Re: [Audyssey] World Building Games

2008-12-06 Thread ari
mm, but the thing about Freeciv is that it's very text-based, and it doesn't 
work in it's own environment like other games. If you route your JAWS and PC 
cursor, you can read some of the screen in a way, but some of the game isn't 
textual where we must find a solution, like, at the begining, it's a good 
idea to map your kingdom. If I remember properly, all your choices are made 
through clicking labelled buttons, and I think there was a menue bar. It' 
practially nearly exactly like Civilisation, you chose a civilisation and 
it's turn-based. I could do things like move around the screen and click on 
the civilisation I wanted because it used radio buttons, name my capital as 
well, but then when it gets to the rest of the game it became too difficult 
to try and make sense of how to get to stuff.
Ari 



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Re: [Audyssey] World Building Games

2008-12-06 Thread Thomas Ward

Hi Ari,
Yeah, I have done some playing around with Freeciv. The Linux port of 
Freeciv isn't too bad with Orca since the interface has been designed 
with the GTK+ 2.x graphics toolkit. The problem with the Windows port of 
Freeciv is Jaws and Window Eyes are totally brain dead to open source 
graphic toolkits like QT and GTK+. As a result to make Freeciv 
accessible to a Windows screen reader such as Jaws the front end needs 
to be rewritten in Microsoft's proprietary Win32 toolkit. That said I do 
think making an accessible version of Freeciv should be pretty easy. I 
see two possabilities.
One is to rewrite the front end using the Win32 API, or just forget 
about the front end and have everything spoken on screen using Sapi or 
similar TTS output. Perhaps once MOTA and Raceway are done such an 
updated Freeciv project would be a fun and useful project.


ari wrote:

Hi Thomas and John,
There is an open-source civilisation-type game, which could, I think, 
be made accessible with not too much effort, especially for us who 
like that sort of thing. Many elements of the game is text-based, it's 
just a question of the interface being quite difficult to control 
using JAWS. The game is called Freeciv, sorry, but I don't know the 
address.
There was even once a discussion on the forum about making an 
accessible front-end, but that sort of never took off.

Ari



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[Audyssey] Nop on divshare

2008-12-06 Thread lindsay
Hi Shaun,

Thanks for making your own installer for NOP and putting it on divshare. I 
couldn't install the original installer so thought I could never play the game, 
so thanks again, Shaun.

Lindsay Cowell.  



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Re: [Audyssey] games that are not high deffinition audio compatible

2008-12-06 Thread Thomas Ward

Hi,
Yeah, I have a Soundmax in my Ubuntu Linux desktop. I don't do a lot of 
gaming on it so the sound card serves my purposes quite nicely. One 
thing I can say for the Soundmax AC-97 cards is that they work with 
practically every OS I've tried them in. I've tried various Linux 
brands, Windows, and even freeBSD with good results. The cards are 
pretty good for us open source types.


shaun everiss wrote:

Well I get the cheap cards with my laptops and desktops because they are 
internal about themselves.
A nice no frills card is the soundmax.
its not much but its ok.
I have an sb16 also.
The last card that I have had that was a pci card was a forte media fm801.
Its a pitty that toshiba are not using yamaha as they used to.
Everything used to be yamaha but now its soundmax and realtech crappy.
  



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Re: [Audyssey] World Building Games

2008-12-06 Thread dark

Hi Tom.

I'll look over freeciv with Hal, and then have a think and contact the devs.

In my experience, people who are highly dedicated to projects like freeciv 
are often incredibly happy that their pet creations will be accessible, and 
quite willing to make a few changes here and there.


Fully rewriting the front end or adding complete sapi support might be a bit 
of a big thing to ask, - but if there were some more minimal 
changes,  eg, changes in layout or labling which could help, I've often 
found that small dedicated groups of developers are incredibly happy to make 
such changes.


Actually, in these sorts of situations, I often think working with the 
creators of games and programs like Freeciv is an incredibly good thing for 
everyone, and better than either A, giving up on something entirely, or B, 
trying to just keep it within the Vi gaming community.


Just my personal thoughts on this subject after being in a good many of 
those sorts of conversations with devs.


Beware the Grue!

Dark. 



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[Audyssey] NOP chapter 1.

2008-12-06 Thread lindsay
How do I get to the north room in chapter 1, and how do I open the container in 
one of the south rooms?

Lindsay Cowell.



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[Audyssey] TOp Speed 2.1 startup error,

2008-12-06 Thread Leonard de Ruijter
Hey,

Could all people with the top speed startup error or other Top Speed
bugs update their DirectX? May be this will solve some bugs.
Please let us hear on this list how it works after updating.
You can download the actual DirectX on
http://www.microsoft.com/downloads/details.aspx?familyid=2da43d38-db71-4c1b-bc6a-9b6652cd92a3displaylang=en

Thanks in advance, and regards,
Leonard de Ruijter
e-mail: mailto:[EMAIL PROTECTED]


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Re: [Audyssey] World Building Games

2008-12-06 Thread ari
The problem is that I don't think there are central developers as such, it's 
just a huge group of people who came together and developed it, I think the 
only way to get in touch with them is through forum.
Ari 



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[Audyssey] Text adventure fighting games

2008-12-06 Thread Jose Lomeli
Hello; Listers, I have a question.  Where can I download zCode 
fighting games? I am intrested in action and all that stuff.  
Please write back.

