[Audyssey] Mantozuma's return request

2011-03-21 Thread burakyuksek
Hi Evri one,
Can you give mantozuma's return?
Thanks.
saygılar sevgiler.
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Re: [Audyssey] Compiling Help Files

2011-03-21 Thread Jim Kitchen

Hi Thomas,

Thanks, at least it is not me this time.  Sure would be nice to have direct 
access to what must be a humongous amount of information though.
208 File(s)477,147,762 bytes

BTW while looking at the folder, I found a matching chi file for each chm file. 
 Like you said, it must be parts of the VB6 MSDN system.

BFN

Jim

Don't worry head. The computer will do all the thinking from now on. ... 
Homer Simpson

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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Re: [Audyssey] Reviewing space in audio

2011-03-21 Thread Ken the Crazy

 the major issue I see in this is how to get the blind to play.
Its fine with the new gen of blind, ie those born in say the last 10 years 
say 2000 up or even 1995 or 1993 up, but anyone in the older generation 
which a lot are, have been used to blind games that will do everything 
because they are blind and they have always been easy.


Hey you young whipper snapper, watch it!  I was born in 1973 and just don't 
happen to fit that profile!  You young'ns, I tell ya!



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Re: [Audyssey] Reviewing space in audio

2011-03-21 Thread Ken the Crazy
My brother-in-law gave me a great surround sound system a few years back. 
Problem: there's no input for rear sounds.  It's got 2 movie inputs, 2 MP3 
inputs and so on, but there isn't a set of input jacks that says rear or 
anything like that, so I still have never experienced true surround sound, 
except at the theater.

Ken Downey
President
DreamTechInteractive!
And,
Blind Comfort!
The pleasant way to experience massage!
It's the Caring
without the Staring!

- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, March 20, 2011 12:27 PM
Subject: Re: [Audyssey] Reviewing space in audio



Hi Shaun,

I take your point about cost and space, and am well aware of those as
issues for many blind gamers.

For instance, you mention not having enough space for 5.1 speakers and
would have to stack them. The problem with that is you can't stack
those kinds of speakers and have them do what they are designed to do.
We are talking about a large subwoofer that sits on the floor, and
then you have at least five sattlelight speakers you have to spread
apart as evenly as possible. You will have two rear speakers, two
front speakers, and a center, plus the subwoofer itself. The way I
have my speakers set up I have the two front and two rear speakers
sitting on all four corners of my desk, and the center is sitting on a
shelf above my monitor. The subwoofer, which provides the base, is
sitting on the floor below my desk. Since everything is evenly spread
out when ever I am playing a game like Tank Commander or Shades of
Doom I get full surround sound output because I am able to hear if a
sound is coming from the rear left, rear right, front left, front
right, or center. It only works if your speakers are evenly spread
apart like I have it spread out on my desk.

Which brings me back to the point. I realise that this takes a lot of
space as well as money. I paid around $125 for the speakers I have
now, and they have been very very good speakers. Plus I disabled the
cheapo sound card in my desktop and replaced it with a Soundblaster
Audegy IV with 5.1 and 7.1 surround sound support which was another
$125 or so. So my total upfront investment for my gaming machine was
$250 to get a decent quality sound for games. Most VI gamers aren't
going to fork over that kind of money since they are usually on
assisted living like SSI, SSDI, etc.

Cheers!

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Re: [Audyssey] Thoughts on Community Projects

2011-03-21 Thread Ken the Crazy

Hey all,
As far as roll playing games, the text version doesn't sound bad, but what 
would really kick butt, in my oppinion, is a game like that set up on 
Teamtalk, played live and with a real DM.  For me it's just hard to feel I'm 
in a game when it's a screen reader reading out everything, and I'm as 
concerned with moving the cursors around, trying to remember that right hot 
key and so on.  (Guess I got way overdone with text adventure games?)  When 
I was a teen I played DD a few times, and loved it--and never really found 
that level of enjoying other games since.  I remember feeling such a part of 
the dd world that I starting using my cane more like a staff for a 
while--mainly just for fun, but there was that feeling...
However, I've never played the text-based role playing games like you're 
talking about, so it might be fun too.  I know that playing Supedrman would 
just absolutely rock!


As far as the arcade games go, I've be 



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[Audyssey] Games we'd like to Play: Psycho Smash

2011-03-21 Thread Ken the Crazy
Imagine a donkey-Kong style of game in which an enraged psychopath gets up onto 
the Sears Tower and starts chucking bowling balls at passers by, and you have 
to stop him.  At first, you're outside the building and so you don't have much 
warning as the balls come crashing down--all you hear is the thuds, the 
screaming of terrified people and so on, not to mention the cartoonish 
boioioioioing if one hits a person.  Once you're in the building, climbing the 
stairs it's a bit easier because the balls come crashing--right to left, fall, 
left to right, fall, and so on--and they don't always fall in the same places 
either, because he throws them at different speeds--so they might skip right 
over that first drop only to fall through the second, or they might make it to 
the fifth--and don't think of trying the elevators, cuz the psycho disabled 
them.  There would be weapons you can pick up too--hammers to smash the balls, 
(two hits for the eight pounders, four hits for the 16 pounders,) flame 
throwers to torch them faster, and also power pills that would allow you to 
jump over more than two balls at a time, a thing you couldn't ordinarily do.  
Be careful, cuz if you are hit with a bowling ball, you'll lose health points.  
Ow!  Gosh darn it, that was my toe, or wherever it hit.  Being hit in the 
feet means not jumping as high or running as fast.  Being hit in the arms means 
not being able to use your weapons as well, and being hit in the head means 
slower reaction time to simulate confusion.

Also, the psycho has demolished some of the key stairways up to the top, so 
you'll need to climb through elevator shafts to get to that next level, which, 
unfortunately for you, will mean that you have to drop all your current weapons 
to do it--unless you can figure out a way to turn those elevators back on.  You 
also have to be careful because the psycho has a switch that allows him to do 
just that, so you might find yourself being flattened by a downrushing 
elevator.  This calls for precise timing--a little patience goes a long way.  
You can also trick the psycho into thinking you're climbing the shaft by going 
in, wait for him to start the elevator, run out, wait for it to stop at the 
bottom, then climb up and ride to the top.  Again, very tricky as first, you're 
probably not on the bottom floor and will have to ride it down a ways before it 
stops, possibly causing damage to your health points, secondly, jumping off 
before he smashes it against the roof, and thirdly, keeping stability as he 
turns it on and off rather quickly, trying to throw you from it.
Once you get to the top, the psycho abandons his trunk of balls and grabs two 
swords.  He hands you one and you start dueling.  Whoever falls off the 
building first obviously is the loser and goes for a swim in the lake.  Ouch!  
That was a terribly painful belly flop...  The game has no killing, so anyone 
can play it.  The swords don't cause real wounds, so nobody would be offended 
at it--it would just be a great game for a lot of laughs.
Ken Downey
The Addictor
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Re: [Audyssey] Thoughts on Community Projects

2011-03-21 Thread Ken the Crazy

Hey Tom,
First, you say that acting would cost too much money--but I find that there 
are a lot of ham actors on list.  I have heard many people claim to be 
willing to do voice-overs.  Many of these same people are the ones that want 
a community project, so why not let them shine?  The same can be said for 
sound design.  I don't see having to pay much money for anything personally.
A text game with audio sounds different.  I would be interested in that, 
because it would have a better story line and everything--and you could, as 
you said, do audio mainly for the ambience, with maybe some cut scenes 
thrown in.

