[Audyssey] Mainstream games on PC

2011-02-12 Thread Ken the Crazy
So we've talked about a lot of console games that are playable.  What about PC 
games--or have I just missed some things?
Ken Downey
President
DreamTechInteractive!
And,
Blind Comfort!
The pleasant way to experience massage!
It's the Caring
without the Staring!
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Re: [Audyssey] Super Egg Hunt 1.3 is here

2011-02-12 Thread Pitermach

hi liam,
I tried the game, and needless to say I was addicted. my quite crappy score 
is 147. somehow, I placed 10th, but I dout I'll be on there for long. lol


- Original Message - 
From: Liam Erven liamer...@gmail.com
To: 'Gamers Discussion list' gamers@audyssey.org; 
lwo...@googlegroups.com

Sent: Saturday, February 12, 2011 5:58 AM
Subject: [Audyssey] Super Egg Hunt 1.3 is here


Our most popular game just got a face lift!!! In super Egg hunt, your job 
is

to collect as many eggs as you can before the timer runs out. Run through
the
field picking up egg after egg. Watch out for Mr. Mcchicken who'd like to
take a few pecks at you. Pick up clocks to add more time and freeze the
chicken.
Grab enough eggs to activate the boost mode to leave that chicken in your
dust. You can also send your score to our server. Compete with gamers 
around
the world to prove you have Super Egg hunt superiority. This game is fun 
for

all ages.

you can grab it at
http://www.l-works.net
navigate to the free games link, and enjoy.
Liam Erven
http://www.l-works.net

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[Audyssey] super egg hunt 1.3

2011-02-12 Thread Hayri Tulumcu
Hi Liam. First of all, thanks for the new version of super egghunt! An error 
should be mentioned, the keyboard is a little time out to respond and it makes 
it a little harder to play. Hope you would correct the error. Many thanks!
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Re: [Audyssey] Mainstream games on PC

2011-02-12 Thread Thomas Ward
Hi Ken,

Well, that is really part of the problem. Most of the big name titles
are being produced specifically for game consoles like the Wii, Xbox,
Play Station, etc. Mainstream game developers aren't producing games
for the PC like they were in the 1990's. Instead there is a big move
to target all the major game consoles, and the PC has all been
forgotten. Oh, there are plenty of small game studios still producing
games for the PC, mainly because they don't have the money to target
the game consoles, but by and large if you go to Wal-Mart, K-Mart,
Target, etc you'll find more games for the consoles than for the PC.
That obviously narrows the list of games we can choose from. I often
download game demos to my PC, try them out, but I haven't found many
that are very accessible. Although I hope someone has some good
suggestions as I'd like to find more accessible PC games too.

Cheers!


On 2/12/11, Ken the Crazy kenwdow...@neo.rr.com wrote:
 So we've talked about a lot of console games that are playable.  What about
 PC games--or have I just missed some things?
 Ken Downey
 President
 DreamTechInteractive!
 And,
 Blind Comfort!
 The pleasant way to experience massage!
 It's the Caring
 without the Staring!
 ---
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Re: [Audyssey] Clearing Up Some Myths About Mainstream Games

2011-02-12 Thread Jacob Kruger
Joke on that one this side of the world would be that like americans call 
shiny things bling, in certain areas of south africa, blinky is a sort os 
slang term for shiny - afrikaans word blink means shine...smile


Jacob Kruger
Blind Biker
Skype: BlindZA
'...fate had broken his body, but not his spirit...'

- Original Message - 
From: Shiny protector muhamme...@googlemail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, February 11, 2011 6:12 PM
Subject: Re: [Audyssey] Clearing Up Some Myths About Mainstream Games



Well does it mean super blind?
- Original Message - 
From: dark d...@xgam.org

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, February 10, 2011 4:21 PM
Subject: Re: [Audyssey] Clearing Up Some Myths About Mainstream Games


Blink is a sort of affectionate slang term for blind person, --- -so 
super blink, --- -well you can guess.


Beware the grue!

Dark.
- Original Message - 
From: Shiny protector muhamme...@googlemail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, February 10, 2011 3:55 PM
Subject: Re: [Audyssey] Clearing Up Some Myths About Mainstream Games



What does super blink mean?



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Re: [Audyssey] Clearing Up Some Myths About Mainstream Games

2011-02-12 Thread Thomas Ward
Hi Bryan,

I don't know about you, but I really have super powers. Typing faster
than a speeding bullet. Smarter than Stephen Hawking. Able to cross
the street without a sighted guide. Is it a bird? Is it a plane? No,
its super blink. A mighty blind man with powers and abilities greater
than any mortal man. He can cook his own dinner, walk across the
street with his trusty cane, play guitar, do computer programming, and
a thousand other amazing things that is beyond belief. He fights for
truth, justice, and the American way.



On 2/11/11, Bryan Peterson bpeterson2...@cableone.net wrote:
 It's not even a word. But since a lot of people seem to assume we have
 superpowers when we do everyday things that's probably what it means.
 We are the Knights who say...Ni!

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Re: [Audyssey] Mainstream games on PC

2011-02-12 Thread Bryan Peterson
Ah yes. I remember the days of actual computer games. Laura Bo, War in 
Middle-Earth (now there's one I'd have en anything to play), even Leisure 
Suit Larry, though of course that wasn't suited for anyone of my age at the 
time.

We are the Knights who say...Ni!
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com
To: Ken the Crazy kenwdow...@neo.rr.com; Gamers Discussion list 
gamers@audyssey.org

Sent: Saturday, February 12, 2011 6:58 AM
Subject: Re: [Audyssey] Mainstream games on PC



Hi Ken,

Well, that is really part of the problem. Most of the big name titles
are being produced specifically for game consoles like the Wii, Xbox,
Play Station, etc. Mainstream game developers aren't producing games
for the PC like they were in the 1990's. Instead there is a big move
to target all the major game consoles, and the PC has all been
forgotten. Oh, there are plenty of small game studios still producing
games for the PC, mainly because they don't have the money to target
the game consoles, but by and large if you go to Wal-Mart, K-Mart,
Target, etc you'll find more games for the consoles than for the PC.
That obviously narrows the list of games we can choose from. I often
download game demos to my PC, try them out, but I haven't found many
that are very accessible. Although I hope someone has some good
suggestions as I'd like to find more accessible PC games too.

Cheers!


On 2/12/11, Ken the Crazy kenwdow...@neo.rr.com wrote:
So we've talked about a lot of console games that are playable.  What 
about

PC games--or have I just missed some things?
Ken Downey
President
DreamTechInteractive!
And,
Blind Comfort!
The pleasant way to experience massage!
It's the Caring
without the Staring!
---
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If you have any questions or concerns regarding the management of the 
list,

please send E-mail to gamers-ow...@audyssey.org.



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Re: [Audyssey] Clearing Up Some Myths About Mainstream Games

2011-02-12 Thread Bryan Peterson
LOL. And I supposedly have super enhanced hearing if I can ear whenmy mom 
tells someone to call me for dinner and I'm already in the dining room 
before they even call. LOL.

We are the Knights who say...Ni!
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, February 12, 2011 7:14 AM
Subject: Re: [Audyssey] Clearing Up Some Myths About Mainstream Games



Hi Bryan,

I don't know about you, but I really have super powers. Typing faster
than a speeding bullet. Smarter than Stephen Hawking. Able to cross
the street without a sighted guide. Is it a bird? Is it a plane? No,
its super blink. A mighty blind man with powers and abilities greater
than any mortal man. He can cook his own dinner, walk across the
street with his trusty cane, play guitar, do computer programming, and
a thousand other amazing things that is beyond belief. He fights for
truth, justice, and the American way.



On 2/11/11, Bryan Peterson bpeterson2...@cableone.net wrote:

It's not even a word. But since a lot of people seem to assume we have
superpowers when we do everyday things that's probably what it means.
We are the Knights who say...Ni!


---
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Re: [Audyssey] Clearing Up Some Myths About Mainstream Games

2011-02-12 Thread Shiny protector

Rofl. And I could even punch really hard.
- Original Message - 
From: Bryan Peterson bpeterson2...@cableone.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, February 12, 2011 2:58 PM
Subject: Re: [Audyssey] Clearing Up Some Myths About Mainstream Games


LOL. And I supposedly have super enhanced hearing if I can ear whenmy mom 
tells someone to call me for dinner and I'm already in the dining room 
before they even call. LOL.

We are the Knights who say...Ni!
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, February 12, 2011 7:14 AM
Subject: Re: [Audyssey] Clearing Up Some Myths About Mainstream Games



Hi Bryan,

I don't know about you, but I really have super powers. Typing faster
than a speeding bullet. Smarter than Stephen Hawking. Able to cross
the street without a sighted guide. Is it a bird? Is it a plane? No,
its super blink. A mighty blind man with powers and abilities greater
than any mortal man. He can cook his own dinner, walk across the
street with his trusty cane, play guitar, do computer programming, and
a thousand other amazing things that is beyond belief. He fights for
truth, justice, and the American way.



On 2/11/11, Bryan Peterson bpeterson2...@cableone.net wrote:

It's not even a word. But since a lot of people seem to assume we have
superpowers when we do everyday things that's probably what it means.
We are the Knights who say...Ni!


---
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please send E-mail to gamers-ow...@audyssey.org.




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Re: [Audyssey] Mainstream games on PC

2011-02-12 Thread Charles Rivard
How about MOTA.  It can be played by both blind and sighted gamers, as the 
same senses must be used to play it.  (grin)


---
Laughter is the best medicine, so look around, find a dose and take it to 
heart.
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com
To: Ken the Crazy kenwdow...@neo.rr.com; Gamers Discussion list 
gamers@audyssey.org

Sent: Saturday, February 12, 2011 7:58 AM
Subject: Re: [Audyssey] Mainstream games on PC



Hi Ken,

Well, that is really part of the problem. Most of the big name titles
are being produced specifically for game consoles like the Wii, Xbox,
Play Station, etc. Mainstream game developers aren't producing games
for the PC like they were in the 1990's. Instead there is a big move
to target all the major game consoles, and the PC has all been
forgotten. Oh, there are plenty of small game studios still producing
games for the PC, mainly because they don't have the money to target
the game consoles, but by and large if you go to Wal-Mart, K-Mart,
Target, etc you'll find more games for the consoles than for the PC.
That obviously narrows the list of games we can choose from. I often
download game demos to my PC, try them out, but I haven't found many
that are very accessible. Although I hope someone has some good
suggestions as I'd like to find more accessible PC games too.

Cheers!


On 2/12/11, Ken the Crazy kenwdow...@neo.rr.com wrote:
So we've talked about a lot of console games that are playable.  What 
about

PC games--or have I just missed some things?
Ken Downey
President
DreamTechInteractive!
And,
Blind Comfort!
The pleasant way to experience massage!
It's the Caring
without the Staring!
---
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please send E-mail to gamers-ow...@audyssey.org.



