Re: [hlds] Tickrate for GoldSrc
found an old HLDS List thead that might help in the understandind of sys_ticrate , fps , update rates or servers and clients. I'm done -Original Message- From: Kevin Ottalini [EMAIL PROTECTED] Sent: Wednesday, May 17, 2006 11:01 AM To: hlds@list.valvesoftware.com Subject: Re: [hlds] more then 1000fps at HLDS HLDS (HL1 servers) can easily and with little burden run at either ~500 fps or ~1000 fps. There is no control over the actual maximum FPS since it is a motherboard chipset related issue.This is controlled by the sys_ticrate CVAR so the max setting is: sys_ticrate 1000Win32 servers will also need to run some sort of high-resolution timer (please see other mail threads about this).We are only talking about HLDS here (HL1 servers). Source (SRCDS) servers are quite different and (at the moment) appear to run the best at their default settings.This is not really FPS in the sense of visual FPS, but rather how often the server will process the available event information (take a snapshot) and if needed send an update to clients that need updates. The more updates the server sends out the more bandwidth the server will use on the uplink.Clients can receive a maximum of 100 updates per second regardless of the server sys_ticrate setting.A client getting a server update is not the same thing as the video FPS that the client is actually viewing.The client graphics FPS, which for clients is controlled by the scene and event complexity and the fps_max CVAR could indeed be set to fps_max 1000 but anything above 100 is quite silly. Again, this viewing FPS has nothing to do with the server sys_ticrate setting.The client has a CVAR that tells the server how often to send updates, this is the cl_updaterate CVAR. cl_updaterate 100 is the maximum (fastest) setting which the server may or may not allow. The server can limit the client maximum via the sv_maxupdaterate CVAR.Again, this has nothing to do with the client's VISUAL FPS.OK, so why would a server operator want to run his/her server at sys_ticrate 1000?In the case of HL1 servers only, running a faster ticrate on the server can slightly improve the apparent client latency (sometimes called ping, but ping is a little different). If the server is running sys_ticrate 100 then there is a 10ms interval between server snapshots that can be sent to clients. If a client has an 80ms ping distance from the server (real ping this time) then the maximum latency is 80ms (ping) + 10ms (snapshot rate) or 90ms (latency).If the same server is running at sys_ticrate 1000, then the snapshot interval is only 1ms, so that same player will only see an 81ms latency.Is a 9 ms savings important during game play? Probably not, although there are internet players that claim to be able to feel the difference. In a LAN setting this may be different, 10ms extra may be 10X what the ping is on a LAN (but still, is this important? probably not).Running an HLDS server at a higher sys_ticrate should have the overall effect of keeping what players see on that server more accurate. This appears to be a real and valuable effect at the cost of much higher CPU utilization.The real reason that a server operator might want to run his HLDS server at sys_ticrate 1000 though is that it gives the server the ability to send updates to individual clients on a more timely basis. Again, this is not more updates, just updates that don't have to wait very long for the next server snapshot to happen.This has the overall effect on the server of spreading out client updates so they don't all happen for all clients at the same time. This can slightly lower the demand on the server uplink and might help the server to run a little smoother.Extensive testing on my HLDM server resulted in the conclusion that running sys_ticrate 1000 actually allowed me to add one additional player slot (out of 10 total) and the server had a much tighter feel to events with a slight improvement in accuracy.Of course, running sys_ticrate 1000 also took my average CPU utilization for a 10-player server from around 3% to around 40% for some maps.Even my old 800MHz Intel P3 server was able to run sys_ticrate 1000, the real question is are you overloading your server CPU? This is a function of the number of players, the map you are running and the sys_ticrate setting.If your CPU is running more the 50% with sys_ticrate 1000 then decrease the sys_ticrate to 500.For testing purposes, use the Server GUI (don't use -console) and look at the utilization graph.qUiCkSiLvErFrom: blyte_sc...@hotmail.com To: hlds@list.valvesoftware.com Date: Thu, 16 Aug 2012 21:49:49 -0500 Subject: Re: [hlds] Tickrate for GoldSrc Look into high resolution timer. Such as the one used in Windows Media Player Simply having it open in the background without a file playing will start a high resolution timer.Then try setting the fps xxx cvar Clients not having their cvars in order (FPS pertaining to graphics,connectivity
Re: [hlds] Clients getting Netchannel: failed reading message net_SetConVar from ip address
I've also received a large number of complaints about this - but I assumed it would be fixed with the next patch. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Clients getting Netchannel: failed reading message net_SetConVar from ip address
I also had a complaint about this earlier today. -Leon From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Sampson Rogers Sent: Friday, 17 August 2012 3:15 PM To: Half-Life dedicated Win32 server mailing list Subject: [hlds] Clients getting Netchannel: failed reading message net_SetConVar from ip address I've got several players reporting they get stuck at Retrieving Server Info... and they cannot connect no matter how long they wait. They receive the error: Netchannel: failed reading message net_SetConVar from ip address Sorry if I missed this already, but didn't see it posted yet. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] [hlds_linux] TF MvM hosting questions
tf_mm_strict 1 does two things: * hides the server from the server browser list results * causes your server to reject direct joins not negotiated through matchmaking. We could easily make that a 3-values variable, if people thing it would be useful. (Allow direct connections but not be visible on the server browser). -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Peter Reinhold Sent: Friday, August 17, 2012 3:54 AM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] [hlds] TF MvM hosting questions On 15.08.2012 23:14, Ross Bemrose wrote: Also, does tf_mm_strict 1 let people who have the server favorited see it in their favorites list? tf_mm_strict 1 only accepts traffic from matchmaking, so if people can see the server in their list is kind of moot. /Peter ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] [hlds_linux] TF MvM hosting questions
Hi Fletcher, when I set sv_visiblemaxplayers to 6 and when there are 6 humans online, then my browser shows 0/6 players online instead of 6/6. Maybe fixing that could solve the most problems, too? - Andreas -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Fletcher Dunn Sent: Friday, August 17, 2012 7:12 PM To: Half-Life dedicated Linux server mailing list Cc: Half-Life dedicated Win32 server mailing list (hlds@list.valvesoftware.com) Subject: Re: [hlds] [hlds_linux] TF MvM hosting questions tf_mm_strict 1 does two things: * hides the server from the server browser list results * causes your server to reject direct joins not negotiated through matchmaking. We could easily make that a 3-values variable, if people thing it would be useful. (Allow direct connections but not be visible on the server browser). -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Peter Reinhold Sent: Friday, August 17, 2012 3:54 AM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] [hlds] TF MvM hosting questions On 15.08.2012 23:14, Ross Bemrose wrote: Also, does tf_mm_strict 1 let people who have the server favorited see it in their favorites list? tf_mm_strict 1 only accepts traffic from matchmaking, so if people can see the server in their list is kind of moot. /Peter ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] [hlds_linux] TF MvM hosting questions
Fletcher, if that three-value variable is possible, it would be much appreciated. Since the slots are not that many, i'm having trouble trying to give priority for my Gamers Community on the TF2 MvM servers. They know the IP, but i seem to get a lot of browser joins from other countries (with high ping) as well due to the high demand on the mod. The other option would be to just set a password but i'm not pro-locked servers. I suppose other are in the same position. Thx!. Best Regards, Alan // -- 3DGames Argentina http://www.3dgames.com.ar Libertad 41, 5to Piso - Capital Federal Tel: 4-332-4709 - Original Message - From: Fletcher Dunn fletch...@valvesoftware.com To: Half-Life dedicated Linux server mailing list hlds_li...@list.valvesoftware.com Cc: Half-Life dedicated Win32 server mailing list (hlds@list.valvesoftware.com) hlds@list.valvesoftware.com Sent: Friday, August 17, 2012 2:12:16 PM Subject: Re: [hlds] [hlds_linux] TF MvM hosting questions tf_mm_strict 1 does two things: * hides the server from the server browser list results * causes your server to reject direct joins not negotiated through matchmaking. We could easily make that a 3-values variable, if people thing it would be useful. (Allow direct connections but not be visible on the server browser). -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Peter Reinhold Sent: Friday, August 17, 2012 3:54 AM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] [hlds] TF MvM hosting questions On 15.08.2012 23:14, Ross Bemrose wrote: Also, does tf_mm_strict 1 let people who have the server favorited see it in their favorites list? tf_mm_strict 1 only accepts traffic from matchmaking, so if people can see the server in their list is kind of moot. /Peter ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] [hlds_linux] TF MvM hosting questions