Ken Downey
President
DreamTechInteractive!
And,
Blind Comfort!
The pleasant way to experience massage!
It's the Caring
without the Staring!

- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, March 20, 2011 7:40 PM
Subject: Re: [Audyssey] Thoughts on Community Projects



Hi Shaun,

Just because a game is text-based doesn't mean it necessarily won't
have any audio at all. I didn't mean to give you that impression. What
I was trying to point out is that I'm not planning on creating an RPG
game as advanced as Entombed with sounds and music for every single
thing just because that would cost an out ragious amount of money for
a game I'm planning to produce as open source,. So sounds and things
like that are negotiable depending on cost of course.

However, I don't see having a few ambient sounds like the sound of a
space station while you are in the watch tower or a background
cityscape as you are patroling one of the cities a big deal. I have
loads of common effects like that. Plus some effects like punches,
kicks, guns, lasers, whatever are more or less easy to come by too if
I wanted to have some background effects included. However, as far as
things like voice acting I think it would cost too much to come up
with anything like that for a free open source game. What I want to
do, if I do it at all, is produce something on a shoe-string budget we
can build together and have fun with it.

Although, I'm not sure exactly why you don't like text games any more.
Personally, although I like audio games I find text-based games have a
lot better plots, story lines, and everything can be described in
detail. Audio tends to really lack this story element and there are
certain things visually that can not be, nore will ever be, conveyed
through audio alone.

Cheers!

On 3/20/11, shaun everiss sm.ever...@gmail.com wrote:

hmmm I am not much for text rpgs anymore.
Audio is the way to go even if its just generic audio.
As long as you could play the nes and spc files, etc you could
probably find soundtracks I have 7gb of capcom and megaman track
remixes and probably several nes and snes track files floating round.


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Re: [Audyssey] Thoughts on Community Projects

2011-03-21 Thread Thomas Ward
Hi Ken,

Sigh...When it comes to voice acting I'm quite frankly extremely picky
how it sounds. Especially, if we are talking well established
characters like Batman, Superman, Wonder Woman, etc. Understand I'm
not so much against having people volunteer for voice acting if they
can do it, but I'll say from the start muy personal standards are
extremely high.

For instance, if they are going to record some voice acting I'd expect
them to use a decent mic, have very little to no background noise, no
hiss, etc. What I want/expect for a decent production is a nice crisp
clean recording so we don't have to try and edit all that out in post
production. Certainly I think you can understand that.

Then, there has to be the right voice for the job so to speak. A young
teenage female actress might sound alright for Wonder Girl or
Supergirl, but would sound too young for Wonder Woman who has a strong
womanly voice. Diddo for Hawkgirl who also would have a middle aged
female voice. When it comes to say Superman you definitely need a
strong male voice, perhaps around age 35, to sound right. You don't
want Superman sounding like a 15 year old kid. Lol!

Anyway, I wouldn't be that strongly aposed to it if we were talking a
real time action/adventure game, but that's not at all what I'm
thinking of. I'm thinking of a simple text-based gamebook type system
that is similar too the RPG books where you pick a character, a game
story, and then play through it as the story progresses.  Think of it
in terms of the old choose your own adventure books that were out in
the 80's only with a lot more randomess and ability to increase your
skills, powers, etc as you progress. Things like cut scenes etc is
absolutely unnecessary here. Not if we are talking a gamebook style
system.

The thing is I'm not sure why, but ever since games like Entombed have
come out when you mention RPG game everybody starts asking for voice
acting, music, sounds, whatever. Why can't a game just be a simple
text-based gamebook system? Why must it become some 100,000 line
monster with sounds, music, etc when text-based gamebooks can be just
as equally fun?

The reason I'm asking this is because I'm still a fan of text
adventure games like Zork, Wishbringer, etc. Just because they don't
have killer graphics, sounds, and music doesn't make them one bit less
fun to play. I was a Sryth guild member for two years and I played the
game constantly and Srith is nothing more than a bunch of html and
scripts. The fact that the game is completely text-based doesn't seam
to bother me. I'd like someone to explain to me why everything has to
be high-tech. Don't you guys believe that a text-based game can be
fun, or does it only become fun once you have 7.5 GB of sounds and
music?



Cheers!


On 3/21/11, Ken the Crazy kenwdow...@neo.rr.com wrote:
 Hey Tom,
 First, you say that acting would cost too much money--but I find that there
 are a lot of ham actors on list.  I have heard many people claim to be
 willing to do voice-overs.  Many of these same people are the ones that want
 a community project, so why not let them shine?  The same can be said for
 sound design.  I don't see having to pay much money for anything personally.
 A text game with audio sounds different.  I would be interested in that,
 because it would have a better story line and everything--and you could, as
 you said, do audio mainly for the ambience, with maybe some cut scenes
 thrown in.
 Ken Downey
 President
 DreamTechInteractive!
 And,
 Blind Comfort!
 The pleasant way to experience massage!
 It's the Caring
 without the Staring!

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Re: [Audyssey] Thoughts on Community Projects

2011-03-21 Thread Darren Duff
Tom. Kinda off beet here, but have you heard graphic audio's version of the
DC comics stuff? If not then you should check it out.
http://www.graphicaudio.net. 

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: Monday, March 21, 2011 8:58 AM
To: Ken the Crazy; Gamers Discussion list
Subject: Re: [Audyssey] Thoughts on Community Projects

Hi Ken,

Sigh...When it comes to voice acting I'm quite frankly extremely picky how
it sounds. Especially, if we are talking well established characters like
Batman, Superman, Wonder Woman, etc. Understand I'm not so much against
having people volunteer for voice acting if they can do it, but I'll say
from the start muy personal standards are extremely high.

For instance, if they are going to record some voice acting I'd expect them
to use a decent mic, have very little to no background noise, no hiss, etc.
What I want/expect for a decent production is a nice crisp clean recording
so we don't have to try and edit all that out in post production. Certainly
I think you can understand that.

Then, there has to be the right voice for the job so to speak. A young
teenage female actress might sound alright for Wonder Girl or Supergirl, but
would sound too young for Wonder Woman who has a strong womanly voice. Diddo
for Hawkgirl who also would have a middle aged female voice. When it comes
to say Superman you definitely need a strong male voice, perhaps around age
35, to sound right. You don't want Superman sounding like a 15 year old kid.
Lol!

