Re: [Audyssey] Bug in MOTA.

2009-03-06 Thread Scott Chesworth
Don't seem to be having any trouble with that particular enemy here. A
bit of practice is probably the solution to this rather than a bugfix
unless I'm missing something.

On 3/6/09, shaun everiss shau...@xtra.co.nz wrote:
 hmmm I can't reproduce this, its true though that I have to jump loads
 around to find then kill the enemy.
 At 02:00 p.m. 6/03/2009, you wrote:
Hi Tom,

This one is going to be hard to reproduce, but when you encounter an enemy
 at the top of the first staircase you always die. You can not kill him
 like normal enemies.
Hope you can fix it.
Ryan C.

Click here to get you high school diploma (GED) in days
http://thirdpartyoffers.juno.com/TGL2131/fc/BLSrjnsC5USBtUfy9H0YyGdC4ybFjwG3qqvNC4IiApJ8eyYAwMgXhGZml6A/
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[Audyssey] ***SPAM*** Re: Re: Bug in MOTA.

2009-03-06 Thread Matheus
hi.
i'm not experiencing problems in this case tow. yea, maybe a bit of
practice more to you defeate it.
be sure to check your health with the h key before going up then.

-Mensagem original-
De: Scott Chesworth scottcheswo...@gmail.com
Para: Gamers Discussion list gamers@audyssey.org
Data: Sexta, 6 de Março de 2009 10:26
Assunto: Re: [Audyssey] Bug in MOTA.

Don't seem to be having any trouble with that particular enemy here. A
bit of practice is probably the solution to this rather than a bugfix
unless I'm missing something.

On 3/6/09, shaun everiss shau...@xtra.co.nz wrote:
 hmmm I can't reproduce this, its true though that I have to jump loads
 around to find then kill the enemy.
 At 02:00 p.m. 6/03/2009, you wrote:
Hi Tom,

This one is going to be hard to reproduce, but when you encounter an enemy
 at the top of the first staircase you always die. You can not kill him
 like normal enemies.
Hope you can fix it.
Ryan C.

Click here to get you high school diploma (GED) in days
http://thirdpartyoffers.juno.com/TGL2131/fc/BLSrjnsC5USBtUfy9H0YyGdC4ybFjwG3qqvNC4IiApJ8eyYAwMgXhGZml6A/
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Re: [Audyssey] Mysteries of the Ancients

2009-03-06 Thread Thomas Ward

Hi Hayri,
No, that is not correct. Only the first level is complete. We still need 
to complete the final 9 levels of the game as well as hopefully get the 
engine working correctly with SDL. So the best answer we can say is it 
is ready when it is finished.



Hayri Tulumcu wrote:
  how long are you coming with the full version of Mysteries of the Ancients? For you have probably done all 10 levels done? 


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Re: [Audyssey] possibly broadcasting a clip of MOTA on the BBC

2009-03-06 Thread Scott Chesworth
Hey Tom,

Short notice I know but it looks like I'm demoing games for Mani and
the BBC feature later on today after all, they delayed the feature by
a week because they were struggling to find people who interviewed and
gamed well.  I've got public beta 2 installed here of MOTA and was
planning to talk about it and show it off a bit.  If there's anything
significant been updated since that you'd want shown, can you send me
over a copy?

Cheers, sorry about the short notice, it's happening in about 3 hours time!
Scott

On 3/1/09, Thomas Ward thomasward1...@gmail.com wrote:
 Hi Scott,
 Well, if your friend will be doing the demoing I can send him a zip file
 of the latest build if he wants it. It seams fairly stable now,and I
 don't expect many changes between now and Monday. Main thing I am
 working on presently is the user's guide as well as fixing the setup so
 it will detect .NET and install if missing.

 Scott Chesworth wrote:
 Hey Tom,

 All makes sense.  Unfortunately mine and Mani's schedules totally
 clash and he's only got a day left to get the feature done, so it
 doesn't look like I'll be demoing.  Still looking fairly likely we can
 fit in a phone interview though so I'll be sure to plug mota, it's the
 perfect thing to talk about seeing as beta 2 will have dropped the day
 before the show goes out, it makes people aware that the accessible
 scene has a bit of hype and excitement approaching a release of a
 title.  I'm trying to get a mate of mine to take the demoing spot to
 make sure it's done well, mota will be shown if he can fit it in.

 Scott


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Re: [Audyssey] Mysteries of the Ancients

2009-03-06 Thread Chris Reagan
How do I get accross the fire pits at once?  I jump over one but I 
can't get across the other without being roasted alive.

thanks
Chris

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Re: [Audyssey] Bug in MOTA.

2009-03-06 Thread Thomas Ward

Hi Ryan,
H...Interesting. I myself haven't seen anything wrong, and resolving 
any bugs if there is one in this case is like looking for a needle in a 
hay stack. About the only thing I can think of is disable the random 
enemy flag for room 12 and see if that resolves your issue.


Ryan Conroy wrote:

Hi Tom,

This one is going to be hard to reproduce, but when you encounter an enemy at 
the top of the first staircase you always die. You can not kill him like normal 
enemies.
Hope you can fix it.
Ryan C.

Click here to get you high school diploma (GED) in days
http://thirdpartyoffers.juno.com/TGL2131/fc/BLSrjnsC5USBtUfy9H0YyGdC4ybFjwG3qqvNC4IiApJ8eyYAwMgXhGZml6A/
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Re: [Audyssey] possibly broadcasting a clip of MOTA on the BBC

2009-03-06 Thread Thomas Ward

Hi Scott,
At the present moment Beta 3 is pretty much Beta 2 with a few miner 
changes. Mostly so far it has been stuff like updating the 
documentation, got the speech to speak a little faster, and a few other 
very miner changes. so airing Beta 2 is fine.


Scott Chesworth wrote:

Hey Tom,

Short notice I know but it looks like I'm demoing games for Mani and
the BBC feature later on today after all, they delayed the feature by
a week because they were struggling to find people who interviewed and
gamed well.  I've got public beta 2 installed here of MOTA and was
planning to talk about it and show it off a bit.  If there's anything
significant been updated since that you'd want shown, can you send me
over a copy?

