Re: [Audyssey] Last Crusade

2010-03-14 Thread shaun everiss
no way to turn it down however i have been able to play it just fine.
At 06:57 p.m. 15/03/2010, you wrote:
>Hi.
>I decided to download this game to see what everyone was talking about. I 
>can't play it because the music is too loud for me to hear the voiceovers. Is 
>there a way to turn the music down that might not have been mentioned in the 
>readme?
>
>Ultimetly I might have to just edit the mp3 files.
>
>  Regards: 
>  Valiant8086: website valiant8086.com 
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Re: [Audyssey] The Last crusade

2010-03-14 Thread Jacob Kruger
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[Audyssey] Last Crusade

2010-03-14 Thread Valiant8086
Hi.
I decided to download this game to see what everyone was talking about. I can't 
play it because the music is too loud for me to hear the voiceovers. Is there a 
way to turn the music down that might not have been mentioned in the readme?

Ultimetly I might have to just edit the mp3 files.

  Regards: 
  Valiant8086: website valiant8086.com 
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[Audyssey] To Phillip

2010-03-14 Thread Hayden Presley
Hi,

Disregard my previous post as I was actually wondering how you were supposed
to get to, say, the Q9 audio files. I just checked the games page and found
them.

Best Regards,

Hayden

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[Audyssey] To Phillip about the Blast Bay site

2010-03-14 Thread Hayden Presley
Hi Phillip,

I recall you posted to the list about turning off indexing of directories?
Well, now I can't get to that page on the site (I get a 404 forbidden), I
assume that was intentionally done?

Best regards,

Hayden

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Re: [Audyssey] The Last crusade

2010-03-14 Thread Hayden Presley
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Re: [Audyssey] the last crusade

2010-03-14 Thread Hayden Presley
Hi,
If you want my opinion, the music is so-so. I have seen better quality
effects (especially for the wolves, and I don't ever recall Greek Centaurs
punching out their enemies either), and it's not entombed, but it's not that
bad.
Best regards,
Hayden

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Josh
Sent: Sunday, March 14, 2010 3:25 PM
To: gamers list
Subject: [Audyssey] the last crusade

Hi

does ithave goood music in it and stuff?


Josh Kennedy jkenn...@gmail.com
my blog is at http://jkenn337.klangoblog.net (updated frequently). Tired of
Microsoft Windows and paying thousands for screen-readers? try out NVDA, get
a mac--, nvda--for Windows, or try out and switch to grml, Ubuntu, Vinux, or
knoppix-adriane Linux desktops. Knoppix ubuntu and vinux-cli-max are the
most accessible for beginners. also try vinux-gui and encourage those at
www.cherrypal.com to use windows-xp and nvda knoppix-adriane Vinux-cli-max
or grml so all blind people can have an accessible computer.

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Re: [Audyssey] the last crusade

2010-03-14 Thread Hayden Presley
Hi,
Actually, the randomization is low. Most times you'll encounter the same
monsters on exactly the same locations. I do wish it was a bit more like
entombed, and location changing was a bit more fluid.
Best Regards,
Hayden

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of shaun everiss
Sent: Sunday, March 14, 2010 4:42 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] the last crusade

well standard music.
its a really basic rpg.
its random and has no real replay value you need to calculate in your head
your level of defence and attack though.
Its a bit out ballanced at the end.
I'd still use it as a basic rpg trainer.
If you havn't bothered with rpgs or any strat games like time of conflict
then this is the first game you need to play.
after that you need to do a few games on soundrts.
after that do the same on entombed.
and then you should be fairly well skilled I still like it just to say if I
can still get round, its nothing special but its good if you really want to
be manual about things or you don't want to use headphones.
At 09:24 a.m. 15/03/2010, you wrote:
>Hi
>
>does ithave goood music in it and stuff?
>
>
>Josh Kennedy jkenn...@gmail.com
>my blog is at http://jkenn337.klangoblog.net (updated frequently). Tired of
Microsoft Windows and paying thousands for screen-readers? try out NVDA, get
a mac--, nvda--for Windows, or try out and switch to grml, Ubuntu, Vinux, or
knoppix-adriane Linux desktops. Knoppix ubuntu and vinux-cli-max are the
most accessible for beginners. also try vinux-gui and encourage those at
www.cherrypal.com to use windows-xp and nvda knoppix-adriane Vinux-cli-max
or grml so all blind people can have an accessible computer.
>---
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gamers-unsubscr...@audyssey.org.
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Re: [Audyssey] Jungle Jolt

2010-03-14 Thread Hayden Presley
Hi,
Oops...sorry about that.
Best Regards,
Hayden

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of william lomas
Sent: Sunday, March 14, 2010 6:00 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Jungle Jolt

damn lol wanted to hear it :)

On 14 Mar 2010, at 22:28, Philip Bennefall wrote:

> Hi Hayden,
> 
> This is indeed a file from the new adventure game, however it was
unfortunate that it got out in this fashion. I would've liked to make it
available it as a sneak preview much closer to release. The situation was
that because of some recent upgrades my web hosting provider had turned on
automatic indexing of directories which I was unaware of, as this used to be
disabled by default. I have now disabled it again.
> 
> Kind regards,
> 
> Philip Bennefall
> - Original Message - From: "Hayden Presley"

> To: "'Gamers Discussion list'" 
> Sent: Sunday, March 14, 2010 8:25 PM
> Subject: Re: [Audyssey] Jungle Jolt
> 
> 
>> If it is, that's killer quality.
>> Best Regards,
>> Hayden
>> 
>> -Original Message-
>> From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
>> Behalf Of Muhammed Deniz
>> Sent: Sunday, March 14, 2010 2:24 PM
>> To: Gamers Discussion list
>> Subject: Re: [Audyssey] Jungle Jolt
>> 
>> Hi Hayden,
>> It might bee.
>> - Original Message - From: "Hayden Presley"

>> To: "'Gamers Discussion list'" 
>> Sent: Sunday, March 14, 2010 3:00 AM
>> Subject: [Audyssey] Jungle Jolt
>> 
>> 
>>> Hi  Phillip,
>>> 
>>> I was brwwsing thourhg the Audio on your site, and came across one file.
>>> It
>>> was called "Jungle Jolt Storyline.MP3". Does that happen to be the
>>> Adventure
>>> Game you are working on?
>>> 
>>> Best Regards,
>>> 
>>> Hayden
>>> 
>>> ---
>>> Gamers mailing list __ Gamers@audyssey.org
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>>> list,
>>> please send E-mail to gamers-ow...@audyssey.org.
>> 
>> 
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list,
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>> 
>> 
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> 
> 
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william lomas
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Re: [Audyssey] Jungle Jolt

2010-03-14 Thread william lomas
damn lol wanted to hear it :)

On 14 Mar 2010, at 22:28, Philip Bennefall wrote:

> Hi Hayden,
> 
> This is indeed a file from the new adventure game, however it was unfortunate 
> that it got out in this fashion. I would've liked to make it available it as 
> a sneak preview much closer to release. The situation was that because of 
> some recent upgrades my web hosting provider had turned on automatic indexing 
> of directories which I was unaware of, as this used to be disabled by 
> default. I have now disabled it again.
> 
> Kind regards,
> 
> Philip Bennefall
> - Original Message - From: "Hayden Presley" 
> To: "'Gamers Discussion list'" 
> Sent: Sunday, March 14, 2010 8:25 PM
> Subject: Re: [Audyssey] Jungle Jolt
> 
> 
>> If it is, that's killer quality.
>> Best Regards,
>> Hayden
>> 
>> -Original Message-
>> From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
>> Behalf Of Muhammed Deniz
>> Sent: Sunday, March 14, 2010 2:24 PM
>> To: Gamers Discussion list
>> Subject: Re: [Audyssey] Jungle Jolt
>> 
>> Hi Hayden,
>> It might bee.
>> - Original Message - From: "Hayden Presley" 
>> To: "'Gamers Discussion list'" 
>> Sent: Sunday, March 14, 2010 3:00 AM
>> Subject: [Audyssey] Jungle Jolt
>> 
>> 
>>> Hi  Phillip,
>>> 
>>> I was brwwsing thourhg the Audio on your site, and came across one file.
>>> It
>>> was called "Jungle Jolt Storyline.MP3". Does that happen to be the
>>> Adventure
>>> Game you are working on?
>>> 
>>> Best Regards,
>>> 
>>> Hayden
>>> 
>>> ---
>>> Gamers mailing list __ Gamers@audyssey.org
>>> If you want to leave the list, send E-mail to
>>> gamers-unsubscr...@audyssey.org.
>>> You can make changes or update your subscription via the web, at
>>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
>>> All messages are archived and can be searched and read at
>>> http://www.mail-archive.com/gam...@audyssey.org.
>>> If you have any questions or concerns regarding the management of the
>>> list,
>>> please send E-mail to gamers-ow...@audyssey.org.
>> 
>> 
>> ---
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>> 
>> 
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> 
> 
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william lomas
follow me on twitter:
billbow_baggins




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Re: [Audyssey] Genesis Engine was Retro Gaming

2010-03-14 Thread Philip Bennefall

Hi Thomas,

Agreed 100 %. We had a discussion on the private beta team whether or not we 
should have high level wizards for making different styles of games but it 
was a unanimous no in the end as far as I remember.


And as for whether programming knowledge is necessary... I've been asked the 
same question more times than I can count, and the short answer I give is 
that yes you do need to have an idea of how scripting works, which is like 
programming but 10 times easier. The fact of the matter is that a game is a 
program like any other, and so one cannot make a game without programming. 
Then how easy or difficult the programming is, that's a science in itself. 
Smile. I can only try to make it as simple and user friendly as possible, 
which I'm hoping to achieve not only by having an extensive text 
documentation but also by providing it in a readily accessible audio format.


Kind regards,

Philip Bennefall
- Original Message - 
From: "Thomas Ward" 

To: "Gamers Discussion list" 
Sent: Sunday, March 14, 2010 9:18 PM
Subject: Re: [Audyssey] Genesis Engine was Retro Gaming



Hi Philip,
Exactly my point. In a sense the AGM is too simplistic a game
development tool because it is extremely limited in what you can
actually create with it. You are not able to modify the enemy AI or
use any kind of if type conditional statements to change the behavior
of any game elements. This is a huge drawback as you know conditional
statements are absolutely essentual for creating games where there are
several random variables involved.The point and click game development
tools don't give you that kind of control over the games creation and
behavior. Which was one of the reasons it failed to impress game
developers such as me.
I understand some users desire to have a simple point and click all in
one game development tool, but such a thing isn't realistically
feasable if we want the developer to be able to create new and unique
types of games. I think what you are doing with BGT is really the best
compromise possible. You have a scripting language with special
modules/add ons that helps simplifies the process of game development
while not giving up any features in the process. I think in the end
I'll probably end up doing the same thing with Genesis as well. There
really isn't any better way to do it.
I don't know about you, but ever since I mentioned I was working on
the Genesis Engine I often get asked if he/she will have to know any
programming to use it. Like you if I go with a scripting language for
scripting the engine the end user wouldn't necessarily have to know
how to program to use it per say, but they would have to learn how to
use the scripting language which some might find a little daunting.
That may put people off from buying it as they wouldn't be able to
pick it up, point and click a couple of times, and have a new game. It
still may require some scripting by hand to create a game which is a
big turn off for the common computer user, but is necessary to have a
fully featured game engine.