From Jose Lomeli.


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Re: [Audyssey] Nop on divshare

2008-12-06 Thread shaun everiss
ok but be aware of the following.
For whatever reason guns will work in water.
Not sure why.
don't use them all your amo will go.
Also one of the codes in the third chapter does not work, not sure if I mangled 
something but I suspect I did somewhere.
As it is its up, although I don't have the installer on me right now, am 
mistified what would go wrong as I just assumed everything was in one folder.
the only reg modifys were for the uninstall so still not sure whats going on.
At 11:59 p.m. 6/12/2008, you wrote:
Hi Shaun,

Thanks for making your own installer for NOP and putting it on divshare. I 
couldn't install the original installer so thought I could never play the 
game, so thanks again, Shaun.

Lindsay Cowell.  



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Re: [Audyssey] games that are not high deffinition audio compatible

2008-12-06 Thread shaun everiss
yeah its funny.
When I had the crappy soundmax I wanted something better something like a 
realtech ac97.
Now I have the stripped down hd version and I can't actually use it to record 
in stereo mix with the mic on which really is a crout.
I do have a system that has soundmax but I need to reformat it as things just 
are not set right.
or need someone to fix it.
pluss its needed that I move my laptop somewhere else while I get it.
G.
Oh well in a year or so The main dumb crappy box will be upgraded so I may get 
some crappy thing I can use for recordings.
At 02:02 a.m. 7/12/2008, you wrote:
Hi,
Yeah, I have a Soundmax in my Ubuntu Linux desktop. I don't do a lot of gaming 
on it so the sound card serves my purposes quite nicely. One thing I can say 
for the Soundmax AC-97 cards is that they work with practically every OS I've 
tried them in. I've tried various Linux brands, Windows, and even freeBSD with 
good results. The cards are pretty good for us open source types.

shaun everiss wrote:
Well I get the cheap cards with my laptops and desktops because they are 
internal about themselves.
A nice no frills card is the soundmax.
its not much but its ok.
I have an sb16 also.
The last card that I have had that was a pci card was a forte media fm801.
Its a pitty that toshiba are not using yamaha as they used to.
Everything used to be yamaha but now its soundmax and realtech crappy.
  


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Re: [Audyssey] NOP chapter 1.

2008-12-06 Thread shaun everiss
look at your keys.
if I ever get things going as I want, ie nothing stupid happens, then I will 
record a game.
right now I want to finnish the game.
What I may end up doing is a comentory track and the game recording.
The track will be done on my recorder and the game will go through my speakers.

At 06:09 a.m. 7/12/2008, you wrote:
How do I get to the north room in chapter 1, and how do I open the container 
in one of the south rooms?

Lindsay Cowell.



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Re: [Audyssey] games that are not high deffinition audio compatible

2008-12-06 Thread constantine (on laptop)

Hi,

I didn't think Realtech was that bad myself. I have a soundblaster live in 
another desktop here and its taken everything I've thrown at it.


Btw, does anyone know what an SPDIF connector is?


contact details:

email: [EMAIL PROTECTED]

and others
msn: [EMAIL PROTECTED]
skype: the_conman283

system details:
Hp pavillion dv5220CA notebook pc
AMD Turion(tm) 64 Mobile Technology ML-37 2.0 GHZ, 1024 mb DDR ram, Fujitsu 
100 gb 4500 RPM Hard Drive, connecsant AC-link audio
- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, December 06, 2008 7:02 AM
Subject: Re: [Audyssey] games that are not high deffinition audio compatible



Hi,
Yeah, I have a Soundmax in my Ubuntu Linux desktop. I don't do a lot of
gaming on it so the sound card serves my purposes quite nicely. One
thing I can say for the Soundmax AC-97 cards is that they work with
practically every OS I've tried them in. I've tried various Linux
brands, Windows, and even freeBSD with good results. The cards are
pretty good for us open source types.

shaun everiss wrote:
Well I get the cheap cards with my laptops and desktops because they are 
internal about themselves.

A nice no frills card is the soundmax.
its not much but its ok.
I have an sb16 also.
The last card that I have had that was a pci card was a forte media 
fm801.

Its a pitty that toshiba are not using yamaha as they used to.
Everything used to be yamaha but now its soundmax and realtech crappy.




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No virus found in this incoming message.
Checked by AVG - http://www.avg.com
Version: 8.0.176 / Virus Database: 270.9.15/1833 - Release Date: 12/5/2008 
7:08 PM



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Re: [Audyssey] TOp Speed 2.1 startup error,

2008-12-06 Thread Che
 Yes, please let us know if this fixes your problem on list, as I had to 
have people reinstall direct x to fix a problem with the online hearts game 
as well, even though the version numbers were up to date.
 Perhaps something to do with correcting some .net framework issues, not 
really sure, but either way it did the trick.

later
che

- Original Message - 
From: Leonard de Ruijter [EMAIL PROTECTED]

To: Audyssey gamers discussion list gamers@audyssey.org
Sent: Saturday, December 06, 2008 11:47 AM
Subject: [Audyssey] TOp Speed 2.1 startup error,



Hey,

Could all people with the top speed startup error or other Top Speed
bugs update their DirectX? May be this will solve some bugs.
Please let us hear on this list how it works after updating.
You can download the actual DirectX on
http://www.microsoft.com/downloads/details.aspx?familyid=2da43d38-db71-4c1b-bc6a-9b6652cd92a3displaylang=en

