Re: [Audyssey] MOTA Beta 16 Changes
Hi tom. appologies, I wasn't actually aware the lynux port of the engine was in so much a finished state anyway and only required miner upgrades to lynux specific rather than cross platform components, that does indeed put things in a rather different light. As regards the Lynux issue generally, I do very much take the point that for a lynux user (such as yourself), there are few available accessible games and making more of them is a distinctly good idea. However from what you initially said, I got the impression that this meant a lot of additional work (certainly more than a week), on a lynux port. as i said I do understand the point of this, however it has sometimes appeared that Mota and the genesis engine has gone through about a million rewrites in various languages. I certainly wouldn't call this goofing off, sinse I do have an idea of the work involved, but I will freely admit that sometimes I have felt that Mota's developement has been more involved with rewriting the existing content of the game than creating new. I really didn't intend this to be un pleasant, but I have felt a bit concerned about the time management in the developement of Mota. Hopefullly, sinse you originally wrote the game on lynux as you said (another thing I also admit I wasn't aware of), this shouldn't be as time consuming as some of the other rewrites to Mota. Looking forward to playing the game. all the best, Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] re-registering with audiogames.net
If you go to the forum page and try to log in, you'll find the new password link. then, just enter your user name and the forum will send a new password to whatever E-mail address you were registered under. hth. Beware the Grue! Dark. - Original Message - From: "Lori Duncan" To: "Gamers Discussion list" Sent: Friday, October 29, 2010 10:50 PM Subject: [Audyssey] re-registering with audiogames.net Hi guys could someone tell me how I re-register or recover my details? I have lost my password and can't find a forgot password link to click for a reminder. Thanks from Lori. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA Beta 16 Changes
Just a guess: More challenging and interesting? (grin of anticipation) --- Shepherds are the best beasts! - Original Message - From: "Hayden Presley" To: "'Gamers Discussion list'" Sent: Friday, October 29, 2010 7:03 PM Subject: Re: [Audyssey] MOTA Beta 16 Changes Hi Thomas, I thought there were 10 levels in MOTA...what are levels 11 and 12? Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: Friday, October 29, 2010 6:56 PM To: Gamers Discussion list Subject: Re: [Audyssey] MOTA Beta 16 Changes Hi Dark, No offense, but that's not quite right. Some of the things you said is just not correct. Let me try and clarify here. Dark wrote: I may be wrong, but i do seem to remember you originally writing using direct X, then changing your mind to include cross platform support. My reply: You are missing some of the facts here. When I began converting the Genesis Engine from .NET to C++ I first did so by using the SDL cross-platform libraries. I did a lot of the early testing of the new engine on Linux rather than Windows. However, as I was having some technical issues with the cross-platform engine I decided to create a Windows specific version to market to Windows users until i could resolve those technical issues. Once I discovered SFML and added it to the cross-platform engine I decided to release the game using the new engine. So my point here is that my intentions were for a cross-platform version of the game all along. Clear back when i was using .NET I had been tinkering with a cross-platform engine using Mono 2.6 and SDL .NET for Linux. I've always had this in mind. It is just that I was focused on trying to target the Windows market which is my biggest market, and have not released the Linux specific versions before now. Dark wrote: There then followed a period when you seemed to go through a number of rewrites both of mota and of the genesis engine generally. My reply: For the most part that is true. One of the down sides to being skilld in several different programming languages is deciding on one to actually use. I know Visual Basic .NET, C# .NET, C++, Java, Python, etc. I wanted to know how the same game performed in each language and which APIs would give me the best results. Plus I wanted to find the right combonation that will work on Windows and Linux. I've learned a lot, but to an outsider, someone who isn't a programmer, what I'm doing must look like goofing off. To put this in some perspective when I took over Montezuma's Revenge and Raceway I had just started USA Games. I really hadn't decided on what I'd use, but was pretty sure I'd use Managed DirectX and the .Net Framework. Well, in 2007 Microsoft dropped Managed DirectX like a hot potato and in 2008 had replaced DirectSound with XAudio2, etc. Everything I had decided upon had just ben dropped by Microsoft and I was litterally back at the drawing board. However, I forged on with the .NET Framework and DirectX until I discovered wonder of wonders that Managed DirectX is buggy. I had to go to C++to fix it, or adopt something else like SlimDX. I chose just to use C++ and native DirectX libraries. Dark wrote: Now however, you state that you are rewriting the windows engine to use direct X, and then writing a separate lynux engine. My responce: I think you are confused what I'm talking about here. I don't have to rewrite anything. I have a fully operational Windows engine that uses DirectX, PB Streemway, etc which MOTA beta 13 used. All I need to do is upgrade or modify it with some of the changes the cross-platform engine has, and recompile MOTA beta 16 using the Windows engine. That's not as bad as it sounds. Although, it will take a week or so to make the necessary updates. As far as a Linux engine goes I've already got one. The cross-platform engine beta 14, 15, and beta 16 currently uses works fine on Linux. So there is no need to do anything to the cross-platform engine to make it run on Linux. It already does just fine. Dark wrote: this is not intended to be rude or in any way be a personal attack, however, to put it bluntly, I wish youd just finish the game! My reply: Yeah, I'm sure you do. Believe me when I say I wish I was done with it too. Problem is I thought for sure the engine was done around beta 15, but now discovered this blasted bug in SFML that has caused me no end to grief. If it weren't for that bug I'd be working on levels 3 through 12 right now. Dark wrote: While I understand more people are using lynux, I wonder if, from a utilitarian perspective, spending this amount of time and trouble on a lynux port was actually worth it. My reply: Yes, from my point of view it is worth it. It doesn't matter if there is one Linux user or one million Linux users playing my games, because all along I created the Linux version for purely personal reasons. in fact, the only reason I create the games at a
Re: [Audyssey] [brandon's list] Re: vocal overdrive on rb 3
Yup I had to turn mine off cause I was having this problem. perhaps it's a ps3 issue? and yes, menu before difficulty is for harmonies. second option turns it on if clicked. which is interesting cause then you can switch between harmonies at will. you don't have to do all harmonies, as long as you get a rating on one of them you'll be scored so you can do real easy ones when it's convenient haha. this is also true for beatles and Green day rock band, except that in those games harmonies is the first option, which I think was a bit strange to be honest. also keep in mind there's a pitch guide you can use when practicing, and it works for all songs even old DLC. it really helps if you're doing solo and aren't sure which harmony you should be singing. it really isn't necessary for games containing harmonies, since now they're structured properly and you always sing lead vocals, but with rock band 2 songs especially you had to hit some really awkward phrases so if you're practicing rb2 songs it can be useful. This is another reason I believe Harmonix takes fans feedback very seriously. I emailed them a while back and let them know how useful the pitch guide was for blind people in green day Rock band and beatles, especially if we wanted to fc songs and were having problems with specific phrases. next thing we know we now have it in rb3, and it's backward compatible with old dlc. The fact that we can now hear guitar/bass in the background when we practice is also useful for blind people. This is why you guys should contact them. let them know blind people enjoy their games, even if the only thing you play is vocals. It doesn't matter, they need to know we're out there, and that we play this game. there's no excuse not to do so guys. These people respond to feedback personally, they have a contact address right on their site. not to mention many of the HMX staff has Twitter. You say you want video games to be accessible someday? well here's a company that I believe is willing to try. We need to act and not just sit back and let things happen cause they won't. if only a few people contact them, they aren't likely to do much, but if we all let them know we're out there, then perhaps RB4 will be all we were hoping for. in fact I can't wait for RB4 even though RB3 just came out haha! one of the things they're planning is to have music composition and improvisation features. Bet you guys didn't think they could take it much farther huh? - Original Message - From: "Clement Chou" To: Sent: Friday, October 29, 2010 7:36 PM Subject: [brandon's list] Re: vocal overdrive on rb 3 Same way you usually do it? Because I haven't managed to yet. And I have a question... when you select a song, before the difficulty select, there's a screen with two options. Is this for solo or harmony? At 04:26 PM 29/10/2010, you wrote: I've had no problems setting off over drive when my meter is full. Maybe pitch correction is off by default -Original Message- From: brandonslist-bou...@freelists.org [mailto:brandonslist-bou...@freelists.org] On Behalf Of Clement Chou Sent: Friday, October 29, 2010 8:57 AM To: brandonsl...@freelists.org Subject: [brandon's list] vocal overdrive on rb 3 I'll be able to test this once I get the game. But this is what someone on the gf boards said: Activating Overdrive has changed in this game. It has to detect a note at the bottom of the vocal lane where you see the orange-yellow strip. Anything else will not work. This sounds like it could be a bit of a problem for us... and the only way to remedy that is to turn off pitch correction. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA Beta 16 Changes