Cheers!

On 3/14/10, Philip Bennefall  wrote:

Hi Thomas,

A good summary, in my opinion. The problem I have with a, shall we call 
it
clicky-pointy tool is that it's ridiculously limited. Somebody asked on 
the
audio game maker forum how easy it would be to make a sports game (I 
think

it was basketball or socker or something). The response was, the engine
doesn't support making a ball at this stage... I'll say no more.

The way I'm doing it in Bgt, as I mentioned previously, is to build a
powerful base that is capable of making pretty much anything. I still 
have
to add a few things such as file IO, some processor demanding AI that 
can't
be done so well through the script, parsing directory trees, encryption 
and

decryption of files and strings etc, 3d vectors and advanced math,
eventually networking and so forth. Though over-all, the core of the 
engine
will stay unchanged and the only thing that will be added is extra 
modules.

These, the script writer can simply include and use as though they were
functions and classes that they had written themselves; #include, in 
other

words. This will enable me to go as high level as I could possibly wish,
even to the point of providing almost finished games where all you need 
to
do is make a few tweaks to variables and supply sounds. This, however, 
would
not be a good foundation for a core which is what the audio game maker 
tried

to do. In short, I'm trying to provide the best of both worlds; extreme
simplisity if you want it, and complete control once you've mastered the
language operation enough.

Kind regards,

Philip Bennefall


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Re: [Audyssey] Jungle Jolt

2010-03-14 Thread Philip Bennefall

Hi Hayden,

This is indeed a file from the new adventure game, however it was 
unfortunate that it got out in this fashion. I would've liked to make it 
available it as a sneak preview much closer to release. The situation was 
that because of some recent upgrades my web hosting provider had turned on 
automatic indexing of directories which I was unaware of, as this used to be 
disabled by default. I have now disabled it again.


Kind regards,

Philip Bennefall
- Original Message - 
From: "Hayden Presley" 

To: "'Gamers Discussion list'" 
Sent: Sunday, March 14, 2010 8:25 PM
Subject: Re: [Audyssey] Jungle Jolt



If it is, that's killer quality.
Best Regards,
Hayden

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Muhammed Deniz
Sent: Sunday, March 14, 2010 2:24 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Jungle Jolt

Hi Hayden,
It might bee.
- Original Message - 
From: "Hayden Presley" 

To: "'Gamers Discussion list'" 
Sent: Sunday, March 14, 2010 3:00 AM
Subject: [Audyssey] Jungle Jolt



Hi  Phillip,

I was brwwsing thourhg the Audio on your site, and came across one file.
It
was called "Jungle Jolt Storyline.MP3". Does that happen to be the
Adventure
Game you are working on?

Best Regards,

Hayden

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[Audyssey] Moderator Close Topics

2010-03-14 Thread Thomas Ward
Hi list,
As of now all topics regarding offensive language is now closed.
Please, sease continuing those threads.

Thanks.

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Re: [Audyssey] the last crusade

2010-03-14 Thread shaun everiss
well there are 2 themes for the venders, and 3 main themes one for castle and 
one for the village and one for the graveyard.
also one for battle.
They fit the game but if you were expecting anything up beat don't expect 
anything.
At 09:50 a.m. 15/03/2010, you wrote:
>It has some theme songs for parts of it, but honestly haven't played it too 
>much - I always install software, but don't necessarily get around to testing 
>it too much always...
>
>The sounds folders/files take up around 55Mb of the complete 76Mb package, but 
>some of them are sound effects etc. FWIW.
>
>Stay well
>
>Jacob Kruger
>Blind Biker
>Skype: BlindZA
>'...fate had broken his body, but not his spirit...'
>
>- Original Message - From: "Josh" 
>To: "gamers list" 
>Sent: Sunday, March 14, 2010 10:24 PM
>Subject: [Audyssey] the last crusade
>
>
>>Hi
>>
>>does ithave goood music in it and stuff?
>>
>>
>>Josh Kennedy jkenn...@gmail.com
>>my blog is at http://jkenn337.klangoblog.net (updated frequently). Tired of 
>>Microsoft Windows and paying thousands for screen-readers? try out NVDA, get 
>>a mac--, nvda--for Windows, or try out and switch to grml, Ubuntu, Vinux, or 
>>knoppix-adriane Linux desktops. Knoppix ubuntu and vinux-cli-max are the most 
>>accessible for beginners. also try vinux-gui and encourage those at 
>>www.cherrypal.com to use windows-xp and nvda knoppix-adriane Vinux-cli-max or 
>>grml so all blind people can have an accessible computer.
>>---
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>>
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>
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Re: [Audyssey] the last crusade

2010-03-14 Thread shaun everiss
well standard music.
its a really basic rpg.
its random and has no real replay value you need to calculate in your head your 
level of defence and attack though.
Its a bit out ballanced at the end.
I'd still use it as a basic rpg trainer.
If you havn't bothered with rpgs or any strat games like time of conflict then 
this is the first game you need to play.
after that you need to do a few games on soundrts.
after that do the same on entombed.
and then you should be fairly well skilled I still like it just to say if I can 
still get round, its nothing special but its good if you really want to be 
manual about things or you don't want to use headphones.
At 09:24 a.m. 15/03/2010, you wrote:
>Hi
>
>does ithave goood music in it and stuff?
>
>
>Josh Kennedy jkenn...@gmail.com
>my blog is at http://jkenn337.klangoblog.net (updated frequently). Tired of 
>Microsoft Windows and paying thousands for screen-readers? try out NVDA, get a 
>mac--, nvda--for Windows, or try out and switch to grml, Ubuntu, Vinux, or 
>knoppix-adriane Linux desktops. Knoppix ubuntu and vinux-cli-max are the most 
>accessible for beginners. also try vinux-gui and encourage those at 
>www.cherrypal.com to use windows-xp and nvda knoppix-adriane Vinux-cli-max or 
>grml so all blind people can have an accessible computer.
>---
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Re: [Audyssey] expletives

2010-03-14 Thread dark

Hi tom.

Fair enough. I will say the similar discussion on the audiogames.net forums 
was a group decision also.


Beware the grue!

Dark. 



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Re: [Audyssey] Moderator Warning was your the best developer Jason!

2010-03-14 Thread Thomas Ward
Hi,
This is my final word on this subject before I close the topic down.
Regardless if I use the word crap or not that has absolutely no baring
on this subject. In your opinion crap is worse than the h word. I
disagree with you. In the end we will have to agree to disagree. What
I can say one word is on the ban list and the other is not. I'll talk
to my  fellow moderators, see what they think, but after that the
decision is final one way or the other.

On 3/14/10, Darren Harris  wrote:
> So what about the word crap I've seen thomas use it on numerous times
> recently. Sorry but that's worse

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Re: [Audyssey] the last crusade

2010-03-14 Thread Jacob Kruger
It has some theme songs for parts of it, but honestly haven't played it too 
much - I always install software, but don't necessarily get around to 
testing it too much always...


The sounds folders/files take up around 55Mb of the complete 76Mb package, 
but some of them are sound effects etc. FWIW.


Stay well

Jacob Kruger
Blind Biker
Skype: BlindZA
'...fate had broken his body, but not his spirit...'

- Original Message - 
From: "Josh" 

To: "gamers list" 
Sent: Sunday, March 14, 2010 10:24 PM
Subject: [Audyssey] the last crusade



Hi

does ithave goood music in it and stuff?


Josh Kennedy jkenn...@gmail.com
my blog is at http://jkenn337.klangoblog.net (updated frequently). Tired 
of Microsoft Windows and paying thousands for screen-readers? try out 
NVDA, get a mac--, nvda--for Windows, or try out and switch to grml, 
Ubuntu, Vinux, or knoppix-adriane Linux desktops. Knoppix ubuntu and 
vinux-cli-max are the most accessible for beginners. also try vinux-gui 
and encourage those at www.cherrypal.com to use windows-xp and nvda 
knoppix-adriane Vinux-cli-max or grml so all blind people can have an 
accessible computer.

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Re: [Audyssey] expletives

2010-03-14 Thread Thomas Ward
Hi Darren,
Keep in mind that when we wrote the guidelines for this list all three
of us Raul, Kevin, and I sat down and drafted the rules and approved
them. To my knowledge nobody objected to the word crap so it was never
added to the ban list. So if a moderator uses it he/she is well with
in the guidelines to do so.
If you think we are setting a double standard perhaps you should try
running the list from now on. I hope you can run it as well as you can
sit there and run your mouth, and dictate to us how to run the list.
If you think the rules are so unfair I'd like a copy of your revisions
and changes to the list guidelines by morning. I'll be sure Kevin and
Raul get a copy so we can decide to adopt them or not. Frankly I am
getting pretty sick and tired of people thinking they have the right
to run right over the moderators on this list, and have the right to
say and do whatever they feel like.


On 3/14/10, Darren Harris  wrote:
> Hi dark,
>
> If there was a total blanket ban on swaring on this list then I really
> wouldn't care at all.
>
> But nobody in their right mind can sit there and say that crap is worse than
> hell. That's just stupid. Sorry but it is. I've seen people including the
> moderators use that word within the last couple of weeks all you have to do
> is to go back through the archives to see it for yourself. So yes I'm sorry
> I do think that this is setting a major double standard which I really
> cannot agree with and there's no basis in logic for any real disagreement
> with my comment.

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Re: [Audyssey] expletives

2010-03-14 Thread Muhammed Deniz

Hi Thomas,
Is it keven wist fenic?.
- Original Message - 
From: "Thomas Ward" 

To: "Gamers Discussion list" 
Sent: Sunday, March 14, 2010 8:34 PM
Subject: Re: [Audyssey] expletives



Hi Dark and all,
As i said I myself don't have a problem with the word. What I will do
is talk to Raul and Kevin and see what they say. If they feel the h
word should stay on the ban list we will keep it that way. If they
feel it should be removed we'll do that. That's why we have two
moderators and a list owner to decide polacy decisions regarding the
list.

Cheers!

On 3/14/10, dark  wrote:

Hi.

I must confess while I am totally behind most profanity filters for the
purposes of keeping things accessible to as many people as possible, a 
line

has to be drawn somewhere.

In my old boarding school they thought the word "belly" was 
swearing, 
they even thought "heck!" was. I stil however see no need to pander to 
this

sort of thing when the majority of people on the street wouold find it
acceptable.

