Re: [Audyssey] The price of BGT Pro

2010-07-01 Thread Philip Bennefall

Hi Dark,

Your second assumption is that which I am proposing. It would in my books be 
unfair to make people pay even more for the same thing, just because they're 
starting out. So if you purchase two single product licenses for 300, you 
can then upgrade to the unlimited version of pro for another 550 (making 850 
all in total).


Kind regards,

Philip Bennefall
- Original Message - 
From: dark d...@xgam.org

To: phi...@blastbay.com; Gamers Discussion list gamers@audyssey.org
Sent: Thursday, July 01, 2010 7:47 AM
Subject: Re: [Audyssey] The price of BGT Pro


I can see the logic in this decision, however the one thing I'm not sure of
is the way it would work in terms of the creative process.

Look at all the times games have chan ged their nature in developement, or
some elements from one game have been reused in another. Take Sarah for
instance, which according to Phil basically started as a glorified packman
mod with harry potter ghosts.

Pluss there is then the investment issue, if you buy pro later, that 150 usd
you've already paid for a single game license is pretty much wasted, and in
fact you've paid 950 dollars for 800 dollars worth of licensing.

This effectively means first time developers of games are simply adding to
the price.

As I aid on audiogames.net, I stil am in favour of an installments type of
process, where by people paid a certain amount of license fee for a certain
amount of time up to the full amount.

Of course, if this 150 usd per game is ten taken off the full price,  so
you pay 150 usd to develope your first bgt game and then have only another
650 usd to pay later,  that is another story and wouldd I think be a far
more reasonable option.

Beware the grue!

Dark.
- Original Message - 
From: Philip Bennefall phi...@u7142039.fsdata.se

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, July 01, 2010 6:14 AM
Subject: [Audyssey] The price of BGT Pro



Hi folks,

I have been doing some thinking regarding the pro version of BGT. While an
unlimited distribution license obviously offers the greatest flexibility
and freedom, as has been discussed previously the price tag is way too
high for many when paying up front. So I've thought of another method.
What are your opinions of a single product license, which would allow you
to make and sell as many copies as you could manage, of one single game?
This license would be somewhere around the $150 mark, and would let you
sort of test the waters commercially. If that first game sold well, you
could then get pro at a later date or get another single product license
for the next title as well if prefered, etc.

I'd be greatful for any feedback on this.

Kind regards,

Philip Bennefall
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Re: [Audyssey] The price of BGT Pro

2010-07-01 Thread shaun everiss

what about some sort of pay per month a sertain ammount.
thats how I'd do that, something like 20nz a month or even 10 a month.
Ofcause that would mean I would have to either have this 
automatically set or have it give me a key per month like windoweyes 
till I payed my last payment.

and then at that point I'd get my full licence or something.
At 05:14 p.m. 1/07/2010, you wrote:

Hi folks,

I have been doing some thinking regarding the pro version of BGT. 
While an unlimited distribution license obviously offers the 
greatest flexibility and freedom, as has been discussed previously 
the price tag is way too high for many when paying up front. So I've 
thought of another method. What are your opinions of a single 
product license, which would allow you to make and sell as many 
copies as you could manage, of one single game? This license would 
be somewhere around the $150 mark, and would let you sort of test 
the waters commercially. If that first game sold well, you could 
then get pro at a later date or get another single product license 
for the next title as well if prefered, etc.


I'd be greatful for any feedback on this.

Kind regards,

Philip Bennefall
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Re: [Audyssey] The price of BGT Pro

2010-07-01 Thread Philip Bennefall

Hi Shaun,

The problem with such a scheme is that there would be a much greater amount 
of bookkeeping involved. I would most likely have to write some sort of 
complicated licensing system that, as you say, would send out monthly keys 
etc. Also, since even the demo version of the engine is pretty much 
unrestricted as to allow the creation of high quality open source games, 
there's not much that would change if the license was revoked. It would mean 
using some sort of online registration which I'm not terribly keen on, as I 
much prefer the simple name/key system that I'm currently employing. It's 
not very secure, but I prefer to trust the honest customers as much as 
possible by providing such a simple system as it allows them to back up 
their keys and re-use them in case of a reformat etc. With the internet 
based senario, the whole thing would break down if my server happened to 
have some issues at the time of registration.


Kind regards,

Philip Bennefall
- Original Message - 
From: shaun everiss shau...@xtra.co.nz

To: phi...@blastbay.com; Gamers Discussion list gamers@audyssey.org
Sent: Thursday, July 01, 2010 8:35 AM
Subject: Re: [Audyssey] The price of BGT Pro


what about some sort of pay per month a sertain ammount.
thats how I'd do that, something like 20nz a month or even 10 a month.
Ofcause that would mean I would have to either have this
automatically set or have it give me a key per month like windoweyes
till I payed my last payment.
and then at that point I'd get my full licence or something.
At 05:14 p.m. 1/07/2010, you wrote:

Hi folks,

I have been doing some thinking regarding the pro version of BGT.
While an unlimited distribution license obviously offers the
greatest flexibility and freedom, as has been discussed previously
the price tag is way too high for many when paying up front. So I've
thought of another method. What are your opinions of a single
product license, which would allow you to make and sell as many
copies as you could manage, of one single game? This license would
be somewhere around the $150 mark, and would let you sort of test
the waters commercially. If that first game sold well, you could
then get pro at a later date or get another single product license
for the next title as well if prefered, etc.

I'd be greatful for any feedback on this.

Kind regards,

Philip Bennefall
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Re: [Audyssey] entombed question

2010-07-01 Thread Muhammed Deniz
You can even get the full version if you like. Its really cool as well as 
the ending, but I can't spoil that for you.

My audio games for the blind group.
Discussions off topic are welcome in the holidays. Talking about games is 
welcome, talking about computer problems is welcome when their are know 
holidays but that's only in easter holidays or know holidays. If you want to 
joyn, just send a blank email to.

audiogamesfortheblind+subscr...@googlegroups.com
With the subject subscribe in the subject line.
Contact infermation.
email:
muhamme...@googlemail.com
msn:
muhammed123...@hotmail.co.uk
Skype:
muhammed.deniz
Klango username.
muhammed
- Original Message - 
From: Hayden Presley hdpres...@hotmail.com

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Thursday, July 01, 2010 4:03 AM
Subject: Re: [Audyssey] entombed question



Hi Enes,
No problem.

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of ENES SARIBAS
Sent: Tuesday, June 29, 2010 8:10 AM
To: gamers@audyssey.org
Subject: [Audyssey] entombed question

thanks hayden,
i'm now subscribed to the list

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Re: [Audyssey] The price of BGT Pro

2010-07-01 Thread Willem

Hi philip.

Sounds like a bargain to me, unless the game you try to sell is not a 
success.
- Original Message - 
From: Philip Bennefall phi...@u7142039.fsdata.se

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, July 01, 2010 7:14 AM
Subject: [Audyssey] The price of BGT Pro



Hi folks,

I have been doing some thinking regarding the pro version of BGT. While an 
unlimited distribution license obviously offers the greatest flexibility 
and freedom, as has been discussed previously the price tag is way too 
high for many when paying up front. So I've thought of another method. 
What are your opinions of a single product license, which would allow you 
to make and sell as many copies as you could manage, of one single game? 
This license would be somewhere around the $150 mark, and would let you 
sort of test the waters commercially. If that first game sold well, you 
could then get pro at a later date or get another single product license 
for the next title as well if prefered, etc.


I'd be greatful for any feedback on this.

Kind regards,

Philip Bennefall
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[Audyssey] Audyssey babble report for June 2010

2010-07-01 Thread Jim Kitchen


91 people posted 1643 messages.

283 From, Thomas Ward. 
207 From, Hayden Presley. 
157 From, dark. 
145 From, Bryan Peterson. 
110 From, Charles Rivard. 
94 From, Muhammed Deniz. 
86 From, shaun everiss. 
55 From, Lori Duncan. 
50 From, Castanedagarcia_Alfredo. 
35 From, Phil Vlasak. 
31 From, clement chou. 
29 From, Jim Kitchen. 
24 From, Damien Pendleton. 
21 From, ENES SARIBAž. 
19 From, Ben. 
19 From, william lomas. 
14 From, Orin. 
12 From, Steve S. 
11 From, Philip Bennefall. 
11 From, William L. Houts. 
10 From, Gary Whittington. 
10 From, key stone. 
8 From, Dakotah Rickard. 
8 From, Gamers Chat Robot. 
7 From, David Mehler. 
7 From, Eleanor. 
7 From, Jorge Gonçalves. 
7 From, Mike Maslo. 
6 From, aadorno. 
6 From, Jacob Kruger. 
6 From, Milos Przic. 
6 From, MissWings. 
6 From, RONALD HOPKINS. 
6 From, Valiant8086. 
6 From, Yohandy. 
5 From, Marja Karlsson. 
5 From, peter Mahach. 
5 From, Ryan Chou. 
5 From, Scott Chesworth. 
4 From, AudioGames. 
4 From, Christopher Bartlett. 
4 From, David Chittenden. 
4 From, James Howard. 
4 From, Johnny Tai. 
4 From, Richard Sherman. 
4 From, Ryan Conroy. 
4 From, The Kolesar Brothers. 
3 From, Allen. 
3 From, John Bannick. 
3 From, Josh. 
3 From, Ken. 
3 From, michael barnes. 
3 From, Oriol Gómez. 
3 From, Raul A. Gallegos. 
3 From, weisi4u. 
2 From, Bogdan Muresan. 
2 From, Dean Masters. 
2 From, Hayri Tulumcu. 
2 From, Karl. 
2 From, Liam Erven. 
2 From, Lisa Hayes. 
2 From, mark Torgerson. 
2 From, Mich. 
2 From, Ramy Moustafa. 
2 From, Sabahattin Gucukoglu. 
2 From, Sarah Haake. 
2 From, Sylvester Thomas. 
1 From, Angellko21. 
1 From, cokun altun. 
1 From, Dallas O'Brien. 
1 From, Davy Kager. 
1 From, djc. 
1 From, eleni christodoulou. 
1 From, Gamers List Guidelines Robot. 
1 From, Greg. 
1 From, jamie coady. 
1 From, jason. 
1 From, jennifer. 
1 From, Jerry White. 
1 From, John Snowling. 
1 From, Kelvin Tan. 
1 From, Kimsan. 
1 From, Louis Bryant. 
1 From, Michael Feir. 
1 From, Mike Reiser. 
1 From, oriol. 
1 From, Shirley Starblanket. 
1 From, Thomas Ward. 
1 From, valiant8086. 
1 From, valiant8086. 
1 From, Wil James. 