Cheers, sorry about the short notice, it's happening in about 3 hours time!
Scott



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Re: [Audyssey] possibly broadcasting a clip of MOTA on the BBC

2009-03-06 Thread Scott Chesworth
Cool cool. I'll let ya know when the program goes out if you want to
check it out, should be this coming Tuesday though if all goes well.

Scott

On 3/6/09, Thomas Ward thomasward1...@gmail.com wrote:
 Hi Scott,
 At the present moment Beta 3 is pretty much Beta 2 with a few miner
 changes. Mostly so far it has been stuff like updating the
 documentation, got the speech to speak a little faster, and a few other
 very miner changes. so airing Beta 2 is fine.

 Scott Chesworth wrote:
 Hey Tom,

 Short notice I know but it looks like I'm demoing games for Mani and
 the BBC feature later on today after all, they delayed the feature by
 a week because they were struggling to find people who interviewed and
 gamed well.  I've got public beta 2 installed here of MOTA and was
 planning to talk about it and show it off a bit.  If there's anything
 significant been updated since that you'd want shown, can you send me
 over a copy?

 Cheers, sorry about the short notice, it's happening in about 3 hours
 time!
 Scott


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Re: [Audyssey] Windows/Linux Interactive Fiction Interpretors

2009-03-06 Thread Thomas Ward

Hi,
Sure I can do that. I recently reinstalled Ubuntu 8.10 on my computer so 
will need to install scare, frob, frotz, etc but that shouldn't take 
long. I'll let you know.
Just curious, but why aren't you running the Gnome desktop? These days 
the recent versions of Gnome and Orca work quite well together. Well 
enough that I hardly ever need to use the shell except for a few things 
such as gcc, gmcs, apt-get, and a few other command line 
tools/compilers. Otherwise I am a Gnome user all the way. In fact, the 
Linux port of Mysteries of the Ancients I am working on requires a fully 
operational version of X-Windows, a recent copy of the Gnome desktop, 
Orca, and the gtk-sharp compatibility libraries as well. So as a 
software developer targeting the Gnome desktop, which I believe is the 
future of Linux access, I'm interested in why there is a prevailing 
number of Linux users that are still using speakup and other shell based 
programs instead of the Gnome desktop environment with Orca.

Smile.


Zachary Kline wrote:

HiTom,
It'd have to be you I'm afraid.  I don't have Gnome on this machine,
truth be told, and don't plan on getting it.
I'm curious to know what you find, if anything.
Best,
Zack.



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Re: [Audyssey] Bug in MOTA.

2009-03-06 Thread Phil Vlasak

Hi Thomas,
I had this happen with a Harpy in room 12 and it sounds like the enemy was 0 
distance away.

This would disable some if not all of your weapons.
I was attacked when reaching the top of the staircase and got out of it by 
quickly moving to the left, turning around and firing a gun at the creature.
Luckily I had 100 health at the time and had a healing potion to restore a 
major hit on me.


- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, March 06, 2009 7:29 AM
Subject: Re: [Audyssey] Bug in MOTA.



Hi Ryan,
H...Interesting. I myself haven't seen anything wrong, and resolving
any bugs if there is one in this case is like looking for a needle in a
hay stack. About the only thing I can think of is disable the random
enemy flag for room 12 and see if that resolves your issue.

Ryan Conroy wrote:

Hi Tom,

This one is going to be hard to reproduce, but when you encounter an 
enemy at the top of the first staircase you always die. You can not kill 
him like normal enemies.

Hope you can fix it.
Ryan C.

Click here to get you high school diploma (GED) in days
http://thirdpartyoffers.juno.com/TGL2131/fc/BLSrjnsC5USBtUfy9H0YyGdC4ybFjwG3qqvNC4IiApJ8eyYAwMgXhGZml6A/
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[Audyssey] Accessible Mainstream Games

2009-03-06 Thread Eleanor Robinson

Many 7-128 Software games are able to be played using Dragon Naturally
Speaking.  Any game that has an accessibility rating of MI can be played
using voice commands.

Eleanor Robinson
7-128 Software
www.7128.com


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[Audyssey] a moo question

2009-03-06 Thread Nick Helms
I have a question about moo. I am wondering if there is an easy way of
getting rid of everything except #62, all verbs, all props,
everything. Does anyone know of anything?
Thanks,
Nick

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Re: [Audyssey] Bug in MOTA.

2009-03-06 Thread Shadow Dragon
Yeah, I've seen something like this before, sometimes your weapons just 
outright stop working on enemies and you have to run in the opposite 
direction and turn back around to be able to do damage. Also, any chance the 
attacks could have some kind of connection sound and panning, so crouching 
would be a bit easier and make more sense? At the moment it just sounds odd, 
you hear the attack go off, then the character just randomly yells out, 
haha. Its kind of amusing, but makes getting into any kind of rhythm a bit 
tough. Also every once in a while crouching seems to disable itself, if you 
hold it down you'll crouch a bunch in rapid succession, but if you try to 
time it, sometimes crouch just outright doesn't work and you end up taking a 
hit before you can crouch again.


--
From: Phil Vlasak p...@pcsgames.net
Sent: Friday, March 06, 2009 6:20 AM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] Bug in MOTA.


Hi Thomas,
I had this happen with a Harpy in room 12 and it sounds like the enemy was 
0 distance away.

This would disable some if not all of your weapons.
I was attacked when reaching the top of the staircase and got out of it by 
quickly moving to the left, turning around and firing a gun at the 
creature.
Luckily I had 100 health at the time and had a healing potion to restore a 
major hit on me.


- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, March 06, 2009 7:29 AM
Subject: Re: [Audyssey] Bug in MOTA.



Hi Ryan,
H...Interesting. I myself haven't seen anything wrong, and resolving
any bugs if there is one in this case is like looking for a needle in a
hay stack. About the only thing I can think of is disable the random
enemy flag for room 12 and see if that resolves your issue.

Ryan Conroy wrote:

Hi Tom,

This one is going to be hard to reproduce, but when you encounter an 
enemy at the top of the first staircase you always die. You can not kill 
him like normal enemies.

Hope you can fix it.
Ryan C.