Thanks in advance, and regards,
Leonard de Ruijter
e-mail: mailto:[EMAIL PROTECTED]


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[Audyssey] Civilization for the blind

2008-12-06 Thread Zachary Kline

Hi All,
   No, I haven't found something suitable to claim this title yet, sadly. 
Nevertheless, I want to voice my support for such a game.
   Civilization is a game concept I've always really liked, ever since I 
got to listen to my brother playing the original when I was quite little.  I 
stumbled on Freeciv a while ago, and was taken with it.  There was, and 
possibly still is, a client written using the Win32 API as well as the GTK 
version, though I think it's classified as unsupported and deprecated at 
this point.  It was semi-accessible, though not perfectly friendly by any 
means.
   At any rate, it might prove a starting point for any programmer 
interested in improving the access to it.
   I hope somebody will be able to design a way for us to play this kind of 
game.  We have Shades of Doom already--something modeled on the granddaddy 
of all FPS-style games.  We need something modeled on the granddaddy of 
turn-based strategy.

Best,
Zack.


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[Audyssey] NOP

2008-12-06 Thread Lindsay Cowell
Do I need to unlock the drawer in one of the rooms off the hall, is that the 
storeroom, and how do I use the storeroom key?

Lindsay Cowell.
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Re: [Audyssey] Text adventure fighting games

2008-12-06 Thread dark

Action and Z code don't really go together exactly.

The Eamon adventure games are pretty much a mix of rpg complete with hack 
and slash xp combat, and basic If puzles,  but running them under 
windows xp is proving interesting.


Beware the Grue!

Dark.
- Original Message - 
From: Jose Lomeli [EMAIL PROTECTED]

To: gamers@audyssey.org
Sent: Friday, December 05, 2008 10:15 PM
Subject: [Audyssey] Text adventure fighting games


Hello; Listers, I have a question.  Where can I download zCode fighting 
games? I am intrested in action and all that stuff.  Please write back.

From Jose Lomeli.


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[Audyssey] Domain of Heroes

2008-12-06 Thread Orin

Hi all,

Well, it's yet another browser RPG. And it really is an RPG.

It's got pretty good story too. What I also like about this is that it  
has a nice battle system, where in a dungeon you fight hoards of  
monsters until you leave the battle or die, so I gained about 2 levels  
without really loosing much health.


More things I like about it? The fact that the help files are detailed  
and when getting help for skills, it says very high malee attack,  
instead of a malee attack that does X


It also has an accessible map. The only disadvantage that I see so far  
right now is in the quest description when you receive a quest, you  
have the oppertunity to jump back to the questgivers location to  
complete the quest. That's not accessible because the main links,  
logout, the different tabs as they call them we don't know which tab  
we're on, isn't labled. All it says is clear, however I have managed  
to complete the first quest because the action menu is accessible  
talking to NPCs, shopping, etc.


I'll be signing up to the forums in a bit to inform Arren, the  
developer, about these issues, and hopefully he'd be so nice as to fix  
them.


I think if this game does become fully accessible it'll be just as  
good as Sryth is.


The link is http://www.domainofheroes.com



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Re: [Audyssey] Domain of Heroes

2008-12-06 Thread dark

Hi Orin.

I've just signed up, am waiting for my mail and reading the docs.

It strikes me as the sort of thing which could be either really good or 
incredibly tedious depending upon A, the quality of the writing, and B, the 
complications with navigating the pages, usually these tend to go together 
in my experience, sinse the flashier the game, the worse the writing, and 
the harder to navigate,  Sryth of course being King in all these areas.


I like the idea of reducing the micro management aspects to let you 
concentrate on other things,  but as I said I'll wait and see.


Beware the Grue!

Dark.
-  



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Re: [Audyssey] Text adventure fighting games

2008-12-06 Thread Shadow Dragon
Actually there is at least one z-code game I can think of with RPG 
mechanics. Called hmm... can't remember exactly, but something with wumpus 
in it I think. Anyway its sort of like the old hunt the wumpus game, only 
with a lot more levels, a massive set of caverns to explore, and a lot of 
levelling to do and items and weapons to earn. Unfortunately I could never 
really get into it since the plot is weird and you start out as some weird 
news reporter or something, but ah well. There's a lot more RPG style games 
for tads, the most notable of which is magocracy, which I found rather 
interesting. You play a hedge wizard, aka a wizard with almost no magical 
power or at best slight of hand elusions or hardly useful spells, and you 
have to go up against 4 powerful wizards, traps, and monsters within the 
castle and try to earn the crown. It takes some strategy and careful use of 
the rpg mechanics. These can be found on ifarchive, along with a few others. 
Usually if they have some sort of rpg mechanics or battle system its 
mensioned in the description.


--
From: dark [EMAIL PROTECTED]
Sent: Saturday, December 06, 2008 2:01 PM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] Text adventure fighting games


Action and Z code don't really go together exactly.

The Eamon adventure games are pretty much a mix of rpg complete with hack 
and slash xp combat, and basic If puzles,  but running them under 
windows xp is proving interesting.


Beware the Grue!

Dark.
- Original Message - 
From: Jose Lomeli [EMAIL PROTECTED]

To: gamers@audyssey.org
Sent: Friday, December 05, 2008 10:15 PM
Subject: [Audyssey] Text adventure fighting games


Hello; Listers, I have a question.  Where can I download zCode fighting 
games? I am intrested in action and all that stuff.  Please write back.