That 3-value cvar would be a great idea. On Fri, Aug 17, 2012 at 8:06 PM, Alan Kennedy kenne...@3dgames.com.ar wrote: Fletcher, if that three-value variable is possible, it would be much appreciated. Since the slots are not that many, i'm having trouble trying to give priority for my Gamers Community on the TF2 MvM servers. They know the IP, but i seem to get a lot of browser joins from other countries (with high ping) as well due to the high demand on the mod. The other option would be to just set a password but i'm not pro-locked servers. I suppose other are in the same position. Thx!. Best Regards, Alan // -- 3DGames Argentina http://www.3dgames.com.ar Libertad 41, 5to Piso - Capital Federal Tel: 4-332-4709 - Original Message - From: Fletcher Dunn fletch...@valvesoftware.com To: Half-Life dedicated Linux server mailing list hlds_li...@list.valvesoftware.com Cc: Half-Life dedicated Win32 server mailing list (hlds@list.valvesoftware.com) hlds@list.valvesoftware.com Sent: Friday, August 17, 2012 2:12:16 PM Subject: Re: [hlds] [hlds_linux] TF MvM hosting questions tf_mm_strict 1 does two things: * hides the server from the server browser list results * causes your server to reject direct joins not negotiated through matchmaking. We could easily make that a 3-values variable, if people thing it would be useful. (Allow direct connections but not be visible on the server browser). -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Peter Reinhold Sent: Friday, August 17, 2012 3:54 AM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] [hlds] TF MvM hosting questions On 15.08.2012 23:14, Ross Bemrose wrote: Also, does tf_mm_strict 1 let people who have the server favorited see it in their favorites list? tf_mm_strict 1 only accepts traffic from matchmaking, so if people can see the server in their list is kind of moot. /Peter ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] [hlds_linux] TF MvM hosting questions
Agreed Sent from my iPhone On Aug 17, 2012, at 12:59 PM, Valentin G. nextra...@gmail.com wrote: That 3-value cvar would be a great idea. On Fri, Aug 17, 2012 at 8:06 PM, Alan Kennedy kenne...@3dgames.com.ar wrote: Fletcher, if that three-value variable is possible, it would be much appreciated. Since the slots are not that many, i'm having trouble trying to give priority for my Gamers Community on the TF2 MvM servers. They know the IP, but i seem to get a lot of browser joins from other countries (with high ping) as well due to the high demand on the mod. The other option would be to just set a password but i'm not pro-locked servers. I suppose other are in the same position. Thx!. Best Regards, Alan // -- 3DGames Argentina http://www.3dgames.com.ar Libertad 41, 5to Piso - Capital Federal Tel: 4-332-4709 - Original Message - From: Fletcher Dunn fletch...@valvesoftware.com To: Half-Life dedicated Linux server mailing list hlds_li...@list.valvesoftware.com Cc: Half-Life dedicated Win32 server mailing list (hlds@list.valvesoftware.com) hlds@list.valvesoftware.com Sent: Friday, August 17, 2012 2:12:16 PM Subject: Re: [hlds] [hlds_linux] TF MvM hosting questions tf_mm_strict 1 does two things: * hides the server from the server browser list results * causes your server to reject direct joins not negotiated through matchmaking. We could easily make that a 3-values variable, if people thing it would be useful. (Allow direct connections but not be visible on the server browser). -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Peter Reinhold Sent: Friday, August 17, 2012 3:54 AM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] [hlds] TF MvM hosting questions On 15.08.2012 23:14, Ross Bemrose wrote: Also, does tf_mm_strict 1 let people who have the server favorited see it in their favorites list? tf_mm_strict 1 only accepts traffic from matchmaking, so if people can see the server in their list is kind of moot. /Peter ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] [hlds_linux] TF MvM hosting questions
I am in favor of this. Sent from my iPhone 4 On Aug 17, 2012, at 10:12 AM, Fletcher Dunn fletch...@valvesoftware.com wrote: tf_mm_strict 1 does two things: * hides the server from the server browser list results * causes your server to reject direct joins not negotiated through matchmaking. We could easily make that a 3-values variable, if people thing it would be useful. (Allow direct connections but not be visible on the server browser). -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Peter Reinhold Sent: Friday, August 17, 2012 3:54 AM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] [hlds] TF MvM hosting questions On 15.08.2012 23:14, Ross Bemrose wrote: Also, does tf_mm_strict 1 let people who have the server favorited see it in their favorites list? tf_mm_strict 1 only accepts traffic from matchmaking, so if people can see the server in their list is kind of moot. /Peter ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] [hlds_linux] TF MvM hosting questions
sure would be nice On Fri, Aug 17, 2012 at 3:46 PM, DontWannaName! ad...@topnotchclan.comwrote: I am in favor of this. Sent from my iPhone 4 On Aug 17, 2012, at 10:12 AM, Fletcher Dunn fletch...@valvesoftware.com wrote: tf_mm_strict 1 does two things: * hides the server from the server browser list results * causes your server to reject direct joins not negotiated through matchmaking. We could easily make that a 3-values variable, if people thing it would be useful. (Allow direct connections but not be visible on the server browser). -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto: hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Peter Reinhold Sent: Friday, August 17, 2012 3:54 AM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] [hlds] TF MvM hosting questions On 15.08.2012 23:14, Ross Bemrose wrote: Also, does tf_mm_strict 1 let people who have the server favorited see it in their favorites list? tf_mm_strict 1 only accepts traffic from matchmaking, so if people can see the server in their list is kind of moot. /Peter ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Tickrate for GoldSrc
Big thanks! That is what I need.Dmitriy Bobrovskiy Systems Administrator Moscow, Russia supp...@isotonic.ru http://isotonic.ru/ From: blyte_sc...@hotmail.com To: hlds@list.valvesoftware.com Date: Fri, 17 Aug 2012 01:00:24 -0500 Subject: Re: [hlds] Tickrate for GoldSrc found an old HLDS List thead that might help in the understandind of sys_ticrate , fps , update rates or servers and clients. I'm done -Original Message- From: Kevin Ottalini [EMAIL PROTECTED] Sent: Wednesday, May 17, 2006 11:01 AM To: hlds@list.valvesoftware.com Subject: Re: [hlds] more then 1000fps at HLDS HLDS (HL1 servers) can easily and with little burden run at either ~500 fps or ~1000 fps. There is no control over the actual maximum FPS since it is a motherboard chipset related issue... ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] [hlds_linux] TF MvM hosting questions
Seconded. From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of DontWannaName! Sent: Friday, August 17, 2012 11:47 AM To: Half-Life dedicated Win32 server mailing list Cc: Half-Life dedicated Win32 server mailing list(hlds@list.valvesoftware.com); Half-Life dedicated Linux server mailing list Subject: Re: [hlds] [hlds_linux] TF MvM hosting questions I am in favor of this. Sent from my iPhone 4 On Aug 17, 2012, at 10:12 AM, Fletcher Dunn fletch...@valvesoftware.com wrote: tf_mm_strict 1 does two things: * hides the server from the server browser list results * causes your server to reject direct joins not negotiated through matchmaking. We could easily make that a 3-values variable, if people thing it would be useful. (Allow direct connections but not be visible on the server browser). -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Peter Reinhold Sent: Friday, August 17, 2012 3:54 AM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] [hlds] TF MvM hosting questions On 15.08.2012 23:14, Ross Bemrose wrote: Also, does tf_mm_strict 1 let people who have the server favorited see it in their favorites list? tf_mm_strict 1 only accepts traffic from matchmaking, so if people can see the server in their list is kind of moot. /Peter ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds __ Information from ESET NOD32 Antivirus, version of virus signature database 7395 (20120817) __ The message was checked by ESET NOD32 Antivirus. http://www.eset.com __ Information from ESET NOD32 Antivirus, version of virus signature database 7395 (20120817) __ The message was checked by ESET NOD32 Antivirus. http://www.eset.com __ Information from ESET NOD32 Antivirus, version of virus signature database 7395 (20120817) __ The message was checked by ESET NOD32 Antivirus. http://www.eset.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] [hlds_linux] TF MvM hosting questions
Thirded, get it? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] [hlds_linux] TF MvM hosting questions
Yes would love this. On Fri, Aug 17, 2012 at 1:14 PM, Sampson Rogers kritskring...@gmail.com wrote: Thirded, get it? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] TF2 Engine Error: Host_Error: Overflow ...
We're going to start rolling out this up in 30 minutes. It will be a mandatory update for TF2. -Eric -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Eric Smith Sent: Thursday, August 16, 2012 5:44 PM To: Half-Life dedicated Win32 server mailing list; Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] [hlds] TF2 Engine Error: Host_Error: Overflow ... Update: We're still gathering fixes and testing. The update won't be out until early tomorrow. -Eric From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Eric Smith Sent: Thursday, August 16, 2012 11:53 AM To: Half-Life dedicated Win32 server mailing list; Half-Life dedicated Linux server mailing list Subject: Re: [hlds] TF2 Engine Error: Host_Error: Overflow ... We're fixing this for a release later today. Also, we've found an issue with MvM servers that have a value set for mp_timelimit. When the timelimit hits the server gets into a state that it can't recover from. For now, you should set mp_timelimit 0 on MvM dedicated servers. We're working on a fix for this, too. -Eric From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of AeroliteGaming.com Sent: Thursday, August 16, 2012 11:50 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] TF2 Engine Error: Host_Error: Overflow ... This needs fixing immediately. Crashing too many times and it requires someone to go and press OK. On 16/08/2012 18:30, Game-Over wrote: And again the same here, also Windows 2008(R2) - all servers - same errors. On 16/08/2012 17:21, E. Olsen wrote: Yep - I'm getting crashes on Windows 2008R2 (PVP) servers every hour or two with Sys_Error( Host_Error: Overflow error writing string table baseline ServerMapCycle or Engine error: Host_Error: Overflow error writing string table baseline GameRulesCreation in the crash dumps. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Clients getting Netchannel: failed reading message net_SetConVar from ip address