Click here to get you high school diploma (GED) in days
http://thirdpartyoffers.juno.com/TGL2131/fc/BLSrjnsC5USBtUfy9H0YyGdC4ybFjwG3qqvNC4IiApJ8eyYAwMgXhGZml6A/
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Re: [Audyssey] Bug in Mota.

2009-03-06 Thread Ryan Conroy
Hi,

Exactly what Phil said. When you reach the top of the staircase, the enemy is 
right there like right next to you. You lose quite a bit of health no matter 
what, and there's no way to shoot it unless you turn around, walk a few steps, 
and then turn back around and fire at it. All the while it's attacking you.
Ryan


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Re: [Audyssey] Bug in MOTA.

2009-03-06 Thread Charles Rivard

A thought, and a possible s
p
o
i
l
e
r!!  So, for those who don't want it, delete or save for later.

:  When you get to the top of that staircase, keep in mind that a monster 
can come at you from either direction.  Maybe it is on your right, maybe it 
is on your left.  HTH


---
If guns cause crime, pencils cause misspelled words.
- Original Message - 
From: Ryan Conroy staindadd...@juno.com

To: Gamers@audyssey.org
Sent: Thursday, March 05, 2009 5:00 PM
Subject: [Audyssey] Bug in MOTA.



Hi Tom,

This one is going to be hard to reproduce, but when you encounter an enemy 
at the top of the first staircase you always die. You can not kill him 
like normal enemies.

Hope you can fix it.
Ryan C.

Click here to get you high school diploma (GED) in days
http://thirdpartyoffers.juno.com/TGL2131/fc/BLSrjnsC5USBtUfy9H0YyGdC4ybFjwG3qqvNC4IiApJ8eyYAwMgXhGZml6A/
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Re: [Audyssey] Mysteries of the Ancients

2009-03-06 Thread Charles Rivard

The same way you got across the first one.

---
If guns cause crime, pencils cause misspelled words.
- Original Message - 
From: Chris Reagan chr...@samobile.net

To: gamers@audyssey.org
Sent: Thursday, March 05, 2009 3:27 PM
Subject: Re: [Audyssey] Mysteries of the Ancients


How do I get accross the fire pits at once?  I jump over one but I can't 
get across the other without being roasted alive.

thanks
Chris

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www.serotek.com to learn more about accessibility anywhere.


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Re: [Audyssey] Windows/Linux Interactive Fiction Interpretors

2009-03-06 Thread Kelly Sapergia

Hi,
  For ZMachine games, I use an interpreter called Filfre. While you have to 
use your screen reader's review cursor, such as the JAWS cursor, to read the 
text, it works considerably better than Winfrotz. I used to use the TTS 
version of that program, but after trying Filfre, I immediately removed it. 
I don't think Filfre has SAPI5 capabilities, but I don't mind using the JAWS 
cursor anyway. I also use the HTML TADS Player's kit for TADS games, and the 
ADRIFT interpreters for those games, but after reading about SCARE I'm going 
to try the Windows version and see how well it works.

  Thanks.

Yours Sincerely,
Kelly John Sapergia
Personal Website: http://www.ksapergia.net
Need to relax and unwind? Listen to Northern Lights, Thursdays from 01:00 
to 03:00 GMT (Wednesdays in North America) on ACB (American Council of the 
Blind) Radio Interactive at http://interactive.acbradio.org

Visit the show's website at http://nl.ksapergia.net
If you need jingles, voiceovers and music for your project at an affordable 
price, visit KJS Productions at: http://www.kjsproductions.com



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Re: [Audyssey] Bug in MOTA.

2009-03-06 Thread James Dietz
Should we be able to walk through monsters? I often find that I've
inadvertantly walked through a centaur (sp) if it was right at the
opening to a new room.  It's very confusing.  On a related note, the
footstep sounds for most enemies are pretty quiet.  THey should all at
least be normalized to a similar level - the skeleton is the only one
I can consistently hear (when not firing their weapon).

On 3/6/09, Charles Rivard woofer...@sbcglobal.net wrote:
 A thought, and a possible s
 p
 o
 i
 l
 e
 r!!  So, for those who don't want it, delete or save for later.

 :  When you get to the top of that staircase, keep in mind that a monster
 can come at you from either direction.  Maybe it is on your right, maybe it
 is on your left.  HTH

 ---
 If guns cause crime, pencils cause misspelled words.
 - Original Message -
 From: Ryan Conroy staindadd...@juno.com
 To: Gamers@audyssey.org
 Sent: Thursday, March 05, 2009 5:00 PM
 Subject: [Audyssey] Bug in MOTA.


 Hi Tom,

 This one is going to be hard to reproduce, but when you encounter an enemy

 at the top of the first staircase you always die. You can not kill him
 like normal enemies.
 Hope you can fix it.
 Ryan C.
 
 Click here to get you high school diploma (GED) in days
 http://thirdpartyoffers.juno.com/TGL2131/fc/BLSrjnsC5USBtUfy9H0YyGdC4ybFjwG3qqvNC4IiApJ8eyYAwMgXhGZml6A/
 ---
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 list,
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Re: [Audyssey] Windows/Linux Interactive Fiction Interpretors

2009-03-06 Thread James Dietz
I've tried to use Frotz with gnome and orca under linux.  THe only
problem is the entire screen changes or refreshes so that after a
command I hear the entire screen read back to me, including past moves
and score.  There's probably some config option nestled deep within
the .frotzrc which I haven't investigated.  THe man page didn't hint
at any which sounded appropriate... maybe it's a color thing.
Adventure (sudo apt-get install bsdgames on ubuntu) works fine and is
a lot of fun.

Gnome works decently but it's significantly slower than the shell even
with Orca.  to be fair, my netbook isn't very powerful, and gnome+orca
runs a lot faster on my other laptop.  Emacspeak sounds attractive
because it's an audio desktop specifically talored for the blind, but
a lackluster web browser (according to the author - unless the firefox
interface works now) and the fact that I haven't got it running yet
means I'm still with Gnome.