From Jose Lomeli.


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[Audyssey] Domain of heroes, inaccessible.

2008-12-06 Thread dark
Hi. 

I've pretty well checked out the game, and it'll need a fair few alterations I 
think. 

firstly, apart from the map and npcs, everything else in the game is graphical. 
This includes names of items, buttons to activate tabs, checks to see what in 
game messages are being filtered etc. 

Also, the page uses hotspots rather than standard detectable links, this is why 
the options to open the quest tab, inventory tab etc just don't appear to a 
screen reader,  they're not even buttons.

Then, the entire combat and action system is timer and bar based. All the text 
related to monsters and fighting is entirely about choosing which actions your 
character does to which monsters at what time. What's actually happening is 
dependent entirely upon the progress of graphical bars, --- which fact also 
means that page refreshing and changing is a pest to say the least. 

The map is indeed as Orin said, highly accessible, as is the basic game message 
box which reports talking to npcs, room descriptions etc,  but for 
everything else, I think some heavy work needs to be done in a loot of 
labling and layout fixing. 

Even if that was fixed, I'm not really convinced on the combat system's 
accessibility,  unless a refresh button was added and the game timer 
could be paysed somehow,  I doubt very much though that this would be 
technically possible. 

If however the creator is willing to make the above mentioned changes, - 
brilliant, I'll be the first person to be playing, as there are some 
potentially quite nice things in this game (I like the idea of the chess esque 
combat). 

Beware the Grue! 

Dark.
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Re: [Audyssey] Text adventure fighting games

2008-12-06 Thread dark

H, I didn't know about those.

i've played a fair few if games with fights,  but mostly these have been 
a matter of correct puzles, as in wearing the Claw or the Malinche game 
Pentari.


If you can find a list of those with names etc, I'd be interested to take a 
look.


I wonder if Baf's guide has an rpg catagories in it's search list?

Beware the grue!

Dark.
-  



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Re: [Audyssey] Text adventure fighting games

2008-12-06 Thread Shadow Dragon
I really don't have a list of them sadly. They're rather rare. I can think 
of 2 tads ones off hand. Magocracy and one called battle sim demo. Magocracy 
is by far the more interesting of the two, battle sim demo is the more 
advanced in a sense however. As for Z Code, the only one I know of is the 
wumpus game, which I believe looking through my list of inform games is just 
called wumpus. I've been looking for more since then, but without much luck.



--
From: dark [EMAIL PROTECTED]
Sent: Saturday, December 06, 2008 7:26 PM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] Text adventure fighting games


H, I didn't know about those.

i've played a fair few if games with fights,  but mostly these have 
been a matter of correct puzles, as in wearing the Claw or the Malinche 
game Pentari.


If you can find a list of those with names etc, I'd be interested to take 
a look.


I wonder if Baf's guide has an rpg catagories in it's search list?

Beware the grue!

Dark.
- 


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[Audyssey] an online game that i discovered access ible!

2008-12-06 Thread matheus
hi all.
i just searched today for some online text based games and man!
i found a text based game that is based on mafias, assault etc.
it's very cool, and from what i see, it's realy accessi ble.
it didn't use captcha and something like it to difficulty
and you can do many things, like
*do many crimes, starting, for example, to stealing a cellphone, and
advancing until robbing
a military base.
*levels based on experience
*find a job and work on it, winning money and respect.
*if you like, join a gang and work with the other members making plans
and what you like.
*buying equipments, like guns, armor, etc.
*the possibility to go into a school to learn attack moves, learn how to
use a gun and so on.
and lots and lots of more things that i still didn't looked.
i started playing today, so i didn't know much things about the game. if
anyone is interested
in joining it with me, the site is:
http://exmafia.com
hope you realy realy like it just like how i do.
p.s: this game is not primary set to pvp. you can however kill peoples
just like how you want,
but the crimes and other stuff didn't needs it.
 best regards, Matheus

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Re: [Audyssey] an online game that i discovered accessible!

2008-12-06 Thread Orin
There are a ton of games like this, they're all over the net, and  
they're boring really. The crimes don't really have descriptions or  
anything, it's all based on stats. People say Torn City is the best.  
People say Ommerta is the best. I don't know if I've found a Mafia  
game that I actually like. Not one has caught my interest.

On Dec 6, 2008, at 10:34 PM, matheus wrote:


hi all.
i just searched today for some online text based games and man!
i found a text based game that is based on mafias, assault etc.
it's very cool, and from what i see, it's realy accessi ble.
it didn't use captcha and something like it to difficulty
and you can do many things, like
*do many crimes, starting, for example, to stealing a cellphone, and
advancing until robbing
a military base.
*levels based on experience
*find a job and work on it, winning money and respect.
*if you like, join a gang and work with the other members making plans
and what you like.
*buying equipments, like guns, armor, etc.
*the possibility to go into a school to learn attack moves, learn  
how to

use a gun and so on.
and lots and lots of more things that i still didn't looked.
i started playing today, so i didn't know much things about the  
game. if

anyone is interested
in joining it with me, the site is:
http://exmafia.com
hope you realy realy like it just like how i do.
p.s: this game is not primary set to pvp. you can however kill peoples
just like how you want,
but the crimes and other stuff didn't needs it.
best regards, Matheus

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Re: [Audyssey] an online game that i discovered access ible!

