Re: [Audyssey] castaways version 1.4b, with Jaws support!
I had originally thought about clearing the resources entirely, but I felt it would limit what I could do with maps. With the way they are now, I can keep control over how much land is available to be built on and how many map entrances exist that allow Goblins in. Because you don't directly control your lumberjacks, miners, and stone masons, it would be quite unfair to realize they had just cleared away some new spot and Goblins were now pouring into your land from a brand new spot. I do also like being able to force people to spend more time planning out where is best to build. If land cleared, I very much doubt anyone would ever need to worry about positioning their buildings around the geography of the map. I'm asking out of just being curious here. With lumberjacks, why don't they cut down all the trees? I've noticed in a few games that I'll go from forest/dense forest to scattered trees in an area. I'd think if everything was cut down then it would go to land where you could build something on it. Just a thought. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] Awesome Homer
Hi, I have put Awesome Homer version 2 up on my web site. File name winah2.exe File size 9.7 meg In version 2 it now reads only the level or levels that you just played, but you can still read the entire log file from the menu. The cut scene in level 1 is now interruptible. There is now a warning when the chainsaw is about to run out. There is now a different sound for jumping and ducking. The right shift and right control keys now work the same as the left shift and left control keys. Once you finish the game, you can now pick to play any level. And the not picking up the chainsaw bug is fixed. The winah2.exe file can be found on my free windows sapi5 text to speech games page. BTW you do not need to uninstall version 1. BFN Jim Kitchen's Inc, for games that are up to 110 percent funner to play. j...@kitchensinc.net http://www.kitchensinc.net (440) 286-6920 Chardon Ohio USA --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] to dark, since I don't know another way to contact you
Hi Michael. I'd pplanned to give easter quest and block party a go and see about including them, but I'm not really able to at the moment sinse I'm doing a production and don't really have much time for playing games. I'll forward your message to Cx2 and suggest he has a look at the game. all the best, Dark. - Original Message - From: Michael Taboada (AI5HF) ai...@hotmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, August 03, 2011 2:34 AM Subject: [Audyssey] to dark, since I don't know another way to contact you Hi Dark, Is there any way you could add Easter Quest to the audiogames.net database? That would be great. If you need a description, you could possibly look back on my previous thread, or you could see my post on forum.audiogames.net. Also, you could check out the description on my website, http://mtgames.org/games or simply email me. Thanks, -Michael. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] match analysis
Hi, well, I don't think 4 or 5 fireballs can be classified as spamming. I rather meant people who do that for the whole round and win with it. But they only can manage that because their opponent doesn't know how to conter this. In tournaments it certainly is important to build up presure, and projectiles can be a good way to do that, especially if the opponent plays with a character with whom it is more difficult to conter them. But if the opposing player knows how to escape projectiles easily, you can't really build presure with them anyway. Best regards Sarah --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] match analysis
Hi Yohandy, wow, that was a great match indeed! Getting a perfect against Daigo certainly is something to be proud of. And Poongko kept an awsome combo going there to get this perfect, he just kept going until Daigo was stunned! That really was a cool fight. And while it's true that the match was a bit difficult to hear due to the crowd, I really like this athmosphere of excitement there. It has to be absolutely awsome to play with such a crowd watching! Best regards Sarah --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] match analysis
Hi, well, that's just what I said already. The people who complain about spamming fireballs are the ones who don't know how to conter them and fall for it. Nevertheless, I wouldn't be the type for such things, because I like the technical site of things and would rather like to win wich some cool combos if I can. It's of course another story in a tournament. If you have an opponent who really falls for the spamming, I think everyone would try to win this way. It's a tournament after all! Best regards Sarah --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] match analysis
Hi Sarah, Very true, that. And that's just it... at tournaments you can't really do that because people know how to counter it. But it seems so basic to me... jump over it, block the damned thing, use a move which has invulnerability, or just shoot a fireball right back at it to cancel it. I like the way you think... we'll make a fighting gamer out of you yet. grins. If you had a ps3, it would be a lot easier to talk about this kind of thing especially as we were playing. At 02:41 AM 03/08/2011, you wrote: Hi, well, I don't think 4 or 5 fireballs can be classified as spamming. I rather meant people who do that for the whole round and win with it. But they only can manage that because their opponent doesn't know how to conter this. In tournaments it certainly is important to build up presure, and projectiles can be a good way to do that, especially if the opponent plays with a character with whom it is more difficult to conter them. But if the opposing player knows how to escape projectiles easily, you can't really build presure with them anyway. Best regards Sarah --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] match analysis
