Re: [Audyssey] A new file

2010-04-01 Thread simon dowling

its a gotcha, a clever joke in other words.
what's the date?
http://www.secretsthatwekeep.com/003
Simon
msn: simod...@hotmail.com
skype, slifinger
- Original Message - 
From: Oriol Gómez ogomez@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, April 01, 2010 10:53 AM
Subject: Re: [Audyssey] A new file



Hi,
where is the file? I have tried visiting all the links on your site,
but it's neither in the SAPI or self voicing games page.
thx, should  be fun to try out...

On 4/1/10, Dallas O'Brien dallas.r.obr...@gmail.com wrote:

cute. very cute. lol

- Original Message -
From: Jim Kitchen j...@kitchensinc.net
To: Audyssey Gamers@audyssey.org
Sent: Thursday, April 01, 2010 17:11
Subject: [Audyssey] A new file



Hi,

I have put a new file up on my web site.

File name WinNoah.ark  File size 10,000BC Aprox.

Noah is a revolutionary 2 by 2 by 2 D game creation tool kit.  You will
soon be flooding the market with all of the games that you can create 
with


Noah.  Comes complete with lots and lots of animal sounds.

You'all put on your hip waders and get busy creating games to save
mankind.

BFN
Jim

Noah built the Ark, and only April fools did not get on board.

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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Re: [Audyssey] Triple J Shooter

2009-12-16 Thread simon dowling

oh Jim you the man, you creased me up. lol
http://www.secretsthatwekeep.com/003
Simon
msn: simod...@hotmail.com
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- Original Message - 
From: Jim Kitchen j...@kitchensinc.net

To: Gamers@audyssey.org
Sent: Tuesday, December 15, 2009 11:07 PM
Subject: [Audyssey] Triple J Shooter



Hi,

I have put a new file up on my site.

File name wintjs.exe  File size 2.5 meg

Triple J Shooter is an adult sexual joystick shooter game.
The game does support a joystick or keyboard.
I also included the program tjstest.exe.  It is not a game, just a test 
program that I used to test some of the sounds and descriptions for the 
tjs game.


I hope you like the game.

BFN
Jim

I like Visual Basic 6.0 because I can not C.

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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[Audyssey] for jim.

2009-12-17 Thread simon dowling
hi Jim  I think there's a bug in tjs, when I hit the right ctrl key to skip 
the score announcement, I only get 1 lot of points, e.g, I hit the stomach 
for 6000 points, if I press the control key, I only get a total of 6000 and 
not 24000 points,after the full total up.

http://www.secretsthatwekeep.com/003
Simon
msn: simod...@hotmail.com
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Re: [Audyssey] entoombed errors

2010-01-28 Thread simon dowling

hi you need to delete your old save file.
to subscribe to the list:
entombedgame+subscr...@googlegroups.com.
hth
http://www.secretsthatwekeep.com/003
Simon
msn: simod...@hotmail.com
skype, slifinger
- Original Message - 
From: Mark torgersonena...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, January 25, 2010 5:38 AM
Subject: [Audyssey] entoombed errors


Hi I received the following error message after trying to play the latest 
version of entombed. I cannot figure out how to join the users list for 
this game. So, I hope some how that posting this information here will 
help.


Version:  2.42
Jobs:  |
Message: Object of type 'System.UInt32' cannot be converted to type 
'System.Guid'.

Source: mscorlib
TargetSite: System.Object CheckValue(System.Object, 
System.Reflection.Binder, System.Globalization.CultureInfo, 
System.Reflection.BindingFlags)

Data: System.Collections.ListDictionaryInternal
Stack:at System.RuntimeType.CheckValue(Object value, Binder binder, 
CultureInfo culture, BindingFlags invokeAttr)
  at System.Reflection.RtFieldInfo.InternalSetValue(Object obj, Object 
value, BindingFlags invokeAttr, Binder binder, CultureInfo culture, 
Boolean doVisibilityCheck, Boolean doCheckConsistency)
  at System.Reflection.RtFieldInfo.InternalSetValue(Object obj, Object 
value, BindingFlags invokeAttr, Binder binder, CultureInfo culture, 
Boolean doVisibilityCheck)
  at 
System.Runtime.Serialization.FormatterServices.SerializationSetValue(MemberInfo 
fi, Object target, Object value)
  at 
System.Runtime.Serialization.FormatterServices.PopulateObjectMembers(Object 
obj, MemberInfo[] members, Object[] data)
  at 
System.Runtime.Serialization.Formatters.Binary.ReadObjectInfo.PopulateObjectMembers(Object 
obj, Object[] memberData)
  at 
System.Runtime.Serialization.Formatters.Binary.ObjectReader.ParseObjectEnd(ParseRecord 
pr)
  at 
System.Runtime.Serialization.Formatters.Binary.ObjectReader.Parse(ParseRecord 
pr)

  at System.Runtime.Serialization.Formatters.Binary.__BinaryParser.Run()
  at 
System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize(HeaderHandler 
handler, __BinaryParser serParser, Boolean fCheck, Boolean 
isCrossAppDomain, IMethodCallMessage methodCallMessage)
  at 
System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize(Stream 
serializationStream, HeaderHandler handler, Boolean fCheck, Boolean 
isCrossAppDomain, IMethodCallMessage methodCallMessage)
  at 
System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize(Stream 
serializationStream)

  at AudioGame1.HighScoreList.Load()
  at AudioGame1.HighScoreList..ctor()
  at AudioGame1.Game1..ctor()
  at AudioGame1.Program.Main(String[] args)

God bless,
Mark

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Re: [Audyssey] entomed and sapi

2010-02-25 Thread simon dowling

have you tried alt + s to bring sapi up?
http://www.secretsthatwekeep.com/003
Simon
msn: simod...@hotmail.com
skype, slifinger
- Original Message - 
From: Chris Reagan crankingchrisrea...@audioelement.info

To: gamers@audyssey.org
Sent: Wednesday, February 24, 2010 1:33 PM
Subject: [Audyssey] entomed and sapi


I'm having problems with entombed and it working with sapi.  No speech 
seems to be coming up when I try to start the game.  Using windows 7 with 
sapi 5.1 amanda.  Can someone tell me what's happening?

Thanks
Chris
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Re: [Audyssey] Time of Conflict

2010-03-20 Thread simon dowling
hi David, I installed the game and chose jaws as the screen reader of 
choice.
having just listened to your basic tutorial, I noticed jaws spoke everything 
but mine doesn't, it says blank when cursoring about not uncharted, and 
twice now I have selected something from the list hit enter on it only to 
have jaws change to a unintelligible speech and if I close it the pc 
reboots.

any ideas?
btw it's jaws 8.
cheers
msn: simod...@hotmail.com
skype, slifinger
- Original Message - 
From: David Greenwood davidgreenw...@rogers.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, March 20, 2010 7:11 PM
Subject: [Audyssey] Time of Conflict



Hi all,

Someone told me to join this list since there were a few questions people 
were having that I might be able to answer.


First, the second tutorial link has been fixed.

Next. Hopefully, the download for Time of Conflict is fine now.  It was a 
last minute change I made that caused the problem.


There is a FAQ on the Time of Conflict page that may answer some of the 
other questions that were passed on to me from the list. Check these out, 
and if they are not answered there, I'll try to answer them here.


Oh yes, I heard that someone tried to make a map and it had an error when 
run. If you could send the map my way, I'll take a look at it and fix the 
map or the program ASAP.


Here is a status on the multi-user version.  Development is going well and 
we are hoping that in a couple months or so we will go into beta testing. 
As a single-user game, we are pretty happy with it right now.


Regards,
David Greenwood
davidgreenw...@gmagames.com
http://www.GMAGames.com





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Re: [Audyssey] re monkey Business

2008-03-10 Thread simon dowling
hi, you got to take a running jump, hold down the up arrow or tap it fast 
while jumping.
http://www.secretsthatwekeep.com/003
Simon
creator and owner of the winmx4theblind mailing list.
to find out more visit
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Group email address [EMAIL PROTECTED]
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- Original Message - 
From: christopher huby [EMAIL PROTECTED]
To: 'Charles Rivard' [EMAIL PROTECTED]; 'Gamers Discussion list' 
gamers@audyssey.org
Sent: Saturday, March 08, 2008 10:06 AM
Subject: [Audyssey] re monkey Business


 Hi all,

 can any one help me, I have played monkey business for quite a while
 now.

 but unfortunately I cant get passed the acid pits to the temple can any
 one give me some help.

 I have tried jumping but still stay in the same place.

 can any one help.

 regards

 Christopher Huby.



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[Audyssey] spirit cave adventure in shryth?

2008-03-12 Thread simon dowling
hi list, where is the spirit cave to be found in shryth, i have been 
everywhere but cant locate it.
many thanks.
http://www.secretsthatwekeep.com/003
Simon
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Re: [Audyssey] Firm Football: What's a Hooligan game?

2008-04-19 Thread simon dowling
a firm is a group of hooligans who are associated with a football team and 
organise fights with rival fans here in the uk, check out the film green 
streets for a good example.
http://www.secretsthatwekeep.com/003
Simon
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- Original Message - 
From: Orin [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, April 19, 2008 8:16 AM
Subject: [Audyssey] Firm Football: What's a Hooligan game?


 Hi all,

 I've just found this online game in which you manage some sort of
 firm. I've played in the beta for a little while, but since it kept
 resetting I just waited till launch so it'd stop. But they really
 don't explain what a Hooligan game is, I guess it's fighting with
 football combined? Because I guess you run a business and watch
 football matches at the same time, not sure on actually what it is.
 Check it out at: http://www.firmfootball.com


 Orin
 [EMAIL PROTECTED]
 MSN: [EMAIL PROTECTED]
 Skype: orin1112

 Do you like mudding? To discuss related  topics, go here. 
 http://www.tbmic.jiglu.com

 Do you like audio books? Would you like to hear them with enritching
 sound, music and acting? Stop reading books from the NLS, and go to 
 http://www.graphicaudio.net
 , you'll be glad you did. I don't work there, but I love them so much
 I have to advertise them in every email I send.





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Re: [Audyssey] Monkey Business

2008-04-19 Thread simon dowling
avoid monkeys in a speed boat.
http://www.secretsthatwekeep.com/003
Simon
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- Original Message - 
From: Kevin Weispfennig [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, April 19, 2008 7:54 AM
Subject: [Audyssey] Monkey Business


 Hello,
 What must i do in the Bonusround?
 Thanks
 Kevin


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Re: [Audyssey] Huge cave.

2009-09-18 Thread simon dowling

hi Lisa, you may try
http://www.rickadams.org/adventure/
hth
http://www.secretsthatwekeep.com/003
Simon
msn: simod...@hotmail.com
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- Original Message - 
From: Lisa Hayes lhay...@bigpond.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, September 18, 2009 12:59 PM
Subject: [Audyssey] Huge cave.


Hi all,  Just wondering if anyone has ported across that huge cave or 
colossal cave game from dos to windows and if so where can I get it 
please/ thanks in advance.

lisa Hayes
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Re: [Audyssey] MOTA beta 7

2009-09-29 Thread simon dowling
hi tom, would more game play the level one is ok, but would like to try more 
levels?

http://www.secretsthatwekeep.com/003
Simon
msn: simod...@hotmail.com
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- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, September 29, 2009 10:16 PM
Subject: Re: [Audyssey] MOTA beta 7



Hi Shaun,
Grin. Oh, expert is beatable. I've certainly done it. Although, it is much 
more difficult to do than before. That's where the replay value is in my 
opinion.


shaun everiss wrote:

EXPERT?
IF BEGINNER IS LIKE THIS THEN EXPERT, UM i DON'T THINK SO.




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Re: [Audyssey] Mach 1 tts

2009-10-05 Thread simon dowling
hi Jim I noticed on your site you said you wrote the game for your steering 
wheel any tips on configuring the side winder logitech wheel? and does the 
game support force feed back?

cheers!
http://www.secretsthatwekeep.com/003
Simon
msn: simod...@hotmail.com
skype, slifinger
- Original Message - 
From: Jim Kitchen j...@kitchensinc.net

To: Gamers@audyssey.org
Sent: Sunday, October 04, 2009 10:21 AM
Subject: [Audyssey] Mach 1 tts



Hi,

I have put Mach 1 tts version 2 up on my web site.

File name wincart2.exe  file size 10.2 meg.

The file can be found on my free windows sapi5 text to speech games page.

In version 2 I have added, 6 car engine sounds to choose from, 3 wall 
sounds to choose from, fuel consumption, pit roads, speech options and 
other game options etc.


BFN
Jim

Kitchen's Inc, for games that are up to 110 percent funner to play.

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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Re: [Audyssey] Any MOTA Beta 8 feedback?

2009-10-16 Thread simon dowling
hi tom, I think there may be a slight bug when using a sword, I ran out of 
swings, so I drew it again I got one more swing out of it and if I holstered 
in the scabbard, I could get 2 swings out of it. sadly not the same with 
ammo weapons lol.

http://www.secretsthatwekeep.com/003
Simon
msn: simod...@hotmail.com
skype, slifinger
- Original Message - 
From: Scott Chesworth scottcheswo...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, October 16, 2009 2:42 PM
Subject: Re: [Audyssey] Any MOTA Beta 8 feedback?



Hi Tom,

Just upgraded here.

Great work fixing the jump bug, movement feels way more natural to me
now.  I've only played a few rounds so far but haven't been able to
make the torch or heavy breathing carry back over to the menues yet
either, so far so good with squashing that bug.

Three  things for ya:

1.  The new view method, I'm not sure it's any more productive.  In a
room with a lot of objects such as two fires to jump and a door plus
whatever else might be there randomly generated, it takes a long time
to listen through just to find out how far you are away from
something.  There also doesn't seem to be any consistency in the order
that things are announced.
Perhaps the most productive order of announcements would be to give
you the closest object first in the direction you're facing when you
hit v, followed by the item next farthest etc, then a repeat
performance for the items behind you.
To maximise the productivity of having this style of view command
instead of a menue I think you'll definitely need a key to interupt
speech.  I couldn't find one in the users guide.

2.  I like the game being harder as it has been in the last few betas,
but it seems very odd to me that Angela can run totally out of ammo
and not have any short range less powerful item such as a combat knife
or her fists to fall back on.  Not trying to make the game too much
easier as there'd be a big damage diference between a gun and her
fists for sure, I'm thinking more of realism.

3.  Enemies still don't ever follow you from room to room.  It's very
possible to enter a room, take a pot shot at a nasty thing, step back
a couple steps and have a cup of tea, and although I'm only on the
other side of an open door Mr Nasty never thinks to follow me through.
It's not a game play strategy I'd use much, but I found it's easy to
use this strategy to pick off everything if you're dangerously low on
ammo, and it cripples the difficulty and realism factors.

On a more positive note, the last few goes at the game I just had were
using my new in-ear monitors and it made me re-realise just how
awesome the music and sounds are!

Cheers
Scott

On 10/16/09, Thomas Ward thomasward1...@gmail.com wrote:

Hi all,
I'm not sure if the message got through to this list, but yesterday I
announced the release of Mysteries of the Ancients Beta 8. I'm just
surprised no one has responded with any feedback, comments, etc weather
they liked or disliked the changes made in the latest beta. Plus the
download counter seams rather lower than usual so I was wondering if
people have upgraded yet.

Thanks.


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Re: [Audyssey] Any MOTA Beta 8 feedback?

2009-10-16 Thread simon dowling

yup same one here.
http://www.secretsthatwekeep.com/003
Simon
msn: simod...@hotmail.com
skype, slifinger
- Original Message - 
From: Scott Chesworth scottcheswo...@gmail.com
To: Dean Masters dwmast...@earthlink.net; Gamers Discussion list 
gamers@audyssey.org

Sent: Friday, October 16, 2009 4:12 PM
Subject: Re: [Audyssey] Any MOTA Beta 8 feedback?



Hi Tom,

Just gotten this error window last time I quit mota.

Tomb
Tomb has encountered a user-defined breakpoint.
A breakpoint in an application indicates a program error.  After this
dialog is dismissed, the
application will continue running, but it may be in an unstable state.
Close

I don't seem to be able to reproduce it yet, but figured I'd let you
know it existed.  Perhaps the user defined break point thingy will be
a clue for you that I have no clue about lol.

Cheers
Scott

On 10/16/09, Dean Masters dwmast...@earthlink.net wrote:
I downloaded it last night and installed it. Haven't had time to try it. 
but
then I didn't get beta 7 installed. so won't know the difference between 
7

and 8.