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Re: [Audyssey] Super Egg Hunt 1.3 is here

2011-02-12 Thread Harmony Neil
My highest score at the minute is 156.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Pitermach
Sent: 12 February 2011 11:55
To: Gamers Discussion list
Subject: Re: [Audyssey] Super Egg Hunt 1.3 is here

hi liam,
I tried the game, and needless to say I was addicted. my quite crappy score 
is 147. somehow, I placed 10th, but I dout I'll be on there for long. lol

- Original Message - 
From: Liam Erven liamer...@gmail.com
To: 'Gamers Discussion list' gamers@audyssey.org; 
lwo...@googlegroups.com
Sent: Saturday, February 12, 2011 5:58 AM
Subject: [Audyssey] Super Egg Hunt 1.3 is here


 Our most popular game just got a face lift!!! In super Egg hunt, your job 
 is
 to collect as many eggs as you can before the timer runs out. Run through
 the
 field picking up egg after egg. Watch out for Mr. Mcchicken who'd like to
 take a few pecks at you. Pick up clocks to add more time and freeze the
 chicken.
 Grab enough eggs to activate the boost mode to leave that chicken in your
 dust. You can also send your score to our server. Compete with gamers 
 around
 the world to prove you have Super Egg hunt superiority. This game is fun 
 for
 all ages.

 you can grab it at
 http://www.l-works.net
 navigate to the free games link, and enjoy.
 Liam Erven
 http://www.l-works.net

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 please send E-mail to gamers-ow...@audyssey.org.

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 signature database 5266 (20100709) __

 The message was checked by ESET Smart Security.

 http://www.eset.com


 


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database 5266 (20100709) __

The message was checked by ESET Smart Security.

http://www.eset.com




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Re: [Audyssey] Mainstream games on PC

2011-02-12 Thread Thomas Ward
Hi,

Ah, yes. Good old Leisure Suit Larry. I use to love that game. I've
thought many times of coming up with my own rendition of that game. As
you say though, it is for a more adult audience. Still it was a fun
game.

Cheers!


On 2/12/11, Bryan Peterson bpeterson2...@cableone.net wrote:
 Ah yes. I remember the days of actual computer games. Laura Bo, War in
 Middle-Earth (now there's one I'd have en anything to play), even Leisure
 Suit Larry, though of course that wasn't suited for anyone of my age at the
 time.
 We are the Knights who say...Ni!

---
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If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
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Re: [Audyssey] Mainstream games on PC

2011-02-12 Thread Bryan Peterson
The most memorable part of those games was the music, especially when you'd 
pick up an item.

We are the Knights who say...Ni!
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, February 12, 2011 9:44 AM
Subject: Re: [Audyssey] Mainstream games on PC



Hi,

Ah, yes. Good old Leisure Suit Larry. I use to love that game. I've
thought many times of coming up with my own rendition of that game. As
you say though, it is for a more adult audience. Still it was a fun
game.

Cheers!


On 2/12/11, Bryan Peterson bpeterson2...@cableone.net wrote:

Ah yes. I remember the days of actual computer games. Laura Bo, War in
Middle-Earth (now there's one I'd have en anything to play), even Leisure
Suit Larry, though of course that wasn't suited for anyone of my age at 
the

time.
We are the Knights who say...Ni!


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Re: [Audyssey] Mainstream games on PC

2011-02-12 Thread Jacob Kruger
There is already a sort of z-code interactive fiction version of leisure 
suit larry, and you can find it here:

http://www.blindsea.com/content/text-games

Just search for the word larry on that page.

Stay well

Jacob Kruger
Blind Biker
Skype: BlindZA
'...fate had broken his body, but not his spirit...'

- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, February 12, 2011 6:44 PM
Subject: Re: [Audyssey] Mainstream games on PC



Hi,

Ah, yes. Good old Leisure Suit Larry. I use to love that game. I've
thought many times of coming up with my own rendition of that game. As
you say though, it is for a more adult audience. Still it was a fun
game.

Cheers!


On 2/12/11, Bryan Peterson bpeterson2...@cableone.net wrote:

Ah yes. I remember the days of actual computer games. Laura Bo, War in
Middle-Earth (now there's one I'd have en anything to play), even Leisure
Suit Larry, though of course that wasn't suited for anyone of my age at 
the

time.
We are the Knights who say...Ni!


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Re: [Audyssey] Mainstream games on PC

2011-02-12 Thread Clement Chou
Most pc games these days are first-person shooters.. and Tom, I don't 
know if that's true since I've seen some pretty big names on the pc 
these days. Starcraft, Call of Duty and left 4 dead just to name a 
few. But I don't think we're going to find many accessible games on 
the pc. lol. Sad truth of it, I'm afraid... as you're right, the 
majority of the games are for consoles.. and the pc games nowadays 
are more often than not just ports.


At 05:58 AM 12/02/2011, you wrote:

Hi Ken,

Well, that is really part of the problem. Most of the big name titles
are being produced specifically for game consoles like the Wii, Xbox,
Play Station, etc. Mainstream game developers aren't producing games
for the PC like they were in the 1990's. Instead there is a big move
to target all the major game consoles, and the PC has all been
forgotten. Oh, there are plenty of small game studios still producing
games for the PC, mainly because they don't have the money to target
the game consoles, but by and large if you go to Wal-Mart, K-Mart,
Target, etc you'll find more games for the consoles than for the PC.
That obviously narrows the list of games we can choose from. I often
download game demos to my PC, try them out, but I haven't found many
that are very accessible. Although I hope someone has some good
suggestions as I'd like to find more accessible PC games too.

Cheers!


On 2/12/11, Ken the Crazy kenwdow...@neo.rr.com wrote:
 So we've talked about a lot of console games that are playable.  What about
 PC games--or have I just missed some things?
 Ken Downey
 President
 DreamTechInteractive!
 And,
 Blind Comfort!
 The pleasant way to experience massage!
 It's the Caring
 without the Staring!
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Re: [Audyssey] retro time, megaman fans

2011-02-12 Thread shaun everiss

thanks dark
At 01:48 p.m. 12/02/2011, you wrote:
Zero is particularly awsome, especially when you get into the full 
history of who he is. That's why mega man x 5 is my favourite of the 
classic games, and why I worked so hard at playing the mega man zero 
series,  really tough though they were.


You can actually get absolutely every piece of mm related music at 
http://www.themmnetwork.com/wiki/index.php?title=Music_Archive the 
biggest mega man fan site on the net.


Also, if you look in their game coverage and character sections 
you'll find scripts, manual transcriptions and lots of character 
info certainly enough to follow the entire back story of the game 
series, in fact I wouldn't have been half as successful in playing 
the mega man, mega man x and mega man zero series if it hadn't been 
for the resources and walkthroughs on this site.


Beware the grue!

Dark.
- Original Message - From: Clement Chou chou.clem...@gmail.com
To: gamers@audyssey.org
Sent: Friday, February 11, 2011 10:35 PM
Subject: [Audyssey] retro time, megaman fans


So... I played some of the Megaman x series. Never much, just a 
little... but my favorite theme and character has always been zero. 
Here are a few remixes of his x2 theme, that I can't get enough of. 
Check em out!


Marvel Vs. Capcom 3 version:
http://dl.dropbox.com/u/3394499/Marvel%20vs%20Capcom%203%20Music-%20Zero%26%2339%3Bs%20Theme.mp3
Metal Cover:
http://dl.dropbox.com/u/3394499/Mega%20Man%20X2%20-%20Zero%26%2339%3Bs%20Theme%20METALIZED.mp3
Random remix on youtube:
http://dl.dropbox.com/u/3394499/megaman%20x2%20zero%20theme%20remix.mp3
And fi
nally, the original SNES theme!
http://dl.dropbox.com/u/3394499/megaman%20X2-%20zero%20theme.mp3

Oh... and one more. For anyone who played the old Street Fighter 
games, here's a cover of Ken's theme that I played just now. My 
hands aren't warmed up and I'm not as good at playing as I'd like 
to be, but I think this was okay, for the most part. I did three 
playthroughs of it in a row... first and third are both lead... 
third with me improvising, which failed horribly. lol. Second one 
was purely rhythm.


http://dl.dropbox.com/u/3394499/ssf2%20turbo%20-%20ken%27s%20theme%20cover.mp3

The track I'm playing along to is the official track from the HD 
remix of the game for the ps3 and xbox360. I didn't have a backing 
track, so I just turned it down and used my stereo mix to record 
it. Hope people enjoy these.



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Re: [Audyssey] Mainstream games on PC

2011-02-12 Thread dark
It seems from what I've seen the pc games are separated into two catagories, 
the big games usually with user interaction like the mmorps and the modable 
fps games where people create their own levels, and the indi studios who 
produce small games, people like niels bauer and 7-128.


As I've said in my general experience, Indi developers are a reasonable 
bunch and are more often than not happy to make access tweaks, plusss their 
is always the chance their games will run with a screen reader anyway, or 
that you can use a screen reader to eddit certain properties of the game.


While I do admit real time games for the pc aren't really accessible to 
totally blind gamers (though I have had quite a bit of success in the low 
vision field, had success with one puzle game just today in fact), I am 
fairly certain this will slowly change over time, hence the need for a site 
like http://www.blindcomputergames.com/


Beware the Grue!

Dark. 



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[Audyssey] difficulty of the megaman series

2011-02-12 Thread Clement Chou
To dark... I know you said the Megaman series would be hard to 
play but I'm curious to know why. Is it the platforming elements? 
Or is it more of the fact that there isn't sufficient audio feedback 
for totals to be able to tell what is happening? I'm just curious to 
know... because if the obstacles aren't too great, I might 
considering giving it a try... even if it does mean learning it step 
by step. lol.



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Re: [Audyssey] difficulty of the megaman series

2011-02-12 Thread dark

The answer is both.

One thing which is probably difficult for people who've never played a 
graphical 2d platformer to understand, is that the game mechanics and amount 
of vertical movement are extremely! large, far larger than even mota.


you couldn't for instance say, learn to walk forward x amount of steps and 
then jump, because firstly your jump varies according to how long you hold 
the button, and secondly there is no guarantee that you'd actually be 
jumping towards a ledge which is opposite you.


You might jump towards a ledge which is below you, or above,  or even 
you might be going for a ledge which is directly above your head requiring 
you to jump out, then across then back up (turrican has many of these).


Then, bare in mind that it's not just a question of static ledges. Some 
platforms move, others (like the famous mega man disappearing blocks), 
vanish and reappear, others have spikes on them which will instantly kill 
you meaning you need to jump very carefuly, others move according to your 
actions so for instance when you jump they'll move aside.