Hi, yeah, well we at least can talk a bit more about it when I get the game going on my new laptop, and it certainly will be more fun to do it when I actually can play the ting. *grins* Actually, I played fighting games since I was a child myself. I just didn't have the opportunities in the last five years or so, because I don't own a console and there really weren't any fighting games for the pc. But some time ago, I at least completed the weapon master mode of soul calibour 2 on the ps2, with sighted friends who described the map layout and told me where to go. But I played the game myself and completed it, even if I went nuts a few times when I had to pull of one of these juggling combos to win the match! *lol* Best regards Sarah --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] About the mag
Is it the version that is in the shape of a triangle with the pegs arranged like a rack of billiard balls in rows of 1, 2, 3, 4, and 5, each centered on the board? If so, I'll see if I can remember how to do that one. I have done it, but it was a long time ago. --- Security is not the absence of danger. It is the presence of the Lord. - Original Message - From: Ron Schamerhorn blindwon...@cogeco.ca To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, July 31, 2011 5:04 PM Subject: Re: [Audyssey] About the mag Hi Charles in #54 the first part of Hi-q was published and the second part or solution file is upcoming. I appreciaite the contributions. In fact that was never a game I ever solved without a few pegs left. While talking about this do you have a solution for the single row version? I think it's about 15 holes or 14 pegs. It usually was included with the plus sign styled bored. Thanks for the positive thoughts on the mag. Talk soon Ron - Original Message - From: Charles Rivard woofer...@sbcglobal.net To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, July 31, 2011 5:40 PM Subject: Re: [Audyssey] About the mag His complaints are why I don't read his messages. Your responses to them, which are right on the button, are why I do read yours. Speaking of the mag, as the subject line indicates, I'm sure glad to hear that an issue will be out soon, with another to follow. It is a one-stop place that gamers can obtain a comprehensive indication on what's going on in the VI gaming community, what to try or not to try based on firsthand experiences, and reports, by other VI gamers, and what may be in store for the future. And speaking of articles for the mag, it's been a long time ago, so I don't remember if the two articles I wrote dealing with Hi Q were published. One told how to inexpensively make your own version of the game and what the object of the puzzle game is, the other gave the solution So, Ron, if you have those articles, feel free to publish. If you don't, I'll send them if I still have them. One more thing, and I do apologize for this lengthy post: Where can I download copies of all prior issues? The folder that I had, containing all of the prior issues, has somehow gotten deleted. They make such good reference material, I do want to get them all back. Thanks much.. --- Security is not the absence of danger. It is the presence of the Lord. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, July 31, 2011 7:02 AM Subject: Re: [Audyssey] About the mag Hi Shaun, I think you are being overly pessimisticwhen it comes to your personal views of the audio games community. Weather you realize it or not there is quite a lot more going on than you have given credit for, and I'd like to take this time to give some credit where credit is do and perhaps give you a more positive outlook on the community in general. Shaun wrote: However since the issue release seems to only be one every time you remember, or something, hmmm I don't know. My reply: I think that's a little unfair. Ron has had a number of personal issues to deal with, some he is willing to discuss and some he is not, but as with game development its all pretty much done on a voluntary basis, and I think you can give the guy a break for putting the magazine off until he was mentally, emotionally, and physically up to taking on the magazine again. If he can now dedicate himself to a quarterly release schedule that's great. If not we should be understanding enough to see that he is only one person and is doing this voluntarily on his own time and energy. Shaun wrote: There is almost no need for the letters section or the emails sections as these are shoved on the list. My reply: Not everyone is on the Audyssey list. Many are over on the audiogames.net forum, not on this list, and there are likely some people who aren't on either the forum or list who receive the magazine. The letters/e-mails section is a great way for them to keep up to speed with events without having to sub to the list or forum. Shaun wrote: There are so many opensource and freeware companies now that there are to many to count. My reply: You make that sound like a bad thing, and it certainly is not. From my perspective this makes the magazine all the more worth while as it gives new freeware and open source developers another outlet to talk about their games, announce their existence, and something we all can read regardless of what list or forums we may be on. While I might agree that someone's new Guess the Number game might not be particularly news or magazine worthy there have been a number of free games that should be mentioned in the magazine. Jeremy has released a surprising number of decent freeware games like Castaways that certainly deserves mention in the magazine, and its possible there
Re: [Audyssey] MOTA Development setbacks
what i'm saying is true, face facts wasn't meant to be hmurus meant to be plain facts On Aug 3, 2011, at 4:36 AM, Hayden Presley wrote: Hi, I'm agreeing with you. I was referring to the less-than-humorous post submitte by Wiliam (I really need to stop replying the replies of the post I'm talking about). Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Ron Schamerhorn Sent: Tuesday, August 02, 2011 10:33 PM To: Gamers Discussion list Subject: Re: [Audyssey] MOTA Development setbacks Hi Haiden I'm not sure where this came out of but I'm not criticising Tom and his MOTA development by any means with the below post. - Original Message - From: Hayden Presley hdpres...@hotmail.com To: 'Gamers Discussion list' gamers@audyssey.org Sent: Tuesday, August 02, 2011 2:11 PM Subject: Re: [Audyssey] MOTA Development setbacks Hi Ron, I agree. That was one of the most un-amusing things I heard yesterday, as far as that goes. My advice to you is, learn to program,, write your own game, we'll see how long it takes to get a good, bug-free, stable release. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Ron Schamerhorn Sent: Monday, August 01, 2011 2:58 PM To: Gamers Discussion list Subject: Re: [Audyssey] MOTA Development setbacks I'm guessing this was intended to be somewhat humourous. Well to put it bluntly itwent over like a lead balloon. Tom has been working his backside off for the game and some of the setbacks were circumstances beyond anyones control. - Original Message - From: william lomas will.d.lo...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Monday, August 01, 2011 2:26 PM Subject: Re: [Audyssey] MOTA Development setbacks we have been waiting for six years a few weeks no different now lol the game will be out eventually but why not just wait for version 1 as i think eventually people will lose interest most of us buying it have played levels 1 and 2 for the last ten or so betas On Aug 1, 2011, at 7:22 PM, Darren Duff wrote: I say do what ya gotta do man. We can wait for it -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: Monday, August 01, 2011 1:32 PM To: Gamers Discussion list Subject: [Audyssey] MOTA Development setbacks Hi everyone, I know a number of you have asked about beta 21. Many of you have noticed that the Mysteries of the Ancients home page says beta 21 on the website, but there is no download available. Well, here is the reason why. Anyone who has been programming for any length of time knows that 25% of the time is actually spent on writing/designing the software and the other 75% is spent on debugging or trying to fix it. I must confess that I am no exception to the rule. In particular Mysteries of the Ancients is no exception either, and I've got a hard lesson in if it isn't broke don't try to fix it. Reason being after a month of trying to fix Mysteries of the Ancients beta 20 I've come to realize what I have on my hands is a big problem. Oh, it can be fixed but how I plan to resolve the problem is likely to set us back somewhat in the process. Basically, what happened is when I started work on beta 19 I modified Mysteries of the Ancients so it would compile and run on the cross-platform engine. Along the way I fixed a number of bugs present in beta 18, but of course people weren't too happy about FMOD Ex for audio. So I thought, no big deal. I'll just change everything back, recompile, and it will work just fine. Wrong! Sometime after I edited the MOTA beta 19 source code, recompiled it with the Windows G3D engine the game has never worked quite right ever since. The game crashes when you alt+tab away from the window, torches burn out after 25 seconds or so, levers reset before they are suppose to, Angela sometimes instantly dies after getting attacked by a Harpy, and all sorts of unusual bugs like that. I've fixed or addressed some of the bugs, but not all of them. After a month of trying to correct them one by one I've given up trying on the current version. I've concluded while the bugs might be fixable there might be a simpler but slightly less desirable alternative to the problem which I will explain below. As many of you know I use a Linux computer for much of my day to day work. One of the programming tools I have installed is called subversion. What subversion does for a developer like myself is I can checkin or backup changes to an ongoing project and it will catalog and store every single version of the source code being worked on. So if I want to return to an older release it is easy as logging into subversion and telling it I want to checkout the 0.18
Re: [Audyssey] match analysis
Soul Calibur is a series that I also love for its technical aspects. But if you want to talk about it or want me to show you a few things with audio, that can very easily be arranged. grins. At 03:14 AM 03/08/2011, you wrote: Hi, yeah, well we at least can talk a bit more about it when I get the game going on my new laptop, and it certainly will be more fun to do it when I actually can play the ting. *grins* Actually, I played fighting games since I was a child myself. I just didn't have the opportunities in the last five years or so, because I don't own a console and there really weren't any fighting games for the pc. But some time ago, I at least completed the weapon master mode of soul calibour 2 on the ps2, with sighted friends who described the map layout and told me where to go. But I played the game myself and completed it, even if I went nuts a few times when I had to pull of one of these juggling combos to win the match! *lol* Best regards Sarah --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA Development setbacks
Hi Dark, No, fortunately I didn't need a dose of Jeremey's Speedy Gonzales juice to resolve this issue. I actually found the source of the bugs quite by accident. :D As for the change logs I tend to only announce changes that are of interest to the general public. I don't necessarily mention spelling corrections or that I expanded a comment or two to make note of some additional change in the code I can review later if needed. There are certain minor issues so minor that they aren't worth mentioning. Like I might decide to rename variable a to variable b, or that I discover by reviewing a function that line 2096 is not properly indented and I corrected the formatting on the spot. Such things are so minor and trivial that it would bore you to tears reading about them. All the same its nice knowing that such minor issues are fixed when and where needed for my part at least. Cheers! On 8/2/11, dark d...@xgam.org wrote: Hi Tom. Wooo, that was fast, Has jeremy slipped you some of his super caffeinated coacane impregnated extra hot tabasco flavoured red bull? ;D. seriously, glad to here it's less of a task than it sounded at least to me, sinse I was expecting this to add about an extra fortnight to a month onto mota developement time, glad to here that's not the case. As to the changelogs, sinse you listed bug fixes I sort of assumed everything was in there, though it does make sense if you only list the major well known bugs like the bouncing endless jumping one that happened when you first introduced analogue jumping. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] castaways, clearing land and gobblin access.