Hi Thomas, I thought there were 10 levels in MOTA...what are levels 11 and 12? Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: Friday, October 29, 2010 6:56 PM To: Gamers Discussion list Subject: Re: [Audyssey] MOTA Beta 16 Changes Hi Dark, No offense, but that's not quite right. Some of the things you said is just not correct. Let me try and clarify here. Dark wrote: I may be wrong, but i do seem to remember you originally writing using direct X, then changing your mind to include cross platform support. My reply: You are missing some of the facts here. When I began converting the Genesis Engine from .NET to C++ I first did so by using the SDL cross-platform libraries. I did a lot of the early testing of the new engine on Linux rather than Windows. However, as I was having some technical issues with the cross-platform engine I decided to create a Windows specific version to market to Windows users until i could resolve those technical issues. Once I discovered SFML and added it to the cross-platform engine I decided to release the game using the new engine. So my point here is that my intentions were for a cross-platform version of the game all along. Clear back when i was using .NET I had been tinkering with a cross-platform engine using Mono 2.6 and SDL .NET for Linux. I've always had this in mind. It is just that I was focused on trying to target the Windows market which is my biggest market, and have not released the Linux specific versions before now. Dark wrote: There then followed a period when you seemed to go through a number of rewrites both of mota and of the genesis engine generally. My reply: For the most part that is true. One of the down sides to being skilld in several different programming languages is deciding on one to actually use. I know Visual Basic .NET, C# .NET, C++, Java, Python, etc. I wanted to know how the same game performed in each language and which APIs would give me the best results. Plus I wanted to find the right combonation that will work on Windows and Linux. I've learned a lot, but to an outsider, someone who isn't a programmer, what I'm doing must look like goofing off. To put this in some perspective when I took over Montezuma's Revenge and Raceway I had just started USA Games. I really hadn't decided on what I'd use, but was pretty sure I'd use Managed DirectX and the .Net Framework. Well, in 2007 Microsoft dropped Managed DirectX like a hot potato and in 2008 had replaced DirectSound with XAudio2, etc. Everything I had decided upon had just ben dropped by Microsoft and I was litterally back at the drawing board. However, I forged on with the .NET Framework and DirectX until I discovered wonder of wonders that Managed DirectX is buggy. I had to go to C++to fix it, or adopt something else like SlimDX. I chose just to use C++ and native DirectX libraries. Dark wrote: Now however, you state that you are rewriting the windows engine to use direct X, and then writing a separate lynux engine. My responce: I think you are confused what I'm talking about here. I don't have to rewrite anything. I have a fully operational Windows engine that uses DirectX, PB Streemway, etc which MOTA beta 13 used. All I need to do is upgrade or modify it with some of the changes the cross-platform engine has, and recompile MOTA beta 16 using the Windows engine. That's not as bad as it sounds. Although, it will take a week or so to make the necessary updates. As far as a Linux engine goes I've already got one. The cross-platform engine beta 14, 15, and beta 16 currently uses works fine on Linux. So there is no need to do anything to the cross-platform engine to make it run on Linux. It already does just fine. Dark wrote: this is not intended to be rude or in any way be a personal attack, however, to put it bluntly, I wish youd just finish the game! My reply: Yeah, I'm sure you do. Believe me when I say I wish I was done with it too. Problem is I thought for sure the engine was done around beta 15, but now discovered this blasted bug in SFML that has caused me no end to grief. If it weren't for that bug I'd be working on levels 3 through 12 right now. Dark wrote: While I understand more people are using lynux, I wonder if, from a utilitarian perspective, spending this amount of time and trouble on a lynux port was actually worth it. My reply: Yes, from my point of view it is worth it. It doesn't matter if there is one Linux user or one million Linux users playing my games, because all along I created the Linux version for purely personal reasons. in fact, the only reason I create the games at all are for purely personal reasons for that matter. That reason is for my own personal pleasure. Without any personal satisfaction/pleasure I wouldn't bother spending any time writing accessible games. If I weren't using Linux personally I wouldn't have bothered creating a linux versio
Re: [Audyssey] MOTA Beta 16 Changes
Hi Dark, No offense, but that's not quite right. Some of the things you said is just not correct. Let me try and clarify here. Dark wrote: I may be wrong, but i do seem to remember you originally writing using direct X, then changing your mind to include cross platform support. My reply: You are missing some of the facts here. When I began converting the Genesis Engine from .NET to C++ I first did so by using the SDL cross-platform libraries. I did a lot of the early testing of the new engine on Linux rather than Windows. However, as I was having some technical issues with the cross-platform engine I decided to create a Windows specific version to market to Windows users until i could resolve those technical issues. Once I discovered SFML and added it to the cross-platform engine I decided to release the game using the new engine. So my point here is that my intentions were for a cross-platform version of the game all along. Clear back when i was using .NET I had been tinkering with a cross-platform engine using Mono 2.6 and SDL .NET for Linux. I've always had this in mind. It is just that I was focused on trying to target the Windows market which is my biggest market, and have not released the Linux specific versions before now. Dark wrote: There then followed a period when you seemed to go through a number of rewrites both of mota and of the genesis engine generally. My reply: For the most part that is true. One of the down sides to being skilld in several different programming languages is deciding on one to actually use. I know Visual Basic .NET, C# .NET, C++, Java, Python, etc. I wanted to know how the same game performed in each language and which APIs would give me the best results. Plus I wanted to find the right combonation that will work on Windows and Linux. I've learned a lot, but to an outsider, someone who isn't a programmer, what I'm doing must look like goofing off. To put this in some perspective when I took over Montezuma's Revenge and Raceway I had just started USA Games. I really hadn't decided on what I'd use, but was pretty sure I'd use Managed DirectX and the .Net Framework. Well, in 2007 Microsoft dropped Managed DirectX like a hot potato and in 2008 had replaced DirectSound with XAudio2, etc. Everything I had decided upon had just ben dropped by Microsoft and I was litterally back at the drawing board. However, I forged on with the .NET Framework and DirectX until I discovered wonder of wonders that Managed DirectX is buggy. I had to go to C++to fix it, or adopt something else like SlimDX. I chose just to use C++ and native DirectX libraries. Dark wrote: Now however, you state that you are rewriting the windows engine to use direct X, and then writing a separate lynux engine. My responce: I think you are confused what I'm talking about here. I don't have to rewrite anything. I have a fully operational Windows engine that uses DirectX, PB Streemway, etc which MOTA beta 13 used. All I need to do is upgrade or modify it with some of the changes the cross-platform engine has, and recompile MOTA beta 16 using the Windows engine. That's not as bad as it sounds. Although, it will take a week or so to make the necessary updates. As far as a Linux engine goes I've already got one. The cross-platform engine beta 14, 15, and beta 16 currently uses works fine on Linux. So there is no need to do anything to the cross-platform engine to make it run on Linux. It already does just fine. Dark wrote: this is not intended to be rude or in any way be a personal attack, however, to put it bluntly, I wish youd just finish the game! My reply: Yeah, I'm sure you do. Believe me when I say I wish I was done with it too. Problem is I thought for sure the engine was done around beta 15, but now discovered this blasted bug in SFML that has caused me no end to grief. If it weren't for that bug I'd be working on levels 3 through 12 right now. Dark wrote: While I understand more people are using lynux, I wonder if, from a utilitarian perspective, spending this amount of time and trouble on a lynux port was actually worth it. My reply: Yes, from my point of view it is worth it. It doesn't matter if there is one Linux user or one million Linux users playing my games, because all along I created the Linux version for purely personal reasons. in fact, the only reason I create the games at all are for purely personal reasons for that matter. That reason is for my own personal pleasure. Without any personal satisfaction/pleasure I wouldn't bother spending any time writing accessible games. If I weren't using Linux personally I wouldn't have bothered creating a linux version in the first place. However, getting back to the point, you are speaking purely from a Windows user point of view. Let's face it you have games like Tank Commander, Shades of Doom, Super Liam, and loads of other accessible games all for Windows. If you went out and purchased a brand new MacBook with Mac OS, or purchased a new Del no
Re: [Audyssey] christmas thing
Hi Shaun, Indeed. Kringle Crash immediately springs to mind... Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of shaun everiss Sent: Friday, October 29, 2010 2:14 PM To: gamers@audyssey.org Subject: [Audyssey] christmas thing Hi. This week I was talking to some family about christmas and how we structure our presents. THere is this game where you buy some thing for 10 bucks or less put it in a barrel and then randomly pick one you can trade with others or keep it or what ever. Its just a fun game. No idea what I'd actually do with this idea but there some weird and funny devs out thre. Ok, mainly phil of blastbay and phil of pcs. there is liam but he works so probably does not have the time as such. I know some of the pkb group is here not sure about all the klangons but I know some devs exist here to. its just an idea that sounded catchy as I know that a few put out christmasy titles which rocks. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA Beta 16 Changes
Hi Thomas, Just curious, but how incompatible is your old Genisus Engine, the one you used for BETA 13, and the current one? Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of dark Sent: Friday, October 29, 2010 10:42 AM To: Gamers Discussion list Subject: Re: [Audyssey] MOTA Beta 16 Changes Hello Tom. while I certainly see the logic in what your doing, i can't help feel mildly disappointed. I understand that for people using lynux, a version of the game which can be played on their systems without need to use an emulator is an extremely good thing, and that this developement necessitates a great deal of work on your part due to incompatibility betwene the background libraries available for the two operating systems. however, having been present on the audeasy list through all the developemental phases of mota and the genesis engine, I can't help but feel this rewriting process has been somewhat circular, and in some ways detracts from the developement of what I personally, admittedly in my selfish position as a person who uses windows for convenience, see as the important thing, ie, having an interesting and ground breaking audio game to play, and indeed an engine promising more games in the future. I may be wrong, but i do seem to remember you originally writing using direct X, then changing your mind to include cross platform support. This, - as I said, i can see as logical given that there are audio game players using lynux.. There then followed a period when you seemed to go through a number of rewrites both of mota and of the genesis engine generally. Once however you'd settled on things and were in the process of writing up more game content and the 3D version of the game, I was hopeful that this had come to an end and finally! i'd be able to get a look at the deeper levels of the tomb and see what else Athena had in store. Now however, you state that you are rewriting the windows engine to use direct X, and then writing a separate lynux engine. this is not intended to be rude or in any way be a personal attack, however, to put it bluntly, I wish youd just finish the game! While I understand more people are using lynux, I wonder if, from a utilitarian perspective, spending this amount of time and trouble on a lynux port was actually worth it, appologies to lynux users, but given limited time and resources, and given the amount of trouble the lynux port seems to have caused, I do find myself wondering if this is actually such a good idea afterall, indeed I seem to remember Tom's customer survey suggesting that only a minority of people were concerned with lynux compatibility. I am sorry to Tom,and to those people such as peter who use lynux, this is in no way intended as an attack or an insult. As it stands, obviously because of the blue screen bug, you will need to return to direct X for the windows port, which is unavoidable, but I do find myself wondering if the second rewrite with specifically lynux components is as necessary a matter if it is going to slow down developement even further. As I said, I'm really! wanting just to play the game. Sorry if this came across as rude. all the best, Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Another awesome SsFIV match!