On 3/6/09, Kelly Sapergia ksaper...@sasktel.net wrote:
 Hi,
For ZMachine games, I use an interpreter called Filfre. While you have to
 use your screen reader's review cursor, such as the JAWS cursor, to read the
 text, it works considerably better than Winfrotz. I used to use the TTS
 version of that program, but after trying Filfre, I immediately removed it.
 I don't think Filfre has SAPI5 capabilities, but I don't mind using the JAWS
 cursor anyway. I also use the HTML TADS Player's kit for TADS games, and the
 ADRIFT interpreters for those games, but after reading about SCARE I'm going
 to try the Windows version and see how well it works.
Thanks.

 Yours Sincerely,
 Kelly John Sapergia
 Personal Website: http://www.ksapergia.net
 Need to relax and unwind? Listen to Northern Lights, Thursdays from 01:00
 to 03:00 GMT (Wednesdays in North America) on ACB (American Council of the
 Blind) Radio Interactive at http://interactive.acbradio.org
 Visit the show's website at http://nl.ksapergia.net
 If you need jingles, voiceovers and music for your project at an affordable
 price, visit KJS Productions at: http://www.kjsproductions.com


 ---
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Re: [Audyssey] Windows/Linux Interactive Fiction Interpretors

2009-03-06 Thread Zachary Kline
Hi Tom,
I suppose the best reason I can give for not switching to Gnome is that
I find the command line quite powerful enough.  I have Emacspeak
installed on this machine, which lets me send email, read Usenet news,
etc.  Speakup lets me play all the linux compatible games I want.
edbrowse and Emacs/w3 provide web browsers, LaTeX is my word/math
processor.
All this being the case, I might be persuaded to install Gnome over here
if MOTA came out for it.  This is a Slackware system, which doesn't make
Gnome easily available by default, but I can get it if I want it.
Hope this explaination makes sense.
Best,
Zack.
 
-- 
Hope is as necessary to a living person as oxygen or water.

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Re: [Audyssey] Mysteries of the Ancients

2009-03-06 Thread shaun everiss
you have to jump 1 then walk 4 steps and jump another, you seem to be only to 
jump one step.
I see why this is done later in the level there is a chasm well 2 of them with 
keys betwene so makes sence, and also to be realistic, in real life could you 
honestly be able to jump over something like 8 steps wide maybe 9?
And in real life I'd imagine a pit/ chasm would be a big thing in itself 
anyways.
At 12:27 p.m. 6/03/2009, you wrote:
How do I get accross the fire pits at once?  I jump over one but I can't get 
across the other without being roasted alive.
thanks
Chris

-- 
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www.serotek.com to learn more about accessibility anywhere.

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Re: [Audyssey] Bug in MOTA.

2009-03-06 Thread Shadow Dragon
The only one that's too quiet in my opinion is the cyclopse, the harpy's 
wings you can hear, skeleton you can hear, and centaur is probably the 
loudest of them all. But cyclopse could definitely use a volume mod.


--
From: James Dietz james.j.di...@gmail.com
Sent: Friday, March 06, 2009 10:44 AM
To: Charles Rivard woofer...@sbcglobal.net; Gamers Discussion list 
gamers@audyssey.org

Subject: Re: [Audyssey] Bug in MOTA.


Should we be able to walk through monsters? I often find that I've
inadvertantly walked through a centaur (sp) if it was right at the
opening to a new room.  It's very confusing.  On a related note, the
footstep sounds for most enemies are pretty quiet.  THey should all at
least be normalized to a similar level - the skeleton is the only one
I can consistently hear (when not firing their weapon).

On 3/6/09, Charles Rivard woofer...@sbcglobal.net wrote:

A thought, and a possible s
p
o
i
l
e
r!!  So, for those who don't want it, delete or save for later.

:  When you get to the top of that staircase, keep in mind that a monster
can come at you from either direction.  Maybe it is on your right, maybe 
it

is on your left.  HTH

---
If guns cause crime, pencils cause misspelled words.
- Original Message -
From: Ryan Conroy staindadd...@juno.com
To: Gamers@audyssey.org
Sent: Thursday, March 05, 2009 5:00 PM
Subject: [Audyssey] Bug in MOTA.



Hi Tom,

This one is going to be hard to reproduce, but when you encounter an 
enemy


at the top of the first staircase you always die. You can not kill him
like normal enemies.
Hope you can fix it.
Ryan C.

Click here to get you high school diploma (GED) in days
http://thirdpartyoffers.juno.com/TGL2131/fc/BLSrjnsC5USBtUfy9H0YyGdC4ybFjwG3qqvNC4IiApJ8eyYAwMgXhGZml6A/
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Re: [Audyssey] Windows/Linux Interactive Fiction Interpretors

2009-03-06 Thread shaun everiss
well tom I still like the shell then load extra stuff on it.
my distros I like are the grml, and arch-linux, these are just straight out 
shells.
you install extra stuff on those if you wish.
that way you probably can start with just shell and not worry about things.
Though, for now at least windows xp is my os.
At 02:18 a.m. 7/03/2009, you wrote:
Hi,
Sure I can do that. I recently reinstalled Ubuntu 8.10 on my computer so will 
need to install scare, frob, frotz, etc but that shouldn't take long. I'll let 
you know.
Just curious, but why aren't you running the Gnome desktop? These days the 
recent versions of Gnome and Orca work quite well together. Well enough that I 
hardly ever need to use the shell except for a few things such as gcc, gmcs, 
apt-get, and a few other command line tools/compilers. Otherwise I am a Gnome 
user all the way. In fact, the Linux port of Mysteries of the Ancients I am 
working on requires a fully operational version of X-Windows, a recent copy of 
the Gnome desktop, Orca, and the gtk-sharp compatibility libraries as well. So 
as a software developer targeting the Gnome desktop, which I believe is the 
future of Linux access, I'm interested in why there is a prevailing number of 
Linux users that are still using speakup and other shell based programs 
instead of the Gnome desktop environment with Orca.
Smile.


Zachary Kline wrote:
HiTom,
It'd have to be you I'm afraid.  I don't have Gnome on this machine,
truth be told, and don't plan on getting it.
I'm curious to know what you find, if anything.
Best,
Zack.