Anyway, I wouldn't be that strongly aposed to it if we were talking a real
time action/adventure game, but that's not at all what I'm thinking of. I'm
thinking of a simple text-based gamebook type system that is similar too the
RPG books where you pick a character, a game story, and then play through it
as the story progresses.  Think of it in terms of the old choose your own
adventure books that were out in the 80's only with a lot more randomess and
ability to increase your skills, powers, etc as you progress. Things like
cut scenes etc is absolutely unnecessary here. Not if we are talking a
gamebook style system.

The thing is I'm not sure why, but ever since games like Entombed have come
out when you mention RPG game everybody starts asking for voice acting,
music, sounds, whatever. Why can't a game just be a simple text-based
gamebook system? Why must it become some 100,000 line monster with sounds,
music, etc when text-based gamebooks can be just as equally fun?

The reason I'm asking this is because I'm still a fan of text adventure
games like Zork, Wishbringer, etc. Just because they don't have killer
graphics, sounds, and music doesn't make them one bit less fun to play. I
was a Sryth guild member for two years and I played the game constantly and
Srith is nothing more than a bunch of html and scripts. The fact that the
game is completely text-based doesn't seam to bother me. I'd like someone to
explain to me why everything has to be high-tech. Don't you guys believe
that a text-based game can be fun, or does it only become fun once you have
7.5 GB of sounds and music?



Cheers!


On 3/21/11, Ken the Crazy kenwdow...@neo.rr.com wrote:
 Hey Tom,
 First, you say that acting would cost too much money--but I find that 
 there are a lot of ham actors on list.  I have heard many people claim 
 to be willing to do voice-overs.  Many of these same people are the 
 ones that want a community project, so why not let them shine?  The 
 same can be said for sound design.  I don't see having to pay much money
for anything personally.
 A text game with audio sounds different.  I would be interested in 
 that, because it would have a better story line and everything--and 
 you could, as you said, do audio mainly for the ambience, with maybe 
 some cut scenes thrown in.
 Ken Downey
 President
 DreamTechInteractive!
 And,
 Blind Comfort!
 The pleasant way to experience massage!
 It's the Caring
 without the Staring!

---
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Re: [Audyssey] Thoughts on Community Projects

2011-03-21 Thread Thomas Ward
Hi Ken and all,

Well, one way to get interested in text-based RPG games is to try a
few out. I'd go to
http://www.srith.com
and sign up for a free membership. It isn't as good as a full guild
membership, but it might give you an idea of the type of gamebook
system I'm thinking of.It is fairly sstraight forward all things
considered.

As far as remembering hot keys etc don't worry about that. I was
thinking of using menus with shortcut keys asigned so that wouldn't be
like the kinds of text adventure games you are thinking of were you
have to type commands like north south east west and all that.
Generally, keys like n, s, e, and w will move in those directions.
However, as I said I was mainly thinking of some sort of menu system
were you simply select the action to do from a list and it does it
rather than trying to remember complex commands etc.

From what I'm reading here I think a lot of you don't really
understand exactly of what I'm thinking of so let me try and explain
the idea more in detail if I can. I think that might answer your
questions ahead of time.

Essentially, what I'm thinking of is a text-based gamebook adventure
system similar to other gamebook  style roll playing games where you
select a list of predefined characters from a list of super heroes,
and then you'll enter the game and select an adventure to play. Like
many roll playing games you'll have certain skills you need to train
up as you play the game. For example, Batman might start out with
unarmed combat, stealth, weaponry since those are the skills he
generally uses when battling enemies. As you play you will gather up
general experience points which you can allocate to combat, weaponry,
and stealth to improve his skills. Superman on the other hand will
start out with special powers such as heat vision, freeze breath, and
x-ray vision. The higher you train Superman's powers the better his
x-ray vision will be or the easier his heat vision will cut through
walls etc. If playing Wonder Woman the higher her weaponry skill is
the more effective she is at blocking enemy attacks with her magic
bracelets. That's pretty much how training skills and powers will
work.

Obviously, since the roll playing game comes from the standpoint of an
untrained hero or heroine the game stories will range from beginner to
expert levels of challenge. You won't be able to unlock an adventure
involving Dark Seid or Mongul until you have reached a certain skill
level or power level to actually fight one of the higher bosses in the
game. Instead your first adventures will probably deal with petty
criminals like muggers, bank robbers, or basic game bosses like Cat
Woman who has no special powers or abilities. So in that way the game
play is balanced and you won't accidently be biting off more than you
can chew at once.

As I've mentioned navigation will be simple. What you'll get is a
screen of text followed by a basic menu of options you can take from
this location such as enter city hall, visit the museum,  visit star
labs, rrest, whatever. It won't involve typing in complex commands,
using maps, or any of the other things I've seen over the past couple
of days. The user interface will hopefully be designed to be simple
stupid.


Finally, besides what I've mentioned above one of the aims of making
this free and open source is so that the project is portible and can
be run on various devices such as a Windows PC, Linux PC, Macbook,
IPhone, etc. For that reason using a text-based user interface is
perfect because it can be compiled on virtually anything and run from
almost any device. At the moment I'm considering C or C++ for that
very reason. You can use native libraries without having to worry
about third-party runtime libraries like Java, .Net, or Python. Any
thoughts?

Even though many of you aren't programmers you can help in other ways.
Even though I might use the source books as a guide I'd rather write
my own game adventures. Perhaps some of you who are familiar with the
comic books or the Justice League comics like Justice League Unlimited
will be able to submit story ideas, add suggestions, or make
suggestions for your favorite super hero or villain.

For example, right now I've been writing down a list of what I believe
to be the most popular DC Comics super heroes. Feel free to add to the
list I've compiled below.

Super Heroes

Aquaman
Batman
Black Canary
Flash
Green Lantern
Hawkgirl
Huntress
Martian Man Hunter
Supergirl
Superman
Wonder Woman
Zatana

Super Villains

Ares
Cat Woman
Cheetah
Dark Seid
Death Stroke
Doomsday
Dr. Light
Dr. Polaris
Gentleman Ghost
Giganta
Gorilla Grod
Killer Crock
Killer Frost
Lex Luther
Mirror Master
Mongul
Mr. Freeze
the Joker

This is just a sample of possible heroes and villains I plan to
feature in the game. Obviously, there are lots more villains than
those listed, and some of the ones listed are just some of the more
popular vilains in the DC Universe. Of course, some heroes have been
written out of the DC 

Re: [Audyssey] Thoughts on Community Projects

2011-03-21 Thread Thomas Ward
Hi Daren,

Smile. I sure have. I've purchased all but one of the Graphic audio DC
Comics reproductions. At the moment I can't think which one I'm
missing but I have most of them. They are simply awesome!