well now I know its on 2 lines I just have to slice and splice. its not to bad. At 08:56 a.m. 30/10/2010, you wrote: Hi all, Ok I am giving up on this for a while before I get too annoyed. I may try shortening the file name so that the link is shorter to see if that helps. I am able to click the link in the message as it stands in my outbox but after it goes to the list it is broken. I've no idea why but don't have time to sort it out right now, but when I have a few extra minutes I'll see if I can get it fixed. Laters. Tom -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Tom Randall Sent: Thursday, October 28, 2010 12:00 PM To: 'Gamers Discussion list' Subject: Re: [Audyssey] Another awesome SsFIV match! Ok, I am gonna try sending this as an html message rather than as a plain text message like I have been doing all this time. If this works then that's apparently what I need to do for long links like this even though I have never had a problem before. So hopefully this one'll work. http://dl.dropbox.com/u/2104500/ssf4%20Kiryu%20Tsukimiya%20-%20Guy%20VS%20ke n_airgen%20%28ryu%29%20june_29%202010.mp3 Tom -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Muhammed Deniz Sent: Thursday, October 28, 2010 11:19 AM To: Gamers Discussion list Subject: Re: [Audyssey] Another awesome SsFIV match! Hi, The link still doesn't work for some reason. My audio games for the blind group. Discussions off topic are welcome in the holidays. Talking about games is welcome, talking about computer problems is welcome when their are know holidays but that's only in easter holidays or know holidays. If you want to joyn, just send a blank email to. audiogamesfortheblind+subscr...@googlegroups.com With the subject subscribe in the subject line. Contact infermation. email: muhamme...@googlemail.com msn: muhammed123...@hotmail.co.uk Skype: muhammed.deniz Klango username. muhammed - Original Message - From: "Tom Randall" To: "'Gamers Discussion list'" Sent: Thursday, October 28, 2010 5:57 PM Subject: Re: [Audyssey] Another awesome SsFIV match! > Hi Clemant and all, sorry about that let's try that again. Not sure > why it > did not work but I did try the link as it appeared on here and you're > right > the download didn't work. Here's the link again, I've tested it this time > so it should work. > http://dl.dropbox.com/u/2104500/ssf4%20Kiryu%20Tsukimiya%20-%20Guy%20VS%20ke > n_airgen%20%28ryu%29%20june_29%202010.mp3 > > Tom > -Original Message- > From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] > On Behalf Of clement chou > Sent: Wednesday, October 27, 2010 9:56 PM > To: Gamers Discussion list > Subject: Re: [Audyssey] Another awesome SsFIV match! > > > Broken link... won't let me download it. > - Original Message - > From: "Tom Randall" > To: "blindgamers" > Sent: Wednesday, October 27, 2010 8:41 PM > Subject: [Audyssey] Another awesome SsFIV match! > > >> Hey all. >> >> Here's another awesome ssfiv match by that same guy that Clemant >> posted here last week. He's got a whole bunch of them up on youtube. >> Again you can really hear him keeping the heat up with those six or >> seven hit combos even >> when the other guy Is blocking. Dang I wish I was half as good as this >> guy! >> Oh well maybe someday. >> >> Enjoy. >> >> Tom >> http://dl.dropbox.com/u/2104500/ssf4%20Kiryu%20Tsukimiya%20-%20Guy%20 >> V >> S%20ke >> n_airgen%20%28ryu%29%20june_29%202010.mp3 >> >> -- >> Check out my gaming blog at http://vi-mainstream-games.blogspot.com/ >> >> >> --- >> Gamers mailing list __ Gamers@audyssey.org >> If you want to leave the list, send E-mail to >> gamers-unsubscr...@audyssey.org. You can make changes or update your >> subscription via the web, at >> http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >> All messages are archived and can be searched and read at >> http://www.mail-archive.com/gam...@audyssey.org. >> If you have any questions or concerns regarding the management of the >> list, please send E-mail to gamers-ow...@audyssey.org. > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. You can make changes or update your > subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gam...@audyssey.org. > If you have any questions or concerns regarding the management of the > list, please send E-mail to gamers-ow...@audyssey.org. > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. You can make changes or update your > subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be search
Re: [Audyssey] MOTA Beta 16 Changes
true dark but the way I see it in order to be going foreward in game development as a hole we need to develop the tech to do it not the crappy backward tech that all us blind people do. I know it sounds harsh but we need to catch up with the sighted in any way we can and for a bit we were almost there. We don't have big multioplayer servers, but we are using almost the same tech they are. With the event of changing systems we just have to move foreward, I don't like it but thats the way the cooky crumbles. At 04:41 a.m. 30/10/2010, you wrote: Hello Tom. while I certainly see the logic in what your doing, i can't help feel mildly disappointed. I understand that for people using lynux, a version of the game which can be played on their systems without need to use an emulator is an extremely good thing, and that this developement necessitates a great deal of work on your part due to incompatibility betwene the background libraries available for the two operating systems. however, having been present on the audeasy list through all the developemental phases of mota and the genesis engine, I can't help but feel this rewriting process has been somewhat circular, and in some ways detracts from the developement of what I personally, admittedly in my selfish position as a person who uses windows for convenience, see as the important thing, ie, having an interesting and ground breaking audio game to play, and indeed an engine promising more games in the future. I may be wrong, but i do seem to remember you originally writing using direct X, then changing your mind to include cross platform support. This, - as I said, i can see as logical given that there are audio game players using lynux.. There then followed a period when you seemed to go through a number of rewrites both of mota and of the genesis engine generally. Once however you'd settled on things and were in the process of writing up more game content and the 3D version of the game, I was hopeful that this had come to an end and finally! i'd be able to get a look at the deeper levels of the tomb and see what else Athena had in store. Now however, you state that you are rewriting the windows engine to use direct X, and then writing a separate lynux engine. this is not intended to be rude or in any way be a personal attack, however, to put it bluntly, I wish youd just finish the game! While I understand more people are using lynux, I wonder if, from a utilitarian perspective, spending this amount of time and trouble on a lynux port was actually worth it, appologies to lynux users, but given limited time and resources, and given the amount of trouble the lynux port seems to have caused, I do find myself wondering if this is actually such a good idea afterall, indeed I seem to remember Tom's customer survey suggesting that only a minority of people were concerned with lynux compatibility. I am sorry to Tom,and to those people such as peter who use lynux, this is in no way intended as an attack or an insult. As it stands, obviously because of the blue screen bug, you will need to return to direct X for the windows port, which is unavoidable, but I do find myself wondering if the second rewrite with specifically lynux components is as necessary a matter if it is going to slow down developement even further. As I said, I'm really! wanting just to play the game. Sorry if this came across as rude. all the best, Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] re-registering with audiogames.net
Hi guys could someone tell me how I re-register or recover my details? I have lost my password and can't find a forgot password link to click for a reminder. Thanks from Lori. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Another awesome SsFIV match!
Guys, please try to at least look at the link ok? if you had you'd know that it's multiline. Just paste everything together into a single line. *sigh* - Original Message - From: "Muhammed Deniz" To: "Gamers Discussion list" Sent: Friday, October 29, 2010 12:17 PM Subject: Re: [Audyssey] Another awesome SsFIV match! Hello, I am sorry, but it still doesn't work. Tri. www.sendspace.com And download the wizard and create your account. My audio games for the blind group. Discussions off topic are welcome in the holidays. Talking about games is welcome, talking about computer problems is welcome when their are know holidays but that's only in easter holidays or know holidays. If you want to joyn, just send a blank email to. audiogamesfortheblind+subscr...@googlegroups.com With the subject subscribe in the subject line. Contact infermation. email: muhamme...@googlemail.com msn: muhammed123...@hotmail.co.uk Skype: muhammed.deniz Klango username. muhammed - Original Message - From: "Tom Randall" To: "'Gamers Discussion list'" Sent: Thursday, October 28, 2010 7:59 PM Subject: Re: [Audyssey] Another awesome SsFIV match! Ok, I am gonna try sending this as an html message rather than as a plain text message like I have been doing all this time. If this works then that's apparently what I need to do for long links like this even though I have never had a problem before. So hopefully this one'll work. http://dl.dropbox.com/u/2104500/ssf4%20Kiryu%20Tsukimiya%20-%20Guy%20VS%20ke n_airgen%20%28ryu%29%20june_29%202010.mp3 Tom -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Muhammed Deniz Sent: Thursday, October 28, 2010 11:19 AM To: Gamers Discussion list Subject: Re: [Audyssey] Another awesome SsFIV match! Hi, The link still doesn't work for some reason. My audio games for the blind group. Discussions off topic are welcome in the holidays. Talking about games is welcome, talking about computer problems is welcome when their are know holidays but that's only in easter holidays or know holidays. If you want to joyn, just send a blank email to. audiogamesfortheblind+subscr...@googlegroups.com With the subject subscribe in the subject line. Contact infermation. email: muhamme...@googlemail.com msn: muhammed123...@hotmail.co.uk Skype: muhammed.deniz Klango username. muhammed - Original Message - From: "Tom Randall" To: "'Gamers Discussion list'" Sent: Thursday, October 28, 2010 5:57 PM Subject: Re: [Audyssey] Another awesome SsFIV match! Hi Clemant and all, sorry about that let's try that again. Not sure why it did not work but I did try the link as it appeared on here and you're right the download didn't work. Here's the link again, I've tested it this time so it should work. http://dl.dropbox.com/u/2104500/ssf4%20Kiryu%20Tsukimiya%20-%20Guy%20VS%20ke n_airgen%20%28ryu%29%20june_29%202010.mp3 Tom -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of clement chou Sent: Wednesday, October 27, 2010 9:56 PM To: Gamers Discussion list Subject: Re: [Audyssey] Another awesome SsFIV match! Broken link... won't let me download it. - Original Message - From: "Tom Randall" To: "blindgamers" Sent: Wednesday, October 27, 2010 8:41 PM Subject: [Audyssey] Another awesome SsFIV match! Hey all. Here's another awesome ssfiv match by that same guy that Clemant posted here last week. He's got a whole bunch of them up on youtube. Again you can really hear him keeping the heat up with those six or seven hit combos even when the other guy Is blocking. Dang I wish I was half as good as this guy! Oh well maybe someday. Enjoy. Tom http://dl.dropbox.com/u/2104500/ssf4%20Kiryu%20Tsukimiya%20-%20Guy%20 V S%20ke n_airgen%20%28ryu%29%20june_29%202010.mp3 -- Check out my gaming blog at http://vi-mainstream-games.blogspot.com/ --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the lis
Re: [Audyssey] game feadback
Sorry, were your steps sounds loud? Mine werre really quiet for some reason and when the monster thing attacked me I couldn't tell if i'd hit him with my gun or not. I heard the sound of my heart beat but there wasn't a health stats key to see how it was doing. - Original Message - From: "shaun everiss" To: Sent: Friday, October 29, 2010 8:10 PM Subject: [Audyssey] game feadback Hi. the extant demo rocks. Ok I never played a game with mono before. at full graphics my pc didn't even do much with fan speed. Footsteps could be a bit lower. some target scope for zombie targeting would rock. The ability to have a club as an alternit weapon. The ability to have more than one gun. the ability to reload your gun with amo and either to pick it up or just limitless reloading. I am listening to a podcast called on the edge of darkness which is about zombie hunters and their job, so playing as a leader or as a new person in a team such as this interests me as the cust is on that subject. podcast is ontheedge of darkness I tnink is the site search for it on google. http://ontheedgeofdarkness.com/wordpress If interested. Its good. anyway the game does rock. I couldn't find much I think we need a object locator. also the dog should attack to. Also it should get bitten to, also we need some sort of medkit system but if we are hunters then obviously if you are bitten you become a zombie. In which case you should be able to play a zombie except you will get hunted and terminated though. other wise things rock. what is the difference betwene windowed and non windowed mode. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Another awesome SsFIV match!
