Re: [Audyssey] Sryth: Deleting Characters

2008-11-11 Thread dark

Hi.

The link is on the individual screen for each character. so logue into the 
game, choose your character from the list, then look for the Delete this 
character link on the same page as Start adventure


Hth.

Beware the Grue!

Dark.
- Original Message - 
From: William L. Houts [EMAIL PROTECTED]

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, November 11, 2008 3:14 AM
Subject: [Audyssey] Sryth: Deleting Characters




Hi All,

I'm having difficulty finding the link on Sryth which allows you to delete 
existing characters.  I would expect it to be either on the same screen as 
the create new character link or somewhere in the accounts menu,but I 
don't seem to hear it.  Can someone point me in the right direction?


Thanks,

Bill



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Re: [Audyssey] Notes from Draconis Entertainment: Behind the Veil

2008-11-11 Thread dark

Wow! sounds great.

I do have one question. Will the new versions of classic games be available 
to people who already have licenses, or will they be more along the lines of 
what Esp pinball Xtreme was to esp pinball classic.


Speaking of Pinball, I deffinately hope more tables are on the way!

Finally, i was also wondering if you'd considder adding some more navigation 
options into Monkey business,  such as a surrounding objects scan and 
perhaps fine tune the object detection a bit. I really like the audio in the 
game, but there's no denying I'm pretty terrible at it (I've never actually 
got passed the jungle level), and perhaps some more navigation aides ala 
Sarah and the castle of Witchcraft and Wizardry would certainly help.


Beware the Grue!

Dark.
- Original Message - 
From: Draconis Entertainment [EMAIL PROTECTED]

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, November 09, 2008 10:30 PM
Subject: [Audyssey] Notes from Draconis Entertainment: Behind the Veil



Greetings gamers,

If you've been wondering what was happening with Draconis  Entertainment, 
it's time to lift just the corner of the veil of  secrecy for a quick 
peek.


First, if you've tried to contact us in recent weeks and not received  a 
response, or have placed an order and not yet received your  registration 
key, our web host has been having some significant  problems with our 
email servers.  We were not aware of the existence  of these problems, nor 
the extent to which they were effecting us,  until recently, as email 
would sometimes be fine, and other times get  lost in the ether.  Please 
contact us again if you're still waiting  for a response.  Chances are, 
our reply or your original message was a  casualty.  We believe that our 
web host has corrected the problem.


For quite some time, we've been developing new tools and techniques  for 
the future of accessible gaming.  The fruits of those efforts are  coming 
together at long last, and we will have new games to release in  short 
order.


What can you expect to see from Draconis Entertainment?  The following 
are some of our plans.  They are subject to change.


1.  All future game titles will be fully cross-platform for both Mac  OS X 
and Windows XP/Vista.  Versions of the games for both operating  systems 
will always be released simultaneously.


2. Our first new release will be a freebie game, available to all on  the 
web site.


3. Following the freebie game, we will be releasing both brand-new 
titles, as well as entirely rewritten versions of our classic games  which 
will take advantage of our new gaming engines and be cross- platform for 
Mac and Windows.  These releases will be staggered  between new games and 
new versions of old games.


4. New versions of old games will be substantially enhanced from  previous 
versions with tons of new features, audio, and in many cases  new modes of 
game play, or entirely new sub-games.


5. We expect new game releases to come much more quickly, now that the 
framework for the future has been designed and is well underway.  We  hope 
to avoid problems like those experienced under Vista.


More soon, and thank you for sticking with us during this time of 
transition.



---
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Re: [Audyssey] Sryth: Deleting Characters

2008-11-11 Thread William L. Houts




Thank you, sir!

--Bill

- Original Message - 
From: dark [EMAIL PROTECTED]

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, November 11, 2008 12:47 AM
Subject: Re: [Audyssey] Sryth: Deleting Characters



Hi.

The link is on the individual screen for each character. so logue into the 
game, choose your character from the list, then look for the Delete this 
character link on the same page as Start adventure


Hth.

Beware the Grue!

Dark.
- Original Message - 
From: William L. Houts [EMAIL PROTECTED]

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, November 11, 2008 3:14 AM
Subject: [Audyssey] Sryth: Deleting Characters




Hi All,

I'm having difficulty finding the link on Sryth which allows you to 
delete existing characters.  I would expect it to be either on the same 
screen as the create new character link or somewhere in the accounts 
menu,but I don't seem to hear it.  Can someone point me in the right 
direction?


Thanks,

Bill



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Re: [Audyssey] Hello and some information

2008-11-11 Thread kerry
Any one tried to sign up with  this game  triston is the creator of? well 
mud? i tried and never got on. help?


- Original Message - 
From: Tristan B [EMAIL PROTECTED]

To: gamers@audyssey.org
Sent: Friday, November 07, 2008 8:10 PM
Subject: [Audyssey] Hello and some information



Hello,
My name is Tristan Bussiere. Most of you if not all of you, have seen me 
before on this mailing list. I would like to introduce you to a new MOO 
(mud object oriented) that I and my devoted team of staff have been 
working on for the passed few months.
It is called Cosmos. As you may have realised, it is space-related, and 
has starships, stun weaponry, and much more. The very much so 
in-development website where you can download a soundpack and a client is 
at:

www.acegamesonline.net/cosmos
the connection info is as follows.
address: cosmos.mcp-server.com
port: 1123

Hope you check it out,

Regards,
Tristan Bussiere
- Head Developer, and founder/owner of Accessible Computer Entertainment 
Games.


ACEGamesOnline.net - Accessible Computer Entertainment Games' Website.

 Contact info:


 Skype: Add me to your skype contacts. Skype me (tristanbussiere) Add the 
ACEGames support team skypeline to your skype contacts. Skype ACEGames 
(acegamessupport)


 E-mail: Email me.

 MSN: Add me to msn.
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--
No virus found in this incoming message.
Checked by AVG.
Version: 7.5.549 / Virus Database: 270.9.0/1779 - Release Date: 11/10/2008 
7:53 AM






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Re: [Audyssey] Notes from Draconis Entertainment: Behind the Veil

2008-11-11 Thread dark

To boot?

Presumably when you get your ball stuck, ;D.

Yes, I'm in a silly frame of mind this morning, - blame it on the fact 
I'm writing this E-mail on a train!


Beware the Grue!

Dark.
- Original Message - 
From: Will Lomas [EMAIL PROTECTED]

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, November 11, 2008 12:12 PM
Subject: Re: [Audyssey] Notes from Draconis Entertainment: Behind the Veil



hi yeah the table editor would be nice
and extra tables to boot smile

On 11 Nov 2008, at 11:32, dark wrote:


Wow! sounds great.

I do have one question. Will the new versions of classic games be 
available to people who already have licenses, or will they be more 
along the lines of what Esp pinball Xtreme was to esp pinball classic.


Speaking of Pinball, I deffinately hope more tables are on the way!

Finally, i was also wondering if you'd considder adding some more 
navigation options into Monkey business,  such as a surrounding 
objects scan and perhaps fine tune the object detection a bit. I  really 
like the audio in the game, but there's no denying I'm pretty  terrible 
at it (I've never actually got passed the jungle level),  and perhaps 
some more navigation aides ala Sarah and the castle of  Witchcraft and 
Wizardry would certainly help.


Beware the Grue!

Dark.
- Original Message - From: Draconis Entertainment 
[EMAIL PROTECTED]


To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, November 09, 2008 10:30 PM
Subject: [Audyssey] Notes from Draconis Entertainment: Behind the Veil



Greetings gamers,

If you've been wondering what was happening with Draconis 
Entertainment, it's time to lift just the corner of the veil of 
secrecy for a quick peek.


First, if you've tried to contact us in recent weeks and not  received 
a response, or have placed an order and not yet received  your 
registration key, our web host has been having some  significant 
problems with our email servers.  We were not aware of  the existence 
of these problems, nor the extent to which they were  effecting us, 
until recently, as email would sometimes be fine,  and other times get 
lost in the ether.  Please contact us again if  you're still waiting 
for a response.  Chances are, our reply or  your original message was a 
casualty.  We believe that our web  host has corrected the problem.


For quite some time, we've been developing new tools and  techniques 
for the future of accessible gaming.  The fruits of  those efforts are 
coming together at long last, and we will have  new games to release in 
short order.


What can you expect to see from Draconis Entertainment?  The  following 
are some of our plans.  They are subject to change.


1.  All future game titles will be fully cross-platform for both  Mac 
OS X and Windows XP/Vista.  Versions of the games for both  operating 
systems will always be released simultaneously.


2. Our first new release will be a freebie game, available to all  on 
the web site.


3. Following the freebie game, we will be releasing both brand-new 
titles, as well as entirely rewritten versions of our classic  games 
which will take advantage of our new gaming engines and be  cross- 
platform for Mac and Windows.  These releases will be  staggered 
between new games and new versions of old games.


4. New versions of old games will be substantially enhanced from 
previous versions with tons of new features, audio, and in many  cases 
new modes of game play, or entirely new sub-games.


5. We expect new game releases to come much more quickly, now that  the 
framework for the future has been designed and is well  underway.  We 
hope to avoid problems like those experienced under  Vista.


More soon, and thank you for sticking with us during this time of 
transition.



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to 
[EMAIL PROTECTED] .

You can make changes or update your subscription via the web, at
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Re: [Audyssey] Hello and some information.

2008-11-11 Thread Andy
I think its @reroll. If I'm wrong about that, then I am wrong, but I
believe it's @reroll.

If anyone has seen the Miriani ManualNavigation help file, compare it
to Cosmos's file and tell me what the difference is. Absolutely no
difference. Come on, try it. It's pathetic what Cosmos is. However,
keeping it up that long Tristan is definitely an achievement. I have
some suggestions:
1) Getting the system so people can actually log in fixed ASAP.
2) I was on once, and saw there was no ship repairing; if that was
added great, if not why not add it.
3) How about building in starships?
4) Fixing the manual navigation help file so it's your own :-p

That's all I've got to say. This was meant to be constructive, not a
flame; so don't take it in that direction.

Regards,

Andy

On 11/10/08, shaun everiss [EMAIL PROTECTED] wrote:
 ok then how do I rerole?
 At 01:05 p.m. 11/11/2008, you wrote:
Hi Sean,
Yes, if you want to reroll, you certainly can. It'll allow you to set your
stats for the new combat system, anyway.

Mike

-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
Behalf Of shaun everiss
Sent: Monday, November 10, 2008 7:01 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Hello and some information.

aah ok, I may need to get my char reset then as I have no cash and all my
objects are not anywhere on my person  or in the cloning station where I'd
have thought they would be.
At 12:28 p.m. 11/11/2008, you wrote:
No, it was coded by me. And I don't give you permission to run it, because
you betrayed my trust, etc.

And, thanks Sean. To answer your questions I remember that you asked, when
you die your corpse ends up where you died, you'd have to find it. If you
jumped out of the copter, you'll land and see a place before you die.
However, the death system has been entirely rewritten since you last
played.

Thanks.
Mike

-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
Behalf Of Tristan B
Sent: Monday, November 10, 2008 6:26 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Hello and some information.

Hello,
The creation system was jointly coded by me and Mike. As for Miriani
 copied

ideas and humanity moo code, I did not do such a thing, why would you ever

think that...?
---
-

Regards, Tristan Bussiere - Head Developer, and founder/owner of
 Accessible

Computer Entertainment Games. ACEGamesOnline.net - Accessible Computer
Entertainment Games' Website. Contact info: Skype: Add me to your skype
contacts. Skype me (tristanbussiere) Add the ACEGames support team
skypeline

to your skype contacts. Skype ACEGames (acegamessupport) E-mail: Email me.

MSN: Add me to msn.
- Original Message -
From: Michael Forzano [EMAIL PROTECTED]
To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Monday, November 10, 2008 5:58 PM
Subject: Re: [Audyssey] Hello and some information.


 Hi,
 This game is a HumanityMOO/Miriani clone. Miriani in ideas/content and
 HumanityMOO in code. For example, when you go there you get a receiver
 only
 communicator, just like Miriani. You also have a similar creation
 system.
 Just the areas are different, ship classes, and stargates instead of
 jumpgates, but the only activities are salvaging and deliveries (both
 copied
 off HumanityMOO). I'd advise not going there. Miriani has much more
 content
 if you want a game like that.

 Mike

 -Original Message-
 From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
 On
 Behalf Of Orin
 Sent: Monday, November 10, 2008 3:45 PM
 To: Tristan B; Gamers Discussion list
 Subject: Re: [Audyssey] Hello and some information.

 Devoted staff? Hmm. Are you sure about that? Devoted? Really?
 On Nov 8, 2008, at 11:44 AM, Tristan B wrote:

 Hello,

 My name is Tristan Bussiere. Most of you if not all of you, have
 seen me before on this mailing list. I would like to introduce you
 to a new MOO (mud object
 oriented) that I and my devoted team of staff have been working on
 for the passed few months.

 It is called Cosmos. As you may have realised, it is space-related,
 and has starships, stun weaponry, and much more. The very much so in-
 development website
 where you can download a soundpack and a client is at:

 www.acegamesonline.net/cosmos

 the connection info is as follows.

 address: cosmos.mcp-server.com

 port: 1123

 Hope you check it out,


---
-
 

 Regards,
 Tristan Bussiere
 - Head Developer, and founder/owner of Accessible Computer
 Entertainment Games.

 ACEGamesOnline.net - Accessible Computer Entertainment Games' Website.

 block quote
 Contact info:
 Skype:
 Add me to your skype contacts.
 Skype me (tristanbussiere)
 Add the ACEGames support team skypeline to your skype contacts.
 Skype ACEGames (acegamessupport)

 E-mail:
 Email me.

 MSN:
 Add me to msn.
 block quote end
 ---
 Gamers mailing list __ 

Re: [Audyssey] USA Games News 11/10/2008

2008-11-11 Thread Trenton Matthews

Who knows.
The original Tomb Raider series that the Tomb Hunter series is based off of, 
(include that in the read me if possible,) had a Tomb Raider Level Editor 
back in the classics. By the way folks, there is footage of the first TR 
game on the Sega Satern You Tube, in beta form! May wish to check that out 
if ya wish.




--
From: dark [EMAIL PROTECTED]
Sent: Tuesday, November 11, 2008 4:38 AM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] USA Games News 11/10/2008


hi Tom.

wow! it's taken me a while to get to this E-mail. The new game sounds 
great, I've been wanting something decent in 2D for ages, and this is 
certainly sounding good.


Presumably, sinse the genesis engine will now do 2d, when you eventually 
release the engine as a game creation tool, it'll be possible to make 2D 
games with it? that would be great!


You could also considder a level editer for Mota,  though I could 
understand if either A this wouldn't be possible technically, or B, you'd 
prefer to keep the game and it's elements stand alone and not have people 
mucking about with it too much.


finally, I gather from your explanation that the actual structure of the 
levels is redesigned, which is great! I do however stil admire the initial 
level design and gameplay of the first Monti game, (I have the old 10 beta 
installed on my laptop), and I was wondering if either A you could release 
the levels as some kind of level pack for mota (a side quest with no plot, 
just for nostalgia), or B, rename the old game to something else and 
release it as is.


i really think that hard work you put in shouldn't go to waste, and while 
undoubtedly the new game will be an improvement, it's also worth 
remembering that the old one was good in it's way as well,  good 
enough for myself, and many other people to pay for.


Beware the Grue!
Dark.

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Re: [Audyssey] USA Games News 11/10/2008

2008-11-11 Thread Trenton Matthews
I agree as well, to release the original Monty levels as part of a level 
pack. Why don't we call it:

Tomb Hunter MOTA, The Lost Levels.


--
From: dark [EMAIL PROTECTED]
Sent: Tuesday, November 11, 2008 4:38 AM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] USA Games News 11/10/2008


hi Tom.

wow! it's taken me a while to get to this E-mail. The new game sounds 
great, I've been wanting something decent in 2D for ages, and this is 
certainly sounding good.


Presumably, sinse the genesis engine will now do 2d, when you eventually 
release the engine as a game creation tool, it'll be possible to make 2D 
games with it? that would be great!


You could also considder a level editer for Mota,  though I could 
understand if either A this wouldn't be possible technically, or B, you'd 
prefer to keep the game and it's elements stand alone and not have people 
mucking about with it too much.


finally, I gather from your explanation that the actual structure of the 
levels is redesigned, which is great! I do however stil admire the initial 
level design and gameplay of the first Monti game, (I have the old 10 beta 
installed on my laptop), and I was wondering if either A you could release 
the levels as some kind of level pack for mota (a side quest with no plot, 
just for nostalgia), or B, rename the old game to something else and 
release it as is.


i really think that hard work you put in shouldn't go to waste, and while 
undoubtedly the new game will be an improvement, it's also worth 
remembering that the old one was good in it's way as well,  good 
enough for myself, and many other people to pay for.


Beware the Grue!
Dark.

---
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Re: [Audyssey] USA Games News 11/10/2008

2008-11-11 Thread Trenton Matthews

Indeed.
I wonder if Tom could make an official eb site for the game:
www.tombhunter.net
or
tombhunter.usagames.us
or similarly:
www.usagames.us/tombhunter
I like the first and second urls the best!

--
From: dark [EMAIL PROTECTED]
Sent: Monday, November 10, 2008 9:45 AM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] USA Games News 11/10/2008


Rather reminds me of Marrio though.

If it was a level pack it'd be sort of cool to have an explanation,   
something like Angela Carter's failed expedition to the temple of 
Montizuma.


in fact I'm fairly certain the name montizuma's temple wouldn't irritate 
anybody!


Beware the grue!

dark.
- Original Message - 
From: Trenton Matthews [EMAIL PROTECTED]

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, November 11, 2008 4:42 PM
Subject: Re: [Audyssey] USA Games News 11/10/2008


I agree as well, to release the original Monty levels as part of a level 
pack. Why don't we call it:

Tomb Hunter MOTA, The Lost Levels.


--
From: dark [EMAIL PROTECTED]
Sent: Tuesday, November 11, 2008 4:38 AM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] USA Games News 11/10/2008


hi Tom.

wow! it's taken me a while to get to this E-mail. The new game sounds 
great, I've been wanting something decent in 2D for ages, and this is 
certainly sounding good.


Presumably, sinse the genesis engine will now do 2d, when you eventually 
release the engine as a game creation tool, it'll be possible to make 2D 
games with it? that would be great!


You could also considder a level editer for Mota,  though I could 
understand if either A this wouldn't be possible technically, or B, 
you'd prefer to keep the game and it's elements stand alone and not have 
people mucking about with it too much.


finally, I gather from your explanation that the actual structure of the 
levels is redesigned, which is great! I do however stil admire the 
initial level design and gameplay of the first Monti game, (I have the 
old 10 beta installed on my laptop), and I was wondering if either A you 
could release the levels as some kind of level pack for mota (a side 
quest with no plot, just for nostalgia), or B, rename the old game to 
something else and release it as is.


i really think that hard work you put in shouldn't go to waste, and 
while undoubtedly the new game will be an improvement, it's also worth 
remembering that the old one was good in it's way as well,  good 
enough for myself, and many other people to pay for.


Beware the Grue!
Dark.

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Re: [Audyssey] Notes from Draconis Entertainment: Behind the mail.

2008-11-11 Thread Ryan Conroy
Why can't we forget about games like Monkey business and move on now? These 
games have been out for years, why are we changing them. If anything, there 
should be a Monkey Business part 2 or something. Not keep adding on to the 
existing titles.
Just my two scents worth.
Ryan C.
_
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Re: [Audyssey] Notes from Draconis Entertainment: Behind the mail.

2008-11-11 Thread Will Lomas

yeah i agree really just release new titles
it has been years since anything fresh came out from draconis so a new  
title will give us all something to aim for and enjoy we all know how  
to play monkey business so why release it again


On 11 Nov 2008, at 16:55, Ryan Conroy wrote:

Why can't we forget about games like Monkey business and move on  
now? These games have been out for years, why are we changing them.  
If anything, there should be a Monkey Business part 2 or something.  
Not keep adding on to the existing titles.

Just my two scents worth.
Ryan C.
_
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Re: [Audyssey] Notes from Draconis Entertainment: Behind the mail.