Dean

- Original Message -
From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list audy gamers@audyssey.org
Sent: Friday, October 16, 2009 8:52 AM
Subject: [Audyssey] Any MOTA Beta 8 feedback?


| Hi all,
| I'm not sure if the message got through to this list, but yesterday I
| announced the release of Mysteries of the Ancients Beta 8. I'm just
| surprised no one has responded with any feedback, comments, etc weather
| they liked or disliked the changes made in the latest beta. Plus the
| download counter seams rather lower than usual so I was wondering if
| people have upgraded yet.
|
| Thanks.
|
|
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Re: [Audyssey] [SPAM] Re: [SPAM] Re: Mapping in Ce

2009-11-04 Thread simon dowling
hi if you go to your ship store when docked, and go to your cargo store, you 
can sell the goods directly to the player market for loads more than Joe 
will give ya. and if you look at the misilanious list you can sell all items 
what you have come across in your travels.

http://www.secretsthatwekeep.com/003
Simon
msn: simod...@hotmail.com
skype, slifinger
- Original Message - 
From: Darren Harris darren_g_har...@btinternet.com

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Wednesday, November 04, 2009 7:56 PM
Subject: Re: [Audyssey] [SPAM] Re: [SPAM] Re: Mapping in Ce



You have either the combat option available to you or ashar. Ashar is the
safer of the 2 options. You will need repair packs. Have you got those? If
so then you can fight scoop the cargo and sell it to joe. That will make 
you

easy bits of cash. Then get an extracter and start extracting!
Checked by AVG - www.avg.com
Version: 9.0.700 / Virus Database: 270.14.47/2478 - Release Date: 11/04/09
07:37:00



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Re: [Audyssey] Core exiles

2010-09-20 Thread simon dowling
hi Darren I was the same as you, and when I tried to log on, it didn't 
recognise me cause I hadn't played for a while. most annoying!

Simon
msn: simod...@hotmail.com
skype, slifinger
- Original Message - 
From: darren harris darren_g_har...@btinternet.com

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Monday, September 20, 2010 6:28 PM
Subject: [Audyssey] Core exiles



Is anybody still playing? I haven't in a few months so is there any major
updates to it?

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[Audyssey] oil fight.

2010-09-21 Thread simon dowling
hi list just came across this game and it is browser based and for those of 
you who play facebook games it has a similar feel.
Oilfight is an exciting online game you can play anywhere from your web 
browser, competing
against other players worldwide in the fight to control the world's oil 
supplies. You do this by recruiting soldiers, amassing weapons, and 
attacking other
players to steal their oil, all the while upgrading your weapons and 
technology.

you can find it at:
http://www.oilfight.com
have fun
Simon
msn: simod...@hotmail.com
skype, slifinger 



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Re: [Audyssey] Towers game not working

2010-11-12 Thread simon dowling

hi you have to use the tab key to cycle through the menus.
Simon
msn: simod...@hotmail.com
skype, slifinger
- Original Message - 
From: Lori Duncan lori_dunca...@hotmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, November 12, 2010 5:11 PM
Subject: [Audyssey] Towers game not working


Hi I'm using windows xp and have just tried to download the Tower Defence 
game from audiogames.net site.  I got a runtime error then the game opened 
at the main menu, but all that was there was exit game.  Also my windows 
firewall blocked some of the game content, I don't know what's happening, 
but I hit unblock and the game still only gave me the option to exit.  Has 
anyone else had this?

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Re: [Audyssey] Towers game not working

2010-11-12 Thread simon dowling
hi dark, yes I been playing the first map can only get up to level 13 I 
thought my score was impressive enough but apparently not, them dragons are 
so fast and tough too. very impressed with the game, I am waiting for my 
registration details to come through from audio games as I have a few 
suggestions to throw in.

Simon
msn: simod...@hotmail.com
skype, slifinger
- Original Message - 
From: dark d...@xgam.org
To: Lori Duncan lori_dunca...@hotmail.com; Gamers Discussion list 
gamers@audyssey.org

Sent: Friday, November 12, 2010 5:37 PM
Subject: Re: [Audyssey] Towers game not working



Hi.

You can get towers of war from 
http://www.kaldobsky.com/audiogames/towersofwarbeta.zip  (I believe when I 
posted the original link the folder was stil called tower defense, so that 
might be why it's now not working).


For details on the game see 
http://forum.audiogames.net/viewtopic.php?id=4327 (including a list of 
keyboard short cuts).


To answer everyone's questions, this is indeed an audio stratogy game 
based on a genre of mainstream stratogy games popular on pc's and Iphones 
and such (look up tower defense games on wikipedia for details).


Basically, you have a 10 x10 audio grid ala time of conflict or similar. 
There are land tiles (two types), which you can build on, and water tyles 
which you can't. A path runs across the map (use shift E or e for 
description).


When ready ie, when you press spacebar and enter, a bunch of monsters will 
start walking across the path. For every monster that makes it to the end, 
you lose a life.


To fight the monsters, you can buy towers and place them on squares (press 
ctrl on a square then use the tab key), which do various types of damage 
in a circular area around the tower. The towers can then be upgraded to do 
more damage, have a wider range, or fire more times per minute.


The catch is,you only have a limited amount of money, so need to spend 
wisely,  for instance putting towers where they can reach multiple 
areas of the path (B7 to E7 are great places on the first map for 
instance).


When you've placed your towers, hit spacebar to start the monster attack, 
(you'll be told what sort of monsters are in the next level and their 
stats, then be asked to press enter to confirm).


What your towers fire (you can hit B on each tower to see what it's doing, 
but also moving around the grid will give you audio feedback), then if you 
make it through, start using the gold you got from that bunch of monsters 
to upgrade your towers or build more in preparation for the next wave.


As I said, check the posts, sinse lots of stuff gets added literally every 
day (I've never seen a game be developed this fast), for instance most 
recently for instance the appocalypse mode, which substitutes the normal 
20 levels of monsters for wave after wave of zombies increasing in 
difficulty.


I hope this gives people a better idea of the game.

I'd deffinately recommend it, it's really quite addictive, and 
surprisingly fun, not to mention more complex than it looks at first.


Beware the grue!

Dark.

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Re: [Audyssey] To all core exiles players please read

2010-11-29 Thread simon dowling
hi Darren, is there anyway of enabling more special slots? there 10 slots 
but I can only use two, I bought a speed buff from the player but had to 
sacrifice my hull plating to fit it.

cheers
Simon
msn: simod...@hotmail.com
skype, slifinger
- Original Message - 
From: Darren Harris darren_g_har...@btinternet.com

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Monday, November 29, 2010 12:27 PM
Subject: [Audyssey] To all core exiles players please read



Hi all,

There has been some changes to the ship loadout screen.coops has tagged 
each

of the slots so now they show what's in each of the slots and whether they
are empty.  The tags work for wineyes users but he needs a general 
consensus

as to whether this works as a majority or not before he coppies the tags
over to pods specials etc. when you all go and play next, could you please
give the loadout screen a once over? If there's something in any of the
weapons, systems, energy cargo or engine slots then it should speak the 
name

of the system that's in there.

Please let coops know if this works.

Thanks all.


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Re: [Audyssey] To all core exiles players please read

2010-11-29 Thread simon dowling

ok thanks.
Simon
msn: simod...@hotmail.com
skype, slifinger
- Original Message - 
From: dark d...@xgam.org

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, November 29, 2010 3:00 PM
Subject: Re: [Audyssey] To all core exiles players please read


Your special slots aren't disabled, it's just that the ship you start with 
only has two of them.


to get more you'll need to buy a new ship.

Beware the Grue!

Dark.
- Original Message - 
From: simon dowling simod...@googlemail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, November 29, 2010 2:45 PM
Subject: Re: [Audyssey] To all core exiles players please read


hi Darren, is there anyway of enabling more special slots? there 10 slots 
but I can only use two, I bought a speed buff from the player but had to 
sacrifice my hull plating to fit it.

cheers
Simon
msn: simod...@hotmail.com
skype, slifinger
- Original Message - 
From: Darren Harris darren_g_har...@btinternet.com

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Monday, November 29, 2010 12:27 PM
Subject: [Audyssey] To all core exiles players please read



Hi all,

There has been some changes to the ship loadout screen.coops has tagged 
each
of the slots so now they show what's in each of the slots and whether 
they
are empty.  The tags work for wineyes users but he needs a general 
consensus

as to whether this works as a majority or not before he coppies the tags
over to pods specials etc. when you all go and play next, could you 
please

give the loadout screen a once over? If there's something in any of the
weapons, systems, energy cargo or engine slots then it should speak the 
name

of the system that's in there.

Please let coops know if this works.

Thanks all.


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Re: [Audyssey] Core exiles slots RE: To all core exiles players pleaseread

2010-11-29 Thread simon dowling

tar very very much, will have to start saving.
Simon
msn: simod...@hotmail.com
skype, slifinger
- Original Message - 
From: Darren Harris darren_g_har...@btinternet.com

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Monday, November 29, 2010 2:50 PM
Subject: [Audyssey] Core exiles slots RE: To all core exiles players 
pleaseread




Hi,

The amount of slots you have depends on the ship you have. You can't
increase the amount of slots you have but by purchasing a new vestle you
will get more slots depending on the vestle of your choice.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of simon dowling
Sent: 29 November 2010 14:46
To: Gamers Discussion list
Subject: Re: [Audyssey] To all core exiles players please read


hi Darren, is there anyway of enabling more special slots? there 10 slots
but I can only use two, I bought a speed buff from the player but had to
sacrifice my hull plating to fit it.
cheers
Simon
msn: simod...@hotmail.com
skype, slifinger
- Original Message - 
From: Darren Harris darren_g_har...@btinternet.com

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Monday, November 29, 2010 12:27 PM
Subject: [Audyssey] To all core exiles players please read



Hi all,

There has been some changes to the ship loadout screen.coops has
tagged
each
of the slots so now they show what's in each of the slots and whether 
they

are empty.  The tags work for wineyes users but he needs a general
consensus
as to whether this works as a majority or not before he coppies the tags
over to pods specials etc. when you all go and play next, could you 
please

give the loadout screen a once over? If there's something in any of the
weapons, systems, energy cargo or engine slots then it should speak the
name
of the system that's in there.

Please let coops know if this works.

Thanks all.


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Re: [Audyssey] re-placing Chastity on moderated status, from Chastity

2010-12-02 Thread simon dowling
hi Chastity, this happened to me a while back with my hotmail account, I 
installed eset smart security and I have had no problems, also you may want 
to think about changing your password for your email account.

it also could be to do with facebook if you are on there.
hth
Simon
msn: simod...@hotmail.com
skype, slifinger
- Original Message - 
From: Chastity MORSE chastitymo...@msn.com

To: Gamers Discussion list Gamers@audyssey.org
Sent: Friday, December 03, 2010 3:41 AM
Subject: [Audyssey] re-placing Chastity on moderated status, from Chastity


Hey, guys, I'm sorry about the confussion. If anyone has any idea how to 
fix this, please let me know cause it seems to be happening with lots of 
my emails, not just on this list thing. I kept getting emails back saying 
postmaster delivery status can not send to...some address I've never even 
heard of. Then, there are emails that look like I've sent them with no 
subject in them and I never sent those, so I don't know if someone got's 
my email address and is playing games or what, but I've been trying to 
find out what's happening. Just started recently and I've been just 
deleting them without oppening them. Then, some of my friends are getting 
stuff like this too! Hey, really sorry and I didn't mean to mess up thing 
for  everyone here and I'm still trying to find out what the problem is, 
but if there's any ideas on how I can fix it, please, let me know! As for 
responding to posts for this list, I just hit the link at the bottom of 
the emails that says to send to this list and it brings up an open email 
window to write my message in, nothing else wrong there I can find.

Chastity
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Re: [Audyssey] Color idenfitying program

2010-12-04 Thread simon dowling
the simplest thing would be a barcode reader program but I don't know 
whether they use the systems in the different super markets let alone the 
different countries.

Simon
msn: simod...@hotmail.com
skype, slifinger
- Original Message - 
From: Jeremy Kaldobsky jer...@kaldobsky.com

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Saturday, December 04, 2010 8:17 PM
Subject: Re: [Audyssey] Color idenfitying program


I've been brainstorming and I wanted to know if identifying food was a 
joke or if that really would be helpful.  Someone else asked about a money 
identifier and I'm thinking I might have a way to accomplish that plus 
have it identify cans and boxes of food.


I can't guarantee I'll be able to make it work, but if this would be 
something people would use I'll give it a try.


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[Audyssey] misteries observations.

2009-03-15 Thread simon dowling

hi tom, great game as expected, but I have noticed a couple of things that
you may want to correct, in the action menu, it says jump left conthroll
left arrow, and the same with jump right: the torch sounds like tarch in the
inventory. also, the speech fraises are a bit jumbled together, may be you
could space them out with commas?
I have noticed when fighting monsters, when you kill them they sometimes
sound like Angela screaming off to the right.  I tried saving a game and
can't.
completed the game on standard beginner, and on arcade, love all the new
features, keep up the good work.
Simon
msn: simod...@hotmail.com
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Re: [Audyssey] misteries observations.

2009-03-15 Thread simon dowling

ok, thanks for that info.
http://www.secretsthatwekeep.com/003
Simon
msn: simod...@hotmail.com
skype, slifinger
- Original Message - 
From: Charles Rivard woofer...@sbcglobal.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, March 15, 2009 9:21 PM
Subject: Re: [Audyssey] misteries observations.


You cannot save or restore a game unless the game is registered.  At this 
point, keys haven't been issued.  HTH

- - -
A taxpayer voting for a Democrat is like a chicken voting for Colonel 
Sanders!
- Original Message - 
From: simon dowling simod...@googlemail.com

To: audysy Gamers@audyssey.org
Sent: Sunday, March 15, 2009 11:51 AM
Subject: [Audyssey] misteries observations.


hi tom, great game as expected, but I have noticed a couple of things 
that

you may want to correct, in the action menu, it says jump left conthroll
left arrow, and the same with jump right: the torch sounds like tarch in 
the
inventory. also, the speech fraises are a bit jumbled together, may be 
you

could space them out with commas?
I have noticed when fighting monsters, when you kill them they sometimes
sound like Angela screaming off to the right.  I tried saving a game and
can't.
completed the game on standard beginner, and on arcade, love all the new
features, keep up the good work.
Simon
msn: simod...@hotmail.com
skype, slifinger

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Re: [Audyssey] Help? A very long shot request for Montezuma's Return

2009-03-15 Thread simon dowling
hi tom, just a thought, but why not release it under a different name? after 
all james north who developed its conception would have had the same issues, 
and released it.

btw anyone heard anything about max shrapnel?
i went on the alchemy site, and it says that raceway and monty has been sold 
to usa games.

http://www.secretsthatwekeep.com/003
Simon
msn: simod...@hotmail.com
skype, slifinger
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, March 16, 2009 12:55 AM
Subject: Re: [Audyssey] Help? A very long shot request for Montezuma's 
Return




Hi Ann,
Oh, I totally understand that. Besides I'm not too conserned with product 
security now that I can't sell the game. Which is a bit of a sticky 
situation for me.
It so happens I have a more stable upgraded version of that game here, but 
I am afraid to release it to the public. Part of my agreement with the 
copyright holders was that I would no longer offer downloads, stop all 
sales, etc for that game. Thus the beta I was going to release to the 
public never got released and is sitting on my backup drive taking up 
space. If it were up to me I'd just release it as freeware, but even that 
might get me in trouble. Although, I've changed web sites since then so 
maybe they think USA Games is closed. Who knows?
Anyway, I have to think about rereleasing the game. There is a lot of 
legal issues attached to that game. So I really don't like sharing that 
game myself.


Ann wrote:

hi folks,

Well, Im on the brink of a potential hard drive disaster. Yes, my old
hard drive may have crashed and burned on the very day I ordered a new
external drive. Now, what are the chances of that happening, just my 
luck.


Anyway, I know this is a total long shot, but on my old hard drive that
may be dead -- I won't know for sure until I get a SATA to USB2 adapter
to find out -- but on that drive I had all the releases of the old
Montezuma's Return game. Would anyone happen to still have a copy of it
somewhere,  and could they upload that somewhere for me to download?
Thomas, I swear I'm not trying to steal your game. I'm just asking for a
copy of the last release of the game and not an illegal registration
code or anything?

Thanks in advance if anyone can help.

~Ann



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[Audyssey] ironmark spur in shryth?

2008-06-22 Thread simon dowling
hi gamers in the adventure finder it mentions ironmark spur, could someone 
tell me where abouts it is? I've been all over the realm, but can't seem to 
find it.
http://www.secretsthatwekeep.com/003
Simon
creator and owner of the winmx4theblind mailing list.
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Re: [Audyssey] ironmark spur in shryth?

2008-06-22 Thread simon dowling
cheers Thomas and Brian, now a question about the quick stone.
how many 20s can it store at any one time, is it only three, as I am still 
having problems in the cave of the 4 spirits and can't kill the last spirit.
many thanks.
http://www.secretsthatwekeep.com/003
Simon
creator and owner of the winmx4theblind mailing list.
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- Original Message - 
From: Bryan Peterson [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, June 22, 2008 4:45 PM
Subject: Re: [Audyssey] ironmark spur in shryth?


 Well my highest character, Marissa, is at level 29, and the mark goes to 
 30.
 But her MR isn't quite high enough and neither is her mastery of
 Destruction. It's at level sixty, and that elemental is extremely 
 resistant.
 It's at times like that when you want your mastery to be high enough that
 when it does actually connect it counts for something.
 Time is an illusion, lunchtime doubly so.
 - Original Message - 
 From: Thomas Ward [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Sunday, June 22, 2008 8:55 AM
 Subject: Re: [Audyssey] ironmark spur in shryth?