Hi all, Ok I am giving up on this for a while before I get too annoyed. I may try shortening the file name so that the link is shorter to see if that helps. I am able to click the link in the message as it stands in my outbox but after it goes to the list it is broken. I've no idea why but don't have time to sort it out right now, but when I have a few extra minutes I'll see if I can get it fixed. Laters. Tom -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Tom Randall Sent: Thursday, October 28, 2010 12:00 PM To: 'Gamers Discussion list' Subject: Re: [Audyssey] Another awesome SsFIV match! Ok, I am gonna try sending this as an html message rather than as a plain text message like I have been doing all this time. If this works then that's apparently what I need to do for long links like this even though I have never had a problem before. So hopefully this one'll work. http://dl.dropbox.com/u/2104500/ssf4%20Kiryu%20Tsukimiya%20-%20Guy%20VS%20ke n_airgen%20%28ryu%29%20june_29%202010.mp3 Tom -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Muhammed Deniz Sent: Thursday, October 28, 2010 11:19 AM To: Gamers Discussion list Subject: Re: [Audyssey] Another awesome SsFIV match! Hi, The link still doesn't work for some reason. My audio games for the blind group. Discussions off topic are welcome in the holidays. Talking about games is welcome, talking about computer problems is welcome when their are know holidays but that's only in easter holidays or know holidays. If you want to joyn, just send a blank email to. audiogamesfortheblind+subscr...@googlegroups.com With the subject subscribe in the subject line. Contact infermation. email: muhamme...@googlemail.com msn: muhammed123...@hotmail.co.uk Skype: muhammed.deniz Klango username. muhammed - Original Message - From: "Tom Randall" To: "'Gamers Discussion list'" Sent: Thursday, October 28, 2010 5:57 PM Subject: Re: [Audyssey] Another awesome SsFIV match! > Hi Clemant and all, sorry about that let's try that again. Not sure > why it > did not work but I did try the link as it appeared on here and you're > right > the download didn't work. Here's the link again, I've tested it this time > so it should work. > http://dl.dropbox.com/u/2104500/ssf4%20Kiryu%20Tsukimiya%20-%20Guy%20VS%20ke > n_airgen%20%28ryu%29%20june_29%202010.mp3 > > Tom > -Original Message- > From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] > On Behalf Of clement chou > Sent: Wednesday, October 27, 2010 9:56 PM > To: Gamers Discussion list > Subject: Re: [Audyssey] Another awesome SsFIV match! > > > Broken link... won't let me download it. > - Original Message - > From: "Tom Randall" > To: "blindgamers" > Sent: Wednesday, October 27, 2010 8:41 PM > Subject: [Audyssey] Another awesome SsFIV match! > > >> Hey all. >> >> Here's another awesome ssfiv match by that same guy that Clemant >> posted here last week. He's got a whole bunch of them up on youtube. >> Again you can really hear him keeping the heat up with those six or >> seven hit combos even >> when the other guy Is blocking. Dang I wish I was half as good as this >> guy! >> Oh well maybe someday. >> >> Enjoy. >> >> Tom >> http://dl.dropbox.com/u/2104500/ssf4%20Kiryu%20Tsukimiya%20-%20Guy%20 >> V >> S%20ke >> n_airgen%20%28ryu%29%20june_29%202010.mp3 >> >> -- >> Check out my gaming blog at http://vi-mainstream-games.blogspot.com/ >> >> >> --- >> Gamers mailing list __ Gamers@audyssey.org >> If you want to leave the list, send E-mail to >> gamers-unsubscr...@audyssey.org. You can make changes or update your >> subscription via the web, at >> http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >> All messages are archived and can be searched and read at >> http://www.mail-archive.com/gam...@audyssey.org. >> If you have any questions or concerns regarding the management of the >> list, please send E-mail to gamers-ow...@audyssey.org. > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. You can make changes or update your > subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gam...@audyssey.org. > If you have any questions or concerns regarding the management of the > list, please send E-mail to gamers-ow...@audyssey.org. > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. You can make changes or update your > subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gam...@audyssey.org. > If you have any questions or
Re: [Audyssey] Max Shrapnell
Oh I remember that I downloaded it years and years ago, I may have it around on an old cd somewhere I will check. Tom -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Ben Sent: Thursday, October 28, 2010 11:18 PM To: 'Gamers Discussion list' Subject: Re: [Audyssey] Max Shrapnell Speaking of alchemy studios games, anyone have the "mouse targeting demo" on here? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Surround Sound Gaming Headset with adjustable volumecontrols
Wow! Those do sound like they'd be extremely good to have on my ps3, but you're right they're pretty pricey. I'm gonna keep this message around in case I ever have the extra cash to pick these up, but it won't be any time soon. Thanks. Tom -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Phil Vlasak Sent: Friday, October 29, 2010 4:29 AM To: Gamers Discussion list Subject: [Audyssey] Surround Sound Gaming Headset with adjustable volumecontrols Hi Folks, A while ago someone wanted to know if there was a headset with adjustable volume controls for each ear. I found one on Amazon, though it is a little expensive, but it also includes surround sound in the headset that would make surround sound games such as SOD and Sarah sound much better. Sharkoon X-Tatic True 5.1 Dolby Digital Surround Sound Gaming Headset by Sharkoon Platform: Windows Vista / XP, PlayStation, PlayStation2, Xbox, Not Machine Specific, PlayStation 3, Xbox 360 Price: $159.99 In Stock. Ships from and sold by Amazon.com. Product Features 5.1 channel headset; 8 speakers (4 in each earpiece); Digital, in-line volume control; High end amplifier; Independent, illuminated volume adjustment for each channel and master volume; Detachable microphone with QuickOn connection X-Tatic Sound Control Unit (SCU); Supports Dolby Digital 2.0, Dolby Digital 5.1 and Dolby Pro Logic; Supports the chat function of PS3, Xbox and Xbox 360; Dynamic Range Control Center speaker: 2 x 27 mm; Front speaker: 2 x 30 mm; Rear speaker: 2 x 30 mm; Subwoofer: 2 x 40 mm; Impedance: 32 Ohm; Microphone: 6 x 5 mm (L x W) / unidirectional; Cable Length: 360 cm; Connection: 1 x 9-pin analogue plug Digital optical input (S/PDIF) 2 analogue audio outputs for the X-Tatic headset 3 analogue 3.5 mm audio outputs (front, rear, center / subwoofer) 1 microphone connector for PS3 (USB A > USB B) 1 power connector Compatibilty: X-Tatic Digital; PC / MAC / other sources: analogue input (via cable adapter); X-Tatic SCU; Xbox / Xbox 360: optical input ;PS2 / PS3: optical input / USB microphone connection PC / MAC: optical input / analogue Product Details Shipping: This item is also available for shipping to select countries outside the U.S. ASIN: B003H4QIC0 Media: Accessory Release Date: April 28, 2010 Average Customer Review: 4.7 out of 5 stars Product Description Award wining X-Tatic Gaming Headset: the Dolby certified X-Tatic Digital. This high-quality headset features four speakers per earpiece a total of eight speakers and volume controls built into the cable. Through the included Sound Control Unit, the X-Tatic Digital can connect to the optical output of a game console (PS2, PS3, Xbox or Xbox 360), a PC, DVD player or other HiFi device and immediately delivers high-quality sound to listeners. The Sound Control Unit outputs analog Dolby Digital and Dolby ProLogic signals, and supports a second X-Tatic headset. With the newly developed microphone, the chat functions of the PS3 and the Xbox 360 are also supported. The ergonomic construction of the headset includes soft ear pieces and a plush headband, making the headset comfortable to wear even for long sessions. Sharkoon's X-Tatic digital gaming headsets promises a high-quality sound that won't break the bank and will propel gamers into an immersive depth of Dolby Digital environment. Most Helpful Customer Reviews 28 of 28 people found the following review helpful: 5.0 out of 5 stars New supporter of Sharkoon!! hoorah!, May 13, 2010 By E. Reyes - See all my reviews (REAL NAME) Fun:5.0 out of 5 stars Amazon Verified Purchase(What's this?) This review is from: Sharkoon X-Tatic True 5.1 Dolby Digital Surround Sound Gaming Headset (Accessory) This headset rocks! I definitely took a chance on these despite not having seen any previous reviews or ratings, but it was worth it. I wanted to test it out for a few weeks before writing a review. Also, this is my first Sharkoon product. Along with the headset itself, it includes - optical cable - "sound control unit" (your little magic black box where all cables run to) - adapters for PC (comes with 5.1 analog for those w/o pc optical), 360, ps3 - detachable boom mic (it does flex to your preference) - power supply (single cord which splits off to power your SCU and headset separately) Ex.) you can still disconnect the power to the SCU and still have power running to the headset by itself. The power supply comes with swappable heads. I guess this is if you go out of the country and want to use their foreign outlets. It took me a little bit of time to figure out all these adapters, settings, and wires (there are a lot of wires.) The Sound Control Unit (SCU) is where your optical, power supply and 9-pin headset connector come together. You can also adjust the general volume here, but I usually just use t
Re: [Audyssey] MOTA Beta 16 Changes
Hello Tom. while I certainly see the logic in what your doing, i can't help feel mildly disappointed. I understand that for people using lynux, a version of the game which can be played on their systems without need to use an emulator is an extremely good thing, and that this developement necessitates a great deal of work on your part due to incompatibility betwene the background libraries available for the two operating systems. however, having been present on the audeasy list through all the developemental phases of mota and the genesis engine, I can't help but feel this rewriting process has been somewhat circular, and in some ways detracts from the developement of what I personally, admittedly in my selfish position as a person who uses windows for convenience, see as the important thing, ie, having an interesting and ground breaking audio game to play, and indeed an engine promising more games in the future. I may be wrong, but i do seem to remember you originally writing using direct X, then changing your mind to include cross platform support. This, - as I said, i can see as logical given that there are audio game players using lynux.. There then followed a period when you seemed to go through a number of rewrites both of mota and of the genesis engine generally. Once however you'd settled on things and were in the process of writing up more game content and the 3D version of the game, I was hopeful that this had come to an end and finally! i'd be able to get a look at the deeper levels of the tomb and see what else Athena had in store. Now however, you state that you are rewriting the windows engine to use direct X, and then writing a separate lynux engine. this is not intended to be rude or in any way be a personal attack, however, to put it bluntly, I wish youd just finish the game! While I understand more people are using lynux, I wonder if, from a utilitarian perspective, spending this amount of time and trouble on a lynux port was actually worth it, appologies to lynux users, but given limited time and resources, and given the amount of trouble the lynux port seems to have caused, I do find myself wondering if this is actually such a good idea afterall, indeed I seem to remember Tom's customer survey suggesting that only a minority of people were concerned with lynux compatibility. I am sorry to Tom,and to those people such as peter who use lynux, this is in no way intended as an attack or an insult. As it stands, obviously because of the blue screen bug, you will need to return to direct X for the windows port, which is unavoidable, but I do find myself wondering if the second rewrite with specifically lynux components is as necessary a matter if it is going to slow down developement even further. As I said, I'm really! wanting just to play the game. Sorry if this came across as rude. all the best, Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] christmas thing
Hi. This week I was talking to some family about christmas and how we structure our presents. THere is this game where you buy some thing for 10 bucks or less put it in a barrel and then randomly pick one you can trade with others or keep it or what ever. Its just a fun game. No idea what I'd actually do with this idea but there some weird and funny devs out thre. Ok, mainly phil of blastbay and phil of pcs. there is liam but he works so probably does not have the time as such. I know some of the pkb group is here not sure about all the klangons but I know some devs exist here to. its just an idea that sounded catchy as I know that a few put out christmasy titles which rocks. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] game feadback