Then, there are enemies. Getting hit knocks you back, so often you need to 
be quite careful about dealing with enemies before you jump, or waiting for 
enemies to get in range of your shots before you fire, or waiting to dodge 
enemy shots in the air, you might even need to jump over enemy fire too.


Then there is the question that different weapons and collectable function 
differently, and may help you in certain situations, like having a 
controllable jet sled to fly on for a limited time, or having a weapon which 
lets you freeze enemies in place to use as platforms.


Then there are the bosses, who's movement patterns, us of weapons and even 
arenas can be extremely! distinct, though in mega man 1-6 their movements 
and attacks were relatively simple (they tended to just run around the arena 
chucking their weapon at you).


and all I've said covers only nes mega man, getting into the later x or zero 
games where you can do things like kick up walls and hang off them, or use 
weapons or armours to propel yourself around (with the air dash for 
instance).


I'm not saying it's impossible, but I think you'd deffinately need some 
sited assistance in adition to a faq, because everything in the games are so 
fluid, require distinct reflexes and understanding of mechanics, and because 
even though there are some very well written and complete faqs for the 
series, they can only explain so much.


If you can get somebody to watch the screen, and explain things to you, you 
might have some success with some of the nes games, but it'd take quite a 
bit of work, and probably wouldn't be worth it for the time you'd spend, 
sinse afterall, even fully sited people need to practice extensively and 
spend a good time working on mega man games in order to get anywhere at all.




Beware the grue!

Dark.
- Original Message - 
From: Clement Chou chou.clem...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, February 12, 2011 7:26 PM
Subject: [Audyssey] difficulty of the megaman series


To dark... I know you said the Megaman series would be hard to play 
but I'm curious to know why. Is it the platforming elements? Or is it more 
of the fact that there isn't sufficient audio feedback for totals to be 
able to tell what is happening? I'm just curious to know... because if the 
obstacles aren't too great, I might considering giving it a try... even if 
it does mean learning it step by step. lol.



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Re: [Audyssey] difficulty of the megaman series

2011-02-12 Thread Clement Chou
That's fair enough. And I do know of all of those concepts, since 
although I haven't played that many platformers, I've played enough 
of them. Though I will say that boss encounters aren't the biggest 
problems.. I've played games with distinct boss encoutnters. Heck, 
pretty much every fighting game has different aspects to each 
character if you look at it that way. lol.


At 12:07 PM 12/02/2011, you wrote:

The answer is both.

One thing which is probably difficult for people who've never played 
a graphical 2d platformer to understand, is that the game mechanics 
and amount of vertical movement are extremely! large, far larger 
than even mota.


you couldn't for instance say, learn to walk forward x amount of 
steps and then jump, because firstly your jump varies according to 
how long you hold the button, and secondly there is no guarantee 
that you'd actually be jumping towards a ledge which is opposite you.


You might jump towards a ledge which is below you, or above,  or 
even you might be going for a ledge which is directly above your 
head requiring you to jump out, then across then back up (turrican 
has many of these).


Then, bare in mind that it's not just a question of static ledges. 
Some platforms move, others (like the famous mega man disappearing 
blocks), vanish and reappear, others have spikes on them which will 
instantly kill you meaning you need to jump very carefuly, others 
move according to your actions so for instance when you jump they'll 
move aside.


Then, there are enemies. Getting hit knocks you back, so often you 
need to be quite careful about dealing with enemies before you jump, 
or waiting for enemies to get in range of your shots before you 
fire, or waiting to dodge enemy shots in the air, you might even 
need to jump over enemy fire too.


Then there is the question that different weapons and collectable 
function differently, and may help you in certain situations, like 
having a controllable jet sled to fly on for a limited time, or 
having a weapon which lets you freeze enemies in place to use as platforms.


Then there are the bosses, who's movement patterns, us of weapons 
and even arenas can be extremely! distinct, though in mega man 1-6 
their movements and attacks were relatively simple (they tended to 
just run around the arena chucking their weapon at you).


and all I've said covers only nes mega man, getting into the later x 
or zero games where you can do things like kick up walls and hang 
off them, or use weapons or armours to propel yourself around (with 
the air dash for instance).


I'm not saying it's impossible, but I think you'd deffinately need 
some sited assistance in adition to a faq, because everything in the 
games are so fluid, require distinct reflexes and understanding of 
mechanics, and because even though there are some very well written 
and complete faqs for the series, they can only explain so much.


If you can get somebody to watch the screen, and explain things to 
you, you might have some success with some of the nes games, but 
it'd take quite a bit of work, and probably wouldn't be worth it for 
the time you'd spend, sinse afterall, even fully sited people need 
to practice extensively and spend a good time working on mega man 
games in order to get anywhere at all.




Beware the grue!

Dark.
- Original Message - From: Clement Chou chou.clem...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, February 12, 2011 7:26 PM
Subject: [Audyssey] difficulty of the megaman series


To dark... I know you said the Megaman series would be hard to 
play but I'm curious to know why. Is it the platforming 
elements? Or is it more of the fact that there isn't sufficient 
audio feedback for totals to be able to tell what is happening? I'm 
just curious to know... because if the obstacles aren't too great, 
I might considering giving it a try... even if it does mean 
learning it step by step. lol.



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Re: [Audyssey] Mainstream games on PC

2011-02-12 Thread Thomas Ward
Hi,

Not to get too technical, but I believe the majority of PC games are
third-person shooters rather than first-person shooters. At least a
lot of the PC games I own are. The difference is in a third-person
action/adventure like Tomb Raider you can actually see the main
character like Lara Croft on the screen. In first-person shooters you
can't actually see the main character and there is just an arm out
there with a gun, sword, or something which kind of looks funky to me.
Anyway that is the ssential difference between first-person and
third-person style games.

HTH




On 2/12/11, Clement Chou chou.clem...@gmail.com wrote:
 Most pc games these days are first-person shooters.. and Tom, I don't
 know if that's true since I've seen some pretty big names on the pc
 these days. Starcraft, Call of Duty and left 4 dead just to name a
 few. But I don't think we're going to find many accessible games on
 the pc. lol. Sad truth of it, I'm afraid... as you're right, the
 majority of the games are for consoles.. and the pc games nowadays
 are more often than not just ports.

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[Audyssey] Problem with Super Egg Hunt 1.3

2011-02-12 Thread Lori Duncan
Hi I just downloaded Super Egg Hunt 1.3, but while the game is working fine the 
instructions don't seem to be updated.  For one thing I don't know what the new 
sounds are for and what they're supposed to do, like some of the eggs sound 
different when I pick them up.  Hope someone can help, thanks from Lori
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Re: [Audyssey] Mainstream games on PC

2011-02-12 Thread Clement Chou
That's a fair point. But all the ones I know of are first person. 
Call of Duty, Left 4 dead, Counterstrike, Defend of the Ancients, 
from what I know are all first-person. I could be confused though. 
Thanks for the explanation though, Tom.


At 12:50 PM 12/02/2011, you wrote:

Hi,

Not to get too technical, but I believe the majority of PC games are
third-person shooters rather than first-person shooters. At least a
lot of the PC games I own are. The difference is in a third-person
action/adventure like Tomb Raider you can actually see the main
character like Lara Croft on the screen. In first-person shooters you
can't actually see the main character and there is just an arm out
there with a gun, sword, or something which kind of looks funky to me.
Anyway that is the ssential difference between first-person and
third-person style games.

HTH




On 2/12/11, Clement Chou chou.clem...@gmail.com wrote:
 Most pc games these days are first-person shooters.. and Tom, I don't
 know if that's true since I've seen some pretty big names on the pc
 these days. Starcraft, Call of Duty and left 4 dead just to name a
 few. But I don't think we're going to find many accessible games on
 the pc. lol. Sad truth of it, I'm afraid... as you're right, the
 majority of the games are for consoles.. and the pc games nowadays
 are more often than not just ports.

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Re: [Audyssey] retro time, megaman fans

2011-02-12 Thread shaun everiss

on that note dark I just got all the stuff from there.
7.2gb in all.
there is a payed album to and a couple things I could not get but I 
have most of that.
clement if this is in deed where you got your stuff from then 
obviously I have it all now.

At 01:48 p.m. 12/02/2011, you wrote:
Zero is particularly awsome, especially when you get into the full 
history of who he is. That's why mega man x 5 is my favourite of the 
classic games, and why I worked so hard at playing the mega man zero 
series,  really tough though they were.


You can actually get absolutely every piece of mm related music at 
http://www.themmnetwork.com/wiki/index.php?title=Music_Archive the 
biggest mega man fan site on the net.


Also, if you look in their game coverage and character sections 
you'll find scripts, manual transcriptions and lots of character 
info certainly enough to follow the entire back story of the game 
series, in fact I wouldn't have been half as successful in playing 
the mega man, mega man x and mega man zero series if it hadn't been 
for the resources and walkthroughs on this site.


Beware the grue!

Dark.
- Original Message - From: Clement Chou chou.clem...@gmail.com
To: gamers@audyssey.org
Sent: Friday, February 11, 2011 10:35 PM
Subject: [Audyssey] retro time, megaman fans


So... I played some of the Megaman x series. Never much, just a 
little... but my favorite theme and character has always been zero. 
Here are a few remixes of his x2 theme, that I can't get enough of. 
Check em out!


Marvel Vs. Capcom 3 version:
http://dl.dropbox.com/u/3394499/Marvel%20vs%20Capcom%203%20Music-%20Zero%26%2339%3Bs%20Theme.mp3
Metal Cover:
http://dl.dropbox.com/u/3394499/Mega%20Man%20X2%20-%20Zero%26%2339%3Bs%20Theme%20METALIZED.mp3
Random remix on youtube:
http://dl.dropbox.com/u/3394499/megaman%20x2%20zero%20theme%20remix.mp3
And fi
nally, the original SNES theme!
http://dl.dropbox.com/u/3394499/megaman%20X2-%20zero%20theme.mp3

Oh... and one more. For anyone who played the old Street Fighter 
games, here's a cover of Ken's theme that I played just now. My 
hands aren't warmed up and I'm not as good at playing as I'd like 
to be, but I think this was okay, for the most part. I did three 
playthroughs of it in a row... first and third are both lead... 
third with me improvising, which failed horribly. lol. Second one 
was purely rhythm.


http://dl.dropbox.com/u/3394499/ssf2%20turbo%20-%20ken%27s%20theme%20cover.mp3

The track I'm playing along to is the official track from the HD 
remix of the game for the ps3 and xbox360. I didn't have a backing 
track, so I just turned it down and used my stereo mix to record 
it. Hope people enjoy these.



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Re: [Audyssey] retro time, megaman fans

2011-02-12 Thread shaun everiss
I enjoyed all the remixes and themes though I honestly havn't for 
obvious reasons listened to the entire archive.