Its been happening on couple of our servers since last night. Both servers are running vanilla. Restart fixes the problem temporarily but starts happening again every few hours. Attemped to precache unknown particle system bot_eye_glow_soft! Netchannel: failed reading message net_SetConVar from IP. From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Leon Hunter Sent: Friday, August 17, 2012 10:42 AM To: 'Half-Life dedicated Win32 server mailing list' Subject: Re: [hlds] Clients getting Netchannel: failed reading message net_SetConVar from ip address I also had a complaint about this earlier today. -Leon From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Sampson Rogers Sent: Friday, 17 August 2012 3:15 PM To: Half-Life dedicated Win32 server mailing list Subject: [hlds] Clients getting Netchannel: failed reading message net_SetConVar from ip address I've got several players reporting they get stuck at Retrieving Server Info... and they cannot connect no matter how long they wait. They receive the error: Netchannel: failed reading message net_SetConVar from ip address Sorry if I missed this already, but didn't see it posted yet. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] srcds vhosting
Man this takes me back to ... 1998-1999 ... editing my hosts file so I could just type connect servername in hosts file. Even back then, server ops wanted better DNS support, mainly for the dreaded IP change. If users stored their favorite servers as a hostname, then IP changes would be 1 less thing to worry about (worst case scenario would be a very long TTL value making your clients connect to the old IP). SRV records support would be awesome ... it's one of those ideas that makes you go Why hasn't this support been implemented YEARS ago? Oh well. SRV records have only been around 11+ years now ... why take advantage of them now, when damn near every (if not all?) *current* OS understands them? --mauirixxx -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of netshr...@gmail.com Sent: Thursday, August 16, 2012 7:21 PM To: kame...@gasso.org; Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] srcds vhosting The good thing about DNS is that, apart from CNAME, it's one-to-many. So in theory, assuming hypothetical DNS support on Source, you could set up 20 SRV records for the same subdomain, and if the user adds that to their favourites they then get a grouped list of all your servers. On 17/08/2012, at 3:08 PM, Kameron Gasso kameron-li...@gasso.org wrote: On 8/16/12 4:31 PM, netshr...@gmail.com wrote: As far as I know, Source doesn't use DNS at all, it's completely IPv4-address-based. Lookups are done at connect time or adding-to-favourites time, completely by the client. There's no official or unofficial way to do HTTP-style vhosting as far as I am aware. I dug into this in-depth a while ago and came to the same determination: the existing DNS support is pretty much useless beyond the initial connect. Favoriting or connecting a host by name is nice, but it's a one-time thing. IMHO, the client really should support saving by name so resolution occurs later too, but instead saves by IP. Hosting providers, ISPs, and network infrastructures can change often, why not take advantage of DNS when it's already supports making these changes transparent to end users? Changing a server's hostname field to redirect users after an IP renumbering just feels like a crummy hack to me. Sorry to go so far off-topic here, but this has been a pet peeve of mine with Source's network support for a while. And as for the OP, even proper DNS support won't help you here. If it ever comes along, maybe Valve can add SRV record support as others have mentioned and make us both very happy. :) Cheers, -- Kameron Gasso | kame...@gasso.org ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
[hlds] Mandatory TF2 update coming
We're working on a mandatory update for TF2. We should have it ready in 15-20 minutes. -Eric ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Mandatory TF2 update coming
Will this update break mods? --Lucio-- From: Eric Smith er...@valvesoftware.com To: Half-Life dedicated Linux server mailing list hlds_li...@list.valvesoftware.com; Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com; 'hlds_annou...@list.valvesoftware.com' hlds_annou...@list.valvesoftware.com Sent: Friday, August 17, 2012 3:21 PM Subject: [hlds] Mandatory TF2 update coming We're working on a mandatory update for TF2. We should have it ready in 15-20 minutes. -Eric ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Mandatory TF2 update coming
I have a sneaking suspicion that it could possibly break mods, but we'll have to wait and see once Eric provides the notes. On Fri, Aug 17, 2012 at 5:27 PM, Lucio Botello botelloluc...@yahoo.comwrote: Will this update break mods? --Lucio-- -- *From:* Eric Smith er...@valvesoftware.com *To:* Half-Life dedicated Linux server mailing list hlds_li...@list.valvesoftware.com; Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com; ' hlds_annou...@list.valvesoftware.com' hlds_annou...@list.valvesoftware.com *Sent:* Friday, August 17, 2012 3:21 PM *Subject:* [hlds] Mandatory TF2 update coming We're working on a mandatory update for TF2. We should have it ready in 15-20 minutes. -Eric ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Mandatory TF2 update coming
While I can't give a promise, in general bugfix updates rarely do. Modbreaking updates tend to be the ones including new features, like the recent MvM update. So I doubt it breaks anything. On Sat, Aug 18, 2012 at 12:27 AM, Lucio Botello botelloluc...@yahoo.comwrote: Will this update break mods? --Lucio-- -- *From:* Eric Smith er...@valvesoftware.com *To:* Half-Life dedicated Linux server mailing list hlds_li...@list.valvesoftware.com; Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com; ' hlds_annou...@list.valvesoftware.com' hlds_annou...@list.valvesoftware.com *Sent:* Friday, August 17, 2012 3:21 PM *Subject:* [hlds] Mandatory TF2 update coming We're working on a mandatory update for TF2. We should have it ready in 15-20 minutes. -Eric ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Mandatory TF2 update coming
Yeah, rarely ever do bugfixes break things. It's all about playing the waiting game though. On Fri, Aug 17, 2012 at 5:30 PM, Emil Larsson ail...@gmail.com wrote: While I can't give a promise, in general bugfix updates rarely do. Modbreaking updates tend to be the ones including new features, like the recent MvM update. So I doubt it breaks anything. On Sat, Aug 18, 2012 at 12:27 AM, Lucio Botello botelloluc...@yahoo.comwrote: Will this update break mods? --Lucio-- -- *From:* Eric Smith er...@valvesoftware.com *To:* Half-Life dedicated Linux server mailing list hlds_li...@list.valvesoftware.com; Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com; ' hlds_annou...@list.valvesoftware.com' hlds_annou...@list.valvesoftware.com *Sent:* Friday, August 17, 2012 3:21 PM *Subject:* [hlds] Mandatory TF2 update coming We're working on a mandatory update for TF2. We should have it ready in 15-20 minutes. -Eric ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
[hlds] Mandatory TF2 update released
We've released a mandatory update to TF2. The notes for the update are below. -Eric -- Source Engine Changes (TF2, DoD:S, HL2:DM) - Updated client rate value to default to 3 to improve network performance for most players - Rate was previously set by Steam's Internet connection speed setting - Updated client rate value to be stored in the config.cfg file Team Fortress 2 - Fixed a crash caused by a string table overflow - Fixed a client crash related to the freeze panel - Fixed a client crash related to ragdolls - Fixed a client crash related to the Mann vs. Machine upgrade panel - Fixed a client crash related to Mann vs. Machine stats - Fixed a crash related to server plug-ins spawning a Mann vs. Machine Tank before the game is ready - Updated the dedicated server to exit when attempting to start a Mann vs. Machine map with less than 32 maxplayers - Fixed mp_timelimit causing Mann vs. Machine mode to not reset properly when the defenders lose - Fixed the Mann vs. Machine wave loss/victory dialog buttons not being clickable sometimes - Fixed the Mann vs. Machine victory dialog getting stuck on the screen - Fixed the Mann vs. Machine wave summary dialog showing up at the beginning of the first wave - Fixed seeing incorrect upgrades in the Mann vs. Machine upgrade panel - Updated upgrade icons to remove numbers - Fixed Sentry Busters picking disposable buildings as valid targets - Fixed an instance of the Sentry Buster sound looping endlessly - Updated the backpack image for Archimedes to fix an alpha channel problem - Updated the colors for The Battery Bandolier - Fixed the disconnect reason not being localized properly for Mann vs. Machine mode - Fixed player glow colors not based on player health in some community mods outside of Mann vs. Machine mode - Removed console spew related to missing movement warnings - Updated the matchmaking ConVar tf_mm_strict - A value of 2 will hide the server from the server browser but will still allow direct connections - Updated Mvm_Mannworks - Adjusted clipping on left side drop down where bots may become stuck - Fixed lighting seam near base - Fixed vphysics prop error in console - Minor clipping pass on areas players may become hung up on ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Mandatory TF2 update released
I'm getting this again while trying to update like I did the last update... Something wrong with the DS file content server? C:\Program Files (x86)\Valve\HLServerHldsUpdateTool.exe -command update -game t f -dir c:\TF2Server -verify_all Checking bootstrapper version ... Updating Installation Determining which depot(s) to install/update... 6 depot(s) will be installed/updated 0:37 Checking local files and building download list for depot 441 'Team Fortr ess 2 Content' version 351 0:37 Patching from version 350; connecting to content server 0:37 [209.197.6.232:27030] Connecting... 0:40 [209.197.6.232:27030] Failed. Failed to connect to 209.197.6.232:270 30, WinSock Error 0 No error 0:40 [63.145.224.22:27030] Connecting... 0:43 [63.145.224.22:27030] Failed. Failed to connect to 63.145.224.22:270 30, WinSock Error 0 No error 0:43 [209.197.6.231:27030] Connecting... 0:46 [209.197.6.231:27030] Failed. Failed to connect to 209.197.6.231:270 30, WinSock Error 0 No error 0:46 [65.113.32.98:27030] Connecting... 0:49 [65.113.32.98:27030] Failed. Failed to connect to 65.113.32.98:27030 , WinSock Error 0 No error 0:49 [4.28.20.42:27030] Connecting... 0:52 [4.28.20.42:27030] Failed. Failed to connect to 4.28.20.42:27030, Wi nSock Error 0 No error 0:52 [4.28.151.210:27030] Connecting... 0:55 [4.28.151.210:27030] Failed. Failed to connect to 4.28.151.210:27030 , WinSock Error 0 No error 0:55 [208.64.203.16:27030] Connecting... 0:58 [208.64.203.16:27030] Failed. Failed to connect to 208.64.203.16:270 30, WinSock Error 0 No error 0:58 [65.115.96.238:27030] Connecting... 1:01 [65.115.96.238:27030] Failed. Failed to connect to 65.115.96.238:270 30, WinSock Error 0 No error On Fri, Aug 17, 2012 at 3:34 PM, Eric Smith er...