Hi. the extant demo rocks. Ok I never played a game with mono before. at full graphics my pc didn't even do much with fan speed. Footsteps could be a bit lower. some target scope for zombie targeting would rock. The ability to have a club as an alternit weapon. The ability to have more than one gun. the ability to reload your gun with amo and either to pick it up or just limitless reloading. I am listening to a podcast called on the edge of darkness which is about zombie hunters and their job, so playing as a leader or as a new person in a team such as this interests me as the cust is on that subject. podcast is ontheedge of darkness I tnink is the site search for it on google. http://ontheedgeofdarkness.com/wordpress If interested. Its good. anyway the game does rock. I couldn't find much I think we need a object locator. also the dog should attack to. Also it should get bitten to, also we need some sort of medkit system but if we are hunters then obviously if you are bitten you become a zombie. In which case you should be able to play a zombie except you will get hunted and terminated though. other wise things rock. what is the difference betwene windowed and non windowed mode. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Extant - tech demo (new audio game by AudioGames.net)
yeah its another thing to do I will try this. At 03:36 a.m. 30/10/2010, you wrote: wow will try this out. How advance do you hope the full game to become? On Oct 29, 2010, at 3:33 PM, Richard @ AudioGames wrote: > Hi guys! > > We'd like to inform you about the new tech demo for a game we've been working on. It is called Extant and we'd like to ask you to try it out! Your feedback on this tech demo is warmly appreciated. > > Information: > This is a tech demo of Extant. It is not a full game yet. Explore and Stay Alive! > > Controls: > Use the cursor keys or WASD to navigate. > Use SPACE or the left mouse button to fire your weapon. > There's an in-game navigation menu: press and hold CONTROL (you'll hear 'find') and press the cursor keys. Select the object you'd like to find. When you release the CONTROL key, your dog Moby will guide you to that specific object. > Press ALT to hush Moby to be quiet. > > The .zip files linked below contain an executable tech demo. > > Download for PC > http://www.audiogames.net/download/6 > > Download for MAC > http://www.audiogames.net/download/5 > > Please leave your feedback in this forum: > > http://forum.audiogames.net/viewforum.php?id=24 > > Have fun! > > Sander & Richard > http://audiogames.net > http://creativehero.es > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gam...@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA Beta 16 Changes
Hi Phil, Sure. All of the contact information etc is right on the sfml-dev.org website. I've got plans to e-mail the guy who started SFML and see if he can figure out why SFML tends to cause Windows to blue screen where I don't get so much as a seg fault on Linux with beta 16. On 10/29/10, Phil Vlasak wrote: > Hi Thomas, > Is there a way to contact those working on the SFML libraries > about the bug? > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gam...@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA Beta 16 Changes
Hi Zack, Oh, I intend on reporting my findings to the SFML developers as I think they need to investigate this problem further. As I have mentioned several times the game doesn't crash like this on Linux at all. In fact beta 16 runs extremely good on Linux. Recompile it for Windows using MinGW and we get that weird error where the system blue screens and restarts. I recompiled the engine with Visual Studio 2008 Pro this morning and it told me the error was in sfml-window.dll. So whatever the bug is Windows absolutely hates it, and it forces a system to restart. If it were not for this blue screen problem I'd just stick with SFML for Windows, Mac, and Linux. Of course, there is SDL, which I could use instead of SFML, but I've never been all that impressed with it. For one thing SDL Mixer is not in the same league as OpenAL or DirectSound. When it comes to virtual 3d audio SDL Mixer's Mix_SetPosition function is barely mor than simply controlling the sound's pan and volume settings. It is far from realistic, and just doesn't render the same effect as what OpenAL or DirectSound can do. Add in the fact there are no custom DSP effects, no way to control the sound's pitch, it is not really that great for rendering audio. It is fine for some games like STFC, SoundRTS, or whatever but not for the kind of engine I'm working on. Then, we have the issue of input. Ever since I switched to SFML for keyboard input I have been constantly bombarded by people wanting to know why they can't runn and pick up items at the same time. Neither SDL or SFML will allow them to do that because keyboard input is handled completely different. I believe that most Windows users would prefer DirectInput as they will stop asking me about fixing the keyboard input which doesn't work they way they think it should. Smile. On 10/29/10, Zachary Kline wrote: > Hi Thomas, > Is it perhaps worth reporting the bug you've found to the sfml developers? > I would absolutely hate to have to go through the extra work of > maintaining two separate versions of the game engine unless there was > absolutely no chance of getting the underlying problem in the > cross platform library solved. > Best, > Zack. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA Beta 16 Changes
Hi Thomas, Is there a way to contact those working on the SFML libraries about the bug? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA Beta 16 Changes
Hi Charles, Yeah, you could say that. I'm very unhappy of having to go back to DirectX to support Windows XP, Vista, and Windows 7, but if that is the most stable way of resolving the problem that's what I have to do. Managing to engines is definitely not my idea of fun, but if I want to support Windows with any degree of reliability and stability that's what I have to do. Smile. On 10/29/10, Charles Rivard wrote: > Sounds like this is going to be a time consuming, troublesome, pain in the > buns, mess that should work out in the long run. It is good, though, that > you have found where that blue screen bug was. > > --- > Shepherds are the best beasts! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA Beta 16 Changes
Hi Thomas, Is it perhaps worth reporting the bug you've found to the sfml developers? I would absolutely hate to have to go through the extra work of maintaining two separate versions of the game engine unless there was absolutely no chance of getting the underlying problem in the cross platform library solved. Best, Zack. On Fri, 29 Oct 2010, Thomas Ward wrote: Hi Bryan, That's hard to say. Certainly it will add some additional development time since I'm dealing with completely different APIs and platforms now, but long term I don't think it will be too bad. It is more a matter of the time spent up front developing both versions of the engine and then making sure the same game code will compile and run correctly with witchever version of the engine is being used. For example, the Windows version of MOTA could use the DirectSound stereo Pan control. Unfortunately, the pan control takes values ranging from -1 to 1 and OpenAL uses OpenAL takes a 3d coordinate to render the audio. This is something that can't be easily emulated through a simple class member because the function parameters are completely different. One way to resolve this issue is to forget the DirectSound stereo pan control and route audio directly through the DirectSound 3d interface, but we are right back to no simple stereo pan control either. In order to insure compatibility between DirectSound and OpenAL versions of the engine I'd have to pan sounds through a virtual 3d interface which works, but isn't as clean as the DirectSound pan control. So most of my time in the beginning will be trying to find ways to obtain the maximum compatibility between the two versions of the engine while at the same time make use of native APIs for the target platform. This will take some initial research and development time, but after it is ready it should be smooth sailing from there. Cheers! On 10/29/10, Bryan Peterson wrote: Sounds like the best approach, although for your sake I hope this won't add too much onto development time since I know how anxious you are to finally get this project off! your back and take that nice long break I'm sure you've been hankering for. And goodness knows you've more than earned it. We are the Knights who say...Ni! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] TEST
Just checking to see if this is working, please disreguard --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA Beta 16 Changes
Sounds like this is going to be a time consuming, troublesome, pain in the buns, mess that should work out in the long run. It is good, though, that you have found where that blue screen bug was. --- Shepherds are the best beasts! - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Friday, October 29, 2010 9:19 AM Subject: [Audyssey] MOTA Beta 16 Changes Hi everyone, At last I have located the cause of the blue screen. This morning i did a step by step debug of the ExitProgram code when the Visual C++ debugger began giving me the exact error codes we are seeing in the dump files. So obviously I know what the debugger is seeing and we have been experiencing is the same problem. Fortunately or unfortunately, depending on how you see it, the error is not in the game engine itself. So I'm not totally crazy and am not actually at fault here. The bug seams to be located in the SFML libraries themselves, the Windows SFML libraries to be more specific. With this in mind I think my alternatives are pretty clear. Since SFML appears to be the cause of the blue screen on Windows operating systems I'm going to have to create two different builds of the Genesis Engine. One designed for Windows operating systems using DirectX, Sapi, and other Windos specific APIs. The second using SFML, Speech-Dispatcher, and Linux specific APIs. Although I'm not exactly overly thrilled about this alternative I do see that this probably is the best option in the long run. For one thing I've known for quite a while now that developing a cross-platform game engine would be what I call a "lowest common denominator" approach. What I mean by that is that often times operating systems are so different from a programming standpoint that whatever I did I'd have to use only coding practices, development libraries, etc that all the operating systems have in common like SFML. Unfortunately, this doesn't always work out that well in practice. For example, Wwhile Microsoft Windows is written in C++ Windows applications written in C++ are far different from an application written in C++ for Linux. Thanks to Microsoft's Windows API, which is required for Windows applications, they have added a lot of pproprietary functions, data types, headers, etc that are totally different from those used by anyone else. That obviously makes it difficult to create cross-platform software because the developer constantly has to sidestep and avoid anything that is Windows, Linux, or Mac specific as much as humanly possible. To give a simple example here let's consider the main function. In most cases you can start a C++ program with the main function like this. int main (int argc, char** argv) { // Add initialization code here return 0; } That is the most common way to start a C++ application. Most platforms supports this, but on Windows only commandline programs begin with the main function. For full blown Windows applications every C++ program begins with the WinMain() function which is naturally only supported on Microsoft Windows of course. It looks something like this. int APIENTRY _tWinMain (HINSTANCE hInstance, HINSTANCE hPrevInstance, LPTSTR lpCmdLine, int nCmdShow) { // Add initialization code here return 0; } Obviously right off the bat we have a problem with cross-platform compatibility. Windows and a Linux application don't even use the same main function which is something a cross-platform developer has to get around. Usually, the quickest way to solve this problem is to create a WinMain() function that calls the standard C++ main() function to perform program initialization. It isn't exactly hard to do, but is still a hastle because Windows requires something extra to properly initialize the program. The differences between Windows applications and Linux applications don't stop there. In terms of programming games this gets to be more complicated, because we are dealing with various APIs to handle graphics, input, audio, networking, etc. While cross-platform APIs like SFML and SDL do exist they are also built with the lowest common denominator in mind. They don't always offer the flashier features you might see in a platform specific API like DirectX. The best example I can think of is input handling. SFML and SDL use an event driven input system which means it polls the operating system for Windows events and acts upon a key press or key released event. This is often quite slow because it has to wait for the event message to be processed through the operating systems message queue, and the message queue was never designed for rapid key presses or to handle more than two or three key down events at a time. This is why in MOTA beta 15 it isn't possible to hold the arrow key down to walk and pres enter to pick up something. Contrary to common belief that isn't a bug, but the fault of the generic keyboard support SDL and SFMl uses to maintain cross-platform compatibility. On Windows Microsoft ha
Re: [Audyssey] Another awesome SsFIV match!