Hi Jeremy, You wrote that goblins can only attack from open land, but realistically they should be allowed to attack from any type except water. You could pick a random point, and if it is forest, slow the goblin movement speed to half or a quarter. And if you wanted to clear a plot for housing it would be more realistic to allow the lumberjacks to do it, but in a slower rate than if it was dense forest. An interesting option would be to add moat diggers, that would create a water barrier to prevent goblins attacking. If you created a mote almost completely around your settlement, the goblins would have to find the opening. If you put a mote completely around your settlement, you would be able to create a castle. Of course you would have to build a draw bridge to get in and out. smiles, Phil --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] match analysis
Hi, yeah, I really like this series too. I also had the first game soul edge for the ps1. I really would be interested in sharing info and stuff about the game, but I have no way to play them now sadly. But maybe I can arrange something in two weeks or so, when I'm back home from my vacation on which I currently am. At least I can rent a console or something to start playing again a bit, but since I need the new laptop I won't have the cash to buy a console right now. But probably I'll do that some day, since there are quite a few games now I would like to play. Best regards Sarah --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA Development setbacks
Hi Will, Well, if its plane facts you want here are a couple. I officially started Mysteries of the Ancients in April 2008. Its now August 2011 In all thats about 40 months or three and a half years give or take. I don't know what universe you are from but that simply does not add up to six years unless of course you are blaming me for the time James North was working on Montezuma's Revenge, I took it over in mid 2006, rewrote it in .Net, and got screwed over by Utopia because of copyright issues and had to start over from scratch. If you are adding that on I could see it, but I don't consider that fair as none of that was directly my fault. Its honestly people exactly like you why I have been tempted to leave this community behind. You will not bend an inch, will not give a developer a break, and you have absolutely no sympathy or understanding when a developer is faced with events or issues out of his or her control. The only bottom line is to get that game out tomorrow or else. Real world indi developers and development doesn't work that way. Cheers! On 8/3/11, william lomas will.d.lo...@gmail.com wrote: what i'm saying is true, face facts wasn't meant to be hmurus meant to be plain facts --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] match analysis
I would really like to hear those. Though you may have to keep them online for the next week as i will go off. Oh this includes people that post audio on here and anywhere else. I am going on vacation and will have no net. I will have loads of stuff when I get back. At 10:45 p.m. 3/08/2011, you wrote: Soul Calibur is a series that I also love for its technical aspects. But if you want to talk about it or want me to show you a few things with audio, that can very easily be arranged. grins. At 03:14 AM 03/08/2011, you wrote: Hi, yeah, well we at least can talk a bit more about it when I get the game going on my new laptop, and it certainly will be more fun to do it when I actually can play the ting. *grins* Actually, I played fighting games since I was a child myself. I just didn't have the opportunities in the last five years or so, because I don't own a console and there really weren't any fighting games for the pc. But some time ago, I at least completed the weapon master mode of soul calibour 2 on the ps2, with sighted friends who described the map layout and told me where to go. But I played the game myself and completed it, even if I went nuts a few times when I had to pull of one of these juggling combos to win the match! *lol* Best regards Sarah --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] match analysis
Well, whenever you want to know more, feel free to email me. I'll do my best to teach whatever I can. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] match analysis
Hi, thanks, I'll keep that in mind for sure. *smiles* Best regards Sarah --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Bug in awesome Homer version 2
Hi Sarah, Thank you for letting me know about that. I actually had not designed one to be able to exit a level. On most of them you can just be knocked out very quickly. I will either get rid of the exit thing or fix it. Thanks again. BFN - Original Message - Hi Jim and list, after downloading version 2 today, I played the game for real for the first time. Well, I made it to level 7 and now I am stuck. When I got to level 7, I exited the level to read the instructions first. The game announced my score from level 6 first, which I just completed. Then it just said on level 7 and nothing more, and nothing I do brings me out of this state where nothing happens, even after closing and restarting the saved game. It's just stuck there. Well, I'm quite frustrated right now, because I spent literally hours to get so far and now it looks as if I have to start over because of this. *sigh* Well, thought I'd at least bring it to your attention, so maybe you can fix this and spare others such bad luck. *smiles* Best regards Sarah --- Jim Kitchen's Inc, for games that are up to 110 percent funner to play. j...@kitchensinc.net http://www.kitchensinc.net (440) 286-6920 Chardon Ohio USA --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] Castaways error message
Hi I just tried to enstall Castaways on my computer but get this message when I try to run the setup file. Error: ! C:\Documents and Settings\Lori\Desktop\Lori\castaways.zip: The archive is either in unknown format or damaged ! Cannot execute C:\DOCUME~1\Lori\LOCALS~1\Temp\Rar$EX03.203\Castaways.exe --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Castaways error message