I also have most of the Pendant Audio fan fiction podcasts of
Supergirl Last Daughter of Cripton, Superman Last Son of Cripton,
Batman Ace of Detectives, their new Martian Man Hunter series, and all
of the eps for Wonder Woman. The acting isn't great, but it is sort of
like reading the comic books all over again.

Cheers!


On 3/21/11, Darren Duff duff...@gmail.com wrote:
 Tom. Kinda off beet here, but have you heard graphic audio's version of the
 DC comics stuff? If not then you should check it out.
 http://www.graphicaudio.net.

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Re: [Audyssey] Thoughts on Community Projects

2011-03-21 Thread Charles Rivard
How would the addition of sound improve a text game's story line?  Whether you 
hear a battle or read a description of it, it still happens, and aren't we 
talking about a text? Game?

Shepherds are the best beasts!

On Mar 21, 2011, at 5:16 AM, Ken the Crazy kenwdow...@neo.rr.com wrote:

 Hey Tom,
 First, you say that acting would cost too much money--but I find that there 
 are a lot of ham actors on list.  I have heard many people claim to be 
 willing to do voice-overs.  Many of these same people are the ones that want 
 a community project, so why not let them shine?  The same can be said for 
 sound design.  I don't see having to pay much money for anything personally.
 A text game with audio sounds different.  I would be interested in that, 
 because it would have a better story line and everything--and you could, as 
 you said, do audio mainly for the ambience, with maybe some cut scenes thrown 
 in.
 Ken Downey
 President
 DreamTechInteractive!
 And,
 Blind Comfort!
 The pleasant way to experience massage!
 It's the Caring
 without the Staring!
 
 - Original Message - From: Thomas Ward thomasward1...@gmail.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Sunday, March 20, 2011 7:40 PM
 Subject: Re: [Audyssey] Thoughts on Community Projects
 
 
 Hi Shaun,
 
 Just because a game is text-based doesn't mean it necessarily won't
 have any audio at all. I didn't mean to give you that impression. What
 I was trying to point out is that I'm not planning on creating an RPG
 game as advanced as Entombed with sounds and music for every single
 thing just because that would cost an out ragious amount of money for
 a game I'm planning to produce as open source,. So sounds and things
 like that are negotiable depending on cost of course.
 
 However, I don't see having a few ambient sounds like the sound of a
 space station while you are in the watch tower or a background
 cityscape as you are patroling one of the cities a big deal. I have
 loads of common effects like that. Plus some effects like punches,
 kicks, guns, lasers, whatever are more or less easy to come by too if
 I wanted to have some background effects included. However, as far as
 things like voice acting I think it would cost too much to come up
 with anything like that for a free open source game. What I want to
 do, if I do it at all, is produce something on a shoe-string budget we
 can build together and have fun with it.
 
 Although, I'm not sure exactly why you don't like text games any more.
 Personally, although I like audio games I find text-based games have a
 lot better plots, story lines, and everything can be described in
 detail. Audio tends to really lack this story element and there are
 certain things visually that can not be, nore will ever be, conveyed
 through audio alone.
 
 Cheers!
 
 On 3/20/11, shaun everiss sm.ever...@gmail.com wrote:
 hmmm I am not much for text rpgs anymore.
 Audio is the way to go even if its just generic audio.
 As long as you could play the nes and spc files, etc you could
 probably find soundtracks I have 7gb of capcom and megaman track
 remixes and probably several nes and snes track files floating round.
 
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Re: [Audyssey] Thoughts on Community Projects

2011-03-21 Thread Thomas Ward
Hi Hayden,

I definitely understand that. I like Entombed well enough, but to me
it lacks some of the story elements of paper and pen or text-based
roll playing games. For one thing being created as a rogue-like game
it is pretty much limited to the dungeon, and I like the freedom of an
entire world to explore with cities, towns, forests, etc which
Entombed currently doesn't offer. Not only that but to me I think the
classic roll playing game where you play a human, elf, dwarf, night,
paladin, sorcerer, etc is way over done. I'd rather play something a
bit different like a science fiction based roll playing game, a super
hero roll playing game, or something that doesn't follow the
triditional Dungeons and Dragons mold. You know what I mean?

Cheers!


On 3/20/11, Hayden Presley hdpres...@hotmail.com wrote:
 Hi,
 A new RPG?  Sounds like a good idea...I must confess that after awhile you
 want something more than Entombed, even with all the possibilities.

 Best Regards,
 Hayden


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Re: [Audyssey] Games we'd like to Play: Psycho Smash

2011-03-21 Thread Thomas Ward
Hi Ken,

Lol! I love it. That would be extremely funny. That does kind of
remind me of the original Donkey Kong with some unique twists.

On 3/21/11, Ken the Crazy kenwdow...@neo.rr.com wrote:
 Imagine a donkey-Kong style of game in which an enraged psychopath gets up
 onto the Sears Tower and starts chucking bowling balls at passers by, and
 you have to stop him.  At first, you're outside the building and so you
 don't have much warning as the balls come crashing down--all you hear is the
 thuds, the screaming of terrified people and so on, not to mention the
 cartoonish boioioioioing if one hits a person.  Once you're in the building,
 climbing the stairs it's a bit easier because the balls come crashing--right
 to left, fall, left to right, fall, and so on--and they don't always fall in
 the same places either, because he throws them at different speeds--so they
 might skip right over that first drop only to fall through the second, or
 they might make it to the fifth--and don't think of trying the elevators,
 cuz the psycho disabled them.  There would be weapons you can pick up
 too--hammers to smash the balls, (two hits for the eight pounders, four hits
 for the 16 pounders,) flame throwers to torch them faster, and also power
 pills that would allow you to jump over more than two balls at a time, a
 thing you couldn't ordinarily do.  Be careful, cuz if you are hit with a
 bowling ball, you'll lose health points.  Ow!  Gosh darn it, that was my
 toe, or wherever it hit.  Being hit in the feet means not jumping as high
 or running as fast.  Being hit in the arms means not being able to use your
 weapons as well, and being hit in the head means slower reaction time to
 simulate confusion.

 Also, the psycho has demolished some of the key stairways up to the top, so
 you'll need to climb through elevator shafts to get to that next level,
 which, unfortunately for you, will mean that you have to drop all your
 current weapons to do it--unless you can figure out a way to turn those
 elevators back on.  You also have to be careful because the psycho has a
 switch that allows him to do just that, so you might find yourself being
 flattened by a downrushing elevator.  This calls for precise timing--a
 little patience goes a long way.  You can also trick the psycho into
 thinking you're climbing the shaft by going in, wait for him to start the
 elevator, run out, wait for it to stop at the bottom, then climb up and ride
 to the top.  Again, very tricky as first, you're probably not on the bottom
 floor and will have to ride it down a ways before it stops, possibly causing
 damage to your health points, secondly, jumping off before he smashes it
 against the roof, and thirdly, keeping stability as he turns it on and off
 rather quickly, trying to throw you from it.
 Once you get to the top, the psycho abandons his trunk of balls and grabs
 two swords.  He hands you one and you start dueling.  Whoever falls off the
 building first obviously is the loser and goes for a swim in the lake.
 Ouch!  That was a terribly painful belly flop...  The game has no killing,
 so anyone can play it.  The swords don't cause real wounds, so nobody would
 be offended at it--it would just be a great game for a lot of laughs.
 Ken Downey
 The Addictor
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Re: [Audyssey] Compiling Help Files

2011-03-21 Thread Thomas Ward
Hi Dark,

Well, in some cases the manuals are html. For instance, my manual was
written in html 4.0 simply so it could be read cross-platform.
However, if I wanted to create a chm help file all I'd have to do is
make a few tag changes, and compile it with the Microsoft HTML Help
SDK and I'd have a nice Windows Vista or Windows 7 help file. Which I
might do anyway. However, the f6 key should work with Windows Help and
HTML Help.

