12-20 Thread Curtis Olson

On 12/19/06, Antonio Almeida wrote:


 Hello all,

I'm trying to get my FDM to work with FlightGear.

My FDM runs in Linux and sends packets to FlightGear using UDP. Everything
works fine when FlightGear runs in Windows on another machine in my network.

What I cannot do is get things to work when FlightGear is running under
Linux and on the same machine as the FDM. What happens is that my FDM
correctly sends the packets to the loopback interface and specified port, as
reported by a packet sniffer, but FlightGear does not react.

Possibly relevant information follows:

Linux: SUSE 9.3
FlightGear version: 0.9.3-91
Ports tried: 5500, 12204, 7789
Example FlightGear parameters: fgfs --native=socket,in,30,,7789,udp
--fdm=external
(also tried --native-fdm instead of --native)

Relevant FlightGear console output:
Parse I/O channel request: native,socket,in,30,,7789,udp
  protocol = native
  medium = socket
  direction = in
  hertz = 30
  hostname =
  port = 7789
  style = udp




Antonio,

I don't see anything immediately wrong, but this arrangement should work.
I've done similar things myself many times where a local program sends data
to a copy of FlightGear running on the same machine.

Regards,

Curt.
--
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Re: [Flightgear-devel] Import DAFIF into SQL !?

2006-12-20 Thread Curtis Olson

On 12/20/06, Martin Spott wrote:


Arnt Karlsen wrote:
 On Wed, 20 Dec 2006 13:34:18 + (UTC), Martin wrote in message
 [my own Message-ID removed]:

Man, am I glad that I'm using an 'inofficial' domainname for writing
these postings, otherwise your ignorance concerning privacy issues
would push my address into every harvester on this world   (if not
already done so ).



I apologize when I miss this too, or forget and top post ... my email client
isn't particularly helpful with these procedural items. :-(

Well, my intention was to remove that item from the Wiki because simply

storing the same data just in another format actually buys you nothing.
Does it ? So, if, how ?

Adding to that, DAFIF, does not contain taxiway information but instead
several errors that typically get corrected manually over the time.
This means: The most accurate airport database you can get is from the
source we already use.




Also note that Robin Peel keeps this data (and much more) in his own
database already.  The apt.dat is just an export of select fields and data
in some predetermined linear format.

I don't see what advantage maintaining our own SQL version of a subset of
someone else's SQL database will give us.  Faster editing?  The file isn't
big enough to really worry about speed.  Want to use an sql database with
flightgear at runtime?  Better find an embedded database tool that is binary
compatible across all platforms ... and is open source ... and compiles on
all the platforms we support ... !

gdbm?  No binary compatibility in the DB across platforms.

metakit?  Hehe, no comment ... or maybe I should comment since it's been so
long since we've used it ...

xml? Without David M. here to push that idea I think we'll leave it in it's
much more compact current form.

Regards,

Curt.
--
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Re: [Flightgear-devel] Import DAFIF into SQL !?

2006-12-20 Thread Curtis Olson

On 12/20/06, Arnt Karlsen wrote:


 DAFIF doesn't release any new data to the public at all, Robin
 releases every one or two months, so there's no real point in
 preferring DAFIF over Robin's export,

..precisely why we might prefer an enhancement to Robin's
current export.



What are we planning to enhance the data base with?

Curt.
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Re: [Flightgear-devel] Not found simgear/structure/ssgSharedPtr.hxx

2006-12-21 Thread Curtis Olson

On 12/21/06, Aleksey Y. Ulasevich (STAKANOV) wrote:


When I try to compile FGFS from CVS I see it:

...
Making all in Aircraft
make[2]: Entering directory `/home/pilot/FlightGear-0.9
/source/src/Aircraft'
if g++ -DHAVE_CONFIG_H -I. -I. -I../../src/Include -I../.. -I../../src
-I/usr/local/include -I/usr/X11R6/include -g -O2 -D_REENTRANT -MT
aircraft.o -MD -MP -MF .deps/aircraft.Tpo -c -o aircraft.o aircraft.cxx;
\
then mv -f .deps/aircraft.Tpo .deps/aircraft.Po; else rm -f
.deps/aircraft.Tpo; exit 1; fi
In file included from aircraft.cxx:44:
../../src/Model/acmodel.hxx:20:46: simgear/structure/ssgSharedPtr.hxx:
No such file or directory
In file included from aircraft.cxx:44:
../../src/Model/acmodel.hxx:47: error: ISO C++ forbids declaration of
`ssgSharedPtr' with no type
...