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[Audyssey] sound in MOTA

2009-03-06 Thread Charles Rivard

If you get close enough to it, it will be heard.  Then again, ouch!  (grin)

---
If guns cause crime, pencils cause misspelled words.
- Original Message - 
From: Shadow Dragon elementalult...@hotmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, March 06, 2009 11:06 AM
Subject: Re: [Audyssey] Bug in MOTA.


The only one that's too quiet in my opinion is the cyclopse, the harpy's 
wings you can hear, skeleton you can hear, and centaur is probably the 
loudest of them all. But cyclopse could definitely use a volume mod.


--
From: James Dietz james.j.di...@gmail.com
Sent: Friday, March 06, 2009 10:44 AM
To: Charles Rivard woofer...@sbcglobal.net; Gamers Discussion list 
gamers@audyssey.org

Subject: Re: [Audyssey] Bug in MOTA.


Should we be able to walk through monsters? I often find that I've
inadvertantly walked through a centaur (sp) if it was right at the
opening to a new room.  It's very confusing.  On a related note, the
footstep sounds for most enemies are pretty quiet.  THey should all at
least be normalized to a similar level - the skeleton is the only one
I can consistently hear (when not firing their weapon).

On 3/6/09, Charles Rivard woofer...@sbcglobal.net wrote:

A thought, and a possible s
p
o
i
l
e
r!!  So, for those who don't want it, delete or save for later.

:  When you get to the top of that staircase, keep in mind that a 
monster
can come at you from either direction.  Maybe it is on your right, maybe 
it

is on your left.  HTH

---
If guns cause crime, pencils cause misspelled words.
- Original Message -
From: Ryan Conroy staindadd...@juno.com
To: Gamers@audyssey.org
Sent: Thursday, March 05, 2009 5:00 PM
Subject: [Audyssey] Bug in MOTA.



Hi Tom,

This one is going to be hard to reproduce, but when you encounter an 
enemy


at the top of the first staircase you always die. You can not kill him
like normal enemies.
Hope you can fix it.
Ryan C.

Click here to get you high school diploma (GED) in days
http://thirdpartyoffers.juno.com/TGL2131/fc/BLSrjnsC5USBtUfy9H0YyGdC4ybFjwG3qqvNC4IiApJ8eyYAwMgXhGZml6A/
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Re: [Audyssey] Bug in MOTA.

2009-03-06 Thread shaun everiss
well in cases like ladders and such I find it easier to jump over a monster to 
kill it especially when I need to switch guns although I try to not do that 
like running out of amo.
however I can't always do this.
YOu can never kill a monster if its right there in front of you, got to be 
carefull about range, to close and you can't get it but sometimes you can.
you also earn what weapon can nock out the most monsters.
In general your pistol can knock out most things, but more powerfull guns, like 
the shotgun can destroy monsters at longer range.
your arrows can get rid of bosses quickly, and the sword is good at close range 
with just about anything.
your knife is useless but usefull if you don't have anything else.
At 06:44 a.m. 7/03/2009, you wrote:
Should we be able to walk through monsters? I often find that I've
inadvertantly walked through a centaur (sp) if it was right at the
opening to a new room.  It's very confusing.  On a related note, the
footstep sounds for most enemies are pretty quiet.  THey should all at
least be normalized to a similar level - the skeleton is the only one
I can consistently hear (when not firing their weapon).

On 3/6/09, Charles Rivard woofer...@sbcglobal.net wrote:
 A thought, and a possible s
 p
 o
 i
 l
 e
 r!!  So, for those who don't want it, delete or save for later.

 :  When you get to the top of that staircase, keep in mind that a monster
 can come at you from either direction.  Maybe it is on your right, maybe it
 is on your left.  HTH

 ---
 If guns cause crime, pencils cause misspelled words.
 - Original Message -
 From: Ryan Conroy staindadd...@juno.com
 To: Gamers@audyssey.org
 Sent: Thursday, March 05, 2009 5:00 PM
 Subject: [Audyssey] Bug in MOTA.


 Hi Tom,

 This one is going to be hard to reproduce, but when you encounter an enemy

 at the top of the first staircase you always die. You can not kill him
 like normal enemies.
 Hope you can fix it.
 Ryan C.
 
 Click here to get you high school diploma (GED) in days
 http://thirdpartyoffers.juno.com/TGL2131/fc/BLSrjnsC5USBtUfy9H0YyGdC4ybFjwG3qqvNC4IiApJ8eyYAwMgXhGZml6A/
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Re: [Audyssey] Bug in MOTA.

2009-03-06 Thread Valiant8086
Hi.
Make sure you're faceing the enemy you're after. You havje to take a step in 
the enemy's direction in order to face them.
  - Original Message - 
  From: Thomas Ward 
  To: Gamers Discussion list 
  Sent: Friday, March 06, 2009 7:29 AM
  Subject: Re: [Audyssey] Bug in MOTA.


  Hi Ryan,
  H...Interesting. I myself haven't seen anything wrong, and resolving 
  any bugs if there is one in this case is like looking for a needle in a 
  hay stack. About the only thing I can think of is disable the random 
  enemy flag for room 12 and see if that resolves your issue.

  Ryan Conroy wrote:
   Hi Tom,
   
   This one is going to be hard to reproduce, but when you encounter an enemy 
at the top of the first staircase you always die. You can not kill him like 
normal enemies.
   Hope you can fix it.
   Ryan C.
   
   Click here to get you high school diploma (GED) in days
   
http://thirdpartyoffers.juno.com/TGL2131/fc/BLSrjnsC5USBtUfy9H0YyGdC4ybFjwG3qqvNC4IiApJ8eyYAwMgXhGZml6A/
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Re: [Audyssey] sound in MOTA

2009-03-06 Thread Shadow Dragon
Well yeah you can hear it if you get close enough, but it's a cyclops, over 
12 feet tall and with the muscle and build to back it, hehe. I imagine its 
footsteps, on a stone floor, would be rather loud, especially if its wearing 
any kind of boots.


--
From: Charles Rivard woofer...@sbcglobal.net
Sent: Friday, March 06, 2009 2:12 PM
To: Gamers Discussion list gamers@audyssey.org
Subject: [Audyssey] sound in MOTA

If you get close enough to it, it will be heard.  Then again, ouch! 
(grin)


---
If guns cause crime, pencils cause misspelled words.
- Original Message - 
From: Shadow Dragon elementalult...@hotmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, March 06, 2009 11:06 AM
Subject: Re: [Audyssey] Bug in MOTA.