2008-11-11 Thread Bryan Peterson
They are going to release new titles. They just want to update their 
existing ones as well. Personally I have absolutely no problem with that. As 
I say in my other message I definitely feel Monkey Business could use an 
update. And yes, a sequel wouldn't be unwelcome either.
- Original Message - 
From: Will Lomas [EMAIL PROTECTED]

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, November 11, 2008 10:02 AM
Subject: Re: [Audyssey] Notes from Draconis Entertainment: Behind the mail.



yeah i agree really just release new titles
it has been years since anything fresh came out from draconis so a new 
title will give us all something to aim for and enjoy we all know how  to 
play monkey business so why release it again


On 11 Nov 2008, at 16:55, Ryan Conroy wrote:

Why can't we forget about games like Monkey business and move on  now? 
These games have been out for years, why are we changing them.  If 
anything, there should be a Monkey Business part 2 or something.  Not 
keep adding on to the existing titles.

Just my two scents worth.
Ryan C.
_
Click here to find the perfect picture with our powerful photo  search 
features.

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Re: [Audyssey] Notes from Draconis Entertainment: Behind the mail.

2008-11-11 Thread Trenton Matthews

Ah, makes since.
Come to think of it, the emen gild of free adventures, which I thought 
they were going to start creating, I wish they'd get back to it! Something 
about another dev picking up from where they left off has come to my 
reading.



--
From: Will Lomas [EMAIL PROTECTED]
Sent: Tuesday, November 11, 2008 10:02 AM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] Notes from Draconis Entertainment: Behind the mail.


yeah i agree really just release new titles
it has been years since anything fresh came out from draconis so a new 
title will give us all something to aim for and enjoy we all know how  to 
play monkey business so why release it again


On 11 Nov 2008, at 16:55, Ryan Conroy wrote:

Why can't we forget about games like Monkey business and move on  now? 
These games have been out for years, why are we changing them.  If 
anything, there should be a Monkey Business part 2 or something.  Not 
keep adding on to the existing titles.

Just my two scents worth.
Ryan C.
_
Click here to find the perfect picture with our powerful photo  search 
features.

http://thirdpartyoffers.juno.com/TGL2111/fc/Ioyw6iiedABxE8l1B8n1FcALJaryVbDlKJ5R3ZWWkC9QTvWpe5aB5C/?count=1234567890
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Re: [Audyssey] Notes from Draconis Entertainment: Behind the mail.

2008-11-11 Thread Ryan Conroy
I couldn't wait for the Eamon games to come out. That was one of my favorite 
games for the Apple when that was around.
Josh, if you're reading this, is there still hopes of the Eamon game coming 
out? Have you been working on it?
Ryan
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Re: [Audyssey] Notes from Draconis Entertainment: Behind the mail.

2008-11-11 Thread Bryan Peterson
Personally I like the idea of updating the existing games. I mean yes I'm 
all for new games, sequels to the originals and things, but you can't deny 
that Monkey Business in particular could use a few changes. For one thing 
they're still trying to figure out why some of us can't play the Wild West 
level, since they apparently can't reproduce that. Also, and this is just my 
opinion, they could have done a much better job on Professor Smegal's voice. 
I hope that's one of the things they correct.
- Original Message - 
From: Ryan Conroy [EMAIL PROTECTED]

To: gamers@audyssey.org
Sent: Tuesday, November 11, 2008 9:55 AM
Subject: Re: [Audyssey] Notes from Draconis Entertainment: Behind the mail.


Why can't we forget about games like Monkey business and move on now? 
These games have been out for years, why are we changing them. If 
anything, there should be a Monkey Business part 2 or something. Not keep 
adding on to the existing titles.

Just my two scents worth.
Ryan C.
_
Click here to find the perfect picture with our powerful photo search 
features.

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Re: [Audyssey] Notes from Draconis Entertainment: Behind the mail.

2008-11-11 Thread dark
Actually ryan, I agree about the new games thing,  but sinse Draconis 
said they'd be updating some of their old games such as Monkey business to 
run on the Mac and with vista,  why not add in some handy extras while 
their at it?


Besides, judging from the news post, we'll also be getting new games from 
them as well.


Beware the Grue!

Dark.
- Original Message - 
From: Ryan Conroy [EMAIL PROTECTED]

To: gamers@audyssey.org
Sent: Tuesday, November 11, 2008 4:55 PM
Subject: Re: [Audyssey] Notes from Draconis Entertainment: Behind the mail.


Why can't we forget about games like Monkey business and move on now? 
These games have been out for years, why are we changing them. If 
anything, there should be a Monkey Business part 2 or something. Not keep 
adding on to the existing titles.

Just my two scents worth.
Ryan C.
_
Click here to find the perfect picture with our powerful photo search 
features.

http://thirdpartyoffers.juno.com/TGL2111/fc/Ioyw6iiedABxE8l1B8n1FcALJaryVbDlKJ5R3ZWWkC9QTvWpe5aB5C/?count=1234567890
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Re: [Audyssey] USA Games News 11/10/2008

2008-11-11 Thread Orin

Hmm. Thought it was 3D?
On Nov 11, 2008, at 6:38 AM, dark wrote:


hi Tom.

wow! it's taken me a while to get to this E-mail. The new game  
sounds great, I've been wanting something decent in 2D for ages, and  
this is certainly sounding good.


Presumably, sinse the genesis engine will now do 2d, when you  
eventually release the engine as a game creation tool, it'll be  
possible to make 2D games with it? that would be great!


You could also considder a level editer for Mota,  though I  
could understand if either A this wouldn't be possible technically,  
or B, you'd prefer to keep the game and it's elements stand alone  
and not have people mucking about with it too much.


finally, I gather from your explanation that the actual structure of  
the levels is redesigned, which is great! I do however stil admire  
the initial level design and gameplay of the first Monti game, (I  
have the old 10 beta installed on my laptop), and I was wondering if  
either A you could release the levels as some kind of level pack for  
mota (a side quest with no plot, just for nostalgia), or B, rename  
the old game to something else and release it as is.


i really think that hard work you put in shouldn't go to waste, and  
while undoubtedly the new game will be an improvement, it's also  
worth remembering that the old one was good in it's way as well,  
 good enough for myself, and many other people to pay for.


Beware the Grue!
Dark.

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Re: [Audyssey] Notes from Draconis Entertainment: Behind the Veil

2008-11-11 Thread Trenton Matthews
Making the trainning level have more stuff to do once you're inside the 
lab should be added. For example, turn on and off the dryer, and actually 
open it!



--
From: dark [EMAIL PROTECTED]
Sent: Tuesday, November 11, 2008 4:32 AM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] Notes from Draconis Entertainment: Behind the Veil


Wow! sounds great.

I do have one question. Will the new versions of classic games be 
available to people who already have licenses, or will they be more along 
the lines of what Esp pinball Xtreme was to esp pinball classic.


Speaking of Pinball, I deffinately hope more tables are on the way!

Finally, i was also wondering if you'd considder adding some more 
navigation options into Monkey business,  such as a surrounding 
objects scan and perhaps fine tune the object detection a bit. I really 
like the audio in the game, but there's no denying I'm pretty terrible at 
it (I've never actually got passed the jungle level), and perhaps some 
more navigation aides ala Sarah and the castle of Witchcraft and Wizardry 
would certainly help.


Beware the Grue!

Dark.
- Original Message - 
From: Draconis Entertainment [EMAIL PROTECTED]

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, November 09, 2008 10:30 PM
Subject: [Audyssey] Notes from Draconis Entertainment: Behind the Veil



Greetings gamers,

If you've been wondering what was happening with Draconis  Entertainment, 
it's time to lift just the corner of the veil of  secrecy for a quick 
peek.


First, if you've tried to contact us in recent weeks and not received  a 
response, or have placed an order and not yet received your  registration 
key, our web host has been having some significant  problems with our 
email servers.  We were not aware of the existence  of these problems, 
nor the extent to which they were effecting us,  until recently, as email 
would sometimes be fine, and other times get  lost in the ether.  Please 
contact us again if you're still waiting  for a response.  Chances are, 
our reply or your original message was a  casualty.  We believe that our 
web host has corrected the problem.


For quite some time, we've been developing new tools and techniques  for 
the future of accessible gaming.  The fruits of those efforts are  coming 
together at long last, and we will have new games to release in  short 
order.


What can you expect to see from Draconis Entertainment?  The following 
are some of our plans.  They are subject to change.


1.  All future game titles will be fully cross-platform for both Mac  OS 
X and Windows XP/Vista.  Versions of the games for both operating 
systems will always be released simultaneously.


2. Our first new release will be a freebie game, available to all on  the 
web site.


3. Following the freebie game, we will be releasing both brand-new 
titles, as well as entirely rewritten versions of our classic games 
which will take advantage of our new gaming engines and be cross- 
platform for Mac and Windows.  These releases will be staggered  between 
new games and new versions of old games.


4. New versions of old games will be substantially enhanced from 
previous versions with tons of new features, audio, and in many cases 
new modes of game play, or entirely new sub-games.


5. We expect new game releases to come much more quickly, now that the 
framework for the future has been designed and is well underway.  We 
hope to avoid problems like those experienced under Vista.


More soon, and thank you for sticking with us during this time of 
transition.



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Re: [Audyssey] Notes from Draconis Entertainment: Behind the mail.

2008-11-11 Thread Chris Hallsworth
What's Ema or whatever it is? I started playing games on the consoles 
probably around mid 80's when I was just 2 or 3 years old, but like I say 
they were on consoles and maybe the odd computer but definitely not an 
Apple. Thanks in advance for sharing!


--
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e-mail: [EMAIL PROTECTED]
MSN: [EMAIL PROTECTED]
skype: chrishallsworth7266
klango: chrishallsworth
- Original Message - 
From: Mich [EMAIL PROTECTED]

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, November 11, 2008 5:53 PM
Subject: Re: [Audyssey] Notes from Draconis Entertainment: Behind the mail.


i to wish that they would get back to Eamin I remember playing that game 
back on the old apple 2 e and would love to play it again. well those are 
my thoughts. from Mich Verrier.
- Original Message - 
From: Trenton Matthews [EMAIL PROTECTED]

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, November 11, 2008 12:05 PM
Subject: Re: [Audyssey] Notes from Draconis Entertainment: Behind the 
mail.




Ah, makes since.
Come to think of it, the emen gild of free adventures, which I thought 
they were going to start creating, I wish they'd get back to it! 
Something about another dev picking up from where they left off has come 
to my reading.



--
From: Will Lomas [EMAIL PROTECTED]
Sent: Tuesday, November 11, 2008 10:02 AM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] Notes from Draconis Entertainment: Behind the 
mail.



yeah i agree really just release new titles
it has been years since anything fresh came out from draconis so a new 
title will give us all something to aim for and enjoy we all know how 
to play monkey business so why release it again


On 11 Nov 2008, at 16:55, Ryan Conroy wrote:

Why can't we forget about games like Monkey business and move on  now? 
These games have been out for years, why are we changing them.  If 
anything, there should be a Monkey Business part 2 or something.  Not 
keep adding on to the existing titles.

Just my two scents worth.
Ryan C.
_
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Re: [Audyssey] Notes from Draconis Entertainment: Behind the mail.

2008-11-11 Thread Bryan Peterson
Well for the moment you don't. It's missing. But you have to get the whip 
from the stables to scare most of the monkeys, which are hiding in barrels. 
You also have to get a gun from the blacksmith so you can thwart the bank 
robberies.
- Original Message - 
From: Trenton Matthews [EMAIL PROTECTED]

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, November 11, 2008 10:19 AM
Subject: Re: [Audyssey] Notes from Draconis Entertainment: Behind the mail.



Um, how do you complete the wild west level anyway!



--
From: Bryan Peterson [EMAIL PROTECTED]
Sent: Tuesday, November 11, 2008 10:04 AM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] Notes from Draconis Entertainment: Behind the 
mail.


Personally I like the idea of updating the existing games. I mean yes I'm 
all for new games, sequels to the originals and things, but you can't 
deny that Monkey Business in particular could use a few changes. For one 
thing they're still trying to figure out why some of us can't play the 
Wild West level, since they apparently can't reproduce that. Also, and 
this is just my opinion, they could have done a much better job on 
Professor Smegal's voice. I hope that's one of the things they correct.
- Original Message - 
From: Ryan Conroy [EMAIL PROTECTED]

To: gamers@audyssey.org
Sent: Tuesday, November 11, 2008 9:55 AM
Subject: Re: [Audyssey] Notes from Draconis Entertainment: Behind the 
mail.



Why can't we forget about games like Monkey business and move on now? 
These games have been out for years, why are we changing them. If 
anything, there should be a Monkey Business part 2 or something. Not 
keep adding on to the existing titles.

Just my two scents worth.
Ryan C.
_
Click here to find the perfect picture with our powerful photo search 
features.

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Re: [Audyssey] Notes from Draconis Entertainment: Behind the Veil

2008-11-11 Thread Thomas Ward

Hi,
I for one am glad to see Draconis step up to the plate and take 
cross-platform games seriously. Mac OS X is rapidly starting to get some 
attention from the blind community, and it will be nice to know that Mac 
games are on their way.
Eventually, I also plan to do some cross platform games myself, but I 
have not been to successful at it thus far. Perhaps once Draconis 
releases there cross platform games I can get a few pointers on what all 
was involved in going full cross platform.

Smile.


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Re: [Audyssey] Hello and some information

2008-11-11 Thread Tristan B

Hi Kerry,
The mailservers aren't in working order at the moment ;)
 
Regards, Tristan Bussiere - Head Developer, and founder/owner of Accessible 
Computer Entertainment Games. ACEGamesOnline.net - Accessible Computer 
Entertainment Games' Website. Contact info: Skype: Add me to your skype 
contacts. Skype me (tristanbussiere) Add the ACEGames support team skypeline 
to your skype contacts. Skype ACEGames (acegamessupport) E-mail: Email me. 
MSN: Add me to msn.
- Original Message - 
From: kerry [EMAIL PROTECTED]
To: Tristan B [EMAIL PROTECTED]; Gamers Discussion list 
gamers@audyssey.org

Sent: Tuesday, November 11, 2008 7:02 AM
Subject: Re: [Audyssey] Hello and some information


Any one tried to sign up with  this game  triston is the creator of? well 
mud? i tried and never got on. help?


- Original Message - 
From: Tristan B [EMAIL PROTECTED]

To: gamers@audyssey.org
Sent: Friday, November 07, 2008 8:10 PM
Subject: [Audyssey] Hello and some information



Hello,
My name is Tristan Bussiere. Most of you if not all of you, have seen me 
before on this mailing list. I would like to introduce you to a new MOO 
(mud object oriented) that I and my devoted team of staff have been 
working on for the passed few months.
It is called Cosmos. As you may have realised, it is space-related, and 
has starships, stun weaponry, and much more. The very much so 
in-development website where you can download a soundpack and a client is 
at:

www.acegamesonline.net/cosmos
the connection info is as follows.
address: cosmos.mcp-server.com
port: 1123

Hope you check it out,

Regards,
Tristan Bussiere
- Head Developer, and founder/owner of Accessible Computer Entertainment 
Games.


ACEGamesOnline.net - Accessible Computer Entertainment Games' Website.

 Contact info:


 Skype: Add me to your skype contacts. Skype me (tristanbussiere) Add the 
ACEGames support team skypeline to your skype contacts. Skype ACEGames 
(acegamessupport)


 E-mail: Email me.

 MSN: Add me to msn.
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--
No virus found in this incoming message.
Checked by AVG.
Version: 7.5.549 / Virus Database: 270.9.0/1779 - Release Date: 
11/10/2008 7:53 AM






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Re: [Audyssey] USA Games News 11/10/2008

2008-11-11 Thread dark
Hmmm, I never heard that about the editer for tomb Raider,  but I admit 
my friends and i were never really captivated that much by the series enough 
for me to either sit with them during a playthrough (as I did with several 
games such as Xenogears and final fantasy), or for me to go and investigate 
the games internet wise.


WouldIt would be good though I think, - assuming of course that it's 
both technically possible and reasonable to tom ward,  afterall who 
could blame him if he doesn't want all this hard work he's done on the game 
mucked about with by others.


Beware the Grue!

Dark.
- Original Message - 
From: Trenton Matthews [EMAIL PROTECTED]

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, November 11, 2008 4:40 PM
Subject: Re: [Audyssey] USA Games News 11/10/2008



Who knows.
The original Tomb Raider series that the Tomb Hunter series is based off 
of, (include that in the read me if possible,) had a Tomb Raider Level 
Editor back in the classics. By the way folks, there is footage of the 
first TR game on the Sega Satern You Tube, in beta form! May wish to 
check that out if ya wish.




--
From: dark [EMAIL PROTECTED]
Sent: Tuesday, November 11, 2008 4:38 AM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] USA Games News 11/10/2008


hi Tom.

wow! it's taken me a while to get to this E-mail. The new game sounds 
great, I've been wanting something decent in 2D for ages, and this is 
certainly sounding good.


Presumably, sinse the genesis engine will now do 2d, when you eventually 
release the engine as a game creation tool, it'll be possible to make 2D 
games with it? that would be great!


You could also considder a level editer for Mota,  though I could 
understand if either A this wouldn't be possible technically, or B, you'd 
prefer to keep the game and it's elements stand alone and not have people 
mucking about with it too much.


finally, I gather from your explanation that the actual structure of the 
levels is redesigned, which is great! I do however stil admire the 
initial level design and gameplay of the first Monti game, (I have the 
old 10 beta installed on my laptop), and I was wondering if either A you 
could release the levels as some kind of level pack for mota (a side 
quest with no plot, just for nostalgia), or B, rename the old game to 
something else and release it as is.


i really think that hard work you put in shouldn't go to waste, and while 
undoubtedly the new game will be an improvement, it's also worth 
remembering that the old one was good in it's way as well,  good 
enough for myself, and many other people to pay for.


Beware the Grue!
Dark.

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Re: [Audyssey] USA Games News 11/10/2008

2008-11-11 Thread Thomas Ward

Hi Dark,
No, I think you misunderstood what I said, and perhaps I didn't explain 
clearly what I meant.  In my news letter I mentioned that MOTA is based 
on a modified Genesis 3D engine. I took the Genesis 3D engine and 
modified it specifically for MOTA making it an engine in its own right. 
Though, the majority of the MOTA engine is based on the same classes, 
functions, etc as Genesis 3D. However, they aren't 100% identical.
For example, in the main Genesis 3D engine it uses a virtual 3D audio 
environment to process sounds and create the audio environment. However, 
since MOTA is a 2D side-scroller 3D processing is not only over kill 
sounds would not be positioned correctly in your speakers. As a result I 
have had to modify the SoundPosition function and completely rewrite it 
to perform 2D audio processing rather than 3D audio processing. That is 
just one of many examples of why it has taken me so long to put out MOTA.
Anyway, the point is when Genesis 3D eventually gets released you will 
be getting the actual Genesis 3D engine and not this 2D modified 
version. This modified version is a quick and dirty way to get MOTA 
released to the public as quickly and as efficiently  as possible.
As far as releasing a level  editor to the public no I won't be doing 
so. I have a couple of good reasons why i have elected not to.
First,I plan to release some levels with the game perhaps 10 to 12 with 
version 1.0, but come out with more levels in the future. If I release a 
level editor for the game with 1.0 there really would be no point or 
insentive to upgrade the game since end users could do it themselves for 
the most part.
Second, the level editor I have created for MOTA isn't exactly what 
anyone could call newby user friendly. While I can draw the levels with 
the editor I still need to edit some variables by hand in the code. I 
haven't yet gotten around to making a editor for Genesis that allows you 
to do everything from the level editor or by editing various 
configuration files. Basically, like I said most of this is still crude, 
and it is that way because I am rushing the game out the door.
After MOTA 1.0 is released and USA Raceway is finished I plan to spend 
six months to a year just working on making Genesis 3D into an easy to 
use user friendly game engine. I have several games I want to create, 
but Genesis needs months of work yet before anyone else besides myself 
could create levels with it.