Archive file size 5316101 bytes 


Jim

Kitchen's Inc, for games that are up to 110 percent funner to play.

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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[Audyssey] Audyssey thread report for June 2010

2010-07-01 Thread Jim Kitchen


There were 202 thread titles. Here are the top 50. 

Important MOTA News 230. 
Thoughts About Healing Potions 101. 
SOD 70. 
Reviewing Games was getting back to the store 58. 
startrek games 58. 
accessible game companies with offices 35. 
Star Trekk Games,both Final Conflict and Trekk 	2000... 34. 
Final Conflict and Treck 2000 30. 
Has anyone actually managed to beat Q-9 29. 
Registration methods 28. 
Panning Weapon Sounds in MOTA 27. 
looking for a good rpg. 25. 
Q9 full audio demo 25. 
[audyssey] Spoilers 20. 
Help with MOTA. 20. 
Bop It with shout  mode. 18. 
entombed question 18. 
getting back to the store on entombed 17. 
64 bit computer 16. 
shades of doom? 16. 
the vi-fit project 16. 
materiamagica 15. 
Star Trekk Games,both Final Conflict and Trekk  	2000... 14. 
Torches in MOTA. 14. 
Boppitt with  Shout moad  Question 13. 
levers in mota 13. 
Treshure hunt 13. 
MK trailer and news 12. 
MOTA Instructions 12. 
Raceway was The other side 12. 
sidescroller 12. 
accessible game companies  with offices 11. 
message from a lousy gamer 11. 
Organizing the Free Games Page 11. 
Paying for GMA Games 11. 
Advice on implamenting accessibility into avisual/graphical game? 10. 
Advice on implamenting accessibility intoavisual/graphical game? 10. 
lone wolf question 10. 
Technoshock help level 2 10. 
your review 10. 
MOTA Download 9. 
pigion panick 9. 
question 9. 
SAPI and VB Script 9. 
financial colaboration was: a drastic changeisneededfor audio games. 8. 
Game Chat Reminder 8. 
Game Modding was StarTrek Games 8. 
lone wolf missions 8. 
medusa  in MOTA 8. 
TOC 8. 


Jim

Kitchen's Inc, for games that are up to 110 percent funner to play.

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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Re: [Audyssey] WII Bowling

2010-07-01 Thread Jim Kitchen

Hi Charles,

Thanks.  I am having lots of fun with the bowling.  Probably more fun than the 
sighted folks that I am beating. grin

Yes, you first use an arrow key to move to where you want to start your 
approach.  Then you hold in a button.  Now you swing your arm and release the 
button to release the ball.  So you can get a loft and yes twisting your wrist 
gives the ball a hook.  You can though like for some spares throw the ball with 
no hook by holding your wrist very straight during your arm swing.  You also 
want your arm swing to be straight as well.  And yes, although I have not done 
it they have shown me how you can drop your ball on a person's foot or turn 
around and hear the people scream and scatter as you are about to throw your 
ball at them.  I do not believe that you can foul, that is cross the foul line. 
 Not sure though.  Maybe if you swing your arm and do not release the button.  
I'll have to ask.

BFN

Jim

Shopping tip: You can get shoes for 85 cents at the bowling alley.

j...@kitchensinc.net
http://www.kitchensinc.net
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Re: [Audyssey] Boppitt with Shout moad Question

2010-07-01 Thread Jim Kitchen

Hi Hayden,

Oh cool,  I'll have to try that.

Thanks.

BFN

- Original Message -
Hi Jim,
Lol, I should've guessed you'd go for the Simpsons. Actually, I've gotten
way with just blowing into it, though I usually disable shout it myself.

Best Regards,
Hayden


Jim

There is no such thing as an I Pod E.  Bart Simpson on blackboard.

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Re: [Audyssey] Anyone play dark Legacy?

2010-07-01 Thread Mike Maslo
I have my two characters. It has been so long since I played last I need to
learn how to play again. The crafting I never figured out but hopefully I
can now.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Orin
Sent: Wednesday, June 30, 2010 10:33 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Anyone play dark Legacy?

It's sweet now as I said. A friend of mine on Twitter said that the pBase
wasn't nice in 2003. Hopefully she came on and checked it out. Idol XP is a
sweet bonus, too.

Orin
orin8...@gmail.com
Twitter: http://www.twitter.com/orinks
Skype: orin1112
My attempt at a novel: http://tinyurl.com/2foa22l
[O



On Jun 30, 2010, at 9:33 PM, Mike Maslo wrote:

 I THINK I WILL HEAD THAT WAY AGAIN ALSO. The developer is extremely nice
and
 helpful.
 
 -Original Message-
 From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
 Behalf Of Orin
 Sent: Wednesday, June 30, 2010 2:06 AM
 To: tb...@jigluhood.com
 Cc: Gamers Discussion list
 Subject: [Audyssey] Anyone play dark Legacy?
 
 Hey all,
 
 I haven't been there in a while, but I have reason to go back again. Lots
of
 new stuff, lots of it. Achievements, extremely awesome pet system that
isn't
 just your basic pets, they're intelligent. Also quests that are more than
 Kill this and get quest points.
 
 Can't forget achievements as well. Crafting that sounds pretty epic.
 
 Check it out at http://www.dark-legacy.com
 
 I plan on getting up and going through the newbie tutorial that they
changed
 since the last time I've been over there.
 
 Oh yeah, and did I forget the config screenreader option?
 
 
 
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[Audyssey] entombed question

2010-07-01 Thread ENES SARIBAŞ
hi,
i now have the full version

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Re: [Audyssey] The price of BGT Pro

2010-07-01 Thread dark

Ah well philip, in that case I deffinately agree,  good plan indeed.

Beware the grue!

Dark.
- Original Message - 
From: Philip Bennefall phi...@u7142039.fsdata.se

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, July 01, 2010 7:02 AM
Subject: Re: [Audyssey] The price of BGT Pro



Hi Dark,

Your second assumption is that which I am proposing. It would in my books 
be unfair to make people pay even more for the same thing, just because 
they're starting out. So if you purchase two single product licenses for 
300, you can then upgrade to the unlimited version of pro for another 550 
(making 850 all in total).


Kind regards,

Philip Bennefall



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Re: [Audyssey] Audyssey babble report for June 2010

2010-07-01 Thread Muhammed Deniz

Well, at least I wasn't 10.
My audio games for the blind group.
Discussions off topic are welcome in the holidays. Talking about games is
welcome, talking about computer problems is welcome when their are know
holidays but that's only in easter holidays or know holidays. If you want to
joyn, just send a blank email to.
audiogamesfortheblind+subscr...@googlegroups.com
With the subject subscribe in the subject line.
Contact infermation.
email:
muhamme...@googlemail.com
msn:
muhammed123...@hotmail.co.uk
Skype:
muhammed.deniz
Klango username.
muhammed
- Original Message - 
From: Jim Kitchen j...@kitchensinc.net

To: Audyssey Gamers@audyssey.org
Sent: Thursday, July 01, 2010 10:42 AM
Subject: [Audyssey] Audyssey babble report for June 2010



91 people posted 1643 messages.