I must say that on the audiogames.net forum, while language filters have
been set for many words (including the F word), there was a moderator
discussion about the word in question a couple of years ago, and it was
decided to remove it from the swearing filter, so it now writes as it
should.

there have been no complaints whatsoever, and  sinse it's a  word I 
myself

use (I've possibly used it on this list), people have been much more
comfortable allowing it.  pluss of course, it is also a word which 
may
come up in conversationn on other topics rather than as an 
expletive, 

in fact the  discussion  about removing it from the  swearing filters was
prompted by discussion of the game desert strike, and  it's use of 
h/llfire

missiles as a weapon.

thus, while I would certainly agree on keeping profanity down, I do think
there is a reasonable line. Obviously, sinse yo moderate this list and 
not
me, such a decision is yours to make and I'll be glad to abide by 
it, 
however, i have to confess I don't agree that the H word should in deed 
be

banned simply because some people find it offensive,  would you
considder banning the word "belly?" as well?

Beware the grue!

Dark.

,
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Re: [Audyssey] expletives

2010-03-14 Thread Stephen

I should also point out there is also a place in thailand called h'llfire pass.
At 10:36 PM 14/03/2010, you wrote:

Well I don't agree with swaring in a public place, I think there's better
ways to articulate what you're saying. This list is a public place at least
I consider it to be. The problem I have is the justification of what is and
what isn't considered to be swaring.

As has already been pointed out, in the game desert strike there are such
things as hellfire missiles. But more to the point, there needs to be a
definite defined definition of what is and what isn't considered to be
swaring. I'm sorry but I don't think hell is considered to be that. I find
it personally amusing that some people think it is. The only logical reason
for that is because of religious influence. If that is so, well not
everybody on this list is religious. Now if we took every single religion
into account on this list and in developing games, we'd end up with a game
where by you couldn't say hell, couldn't have adult themes in games and you
couldn't eat bacon products. So a degree of logic has to be used here.
Whilst this is an international list and so it should be thought of as such,
equally too many people these days are oh so happy to take offence and am
sorry but I don't give credit to those people. In that sense I do absolutely
say grow up and get a life. Equally there is no need for swaring in a public
place. I certainly don't do it.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of william lomas
Sent: 14 March 2010 11:24
To: Gamers Discussion list
Subject: Re: [Audyssey] expletives


who actually cares, it childish, grow up?

On 14 Mar 2010, at 11:17, Darren Harris wrote:

> Hi dark,
>
> If there was a total blanket ban on swaring on this list then I really
> wouldn't care at all.
>
> But nobody in their right mind can sit there and say that crap is
> worse than hell. That's just stupid. Sorry but it is. I've seen people
> including the moderators use that word within the last couple of weeks
> all you have to do is to go back through the archives to see it for
> yourself. So yes I'm sorry I do think that this is setting a major
> double standard which I really cannot agree with and there's no basis
> in logic for any real disagreement with my comment.
>
> -Original Message-
> From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org]
> On Behalf Of dark
> Sent: 14 March 2010 11:09
> To: Gamers@audyssey.org
> Subject: [Audyssey] expletives
>
>
> Hi.
>
> I must confess while I am totally behind most profanity filters for
> the
> purposes of keeping things accessible to as many people as possible, a
line
> has to be drawn somewhere.
>
> In my old boarding school they thought the word "belly" was swearing,
> 
> they even thought "heck!" was. I stil however see no need to pander to
this
> sort of thing when the majority of people on the street wouold find it
> acceptable.
>
> I must say that on the audiogames.net forum, while language filters
> have
> been set for many words (including the F word), there was a moderator
> discussion about the word in question a couple of years ago, and it was
> decided to remove it from the swearing filter, so it now writes as it
> should.
>
> there have been no complaints whatsoever, and  sinse it's a  word I
> myself
> use (I've possibly used it on this list), people have been much more
> comfortable allowing it.  pluss of course, it is also a word which may

> come up in conversationn on other topics rather than as an expletive, 

> in fact the  discussion  about removing it from the  swearing filters was
> prompted by discussion of the game desert strike, and  it's use of
h/llfire
> missiles as a weapon.
>
> thus, while I would certainly agree on keeping profanity down, I do
> think
> there is a reasonable line. Obviously, sinse yo moderate this list and
not
> me, such a decision is yours to make and I'll be glad to abide by it, 

> however, i have to confess I don't agree that the H word should in deed be

> banned simply because some people find it offensive,  would you
> considder banning the word "belly?" as well?
>
> Beware the grue!
>
> Dark.
>
> ,
> ---
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Re: [Audyssey] Last Crusade

2010-03-14 Thread Jacob Kruger
Like you'll hear when it starts, press 3 to hear instructions for the 
game...


Stay well

Jacob Kruger
Blind Biker
Skype: BlindZA
'...fate had broken his body, but not his spirit...'

- Original Message - 
From: "Hayden Presley" 

To: "'Gamers Discussion list'" 
Sent: Sunday, March 14, 2010 5:20 PM
Subject: [Audyssey] Last Crusade



Hi All,

How doyou play the game? Not only did I see no documentationwhatsoever in
the zipfile, I couldn't get it to do anything once it started. Also, 
doyou

use yourScreen Reader with the game?

Best Regards,

Hayden

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Re: [Audyssey] expletives

2010-03-14 Thread Thomas Ward
Hi Dark and all,
As i said I myself don't have a problem with the word. What I will do
is talk to Raul and Kevin and see what they say. If they feel the h
word should stay on the ban list we will keep it that way. If they
feel it should be removed we'll do that. That's why we have two
moderators and a list owner to decide polacy decisions regarding the
list.

Cheers!

On 3/14/10, dark  wrote:
> Hi.
>
> I must confess while I am totally behind most profanity filters for the
> purposes of keeping things accessible to as many people as possible, a line
> has to be drawn somewhere.
>
> In my old boarding school they thought the word "belly" was swearing, 
> they even thought "heck!" was. I stil however see no need to pander to this
> sort of thing when the majority of people on the street wouold find it
> acceptable.
>
> I must say that on the audiogames.net forum, while language filters have
> been set for many words (including the F word), there was a moderator
> discussion about the word in question a couple of years ago, and it was
> decided to remove it from the swearing filter, so it now writes as it
> should.
>
> there have been no complaints whatsoever, and  sinse it's a  word I myself
> use (I've possibly used it on this list), people have been much more
> comfortable allowing it.  pluss of course, it is also a word which may
> come up in conversationn on other topics rather than as an expletive, 
> in fact the  discussion  about removing it from the  swearing filters was
> prompted by discussion of the game desert strike, and  it's use of h/llfire
> missiles as a weapon.
>
> thus, while I would certainly agree on keeping profanity down, I do think
> there is a reasonable line. Obviously, sinse yo moderate this list and  not
> me, such a decision is yours to make and I'll be glad to abide by it, 
> however, i have to confess I don't agree that the H word should in deed be
> banned simply because some people find it offensive,  would you
> considder banning the word "belly?" as well?
>
> Beware the grue!
>
> Dark.
>
> ,
> ---
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> gamers-unsubscr...@audyssey.org.
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> http://www.mail-archive.com/gam...@audyssey.org.
> If you have any questions or concerns regarding the management of the list,
> please send E-mail to gamers-ow...@audyssey.org.
>

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[Audyssey] the last crusade

2010-03-14 Thread Josh
Hi

does ithave goood music in it and stuff?


Josh Kennedy jkenn...@gmail.com
my blog is at http://jkenn337.klangoblog.net (updated frequently). Tired of 
Microsoft Windows and paying thousands for screen-readers? try out NVDA, get a 
mac--, nvda--for Windows, or try out and switch to grml, Ubuntu, Vinux, or 
knoppix-adriane Linux desktops. Knoppix ubuntu and vinux-cli-max are the most 
accessible for beginners. also try vinux-gui and encourage those at 
www.cherrypal.com to use windows-xp and nvda knoppix-adriane Vinux-cli-max or 
grml so all blind people can have an accessible computer.
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Re: [Audyssey] The Last crusade

2010-03-14 Thread Jacob Kruger
 
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Re: [Audyssey] Genesis Engine was Retro Gaming

2010-03-14 Thread Thomas Ward
Hi Philip,
Exactly my point. In a sense the AGM is too simplistic a game
development tool because it is extremely limited in what you can
actually create with it. You are not able to modify the enemy AI or
use any kind of if type conditional statements to change the behavior
of any game elements. This is a huge drawback as you know conditional
statements are absolutely essentual for creating games where there are
several random variables involved.The point and click game development
tools don't give you that kind of control over the games creation and
behavior. Which was one of the reasons it failed to impress game
developers such as me.
I understand some users desire to have a simple point and click all in
one game development tool, but such a thing isn't realistically
feasable if we want the developer to be able to create new and unique
types of games. I think what you are doing with BGT is really the best
compromise possible. You have a scripting language with special
modules/add ons that helps simplifies the process of game development
while not giving up any features in the process. I think in the end
I'll probably end up doing the same thing with Genesis as well. There
really isn't any better way to do it.
I don't know about you, but ever since I mentioned I was working on
the Genesis Engine I often get asked if he/she will have to know any
programming to use it. Like you if I go with a scripting language for
scripting the engine the end user wouldn't necessarily have to know
how to program to use it per say, but they would have to learn how to
use the scripting language which some might find a little daunting.
That may put people off from buying it as they wouldn't be able to
pick it up, point and click a couple of times, and have a new game. It
still may require some scripting by hand to create a game which is a
big turn off for the common computer user, but is necessary to have a
fully featured game engine.

Cheers!

On 3/14/10, Philip Bennefall  wrote:
> Hi Thomas,
>
> A good summary, in my opinion. The problem I have with a, shall we call it
> clicky-pointy tool is that it's ridiculously limited. Somebody asked on the
> audio game maker forum how easy it would be to make a sports game (I think
> it was basketball or socker or something). The response was, the engine
> doesn't support making a ball at this stage... I'll say no more.
>
> The way I'm doing it in Bgt, as I mentioned previously, is to build a
> powerful base that is capable of making pretty much anything. I still have
> to add a few things such as file IO, some processor demanding AI that can't
> be done so well through the script, parsing directory trees, encryption and
> decryption of files and strings etc, 3d vectors and advanced math,
> eventually networking and so forth. Though over-all, the core of the engine
> will stay unchanged and the only thing that will be added is extra modules.
> These, the script writer can simply include and use as though they were
> functions and classes that they had written themselves; #include, in other
> words. This will enable me to go as high level as I could possibly wish,
> even to the point of providing almost finished games where all you need to
> do is make a few tweaks to variables and supply sounds. This, however, would
> not be a good foundation for a core which is what the audio game maker tried
> to do. In short, I'm trying to provide the best of both worlds; extreme
> simplisity if you want it, and complete control once you've mastered the
> language operation enough.
>
> Kind regards,
>
> Philip Bennefall

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Re: [Audyssey] Jungle Jolt

2010-03-14 Thread Muhammed Deniz

Isle help you here, just let me get the preview.
- Original Message - 
From: "Hayden Presley" 

To: "'Gamers Discussion list'" 
Sent: Sunday, March 14, 2010 7:25 PM
Subject: Re: [Audyssey] Jungle Jolt



If it is, that's killer quality.
Best Regards,
Hayden

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Muhammed Deniz
Sent: Sunday, March 14, 2010 2:24 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Jungle Jolt

Hi Hayden,
It might bee.
- Original Message - 
From: "Hayden Presley" 

To: "'Gamers Discussion list'" 
Sent: Sunday, March 14, 2010 3:00 AM
Subject: [Audyssey] Jungle Jolt



Hi  Phillip,

I was brwwsing thourhg the Audio on your site, and came across one file.
It
was called "Jungle Jolt Storyline.MP3". Does that happen to be the
Adventure
Game you are working on?