Cheers!

On 3/21/11, dark d...@xgam.org wrote:
 Hi Tom.

 this actually explains quite nicely something which has always puzled me,
 the fact that modern games seem to use html pages as help.

 I assumed these were standard html pages, and the older help system seen in
 some other applications,  - the one that needs the F6 key, was the
 actual windows help.

 Nice to know something! which microsoft do actually improves accessibility
 for once.

 Beware the Grue!

 Dark.


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[Audyssey] super deakout cheatcodes

2011-03-21 Thread Jack F
Hi all,
Does anyone have the cheat codes for super deakout? i've got 200
on normal several times and it didn't work. I even ran a reinstall and
still nothing else. Anyone who has the cheats please send them to me.
Thanks.
best regards,
Jack

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Re: [Audyssey] Thoughts on Community Projects

2011-03-21 Thread Ken the Crazy
Pendant audio--that's what I've been trying to remember.  I have their first 
twenty or so Superman issues.  Is the archive still up--I'd love to get back 
into that.  As far as Graphic Audio goes, I haven't tried it yet.  Some 
things I leave for days when I'm infernally bored and/or depressed and  need 
to get carried away--and that's one of them.  Fortunately I've got two kids, 
so getting that bored doesn't happen often.

Ken Downey
President
DreamTechInteractive!
And,
Blind Comfort!
The pleasant way to experience massage!
It's the Caring
without the Staring!

- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, March 21, 2011 10:35 AM
Subject: Re: [Audyssey] Thoughts on Community Projects



Hi Daren,

Smile. I sure have. I've purchased all but one of the Graphic audio DC
Comics reproductions. At the moment I can't think which one I'm
missing but I have most of them. They are simply awesome!

I also have most of the Pendant Audio fan fiction podcasts of
Supergirl Last Daughter of Cripton, Superman Last Son of Cripton,
Batman Ace of Detectives, their new Martian Man Hunter series, and all
of the eps for Wonder Woman. The acting isn't great, but it is sort of
like reading the comic books all over again.

Cheers!


On 3/21/11, Darren Duff duff...@gmail.com wrote:
Tom. Kinda off beet here, but have you heard graphic audio's version of 
the

DC comics stuff? If not then you should check it out.
http://www.graphicaudio.net.


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list,
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[Audyssey] Sound FX contest

2011-03-21 Thread Ken the Crazy
Ok yall, just to make your lives a bit more interesting, (Yeah, I know--some of 
you wish they were a bit *less* interesting,) I am posting a link to a small 
set of sound effects I created this morning.
http://dl.dropbox.com/u/13071564/KensSfx.zip
is where you can get the file.  It has five or six MP3 files inside.
Here's the deal--I'm running a contest.  If any of you can guess how I made any 
of the sounds in that package, I'll give you two hours of free sound design.  
This is a contest--a game, so post your answers right on list.  Let's see how 
well you can get your imaginations working.
Oh, and I don't want answers like, Well, you took some sound, applied a 
Doppler affect, put in some nasty sounding reverb, added some echoes...
That's all obvious.  What I want to see is if you can figure out what's 
underneath the editing.  I'll give you one hint: I didn't just record a 
dentist's drill and modify it.  That would be cheating.  I recorded, right from 
my own home, any of the sounds you hear that are NOT synthesized--but which 
ones...
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Re: [Audyssey] Thoughts on Community Projects

2011-03-21 Thread Darren Duff
Sweet! I'll have to check that out 

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: Monday, March 21, 2011 10:36 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Thoughts on Community Projects

Hi Daren,

Smile. I sure have. I've purchased all but one of the Graphic audio DC
Comics reproductions. At the moment I can't think which one I'm missing but
I have most of them. They are simply awesome!

I also have most of the Pendant Audio fan fiction podcasts of Supergirl Last
Daughter of Cripton, Superman Last Son of Cripton, Batman Ace of Detectives,
their new Martian Man Hunter series, and all of the eps for Wonder Woman.
The acting isn't great, but it is sort of like reading the comic books all
over again.

Cheers!


On 3/21/11, Darren Duff duff...@gmail.com wrote:
 Tom. Kinda off beet here, but have you heard graphic audio's version 
 of the DC comics stuff? If not then you should check it out.
 http://www.graphicaudio.net.

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Re: [Audyssey] Thoughts on Community Projects

2011-03-21 Thread Thomas Ward
Hi Ken,

As far as I know all the podcast archives are still up. There are
definitely more than 20 Superman issues. I think I have over 40 of
them last time I checked.

On 3/21/11, Ken the Crazy kenwdow...@neo.rr.com wrote:
 Pendant audio--that's what I've been trying to remember.  I have their first
 twenty or so Superman issues.  Is the archive still up--I'd love to get back
 into that.  As far as Graphic Audio goes, I haven't tried it yet.  Some
 things I leave for days when I'm infernally bored and/or depressed and  need
 to get carried away--and that's one of them.  Fortunately I've got two kids,
 so getting that bored doesn't happen often.
 Ken Downey
 President
 DreamTechInteractive!
 And,
 Blind Comfort!
 The pleasant way to experience massage!
 It's the Caring
 without the Staring!

 - Original Message -
 From: Thomas Ward thomasward1...@gmail.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Monday, March 21, 2011 10:35 AM
 Subject: Re: [Audyssey] Thoughts on Community Projects


 Hi Daren,

 Smile. I sure have. I've purchased all but one of the Graphic audio DC
 Comics reproductions. At the moment I can't think which one I'm
 missing but I have most of them. They are simply awesome!

 I also have most of the Pendant Audio fan fiction podcasts of
 Supergirl Last Daughter of Cripton, Superman Last Son of Cripton,
 Batman Ace of Detectives, their new Martian Man Hunter series, and all
 of the eps for Wonder Woman. The acting isn't great, but it is sort of
 like reading the comic books all over again.

 Cheers!


 On 3/21/11, Darren Duff duff...@gmail.com wrote:
 Tom. Kinda off beet here, but have you heard graphic audio's version of
 the
 DC comics stuff? If not then you should check it out.
 http://www.graphicaudio.net.