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Re: [Audyssey] USA Games News 11/10/2008

2008-11-11 Thread Thomas Ward

Hi orin,
Yes, the Genesis 3D engine, full engine, is indeed 3D. The Genesis 
engine MOTA is based on is a modified version of the Genesis 3D engine 
specifically for that game.


Orin wrote:

Hmm. Thought it was 3D?



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Re: [Audyssey] Notes from Draconis Entertainment: Behind the Veil

2008-11-11 Thread Chris Hallsworth
I'm hard of hearing, but I do know a cheat that can allow you to stick to 
the professor on the lab level. But maybe his whistling could be improved 
or something so that people with hearing impairment can complete the level 
without using any cheats, which we shouldn't really be using anyway. Just my 
thoughts. For the cheat code, I would ask you write to mee off list unless 
you really find the lab level extremely difficult.


--
Chris Hallsworth
e-mail: [EMAIL PROTECTED]
MSN: [EMAIL PROTECTED]
skype: chrishallsworth7266
klango: chrishallsworth
- Original Message - 
From: Trenton Matthews [EMAIL PROTECTED]

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, November 11, 2008 4:44 PM
Subject: Re: [Audyssey] Notes from Draconis Entertainment: Behind the Veil


Making the trainning level have more stuff to do once you're inside the 
lab should be added. For example, turn on and off the dryer, and actually 
open it!



--
From: dark [EMAIL PROTECTED]
Sent: Tuesday, November 11, 2008 4:32 AM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] Notes from Draconis Entertainment: Behind the Veil


Wow! sounds great.

I do have one question. Will the new versions of classic games be 
available to people who already have licenses, or will they be more along 
the lines of what Esp pinball Xtreme was to esp pinball classic.


Speaking of Pinball, I deffinately hope more tables are on the way!

Finally, i was also wondering if you'd considder adding some more 
navigation options into Monkey business,  such as a surrounding 
objects scan and perhaps fine tune the object detection a bit. I really 
like the audio in the game, but there's no denying I'm pretty terrible at 
it (I've never actually got passed the jungle level), and perhaps some 
more navigation aides ala Sarah and the castle of Witchcraft and Wizardry 
would certainly help.


Beware the Grue!

Dark.
- Original Message - 
From: Draconis Entertainment [EMAIL PROTECTED]

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, November 09, 2008 10:30 PM
Subject: [Audyssey] Notes from Draconis Entertainment: Behind the Veil



Greetings gamers,

If you've been wondering what was happening with Draconis 
Entertainment, it's time to lift just the corner of the veil of  secrecy 
for a quick peek.


First, if you've tried to contact us in recent weeks and not received  a 
response, or have placed an order and not yet received your 
registration key, our web host has been having some significant 
problems with our email servers.  We were not aware of the existence  of 
these problems, nor the extent to which they were effecting us,  until 
recently, as email would sometimes be fine, and other times get  lost in 
the ether.  Please contact us again if you're still waiting  for a 
response.  Chances are, our reply or your original message was a 
casualty.  We believe that our web host has corrected the problem.


For quite some time, we've been developing new tools and techniques  for 
the future of accessible gaming.  The fruits of those efforts are 
coming together at long last, and we will have new games to release in 
short order.


What can you expect to see from Draconis Entertainment?  The following 
are some of our plans.  They are subject to change.


1.  All future game titles will be fully cross-platform for both Mac  OS 
X and Windows XP/Vista.  Versions of the games for both operating 
systems will always be released simultaneously.


2. Our first new release will be a freebie game, available to all on 
the web site.


3. Following the freebie game, we will be releasing both brand-new 
titles, as well as entirely rewritten versions of our classic games 
which will take advantage of our new gaming engines and be cross- 
platform for Mac and Windows.  These releases will be staggered  between 
new games and new versions of old games.


4. New versions of old games will be substantially enhanced from 
previous versions with tons of new features, audio, and in many cases 
new modes of game play, or entirely new sub-games.


5. We expect new game releases to come much more quickly, now that the 
framework for the future has been designed and is well underway.  We 
hope to avoid problems like those experienced under Vista.


More soon, and thank you for sticking with us during this time of 
transition.



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Re: [Audyssey] Hello and some information

2008-11-11 Thread kerry

well 5 of my friends are trying to get on. so how long would it be down for.
- Original Message - 
From: Tristan B [EMAIL PROTECTED]

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, November 11, 2008 8:07 AM
Subject: Re: [Audyssey] Hello and some information



Hi Kerry,
The mailservers aren't in working order at the moment ;)

Regards, Tristan Bussiere - Head Developer, and founder/owner of 
Accessible Computer Entertainment Games. ACEGamesOnline.net - Accessible 
Computer Entertainment Games' Website. Contact info: Skype: Add me to your 
skype contacts. Skype me (tristanbussiere) Add the ACEGames support team 
skypeline to your skype contacts. Skype ACEGames (acegamessupport) E-mail: 
Email me. MSN: Add me to msn.
- Original Message - 
From: kerry [EMAIL PROTECTED]
To: Tristan B [EMAIL PROTECTED]; Gamers Discussion list 
gamers@audyssey.org

Sent: Tuesday, November 11, 2008 7:02 AM
Subject: Re: [Audyssey] Hello and some information


Any one tried to sign up with  this game  triston is the creator of? well 
mud? i tried and never got on. help?


- Original Message - 
From: Tristan B [EMAIL PROTECTED]

To: gamers@audyssey.org
Sent: Friday, November 07, 2008 8:10 PM
Subject: [Audyssey] Hello and some information



Hello,
My name is Tristan Bussiere. Most of you if not all of you, have seen me 
before on this mailing list. I would like to introduce you to a new MOO 
(mud object oriented) that I and my devoted team of staff have been 
working on for the passed few months.
It is called Cosmos. As you may have realised, it is space-related, and 
has starships, stun weaponry, and much more. The very much so 
in-development website where you can download a soundpack and a client 
is at:

www.acegamesonline.net/cosmos
the connection info is as follows.
address: cosmos.mcp-server.com
port: 1123

Hope you check it out,

Regards,
Tristan Bussiere
- Head Developer, and founder/owner of Accessible Computer Entertainment 
Games.


ACEGamesOnline.net - Accessible Computer Entertainment Games' Website.

 Contact info:


 Skype: Add me to your skype contacts. Skype me (tristanbussiere) Add 
the ACEGames support team skypeline to your skype contacts. Skype 
ACEGames (acegamessupport)


 E-mail: Email me.

 MSN: Add me to msn.
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--
No virus found in this incoming message.
Checked by AVG.
Version: 7.5.549 / Virus Database: 270.9.0/1779 - Release Date: 
11/10/2008 7:53 AM






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--
No virus found in this incoming message.
Checked by AVG. Version: 7.5.549 / Virus Database: 270.9.0/1779 - Release 
Date: 11/10/2008 7:53 AM





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Re: [Audyssey] Notes from Draconis Entertainment: Behind the mail.

2008-11-11 Thread Bryan Peterson
What game are you talking about? And what level? an't you set your Email 
client to include the original message in your reply so we know what you're 
talking about? Not trying to be rude here but I didn't have a clue what you 
were talking about.
- Original Message - 
From: Chris Hallsworth [EMAIL PROTECTED]

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, November 11, 2008 1:00 PM
Subject: Re: [Audyssey] Notes from Draconis Entertainment: Behind the mail.



Is this a known bug then? I keep falling off the cliff in that level.

--
Chris Hallsworth
e-mail: [EMAIL PROTECTED]
MSN: [EMAIL PROTECTED]
skype: chrishallsworth7266
klango: chrishallsworth
- Original Message - 
From: Bryan Peterson [EMAIL PROTECTED]

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, November 11, 2008 5:29 PM
Subject: Re: [Audyssey] Notes from Draconis Entertainment: Behind the 
mail.



Well for the moment you don't. It's missing. But you have to get the whip 
from the stables to scare most of the monkeys, which are hiding in 
barrels. You also have to get a gun from the blacksmith so you can thwart 
the bank robberies.
- Original Message - 
From: Trenton Matthews [EMAIL PROTECTED]

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, November 11, 2008 10:19 AM
Subject: Re: [Audyssey] Notes from Draconis Entertainment: Behind the 
mail.




Um, how do you complete the wild west level anyway!



--
From: Bryan Peterson [EMAIL PROTECTED]
Sent: Tuesday, November 11, 2008 10:04 AM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] Notes from Draconis Entertainment: Behind the 
mail.


Personally I like the idea of updating the existing games. I mean yes 
I'm all for new games, sequels to the originals and things, but you 
can't deny that Monkey Business in particular could use a few changes. 
For one thing they're still trying to figure out why some of us can't 
play the Wild West level, since they apparently can't reproduce that. 
Also, and this is just my opinion, they could have done a much better 
job on Professor Smegal's voice. I hope that's one of the things they 
correct.
- Original Message - 
From: Ryan Conroy [EMAIL PROTECTED]

To: gamers@audyssey.org
Sent: Tuesday, November 11, 2008 9:55 AM
Subject: Re: [Audyssey] Notes from Draconis Entertainment: Behind the 
mail.



Why can't we forget about games like Monkey business and move on now? 
These games have been out for years, why are we changing them. If 
anything, there should be a Monkey Business part 2 or something. Not 
keep adding on to the existing titles.

Just my two scents worth.
Ryan C.
_
Click here to find the perfect picture with our powerful photo search 
features.

http://thirdpartyoffers.juno.com/TGL2111/fc/Ioyw6iiedABxE8l1B8n1FcALJaryVbDlKJ5R3ZWWkC9QTvWpe5aB5C/?count=1234567890
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Re: [Audyssey] Notes from Draconis Entertainment: Behind the mail.

2008-11-11 Thread Chris Hallsworth

I haven't have I? Well I'm sorry. I was talking about Monkey Business.

--
Chris Hallsworth
e-mail: [EMAIL PROTECTED]
MSN: [EMAIL PROTECTED]
skype: chrishallsworth7266
klango: chrishallsworth
- Original Message - 
From: Bryan Peterson [EMAIL PROTECTED]

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, November 11, 2008 8:54 PM
Subject: Re: [Audyssey] Notes from Draconis Entertainment: Behind the mail.


What game are you talking about? And what level? an't you set your Email 
client to include the original message in your reply so we know what 
you're talking about? Not trying to be rude here but I didn't have a clue 
what you were talking about.
- Original Message - 
From: Chris Hallsworth [EMAIL PROTECTED]

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, November 11, 2008 1:00 PM
Subject: Re: [Audyssey] Notes from Draconis Entertainment: Behind the 
mail.




Is this a known bug then? I keep falling off the cliff in that level.

--
Chris Hallsworth
e-mail: [EMAIL PROTECTED]
MSN: [EMAIL PROTECTED]
skype: chrishallsworth7266
klango: chrishallsworth
- Original Message - 
From: Bryan Peterson [EMAIL PROTECTED]

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, November 11, 2008 5:29 PM
Subject: Re: [Audyssey] Notes from Draconis Entertainment: Behind the 
mail.



Well for the moment you don't. It's missing. But you have to get the 
whip from the stables to scare most of the monkeys, which are hiding in 
barrels. You also have to get a gun from the blacksmith so you can 
thwart the bank robberies.
- Original Message - 
From: Trenton Matthews [EMAIL PROTECTED]

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, November 11, 2008 10:19 AM
Subject: Re: [Audyssey] Notes from Draconis Entertainment: Behind the 
mail.




Um, how do you complete the wild west level anyway!



--
From: Bryan Peterson [EMAIL PROTECTED]
Sent: Tuesday, November 11, 2008 10:04 AM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] Notes from Draconis Entertainment: Behind the 
mail.


Personally I like the idea of updating the existing games. I mean yes 
I'm all for new games, sequels to the originals and things, but you 
can't deny that Monkey Business in particular could use a few changes. 
For one thing they're still trying to figure out why some of us can't 
play the Wild West level, since they apparently can't reproduce that. 
Also, and this is just my opinion, they could have done a much better 
job on Professor Smegal's voice. I hope that's one of the things they 
correct.
- Original Message - 
From: Ryan Conroy [EMAIL PROTECTED]

To: gamers@audyssey.org
Sent: Tuesday, November 11, 2008 9:55 AM
Subject: Re: [Audyssey] Notes from Draconis Entertainment: Behind the 
mail.



Why can't we forget about games like Monkey business and move on now? 
These games have been out for years, why are we changing them. If 
anything, there should be a Monkey Business part 2 or something. Not 
keep adding on to the existing titles.

Just my two scents worth.
Ryan C.
_
Click here to find the perfect picture with our powerful photo search 
features.

http://thirdpartyoffers.juno.com/TGL2111/fc/Ioyw6iiedABxE8l1B8n1FcALJaryVbDlKJ5R3ZWWkC9QTvWpe5aB5C/?count=1234567890
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Re: [Audyssey] Notes from Draconis Entertainment: Behind the Veil

2008-11-11 Thread Will Lomas

hi yeah the table editor would be nice
and extra tables to boot smile

On 11 Nov 2008, at 11:32, dark wrote:


Wow! sounds great.

I do have one question. Will the new versions of classic games be  
available to people who already have licenses, or will they be more  
along the lines of what Esp pinball Xtreme was to esp pinball classic.


Speaking of Pinball, I deffinately hope more tables are on the way!

Finally, i was also wondering if you'd considder adding some more  
navigation options into Monkey business,  such as a surrounding  
objects scan and perhaps fine tune the object detection a bit. I  
really like the audio in the game, but there's no denying I'm pretty  
terrible at it (I've never actually got passed the jungle level),  
and perhaps some more navigation aides ala Sarah and the castle of  
Witchcraft and Wizardry would certainly help.


Beware the Grue!

Dark.
- Original Message - From: Draconis Entertainment [EMAIL PROTECTED] 


To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, November 09, 2008 10:30 PM
Subject: [Audyssey] Notes from Draconis Entertainment: Behind the Veil



Greetings gamers,

If you've been wondering what was happening with Draconis   
Entertainment, it's time to lift just the corner of the veil of   
secrecy for a quick peek.


First, if you've tried to contact us in recent weeks and not  
received  a response, or have placed an order and not yet received  
your  registration key, our web host has been having some  
significant  problems with our email servers.  We were not aware of  
the existence  of these problems, nor the extent to which they were  
effecting us,  until recently, as email would sometimes be fine,  
and other times get  lost in the ether.  Please contact us again if  
you're still waiting  for a response.  Chances are, our reply or  
your original message was a  casualty.  We believe that our web  
host has corrected the problem.


For quite some time, we've been developing new tools and  
techniques  for the future of accessible gaming.  The fruits of  
those efforts are  coming together at long last, and we will have  
new games to release in  short order.


What can you expect to see from Draconis Entertainment?  The  
following are some of our plans.  They are subject to change.


1.  All future game titles will be fully cross-platform for both  
Mac  OS X and Windows XP/Vista.  Versions of the games for both  
operating  systems will always be released simultaneously.


2. Our first new release will be a freebie game, available to all  
on  the web site.


3. Following the freebie game, we will be releasing both brand-new  
titles, as well as entirely rewritten versions of our classic  
games  which will take advantage of our new gaming engines and be  
cross- platform for Mac and Windows.  These releases will be  
staggered  between new games and new versions of old games.


4. New versions of old games will be substantially enhanced from   
previous versions with tons of new features, audio, and in many  
cases  new modes of game play, or entirely new sub-games.


5. We expect new game releases to come much more quickly, now that  
the framework for the future has been designed and is well  
underway.  We  hope to avoid problems like those experienced under  
Vista.


More soon, and thank you for sticking with us during this time of  
transition.



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Re: [Audyssey] USA Games News 11/10/2008

2008-11-11 Thread Will Lomas

mota isn't no

On 11 Nov 2008, at 12:03, Orin wrote:


Hmm. Thought it was 3D?
On Nov 11, 2008, at 6:38 AM, dark wrote:


hi Tom.

wow! it's taken me a while to get to this E-mail. The new game  
sounds great, I've been wanting something decent in 2D for ages,  
and this is certainly sounding good.


Presumably, sinse the genesis engine will now do 2d, when you  
eventually release the engine as a game creation tool, it'll be  
possible to make 2D games with it? that would be great!


You could also considder a level editer for Mota,  though I  
could understand if either A this wouldn't be possible technically,  
or B, you'd prefer to keep the game and it's elements stand alone  
and not have people mucking about with it too much.


finally, I gather from your explanation that the actual structure  
of the levels is redesigned, which is great! I do however stil  
admire the initial level design and gameplay of the first Monti  
game, (I have the old 10 beta installed on my laptop), and I was  
wondering if either A you could release the levels as some kind of  
level pack for mota (a side quest with no plot, just for  
nostalgia), or B, rename the old game to something else and release  
it as is.


i really think that hard work you put in shouldn't go to waste, and  
while undoubtedly the new game will be an improvement, it's also  
worth remembering that the old one was good in it's way as well,  
 good enough for myself, and many other people to pay for.


Beware the Grue!
Dark.

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Re: [Audyssey] Notes from Draconis Entertainment: Behind the mail.

2008-11-11 Thread Trenton Matthews

Um, how do you complete the wild west level anyway!



--
From: Bryan Peterson [EMAIL PROTECTED]
Sent: Tuesday, November 11, 2008 10:04 AM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] Notes from Draconis Entertainment: Behind the mail.

Personally I like the idea of updating the existing games. I mean yes I'm 
all for new games, sequels to the originals and things, but you can't deny 
that Monkey Business in particular could use a few changes. For one thing 
they're still trying to figure out why some of us can't play the Wild West 
level, since they apparently can't reproduce that. Also, and this is just 
my opinion, they could have done a much better job on Professor Smegal's 
voice. I hope that's one of the things they correct.
- Original Message - 
From: Ryan Conroy [EMAIL PROTECTED]

To: gamers@audyssey.org
Sent: Tuesday, November 11, 2008 9:55 AM
Subject: Re: [Audyssey] Notes from Draconis Entertainment: Behind the 
mail.



Why can't we forget about games like Monkey business and move on now? 
These games have been out for years, why are we changing them. If 
anything, there should be a Monkey Business part 2 or something. Not keep 
adding on to the existing titles.

Just my two scents worth.
Ryan C.
_
Click here to find the perfect picture with our powerful photo search 
features.

http://thirdpartyoffers.juno.com/TGL2111/fc/Ioyw6iiedABxE8l1B8n1FcALJaryVbDlKJ5R3ZWWkC9QTvWpe5aB5C/?count=1234567890
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Re: [Audyssey] Notes from Draconis Entertainment: Behind the mail.

2008-11-11 Thread Bryan Peterson

What level though?
- Original Message - 
From: Chris Hallsworth [EMAIL PROTECTED]

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, November 11, 2008 2:00 PM
Subject: Re: [Audyssey] Notes from Draconis Entertainment: Behind the mail.



I haven't have I? Well I'm sorry. I was talking about Monkey Business.

--
Chris Hallsworth
e-mail: [EMAIL PROTECTED]
MSN: [EMAIL PROTECTED]
skype: chrishallsworth7266
klango: chrishallsworth
- Original Message - 
From: Bryan Peterson [EMAIL PROTECTED]

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, November 11, 2008 8:54 PM
Subject: Re: [Audyssey] Notes from Draconis Entertainment: Behind the 
mail.



What game are you talking about? And what level? an't you set your Email 
client to include the original message in your reply so we know what 
you're talking about? Not trying to be rude here but I didn't have a clue 
what you were talking about.
- Original Message - 
From: Chris Hallsworth [EMAIL PROTECTED]

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, November 11, 2008 1:00 PM
Subject: Re: [Audyssey] Notes from Draconis Entertainment: Behind the 
mail.




Is this a known bug then? I keep falling off the cliff in that level.

--
Chris Hallsworth
e-mail: [EMAIL PROTECTED]
MSN: [EMAIL PROTECTED]
skype: chrishallsworth7266
klango: chrishallsworth
- Original Message - 
From: Bryan Peterson [EMAIL PROTECTED]

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, November 11, 2008 5:29 PM
Subject: Re: [Audyssey] Notes from Draconis Entertainment: Behind the 
mail.