Best Regards,

Hayden

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Re: [Audyssey] Moderators help please!

2010-03-14 Thread Muhammed Deniz

Hi all,
I also think this is getting a bit off the tanjum.
- Original Message - 
From: "Steve" 

To: "Gamers Discussion list" 
Sent: Sunday, March 14, 2010 5:05 PM
Subject: [Audyssey] Moderators help please!



Good morning all,
I woke up this morning to a inbox full of emails discussing the difference 
between two words,

I have one question what does this have to do with gaming?
So I feel that if this is the discussion you all need to have it should be 
on another list, and as far as this list the moderators make the rules and 
if you don't like them unsubscribe from the list so that those of us who 
want to discuss and read emails about games can continue to do this.

Thank you!
Steve Walker
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Re: [Audyssey] Mud clients for windows mobile devices.

2010-03-14 Thread Allison Mervis
That's cool, but I'm with Verizon, and my contract isn't up for almost two 
years. So right now, I'm limited to those clients which can run on windows 
mobile based devices.

Allison
http://www.allisonmervis.com/
- Original Message - 
From: "Valiant8086" 

To: "Gamers Discussion list" 
Sent: Sunday, March 14, 2010 1:26 PM
Subject: Re: [Audyssey] Mud clients for windows mobile devices.



Hi.
Some iPhone people seem to be using one called iMud.
 Regards:
 Valiant8086: website valiant8086.com
 - Original Message - 
 From: James Howard

 To: Gamers Discussion list
 Sent: Friday, March 12, 2010 6:14 PM
 Subject: Re: [Audyssey] Mud clients for windows mobile devices.


 hmm, there might be telnet apps out there, but as far as if they
 actually run with a screen reader, sense I'm guessing you use one, I'm
 not sure.
 I'm trying to find the same thing myself, accept for that kind of
 phone, it would be on an iPhone.

 On 3/12/10, Allison Mervis  wrote:
 > Hi everyone.
 > I've become a bit of a mud addict. I use vipmud on my laptop, but was
 > wondering whether or not any accessible mud clients exist for windows 
mobile
 > based devices. I am using an htc ozone running windows mobile 6.5. I'd 
love
 > to be able to play Aardwolf on my lunch break. Lol. Any suggestions 
which

 > anyone can provide would be greatly appreciated. Thanks.
 > Allison
 > http://www.allisonmervis.com/
 >
 >
 > __ Information from ESET NOD32 Antivirus, version of virus 
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Re: [Audyssey] Jungle Jolt

2010-03-14 Thread Hayden Presley
If it is, that's killer quality.
Best Regards,
Hayden

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Muhammed Deniz
Sent: Sunday, March 14, 2010 2:24 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Jungle Jolt

Hi Hayden,
It might bee.
- Original Message - 
From: "Hayden Presley" 
To: "'Gamers Discussion list'" 
Sent: Sunday, March 14, 2010 3:00 AM
Subject: [Audyssey] Jungle Jolt


> Hi  Phillip,
>
> I was brwwsing thourhg the Audio on your site, and came across one file. 
> It
> was called "Jungle Jolt Storyline.MP3". Does that happen to be the 
> Adventure
> Game you are working on?
>
> Best Regards,
>
> Hayden
>
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Re: [Audyssey] Jungle Jolt

2010-03-14 Thread Muhammed Deniz

Hi Hayden,
It might bee.
- Original Message - 
From: "Hayden Presley" 

To: "'Gamers Discussion list'" 
Sent: Sunday, March 14, 2010 3:00 AM
Subject: [Audyssey] Jungle Jolt



Hi  Phillip,

I was brwwsing thourhg the Audio on your site, and came across one file. 
It
was called "Jungle Jolt Storyline.MP3". Does that happen to be the 
Adventure

Game you are working on?

Best Regards,

Hayden

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Re: [Audyssey] Mud clients for windows mobile devices.

2010-03-14 Thread James Howard
Hmm, I'm looking in the app store, but I don't actually see it in there.

On 3/14/10, Valiant8086  wrote:
> Hi.
> Some iPhone people seem to be using one called iMud.
>   Regards:
>   Valiant8086: website valiant8086.com
>   - Original Message -
>   From: James Howard
>   To: Gamers Discussion list
>   Sent: Friday, March 12, 2010 6:14 PM
>   Subject: Re: [Audyssey] Mud clients for windows mobile devices.
>
>
>   hmm, there might be telnet apps out there, but as far as if they
>   actually run with a screen reader, sense I'm guessing you use one, I'm
>   not sure.
>   I'm trying to find the same thing myself, accept for that kind of
>   phone, it would be on an iPhone.
>
>   On 3/12/10, Allison Mervis  wrote:
>   > Hi everyone.
>   > I've become a bit of a mud addict. I use vipmud on my laptop, but was
>   > wondering whether or not any accessible mud clients exist for windows
> mobile
>   > based devices. I am using an htc ozone running windows mobile 6.5. I'd
> love
>   > to be able to play Aardwolf on my lunch break. Lol. Any suggestions
> which
>   > anyone can provide would be greatly appreciated. Thanks.
>   > Allison
>   > http://www.allisonmervis.com/
>   >
>   >
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Re: [Audyssey] Last Crusade

2010-03-14 Thread eleni christodoulou
Hi again. Thanks very much for your help with dropbox. I pasted links for 
files in emails beffore but I didn't know about folders. The folder was 
unzipped, so I had to zip it and load it. Anyway. Without further delay, 
here is last crusade. I hope it works.

Enjoy
Eleni

http://dl.dropbox.com/u/2443371/LastCrusade.zip

- Original Message - 
From: "Hayden Presley" 

To: "'Gamers Discussion list'" 
Sent: Sunday, March 14, 2010 5:41 PM
Subject: Re: [Audyssey] Last Crusade



Hi,
If you have a drop boxaccount, just copythe folder and paste it into the
public folder (Under My Documents\My Drop Box\Public) then copy the public
link by
1. Select thefile and press applications.
2. Select the drop box sub menu and open it.
3. Choose copy public link.
Note  that it will take awhile to upload. Another thing, I did not see a
readme file in the zip file.
Best Regards,
Hayden

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of eleni christodoulou
Sent: Sunday, March 14, 2010 10:35 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Last Crusade

Hi. You don't need a screen reader with the game. There is a readme file 
in

the folder. Actually I'm trying to feagure out how I can send the last
crusade folder in dropbox but I can't. I haven't tried the zip file that
someone else sent because I already own the game. If it doesn't work, 
please


help me with dropbox if you can, so I can also send the game on the list.
Eleni
- Original Message - 
From: "Hayden Presley" 

To: "'Gamers Discussion list'" 
Sent: Sunday, March 14, 2010 5:20 PM
Subject: [Audyssey] Last Crusade



Hi All,

How doyou play the game? Not only did I see no documentationwhatsoever in
the zipfile, I couldn't get it to do anything once it started. Also,
doyou
use yourScreen Reader with the game?

Best Regards,

Hayden

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Re: [Audyssey] Mud clients for windows mobile devices.

2010-03-14 Thread Valiant8086
Hi.
Some iPhone people seem to be using one called iMud.
  Regards: 
  Valiant8086: website valiant8086.com 
  - Original Message - 
  From: James Howard 
  To: Gamers Discussion list 
  Sent: Friday, March 12, 2010 6:14 PM
  Subject: Re: [Audyssey] Mud clients for windows mobile devices.


  hmm, there might be telnet apps out there, but as far as if they
  actually run with a screen reader, sense I'm guessing you use one, I'm
  not sure.
  I'm trying to find the same thing myself, accept for that kind of
  phone, it would be on an iPhone.

  On 3/12/10, Allison Mervis  wrote:
  > Hi everyone.
  > I've become a bit of a mud addict. I use vipmud on my laptop, but was
  > wondering whether or not any accessible mud clients exist for windows mobile
  > based devices. I am using an htc ozone running windows mobile 6.5. I'd love
  > to be able to play Aardwolf on my lunch break. Lol. Any suggestions which
  > anyone can provide would be greatly appreciated. Thanks.
  > Allison
  > http://www.allisonmervis.com/
  >
  >
  > __ Information from ESET NOD32 Antivirus, version of virus signature
  > database 4937 (20100311) __
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  > The message was checked by ESET NOD32 Antivirus.
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  > http://www.eset.com
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  >

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Re: [Audyssey] the last crusade

2010-03-14 Thread Hayden Presley
Hi,
It's an RPG, in which you have to save your kingdom from another king (I
forget what his name is).  You have to go through three different levels, as
I like to call them-the Village, The Grave Yard, and the Castle. If you want
it, I could give you the link.
Best Regards,
Hayden

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Josh
Sent: Sunday, March 14, 2010 10:49 AM
To: gamers list
Subject: [Audyssey] the last crusade

Hi

what is that last crusade gamme about?

Josh Kennedy jkenn...@gmail.com
my blog is at http://jkenn337.klangoblog.net (updated frequently). Tired of
Microsoft Windows and paying thousands for screen-readers? try out NVDA, get
a mac--, nvda--for Windows, or try out and switch to grml, Ubuntu, Vinux, or
knoppix-adriane Linux desktops. Knoppix ubuntu and vinux-cli-max are the
most accessible for beginners. also try vinux-gui and encourage those at
www.cherrypal.com to use windows-xp and nvda knoppix-adriane Vinux-cli-max
or grml so all blind people can have an accessible computer.

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[Audyssey] Moderators help please!

2010-03-14 Thread Steve
Good morning all,
I woke up this morning to a inbox full of emails discussing the difference 
between two words,
I have one question what does this have to do with gaming?
So I feel that if this is the discussion you all need to have it should be on 
another list, and as far as this list the moderators make the rules and if you 
don't like them unsubscribe from the list so that those of us who want to 
discuss and read emails about games can continue to do this.
Thank you!
Steve Walker
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[Audyssey] the last crusade

2010-03-14 Thread Josh
Hi

what is that last crusade gamme about?