There is no setup file. Actually, based on the error message it looks like you're trying to run the game from within the zip. Extract the zip into a folder and you should be all set. There is no need to actually install castaways, but it must be extracted first so that the game can find all of its files. Hi I just tried to enstall Castaways on my computer but get this message when I try to run the setup file. Error: ! C:\Documents and Settings\Lori\Desktop\Lori\castaways.zip: The archive is either in unknown format or damaged ! Cannot execute C:\DOCUME~1\Lori\LOCALS~1\Temp\Rar$EX03.203\Castaways.exe --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Castaways error message
Hi I just tried again, but I'm still getting rrors. --- Compressed (zipped) Folders Error --- The Compressed (zipped) Folder is invalid or corrupted. --- OK It's odd as the folder seems to be alright, so I'm not sure why it won't extract. Thanks from Lori. --- -- From: Jeremy Kaldobsky jer...@kaldobsky.com Sent: Wednesday, August 03, 2011 4:45 PM To: Gamers Discussion list gamers@audyssey.org Subject: Re: [Audyssey] Castaways error message There is no setup file. Actually, based on the error message it looks like you're trying to run the game from within the zip. Extract the zip into a folder and you should be all set. There is no need to actually install castaways, but it must be extracted first so that the game can find all of its files. Hi I just tried to enstall Castaways on my computer but get this message when I try to run the setup file. Error: ! C:\Documents and Settings\Lori\Desktop\Lori\castaways.zip: The archive is either in unknown format or damaged ! Cannot execute C:\DOCUME~1\Lori\LOCALS~1\Temp\Rar$EX03.203\Castaways.exe --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Castaways error message
Have you tried downloading it again? Perhaps the file was corrupted during download. Hi I just tried again, but I'm still getting rrors. --- Compressed (zipped) Folders Error --- The Compressed (zipped) Folder is invalid or corrupted. --- OK It's odd as the folder seems to be alright, so I'm not sure why it won't extract. Thanks from Lori. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] Saving feature for MOTA
Hi Tom. I know you have the ability to save a game now in MOTA. But lets say you are in to the game and at a good spot and forget to save. You get killed and have to either start the game all over or go through a long portion you have already played to get back to where you are All this to say have you thought of putting in a auto save feature that at least saves at the start of a new levelKinda like Shades of Doom? How hard would something like this be to implement and what are your thoughts on it? thanks. Darren Duff. amateur radio station KK4AHX. twitter @blinddrummer. face book http://www.facebook.com/blinddrummer. Drummer for The Overflow worship band! http://www.theoverflowband.com http://www.theoverflowband.com/ . Personal Phone: (678)936-6113 Mobile E-mail mobiledu...@gmail.com personal E-mail duff...@gmail.com windows live messenger *no mail please* darren...@hotmail.com skype duffman31279 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Castaways error message
Hi yes, I have managed to get the game to run, but when I put in my character name and press enter it just keeps saying my character name and telling me to press enter to change it. How do I cary on with the game? Thanks from Lori. -- From: Jeremy Kaldobsky jer...@kaldobsky.com Sent: Wednesday, August 03, 2011 5:52 PM To: Gamers Discussion list gamers@audyssey.org Subject: Re: [Audyssey] Castaways error message Have you tried downloading it again? Perhaps the file was corrupted during download. Hi I just tried again, but I'm still getting rrors. --- Compressed (zipped) Folders Error --- The Compressed (zipped) Folder is invalid or corrupted. --- OK It's odd as the folder seems to be alright, so I'm not sure why it won't extract. Thanks from Lori. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Saving feature for MOTA
Hi Darren, Well, it wouldn't be that hard to add something like that. In fact, many mainstream games such as Tomb Raider, which Mysteries of the Ancients is loosely based on, has an automatic checkpoint saving feature that updates every so often per level. You might pick up a gem or crystal and the game saves automatically at that point, or you open a door and the game saves the game in the background. I like the idea. I'll look into that for you. Cheers! On 8/3/11, Darren Duff duff...@gmail.com wrote: Hi Tom. I know you have the ability to save a game now in MOTA. But lets say you are in to the game and at a good spot and forget to save. You get killed and have to either start the game all over or go through a long portion you have already played to get back to where you are All this to say have you thought of putting in a auto save feature that at least saves at the start of a new levelKinda like Shades of Doom? How hard would something like this be to implement and what are your thoughts on it? thanks. Darren Duff. amateur radio station KK4AHX. twitter @blinddrummer. face book http://www.facebook.com/blinddrummer. Drummer for The Overflow worship band! http://www.theoverflowband.com http://www.theoverflowband.com/ . Personal Phone: (678)936-6113 Mobile E-mail mobiledu...@gmail.com personal E-mail duff...@gmail.com windows live messenger *no mail please* darren...@hotmail.com skype duffman31279 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] Castaway question
Hi I've finally managed to get the game going on my machine, and have read the how to play and read-me files, but I can't find anything about how to make a unit like a pesant move. I've built a storehouse and am trying to get all my units to go there and drop their food. Also is each units health different or should they all be at 100% meanint full health? Would love to hear a walkthrough of this one, I'm also trying out the game with some background music playing on my media player in the background just to see if I could get the right mood going, not to detract from the game in any way. Also how do I save my game? Thanks, I like this game's story. From Lori. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Saving feature for MOTA