Well for the moment you don't. It's missing. But you have to get the 
whip from the stables to scare most of the monkeys, which are hiding in 
barrels. You also have to get a gun from the blacksmith so you can 
thwart the bank robberies.
- Original Message - 
From: Trenton Matthews [EMAIL PROTECTED]

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, November 11, 2008 10:19 AM
Subject: Re: [Audyssey] Notes from Draconis Entertainment: Behind the 
mail.




Um, how do you complete the wild west level anyway!



--
From: Bryan Peterson [EMAIL PROTECTED]
Sent: Tuesday, November 11, 2008 10:04 AM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] Notes from Draconis Entertainment: Behind the 
mail.


Personally I like the idea of updating the existing games. I mean yes 
I'm all for new games, sequels to the originals and things, but you 
can't deny that Monkey Business in particular could use a few 
changes. For one thing they're still trying to figure out why some of 
us can't play the Wild West level, since they apparently can't 
reproduce that. Also, and this is just my opinion, they could have 
done a much better job on Professor Smegal's voice. I hope that's one 
of the things they correct.
- Original Message - 
From: Ryan Conroy [EMAIL PROTECTED]

To: gamers@audyssey.org
Sent: Tuesday, November 11, 2008 9:55 AM
Subject: Re: [Audyssey] Notes from Draconis Entertainment: Behind the 
mail.



Why can't we forget about games like Monkey business and move on 
now? These games have been out for years, why are we changing them. 
If anything, there should be a Monkey Business part 2 or something. 
Not keep adding on to the existing titles.

Just my two scents worth.
Ryan C.
_
Click here to find the perfect picture with our powerful photo 
search features.

http://thirdpartyoffers.juno.com/TGL2111/fc/Ioyw6iiedABxE8l1B8n1FcALJaryVbDlKJ5R3ZWWkC9QTvWpe5aB5C/?count=1234567890
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Re: [Audyssey] Notes from Draconis Entertainment: Behind the mail.

2008-11-11 Thread Will Lomas

level 4 i think
the ledges one

On 11 Nov 2008, at 21:15, Bryan Peterson wrote:


What level though?
- Original Message - From: Chris Hallsworth [EMAIL PROTECTED] 


To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, November 11, 2008 2:00 PM
Subject: Re: [Audyssey] Notes from Draconis Entertainment: Behind  
the mail.



I haven't have I? Well I'm sorry. I was talking about Monkey  
Business.


--
Chris Hallsworth
e-mail: [EMAIL PROTECTED]
MSN: [EMAIL PROTECTED]
skype: chrishallsworth7266
klango: chrishallsworth
- Original Message - From: Bryan Peterson [EMAIL PROTECTED] 


To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, November 11, 2008 8:54 PM
Subject: Re: [Audyssey] Notes from Draconis Entertainment: Behind  
the mail.



What game are you talking about? And what level? an't you set your  
Email client to include the original message in your reply so we  
know what you're talking about? Not trying to be rude here but I  
didn't have a clue what you were talking about.
- Original Message - From: Chris Hallsworth [EMAIL PROTECTED] 


To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, November 11, 2008 1:00 PM
Subject: Re: [Audyssey] Notes from Draconis Entertainment: Behind  
the mail.



Is this a known bug then? I keep falling off the cliff in that  
level.


--
Chris Hallsworth
e-mail: [EMAIL PROTECTED]
MSN: [EMAIL PROTECTED]
skype: chrishallsworth7266
klango: chrishallsworth
- Original Message - From: Bryan Peterson [EMAIL PROTECTED] 


To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, November 11, 2008 5:29 PM
Subject: Re: [Audyssey] Notes from Draconis Entertainment: Behind  
the mail.



Well for the moment you don't. It's missing. But you have to get  
the whip from the stables to scare most of the monkeys, which  
are hiding in barrels. You also have to get a gun from the  
blacksmith so you can thwart the bank robberies.
- Original Message - From: Trenton Matthews [EMAIL PROTECTED] 


To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, November 11, 2008 10:19 AM
Subject: Re: [Audyssey] Notes from Draconis Entertainment:  
Behind the mail.




Um, how do you complete the wild west level anyway!



--
From: Bryan Peterson [EMAIL PROTECTED]
Sent: Tuesday, November 11, 2008 10:04 AM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] Notes from Draconis Entertainment:  
Behind the mail.


Personally I like the idea of updating the existing games. I  
mean yes I'm all for new games, sequels to the originals and  
things, but you can't deny that Monkey Business in particular  
could use a few changes. For one thing they're still trying to  
figure out why some of us can't play the Wild West level,  
since they apparently can't reproduce that. Also, and this is  
just my opinion, they could have done a much better job on  
Professor Smegal's voice. I hope that's one of the things they  
correct.
- Original Message - From: Ryan Conroy [EMAIL PROTECTED] 


To: gamers@audyssey.org
Sent: Tuesday, November 11, 2008 9:55 AM
Subject: Re: [Audyssey] Notes from Draconis Entertainment:  
Behind the mail.



Why can't we forget about games like Monkey business and move  
on now? These games have been out for years, why are we  
changing them. If anything, there should be a Monkey Business  
part 2 or something. Not keep adding on to the existing titles.

Just my two scents worth.
Ryan C.
_
Click here to find the perfect picture with our powerful  
photo search features.

http://thirdpartyoffers.juno.com/TGL2111/fc/Ioyw6iiedABxE8l1B8n1FcALJaryVbDlKJ5R3ZWWkC9QTvWpe5aB5C/?count=1234567890
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Re: [Audyssey] Notes from Draconis Entertainment: Behind the mail.

2008-11-11 Thread Chris Hallsworth

Wild West level. I keep falling off the cliff.

--
Chris Hallsworth
e-mail: [EMAIL PROTECTED]
MSN: [EMAIL PROTECTED]
skype: chrishallsworth7266
klango: chrishallsworth
- Original Message - 
From: Bryan Peterson [EMAIL PROTECTED]

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, November 11, 2008 9:15 PM
Subject: Re: [Audyssey] Notes from Draconis Entertainment: Behind the mail.



What level though?
- Original Message - 
From: Chris Hallsworth [EMAIL PROTECTED]

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, November 11, 2008 2:00 PM
Subject: Re: [Audyssey] Notes from Draconis Entertainment: Behind the 
mail.




I haven't have I? Well I'm sorry. I was talking about Monkey Business.

--
Chris Hallsworth
e-mail: [EMAIL PROTECTED]
MSN: [EMAIL PROTECTED]
skype: chrishallsworth7266
klango: chrishallsworth
- Original Message - 
From: Bryan Peterson [EMAIL PROTECTED]

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, November 11, 2008 8:54 PM
Subject: Re: [Audyssey] Notes from Draconis Entertainment: Behind the 
mail.



What game are you talking about? And what level? an't you set your Email 
client to include the original message in your reply so we know what 
you're talking about? Not trying to be rude here but I didn't have a 
clue what you were talking about.
- Original Message - 
From: Chris Hallsworth [EMAIL PROTECTED]

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, November 11, 2008 1:00 PM
Subject: Re: [Audyssey] Notes from Draconis Entertainment: Behind the 
mail.




Is this a known bug then? I keep falling off the cliff in that level.

--
Chris Hallsworth
e-mail: [EMAIL PROTECTED]
MSN: [EMAIL PROTECTED]
skype: chrishallsworth7266
klango: chrishallsworth
- Original Message - 
From: Bryan Peterson [EMAIL PROTECTED]

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, November 11, 2008 5:29 PM
Subject: Re: [Audyssey] Notes from Draconis Entertainment: Behind the 
mail.



Well for the moment you don't. It's missing. But you have to get the 
whip from the stables to scare most of the monkeys, which are hiding 
in barrels. You also have to get a gun from the blacksmith so you can 
thwart the bank robberies.
- Original Message - 
From: Trenton Matthews [EMAIL PROTECTED]

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, November 11, 2008 10:19 AM
Subject: Re: [Audyssey] Notes from Draconis Entertainment: Behind the 
mail.




Um, how do you complete the wild west level anyway!



--
From: Bryan Peterson [EMAIL PROTECTED]
Sent: Tuesday, November 11, 2008 10:04 AM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] Notes from Draconis Entertainment: Behind the 
mail.


Personally I like the idea of updating the existing games. I mean 
yes I'm all for new games, sequels to the originals and things, but 
you can't deny that Monkey Business in particular could use a few 
changes. For one thing they're still trying to figure out why some 
of us can't play the Wild West level, since they apparently can't 
reproduce that. Also, and this is just my opinion, they could have 
done a much better job on Professor Smegal's voice. I hope that's 
one of the things they correct.
- Original Message - 
From: Ryan Conroy [EMAIL PROTECTED]

To: gamers@audyssey.org
Sent: Tuesday, November 11, 2008 9:55 AM
Subject: Re: [Audyssey] Notes from Draconis Entertainment: Behind 
the mail.



Why can't we forget about games like Monkey business and move on 
now? These games have been out for years, why are we changing them. 
If anything, there should be a Monkey Business part 2 or something. 
Not keep adding on to the existing titles.

Just my two scents worth.
Ryan C.
_
Click here to find the perfect picture with our powerful photo 
search features.

http://thirdpartyoffers.juno.com/TGL2111/fc/Ioyw6iiedABxE8l1B8n1FcALJaryVbDlKJ5R3ZWWkC9QTvWpe5aB5C/?count=1234567890
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Re: [Audyssey] Notes from Draconis Entertainment: Behind the mail.

2008-11-11 Thread Chris Hallsworth

Oh ok this is interesting? Maybe I can't get to the Wild West level either.

--
Chris Hallsworth
e-mail: [EMAIL PROTECTED]
MSN: [EMAIL PROTECTED]
skype: chrishallsworth7266
klango: chrishallsworth
- Original Message - 
From: Will Lomas [EMAIL PROTECTED]

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, November 11, 2008 9:25 PM
Subject: Re: [Audyssey] Notes from Draconis Entertainment: Behind the mail.



level 4 i think
the ledges one

On 11 Nov 2008, at 21:15, Bryan Peterson wrote:


What level though?
- Original Message - From: Chris Hallsworth 
[EMAIL PROTECTED]


To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, November 11, 2008 2:00 PM
Subject: Re: [Audyssey] Notes from Draconis Entertainment: Behind  the 
mail.




I haven't have I? Well I'm sorry. I was talking about Monkey  Business.

--
Chris Hallsworth
e-mail: [EMAIL PROTECTED]
MSN: [EMAIL PROTECTED]
skype: chrishallsworth7266
klango: chrishallsworth
- Original Message - From: Bryan Peterson 
[EMAIL PROTECTED]


To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, November 11, 2008 8:54 PM
Subject: Re: [Audyssey] Notes from Draconis Entertainment: Behind  the 
mail.



What game are you talking about? And what level? an't you set your 
Email client to include the original message in your reply so we  know 
what you're talking about? Not trying to be rude here but I  didn't 
have a clue what you were talking about.
- Original Message - From: Chris Hallsworth 
[EMAIL PROTECTED]


To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, November 11, 2008 1:00 PM
Subject: Re: [Audyssey] Notes from Draconis Entertainment: Behind  the 
mail.




Is this a known bug then? I keep falling off the cliff in that  level.

--
Chris Hallsworth
e-mail: [EMAIL PROTECTED]
MSN: [EMAIL PROTECTED]
skype: chrishallsworth7266
klango: chrishallsworth
- Original Message - From: Bryan Peterson 
[EMAIL PROTECTED]


To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, November 11, 2008 5:29 PM
Subject: Re: [Audyssey] Notes from Draconis Entertainment: Behind  the 
mail.



Well for the moment you don't. It's missing. But you have to get  the 
whip from the stables to scare most of the monkeys, which  are hiding 
in barrels. You also have to get a gun from the  blacksmith so you 
can thwart the bank robberies.
- Original Message - From: Trenton Matthews 
[EMAIL PROTECTED]


To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, November 11, 2008 10:19 AM
Subject: Re: [Audyssey] Notes from Draconis Entertainment:  Behind 
the mail.




Um, how do you complete the wild west level anyway!



--
From: Bryan Peterson [EMAIL PROTECTED]
Sent: Tuesday, November 11, 2008 10:04 AM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] Notes from Draconis Entertainment:  Behind 
the mail.


Personally I like the idea of updating the existing games. I  mean 
yes I'm all for new games, sequels to the originals and  things, 
but you can't deny that Monkey Business in particular  could use a 
few changes. For one thing they're still trying to  figure out why 
some of us can't play the Wild West level,  since they apparently 
can't reproduce that. Also, and this is  just my opinion, they 
could have done a much better job on  Professor Smegal's voice. I 
hope that's one of the things they  correct.
- Original Message - From: Ryan Conroy 
[EMAIL PROTECTED]


To: gamers@audyssey.org
Sent: Tuesday, November 11, 2008 9:55 AM
Subject: Re: [Audyssey] Notes from Draconis Entertainment:  Behind 
the mail.



Why can't we forget about games like Monkey business and move  on 
now? These games have been out for years, why are we  changing 
them. If anything, there should be a Monkey Business  part 2 or 
something. Not keep adding on to the existing titles.

Just my two scents worth.
Ryan C.
_
Click here to find the perfect picture with our powerful  photo 
search features.

http://thirdpartyoffers.juno.com/TGL2111/fc/Ioyw6iiedABxE8l1B8n1FcALJaryVbDlKJ5R3ZWWkC9QTvWpe5aB5C/?count=1234567890
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Re: [Audyssey] USA Games News 11/10/2008

2008-11-11 Thread dark

Rather reminds me of Marrio though.

If it was a level pack it'd be sort of cool to have an explanation,   
something like Angela Carter's failed expedition to the temple of Montizuma.


in fact I'm fairly certain the name montizuma's temple wouldn't irritate 
anybody!


Beware the grue!

dark.
- Original Message - 
From: Trenton Matthews [EMAIL PROTECTED]

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, November 11, 2008 4:42 PM
Subject: Re: [Audyssey] USA Games News 11/10/2008


I agree as well, to release the original Monty levels as part of a level 
pack. Why don't we call it:

Tomb Hunter MOTA, The Lost Levels.


--
From: dark [EMAIL PROTECTED]
Sent: Tuesday, November 11, 2008 4:38 AM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] USA Games News 11/10/2008


hi Tom.

wow! it's taken me a while to get to this E-mail. The new game sounds 
great, I've been wanting something decent in 2D for ages, and this is 
certainly sounding good.


Presumably, sinse the genesis engine will now do 2d, when you eventually 
release the engine as a game creation tool, it'll be possible to make 2D 
games with it? that would be great!


You could also considder a level editer for Mota,  though I could 
understand if either A this wouldn't be possible technically, or B, you'd 
prefer to keep the game and it's elements stand alone and not have people 
mucking about with it too much.


finally, I gather from your explanation that the actual structure of the 
levels is redesigned, which is great! I do however stil admire the 
initial level design and gameplay of the first Monti game, (I have the 
old 10 beta installed on my laptop), and I was wondering if either A you 
could release the levels as some kind of level pack for mota (a side 
quest with no plot, just for nostalgia), or B, rename the old game to 
something else and release it as is.


i really think that hard work you put in shouldn't go to waste, and while 
undoubtedly the new game will be an improvement, it's also worth 
remembering that the old one was good in it's way as well,  good 
enough for myself, and many other people to pay for.


Beware the Grue!
Dark.

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Re: [Audyssey] Sryth: Deleting Characters

2008-11-11 Thread dark
No problem,  and you don't have to call me Sir until the queen has 
tapped me on the shoulder with a sword.


After that point all serfs, peasants and lowly folk must henceforth address 
me only as Sir Dark, lest I challenge yee to a duel upon the noble field of 
combat wherein I shal surely slay yee most gorrily while laughing in a very 
unpleasant manner, - buahahahaha!


Beware yee grue!

sir! dark.
- Original Message - 
From: William L. Houts [EMAIL PROTECTED]

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, November 11, 2008 11:50 AM
Subject: Re: [Audyssey] Sryth: Deleting Characters






Thank you, sir!

--Bill

- Original Message - 
From: dark [EMAIL PROTECTED]

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, November 11, 2008 12:47 AM
Subject: Re: [Audyssey] Sryth: Deleting Characters



Hi.

The link is on the individual screen for each character. so logue into 
the game, choose your character from the list, then look for the Delete 
this character link on the same page as Start adventure


Hth.

Beware the Grue!

Dark.
- Original Message - 
From: William L. Houts [EMAIL PROTECTED]

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, November 11, 2008 3:14 AM
Subject: [Audyssey] Sryth: Deleting Characters




Hi All,

I'm having difficulty finding the link on Sryth which allows you to 
delete existing characters.  I would expect it to be either on the same 
screen as the create new character link or somewhere in the accounts 
menu,but I don't seem to hear it.  Can someone point me in the right 
direction?


Thanks,

Bill



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Re: [Audyssey] Notes from Draconis Entertainment: Behind the mail.

2008-11-11 Thread Wil James
On my copy, the sounder for the getting close to the edge of the cliff
doesn't seem to firre in Level 4, so I have no idea how close I am unless I
use ctrl+home, and that is a bit of a pain...
 
---
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THE DRUG-RESISTANT STRAIN OF V.D. IS BACK!  LIVING ON THE EDGE IS BACK,
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-

-Original Message-
From: Chris Hallsworth [mailto:[EMAIL PROTECTED] 
Sent: Tuesday, November 11, 2008 3:00 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Notes from Draconis Entertainment: Behind the mail.

Is this a known bug then? I keep falling off the cliff in that level.

--
Chris Hallsworth
e-mail: [EMAIL PROTECTED]
MSN: [EMAIL PROTECTED]
skype: chrishallsworth7266
klango: chrishallsworth
- Original Message -
From: Bryan Peterson [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, November 11, 2008 5:29 PM
Subject: Re: [Audyssey] Notes from Draconis Entertainment: Behind the mail.


 Well for the moment you don't. It's missing. But you have to get the whip 
 from the stables to scare most of the monkeys, which are hiding in 
 barrels. You also have to get a gun from the blacksmith so you can thwart 
 the bank robberies.
 - Original Message - 
 From: Trenton Matthews [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Tuesday, November 11, 2008 10:19 AM
 Subject: Re: [Audyssey] Notes from Draconis Entertainment: Behind the 
 mail.


 Um, how do you complete the wild west level anyway!



 --
 From: Bryan Peterson [EMAIL PROTECTED]
 Sent: Tuesday, November 11, 2008 10:04 AM
 To: Gamers Discussion list gamers@audyssey.org
 Subject: Re: [Audyssey] Notes from Draconis Entertainment: Behind the 
 mail.

 Personally I like the idea of updating the existing games. I mean yes 
 I'm all for new games, sequels to the originals and things, but you 
 can't deny that Monkey Business in particular could use a few changes. 
 For one thing they're still trying to figure out why some of us can't 
 play the Wild West level, since they apparently can't reproduce that. 
 Also, and this is just my opinion, they could have done a much better 
 job on Professor Smegal's voice. I hope that's one of the things they 
 correct.
 - Original Message - 
 From: Ryan Conroy [EMAIL PROTECTED]
 To: gamers@audyssey.org
 Sent: Tuesday, November 11, 2008 9:55 AM
 Subject: Re: [Audyssey] Notes from Draconis Entertainment: Behind the 
 mail.


 Why can't we forget about games like Monkey business and move on now? 
 These games have been out for years, why are we changing them. If 
 anything, there should be a Monkey Business part 2 or something. Not 
 keep adding on to the existing titles.
 Just my two scents worth.
 Ryan C.
 _
 Click here to find the perfect picture with our powerful photo search 
 features.

http://thirdpartyoffers.juno.com/TGL2111/fc/Ioyw6iiedABxE8l1B8n1FcALJaryVbDl
KJ5R3ZWWkC9QTvWpe5aB5C/?count=1234567890
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Re: [Audyssey] USA Games News 11/10/2008

2008-11-11 Thread dark

hi Tom.

wow! it's taken me a while to get to this E-mail. The new game sounds great, 
I've been wanting something decent in 2D for ages, and this is certainly 
sounding good.


Presumably, sinse the genesis engine will now do 2d, when you eventually 
release the engine as a game creation tool, it'll be possible to make 2D 
games with it? that would be great!