Hello, I am sorry, but it still doesn't work. Tri. www.sendspace.com And download the wizard and create your account. My audio games for the blind group. Discussions off topic are welcome in the holidays. Talking about games is welcome, talking about computer problems is welcome when their are know holidays but that's only in easter holidays or know holidays. If you want to joyn, just send a blank email to. audiogamesfortheblind+subscr...@googlegroups.com With the subject subscribe in the subject line. Contact infermation. email: muhamme...@googlemail.com msn: muhammed123...@hotmail.co.uk Skype: muhammed.deniz Klango username. muhammed - Original Message - From: "Tom Randall" To: "'Gamers Discussion list'" Sent: Thursday, October 28, 2010 7:59 PM Subject: Re: [Audyssey] Another awesome SsFIV match! Ok, I am gonna try sending this as an html message rather than as a plain text message like I have been doing all this time. If this works then that's apparently what I need to do for long links like this even though I have never had a problem before. So hopefully this one'll work. http://dl.dropbox.com/u/2104500/ssf4%20Kiryu%20Tsukimiya%20-%20Guy%20VS%20ke n_airgen%20%28ryu%29%20june_29%202010.mp3 Tom -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Muhammed Deniz Sent: Thursday, October 28, 2010 11:19 AM To: Gamers Discussion list Subject: Re: [Audyssey] Another awesome SsFIV match! Hi, The link still doesn't work for some reason. My audio games for the blind group. Discussions off topic are welcome in the holidays. Talking about games is welcome, talking about computer problems is welcome when their are know holidays but that's only in easter holidays or know holidays. If you want to joyn, just send a blank email to. audiogamesfortheblind+subscr...@googlegroups.com With the subject subscribe in the subject line. Contact infermation. email: muhamme...@googlemail.com msn: muhammed123...@hotmail.co.uk Skype: muhammed.deniz Klango username. muhammed - Original Message - From: "Tom Randall" To: "'Gamers Discussion list'" Sent: Thursday, October 28, 2010 5:57 PM Subject: Re: [Audyssey] Another awesome SsFIV match! Hi Clemant and all, sorry about that let's try that again. Not sure why it did not work but I did try the link as it appeared on here and you're right the download didn't work. Here's the link again, I've tested it this time so it should work. http://dl.dropbox.com/u/2104500/ssf4%20Kiryu%20Tsukimiya%20-%20Guy%20VS%20ke n_airgen%20%28ryu%29%20june_29%202010.mp3 Tom -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of clement chou Sent: Wednesday, October 27, 2010 9:56 PM To: Gamers Discussion list Subject: Re: [Audyssey] Another awesome SsFIV match! Broken link... won't let me download it. - Original Message - From: "Tom Randall" To: "blindgamers" Sent: Wednesday, October 27, 2010 8:41 PM Subject: [Audyssey] Another awesome SsFIV match! Hey all. Here's another awesome ssfiv match by that same guy that Clemant posted here last week. He's got a whole bunch of them up on youtube. Again you can really hear him keeping the heat up with those six or seven hit combos even when the other guy Is blocking. Dang I wish I was half as good as this guy! Oh well maybe someday. Enjoy. Tom http://dl.dropbox.com/u/2104500/ssf4%20Kiryu%20Tsukimiya%20-%20Guy%20 V S%20ke n_airgen%20%28ryu%29%20june_29%202010.mp3 -- Check out my gaming blog at http://vi-mainstream-games.blogspot.com/ --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the manag
Re: [Audyssey] extent.
lol the dog is cute. - Original Message - From: "Ian McNamara" To: "Gamers Discussion list" Sent: Friday, October 29, 2010 4:26 PM Subject: [Audyssey] extent. Hi this looks brilliant it works well on the mac. just a couple of questions what's the game accually about as i don't Really get what it is about. also what is the control to shut the dog up on the mac. so is this game for sighted gamers and blind gamers to? Ian McNamara --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Extant - tech demo (new audio game by AudioGames.net)
mine runs ok but i don't understand the exact consept and what this game is finely going to be. Ian McNamara --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Extant - tech demo (new audio game by AudioGames.net)
Hi Richard the game doesn't seem to run properly I'm getting a message saying "Error data file not found" - Original Message - From: "Richard @ AudioGames" To: "Gamers Discussion list" Sent: Friday, October 29, 2010 3:33 PM Subject: [Audyssey] Extant - tech demo (new audio game by AudioGames.net) Hi guys! We'd like to inform you about the new tech demo for a game we've been working on. It is called Extant and we'd like to ask you to try it out! Your feedback on this tech demo is warmly appreciated. Information: This is a tech demo of Extant. It is not a full game yet. Explore and Stay Alive! Controls: Use the cursor keys or WASD to navigate. Use SPACE or the left mouse button to fire your weapon. There's an in-game navigation menu: press and hold CONTROL (you'll hear 'find') and press the cursor keys. Select the object you'd like to find. When you release the CONTROL key, your dog Moby will guide you to that specific object. Press ALT to hush Moby to be quiet. The .zip files linked below contain an executable tech demo. Download for PC http://www.audiogames.net/download/6 Download for MAC http://www.audiogames.net/download/5 Please leave your feedback in this forum: http://forum.audiogames.net/viewforum.php?id=24 Have fun! Sander & Richard http://audiogames.net http://creativehero.es --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA Beta 16 Changes
Hi Bryan, That's hard to say. Certainly it will add some additional development time since I'm dealing with completely different APIs and platforms now, but long term I don't think it will be too bad. It is more a matter of the time spent up front developing both versions of the engine and then making sure the same game code will compile and run correctly with witchever version of the engine is being used. For example, the Windows version of MOTA could use the DirectSound stereo Pan control. Unfortunately, the pan control takes values ranging from -1 to 1 and OpenAL uses OpenAL takes a 3d coordinate to render the audio. This is something that can't be easily emulated through a simple class member because the function parameters are completely different. One way to resolve this issue is to forget the DirectSound stereo pan control and route audio directly through the DirectSound 3d interface, but we are right back to no simple stereo pan control either. In order to insure compatibility between DirectSound and OpenAL versions of the engine I'd have to pan sounds through a virtual 3d interface which works, but isn't as clean as the DirectSound pan control. So most of my time in the beginning will be trying to find ways to obtain the maximum compatibility between the two versions of the engine while at the same time make use of native APIs for the target platform. This will take some initial research and development time, but after it is ready it should be smooth sailing from there. Cheers! On 10/29/10, Bryan Peterson wrote: > Sounds like the best approach, although for your sake I hope this won't add > too much onto development time since I know how anxious you are to finally > get this project off! your back and take that nice long break I'm sure > you've been hankering for. And goodness knows you've more than earned it. > We are the Knights who say...Ni! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA Beta 16 Changes
Sounds like the best approach, although for your sake I hope this won't add too much onto development time since I know how anxious you are to finally get this project off! your back and take that nice long break I'm sure you've been hankering for. And goodness knows you've more than earned it. We are the Knights who say...Ni! - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Friday, October 29, 2010 8:19 AM Subject: [Audyssey] MOTA Beta 16 Changes Hi everyone, At last I have located the cause of the blue screen. This morning i did a step by step debug of the ExitProgram code when the Visual C++ debugger began giving me the exact error codes we are seeing in the dump files. So obviously I know what the debugger is seeing and we have been experiencing is the same problem. Fortunately or unfortunately, depending on how you see it, the error is not in the game engine itself. So I'm not totally crazy and am not actually at fault here. The bug seams to be located in the SFML libraries themselves, the Windows SFML libraries to be more specific. With this in mind I think my alternatives are pretty clear. Since SFML appears to be the cause of the blue screen on Windows operating systems I'm going to have to create two different builds of the Genesis Engine. One designed for Windows operating systems using DirectX, Sapi, and other Windos specific APIs. The second using SFML, Speech-Dispatcher, and Linux specific APIs. Although I'm not exactly overly thrilled about this alternative I do see that this probably is the best option in the long run. For one thing I've known for quite a while now that developing a cross-platform game engine would be what I call a "lowest common denominator" approach. What I mean by that is that often times operating systems are so different from a programming standpoint that whatever I did I'd have to use only coding practices, development libraries, etc that all the operating systems have in common like SFML. Unfortunately, this doesn't always work out that well in practice. For example, Wwhile Microsoft Windows is written in C++ Windows applications written in C++ are far different from an application written in C++ for Linux. Thanks to Microsoft's Windows API, which is required for Windows applications, they have added a lot of pproprietary functions, data types, headers, etc that are totally different from those used by anyone else. That obviously makes it difficult to create cross-platform software because the developer constantly has to sidestep and avoid anything that is Windows, Linux, or Mac specific as much as humanly possible. To give a simple example here let's consider the main function. In most cases you can start a C++ program with the main function like this. int main (int argc, char** argv) { // Add initialization code here return 0; } That is the most common way to start a C++ application. Most platforms supports this, but on Windows only commandline programs begin with the main function. For full blown Windows applications every C++ program begins with the WinMain() function which is naturally only supported on Microsoft Windows of course. It looks something like this. int APIENTRY _tWinMain (HINSTANCE hInstance, HINSTANCE hPrevInstance, LPTSTR lpCmdLine, int nCmdShow) { // Add initialization code here return 0; } Obviously right off the bat we have a problem with cross-platform compatibility. Windows and a Linux application don't even use the same main function which is something a cross-platform developer has to get around. Usually, the quickest way to solve this problem is to create a WinMain() function that calls the standard C++ main() function to perform program initialization. It isn't exactly hard to do, but is still a hastle because Windows requires something extra to properly initialize the program. The differences between Windows applications and Linux applications don't stop there. In terms of programming games this gets to be more complicated, because we are dealing with various APIs to handle graphics, input, audio, networking, etc. While cross-platform APIs like SFML and SDL do exist they are also built with the lowest common denominator in mind. They don't always offer the flashier features you might see in a platform specific API like DirectX. The best example I can think of is input handling. SFML and SDL use an event driven input system which means it polls the operating system for Windows events and acts upon a key press or key released event. This is often quite slow because it has to wait for the event message to be processed through the operating systems message queue, and the message queue was never designed for rapid key presses or to handle more than two or three key down events at a time. This is why in MOTA beta 15 it isn't possible to hold the arrow key down to walk and pres enter to pick up something. Contrary to common belief that isn't a bug, but the fault of the generic
Re: [Audyssey] terraformers quick one
.3 I finished the game tonight, though that was alot of money for only 3 levels, the game needed to be longer though it was a cool goame On Thu, Oct 28, 2010 at 10:34 PM, michael barnes wrote: > Here is a quick question, Beside the training mode level how many levels > are their in the game? > When you beat the game do you unlock or get anything? > > -- > Email services provided by the System Access Mobile Network. Visit > www.serotek.com to learn more about accessibility anywhere. > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gam...@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Another awesome SsFIV match!