Cool. Yeah I thought it wasn't that uncommon. Thanks. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: Wednesday, August 03, 2011 2:26 PM To: Gamers Discussion list Subject: Re: [Audyssey] Saving feature for MOTA Hi Darren, Well, it wouldn't be that hard to add something like that. In fact, many mainstream games such as Tomb Raider, which Mysteries of the Ancients is loosely based on, has an automatic checkpoint saving feature that updates every so often per level. You might pick up a gem or crystal and the game saves automatically at that point, or you open a door and the game saves the game in the background. I like the idea. I'll look into that for you. Cheers! On 8/3/11, Darren Duff duff...@gmail.com wrote: Hi Tom. I know you have the ability to save a game now in MOTA. But lets say you are in to the game and at a good spot and forget to save. You get killed and have to either start the game all over or go through a long portion you have already played to get back to where you are All this to say have you thought of putting in a auto save feature that at least saves at the start of a new levelKinda like Shades of Doom? How hard would something like this be to implement and what are your thoughts on it? thanks. Darren Duff. amateur radio station KK4AHX. twitter @blinddrummer. face book http://www.facebook.com/blinddrummer. Drummer for The Overflow worship band! http://www.theoverflowband.com http://www.theoverflowband.com/ . Personal Phone: (678)936-6113 Mobile E-mail mobiledu...@gmail.com personal E-mail duff...@gmail.com windows live messenger *no mail please* darren...@hotmail.com skype duffman31279 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. _ NOD32 EMON 6348 (20110803) information _ This message was checked by NOD32 antivirus system http://www.eset.com _ NOD32 EMON 6348 (20110803) information _ This message was checked by NOD32 antivirus system http://www.eset.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Castaways error message
Once you have entered your name and pressed enter, use the arrow keys to move down the menu farther. I am guessing that you are pressing enter again, so it is bringing back up the name request. Hi yes, I have managed to get the game to run, but when I put in my character name and press enter it just keeps saying my character name and telling me to press enter to change it. How do I cary on with the game? Thanks from Lori. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Castaways error message
Hi yes I was, I've worked it out now, thanks from Lori. -- From: Jeremy Kaldobsky jer...@kaldobsky.com Sent: Wednesday, August 03, 2011 8:25 PM To: Gamers Discussion list gamers@audyssey.org Subject: Re: [Audyssey] Castaways error message Once you have entered your name and pressed enter, use the arrow keys to move down the menu farther. I am guessing that you are pressing enter again, so it is bringing back up the name request. Hi yes, I have managed to get the game to run, but when I put in my character name and press enter it just keeps saying my character name and telling me to press enter to change it. How do I cary on with the game? Thanks from Lori. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] match analysis
Clement, Here it is on sendspace. I tried putting it on dropbox, but for whatever reason that doesn't appear to be possible anymore. There was an option from the context menu where one could do so, but it vanished. this is the bad thing about upgrading sometimes, you never know what they mess up. Anyway here it is: http://www.sendspace.com/file/eni245 - Original Message - From: Clement Chou chou.clem...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, August 03, 2011 12:41 AM Subject: Re: [Audyssey] match analysis Can you download the file and put it on DB or sendspace? This link is not working for me. lol. Thanks. At 08:42 PM 02/08/2011, you wrote: Heh yeah, Daigo isn't someone to mess with for the most part. did you watch the entire thing though? There are some things in the finals I don't want to spoil, but I'm dying to talk about Latif's awesome Viper and Poongko's seth. Man what good players those guys are. totally random, totally unpredictable. Check out this Daigo VS. Poongko fight and let me know what you think. it'll be a bit hard to hear cause everyone's going all insane. remember it's the finals! it's a youtube vid btw. http://goo.gl/ya4T3 - Original Message - From: Clement Chou chou.clem...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Monday, August 01, 2011 10:35 PM Subject: [Audyssey] match analysis I know that not many people watched the match I posted up from evo. But for those of you who did watch it... there's a couple things I'd like to point out. If you can watch it again and see if you can pick it up. Notice how Daigo seems to be going nuts with Yun, the character he's playing... and just wailing on Akuma over and over again. If you watch and observe, you'll notice that he pauses just long enough to give Tokido, his opponent, something to work with... but that is what fighting gamers call mindgames and baiting. The pauses were to do with spacing as well, but mostly what Daigo was doing was getting out of the red zone and seeing what Tokido would do with Akuma. The trick with Yun is, he is only good up close because of his lack of a projectile. He has a move that basically does a diving kick in towards his opponents and that's his method of closing in. Once he's in, the idea is to hit the opponent hard and hit them fast. In this match, you'll notice that once Yun landed a hit, Daigo immediately went into a combo. This is partially due to Yun's nature as a rushdown character but also due to the fact that Akuma has low health and is easily stunned. Yun in the right hands is someone you don't want to mess with... and Daigo Umahara is one of those someones. For those who play SF but don't know who daigo is, he is basically the player who is most well-known in the world for his prowess at the game. He's been playing since SF 2 back in the 90s and is an amazing player. In fact, playing SF is a full-time Job for him... especially in Japan where tournaments are regularly held and regularly have cash as prizes. Well, there you have it. Some of my own brief comments about the match and a bit of background on daigo... questions, comments are welcome as usual. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched
Re: [Audyssey] castaways, clearing land and gobblin access.