You could also considder a level editer for Mota,  though I could 
understand if either A this wouldn't be possible technically, or B, you'd 
prefer to keep the game and it's elements stand alone and not have people 
mucking about with it too much.


finally, I gather from your explanation that the actual structure of the 
levels is redesigned, which is great! I do however stil admire the initial 
level design and gameplay of the first Monti game, (I have the old 10 beta 
installed on my laptop), and I was wondering if either A you could release 
the levels as some kind of level pack for mota (a side quest with no plot, 
just for nostalgia), or B, rename the old game to something else and release 
it as is.


i really think that hard work you put in shouldn't go to waste, and while 
undoubtedly the new game will be an improvement, it's also worth remembering 
that the old one was good in it's way as well,  good enough for myself, 
and many other people to pay for.


Beware the Grue!
Dark. 



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Re: [Audyssey] Notes from Draconis Entertainment: Behind the mail.

2008-11-11 Thread Mich
i to wish that they would get back to Eamin I remember playing that game 
back on the old apple 2 e and would love to play it again. well those are my 
thoughts. from Mich Verrier.
- Original Message - 
From: Trenton Matthews [EMAIL PROTECTED]

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, November 11, 2008 12:05 PM
Subject: Re: [Audyssey] Notes from Draconis Entertainment: Behind the mail.



Ah, makes since.
Come to think of it, the emen gild of free adventures, which I thought 
they were going to start creating, I wish they'd get back to it! Something 
about another dev picking up from where they left off has come to my 
reading.



--
From: Will Lomas [EMAIL PROTECTED]
Sent: Tuesday, November 11, 2008 10:02 AM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] Notes from Draconis Entertainment: Behind the 
mail.



yeah i agree really just release new titles
it has been years since anything fresh came out from draconis so a new 
title will give us all something to aim for and enjoy we all know how  to 
play monkey business so why release it again


On 11 Nov 2008, at 16:55, Ryan Conroy wrote:

Why can't we forget about games like Monkey business and move on  now? 
These games have been out for years, why are we changing them.  If 
anything, there should be a Monkey Business part 2 or something.  Not 
keep adding on to the existing titles.

Just my two scents worth.
Ryan C.
_
Click here to find the perfect picture with our powerful photo  search 
features.

http://thirdpartyoffers.juno.com/TGL2111/fc/Ioyw6iiedABxE8l1B8n1FcALJaryVbDlKJ5R3ZWWkC9QTvWpe5aB5C/?count=1234567890
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Re: [Audyssey] Notes from Draconis Entertainment: Behind the mail.

2008-11-11 Thread dark
I too never played the original Eamon on the aple. the old notes from Adora 
sounded great when i read them, but i wasn't sure how abandoned the project 
was, but if it is stil going and could be released that'd be fantastic!


I think whichever dev comes up with a true audio Rpg will really get loads 
of honours,  pluss of course a great handle on the markit.


Beware the Grue!

Dark.

On the other
- Original Message - 
From: Chris Hallsworth [EMAIL PROTECTED]

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, November 11, 2008 7:36 PM
Subject: Re: [Audyssey] Notes from Draconis Entertainment: Behind the mail.


What's Ema or whatever it is? I started playing games on the consoles 
probably around mid 80's when I was just 2 or 3 years old, but like I say 
they were on consoles and maybe the odd computer but definitely not an 
Apple. Thanks in advance for sharing!


--
Chris Hallsworth
e-mail: [EMAIL PROTECTED]
MSN: [EMAIL PROTECTED]
skype: chrishallsworth7266
klango: chrishallsworth
- Original Message - 
From: Mich [EMAIL PROTECTED]

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, November 11, 2008 5:53 PM
Subject: Re: [Audyssey] Notes from Draconis Entertainment: Behind the 
mail.



i to wish that they would get back to Eamin I remember playing that game 
back on the old apple 2 e and would love to play it again. well those are 
my thoughts. from Mich Verrier.
- Original Message - 
From: Trenton Matthews [EMAIL PROTECTED]

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, November 11, 2008 12:05 PM
Subject: Re: [Audyssey] Notes from Draconis Entertainment: Behind the 
mail.




Ah, makes since.
Come to think of it, the emen gild of free adventures, which I thought 
they were going to start creating, I wish they'd get back to it! 
Something about another dev picking up from where they left off has come 
to my reading.



--
From: Will Lomas [EMAIL PROTECTED]
Sent: Tuesday, November 11, 2008 10:02 AM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] Notes from Draconis Entertainment: Behind the 
mail.



yeah i agree really just release new titles
it has been years since anything fresh came out from draconis so a new 
title will give us all something to aim for and enjoy we all know how 
to play monkey business so why release it again


On 11 Nov 2008, at 16:55, Ryan Conroy wrote:

Why can't we forget about games like Monkey business and move on  now? 
These games have been out for years, why are we changing them.  If 
anything, there should be a Monkey Business part 2 or something.  Not 
keep adding on to the existing titles.

Just my two scents worth.
Ryan C.
_
Click here to find the perfect picture with our powerful photo  search 
features.

http://thirdpartyoffers.juno.com/TGL2111/fc/Ioyw6iiedABxE8l1B8n1FcALJaryVbDlKJ5R3ZWWkC9QTvWpe5aB5C/?count=1234567890
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Re: [Audyssey] Notes from Draconis Entertainment: Behind the mail.

2008-11-11 Thread Draconis Entertainment

Greetings all,

We are hear and reading your comments.  We do not comment in detail  
about future titles publicly.  That has been a long-standing Draconis  
policy, based on past experiences.  However, we do wish to respond to  
a few specific items.


We want to move our existing titles to the new cross-platform system.   
Ultimately, this should improve Vista support as well, something that  
has been a serious problem for several of the oldest games in our  
catalog.  In doing so, we will expand and enhance those titles.


As we stated in our initial update, we will be staggering the releases  
of new titles and new versions of old ones.  We expect game releases  
to gradually accelerate as we continue to build our new engines.


Additionally, updating and enhancing previous titles allows us to  
perfect our engines with existing content, which is a more efficient  
way of preparing for brand-new titles.  It also gives Mac users a  
chance to enjoy the classic games.


We are aware that you want new titles, and you will certainly get  
them.  We hope you will support both our new and revised releases.


Currently, our freebie title is in private beta.


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Re: [Audyssey] Notes from Draconis Entertainment: Behind the mail.

2008-11-11 Thread Draconis Entertainment

Regarding Eamon:

We are aware of the interest in this project.  It is not abandoned,  
and some development has moved forward, but it is a massive project  
that will not see the light of day for some time.  That is all we will  
say publicly about that project at present.


On Nov 10, 2008, at 2:09 PM, dark wrote:

I too never played the original Eamon on the aple. the old notes  
from Adora sounded great when i read them, but i wasn't sure how  
abandoned the project was, but if it is stil going and could be  
released that'd be fantastic!


I think whichever dev comes up with a true audio Rpg will really get  
loads of honours,  pluss of course a great handle on the markit.


Beware the Grue!




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Re: [Audyssey] Hello and some information

2008-11-11 Thread michael maslo
Hi Cary

Yes I did and I could not log on. 

-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
Behalf Of kerry
Sent: Tuesday, November 11, 2008 6:02 AM
To: Tristan B; Gamers Discussion list
Subject: Re: [Audyssey] Hello and some information

Any one tried to sign up with  this game  triston is the creator of? well 
mud? i tried and never got on. help?

- Original Message - 
From: Tristan B [EMAIL PROTECTED]
To: gamers@audyssey.org
Sent: Friday, November 07, 2008 8:10 PM
Subject: [Audyssey] Hello and some information


 Hello,
 My name is Tristan Bussiere. Most of you if not all of you, have seen me 
 before on this mailing list. I would like to introduce you to a new MOO 
 (mud object oriented) that I and my devoted team of staff have been 
 working on for the passed few months.
 It is called Cosmos. As you may have realised, it is space-related, and 
 has starships, stun weaponry, and much more. The very much so 
 in-development website where you can download a soundpack and a client is 
 at:
 www.acegamesonline.net/cosmos
 the connection info is as follows.
 address: cosmos.mcp-server.com
 port: 1123

 Hope you check it out,



 Regards,
 Tristan Bussiere
 - Head Developer, and founder/owner of Accessible Computer Entertainment 
 Games.

 ACEGamesOnline.net - Accessible Computer Entertainment Games' Website.

  Contact info:


  Skype: Add me to your skype contacts. Skype me (tristanbussiere) Add the 
 ACEGames support team skypeline to your skype contacts. Skype ACEGames 
 (acegamessupport)

  E-mail: Email me.

  MSN: Add me to msn.
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 -- 
 No virus found in this incoming message.
 Checked by AVG.
 Version: 7.5.549 / Virus Database: 270.9.0/1779 - Release Date: 11/10/2008

 7:53 AM

 


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Re: [Audyssey] USA Games News 11/10/2008

2008-11-11 Thread Bryan Peterson

Apparently it's also going to be 2-D now.
- Original Message - 
From: Orin [EMAIL PROTECTED]

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, November 11, 2008 5:03 AM
Subject: Re: [Audyssey] USA Games News 11/10/2008



Hmm. Thought it was 3D?
On Nov 11, 2008, at 6:38 AM, dark wrote:


hi Tom.

wow! it's taken me a while to get to this E-mail. The new game  sounds 
great, I've been wanting something decent in 2D for ages, and  this is 
certainly sounding good.


Presumably, sinse the genesis engine will now do 2d, when you  eventually 
release the engine as a game creation tool, it'll be  possible to make 2D 
games with it? that would be great!


You could also considder a level editer for Mota,  though I  could 
understand if either A this wouldn't be possible technically,  or B, 
you'd prefer to keep the game and it's elements stand alone  and not have 
people mucking about with it too much.


finally, I gather from your explanation that the actual structure of  the 
levels is redesigned, which is great! I do however stil admire  the 
initial level design and gameplay of the first Monti game, (I  have the 
old 10 beta installed on my laptop), and I was wondering if  either A you 
could release the levels as some kind of level pack for  mota (a side 
quest with no plot, just for nostalgia), or B, rename  the old game to 
something else and release it as is.


i really think that hard work you put in shouldn't go to waste, and 
while undoubtedly the new game will be an improvement, it's also  worth 
remembering that the old one was good in it's way as well,   good 
enough for myself, and many other people to pay for.


Beware the Grue!
Dark.

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Re: [Audyssey] Notes from Draconis Entertainment: Behind the mail.

2008-11-11 Thread Bryan Peterson
It's at least encouraging. I did have the chance to play the old Eamonn on 
the Apple 2E, but I only had the chance once. And actually it wasn't an 
Apple 2E but a GS. FOrtunately the synthe that was used for the 2E could 
also be used with the GS. Ah, the old Echo synthesizer. It'd be kinda funny 
if one of those could be used with Window-Eyes.
- Original Message - 
From: Draconis Entertainment [EMAIL PROTECTED]

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, November 11, 2008 3:09 PM
Subject: Re: [Audyssey] Notes from Draconis Entertainment: Behind the mail.



Regarding Eamon:

We are aware of the interest in this project.  It is not abandoned,  and 
some development has moved forward, but it is a massive project  that will 
not see the light of day for some time.  That is all we will  say publicly 
about that project at present.


On Nov 10, 2008, at 2:09 PM, dark wrote:

I too never played the original Eamon on the aple. the old notes  from 
Adora sounded great when i read them, but i wasn't sure how  abandoned 
the project was, but if it is stil going and could be  released that'd be 
fantastic!


I think whichever dev comes up with a true audio Rpg will really get 
loads of honours,  pluss of course a great handle on the markit.


Beware the Grue!




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Re: [Audyssey] USA Games News 11/10/2008

2008-11-11 Thread dark
Fair enough thom, i clearly got the wrong end of the stick when you 
mentioned in the news using Genesis 3D to create a 2D game, and I can see 
why doing cunning but complex things with the editer to create 2D instead of 
3d effects wouldn't exactly be user friendly.


i'm afraid though i don't agree with you that releasing a level editer would 
stop people from upgrading the game.


Unless you were thinking of releasing the upgrades to the levels as actually 
new commercially available level packs for the game,  the way Pinball 
party pack vol 1 is a commercial expantion of esp Pinball extreme, i really 
don't see why people would not bother upgrading the game. Afterall, however 
many levels people created, the chances of them being exactly the same as 
your own official levels for the game would be very slim.


pluss, unless you released some fairly extensive editing tools such as an 
object creator, or complete game code editer, you'd be the only person able 
to make substantive changes to the game such as adding new enemies.


so even if a level editer (as many mainstream editers did), allowed players 
the chance to place the game elements anywhere they wished in levels,   
or even use their own audio cutscenes, background ambience etc, only you 
yourself as the creator of the game would actually be able to make 
completely new elements with new behaviour and effects on gameplay,   
such as other enemies and power-ups,  and for those things,  even if 
not for your own level designs, it'd be worth people upgrading.


A similar mainstream example can be found with prince of Persia,  which 
had a level editer, yet also a sequal, prince of Persia 2 which worked on 
the same basic game engine, but had substantially different enemies and some 
gameplay alterations, none of which would've been possible with the editer.


obviously though, even a basic object placement editer would require some 
fairly extensive work to create, particularly if you need to monkey about 
with variables in the game code, so this is probably going speculationwards.


whether your planning on commercial or free level pack expantions, i must 
say that as an eexploration fan, i think it's a great idea!


Beware the Grue!

Dark. 



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Re: [Audyssey] Notes from Draconis Entertainment: Behind the mail.

2008-11-11 Thread dark
Glad to here it's stil in developement and not abandoned, even if we have a 
long wait.


Thanks for offering some clarrification.

Beware the Grue!

Dark.
- Original Message - 
From: Draconis Entertainment [EMAIL PROTECTED]

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, November 11, 2008 10:09 PM
Subject: Re: [Audyssey] Notes from Draconis Entertainment: Behind the mail.



Regarding Eamon:

We are aware of the interest in this project.  It is not abandoned,  and 
some development has moved forward, but it is a massive project  that will 
not see the light of day for some time.  That is all we will  say publicly 
about that project at present.


On Nov 10, 2008, at 2:09 PM, dark wrote:

I too never played the original Eamon on the aple. the old notes  from 
Adora sounded great when i read them, but i wasn't sure how  abandoned 
the project was, but if it is stil going and could be  released that'd be 
fantastic!


I think whichever dev comes up with a true audio Rpg will really get 
loads of honours,  pluss of course a great handle on the markit.


Beware the Grue!




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Re: [Audyssey] Notes from Draconis Entertainment: Behind the mail.

2008-11-11 Thread Bryan Peterson
I remember that. That was supposedly going to be Adora's flagship title, 
which of course it wasn't. I wouldn't mind seeing that come to light either. 
Or Final Defender? That definitely sounded interesting.
- Original Message - 
From: Trenton Matthews [EMAIL PROTECTED]

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, November 11, 2008 10:05 AM
Subject: Re: [Audyssey] Notes from Draconis Entertainment: Behind the mail.



Ah, makes since.
Come to think of it, the emen gild of free adventures, which I thought 
they were going to start creating, I wish they'd get back to it! Something 
about another dev picking up from where they left off has come to my 
reading.



--
From: Will Lomas [EMAIL PROTECTED]
Sent: Tuesday, November 11, 2008 10:02 AM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] Notes from Draconis Entertainment: Behind the 
mail.



yeah i agree really just release new titles
it has been years since anything fresh came out from draconis so a new 
title will give us all something to aim for and enjoy we all know how  to 
play monkey business so why release it again


On 11 Nov 2008, at 16:55, Ryan Conroy wrote:

Why can't we forget about games like Monkey business and move on  now? 
These games have been out for years, why are we changing them.  If 
anything, there should be a Monkey Business part 2 or something.  Not 
keep adding on to the existing titles.

Just my two scents worth.
Ryan C.
_
Click here to find the perfect picture with our powerful photo  search 
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Re: [Audyssey] Notes from Draconis Entertainment: Behind the mail.

2008-11-11 Thread Louis Bryant
Man, Eamon is quite a game! I have an Apple IIGS and play it often. Can't 
wait to see what Draconous Entertainment has in store, I did too think about 
porting such a game over to the FS Classic Notetakers, PM, and Smartphone 
but I am not sure, especially if Draconous is COPYRIGHTING it. HTH.


- Original Message - 
From: dark [EMAIL PROTECTED]

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, November 10, 2008 2:32 PM
Subject: Re: [Audyssey] Notes from Draconis Entertainment: Behind the mail.


Glad to here it's stil in developement and not abandoned, even if we have 
a

long wait.

Thanks for offering some clarrification.

Beware the Grue!

Dark.
- Original Message - 
From: Draconis Entertainment [EMAIL PROTECTED]

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, November 11, 2008 10:09 PM
Subject: Re: [Audyssey] Notes from Draconis Entertainment: Behind the 
mail.




Regarding Eamon:

We are aware of the interest in this project.  It is not abandoned,  and
some development has moved forward, but it is a massive project  that 
will
not see the light of day for some time.  That is all we will  say 
publicly

about that project at present.

On Nov 10, 2008, at 2:09 PM, dark wrote:


I too never played the original Eamon on the aple. the old notes  from
Adora sounded great when i read them, but i wasn't sure how  abandoned
the project was, but if it is stil going and could be  released that'd 
be

fantastic!

I think whichever dev comes up with a true audio Rpg will really get
loads of honours,  pluss of course a great handle on the markit.

Beware the Grue!




---
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No virus found in this incoming message.
Checked by AVG - http://www.avg.com
Version: 8.0.175 / Virus Database: 270.9.2/1782 - Release Date: 11/11/2008 
7:32 PM



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[Audyssey] Hollywood poker scripts

2008-11-11 Thread David Chung
Hello,
Does anyone have the latest version of the Hollywood Poker Scripts for Jaws?
If you do, would you please send it to me in a .zip format?
Thank you,
Dave

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[Audyssey] chillingham question

2008-11-11 Thread John Sanders
Hi, I have a question: I am able to make it to the hermit camp where I have to 
try to repeat the things that the hermit does to solve his problem. The problem 
that I'm having is that I get mixed up some times on what he is doing.
How should I go about completing this?
I hope to hear from you soon.
Sincerely,
John Sanders

John Sanders: MSN messenger id: [EMAIL PROTECTED] skip: sandej.2006 AL instant 
messenger: sanders195 yahoo messenger id: [EMAIL PROTECTED]
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Re: [Audyssey] chillingham question

2008-11-11 Thread Chris Hallsworth
I don't have Chillingham, but from the review I heard it's very similar to 
playing Simon. You hear a sound, then you got to press the correct key 
associated for the sound, and it goes on and on until a certain length is 
reached. Hope this helps.


--
Chris Hallsworth
e-mail: [EMAIL PROTECTED]
MSN: [EMAIL PROTECTED]
skype: chrishallsworth7266
klango: chrishallsworth
- Original Message - 
From: John Sanders [EMAIL PROTECTED]

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, November 11, 2008 11:05 PM
Subject: [Audyssey] chillingham question


Hi, I have a question: I am able to make it to the hermit camp where I 
have to try to repeat the things that the hermit does to solve his 
problem. The problem that I'm having is that I get mixed up some times on 
what he is doing.

How should I go about completing this?
I hope to hear from you soon.
Sincerely,
John Sanders

John Sanders: MSN messenger id: [EMAIL PROTECTED] skip: sandej.2006 AL 
instant messenger: sanders195 yahoo messenger id: [EMAIL PROTECTED]

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Re: [Audyssey] Notes from Draconis Entertainment: Behind the mail.

2008-11-11 Thread Chris Hallsworth

I can hear it. Sounds like I'm kicking gravel basically.

--
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e-mail: [EMAIL PROTECTED]
MSN: [EMAIL PROTECTED]
skype: chrishallsworth7266
klango: chrishallsworth
- Original Message - 
From: Wil James [EMAIL PROTECTED]

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Tuesday, November 11, 2008 9:53 PM
Subject: Re: [Audyssey] Notes from Draconis Entertainment: Behind the mail.