Josh Kennedy jkenn...@gmail.com
my blog is at http://jkenn337.klangoblog.net (updated frequently). Tired of 
Microsoft Windows and paying thousands for screen-readers? try out NVDA, get a 
mac--, nvda--for Windows, or try out and switch to grml, Ubuntu, Vinux, or 
knoppix-adriane Linux desktops. Knoppix ubuntu and vinux-cli-max are the most 
accessible for beginners. also try vinux-gui and encourage those at 
www.cherrypal.com to use windows-xp and nvda knoppix-adriane Vinux-cli-max or 
grml so all blind people can have an accessible computer.
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Re: [Audyssey] Last Crusade

2010-03-14 Thread Hayden Presley
Hi,
If you have a drop boxaccount, just copythe folder and paste it into the
public folder (Under My Documents\My Drop Box\Public) then copy the public
link by
1. Select thefile and press applications.
2. Select the drop box sub menu and open it.
3. Choose copy public link.
Note  that it will take awhile to upload. Another thing, I did not see a
readme file in the zip file.
Best Regards,
Hayden

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of eleni christodoulou
Sent: Sunday, March 14, 2010 10:35 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Last Crusade

Hi. You don't need a screen reader with the game. There is a readme file in 
the folder. Actually I'm trying to feagure out how I can send the last 
crusade folder in dropbox but I can't. I haven't tried the zip file that 
someone else sent because I already own the game. If it doesn't work, please

help me with dropbox if you can, so I can also send the game on the list.
Eleni
- Original Message - 
From: "Hayden Presley" 
To: "'Gamers Discussion list'" 
Sent: Sunday, March 14, 2010 5:20 PM
Subject: [Audyssey] Last Crusade


> Hi All,
>
> How doyou play the game? Not only did I see no documentationwhatsoever in
> the zipfile, I couldn't get it to do anything once it started. Also, 
> doyou
> use yourScreen Reader with the game?
>
> Best Regards,
>
> Hayden
>
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> If you have any questions or concerns regarding the management of the 
> list,
> please send E-mail to gamers-ow...@audyssey.org.
>
> __ NOD32 4943 (20100314) Information __
>
> This message was checked by NOD32 antivirus system.
> http://www.eset.com
>
> 


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Re: [Audyssey] Last Crusade

2010-03-14 Thread eleni christodoulou
Hi. You don't need a screen reader with the game. There is a readme file in 
the folder. Actually I'm trying to feagure out how I can send the last 
crusade folder in dropbox but I can't. I haven't tried the zip file that 
someone else sent because I already own the game. If it doesn't work, please 
help me with dropbox if you can, so I can also send the game on the list.

Eleni
- Original Message - 
From: "Hayden Presley" 

To: "'Gamers Discussion list'" 
Sent: Sunday, March 14, 2010 5:20 PM
Subject: [Audyssey] Last Crusade



Hi All,

How doyou play the game? Not only did I see no documentationwhatsoever in
the zipfile, I couldn't get it to do anything once it started. Also, 
doyou

use yourScreen Reader with the game?

Best Regards,

Hayden

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Re: [Audyssey] Genesis Engine was Retro Gaming

2010-03-14 Thread Philip Bennefall

Hi Hayden,

The engine is primarily intended for audio game development. Having said 
that, however, many functions found in games are also found in other types 
of programs so it is not at all impossible that one could use the engine to 
write something other than a game.


Kind regards,

Philip Bennefall
- Original Message - 
From: "Hayden Presley" 

To: "'Gamers Discussion list'" 
Sent: Sunday, March 14, 2010 4:16 PM
Subject: Re: [Audyssey] Genesis Engine was Retro Gaming



Hi Phillip,
Maybe I should've clarified. What Imeant was, is it capable of producing
other programsbesides games?
Best Regards,
Hyden

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Philip Bennefall
Sent: Sunday, March 14, 2010 10:11 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Genesis Engine was Retro Gaming

Hi Hayden,

For the time being, the answer is yes. However. Depending on how popular 
it
gets I might extend it to support graphics as well, but that's still in 
the

future.

Kind regards,

Philip Bennefall
- Original Message - 
From: "Hayden Presley" 

To: "'Gamers Discussion list'" 
Sent: Sunday, March 14, 2010 3:23 PM
Subject: Re: [Audyssey] Genesis Engine was Retro Gaming



Hi Phillip,
Is BGT only for audio game programming?
Best Regards,
Hayden

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Philip Bennefall
Sent: Sunday, March 14, 2010 1:01 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Genesis Engine was Retro Gaming

Hi Thomas,

A good summary, in my opinion. The problem I have with a, shall we call 
it

clicky-pointy tool is that it's ridiculously limited. Somebody asked on
the
audio game maker forum how easy it would be to make a sports game (I 
think

it was basketball or socker or something). The response was, the engine
doesn't support making a ball at this stage... I'll say no more.

The way I'm doing it in Bgt, as I mentioned previously, is to build a
powerful base that is capable of making pretty much anything. I still 
have

to add a few things such as file IO, some processor demanding AI that
can't
be done so well through the script, parsing directory trees, encryption
and
decryption of files and strings etc, 3d vectors and advanced math,
eventually networking and so forth. Though over-all, the core of the
engine
will stay unchanged and the only thing that will be added is extra
modules.
These, the script writer can simply include and use as though they were
functions and classes that they had written themselves; #include, in 
other

words. This will enable me to go as high level as I could possibly wish,
even to the point of providing almost finished games where all you need 
to

do is make a few tweaks to variables and supply sounds. This, however,
would

not be a good foundation for a core which is what the audio game maker
tried

to do. In short, I'm trying to provide the best of both worlds; extreme
simplisity if you want it, and complete control once you've mastered the
language operation enough.

Kind regards,

Philip Bennefall
- Original Message - 
From: "Thomas Ward" 

To: "Gamers Discussion list" 
Sent: Sunday, March 14, 2010 7:43 AM
Subject: Re: [Audyssey] Genesis Engine was Retro Gaming



Hi Philip,
That has been my concern as well. What seams perfectly easy to a
skilled programmer may not necessarily be that simple and straight
forward to someone who has no programming skills at all. The only
thing I can compare BGT to is the Audio Game Maker tool that was
released a couple of years ago which flopped.
In design the Audio Game Maker was really simple to use, or at least
was to me. You started the AGM up, created a new project, and were
placed on a 100 by 100 grid. You then could drag and drop objects on
the grid such as enemy objects, the player object, walls, etc. You
could point to a certain object and bring up a properties menu that
would allow you to configure the objects properties. For the more
advanced developer you could ignore the GUI tool altogether and modify
the xml scripts directly. However, one thing that became imediately
apparent is a lot of people had troubles using the Audio Game Maker.
For one thing it wasn't well documented for some users, and they
couldn't understand some of the key concepts involved from the get go.
For another the team who developed it were college students and pretty
much blew the project off after creating it. Which meant no official
technical support for the project which was really bad. However, those
problems aside I did manage to create a couple of simple games with it
and was able to figure out most things on my own without docs or
technical support just by experimenting with things. Although, I know
a lot of people couldn't.
I know with you BGT will be well documented and well supported so
those two problems won't be an issue here. However, the question of
how fast or quick people 

Re: [Audyssey] Last Crusade

2010-03-14 Thread Angellko21

You don.t need screen reader,if you press 3,the instructions is in the game.
- Original Message - 
From: "Hayden Presley" 

To: "'Gamers Discussion list'" 
Sent: Sunday, March 14, 2010 4:20 PM
Subject: [Audyssey] Last Crusade



Hi All,

How doyou play the game? Not only did I see no documentationwhatsoever in
the zipfile, I couldn't get it to do anything once it started. Also, 
doyou

use yourScreen Reader with the game?

Best Regards,

Hayden

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[Audyssey] Last Crusade

2010-03-14 Thread Hayden Presley
Hi All,

How doyou play the game? Not only did I see no documentationwhatsoever in
the zipfile, I couldn't get it to do anything once it started. Also,  doyou
use yourScreen Reader with the game?

Best Regards,

Hayden

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Re: [Audyssey] Genesis Engine was Retro Gaming

2010-03-14 Thread Hayden Presley
Hi Phillip,
Maybe I should've clarified. What Imeant was, is it capable of producing
other programsbesides games?
Best Regards,
Hyden

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Philip Bennefall
Sent: Sunday, March 14, 2010 10:11 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Genesis Engine was Retro Gaming

Hi Hayden,

For the time being, the answer is yes. However. Depending on how popular it 
gets I might extend it to support graphics as well, but that's still in the 
future.

Kind regards,

Philip Bennefall
- Original Message - 
From: "Hayden Presley" 
To: "'Gamers Discussion list'" 
Sent: Sunday, March 14, 2010 3:23 PM
Subject: Re: [Audyssey] Genesis Engine was Retro Gaming


> Hi Phillip,
> Is BGT only for audio game programming?
> Best Regards,
> Hayden
>
> -Original Message-
> From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
> Behalf Of Philip Bennefall
> Sent: Sunday, March 14, 2010 1:01 AM
> To: Gamers Discussion list
> Subject: Re: [Audyssey] Genesis Engine was Retro Gaming
>
> Hi Thomas,
>
> A good summary, in my opinion. The problem I have with a, shall we call it
> clicky-pointy tool is that it's ridiculously limited. Somebody asked on 
> the
> audio game maker forum how easy it would be to make a sports game (I think
> it was basketball or socker or something). The response was, the engine
> doesn't support making a ball at this stage... I'll say no more.
>
> The way I'm doing it in Bgt, as I mentioned previously, is to build a
> powerful base that is capable of making pretty much anything. I still have
> to add a few things such as file IO, some processor demanding AI that 
> can't
> be done so well through the script, parsing directory trees, encryption 
> and
> decryption of files and strings etc, 3d vectors and advanced math,
> eventually networking and so forth. Though over-all, the core of the 
> engine
> will stay unchanged and the only thing that will be added is extra 
> modules.
> These, the script writer can simply include and use as though they were
> functions and classes that they had written themselves; #include, in other
> words. This will enable me to go as high level as I could possibly wish,
> even to the point of providing almost finished games where all you need to
> do is make a few tweaks to variables and supply sounds. This, however, 
> would
>
> not be a good foundation for a core which is what the audio game maker 
> tried
>
> to do. In short, I'm trying to provide the best of both worlds; extreme
> simplisity if you want it, and complete control once you've mastered the
> language operation enough.
>
> Kind regards,
>
> Philip Bennefall
> - Original Message - 
> From: "Thomas Ward" 
> To: "Gamers Discussion list" 
> Sent: Sunday, March 14, 2010 7:43 AM
> Subject: Re: [Audyssey] Genesis Engine was Retro Gaming
>
>
>> Hi Philip,
>> That has been my concern as well. What seams perfectly easy to a
>> skilled programmer may not necessarily be that simple and straight
>> forward to someone who has no programming skills at all. The only
>> thing I can compare BGT to is the Audio Game Maker tool that was
>> released a couple of years ago which flopped.
>> In design the Audio Game Maker was really simple to use, or at least
>> was to me. You started the AGM up, created a new project, and were
>> placed on a 100 by 100 grid. You then could drag and drop objects on
>> the grid such as enemy objects, the player object, walls, etc. You
>> could point to a certain object and bring up a properties menu that
>> would allow you to configure the objects properties. For the more
>> advanced developer you could ignore the GUI tool altogether and modify
>> the xml scripts directly. However, one thing that became imediately
>> apparent is a lot of people had troubles using the Audio Game Maker.
>> For one thing it wasn't well documented for some users, and they
>> couldn't understand some of the key concepts involved from the get go.
>> For another the team who developed it were college students and pretty
>> much blew the project off after creating it. Which meant no official
>> technical support for the project which was really bad. However, those
>> problems aside I did manage to create a couple of simple games with it
>> and was able to figure out most things on my own without docs or
>> technical support just by experimenting with things. Although, I know
>> a lot of people couldn't.
>> I know with you BGT will be well documented and well supported so
>> those two problems won't be an issue here. However, the question of
>> how fast or quick people will learn how to use it remains to be seen.
>> We've had this situation before with Audio Game Maker and the GMA
>> Engine where people are eager to try the new game development tool
>> only to quickly get frustrated with it and give up on it. My personal
>> conclusion is, and has been, programming games isn't nece

Re: [Audyssey] Genesis Engine was Retro Gaming

2010-03-14 Thread Philip Bennefall

Hi Hayden,

For the time being, the answer is yes. However. Depending on how popular it 
gets I might extend it to support graphics as well, but that's still in the 
future.