 ---
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 list,
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Re: [Audyssey] Thoughts on Community Projects

2011-03-21 Thread Thomas Ward
Hi Ken,

Yeah, that was basically my point. As someone who plays NetHack and
other text games like it once and a while sounds would be nice, but
for me aren't necessary to enjoy the game. Hopefully the story and
game play is good enough to keep you occupied/entertained.

As far as using the Jaws cursor I'm not sure how to answer that one.
Window-Eyes does a good job of reading the Windows command prompt so
whenever the text changes on screen it reads it automatically. I don't
have a braille display to test it and I suppose you will probably have
to use the Jaws cursor if you are using a braille display. If you have
a better idea how to make it work better with braille displays or
something like the PM let me know, but whatever I do you'd have to use
somekind of screen review. A plane text application is about as simple
and accessible as you can get.

As for Graphic Audio check it out. They have done some of the major DC
Comics comicbook series such as Crisis on Infinite Earths, Infinite
Crisis,  52, Count Down, Final Crisis, Superman Never Ending Battle,
and several more. They are only like $13 each so they are not that
expensive either. In a way they are better than reading thecomic books
just because of all the sound effects, music, and top of the line
voice acting.

It is kind of funny but growing up in the 70's and 80's I always
thought of Linda Carter as the voice of Wonder Woman because she
played Wonder Woman in the television series. However, after listening
to the graphic audio audio recordings I think the Graphic Audio
actress does a better job. Her voice is perfectly suited for playing
an Amazon warrior princess.

Smile.


On 3/21/11, Ken the Crazy kenwdow...@neo.rr.com wrote:
 Wow!  I'd love to get my hand on some of these comic book stories.  Does
 Graphic Audio do all this?  Sounds fantastic!
 Well, as far as the violence goes, I enjoy good violence sometimes--just not
 what you want to read to the kiddies.
 Also, I don't need it to be in HTML.  I think I like the SRC idea a heck of
 a lot better actually, and it definitely sounds better than doing all the
 calculations myself like in Arborell.  I can imagine some sound effects
 adding to it nicely as well, but it could be overdone I suppose.  I mean, if
 Nethack were full of sounds it wouldn't be NetHack anymore, so I get your
 point.  My big thing is, if I'm going to play a text game, I should be able
 to read it on my Braille display, and not have to spend half my time moving
 the jaws cursor around--that's all.  I guess that's been the only thing
 keeping me from text adventure games recently.

 Ken Downey
 President
 DreamTechInteractive!
 And,
 Blind Comfort!
 The pleasant way to experience massage!
 It's the Caring
 without the Staring!

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Re: [Audyssey] Thoughts on Community Projects

2011-03-21 Thread Thomas Ward
Hi Ken,

Well, Firestorm is a character that has gone through a lot of changes
since the DC Comics reboot. The original Firestorm with Ronnie Raymond
was killed off, but they have a new Firestorm named Jason Rusch. Jason
Rush is a black teenager instad of a white teenager, and is the
current version of the character.  Personally, I'd prefer the Ronnie
Raymond version better as that was the one we saw on Super Friends and
Super Powers back in the 80's.

That is basically what I meant earlier about updating the docs and
figuring out a timeline for the game. The source books I have were
published in 1986 and quite a lot has changed since those books were
published if we want to use present continuity. For instance, the book
lists the Flash's alias as Barry Allen. Thing is Barry Allen is no
longer the Flash. Kid Flash, Wally West, is the current Flash in the
comics now. The new Kid Flash is Bart Allen the son of Barry Allen.
Ronnie Raymond was replaced by Jason Rusch as Firestorm. There are a
number of Green Lanterns and you pretty much have your pick of Green
Lanterns to roll play. The previous Wonder Girl, Donna Troy, has gone
out on her own without the Wonder Girl title. Instead there is a new
Amazon teenager Cassie as the current Wonder Girl and sidekick of
Wonder Woman. Robin has been aged to be an adult and is now known as
the super hero Night Wing.

So I think if you are still stuck on the 80's Super Friends and Super
Powers cartoons etc you have a lot of catching up to do. The DC Comics
universe has had practically 20 years of history you are missing. So
you might be surprised at some of the changes I'm going to be making
to the source docs. However, to answer your question there is a still
Firestorm around and I could in theory add one to the game.

I guess one question we might want to answer is how much do we want to
stick to the actuall official continuity. There are changes some good
and some bad that comes with the continuity. Plus the continuity seams
to change depending on if you are talking about the comicbooks and/or
the animated television shows. As for myself I'm thinking of using
Justice League Unlimited, the television show, as a basis for
continuity since that is something most people might be familiar with
since there is a chance some of us would have watched the shows where
wwe wouldn't have access to the comicbooks.

Smile.


On 3/21/11, Ken the Crazy kenwdow...@neo.rr.com wrote:
 Hey,
 What happened to Firestorm?  He was one of the heroes I liked when I was a
 teen--yes, you whipper snappers, all the way back in 1986...
 Ken Downey
 President
 DreamTechInteractive!
 And,
 Blind Comfort!
 The pleasant way to experience massage!
 It's the Caring
 without the Staring!

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Re: [Audyssey] super deakout cheatcodes

2011-03-21 Thread Alfredo_The_Music_maker

I will give you one code I know or a few.
qzyxgl or zqyxgl May turn you Invisible

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Re: [Audyssey] Thoughts on Community Projects

2011-03-21 Thread Hayden Presley
Hi Thomas,
Oh--most definitely. I have little experience with that particular kind of
RPG, so the possibilities are intreaguing.

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: Monday, March 21, 2011 10:40 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Thoughts on Community Projects

Hi Hayden,

I definitely understand that. I like Entombed well enough, but to me
it lacks some of the story elements of paper and pen or text-based
roll playing games. For one thing being created as a rogue-like game
it is pretty much limited to the dungeon, and I like the freedom of an
entire world to explore with cities, towns, forests, etc which
Entombed currently doesn't offer. Not only that but to me I think the
classic roll playing game where you play a human, elf, dwarf, night,
paladin, sorcerer, etc is way over done. I'd rather play something a
bit different like a science fiction based roll playing game, a super
hero roll playing game, or something that doesn't follow the
triditional Dungeons and Dragons mold. You know what I mean?

Cheers!


On 3/20/11, Hayden Presley hdpres...@hotmail.com wrote:
 Hi,
 A new RPG?  Sounds like a good idea...I must confess that after awhile you
 want something more than Entombed, even with all the possibilities.

 Best Regards,
 Hayden


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Re: [Audyssey] Thoughts on Community Projects

2011-03-21 Thread Hayden Presley
Hi Charles,
You are thinking of text games in slightly the wrong way. There is, I think
you might know, a form of Inform story file, known as glulks; the
extention is .zblorb. In some ways this is still a text adventurer--you
move around in the usually way. However, glulks adds the ability to have
graphics and/or sounds in your game. So text in this day and age doesn't
always mean only text.