@valvesoftware.com wrote: We've released a mandatory update to TF2. The notes for the update are below. -Eric -- Source Engine Changes (TF2, DoD:S, HL2:DM) - Updated client rate value to default to 3 to improve network performance for most players - Rate was previously set by Steam's Internet connection speed setting - Updated client rate value to be stored in the config.cfg file Team Fortress 2 - Fixed a crash caused by a string table overflow - Fixed a client crash related to the freeze panel - Fixed a client crash related to ragdolls - Fixed a client crash related to the Mann vs. Machine upgrade panel - Fixed a client crash related to Mann vs. Machine stats - Fixed a crash related to server plug-ins spawning a Mann vs. Machine Tank before the game is ready - Updated the dedicated server to exit when attempting to start a Mann vs. Machine map with less than 32 maxplayers - Fixed mp_timelimit causing Mann vs. Machine mode to not reset properly when the defenders lose - Fixed the Mann vs. Machine wave loss/victory dialog buttons not being clickable sometimes - Fixed the Mann vs. Machine victory dialog getting stuck on the screen - Fixed the Mann vs. Machine wave summary dialog showing up at the beginning of the first wave - Fixed seeing incorrect upgrades in the Mann vs. Machine upgrade panel - Updated upgrade icons to remove numbers - Fixed Sentry Busters picking disposable buildings as valid targets - Fixed an instance of the Sentry Buster sound looping endlessly - Updated the backpack image for Archimedes to fix an alpha channel problem - Updated the colors for The Battery Bandolier - Fixed the disconnect reason not being localized properly for Mann vs. Machine mode - Fixed player glow colors not based on player health in some community mods outside of Mann vs. Machine mode - Removed console spew related to missing movement warnings - Updated the matchmaking ConVar tf_mm_strict - A value of 2 will hide the server from the server browser but will still allow direct connections - Updated Mvm_Mannworks - Adjusted clipping on left side drop down where bots may become stuck - Fixed lighting seam near base - Fixed vphysics prop error in console - Minor clipping pass on areas players may become hung up on ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Mandatory TF2 update released
Well, it did eventually connect so I guess that much is good. :) On Fri, Aug 17, 2012 at 3:39 PM, Timothy Sadleir tsadl...@gmail.com wrote: I'm getting this again while trying to update like I did the last update... Something wrong with the DS file content server? C:\Program Files (x86)\Valve\HLServerHldsUpdateTool.exe -command update -game t f -dir c:\TF2Server -verify_all Checking bootstrapper version ... Updating Installation Determining which depot(s) to install/update... 6 depot(s) will be installed/updated 0:37 Checking local files and building download list for depot 441 'Team Fortr ess 2 Content' version 351 0:37 Patching from version 350; connecting to content server 0:37 [209.197.6.232:27030] Connecting... 0:40 [209.197.6.232:27030] Failed. Failed to connect to 209.197.6.232:270 30, WinSock Error 0 No error 0:40 [63.145.224.22:27030] Connecting... 0:43 [63.145.224.22:27030] Failed. Failed to connect to 63.145.224.22:270 30, WinSock Error 0 No error 0:43 [209.197.6.231:27030] Connecting... 0:46 [209.197.6.231:27030] Failed. Failed to connect to 209.197.6.231:270 30, WinSock Error 0 No error 0:46 [65.113.32.98:27030] Connecting... 0:49 [65.113.32.98:27030] Failed. Failed to connect to 65.113.32.98:27030 , WinSock Error 0 No error 0:49 [4.28.20.42:27030] Connecting... 0:52 [4.28.20.42:27030] Failed. Failed to connect to 4.28.20.42:27030, Wi nSock Error 0 No error 0:52 [4.28.151.210:27030] Connecting... 0:55 [4.28.151.210:27030] Failed. Failed to connect to 4.28.151.210:27030 , WinSock Error 0 No error 0:55 [208.64.203.16:27030] Connecting... 0:58 [208.64.203.16:27030] Failed. Failed to connect to 208.64.203.16:270 30, WinSock Error 0 No error 0:58 [65.115.96.238:27030] Connecting... 1:01 [65.115.96.238:27030] Failed. Failed to connect to 65.115.96.238:270 30, WinSock Error 0 No error On Fri, Aug 17, 2012 at 3:34 PM, Eric Smith er...@valvesoftware.comwrote: We've released a mandatory update to TF2. The notes for the update are below. -Eric -- Source Engine Changes (TF2, DoD:S, HL2:DM) - Updated client rate value to default to 3 to improve network performance for most players - Rate was previously set by Steam's Internet connection speed setting - Updated client rate value to be stored in the config.cfg file Team Fortress 2 - Fixed a crash caused by a string table overflow - Fixed a client crash related to the freeze panel - Fixed a client crash related to ragdolls - Fixed a client crash related to the Mann vs. Machine upgrade panel - Fixed a client crash related to Mann vs. Machine stats - Fixed a crash related to server plug-ins spawning a Mann vs. Machine Tank before the game is ready - Updated the dedicated server to exit when attempting to start a Mann vs. Machine map with less than 32 maxplayers - Fixed mp_timelimit causing Mann vs. Machine mode to not reset properly when the defenders lose - Fixed the Mann vs. Machine wave loss/victory dialog buttons not being clickable sometimes - Fixed the Mann vs. Machine victory dialog getting stuck on the screen - Fixed the Mann vs. Machine wave summary dialog showing up at the beginning of the first wave - Fixed seeing incorrect upgrades in the Mann vs. Machine upgrade panel - Updated upgrade icons to remove numbers - Fixed Sentry Busters picking disposable buildings as valid targets - Fixed an instance of the Sentry Buster sound looping endlessly - Updated the backpack image for Archimedes to fix an alpha channel problem - Updated the colors for The Battery Bandolier - Fixed the disconnect reason not being localized properly for Mann vs. Machine mode - Fixed player glow colors not based on player health in some community mods outside of Mann vs. Machine mode - Removed console spew related to missing movement warnings - Updated the matchmaking ConVar tf_mm_strict - A value of 2 will hide the server from the server browser but will still allow direct connections - Updated Mvm_Mannworks - Adjusted clipping on left side drop down where bots may become stuck - Fixed lighting seam near base - Fixed vphysics prop error in console - Minor clipping pass on areas players may become hung up on ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Mandatory TF2 update released
What you're seeing is completely normal during the update rush. On Fri, Aug 17, 2012 at 5:40 PM, Timothy Sadleir tsadl...@gmail.com wrote: Well, it did eventually connect so I guess that much is good. :) On Fri, Aug 17, 2012 at 3:39 PM, Timothy Sadleir tsadl...@gmail.comwrote: I'm getting this again while trying to update like I did the last update... Something wrong with the DS file content server? C:\Program Files (x86)\Valve\HLServerHldsUpdateTool.exe -command update -game t f -dir c:\TF2Server -verify_all Checking bootstrapper version ... Updating Installation Determining which depot(s) to install/update... 6 depot(s) will be installed/updated 0:37 Checking local files and building download list for depot 441 'Team Fortr ess 2 Content' version 351 0:37 Patching from version 350; connecting to content server 0:37 [209.197.6.232:27030] Connecting... 0:40 [209.197.6.232:27030] Failed. Failed to connect to 209.197.6.232:270 30, WinSock Error 0 No error 0:40 [63.145.224.22:27030] Connecting... 0:43 [63.145.224.22:27030] Failed. Failed to connect to 63.145.224.22:270 30, WinSock Error 0 No error 0:43 [209.197.6.231:27030] Connecting... 0:46 [209.197.6.231:27030] Failed. Failed to connect to 209.197.6.231:270 30, WinSock Error 0 No error 0:46 [65.113.32.98:27030] Connecting... 0:49 [65.113.32.98:27030] Failed. Failed to connect to 65.113.32.98:27030 , WinSock Error 0 No error 0:49 [4.28.20.42:27030] Connecting... 0:52 [4.28.20.42:27030] Failed. Failed to connect to 4.28.20.42:27030, Wi nSock Error 0 No error 0:52 [4.28.151.210:27030] Connecting... 0:55 [4.28.151.210:27030] Failed. Failed to connect to 4.28.151.210:27030 , WinSock Error 0 No error 0:55 [208.64.203.16:27030] Connecting... 0:58 [208.64.203.16:27030] Failed. Failed to connect to 208.64.203.16:270 30, WinSock Error 0 No error 0:58 [65.115.96.238:27030] Connecting... 1:01 [65.115.96.238:27030] Failed. Failed to connect to 65.115.96.238:270 30, WinSock Error 0 No error On Fri, Aug 17, 2012 at 3:34 PM, Eric Smith er...@valvesoftware.comwrote: We've released a mandatory update to TF2. The notes for the update are below. -Eric -- Source Engine Changes (TF2, DoD:S, HL2:DM) - Updated client rate value to default to 3 to improve network performance for most players - Rate was previously set by Steam's Internet connection speed setting - Updated client rate value to be stored in the config.cfg file Team Fortress 2 - Fixed a crash caused by a string table overflow - Fixed a client crash related to the freeze panel - Fixed a client crash related to ragdolls - Fixed a client crash related to the Mann vs. Machine upgrade panel - Fixed a client crash related to Mann vs. Machine stats - Fixed a crash related to server plug-ins spawning a Mann vs. Machine Tank before the game is ready - Updated the dedicated server to exit when attempting to start a Mann vs. Machine map with less than 32 maxplayers - Fixed mp_timelimit causing Mann vs. Machine mode to not reset properly when the defenders lose - Fixed the Mann vs. Machine wave loss/victory dialog buttons not being clickable sometimes - Fixed the Mann vs. Machine victory dialog getting stuck on the screen - Fixed the Mann vs. Machine wave summary dialog showing up at the beginning of the first wave - Fixed seeing incorrect upgrades in the Mann vs. Machine upgrade panel - Updated upgrade icons to remove numbers - Fixed Sentry Busters picking disposable buildings as valid targets - Fixed an instance of the Sentry Buster sound looping endlessly - Updated the backpack image for Archimedes to fix an alpha channel problem - Updated the colors for The Battery Bandolier - Fixed the disconnect reason not being localized properly for Mann vs. Machine mode - Fixed player glow colors not based on player health in some community mods outside of Mann vs. Machine mode - Removed console spew related to missing movement warnings - Updated the matchmaking ConVar tf_mm_strict - A value of 2 will hide the server from the server browser but will still allow direct connections - Updated Mvm_Mannworks - Adjusted clipping on left side drop down where bots may become stuck - Fixed lighting seam near base - Fixed vphysics prop error in console - Minor clipping pass on areas players may become hung up on ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit
Re: [hlds] Mandatory TF2 update released