283 From, Thomas Ward.
207 From, Hayden Presley.
157 From, dark.
145 From, Bryan Peterson.
110 From, Charles Rivard.
94 From, Muhammed Deniz.
86 From, shaun everiss.
55 From, Lori Duncan.
50 From, Castanedagarcia_Alfredo.
35 From, Phil Vlasak.
31 From, clement chou.
29 From, Jim Kitchen.
24 From, Damien Pendleton.
21 From, ENES SARIBAž.
19 From, Ben.
19 From, william lomas.
14 From, Orin.
12 From, Steve S.
11 From, Philip Bennefall.
11 From, William L. Houts.
10 From, Gary Whittington.
10 From, key stone.
8 From, Dakotah Rickard.
8 From, Gamers Chat Robot.
7 From, David Mehler.
7 From, Eleanor.
7 From, Jorge Gonçalves.
7 From, Mike Maslo.
6 From, aadorno.
6 From, Jacob Kruger.
6 From, Milos Przic.
6 From, MissWings.
6 From, RONALD HOPKINS.
6 From, Valiant8086.
6 From, Yohandy.
5 From, Marja Karlsson.
5 From, peter Mahach.
5 From, Ryan Chou.
5 From, Scott Chesworth.
4 From, AudioGames.
4 From, Christopher Bartlett.
4 From, David Chittenden.
4 From, James Howard.
4 From, Johnny Tai.
4 From, Richard Sherman.
4 From, Ryan Conroy.
4 From, The Kolesar Brothers.
3 From, Allen.
3 From, John Bannick.
3 From, Josh.
3 From, Ken.
3 From, michael barnes.
3 From, Oriol Gómez.
3 From, Raul A. Gallegos.
3 From, weisi4u.
2 From, Bogdan Muresan.
2 From, Dean Masters.
2 From, Hayri Tulumcu.
2 From, Karl.
2 From, Liam Erven.
2 From, Lisa Hayes.
2 From, mark Torgerson.
2 From, Mich.
2 From, Ramy Moustafa.
2 From, Sabahattin Gucukoglu.
2 From, Sarah Haake.
2 From, Sylvester Thomas.
1 From, Angellko21.
1 From, cokun altun.
1 From, Dallas O'Brien.
1 From, Davy Kager.
1 From, djc.
1 From, eleni christodoulou.
1 From, Gamers List Guidelines Robot.
1 From, Greg.
1 From, jamie coady.
1 From, jason.
1 From, jennifer.
1 From, Jerry White.
1 From, John Snowling.
1 From, Kelvin Tan.
1 From, Kimsan.
1 From, Louis Bryant.
1 From, Michael Feir.
1 From, Mike Reiser.
1 From, oriol.
1 From, Shirley Starblanket.
1 From, Thomas Ward.
1 From, valiant8086.
1 From, valiant8086.
1 From, Wil James.

Archive file size 5316101 bytes

Jim

Kitchen's Inc, for games that are up to 110 percent funner to play.

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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Re: [Audyssey] The price of BGT Pro

2010-07-01 Thread Casey Mathews



--
From: Philip Bennefall phi...@u7142039.fsdata.se
Sent: Thursday, July 01, 2010 1:14 AM
To: Gamers Discussion list gamers@audyssey.org
Subject: [Audyssey] The price of BGT Pro


Hi folks,

I have been doing some thinking regarding the pro version of BGT. While an 
unlimited distribution license obviously offers the greatest flexibility 
and freedom, as has been discussed previously the price tag is way too 
high for many when paying up front. So I've thought of another method. 
What are your opinions of a single product license, which would allow you 
to make and sell as many copies as you could manage, of one single game? 
This license would be somewhere around the $150 mark, and would let you 
sort of test the waters commercially. If that first game sold well, you 
could then get pro at a later date or get another single product license 
for the next title as well if prefered, etc.


I'd be greatful for any feedback on this.

Kind regards,
I think that's a great way to get started. It allows someone to try it for 
$65, then to sell one game for $150, then to really grown with the full 
$850 version. I really like this approach. Philip Bennefall

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[Audyssey] Link to game recordings

2010-07-01 Thread Lori Duncan
Hi could someone send me the link to the page with Raul's recordings please?  I 
can't find it in my favourites list.  Thanks from Lori
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Re: [Audyssey] Link to game recordings

2010-07-01 Thread dark

As you command oh master so I obey! http://www.liamerven.com/games/

Merely rub my lamp oh lord of the desert, ruler of the blue horizons and 
king of cammels and I, your servant, slave of the lamp for a hundred 
generations shal furnish your every whim!


There is nothing I cannot do, unless you ask me to do anything I can't.

Beware al Grue!

Dark.
- Original Message - 
From: Lori Duncan lori_dunca...@hotmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, July 01, 2010 1:35 PM
Subject: [Audyssey] Link to game recordings


Hi could someone send me the link to the page with Raul's recordings 
please?  I can't find it in my favourites list.  Thanks from Lori

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Re: [Audyssey] Anyone play dark Legacy?

2010-07-01 Thread Muhammed Deniz

Well, I don't.
My audio games for the blind group.
Discussions off topic are welcome in the holidays. Talking about games is 
welcome, talking about computer problems is welcome when their are know 
holidays but that's only in easter holidays or know holidays. If you want to 
joyn, just send a blank email to.

audiogamesfortheblind+subscr...@googlegroups.com
With the subject subscribe in the subject line.
Contact infermation.
email:
muhamme...@googlemail.com
msn:
muhammed123...@hotmail.co.uk
Skype:
muhammed.deniz
Klango username.
muhammed
- Original Message - 
From: William L. Houts cad...@q.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, July 01, 2010 3:15 AM
Subject: Re: [Audyssey] Anyone play dark Legacy?





Hey thanks for the heads up.  I'm very eager to check this game out.  I'll 
try both TopMudSites and MudConnector.



--Billl

- Original Message - 
From: Mike Maslo mmaslo1...@swbell.net

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Wednesday, June 30, 2010 6:29 PM
Subject: Re: [Audyssey] Anyone play dark Legacy?



CHECK MUDCONNECTOR FOR THAT IS NOT THE CORRECT ADDRESS TO USE. I PLAY IT
BEFORE AND I REALLY LIKE IT THOUGH THE PLAYER BASE IS SMALL IT IS PRETTY
COOL AND IT HAS A SCREEN READER MODE AND I KNOW THE GENTLMEN WHO IS THE
DEVELOPER.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of William L. Houts
Sent: Wednesday, June 30, 2010 12:45 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Anyone play dark Legacy?




The instructions for beginners say that you can play with a mud client, 
but

when I trained VIP Mud on darklegacy.com 9898, nothing happened.  Sigh,
guess I'll have to use the browser.


--Bill

- Original Message - 
From: Orin orin8...@gmail.com

To: tb...@jigluhood.com
Cc: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, June 30, 2010 12:06 AM
Subject: [Audyssey] Anyone play dark Legacy?



Hey all,

I haven't been there in a while, but I have reason to go back again. 
Lots
of new stuff, lots of it. Achievements, extremely awesome pet system 
that
isn't just your basic pets, they're intelligent. Also quests that are 
more



than Kill this and get quest points.

Can't forget achievements as well. Crafting that sounds pretty epic.

Check it out at http://www.dark-legacy.com

I plan on getting up and going through the newbie tutorial that they
changed since the last time I've been over there.

Oh yeah, and did I forget the config screenreader option?



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Re: [Audyssey] The price of BGT Pro

2010-07-01 Thread Thomas Ward
Hi Philip,
While I think that is a good idea I think charging a single license
for say $150 is too low considering the market potential for a
reasonable accessible game the commercial developer will make far more
off that single title than the actual cost of the single license. Back
when Montezuma's Revenge was in preorder status, before it became
Mysteries of the Ancients,  I grossed roughly $1,500 in sales and
James North had grossed something like $2,000 off that title.
Altogether, that's roughly $3,500 in preorder sales alone. When
Mysteries of the Ancients eventually reaches a stable release I expect
to make more in sales off the game. So with that in mind $150 is
getting off pretty cheap all things considered.
Anyway, what I think you might want to do is some sort of payment plan
where by someone can buy the unlimited license version but do it on a
monthly basis. Maybe do it in monthly installments of $100 over say an
8 month period. That way in half a year someone on a fixed income
could feasably afford the unlimited license and still not have to pay
$800 up front.
Come to think of it there is another posibility I just thought of.
With FMOD they have a limited sshareware license for $150. You can
sell a few thousand copies of a single title using the FMOD API but it
can't be any more than $10 or something like that. It is kind of a
nice way to allow a game developer to test the market potential of a
title without the FMOD developers under charging the game developer
for the use of their API. Perhaps you could think of something similar
for BGT. The beauty of this type of licence, from a strictly business
point of view, is a game developer can make a couple of thousand or so
off his her games, but only pay out $150 for a limited distribution
licence. However, if they want to charge $30 and have unlimited sales
then they have to purchase the Pro or Enterprise version of the
software.


Cheers!

On 7/1/10, Philip Bennefall phi...@u7142039.fsdata.se wrote:
 Hi folks,

 I have been doing some thinking regarding the pro version of BGT. While an
 unlimited distribution license obviously offers the greatest flexibility and
 freedom, as has been discussed previously the price tag is way too high for
 many when paying up front. So I've thought of another method. What are your
 opinions of a single product license, which would allow you to make and sell
 as many copies as you could manage, of one single game? This license would
 be somewhere around the $150 mark, and would let you sort of test the waters
 commercially. If that first game sold well, you could then get pro at a
 later date or get another single product license for the next title as well
 if prefered, etc.

 I'd be greatful for any feedback on this.

 Kind regards,

 Philip Bennefall
 ---
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Re: [Audyssey] Audyssey babble report for June 2010

2010-07-01 Thread Hayden Presley
Hi,
Hmmm...207? Must be losing my touch...

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Jim Kitchen
Sent: Thursday, July 01, 2010 4:42 AM
To: Audyssey
Subject: [Audyssey] Audyssey babble report for June 2010

 
 91 people posted 1643 messages.
 