Kind regards,

Philip Bennefall
- Original Message - 
From: "Hayden Presley" 

To: "'Gamers Discussion list'" 
Sent: Sunday, March 14, 2010 3:23 PM
Subject: Re: [Audyssey] Genesis Engine was Retro Gaming



Hi Phillip,
Is BGT only for audio game programming?
Best Regards,
Hayden

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Philip Bennefall
Sent: Sunday, March 14, 2010 1:01 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Genesis Engine was Retro Gaming

Hi Thomas,

A good summary, in my opinion. The problem I have with a, shall we call it
clicky-pointy tool is that it's ridiculously limited. Somebody asked on 
the

audio game maker forum how easy it would be to make a sports game (I think
it was basketball or socker or something). The response was, the engine
doesn't support making a ball at this stage... I'll say no more.

The way I'm doing it in Bgt, as I mentioned previously, is to build a
powerful base that is capable of making pretty much anything. I still have
to add a few things such as file IO, some processor demanding AI that 
can't
be done so well through the script, parsing directory trees, encryption 
and

decryption of files and strings etc, 3d vectors and advanced math,
eventually networking and so forth. Though over-all, the core of the 
engine
will stay unchanged and the only thing that will be added is extra 
modules.

These, the script writer can simply include and use as though they were
functions and classes that they had written themselves; #include, in other
words. This will enable me to go as high level as I could possibly wish,
even to the point of providing almost finished games where all you need to
do is make a few tweaks to variables and supply sounds. This, however, 
would


not be a good foundation for a core which is what the audio game maker 
tried


to do. In short, I'm trying to provide the best of both worlds; extreme
simplisity if you want it, and complete control once you've mastered the
language operation enough.

Kind regards,

Philip Bennefall
- Original Message - 
From: "Thomas Ward" 

To: "Gamers Discussion list" 
Sent: Sunday, March 14, 2010 7:43 AM
Subject: Re: [Audyssey] Genesis Engine was Retro Gaming



Hi Philip,
That has been my concern as well. What seams perfectly easy to a
skilled programmer may not necessarily be that simple and straight
forward to someone who has no programming skills at all. The only
thing I can compare BGT to is the Audio Game Maker tool that was
released a couple of years ago which flopped.
In design the Audio Game Maker was really simple to use, or at least
was to me. You started the AGM up, created a new project, and were
placed on a 100 by 100 grid. You then could drag and drop objects on
the grid such as enemy objects, the player object, walls, etc. You
could point to a certain object and bring up a properties menu that
would allow you to configure the objects properties. For the more
advanced developer you could ignore the GUI tool altogether and modify
the xml scripts directly. However, one thing that became imediately
apparent is a lot of people had troubles using the Audio Game Maker.
For one thing it wasn't well documented for some users, and they
couldn't understand some of the key concepts involved from the get go.
For another the team who developed it were college students and pretty
much blew the project off after creating it. Which meant no official
technical support for the project which was really bad. However, those
problems aside I did manage to create a couple of simple games with it
and was able to figure out most things on my own without docs or
technical support just by experimenting with things. Although, I know
a lot of people couldn't.
I know with you BGT will be well documented and well supported so
those two problems won't be an issue here. However, the question of
how fast or quick people will learn how to use it remains to be seen.
We've had this situation before with Audio Game Maker and the GMA
Engine where people are eager to try the new game development tool
only to quickly get frustrated with it and give up on it. My personal
conclusion is, and has been, programming games isn't necessarily
something for the masses. It is difficult to take a very complex
subject like game programming, wich covers many different areas of
programming, and package it in a nice little tool that everyone can
easily understand and use. You either end up with the totally keep it
simple stupid design which lacks a lot of advanced features for
simplicity sake, or has every feature you can think of but is too
complex for the average user. I'll be interested to see how BGT is
recieved in our little community.

Cheers!

---
Gamers mailing list __ Gamers@audyssey.org
If 

Re: [Audyssey] Entombed Final Boss

2010-03-14 Thread Hayden Presley
Hi,
And she's got those, gather departed souls, blizzard, unholy light... Are
these spells exclusively used in her Lick form?
Best Regards,
Hayden

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Richard Sherman
Sent: Sunday, March 14, 2010 12:03 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Entombed Final Boss

Hi,

possible spoilers ahead. proceed at your own risk.

s
p
o
i
l
e
r

s
p
a
c
e

now that that is over.

for the final boss, it boils down to one simple thing. Take out the blue
crystal first. it is the one bringing all the others back to life. Once it
is gone. The rest will fall.

and, if you need some help. Take a corpse spider skeleton in with you. it
will possibly poison everything. so even if the blue brings back the red, it
is still poisoned and will eventually fall again really easily. Just did
this, and alisa fell before she could even transform.

On Alisa, use slow, silence, and curse scrolls, if you can. This way she
cannot hit you with some really nasty spells.

HTH.

Rich
- Original Message - 
From: Hayden Presley 
Sent: Saturday, March 13, 2010 8:34 PM


Hi,

OK, this is exasperating, does anyone have some advice on defeating Alisa?
She might be ok alone, but then.here come the crystals! Here's one
reanimating my dead party, here's another casting firebolts, here's another
healing Alisa.any suggestions?

Best Regards,

Hayden
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Re: [Audyssey] Genesis Engine was Retro Gaming

2010-03-14 Thread Hayden Presley
Hi Phillip,
Is BGT only for audio game programming?
Best Regards,
Hayden

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Philip Bennefall
Sent: Sunday, March 14, 2010 1:01 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Genesis Engine was Retro Gaming

Hi Thomas,

A good summary, in my opinion. The problem I have with a, shall we call it 
clicky-pointy tool is that it's ridiculously limited. Somebody asked on the 
audio game maker forum how easy it would be to make a sports game (I think 
it was basketball or socker or something). The response was, the engine 
doesn't support making a ball at this stage... I'll say no more.

The way I'm doing it in Bgt, as I mentioned previously, is to build a 
powerful base that is capable of making pretty much anything. I still have 
to add a few things such as file IO, some processor demanding AI that can't 
be done so well through the script, parsing directory trees, encryption and 
decryption of files and strings etc, 3d vectors and advanced math, 
eventually networking and so forth. Though over-all, the core of the engine 
will stay unchanged and the only thing that will be added is extra modules. 
These, the script writer can simply include and use as though they were 
functions and classes that they had written themselves; #include, in other 
words. This will enable me to go as high level as I could possibly wish, 
even to the point of providing almost finished games where all you need to 
do is make a few tweaks to variables and supply sounds. This, however, would

not be a good foundation for a core which is what the audio game maker tried

to do. In short, I'm trying to provide the best of both worlds; extreme 
simplisity if you want it, and complete control once you've mastered the 
language operation enough.

Kind regards,

Philip Bennefall
- Original Message - 
From: "Thomas Ward" 
To: "Gamers Discussion list" 
Sent: Sunday, March 14, 2010 7:43 AM
Subject: Re: [Audyssey] Genesis Engine was Retro Gaming


> Hi Philip,
> That has been my concern as well. What seams perfectly easy to a
> skilled programmer may not necessarily be that simple and straight
> forward to someone who has no programming skills at all. The only
> thing I can compare BGT to is the Audio Game Maker tool that was
> released a couple of years ago which flopped.
> In design the Audio Game Maker was really simple to use, or at least
> was to me. You started the AGM up, created a new project, and were
> placed on a 100 by 100 grid. You then could drag and drop objects on
> the grid such as enemy objects, the player object, walls, etc. You
> could point to a certain object and bring up a properties menu that
> would allow you to configure the objects properties. For the more
> advanced developer you could ignore the GUI tool altogether and modify
> the xml scripts directly. However, one thing that became imediately
> apparent is a lot of people had troubles using the Audio Game Maker.
> For one thing it wasn't well documented for some users, and they
> couldn't understand some of the key concepts involved from the get go.
> For another the team who developed it were college students and pretty
> much blew the project off after creating it. Which meant no official
> technical support for the project which was really bad. However, those
> problems aside I did manage to create a couple of simple games with it
> and was able to figure out most things on my own without docs or
> technical support just by experimenting with things. Although, I know
> a lot of people couldn't.
> I know with you BGT will be well documented and well supported so
> those two problems won't be an issue here. However, the question of
> how fast or quick people will learn how to use it remains to be seen.
> We've had this situation before with Audio Game Maker and the GMA
> Engine where people are eager to try the new game development tool
> only to quickly get frustrated with it and give up on it. My personal
> conclusion is, and has been, programming games isn't necessarily
> something for the masses. It is difficult to take a very complex
> subject like game programming, wich covers many different areas of
> programming, and package it in a nice little tool that everyone can
> easily understand and use. You either end up with the totally keep it
> simple stupid design which lacks a lot of advanced features for
> simplicity sake, or has every feature you can think of but is too
> complex for the average user. I'll be interested to see how BGT is
> recieved in our little community.
>
> Cheers!
>
> ---
> Gamers mailing list __ Gamers@audyssey.org
> If you want to leave the list, send E-mail to 
> gamers-unsubscr...@audyssey.org.
> You can make changes or update your subscription via the web, at
> http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
> All messages are archived and can be searched and read at
> http://www.mail-archive.com/gam..

Re: [Audyssey] The Last crusade

2010-03-14 Thread Angellko21

Thank you very much:)
- Original Message - 
From: "Angela Lerma" 

To: "Gamers Discussion list" 
Sent: Sunday, March 14, 2010 1:08 PM
Subject: Re: [Audyssey] The Last crusade


Could you please tell me a bit about this game?

Thanks.

- Original Message - 
From: "Jacob Kruger" 

To: "Gamers Discussion list" 
Sent: Sunday, March 14, 2010 3:58 AM
Subject: Re: [Audyssey] The Last crusade


---
You have successfully uploaded a file called lastcrusade.zip (77 MB), to
sendspace.

Description: Zip file of the last crusade game
You can use the following link to retrieve your file:

http://www.sendspace.com/file/b2q736
---


Jacob Kruger
Blind Biker
Skype: BlindZA
'...fate had broken his body, but not his spirit...'

- Original Message - 
From: "James Howard" 

To: "Gamers Discussion list" 
Sent: Sunday, March 14, 2010 7:16 AM
Subject: Re: [Audyssey] The Last crusade


I would also like to try that game

On 3/13/10, Hayden Presley  wrote:

Hi,
Could you send it to the list as a whole? I am looking for that one 
myself.