I've never seen it before the last update. Weird... On Fri, Aug 17, 2012 at 3:41 PM, Ryan Stecker voidedwea...@gmail.comwrote: What you're seeing is completely normal during the update rush. On Fri, Aug 17, 2012 at 5:40 PM, Timothy Sadleir tsadl...@gmail.comwrote: Well, it did eventually connect so I guess that much is good. :) On Fri, Aug 17, 2012 at 3:39 PM, Timothy Sadleir tsadl...@gmail.comwrote: I'm getting this again while trying to update like I did the last update... Something wrong with the DS file content server? C:\Program Files (x86)\Valve\HLServerHldsUpdateTool.exe -command update -game t f -dir c:\TF2Server -verify_all Checking bootstrapper version ... Updating Installation Determining which depot(s) to install/update... 6 depot(s) will be installed/updated 0:37 Checking local files and building download list for depot 441 'Team Fortr ess 2 Content' version 351 0:37 Patching from version 350; connecting to content server 0:37 [209.197.6.232:27030] Connecting... 0:40 [209.197.6.232:27030] Failed. Failed to connect to 209.197.6.232:270 30, WinSock Error 0 No error 0:40 [63.145.224.22:27030] Connecting... 0:43 [63.145.224.22:27030] Failed. Failed to connect to 63.145.224.22:270 30, WinSock Error 0 No error 0:43 [209.197.6.231:27030] Connecting... 0:46 [209.197.6.231:27030] Failed. Failed to connect to 209.197.6.231:270 30, WinSock Error 0 No error 0:46 [65.113.32.98:27030] Connecting... 0:49 [65.113.32.98:27030] Failed. Failed to connect to 65.113.32.98:27030 , WinSock Error 0 No error 0:49 [4.28.20.42:27030] Connecting... 0:52 [4.28.20.42:27030] Failed. Failed to connect to 4.28.20.42:27030, Wi nSock Error 0 No error 0:52 [4.28.151.210:27030] Connecting... 0:55 [4.28.151.210:27030] Failed. Failed to connect to 4.28.151.210:27030 , WinSock Error 0 No error 0:55 [208.64.203.16:27030] Connecting... 0:58 [208.64.203.16:27030] Failed. Failed to connect to 208.64.203.16:270 30, WinSock Error 0 No error 0:58 [65.115.96.238:27030] Connecting... 1:01 [65.115.96.238:27030] Failed. Failed to connect to 65.115.96.238:270 30, WinSock Error 0 No error On Fri, Aug 17, 2012 at 3:34 PM, Eric Smith er...@valvesoftware.comwrote: We've released a mandatory update to TF2. The notes for the update are below. -Eric -- Source Engine Changes (TF2, DoD:S, HL2:DM) - Updated client rate value to default to 3 to improve network performance for most players - Rate was previously set by Steam's Internet connection speed setting - Updated client rate value to be stored in the config.cfg file Team Fortress 2 - Fixed a crash caused by a string table overflow - Fixed a client crash related to the freeze panel - Fixed a client crash related to ragdolls - Fixed a client crash related to the Mann vs. Machine upgrade panel - Fixed a client crash related to Mann vs. Machine stats - Fixed a crash related to server plug-ins spawning a Mann vs. Machine Tank before the game is ready - Updated the dedicated server to exit when attempting to start a Mann vs. Machine map with less than 32 maxplayers - Fixed mp_timelimit causing Mann vs. Machine mode to not reset properly when the defenders lose - Fixed the Mann vs. Machine wave loss/victory dialog buttons not being clickable sometimes - Fixed the Mann vs. Machine victory dialog getting stuck on the screen - Fixed the Mann vs. Machine wave summary dialog showing up at the beginning of the first wave - Fixed seeing incorrect upgrades in the Mann vs. Machine upgrade panel - Updated upgrade icons to remove numbers - Fixed Sentry Busters picking disposable buildings as valid targets - Fixed an instance of the Sentry Buster sound looping endlessly - Updated the backpack image for Archimedes to fix an alpha channel problem - Updated the colors for The Battery Bandolier - Fixed the disconnect reason not being localized properly for Mann vs. Machine mode - Fixed player glow colors not based on player health in some community mods outside of Mann vs. Machine mode - Removed console spew related to missing movement warnings - Updated the matchmaking ConVar tf_mm_strict - A value of 2 will hide the server from the server browser but will still allow direct connections - Updated Mvm_Mannworks - Adjusted clipping on left side drop down where bots may become stuck - Fixed lighting seam near base - Fixed vphysics prop error in console - Minor clipping pass on areas players may become hung up on ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit:
Re: [hlds] Mandatory TF2 update released
I keep getting a disconnected error and then it closes. On Fri, Aug 17, 2012 at 6:42 PM, Timothy Sadleir tsadl...@gmail.com wrote: I've never seen it before the last update. Weird... On Fri, Aug 17, 2012 at 3:41 PM, Ryan Stecker voidedwea...@gmail.com wrote: What you're seeing is completely normal during the update rush. On Fri, Aug 17, 2012 at 5:40 PM, Timothy Sadleir tsadl...@gmail.com wrote: Well, it did eventually connect so I guess that much is good. :) On Fri, Aug 17, 2012 at 3:39 PM, Timothy Sadleir tsadl...@gmail.com wrote: I'm getting this again while trying to update like I did the last update... Something wrong with the DS file content server? C:\Program Files (x86)\Valve\HLServerHldsUpdateTool.exe -command update -game t f -dir c:\TF2Server -verify_all Checking bootstrapper version ... Updating Installation Determining which depot(s) to install/update... 6 depot(s) will be installed/updated 0:37 Checking local files and building download list for depot 441 'Team Fortr ess 2 Content' version 351 0:37 Patching from version 350; connecting to content server 0:37 [209.197.6.232:27030] Connecting... 0:40 [209.197.6.232:27030] Failed. Failed to connect to 209.197.6.232:270 30, WinSock Error 0 No error 0:40 [63.145.224.22:27030] Connecting... 0:43 [63.145.224.22:27030] Failed. Failed to connect to 63.145.224.22:270 30, WinSock Error 0 No error 0:43 [209.197.6.231:27030] Connecting... 0:46 [209.197.6.231:27030] Failed. Failed to connect to 209.197.6.231:270 30, WinSock Error 0 No error 0:46 [65.113.32.98:27030] Connecting... 0:49 [65.113.32.98:27030] Failed. Failed to connect to 65.113.32.98:27030 , WinSock Error 0 No error 0:49 [4.28.20.42:27030] Connecting... 0:52 [4.28.20.42:27030] Failed. Failed to connect to 4.28.20.42:27030, Wi nSock Error 0 No error 0:52 [4.28.151.210:27030] Connecting... 0:55 [4.28.151.210:27030] Failed. Failed to connect to 4.28.151.210:27030 , WinSock Error 0 No error 0:55 [208.64.203.16:27030] Connecting... 0:58 [208.64.203.16:27030] Failed. Failed to connect to 208.64.203.16:270 30, WinSock Error 0 No error 0:58 [65.115.96.238:27030] Connecting... 1:01 [65.115.96.238:27030] Failed. Failed to connect to 65.115.96.238:270 30, WinSock Error 0 No error On Fri, Aug 17, 2012 at 3:34 PM, Eric Smith er...@valvesoftware.com wrote: We've released a mandatory update to TF2. The notes for the update are below. -Eric -- Source Engine Changes (TF2, DoD:S, HL2:DM) - Updated client rate value to default to 3 to improve network performance for most players - Rate was previously set by Steam's Internet connection speed setting - Updated client rate value to be stored in the config.cfg file Team Fortress 2 - Fixed a crash caused by a string table overflow - Fixed a client crash related to the freeze panel - Fixed a client crash related to ragdolls - Fixed a client crash related to the Mann vs. Machine upgrade panel - Fixed a client crash related to Mann vs. Machine stats - Fixed a crash related to server plug-ins spawning a Mann vs. Machine Tank before the game is ready - Updated the dedicated server to exit when attempting to start a Mann vs. Machine map with less than 32 maxplayers - Fixed mp_timelimit causing Mann vs. Machine mode to not reset properly when the defenders lose - Fixed the Mann vs. Machine wave loss/victory dialog buttons not being clickable sometimes - Fixed the Mann vs. Machine victory dialog getting stuck on the screen - Fixed the Mann vs. Machine wave summary dialog showing up at the beginning of the first wave - Fixed seeing incorrect upgrades in the Mann vs. Machine upgrade panel - Updated upgrade icons to remove numbers - Fixed Sentry Busters picking disposable buildings as valid targets - Fixed an instance of the Sentry Buster sound looping endlessly - Updated the backpack image for Archimedes to fix an alpha channel problem - Updated the colors for The Battery Bandolier - Fixed the disconnect reason not being localized properly for Mann vs. Machine mode - Fixed player glow colors not based on player health in some community mods outside of Mann vs. Machine mode - Removed console spew related to missing movement warnings - Updated the matchmaking ConVar tf_mm_strict - A value of 2 will hide the server from the server browser but will still allow direct connections - Updated Mvm_Mannworks - Adjusted clipping on left side drop down where bots may become stuck - Fixed lighting seam near base - Fixed vphysics prop error in console - Minor clipping pass on areas players may become hung up on ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Mandatory TF2 update released
Im unable to directly connect to my servers, it disconnects me with the error saying that the server can't be directly connected, however tf_mm_strict is set to 0 and tf_mm_servermode to 1 2012/8/18 Daniel Barreiro smelly.feet.you.h...@gmail.com I keep getting a disconnected error and then it closes. On Fri, Aug 17, 2012 at 6:42 PM, Timothy Sadleir tsadl...@gmail.com wrote: I've never seen it before the last update. Weird... On Fri, Aug 17, 2012 at 3:41 PM, Ryan Stecker voidedwea...@gmail.com wrote: What you're seeing is completely normal during the update rush. On Fri, Aug 17, 2012 at 5:40 PM, Timothy Sadleir tsadl...@gmail.com wrote: Well, it did eventually connect so I guess that much is good. :) On Fri, Aug 17, 2012 at 3:39 PM, Timothy Sadleir tsadl...@gmail.com wrote: I'm getting this again while trying to update like I did the last update... Something wrong with the DS file content server? C:\Program Files (x86)\Valve\HLServerHldsUpdateTool.exe -command update -game t f -dir c:\TF2Server -verify_all Checking bootstrapper version ... Updating Installation Determining which depot(s) to install/update... 6 depot(s) will be installed/updated 0:37 Checking local files and building download list for depot 441 'Team Fortr ess 2 Content' version 351 0:37 Patching from version 350; connecting to content server 0:37 [209.197.6.232:27030] Connecting... 0:40 [209.197.6.232:27030] Failed. Failed to connect to 209.197.6.232:270 30, WinSock Error 0 No error 0:40 [63.145.224.22:27030] Connecting... 0:43 [63.145.224.22:27030] Failed. Failed to connect to 63.145.224.22:270 30, WinSock Error 0 No error 0:43 [209.197.6.231:27030] Connecting... 0:46 [209.197.6.231:27030] Failed. Failed to connect to 209.197.6.231:270 30, WinSock Error 0 No error 0:46 [65.113.32.98:27030] Connecting... 0:49 [65.113.32.98:27030] Failed. Failed to connect to 65.113.32.98:27030 , WinSock Error 0 No error 0:49 [4.28.20.42:27030] Connecting... 0:52 [4.28.20.42:27030] Failed. Failed to connect to 4.28.20.42:27030, Wi nSock Error 0 No error 0:52 [4.28.151.210:27030] Connecting... 