Slackware 11.0
SimGear 0.3 installed from CVS and I don't see
simgear/structure/ssgSharedPtr.hxx in /usr/local/include:

[EMAIL PROTECTED]:/usr/local/include/simgear/structure# ls
callback.hxx event_mgr.hxx SGReferenced.hxx subsystem_mgr.hxx
commands.hxx exception.hxx SGSharedPtr.hxx




When you build FlightGear from CVS you also need to first build and install
SimGear from CVS.  Then later, if you do a cvs update of one, you need to do
a cvs update of the other.  The two projects advance together.

Regards,

Curt.
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Re: [Flightgear-devel] Not found simgear/structure/ssgSharedPtr.hxx

2006-12-21 Thread Curtis Olson

On 12/21/06, Aleksey Y. Ulasevich (STAKANOV)  wrote:


Curtis Olson ?:
 On 12/21/06, *Aleksey Y. Ulasevich (STAKANOV)* wrote:

 When I try to compile FGFS from CVS I see it:

 ...
 Making all in Aircraft
 make[2]: Entering directory
 `/home/pilot/FlightGear-0.9/source/src/Aircraft'
 if g++ -DHAVE_CONFIG_H -I. -I. -I../../src/Include -I../..
 -I../../src
 -I/usr/local/include -I/usr/X11R6/include -g -O2 -D_REENTRANT -MT
 aircraft.o -MD -MP -MF .deps/aircraft.Tpo -c -o aircraft.o
 aircraft.cxx; \
 then mv -f .deps/aircraft.Tpo .deps/aircraft.Po; else rm -f
 .deps/aircraft.Tpo; exit 1; fi
 In file included from aircraft.cxx:44:
 ../../src/Model/acmodel.hxx:20:46:
simgear/structure/ssgSharedPtr.hxx:
 No such file or directory
 In file included from aircraft.cxx :44:
 ../../src/Model/acmodel.hxx:47: error: ISO C++ forbids declaration
of
 `ssgSharedPtr' with no type
 ...


 Slackware 11.0
 SimGear 0.3 installed from CVS and I don't see
 simgear/structure/ssgSharedPtr.hxx in /usr/local/include:

 [EMAIL PROTECTED]:/usr/local/include/simgear/structure# ls
 callback.hxx event_mgr.hxx SGReferenced.hxx subsystem_mgr.hxx
 commands.hxx exception.hxx SGSharedPtr.hxx

I read http://www.simgear.org/cvs.html and install SimGear from CVS. May
be I read wrong instruction?



That's right, but make sure you don't have additional versions of simgear
floating around on your system that are being found instead of the CVS
version.

Regards,

Curt.
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Re: [Flightgear-devel] Import DAFIF into SQL !?

2006-12-21 Thread Curtis Olson

On 12/21/06, Arnt Karlsen wrote:


..agreed, I have a vague idea but not enough to show code.  ;o)



And if Oshkosh reconfigures their runways and landing zones for EAA, are
they out repaving the runways and taxiways, are they repainting line
markings?  That's the sort of stuff that goes into the apt.dat

Curt.
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[Flightgear-devel] 787 == wing flex !

2006-12-22 Thread Curtis Olson

Nice easter egg on the 787, watch the wings and wiggle the elevator up and
down. :-)

Curt.
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[Flightgear-devel] Small problem with 787 ...

2006-12-22 Thread Curtis Olson

I experienced a small technical glitch in the 787 on climbout from KSFO ...
picture at the following link:

http://baron.flightgear.org/~curt/tmp/problem.jpg

Curt.
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Re: [Flightgear-devel] Import DAFIF into SQL !?