Best Regards,
Hayden

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of eleni christodoulou
Sent: Friday, March 12, 2010 10:39 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] The Last crusade

Hi. I'm glad to tell you that I have the last crusade and I love this 
game.

Especially the sounds of it. I could send it to you if you like.
Eleni
 Original Message -
From: "Angellko21" 
To: "Gamers Discussion list" 
Sent: Friday, March 12, 2010 6:01 PM
Subject: [Audyssey] The Last crusade


Dear friends,
Where I can download this game, the Last crusade? Please, help, on
Audiogames.net is broken link.
Lukáš Kakara


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Re: [Audyssey] The Last crusade

2010-03-14 Thread Angela Lerma

Could you please tell me a bit about this game?

Thanks.

- Original Message - 
From: "Jacob Kruger" 

To: "Gamers Discussion list" 
Sent: Sunday, March 14, 2010 3:58 AM
Subject: Re: [Audyssey] The Last crusade


---
You have successfully uploaded a file called lastcrusade.zip (77 MB), to
sendspace.

Description: Zip file of the last crusade game
You can use the following link to retrieve your file:

http://www.sendspace.com/file/b2q736
---


Jacob Kruger
Blind Biker
Skype: BlindZA
'...fate had broken his body, but not his spirit...'

- Original Message - 
From: "James Howard" 

To: "Gamers Discussion list" 
Sent: Sunday, March 14, 2010 7:16 AM
Subject: Re: [Audyssey] The Last crusade


I would also like to try that game

On 3/13/10, Hayden Presley  wrote:

Hi,
Could you send it to the list as a whole? I am looking for that one 
myself.

Best Regards,
Hayden

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of eleni christodoulou
Sent: Friday, March 12, 2010 10:39 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] The Last crusade

Hi. I'm glad to tell you that I have the last crusade and I love this 
game.

Especially the sounds of it. I could send it to you if you like.
Eleni
 Original Message -
From: "Angellko21" 
To: "Gamers Discussion list" 
Sent: Friday, March 12, 2010 6:01 PM
Subject: [Audyssey] The Last crusade


Dear friends,
Where I can download this game, the Last crusade? Please, help, on
Audiogames.net is broken link.
Lukáš Kakara


---
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You can make changes or update your subscription via the web, at
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All messages are archived and can be searched and read at
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If you have any questions or concerns regarding the management of the 
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please send E-mail to gamers-ow...@audyssey.org.

__ NOD32 4939 (20100312) Information __

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Re: [Audyssey] expletives

2010-03-14 Thread Angela Lerma

Hi There,
If you use any messengers or skype and would like to make some new friends, 
feel free to write me off list.  I agree totally with your feelings on this 
issue.


Angela

- Original Message - 
From: "Darren Harris" 

To: "'Gamers Discussion list'" 
Sent: Sunday, March 14, 2010 7:17 AM
Subject: Re: [Audyssey] expletives



Hi dark,

If there was a total blanket ban on swaring on this list then I really
wouldn't care at all.

But nobody in their right mind can sit there and say that crap is worse 
than

hell. That's just stupid. Sorry but it is. I've seen people including the
moderators use that word within the last couple of weeks all you have to 
do
is to go back through the archives to see it for yourself. So yes I'm 
sorry

I do think that this is setting a major double standard which I really
cannot agree with and there's no basis in logic for any real disagreement
with my comment.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of dark
Sent: 14 March 2010 11:09
To: Gamers@audyssey.org
Subject: [Audyssey] expletives


Hi.

I must confess while I am totally behind most profanity filters for the
purposes of keeping things accessible to as many people as possible, a 
line

has to be drawn somewhere.

In my old boarding school they thought the word "belly" was swearing, 
they even thought "heck!" was. I stil however see no need to pander to 
this

sort of thing when the majority of people on the street wouold find it
acceptable.

I must say that on the audiogames.net forum, while language filters have
been set for many words (including the F word), there was a moderator
discussion about the word in question a couple of years ago, and it was
decided to remove it from the swearing filter, so it now writes as it
should.

there have been no complaints whatsoever, and  sinse it's a  word I myself
use (I've possibly used it on this list), people have been much more
comfortable allowing it.  pluss of course, it is also a word which may
come up in conversationn on other topics rather than as an expletive, 
in fact the  discussion  about removing it from the  swearing filters was
prompted by discussion of the game desert strike, and  it's use of 
h/llfire

missiles as a weapon.

thus, while I would certainly agree on keeping profanity down, I do think
there is a reasonable line. Obviously, sinse yo moderate this list and 
not

me, such a decision is yours to make and I'll be glad to abide by it, 
however, i have to confess I don't agree that the H word should in deed be
banned simply because some people find it offensive,  would you
considder banning the word "belly?" as well?

Beware the grue!

Dark.

,
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Re: [Audyssey] expletives

2010-03-14 Thread Darren Harris
Well I don't agree with swaring in a public place, I think there's better
ways to articulate what you're saying. This list is a public place at least
I consider it to be. The problem I have is the justification of what is and
what isn't considered to be swaring. 

As has already been pointed out, in the game desert strike there are such
things as hellfire missiles. But more to the point, there needs to be a
definite defined definition of what is and what isn't considered to be
swaring. I'm sorry but I don't think hell is considered to be that. I find
it personally amusing that some people think it is. The only logical reason
for that is because of religious influence. If that is so, well not
everybody on this list is religious. Now if we took every single religion
into account on this list and in developing games, we'd end up with a game
where by you couldn't say hell, couldn't have adult themes in games and you
couldn't eat bacon products. So a degree of logic has to be used here.
Whilst this is an international list and so it should be thought of as such,
equally too many people these days are oh so happy to take offence and am
sorry but I don't give credit to those people. In that sense I do absolutely
say grow up and get a life. Equally there is no need for swaring in a public
place. I certainly don't do it. 

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of william lomas
Sent: 14 March 2010 11:24
To: Gamers Discussion list
Subject: Re: [Audyssey] expletives


who actually cares, it childish, grow up?

On 14 Mar 2010, at 11:17, Darren Harris wrote:

> Hi dark,
> 
> If there was a total blanket ban on swaring on this list then I really 
> wouldn't care at all.
> 
> But nobody in their right mind can sit there and say that crap is 
> worse than hell. That's just stupid. Sorry but it is. I've seen people 
> including the moderators use that word within the last couple of weeks 
> all you have to do is to go back through the archives to see it for 
> yourself. So yes I'm sorry I do think that this is setting a major 
> double standard which I really cannot agree with and there's no basis 
> in logic for any real disagreement with my comment.
> 
> -Original Message-
> From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] 
> On Behalf Of dark
> Sent: 14 March 2010 11:09
> To: Gamers@audyssey.org
> Subject: [Audyssey] expletives
> 
> 
> Hi.
> 
> I must confess while I am totally behind most profanity filters for 
> the
> purposes of keeping things accessible to as many people as possible, a
line 
> has to be drawn somewhere.
> 
> In my old boarding school they thought the word "belly" was swearing, 
> 
> they even thought "heck!" was. I stil however see no need to pander to
this 
> sort of thing when the majority of people on the street wouold find it 
> acceptable.
> 
> I must say that on the audiogames.net forum, while language filters 
> have
> been set for many words (including the F word), there was a moderator 
> discussion about the word in question a couple of years ago, and it was 
> decided to remove it from the swearing filter, so it now writes as it 
> should.
> 
> there have been no complaints whatsoever, and  sinse it's a  word I 
> myself
> use (I've possibly used it on this list), people have been much more 
> comfortable allowing it.  pluss of course, it is also a word which may

> come up in conversationn on other topics rather than as an expletive, 

> in fact the  discussion  about removing it from the  swearing filters was 
> prompted by discussion of the game desert strike, and  it's use of
h/llfire 
> missiles as a weapon.
> 
> thus, while I would certainly agree on keeping profanity down, I do 
> think
> there is a reasonable line. Obviously, sinse yo moderate this list and
not 
> me, such a decision is yours to make and I'll be glad to abide by it, 

> however, i have to confess I don't agree that the H word should in deed be

> banned simply because some people find it offensive,  would you 
> considder banning the word "belly?" as well?
> 
> Beware the grue!
> 
> Dark.
> 
> ,
> ---
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> If you want to leave the list, send E-mail to
> gamers-unsubscr...@audyssey.org. You can make changes or update your
> subscription via the web, at
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> All messages are archived and can be searched a

Re: [Audyssey] expletives

2010-03-14 Thread william lomas
who actually cares, it childish, grow up?

On 14 Mar 2010, at 11:17, Darren Harris wrote:

> Hi dark,
> 
> If there was a total blanket ban on swaring on this list then I really
> wouldn't care at all.
> 
> But nobody in their right mind can sit there and say that crap is worse than
> hell. That's just stupid. Sorry but it is. I've seen people including the
> moderators use that word within the last couple of weeks all you have to do
> is to go back through the archives to see it for yourself. So yes I'm sorry
> I do think that this is setting a major double standard which I really
> cannot agree with and there's no basis in logic for any real disagreement
> with my comment.
> 
> -Original Message-
> From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
> Behalf Of dark
> Sent: 14 March 2010 11:09
> To: Gamers@audyssey.org
> Subject: [Audyssey] expletives
> 
> 
> Hi.
> 
> I must confess while I am totally behind most profanity filters for the 
> purposes of keeping things accessible to as many people as possible, a line 
> has to be drawn somewhere.
> 
> In my old boarding school they thought the word "belly" was swearing,   
> they even thought "heck!" was. I stil however see no need to pander to this 
> sort of thing when the majority of people on the street wouold find it 
> acceptable.
> 
> I must say that on the audiogames.net forum, while language filters have 
> been set for many words (including the F word), there was a moderator 
> discussion about the word in question a couple of years ago, and it was 
> decided to remove it from the swearing filter, so it now writes as it 
> should.
> 
> there have been no complaints whatsoever, and  sinse it's a  word I myself 
> use (I've possibly used it on this list), people have been much more 
> comfortable allowing it.  pluss of course, it is also a word which may 
> come up in conversationn on other topics rather than as an expletive,   
> in fact the  discussion  about removing it from the  swearing filters was 
> prompted by discussion of the game desert strike, and  it's use of h/llfire 
> missiles as a weapon.
> 
> thus, while I would certainly agree on keeping profanity down, I do think 
> there is a reasonable line. Obviously, sinse yo moderate this list and  not 
> me, such a decision is yours to make and I'll be glad to abide by it,   
> however, i have to confess I don't agree that the H word should in deed be 
> banned simply because some people find it offensive,  would you 
> considder banning the word "belly?" as well?
> 
> Beware the grue!
> 
> Dark.
> 
> , 
> ---
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> gamers-unsubscr...@audyssey.org. You can make changes or update your
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> 
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Re: [Audyssey] expletives

2010-03-14 Thread Darren Harris
Hi dark,

If there was a total blanket ban on swaring on this list then I really
wouldn't care at all.