2008-12-06 Thread matheus
hi man.
well, maybe then it's bekause this is the first mafia online game that i
searched and discovered realy accessible, well maybe with some time it
does get me boring but i liked it to pass the time, especialy bekause
there are many crimes and other things to do.

-Mensagem original-
De: Orin [EMAIL PROTECTED]
Para: Gamers Discussion list gamers@audyssey.org
Data: Sabado, 6 de Dezembro de 2008 22:00
Assunto: Re: [Audyssey] an online game that i discovered accessible!

There are a ton of games like this, they're all over the net, and
they're boring really. The crimes don't really have descriptions or
anything, it's all based on stats. People say Torn City is the best.
People say Ommerta is the best. I don't know if I've found a Mafia
game that I actually like. Not one has caught my interest.
On Dec 6, 2008, at 10:34 PM, matheus wrote:

 hi all.
 i just searched today for some online text based games and man!
 i found a text based game that is based on mafias, assault etc.
 it's very cool, and from what i see, it's realy accessi ble.
 it didn't use captcha and something like it to difficulty
 and you can do many things, like
 *do many crimes, starting, for example, to stealing a cellphone, and
 advancing until robbing
 a military base.
 *levels based on experience
 *find a job and work on it, winning money and respect.
 *if you like, join a gang and work with the other members making plans
 and what you like.
 *buying equipments, like guns, armor, etc.
 *the possibility to go into a school to learn attack moves, learn
 how to
 use a gun and so on.
 and lots and lots of more things that i still didn't looked.
 i started playing today, so i didn't know much things about the
 game. if
 anyone is interested
 in joining it with me, the site is:
 http://exmafia.com
 hope you realy realy like it just like how i do.
 p.s: this game is not primary set to pvp. you can however kill peoples
 just like how you want,
 but the crimes and other stuff didn't needs it.
 best regards, Matheus

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--
Internal Virus Database is out-of-date.
Checked by AVG.
Version: 7.5.524 / Virus Database: 270.4.6/1540 - Release Date: 8/7/2008 06:33

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[Audyssey] Klango not working

2008-12-06 Thread dark
Hi. 

Well I'm finally trying out the Klango player,  and it's not working well 
at all. 

Running it in normal mode I get the first menue with sapi speaking (though I'm 
fairly certain not all the sounds), but then going to logue in or create an 
account,  or indeed anything bar exit causes complete and utter silence and 
deadness that force me to quit the program. 

Running in Dx mode i get menue sounds, and no sapi speech. 

Apparently the player doesn't work with realtech hardware soundcards,  
which I believe mine is,  odd, as it's the first 3D audio application I've 
ever! had trouble with at all. 

How irritating, I rather fancied the media catalogue. 

Beware the Grue! 

Dark.
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Re: [Audyssey] Klango not working

2008-12-06 Thread K. Matthew
Actually, keep trying till it do work.  Also if you are running XP make sure
your speaker setting is set to 2.1 not on surround sound that will cause
problems as well.

Matt.

-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
Behalf Of dark
Sent: Saturday, December 06, 2008 11:35 PM
To: Gamers@audyssey.org
Subject: [Audyssey] Klango not working

Hi. 

Well I'm finally trying out the Klango player,  and it's not working
well at all. 

Running it in normal mode I get the first menue with sapi speaking (though
I'm fairly certain not all the sounds), but then going to logue in or create
an account,  or indeed anything bar exit causes complete and utter
silence and deadness that force me to quit the program. 

Running in Dx mode i get menue sounds, and no sapi speech. 

Apparently the player doesn't work with realtech hardware soundcards, 
which I believe mine is,  odd, as it's the first 3D audio application
I've ever! had trouble with at all. 

How irritating, I rather fancied the media catalogue. 

Beware the Grue! 

Dark.
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Re: [Audyssey] Klango not working

2008-12-06 Thread dark
Hmmm, I didn't think the program was this buggy, which is why i assumed it 
was my soundcard.


I'll try the speaker thing.

I must admit though, after quite a number of logue in attempts both with 
Klango player and Klango player Dx mode I wasn't getting any joy at all.


Beware the Grue!

Dark.
- Original Message - 
From: K. Matthew [EMAIL PROTECTED]

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Sunday, December 07, 2008 6:04 AM
Subject: Re: [Audyssey] Klango not working


Actually, keep trying till it do work.  Also if you are running XP make 
sure

your speaker setting is set to 2.1 not on surround sound that will cause
problems as well.

Matt.

-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
Behalf Of dark
Sent: Saturday, December 06, 2008 11:35 PM
To: Gamers@audyssey.org
Subject: [Audyssey] Klango not working

Hi.

Well I'm finally trying out the Klango player,  and it's not working
well at all.

Running it in normal mode I get the first menue with sapi speaking (though
I'm fairly certain not all the sounds), but then going to logue in or 
create

an account,  or indeed anything bar exit causes complete and utter
silence and deadness that force me to quit the program.

Running in Dx mode i get menue sounds, and no sapi speech.

Apparently the player doesn't work with realtech hardware soundcards, 
which I believe mine is,  odd, as it's the first 3D audio application
I've ever! had trouble with at all.

How irritating, I rather fancied the media catalogue.

Beware the Grue!