On my copy, the sounder for the getting close to the edge of the cliff
doesn't seem to firre in Level 4, so I have no idea how close I am unless 
I

use ctrl+home, and that is a bit of a pain...

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-

-Original Message-
From: Chris Hallsworth [mailto:[EMAIL PROTECTED]
Sent: Tuesday, November 11, 2008 3:00 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Notes from Draconis Entertainment: Behind the 
mail.


Is this a known bug then? I keep falling off the cliff in that level.

--
Chris Hallsworth
e-mail: [EMAIL PROTECTED]
MSN: [EMAIL PROTECTED]
skype: chrishallsworth7266
klango: chrishallsworth
- Original Message -
From: Bryan Peterson [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, November 11, 2008 5:29 PM
Subject: Re: [Audyssey] Notes from Draconis Entertainment: Behind the 
mail.




Well for the moment you don't. It's missing. But you have to get the whip
from the stables to scare most of the monkeys, which are hiding in
barrels. You also have to get a gun from the blacksmith so you can thwart
the bank robberies.
- Original Message - 
From: Trenton Matthews [EMAIL PROTECTED]

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, November 11, 2008 10:19 AM
Subject: Re: [Audyssey] Notes from Draconis Entertainment: Behind the
mail.



Um, how do you complete the wild west level anyway!



--
From: Bryan Peterson [EMAIL PROTECTED]
Sent: Tuesday, November 11, 2008 10:04 AM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] Notes from Draconis Entertainment: Behind the
mail.


Personally I like the idea of updating the existing games. I mean yes
I'm all for new games, sequels to the originals and things, but you
can't deny that Monkey Business in particular could use a few changes.
For one thing they're still trying to figure out why some of us can't
play the Wild West level, since they apparently can't reproduce that.
Also, and this is just my opinion, they could have done a much better
job on Professor Smegal's voice. I hope that's one of the things they
correct.
- Original Message - 
From: Ryan Conroy [EMAIL PROTECTED]

To: gamers@audyssey.org
Sent: Tuesday, November 11, 2008 9:55 AM
Subject: Re: [Audyssey] Notes from Draconis Entertainment: Behind the
mail.



Why can't we forget about games like Monkey business and move on now?
These games have been out for years, why are we changing them. If
anything, there should be a Monkey Business part 2 or something. Not
keep adding on to the existing titles.
Just my two scents worth.
Ryan C.
_
Click here to find the perfect picture with our powerful photo search
features.


http://thirdpartyoffers.juno.com/TGL2111/fc/Ioyw6iiedABxE8l1B8n1FcALJaryVbDl
KJ5R3ZWWkC9QTvWpe5aB5C/?count=1234567890

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Re: [Audyssey] Notes from Draconis Entertainment: Behind the mail.

2008-11-11 Thread Bryan Peterson
It must be an issue with his sound card or speakers. I hear it just fine on 
mine as well.
- Original Message - 
From: Chris Hallsworth [EMAIL PROTECTED]

To: [EMAIL PROTECTED]; Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, November 11, 2008 4:28 PM
Subject: Re: [Audyssey] Notes from Draconis Entertainment: Behind the mail.



I can hear it. Sounds like I'm kicking gravel basically.

--
Chris Hallsworth
e-mail: [EMAIL PROTECTED]
MSN: [EMAIL PROTECTED]
skype: chrishallsworth7266
klango: chrishallsworth
- Original Message - 
From: Wil James [EMAIL PROTECTED]

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Tuesday, November 11, 2008 9:53 PM
Subject: Re: [Audyssey] Notes from Draconis Entertainment: Behind the 
mail.




On my copy, the sounder for the getting close to the edge of the cliff
doesn't seem to firre in Level 4, so I have no idea how close I am unless 
I

use ctrl+home, and that is a bit of a pain...

---
Windows Live messenger/E-mail: [EMAIL PROTECTED]
Skype: wiljames
yahoo Messenger: wiljames4
Personal Web Page:
http://wil.wilanddenise.com
---
THE DRUG-RESISTANT STRAIN OF V.D. IS BACK!  LIVING ON THE EDGE IS BACK,
BIGGER AND BETTER THAN EVER!
http://www.livingontheedgeradio.com
-

-Original Message-
From: Chris Hallsworth [mailto:[EMAIL PROTECTED]
Sent: Tuesday, November 11, 2008 3:00 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Notes from Draconis Entertainment: Behind the 
mail.


Is this a known bug then? I keep falling off the cliff in that level.

--
Chris Hallsworth
e-mail: [EMAIL PROTECTED]
MSN: [EMAIL PROTECTED]
skype: chrishallsworth7266
klango: chrishallsworth
- Original Message -
From: Bryan Peterson [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, November 11, 2008 5:29 PM
Subject: Re: [Audyssey] Notes from Draconis Entertainment: Behind the 
mail.



Well for the moment you don't. It's missing. But you have to get the 
whip

from the stables to scare most of the monkeys, which are hiding in
barrels. You also have to get a gun from the blacksmith so you can 
thwart

the bank robberies.
- Original Message - 
From: Trenton Matthews [EMAIL PROTECTED]

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, November 11, 2008 10:19 AM
Subject: Re: [Audyssey] Notes from Draconis Entertainment: Behind the
mail.



Um, how do you complete the wild west level anyway!



--
From: Bryan Peterson [EMAIL PROTECTED]
Sent: Tuesday, November 11, 2008 10:04 AM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] Notes from Draconis Entertainment: Behind the
mail.


Personally I like the idea of updating the existing games. I mean yes
I'm all for new games, sequels to the originals and things, but you
can't deny that Monkey Business in particular could use a few changes.
For one thing they're still trying to figure out why some of us can't
play the Wild West level, since they apparently can't reproduce that.
Also, and this is just my opinion, they could have done a much better
job on Professor Smegal's voice. I hope that's one of the things they
correct.
- Original Message - 
From: Ryan Conroy [EMAIL PROTECTED]

To: gamers@audyssey.org
Sent: Tuesday, November 11, 2008 9:55 AM
Subject: Re: [Audyssey] Notes from Draconis Entertainment: Behind the
mail.



Why can't we forget about games like Monkey business and move on now?
These games have been out for years, why are we changing them. If
anything, there should be a Monkey Business part 2 or something. Not
keep adding on to the existing titles.
Just my two scents worth.
Ryan C.
_
Click here to find the perfect picture with our powerful photo search
features.


http://thirdpartyoffers.juno.com/TGL2111/fc/Ioyw6iiedABxE8l1B8n1FcALJaryVbDl
KJ5R3ZWWkC9QTvWpe5aB5C/?count=1234567890

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Re: [Audyssey] chillingham question

2008-11-11 Thread 0641275403
Hello.
When you make it to the camp, your task is to listen to everything the hermit 
is doing and repeat the things. In order to do that, you must know which key on 
the keyboard does which action. If I remember correctly, you can always get 
help by pressing space. He will be doing a few things, and you have to do 
everything he does without making a wrong move. After completing this, the 
hermit will help you continue the game.
However, if you think you cannot complete it, you can always press f5 to go to 
the next task.
This is as much as I can remember. I hope this message helps you.
maja

-- original message --
Subject:[Audyssey] chillingham question
From:   John Sanders [EMAIL PROTECTED]
Date:   11th November 2008 6:05:40 pm

Hi, I have a question: I am able to make it to the hermit camp where I have to 
try to repeat the things that the hermit does to solve his problem. The problem 
that I'm having is that I get mixed up some times on what he is doing.
How should I go about completing this?
I hope to hear from you soon.
Sincerely,
John Sanders

John Sanders: MSN messenger id: [EMAIL PROTECTED] skip: sandej.2006 AL instant 
messenger: sanders195 yahoo messenger id: [EMAIL PROTECTED]
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Re: [Audyssey] Notes from Draconis Entertainment: Behind the mail.

2008-11-11 Thread Wil James
Nope, I tried three sound cards, uninstalling the game, deleting the folder,
reinstalling the game, but nothing.  I tried a Sound Blaster X-Fi Xtreme
audio, a RealTek card, and a USB headset.
 


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-

-Original Message-
From: Bryan Peterson [mailto:[EMAIL PROTECTED] 
Sent: Tuesday, November 11, 2008 6:33 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Notes from Draconis Entertainment: Behind the mail.

It must be an issue with his sound card or speakers. I hear it just fine on
mine as well.
- Original Message -
From: Chris Hallsworth [EMAIL PROTECTED]
To: [EMAIL PROTECTED]; Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, November 11, 2008 4:28 PM
Subject: Re: [Audyssey] Notes from Draconis Entertainment: Behind the mail.


I can hear it. Sounds like I'm kicking gravel basically.

 --
 Chris Hallsworth
 e-mail: [EMAIL PROTECTED]
 MSN: [EMAIL PROTECTED]
 skype: chrishallsworth7266
 klango: chrishallsworth
 - Original Message -
 From: Wil James [EMAIL PROTECTED]
 To: 'Gamers Discussion list' gamers@audyssey.org
 Sent: Tuesday, November 11, 2008 9:53 PM
 Subject: Re: [Audyssey] Notes from Draconis Entertainment: Behind the 
 mail.


 On my copy, the sounder for the getting close to the edge of the 
 cliff doesn't seem to firre in Level 4, so I have no idea how close I 
 am unless I use ctrl+home, and that is a bit of a pain...

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 BACK, BIGGER AND BETTER THAN EVER!
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 -

 -Original Message-
 From: Chris Hallsworth 
 [mailto:[EMAIL PROTECTED]
 Sent: Tuesday, November 11, 2008 3:00 PM
 To: Gamers Discussion list
 Subject: Re: [Audyssey] Notes from Draconis Entertainment: Behind the 
 mail.

 Is this a known bug then? I keep falling off the cliff in that level.

 --
 Chris Hallsworth
 e-mail: [EMAIL PROTECTED]
 MSN: [EMAIL PROTECTED]
 skype: chrishallsworth7266
 klango: chrishallsworth
 - Original Message -
 From: Bryan Peterson [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Tuesday, November 11, 2008 5:29 PM
 Subject: Re: [Audyssey] Notes from Draconis Entertainment: Behind the 
 mail.


 Well for the moment you don't. It's missing. But you have to get the 
 whip from the stables to scare most of the monkeys, which are hiding 
 in barrels. You also have to get a gun from the blacksmith so you 
 can thwart the bank robberies.
 - Original Message -
 From: Trenton Matthews [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Tuesday, November 11, 2008 10:19 AM
 Subject: Re: [Audyssey] Notes from Draconis Entertainment: Behind 
 the mail.


 Um, how do you complete the wild west level anyway!



 --
 From: Bryan Peterson [EMAIL PROTECTED]
 Sent: Tuesday, November 11, 2008 10:04 AM
 To: Gamers Discussion list gamers@audyssey.org
 Subject: Re: [Audyssey] Notes from Draconis Entertainment: Behind 
 the mail.

 Personally I like the idea of updating the existing games. I mean 
 yes I'm all for new games, sequels to the originals and things, 
 but you can't deny that Monkey Business in particular could use a few
changes.
 For one thing they're still trying to figure out why some of us 
 can't play the Wild West level, since they apparently can't reproduce
that.
 Also, and this is just my opinion, they could have done a much 
 better job on Professor Smegal's voice. I hope that's one of the 
 things they correct.
 - Original Message -
 From: Ryan Conroy [EMAIL PROTECTED]
 To: gamers@audyssey.org
 Sent: Tuesday, November 11, 2008 9:55 AM
 Subject: Re: [Audyssey] Notes from Draconis Entertainment: Behind 
 the mail.


 Why can't we forget about games like Monkey business and move on now?
 These games have been out for years, why are we changing them. If 
 anything, there should be a Monkey Business part 2 or something. 
 Not keep adding on to the existing titles.
 Just my two scents worth.
 Ryan C.
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Re: [Audyssey] USA Games News 11/10/2008

2008-11-11 Thread Thomas Ward

Hi Trenton,
Actually, the level editor for the first Tomb Raider games was written 
by a third-party developer. It was never officially supported by Edos 
Interactive and Core Design.
However, the new Legend engine used to develope Tomb Raider Legend, 
Anniversary, and Underworld does have a level editor. You can do all 
kinds of things including give Lara Croft new outfits etc.


Trenton Matthews wrote:

Who knows.
The original Tomb Raider series that the Tomb Hunter series is based 
off of, (include that in the read me if possible,) had a Tomb Raider 
Level Editor back in the classics. By the way folks, there is footage 
of the first TR game on the Sega Satern You Tube, in beta form! 
May wish to check that out if ya wish.







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Re: [Audyssey] Notes from Draconis Entertainment: Behind the mail.

2008-11-11 Thread Thomas Ward

Hi Ryan,
I see your point, but I also see Draconis's point as well. Keep in mind 
here that Microsoft has introduced a completely new way of developing 
software with Windows Vista, and from what I hear Windows 7's 
development platform is going to largely build upon the core 
technologies for Windows Vista such as the .NET Framework, XNA, etc 
while fazing out Visual Basic 6, most of DirectX, etc. What this means 
is that it is going to become almost impossible to support Monkey 
Business, Aliens In the Outback, etc in a few years. They were designed 
ffor the Windows 98, ME, 2000, XP era of Windows, and now that Windows 7 
is on its way in 2010 Draconis is going to have to rewrite or stop 
supporting there old games. As Josh said in the e-mail, they don't want 
to have to run into another Windows Vista in the near future.
As someone who is a happy owner of Monkey Business I don't want to 
upgrade to say Windows 7 in a few years and suddenly find out all of my 
old games are dead on arrival. That actually happened to me when I first 
upgraded to Windows Vista last year. I installed some of my games and 
they blew up. I did some research and discovered that Vista didn't ship 
with DX7VB.dll and DX8VB.dll as well as a couple other VB 6 libraries. 
Installing Jim Kitchen's Winkit install fixed the errors, but it was a 
nasty surprise none-the-less.


Ryan Conroy wrote:

Why can't we forget about games like Monkey business and move on now? These 
games have been out for years, why are we changing them. If anything, there 
should be a Monkey Business part 2 or something. Not keep adding on to the 
existing titles.
Just my two scents worth.
Ryan C.
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Re: [Audyssey] Notes from Draconis Entertainment: Behind the mail.

2008-11-11 Thread Lisa Hayes
and the thing is they're keeping us, their customers informed sa to what 
they're doing and not making promises they can't keep.  I applaud any 
company or individual for doing that.

Lisa Hayes
skype name, lisa12257
join my chat list subscribe at [EMAIL PROTECTED]
- Original Message - 
From: Bryan Peterson [EMAIL PROTECTED]

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, November 12, 2008 4:09 AM
Subject: Re: [Audyssey] Notes from Draconis Entertainment: Behind the mail.


They are going to release new titles. They just want to update their 
existing ones as well. Personally I have absolutely no problem with that. 
As I say in my other message I definitely feel Monkey Business could use 
an update. And yes, a sequel wouldn't be unwelcome either.
- Original Message - 
From: Will Lomas [EMAIL PROTECTED]

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, November 11, 2008 10:02 AM
Subject: Re: [Audyssey] Notes from Draconis Entertainment: Behind the 
mail.




yeah i agree really just release new titles
it has been years since anything fresh came out from draconis so a new 
title will give us all something to aim for and enjoy we all know how  to 
play monkey business so why release it again


On 11 Nov 2008, at 16:55, Ryan Conroy wrote:

Why can't we forget about games like Monkey business and move on  now? 
These games have been out for years, why are we changing them.  If 
anything, there should be a Monkey Business part 2 or something.  Not 
keep adding on to the existing titles.

Just my two scents worth.
Ryan C.
_
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features.

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[Audyssey] a small update

2008-11-11 Thread Liam Erven
So I have some good news and bad news.
 
Good news.  Liam got a full time job writing scripts for a company.
The bad news.  This leaves me with virtually no time for writing computer
games.  My day looks like this.
wake up at 5.  eat breakfast, and then make myself look presentable.  Get in
some sort of vehicle at 7 to go to the train.  get onthe trian at 7:45.  Get
to the city my office is in at like 8:30.  walk to the office. in any kind
of weather condition.  And btw.  it snows here a lot.  then from 9 till 4:30
I am a slave to the corperate world.  I get on the train at 5, get home at
5:45.  I check email, then collapse.
 
I'm not exactly sure what the future will look like for LWorks.  It is
possible the company may only need me part time, but.. For right now. I'm
going in on a daily basis.  I will do the best I can to update existing
games, and do what I need to do.  But it's goign to be rough on me.  I
certainly will not close up shop.  it's not fair to the people who have
supported me all these years, but I want to let everyone know what's going
on.  It's only fair to keep people informed.
 
Liam
 
 
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Re: [Audyssey] a small update

2008-11-11 Thread Bryan Peterson
Ah, a job. 'Tis a wonderful thing. Now if I could just manage to find me one 
of those I'd have it made.
- Original Message - 
From: Liam Erven [EMAIL PROTECTED]
To: 'Gamers Discussion list' gamers@audyssey.org; 'talk about 
anything' [EMAIL PROTECTED]

Sent: Tuesday, November 11, 2008 5:55 PM
Subject: [Audyssey] a small update



So I have some good news and bad news.

Good news.  Liam got a full time job writing scripts for a company.
The bad news.  This leaves me with virtually no time for writing computer
games.  My day looks like this.
wake up at 5.  eat breakfast, and then make myself look presentable.  Get 
in
some sort of vehicle at 7 to go to the train.  get onthe trian at 7:45. 
Get

to the city my office is in at like 8:30.  walk to the office. in any kind
of weather condition.  And btw.  it snows here a lot.  then from 9 till 
4:30

I am a slave to the corperate world.  I get on the train at 5, get home at
5:45.  I check email, then collapse.

I'm not exactly sure what the future will look like for LWorks.  It is
possible the company may only need me part time, but.. For right now. I'm
going in on a daily basis.  I will do the best I can to update existing
games, and do what I need to do.  But it's goign to be rough on me.  I
certainly will not close up shop.  it's not fair to the people who have
supported me all these years, but I want to let everyone know what's going
on.  It's only fair to keep people informed.

Liam


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Re: [Audyssey] a small update

2008-11-11 Thread Wil James
Copngratulations on the new job!  Those are hard to come by, especially for
us blinks.
 
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BIGGER AND BETTER THAN EVER!
http://www.livingontheedgeradio.com
-

-Original Message-
From: Liam Erven [mailto:[EMAIL PROTECTED] 
Sent: Tuesday, November 11, 2008 7:55 PM
To: 'Gamers Discussion list'; 'talk about anything'
Subject: [Audyssey] a small update

So I have some good news and bad news.
 
Good news.  Liam got a full time job writing scripts for a company.
The bad news.  This leaves me with virtually no time for writing computer
games.  My day looks like this.
wake up at 5.  eat breakfast, and then make myself look presentable.  Get in
some sort of vehicle at 7 to go to the train.  get onthe trian at 7:45.  Get
to the city my office is in at like 8:30.  walk to the office. in any kind
of weather condition.  And btw.  it snows here a lot.  then from 9 till 4:30
I am a slave to the corperate world.  I get on the train at 5, get home at
5:45.  I check email, then collapse.
 
I'm not exactly sure what the future will look like for LWorks.  It is
possible the company may only need me part time, but.. For right now. I'm
going in on a daily basis.  I will do the best I can to update existing
games, and do what I need to do.  But it's goign to be rough on me.  I
certainly will not close up shop.  it's not fair to the people who have
supported me all these years, but I want to let everyone know what's going
on.  It's only fair to keep people informed.
 
Liam
 
 
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[Audyssey] MOTA Clasic vs New Levels

2008-11-11 Thread Thomas Ward

Hi everyone,
Since the recent USA Games news letter has brought the subject up of 
classic verses the new game levels I thought I would open this topic up 
to the entire community for discussion. Since this game has nearly 200 
pre-orders awaiting to be filled your input on this matter is very 
important to me.
As some of you correctly guessed I had initially planned on redesigning 
all of the levels from scratch. To give the game a complete new look and 
feel. However, the new levels aren't set in stone so to speak. I am 
willing to do some compromising on this matter.
Some of you who are interested in the project would like to see the 
classic Montezuma's Revenge levels return to the game. I can certainly 
do that, but I might have to make a few miner modifications to them to 
include some of the new features I have added to the game such as locked 
statues, new traps, etc. So the first question is, how many of you are 
interested in seeing the classic Montezuma's Revenge levels return to MOTA?
On the other hand the new levels I have been drafting are specifically 
tailored for MOTA and it's unique style of game play. If we decide to go 
with all new levels that gives me a lot of room to be more creative and 
give the game a fresh look and feel so to speak. So the second question 
is, how many of you are in favor of all new levels?