2006-12-23 Thread Curtis Olson

On 12/23/06, Martin Spott [EMAIL PROTECTED] wrote:


Still I agree with you that the process of creating Scenery - even
though the technical side is pretty nifty - has some drawbacks when it
comes to handling this process. I think there is some hen-and-egg
problem hiding here:

The software-toolchain that is called TerraGear features a
significant complexity and therefore Curt dislikes the idea of having
everyone modifying the source of it. So he's the only one who has the
ability to change things. I do understand Curt's attitude here. Nobody
wants to take responsibility for such a complex beast when you're at
risk of pouring numerous hours in bug fixing, just because some person
wasn't aware of the scope of his fix he added to the source base.

Everyone knows that Curt is a very busy man. Actually it takes you
several months and multiple reminders to convince him to apply even a
simple patch. As a result of this, those few people who _do_ have the
knowledge of how TerraGear-tools work (I'm not talking of myself here),
don't feel significantly motivated to improve the current state 
Finally TerraGear mostly remains as it is.



To quote another recent poster ...

... the above statement above is not completely accurate, and not accurately
complete.

You do have some great sounding talking points though.

Many people have contributed to terragear over the years.  You are right
that it is very complicated code and people in the past have proposed
patches without sufficient understanding of what they were changing.  There
are exisiting bugs in the code that have come from well intentioned patches
that did make it into the code base ... things we are still trying to deal
with and resolve.  So I do try to be very careful about changes.  But many
people have indeed contributed patches or entirely new tools to the tool
chain.

Where do you think the vmap support came from?  How about the code to do an
efficient TIN fit/simplification of the original gridded terrain data?  I
suspect there may be a few specific developers that might not appreciate how
you trivially minimize their very important contributions to the core
terragear code base.

There have been some egregious cases of neglect -- especially this past year
-- where I have really dropped the ball on applying patches.  I do have a
couple things in my inbox at the moment, but I'm going to need to take a
couple days off for the holidays here.  But most of the time I'm able to
come up with reasonable turn around times for patch submissions.

I will reiterate that 2006 has been the worst year of my life in terms of
work stress and just being completely overwhelmed with everything on my
plate ... so your statements aren't completely without basis and you are
building on top of nuggets of truth, but I don't think they are a fair
charactarization of the overall situation either.

I'd propose to Curt to let at least few others work on TerraGear as

well without being required to ask for his blessing of every single
patch. I assume that such a move is suitable to motivate people at
least to put a little bit of effort in cleaning up the TerraGear source
- which might serve as a good start for further improvement.



I'm open to discussion here ... and I do believe that I'm not the only
developer that has write access to the TerraGear cvs repository.

Regards,

Curt.
--
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Re: [Flightgear-devel] Small problem with 787 ...

2006-12-23 Thread Curtis Olson

On 12/23/06, Martin Spott wrote:


Apparently the crash animation is getting triggered here, but I'm
unable to reproduce the shown behaviour. Do you have any idea what sort
of event happened at this moment ?



I'm running the new OSG branch and I seem to recall seeing a slew of ground
intersection nan warnings right before this happened.  Still some bugs in
the ground intersection code in the new scene graph branch.

Regards,

Curt.



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Re: [Flightgear-devel] Alternatives to Terragear pipeline for building FGFS tiles?

2006-12-28 Thread Curtis Olson

On 12/28/06, Ampere K. Hardraade wrote:


On Thursday 28 December 2006 13:17, Roberto Inzerillo wrote:
 Hi,
   I am digging into terrain tiles creation in order to get a few
 airports layout more close to reality. I wonder if there's an
 alternative or if there's even space to experiment new ways in getting a
 highly customized geometry (especially for airport terrain meshes).

 I am not very satisfied about the TaxiDraw/Terragear pipeline because of
 its limitations in the mesh creation technique.

 snip

 thanks,
Roberto

Last year, a few others and I did experiment with converting FAA airport
diagrams (vector PDF) into 3D models then importing them into
FlightGear...
if that's what you are looking for.