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Charles Rivard
Sent: Monday, March 21, 2011 10:06 AM
To: Ken the Crazy; Gamers Discussion list
Subject: Re: [Audyssey] Thoughts on Community Projects

How would the addition of sound improve a text game's story line?  Whether
you hear a battle or read a description of it, it still happens, and aren't
we talking about a text? Game?

Shepherds are the best beasts!

On Mar 21, 2011, at 5:16 AM, Ken the Crazy kenwdow...@neo.rr.com wrote:

 Hey Tom,
 First, you say that acting would cost too much money--but I find that
there are a lot of ham actors on list.  I have heard many people claim to be
willing to do voice-overs.  Many of these same people are the ones that want
a community project, so why not let them shine?  The same can be said for
sound design.  I don't see having to pay much money for anything personally.
 A text game with audio sounds different.  I would be interested in that,
because it would have a better story line and everything--and you could, as
you said, do audio mainly for the ambience, with maybe some cut scenes
thrown in.
 Ken Downey
 President
 DreamTechInteractive!
 And,
 Blind Comfort!
 The pleasant way to experience massage!
 It's the Caring
 without the Staring!
 
 - Original Message - From: Thomas Ward
thomasward1...@gmail.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Sunday, March 20, 2011 7:40 PM
 Subject: Re: [Audyssey] Thoughts on Community Projects
 
 
 Hi Shaun,
 
 Just because a game is text-based doesn't mean it necessarily won't
 have any audio at all. I didn't mean to give you that impression. What
 I was trying to point out is that I'm not planning on creating an RPG
 game as advanced as Entombed with sounds and music for every single
 thing just because that would cost an out ragious amount of money for
 a game I'm planning to produce as open source,. So sounds and things
 like that are negotiable depending on cost of course.
 
 However, I don't see having a few ambient sounds like the sound of a
 space station while you are in the watch tower or a background
 cityscape as you are patroling one of the cities a big deal. I have
 loads of common effects like that. Plus some effects like punches,
 kicks, guns, lasers, whatever are more or less easy to come by too if
 I wanted to have some background effects included. However, as far as
 things like voice acting I think it would cost too much to come up
 with anything like that for a free open source game. What I want to
 do, if I do it at all, is produce something on a shoe-string budget we
 can build together and have fun with it.
 
 Although, I'm not sure exactly why you don't like text games any more.
 Personally, although I like audio games I find text-based games have a
 lot better plots, story lines, and everything can be described in
 detail. Audio tends to really lack this story element and there are
 certain things visually that can not be, nore will ever be, conveyed
 through audio alone.
 
 Cheers!
 
 On 3/20/11, shaun everiss sm.ever...@gmail.com wrote:
 hmmm I am not much for text rpgs anymore.
 Audio is the way to go even if its just generic audio.
 As long as you could play the nes and spc files, etc you could
 probably find soundtracks I have 7gb of capcom and megaman track
 remixes and probably several nes and snes track files floating round.
 
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Re: [Audyssey] Thoughts on Community Projects

2011-03-21 Thread Hayden Presley
Hi Thomas,
Here here! Sometimes I like text games even more than audio, for the simple
reason that you can get so much more descriptionwise out of text then audio,
without high costs for good actors. Some of the best games from the 80's (in
my opinion) were, of course, text adventures from Infocom. Oftentimes there
are more puzzles and possibilities in text--again, no need for high costs as
far as sounds and sound design goes. Sometimes, there aint nothing like good
ole low-tech! Grin

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: Monday, March 21, 2011 7:58 AM
To: Ken the Crazy; Gamers Discussion list
Subject: Re: [Audyssey] Thoughts on Community Projects

Hi Ken,

Sigh...When it comes to voice acting I'm quite frankly extremely picky
how it sounds. Especially, if we are talking well established
characters like Batman, Superman, Wonder Woman, etc. Understand I'm
not so much against having people volunteer for voice acting if they
can do it, but I'll say from the start muy personal standards are
extremely high.

For instance, if they are going to record some voice acting I'd expect
them to use a decent mic, have very little to no background noise, no
hiss, etc. What I want/expect for a decent production is a nice crisp
clean recording so we don't have to try and edit all that out in post
production. Certainly I think you can understand that.

Then, there has to be the right voice for the job so to speak. A young
teenage female actress might sound alright for Wonder Girl or
Supergirl, but would sound too young for Wonder Woman who has a strong
womanly voice. Diddo for Hawkgirl who also would have a middle aged
female voice. When it comes to say Superman you definitely need a
strong male voice, perhaps around age 35, to sound right. You don't
want Superman sounding like a 15 year old kid. Lol!

Anyway, I wouldn't be that strongly aposed to it if we were talking a
real time action/adventure game, but that's not at all what I'm
thinking of. I'm thinking of a simple text-based gamebook type system
that is similar too the RPG books where you pick a character, a game
story, and then play through it as the story progresses.  Think of it
in terms of the old choose your own adventure books that were out in
the 80's only with a lot more randomess and ability to increase your
skills, powers, etc as you progress. Things like cut scenes etc is
absolutely unnecessary here. Not if we are talking a gamebook style
system.

The thing is I'm not sure why, but ever since games like Entombed have
come out when you mention RPG game everybody starts asking for voice
acting, music, sounds, whatever. Why can't a game just be a simple
text-based gamebook system? Why must it become some 100,000 line
monster with sounds, music, etc when text-based gamebooks can be just
as equally fun?

The reason I'm asking this is because I'm still a fan of text
adventure games like Zork, Wishbringer, etc. Just because they don't
have killer graphics, sounds, and music doesn't make them one bit less
fun to play. I was a Sryth guild member for two years and I played the
game constantly and Srith is nothing more than a bunch of html and
scripts. The fact that the game is completely text-based doesn't seam
to bother me. I'd like someone to explain to me why everything has to
be high-tech. Don't you guys believe that a text-based game can be
fun, or does it only become fun once you have 7.5 GB of sounds and
music?



Cheers!


On 3/21/11, Ken the Crazy kenwdow...@neo.rr.com wrote:
 Hey Tom,
 First, you say that acting would cost too much money--but I find that
there
 are a lot of ham actors on list.  I have heard many people claim to be
 willing to do voice-overs.  Many of these same people are the ones that
want
 a community project, so why not let them shine?  The same can be said for
 sound design.  I don't see having to pay much money for anything
personally.
 A text game with audio sounds different.  I would be interested in that,
 because it would have a better story line and everything--and you could,
as
 you said, do audio mainly for the ambience, with maybe some cut scenes
 thrown in.
 Ken Downey
 President
 DreamTechInteractive!
 And,
 Blind Comfort!
 The pleasant way to experience massage!
 It's the Caring
 without the Staring!