Hi, Something I've noticd about the goblins that seems to be problematic: once they attack a certain square, they just keep coming back there. For example, I build my storehouse, at least usually, at A8. If the goblins get there, it is immediately burnt down (which I do not see as logical or realistic; then, if I try to rebuild, the yjust come back and burn it again, while I'm building it. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Phil Vlasak Sent: Wednesday, August 03, 2011 6:06 AM To: Gamers Discussion list Subject: [Audyssey] castaways, clearing land and gobblin access. Hi Jeremy, You wrote that goblins can only attack from open land, but realistically they should be allowed to attack from any type except water. You could pick a random point, and if it is forest, slow the goblin movement speed to half or a quarter. And if you wanted to clear a plot for housing it would be more realistic to allow the lumberjacks to do it, but in a slower rate than if it was dense forest. An interesting option would be to add moat diggers, that would create a water barrier to prevent goblins attacking. If you created a mote almost completely around your settlement, the goblins would have to find the opening. If you put a mote completely around your settlement, you would be able to create a castle. Of course you would have to build a draw bridge to get in and out. smiles, Phil --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. - No virus found in this message. Checked by AVG - www.avg.com Version: 10.0.1390 / Virus Database: 1518/3806 - Release Date: 08/02/11 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] match analysis
Thanks.. will definitely take a look. I'm just kinda surprised Daigo didn't come in first. At 04:12 PM 03/08/2011, you wrote: Clement, Here it is on sendspace. I tried putting it on dropbox, but for whatever reason that doesn't appear to be possible anymore. There was an option from the context menu where one could do so, but it vanished. this is the bad thing about upgrading sometimes, you never know what they mess up. Anyway here it is: http://www.sendspace.com/file/eni245 - Original Message - From: Clement Chou chou.clem...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, August 03, 2011 12:41 AM Subject: Re: [Audyssey] match analysis Can you download the file and put it on DB or sendspace? This link is not working for me. lol. Thanks. At 08:42 PM 02/08/2011, you wrote: Heh yeah, Daigo isn't someone to mess with for the most part. did you watch the entire thing though? There are some things in the finals I don't want to spoil, but I'm dying to talk about Latif's awesome Viper and Poongko's seth. Man what good players those guys are. totally random, totally unpredictable. Check out this Daigo VS. Poongko fight and let me know what you think. it'll be a bit hard to hear cause everyone's going all insane. remember it's the finals! it's a youtube vid btw. http://goo.gl/ya4T3 - Original Message - From: Clement Chou chou.clem...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Monday, August 01, 2011 10:35 PM Subject: [Audyssey] match analysis I know that not many people watched the match I posted up from evo. But for those of you who did watch it... there's a couple things I'd like to point out. If you can watch it again and see if you can pick it up. Notice how Daigo seems to be going nuts with Yun, the character he's playing... and just wailing on Akuma over and over again. If you watch and observe, you'll notice that he pauses just long enough to give Tokido, his opponent, something to work with... but that is what fighting gamers call mindgames and baiting. The pauses were to do with spacing as well, but mostly what Daigo was doing was getting out of the red zone and seeing what Tokido would do with Akuma. The trick with Yun is, he is only good up close because of his lack of a projectile. He has a move that basically does a diving kick in towards his opponents and that's his method of closing in. Once he's in, the idea is to hit the opponent hard and hit them fast. In this match, you'll notice that once Yun landed a hit, Daigo immediately went into a combo. This is partially due to Yun's nature as a rushdown character but also due to the fact that Akuma has low health and is easily stunned. Yun in the right hands is someone you don't want to mess with... and Daigo Umahara is one of those someones. For those who play SF but don't know who daigo is, he is basically the player who is most well-known in the world for his prowess at the game. He's been playing since SF 2 back in the 90s and is an amazing player. In fact, playing SF is a full-time Job for him... especially in Japan where tournaments are regularly held and regularly have cash as prizes. Well, there you have it. Some of my own brief comments about the match and a bit of background on daigo... questions, comments are welcome as usual. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your
Re: [Audyssey] MOTA Development setbacks
At least it wasn't Beavis' Great Cornholio. LOL. We are the Knights who say...Ni! - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, August 03, 2011 5:04 AM Subject: Re: [Audyssey] MOTA Development setbacks Hi Dark, No, fortunately I didn't need a dose of Jeremey's Speedy Gonzales juice to resolve this issue. I actually found the source of the bugs quite by accident. :D As for the change logs I tend to only announce changes that are of interest to the general public. I don't necessarily mention spelling corrections or that I expanded a comment or two to make note of some additional change in the code I can review later if needed. There are certain minor issues so minor that they aren't worth mentioning. Like I might decide to rename variable a to variable b, or that I discover by reviewing a function that line 2096 is not properly indented and I corrected the formatting on the spot. Such things are so minor and trivial that it would bore you to tears reading about them. All the same its nice knowing that such minor issues are fixed when and where needed for my part at least. Cheers! On 8/2/11, dark d...@xgam.org wrote: Hi Tom. Wooo, that was fast, Has jeremy slipped you some of his super caffeinated coacane impregnated extra hot tabasco flavoured red bull? ;D. seriously, glad to here it's less of a task than it sounded at least to me, sinse I was expecting this to add about an extra fortnight to a month onto mota developement time, glad to here that's not the case. As to the changelogs, sinse you listed bug fixes I sort of assumed everything was in there, though it does make sense if you only list the major well known bugs like the bouncing endless jumping one that happened when you first introduced analogue jumping. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Game Terminology was General Gaming Info