Ampere



I've done some very limited and reasonably successful experiments with
recreating an area in Multigen Creator (I'm not claiming any particular 3d
modeling skills here, I'm horrible at it) and then just placing the model in
the FlightGear world a meter or two above the original surface.  In my case
we created a simple grid and laid google earth imagery on top of it ... it
was an internal not-redistributable effort, although we did get explicite
permission from google to post/publish screen shots.

Curt.


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Re: [Flightgear-devel] Alternatives to Terragear pipeline for building FGFS tiles?

2006-12-29 Thread Curtis Olson

On 12/29/06, Roberto Inzerillo [EMAIL PROTECTED] wrote:


Typo:

But that's _my_ interest right now :-) That's because I ask for
suggestions and ideas here.




What ever approach we come up with needs to be done in a way that doesn't
invalidate all your efforts the next time we regenerate the world scenery or
the next time Robin Peel comes out with a new airport and taxiway data set.

I like to think about things algorithmically, but I know that others
prefer to do manual touchups because you can build in so much more detail
and correctness that way.  Some how we need to figure out how to bridge this
divide and make it easy for people to be able to do manual changes to the
airports if they like while still maintaining our ability to algorithmically
regenerate the world when ever some new revision of one of our data sets is
released.

Curt.
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Re: [Flightgear-devel] Alternatives to Terragear pipeline for building FGFS tiles?

2006-12-29 Thread Curtis Olson

On 12/29/06, Roberto Inzerillo wrote:


That's the point Curt. I don't care about that now. That's not my aim in
any way. Your algorithmic approach suits well when thinking globally,
and you have to, because you provide a base to a global scenery
generation process; that has to follow strict, standardized rules.

All that is good but this thread is not about a new way to get the
global scenery regenerated with more details, it's about customizing
(with high level of freedom) just a few airports, juts the ones a few
people are especially interested into.



Right, we are talking about the same thing here.

I see space for doing that, it's just about modelling geometry of

restricted world areas and integrating it with the already existing
terrain mesh; but tools around do not provide a way to develop it (I
mean taxidraw/fgsd, maybe even Terragear tools).



I don't know if I was successful, but when discussing the upcoming
apt.datformat to include a much more flexible taxiway spec, I also
lobbied to have
an airport boundary also included.  If this boundary was fixed and never
changed, then a user could change anything inside that boundary (leaving the
actual boundary points intact) and their airport would always mesh in
perfectly with the surrounding terrain, even if we autogenerated the world
again.

Right now the airport boundaries are derived from the runway/taxiway data so
if those change in the slightest bit, the terrain cutout for the airport
also needs to change ... that's a hard problem to deal with.

So back to your point, there's no reason you couldn't convert an airport
model to a more convenient 3d model format and then edit it in what ever
tool you want ... ac3d, multigen creator, blender, etc.

Regards,

Curt.
--
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Re: [Flightgear-devel] Scenery server problem

2006-12-31 Thread Curtis Olson

It does appear that the main ftp.flightgear.org server is down.  I won't be
able to take a look at it until tuesday morning (US Central time zone.)

Curt.
--
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Re: [Flightgear-devel] location-in-air ... magnetic bearings from the reference

2007-01-03 Thread Curtis Olson

On 1/3/07, John Denker [EMAIL PROTECTED] wrote:


First, some background information.  Suppose we are up in the air,
10 nm west of KXYZ airfield (which is colocated with the XYZ vortac).
[snip]
To summarize:  With rare exceptions, locations are specified using the
bearing /from/ the reference.

Also note that in all cases these are /magnetic/ bearings.

So ... I recently used the location-in-air popup menu for the first time.
I selected a distance of 25 nm and an azimuth of 270. I had no doubt
that this would put me 25 miles west of the station.

Imagine my astonishment when it put me 25 miles east of the station!



Yes, that does sound confusing ...

An additional nuisance was that this location was /true/ east not

magnetic east.

  Just to add to the excitement, this put me below ground level, in
  the mountains east of the station.  But that is only tangential
  to the present discussion.