 283 From, Thomas Ward. 
 207 From, Hayden Presley. 
 157 From, dark. 
 145 From, Bryan Peterson. 
 110 From, Charles Rivard. 
 94 From, Muhammed Deniz. 
 86 From, shaun everiss. 
 55 From, Lori Duncan. 
 50 From, Castanedagarcia_Alfredo. 
 35 From, Phil Vlasak. 
 31 From, clement chou. 
 29 From, Jim Kitchen. 
 24 From, Damien Pendleton. 
 21 From, ENES SARIBAž. 
 19 From, Ben. 
 19 From, william lomas. 
 14 From, Orin. 
 12 From, Steve S. 
 11 From, Philip Bennefall. 
 11 From, William L. Houts. 
 10 From, Gary Whittington. 
 10 From, key stone. 
 8 From, Dakotah Rickard. 
 8 From, Gamers Chat Robot. 
 7 From, David Mehler. 
 7 From, Eleanor. 
 7 From, Jorge Gonçalves. 
 7 From, Mike Maslo. 
 6 From, aadorno. 
 6 From, Jacob Kruger. 
 6 From, Milos Przic. 
 6 From, MissWings. 
 6 From, RONALD HOPKINS. 
 6 From, Valiant8086. 
 6 From, Yohandy. 
 5 From, Marja Karlsson. 
 5 From, peter Mahach. 
 5 From, Ryan Chou. 
 5 From, Scott Chesworth. 
 4 From, AudioGames. 
 4 From, Christopher Bartlett. 
 4 From, David Chittenden. 
 4 From, James Howard. 
 4 From, Johnny Tai. 
 4 From, Richard Sherman. 
 4 From, Ryan Conroy. 
 4 From, The Kolesar Brothers. 
 3 From, Allen. 
 3 From, John Bannick. 
 3 From, Josh. 
 3 From, Ken. 
 3 From, michael barnes. 
 3 From, Oriol Gómez. 
 3 From, Raul A. Gallegos. 
 3 From, weisi4u. 
 2 From, Bogdan Muresan. 
 2 From, Dean Masters. 
 2 From, Hayri Tulumcu. 
 2 From, Karl. 
 2 From, Liam Erven. 
 2 From, Lisa Hayes. 
 2 From, mark Torgerson. 
 2 From, Mich. 
 2 From, Ramy Moustafa. 
 2 From, Sabahattin Gucukoglu. 
 2 From, Sarah Haake. 
 2 From, Sylvester Thomas. 
 1 From, Angellko21. 
 1 From, cokun altun. 
 1 From, Dallas O'Brien. 
 1 From, Davy Kager. 
 1 From, djc. 
 1 From, eleni christodoulou. 
 1 From, Gamers List Guidelines Robot. 
 1 From, Greg. 
 1 From, jamie coady. 
 1 From, jason. 
 1 From, jennifer. 
 1 From, Jerry White. 
 1 From, John Snowling. 
 1 From, Kelvin Tan. 
 1 From, Kimsan. 
 1 From, Louis Bryant. 
 1 From, Michael Feir. 
 1 From, Mike Reiser. 
 1 From, oriol. 
 1 From, Shirley Starblanket. 
 1 From, Thomas Ward. 
 1 From, valiant8086. 
 1 From, valiant8086. 
 1 From, Wil James. 
 
Archive file size 5316101 bytes 
 
 Jim

Kitchen's Inc, for games that are up to 110 percent funner to play.

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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Re: [Audyssey] Audyssey thread report for June 2010

2010-07-01 Thread Hayden Presley
Hi,
Wow...I didn't realize MOTA news had that many posts.

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Jim Kitchen
Sent: Thursday, July 01, 2010 4:42 AM
To: Audyssey
Subject: [Audyssey] Audyssey thread report for June 2010

 
There were 202 thread titles. Here are the top 50. 
 
Important MOTA News 230. 
Thoughts About Healing Potions 101. 
SOD 70. 
Reviewing Games was getting back to the store 58. 
startrek games 58. 
accessible game companies with offices 35. 
Star Trekk Games,both Final Conflict and Trekk  2000... 34. 
Final Conflict and Treck 2000 30. 
Has anyone actually managed to beat Q-9 29. 
Registration methods 28. 
Panning Weapon Sounds in MOTA 27. 
looking for a good rpg. 25. 
Q9 full audio demo 25. 
[audyssey] Spoilers 20. 
Help with MOTA. 20. 
Bop It with shout  mode. 18. 
entombed question 18. 
getting back to the store on entombed 17. 
64 bit computer 16. 
shades of doom? 16. 
the vi-fit project 16. 
materiamagica 15. 
Star Trekk Games,both Final Conflict and Trekk  2000... 14. 
Torches in MOTA. 14. 
Boppitt with  Shout moad  Question 13. 
levers in mota 13. 
Treshure hunt 13. 
MK trailer and news 12. 
MOTA Instructions 12. 
Raceway was The other side 12. 
sidescroller 12. 
accessible game companies  with offices 11. 
message from a lousy gamer 11. 
Organizing the Free Games Page 11. 
Paying for GMA Games 11. 
Advice on implamenting accessibility into avisual/graphical game? 10. 
Advice on implamenting accessibility intoavisual/graphical game? 10. 
lone wolf question 10. 
Technoshock help level 2 10. 
your review 10. 
MOTA Download 9. 
pigion panick 9. 
question 9. 
SAPI and VB Script 9. 
financial colaboration was: a drastic changeisneededfor audio games. 8. 
Game Chat Reminder 8. 
Game Modding was StarTrek Games 8. 
lone wolf missions 8. 
medusa  in MOTA 8. 
TOC 8. 
 
 Jim

Kitchen's Inc, for games that are up to 110 percent funner to play.

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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Re: [Audyssey] The price of BGT Pro

2010-07-01 Thread Thomas Ward
Hi Dark,
Well, I think Philip could simply fix that by charging some sort of
upgrade fee where by a single license version can be upgraded to a
unlimited license version at a later date. Lots of software developers
have this type of license in place.
For example, you can buy a Netbook with Windows 7 Starter on it.
However, since Windows 7 has an any time upgrade type licence you can
pay an upgrade fee to upgrade from Windows 7 Starter to Windows 7
Basic, Premium, Professional, or Ultimant without paying the full
retail price. I think the same kind of thing could apply to BGT here.
You start out with some kind of Starter licence and upgrade to a
better license later on.


On 7/1/10, dark d...@xgam.org wrote:
 I can see the logic in this decision, however the one thing I'm not sure of
 is the way it would work in terms of the creative process.

 Look at all the times games have chan ged their nature in developement, or
 some elements from one game have been reused in another. Take Sarah for
 instance, which according to Phil basically started as a glorified packman
 mod with harry potter ghosts.

 Pluss there is then the investment issue, if you buy pro later, that 150 usd
 you've already paid for a single game license is pretty much wasted, and in
 fact you've paid 950 dollars for 800 dollars worth of licensing.

 This effectively means first time developers of games are simply adding to
 the price.

 As I said on audiogames.net, I stil am in favour of an installments type of
 process, where by people paid a certain amount of license fee for a certain
 amount of time up to the full amount.

 Of course, if this 150 usd per game is ten taken off the full price,  so
 you pay 150 usd to develope your first bgt game and then have only another
 650 usd to pay later,  that is another story and wouldd I think be a far
 more reasonable option.

 Beware the grue!

 Dark.

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Re: [Audyssey] a reminder to secure your sites

2010-07-01 Thread Thomas Ward
Hi Hayden,
The security of a web site is up to the company who happens to be
hosting the website not the person paying the monthly bill for the web
hosting service. If a person happens to be paying somebody like Blue
Host for web space and a website gets hacked that is Blue Host's fault
for poor security. All the person paying Blue HOst has to do is upload
the web pages, files, and manage his/her control panel to set up
e-mail accounts, blogging software,  shopping cart, whatever. However,
security is the hosting companies domain.

Smile.


On 6/30/10, Hayden Presley hdpres...@hotmail.com wrote:
 Hi,
 Again? Gees.

 Best Regards,
 Hayden

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Re: [Audyssey] Audyssey thread report for June 2010

2010-07-01 Thread Thomas Ward
Hi,
Neither did I. It is obvious that Mysteries of the Ancients and Final
Conflict were the most popular topics of the month. I didn't have any
idea they were that quite popular. Entombed took a third  this month
which was pretty unusual. Lol!

On 7/1/10, Hayden Presley hdpres...@hotmail.com wrote:
 Hi,
 Wow...I didn't realize MOTA news had that many posts.

 Best Regards,
 Hayden

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Re: [Audyssey] Audyssey babble report for June 2010

2010-07-01 Thread Thomas Ward
Hi Jim,
Ahem...Good grief. I had no idea I wrote that many posts. I knew I was
writing a lot this month do to the MOTA and Star Trek topics, but this
is almost a record for me. I must have had a bad case of diarrhea of
the keyboard. Lol!

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Re: [Audyssey] a reminder to secure your sites

2010-07-01 Thread Philip Bennefall

Hi all,

I didn't see the beginning of this thread, but when I see the words Bluehost 
and hacker security in one and the same sentense I have to react. Smile.