 Hi Bryan,
 Speaking of our friend Daidrur what level of his mark have you achieved.
 I am currently at level 6. I am still trying to beat his raging water
 elemental creature for level 7 on his mark.
 I have just purchased a bunch of high quality unmatched armor and with
 the Hale Blade I am at 100 stamina. If I can just get my melee up I
 should be pretty good for taking on some of Daidrur's practice
 elementals as well as taking out my revenge on the Phantom Assassin whom
 I currently have reason to kill.
 Cheers.




 Bryan Peterson wrote:
 Yep. You'll find Daidrur the Elementalist there.
 Time is an illusion, lunchtime doubly so.


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Re: [Audyssey] ironmark spur in shryth?

2008-06-23 Thread simon dowling
thought so, and btw I thought it had a h in the title, sounds like it to me 
lol.
now another quick question, I have attached the phantom mark to my sword and 
my nimble boots, a while back now, and have forgotten how to increase there 
value, can you tell me what to do? I have tried to use the phantom weapon 
and armour, in trithik, and it won't let me train them.
http://www.secretsthatwekeep.com/003
Simon
creator and owner of the winmx4theblind mailing list.
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- Original Message - 
From: Bryan Peterson [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, June 22, 2008 6:50 PM
Subject: Re: [Audyssey] ironmark spur in shryth?


 You're right. It's three twenties. There has been one hint at least that
 that number might be increasing somewhat in the future but for now it's
 three. And just out of curiosity, why do you keep adding an extra H to the
 name of the game? It's Sryth, not Shryth. S R Y T H. I'm not trying to be
 critical I'm just wondering.
 Time is an illusion, lunchtime doubly so.
 - Original Message - 
 From: simon dowling [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Sunday, June 22, 2008 11:32 AM
 Subject: Re: [Audyssey] ironmark spur in shryth?


 cheers Thomas and Brian, now a question about the quick stone.
 how many 20s can it store at any one time, is it only three, as I am 
 still
 having problems in the cave of the 4 spirits and can't kill the last
 spirit.
 many thanks.
 http://www.secretsthatwekeep.com/003
 Simon
 creator and owner of the winmx4theblind mailing list.
 to find out more visit
 http://groups.google.com/group/winmx4theblind
 Group email address [EMAIL PROTECTED]
 msn, [EMAIL PROTECTED]
 skype, slifinger
 - Original Message - 
 From: Bryan Peterson [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Sunday, June 22, 2008 4:45 PM
 Subject: Re: [Audyssey] ironmark spur in shryth?


 Well my highest character, Marissa, is at level 29, and the mark goes to
 30.
 But her MR isn't quite high enough and neither is her mastery of
 Destruction. It's at level sixty, and that elemental is extremely
 resistant.
 It's at times like that when you want your mastery to be high enough 
 that
 when it does actually connect it counts for something.
 Time is an illusion, lunchtime doubly so.
 - Original Message - 
 From: Thomas Ward [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Sunday, June 22, 2008 8:55 AM
 Subject: Re: [Audyssey] ironmark spur in shryth?


 Hi Bryan,
 Speaking of our friend Daidrur what level of his mark have you 
 achieved.
 I am currently at level 6. I am still trying to beat his raging water
 elemental creature for level 7 on his mark.
 I have just purchased a bunch of high quality unmatched armor and with
 the Hale Blade I am at 100 stamina. If I can just get my melee up I
 should be pretty good for taking on some of Daidrur's practice
 elementals as well as taking out my revenge on the Phantom Assassin 
 whom
 I currently have reason to kill.
 Cheers.




 Bryan Peterson wrote:
 Yep. You'll find Daidrur the Elementalist there.
 Time is an illusion, lunchtime doubly so.


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[Audyssey] Shryth, lare of the ice troll?

2008-08-28 Thread simon dowling
hi, anyone knows what exactly glitters amongst your possessions to help you 
in the quest?
many thanks.
http://www.secretsthatwekeep.com/003
Simon
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Re: [Audyssey] A spacific chess question

2008-11-02 Thread simon dowling

hi ron, the raised squares are white.
hth
http://www.secretsthatwekeep.com/003
Simon
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- Original Message - 
From: Ron Schamerhorn [EMAIL PROTECTED]

To: gamers@audyssey.org Gamers@audyssey.org
Sent: Sunday, November 02, 2008 7:59 PM
Subject: [Audyssey] A spacific chess question



Hello fellow chess players

 This might come as an odd question and I'm hoping there is a simple 
answer
to it.  I own one of those tactile chess sets.  What I'm wondering is 
there

a standard as to which colour squares are the raised ones?  That is to say
are all the black squares raised or are the white?
 The reason is sometimes playing the Spoonbill chess I can't help but
wonder since during a game the requested moves aren't always possible. 
Any

help is greatly appreciated.

Ron


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Re: [Audyssey] A spacific chess question

2008-11-02 Thread simon dowling
I see our  american cousins,  are not satisfied with messing up the Braille 
code and everything that goes with that, but in the uk it has always been 
the white squares have always been raised as has been the markings of the 
white pieces have always been distinguish by a point on there tops.

god bless america!
who are ya?
http://www.secretsthatwekeep.com/003
Simon
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- Original Message - 
From: Charles Rivard [EMAIL PROTECTED]

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, November 03, 2008 3:04 AM
Subject: Re: [Audyssey] A spacific chess question


While every designer of chess sets for the blind makes the board his or 
her own way, it is standard for the black squares to be raised and the 
black pieces to be marked.  What moves are not being accepted as legal 
ones in the chess program?  Maybe you're entering them incorrectly?  Just 
a thought. Thanks.


---
Pretty is as pretty does.
- Original Message - 
From: Ron Schamerhorn [EMAIL PROTECTED]

To: gamers@audyssey.org Gamers@audyssey.org
Sent: Sunday, November 02, 2008 11:59 AM
Subject: [Audyssey] A spacific chess question



Hello fellow chess players

 This might come as an odd question and I'm hoping there is a simple 
answer
to it.  I own one of those tactile chess sets.  What I'm wondering is 
there
a standard as to which colour squares are the raised ones?  That is to 
say

are all the black squares raised or are the white?
 The reason is sometimes playing the Spoonbill chess I can't help but
wonder since during a game the requested moves aren't always possible. 
Any

help is greatly appreciated.

Ron


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Re: [Audyssey] Help with Night of Parasites

2008-11-16 Thread simon dowling

hi brian, you need the revolver from the large room.
I however can't kill the brass armoured man in level 2. what a great game.
http://www.secretsthatwekeep.com/003
Simon
creator and owner of the winmx4theblind mailing list.
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- Original Message - 
From: Bryan Peterson [EMAIL PROTECTED]

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, November 17, 2008 12:15 AM
Subject: Re: [Audyssey] Help with Night of Parasites


Well thanks. So now I've reached the boss but can't seem to kill him. He's 
incredibly strong and I can't seem to pinpoint him. So far he's killed me 
at least five times and I don't think I've managed to damage him.
- Original Message - 
From: dark [EMAIL PROTECTED]

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, November 15, 2008 4:58 PM
Subject: Re: [Audyssey] Help with Night of Parasites



Hi Bryan.

go back to the store room where you fought the miner boss and look for 
the wildman corpse, the metal card you need to open the metal door is 
there.


Beware the Grue!

dark.
- Original Message - 
From: Bryan Peterson [EMAIL PROTECTED]

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, November 16, 2008 11:52 PM
Subject: [Audyssey] Help with Night of Parasites



Hi all,
 So far this is a cool game, but I'm sort of stuck. I've collected the 
small, room, store room and iron keys as well as the dagger, pistol, 
revolver and a few Medication I's. Oh yes, and the leather armor and an 
ammo box out of the store room. The problem is now I'm stuck. I can make 
it to the stairs, but there's a metal door I can't open. Am I missing 
something? And where should I look? Or should i be looking for something 
else in the woods? I'm sorry if thtis is vague but I don't know how else 
to describe it. I've also managed to get my character Darellon up to 
level 3 so far. Thanks in advance for your help.

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Re: [Audyssey] night of parasite minor boss in level1

2008-11-18 Thread simon dowling
try looking, with the ctrl key and cursor. it will say its 2 or 3 steps away 
from ya.

http://www.secretsthatwekeep.com/003
Simon
creator and owner of the winmx4theblind mailing list.
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- Original Message - 
From: shaun everiss [EMAIL PROTECTED]

To: gamers@audyssey.org
Sent: Tuesday, November 18, 2008 12:56 AM
Subject: [Audyssey] night of parasite minor boss in level1



Hi.
what is the easiest way to find wildman's corpse.
I have everything I can see, but I only bump into that guy's body 
ocationally.



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[Audyssey] code in nop.

2008-11-18 Thread simon dowling
hi ok I have gotten the code and am now at the door where I'm supposed to 
use it, it just says enter code, I thought the sheet itself would do, but 
sadly not.

where am I going wrong?
many thanks.
http://www.secretsthatwekeep.com/003
Simon
creator and owner of the winmx4theblind mailing list.
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Re: [Audyssey] assistance with playing time adventures

2011-02-26 Thread simon dowling

s
p
o
i
l
e
r
s
p
a
c
e
offer to complete the work making the bronze figure, refer back to the paper 
that you got when reading the book in the house.

Simon
msn: simod...@hotmail.com
skype, slifinger
fortis et egregious
- Original Message - 
From: alex wallis alexwallis...@googlemail.com

To: gamers@audyssey.org
Sent: Saturday, February 26, 2011 5:05 PM
Subject: [Audyssey] assistance with playing time adventures



Hi list.
Wondering if anyone can help me out with a fairly old game, time 
adventures which used to be distributed by code factory.
I am at one part in the game, and I can't progress, I am not sure if its 
me who has done something wrong, or if the game is just buggy and I will 
have to start over again.


I dug up the clue book from the audio games.net forum, and had a look at 
the thread where someone was experiencing the same issue, but no solution 
was posted.
The section I am having problems with, is when you are back in ancient 
griece, and you have to finish the statue and borrow the crane so that two 
of the guests can go to the party.
the clue book states I need to talk to the architects assistants, but he 
doesn't appear to have any assistants to talk to, or at least they are not 
mentioned on the menu of options.
I tried to take the crane, and got two different lectures about not 
touching it. and I have tried talking to the architect several times. the 
first time he said I couldn't have the crane, and the second he declined 
the invite to the party, so then I talked to him a third time and it was 
the same conversation with him declining the invitation.
I tried to build the statue, but he hasn't asked me, so of course I can't 
do anything with the wax etc.

any help would be appreciated.
Thanks, Alex.

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Re: [Audyssey] assistance with playing time adventures

2011-02-28 Thread simon dowling

I bought it.
Simon
msn: simod...@hotmail.com
skype, slifinger
fortis et egregious
- Original Message - 
From: Ben gamehead...@aol.co.uk

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Sunday, February 27, 2011 2:35 PM
Subject: Re: [Audyssey] assistance with playing time adventures



How in the name of heck did you ever get that game...

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of simon dowling
Sent: 26 February 2011 18:36
To: Gamers Discussion list
Subject: Re: [Audyssey] assistance with playing time adventures

s
p
o
i
l
e
r
s
p
a
c
e
offer to complete the work making the bronze figure, refer back to the 
paper


that you got when reading the book in the house.
Simon
msn: simod...@hotmail.com
skype, slifinger
fortis et egregious
- Original Message - 
From: alex wallis alexwallis...@googlemail.com

To: gamers@audyssey.org
Sent: Saturday, February 26, 2011 5:05 PM
Subject: [Audyssey] assistance with playing time adventures



Hi list.
Wondering if anyone can help me out with a fairly old game, time
adventures which used to be distributed by code factory.
I am at one part in the game, and I can't progress, I am not sure if its
me who has done something wrong, or if the game is just buggy and I will
have to start over again.

I dug up the clue book from the audio games.net forum, and had a look at
the thread where someone was experiencing the same issue, but no solution
was posted.
The section I am having problems with, is when you are back in ancient
griece, and you have to finish the statue and borrow the crane so that 
two



of the guests can go to the party.
the clue book states I need to talk to the architects assistants, but he
doesn't appear to have any assistants to talk to, or at least they are 
not



mentioned on the menu of options.
I tried to take the crane, and got two different lectures about not
touching it. and I have tried talking to the architect several times. the
first time he said I couldn't have the crane, and the second he declined
the invite to the party, so then I talked to him a third time and it was
the same conversation with him declining the invitation.
I tried to build the statue, but he hasn't asked me, so of course I can't
do anything with the wax etc.
any help would be appreciated.
Thanks, Alex.

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Re: [Audyssey] ESP Pinball Classic

2011-03-01 Thread simon dowling

the space bar.
Simon
msn: simod...@hotmail.com
skype, slifinger
fortis et egregious
- Original Message - 
From: Harmony Neil harmon...@googlemail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, March 01, 2011 11:22 PM
Subject: [Audyssey] ESP Pinball Classic



Hellow,

Stupid question, but does anyone know how to get the balls to move around
the table in this game?

Thanks,

Harmony.

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Re: [Audyssey] time adventures

2011-03-02 Thread simon dowling

s
p
o
i
l
e
r
s
p
a
c
e
ask Philomena for help, if she won't offer her something.
don't forget to open the trap door in the roof as you will be smoked out. 
and of course you need to lite your fire you may want to ask the brothers to 
help ya there, if they refuse, again offer them something.

Simon
msn: simod...@hotmail.com
skype, slifinger
fortis et egregious
- Original Message - 
From: shaun everiss sm.ever...@gmail.com

To: gamers@audyssey.org
Sent: Wednesday, March 02, 2011 6:23 AM
Subject: [Audyssey] time adventures



hi.
You may have seen my posts on the ag forum about this and other 
codefactory games.
Due to issues with the protection system mangling things for one of these 
and my dislike of another I have decided to leave them alone.

However in time adventures I have just just come back from the market.
The game thinks the baskets are to take therefore there must be a use.
But either I am missing a command or I am being a stupid idiot or 
something, what exactly do I do now, how do I access my food in the 
baskets to cook with.



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Re: [Audyssey] shell shock

2011-03-23 Thread simon dowling
well as it was free ware at the time, I will gladly take orders at 500 
per order pmsl get a grip peeps, I am still waiting for me max account, it 
has been abondndand where, for that fact anyone wants a copy of the original 
coppy of monkey business pinball etc etc will be more than happy to supply 
the goods lol. waiting for the moppets to say oh! but ya cant do that. 
joking peeps or am I? grin!

Simon
msn: simod...@hotmail.com
skype, slifinger
fortis et egregious
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, March 23, 2011 9:35 PM
Subject: Re: [Audyssey] shell shock



Hi Damien,

Smile. No harm no fowl. Just thought I'd pass on what Josh posted
quite some time back regarding Shellshock. For what It's worth I don't
understand Josh's reasons, but as a fellow developer and list
moderator I'm honor bound to uphold the list rules and guidelines.
Like you I feel it is Josh's game and he has the right to decide to do
with it as he pleases.

Cheers!


On 3/23/11, Damien Pendleton dam...@x-sight-interactive.net wrote:

Hey,
OK, I stand corrected on that and am sorry for any confusion. Usually 
there

is no problem redistributing abandonware games (in fact as we all know I
have taken over some of them). However I also understand from a dev's
viewpoint that it is their game so in effect they can do whatever they 
like
with it, so wasn't quite sure of the technicalities behind this 
particular

issue.
I shall refrain from making it publicly available.
Regards,
Damien.


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Re: [Audyssey] I did something right for once!

2011-03-27 Thread simon dowling
hi the link is truncated so just copy and paste in to notepad and edit that 
way.

Simon
msn: simod...@hotmail.com
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- Original Message - 
From: Hayden Presley hdpres...@hotmail.com

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Sunday, March 27, 2011 4:09 PM
Subject: Re: [Audyssey] I did something right for once!



Hi,
Ah...I just tried the link and no luck.

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Shane Lowe
Sent: Sunday, March 27, 2011 9:29 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] I did something right for once!

here
http://dl.dropbox.com/u/19927380/Battle_Zone12.8_Setup.exe
You can get bgt here
http://dl.dropbox.com/u/19927380/blastbay%20game%20toolkit%20%28BGT%29/bgt_e
nglish_installer1.0.exe

Shane

- Original Message - 
From: Mike Maslo mmaslo1...@swbell.net

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Sunday, March 27, 2011 9:42 AM
Subject: Re: [Audyssey] I did something right for once!



Where can I find the game battle zone?


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Shane Lowe
Sent: Sunday, March 27, 2011 8:11 AM
To: Gamers Discussion list; b...@lists.blind-planet.com
Subject: [Audyssey] I did something right for once!

Hi all!
I made a game recording of battlezone at 3 in the morning and one!
I remembered at the last moment that it was probally going on the site so
edited out the winning sound.
Yes the link is flopbox so let me know if the download link expires and
I'll
refresh it.
the link is


http://dl.dropbox.com/u/19927380/battlezonesite/Battlezone_Full_Game_Recordi

ng.mp3

Thanks send comments,
Shane
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Re: [Audyssey] A bavisoft question

2011-04-12 Thread simon dowling

I think that computer room services still sells them.
Simon
msn: simod...@hotmail.com
skype, slifinger
fortis et egregious
- Original Message - 
From: michael barnes c...@samobile.net

To: gamers@audyssey.org
Sent: Tuesday, April 12, 2011 8:39 AM
Subject: Re: [Audyssey] A bavisoft question



Hey, Thomas.
How could I get these games then knowing the problems people have had with 
this company sending the games?