0:55 [4.28.151.210:27030] Failed. Failed to connect to 4.28.151.210:27030 , WinSock Error 0 No error 0:55 [208.64.203.16:27030] Connecting... 0:58 [208.64.203.16:27030] Failed. Failed to connect to 208.64.203.16:270 30, WinSock Error 0 No error 0:58 [65.115.96.238:27030] Connecting... 1:01 [65.115.96.238:27030] Failed. Failed to connect to 65.115.96.238:270 30, WinSock Error 0 No error On Fri, Aug 17, 2012 at 3:34 PM, Eric Smith er...@valvesoftware.com wrote: We've released a mandatory update to TF2. The notes for the update are below. -Eric -- Source Engine Changes (TF2, DoD:S, HL2:DM) - Updated client rate value to default to 3 to improve network performance for most players - Rate was previously set by Steam's Internet connection speed setting - Updated client rate value to be stored in the config.cfg file Team Fortress 2 - Fixed a crash caused by a string table overflow - Fixed a client crash related to the freeze panel - Fixed a client crash related to ragdolls - Fixed a client crash related to the Mann vs. Machine upgrade panel - Fixed a client crash related to Mann vs. Machine stats - Fixed a crash related to server plug-ins spawning a Mann vs. Machine Tank before the game is ready - Updated the dedicated server to exit when attempting to start a Mann vs. Machine map with less than 32 maxplayers - Fixed mp_timelimit causing Mann vs. Machine mode to not reset properly when the defenders lose - Fixed the Mann vs. Machine wave loss/victory dialog buttons not being clickable sometimes - Fixed the Mann vs. Machine victory dialog getting stuck on the screen - Fixed the Mann vs. Machine wave summary dialog showing up at the beginning of the first wave - Fixed seeing incorrect upgrades in the Mann vs. Machine upgrade panel - Updated upgrade icons to remove numbers - Fixed Sentry Busters picking disposable buildings as valid targets - Fixed an instance of the Sentry Buster sound looping endlessly - Updated the backpack image for Archimedes to fix an alpha channel problem - Updated the colors for The Battery Bandolier - Fixed the disconnect reason not being localized properly for Mann vs. Machine mode - Fixed player glow colors not based on player health in some community mods outside of Mann vs. Machine mode - Removed console spew related to missing movement warnings - Updated the matchmaking ConVar tf_mm_strict - A value of 2 will hide the server from the server browser but will still allow direct connections - Updated Mvm_Mannworks - Adjusted clipping on left side
Re: [hlds] Mandatory TF2 update released
Anyone else getting a server crash when a player attempts to pick a class in MVM? On Fri, Aug 17, 2012 at 5:45 PM, Daniel Barreiro smelly.feet.you.h...@gmail.com wrote: I keep getting a disconnected error and then it closes. On Fri, Aug 17, 2012 at 6:42 PM, Timothy Sadleir tsadl...@gmail.com wrote: I've never seen it before the last update. Weird... On Fri, Aug 17, 2012 at 3:41 PM, Ryan Stecker voidedwea...@gmail.com wrote: What you're seeing is completely normal during the update rush. On Fri, Aug 17, 2012 at 5:40 PM, Timothy Sadleir tsadl...@gmail.com wrote: Well, it did eventually connect so I guess that much is good. :) On Fri, Aug 17, 2012 at 3:39 PM, Timothy Sadleir tsadl...@gmail.com wrote: I'm getting this again while trying to update like I did the last update... Something wrong with the DS file content server? C:\Program Files (x86)\Valve\HLServerHldsUpdateTool.exe -command update -game t f -dir c:\TF2Server -verify_all Checking bootstrapper version ... Updating Installation Determining which depot(s) to install/update... 6 depot(s) will be installed/updated 0:37 Checking local files and building download list for depot 441 'Team Fortr ess 2 Content' version 351 0:37 Patching from version 350; connecting to content server 0:37 [209.197.6.232:27030] Connecting... 0:40 [209.197.6.232:27030] Failed. Failed to connect to 209.197.6.232:270 30, WinSock Error 0 No error 0:40 [63.145.224.22:27030] Connecting... 0:43 [63.145.224.22:27030] Failed. Failed to connect to 63.145.224.22:270 30, WinSock Error 0 No error 0:43 [209.197.6.231:27030] Connecting... 0:46 [209.197.6.231:27030] Failed. Failed to connect to 209.197.6.231:270 30, WinSock Error 0 No error 0:46 [65.113.32.98:27030] Connecting... 0:49 [65.113.32.98:27030] Failed. Failed to connect to 65.113.32.98:27030 , WinSock Error 0 No error 0:49 [4.28.20.42:27030] Connecting... 0:52 [4.28.20.42:27030] Failed. Failed to connect to 4.28.20.42:27030, Wi nSock Error 0 No error 0:52 [4.28.151.210:27030] Connecting... 0:55 [4.28.151.210:27030] Failed. Failed to connect to 4.28.151.210:27030 , WinSock Error 0 No error 0:55 [208.64.203.16:27030] Connecting... 0:58 [208.64.203.16:27030] Failed. Failed to connect to 208.64.203.16:270 30, WinSock Error 0 No error 0:58 [65.115.96.238:27030] Connecting... 1:01 [65.115.96.238:27030] Failed. Failed to connect to 65.115.96.238:270 30, WinSock Error 0 No error On Fri, Aug 17, 2012 at 3:34 PM, Eric Smith er...@valvesoftware.com wrote: We've released a mandatory update to TF2. The notes for the update are below. -Eric -- Source Engine Changes (TF2, DoD:S, HL2:DM) - Updated client rate value to default to 3 to improve network performance for most players - Rate was previously set by Steam's Internet connection speed setting - Updated client rate value to be stored in the config.cfg file Team Fortress 2 - Fixed a crash caused by a string table overflow - Fixed a client crash related to the freeze panel - Fixed a client crash related to ragdolls - Fixed a client crash related to the Mann vs. Machine upgrade panel - Fixed a client crash related to Mann vs. Machine stats - Fixed a crash related to server plug-ins spawning a Mann vs. Machine Tank before the game is ready - Updated the dedicated server to exit when attempting to start a Mann vs. Machine map with less than 32 maxplayers - Fixed mp_timelimit causing Mann vs. Machine mode to not reset properly when the defenders lose - Fixed the Mann vs. Machine wave loss/victory dialog buttons not being clickable sometimes - Fixed the Mann vs. Machine victory dialog getting stuck on the screen - Fixed the Mann vs. Machine wave summary dialog showing up at the beginning of the first wave - Fixed seeing incorrect upgrades in the Mann vs. Machine upgrade panel - Updated upgrade icons to remove numbers - Fixed Sentry Busters picking disposable buildings as valid targets - Fixed an instance of the Sentry Buster sound looping endlessly - Updated the backpack image for Archimedes to fix an alpha channel problem - Updated the colors for The Battery Bandolier - Fixed the disconnect reason not being localized properly for Mann vs. Machine mode - Fixed player glow colors not based on player health in some community mods outside of Mann vs. Machine mode - Removed console spew related to missing movement warnings - Updated the matchmaking ConVar tf_mm_strict - A value of 2 will hide the server from the server browser but will still allow direct connections - Updated Mvm_Mannworks - Adjusted clipping on left side drop down where bots may become stuck - Fixed lighting seam near base
[hlds] tf_mm_strict values swapped
There is a bug with the tf_mm_strict change in the update we released a few minutes ago. The values as documented are swapped between 1 and 2. In this update: tf_mm_strict 1 currently DOES NOT allow direct connections tf_mm_strict 2 currently DOES allow direct connections We'll release an optional update shortly to fix this to match the documentation. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
[hlds] tf_mm_strict is very broken
This is for a pvp server, as of version 1.1.2.5: If tf_mm_servermode = 0, everything is fine If tf_mm_servermode = 1 AND tf_mm_strict = 0 or 2, connections from favorites are rejected with ad-hoc connections are not allowed If tf_mm_servermode = 1 AND tf_mm_strict = 1, connections from favorites work. So, to workaround you can either turn off mm, or (ironically) set strict to 1. -- m. tharp ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Mandatory TF2 update released
I must confirm ... this really broke the shit up: tf_mm_strict tf_mm_strict = 0 game notify -0 = Show in server browser, and allow ad-hoc joins 1 = Hide from server browser and only allow joins coordinated through GC matchmaking 2 = Hide from server browser, but allow ad-hoc joins tf_mm_servermode tf_mm_servermode = 1 ( def. 0 ) game notify - Activates / deactivates Lobby-based hosting mode. 0 = not active 1 = Put in quickplay pool (based on current map) 2 = Put in MvM pool. (Lobby will control current map) ... This server only accepts connections negotiated through matchmaking. Ad-hoc connections are not allowed On 2012-08-18 00:59, Lambda wrote: Im unable to directly connect to my servers, it disconnects me with the error saying that the server can't be directly connected, however tf_mm_strict is set to 0 and tf_mm_servermode to 1 2012/8/18 Daniel Barreiro smelly.feet.you.h...@gmail.com mailto:smelly.feet.you.h...@gmail.com I keep getting a disconnected error and then it closes. On Fri, Aug 17, 2012 at 6:42 PM, Timothy Sadleir tsadl...@gmail.com mailto:tsadl...@gmail.com wrote: I've never seen it before the last update. Weird... On Fri, Aug 17, 2012 at 3:41 PM, Ryan Stecker voidedwea...@gmail.com mailto:voidedwea...@gmail.com wrote: What you're seeing is completely normal during the update rush. On Fri, Aug 17, 2012 at 5:40 PM, Timothy Sadleir tsadl...@gmail.com mailto:tsadl...@gmail.com wrote: Well, it did eventually connect so I guess that much is good. :) On Fri, Aug 17, 2012 at 3:39 PM, Timothy Sadleir tsadl...@gmail.com mailto:tsadl...@gmail.com wrote: I'm getting this again while trying to update like I did the last update... Something wrong with the DS file content server? C:\Program Files (x86)\Valve\HLServerHldsUpdateTool.exe -command update -game t f -dir c:\TF2Server -verify_all Checking bootstrapper version ... Updating Installation Determining which depot(s) to install/update... 6 depot(s) will be installed/updated 0:37 Checking local files and building download list for depot 441 'Team Fortr ess 2 Content' version 351 0:37 Patching from version 350; connecting to content server 0:37 [209.197.6.232:27030 http://209.197.6.232:27030] Connecting... 0:40 [209.197.6.232:27030 http://209.197.6.232:27030] Failed. Failed to connect to 209.197.6.232:270 http://209.197.6.232:270 30, WinSock Error 0 No error 0:40 [63.145.224.22:27030 http://63.145.224.22:27030] Connecting... 0:43 [63.145.224.22:27030 http://63.145.224.22:27030] Failed. Failed to connect to 63.145.224.22:270 http://63.145.224.22:270 30, WinSock Error 0 No error 0:43 [209.197.6.231:27030 http://209.197.6.231:27030] Connecting... 0:46 [209.197.6.231:27030 http://209.197.6.231:27030] Failed. Failed to connect to 209.197.6.231:270 http://209.197.6.231:270 30, WinSock Error 0 No error 0:46 [65.113.32.98:27030 http://65.113.32.98:27030] Connecting... 0:49 [65.113.32.98:27030 http://65.113.32.98:27030] Failed. Failed to connect to 65.113.32.98:27030 http://65.113.32.98:27030 , WinSock Error 0 No error 0:49 [4.28.20.42:27030 http://4.28.20.42:27030] Connecting... 0:52 [4.28.20.42:27030 http://4.28.20.42:27030] Failed. Failed to connect to 4.28.20.42:27030 http://4.28.20.42:27030, Wi nSock Error 0 No error 0:52 [4.28.151.210:27030 http://4.28.151.210:27030] Connecting... 0:55 [4.28.151.210:27030 http://4.28.151.210:27030] Failed. Failed to connect to 4.28.151.210:27030 http://4.28.151.210:27030 , WinSock Error 0 No error 0:55 [208.64.203.16:27030 http://208.64.203.16:27030] Connecting... 0:58 [208.64.203.16:27030 http://208.64.203.16:27030] Failed. Failed to connect to 208.64.203.16:270 http://208.64.203.16:270 30, WinSock Error 0 No error 0:58 [65.115.96.238:27030 http://65.115.96.238:27030] Connecting... 1:01 [65.115.96.238:27030 http://65.115.96.238:27030] Failed. Failed to connect to 65.115.96.238:270 http://65.115.96.238:270 30, WinSock Error 0 No error On Fri, Aug 17, 2012 at 3:34 PM, Eric Smith er...@valvesoftware.com mailto:er...@valvesoftware.com wrote: We've released a mandatory update to TF2. The notes for the update are below. -Eric -- Source Engine Changes (TF2, DoD:S, HL2:DM) - Updated client rate value to default to 3 to improve network performance for most players