Computers just do what you tell them to do. :-)

One final remark:  Pilots talk about radials, courses, and bearings.

The word azimuth is not used much.  It's a perfectly fine word,
and certainly has its place in the /internals/ of a flight simulator.
OTOH there are lots of users (including me) who want the user interface
(i.e. pilot interface) to be as realistic as possible.

The existing location-in-air popup is shockingly unrealistic from a
pilot's point of view.  This needs fixing.  The tricky part is fixing
it in a way that doesn't break legacy usages.

I suggest we start by making the following distinctions explicit:
--true-bearing-to
--true-bearing-from
--mag-bearing-to
--mag-bearing-from

Currently, the command-line interface implements --azimuth, which is
documented to be to the reference, and is apparently equivalent to
--true-bearing-to.  That's OK with me as far as it goes.

1) I suggest that the command-line interface be extended to support
the four explicit bearings itemized above.  We can continue to support
--azimuth as a fifth option, synonymous with --true-bearing-to, but
it should be mildly deprecated on the grounds of ambiguity.



I think that --azimuth itself is a rarely used option so I would be a little
hesitant to split that into 5 options, none of which will probably be used
by more than one or two people.  I think it makes a lot more sense to focus
on the gui dialog box.

2) I suggest that the location-in-air popup be revised so that it

uses the equivalent of --mag-bearing-from, not --azimuth.

As part of this, I suggest changing the wording on the popup from:
  Azimuth (deg): ___
to
  Bearing: ___° mag from

I don't think this will break any of the documentation, because
AFAICT the location-in-air popup isn't documented in any detail
anywhere.

I'd be happy to try implementing this myself, but I would appreciate
some help or at least hints.
  *) I've already changed the appearance of the popup.  Easy.
  *) I spelled out deg.  I tried putting the ° symbol in the
xml file, but it complained of a parse error.  Using deg;
didn't work, either. Any suggestions on how to encode symbols?



Our font has a very limited number of characters available so I don't think
this symbol is available.

 *) I tried putting offset180/offset and

offset/environment/magnetic-variation-deg/offset commands
in the location-in-air.xml file, but the system appeared to just
 shrug them off.  No effect.  What's the trick?



I think there will need to be some support in the code for this.  It's easy
to compute the local magnetic variation for some lon/lat, but the dialog
boxes just set property values and trigger internal function calls (and
maybe a bit of nasal here or there.)

The reposition dialog box doesn't do any nasal, it just sets a bunch of
property values and calls the reset function.

So in this case I think what needs to be done is to modify the reset
function (in a backwards compatible way) to understand the property values
that are set from the dialog box and do the right thing with them.


Has this issue come up before?  I didn't see any sign of it.


I'm not aware of this issue being brought to light in the past.  I suspect
that most people don't do a lot of complicated initial positions, but we do
want this to work intuitively so I would welcome any changes to improve the
in-air reposition dialog box.

Regards,

Curt.
--
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Re: [Flightgear-devel] The version parameter is missing in FG?

2007-01-03 Thread Curtis Olson

On 1/3/07, Ampere K. Hardraade [EMAIL PROTECTED] wrote:


Is it just me or does FG currently lack a version parameter for
returning
its version number?



In the old days we just printed the version # to the console when we started
up.  A --version options sounds like a good idea to me.

Curt.
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Re: [Flightgear-devel] out-of-date mailing-list addresses

2007-01-05 Thread Curtis Olson

Thanks Durk!

Curt.

On 1/5/07, Durk Talsma wrote:


On Tuesday 02 January 2007 22:53, Curtis Olson wrote:
 -- http://www.flightgear.org/Docs/getstart/node5.html

  -- source/man/fgfs.1.in
  -- source/man/pstest.1.in
  -- source/man/gl-info.1.in
  -- source/man/js_demo.1.in
  -- source/man/fgjs.1.in
  -- source/man/est-epsilon.1.in

 Hopefully the man page and documenation folks can take care of these
other
 references.


Okay, done.

Cheers,
Durk

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