I would like to get the two games grizzly gulch and chillingham.

--
Email services provided by the System Access Mobile Network.  Visit 
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Re: [Audyssey] castaways

2011-07-14 Thread simon dowling

www.kaldobsky.com/audiogames/castaways.zip

Simon
msn: simod...@hotmail.com
skype, slifinger
fortis et egregious
- Original Message - 
From: Alfredo birdlover2...@hotmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, July 14, 2011 3:27 PM
Subject: Re: [Audyssey] castaways


That is precisely what I have asked yesterday, but have not heard back 
yet.


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Re: [Audyssey] Finding castaways

2011-07-16 Thread simon dowling
hi Jeremy, it seems like it takes to turn oar in to metal bars, I have at 
least 3 working it but its very slow.

Simon
msn: simod...@hotmail.com
skype, slifinger
fortis et egregious
- Original Message - 
From: Jeremy Kaldobsky jer...@kaldobsky.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, July 16, 2011 11:06 PM
Subject: Re: [Audyssey] Finding castaways


People have been passing around the file's download link, but I have 
finally taken the time to put the game on my website.

www.kaldobsky.com/audiogames/

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Re: [Audyssey] Getting the Chainsaw in Awesome Homer

2011-07-24 Thread simon dowling
I keeping falling in to a pit lol is there some way of letting you know when 
you are near said pit?

Simon
msn: simod...@hotmail.com
skype, slifinger
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- Original Message - 
From: Hayden Presley hdpres...@hotmail.com

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Sunday, July 24, 2011 3:42 PM
Subject: Re: [Audyssey] Getting the Chainsaw in Awesome Homer



HI Thomas,
To correct you, it actually it is. It's in the hints for level 1. BTW, how
do you get the projectiles on level 3? I know I centered them several 
times

and got no luck at all. I had to just go all the way across the string to
get them, and my final score on that level was a wopping 2 points.

Best Regards,
Hayden

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: Sunday, July 24, 2011 9:26 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Getting the Chainsaw in Awesome Homer

HI Ron,

Thanks. I wonder why it isn't documented in the manual. I actually
looked there first, and couldn't find the instructions to pick up the
chainsaw.

On 7/24/11, Ron Schamerhorn blindwon...@cogeco.ca wrote:

Hi Tom

all you have to do is hit the shift key to pick up the chainsaw on level

1.


HTH


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No virus found in this message.
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Version: 10.0.1390 / Virus Database: 1518/3785 - Release Date: 07/24/11


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Re: [Audyssey] pits

2011-07-24 Thread simon dowling

right, will try left.
Simon
msn: simod...@hotmail.com
skype, slifinger
fortis et egregious
- Original Message - 
From: Curt Taubert curttaub...@bellsouth.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, July 24, 2011 4:06 PM
Subject: [Audyssey] pits


Are you walking left or right?  Some people were saying If you walk right, 
you will fall into a pit.
- Original Message - 
From: simon dowling simod...@googlemail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, July 24, 2011 10:00 AM
Subject: Re: [Audyssey] Getting the Chainsaw in Awesome Homer


I keeping falling in to a pit lol is there some way of letting you know 
when you are near said pit?

Simon
msn: simod...@hotmail.com
skype, slifinger
fortis et egregious
- Original Message - 
From: Hayden Presley hdpres...@hotmail.com

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Sunday, July 24, 2011 3:42 PM
Subject: Re: [Audyssey] Getting the Chainsaw in Awesome Homer



HI Thomas,
To correct you, it actually it is. It's in the hints for level 1. BTW, 
how
do you get the projectiles on level 3? I know I centered them several 
times
and got no luck at all. I had to just go all the way across the string 
to

get them, and my final score on that level was a wopping 2 points.

Best Regards,
Hayden

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] 
On

Behalf Of Thomas Ward
Sent: Sunday, July 24, 2011 9:26 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Getting the Chainsaw in Awesome Homer

HI Ron,

Thanks. I wonder why it isn't documented in the manual. I actually
looked there first, and couldn't find the instructions to pick up the
chainsaw.

On 7/24/11, Ron Schamerhorn blindwon...@cogeco.ca wrote:

Hi Tom

all you have to do is hit the shift key to pick up the chainsaw on 
level

1.


HTH


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No virus found in this message.
Checked by AVG - www.avg.com
Version: 10.0.1390 / Virus Database: 1518/3785 - Release Date: 07/24/11


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All messages

Re: [Audyssey] Getting the Chainsaw in Awesome Homer

2011-07-25 Thread simon dowling

hi Jim got it now and if I may say I think you done a great job as always.
Simon
msn: simod...@hotmail.com
skype, slifinger
fortis et egregious
- Original Message - 
From: Jim Kitchen j...@kitchensinc.net

To: simon dowling Gamers@audyssey.org
Sent: Monday, July 25, 2011 10:07 AM
Subject: Re: [Audyssey] Getting the Chainsaw in Awesome Homer



Hi Simon,

I just put that death pit there because I didn't know what else to do 
other than just letting you run in the wrong direction forever.  You will 
want to run to the left towards Gonk and Marge.  You know to rescue her.


HTH

BFN

Jim

Ever feel like life was a game and you had the wrong instruction book?

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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Re: [Audyssey] playing GMA Tank Commander help

2011-08-30 Thread simon dowling

has he made it to the bridge?
Simon
msn: simod...@hotmail.com
skype, slifinger
fortis et egregious
- Original Message - 
From: Raul A. Gallegos r...@raulgallegos.com

To: gamers@audyssey.org
Sent: Tuesday, August 30, 2011 12:54 PM
Subject: [Audyssey] playing GMA Tank Commander help


Hi, it's usually a good idea to change the subject line. Since people were 
talking about Shades of Doom, a GMA Tank Commander player who is not 
interested in Shades of Doom might have missed your message. In any case, 
you say you destroyed everything. So does this mean you have destroyed the 
3 bases like you are supposed to?


Thanks.

--
Raul A. Gallegos
4 out of 3 people have trouble with fractions
Twitter: http://twitter.com/rau47
Facebook: http://facebook.com/rgallegos74
Blog: http://www.RaulGallegos.com

On 8/30/2011 4:50 AM, THANHVINH wrote:

Excuse me, can anyone please help me to complete the 1st level in GMA
Tank Commender?
I've listen to that recorded but I don't know how to complete that level.
After a long time I play  kill (maybe all of things), I don't see
anything els to destroy...  I don't know how to complete it. I play the
standard mode, in 'it's my turn daddy'.
Please help me to complete it.

Thanks!!!



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Re: [Audyssey] swamp missions and death

2012-04-06 Thread simon dowling
well i found a couple of nice guns went back to the safe zone got some
armour and saved the game by pressing escape again went back to the
game got killed and you guest it, lost everything what i thought i had
saved.

On 06/04/2012, Mike Maslo mmaslo1...@swbell.net wrote:
 Agreed and why I stoppdf playing

 Sent from my iPhone

 On Apr 6, 2012, at 12:07 PM, john jpcarnemo...@comcast.net wrote:

 I've been playing swamp a lot recently, and it seems that dying in
 missions is rather harsh. I've had multiple times where I've spent 5000
 reputation or more to prepare for a mission, and because certain people
 were doing nothing but blasting zombies ended up getting mobbed with
 crates. While I do see the point in loosing something if you die, I don't
 feel that *everything* you own and fought for needs to get trashed. Any
 thoughts?

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Re: [Audyssey] swamp suggestion

2012-04-11 Thread simon dowling
i personally would like to see a clue book as when it comes to quests,
i have only completed one getting a flash light from the hardware
store, but when it came up again, i went to the hardware store again
and the flash light wasn't there. same with other quests. i do think
if you reach a certain location and you get killed, you should only
lose half of the rep because you had reached said quest loacation.

On 11/04/2012, enes enes.sari...@gmail.com wrote:
 hi,
 well that was my thought also
 a mission aimed at defender type players
 like me!
 defend the town gates!
 you are given unlimited ammo and placed infront of a town gate
 more and more zombies will come as you kill
 the objective here is to survive as long as possible
 and no zombies should ever go into the gate
 for every minute you hold the gate you recieve automatic reputation and
 experience
 and since  you can't hold the gate forever
 if you die you have no losses like in a lms

 --
 From: john jpcarnemo...@comcast.net
 Sent: Tuesday, April 10, 2012 8:49 PM
 To: gamers gamers@audyssey.org
 Subject: [Audyssey] swamp suggestion

 I've been thinking about a possible challenge mode for swamp. The general
 idea is that you are given unlimited ammo and all weapons, and have to
 kill as many zombies as possible. The catch here being that you have no
 medkits and there is no loot on the map. Also, every zombie you kill adds
 two more to the map. I would also like to see a special map made for this
 in which there are no buildings or blockages, just a wide open space with
 zombies. Preferably have zombies spawn at borders.

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 If you think you are beaten, you are;
  If you think you dare not, you don't;
  If you'd like to win, but you think you can't,
 It's almost a cinch you won't;
 If you think you'll lose, you've lost,
  For out in the world you'll find
 Success begins with a fellow's will
 It's all in the state of mind.
  Full many a race is lost
  Ere even a race is run,
  And many a coward fails
  Ere even his work's begun.
  Think big, and your deeds will grow,
  Think small and you fall behind,
  Think that you can, and you will;
  It's all in the state of mind.
  If you think you are outclassed, you are;
 You've got to think high to rise;
 You've got to be sure of yourself
 before You can ever win a prize.
  Life's battle doesn't always go
  To the stronger or faster man;
  But sooner or later, the man who wins
  Is the fellow who thinks he can.




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Re: [Audyssey] Swamp missions.

2012-04-22 Thread simon dowling
i tend to always go in the ki mark via the back door as it is quite
easy to find and scope out any zombies there and kill them even more.
also the bridge is a good place to pick off them too. i do wish that
you could kill that annoying guard, don't know where he got that brit
accent, its dreadful lol.

On 23/04/2012, Dakotah Rickard dakotah.rick...@gmail.com wrote:
 Except that they look like people, but they're rotten. They want to
 eat you, but maybe they're wearing a suit and tie. I hope I finish my
 Swamp story, because it's enormous and it deals with the scary bits.
 If I don't I'll still probably put it up somewhere, just so you guys
 can read it. I'm on Chapter 37 now, and I don't know if I'll be done
 by midnight E.S.T.

 Signed:
 Dakotah Rickard

 On 4/21/12, shaun everiss sm.ever...@gmail.com wrote:
 I cam imagine that.
 Going to the shop, to get some supplies or the paper.
 Shooting a few zombies along the way, getting the paper, killing another
 few.
 coming home, and either being owned by them or killing more.
 Then coming home  with more cash than you started going out with.
 At 02:21 p.m. 20/04/2012 -0400, you wrote:
Imagine people running around, hiding from zombies, and still trying
to get what they want.

Then you won't be so confused.

Signed:
Dakotah Rickard

On 4/12/12, Ken kenwdow...@neo.rr.com wrote:
  Once I found a bag of salt i one of the stalls of the men's restroom.
  We
  have weirdos looting places
  - Original Message -
  From: Jeremy Kaldobsky jer...@kaldobsky.com
  To: Gamers Discussion list gamers@audyssey.org
  Sent: Wednesday, April 11, 2012 5:07 PM
  Subject: Re: [Audyssey] Swamp missions.
 
 
  The location of the item is always random and it isn't always in the
  part
  of the store that you might expect.  Because the stores were all
  looted,
  items are thrown around everywhere and you might find things in a
  totally
  strange place inside of the store.  The clues only give you hints
  about
  which store to search, but once you are inside you will have to look
  just
  about everywhere.
 
  Hi Aprone,
 
  I was just wondering about the missions.. I have such a hard
  time finding things, one time I'll get a mission to find a
  toy, and I find it in the Kai mart, or another time I'll
  need oil for the trucks, and I go to the fluid isle in the
  auto mart store, and I can't find anything. Sometimes things
  are there, and sometimes they're not, is this done
  intentionally? Every time you get a mission, is the location
  of the object you need always randomized?
 
 
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Re: [Audyssey] swamp problem

2012-04-27 Thread simon dowling
for tpeople having problems connecting when connected, press the
question to see how many players on on the server and you will resume
your game with all your previous stats, the question mark is shift
plus the slash key. hth

On 26/04/2012, Richard Sherman squir...@gmail.com wrote:
 Hi,

 Just checked and it appears the server is bakc up for now.

 Laters.

 Shermanator

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Re: [Audyssey] Swamp version 2.2

2012-05-02 Thread simon dowling
hi ok when i start out i have 14 rep, then i got killed when i swapped
from the gloch 19 to the axe cause i ran out of bullets, at that point
i was up to 53 rep, have tried a few games with the same results, name
in game is pitbull.

On 02/05/2012, James Howard coldshadow...@gmail.com wrote:
 ok, so my question here is, when you die, are you supposed to lose all
 the rep you gained in taht killing session?

 On 5/2/12, Christopher Bartlett themusicalbre...@gmail.com wrote:
 It's not just map 1, and so far as I can tell it's not related to what
 weapon you're wielding.

  Chris Bartlett


 -Original Message-
 From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
 Behalf Of Scott Chesworth
 Sent: Wednesday, May 02, 2012 4:07 AM
 To: Gamers Discussion list
 Subject: Re: [Audyssey] Swamp version 2.2

 Hey Jeremy,

 Always on map 1 seeing as I'm only a pesky level 4. Weapons during that
 session were the axe (lots of use of that), pistol and browning.
 That's all there was to it.

 The message Shaun posted in this thread sounds like very similar
 behaviour
 too. The rep seems to drop off either when you hit enter on get
 equipment
 in the SZ menu, or when you try to buy things. I could be imagining it,
 but
 think it happens more often when you try to purchase multiples of an
 item.

 Hth
 Scott


 On 5/2/12, Jeremy Kaldobsky jer...@kaldobsky.com wrote:
 Scott I won't guarantee that my theory is correct since I am far from
 right 100% of the time.  Haha!  Basically I had someone reporting that
 issue back in 2.0 and I ran a series of server tests which showed that
 to
 be the cause.
  There is no reason for me to conclude that each person experiencing
 reputation drops is having it happen due to the exact same reasons.
 You may have something different going on then he did.  I'll look in to
 it.

 It would help if I knew what guns you typically killed zombies with
 and also on which map.  You never know but I may end up discovering
 that this is only affecting people on map 1 who fight with the mp5.
 *shrugs*  Those odd details tend to help a lot when they get discovered.

 Hi Jeremy,

 How sure are you that that's the pattern? Reason I ask is that I
 dropped from 303 rep to 3, which is less than I started out with when
 I connected. That doesn't fit with what you described below unless
 I'm missing something.

 Scott


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Re: [Audyssey] swamp 2.2 thoughts

2012-05-04 Thread simon dowling
i had misgivings about that because of this very thing, but i think
you should leave it as it is, it certainly gets the adrenalin running
when you are down to 8 percent health and you are several clicks from
the safe zone. btw, i was exploring the sewers, got killed and ended
up in the other safe zone in the cop shop, i actually prefer this sz
as ther are a lot more items to choose from in the inventory menu,
however, how do i get back to map 1? cracking game now you have ironed
out that rep bug.

On 04/05/2012, john jpcarnemo...@comcast.net wrote:
 Instant attention like somebody knocking on the door or the phone
 ringing?

  - Original Message -
 From: Ken kenwdow...@neo.rr.com
 To: Gamers Discussion list gamers@audyssey.org
 Date sent: Fri, 4 May 2012 15:49:01 -0400
 Subject: Re: [Audyssey] swamp 2.2 thoughts

 If something needs my attention, I simply park my character in a
 safe place.
 There are several besides the safe zone, none totaly safe--but
 safe enough.
 I personally like the system the way it is now.  No pausing means
 that menu
 mode can be entered during missions again too, which is nice.
 - Original Message -
 From: Jeremy Kaldobsky jer...@kaldobsky.com
 To: Johnny Tai johnnyti...@shaw.ca; Gamers Discussion list
 gamers@audyssey.org
 Sent: Wednesday, May 02, 2012 1:16 PM
 Subject: Re: [Audyssey] swamp 2.2 thoughts


  I'll give this some thought and see what I come up with.

  On a side note you are definitely correct that games are
 primarily for
  fun.  The other thing to consider is that any time a game is
 multiplayer
  you are accepting responsibilities that wouldn't exist in a
 single player
  game.  This even translates into real life.  If playing a game
 of chess
  against yourself for practice, you might just walk away and come
 back an
  hour later.  When playing with another person you have a
 responsibility to
  them which keeps you from doing that same thing.  While the
  responsibilities are different depending on the game, I do
 believe every
  game becomes driven by more than simply fun once other people
 are
  involved.  This wasn't meant to dismiss your ideas Johnny, I
 still plan to
  give this some thought to see if I can come up with a solution
 that fits
  with my design but also makes people happy.