Re: [hlds] tf_mm_strict values swapped
But what about tf_mm_strict 0? That SHOULD allow direct connections, AND show in server browser, no? On Aug 17, 2012, at 18:03 PM, Fletcher Dunn wrote: There is a bug with the tf_mm_strict change in the update we released a few minutes ago. The values as documented are swapped between 1 and 2. In this update: tf_mm_strict 1 currently DOES NOT allow direct connections tf_mm_strict 2 currently DOES allow direct connections We’ll release an optional update shortly to fix this to match the documentation. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] tf_mm_strict is very broken
I can confirm this on my servers too. 2012/8/18 Michael Tharp g...@partiallystapled.com This is for a pvp server, as of version 1.1.2.5: If tf_mm_servermode = 0, everything is fine If tf_mm_servermode = 1 AND tf_mm_strict = 0 or 2, connections from favorites are rejected with ad-hoc connections are not allowed If tf_mm_servermode = 1 AND tf_mm_strict = 1, connections from favorites work. So, to workaround you can either turn off mm, or (ironically) set strict to 1. -- m. tharp __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hldshttps://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] tf_mm_strict values swapped
Thx for the heads up. -- 3DGames Argentina http://www.3dgames.com.ar Libertad 41, 5to Piso - Capital Federal Tel: 4-332-4709 - Original Message - From: Fletcher Dunn fletch...@valvesoftware.com To: Half-Life dedicated Linux server mailing list (hlds_li...@list.valvesoftware.com) hlds_li...@list.valvesoftware.com, Half-Life dedicated Win32 server mailing list (hlds@list.valvesoftware.com) hlds@list.valvesoftware.com Sent: Friday, August 17, 2012 8:03:25 PM Subject: [hlds] tf_mm_strict values swapped There is a bug with the tf_mm_strict change in the update we released a few minutes ago. The values as documented are swapped between 1 and 2. In this update: tf_mm_strict 1 currently DOES NOT allow direct connections tf_mm_strict 2 currently DOES allow direct connections We’ll release an optional update shortly to fix this to match the documentation. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Setting Missions in MvM
On this topic - does anyone have a quick overview of how to start and keep an MvM server rotating through only the advanced missions, or even both the standard and advanced missions? I've got around 40 MvM servers up for the Australian community, but I'd like to be able to run some more with the advanced rotations. Regards, Brendan. - Original Message - From: Mark Steele m...@dahou.se To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Sent: Friday, 17 August, 2012 9:44:46 AM GMT +10:00 Brisbane Subject: Re: [hlds] Setting Missions in MvM I knew I'd find it somehow! You can use tf_mvm_popfile to select the appropriate mission file. The popfiles are in tf/scripts/population, and are listed in tf_mvm_missioncycle.res. This can probably also be used to load missions that belong to different maps, but I wouldn't recommend it. Who knows how horribly it could break things. On 17 August 2012 00:08, Maavrik maav...@maavrik.com wrote: I'd love a command for this, it really is annoying to have to vote to change to something else. Don't votes run commands after they are won? Maybe we could steal the command from there. On 8/16/2012 5:53 AM, Mark Steele wrote: The only real way I've found so far is to call a ChangeMission vote once in game. Still trying to find the command to do it otherwise. On 16 August 2012 12:06, dray...@me.com wrote: Hey, maybe I missed some sort of memo, but as a server owner, how should I be able to change the missions my server runs? I was playing on my private server with some friends earlier but we noticed in matchmaking we could select these different missions here: http://puu.sh/VQAn When playing on my server, it seemed to just rotate between the 3 maps on the 'normal' difficulty maps, but I had no idea how to set a map to be on a mission such as Data Demolition on Decoy or whatever else. I did a bit of looking around but I think I really missed something here. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] tf_mm_strict values swapped
No possible configuration of mm_strict and mm_servermode allow direct connections - our servers restart as soon as a player picks a class. On Fri, Aug 17, 2012 at 6:03 PM, Fletcher Dunn fletch...@valvesoftware.comwrote: There is a bug with the tf_mm_strict change in the update we released a few minutes ago. ** ** The values as documented are swapped between 1 and 2. ** ** In this update: tf_mm_strict 1 currently DOES NOT allow direct connections tf_mm_strict 2 currently DOES allow direct connections ** ** We’ll release an optional update shortly to fix this to match the documentation. ** ** ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
[hlds] Odd player issue
Hi, After the update my servers are showing as full on the browser yet running status there is only 3 users in. Mann Vs Machine has gone to 32/32 with nobody in it. 109.70.148.13:27012 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] tf_mm_strict is very broken
Fletcher Dunn announced that an optional fix is coming to fix this. Good to see Valve's responding fast. On Fri, Aug 17, 2012 at 6:06 PM, Lambda lambdace...@gmail.com wrote: I can confirm this on my servers too. 2012/8/18 Michael Tharp g...@partiallystapled.com This is for a pvp server, as of version 1.1.2.5: If tf_mm_servermode = 0, everything is fine If tf_mm_servermode = 1 AND tf_mm_strict = 0 or 2, connections from favorites are rejected with ad-hoc connections are not allowed If tf_mm_servermode = 1 AND tf_mm_strict = 1, connections from favorites work. So, to workaround you can either turn off mm, or (ironically) set strict to 1. -- m. tharp __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hldshttps://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] tf_mm_strict values swapped
Actually, that description below was incorrect. If you set tf_mm_servermode 0, then tf_mm_strict 0 and tf_mm_strict 2 will both deny directions connections. We'll get an update fixed for this ASAP. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Peter HLDS Sent: Friday, August 17, 2012 4:06 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] tf_mm_strict values swapped But what about tf_mm_strict 0? That SHOULD allow direct connections, AND show in server browser, no? On Aug 17, 2012, at 18:03 PM, Fletcher Dunn wrote: There is a bug with the tf_mm_strict change in the update we released a few minutes ago. The values as documented are swapped between 1 and 2. In this update: tf_mm_strict 1 currently DOES NOT allow direct connections tf_mm_strict 2 currently DOES allow direct connections We'll release an optional update shortly to fix this to match the documentation. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] tf_mm_strict is very broken
Confirmed, please fix. On Fri, Aug 17, 2012 at 4:06 PM, Lambda lambdace...@gmail.com wrote: I can confirm this on my servers too. 2012/8/18 Michael Tharp g...@partiallystapled.com This is for a pvp server, as of version 1.1.2.5: If tf_mm_servermode = 0, everything is fine If tf_mm_servermode = 1 AND tf_mm_strict = 0 or 2, connections from favorites are rejected with ad-hoc connections are not allowed If tf_mm_servermode = 1 AND tf_mm_strict = 1, connections from favorites work. So, to workaround you can either turn off mm, or (ironically) set strict to 1. -- m. tharp __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hldshttps://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds -- */// UNCLASSIFIED* ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Odd player issue
I've saw this also on my gameservers. Does valve test their updates before shipping them out? lol 2012/8/18 AeroliteGaming.com ad...@aerolitegaming.co.uk Hi, After the update my servers are showing as full on the browser yet running status there is only 3 users in. Mann Vs Machine has gone to 32/32 with nobody in it. 109.70.148.13:27012 __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hldshttps://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Odd player issue
I'm experiencing the same. On Fri, Aug 17, 2012 at 7:16 PM, Lambda lambdace...@gmail.com wrote: I've saw this also on my gameservers. Does valve test their updates before shipping them out? lol 2012/8/18 AeroliteGaming.com ad...@aerolitegaming.co.uk Hi, After the update my servers are showing as full on the browser yet running status there is only 3 users in. Mann Vs Machine has gone to 32/32 with nobody in it. 109.70.148.13:27012 __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hldshttps://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Mandatory TF2 update released
and the funniest thing about it, is that it create ghost players... again On Fri, Aug 17, 2012 at 7:04 PM, Adam Nowacki nowa...@platinum.linux.plwrote: I must confirm ... this really broke the shit up: tf_mm_strict tf_mm_strict = 0 game notify -0 = Show in server browser, and allow ad-hoc joins 1 = Hide from server browser and only allow joins coordinated through GC matchmaking 2 = Hide from server browser, but allow ad-hoc joins tf_mm_servermode tf_mm_servermode = 1 ( def. 0 ) game notify - Activates / deactivates Lobby-based hosting mode. 0 = not active 1 = Put in quickplay pool (based on current map) 2 = Put in MvM pool. (Lobby will control current map) ... This server only accepts connections negotiated through matchmaking. Ad-hoc connections are not allowed ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Odd player issue