The only one that's too quiet in my opinion is the cyclopse, the harpy's 
wings you can hear, skeleton you can hear, and centaur is probably the 
loudest of them all. But cyclopse could definitely use a volume mod.


--
From: James Dietz james.j.di...@gmail.com
Sent: Friday, March 06, 2009 10:44 AM
To: Charles Rivard woofer...@sbcglobal.net; Gamers Discussion list 
gamers@audyssey.org

Subject: Re: [Audyssey] Bug in MOTA.


Should we be able to walk through monsters? I often find that I've
inadvertantly walked through a centaur (sp) if it was right at the
opening to a new room.  It's very confusing.  On a related note, the
footstep sounds for most enemies are pretty quiet.  THey should all at
least be normalized to a similar level - the skeleton is the only one
I can consistently hear (when not firing their weapon).

On 3/6/09, Charles Rivard woofer...@sbcglobal.net wrote:

A thought, and a possible s
p
o
i
l
e
r!!  So, for those who don't want it, delete or save for later.

:  When you get to the top of that staircase, keep in mind that a 
monster
can come at you from either direction.  Maybe it is on your right, 
maybe it

is on your left.  HTH

---
If guns cause crime, pencils cause misspelled words.
- Original Message -
From: Ryan Conroy staindadd...@juno.com
To: Gamers@audyssey.org
Sent: Thursday, March 05, 2009 5:00 PM
Subject: [Audyssey] Bug in MOTA.



Hi Tom,

This one is going to be hard to reproduce, but when you encounter an 
enemy


at the top of the first staircase you always die. You can not kill him
like normal enemies.
Hope you can fix it.
Ryan C.

Click here to get you high school diploma (GED) in days
http://thirdpartyoffers.juno.com/TGL2131/fc/BLSrjnsC5USBtUfy9H0YyGdC4ybFjwG3qqvNC4IiApJ8eyYAwMgXhGZml6A/
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Re: [Audyssey] sound in MOTA

2009-03-06 Thread Charles Rivard

The g key is your remaining strength.

---
If guns cause crime, pencils cause misspelled words.
- Original Message - 
From: Yohandy yohand...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, March 06, 2009 11:51 AM
Subject: Re: [Audyssey] sound in MOTA


What I've noticed is that the enemy sounds don't seem to pan properly. 
Sometimes I enter a room, and I immediately get attacked by an enemy. I 
don't hear it coming at all, it just drains some health away before I can 
hear it coming. also for those that know, what exactly is the function of 
the G keystroke?


- Original Message - 
From: Charles Rivard woofer...@sbcglobal.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, March 06, 2009 4:12 PM
Subject: [Audyssey] sound in MOTA


If you get close enough to it, it will be heard.  Then again, ouch! 
(grin)



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Re: [Audyssey] a moo question

2009-03-06 Thread Ryan Smith
Hi,
I am assuming you mean you just want a room. Sorry. This isn't
possible. Well maybe it's technically possible, but you'd have no MOO.
Each of those objects, before #62 (and after it), contains a generic
of something, vital to the game. #62, is a child of #3, a generic
room. Without #3, you can't have #62.  You might want to check out
minimal.db. It's a database with nothing more then you absolutely
need! One of the admins might be on Humanity MOO later, if I
misunderstood your question, or you want a more in depth answer.

-Ryan

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[Audyssey] recommendations

2009-03-06 Thread Ron Schamerhorn
Hey all
  Just saying I'm borrowing a PS2 and would like some recommendations for 
games which work fairly well.  I'm not sure what games my nephew has but I'm 
getting the lot.  I'm hoping that between talking here and the gamefaq.com 
will help me figure everything out that I'll need to.

Ron


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[Audyssey] ***SPAM*** Re: recommendations

2009-03-06 Thread Matheus
fighting games that you need and are the best are the following:
urban reign, mortal combat armageddon, tekken 5,soul calibur 3, and many
many others that i don't remember. you'll receive more suggestions here.

-Mensagem original-
De: Ron Schamerhorn blindwon...@cogeco.ca
Para: gamers@audyssey.org Gamers@audyssey.org
Data: Sexta, 6 de Março de 2009 19:58
Assunto: [Audyssey] recommendations

Hey all
  Just saying I'm borrowing a PS2 and would like some recommendations for
games which work fairly well.  I'm not sure what games my nephew has but I'm
getting the lot.  I'm hoping that between talking here and the gamefaq.com
will help me figure everything out that I'll need to.

Ron


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Re: [Audyssey] ***SPAM*** Re: recommendations

2009-03-06 Thread Constantine
Tekken 4, mortal kombat deception, street fighter (anything), uh, what else. 
I can't remember...its been a while since I owned a ps2.




contact details:

email: tcwoo...@shaw.ca

and others
msn: the_conman...@hotmail.com
skype: the_conman283

system details:
Hp pavillion dv5220CA notebook pc
AMD Turion(tm) 64 Mobile Technology ML-37 2.0 GHZ, 1024 mb DDR ram, Fujitsu 
100 gb 4500 RPM Hard Drive, connecsant AC-link audio
- Original Message - 
From: Matheus an...@bol.com.br

To: gamers@audyssey.org
Sent: Friday, March 06, 2009 7:05 PM
Subject: [Audyssey] ***SPAM*** Re: recommendations


fighting games that you need and are the best are the following:
urban reign, mortal combat armageddon, tekken 5,soul calibur 3, and many
many others that i don't remember. you'll receive more suggestions here.

-Mensagem original-
De: Ron Schamerhorn blindwon...@cogeco.ca
Para: gamers@audyssey.org Gamers@audyssey.org
Data: Sexta, 6 de Março de 2009 19:58
Assunto: [Audyssey] recommendations

Hey all
 Just saying I'm borrowing a PS2 and would like some recommendations for
games which work fairly well.  I'm not sure what games my nephew has but I'm
getting the lot.  I'm hoping that between talking here and the gamefaq.com
will help me figure everything out that I'll need to.