  Speaking purely from a gamer point of
  view, I think that the point of a game is, well, for fun,
  and thus, when real life suddenly demands your attention, it
  should be reasonable to be able to pause that fun while
  you run like mad to the washroom...just for
  example...without, as someone pointed out, losing a week, or
  even month, worth of careful playing and saving up items.
  Otherwise, without such option, many of us probably wouldn't
  play swamp at all unless we know we are sure to have a few
  hours of uninterupted play-time at least, which in my
  case/life style, is pretty much impossible.
  Granted you can go to the safe zone and idle there, but if
  I'm on the other side of town, I don't have the time to run
  to safe zone without missing say, that important phone call
  from a client.
  If pause is too abuseable, then at least give an instant
  recall to safe zone option, say make it cost 200 rep or
  something, so when something urgent comes up, we at least
  have that way out fast.


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Re: [Audyssey] Swamp bug and request

2012-05-06 Thread simon dowling
i would like to add to this, when you kill a zombie, the death sound
carries on so you think there is another zombie coming for ya and i
tend to shoot a few more bullets to make sure that is not the case
hense waisting amo. also, could we not have a defined radar for
targeting them critters? i find i waist as many shots trying to hit
the thangs just as much as finishing them off. i have noticed in the
latest version as well when hunting the other players shots can be a
little distracting especially when trying to line up a kill. fantastic
game as always.

On 06/05/2012, Dakotah Rickard dakotah.rick...@gmail.com wrote:
 Hello list and Jeremy.

 I am writing, as my subject line indicates, about a bug and a request in
 Swamp.

 The bug is this, and honestly I'm not sure if it is a bug, but it
 might be. When you use a weapon that can burst fire three bullets, and
 you don't have three bullets left in the magazine, it seems that the
 number of bullets you do have left is wasted. For example, the Uzi has
 a magazine size of 40 rounds. The burst mode fires three at a time, so
 you fire 39 with no problem, but that last one isn't enough to allow
 for a burst. When you fire in burst mode, it simply clicks, and the
 bullet disappears from your magazine. Is the bullet wasted? If so,
 could the gun switch from burst to single shot for that last bullet or
 the last two, if there are either one or two left? I'm not sure what
 is up, or if that is possible.

 Now for the true request, because the previous one was part of the bug
 report. Can there be one or two voice files which can be used to
 attract zombies. Maybe the battlecry file and/or the Come Here file. I
 don't like having to waste ammo just to get zombies' attention.

 Thanks for reading, and have a good evening.
 Signed:
 Dakoath Rickard

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Re: [Audyssey] Swamp server down

2012-05-06 Thread simon dowling
lol well me thinks your cats at it again, btw, the gloch only has 15
clips and no more in reserve, and no med kits to speak of at all.

On 06/05/2012, Lori Duncan lori_dunca...@hotmail.com wrote:

 Lol, that's one clever cat, I'm still laughing at that one :)

 --
 From: Jeremy Kaldobsky jer...@kaldobsky.com
 Sent: Sunday, May 06, 2012 3:10 PM
 To: Gamers Discussion list gamers@audyssey.org
 Subject: Re: [Audyssey] Swamp server down

 Sorry about the server being down.  I woke up to my cat sleeping on my
 keyboard.  She had closed the server, rearranged files, sent out some
 skype messages, and opened about 50 programs.  If you got any random skype

 messages from Me this morning, please ignore them.  I haven't gone crazy

 and it wasn't actually me sending out random strings of letters to people.

 She even managed to send out 1 file transfer!  I have no earthly idea how

 she did that!

 It took a while but I got everything closed that she had opened.  I'm just

 glad she hadn't done more damage than she actually did since the Swamp
 server was running in code form.  It was minimized and that seemed to have

 protected it from the Kitty rampage of random keystrokes!  Hopefully
 people didn't lose anything during the sudden server crash.


 Hi I notice the Swamp server is down,
 is there work going on or something?  Thanks from
 Lori.


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Re: [Audyssey] Problem with buildings in swamp

2012-05-06 Thread simon dowling
hi what i tend to do is to find the co ordinates when you find a door,
take the ky mart for example on map one, i always go through the back
door of that particular shop and it lies on the 97 roe, so come out
the safe zone head west checking your compass, as you here your on the
97th roe turn south and you will go strate in through the back door
and down ile 8. this is good if say you have picked up something from
the pet store, as it lies directly opisite ile 1 of the ky mart, so
you just trot back over from the pet store in to the ky mart and up
ile 1, ok it may be a fraction off, after that find your 97 roe and
out the back door and head back to the safe zone to drop off your
items. hth
but having said that i find myself stuck on the roof of a business in
map 2 and can't find me way out lol.

On 06/05/2012, Lori Duncan lori_dunca...@hotmail.com wrote:
 Hi everyone, whenever I accept a quest and go to a building, I find
 navigating very hard, as a lot of times I'm told to go in a direction but
 when I try I run into walls.  I've lost a lot of reputation over failled
 quests and a lot of it is to do with the way buildings are I think.  Is
 there a possibility they be made easier in an update?  I'm not sure what the
 building helper is supposed to do, but I haven't been able to get it to
 work.  I only know that once in a building I find it very hard to get back
 out again, even with the radars, I'm also struggling to find entrences into
 other buildings, again because of being told to go a certain direction and
 hitting walls instead.  It seems a waste of time trying to navigate in that
 way, especially when you're on the listen for zombies and quest items.
 Would a better idea not be to have quiet ambience for each section, ie a
 soft beeping for checkout section and a russel for bread or something?
 Maybe someone could suggest a way to make buildings easier to get around, it
 just seems impossible at the moment, trying to navigate fauls directions and
 deal with attacks at the same time.  Thanks from Lori.
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Re: [Audyssey] swamp: small suppressor on map2

2012-05-12 Thread simon dowling
i tend not to use them as they take more amo to kill a zombie, spoiler
space if you are lucky enough to come across a vulcan minni gun
instead of using it as tempting as it may be, trade it in at the safe
zone but unload the amo first as that will give you more rep so you
can kit yourself with what you want best armour etc.

On 12/05/2012, Scott Chesworth scottcheswo...@gmail.com wrote:
 Annoyingly and by shear luck, I have one at the moment, but no gun to
 use it on and no great need for the rep I'd get by donating.

 See boys, this is why we need to be able to drop stuff.

 Scott

 On 5/12/12, Richard Sherman squir...@gmail.com wrote:
 HI,

 The suppressor can be found anywhere on either map 1 or 2. Just the other
 day I found a suppressor after many piles of loot. And yet there have
 been
 many times I have gone days with looking for one with no luck. It just
 takes

 time. keep looking and looting.

 Good things come to those who run and kill  lots.

 Good luck.

 Shermanator
 - Original Message -
 From: john jpcarnemo...@comcast.net
 Sent: Friday, May 11, 2012 3:01 PM


 HI all,
 I've been hunting for an mp5/uzi suppressor for a while, and
 haven't found one in about 150 thingsc of loot. I'm on the second
 map (not the hospital). Has anybody found one on this map
 recently or is it now second floor of the hospital only?


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Re: [Audyssey] Swamp version 2.5

2012-05-14 Thread simon dowling
man you weren't joking bout how quick them zombies are, just got
creamed lol will have to start collecting my weapons all over again.

On 14/05/2012, Jeremy Kaldobsky jer...@kaldobsky.com wrote:
 I've posted a version 2.5 update.  It's just a small patch for now.

 Changes from version 2.4 to 2.5
 -

 - In the last update I had accidentally caused many of the zombies to move
 very slowly even though their footstep sounds stayed normal.  This was done
 during testing as I worked on new features and I forgot to change it back
 before posting the official file.  It is fixed now.
 - The chatlog file now includes messages that you typed yourself.
 - I've added an official User Agreement which can be found in the file User
 agreement.txt.
 - I've made adjustments to the second map and also added in the ground work
 for what will become the next few maps.
 - More security measures have been added.
 - A new sub map has been added which will bridge the second and third main
 maps.  This sentence is funnier once you've been there.  You must be atleast
 level 20 to enter this new map and you get there by heading East on Wilson
 road.

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Re: [Audyssey] swamp: zombie speed

2012-05-16 Thread simon dowling
lol well i was armed to the teeth and had the highest class of armour
and had about 18 med kits in reserve and as fast as i was using them,
my armour was broken and my life was over in a matter of seconds, my
prefered weapon at the time was the mp5. conclusion, don't go where
there may be lots of zombies else you will end up as dead as them, no,
deader lol.

On 16/05/2012, john jpcarnemo...@comcast.net wrote:
 Ah. It just seems like their pounding me now. I died up in the
 hospital in about 3 minutes (though I didn't have nearly the
 equipment I usually do). A couple of the stalkers came half way
 down a hallway in about five seconds and then a matriarch came
 out of a room, chased me down the hall and used me for a punching
 bag.

  - Original Message -
 From: Jeremy Kaldobsky jer...@kaldobsky.com
 To: Gamers Discussion list gamers@audyssey.org
 Date sent: Tue, 15 May 2012 15:48:40 -0700 (PDT)
 Subject: Re: [Audyssey] swamp: zombie speed

 I've double checked the code and nothing involving zombie speed
 was changed.  The original test I was doing on Tyrants had an
 extra line of code added that said specifically to cut the
 zombie's speed if it was a tyrant.  I just deleted that line so
 everything should be exactly the same as it was before.

 I'll keep my eyes open for any other reasons that people are
 noticing a difference though.

  Yeah, it looks like you boosted them
  all. I'm getting sneak attacked out of nowhere. Plus,
  they're attacking like mad. Matriarch punched me three times
  in a second, it's like a machine gun.


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Re: [Audyssey] Swamp: Zombie Growls?

2012-05-16 Thread simon dowling
tips on using the mouse when firing, what i do is to have the mouse in
front of me and have both hands on the desk close together so i limit
the mouse movement between my 2 hands whilst centring the footsteps to
fire at them, i have noticed this is a good way of not accidently
hitting the fire button when running round the maps and especially
effective when in buildings. i have found that a silencer is a must
with this new version as you can take out a zombie without alerting
the others too much around the unfortunate critter you are focused on.

On 16/05/2012, dark d...@xgam.org wrote:
 Actually Orin, it's not your hardware at all.

 I heard zombi growls in the review of 1.9, but not in the current version,
 so i assumed they'd been removed or toned down. I've actually had to
 completely mute other players' steps and just use the ping to tell where
 other players are to give me best chance of hereing a zombi, but I just
 assumed this was difficulty of the game.

 I must admit growls would be nice, sinse right now I don't really know which

 sort of zombi it is until I shoot it, and even then I'm not absolutely sure

 on the different types and what they do.

 Beware the grue!

 dark.
 - Original Message -
 From: Orin orin8...@gmail.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Wednesday, May 16, 2012 5:07 AM
 Subject: [Audyssey] Swamp: Zombie Growls?


 Hi all,

 I believe when I played in 2.3, Zombies when coming toward you would growl

 as they came. Why has this been removed? I was in the gas station parking

 lot and heard them or at least one, so I centered the footsteps as best as

 I could and fired. I missed so it ran faster and i couldn't tel whether it

 was running away or toward me, plus other player footsteps were in the
 background. I wonder if it's my headphones and e not being able to center

 things, my mouse cencitivity or maybe there's a delay with Vmware Fusion
 though I doubt that because there are good Swamp players using virtual
 machines.
 BTW, Aprone, is there a way you could implement the NVDA API DLL so that
 Swamp could support System access/SA or SA to GO?
 Thanks.
 Orin
 orin8...@gmail.com
 Twitter: http://www.twitter.com/orinks
 Skype: orin1112




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Re: [Audyssey] Swamp: Zombie Growls?

2012-05-16 Thread simon dowling
hi dark, i will have to get me a wireless mouse as i do find the wire
does get in the way lol, have you tried the m40? it only has 1 round
but you cover a longer range with it. don't know about the trucks and
cars, but the train in the second map is quite good.

On 16/05/2012, dark d...@xgam.org wrote:
 Having a wireless mouse and keyboard, I find myself the best way of doing
 things is to have the keyboard on my lap with my left hand on the keys, and

 the mouse along the front of my desk with my right hand so that I've got the

 full front of my desk to move it along and my right hand is very mobile.

 I actually originally started firing with my left hand, sinse it felt more
 natural as I'm used to playing mainstream games with a joystick in my left
 hand and my right on the attack buttons, but I found I needed my left hand
 in typing position to hit all the needed keys, so I swiched, and don't
 regret doing it.

 Weapons wise, I haven't found the silencer too useful thus far sinse it
 takes so many shots to drop a zombi, by which time all of it's mates are
 after you.

 my favourite weapon thus far is the winchester rifle, I really get a kick
 out of playing sniper from a distance, then sneaking off somewhere else. I'm

 looking forward to finding a scope.

 Btw, is there a way to actually enter the trucks and abandoned cars to use
 them as firing points? I've noticed there is a big concentration of zombies

 around the streets, and a place to hide would be helpful.

 Beware the grue!

 Dark.
 - Original Message -
 From: simon dowling simod...@googlemail.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Wednesday, May 16, 2012 8:30 AM
 Subject: Re: [Audyssey] Swamp: Zombie Growls?


 tips on using the mouse when firing, what i do is to have the mouse in
 front of me and have both hands on the desk close together so i limit
 the mouse movement between my 2 hands whilst centring the footsteps to
 fire at them, i have noticed this is a good way of not accidently
 hitting the fire button when running round the maps and especially
 effective when in buildings. i have found that a silencer is a must
 with this new version as you can take out a zombie without alerting
 the others too much around the unfortunate critter you are focused on.

 On 16/05/2012, dark d...@xgam.org wrote:
 Actually Orin, it's not your hardware at all.

 I heard zombi growls in the review of 1.9, but not in the current
 version,
 so i assumed they'd been removed or toned down. I've actually had to
 completely mute other players' steps and just use the ping to tell where
 other players are to give me best chance of hereing a zombi, but I just
 assumed this was difficulty of the game.

 I must admit growls would be nice, sinse right now I don't really know
 which

 sort of zombi it is until I shoot it, and even then I'm not absolutely
 sure

 on the different types and what they do.

 Beware the grue!

 dark.
 - Original Message -
 From: Orin orin8...@gmail.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Wednesday, May 16, 2012 5:07 AM
 Subject: [Audyssey] Swamp: Zombie Growls?


 Hi all,

 I believe when I played in 2.3, Zombies when coming toward you would
 growl

 as they came. Why has this been removed? I was in the gas station
 parking

 lot and heard them or at least one, so I centered the footsteps as best

 as

 I could and fired. I missed so it ran faster and i couldn't tel whether

 it

 was running away or toward me, plus other player footsteps were in the
 background. I wonder if it's my headphones and e not being able to
 center

 things, my mouse cencitivity or maybe there's a delay with Vmware
 Fusion
 though I doubt that because there are good Swamp players using virtual
 machines.
 BTW, Aprone, is there a way you could implement the NVDA API DLL so
 that
 Swamp could support System access/SA or SA to GO?
 Thanks.
 Orin
 orin8...@gmail.com
 Twitter: http://www.twitter.com/orinks
 Skype: orin1112




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Re: [Audyssey] Swamp: Zombie Growls?

2012-05-16 Thread simon dowling
hi dark, i think its somewhere by the destroyed business i went down
in to the sewers but then promptly got slotted, and the next game i
started i ended up in map 2 lol. but scot is right, the safe zone is a
much better place for getting weapons and the like but when you start
exploring the hospital it can be dornting at first, i believe you have
to be level 7 or 8 to progress to map 2, its great fun when you get
there though.

On 16/05/2012, dark d...@xgam.org wrote:
 Hi Scot.

 that sounds cool, I was wondering if there was a way to get some of the more

 fun gear other than being lucky with item drops.

 Where exactly is the sewer pipe? I've been all around the boarded up
 business but not seen one, or does it only show up when your level 8?

 Beware the grue!

 Dark.
 - Original Message -
 From: Scott Chesworth scottcheswo...@gmail.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Wednesday, May 16, 2012 10:54 AM
 Subject: Re: [Audyssey] Swamp: Zombie Growls?


 Hey Dark,

 It's level 8 to get on to map 2, but definitely worth putting in the
 graft to get there as the second map safe zone has a few cooler things
 to buy (better armour, some other weapons, scopes and silencers etc).
 Whenever you get to level 8, head for the boarded up business, there's
 a sewer pipe there that will take you through to map 2. Hint: take
 plenty of medkits, a silenced weapon if you have one, and pay close
 attention to figure out the quickest route through the sewers. It can
 get pretty busy, so you'll want to find a route to get you through as
 quickly as possible and stick to it each time you need to switch maps.

 Hth
 Scott

 On 5/16/12, dark d...@xgam.org wrote:
 Hi simon.

 I've not really tried the m40 yet, I'm still waiting on some of the
 weapons,

 though it's always fun to see what turns up.

 As to map 2, I've not been on their either, where is the entrance? Also,
 what are the level requirements? I'm still level 2, though will be level

 3
 soon, but I'm not sure if that's high enough to reach the 2nd map,
 however
 it would be interesting to have somewhere else to explore.

 About the mouse, it's not the lack of a wire that makes it useful I
 find,
 it's the fact that it's infra red, so I don't have to worry about pushing

 an

 actual mouse ball around at all. This makes aiming and firing very quick

 and

 easy.