I used to love Bluehost. They had everything I needed for a ridiculously low 
fee, and their customer support was generally acceptable. Then, I had a 
series of hacker attacks on my website. After the first one I immediately 
called Bluehost and informed them of the situation, to which they replied 
that the probable cause was an out of date script that had a security hole. 
Fair enough, I asked them to make 100 % sure that I had all the latest 
versions which they also did. Ran upgrades, in other words. Then, about 3 
hours later I had a similar attack where every single page of my website got 
infected. so I pick up the phone and call Bluehost once again, telling them 
that this was the second attack in one and the same day and that I had 
previously followed all their instructions to the letter. He basically said 
well, our servers are secure but we cannot guarantee security of user 
accounts. Well, then, what on earth is left to be secure? Unless they're 
refering to someone actually breaking in to the server hall and setting the 
machines on fire which is obviously far less likely than a hacker attack 
from the outside. I pointed this out and asked if there was anything they 
could do to try and help trace the attacker, or anything at all that they 
could do from their end. The reply was that no, we cannot, that is your own 
responsibility, start by reading this help desk article with security tips. 
That was the last straw and I blew my top Silently cursing the tech support 
team I immediately took my business elsewhere, and haven't had a single 
problem since. It is about 4 times as expensive but I also get about 4 times 
the up and downstream speed from their servers. So as regards to Bluehost 
helping secure websites against hacker attacks, this, in my opinion, is a 
joke. In the end, you always get what you pay for.


Kind regards,

Philip Bennefall
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, July 01, 2010 5:02 PM
Subject: Re: [Audyssey] a reminder to secure your sites


Hi Hayden,
The security of a web site is up to the company who happens to be
hosting the website not the person paying the monthly bill for the web
hosting service. If a person happens to be paying somebody like Blue
Host for web space and a website gets hacked that is Blue Host's fault
for poor security. All the person paying Blue HOst has to do is upload
the web pages, files, and manage his/her control panel to set up
e-mail accounts, blogging software,  shopping cart, whatever. However,
security is the hosting companies domain.

Smile.


On 6/30/10, Hayden Presley hdpres...@hotmail.com wrote:

Hi,
Again? Gees.

Best Regards,
Hayden


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Internal Virus Database is out of date.
Checked by AVG - www.avg.com
Version: 8.5.432 / Virus Database: 271.1.1/2662 - Release Date: 02/01/10 
12:37:00



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Re: [Audyssey] a reminder to secure your sites

2010-07-01 Thread Philip Bennefall

Hi all,

I didn't see the beginning of this thread, but when I see the words Bluehost 
and hacker security in one and the same sentense I have to react. Smile.


I used to love Bluehost. They had everything I needed for a ridiculously low 
fee, and their customer support was generally acceptable. Then, I had a 
series of hacker attacks on my website. After the first one I immediately 
called Bluehost and informed them of the situation, to which they replied 
that the probable cause was an out of date script that had a security hole. 
Fair enough, I asked them to make 100 % sure that I had all the latest 
versions which they also did. Ran upgrades, in other words. Then, about 3 
hours later I had a similar attack where every single page of my website got 
infected. so I pick up the phone and call Bluehost once again, telling them 
that this was the second attack in one and the same day and that I had 
previously followed all their instructions to the letter. He basically said 
well, our servers are secure but we cannot guarantee security of user 
accounts. Well, then, what on earth is left to be secure? Unless they're 
refering to someone actually breaking in to the server hall and setting the 
machines on fire which is obviously far less likely than a hacker attack 
from the outside. I pointed this out and asked if there was anything they 
could do to try and help trace the attacker, or anything at all that they 
could do from their end. The reply was that no, we cannot, that is your own 
responsibility, start by reading this help desk article with security tips. 
That was the last straw and I blew my top Silently cursing the tech support 
team I immediately took my business elsewhere, and haven't had a single 
problem since. It is about 4 times as expensive but I also get about 4 times 
the up and downstream speed from their servers. So as regards to Bluehost 
helping secure websites against hacker attacks, this, in my opinion, is a 
joke. In the end, you always get what you pay for.


Kind regards,

Philip Bennefall
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, July 01, 2010 5:02 PM
Subject: Re: [Audyssey] a reminder to secure your sites


Hi Hayden,
The security of a web site is up to the company who happens to be
hosting the website not the person paying the monthly bill for the web
hosting service. If a person happens to be paying somebody like Blue
Host for web space and a website gets hacked that is Blue Host's fault
for poor security. All the person paying Blue HOst has to do is upload
the web pages, files, and manage his/her control panel to set up
e-mail accounts, blogging software,  shopping cart, whatever. However,
security is the hosting companies domain.

Smile.


On 6/30/10, Hayden Presley hdpres...@hotmail.com wrote:

Hi,
Again? Gees.

Best Regards,
Hayden


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Internal Virus Database is out of date.
Checked by AVG - www.avg.com
Version: 8.5.432 / Virus Database: 271.1.1/2662 - Release Date: 02/01/10 
12:37:00



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Re: [Audyssey] The price of BGT Pro

2010-07-01 Thread Philip Bennefall

Hi Thomas,

It is my opinion also that the majority of accessible games make a lot more 
than a few hundred dollars which as you say makes the 150 dollar price tag 
pretty low. But on the other hand, I have received a lot of messages saying 
that the pro version is too expensive and since I don't like the idea of all 
the extra bookkeeping involved in a payment plan, I figured I'd settle for a 
bit of a compromize.


Kind regards,

Philip Bennefall
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: phi...@blastbay.com; Gamers Discussion list gamers@audyssey.org
Sent: Thursday, July 01, 2010 4:33 PM
Subject: Re: [Audyssey] The price of BGT Pro


Hi Philip,
While I think that is a good idea I think charging a single license
for say $150 is too low considering the market potential for a
reasonable accessible game the commercial developer will make far more
off that single title than the actual cost of the single license. Back
when Montezuma's Revenge was in preorder status, before it became
Mysteries of the Ancients,  I grossed roughly $1,500 in sales and
James North had grossed something like $2,000 off that title.
Altogether, that's roughly $3,500 in preorder sales alone. When
Mysteries of the Ancients eventually reaches a stable release I expect
to make more in sales off the game. So with that in mind $150 is
getting off pretty cheap all things considered.
Anyway, what I think you might want to do is some sort of payment plan
where by someone can buy the unlimited license version but do it on a
monthly basis. Maybe do it in monthly installments of $100 over say an
8 month period. That way in half a year someone on a fixed income
could feasably afford the unlimited license and still not have to pay
$800 up front.
Come to think of it there is another posibility I just thought of.
With FMOD they have a limited sshareware license for $150. You can
sell a few thousand copies of a single title using the FMOD API but it
can't be any more than $10 or something like that. It is kind of a
nice way to allow a game developer to test the market potential of a
title without the FMOD developers under charging the game developer
for the use of their API. Perhaps you could think of something similar
for BGT. The beauty of this type of licence, from a strictly business
point of view, is a game developer can make a couple of thousand or so
off his her games, but only pay out $150 for a limited distribution
licence. However, if they want to charge $30 and have unlimited sales
then they have to purchase the Pro or Enterprise version of the
software.


Cheers!

On 7/1/10, Philip Bennefall phi...@u7142039.fsdata.se wrote:

Hi folks,

I have been doing some thinking regarding the pro version of BGT. While an
unlimited distribution license obviously offers the greatest flexibility 
and
freedom, as has been discussed previously the price tag is way too high 
for
many when paying up front. So I've thought of another method. What are 
your
opinions of a single product license, which would allow you to make and 
sell

as many copies as you could manage, of one single game? This license would
be somewhere around the $150 mark, and would let you sort of test the 
waters

commercially. If that first game sold well, you could then get pro at a
later date or get another single product license for the next title as 
well

if prefered, etc.

I'd be greatful for any feedback on this.

Kind regards,

Philip Bennefall
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Re: [Audyssey] The price of BGT Pro

2010-07-01 Thread Thomas Ward
Hi Philip,
That's quite understandable. I wouldn't really want to do all that
book keeping either. That's why I gave you the suggestion of adding
some extra restrictions to the single license version.
Firelight Technologies, for example, has a low cost version of FMOD,
but if you purchase the shareware license you can't  charge more than
$10 or $15 for a single game. That keeps the price of the games low,
and allows a developer to get his or her stuff out there, but they are
not going to be able to charge full price for their games because of
the license restrictions. If they want to charge more they have to pay
more for the FMOD license. Same could apply with BGT, and there
wouldn't be a lot of book keeping involved. This makes it both
affordable for a new developer, but also keeps them from making lots
of money off a game with that particular license.


Smile.


On 7/1/10, Philip Bennefall phi...@u7142039.fsdata.se wrote:
 Hi Thomas,

 It is my opinion also that the majority of accessible games make a lot more
 than a few hundred dollars which as you say makes the 150 dollar price tag
 pretty low. But on the other hand, I have received a lot of messages saying
 that the pro version is too expensive and since I don't like the idea of all
 the extra bookkeeping involved in a payment plan, I figured I'd settle for a
 bit of a compromize.