Thanks.


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Re: [Audyssey] MOTA Clasic vs New Levels

2008-11-11 Thread Bryan Peterson
Personally, I'd prefer the newere levels. I've been looking forward to that 
since you first announced what direction you were going to take the game.
- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]

To: gamers@audyssey.org
Sent: Tuesday, November 11, 2008 6:24 PM
Subject: [Audyssey] MOTA Clasic vs New Levels



Hi everyone,
Since the recent USA Games news letter has brought the subject up of 
classic verses the new game levels I thought I would open this topic up to 
the entire community for discussion. Since this game has nearly 200 
pre-orders awaiting to be filled your input on this matter is very 
important to me.
As some of you correctly guessed I had initially planned on redesigning 
all of the levels from scratch. To give the game a complete new look and 
feel. However, the new levels aren't set in stone so to speak. I am 
willing to do some compromising on this matter.
Some of you who are interested in the project would like to see the 
classic Montezuma's Revenge levels return to the game. I can certainly do 
that, but I might have to make a few miner modifications to them to 
include some of the new features I have added to the game such as locked 
statues, new traps, etc. So the first question is, how many of you are 
interested in seeing the classic Montezuma's Revenge levels return to 
MOTA?
On the other hand the new levels I have been drafting are specifically 
tailored for MOTA and it's unique style of game play. If we decide to go 
with all new levels that gives me a lot of room to be more creative and 
give the game a fresh look and feel so to speak. So the second question 
is, how many of you are in favor of all new levels?

Thanks.


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Re: [Audyssey] USA Games News 11/10/2008

2008-11-11 Thread Thomas Ward

Hi Trenton,
Well, Part of the problem is the old levels are completely uncompatible 
with the new engine. In order to add the original levels I would have to 
completely write them from scratch. I'm actually a bit surprised that 
people are this interested in the classic levels.
I mean I can add them, but I personally find them a bit dull compared to 
the kinds of levels I had planned on creating for the game.


Trenton Matthews wrote:
I agree as well, to release the original Monty levels as part of a 
level pack. Why don't we call it:

Tomb Hunter MOTA, The Lost Levels.



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Re: [Audyssey] MOTA Clasic vs New Levels

2008-11-11 Thread Trenton Matthews
I still say keep the new levels, then add the old ones as extra ones. 
Thus, The Lost Levels.

But that's just me.


--
From: Thomas Ward [EMAIL PROTECTED]
Sent: Tuesday, November 11, 2008 6:24 PM
To: gamers@audyssey.org
Subject: [Audyssey] MOTA Clasic vs New Levels


Hi everyone,
Since the recent USA Games news letter has brought the subject up of 
classic verses the new game levels I thought I would open this topic up to 
the entire community for discussion. Since this game has nearly 200 
pre-orders awaiting to be filled your input on this matter is very 
important to me.
As some of you correctly guessed I had initially planned on redesigning 
all of the levels from scratch. To give the game a complete new look and 
feel. However, the new levels aren't set in stone so to speak. I am 
willing to do some compromising on this matter.
Some of you who are interested in the project would like to see the 
classic Montezuma's Revenge levels return to the game. I can certainly do 
that, but I might have to make a few miner modifications to them to 
include some of the new features I have added to the game such as locked 
statues, new traps, etc. So the first question is, how many of you are 
interested in seeing the classic Montezuma's Revenge levels return to 
MOTA?
On the other hand the new levels I have been drafting are specifically 
tailored for MOTA and it's unique style of game play. If we decide to go 
with all new levels that gives me a lot of room to be more creative and 
give the game a fresh look and feel so to speak. So the second question 
is, how many of you are in favor of all new levels?

Thanks.


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Re: [Audyssey] USA Games News 11/10/2008

2008-11-11 Thread Trenton Matthews

Nice!

--
From: Thomas Ward [EMAIL PROTECTED]
Sent: Tuesday, November 11, 2008 5:09 PM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] USA Games News 11/10/2008


Hi Trenton,
Actually, the level editor for the first Tomb Raider games was written by 
a third-party developer. It was never officially supported by Edos 
Interactive and Core Design.
However, the new Legend engine used to develope Tomb Raider Legend, 
Anniversary, and Underworld does have a level editor. You can do all kinds 
of things including give Lara Croft new outfits etc.


Trenton Matthews wrote:

Who knows.
The original Tomb Raider series that the Tomb Hunter series is based off 
of, (include that in the read me if possible,) had a Tomb Raider Level 
Editor back in the classics. By the way folks, there is footage of the 
first TR game on the Sega Satern You Tube, in beta form! May wish to 
check that out if ya wish.







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Re: [Audyssey] USA Games News 11/10/2008

2008-11-11 Thread Thomas Ward

Hi Trenton,
Sure I can always ad another subdomain to my web site like
tombhunter.usagames.us
to give the game its own web site, but what would be the purpose of 
doing so?
I imagine if I was going to open it up to a complete Tomb Hunter forum 
like there is for Tomb Raider complete with fan fiction stories, game 
rreviews, faqs, walkthroughs, etc itmight be worth it. As it is right 
now there is just the game itself. Have any ideas for the web site if I 
decided to launch it?



Trenton Matthews wrote:

Indeed.
I wonder if Tom could make an official eb site for the game:
www.tombhunter.net
or
tombhunter.usagames.us
or similarly:
www.usagames.us/tombhunter
I like the first and second urls the best!



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Re: [Audyssey] Notes from Draconis Entertainment: Behind the mail.

2008-11-11 Thread Thomas Ward

Hi Chris,
Last time i checked there was no cliffs in the Wild West level. Are you 
sure you are playing on the Wild West level?


Chris Hallsworth wrote:

Is this a known bug then? I keep falling off the cliff in that level.

--
Chris Hallsworth
e-mail: [EMAIL PROTECTED]
MSN: [EMAIL PROTECTED]
skype: chrishallsworth7266
klango: chrishallsworth



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Re: [Audyssey] USA Games News 11/10/2008

2008-11-11 Thread Trenton Matthews

Hmm..
One thing is for sure, definitely a history section and behind the sceens 
of Tomb Hunter, and I'll give my backround of the sounds that I 
contributed to you, and here I got them from.
It ould be cool to have a Tomb Hunter's forum, and definitely that would be 
an aesome thing for the public to talk about it.

And lastly for now,
I wonder how many fan sites would be made for it!
That of course, is up to us, me being the first!
*grins happily!

--
From: Thomas Ward [EMAIL PROTECTED]
Sent: Tuesday, November 11, 2008 6:37 PM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] USA Games News 11/10/2008


Hi Trenton,
Sure I can always ad another subdomain to my web site like
tombhunter.usagames.us
to give the game its own web site, but what would be the purpose of doing 
so?
I imagine if I was going to open it up to a complete Tomb Hunter forum 
like there is for Tomb Raider complete with fan fiction stories, game 
rreviews, faqs, walkthroughs, etc itmight be worth it. As it is right now 
there is just the game itself. Have any ideas for the web site if I 
decided to launch it?



Trenton Matthews wrote:

Indeed.
I wonder if Tom could make an official eb site for the game:
www.tombhunter.net
or
tombhunter.usagames.us
or similarly:
www.usagames.us/tombhunter
I like the first and second urls the best!



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Re: [Audyssey] USA Games News 11/10/2008

2008-11-11 Thread Trenton Matthews

I get the picture.
I don't see why the new ones can't stay then.


--
From: Thomas Ward [EMAIL PROTECTED]
Sent: Tuesday, November 11, 2008 6:30 PM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] USA Games News 11/10/2008


Hi Trenton,
Well, Part of the problem is the old levels are completely uncompatible 
with the new engine. In order to add the original levels I would have to 
completely write them from scratch. I'm actually a bit surprised that 
people are this interested in the classic levels.
I mean I can add them, but I personally find them a bit dull compared to 
the kinds of levels I had planned on creating for the game.


Trenton Matthews wrote:
I agree as well, to release the original Monty levels as part of a 
level pack. Why don't we call it:

Tomb Hunter MOTA, The Lost Levels.



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Re: [Audyssey] Notes from Draconis Entertainment: Behind the mail.

2008-11-11 Thread Trenton Matthews
Speaking of that, here's a eb site that I found that may interest you all... 
Even draconis!


http://www.eamonag.org/


--
From: Draconis Entertainment [EMAIL PROTECTED]
Sent: Tuesday, November 11, 2008 3:09 PM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] Notes from Draconis Entertainment: Behind the mail.


Regarding Eamon:

We are aware of the interest in this project.  It is not abandoned,  and 
some development has moved forward, but it is a massive project  that will 
not see the light of day for some time.  That is all we will  say publicly 
about that project at present.


On Nov 10, 2008, at 2:09 PM, dark wrote:

I too never played the original Eamon on the aple. the old notes  from 
Adora sounded great when i read them, but i wasn't sure how  abandoned 
the project was, but if it is stil going and could be  released that'd be 
fantastic!


I think whichever dev comes up with a true audio Rpg will really get 
loads of honours,  pluss of course a great handle on the markit.


Beware the Grue!




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Re: [Audyssey] MOTA Clasic vs New Levels

2008-11-11 Thread Michael Feir
I don't see much point in going with classic levels given that so much else 
in the game has changed. As I understand it, you're creating a totally 
different sidescroller than the one those levels were originally designed 
for. If one or more of the classic levels actually lends itself to MOTA, 
that's one thing. However, I would think things would go better if all of 
the levels were designed with the different game mechanics and features in 
mind. As long as we end up with a good solid sidescroller which taps the 
full potential of the genre more than Superliam did, you won't hear any 
complaints from me.

Michael Feir
Author of Personal Power:
How Accessible Computers Can Enhance Personal Life For Blind People
2006-2008
www.blind-planet.com/content/personal-power

A Life of Word and Sound
2003-2007
http://www.blind-planet.com/content/life-word-and-sound

Creator and former editor of Audyssey Magazine
1996-2004
Check out my blog at:
www.michaelfeir.blogspot.com


- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]

To: gamers@audyssey.org
Sent: Tuesday, November 11, 2008 8:24 PM
Subject: [Audyssey] MOTA Clasic vs New Levels



Hi everyone,
Since the recent USA Games news letter has brought the subject up of 
classic verses the new game levels I thought I would open this topic up to 
the entire community for discussion. Since this game has nearly 200 
pre-orders awaiting to be filled your input on this matter is very 
important to me.
As some of you correctly guessed I had initially planned on redesigning 
all of the levels from scratch. To give the game a complete new look and 
feel. However, the new levels aren't set in stone so to speak. I am 
willing to do some compromising on this matter.
Some of you who are interested in the project would like to see the 
classic Montezuma's Revenge levels return to the game. I can certainly do 
that, but I might have to make a few miner modifications to them to 
include some of the new features I have added to the game such as locked 
statues, new traps, etc. So the first question is, how many of you are 
interested in seeing the classic Montezuma's Revenge levels return to 
MOTA?
On the other hand the new levels I have been drafting are specifically 
tailored for MOTA and it's unique style of game play. If we decide to go 
with all new levels that gives me a lot of room to be more creative and 
give the game a fresh look and feel so to speak. So the second question 
is, how many of you are in favor of all new levels?

Thanks.


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Re: [Audyssey] MOTA Clasic vs New Levels

2008-11-11 Thread tim kilgore`
I am one of the ones waiting for the game to come out which I ordered last 
christmas.  First of all, Thanks Tom for a great games.   Second,  please go 
ahead and make brand new levels.  I love the challenge.


Tim
- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]

To: gamers@audyssey.org
Sent: Tuesday, November 11, 2008 7:24 PM
Subject: [Audyssey] MOTA Clasic vs New Levels



Hi everyone,
Since the recent USA Games news letter has brought the subject up of 
classic verses the new game levels I thought I would open this topic up to 
the entire community for discussion. Since this game has nearly 200 
pre-orders awaiting to be filled your input on this matter is very 
important to me.
As some of you correctly guessed I had initially planned on redesigning 
all of the levels from scratch. To give the game a complete new look and 
feel. However, the new levels aren't set in stone so to speak. I am 
willing to do some compromising on this matter.
Some of you who are interested in the project would like to see the 
classic Montezuma's Revenge levels return to the game. I can certainly do 
that, but I might have to make a few miner modifications to them to 
include some of the new features I have added to the game such as locked 
statues, new traps, etc. So the first question is, how many of you are 
interested in seeing the classic Montezuma's Revenge levels return to 
MOTA?
On the other hand the new levels I have been drafting are specifically 
tailored for MOTA and it's unique style of game play. If we decide to go 
with all new levels that gives me a lot of room to be more creative and 
give the game a fresh look and feel so to speak. So the second question 
is, how many of you are in favor of all new levels?

Thanks.


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Re: [Audyssey] a small update

2008-11-11 Thread dark

Hi Liam.

congrats on the job, as I understand their hard to come by ;D.

While from the Pov of someone who was looking forward to Jd etc it's a bit 
of a disappointement knowing that with your schedule they'll be a while in 
coming, it's deffinately one of those things that just has to be put up 
with, and I appreciate the fact that your not completely closing up 
developement on Lworks stuff despite everything else.


good luck.

Dark.
- Original Message - 
From: Liam Erven [EMAIL PROTECTED]
To: 'Gamers Discussion list' gamers@audyssey.org; 'talk about 
anything' [EMAIL PROTECTED]

Sent: Wednesday, November 12, 2008 12:55 AM
Subject: [Audyssey] a small update



So I have some good news and bad news.

Good news.  Liam got a full time job writing scripts for a company.
The bad news.  This leaves me with virtually no time for writing computer
games.  My day looks like this.
wake up at 5.  eat breakfast, and then make myself look presentable.  Get 
in
some sort of vehicle at 7 to go to the train.  get onthe trian at 7:45. 
Get

to the city my office is in at like 8:30.  walk to the office. in any kind
of weather condition.  And btw.  it snows here a lot.  then from 9 till 
4:30

I am a slave to the corperate world.  I get on the train at 5, get home at
5:45.  I check email, then collapse.

I'm not exactly sure what the future will look like for LWorks.  It is
possible the company may only need me part time, but.. For right now. I'm
going in on a daily basis.  I will do the best I can to update existing
games, and do what I need to do.  But it's goign to be rough on me.  I
certainly will not close up shop.  it's not fair to the people who have
supported me all these years, but I want to let everyone know what's going
on.  It's only fair to keep people informed.

Liam


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Re: [Audyssey] a small update

2008-11-11 Thread Thomas Ward

Hi Liam,
Congradulations on the new job and position. Too bad that also cuts into 
L-Works though. I was hoping to see those new updates you are talking 
about. Grin.


Liam Erven wrote:

So I have some good news and bad news.
 
Good news.  Liam got a full time job writing scripts for a company.

The bad news.  This leaves me with virtually no time for writing computer
games.  My day looks like this.
wake up at 5.  eat breakfast, and then make myself look presentable.  Get in
some sort of vehicle at 7 to go to the train.  get onthe trian at 7:45.  Get
to the city my office is in at like 8:30.  walk to the office. in any kind
of weather condition.  And btw.  it snows here a lot.  then from 9 till 4:30
I am a slave to the corperate world.  I get on the train at 5, get home at
5:45.  I check email, then collapse.
 
I'm not exactly sure what the future will look like for LWorks.  It is

possible the company may only need me part time, but.. For right now. I'm
going in on a daily basis.  I will do the best I can to update existing
games, and do what I need to do.  But it's goign to be rough on me.  I
certainly will not close up shop.  it's not fair to the people who have
supported me all these years, but I want to let everyone know what's going
on.  It's only fair to keep people informed.
 
Liam
 
 
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Re: [Audyssey] MOTA Clasic vs New Levels

2008-11-11 Thread dark

Hi tom.

As I said, I don't want to see the Monti levels go down the tubes,  but 
I'm most intreagued by the sound of those new traps.


Looking at your list of level elements,  lava pits, swords, spikes etc, 
it does seem that the majority of the Monti elements have already been 
included in the game, and your developement of mota involves creating more.


if this is the case, how about bringing out the game initially with all new 
specifically designed Mota levels and letting your fiendish creativity run 
wild, then, bring out the Monti levels (or at least as close as possible 
with the upgraded elements), as some sort of extra pack or expantion for the 
game, containing only the monti elements and those Mota elements most 
similar to them, - skeleton warriors for skulls etc.


That way we get the best of both worlds.

Appologies if I've misunderstood somewhat again, but sinse you mentioned 
going back to an old engine, i sort of assumed that modifying the existing 
levels  or at least some of them, would be less work than creating 
entirely new ones, particularly if (as seems to be the case from your 
description of game elements), some/all of the monti elements are being 
included in the new game.


Beware the Grue!

Dark. 



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Re: [Audyssey] MOTA Clasic vs New Levels

2008-11-11 Thread Thomas Ward

Hi Bryan,
Yeah. Level 1 right now is basically a test level, a warm up, but as you 
get deeper into the game they will get harder to navigate and there will 
be new traps added here and there.


Bryan Peterson wrote:
Personally, I'd prefer the newere levels. I've been looking forward to 
that since you first announced what direction you were going to take 
the game.



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Re: [Audyssey] USA Games News 11/10/2008

2008-11-11 Thread dark

Ah tom, appologies (I read your previous message first before this one).

if it's going to be the case of 1 or the other, I'll have to put my money on 
new levels.


I would suggest though that you put out the old beta of monti with the six 
levels done such as it is, banging perhaps banging in a new name to keep the 
legal beagles happy, either as freeware, or as an extra freeby for those who 
buy the new Mota game.


While it's not complete, it's stil a fun litle game in it's own right.

Beware the Grue!

Dark.
- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, November 12, 2008 1:30 AM
Subject: Re: [Audyssey] USA Games News 11/10/2008



Hi Trenton,
Well, Part of the problem is the old levels are completely uncompatible 
with the new engine. In order to add the original levels I would have to 
completely write them from scratch. I'm actually a bit surprised that 
people are this interested in the classic levels.
I mean I can add them, but I personally find them a bit dull compared to 
the kinds of levels I had planned on creating for the game.


Trenton Matthews wrote:
I agree as well, to release the original Monty levels as part of a 
level pack. Why don't we call it:

Tomb Hunter MOTA, The Lost Levels.



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Re: [Audyssey] USA Games News 11/10/2008

2008-11-11 Thread Trenton Matthews

And with that, I surely agree!


--
From: dark [EMAIL PROTECTED]
Sent: Monday, November 10, 2008 7:53 PM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] USA Games News 11/10/2008


Ah tom, appologies (I read your previous message first before this one).

if it's going to be the case of 1 or the other, I'll have to put my money 
on new levels.


I would suggest though that you put out the old beta of monti with the six 
levels done such as it is, banging perhaps banging in a new name to keep 
the legal beagles happy, either as freeware, or as an extra freeby for 
those who buy the new Mota game.


While it's not complete, it's stil a fun litle game in it's own right.

Beware the Grue!

Dark.
- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, November 12, 2008 1:30 AM
Subject: Re: [Audyssey] USA Games News 11/10/2008



Hi Trenton,
Well, Part of the problem is the old levels are completely uncompatible 
with the new engine. In order to add the original levels I would have to 
completely write them from scratch. I'm actually a bit surprised that 
people are this interested in the classic levels.
I mean I can add them, but I personally find them a bit dull compared to 
the kinds of levels I had planned on creating for the game.


Trenton Matthews wrote:
I agree as well, to release the original Monty levels as part of a 
level pack. Why don't we call it:

Tomb Hunter MOTA, The Lost Levels.