 It came with my wireless usb keyboard, and I've not really used it, but
 with

 how good it is on swamp I don't think i'd want to go back to a standard
 mouse after this.

 All the best,

 Dark.


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Re: [Audyssey] Swamp Rumor control

2012-05-16 Thread simon dowling
ah now thats better, i didn't realize that that was the problem lol,
oh well here goes with me m40 again and killing zombies from a far.
thanks jeremy you the man!

On 16/05/2012, john jpcarnemo...@comcast.net wrote:
 I find that it becomes a lot easier to judge distance base on
 footsteps once you get a little more practice. The max range of
 the mp5/ar15 is about as far as you can easily here. There is a
 little more room in which you can only slightly here the zombies,
 but it's near impossible to hit them with anything (I'm
 referencing the longbow here, as it's the only weapon that can
 shoot farther than 60 without a scope).

  - Original Message -
 From: dark d...@xgam.org
 To: Gamers Discussion list gamers@audyssey.org
 Date sent: Wed, 16 May 2012 19:10:02 +0100
 Subject: Re: [Audyssey] Swamp Rumor control

 Wow, what a game of chinese whispers.

 I'm glad however growling will be back, I've been having a bit of
 trouble
 with wasting amo due to distance or mistaking whether zombies are
 in front
 or behind, and growling will help a lot with both of those
 things.

 As to slow zombies, you should create a new type, the sloth!
 super slow, but
 always changing in form as it oves sinse it's a huge pulsating
 mass of flesh
 that nobody can quite agree on what it looks or sounds like or
 even what it
 is :D.

 Beware the Grue!

 Dark.


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Re: [Audyssey] zero sight: extended operations released

2012-05-18 Thread simon dowling
what's cool about it? not even a link? h.

On 18/05/2012, Pitermach piterm...@gmail.com wrote:
 Subject says it all. This game is awesome and it just got even cooler.

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Re: [Audyssey] Quick question on DCD.

2012-05-18 Thread simon dowling
hi michael, why did you put in the spoiler message when you only asked
a question? since i am lead to believe that you helped in doing the
voice over, surely you no a little more of the game?

On 18/05/2012, michael barnes c...@samobile.net wrote:
 SPOILERS SPOILERS SPOILERS SPOILERS
 Hey, I was wondering if anyone had beaten Dodge City Desperados yet?
 If so where did you find the final brother Rodney Desperado?


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Re: [Audyssey] zero sight: extended operations released

2012-05-18 Thread simon dowling
cheers will take a look.

On 18/05/2012, Jacob Kruger jac...@mailzone.co.za wrote:
 http://www.shardworkshop.com/zero-sight-extended-operations

 Jacob Kruger
 Blind Biker
 Skype: BlindZA
 '...fate had broken his body, but not his spirit...'

 - Original Message -
 From: Pitermach piterm...@gmail.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Friday, May 18, 2012 12:56 PM
 Subject: [Audyssey] zero sight: extended operations released


 Subject says it all. This game is awesome and it just got even cooler.

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Re: [Audyssey] zero sight: extended operations released

2012-05-18 Thread simon dowling
ok thats pretty cool that link it through up a could not perform
operation. brilliant! lol

On 18/05/2012, simon dowling simod...@googlemail.com wrote:
 cheers will take a look.

 On 18/05/2012, Jacob Kruger jac...@mailzone.co.za wrote:
 http://www.shardworkshop.com/zero-sight-extended-operations

 Jacob Kruger
 Blind Biker
 Skype: BlindZA
 '...fate had broken his body, but not his spirit...'

 - Original Message -
 From: Pitermach piterm...@gmail.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Friday, May 18, 2012 12:56 PM
 Subject: [Audyssey] zero sight: extended operations released


 Subject says it all. This game is awesome and it just got even cooler.

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Re: [Audyssey] Swamp

2012-06-12 Thread simon dowling
hi paul i agree with you on the mouse, i like it that much, i got me a
laser mouse and threw my old mouse away as it hardly worked, and this
logitec ls1 is just brilliant, wonder if jeremy is planning anything
for the mouse wheel but i found a use for it it lowers the volume when
in winamp.

On 12/06/2012, Paul Lemm paul.l...@sky.com wrote:
 Hi,

 I use swamp without any graphics and I find one of the things that makes
 swamp so emersive is using the mouse to control movement rather than a
 keyboard,  at first I was unsure how this would work  for the blind  but it
 actually works brilliantly To me this makes it feel much more of a
 mainstream game.  I haven't played the sara game but do intend to once I
 have some spare time, but I really do like swamp its very addictive ,
 awesome sound effects and brilliant game play.


 -Original Message-
 From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
 Behalf Of Nicole Valicia Thompson-Andrews
 Sent: 12 June 2012 06:02
 To: Gamers Discussion list
 Subject: Re: [Audyssey] Swamp

 Intersting walkthrough. To bad it's only mouse-driven, and doesn't sound
 emersive like Sarah.
 Nicole Thompson-Andrews

 Pen name Mellissa Green
 Budding novelist
 Emerging poet





 Tweet me



 @greenNovelist
 - Original Message -
 From: Richard Sherman squir...@gmail.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Tuesday, June 12, 2012 12:51 AM
 Subject: Re: [Audyssey] Swamp


 HI,

 Yes it is. It was intentially programmed for the visuallly impaired. It
 does
 also have some graphics with it, but by no means are spectacular ones.
 Quite
 a few sighted people play the game. But I know of one who prefers to play

 it
 stricly with the graphics off and solely by sound.

 I have an idea. Take and download this wwalk thru done by Drew. It just
 might give you an idea of what the game is like. If you want to listen to
 another one, just ask. I have 3 more you can listen to if you wish.

 https://dl.dropbox.com/u/13968355/Drew%27s%20tutorial.mp3

 Good luck.

 Shermanator
 - Original Message -
 From: Nicole Valicia Thompson-Andrews goldyemo...@gmail.com
 Sent: Monday, June 11, 2012 8:08 PM


 Is it audio-based?
 Nicole Thompson-Andrews


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Re: [Audyssey] Moderator I need to contact you off-list to make a complaint.

2012-06-15 Thread simon dowling
that's why i have put him in my spam folder he can send as many as he
wants there lol.

On 15/06/2012, Dennis Towne s...@xirr.com wrote:
 Fred,

 I too have had concerns about Charles' mail, though perhaps not the
 same ones as you.  In this particular one, there's no discussion at
 all of video games;  and at least half of it is badly translated
 christian bible quotes.

 I realize I probably spam up the list a lot myself, and I apologize in
 advance for doing so - but I do try to keep it video game related.

 Dennis Towne

 Alter Aeon MUD
 http://www.alteraeon.com

 - Original Message - From: Charles Rivard wee1s...@fidnet.com
 To: audyssey gamers list gamers@audyssey.org
 Sent: Friday, June 15, 2012 11:33 AM
 Subject: [Audyssey] Friday's Out-Of-Sight events


 Here are the events scheduled for Friday, June 15th:


 Spending Time in God's Word
 7:00 PM eastern
 Hosted by Diane
 Location:  House of Our Lord
 Hi All! Come and join Evangelist Diane for Spending Time in God's Word.
 We
 will be looking at the start of mans fall in the garden. We will be
 looking
 at Genesis 3:1-12 scriptures and questions are below as well. Remember
 our
 time for Bible study will be every Friday at 7:00 PM eastern . Please
 remember to send me the month you request to give your testimony. We
 will
 have testimony service every 1st Friday of each month. You can email me
 at:
 livebyfa...@mediacombb.net. Look forward to learning more about you and
 all
 God has brought you through in your life.

 Genesis 3

 1 Now the serpent was more subtle than any beast of the field which the
 LORD God had made. And he said unto the woman, Yea, has God said, All of
 you
 shall not eat of every tree of the garden?
 2 And the woman said unto the serpent, We may eat of the fruit of the
 trees of the garden:
 3 But of the fruit of the tree which is in the midst of the garden, God
 has said, All of you shall not eat of it, neither shall all of you touch
 it,
 lest all of you die.
 4 And the serpent said unto the woman, All of you shall not surely die:
 5 For God does know that in the day all of you eat thereof, then your
 eyes
 shall be opened, and all of you shall be as gods, knowing good and evil.
 6 And when the woman saw that the tree was good for food, and that it
 was
 pleasant to the eyes, and a tree to be desired to make one wise, she took
 of
 the fruit thereof, and did eat, and gave also unto her husband with her;
 and
 he did eat.
 7 And the eyes of them both were opened, and they knew that they were
 naked; and they sewed fig leaves together, and made themselves aprons.
 8 And they heard the voice of the LORD God walking in the garden in the
 cool of the day: and Adam and his wife hid themselves from the presence
 of
 the LORD God among the trees of the garden.
 9 And the LORD God called unto Adam, and said unto him, Where are you?
 10 And he said, I heard your voice in the garden, and I was afraid,
 because I was naked; and I hid myself.
 11 And he said, Who told you that you were naked? Have you eaten of the
 tree, whereof I commanded you that you should not eat?
 12 And the man said, The woman whom you gave to be with me, she gave me
 of
 the tree, and I did eat.

 questions:
 1. What do you see that Adam did besides eating of the tree of life?
 2. Do you see the blame game on sin ? If so explain.
 3. How is this fall in the garden relate today's sins?


 Books R Us
 8:00 PM eastern
 Hosted by Linda
 Location: Library
 Join us tonight as we discuss our two book selections. We will also be
 choosing other selections for our next monthly meeting, which will be
 held
 on July 20th.  .


 Fact or Myth
 9:15 Pm eastern
 Hosted by Julie and Sherry
 Location: Game Zone
 Join Julie and Sherry in the Game Zone at 9:15 pm for this game called
 Myth or Fact. Each team will be asked a question on one of the following
 6
 categories: health, celebrity, crime, classics, nature and business. The
 Captain of each team gets to answer whether they think the question is a
 myth or a fact. 2 points will be scored for each correct answer. There
 will
 be 2 bonus rounds but beware because you have to bet how many points you
 think you want to risk answering one of the 6 categories of your choice.
 Come on in and join us for this challenging and informative game.



 Have a nice weekend!


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Re: [Audyssey] swamp playthrough is ready

2012-06-15 Thread simon dowling
yup send me a copy simod...@gmail.com

On 15/06/2012, john jpcarnemo...@comcast.net wrote:
 I managed to find a fuel, and recorded a playthrough of a level
 four mission. If you'd like me to send you it, please contact me
 and I'll do so. If wma format doesn't work for you, let me know
 and I'll convert the file before sending it.

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Re: [Audyssey] Suggestion for swamp

2012-06-18 Thread simon dowling
well med kits are the way forward although its hard to take a health
boost when you are surrounded by zombies of course it goes without
saying best armour and good weaponary is a must, and you still get
slotted lol. i have to agree about the rush you are experiencing when
you have found all that lovely ammo, and you are down to 3 percent
health and your miles from the safe zone and you have to skirt round
zombies that you can hear off in the distance, i always tell myself
not to confront too many at a time but i agree things should be left
alone, perhaps you could radio up a helicopter if you had found a tank
of fuel so it could airlift you back to the safe zone that would be
good me thinks.

On 17/06/2012, Dakotah Rickard dakotah.rick...@gmail.com wrote:
 I have to agree. The trouble is that we, as a community, are used to,
 frankly, easy victories. We have a lot of games where winning is
 inevitable. Well, with Swamp, there is no victory. Eventually,
 everyone dies, and then they come back with basic equipment, but it's
 really hard to feel accomplished and keep coming back if there's no
 risk. If you didn't really risk anything going out, eventually you'd
 get tired of the game. Its continuing appeal is due, largely, to the
 risky nature of playing. Yeah, it's frustrating to die. I remember a
 few versions back when you could literally get everything on one map
 that I did just that, only to die Not only did I do that once, I did
 that no less than seven times in one day. I eventually put my
 headphones down, turned to my wife, and said Damn it. Don't these
 zombies have anyone else to pick on? She chuckled, i vented about how
 hard it was to hear zombies, but then I picked up the headphones and
 jumped back in the saddle, because it's really quite a pulse pounding
 experience to have to run all the way back home like a scaredy little
 chicken without losing that seventeen hundred rounds of 7.62 you just
 found.

 Again, without the risk, there's nothing There's no bragging rights.
 There's no excitement. There's no point. Death sucks. That's why
 people avoid it. Otherwise, you'd be like, dang. oh well. Wish this
 game was harder. And that would really be sad.

 Signed:
 Dakotah Rickard

 On 6/17/12, Christopher Bartlett themusicalbre...@gmail.com wrote:
 Hi Lori.  The subject of death and its consequences has been fiercely
 debated since the beginning of multi-player.  Do not expect Aprone to
 change
 this as I think he finds the current balance acceptable, in that death
 costs
 something but is not something you can't recover from.  Zombie swarms are
 a
 fact of life and learning to survive or avoid them is one of the tricks
 to
 becoming an elite player, one I'm still working on myself.

  Christopher BARTLETT, aka Mordred formerly The Mad Violinist.


 -Original Message-
 From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
 Behalf Of Lori Duncan
 Sent: Sunday, June 17, 2012 11:50 AM
 To: gamers@audyssey.org
 Subject: [Audyssey] Suggestion for swamp

 Hi I'd like to suggest that people don't lose everything when they die in
 swamp, especially when larger zombee swarms take longer to kill and
 you've
 more chance of being hit.  You get all this lovely lute then lose it all
 because there's so much going on that you were unable to hear that last
 zombee sneeking up on you until it's too late.  Maybe Aprone could make
 it
 so you don't lose everything unless you've saved your game at the
 safezone
 first, it might make the game a bit more fair.  What do others think?
 From
 Lori.
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Re: [Audyssey] Suggestion for swamp

2012-06-19 Thread simon dowling
indeed ok then an ambulance of some kind you could have a mission
description for this, you could only call up one if you had diesel
fuel, or how about having medics on motor bikes you could call these
up if you had any gass?

On 18/06/2012, john jpcarnemo...@comcast.net wrote:
 A helicopter? That would be entirely against the theme here, heh.
 This goes particularly for map one. If you had a chopper you
 wouldn't need to stay here and be eating dog food.

  - Original Message -
 From: simon dowling simod...@googlemail.com
 To: Gamers Discussion list gamers@audyssey.org
 Date sent: Mon, 18 Jun 2012 11:38:26 +0100
 Subject: Re: [Audyssey] Suggestion for swamp

 well med kits are the way forward although its hard to take a
 health
 boost when you are surrounded by zombies of course it goes
 without
 saying best armour and good weaponary is a must, and you still
 get
 slotted lol. i have to agree about the rush you are experiencing
 when
 you have found all that lovely ammo, and you are down to 3
 percent
 health and your miles from the safe zone and you have to skirt
 round
 zombies that you can hear off in the distance, i always tell
 myself
 not to confront too many at a time but i agree things should be
 left
 alone, perhaps you could radio up a helicopter if you had found a
 tank
 of fuel so it could airlift you back to the safe zone that would
 be
 good me thinks.

 On 17/06/2012, Dakotah Rickard dakotah.rick...@gmail.com wrote:
  I have to agree. The trouble is that we, as a community, are
 used to,
  frankly, easy victories. We have a lot of games where winning is
  inevitable. Well, with Swamp, there is no victory. Eventually,
  everyone dies, and then they come back with basic equipment, but
 it's
  really hard to feel accomplished and keep coming back if there's
 no
  risk. If you didn't really risk anything going out, eventually
 you'd
  get tired of the game. Its continuing appeal is due, largely, to
 the
  risky nature of playing. Yeah, it's frustrating to die. I
 remember a
  few versions back when you could literally get everything on one
 map
  that I did just that, only to die Not only did I do that once, I
 did
  that no less than seven times in one day. I eventually put my
  headphones down, turned to my wife, and said Damn it. Don't
 these
  zombies have anyone else to pick on? She chuckled, i vented
 about how
  hard it was to hear zombies, but then I picked up the headphones
 and
  jumped back in the saddle, because it's really quite a pulse
 pounding
  experience to have to run all the way back home like a scaredy
 little
  chicken without losing that seventeen hundred rounds of 7.62 you
 just
  found.

  Again, without the risk, there's nothing There's no bragging
 rights.
  There's no excitement. There's no point. Death sucks. That's why
  people avoid it. Otherwise, you'd be like, dang. oh well. Wish
 this
  game was harder. And that would really be sad.

  Signed:
  Dakotah Rickard

  On 6/17/12, Christopher Bartlett themusicalbre...@gmail.com
 wrote:
  Hi Lori.  The subject of death and its consequences has been
 fiercely
  debated since the beginning of multi-player.  Do not expect
 Aprone to
  change
  this as I think he finds the current balance acceptable, in that
 death
  costs
  something but is not something you can't recover from.  Zombie
 swarms are
  a
  fact of life and learning to survive or avoid them is one of the
 tricks
  to
  becoming an elite player, one I'm still working on myself.

   Christopher BARTLETT, aka Mordred formerly The Mad
 Violinist.