Dark.
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Re: [Audyssey] Klango not working

2008-12-06 Thread K. Matthew
Yeah, I know, they going to be coming out with a big release around
Christmas.  I found that if you restart your computer, give about 5 minutes
before loading the player other wise it'll keep crashing on you.

Matt.

-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
Behalf Of dark
Sent: Sunday, December 07, 2008 12:11 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Klango not working

Hmmm, I didn't think the program was this buggy, which is why i assumed it 
was my soundcard.

I'll try the speaker thing.

I must admit though, after quite a number of logue in attempts both with 
Klango player and Klango player Dx mode I wasn't getting any joy at all.

Beware the Grue!

Dark.
- Original Message - 
From: K. Matthew [EMAIL PROTECTED]
To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Sunday, December 07, 2008 6:04 AM
Subject: Re: [Audyssey] Klango not working


 Actually, keep trying till it do work.  Also if you are running XP make 
 sure
 your speaker setting is set to 2.1 not on surround sound that will cause
 problems as well.

 Matt.

 -Original Message-
 From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
 Behalf Of dark
 Sent: Saturday, December 06, 2008 11:35 PM
 To: Gamers@audyssey.org
 Subject: [Audyssey] Klango not working

 Hi.

 Well I'm finally trying out the Klango player,  and it's not working
 well at all.

 Running it in normal mode I get the first menue with sapi speaking (though
 I'm fairly certain not all the sounds), but then going to logue in or 
 create
 an account,  or indeed anything bar exit causes complete and utter
 silence and deadness that force me to quit the program.

 Running in Dx mode i get menue sounds, and no sapi speech.

 Apparently the player doesn't work with realtech hardware soundcards, 
 which I believe mine is,  odd, as it's the first 3D audio application
 I've ever! had trouble with at all.

 How irritating, I rather fancied the media catalogue.

 Beware the Grue!

 Dark.
 ---
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Re: [Audyssey] Klango not working

2008-12-06 Thread dark

H, I didn't try a restart,  though I probably should.

I will admit though when I saw the thing about realtec my mind did sort of 
leap to the conclusion.


I'll give it another go.

Beware the Grue!

Dark.
- Original Message - 
From: K. Matthew [EMAIL PROTECTED]

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Sunday, December 07, 2008 6:21 AM
Subject: Re: [Audyssey] Klango not working



Yeah, I know, they going to be coming out with a big release around
Christmas.  I found that if you restart your computer, give about 5 
minutes

before loading the player other wise it'll keep crashing on you.

Matt.

-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
Behalf Of dark
Sent: Sunday, December 07, 2008 12:11 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Klango not working

Hmmm, I didn't think the program was this buggy, which is why i assumed it
was my soundcard.

I'll try the speaker thing.

I must admit though, after quite a number of logue in attempts both with
Klango player and Klango player Dx mode I wasn't getting any joy at all.

Beware the Grue!

Dark.
- Original Message - 
From: K. Matthew [EMAIL PROTECTED]

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Sunday, December 07, 2008 6:04 AM
Subject: Re: [Audyssey] Klango not working



Actually, keep trying till it do work.  Also if you are running XP make
sure
your speaker setting is set to 2.1 not on surround sound that will cause
problems as well.

Matt.

-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
Behalf Of dark
Sent: Saturday, December 06, 2008 11:35 PM
To: Gamers@audyssey.org
Subject: [Audyssey] Klango not working

Hi.

Well I'm finally trying out the Klango player,  and it's not working
well at all.

Running it in normal mode I get the first menue with sapi speaking 
(though

I'm fairly certain not all the sounds), but then going to logue in or
create
an account,  or indeed anything bar exit causes complete and utter
silence and deadness that force me to quit the program.

Running in Dx mode i get menue sounds, and no sapi speech.

Apparently the player doesn't work with realtech hardware 
soundcards, 

which I believe mine is,  odd, as it's the first 3D audio application
I've ever! had trouble with at all.

How irritating, I rather fancied the media catalogue.

Beware the Grue!

Dark.
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Re: [Audyssey] Klango not working

2008-12-06 Thread K. Matthew
Ah, you got a realteck sound card?  Shouldn't have that much problem.  Might
want to update your DX if you haven't.

Matt.

-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
Behalf Of dark
Sent: Sunday, December 07, 2008 12:24 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Klango not working

H, I didn't try a restart,  though I probably should.

I will admit though when I saw the thing about realtec my mind did sort of 
leap to the conclusion.

I'll give it another go.

Beware the Grue!

Dark.
- Original Message - 
From: K. Matthew [EMAIL PROTECTED]
To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Sunday, December 07, 2008 6:21 AM
Subject: Re: [Audyssey] Klango not working


 Yeah, I know, they going to be coming out with a big release around
 Christmas.  I found that if you restart your computer, give about 5 
 minutes
 before loading the player other wise it'll keep crashing on you.

 Matt.

 -Original Message-
 From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
 Behalf Of dark
 Sent: Sunday, December 07, 2008 12:11 AM
 To: Gamers Discussion list
 Subject: Re: [Audyssey] Klango not working

 Hmmm, I didn't think the program was this buggy, which is why i assumed it
 was my soundcard.

 I'll try the speaker thing.

 I must admit though, after quite a number of logue in attempts both with
 Klango player and Klango player Dx mode I wasn't getting any joy at all.

 Beware the Grue!