Ron


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Re: [Audyssey] Bug in MOTA.

2009-03-06 Thread Thomas Ward

Hi Phil,
You just braught up a very good point. A lot of people still are not 
aware that all weapons have a minimum and maximum range. If someone is 
trying to kill a monster up too close then obviously the weapon won't 
work. Diddo if the monster is out of range. MOTA is not a simple game by 
any means.
Anyway, I'm wondering if Ryan's problem with the random monster in room 
12 is simply not being prepared for the attack? If it happens to be near 
the staircase then the gamer in question has to act pretty quick to get 
out of the way and not too close to the monster to get in some stabs, 
shots, whatever. It is certainly tricky at times.


Phil Vlasak wrote:

Hi Thomas,
I had this happen with a Harpy in room 12 and it sounds like the enemy 
was 0 distance away.

This would disable some if not all of your weapons.
I was attacked when reaching the top of the staircase and got out of it 
by quickly moving to the left, turning around and firing a gun at the 
creature.
Luckily I had 100 health at the time and had a healing potion to restore 
a major hit on me.





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Re: [Audyssey] Bug in MOTA.

2009-03-06 Thread Matheus
agreed thomas, maybe he's just not tow prepared, i tried playing the
game i think that 10 times now and i don't have problems with the
monster.
-Mensagem original-
De: Thomas Ward thomasward1...@gmail.com
Para: Gamers Discussion list gamers@audyssey.org
Data: Sexta, 06 de Março de 2009 21:18
Assunto: Re: [Audyssey] Bug in MOTA.

Hi Phil,
You just braught up a very good point. A lot of people still are not
aware that all weapons have a minimum and maximum range. If someone is
trying to kill a monster up too close then obviously the weapon won't
work. Diddo if the monster is out of range. MOTA is not a simple game by
any means.
Anyway, I'm wondering if Ryan's problem with the random monster in room
12 is simply not being prepared for the attack? If it happens to be near
the staircase then the gamer in question has to act pretty quick to get
out of the way and not too close to the monster to get in some stabs,
shots, whatever. It is certainly tricky at times.

Phil Vlasak wrote:
 Hi Thomas,
 I had this happen with a Harpy in room 12 and it sounds like the enemy
 was 0 distance away.
 This would disable some if not all of your weapons.
 I was attacked when reaching the top of the staircase and got out of it
 by quickly moving to the left, turning around and firing a gun at the
 creature.
 Luckily I had 100 health at the time and had a healing potion to restore
 a major hit on me.



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Re: [Audyssey] Bug in MOTA.

2009-03-06 Thread Thomas Ward

Hi,
As I just mentioned in the previous post there are two reasons why a 
weapon might not be doing any damage. First, you are too close. If you 
are too close you can't correctly aim, swing your sword, etc because of 
lack of room to maneuver in. Second, the enemy is out of range. In that 
case you flat out miss because it is too far away to hit.
As far as your panning suggestion can you explain further? I'm afraid 
I'm not sure exactly what you are suggesting/asking.
As for ducking I know it is fairly messed up. I've tried, but can't 
exactly get it right. If I don't resolve it soon I'm strongly 
considering just scrapping the duck command altogether. That's how 
annoyed I am with it right now. Grin.


Shadow Dragon wrote:
Yeah, I've seen something like this before, sometimes your weapons just 
outright stop working on enemies and you have to run in the opposite 
direction and turn back around to be able to do damage. Also, any chance 
the attacks could have some kind of connection sound and panning, so 
crouching would be a bit easier and make more sense? At the moment it 
just sounds odd, you hear the attack go off, then the character just 
randomly yells out, haha. Its kind of amusing, but makes getting into 
any kind of rhythm a bit tough. Also every once in a while crouching 
seems to disable itself, if you hold it down you'll crouch a bunch in 
rapid succession, but if you try to time it, sometimes crouch just 
outright doesn't work and you end up taking a hit before you can crouch 
again.





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Re: [Audyssey] Bug in MOTA.

2009-03-06 Thread michael maslo
Thomas:

Any idea of why beta won't work in 64-bit vista? I got a compatibility
message.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: Friday, March 06, 2009 8:18 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Bug in MOTA.

Hi Phil,
You just braught up a very good point. A lot of people still are not 
aware that all weapons have a minimum and maximum range. If someone is 
trying to kill a monster up too close then obviously the weapon won't 
work. Diddo if the monster is out of range. MOTA is not a simple game by 
any means.
Anyway, I'm wondering if Ryan's problem with the random monster in room 
12 is simply not being prepared for the attack? If it happens to be near 
the staircase then the gamer in question has to act pretty quick to get 
out of the way and not too close to the monster to get in some stabs, 
shots, whatever. It is certainly tricky at times.

Phil Vlasak wrote:
 Hi Thomas,
 I had this happen with a Harpy in room 12 and it sounds like the enemy 
 was 0 distance away.
 This would disable some if not all of your weapons.
 I was attacked when reaching the top of the staircase and got out of it 
 by quickly moving to the left, turning around and firing a gun at the 
 creature.
 Luckily I had 100 health at the time and had a healing potion to restore 
 a major hit on me.
 


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Re: [Audyssey] Bug in MOTA.

2009-03-06 Thread Bryan Peterson
You know, to get the most help with questions like that it's standard 
practice to post the text of the message. I'm not trying to be rude here but 
if Thomas doesn't get the exact message he can't very well help you figure 
it out.
- Original Message - 
From: michael maslo mmaslo1...@swbell.net

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Friday, March 06, 2009 7:39 PM
Subject: Re: [Audyssey] Bug in MOTA.



Thomas:

Any idea of why beta won't work in 64-bit vista? I got a compatibility
message.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: Friday, March 06, 2009 8:18 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Bug in MOTA.

Hi Phil,
You just braught up a very good point. A lot of people still are not
aware that all weapons have a minimum and maximum range. If someone is
trying to kill a monster up too close then obviously the weapon won't
work. Diddo if the monster is out of range. MOTA is not a simple game by
any means.
Anyway, I'm wondering if Ryan's problem with the random monster in room
12 is simply not being prepared for the attack? If it happens to be near
the staircase then the gamer in question has to act pretty quick to get
out of the way and not too close to the monster to get in some stabs,
shots, whatever. It is certainly tricky at times.