  -Original Message-
  From: gamers-boun...@audyssey.org
 [mailto:gamers-boun...@audyssey.org] On
  Behalf Of Lori Duncan
  Sent: Sunday, June 17, 2012 11:50 AM
  To: gamers@audyssey.org
  Subject: [Audyssey] Suggestion for swamp

  Hi I'd like to suggest that people don't lose everything when
 they die in
  swamp, especially when larger zombee swarms take longer to kill
 and
  you've
  more chance of being hit.  You get all this lovely lute then
 lose it all
  because there's so much going on that you were unable to hear
 that last
  zombee sneeking up on you until it's too late.  Maybe Aprone
 could make
  it
  so you don't lose everything unless you've saved your game at
 the
  safezone
  first, it might make the game a bit more fair.  What do others
 think?
  From
  Lori.
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Re: [Audyssey] sappi problem

2012-06-20 Thread simon dowling
lol sam sounds like  he's had a heavy session on the booze or he's
stoned out his box. i quite like mary and mike or should i say i can
tollerate them lol

On 20/06/2012, Lori Duncan lori_dunca...@hotmail.com wrote:
 Yaye Thomas, I wonder if they use Sam for delivering government speachs, or

 even as a form of torture :)  I'm not sure what my next windows upgrade will

 be, only that it won't be vista.

 --
 From: Thomas Ward thomasward1...@gmail.com
 Sent: Wednesday, June 20, 2012 4:58 PM
 To: Gamers Discussion list gamers@audyssey.org
 Subject: Re: [Audyssey] sappi problem

 Hi Lori,

 In deed. Well, I do have some good news for people planning to update
 to Windows 8. From what I've seen of the Windows 8 consumer preview
 while there are a lot of things I don't like about Win 8 I can say the
 new Microsoft voices that come with Sapi 5.5 are awesome. They are as
 good or almost as good as the RealSpeak voices that come with Jaws and
 they are free. Not sure if MS will put out a Sapi 5.5 upgrade for
 Windows 7 or not, but Microsoft's new 64-bit voices are light years
 better than Mike, Mary, and Sam.

 Cheers!




 On 6/19/12, Lori Duncan lori_dunca...@hotmail.com wrote:

 Yaye Thomas, no more ms sam, you've just given me back my reason for
 living

 lol.

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Re: [Audyssey] sappi problem

2012-06-21 Thread simon dowling
hi i use crystal or mike in swamp, i did try it with audry as i have
her in jim kitchens games but she gets muddled up with some of the
place names in swamp.

On 21/06/2012, Thomas Ward thomasward1...@gmail.com wrote:
 Hi,

 The problem with Microsoft Anna is the volume is unusually low. I've
 noticed if I play a game using Anna I have to turn the background
 sound effects down in order to hear her speak. I don't have that
 problem with any other Sapi voice.

 Cheers!


 On 6/20/12, Dakotah Rickard dakotah.rick...@gmail.com wrote:
 Honestly though, I found that Mary was a good voice for cutting
 through Audio Game sounds. I love it with Swamp and AudioQuake.
 Anna just doesn't have the presence. I haven't really looked at
 Windows 8, but I'm glad to see that the new voices are better.

 Signed:
 Dakotah Rickard

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[Audyssey] could this ever be workable in swamp?

2012-07-04 Thread simon dowling
hi list, today i was extoling the virtues of swamp to a sighted friend
today, and he told me about a mod for a game called armoured2 called
dayz, it has the same kind of play as swamp, but of course for the
sighted folks out there. a while back i wrote about having helecopters
or motor bikes to come and heal you if you are low on health, but how
about this, you can if you have the correct tools and man power to
actually find say a chopper and make it air worthy again? or a bus or
a humvi to take out zombies? ok this one you can take out other
players and you can loot them when they die, i know jeremy didnt want
to go down the road where players can kill other players but my friend
was so  disappointed he couldn't play the game he was on about because
his pc is that old, i suggested he takes a look at swamp. there is a
youtube link below, but beware it contains very strong language, click
on it at your own risk if your easily offended its a film with a bunch
of guys playing this mod.
http://www.youtube.com/watch?v=k3vtup6Fh_s

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Re: [Audyssey] could this ever be workable in swamp?

2012-07-06 Thread simon dowling
you got it, it could be crossed with castaway kind of thing it would
have to cost a certain amount of rep and exp i think, you could even
work it in to a new mission, it would take the gaming experience to a
whole new level.

On 05/07/2012, Dakotah Rickard dakotah.rick...@gmail.com wrote:
 So basically you want to see people able to fix up cars, bikes, etc.
 if they find tools?

 Signed:
 Dakotah Rickard

 On 7/4/12, simon dowling simod...@googlemail.com wrote:
 hi list, today i was extoling the virtues of swamp to a sighted friend
 today, and he told me about a mod for a game called armoured2 called
 dayz, it has the same kind of play as swamp, but of course for the
 sighted folks out there. a while back i wrote about having helecopters
 or motor bikes to come and heal you if you are low on health, but how
 about this, you can if you have the correct tools and man power to
 actually find say a chopper and make it air worthy again? or a bus or
 a humvi to take out zombies? ok this one you can take out other
 players and you can loot them when they die, i know jeremy didnt want
 to go down the road where players can kill other players but my friend
 was so  disappointed he couldn't play the game he was on about because
 his pc is that old, i suggested he takes a look at swamp. there is a
 youtube link below, but beware it contains very strong language, click
 on it at your own risk if your easily offended its a film with a bunch
 of guys playing this mod.
 http://www.youtube.com/watch?v=k3vtup6Fh_s

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Re: [Audyssey] swamp: strip mall recording is ready

2012-07-10 Thread simon dowling
hi jeremy, is the flame thrower available to us yet? and that wa2000
sounds like it could be a lot of fun too. lol

On 10/07/2012, Jeremy Kaldobsky jer...@kaldobsky.com wrote:
 Rishi I have his email address and Skype name.  What did you want to
 ask/tell him about?

 Lol, it's me by the way.  :)

 does anyone know where I can get a
 hold of the owner of this game? I didn't
 see a contact on the page


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Re: [Audyssey] swamp: strip mall recording is ready

2012-07-10 Thread simon dowling
oh you the man!!!

On 10/07/2012, Jeremy Kaldobsky jer...@kaldobsky.com wrote:
 Sorry Simon, no flame thrower yet.  It is coming up soon though!  I have a
 long list of new guns to add, and that is definitely one of them.

 hi jeremy, is the flame thrower
 available to us yet? and that wa2000
 sounds like it could be a lot of fun too. lol


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Re: [Audyssey] Frustrating bug in Swamp

2012-07-23 Thread simon dowling
hi lori, i keep getting the message that the mission i signed up for
by the leader has been canciled when i'm not in a mission lol.

On 22/07/2012, Lori Duncan lori_dunca...@hotmail.com wrote:
 Hi everyone, I have played a few missions now in Swamp, but sometimes I find
 when I join the mission leaves without me.  I don't even get a message
 saying I can't join because the mission has already started, or one saying
 it's been canceled.  I wait for it to launch but nothing happens, then I
 look in the menu and it's gone.  I also lose the rep I put in to join,
 hopefully this is something which will get fixed.  Has anyone else had this
 happen?  From Lori.
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Re: [Audyssey] new swamp version

2012-07-24 Thread simon dowling
hi gerardo, i have to tell you that swamp is just awsom, you start out
with an axe and pistol, and you can get bigger and better weapons
along the way, i thought it would be quite hard at first as you
control your char with the mouse, but i liked it that much, i got me a
laser mouse for even greater precision control. it is pretty addicting
to say the least, you have to kill zombie humans and zombie dogs at
the moment. i would suggest downloading it and give it ago. oh forgot
to add its multi player so you can play online with your friends. hth

On 24/07/2012, Phil Vlasak phi...@bex.net wrote:
 Hi Gerardo,
 If you want some information about recent game releases,you should try going

 to my game list,
 http://www.pcsgames.net/game-co.htm
 or to the Audio Games Forum,
 http://forum.audiogames.net/

 Phil


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Re: [Audyssey] Swamp version 2.7

2012-07-24 Thread simon dowling
www.kaldobsky.com/audiogames/

you will find it all on that site.

On 09/07/2012, Gerardo Corripio gera1...@gmail.com wrote:
 Where can I download the Swamp game, and what's it about? Rather where can
 I
 read the manual to get an idea?
 Gerardo

 -Mensaje original-
 De: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] En
 nombre de Scott Chesworth
 Enviado el: lunes, 09 de julio de 2012 03:30 a.m.
 Para: Gamers Discussion list
 Asunto: Re: [Audyssey] Swamp version 2.7

 Thanks as always for the work Aprone! With new guns as an added
 insentive to reach map 3, I'll likely be Swamp-ing like a mad thing
 and popping my head around the door of real life every now and then
 when there's downtime for the next few levels, hehehe.

 Scott

 On 7/8/12, Jeremy Kaldobsky jer...@kaldobsky.com wrote:
 Version 2.7 is posted but I have not yet uploaded the entire game as a
 zip.
 People who already have version 2.6 or 2.6b can download this very small
 patch to upgrade themselves to 2.7.


 [url=http://www.kaldobsky.com/audiogames/SwampPatch.zip]www.kaldobsky.com/au
 diogames/SwampPatch.zip[/url]
 Patch to update version 2.6 or 2.6b to version 2.7 (2 MB) Last updated
 7-8-12 at 3:18pm EST.

 Changes from version 2.6b to 2.7
 -

 - Accounts that have not been played in 2 months are subject to deletion,
 to
 make room for new players.  I've been deleting old accounts that were 5
 or
 6
 months old, but we are running out of those so I'm raising the bar.  As
 of
 7/1/2012 at 6:00pm we appear to have 1269 unique players and 1921
 characters!
 - The where command has been added.  Type /where followed by a player's
 name
 and the game will tell you where they are.
 - The pwchange command has been added.  If you currently hate your
 password,
 type /pwchange followed by your current password and then the new
 password
 you want to have.  Don't forget your new password since I still didn't
 put
 in a way to retrieve lost passwords.
 - The pwchange command was adjusted to prevent people from assigning
 password that are too long to enter from the main log-in menu.
 - Tired of wondering if a new mission is being led?  The commands /Alert
 ON
 and /Alert Off have been added.  Turning alerts on will notify you
 whenever
 someone is leading a new mission.  Turn the alerts back off if the
 messages
 begin to annoy you, haha.
 - The types of zombies that you encounter on map 3 has been adjusted.
 Some
 types will show up more often now, and others will show up less.
 - The typo that broke the /channel command has been fixed.
 - An official Japanese channel has been added, after being requested by
 our
 growing number of Japanese players.
 - Added in new code for handling inventory and character transfer between
 the server and client.  I think this will help solve the issues where
 some
 higher level players must try to connect over and over before it finally
 lets them in.
 - Wind sounds have been added to the multi1, multi2, and sub2 maps.
 - Fire that was already present in the maps, has now been updated to
 cause
 burn damage like how it does in the new warehouse.
 - Forts have been added in preparation for the new content that will
 hopefully be added soon.
 - Fixed several small bugs.
 - Rearranged the message which lists the players currently online.
 Before
 listing the names, it will list the number of players on the current map
 and
 in other areas.
 - Adjusted the border of the outpost in map 3.  It was giving some
 players
 some trouble entering the outpost menu.
 - The AA12 and M240 guns have been added.  They can only be found on map
 3.

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Re: [Audyssey] working Holodeck game

2012-07-25 Thread simon dowling
i remember back in the 90s there were a few vertual world games,
indeed patrick walker used to host a program think it was game master
or something, but vr has been around for a while in the uk.

On 25/07/2012, shaun everiss sm.ever...@gmail.com wrote:
 Also on that point tom holodecks just came into being, how do we know
 they didn't start like this.

 At 08:33 p.m. 24/07/2012 -0400, you wrote:
Hi Phil,

This sounds awesome! However, it still comes as a bit of a
disappointment, because it requires a lot of balky equipment. What I'd
really love to see is a true holodeck like the one on the Enterprise
that allows for the freedom of movement, sounds, smells, and so on.
Ah, well, I guess we will get there eventually. :D

On 7/24/12, Phil Vlasak p...@pcsgames.net wrote:
  USC Students building a working Holodeck
  Project Holodeck makes use of Oculus Rift, PlayStation Move, and
 Razer Hydra
 
  to create virtual-reality gaming.
 
 
  by Eric Mack
  July 24, 2012
  Welcome to Project Holodeck, would you like to make my day?
 
  Infiltrating the Borg or having dinner with Deanna Troi are just a few
  of
  things that could soon become a (virtual) reality with some help
 from a team
 
  based at the University of Southern California.
 
  Project Holodeck is exactly what it sounds like -- a very serious effort
  to
 
  make the iconic virtual-reality room from Star Trek an actual
  reality.
 
  Unlike on the U.S.S. Enterprise, where Lt. Cmdr. Data might just
 stroll into
 
  a wild west casino in his regular uniform with no extra equipment,
  Project
  Holodeck relies on an Oculus Rift headset for visuals, PlayStation Move
  for
 
  head tracking, and the Razer Hydra to monitor body movements. The
  current
  holodeck room is at least a little bit interactive, as well, with fans
  who
  are jacked into the system to simulate wind.
 
  The team is also developing a game to show off the setup called Wild
  Skies,
 
  which will require players to fly an airship and also engage in a
  little
  combat using swords and guns. They plan to go on the road with their
  Holodeck system, hitting venues like Maker Faire in the near future.
 
  Until then, you can see the system in action in the video below -- this
  early demo features footage from the Sega Dreamcast game Skies of
  Arcadia,
  which Wild Skies seems to be roughly modeled on. Sadly, Cmdr. Troi is
  nowhere to be seen in this one.
  http://www.projectholodeck.com/
 
 
 
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Re: [Audyssey] working Holodeck game

2012-07-25 Thread simon dowling
thats the one, i remember me and my misses at the time we had just
gotten a sega mega drive and of course we were hooked on that show, i
meant patrick moore lol. happy days they were.

On 25/07/2012, dark d...@xgam.org wrote:
 Hmmm Simon.

 Do you mean games master? that was awesome, and involved Patric more the
 physicist along with Dominick diamond.

 Though Patric as the games master himself was presented virtually, or at
 least on a big screen rather than being physically present, it wasn't
 actually a program about virtual reality, but was the first,  and
 arguably the best, show about computer games on British Tv, with reviews of

 upcomming games and articals on game related subjects, challenges where
 people played a game against each other, and a lot of humour. There were
 also some very regular appearences but a lot of people in the know from the

 industry such as Dave perry.

 A fantastic series that I believe I saw every episode of, and which was my
 main source of game information while I was growing up.

 Just a shame it ended along with most of my own mainstream game playing
 round about the mid 1990's.

 Beware the grue!

 Dark.


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[Audyssey] swamp server down?

2012-08-16 Thread simon dowling
hi list, is anyone else having problems connecting to the swamp
server? haven't been able to connect for a day now, me thinks the cat
may be up to he's old tricks again.

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Re: [Audyssey] swamp server down?

2012-08-16 Thread simon dowling
ok thanks will have to be satisfied in the custom maps for now.

On 16/08/2012, Stephen whocr...@internode.on.net wrote:
 Hello
 There was a message sent while the server was up saying that some
 updates needed to be installed on aprone's machine and it needed to
 be rebooted.
 Perhaps something broke during the update process.
 At 06:48 PM 8/16/2012, you wrote:
hi list, is anyone else having problems connecting to the swamp
server? haven't been able to connect for a day now, me thinks the cat
may be up to he's old tricks again.

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Re: [Audyssey] swamp server down?

2012-08-16 Thread simon dowling
hi lori, agreed still at least we can practice offline, although i
find it frustrating when not fully armed that we can't get amo and
weapons from the safe zones oh well fingers crossed for jeramy.

On 16/08/2012, Lori Duncan lori_dunca...@hotmail.com wrote:

 I think it's a shame, am having withdrawlsimptoms, but feel sorry for poor
 Aprone too, it must be driving him mad having his laptop crash like that.
 He might need to work with the code to make Swamp run on another machine, so

 we don't lose such a wonderful game forever.

 --
 From: simon dowling simod...@googlemail.com
 Sent: Thursday, August 16, 2012 10:38 AM
 To: Gamers Discussion list gamers@audyssey.org
 Subject: Re: [Audyssey] swamp server down?

 ok thanks will have to be satisfied in the custom maps for now.

 On 16/08/2012, Stephen whocr...@internode.on.net wrote:
 Hello
 There was a message sent while the server was up saying that some
 updates needed to be installed on aprone's machine and it needed to
 be rebooted.
 Perhaps something broke during the update process.
 At 06:48 PM 8/16/2012, you wrote:
hi list, is anyone else having problems connecting to the swamp
server? haven't been able to connect for a day now, me thinks the cat
may be up to he's old tricks again.

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Re: [Audyssey] swamp navigation question

2012-08-23 Thread simon dowling
hi edgar and nick, another thing you could try is to raise the
footsteps of the zombies a little higher than your own, and mute other
players footsteps for now. i was exactly like you guys when i first
started out and now i'm on level 32 and quite experienced at it now i
would like to think so anyways, watch me get killed next time i'm on
there lol. you are right however it is very addictive, and their a
great bunch on there.