 Dark.
 - Original Message - 
 From: K. Matthew [EMAIL PROTECTED]
 To: 'Gamers Discussion list' gamers@audyssey.org
 Sent: Sunday, December 07, 2008 6:04 AM
 Subject: Re: [Audyssey] Klango not working


 Actually, keep trying till it do work.  Also if you are running XP make
 sure
 your speaker setting is set to 2.1 not on surround sound that will cause
 problems as well.

 Matt.

 -Original Message-
 From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
 Behalf Of dark
 Sent: Saturday, December 06, 2008 11:35 PM
 To: Gamers@audyssey.org
 Subject: [Audyssey] Klango not working

 Hi.

 Well I'm finally trying out the Klango player,  and it's not working
 well at all.

 Running it in normal mode I get the first menue with sapi speaking 
 (though
 I'm fairly certain not all the sounds), but then going to logue in or
 create
 an account,  or indeed anything bar exit causes complete and utter
 silence and deadness that force me to quit the program.

 Running in Dx mode i get menue sounds, and no sapi speech.

 Apparently the player doesn't work with realtech hardware 
 soundcards, 
 which I believe mine is,  odd, as it's the first 3D audio application
 I've ever! had trouble with at all.

 How irritating, I rather fancied the media catalogue.

 Beware the Grue!

 Dark.
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Re: [Audyssey] games that are not high deffinition audio compatible

2008-12-06 Thread Valiant8086
Hi.
I have an x fi PCMCIA card that goes in the respective slot for notebooks. It's 
not very accessible in it's own controls either, mine might actually be even 
worse than this netbook's realtek's fine adjustments are. It  also doesn't work 
very well with stereo mix. That may be the fault of the pc I use it with, which 
is an alienware that has some somewhat lousy audio capabilities. Stereo mix 
doesn't work right with it. It's realtek hd audio as well. My sony vaio is also 
realtek hd audio but for some reason the sony doesn't have a control pannel 
aplet for it at all. I had an hp notebook for a while that had conexant audio, 
it was lousy, couldn't handle the pitches in topspeed hardly at all and it 
crackled like we've been talking about. My best laptop for sound cards is this 
little 400 dollar asus netbook. My best desktop is the one that has an audigy 
2zs in it, the quality is excelent, the adjustment controls for it are very 
very unaccessible. *sigh*

  - Original Message - 
  From: Thomas Ward 
  To: Gamers Discussion list 
  Sent: Friday, December 05, 2008 5:07 PM
  Subject: Re: [Audyssey] games that are not high deffinition audio compatible


  Hi,
  Well, Personally, I don't think anything comes close to the Soundblaster 
  X-/FI. I am personally fond of that sound card, and the cheaper sound 
  cards like the AC-97 are, well, cheap to me. However, I do use the AC-97 
  in my Linux boxes because Linux seams to like those cards for some reason.

  Valiant8086 wrote:
   Hi.
   heh I kinda like AC97. Got it on my old acer, works pretty nice. My  EeePC 
here uses um, well, realtek hd audio.
 


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[Audyssey] Thoughts about new text adventures.

2008-12-06 Thread Thomas Ward

Hi everyone,
Over the last few months I have really been getting into interactive 
fiction games, and really enjoy the old text adventures.  As a result 
that has me thinking of some possible game projects after Mysteries of 
the Ancients and Raceway are released.
One idea I have been thinking of is producing a handful of USA Games 
text adventures for Mac, Windows, and Linux that is similar to classic 
if titles. With web based games like Sryth around I have discovered the 
classic DND text adventure style game still can be quite addictive given 
enough adventures and puzzles in it. What do you all think of this idea?

Cheers!


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Re: [Audyssey] World Building Games

2008-12-06 Thread Thomas Ward

Hi Dark,
Well, seeing as this is open source the nice thing is any developer is 
allowed to modify the source, and make whatever changes as needed. I 
technically could do it myself if I had the time to sit down with it. 
Right now the issues seam to be on the Windows side of things as I do 
play Freeciv from time to time on Linux and Orca seams to do better with 
it than Jaws, Hal, or Window Eyes. One thing I'd want to make sure of is 
any access issues that get changed should effect the Windows port and 
not the Linux version as other than a few gripes here and there the 
linux version is ok. They have a Mac version as well, but can't test 
that versionwithout a MacBook.
Anyway, as you pointed out generally the open source community is open 
to accessibility changes. They aren't like a commercial group of 
die-hard developers and most of them are just your average Joe  who 
writes this program on the side. If you have programming skills they 
will let you on board to make whatever access changes are necessarily 
provided it doesn't effect their own use of the product.


dark wrote:

Hi Tom.

I'll look over freeciv with Hal, and then have a think and contact the 
devs.


In my experience, people who are highly dedicated to projects like 
freeciv are often incredibly happy that their pet creations will be 
accessible, and quite willing to make a few changes here and there.


Fully rewriting the front end or adding complete sapi support might be 
a bit of a big thing to ask, - but if there were some more minimal 
changes,  eg, changes in layout or labling which could help, I've 
often found that small dedicated groups of developers are incredibly 
happy to make such changes.


Actually, in these sorts of situations, I often think working with the 
creators of games and programs like Freeciv is an incredibly good 
thing for everyone, and better than either A, giving up on something 
entirely, or B, trying to just keep it within the Vi gaming community.


Just my personal thoughts on this subject after being in a good many 
of those sorts of conversations with devs.