 Kind regards,

 Philip Bennefall

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Re: [Audyssey] a reminder to secure your sites

2010-07-01 Thread Thomas Ward
Hi Philip,
Sad to say your's isn't the only case like that I heard of. Blue Host,
in my opinion, is crap. They regularly have security problems, sloppy
security, and then they always blame the user if anything goes wrong.
Yet it really is their responcibility to see that their servers are up
to date, secure, and virus  free if possible.

On 7/1/10, Philip Bennefall phi...@u7142039.fsdata.se wrote:
 Hi all,

 I didn't see the beginning of this thread, but when I see the words Bluehost
 and hacker security in one and the same sentense I have to react. Smile.

 I used to love Bluehost. They had everything I needed for a ridiculously low
 fee, and their customer support was generally acceptable. Then, I had a
 series of hacker attacks on my website. After the first one I immediately
 called Bluehost and informed them of the situation, to which they replied
 that the probable cause was an out of date script that had a security hole.
 Fair enough, I asked them to make 100 % sure that I had all the latest
 versions which they also did. Ran upgrades, in other words. Then, about 3
 hours later I had a similar attack where every single page of my website got
 infected. so I pick up the phone and call Bluehost once again, telling them
 that this was the second attack in one and the same day and that I had
 previously followed all their instructions to the letter. He basically said
 well, our servers are secure but we cannot guarantee security of user
 accounts. Well, then, what on earth is left to be secure? Unless they're
 refering to someone actually breaking in to the server hall and setting the
 machines on fire which is obviously far less likely than a hacker attack
 from the outside. I pointed this out and asked if there was anything they
 could do to try and help trace the attacker, or anything at all that they
 could do from their end. The reply was that no, we cannot, that is your own
 responsibility, start by reading this help desk article with security tips.
 That was the last straw and I blew my top Silently cursing the tech support
 team I immediately took my business elsewhere, and haven't had a single
 problem since. It is about 4 times as expensive but I also get about 4 times
 the up and downstream speed from their servers. So as regards to Bluehost
 helping secure websites against hacker attacks, this, in my opinion, is a
 joke. In the end, you always get what you pay for.

 Kind regards,

 Philip Bennefall

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Re: [Audyssey] a reminder to secure your sites

2010-07-01 Thread Oriol Gómez
In my opinion, the best solution is to get your own custom vps or
virtual server if you can. That way people will not target you if they
decide to go against certain hosting company.
In my experience, me and the person i share a linnode with have been
running websites for more than a year on the same server and we've
never had any issues.

On 7/1/10, Thomas Ward thomasward1...@gmail.com wrote:
 Hi Philip,
 Sad to say your's isn't the only case like that I heard of. Blue Host,
 in my opinion, is crap. They regularly have security problems, sloppy
 security, and then they always blame the user if anything goes wrong.
 Yet it really is their responcibility to see that their servers are up
 to date, secure, and virus  free if possible.

 On 7/1/10, Philip Bennefall phi...@u7142039.fsdata.se wrote:
 Hi all,

 I didn't see the beginning of this thread, but when I see the words
 Bluehost
 and hacker security in one and the same sentense I have to react. Smile.

 I used to love Bluehost. They had everything I needed for a ridiculously
 low
 fee, and their customer support was generally acceptable. Then, I had a
 series of hacker attacks on my website. After the first one I immediately
 called Bluehost and informed them of the situation, to which they replied
 that the probable cause was an out of date script that had a security
 hole.
 Fair enough, I asked them to make 100 % sure that I had all the latest
 versions which they also did. Ran upgrades, in other words. Then, about 3
 hours later I had a similar attack where every single page of my website
 got
 infected. so I pick up the phone and call Bluehost once again, telling
 them
 that this was the second attack in one and the same day and that I had
 previously followed all their instructions to the letter. He basically
 said
 well, our servers are secure but we cannot guarantee security of user
 accounts. Well, then, what on earth is left to be secure? Unless they're
 refering to someone actually breaking in to the server hall and setting
 the
 machines on fire which is obviously far less likely than a hacker attack
 from the outside. I pointed this out and asked if there was anything they
 could do to try and help trace the attacker, or anything at all that they
 could do from their end. The reply was that no, we cannot, that is your
 own
 responsibility, start by reading this help desk article with security
 tips.
 That was the last straw and I blew my top Silently cursing the tech
 support
 team I immediately took my business elsewhere, and haven't had a single
 problem since. It is about 4 times as expensive but I also get about 4
 times
 the up and downstream speed from their servers. So as regards to Bluehost
 helping secure websites against hacker attacks, this, in my opinion, is a
 joke. In the end, you always get what you pay for.

 Kind regards,

 Philip Bennefall

 ---
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Re: [Audyssey] star trek final conflict

2010-07-01 Thread Ben
and with a voice! Lol

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Josh
Sent: 08 June 2010 23:46
To: gamers list
Subject: [Audyssey] star trek final conflict

Hi

I hope in stfc2 you can use the main deflector as a weapon, and also I 
hope the borg will be a bit harder to beat.

Josh

-- 
Josh Kennedy jkenn...@gmail.com

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Re: [Audyssey] levers in mota

2010-07-01 Thread Ben
What rope


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Hayden Presley
Sent: 08 June 2010 23:36
To: 'Gamers Discussion list'
Subject: Re: [Audyssey] levers in mota

Hi,
S
P
O
I
L
E
R
Oh, one thing I forgot, try checking to the left of that rope, there's
something there now.
Best Regards,
Hayden

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: Monday, June 07, 2010 10:42 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] levers in mota

Hello Clement,
The levers unlock various statues and certain doors on the level.
However, just because a lever is close to a certain door or statue
doesn't mean that is the one it necessarily unlocks. That's part of
the game's puzzle element. So to unlock a certain door or statue you
must unlock its lever somewhere else on the level.


On 6/6/10, clement chou chou.clem...@gmail.com wrote:
 So, question. I'm trying to find my way in the game, but after the water
 area, I can't traverse either way. Left and right go to dead ends, the
right
 end having a locked statue. Yet I haven't found any keys yet. Tips please?
 Also, what are the levers suposed to do, I've pulled every single one I've
 fond and nothing's happened.
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Re: [Audyssey] levers in mota

2010-07-01 Thread Bryan Peterson

The swinging one.
We are the Knights who say...Ni!
- Original Message - 
From: Ben gamehead...@aol.co.uk

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Thursday, July 01, 2010 10:24 AM
Subject: Re: [Audyssey] levers in mota



What rope


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Hayden Presley
Sent: 08 June 2010 23:36
To: 'Gamers Discussion list'
Subject: Re: [Audyssey] levers in mota

Hi,
S
P
O
I
L
E
R
Oh, one thing I forgot, try checking to the left of that rope, there's
something there now.
Best Regards,
Hayden

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: Monday, June 07, 2010 10:42 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] levers in mota

Hello Clement,
The levers unlock various statues and certain doors on the level.
However, just because a lever is close to a certain door or statue
doesn't mean that is the one it necessarily unlocks. That's part of
the game's puzzle element. So to unlock a certain door or statue you
must unlock its lever somewhere else on the level.


On 6/6/10, clement chou chou.clem...@gmail.com wrote:

So, question. I'm trying to find my way in the game, but after the water
area, I can't traverse either way. Left and right go to dead ends, the

right
end having a locked statue. Yet I haven't found any keys yet. Tips 
please?
Also, what are the levers suposed to do, I've pulled every single one 
I've

fond and nothing's happened.
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list,

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[Audyssey] new beta

2010-07-01 Thread william lomas
hi Tom, when do you ohpe to have the new beta out for the 3d FPS vrsion?


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Re: [Audyssey] new beta

2010-07-01 Thread Bryan Peterson
When it's ready. LOL. I don't imagine Thomas is going to announce release 
dates or even time frames in case he's not able to meet them whatever the 
reason.

We are the Knights who say...Ni!
- Original Message - 
From: william lomas lomaswill...@googlemail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, July 01, 2010 10:39 AM
Subject: [Audyssey] new beta



hi Tom, when do you ohpe to have the new beta out for the 3d FPS vrsion?


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Re: [Audyssey] a reminder to secure your sites

2010-07-01 Thread David Mehler
Hi,
I didn't catch the beginning of this thread either, but I agree with
Oriol's post, a vps, it's more expensive, but in my opinion it's worth
it. I also avoid control panels whereever possible as I've found, that
yes you can set something up quickly, but if there's a flaw in that
panel chances are your going to get hit.
Also, if your using php code or some other server or client scripting
on your site, separate from what your host provides, making sure
that's as up to date is also critical.
Hth
Dave.


On 7/1/10, Oriol Gómez ogomez@gmail.com wrote:
 In my opinion, the best solution is to get your own custom vps or
 virtual server if you can. That way people will not target you if they
 decide to go against certain hosting company.
 In my experience, me and the person i share a linnode with have been
 running websites for more than a year on the same server and we've
 never had any issues.

 On 7/1/10, Thomas Ward thomasward1...@gmail.com wrote:
 Hi Philip,
 Sad to say your's isn't the only case like that I heard of. Blue Host,
 in my opinion, is crap. They regularly have security problems, sloppy
 security, and then they always blame the user if anything goes wrong.
 Yet it really is their responcibility to see that their servers are up
 to date, secure, and virus  free if possible.