At 01:50 p.m. 12/02/2011, you wrote:
Yeah... did you like the themes remixes though? And I've been 
interested in playing the megaman zero series... as well as some of 
the other games. On a scale of 10, how playable are they?


At 04:48 PM 11/02/2011, you wrote:
Zero is particularly awsome, especially when you get into the full 
history of who he is. That's why mega man x 5 is my favourite of 
the classic games, and why I worked so hard at playing the mega man 
zero series,  really tough though they were.


You can actually get absolutely every piece of mm related music at 
http://www.themmnetwork.com/wiki/index.php?title=Music_Archive the 
biggest mega man fan site on the net.


Also, if you look in their game coverage and character sections 
you'll find scripts, manual transcriptions and lots of character 
info certainly enough to follow the entire back story of the game 
series, in fact I wouldn't have been half as successful in playing 
the mega man, mega man x and mega man zero series if it hadn't been 
for the resources and walkthroughs on this site.


Beware the grue!

Dark.
- Original Message - From: Clement Chou chou.clem...@gmail.com
To: gamers@audyssey.org
Sent: Friday, February 11, 2011 10:35 PM
Subject: [Audyssey] retro time, megaman fans


So... I played some of the Megaman x series. Never much, just a 
little... but my favorite theme and character has always been 
zero. Here are a few remixes of his x2 theme, that I can't get 
enough of. Check em out!


Marvel Vs. Capcom 3 version:
http://dl.dropbox.com/u/3394499/Marvel%20vs%20Capcom%203%20Music-%20Zero%26%2339%3Bs%20Theme.mp3
Metal Cover:
http://dl.dropbox.com/u/3394499/Mega%20Man%20X2%20-%20Zero%26%2339%3Bs%20Theme%20METALIZED.mp3
Random remix on youtube:
http://dl.dropbox.com/u/3394499/megaman%20x2%20zero%20theme%20remix.mp3
And fi
nally, the original SNES theme!
http://dl.dropbox.com/u/3394499/megaman%20X2-%20zero%20theme.mp3

Oh... and one more. For anyone who played the old Street Fighter 
games, here's a cover of Ken's theme that I played just now. My 
hands aren't warmed up and I'm not as good at playing as I'd like 
to be, but I think this was okay, for the most part. I did three 
playthroughs of it in a row... first and third are both lead... 
third with me improvising, which failed horribly. lol. Second one 
was purely rhythm.


http://dl.dropbox.com/u/3394499/ssf2%20turbo%20-%20ken%27s%20theme%20cover.mp3

The track I'm playing along to is the official track from the HD 
remix of the game for the ps3 and xbox360. I didn't have a backing 
track, so I just turned it down and used my stereo mix to record 
it. Hope people enjoy these.



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Re: [Audyssey] retro time, megaman fans

2011-02-12 Thread shaun everiss

hmmm well they don't work all for me.
though if you got em all from the site dark has given the list i have 
all of it now.

At 03:27 p.m. 12/02/2011, you wrote:
Are you sure? I just tested them.. they all work fine. But here they 
are again...


Marvel Vs. Capcom 3 - zero's theme
http://dl.dropbox.com/u/3http://dl.dropbox.com/u/3394499/Marvel%20vs%20Capcom%203%20Music-%20Zero%27s%20theme.mp3

Zero's theme metal cover:
http://dl.dropbox.com/u/3394499/Mega%20Man%20X2%20-%20Zero%27s%20Theme%20METALIZED.mp3

Random youtube remix:
http://dl.dropbox.com/u/3394499/megaman%20x2%20zero%20theme%20remix.mp3

Original Snes theme:
http://dl.dropbox.com/u/3394499/megaman%20X2-%20zero%20theme.mp3

MY cover of KEn's Super Street Fighter 2 theme:
http://dl.dropbox.com/u/3394499/ssf2%20turbo%20-%20ken%27s%20theme%20cover.mp3

Should work now... I think I know what the problem was.


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Re: [Audyssey] retro time, megaman fans

2011-02-12 Thread shaun everiss

no I just tried this morning a couple at the end worked but not the rest.
if I could have all of these I'd be happy.
At 03:53 p.m. 12/02/2011, you wrote:
We should keep in touch more often. lol. We seem to do a lot of the 
same things... are those links working yet?



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Re: [Audyssey] Clearing Up Some Myths About Mainstream Games

2011-02-12 Thread shaun everiss

I suppose I have superpowers in a sence.
fast typing and the ability to know where I am on the system at all times.
Either we are super blinks or the sighted have holes in their hard drives.
Last month I told my dad how to copy a cd.
He has forgotten it again and its dead simple.
At 03:14 a.m. 13/02/2011, you wrote:

Hi Bryan,

I don't know about you, but I really have super powers. Typing faster
than a speeding bullet. Smarter than Stephen Hawking. Able to cross
the street without a sighted guide. Is it a bird? Is it a plane? No,
its super blink. A mighty blind man with powers and abilities greater
than any mortal man. He can cook his own dinner, walk across the
street with his trusty cane, play guitar, do computer programming, and
a thousand other amazing things that is beyond belief. He fights for
truth, justice, and the American way.



On 2/11/11, Bryan Peterson bpeterson2...@cableone.net wrote:
 It's not even a word. But since a lot of people seem to assume we have
 superpowers when we do everyday things that's probably what it means.
 We are the Knights who say...Ni!

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Re: [Audyssey] retro time, megaman fans

2011-02-12 Thread Clement Chou
Uh... nope, it wasn't where I got my stuff. I only looked for the one 
theme, but there's some others I might be getting soon.


At 01:34 PM 12/02/2011, you wrote:

on that note dark I just got all the stuff from there.
7.2gb in all.
there is a payed album to and a couple things I could not get but I 
have most of that.
clement if this is in deed where you got your stuff from then 
obviously I have it all now.

At 01:48 p.m. 12/02/2011, you wrote:
Zero is particularly awsome, especially when you get into the full 
history of who he is. That's why mega man x 5 is my favourite of 
the classic games, and why I worked so hard at playing the mega man 
zero series,  really tough though they were.


You can actually get absolutely every piece of mm related music at 
http://www.themmnetwork.com/wiki/index.php?title=Music_Archive the 
biggest mega man fan site on the net.


Also, if you look in their game coverage and character sections 
you'll find scripts, manual transcriptions and lots of character 
info certainly enough to follow the entire back story of the game 
series, in fact I wouldn't have been half as successful in playing 
the mega man, mega man x and mega man zero series if it hadn't been 
for the resources and walkthroughs on this site.


Beware the grue!

Dark.
- Original Message - From: Clement Chou chou.clem...@gmail.com
To: gamers@audyssey.org
Sent: Friday, February 11, 2011 10:35 PM
Subject: [Audyssey] retro time, megaman fans


So... I played some of the Megaman x series. Never much, just a 
little... but my favorite theme and character has always been 
zero. Here are a few remixes of his x2 theme, that I can't get 
enough of. Check em out!


Marvel Vs. Capcom 3 version:
http://dl.dropbox.com/u/3394499/Marvel%20vs%20Capcom%203%20Music-%20Zero%26%2339%3Bs%20Theme.mp3
Metal Cover:
http://dl.dropbox.com/u/3394499/Mega%20Man%20X2%20-%20Zero%26%2339%3Bs%20Theme%20METALIZED.mp3
Random remix on youtube:
http://dl.dropbox.com/u/3394499/megaman%20x2%20zero%20theme%20remix.mp3
And fi
nally, the original SNES theme!
http://dl.dropbox.com/u/3394499/megaman%20X2-%20zero%20theme.mp3

Oh... and one more. For anyone who played the old Street Fighter 
games, here's a cover of Ken's theme that I played just now. My 
hands aren't warmed up and I'm not as good at playing as I'd like 
to be, but I think this was okay, for the most part. I did three 
playthroughs of it in a row... first and third are both lead... 
third with me improvising, which failed horribly. lol. Second one 
was purely rhythm.


http://dl.dropbox.com/u/3394499/ssf2%20turbo%20-%20ken%27s%20theme%20cover.mp3

The track I'm playing along to is the official track from the HD 
remix of the game for the ps3 and xbox360. I didn't have a backing 
track, so I just turned it down and used my stereo mix to record 
it. Hope people enjoy these.



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Re: [Audyssey] retro time, megaman fans

2011-02-12 Thread Clement Chou
Although, you realize that non of those are actually official other 
than the marvel vs. capcom 3 version? The other ones are all from 
youtube... aside from the one from the Snes, which was the original theme.


At 01:35 PM 12/02/2011, you wrote:
I enjoyed all the remixes and themes though I honestly havn't for 
obvious reasons listened to the entire archive.

At 01:50 p.m. 12/02/2011, you wrote:
Yeah... did you like the themes remixes though? And I've been 
interested in playing the megaman zero series... as well as some of 
the other games. On a scale of 10, how playable are they?


At 04:48 PM 11/02/2011, you wrote:
Zero is particularly awsome, especially when you get into the full 
history of who he is. That's why mega man x 5 is my favourite of 
the classic games, and why I worked so hard at playing the mega 
man zero series,  really tough though they were.


You can actually get absolutely every piece of mm related music at 
http://www.themmnetwork.com/wiki/index.php?title=Music_Archive the 
biggest mega man fan site on the net.


Also, if you look in their game coverage and character sections 
you'll find scripts, manual transcriptions and lots of character 
info certainly enough to follow the entire back story of the game 
series, in fact I wouldn't have been half as successful in playing 
the mega man, mega man x and mega man zero series if it hadn't 
been for the resources and walkthroughs on this site.


Beware the grue!

Dark.
- Original Message - From: Clement Chou chou.clem...@gmail.com
To: gamers@audyssey.org
Sent: Friday, February 11, 2011 10:35 PM
Subject: [Audyssey] retro time, megaman fans


So... I played some of the Megaman x series. Never much, just a 
little... but my favorite theme and character has always been 
zero. Here are a few remixes of his x2 theme, that I can't get 
enough of. Check em out!


Marvel Vs. Capcom 3 version:
http://dl.dropbox.com/u/3394499/Marvel%20vs%20Capcom%203%20Music-%20Zero%26%2339%3Bs%20Theme.mp3
Metal Cover:
http://dl.dropbox.com/u/3394499/Mega%20Man%20X2%20-%20Zero%26%2339%3Bs%20Theme%20METALIZED.mp3
Random remix on youtube:
http://dl.dropbox.com/u/3394499/megaman%20x2%20zero%20theme%20remix.mp3
And fi
nally, the original SNES theme!
http://dl.dropbox.com/u/3394499/megaman%20X2-%20zero%20theme.mp3

Oh... and one more. For anyone who played the old Street Fighter 
games, here's a cover of Ken's theme that I played just now. My 
hands aren't warmed up and I'm not as good at playing as I'd like 
to be, but I think this was okay, for the most part. I did three 
playthroughs of it in a row... first and third are both lead... 
third with me improvising, which failed horribly. lol. Second one 
was purely rhythm.


http://dl.dropbox.com/u/3394499/ssf2%20turbo%20-%20ken%27s%20theme%20cover.mp3

The track I'm playing along to is the official track from the HD 
remix of the game for the ps3 and xbox360. I didn't have a 
backing track, so I just turned it down and used my stereo mix to 
record it. Hope people enjoy these.