Phil Vlasak wrote:

Hi Thomas,
I had this happen with a Harpy in room 12 and it sounds like the enemy
was 0 distance away.
This would disable some if not all of your weapons.
I was attacked when reaching the top of the staircase and got out of it
by quickly moving to the left, turning around and firing a gun at the
creature.
Luckily I had 100 health at the time and had a healing potion to restore
a major hit on me.




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Re: [Audyssey] recommendations

2009-03-06 Thread Ron Schamerhorn
Hi to all

  Thanks for the replies.  Out of the games that I borrowed there's I'd 
think only a couple that are playable.  Prince of Pursia 2 Warrior Within, 
and Smackdown 2007.  A few other titles sounded good such as the Da Vincci 
Code and CSI but I'd imagine they wouldn't work.  Thanks for the suggestions 
and by all means keep them coming!

Ron

- Original Message - 
From: Constantine tcwoo...@shaw.ca
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, March 06, 2009 8:41 PM
Subject: Re: [Audyssey] ***SPAM*** Re: recommendations


Tekken 4, mortal kombat deception, street fighter (anything), uh, what else.
I can't remember...its been a while since I owned a ps2.



contact details:

email: tcwoo...@shaw.ca

and others
msn: the_conman...@hotmail.com
skype: the_conman283

system details:
Hp pavillion dv5220CA notebook pc
AMD Turion(tm) 64 Mobile Technology ML-37 2.0 GHZ, 1024 mb DDR ram, Fujitsu
100 gb 4500 RPM Hard Drive, connecsant AC-link audio
- Original Message - 
From: Matheus an...@bol.com.br
To: gamers@audyssey.org
Sent: Friday, March 06, 2009 7:05 PM
Subject: [Audyssey] ***SPAM*** Re: recommendations


fighting games that you need and are the best are the following:
urban reign, mortal combat armageddon, tekken 5,soul calibur 3, and many
many others that i don't remember. you'll receive more suggestions here.

-Mensagem original-
De: Ron Schamerhorn blindwon...@cogeco.ca
Para: gamers@audyssey.org Gamers@audyssey.org
Data: Sexta, 6 de Março de 2009 19:58
Assunto: [Audyssey] recommendations

Hey all
  Just saying I'm borrowing a PS2 and would like some recommendations for
games which work fairly well.  I'm not sure what games my nephew has but I'm
getting the lot.  I'm hoping that between talking here and the gamefaq.com
will help me figure everything out that I'll need to.

Ron


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Re: [Audyssey] recommendations

2009-03-06 Thread Clement Chou
Just a few items to look into seeing about renting or seeing if your nefew 
has them.


Rock band
Tekken 4 and 5

Any fighting game you can come up with, really, but those are the two I'd go 
after first. HTH. If you need more advice, feel free to catch me on my msn 
no matter what my status says. lol.
- Original Message - 
From: Ron Schamerhorn blindwon...@cogeco.ca

To: gamers@audyssey.org Gamers@audyssey.org
Sent: Friday, March 06, 2009 4:58 PM
Subject: [Audyssey] recommendations



Hey all
 Just saying I'm borrowing a PS2 and would like some recommendations for
games which work fairly well.  I'm not sure what games my nephew has but 
I'm

getting the lot.  I'm hoping that between talking here and the gamefaq.com
will help me figure everything out that I'll need to.

Ron


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list,
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Re: [Audyssey] recommendations

2009-03-06 Thread Clement Chou
Prince of Persia is out of the league accessability wise, but if you can get 
someone to help you the game is definitely worth a runthrough. Other games 
aside from the ones I mentioned are:

Soul Calibur 2
Street Fighter Alpha Anthology
King of Fighters 2006
Fight Knight Round 3
Mortal Kombat: Deception

That's all the games that I can think of that you can probably still find 
today. all my ps2 games are older classics like Dead or Alive 2 which 
probably wouldn't be in production anymore.
- Original Message - 
From: Ron Schamerhorn blindwon...@cogeco.ca

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, March 06, 2009 7:21 PM
Subject: Re: [Audyssey] recommendations


Hi to all

 Thanks for the replies.  Out of the games that I borrowed there's I'd
think only a couple that are playable.  Prince of Pursia 2 Warrior Within,
and Smackdown 2007.  A few other titles sounded good such as the Da Vincci
Code and CSI but I'd imagine they wouldn't work.  Thanks for the suggestions
and by all means keep them coming!

Ron

- Original Message - 
From: Constantine tcwoo...@shaw.ca

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, March 06, 2009 8:41 PM
Subject: Re: [Audyssey] ***SPAM*** Re: recommendations


Tekken 4, mortal kombat deception, street fighter (anything), uh, what else.
I can't remember...its been a while since I owned a ps2.



contact details:

email: tcwoo...@shaw.ca

and others
msn: the_conman...@hotmail.com
skype: the_conman283

system details:
Hp pavillion dv5220CA notebook pc
AMD Turion(tm) 64 Mobile Technology ML-37 2.0 GHZ, 1024 mb DDR ram, Fujitsu
100 gb 4500 RPM Hard Drive, connecsant AC-link audio
- Original Message - 
From: Matheus an...@bol.com.br

To: gamers@audyssey.org
Sent: Friday, March 06, 2009 7:05 PM
Subject: [Audyssey] ***SPAM*** Re: recommendations


fighting games that you need and are the best are the following:
urban reign, mortal combat armageddon, tekken 5,soul calibur 3, and many
many others that i don't remember. you'll receive more suggestions here.

-Mensagem original-
De: Ron Schamerhorn blindwon...@cogeco.ca
Para: gamers@audyssey.org Gamers@audyssey.org
Data: Sexta, 6 de Março de 2009 19:58
Assunto: [Audyssey] recommendations

Hey all
 Just saying I'm borrowing a PS2 and would like some recommendations for
games which work fairly well.  I'm not sure what games my nephew has but I'm
getting the lot.  I'm hoping that between talking here and the gamefaq.com
will help me figure everything out that I'll need to.

Ron


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