 On 7/1/10, Philip Bennefall phi...@u7142039.fsdata.se wrote:
 Hi all,

 I didn't see the beginning of this thread, but when I see the words
 Bluehost
 and hacker security in one and the same sentense I have to react. Smile.

 I used to love Bluehost. They had everything I needed for a ridiculously
 low
 fee, and their customer support was generally acceptable. Then, I had a
 series of hacker attacks on my website. After the first one I immediately
 called Bluehost and informed them of the situation, to which they replied
 that the probable cause was an out of date script that had a security
 hole.
 Fair enough, I asked them to make 100 % sure that I had all the latest
 versions which they also did. Ran upgrades, in other words. Then, about 3
 hours later I had a similar attack where every single page of my website
 got
 infected. so I pick up the phone and call Bluehost once again, telling
 them
 that this was the second attack in one and the same day and that I had
 previously followed all their instructions to the letter. He basically
 said
 well, our servers are secure but we cannot guarantee security of user
 accounts. Well, then, what on earth is left to be secure? Unless they're
 refering to someone actually breaking in to the server hall and setting
 the
 machines on fire which is obviously far less likely than a hacker attack
 from the outside. I pointed this out and asked if there was anything they
 could do to try and help trace the attacker, or anything at all that they
 could do from their end. The reply was that no, we cannot, that is your
 own
 responsibility, start by reading this help desk article with security
 tips.
 That was the last straw and I blew my top Silently cursing the tech
 support
 team I immediately took my business elsewhere, and haven't had a single
 problem since. It is about 4 times as expensive but I also get about 4
 times
 the up and downstream speed from their servers. So as regards to Bluehost
 helping secure websites against hacker attacks, this, in my opinion, is a
 joke. In the end, you always get what you pay for.

 Kind regards,

 Philip Bennefall

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Re: [Audyssey] a reminder to secure your sites

2010-07-01 Thread Muhammed Deniz
Well, wasn't bluehost rude? Oh, yeah? Your the host blue hoste, your the 
main  part of it, you ikspekt people to figure it on their own where they 
don't no the stuff and not even bother to fix a singol problem? In my 
oppinyin, blue hoste was quite rude to you Philip. Ok, they could of said we 
don't no, but they were still rude to you.

My audio games for the blind group.
Discussions off topic are welcome in the holidays. Talking about games is 
welcome, talking about computer problems is welcome when their are know 
holidays but that's only in easter holidays or know holidays. If you want to 
joyn, just send a blank email to.

audiogamesfortheblind+subscr...@googlegroups.com
With the subject subscribe in the subject line.
Contact infermation.
email:
muhamme...@googlemail.com
msn:
muhammed123...@hotmail.co.uk
Skype:
muhammed.deniz
Klango username.
muhammed
- Original Message - 
From: Philip Bennefall phi...@u7142039.fsdata.se

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, July 01, 2010 4:29 PM
Subject: Re: [Audyssey] a reminder to secure your sites



Hi all,

I didn't see the beginning of this thread, but when I see the words 
Bluehost and hacker security in one and the same sentense I have to react. 
Smile.


I used to love Bluehost. They had everything I needed for a ridiculously 
low fee, and their customer support was generally acceptable. Then, I had 
a series of hacker attacks on my website. After the first one I 
immediately called Bluehost and informed them of the situation, to which 
they replied that the probable cause was an out of date script that had a 
security hole. Fair enough, I asked them to make 100 % sure that I had all 
the latest versions which they also did. Ran upgrades, in other words. 
Then, about 3 hours later I had a similar attack where every single page 
of my website got infected. so I pick up the phone and call Bluehost once 
again, telling them that this was the second attack in one and the same 
day and that I had previously followed all their instructions to the 
letter. He basically said well, our servers are secure but we cannot 
guarantee security of user accounts. Well, then, what on earth is left to 
be secure? Unless they're refering to someone actually breaking in to the 
server hall and setting the machines on fire which is obviously far less 
likely than a hacker attack from the outside. I pointed this out and asked 
if there was anything they could do to try and help trace the attacker, or 
anything at all that they could do from their end. The reply was that no, 
we cannot, that is your own responsibility, start by reading this help 
desk article with security tips. That was the last straw and I blew my 
top Silently cursing the tech support team I immediately took my business 
elsewhere, and haven't had a single problem since. It is about 4 times as 
expensive but I also get about 4 times the up and downstream speed from 
their servers. So as regards to Bluehost helping secure websites against 
hacker attacks, this, in my opinion, is a joke. In the end, you always get 
what you pay for.


Kind regards,

Philip Bennefall
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, July 01, 2010 5:02 PM
Subject: Re: [Audyssey] a reminder to secure your sites


Hi Hayden,
The security of a web site is up to the company who happens to be
hosting the website not the person paying the monthly bill for the web
hosting service. If a person happens to be paying somebody like Blue
Host for web space and a website gets hacked that is Blue Host's fault
for poor security. All the person paying Blue HOst has to do is upload
the web pages, files, and manage his/her control panel to set up
e-mail accounts, blogging software,  shopping cart, whatever. However,
security is the hosting companies domain.

Smile.


On 6/30/10, Hayden Presley hdpres...@hotmail.com wrote:

Hi,
Again? Gees.

Best Regards,
Hayden


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Internal Virus Database is out of date.
Checked by AVG - www.avg.com
Version: 8.5.432 / Virus Database: 271.1.1/2662 - Release Date: 02/01/10 
12:37:00



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All 

Re: [Audyssey] new beta

2010-07-01 Thread Muhammed Deniz

I think it'd take a while to release the new 3d beta.
My audio games for the blind group.
Discussions off topic are welcome in the holidays. Talking about games is 
welcome, talking about computer problems is welcome when their are know 
holidays but that's only in easter holidays or know holidays. If you want to 
joyn, just send a blank email to.

audiogamesfortheblind+subscr...@googlegroups.com
With the subject subscribe in the subject line.
Contact infermation.
email:
muhamme...@googlemail.com
msn:
muhammed123...@hotmail.co.uk
Skype:
muhammed.deniz
Klango username.
muhammed
- Original Message - 
From: Bryan Peterson bpeterson2...@cableone.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, July 01, 2010 5:52 PM
Subject: Re: [Audyssey] new beta


When it's ready. LOL. I don't imagine Thomas is going to announce release 
dates or even time frames in case he's not able to meet them whatever the 
reason.

We are the Knights who say...Ni!
- Original Message - 
From: william lomas lomaswill...@googlemail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, July 01, 2010 10:39 AM
Subject: [Audyssey] new beta



hi Tom, when do you ohpe to have the new beta out for the 3d FPS vrsion?


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[Audyssey] entombed walkthrough

2010-07-01 Thread ENES SARIBAŞ
hi,
is there a walkthrough or spoiler guide text or audio for entombed

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Re: [Audyssey] new beta

2010-07-01 Thread Thomas Ward
Hi William,
Honestly I don't know for sure. I'm working on it plus the
side-scroller version and it is taking much longer than expected do to
a number of bugs and technical issues that popped up during the
conversion process. So it will be ready when it is ready. Sorry, I
can't be any more specific than that.
Now, if you had asked about the side-scroller version that one is
almost ready. I just let my private testers have it, they will be
testing it this week, and so therefore it is probibly ready for
release pretty soon, but the fps needs quite a lot more work done to
it before it gets released. Plus I have to run it through private
testing which will take longer.

HTH


On 7/1/10, william lomas lomaswill...@googlemail.com wrote:
   hi Tom, when do you ohpe to have the new beta out for the 3d FPS vrsion?


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Re: [Audyssey] levers in mota

2010-07-01 Thread Thomas Ward
Hi Ben,
Well, there are several ropes throughout the game, but I assume here
he was talking about the rope in room 2 that leads up into room 4. You
can't miss it.

On 7/1/10, Ben gamehead...@aol.co.uk wrote:
 What rope


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Re: [Audyssey] a reminder to secure your sites

2010-07-01 Thread Ryan Smith
Hi,
Running your own VPS is certainly the best solution. I personally love
Linode, which I don't find too expensive. By using a VPS, I get full
root access to any Linux distribution of my choice (I prefer Debian),
and I get to secure the system myself. I won't have to depend on
someone to update software, setup security policies, etc. Since I have
root access, I have the ability to install or program software. We
were able to program, administrate, and run Monopoly (and soon to to
be Uno), all through a VPS, which wouldn't be possible on a shared
host like BlueHost.

I suppose a VPS wouldn't be a good solution for someone who is new to
Linux, but someone could always learn. It is not the best idea to be
dependent on the shared hosting company to secure the server for you.


-Ryan
www.rsgames.co.nr
Come join Monopoly, winner of the BlindBargain's accessible game of
the year, for free, with over 2500 players!

2010/7/1 Oriol Gómez ogomez@gmail.com:
 In my opinion, the best solution is to get your own custom vps or
 virtual server if you can. That way people will not target you if they
 decide to go against certain hosting company.
 In my experience, me and the person i share a linnode with have been
 running websites for more than a year on the same server and we've
 never had any issues.