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Re: [Audyssey] retro time, megaman fans

2011-02-12 Thread shaun everiss
well once you get them clemment all the youtube  stuff if you could 
zip it up and send it my way  I'd really appreciate it.

At 10:48 a.m. 13/02/2011, you wrote:
Uh... nope, it wasn't where I got my stuff. I only looked for the 
one theme, but there's some others I might be getting soon.


At 01:34 PM 12/02/2011, you wrote:

on that note dark I just got all the stuff from there.
7.2gb in all.
there is a payed album to and a couple things I could not get but I 
have most of that.
clement if this is in deed where you got your stuff from then 
obviously I have it all now.

At 01:48 p.m. 12/02/2011, you wrote:
Zero is particularly awsome, especially when you get into the full 
history of who he is. That's why mega man x 5 is my favourite of 
the classic games, and why I worked so hard at playing the mega 
man zero series,  really tough though they were.


You can actually get absolutely every piece of mm related music at 
http://www.themmnetwork.com/wiki/index.php?title=Music_Archive the 
biggest mega man fan site on the net.


Also, if you look in their game coverage and character sections 
you'll find scripts, manual transcriptions and lots of character 
info certainly enough to follow the entire back story of the game 
series, in fact I wouldn't have been half as successful in playing 
the mega man, mega man x and mega man zero series if it hadn't 
been for the resources and walkthroughs on this site.


Beware the grue!

Dark.
- Original Message - From: Clement Chou chou.clem...@gmail.com
To: gamers@audyssey.org
Sent: Friday, February 11, 2011 10:35 PM
Subject: [Audyssey] retro time, megaman fans


So... I played some of the Megaman x series. Never much, just a 
little... but my favorite theme and character has always been 
zero. Here are a few remixes of his x2 theme, that I can't get 
enough of. Check em out!


Marvel Vs. Capcom 3 version:
http://dl.dropbox.com/u/3394499/Marvel%20vs%20Capcom%203%20Music-%20Zero%26%2339%3Bs%20Theme.mp3
Metal Cover:
http://dl.dropbox.com/u/3394499/Mega%20Man%20X2%20-%20Zero%26%2339%3Bs%20Theme%20METALIZED.mp3
Random remix on youtube:
http://dl.dropbox.com/u/3394499/megaman%20x2%20zero%20theme%20remix.mp3
And fi
nally, the original SNES theme!
http://dl.dropbox.com/u/3394499/megaman%20X2-%20zero%20theme.mp3

Oh... and one more. For anyone who played the old Street Fighter 
games, here's a cover of Ken's theme that I played just now. My 
hands aren't warmed up and I'm not as good at playing as I'd like 
to be, but I think this was okay, for the most part. I did three 
playthroughs of it in a row... first and third are both lead... 
third with me improvising, which failed horribly. lol. Second one 
was purely rhythm.


http://dl.dropbox.com/u/3394499/ssf2%20turbo%20-%20ken%27s%20theme%20cover.mp3

The track I'm playing along to is the official track from the HD 
remix of the game for the ps3 and xbox360. I didn't have a 
backing track, so I just turned it down and used my stereo mix to 
record it. Hope people enjoy these.



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Re: [Audyssey] difficulty of the megaman series

2011-02-12 Thread Clement Chou
No no, this isn't discouraging, no worries about that. As a matter of 
fact... I like having a discussion like this, as it fasinates me. I 
know all these concepts, but it's good to know what problems it could 
cause me if I did try to play it. Though I guess I should've known 
what you meant about bosses being different. What I meant was that 
although they are different, it's a question of knowing their 
patterns and trying to adapt to them.. that was what I meant when I 
said they had similarities with every fight in a fighting game. But 
you're right. Aside from that, bosses in platformers are drastically different.


Back to the themes though... I don't know whether you heard the one 
that was a bit more of a techno dance remix... not the one from 
Marvel Vs. Capcom 3, the remixer put sounds and voices from the games 
in rhythm with the music.. I liked that part. lol.


At 01:43 PM 12/02/2011, you wrote:
I didn't mean bosses were specifically a problem clemment, but 
bosses in platform games are nothing like ones in fighting games.


For one thing, the arena your in plays a massive part, indeed for 
many bosses which tower over you it's getting yourself in a position 
where their weekspot is in range of your weapons that is half the 
problem, many bosses require you to avoid hazards in the room, use 
moving platforms, or even jump on their own projectiles just to get 
a hit on them, and that possibly only at very specific times.


Then, where as in a fighting game you always know that an enemy's 
attacks are coming from them specifically, with many of the mega man 
bosses, attacks can come from literally direction.


Overdrive ostridge for instance in mega man x 2 had an attack where 
he caused a rain of projectiles to come down from the air right 
across the arena. You couldn't escpae this, the only way to get out 
of it is to stand betwene two of them, and sinse where they're 
launched depends upon your injitial position this can be complex.


Also bare in mind, while! this was going on, ostridge was stil 
firing his standard shots at you, or attempting to hit you either by 
charging at you (which you needed to jump), skip charging at you 
which you needed to attempt to run under, or vanishing and then 
landing on you which rrequired you to run away at the last moment.


Combine this with the fact that you fought ostridge in an area of 
overlapping sand comprising hill valley, hill valley, you frequently 
had to run to different points to escape his charges, for instance 
to run undernieth his high charge you needed to be in a valley, 
where as to jump is ground charge you were better on a hill.


Also, audio kews wise, both charges had the same sfx, --- and bare 
in mind that in the mega man games as in most platformers, if you 
even touch a boss your damaged (it was quite possible to run into 
ostridge accidently when jumping his projectiles if your too close).


Then, when you get to the zero series, bosses get truly! insane.

I'm not trying to be discouraging, just realistic. If you had 
someone there to describe where you were, rough arena layout and 
what was happening, you may be able to get through some of the game, 
but it would take a lot of description and considderable practice.


Beware the grue!

Dark.

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Re: [Audyssey] retro time, megaman fans

2011-02-12 Thread Clement Chou
I thought you just said that you got all the stuff from the site Dark 
mentioned...


At 01:51 PM 12/02/2011, you wrote:
well once you get them clemment all the youtube  stuff if you could 
zip it up and send it my way  I'd really appreciate it.

At 10:48 a.m. 13/02/2011, you wrote:
Uh... nope, it wasn't where I got my stuff. I only looked for the 
one theme, but there's some others I might be getting soon.


At 01:34 PM 12/02/2011, you wrote:

on that note dark I just got all the stuff from there.
7.2gb in all.
there is a payed album to and a couple things I could not get but 
I have most of that.
clement if this is in deed where you got your stuff from then 
obviously I have it all now.

At 01:48 p.m. 12/02/2011, you wrote:
Zero is particularly awsome, especially when you get into the 
full history of who he is. That's why mega man x 5 is my 
favourite of the classic games, and why I worked so hard at 
playing the mega man zero series,  really tough though they were.


You can actually get absolutely every piece of mm related music 
at http://www.themmnetwork.com/wiki/index.php?title=Music_Archive 
the biggest mega man fan site on the net.


Also, if you look in their game coverage and character sections 
you'll find scripts, manual transcriptions and lots of character 
info certainly enough to follow the entire back story of the game 
series, in fact I wouldn't have been half as successful in 
playing the mega man, mega man x and mega man zero series if it 
hadn't been for the resources and walkthroughs on this site.


Beware the grue!

Dark.
- Original Message - From: Clement Chou chou.clem...@gmail.com
To: gamers@audyssey.org
Sent: Friday, February 11, 2011 10:35 PM
Subject: [Audyssey] retro time, megaman fans


So... I played some of the Megaman x series. Never much, just a 
little... but my favorite theme and character has always been 
zero. Here are a few remixes of his x2 theme, that I can't get 
enough of. Check em out!


Marvel Vs. Capcom 3 version:
http://dl.dropbox.com/u/3394499/Marvel%20vs%20Capcom%203%20Music-%20Zero%26%2339%3Bs%20Theme.mp3
Metal Cover:
http://dl.dropbox.com/u/3394499/Mega%20Man%20X2%20-%20Zero%26%2339%3Bs%20Theme%20METALIZED.mp3
Random remix on youtube:
http://dl.dropbox.com/u/3394499/megaman%20x2%20zero%20theme%20remix.mp3
And fi
nally, the original SNES theme!
http://dl.dropbox.com/u/3394499/megaman%20X2-%20zero%20theme.mp3

Oh... and one more. For anyone who played the old Street Fighter 
games, here's a cover of Ken's theme that I played just now. My 
hands aren't warmed up and I'm not as good at playing as I'd 
like to be, but I think this was okay, for the most part. I did 
three playthroughs of it in a row... first and third are both 
lead... third with me improvising, which failed horribly. lol. 
Second one was purely rhythm.


http://dl.dropbox.com/u/3394499/ssf2%20turbo%20-%20ken%27s%20theme%20cover.mp3

The track I'm playing along to is the official track from the HD 
remix of the game for the ps3 and xbox360. I didn't have a 
backing track, so I just turned it down and used my stereo mix 
to record it. Hope people enjoy these.



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[Audyssey] superegghunt

2011-02-12 Thread shaun everiss

Hi.
Well I just ran through the game today.
Good, addictive as always.
The booster really was cool but I was never able to maintain it for 
long and the chicken got me a bunch of times my score was 78 but 
still a good time killer.
This is fine if I actually had time to kill which I don't but i tried 
it once and its really cool.



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Re: [Audyssey] difficulty of the megaman series

2011-02-12 Thread shaun everiss

well the more remixes the better.
Thanks to dark and you I have a large collection and I know a few 
other stations on the net and a few mates will  like this stuff.
I wander what will it be like if I play some mota to some of this 
instead of the background or sod.

At 10:53 a.m. 13/02/2011, you wrote:
No no, this isn't discouraging, no worries about that. As a matter 
of fact... I like having a discussion like this, as it fasinates me. 
I know all these concepts, but it's good to know what problems it 
could cause me if I did try to play it. Though I guess I should've 
known what you meant about bosses being different. What I meant was 
that although they are different, it's a question of knowing their 
patterns and trying to adapt to them.. that was what I meant when I 
said they had similarities with every fight in a fighting game. But 
you're right. Aside from that, bosses in platformers are drastically different.