Beware the Grue!

Dark.



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Re: [Audyssey] Thoughts about new text adventures.

2008-12-06 Thread K. Matthew
Sounds good.  I wood like to see a wizardry for the blind come out.  

That has Braille support as well.

Only game that comes even close to that is Entombed.

Matt.

-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
Behalf Of Thomas Ward
Sent: Sunday, December 07, 2008 12:51 AM
To: gamers@audyssey.org
Subject: [Audyssey] Thoughts about new text adventures.

Hi everyone,
Over the last few months I have really been getting into interactive 
fiction games, and really enjoy the old text adventures.  As a result 
that has me thinking of some possible game projects after Mysteries of 
the Ancients and Raceway are released.
One idea I have been thinking of is producing a handful of USA Games 
text adventures for Mac, Windows, and Linux that is similar to classic 
if titles. With web based games like Sryth around I have discovered the 
classic DND text adventure style game still can be quite addictive given 
enough adventures and puzzles in it. What do you all think of this idea?
Cheers!


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Re: [Audyssey] World Building Games

2008-12-06 Thread Thomas Ward

Hi,
Yeah, that sounds about right. ThoughI am sure there is some central 
open source maintainer who guides the development of the product. Most 
open source software haz at least one central developer/maintainer who 
calls the shots so to speak.


ari wrote:
The problem is that I don't think there are central developers as 
such, it's just a huge group of people who came together and developed 
it, I think the only way to get in touch with them is through forum.

Ari

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Re: [Audyssey] Klango not working

2008-12-06 Thread shaun everiss
Hmm I have had this issue with my realtech hd card.
It does work in normal mode ok but it seems to do weird things to the system, 
making it rather unstable.
I am sure its the stupid soundcard, I hate realtech.
And at first I liked it.
Hmph.
It ran ok on my soundmax system.
At 06:34 p.m. 7/12/2008, you wrote:
Hi. 

Well I'm finally trying out the Klango player,  and it's not working well 
at all. 

Running it in normal mode I get the first menue with sapi speaking (though I'm 
fairly certain not all the sounds), but then going to logue in or create an 
account,  or indeed anything bar exit causes complete and utter silence 
and deadness that force me to quit the program. 

Running in Dx mode i get menue sounds, and no sapi speech. 

Apparently the player doesn't work with realtech hardware soundcards,  
which I believe mine is,  odd, as it's the first 3D audio application I've 
ever! had trouble with at all. 

How irritating, I rather fancied the media catalogue. 

Beware the Grue! 

Dark.
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Re: [Audyssey] Klango not working

2008-12-06 Thread shaun everiss
well it will be good if they can fix all the issues, I would like to run the 
player again.
At 07:21 p.m. 7/12/2008, you wrote:
Yeah, I know, they going to be coming out with a big release around
Christmas.  I found that if you restart your computer, give about 5 minutes
before loading the player other wise it'll keep crashing on you.

Matt.

-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
Behalf Of dark
Sent: Sunday, December 07, 2008 12:11 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Klango not working

Hmmm, I didn't think the program was this buggy, which is why i assumed it 
was my soundcard.

I'll try the speaker thing.

I must admit though, after quite a number of logue in attempts both with 
Klango player and Klango player Dx mode I wasn't getting any joy at all.

Beware the Grue!

Dark.
- Original Message - 
From: K. Matthew [EMAIL PROTECTED]
To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Sunday, December 07, 2008 6:04 AM
Subject: Re: [Audyssey] Klango not working


 Actually, keep trying till it do work.  Also if you are running XP make 
 sure
 your speaker setting is set to 2.1 not on surround sound that will cause
 problems as well.

 Matt.

 -Original Message-
 From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
 Behalf Of dark
 Sent: Saturday, December 06, 2008 11:35 PM
 To: Gamers@audyssey.org
 Subject: [Audyssey] Klango not working

 Hi.

 Well I'm finally trying out the Klango player,  and it's not working
 well at all.

 Running it in normal mode I get the first menue with sapi speaking (though
 I'm fairly certain not all the sounds), but then going to logue in or 
 create
 an account,  or indeed anything bar exit causes complete and utter
 silence and deadness that force me to quit the program.

 Running in Dx mode i get menue sounds, and no sapi speech.

 Apparently the player doesn't work with realtech hardware soundcards, 
 which I believe mine is,  odd, as it's the first 3D audio application
 I've ever! had trouble with at all.

 How irritating, I rather fancied the media catalogue.

 Beware the Grue!

 Dark.
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Re: [Audyssey] Thoughts about new text adventures.

2008-12-06 Thread shaun everiss
yeah that will be cool.
night of parasite is a good game for an rpg I like to think it has fps and if 
elements in it.
At 07:51 p.m. 7/12/2008, you wrote:
Hi everyone,
Over the last few months I have really been getting into interactive fiction 
games, and really enjoy the old text adventures.  As a result that has me 
thinking of some possible game projects after Mysteries of the Ancients and 
Raceway are released.
One idea I have been thinking of is producing a handful of USA Games text 
adventures for Mac, Windows, and Linux that is similar to classic if titles. 
With web based games like Sryth around I have discovered the classic DND text 
adventure style game still can be quite addictive given enough adventures and 
puzzles in it. What do you all think of this idea?
Cheers!


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Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to [EMAIL PROTECTED]
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
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please send E-mail to [EMAIL PROTECTED]