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Re: [Audyssey] a reminder to secure your sites

2010-07-01 Thread Thomas Ward
Hi,
Well, I definitely think a VPS is the best solution, but only if the
person is an experienced network administrator.  An incompetent VPS
administrator is as bad or worse than using something like Blue Host.
However, if the person is experienced in setting up and configuring
something like the iptables firewall, apache web server, sendmail for
e-mail, etc then it is the obvious best solution all around. You can
basicly apply security updates as needed, upgrade the system,
customize everything your way, and have absolute dominion over every
aspect of that server. That's pretty cool, but unfortunately not just
anybody can do that competently.

Smile.


On 7/1/10, Ryan Smith computerwi...@gmail.com wrote:
 Hi,
 Running your own VPS is certainly the best solution. I personally love
 Linode, which I don't find too expensive. By using a VPS, I get full
 root access to any Linux distribution of my choice (I prefer Debian),
 and I get to secure the system myself. I won't have to depend on
 someone to update software, setup security policies, etc. Since I have
 root access, I have the ability to install or program software. We
 were able to program, administrate, and run Monopoly (and soon to to
 be Uno), all through a VPS, which wouldn't be possible on a shared
 host like BlueHost.

 I suppose a VPS wouldn't be a good solution for someone who is new to
 Linux, but someone could always learn. It is not the best idea to be
 dependent on the shared hosting company to secure the server for you.


 -Ryan
 www.rsgames.co.nr
 Come join Monopoly, winner of the BlindBargain's accessible game of
 the year, for free, with over 2500 players!

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Re: [Audyssey] entombed walkthrough

2010-07-01 Thread michael barnes

no there is not any kind of walkthrough

--
Email services provided by the System Access Mobile Network.  Visit 
www.serotek.com to learn more about accessibility anywhere.


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Re: [Audyssey] entombed walkthrough

2010-07-01 Thread Hayden Presley
Hi Enes,
I've saidthis before, and I'll say it again. You should try and figure out
this game on your own, regardless of wether you care or don't care about
spoilers. There's no point in playing the thing if  you already know the
entire dungeon before exploring it.

Best Regards,
Hayden

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of ENES SARIBAS
Sent: Thursday, July 01, 2010 3:10 PM
To: gamers@audyssey.org
Subject: [Audyssey] entombed walkthrough

hi,
is there a walkthrough or spoiler guide text or audio for entombed

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Re: [Audyssey] Audyssey babble report for June 2010

2010-07-01 Thread Charles Rivard
If I've been busy elsewhere, and sent that many in, Thomas Ward has really 
been busy!  Sheesh!
- Original Message - 
From: Jim Kitchen j...@kitchensinc.net

To: Audyssey Gamers@audyssey.org
Sent: Thursday, July 01, 2010 4:42 AM
Subject: [Audyssey] Audyssey babble report for June 2010



91 people posted 1643 messages.

283 From, Thomas Ward.
207 From, Hayden Presley.
157 From, dark.
145 From, Bryan Peterson.
110 From, Charles Rivard.
94 From, Muhammed Deniz.
86 From, shaun everiss.
55 From, Lori Duncan.
50 From, Castanedagarcia_Alfredo.
35 From, Phil Vlasak.
31 From, clement chou.
29 From, Jim Kitchen.
24 From, Damien Pendleton.
21 From, ENES SARIBAž.
19 From, Ben.
19 From, william lomas.
14 From, Orin.
12 From, Steve S.
11 From, Philip Bennefall.
11 From, William L. Houts.
10 From, Gary Whittington.
10 From, key stone.
8 From, Dakotah Rickard.
8 From, Gamers Chat Robot.
7 From, David Mehler.
7 From, Eleanor.
7 From, Jorge Gonçalves.
7 From, Mike Maslo.
6 From, aadorno.
6 From, Jacob Kruger.
6 From, Milos Przic.
6 From, MissWings.
6 From, RONALD HOPKINS.
6 From, Valiant8086.
6 From, Yohandy.
5 From, Marja Karlsson.
5 From, peter Mahach.
5 From, Ryan Chou.
5 From, Scott Chesworth.
4 From, AudioGames.
4 From, Christopher Bartlett.
4 From, David Chittenden.
4 From, James Howard.
4 From, Johnny Tai.
4 From, Richard Sherman.
4 From, Ryan Conroy.
4 From, The Kolesar Brothers.
3 From, Allen.
3 From, John Bannick.
3 From, Josh.
3 From, Ken.
3 From, michael barnes.
3 From, Oriol Gómez.
3 From, Raul A. Gallegos.
3 From, weisi4u.
2 From, Bogdan Muresan.
2 From, Dean Masters.
2 From, Hayri Tulumcu.
2 From, Karl.
2 From, Liam Erven.
2 From, Lisa Hayes.
2 From, mark Torgerson.
2 From, Mich.
2 From, Ramy Moustafa.
2 From, Sabahattin Gucukoglu.
2 From, Sarah Haake.
2 From, Sylvester Thomas.
1 From, Angellko21.
1 From, cokun altun.
1 From, Dallas O'Brien.
1 From, Davy Kager.
1 From, djc.
1 From, eleni christodoulou.
1 From, Gamers List Guidelines Robot.
1 From, Greg.
1 From, jamie coady.
1 From, jason.
1 From, jennifer.
1 From, Jerry White.
1 From, John Snowling.
1 From, Kelvin Tan.
1 From, Kimsan.
1 From, Louis Bryant.
1 From, Michael Feir.
1 From, Mike Reiser.
1 From, oriol.
1 From, Shirley Starblanket.
1 From, Thomas Ward.
1 From, valiant8086.
1 From, valiant8086.
1 From, Wil James.

Archive file size 5316101 bytes

Jim

Kitchen's Inc, for games that are up to 110 percent funner to play.

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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Re: [Audyssey] Audyssey thread report for June 2010

2010-07-01 Thread Charles Rivard

Sounds like everyone's interested in MOTA, as I am.
- Original Message - 
From: Jim Kitchen j...@kitchensinc.net

To: Audyssey Gamers@audyssey.org
Sent: Thursday, July 01, 2010 4:42 AM
Subject: [Audyssey] Audyssey thread report for June 2010




There were 202 thread titles. Here are the top 50.
Important MOTA News 230. Thoughts About Healing Potions 101. SOD 70. 
Reviewing Games was getting back to the store 58. startrek games 58. 
accessible game companies with offices 35. Star Trekk Games,both Final 
Conflict and Trekk 2000... 34. Final Conflict and Treck 2000 30. Has 
anyone actually managed to beat Q-9 29. Registration methods 28. Panning 
Weapon Sounds in MOTA 27. looking for a good rpg. 25. Q9 full audio demo 
25. [audyssey] Spoilers 20. Help with MOTA. 20. Bop It with shout  mode. 
18. entombed question 18. getting back to the store on entombed 17. 64 bit 
computer 16. shades of doom? 16. the vi-fit project 16. materiamagica 15. 
Star Trekk Games,both Final Conflict and Trekk  2000... 14. Torches in 
MOTA. 14. Boppitt with  Shout moad  Question 13. levers in mota 13. 
Treshure hunt 13. MK trailer and news 12. MOTA Instructions 12. Raceway 
was The other side 12. sidescroller 12. accessible game companies  with 
offices 11. message from a lousy gamer 11. Organizing the Free Games Page 
11. Paying for GMA Games 11. Advice on implamenting accessibility into 
avisual/graphical game? 10. Advice on implamenting accessibility 
intoavisual/graphical game? 10. lone wolf question 10. Technoshock help 
level 2 10. your review 10. MOTA Download 9. pigion panick 9. question 9. 
SAPI and VB Script 9. financial colaboration was: a drastic 
changeisneededfor audio games. 8. Game Chat Reminder 8. Game Modding was 
StarTrek Games 8. lone wolf missions 8. medusa  in MOTA 8. TOC 8.

Jim

Kitchen's Inc, for games that are up to 110 percent funner to play.

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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[Audyssey] Friday's Out of Sight events

2010-07-01 Thread Charles Rivard
Here are the events scheduled for Friday, July 2nd:
 
 
Word Burst

6:00 PM eastern

Hosted by Kathy Mertz

Location:  Games Anyone

Do you love to play Outburst? Do you love words? Let's put the two together and 
play Word Burst! Word Burst is the same as Outburst, except that you don't call 
out items in categories, such as Elvis hits or makes of cars. Instead, the 
members of each team call out anagrams of the word I will give you. So come in 
and find the words within a word. Hope to see you there.  

 

 

Crossword

8:00 PM eastern
Hosted by Jeannette
Location:  Games Anyone
If you like figuring out crossword puzzles, join Jeanette on the first Friday 
of every month.  Keep your brains sharp with this fun and challenging event.

 

The Out of Sight main site is at:
 
http://www.out-of-sight.net
 
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[Audyssey] entombed walkthrough

2010-07-01 Thread ENES SARIBAŞ
hi hayden,
but how can i know the dungeon?
isn't it randomized?

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Re: [Audyssey] entombed walkthrough

2010-07-01 Thread Ron Schamerhorn
Hi

  By using the slash key or the shift to bring up a context menu, nearest 
unexplored space comes up.  When the level has been completely explored it 
wil also tell you that.

- Original Message - 
From: ENES SARIBAS enes.sari...@gmail.com
To: gamers@audyssey.org
Sent: Friday, July 02, 2010 1:25 AM
Subject: [Audyssey] entombed walkthrough


hi hayden,
but how can i know the dungeon?
isn't it randomized?

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