Back to the themes though... I don't know whether you heard the one 
that was a bit more of a techno dance remix... not the one from 
Marvel Vs. Capcom 3, the remixer put sounds and voices from the 
games in rhythm with the music.. I liked that part. lol.


At 01:43 PM 12/02/2011, you wrote:
I didn't mean bosses were specifically a problem clemment, but 
bosses in platform games are nothing like ones in fighting games.


For one thing, the arena your in plays a massive part, indeed for 
many bosses which tower over you it's getting yourself in a 
position where their weekspot is in range of your weapons that is 
half the problem, many bosses require you to avoid hazards in the 
room, use moving platforms, or even jump on their own projectiles 
just to get a hit on them, and that possibly only at very specific times.


Then, where as in a fighting game you always know that an enemy's 
attacks are coming from them specifically, with many of the mega 
man bosses, attacks can come from literally direction.


Overdrive ostridge for instance in mega man x 2 had an attack where 
he caused a rain of projectiles to come down from the air right 
across the arena. You couldn't escpae this, the only way to get out 
of it is to stand betwene two of them, and sinse where they're 
launched depends upon your injitial position this can be complex.


Also bare in mind, while! this was going on, ostridge was stil 
firing his standard shots at you, or attempting to hit you either 
by charging at you (which you needed to jump), skip charging at you 
which you needed to attempt to run under, or vanishing and then 
landing on you which rrequired you to run away at the last moment.


Combine this with the fact that you fought ostridge in an area of 
overlapping sand comprising hill valley, hill valley, you 
frequently had to run to different points to escape his charges, 
for instance to run undernieth his high charge you needed to be in 
a valley, where as to jump is ground charge you were better on a hill.


Also, audio kews wise, both charges had the same sfx, --- and bare 
in mind that in the mega man games as in most platformers, if you 
even touch a boss your damaged (it was quite possible to run into 
ostridge accidently when jumping his projectiles if your too close).


Then, when you get to the zero series, bosses get truly! insane.

I'm not trying to be discouraging, just realistic. If you had 
someone there to describe where you were, rough arena layout and 
what was happening, you may be able to get through some of the 
game, but it would take a lot of description and considderable practice.


Beware the grue!

Dark.

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Re: [Audyssey] more SF action

2011-02-12 Thread Yohandy
just do a level 1 attack. that helps with the recovery frames. distance is 
also a determining factor. if you're too far away and try to FA, you'll get 
spammed even worse since they can toss more projectiles at you while you're 
recovering. however if you cover up some distance during initial volley, 
you'll have a better chance to retaliate. and yeah, gouken is definitely 
tricky. specially if you get hit with fully charged fireballs. not fun as 
you most likely found out lol




- Original Message - 
From: Clement Chou chou.clem...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, February 12, 2011 5:23 PM
Subject: Re: [Audyssey] more SF action


I know about focusses... but the problem with them is right after you 
absorb one, they can hit you with another. That's why you don't see them 
done very often. Especially if you let the focus follow through... there's 
a huge time for recovery. And jump-ins don't work on Gouken... his fireball 
can go on angles.


At 01:35 PM 12/02/2011, you wrote:
sweet matches man! That gouken dude was a horrible spammer. the guy 
spammed projectiles whenever you weren't constantly pressuring him. I find 
people like that extremely annoying! I'd like to point out that you can 
use focus attacks to absorbed special moves, so keep that in mind as a 
possible option. as soon as you absorbed the move dash in immediately and 
resume the beating lol. jumping in also helps as you can get closer and 
make it harder for the spam to take place.


- Original Message - From: Clement Chou chou.clem...@gmail.com
To: gamers@audyssey.org
Sent: Friday, February 11, 2011 4:17 AM
Subject: [Audyssey] more SF action



Okay... two matches in here, love the replay feature in this game!

Match 1: Guy VS. Juri

Wasn't my best one ever... made a lot of stupid mistakes. Last finish of 
the match... I ran right into her ultra move, and my health was already 
delicate at that point. Not my best match of the night.


2. Guy Vs. Gouken

A bit better... guy's elbow drop is good for getting past projectiles. In 
this match, supers and ultras made the diference. I scraped through two 
wins with one ultra and super finish, and the Gouken-player caught me 
with his ultra twice... and put me behind in health again. All in all, 
better than the Juri match... but could've still been a lot better. Damn 
me and getting too excited to think properly. But it helps to be more 
awake and alert... usually I can strategize better. lol.

http://dl.dropbox.com/u/3394499/SSFIV%20online%20two%20matches.mp3

Discuss.


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Re: [Audyssey] more SF action

2011-02-12 Thread Clement Chou
I got past him twice. The last two I just wasn't as aware as my 
situation and lost track. lol. And the problem with defend with an FA 
is the fact that even with a level one... there's still a hit that 
comes out. The only way to cancel it is to FADC, and while that works 
well, Gouken especially can do his senku goshoha and dash across the 
screen to palm you. That's why I like Guy's hazanto attack... it goes 
through projectiles.



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Re: [Audyssey] retro time, megaman fans

2011-02-12 Thread Clement Chou
Again, those four themes I got off youtube... if you want to look for 
covers or the like just go on youtube and search them out. They 
aren't hard to find.


At 02:12 PM 12/02/2011, you wrote:

yes but not all the youtube stuff.
Unless all of that is the same as the site.
At 10:56 a.m. 13/02/2011, you wrote:
I thought you just said that you got all the stuff from the site 
Dark mentioned...


At 01:51 PM 12/02/2011, you wrote:
well once you get them clemment all the youtube  stuff if you 
could zip it up and send it my way  I'd really appreciate it.

At 10:48 a.m. 13/02/2011, you wrote:
Uh... nope, it wasn't where I got my stuff. I only looked for the 
one theme, but there's some others I might be getting soon.


At 01:34 PM 12/02/2011, you wrote:

on that note dark I just got all the stuff from there.
7.2gb in all.
there is a payed album to and a couple things I could not get 
but I have most of that.
clement if this is in deed where you got your stuff from then 
obviously I have it all now.

At 01:48 p.m. 12/02/2011, you wrote:
Zero is particularly awsome, especially when you get into the 
full history of who he is. That's why mega man x 5 is my 
favourite of the classic games, and why I worked so hard at 
playing the mega man zero series,  really tough though they were.


You can actually get absolutely every piece of mm related music 
at 
http://www.themmnetwork.com/wiki/index.php?title=Music_Archive 
the biggest mega man fan site on the net.


Also, if you look in their game coverage and character sections 
you'll find scripts, manual transcriptions and lots of 
character info certainly enough to follow the entire back story 
of the game series, in fact I wouldn't have been half as 
successful in playing the mega man, mega man x and mega man 
zero series if it hadn't been for the resources and walkthroughs on this site.


Beware the grue!

Dark.
- Original Message - From: Clement Chou 
chou.clem...@gmail.com

To: gamers@audyssey.org
Sent: Friday, February 11, 2011 10:35 PM
Subject: [Audyssey] retro time, megaman fans


So... I played some of the Megaman x series. Never much, just 
a little... but my favorite theme and character has always 
been zero. Here are a few remixes of his x2 theme, that I 
can't get enough of. Check em out!


Marvel Vs. Capcom 3 version:
http://dl.dropbox.com/u/3394499/Marvel%20vs%20Capcom%203%20Music-%20Zero%26%2339%3Bs%20Theme.mp3
Metal Cover:
http://dl.dropbox.com/u/3394499/Mega%20Man%20X2%20-%20Zero%26%2339%3Bs%20Theme%20METALIZED.mp3
Random remix on youtube:
http://dl.dropbox.com/u/3394499/megaman%20x2%20zero%20theme%20remix.mp3
And fi
nally, the original SNES theme!
http://dl.dropbox.com/u/3394499/megaman%20X2-%20zero%20theme.mp3

Oh... and one more. For anyone who played the old Street 
Fighter games, here's a cover of Ken's theme that I played 
just now. My hands aren't warmed up and I'm not as good at 
playing as I'd like to be, but I think this was okay, for the 
most part. I did three playthroughs of it in a row... first 
and third are both lead... third with me improvising, which 
failed horribly. lol. Second one was purely rhythm.


http://dl.dropbox.com/u/3394499/ssf2%20turbo%20-%20ken%27s%20theme%20cover.mp3

The track I'm playing along to is the official track from the 
HD remix of the game for the ps3 and xbox360. I didn't have a 
backing track, so I just turned it down and used my stereo mix 
to record it. Hope people enjoy these.



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Re: [Audyssey] more SF action

2011-02-12 Thread Yohandy
sweet matches man! That gouken dude was a horrible spammer. the guy spammed 
projectiles whenever you weren't constantly pressuring him. I find people 
like that extremely annoying! I'd like to point out that you can use focus 
attacks to absorbed special moves, so keep that in mind as a possible 
option. as soon as you absorbed the move dash in immediately and resume the 
beating lol. jumping in also helps as you can get closer and make it harder 
for the spam to take place.


- Original Message - 
From: Clement Chou chou.clem...@gmail.com

To: gamers@audyssey.org
Sent: Friday, February 11, 2011 4:17 AM
Subject: [Audyssey] more SF action



Okay... two matches in here, love the replay feature in this game!

Match 1: Guy VS. Juri

Wasn't my best one ever... made a lot of stupid mistakes. Last finish of 
the match... I ran right into her ultra move, and my health was already 
delicate at that point. Not my best match of the night.


2. Guy Vs. Gouken

A bit better... guy's elbow drop is good for getting past projectiles. In 
this match, supers and ultras made the diference. I scraped through two 
wins with one ultra and super finish, and the Gouken-player caught me with 
his ultra twice... and put me behind in health again. All in all, better 
than the Juri match... but could've still been a lot better. Damn me and 
getting too excited to think properly. But it helps to be more awake and 
alert... usually I can strategize better. lol.

http://dl.dropbox.com/u/3394499/SSFIV%20online%20two%20matches.mp3

Discuss.


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Re: [Audyssey] more SF action

2011-02-12 Thread Clement Chou
I know about focusses... but the problem with them is right after you 
absorb one, they can hit you with another. That's why you don't see 
them done very often. Especially if you let the focus follow 
through... there's a huge time for recovery. And jump-ins don't work 
on Gouken... his fireball can go on angles.


At 01:35 PM 12/02/2011, you wrote:
sweet matches man! That gouken dude was a horrible spammer. the guy 
spammed projectiles whenever you weren't constantly pressuring him. 
I find people like that extremely annoying! I'd like to point out 
that you can use focus attacks to absorbed special moves, so keep 
that in mind as a possible option. as soon as you absorbed the move 
dash in immediately and resume the beating lol. jumping in also 
helps as you can get closer and make it harder for the spam to take place.