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Re: [Audyssey] USA Games News 11/10/2008

2008-11-11 Thread Thomas Ward

Hi Trenton,
Actually, Tomb Hunter doesn't use any Tomb Raider sounds and music that 
you gave me for copyright reasons. However, that said, I do plan to 
create special Tomb Raider theme packs you can install which will 
convert Tomb Hunter into what amounts to Tomb Raider complete with Lara 
Croft, official Tomb Raider music, and some sound effects.
For example, about a month ago I just ripped my copy of Tomb Raider of 
Angel of Darkness and have created a huge Angel of Darkness theme pack. 
It includes official sound effects for Lara Croft, several voice 
messages, official Angel of Darkness theme music, etc. If I add the 
sounds as extras then if Edos gets on my case about the sounds it 
doesn't actually effect the game and engine. All I legally would have to 
do is remove the theme pack from my sight while leaving the game up. You 
see how that works.
Anyway, the Tomb Hunter web site idea is kind of cool. I will certainly 
look into it when Part 1, Mysteries of the Ancients, gets nearer to 
completion.




Trenton Matthews wrote:

Hmm..
One thing is for sure, definitely a history section and behind the 
sceens of Tomb Hunter, and I'll give my backround of the sounds that 
I contributed to you, and here I got them from.
It ould be cool to have a Tomb Hunter's forum, and definitely that 
would be an aesome thing for the public to talk about it.

And lastly for now,
I wonder how many fan sites would be made for it!
That of course, is up to us, me being the first!
*grins happily!

--
From: Thomas Ward [EMAIL PROTECTED]
Sent: Tuesday, November 11, 2008 6:37 PM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] USA Games News 11/10/2008


Hi Trenton,
Sure I can always ad another subdomain to my web site like
tombhunter.usagames.us
to give the game its own web site, but what would be the purpose of 
doing so?
I imagine if I was going to open it up to a complete Tomb Hunter 
forum like there is for Tomb Raider complete with fan fiction 
stories, game rreviews, faqs, walkthroughs, etc itmight be worth it. 
As it is right now there is just the game itself. Have any ideas for 
the web site if I decided to launch it?



Trenton Matthews wrote:

Indeed.
I wonder if Tom could make an official eb site for the game:
www.tombhunter.net
or
tombhunter.usagames.us
or similarly:
www.usagames.us/tombhunter
I like the first and second urls the best!



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Re: [Audyssey] a small update

2008-11-11 Thread constantine (on laptop)
Well, good luck with that. Getting a job is hard. I commend you for not just 
giving up when you did get it.





contact details:

email: [EMAIL PROTECTED]

and others
msn: [EMAIL PROTECTED]
skype: the_conman283

system details:
Hp pavillion dv5220CA notebook pc
AMD Turion(tm) 64 Mobile Technology ML-37 2.0 GHZ, 1024 mb DDR ram, Fujitsu 
100 gb 4500 RPM Hard Drive, connecsant AC-link audio
- Original Message - 
From: Liam Erven [EMAIL PROTECTED]
To: 'Gamers Discussion list' gamers@audyssey.org; 'talk about 
anything' [EMAIL PROTECTED]

Sent: Tuesday, November 11, 2008 6:55 PM
Subject: [Audyssey] a small update



So I have some good news and bad news.

Good news.  Liam got a full time job writing scripts for a company.
The bad news.  This leaves me with virtually no time for writing computer
games.  My day looks like this.
wake up at 5.  eat breakfast, and then make myself look presentable.  Get 
in
some sort of vehicle at 7 to go to the train.  get onthe trian at 7:45. 
Get

to the city my office is in at like 8:30.  walk to the office. in any kind
of weather condition.  And btw.  it snows here a lot.  then from 9 till 
4:30

I am a slave to the corperate world.  I get on the train at 5, get home at
5:45.  I check email, then collapse.

I'm not exactly sure what the future will look like for LWorks.  It is
possible the company may only need me part time, but.. For right now. I'm
going in on a daily basis.  I will do the best I can to update existing
games, and do what I need to do.  But it's goign to be rough on me.  I
certainly will not close up shop.  it's not fair to the people who have
supported me all these years, but I want to let everyone know what's going
on.  It's only fair to keep people informed.

Liam


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No virus found in this incoming message.
Checked by AVG - http://www.avg.com
Version: 8.0.175 / Virus Database: 270.9.2/1782 - Release Date: 11/11/2008 
7:32 PM



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Re: [Audyssey] MOTA Clasic vs New Levels

2008-11-11 Thread Thomas Ward

Hi Michael,
Yeah, MOTA is being designed to really take hold of the side-scroller 
format and give blind gamers a taiste of what the higher end 
side-scrollers were like. By higher end I am talking about my own 
personal experience in playing games like prince of Persia, Castlevania, 
and even newer side-scrollers like Tomb Raider Prophecy. It is going to 
have elements or features that really made those side-scrollers come 
alive for the gamer.



Michael Feir wrote:
I don't see much point in going with classic levels given that so much 
else in the game has changed. As I understand it, you're creating a 
totally different sidescroller than the one those levels were 
originally designed for. If one or more of the classic levels actually 
lends itself to MOTA, that's one thing. However, I would think things 
would go better if all of the levels were designed with the different 
game mechanics and features in mind. As long as we end up with a good 
solid sidescroller which taps the full potential of the genre more 
than Superliam did, you won't hear any complaints from me.

Michael Feir
Author of Personal Power:
How Accessible Computers Can Enhance Personal Life For Blind People
2006-2008
www.blind-planet.com/content/personal-power

A Life of Word and Sound
2003-2007
http://www.blind-planet.com/content/life-word-and-sound



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Re: [Audyssey] MOTA Clasic vs New Levels

2008-11-11 Thread dark

hi tom,

Great news! I've been longing to see something in audio with the complexity 
of Prince of Persia, Castlevania, turrican or metroid, in fact much as I 
enjoy Superliam, i've sometimes been mildly frustrated at the lack of 
complex level design, especially when it seems blatantly obvious to me how 
such a game could be created.


In fact, if it weren't written in Dos and probably doesn't support playing 
of sterrio sound, i've actually wondered for a long time if something 
similar to Audio Quake could be done with the Original Prince of Persia 
game,  who's source code is stil mucking about on the net, sinse 
everything is so based on left/right positioning and close to the player (I 
even once wrote a litle mind map on Retroremakes.com of how such a thing 
could be done).


Be that as it may, I'm incredibly pleased to here Mota is going to show 
people how a side scroller should work.


Beware the Grue!

Dark.


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[Audyssey] top speed 2

2008-11-11 Thread lindsay
Hi folks,

how do i control the car in top speed 2 using a standard keyboard?

lindsay cowell



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Re: [Audyssey] a small update

2008-11-11 Thread shaun everiss
yeah I am slowly working toward one of a sort, but it will never be full.
At 01:59 p.m. 12/11/2008, you wrote:
Ah, a job. 'Tis a wonderful thing. Now if I could just manage to find me one 
of those I'd have it made.
- Original Message - From: Liam Erven [EMAIL PROTECTED]
To: 'Gamers Discussion list' gamers@audyssey.org; 'talk about anything' 
[EMAIL PROTECTED]
Sent: Tuesday, November 11, 2008 5:55 PM
Subject: [Audyssey] a small update


So I have some good news and bad news.

Good news.  Liam got a full time job writing scripts for a company.
The bad news.  This leaves me with virtually no time for writing computer
games.  My day looks like this.
wake up at 5.  eat breakfast, and then make myself look presentable.  Get in
some sort of vehicle at 7 to go to the train.  get onthe trian at 7:45. Get
to the city my office is in at like 8:30.  walk to the office. in any kind
of weather condition.  And btw.  it snows here a lot.  then from 9 till 4:30
I am a slave to the corperate world.  I get on the train at 5, get home at
5:45.  I check email, then collapse.

I'm not exactly sure what the future will look like for LWorks.  It is
possible the company may only need me part time, but.. For right now. I'm
going in on a daily basis.  I will do the best I can to update existing
games, and do what I need to do.  But it's goign to be rough on me.  I
certainly will not close up shop.  it's not fair to the people who have
supported me all these years, but I want to let everyone know what's going
on.  It's only fair to keep people informed.

Liam


---
Gamers mailing list __ Gamers@audyssey.org
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Re: [Audyssey] MOTA Clasic vs New Levels

2008-11-11 Thread shaun everiss
all new levels would really rock.
However maybe the origional levels could  be an addon or something.
Or you could just release as freeware the monti thing
At 02:24 p.m. 12/11/2008, you wrote:
Hi everyone,
Since the recent USA Games news letter has brought the subject up of classic 
verses the new game levels I thought I would open this topic up to the entire 
community for discussion. Since this game has nearly 200 pre-orders awaiting 
to be filled your input on this matter is very important to me.
As some of you correctly guessed I had initially planned on redesigning all of 
the levels from scratch. To give the game a complete new look and feel. 
However, the new levels aren't set in stone so to speak. I am willing to do 
some compromising on this matter.
Some of you who are interested in the project would like to see the classic 
Montezuma's Revenge levels return to the game. I can certainly do that, but I 
might have to make a few miner modifications to them to include some of the 
new features I have added to the game such as locked statues, new traps, etc. 
So the first question is, how many of you are interested in seeing the 
classic Montezuma's Revenge levels return to MOTA?
On the other hand the new levels I have been drafting are specifically 
tailored for MOTA and it's unique style of game play. If we decide to go with 
all new levels that gives me a lot of room to be more creative and give the 
game a fresh look and feel so to speak. So the second question is, how many 
of you are in favor of all new levels?
Thanks.


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Re: [Audyssey] USA Games News 11/10/2008

2008-11-11 Thread shaun everiss
hmmm I don't want you to have to reright the origional levels that is a waste 
of time.
At 02:30 p.m. 12/11/2008, you wrote:
Hi Trenton,
Well, Part of the problem is the old levels are completely uncompatible with 
the new engine. In order to add the original levels I would have to completely 
write them from scratch. I'm actually a bit surprised that people are this 
interested in the classic levels.
I mean I can add them, but I personally find them a bit dull compared to the 
kinds of levels I had planned on creating for the game.

Trenton Matthews wrote:
I agree as well, to release the original Monty levels as part of a level 
pack. Why don't we call it:
Tomb Hunter MOTA, The Lost Levels.


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Re: [Audyssey] a small update

2008-11-11 Thread Earthmother407
Good luck with your job! In todays economic hard times, I'm really glad you 
got it! Glenna
- Original Message - 
From: Liam Erven [EMAIL PROTECTED]
To: 'Gamers Discussion list' gamers@audyssey.org; 'talk about 
anything' [EMAIL PROTECTED]

Sent: Tuesday, November 11, 2008 7:55 PM
Subject: [Audyssey] a small update



So I have some good news and bad news.

Good news.  Liam got a full time job writing scripts for a company.
The bad news.  This leaves me with virtually no time for writing computer
games.  My day looks like this.
wake up at 5.  eat breakfast, and then make myself look presentable.  Get 
in
some sort of vehicle at 7 to go to the train.  get onthe trian at 7:45. 
Get

to the city my office is in at like 8:30.  walk to the office. in any kind
of weather condition.  And btw.  it snows here a lot.  then from 9 till 
4:30

I am a slave to the corperate world.  I get on the train at 5, get home at
5:45.  I check email, then collapse.

I'm not exactly sure what the future will look like for LWorks.  It is
possible the company may only need me part time, but.. For right now. I'm
going in on a daily basis.  I will do the best I can to update existing
games, and do what I need to do.  But it's goign to be rough on me.  I
certainly will not close up shop.  it's not fair to the people who have
supported me all these years, but I want to let everyone know what's going
on.  It's only fair to keep people informed.

Liam


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to 
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If you have any questions or concerns regarding the management of the 
list,

please send E-mail to [EMAIL PROTECTED]







No virus found in this incoming message.
Checked by AVG - http://www.avg.com
Version: 8.0.175 / Virus Database: 270.9.2/1782 - Release Date: 11/11/2008 
7:32 PM



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[Audyssey] Dragon Swords

2008-11-11 Thread MICHAEL MASLO
Hi List:

Was wondering if anyone out there had tried dragon swords mud with VIP or
mush client and got the sounds from the mud to work? I have tried vip and
mushclient but did not know how to make it work. If you did try it also what
did you think of the mud. I really like it a lot.

-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
Behalf Of Earthmother407
Sent: Tuesday, November 11, 2008 10:12 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] a small update

Good luck with your job! In todays economic hard times, I'm really glad you 
got it! Glenna
- Original Message - 
From: Liam Erven [EMAIL PROTECTED]
To: 'Gamers Discussion list' gamers@audyssey.org; 'talk about 
anything' [EMAIL PROTECTED]
Sent: Tuesday, November 11, 2008 7:55 PM
Subject: [Audyssey] a small update


 So I have some good news and bad news.

 Good news.  Liam got a full time job writing scripts for a company.
 The bad news.  This leaves me with virtually no time for writing computer
 games.  My day looks like this.
 wake up at 5.  eat breakfast, and then make myself look presentable.  Get 
 in
 some sort of vehicle at 7 to go to the train.  get onthe trian at 7:45. 
 Get
 to the city my office is in at like 8:30.  walk to the office. in any kind
 of weather condition.  And btw.  it snows here a lot.  then from 9 till 
 4:30
 I am a slave to the corperate world.  I get on the train at 5, get home at
 5:45.  I check email, then collapse.

 I'm not exactly sure what the future will look like for LWorks.  It is
 possible the company may only need me part time, but.. For right now. I'm
 going in on a daily basis.  I will do the best I can to update existing
 games, and do what I need to do.  But it's goign to be rough on me.  I
 certainly will not close up shop.  it's not fair to the people who have
 supported me all these years, but I want to let everyone know what's going
 on.  It's only fair to keep people informed.

 Liam


 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to 
 [EMAIL PROTECTED]
 You can make changes or update your subscription via the web, at
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
 All messages are archived and can be searched and read at
 http://www.mail-archive.com/[EMAIL PROTECTED]
 If you have any questions or concerns regarding the management of the 
 list,
 please send E-mail to [EMAIL PROTECTED]







No virus found in this incoming message.
Checked by AVG - http://www.avg.com
Version: 8.0.175 / Virus Database: 270.9.2/1782 - Release Date: 11/11/2008 
7:32 PM


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Re: [Audyssey] a small update

2008-11-11 Thread Cory

good for you liam!
- Original Message - 
From: Bryan Peterson [EMAIL PROTECTED]

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, November 11, 2008 7:59 PM
Subject: Re: [Audyssey] a small update


Ah, a job. 'Tis a wonderful thing. Now if I could just manage to find me 
one of those I'd have it made.
- Original Message - 
From: Liam Erven [EMAIL PROTECTED]
To: 'Gamers Discussion list' gamers@audyssey.org; 'talk about 
anything' [EMAIL PROTECTED]

Sent: Tuesday, November 11, 2008 5:55 PM
Subject: [Audyssey] a small update



So I have some good news and bad news.

Good news.  Liam got a full time job writing scripts for a company.
The bad news.  This leaves me with virtually no time for writing computer
games.  My day looks like this.
wake up at 5.  eat breakfast, and then make myself look presentable.  Get 
in
some sort of vehicle at 7 to go to the train.  get onthe trian at 7:45. 
Get
to the city my office is in at like 8:30.  walk to the office. in any 
kind
of weather condition.  And btw.  it snows here a lot.  then from 9 till 
4:30
I am a slave to the corperate world.  I get on the train at 5, get home 
at

5:45.  I check email, then collapse.

I'm not exactly sure what the future will look like for LWorks.  It is
possible the company may only need me part time, but.. For right now. I'm
going in on a daily basis.  I will do the best I can to update existing
games, and do what I need to do.  But it's goign to be rough on me.  I
certainly will not close up shop.  it's not fair to the people who have
supported me all these years, but I want to let everyone know what's 
going

on.  It's only fair to keep people informed.

Liam


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Re: [Audyssey] MOTA Clasic vs New Levels

2008-11-11 Thread ian mcnamara

i loke the sound of all new levels.
- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]

To: gamers@audyssey.org
Sent: Wednesday, November 12, 2008 1:24 AM
Subject: [Audyssey] MOTA Clasic vs New Levels



Hi everyone,
Since the recent USA Games news letter has brought the subject up of 
classic verses the new game levels I thought I would open this topic up to 
the entire community for discussion. Since this game has nearly 200 
pre-orders awaiting to be filled your input on this matter is very 
important to me.
As some of you correctly guessed I had initially planned on redesigning 
all of the levels from scratch. To give the game a complete new look and 
feel. However, the new levels aren't set in stone so to speak. I am 
willing to do some compromising on this matter.
Some of you who are interested in the project would like to see the 
classic Montezuma's Revenge levels return to the game. I can certainly do 
that, but I might have to make a few miner modifications to them to 
include some of the new features I have added to the game such as locked 
statues, new traps, etc. So the first question is, how many of you are 
interested in seeing the classic Montezuma's Revenge levels return to 
MOTA?
On the other hand the new levels I have been drafting are specifically 
tailored for MOTA and it's unique style of game play. If we decide to go 
with all new levels that gives me a lot of room to be more creative and 
give the game a fresh look and feel so to speak. So the second question 
is, how many of you are in favor of all new levels?

Thanks.


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Re: [Audyssey] Dragon Swords

2008-11-11 Thread Kellie and my lovable Lady J.

Hey  Michael,
I am going to take a look at it as soon as I can. I am on my way to sleep 
tonight but I will take a look soon and let you know .

Kellie and my lovable Lady J.
canine Welfare Technician/resident adviser
Guide Dogs for the Blind, Oregon campus.
www.guidedogs.com

- Original Message - 
From: MICHAEL MASLO [EMAIL PROTECTED]

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Tuesday, November 11, 2008 8:20 PM
Subject: [Audyssey] Dragon Swords



Hi List:

Was wondering if anyone out there had tried dragon swords mud with VIP or
mush client and got the sounds from the mud to work? I have tried vip and
mushclient but did not know how to make it work. If you did try it also 
what

did you think of the mud. I really like it a lot.

-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
Behalf Of Earthmother407
Sent: Tuesday, November 11, 2008 10:12 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] a small update

Good luck with your job! In todays economic hard times, I'm really glad 
you

got it! Glenna
- Original Message - 
From: Liam Erven [EMAIL PROTECTED]

To: 'Gamers Discussion list' gamers@audyssey.org; 'talk about
anything' [EMAIL PROTECTED]
Sent: Tuesday, November 11, 2008 7:55 PM
Subject: [Audyssey] a small update



So I have some good news and bad news.

Good news.  Liam got a full time job writing scripts for a company.
The bad news.  This leaves me with virtually no time for writing computer
games.  My day looks like this.
wake up at 5.  eat breakfast, and then make myself look presentable.  Get
in
some sort of vehicle at 7 to go to the train.  get onthe trian at 7:45.
Get
to the city my office is in at like 8:30.  walk to the office. in any 
kind

of weather condition.  And btw.  it snows here a lot.  then from 9 till
4:30
I am a slave to the corperate world.  I get on the train at 5, get home 
at

5:45.  I check email, then collapse.

I'm not exactly sure what the future will look like for LWorks.  It is
possible the company may only need me part time, but.. For right now. I'm
going in on a daily basis.  I will do the best I can to update existing
games, and do what I need to do.  But it's goign to be rough on me.  I
certainly will not close up shop.  it's not fair to the people who have
supported me all these years, but I want to let everyone know what's 
going

on.  It's only fair to keep people informed.

Liam


---
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No virus found in this incoming message.
Checked by AVG - http://www.avg.com
Version: 8.0.175 / Virus Database: 270.9.2/1782 - Release Date: 11/11/2008
7:32 PM


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Re: [Audyssey] top speed 2

2008-11-11 Thread ian mcnamara
hi lindsey it is up arrow to speak up left and right arrow to stere left and 
right and if you have manual transmission set it is a and z to change 
geeres.
- Original Message - 
From: [EMAIL PROTECTED]

To: Gamers List Gamers@audyssey.org
Sent: Wednesday, November 12, 2008 3:47 AM
Subject: [Audyssey] top speed 2



Hi folks,

how do i control the car in top speed 2 using a standard keyboard?

lindsay cowell



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