Ok, I am gonna try sending this as an html message rather than as a plain text message like I have been doing all this time. If this works then that's apparently what I need to do for long links like this even though I have never had a problem before. So hopefully this one'll work. http://dl.dropbox.com/u/2104500/ssf4%20Kiryu%20Tsukimiya%20-%20Guy%20VS%20ke n_airgen%20%28ryu%29%20june_29%202010.mp3 Tom -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Muhammed Deniz Sent: Thursday, October 28, 2010 11:19 AM To: Gamers Discussion list Subject: Re: [Audyssey] Another awesome SsFIV match! Hi, The link still doesn't work for some reason. My audio games for the blind group. Discussions off topic are welcome in the holidays. Talking about games is welcome, talking about computer problems is welcome when their are know holidays but that's only in easter holidays or know holidays. If you want to joyn, just send a blank email to. audiogamesfortheblind+subscr...@googlegroups.com With the subject subscribe in the subject line. Contact infermation. email: muhamme...@googlemail.com msn: muhammed123...@hotmail.co.uk Skype: muhammed.deniz Klango username. muhammed - Original Message - From: "Tom Randall" To: "'Gamers Discussion list'" Sent: Thursday, October 28, 2010 5:57 PM Subject: Re: [Audyssey] Another awesome SsFIV match! > Hi Clemant and all, sorry about that let's try that again. Not sure > why > it > did not work but I did try the link as it appeared on here and you're > right > the download didn't work. Here's the link again, I've tested it this time > so it should work. > http://dl.dropbox.com/u/2104500/ssf4%20Kiryu%20Tsukimiya%20-%20Guy%20VS%20ke > n_airgen%20%28ryu%29%20june_29%202010.mp3 > > Tom > -Original Message- > From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] > On Behalf Of clement chou > Sent: Wednesday, October 27, 2010 9:56 PM > To: Gamers Discussion list > Subject: Re: [Audyssey] Another awesome SsFIV match! > > > Broken link... won't let me download it. > - Original Message - > From: "Tom Randall" > To: "blindgamers" > Sent: Wednesday, October 27, 2010 8:41 PM > Subject: [Audyssey] Another awesome SsFIV match! > > >> Hey all. >> >> Here's another awesome ssfiv match by that same guy that Clemant >> posted here >> last week. He's got a whole bunch of them up on youtube. Again you can >> really hear him keeping the heat up with those six or seven hit combos >> even >> when the other guy Is blocking. Dang I wish I was half as good as this >> guy! >> Oh well maybe someday. >> >> Enjoy. >> >> Tom >> http://dl.dropbox.com/u/2104500/ssf4%20Kiryu%20Tsukimiya%20-%20Guy%20 >> V >> S%20ke >> n_airgen%20%28ryu%29%20june_29%202010.mp3 >> >> -- >> Check out my gaming blog at http://vi-mainstream-games.blogspot.com/ >> >> >> --- >> Gamers mailing list __ Gamers@audyssey.org >> If you want to leave the list, send E-mail to >> gamers-unsubscr...@audyssey.org. You can make changes or update your >> subscription via the web, at >> http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >> All messages are archived and can be searched and read at >> http://www.mail-archive.com/gam...@audyssey.org. >> If you have any questions or concerns regarding the management of the >> list, please send E-mail to gamers-ow...@audyssey.org. > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. You can make changes or update your > subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gam...@audyssey.org. > If you have any questions or concerns regarding the management of the > list, > please send E-mail to gamers-ow...@audyssey.org. > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gam...@audyssey.org. > If you have any questions or concerns regarding the management of the > list, > please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to ga
Re: [Audyssey] please help with terraformers
I have to back Michael up on what hes saying, He and i are good friends and get together from time to time for gameing, and he and i have been trying with this for over a week. Please Dont Acuse someone of not trying if you dont know them. We are all here to help one another out and not bash each other because we get stuck. thanks On Thu, Oct 28, 2010 at 12:37 PM, michael barnes wrote: > I thought this was a gamers list that help people when they are stuck in a > game. And by the way I do take my time to play the game to try myself to > figure things out but if I can't then I would like if I could get some help. > So if someone would be so kind to give me that code for the code lock in > the first stage that would be great. > Thanks > > -- > Email services provided by the System Access Mobile Network. Visit > www.serotek.com to learn more about accessibility anywhere. > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gam...@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] extent.
Hi this looks brilliant it works well on the mac. just a couple of questions what's the game accually about as i don't Really get what it is about. also what is the control to shut the dog up on the mac. so is this game for sighted gamers and blind gamers to? Ian McNamara --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Extant - tech demo (new audio game by AudioGames.net)
Looking good, that music has me scared, nice one to try for haloween lol. - Original Message - From: "william lomas" To: "Gamers Discussion list" Sent: Friday, October 29, 2010 3:36 PM Subject: Re: [Audyssey] Extant - tech demo (new audio game by AudioGames.net) wow will try this out. How advance do you hope the full game to become? On Oct 29, 2010, at 3:33 PM, Richard @ AudioGames wrote: Hi guys! We'd like to inform you about the new tech demo for a game we've been working on. It is called Extant and we'd like to ask you to try it out! Your feedback on this tech demo is warmly appreciated. Information: This is a tech demo of Extant. It is not a full game yet. Explore and Stay Alive! Controls: Use the cursor keys or WASD to navigate. Use SPACE or the left mouse button to fire your weapon. There's an in-game navigation menu: press and hold CONTROL (you'll hear 'find') and press the cursor keys. Select the object you'd like to find. When you release the CONTROL key, your dog Moby will guide you to that specific object. Press ALT to hush Moby to be quiet. The .zip files linked below contain an executable tech demo. Download for PC http://www.audiogames.net/download/6 Download for MAC http://www.audiogames.net/download/5 Please leave your feedback in this forum: http://forum.audiogames.net/viewforum.php?id=24 Have fun! Sander & Richard http://audiogames.net http://creativehero.es --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Extant - tech demo (new audio game by AudioGames.net)
getting this now. Ian McNamara --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Extant - tech demo (new audio game by AudioGames.net)
wow will try this out. How advance do you hope the full game to become? On Oct 29, 2010, at 3:33 PM, Richard @ AudioGames wrote: > Hi guys! > > We'd like to inform you about the new tech demo for a game we've been working > on. It is called Extant and we'd like to ask you to try it out! Your feedback > on this tech demo is warmly appreciated. > > Information: > This is a tech demo of Extant. It is not a full game yet. Explore and Stay > Alive! > > Controls: > Use the cursor keys or WASD to navigate. > Use SPACE or the left mouse button to fire your weapon. > There's an in-game navigation menu: press and hold CONTROL (you'll hear > 'find') and press the cursor keys. Select the object you'd like to find. When > you release the CONTROL key, your dog Moby will guide you to that specific > object. > Press ALT to hush Moby to be quiet. > > The .zip files linked below contain an executable tech demo. > > Download for PC > http://www.audiogames.net/download/6 > > Download for MAC > http://www.audiogames.net/download/5 > > Please leave your feedback in this forum: > > http://forum.audiogames.net/viewforum.php?id=24 > > Have fun! > > Sander & Richard > http://audiogames.net > http://creativehero.es > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gam...@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] Extant - tech demo (new audio game by AudioGames.net)
Hi guys! We'd like to inform you about the new tech demo for a game we've been working on. It is called Extant and we'd like to ask you to try it out! Your feedback on this tech demo is warmly appreciated. Information: This is a tech demo of Extant. It is not a full game yet. Explore and Stay Alive! Controls: Use the cursor keys or WASD to navigate. Use SPACE or the left mouse button to fire your weapon. There's an in-game navigation menu: press and hold CONTROL (you'll hear 'find') and press the cursor keys. Select the object you'd like to find. When you release the CONTROL key, your dog Moby will guide you to that specific object. Press ALT to hush Moby to be quiet. The .zip files linked below contain an executable tech demo. Download for PC http://www.audiogames.net/download/6 Download for MAC http://www.audiogames.net/download/5 Please leave your feedback in this forum: http://forum.audiogames.net/viewforum.php?id=24 Have fun! Sander & Richard http://audiogames.net http://creativehero.es --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] MOTA Beta 16 Changes
Hi everyone, At last I have located the cause of the blue screen. This morning i did a step by step debug of the ExitProgram code when the Visual C++ debugger began giving me the exact error codes we are seeing in the dump files. So obviously I know what the debugger is seeing and we have been experiencing is the same problem. Fortunately or unfortunately, depending on how you see it, the error is not in the game engine itself. So I'm not totally crazy and am not actually at fault here. The bug seams to be located in the SFML libraries themselves, the Windows SFML libraries to be more specific. With this in mind I think my alternatives are pretty clear. Since SFML appears to be the cause of the blue screen on Windows operating systems I'm going to have to create two different builds of the Genesis Engine. One designed for Windows operating systems using DirectX, Sapi, and other Windos specific APIs. The second using SFML, Speech-Dispatcher, and Linux specific APIs. Although I'm not exactly overly thrilled about this alternative I do see that this probably is the best option in the long run. For one thing I've known for quite a while now that developing a cross-platform game engine would be what I call a "lowest common denominator" approach. What I mean by that is that often times operating systems are so different from a programming standpoint that whatever I did I'd have to use only coding practices, development libraries, etc that all the operating systems have in common like SFML. Unfortunately, this doesn't always work out that well in practice. For example, Wwhile Microsoft Windows is written in C++ Windows applications written in C++ are far different from an application written in C++ for Linux. Thanks to Microsoft's Windows API, which is required for Windows applications, they have added a lot of pproprietary functions, data types, headers, etc that are totally different from those used by anyone else. That obviously makes it difficult to create cross-platform software because the developer constantly has to sidestep and avoid anything that is Windows, Linux, or Mac specific as much as humanly possible. To give a simple example here let's consider the main function. In most cases you can start a C++ program with the main function like this. int main (int argc, char** argv) { // Add initialization code here return 0; } That is the most common way to start a C++ application. Most platforms supports this, but on Windows only commandline programs begin with the main function. For full blown Windows applications every C++ program begins with the WinMain() function which is naturally only supported on Microsoft Windows of course. It looks something like this. int APIENTRY _tWinMain (HINSTANCE hInstance, HINSTANCE hPrevInstance, LPTSTR lpCmdLine, int nCmdShow) { // Add initialization code here return 0; } Obviously right off the bat we have a problem with cross-platform compatibility. Windows and a Linux application don't even use the same main function which is something a cross-platform developer has to get around. Usually, the quickest way to solve this problem is to create a WinMain() function that calls the standard C++ main() function to perform program initialization. It isn't exactly hard to do, but is still a hastle because Windows requires something extra to properly initialize the program. The differences between Windows applications and Linux applications don't stop there. In terms of programming games this gets to be more complicated, because we are dealing with various APIs to handle graphics, input, audio, networking, etc. While cross-platform APIs like SFML and SDL do exist they are also built with the lowest common denominator in mind. They don't always offer the flashier features you might see in a platform specific API like DirectX. The best example I can think of is input handling. SFML and SDL use an event driven input system which means it polls the operating system for Windows events and acts upon a key press or key released event. This is often quite slow because it has to wait for the event message to be processed through the operating systems message queue, and the message queue was never designed for rapid key presses or to handle more than two or three key down events at a time. This is why in MOTA beta 15 it isn't possible to hold the arrow key down to walk and pres enter to pick up something. Contrary to common belief that isn't a bug, but the fault of the generic keyboard support SDL and SFMl uses to maintain cross-platform compatibility. On Windows Microsoft has created an API to resolve this problem. It is called DirectInput. DirectInput bypasses the message queue altogether and directly interfaces with the keyboard, joystick, and mouse. Being directly interfaced with the keyboard not only makes it faster to poll the state of the keyboard, but it can acquire the entire state of every key on the keyboard at once. It makes it possible to have multiple