- Original Message - From: Clement Chou chou.clem...@gmail.com
To: gamers@audyssey.org
Sent: Friday, February 11, 2011 4:17 AM
Subject: [Audyssey] more SF action



Okay... two matches in here, love the replay feature in this game!

Match 1: Guy VS. Juri

Wasn't my best one ever... made a lot of stupid mistakes. Last 
finish of the match... I ran right into her ultra move, and my 
health was already delicate at that point. Not my best match of the night.


2. Guy Vs. Gouken

A bit better... guy's elbow drop is good for getting past 
projectiles. In this match, supers and ultras made the diference. I 
scraped through two wins with one ultra and super finish, and the 
Gouken-player caught me with his ultra twice... and put me behind 
in health again. All in all, better than the Juri match... but 
could've still been a lot better. Damn me and getting too excited 
to think properly. But it helps to be more awake and alert... 
usually I can strategize better. lol.

http://dl.dropbox.com/u/3394499/SSFIV%20online%20two%20matches.mp3

Discuss.


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Re: [Audyssey] retro time, megaman fans

2011-02-12 Thread shaun everiss

yes but not all the youtube stuff.
Unless all of that is the same as the site.
At 10:56 a.m. 13/02/2011, you wrote:
I thought you just said that you got all the stuff from the site 
Dark mentioned...


At 01:51 PM 12/02/2011, you wrote:
well once you get them clemment all the youtube  stuff if you could 
zip it up and send it my way  I'd really appreciate it.

At 10:48 a.m. 13/02/2011, you wrote:
Uh... nope, it wasn't where I got my stuff. I only looked for the 
one theme, but there's some others I might be getting soon.


At 01:34 PM 12/02/2011, you wrote:

on that note dark I just got all the stuff from there.
7.2gb in all.
there is a payed album to and a couple things I could not get but 
I have most of that.
clement if this is in deed where you got your stuff from then 
obviously I have it all now.

At 01:48 p.m. 12/02/2011, you wrote:
Zero is particularly awsome, especially when you get into the 
full history of who he is. That's why mega man x 5 is my 
favourite of the classic games, and why I worked so hard at 
playing the mega man zero series,  really tough though they were.


You can actually get absolutely every piece of mm related music 
at 
http://www.themmnetwork.com/wiki/index.php?title=Music_Archive 
the biggest mega man fan site on the net.


Also, if you look in their game coverage and character sections 
you'll find scripts, manual transcriptions and lots of character 
info certainly enough to follow the entire back story of the 
game series, in fact I wouldn't have been half as successful in 
playing the mega man, mega man x and mega man zero series if it 
hadn't been for the resources and walkthroughs on this site.


Beware the grue!

Dark.
- Original Message - From: Clement Chou chou.clem...@gmail.com
To: gamers@audyssey.org
Sent: Friday, February 11, 2011 10:35 PM
Subject: [Audyssey] retro time, megaman fans


So... I played some of the Megaman x series. Never much, just a 
little... but my favorite theme and character has always been 
zero. Here are a few remixes of his x2 theme, that I can't get 
enough of. Check em out!


Marvel Vs. Capcom 3 version:
http://dl.dropbox.com/u/3394499/Marvel%20vs%20Capcom%203%20Music-%20Zero%26%2339%3Bs%20Theme.mp3
Metal Cover:
http://dl.dropbox.com/u/3394499/Mega%20Man%20X2%20-%20Zero%26%2339%3Bs%20Theme%20METALIZED.mp3
Random remix on youtube:
http://dl.dropbox.com/u/3394499/megaman%20x2%20zero%20theme%20remix.mp3
And fi
nally, the original SNES theme!
http://dl.dropbox.com/u/3394499/megaman%20X2-%20zero%20theme.mp3

Oh... and one more. For anyone who played the old Street 
Fighter games, here's a cover of Ken's theme that I played just 
now. My hands aren't warmed up and I'm not as good at playing 
as I'd like to be, but I think this was okay, for the most 
part. I did three playthroughs of it in a row... first and 
third are both lead... third with me improvising, which failed 
horribly. lol. Second one was purely rhythm.


http://dl.dropbox.com/u/3394499/ssf2%20turbo%20-%20ken%27s%20theme%20cover.mp3

The track I'm playing along to is the official track from the 
HD remix of the game for the ps3 and xbox360. I didn't have a 
backing track, so I just turned it down and used my stereo mix 
to record it. Hope people enjoy these.



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All messages are 

Re: [Audyssey] Daytona

2011-02-12 Thread Jeremy Kaldobsky
Sorry it took me so long to respond Ken, I didn't notice your post.  I am using 
VB6 to write the Daytona games, yes.  The first step is to store the mouse 
coordinates yourself rather than just letting the mouse move freely, otherwise 
you will get undesirable results as the cursor hits the edges of the screen and 
stops.

There are a few ways, of course, but for me I use 3 variables to store 
directions.  As the mouse moves, calculate the angle and categorize it as being 
one of 8 possible directions, North, South, East, West, and the 4 diagonals.  
As the direction changes, one of the variables strings together every N,S,E,W 
direction.  One variable strings together each diagonal direction, and finally 
the third variable holds them all.  I personally found it easier to figure out 
the shapes when I split up the changes in this way.

Now, based on direction changes you can know what shape they drew.  As you 
might already see, this method allows you to scale the shapes but it also isn't 
specific enough to handle true letters.  For true letter shapes that have very 
specific relative shapes to them, I am using a different method for Daytona 2.  
It would take longer to explain but I had to take relative position and 
distances into account for Daytona 2 since that game will use the alphabet and 
should double as an educational tool in addition to being a fun game.

--- On Fri, 2/11/11, Ken the Crazy kenwdow...@neo.rr.com wrote:

 From: Ken the Crazy kenwdow...@neo.rr.com
 Subject: Re: [Audyssey] Daytona
 To: Gamers Discussion list gamers@audyssey.org
 Date: Friday, February 11, 2011, 8:20 AM
 Hey,
 are you writing these programs in vb6?  If so, would
 you mind giving me a taste of how the gestures work? 
 I'm seriously thinking of switching to vb.net, but the
 process has been so daunting I've done nothing but dread
 it.
 Ken Downey
 President
 DreamTechInteractive!
 And,
 Blind Comfort!
 The pleasant way to experience massage!
 It's the Caring
 without the Staring!
 
 - Original Message - From: Jeremy Kaldobsky
 jer...@kaldobsky.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Friday, February 11, 2011 3:35 AM
 Subject: Re: [Audyssey] Daytona
 
 
  The multiplayer version isn't released yet, but I will
 continue to work on it as I find time.  Thanks for the
 offer to help with sounds and stuff, I'll keep you in mind
 if I end up needing anything.  I'll be releasing the
 Daytona expansion and Daytona 2 as free games so I'd gladly
 give you a free copy haha!  :D
  
  --- On Fri, 2/11/11, Ken the Crazy kenwdow...@neo.rr.com
 wrote:
  
  From: Ken the Crazy kenwdow...@neo.rr.com
  Subject: Re: [Audyssey] Daytona
  To: Gamers Discussion list gamers@audyssey.org
  Date: Friday, February 11, 2011, 2:55 AM
  NICE!
  Ken Downey
  President
  DreamTechInteractive!
  And,
  Blind Comfort!
  The pleasant way to experience massage!
  It's the Caring
  without the Staring!
  
  - Original Message - From: Pitermach
 piterm...@gmail.com
  To: Gamers Discussion list gamers@audyssey.org
  Sent: Thursday, February 10, 2011 3:56 PM
  Subject: Re: [Audyssey] Daytona
  
  
   Oh, I bet the shaun desk forums. He's going
 to remove
  the links so he can gain more space on the desk.
 If he has
  bairly enough space for a mouse... so more things
 that need
  a mouse are just going to make things worse!
 smile
   lol couldn't resist.
   - Original Message - From: Jeremy
 Kaldobsky
  jer...@kaldobsky.com
   To: Gamers Discussion list gamers@audyssey.org
   Sent: Thursday, February 10, 2011 8:39 PM
   Subject: Re: [Audyssey] Daytona
  
  
   Shaun, I'm not sure what forums you're
 talking about
  lol.
  
   --- On Th
  
   __ Information from ESET Smart
 Security,
  version of virus signature database 5266
 (20100709)
  __
  
   The message was checked by ESET Smart
 Security.
  
   http://www.eset.com
  
  
  
  
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Re: [Audyssey] Clearing Up Some Myths About Mainstream Games

2011-02-12 Thread Christopher Bartlett
Look, in a world (insert ominous voice-over voice) where three separate
people have been shocked that I am capable of having sex, with another
person, and helping them to enjoy it immensely, to be thought of as having
super powers is hardly surprising.  For the record the three people were not
graced with my attentions, their loss I suspect.

Chris the super-powered Bartlett



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Re: [Audyssey] Problem with Super Egg Hunt 1.3

2011-02-12 Thread Hayden Presley
Hi Lori,
Did you check the program group? There is an option that says read manual
online

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Lori Duncan
Sent: Saturday, February 12, 2011 2:51 PM
To: Gamers Discussion list
Subject: [Audyssey] Problem with Super Egg Hunt 1.3

Hi I just downloaded Super Egg Hunt 1.3, but while the game is working fine
the instructions don't seem to be updated.  For one thing I don't know what
the new sounds are for and what they're supposed to do, like some of the
eggs sound different when I pick them up.  Hope someone can help, thanks
from Lori
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Re: [Audyssey] Clearing Up Some Myths About Mainstream Games

2011-02-12 Thread Hayden Presley
Hi Thomas,
Lol! How about that be the on the title of the first book in the corniest
comic book series ever?
Grin

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Shiny protector
Sent: Saturday, February 12, 2011 9:10 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Clearing Up Some Myths About Mainstream Games

Rofl. And I could even punch really hard.
- Original Message - 
From: Bryan Peterson bpeterson2...@cableone.net
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, February 12, 2011 2:58 PM
Subject: Re: [Audyssey] Clearing Up Some Myths About Mainstream Games


 LOL. And I supposedly have super enhanced hearing if I can ear whenmy mom 
 tells someone to call me for dinner and I'm already in the dining room 
 before they even call. LOL.
 We are the Knights who say...Ni!
 - Original Message - 
 From: Thomas Ward thomasward1...@gmail.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Saturday, February 12, 2011 7:14 AM
 Subject: Re: [Audyssey] Clearing Up Some Myths About Mainstream Games


 Hi Bryan,

 I don't know about you, but I really have super powers. Typing faster
 than a speeding bullet. Smarter than Stephen Hawking. Able to cross
 the street without a sighted guide. Is it a bird? Is it a plane? No,
 its super blink. A mighty blind man with powers and abilities greater
 than any mortal man. He can cook his own dinner, walk across the
 street with his trusty cane, play guitar, do computer programming, and
 a thousand other amazing things that is beyond belief. He fights for
 truth, justice, and the American way.