On 22/08/2012, Edgar Lozano 1419g...@gmail.com wrote:
 Hello Nick,
 You know, just yesterday, I downloaded the game.
 And like you did, I found it rather addicting!
 Anyway, I found that navigation in Swamp can be quite a challenge.
 Especially when trying to kill a zombie!
 It gets really frustrating when you think that the zombie is centered
 in your stereo field, only to miss your target when you  shoot
 repetatively.
 I guess that adds on to the challenge of finding quest items and basic
 navigation.
 My recommendation is to listen and pay attention to the zombie's footsteps.
 For example, let's say that your in the parking lot of a building.
 Your footsteps in that parking lot will obviously sound different from
 your footsteps in the street or traveling down the road.
 Therefore, if you hear a zombie's footsteps sound different from
 yours, you'll know that the zombie is not close enough for you to
 shoot at.
 That, of course, will depend on what kind of weapon you are utilizing as
 well!
 Some weapons will be able to shoot at long distances.
 But if your a beginner player, the gun that you start off with will
 not shoot at a very long distance.
 That's just an example of how you can distinguish whether a zombie is
 close enough.
 Otherwise, you will have to run toward the zombie, obviously
 positioning it in the center of your stereo field.
 If your using a TrackPad, simply swipe your finger according to the
 zombie's position.
 So if you hear a zombie on your right, swipe your finger to the right
 until you hear the zombie positioned in the center as much as
 possible.
 This is a 3d game, so it will be a bit challenging to distinguish
 whether the zombie is directly behind you or in front of you.
 You just have to listen really carefully.
 Hope this helps.

 On 8/22/12, Nick Helms nick.he...@gmail.com wrote:
 Hello all,
 I've recently downloaded swamp after listening to a couple podcasts
 about it, and it sounds really fun, not to mention quite addictive.
 Anyway, I selected one of the custom maps, multi1 I believe it was
 called, and I'm wondering how to slightly change your position
 relative to the zombies. I juts grabbed the game last night, so
 forgive me if this is a total newb question. Anyway, I walked forward
 out of the safe zone, and then was trying to center a few of the
 zombies I heard to have a shot at them, but the only way I could think
 to do that was with strafing, and I was never able to get a good shot.
 In fact, I believe I almost died. Though I did get some loot along the
 way! I am using a laptop with a trackpad, and I have my sensativity
 set to lowest. Is it a matter of moving a finger along the ttrackpad?
 Any info you can give me is appreciated!
 Thanks,
 Nick
 --
 Nick Helms
 P.L.U.R.

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Re: [Audyssey] swamp navigation question

2012-08-23 Thread simon dowling
hi nick, when you are i think level 8 you can progress to map 2 if you
so choose, you can go on quests from the in game menu, from where your
on map one it costs 25 rep but if you succeed you will gain 250 rep.
you can donate what you find if you don't need it for different
amounts of rep to buy better weapons and armour and when you get to
map 2 there even more better stuff you can get from the safe zone. the
messageing is in game it may help when your out and about to have your
radio on stand by or even have it turned off altogether. happy
swamping!

On 23/08/2012, Nick Helms nick.he...@gmail.com wrote:
 Thanks for the help! That was another question I had. How do you
 progress in the game? Do you do quests to gain levels to get better
 weapons? If so, how do you access quests, level info, etc? Also, does
 swamp use teamtalk, ventrillow, etc, or is communication mostly
 ingame?
 Thanks again for the help,
 Nick

 On 8/23/12, simon dowling simod...@googlemail.com wrote:
 hi edgar and nick, another thing you could try is to raise the
 footsteps of the zombies a little higher than your own, and mute other
 players footsteps for now. i was exactly like you guys when i first
 started out and now i'm on level 32 and quite experienced at it now i
 would like to think so anyways, watch me get killed next time i'm on
 there lol. you are right however it is very addictive, and their a
 great bunch on there.

 On 22/08/2012, Edgar Lozano 1419g...@gmail.com wrote:
 Hello Nick,
 You know, just yesterday, I downloaded the game.
 And like you did, I found it rather addicting!
 Anyway, I found that navigation in Swamp can be quite a challenge.
 Especially when trying to kill a zombie!
 It gets really frustrating when you think that the zombie is centered
 in your stereo field, only to miss your target when you  shoot
 repetatively.
 I guess that adds on to the challenge of finding quest items and basic
 navigation.
 My recommendation is to listen and pay attention to the zombie's
 footsteps.
 For example, let's say that your in the parking lot of a building.
 Your footsteps in that parking lot will obviously sound different from
 your footsteps in the street or traveling down the road.
 Therefore, if you hear a zombie's footsteps sound different from
 yours, you'll know that the zombie is not close enough for you to
 shoot at.
 That, of course, will depend on what kind of weapon you are utilizing as
 well!
 Some weapons will be able to shoot at long distances.
 But if your a beginner player, the gun that you start off with will
 not shoot at a very long distance.
 That's just an example of how you can distinguish whether a zombie is
 close enough.
 Otherwise, you will have to run toward the zombie, obviously
 positioning it in the center of your stereo field.
 If your using a TrackPad, simply swipe your finger according to the
 zombie's position.
 So if you hear a zombie on your right, swipe your finger to the right
 until you hear the zombie positioned in the center as much as
 possible.
 This is a 3d game, so it will be a bit challenging to distinguish
 whether the zombie is directly behind you or in front of you.
 You just have to listen really carefully.
 Hope this helps.

 On 8/22/12, Nick Helms nick.he...@gmail.com wrote:
 Hello all,
 I've recently downloaded swamp after listening to a couple podcasts
 about it, and it sounds really fun, not to mention quite addictive.
 Anyway, I selected one of the custom maps, multi1 I believe it was
 called, and I'm wondering how to slightly change your position
 relative to the zombies. I juts grabbed the game last night, so
 forgive me if this is a total newb question. Anyway, I walked forward
 out of the safe zone, and then was trying to center a few of the
 zombies I heard to have a shot at them, but the only way I could think
 to do that was with strafing, and I was never able to get a good shot.
 In fact, I believe I almost died. Though I did get some loot along the
 way! I am using a laptop with a trackpad, and I have my sensativity
 set to lowest. Is it a matter of moving a finger along the ttrackpad?
 Any info you can give me is appreciated!
 Thanks,
 Nick
 --
 Nick Helms
 P.L.U.R.

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Re: [Audyssey] swamp navigation question

2012-09-01 Thread simon dowling
via the sewer system you can find the opening near to the destroyed business.

On 23/08/2012, Edgar Lozano 1419g...@gmail.com wrote:
 I'm just curious as well.
 How would one access the second map once level 8 is reached?

 On 8/23/12, simon dowling simod...@googlemail.com wrote:
 hi nick, when you are i think level 8 you can progress to map 2 if you
 so choose, you can go on quests from the in game menu, from where your
 on map one it costs 25 rep but if you succeed you will gain 250 rep.
 you can donate what you find if you don't need it for different
 amounts of rep to buy better weapons and armour and when you get to
 map 2 there even more better stuff you can get from the safe zone. the
 messageing is in game it may help when your out and about to have your
 radio on stand by or even have it turned off altogether. happy
 swamping!

 On 23/08/2012, Nick Helms nick.he...@gmail.com wrote:
 Thanks for the help! That was another question I had. How do you
 progress in the game? Do you do quests to gain levels to get better
 weapons? If so, how do you access quests, level info, etc? Also, does
 swamp use teamtalk, ventrillow, etc, or is communication mostly
 ingame?
 Thanks again for the help,
 Nick

 On 8/23/12, simon dowling simod...@googlemail.com wrote:
 hi edgar and nick, another thing you could try is to raise the
 footsteps of the zombies a little higher than your own, and mute other
 players footsteps for now. i was exactly like you guys when i first
 started out and now i'm on level 32 and quite experienced at it now i
 would like to think so anyways, watch me get killed next time i'm on
 there lol. you are right however it is very addictive, and their a
 great bunch on there.

 On 22/08/2012, Edgar Lozano 1419g...@gmail.com wrote:
 Hello Nick,
 You know, just yesterday, I downloaded the game.
 And like you did, I found it rather addicting!
 Anyway, I found that navigation in Swamp can be quite a challenge.
 Especially when trying to kill a zombie!
 It gets really frustrating when you think that the zombie is centered
 in your stereo field, only to miss your target when you  shoot
 repetatively.
 I guess that adds on to the challenge of finding quest items and basic
 navigation.
 My recommendation is to listen and pay attention to the zombie's
 footsteps.
 For example, let's say that your in the parking lot of a building.
 Your footsteps in that parking lot will obviously sound different from
 your footsteps in the street or traveling down the road.
 Therefore, if you hear a zombie's footsteps sound different from
 yours, you'll know that the zombie is not close enough for you to
 shoot at.
 That, of course, will depend on what kind of weapon you are utilizing
 as
 well!
 Some weapons will be able to shoot at long distances.
 But if your a beginner player, the gun that you start off with will
 not shoot at a very long distance.
 That's just an example of how you can distinguish whether a zombie is
 close enough.
 Otherwise, you will have to run toward the zombie, obviously
 positioning it in the center of your stereo field.
 If your using a TrackPad, simply swipe your finger according to the
 zombie's position.
 So if you hear a zombie on your right, swipe your finger to the right
 until you hear the zombie positioned in the center as much as
 possible.
 This is a 3d game, so it will be a bit challenging to distinguish
 whether the zombie is directly behind you or in front of you.
 You just have to listen really carefully.
 Hope this helps.

 On 8/22/12, Nick Helms nick.he...@gmail.com wrote:
 Hello all,
 I've recently downloaded swamp after listening to a couple podcasts
 about it, and it sounds really fun, not to mention quite addictive.
 Anyway, I selected one of the custom maps, multi1 I believe it was
 called, and I'm wondering how to slightly change your position
 relative to the zombies. I juts grabbed the game last night, so
 forgive me if this is a total newb question. Anyway, I walked forward
 out of the safe zone, and then was trying to center a few of the
 zombies I heard to have a shot at them, but the only way I could
 think
 to do that was with strafing, and I was never able to get a good
 shot.
 In fact, I believe I almost died. Though I did get some loot along
 the
 way! I am using a laptop with a trackpad, and I have my sensativity
 set to lowest. Is it a matter of moving a finger along the ttrackpad?
 Any info you can give me is appreciated!
 Thanks,
 Nick
 --
 Nick Helms
 P.L.U.R.

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Re: [Audyssey] Swamp Music

2012-09-04 Thread simon dowling
hi lori, taken from the read me file
- The menu music was provided by Che, from Blind Adrenaline Simulations Inc.


On 04/09/2012, Lori Duncan lori_dunca...@hotmail.com wrote:
 Hi I was wondering who composed the opening music for Swamp, the one you
 hear in the main menu?  I play piano, and would be interested to learn how
 to play that piece, that and onceI hear it it sticks in my brain, but in a
 good way.  Thanks, from Lori.
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Re: [Audyssey] swamp: mission thoughts

2012-10-21 Thread simon dowling
hi john, i know you have soloed all the missions and i have done them
all apart from the strip mal and the 45 crate as i am only level 50 at
mo, but i think more puzzles and longer more complex missions should
be available to an advanced player. i no some people start over again,
but i would never dream of starting over myself lol. btw i am fully
armed  but only use the long bow as my main weapon now.

On 21/10/2012, john jpcarnemo...@comcast.net wrote:
 I'm finally getting back into swamp a bit, and more and more I'm
 wishing we had longer missions. Not that we'd have to find more
 crates, but that there was some kind of mission that would take
 over half an hour to do instead of five to ten minutes. I'm not
 sure how this would work; 150 crates isn't quite what I had in
 mind, but overall I'd like to see something longer, perhaps with
 more of a story.

 Any thoughts?
 John.

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Re: [Audyssey] swamp, recording drastically delayed, possibly canceled

2012-11-07 Thread simon dowling
hi john my deepest sympathies are with you my friend, i was soloing a
35 crate mission when the dia wolves were unleashed. i lost all me
weapons even my prized long bow that jeramy kindly gave for me
birthday, about 150 med kits, along with all me ammo including 20
arrows and like i said all my other weapons along with a riot shield
and oozi to boot lol just looking now for that hard to find long bow
yet again lol.

On 07/11/2012, john jpcarnemo...@comcast.net wrote:
 The subject of this probably drops a few hints, but the long and
 short of it is that I got careless while I was hunting for
 weapons, so now I'm back to square zero. Unfortunately, I'm also
 nearly penniless for rep, and I'll have to run back all the gear
 I was planning to use for the recording. Due to the size of this,
 it's probably going to take me at least another week, and even
 then, I'll have to build up a substantial store of rep so that I
 don't randomly run out of ammo while doing things. Right now, I'd
 still like to try and get this done, but I'm not sure how
 feezable it will be, nor am I sure I'll have the motivation to do
 such a long recording if/when I do get the equipment for it.

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Re: [Audyssey] huge Swamp bug.

2013-02-20 Thread simon dowling
g raises the other players footsteps while shft lowers them currently
been suspended at mo in multi player mode h and shift controls your
chars footsteps and j and shift j controls the footsteps of zombies. i
tend to have my chars footsteps set at 120 while i have the zombies
set at 140 to enable better tracking and targeting. if you need any
help in game just shout i go by the name of pitbull in the game. hth

On 20/02/2013, Dakotah Rickard dakotah.rick...@gmail.com wrote:
 First of all, I'm not sure, but I thought those keystrokes were
 documented. Second, the player footsetp volume doesn't have anything
 to do with your footsteps. It's the footsteps of other players around
 you in multiplayer. The setting that affects your volume is, actually,
 your footsteps. third, you raise them by pressing ... I think... g h
 and j. You lower them by pressing shift plus g, h, and j.

 Finally, the configuration file shouldn't have anything at all to do
 with missions, unless you change your character's name, which would
 affect everything. Not just missions.

 Signed:
 Dakotah Rickard

 On 2/20/13, Yohandy yohand...@gmail.com wrote:
 Hello,
 First I'd like to point out that I'm a totally new player as of today. SO
 perhaps this bug has been mentioned previously. Basically I found some
 keys

 not mentioned in the documentation. They allow you to raise and lower
 player

 footstep volume, as well as zombies volume level. The problem is when I
 try

 messing around with player footstep volume, all movement sound is
 completely

 stopped. In fact, I'm not even sure if I'm moving. Has anyone experienced
 this? I haven't played multiplayer btw, only default offline map. Only
 way
 to fix this issue appears to be to remove my config file, which won't be
 fun

 once I get into missions. lol.









 --
 I've been a Bing Rewards member for 6 months. In that time, I've won
 several

 $5 amazon gift cards, Microsoft Points, etc, simply by browsing the web.
 The

 best, not to mention easiest rewards program I've ever tried. If you wish
 to

 check it out, please follow this link. thanks!
 http://go.microsoft.com/?linkid=9778718rrid=_a61da3a4-008c-2fdd-5f3f-fdaed8e79b2b



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[Audyssey] cricket

2013-03-27 Thread simon dowling
hi chandu, a while back god actually years i used to play the cricket
game that was written for the eureka, i did offer it on here as i
transfered it to ascii and while a few had the file, nothing became of
it. so if you want it let me no, i sent it to someone and they said it
was pretty messed up but if you want to take a look your more than
welcome to have a look at it and see what you can do with it.
you had two types of match, limited overs and a test match i think and
i happily spent many an hour playing it on the eureka. likewise if
anyone else wants to take a look they can.

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Re: [Audyssey] swamp rifle scopes

2013-06-10 Thread simon dowling
hi johnny no they dont anymore, they dont even scope out the crates
now either which is a shame.

On 10/06/2013, Johnny Tai johnnyti...@shaw.ca wrote:
 Is it just me or are the scopes no longer able to see/hear flies?
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Re: [Audyssey] can't connect toswamp

2013-10-09 Thread simon dowling
hi lori the server appears to be down, i got the connection
interrupted msg as i was finishing a 45 earlier and havent been able
to reconnect. im sure that it will be up again soon.

On 09/10/2013, loriduncan lori_dunca...@hotmail.com wrote:
 Hi everyone, I’vebeentrying to collect to Swamp formost of the afternoon,but
 haven’t been able to connect at all. Is anyone else having trouble
 connecting?  I can’t evenconnect to thetestingcliant or Swamptide.  From
 Lori.
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Re: [Audyssey] Swamp Questions

2013-12-25 Thread simon dowling
hi sylvester, you are in the main game from there, to see if you are
in multi player mode just hit shift slash and it will list how many
players are on that map, and if you havent died yet it won't
automatically start you off in the safe zone. the latest version is
3.1 as of yesterday with a lot of the buggs squashed andd a fifth map
to explore with a new mission as well. if i can help you in game jjust
send aa shout out to bulls eye. enjoy and merry christmas.

On 24/12/2013, sylvester thomas III sylvesterthomastheth...@gmail.com wrote:
 Greetings All!
 Just updated my Swamp to 3.0c I think it is, it's the latest on the
 site any way.
 Well When I click on multiplayer it tells me who is the sponser for
 the day and then nothing, it goes silent.
 I thoght at this point I was to be taken to the safe zone to chose
 what type of game I wanted to play.
 When I escape out of this silence the option for multiplayer is gone
 and it has a option for player list.
 Not sure what is going on but if any one could shed any light on what
 I am missing I would be Greatful.
 Thanks for reading, Sly

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