Re: [Audyssey] Alteraeon
Hi Richard. I have played a couple of muds with hal using, of all things, windows' basic telnet connection, but didn't really find this too satisfactory. I have sinse switched to vip mud and sapi, and have played a couple of muds with it successfully. Usually I'd just use Hal to read the screen, but in a mud it's important to have the text spoken and read fairly quickly, so there isn't time to switch around and read lines, hence why i prefer to use sapi with vip mud. In combat, actions simply progress and new lines are written to the bottom of the screen, therefore the best thing I've found to do is read the last line which comes in and keep arrowing down so that I'm reading the most recent entry (sinse I have had occasions where a character has been killed whilst I was busy reading the top of the combat log). Also though, you should know there is a bit of a problem in vip mud with sapi where by the status line (if any), isn't correctly read. Luckily, Cx2 of the audiogames.net forum found a way around this, and all you need to do to have sapi read the line showing your hp etc correctly is copy this script into vip mud: #TRIGGER {[<]*[>]*} {#gag;#say %1} {} Hth. Beware the Grue! Dark. - Original Message - From: "Richard Claridge" To: "Gamers Discussion list" Sent: Friday, October 29, 2010 12:10 PM Subject: [Audyssey] Alteraeon Hi again. I have now attempted to use gmud with little success, I think I imported the map correctly into my Supernova but am not 100% sure as I don't really understand such things. I have also tried VIP Mud and have had more success with this. I have connected to Alteraeon and created a charactor. I get all the movng around, taking things, talking etc, but combat is beyond me. It seems to just say that something is around and go through moves before I have a chance to do anything, I imagined that combat would be something you controlled. But it happens so fast, faster than I can read it so I get no chance to do anything. I usually win combats but I don't know exactly how, as I am ot doing anything,. Is this how it is supposed to be or am I doing something wrong. I don't understand how I am supposed to use spells etc if I can't even keep up with all the moves. Any help mot welcom, srry if I am being thick. Cheers RIchard --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Max Shrapnell
Could you look? I'd like to experiment with some stuff... -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: 29 October 2010 11:48 To: Gamers Discussion list Subject: Re: [Audyssey] Max Shrapnell Hi Ben, Yes, I do. I own it. I've got the source code, and I believe I still have a setup or binary file kicking around as well. At least I hope I have a compiled binary kicking around because I no longer have a copy of Visual Basic 6 to recompile it. Smile. On 10/29/10, Ben wrote: > Speaking of alchemy studios games, anyone have the "mouse targeting demo" on > here? > > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gam...@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] Surround Sound Gaming Headset with adjustable volume controls
Hi Folks, A while ago someone wanted to know if there was a headset with adjustable volume controls for each ear. I found one on Amazon, though it is a little expensive, but it also includes surround sound in the headset that would make surround sound games such as SOD and Sarah sound much better. Sharkoon X-Tatic True 5.1 Dolby Digital Surround Sound Gaming Headset by Sharkoon Platform: Windows Vista / XP, PlayStation, PlayStation2, Xbox, Not Machine Specific, PlayStation 3, Xbox 360 Price: $159.99 In Stock. Ships from and sold by Amazon.com. Product Features 5.1 channel headset; 8 speakers (4 in each earpiece); Digital, in-line volume control; High end amplifier; Independent, illuminated volume adjustment for each channel and master volume; Detachable microphone with QuickOn connection X-Tatic Sound Control Unit (SCU); Supports Dolby Digital 2.0, Dolby Digital 5.1 and Dolby Pro Logic; Supports the chat function of PS3, Xbox and Xbox 360; Dynamic Range Control Center speaker: 2 x 27 mm; Front speaker: 2 x 30 mm; Rear speaker: 2 x 30 mm; Subwoofer: 2 x 40 mm; Impedance: 32 Ohm; Microphone: 6 x 5 mm (L x W) / unidirectional; Cable Length: 360 cm; Connection: 1 x 9-pin analogue plug Digital optical input (S/PDIF) 2 analogue audio outputs for the X-Tatic headset 3 analogue 3.5 mm audio outputs (front, rear, center / subwoofer) 1 microphone connector for PS3 (USB A > USB B) 1 power connector Compatibilty: X-Tatic Digital; PC / MAC / other sources: analogue input (via cable adapter); X-Tatic SCU; Xbox / Xbox 360: optical input ;PS2 / PS3: optical input / USB microphone connection PC / MAC: optical input / analogue Product Details Shipping: This item is also available for shipping to select countries outside the U.S. ASIN: B003H4QIC0 Media: Accessory Release Date: April 28, 2010 Average Customer Review: 4.7 out of 5 stars Product Description Award wining X-Tatic Gaming Headset: the Dolby certified X-Tatic Digital. This high-quality headset features four speakers per earpiece a total of eight speakers and volume controls built into the cable. Through the included Sound Control Unit, the X-Tatic Digital can connect to the optical output of a game console (PS2, PS3, Xbox or Xbox 360), a PC, DVD player or other HiFi device and immediately delivers high-quality sound to listeners. The Sound Control Unit outputs analog Dolby Digital and Dolby ProLogic signals, and supports a second X-Tatic headset. With the newly developed microphone, the chat functions of the PS3 and the Xbox 360 are also supported. The ergonomic construction of the headset includes soft ear pieces and a plush headband, making the headset comfortable to wear even for long sessions. Sharkoon's X-Tatic digital gaming headsets promises a high-quality sound that won't break the bank and will propel gamers into an immersive depth of Dolby Digital environment. Most Helpful Customer Reviews 28 of 28 people found the following review helpful: 5.0 out of 5 stars New supporter of Sharkoon!! hoorah!, May 13, 2010 By E. Reyes - See all my reviews (REAL NAME) Fun:5.0 out of 5 stars Amazon Verified Purchase(What's this?) This review is from: Sharkoon X-Tatic True 5.1 Dolby Digital Surround Sound Gaming Headset (Accessory) This headset rocks! I definitely took a chance on these despite not having seen any previous reviews or ratings, but it was worth it. I wanted to test it out for a few weeks before writing a review. Also, this is my first Sharkoon product. Along with the headset itself, it includes - optical cable - "sound control unit" (your little magic black box where all cables run to) - adapters for PC (comes with 5.1 analog for those w/o pc optical), 360, ps3 - detachable boom mic (it does flex to your preference) - power supply (single cord which splits off to power your SCU and headset separately) Ex.) you can still disconnect the power to the SCU and still have power running to the headset by itself. The power supply comes with swappable heads. I guess this is if you go out of the country and want to use their foreign outlets. It took me a little bit of time to figure out all these adapters, settings, and wires (there are a lot of wires.) The Sound Control Unit (SCU) is where your optical, power supply and 9-pin headset connector come together. You can also adjust the general volume here, but I usually just use the volume adjust attached the the headset cord. There is a 5.1 analog output as another option for those PC users without an optical option. With two 9-pin headset jacks, a second person with the same headset may also listen in. Two Dolby options include Dolby Digital and Pro Logic. There are two included settings called Time-Delay and Dynamic Range Control located on the SCU. Both of these passages taken directly from the manual. Either setting can be turned on or off. "Time-Delay - The Time-De
Re: [Audyssey] Alteraeon
Hi richard, for alter aeon, I suggest you go here http://www.oriolg.es/mush.php Oriol gomez made a mush preconfiguration that'll work with a bunch of screen readers, but he also bilt in quite an impressive soundpack for AA into it that will associate just about every combat reaction to a sound so that you can keep up. it will also show you your stats IE health or manna as audio progress bars and if you're fighting it will change the music depending on how badly hurt you or the opponent is. It also has other small things here and there but naming all of them would be a little hard. it does have its own tip system for telling you about things you may not have known. - Original Message - From: "Richard Claridge" To: "Gamers Discussion list" Sent: Friday, October 29, 2010 1:10 PM Subject: [Audyssey] Alteraeon Hi again. I have now attempted to use gmud with little success, I think I imported the map correctly into my Supernova but am not 100% sure as I don't really understand such things. I have also tried VIP Mud and have had more success with this. I have connected to Alteraeon and created a charactor. I get all the movng around, taking things, talking etc, but combat is beyond me. It seems to just say that something is around and go through moves before I have a chance to do anything, I imagined that combat would be something you controlled. But it happens so fast, faster than I can read it so I get no chance to do anything. I usually win combats but I don't know exactly how, as I am ot doing anything,. Is this how it is supposed to be or am I doing something wrong. I don't understand how I am supposed to use spells etc if I can't even keep up with all the moves. Any help mot welcom, srry if I am being thick. Cheers RIchard --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. __ Information from ESET Smart Security, version of virus signature database 5266 (20100709) __ The message was checked by ESET Smart Security. http://www.eset.com __ Information from ESET Smart Security, version of virus signature database 5266 (20100709) __ The message was checked by ESET Smart Security. http://www.eset.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] Alteraeon
Hi again. I have now attempted to use gmud with little success, I think I imported the map correctly into my Supernova but am not 100% sure as I don't really understand such things. I have also tried VIP Mud and have had more success with this. I have connected to Alteraeon and created a charactor. I get all the movng around, taking things, talking etc, but combat is beyond me. It seems to just say that something is around and go through moves before I have a chance to do anything, I imagined that combat would be something you controlled. But it happens so fast, faster than I can read it so I get no chance to do anything. I usually win combats but I don't know exactly how, as I am ot doing anything,. Is this how it is supposed to be or am I doing something wrong. I don't understand how I am supposed to use spells etc if I can't even keep up with all the moves. Any help mot welcom, srry if I am being thick. Cheers RIchard --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Max Shrapnell
Hi Ben, Yes, I do. I own it. I've got the source code, and I believe I still have a setup or binary file kicking around as well. At least I hope I have a compiled binary kicking around because I no longer have a copy of Visual Basic 6 to recompile it. Smile. On 10/29/10, Ben wrote: > Speaking of alchemy studios games, anyone have the "mouse targeting demo" on > here? > > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gam...@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] WII Bowling
Hi Charles, Thank you. I really enjoy WII bowling. Guess because it is similar to real bowling in that it depends on the speed of your arm swing, crank of your wrist and release of the ball. At least with WII Sports Resorts and the extra sensor controllers it does. TGIF and BFN Jim Consistency: The last refuge of the unimaginative j...@kitchensinc.net http://www.kitchensinc.net (440) 286-6920 Chardon Ohio USA --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] terraformers quick one
Not to mention it does not work that well with the hi def realtech cards. It worked better on my singlecore 2.4ghz now dead system with the analog soundcard. its real crap now in the sence that its really old. I may try again, I have a plan in the works to pull a system from dad's work that may have the capability. Otherwise if I use that for linux I have my grandpa's old computer with win xp which for all cases will stay win xp because its recovery system is a fuzzing nightmare, del recovery systems are so unfriendly. Anyway I may try again with that. To be honest I am thinking about moving all my games and maybe some other bits and bobs on to that system. who knows. Its never going to run the latest and greatest software though it should be fast for what I will use it for. At 07:50 p.m. 29/10/2010, you wrote: There are three levels beside the tutorial, and sadly, no unlockables unfortunately. As I said, it's a comparatively short game. Beware the Grue! Dark. - Original Message - From: "michael barnes" To: Sent: Friday, October 29, 2010 3:34 AM Subject: [Audyssey] terraformers quick one Here is a quick question, Beside the training mode level how many levels are their in the game? When you beat the game do you unlock or get anything? -- Email services provided by the System Access Mobile Network. Visit www.serotek.com to learn more about accessibility anywhere. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.