Hi Dark, I've never understood the whole Lone Wofl classification. Why doesn't it qualify for the adventure category? Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of dark Sent: Friday, July 29, 2011 10:16 AM To: Gamers Discussion list Subject: Re: [Audyssey] Game Terminology was General Gaming Info Hi Tom. Yes, these terms were made basically for convenience and according to what was around at the time, however the point of classifications in the database was to help people identify what a game is like, or search for a style of game, for instance Brian wanting stratogy games for research. At the same time though, there need to be a few games to make splitting them off and giving them an overall classification worth while, which was why space invaders games got it's own classification as we have so many of them it made litle sense to just lump them all in the arcade catagory. Action, adventure and arcade games are thus far classifications more about the point and focus of the game than about it's view. if it's mainly about points, it's an arcade game, eg, pipe. If it's mainly about exploration, thinking through puzles and such it's an adventure game, which is why Sarah, terraformers, and mota were classified that way. If it's more about the action, eg, fast reflexes, but not really based upon points, eg, superliam and shades of doom, it's action. i freely admit this system isn't perfect, but it is intended to give an idea of what sort of a game something generally is, but also try to create catagories that have a point to them. for instance, i had a debate with Cx2 one of our other long standing mods about whether to have a simulation catagory. The problem is, such a catagory would only at the time have Lone wolf and gma tank commander in it, and now 3D velosity. However, three games don't really make a catagory, especially when their actual gameplay is so different. this did unfortunately make lone wolf a litle difficult to catagorize and one reason it's in the misc catagory at the moment, but that was better than the alternative. It is true that with more side scrollers that might need to be a catagory on it's own too, though I find myself a litle concerned that a game like Mota with heavy exploration elements could end up catagorized as the same style as something like Q9 which is pure action/arcade. Ditto with economic vs war stratogy, and turn based vs real time. Of course, the sensible thing would be to introduce two catagories as you have, genre and style, and maybe if Sander and richard rework the site we may be able to do that, but at the second that's not really possible. Perhaps we will considder a side scroller catagory in future. I'm also thinking that as we're now having more stratogy games produced, maybe a specific catagory for war stratogy games to distinguish something like Castaways or sound rts from something like Lunimals might be an idea. I will say though, having far more good quality games to put into the database and classify is a really nice problem to be stuck with ;D. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. - No virus found in this message. Checked by AVG - www.avg.com Version: 10.0.1390 / Virus Database: 1518/3807 - Release Date: 08/03/11 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Awesome Homer level 1 bug
Hi, Wow. The people who have been going to the right is simply...astonishing. I'd have thought the direction Gonk went in would be suggestive. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Bryan Peterson Sent: Friday, July 29, 2011 8:51 AM To: Gamers Discussion list Subject: Re: [Audyssey] Awesome Homer level 1 bug There's just one pit and you're not even supposed to go that way. We are the Knights who say...Ni! - Original Message - From: Shane Lowe shanel...@insightbb.com To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, July 23, 2011 6:21 PM Subject: Re: [Audyssey] Awesome Homer level 1 bug also, I can't hear the pits for some reason - Original Message - From: Karl Belanger karl.belan...@comcast.net To: Gamers Discussion list gamers@audyssey.org Sent: Friday, July 22, 2011 9:28 PM Subject: [Audyssey] Awesome Homer level 1 bug Hi, I've found a bug with Awesome Homer in level 1. Sometimes, the barrels are so close together that jumping one lands you directly on another and you lose. There is no real way to avoid this situation, as if you jump any earlier you'll land on the first barrel. Could you please increase the minimum spacing between barrels? Karl --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. - No virus found in this message. Checked by AVG - www.avg.com Version: 10.0.1390 / Virus Database: 1518/3807 - Release Date: 08/03/11 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Game Terminology was General Gaming Info
Hi, Just out of curiosity, why do you spell Amiga Amigar'? Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of dark Sent: Friday, July 29, 2011 7:38 AM To: Gamers Discussion list Subject: Re: [Audyssey] Game Terminology was General Gaming Info Hi tom. Your point about computers and consoles is exactly right, indeed while I was growing up it was very common to have versions of the same game such as final fight, ghouls n ghosts, golden axe or streetfighter 2 to be out for consoles like the snes, and home computers like the Amigar as well. Of course, due to markiting things are changing rapidly, with new adverts advertizing video games, and the term computer now only applying to certain devices which are not necessarily game related. Though certainly if you go around on the net you'll discover people using the term computer games stil, especially of people who play things like roguelikes, which are undoubtedly played on a computer, but certainly involve very litle video elements in terms of graphics. i actually had to think terminology out last year when we had a big clean up of the game genres on audiogames.net. that was quite interesting sinse several genres had to be specially thought up, for instance I thought it was a good idea as there are now so many space invaders games to have that as it's own genre different from arcade games. The full info on classifications can be found at http://audiogames.net/page.php?pagefile=Genres And we did a similar one for license types as well, whih is at http://audiogames.net/page.php?pagefile=licenses I'd be interested to know people's thoughts on these, and also if people have any questions. all the best, Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. - No virus found in this message. Checked by AVG - www.avg.com Version: 10.0.1390 / Virus Database: 1518/3807 - Release Date: 08/03/11 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] getting a emulator for the blind.
Hey, I am looking for the best accessible super nintendo emulator that will work with a screen reader. So if someone could please help me find a super nintendo emulator that would be great. Thanks. -- Email services provided by the System Access Mobile Network. Visit www.serotek.com to learn more about accessibility anywhere. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.