 On 2/11/11, Bryan Peterson bpeterson2...@cableone.net wrote:
 It's not even a word. But since a lot of people seem to assume we have
 superpowers when we do everyday things that's probably what it means.
 We are the Knights who say...Ni!

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Re: [Audyssey] more SF action

2011-02-12 Thread Tom Randall
Hey, cool matches dude! Like Yohandy said, I could tell that guy was really
hitting you with the fireballs a lot.  Yeah I heard you walk into that super
lol.  One problem I do often have is that I lose track of where the other
guy is especially if it's one of the faster characters and they jump around
a lot.  I suspect this will be remedied somewhat when I get my blasted
headset working on the ps3.

I'm definitely up for doing another teamtalk session sometime if you guys
are, that was a lot of fun and I for one learned a great deal.  I'm making
progress on recording, I am pretty sure I can record the session although
whether or not I will be able to record my own voice in it remains to be
seen, but what we mainly want to get is you guys' explanations and examples
anyhow.  So if you fellows want to do that sometime just let me know and I
will really get it nailed down and make sure I can record it successfully
this time.

Thanks for the matches.

Tom

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Clement Chou
Sent: Saturday, February 12, 2011 2:40 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] more SF action


I got past him twice. The last two I just wasn't as aware as my 
situation and lost track. lol. And the problem with defend with an FA 
is the fact that even with a level one... there's still a hit that 
comes out. The only way to cancel it is to FADC, and while that works 
well, Gouken especially can do his senku goshoha and dash across the 
screen to palm you. That's why I like Guy's hazanto attack... it goes 
through projectiles.


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Re: [Audyssey] more SF action

2011-02-12 Thread Yohandy
One thing about gouken supers? it's quite devastating if it connects. takes 
off a large chunk of health. and yeah, I'd love to do another seminar!



- Original Message - 
From: Tom Randall kf6...@comcast.net

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Saturday, February 12, 2011 10:36 PM
Subject: Re: [Audyssey] more SF action


Hey, cool matches dude! Like Yohandy said, I could tell that guy was 
really
hitting you with the fireballs a lot.  Yeah I heard you walk into that 
super

lol.  One problem I do often have is that I lose track of where the other
guy is especially if it's one of the faster characters and they jump 
around

a lot.  I suspect this will be remedied somewhat when I get my blasted
headset working on the ps3.

I'm definitely up for doing another teamtalk session sometime if you guys
are, that was a lot of fun and I for one learned a great deal.  I'm making
progress on recording, I am pretty sure I can record the session although
whether or not I will be able to record my own voice in it remains to be
seen, but what we mainly want to get is you guys' explanations and 
examples

anyhow.  So if you fellows want to do that sometime just let me know and I
will really get it nailed down and make sure I can record it successfully
this time.

Thanks for the matches.

Tom

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Clement Chou
Sent: Saturday, February 12, 2011 2:40 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] more SF action


I got past him twice. The last two I just wasn't as aware as my
situation and lost track. lol. And the problem with defend with an FA
is the fact that even with a level one... there's still a hit that
comes out. The only way to cancel it is to FADC, and while that works
well, Gouken especially can do his senku goshoha and dash across the
screen to palm you. That's why I like Guy's hazanto attack... it goes
through projectiles.


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list,
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Re: [Audyssey] more SF action

2011-02-12 Thread Thomas Ward
Hi Clement,

Yeah, definitely wasn't your day. From the sound of the recording Juri
really tore you up and ripped you anew one. Your match with Gouken
wasn't too bad, you held your own for quite a while, but towards the
end he just started blasting you. that's alright. Next time beat the
crap out of both of them.

Grin.




On 2/11/11, Clement Chou chou.clem...@gmail.com wrote:
 Okay... two matches in here, love the replay feature in this game!

 Match 1: Guy VS. Juri

 Wasn't my best one ever... made a lot of stupid mistakes. Last finish
 of the match... I ran right into her ultra move, and my health was
 already delicate at that point. Not my best match of the night.

 2. Guy Vs. Gouken

 A bit better... guy's elbow drop is good for getting past
 projectiles. In this match, supers and ultras made the diference. I
 scraped through two wins with one ultra and super finish, and the
 Gouken-player caught me with his ultra twice... and put me behind in
 health again. All in all, better than the Juri match... but could've
 still been a lot better. Damn me and getting too excited to think
 properly. But it helps to be more awake and alert... usually I can
 strategize better. lol.
 http://dl.dropbox.com/u/3394499/SSFIV%20online%20two%20matches.mp3

 Discuss.


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Re: [Audyssey] Desktop Cleanup

2011-02-12 Thread Hayden Presley
Hi,
Hahaha...I'll do it. Always looking fr good coffee.

Best Regards,
Hayden

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Ken the Crazy
Sent: Friday, February 11, 2011 2:03 AM
To: Charles Rivard; Gamers Discussion list
Subject: [Audyssey] Desktop Cleanup

Okay, it's a small desk, and you always get teased about it.  Not only that,

but your friend bought you a mouse, and now there's barely enough room on 
the desk for your cup of hot coffee, let alone to use that new mouse.  Worse

yet, viruses, abandoned forums, boring games  and the like clutter up your 
valuable desktop space even further!One day, while trying to get around your

excessively cluttered desktop, you find a spellbook entitled Desktop 
Cleanup, which magically gets rid of everything on the desk you don't need!

After you consult your spellbook and learn the first few shapes to draw, 
it's time to play!  The first few levels are very simple.  After all, 
there's hardly any room to wiggle that mouse let alone draw articulate 
designs.  After a while though, as all that junk gets taken away, the spells

become more elaborate.  At the end of the game, you'll know you won because,

as you hear the victory fanfare, your mouse will disappear, leaving room for

that next steaming cup of coffee.

Ken Downey
President
DreamTechInteractive!
And,
Blind Comfort!
The pleasant way to experience massage!
It's the Caring
without the Staring!

- Original Message - 
From: Charles Rivard woofer...@sbcglobal.net
To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, February 10, 2011 5:42 PM
Subject: Re: [Audyssey] Daytona


 He should use that desktop cleanup feature, huh?

 ---
 Shepherds are the best beasts!
 - Original Message - 
 From: Pitermach piterm...@gmail.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Thursday, February 10, 2011 2:56 PM
 Subject: Re: [Audyssey] Daytona


 Oh, I bet the shaun desk forums. He's going to remove the links so he can

 gain more space on the desk. If he has bairly enough space for a mouse...

 so more things that need a mouse are just going to make things worse! 
 smile
 lol couldn't resist.
 - Original Message - 
 From: Jeremy Kaldobsky jer...@kaldobsky.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Thursday, February 10, 2011 8:39 PM
 Subject: Re: [Audyssey] Daytona


 Shaun, I'm not sure what forums you're talking about lol.

 --- On Th

 __ Information from ESET Smart Security, version of virus 
 signature database 5266 (20100709) __

 The message was checked by ESET Smart Security.

 http://www.eset.com




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Re: [Audyssey] more SF action

2011-02-12 Thread Clement Chou
I don't usually lose track... it's more I just lose my head and 
forget to strategize. lol.


At 07:36 PM 12/02/2011, you wrote:

Hey, cool matches dude! Like Yohandy said, I could tell that guy was really
hitting you with the fireballs a lot.  Yeah I heard you walk into that super
lol.  One problem I do often have is that I lose track of where the other
guy is especially if it's one of the faster characters and they jump around
a lot.  I suspect this will be remedied somewhat when I get my blasted
headset working on the ps3.

I'm definitely up for doing another teamtalk session sometime if you guys
are, that was a lot of fun and I for one learned a great deal.  I'm making
progress on recording, I am pretty sure I can record the session although
whether or not I will be able to record my own voice in it remains to be
seen, but what we mainly want to get is you guys' explanations and examples
anyhow.  So if you fellows want to do that sometime just let me know and I
will really get it nailed down and make sure I can record it successfully
this time.

Thanks for the matches.

Tom

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Clement Chou
Sent: Saturday, February 12, 2011 2:40 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] more SF action


I got past him twice. The last two I just wasn't as aware as my
situation and lost track. lol. And the problem with defend with an FA
is the fact that even with a level one... there's still a hit that
comes out. The only way to cancel it is to FADC, and while that works
well, Gouken especially can do his senku goshoha and dash across the
screen to palm you. That's why I like Guy's hazanto attack... it goes
through projectiles.


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Re: [Audyssey] more SF action

2011-02-12 Thread Clement Chou
Juri is not one of my favorites... not that that person knew what he 
was doing. He used a lot of the same moves and I only got caught 
because I kept falling for the bait rather than trying different 
maneuvers. As for Gouken... well, yeah. Definitely wasn't my day. I 
did like the two wins I pulled off though... good timing on my part 
if I do say so myself.


At 08:54 PM 12/02/2011, you wrote:

Hi Clement,

Yeah, definitely wasn't your day. From the sound of the recording Juri
really tore you up and ripped you anew one. Your match with Gouken
wasn't too bad, you held your own for quite a while, but towards the
end he just started blasting you. that's alright. Next time beat the
crap out of both of them.

Grin.




On 2/11/11, Clement Chou chou.clem...@gmail.com wrote:
 Okay... two matches in here, love the replay feature in this game!

 Match 1: Guy VS. Juri

 Wasn't my best one ever... made a lot of stupid mistakes. Last finish
 of the match... I ran right into her ultra move, and my health was
 already delicate at that point. Not my best match of the night.

 2. Guy Vs. Gouken

 A bit better... guy's elbow drop is good for getting past
 projectiles. In this match, supers and ultras made the diference. I
 scraped through two wins with one ultra and super finish, and the
 Gouken-player caught me with his ultra twice... and put me behind in
 health again. All in all, better than the Juri match... but could've
 still been a lot better. Damn me and getting too excited to think
 properly. But it helps to be more awake and alert... usually I can
 strategize better. lol.
 http://dl.dropbox.com/u/3394499/SSFIV%20online%20two%20matches.mp3

 Discuss.


 ---
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Re: [Audyssey] superegghunt

2011-02-12 Thread burakyuksek

My scores are:
99, 96, 95.
sevgiler saygilar
- Original Message - 
From: shaun everiss sm.ever...@gmail.com

To: gamers@audyssey.org
Sent: Sunday, February 13, 2011 12:10 AM
Subject: [Audyssey] superegghunt



Hi.
Well I just ran through the game today.
Good, addictive as always.
The booster really was cool but I was never able to maintain it for long 
and the chicken got me a bunch of times my score was 78 but still a good 
time killer.
This is fine if I actually had time to kill which I don't but i tried it 
once and its really cool.



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