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Re: [Audyssey] Games we'd like to Play: Psycho Smash

2011-03-21 Thread Shane Lowe

Sounds like an awesome game!
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com
To: Ken the Crazy kenwdow...@neo.rr.com; Gamers Discussion list 
gamers@audyssey.org

Sent: Monday, March 21, 2011 11:45 AM
Subject: Re: [Audyssey] Games we'd like to Play: Psycho Smash



Hi Ken,

Lol! I love it. That would be extremely funny. That does kind of
remind me of the original Donkey Kong with some unique twists.

On 3/21/11, Ken the Crazy kenwdow...@neo.rr.com wrote:
Imagine a donkey-Kong style of game in which an enraged psychopath gets 
up

onto the Sears Tower and starts chucking bowling balls at passers by, and
you have to stop him.  At first, you're outside the building and so you
don't have much warning as the balls come crashing down--all you hear is 
the

thuds, the screaming of terrified people and so on, not to mention the
cartoonish boioioioioing if one hits a person.  Once you're in the 
building,
climbing the stairs it's a bit easier because the balls come 
crashing--right
to left, fall, left to right, fall, and so on--and they don't always fall 
in
the same places either, because he throws them at different speeds--so 
they

might skip right over that first drop only to fall through the second, or
they might make it to the fifth--and don't think of trying the elevators,
cuz the psycho disabled them.  There would be weapons you can pick up
too--hammers to smash the balls, (two hits for the eight pounders, four 
hits

for the 16 pounders,) flame throwers to torch them faster, and also power
pills that would allow you to jump over more than two balls at a time, a
thing you couldn't ordinarily do.  Be careful, cuz if you are hit with a
bowling ball, you'll lose health points.  Ow!  Gosh darn it, that was my
toe, or wherever it hit.  Being hit in the feet means not jumping as 
high
or running as fast.  Being hit in the arms means not being able to use 
your

weapons as well, and being hit in the head means slower reaction time to
simulate confusion.

Also, the psycho has demolished some of the key stairways up to the top, 
so

you'll need to climb through elevator shafts to get to that next level,
which, unfortunately for you, will mean that you have to drop all your
current weapons to do it--unless you can figure out a way to turn those
elevators back on.  You also have to be careful because the psycho has a
switch that allows him to do just that, so you might find yourself being
flattened by a downrushing elevator.  This calls for precise timing--a
little patience goes a long way.  You can also trick the psycho into
thinking you're climbing the shaft by going in, wait for him to start the
elevator, run out, wait for it to stop at the bottom, then climb up and 
ride
to the top.  Again, very tricky as first, you're probably not on the 
bottom
floor and will have to ride it down a ways before it stops, possibly 
causing

damage to your health points, secondly, jumping off before he smashes it
against the roof, and thirdly, keeping stability as he turns it on and 
off

rather quickly, trying to throw you from it.
Once you get to the top, the psycho abandons his trunk of balls and grabs
two swords.  He hands you one and you start dueling.  Whoever falls off 
the

building first obviously is the loser and goes for a swim in the lake.
Ouch!  That was a terribly painful belly flop...  The game has no 
killing,
so anyone can play it.  The swords don't cause real wounds, so nobody 
would

be offended at it--it would just be a great game for a lot of laughs.
Ken Downey
The Addictor
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Re: [Audyssey] super deakout cheatcodes

2011-03-21 Thread Shane Lowe

I'm having the same problem.

- Original Message - 
From: Jack F mymonkeyboy2...@gmail.com

To: gamers gamers@audyssey.org
Sent: Monday, March 21, 2011 12:12 PM
Subject: [Audyssey] super deakout cheatcodes



Hi all,
Does anyone have the cheat codes for super deakout? i've got 200
on normal several times and it didn't work. I even ran a reinstall and
still nothing else. Anyone who has the cheats please send them to me.
Thanks.
best regards,
Jack

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[Audyssey] sanheisar ear buds RE: Reviewing space in audio

2011-03-21 Thread NIcol
Hi Dark, Jacob, willem   and all
Does any of you know if sanheisar ear buds is sold in south Africa?
Any info you might have is much appreciated.
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of dark
Sent: 21 March 2011 07:24 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Reviewing space in audio

Hi Tom.


funny enough that sounds like the same setup I have in my flat.

I will say though, despite having an extremely good set of logitech speakers

which my very hifi orientated friend and I picked out as the best choice 
available, and which are wonderful for music and films, stil, if I play a 
game like tank commander, shades or even pinball xtreme I prefer headphones.

My logitech speakers are extremely good, they cost me about 230 pounds or 
roughly 320 dollars in 2006.

However, for immediacy of placing sounds I just much prefer to have the 
spacial quality of a pair of headphones.

Admittedly, my headphones are a fantastic set of sanheisars which cost me 
130 pounds, or roughly 200 dollars (though they're well worth it), so even 
compared to my logietch speakers the sound quality isn't a come down.


My point however, is that even if a game required 3D sound and the use of 5 
speakers, I would stil by choice use headphones.

As in fact I have said in game reviews, for some reason I just cannot get 
the same accuracy of sound positioning when playing on speakers as I can 
with headphones.

this is actually why i'd prefer things not to require 3D sound even though I

have the facility for it.

That and of course when I'm on my laptop using my sanheisar ear buds (which 
are not quite as good as my headphones, but far more portable), I have no 
facility for speakers at all, yet audio games are a great thing to have on 
my laptop (I've just today got a new laptop and am at the moment updating 
all my games to run on it, luckily it stil uses xp sinse it was bought six 
months ago by my brother but not used).


Beware the Grue!

Dark. 


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Re: [Audyssey] Mantozuma's return request

2011-03-21 Thread NIcol
Hi Burak
I am not tom, but I will try to answer.
AS far as I understand, tom has been forbidden by lucas arts to develop
montizuma's revenge or montizuma's return.
That is why tom now creates mysteries of the ancients.
And for those  of us who have betas of the montizuma's  return game Tom
started to develop earlier, as far as I understand, tom has asked us not to
distribute these as this will also cause Lukas arts to throw tom in hot
water.
Hope this cleared things up for you.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of burakyuksek
Sent: 21 March 2011 09:25 AM
To: Gamers Discussion list
Subject: [Audyssey] Mantozuma's return request

Hi Evri one,
Can you give mantozuma's return?
Thanks.
saygılar sevgiler.
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Re: [Audyssey] sanheisar ear buds RE: Reviewing space in audio

2011-03-21 Thread dark
No idea at all Nicol, though I imagine you could always get them from 
somewhere like Amazon if you can't pphysically find a hifi shop in south 
Africa that sells them.


the earbuds I bought were far less expensive than my headphones though the 
sound quality is stil pretty good, which is why I use them with my laptop.


they cost me 30 pounds, or about 45 dollars.

Note though nicol, that Earbuds and earphones are different things.

Buds are the sort that actually fit in! your ears, which is one reason 
they're so small and portable.


Beware the grue!

Dark. 



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