But nobody in their right mind can sit there and say that crap is worse than
hell. That's just stupid. Sorry but it is. I've seen people including the
moderators use that word within the last couple of weeks all you have to do
is to go back through the archives to see it for yourself. So yes I'm sorry
I do think that this is setting a major double standard which I really
cannot agree with and there's no basis in logic for any real disagreement
with my comment.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of dark
Sent: 14 March 2010 11:09
To: Gamers@audyssey.org
Subject: [Audyssey] expletives


Hi.

I must confess while I am totally behind most profanity filters for the 
purposes of keeping things accessible to as many people as possible, a line 
has to be drawn somewhere.

In my old boarding school they thought the word "belly" was swearing,   
they even thought "heck!" was. I stil however see no need to pander to this 
sort of thing when the majority of people on the street wouold find it 
acceptable.

I must say that on the audiogames.net forum, while language filters have 
been set for many words (including the F word), there was a moderator 
discussion about the word in question a couple of years ago, and it was 
decided to remove it from the swearing filter, so it now writes as it 
should.

there have been no complaints whatsoever, and  sinse it's a  word I myself 
use (I've possibly used it on this list), people have been much more 
comfortable allowing it.  pluss of course, it is also a word which may 
come up in conversationn on other topics rather than as an expletive,   
in fact the  discussion  about removing it from the  swearing filters was 
prompted by discussion of the game desert strike, and  it's use of h/llfire 
missiles as a weapon.

thus, while I would certainly agree on keeping profanity down, I do think 
there is a reasonable line. Obviously, sinse yo moderate this list and  not 
me, such a decision is yours to make and I'll be glad to abide by it,   
however, i have to confess I don't agree that the H word should in deed be 
banned simply because some people find it offensive,  would you 
considder banning the word "belly?" as well?

Beware the grue!

Dark.

, 
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[Audyssey] expletives

2010-03-14 Thread dark
Hi.

I must confess while I am totally behind most profanity filters for the 
purposes of keeping things accessible to as many people as possible, a line 
has to be drawn somewhere.

In my old boarding school they thought the word "belly" was swearing,   
they even thought "heck!" was. I stil however see no need to pander to this 
sort of thing when the majority of people on the street wouold find it 
acceptable.

I must say that on the audiogames.net forum, while language filters have 
been set for many words (including the F word), there was a moderator 
discussion about the word in question a couple of years ago, and it was 
decided to remove it from the swearing filter, so it now writes as it 
should.

there have been no complaints whatsoever, and  sinse it's a  word I myself 
use (I've possibly used it on this list), people have been much more 
comfortable allowing it.  pluss of course, it is also a word which may 
come up in conversationn on other topics rather than as an expletive,   
in fact the  discussion  about removing it from the  swearing filters was 
prompted by discussion of the game desert strike, and  it's use of h/llfire 
missiles as a weapon.

thus, while I would certainly agree on keeping profanity down, I do think 
there is a reasonable line. Obviously, sinse yo moderate this list and  not 
me, such a decision is yours to make and I'll be glad to abide by it,   
however, i have to confess I don't agree that the H word should in deed be 
banned simply because some people find it offensive,  would you 
considder banning the word "belly?" as well?

Beware the grue!

Dark.

, 
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Re: [Audyssey] Moderator Warning was your the best developer Jason!

2010-03-14 Thread Darren Harris
Yup like I said it's setting a double standard. Hell crap is worse than hell
any day of the week! Sorry laughing here...

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Stephen
Sent: 13 March 2010 22:02
To: Gamers Discussion list
Subject: Re: [Audyssey] Moderator Warning was your the best developer Jason!


Yea, and there's even a game for the commodore 64 called h--- hole. At 08:12
AM 14/03/2010, you wrote:
>Hey Steve,
>Yeah, agreed with you. I don't know why Thomas gives us a  warning,
>but it ain't a swair word at all. If I was a moderator of a blind 
>gaming list for an example, I  wouldn't care about language like 
>this. Off cource I will care about swair words like the f word, but 
>not the h word.
>BTW Thomas, I wasn't cussing Jason and I wouldn't want to ever do that.
(snip) 


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Re: [Audyssey] Moderator Warning was your the best developer Jason!

2010-03-14 Thread Darren Harris
Lol thomas it may be offencive for those who wish to live a sheltered life
but the real world isn't like that. Sorry but this is just stupid. If you
can use words like crap and then come out with this then that's just
pothetic. Sorry but it is.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: 14 March 2010 04:08
To: Gamers Discussion list
Subject: Re: [Audyssey] Moderator Warning was your the best developer Jason!


Hi,
While I might agree with you personally the fact of the matter is that there
are some who would find that word offensive. That's why one of the list
rules is to refrane from using cuss words that many people find offensive.
We could debate what is and is not bad language, but generally most of us
already know what words are acceptable in public forums and which are not.
Generally the h word is considered offensive so that is why I issued the
moderator warning.

On 3/13/10, Stephen  wrote:
> Sorry Thomas but I'm afraid I have to disagree with you, I dont think 
> the h word is a curse word, and it's nowhere up there with the f bomb.

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Re: [Audyssey] Moderator Warning was your the best developer Jason!

2010-03-14 Thread Darren Harris
So what about the word crap I've seen thomas use it on numerous times
recently. Sorry but that's worse

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Anne Walker
Sent: 13 March 2010 23:57
To: Gamers Discussion list
Subject: Re: [Audyssey] Moderator Warning was your the best developer Jason!



Hello Muhammed, Stephen, and Hayden

Personally, I agree with Thomas 100%. This list is used by children and 
adults alike and there is no need to swear on it. Besides - the guidelines 
firmly state that there is to be no swearing and if he considers that word a

swear word then there isn't much you or I or anyone can say about it. I 
would suggest that if you do not agree then maybe you should start your own 
game talk list and make your own rules/guidelines then you would not have to

worry about such things. I personally find no real NEED to swear while 
talking about these games on this list.
Happy Gaming
Anne W
(sighted audio gamer)



- Original Message - 
From: "Hayden Presley" 
To: "'Gamers Discussion list'" 
Sent: Saturday, March 13, 2010 3:22 PM
Subject: Re: [Audyssey] Moderator Warning was your the best developer Jason!


> Hi,
> I do partially agree with Thomas; although  it isn't nearly as high as 
> the
> F
> word, some people would consider that offensive.
> Best Regards,
> Hayden
>
> -Original Message-
> From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] 
> On Behalf Of Thomas Ward
> Sent: Saturday, March 13, 2010 12:49 PM
> To: Gamers Discussion list
> Subject: [Audyssey] Moderator Warning was your the best developer 
> Jason!
>
> Hi Muhammed and all,
> This is a moderator reminder to watch your language on list. The list 
> guidelines state there is to be no cussing on list. This is my final 
> warning. Future e-mails with inappropriate language will result in the 
> offending party being moderated until further notice.
>
> Cheers!
>
> ---
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>
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Re: [Audyssey] Moderator Warning was your the best developer Jason!

2010-03-14 Thread Darren Harris
Yup have to say I think when you see words like crap used on this list it
makes messages like this seem laughable.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Bryan Peterson
Sent: 13 March 2010 20:42
To: Gamers Discussion list
Subject: Re: [Audyssey] Moderator Warning was your the best developer Jason!


I agree with you, but we aren't the list mods. Better not to push the 
boundaries in this situation.
Homer: Hey, uh, could you go across the street and get me a slice of pizza?
Vender: No pizza. Only Khlav Kalash.
- Original Message - 
From: "Stephen" 
To: "Gamers Discussion list" 
Sent: Saturday, March 13, 2010 1:24 PM
Subject: Re: [Audyssey] Moderator Warning was your the best developer Jason!


> Sorry Thomas but I'm afraid I have to disagree with you, I dont think 
> the
> h word is a curse word, and it's nowhere up there with the f bomb.
> At 05:48 AM 14/03/2010, you wrote:
>>Hi Muhammed and all,
>>This is a moderator reminder to watch your language on list. The list 
>>guidelines state there is to be no cussing on list. This is my final 
>>warning. Future e-mails with inappropriate language will result in the 
>>offending party being moderated until further notice.
>>
>>Cheers!
>>
>>---
>>Gamers mailing list __ Gamers@audyssey.org
>>If you want to leave the list, send E-mail to
>>gamers-unsubscr...@audyssey.org.
>>You can make changes or update your subscription via the web, at
>>http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
>>All messages are archived and can be searched and read at
>>http://www.mail-archive.com/gam...@audyssey.org.
>>If you have any questions or concerns regarding the management of the 
>>list,
>>please send E-mail to gamers-ow...@audyssey.org.
>
>
> ---
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Re: [Audyssey] New online games coming soon!

2010-03-14 Thread Jacob Kruger

Cool.

Got them all right FWIW - LOL!

Stay well

Jacob Kruger
Blind Biker
Skype: BlindZA
'...fate had broken his body, but not his spirit...'

- Original Message - 
From: "Katie Madison" 

To: "Gamers Discussion list" 
Sent: Sunday, March 14, 2010 11:39 AM
Subject: [Audyssey] New online games coming soon!



Hello Gamers,
It's Katie here with some excellent news! I will soon be making some
online trivia games for all to play. I do have one on my website,
www.katie.toonhead-online.com. It's called who wants to be a computer
expert. You are given a question and 4 to 5 possible answers. Just
click the link for the answer you want. If you get it right, you will
move on to the next question. If you get it wrong however, you will
not be able to proceed. It only has 5 questions, but I will be
creating more games. I already have an algebra game in the works and I
think it should be up online in a few days. If you'd like more
information on my plans for future games, you may contact me.
Happy gaming!
Katie

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[Audyssey] New online games coming soon!

2010-03-14 Thread Katie Madison
Hello Gamers,
It's Katie here with some excellent news! I will soon be making some
online trivia games for all to play. I do have one on my website,
www.katie.toonhead-online.com. It's called who wants to be a computer
expert. You are given a question and 4 to 5 possible answers. Just
click the link for the answer you want. If you get it right, you will
move on to the next question. If you get it wrong however, you will
not be able to proceed. It only has 5 questions, but I will be
creating more games. I already have an algebra game in the works and I
think it should be up online in a few days. If you'd like more
information on my plans for future games, you may contact me.
Happy gaming!
Katie

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Re: [Audyssey] The Last crusade

2010-03-14 Thread Angellko21

Please,send me this,for example on Sendspace.Thank you very much:)

- Original Message - 
From: "eleni christodoulou" 

To: "Gamers Discussion list" 
Sent: Friday, March 12, 2010 5:38 PM
Subject: Re: [Audyssey] The Last crusade


Hi. I'm glad to tell you that I have the last crusade and I love this game.
Especially the sounds of it. I could send it to you if you like.
Eleni
 Original Message - 
From: "Angellko21" 

To: "Gamers Discussion list" 
Sent: Friday, March 12, 2010 6:01 PM
Subject: [Audyssey] The Last crusade


Dear friends,
Where I can download this game, the Last crusade? Please, help, on
Audiogames.net is broken link.
Lukáš Kakara


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