Maybe they rushed it. Took the knackered servers offline until its fixed. Hope it's soon! On 18/08/2012 00:16, Lambda wrote: I've saw this also on my gameservers. Does valve test their updates before shipping them out? lol 2012/8/18 AeroliteGaming.com ad...@aerolitegaming.co.uk mailto:ad...@aerolitegaming.co.uk Hi, After the update my servers are showing as full on the browser yet running status there is only 3 users in. Mann Vs Machine has gone to 32/32 with nobody in it. 109.70.148.13:27012 http://109.70.148.13:27012 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Mandatory TF2 update released
Okay Valve has overcompensated again. Servers set to maxplayers 24 are for some reason showing full at 12/12. I have to kick the bots manually to show the total player count. Come on. - Original Message - From: Eric Smith er...@valvesoftware.com To: Half-Life dedicated Linux server mailing list hlds_li...@list.valvesoftware.com, Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com, hlds_annou...@list.valvesoftware.com hlds_annou...@list.valvesoftware.com Sent: Friday, August 17, 2012 6:34:51 PM Subject: [hlds] Mandatory TF2 update released We've released a mandatory update to TF2. The notes for the update are below. -Eric -- Source Engine Changes (TF2, DoD:S, HL2:DM) - Updated client rate value to default to 3 to improve network performance for most players - Rate was previously set by Steam's Internet connection speed setting - Updated client rate value to be stored in the config.cfg file Team Fortress 2 - Fixed a crash caused by a string table overflow - Fixed a client crash related to the freeze panel - Fixed a client crash related to ragdolls - Fixed a client crash related to the Mann vs. Machine upgrade panel - Fixed a client crash related to Mann vs. Machine stats - Fixed a crash related to server plug-ins spawning a Mann vs. Machine Tank before the game is ready - Updated the dedicated server to exit when attempting to start a Mann vs. Machine map with less than 32 maxplayers - Fixed mp_timelimit causing Mann vs. Machine mode to not reset properly when the defenders lose - Fixed the Mann vs. Machine wave loss/victory dialog buttons not being clickable sometimes - Fixed the Mann vs. Machine victory dialog getting stuck on the screen - Fixed the Mann vs. Machine wave summary dialog showing up at the beginning of the first wave - Fixed seeing incorrect upgrades in the Mann vs. Machine upgrade panel - Updated upgrade icons to remove numbers - Fixed Sentry Busters picking disposable buildings as valid targets - Fixed an instance of the Sentry Buster sound looping endlessly - Updated the backpack image for Archimedes to fix an alpha channel problem - Updated the colors for The Battery Bandolier - Fixed the disconnect reason not being localized properly for Mann vs. Machine mode - Fixed player glow colors not based on player health in some community mods outside of Mann vs. Machine mode - Removed console spew related to missing movement warnings - Updated the matchmaking ConVar tf_mm_strict - A value of 2 will hide the server from the server browser but will still allow direct connections - Updated Mvm_Mannworks - Adjusted clipping on left side drop down where bots may become stuck - Fixed lighting seam near base - Fixed vphysics prop error in console - Minor clipping pass on areas players may become hung up on ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Odd player issue
Are you guys running bots in the affected servers? 2012/8/18 AeroliteGaming.com ad...@aerolitegaming.co.uk Maybe they rushed it. Took the knackered servers offline until its fixed. Hope it's soon! On 18/08/2012 00:16, Lambda wrote: I've saw this also on my gameservers. Does valve test their updates before shipping them out? lol 2012/8/18 AeroliteGaming.com ad...@aerolitegaming.co.uk Hi, After the update my servers are showing as full on the browser yet running status there is only 3 users in. Mann Vs Machine has gone to 32/32 with nobody in it. 109.70.148.13:27012 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit:https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Odd player issue
It affects regular servers. 24 slot servers are showing 12/12 for me. I have tf_bot_quota mode fill and tf_bot_quota 12. I have to kick the bots to show the actual 12/24. - Original Message - From: Lambda lambdace...@gmail.com To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Sent: Friday, August 17, 2012 7:25:57 PM Subject: Re: [hlds] Odd player issue Are you guys running bots in the affected servers? 2012/8/18 AeroliteGaming.com ad...@aerolitegaming.co.uk Maybe they rushed it. Took the knackered servers offline until its fixed. Hope it's soon! On 18/08/2012 00:16, Lambda wrote: I've saw this also on my gameservers. Does valve test their updates before shipping them out? lol 2012/8/18 AeroliteGaming.com ad...@aerolitegaming.co.uk Hi, After the update my servers are showing as full on the browser yet running status there is only 3 users in. Mann Vs Machine has gone to 32/32 with nobody in it. 109.70.148.13:27012 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] tf_mm_strict values swapped
use servermode 2, and strict 1, and that works for me. - Original Message - From: Lance Waidzunas lswa...@gmail.com Date: Friday, August 17, 2012 5:14 pm Subject: Re: [hlds] tf_mm_strict values swapped To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com No possible configuration of mm_strict and mm_servermode allow direct connections - our servers restart as soon as a player picks a class. On Fri, Aug 17, 2012 at 6:03 PM, Fletcher Dunn fletch...@valvesoftware.comwrote: There is a bug with the tf_mm_strict change in the update we released a few minutes ago. ** ** The values as documented are swapped between 1 and 2. ** ** In this update: tf_mm_strict 1 currently DOES NOT allow direct connections tf_mm_strict 2 currently DOES allow direct connections ** ** We’ll release an optional update shortly to fix this to match the documentation. ** ** ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] tf_mm_strict values swapped
Anyone getting this? threadtools.cpp (2644) : Assertion Failed: Illegal termination of worker thread SteamFindServerThread' *From:* Fletcher Dunn fletch...@valvesoftware.com *Sent:* Friday, August 17, 2012 7:04:01 PM *To:* Half-Life dedicated Linux server mailing list ( hlds_li...@list.valvesoftware.com),Half-Life dedicated Win32 server mailing list (hlds@list.valvesoftware.com) *Subject:* [hlds] tf_mm_strict values swapped There is a bug with the tf_mm_strict change in the update we released a few minutes ago. ** ** The values as documented are swapped between 1 and 2. ** ** In this update: tf_mm_strict 1 currently DOES NOT allow direct connections tf_mm_strict 2 currently DOES allow direct connections ** ** We’ll release an optional update shortly to fix this to match the documentation. ** ** ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Odd player issue
Yes however one of the servers is and isn't affected. On 18/08/2012 00:25, Lambda wrote: Are you guys running bots in the affected servers? 2012/8/18 AeroliteGaming.com ad...@aerolitegaming.co.uk mailto:ad...@aerolitegaming.co.uk Maybe they rushed it. Took the knackered servers offline until its fixed. Hope it's soon! On 18/08/2012 00:16, Lambda wrote: I've saw this also on my gameservers. Does valve test their updates before shipping them out? lol 2012/8/18 AeroliteGaming.com ad...@aerolitegaming.co.uk mailto:ad...@aerolitegaming.co.uk Hi, After the update my servers are showing as full on the browser yet running status there is only 3 users in. Mann Vs Machine has gone to 32/32 with nobody in it. 109.70.148.13:27012 http://109.70.148.13:27012 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Mandatory TF2 update released
Eww. Suddenly, Engine Errors on my mac TF2 client: failed to lock index buffer in CMeshDX8::LockIndexBuffer ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Odd player issue
Yes, i can say that some of my servers are affected while some others does not. 2012/8/18 AeroliteGaming.com ad...@aerolitegaming.co.uk Yes however one of the servers is and isn't affected. On 18/08/2012 00:25, Lambda wrote: Are you guys running bots in the affected servers? 2012/8/18 AeroliteGaming.com ad...@aerolitegaming.co.uk Maybe they rushed it. Took the knackered servers offline until its fixed. Hope it's soon! On 18/08/2012 00:16, Lambda wrote: I've saw this also on my gameservers. Does valve test their updates before shipping them out? lol 2012/8/18 AeroliteGaming.com ad...@aerolitegaming.co.uk Hi, After the update my servers are showing as full on the browser yet running status there is only 3 users in. Mann Vs Machine has gone to 32/32 with nobody in it. 109.70.148.13:27012 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit:https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit:https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Mandatory TF2 update released
I juat had 3 people disconnect from my server, and the other servers aren't filling at all. o.O - Original Message - From: Peter HLDS peter-h...@jerde.net Date: Friday, August 17, 2012 5:36 pm Subject: Re: [hlds] Mandatory TF2 update released To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Eww. Suddenly, Engine Errors on my mac TF2 client: failed to lock index buffer in CMeshDX8::LockIndexBuffer ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] tf_mm_strict values swapped
Server still reboots when a player picks a class. On Fri, Aug 17, 2012 at 6:30 PM, T Marler bloodyi...@shaw.ca wrote: use servermode 2, and strict 1, and that works for me. - Original Message - From: Lance Waidzunas lswa...@gmail.com Date: Friday, August 17, 2012 5:14 pm Subject: Re: [hlds] tf_mm_strict values swapped To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com No possible configuration of mm_strict and mm_servermode allow direct connections - our servers restart as soon as a player picks a class. On Fri, Aug 17, 2012 at 6:03 PM, Fletcher Dunn fletch...@valvesoftware.comwrote: There is a bug with the tf_mm_strict change in the update we released a few minutes ago. ** ** The values as documented are swapped between 1 and 2. ** ** In this update: tf_mm_strict 1 currently DOES NOT allow direct connections tf_mm_strict 2 currently DOES allow direct connections ** ** We’ll release an optional update shortly to fix this to match the documentation. ** ** ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Odd player issue
do i need separate server identities per server, or when i make an identity can i use that for multiple servers? I just got account : not logged in (Server at X logging into account Y; kicking your server at X off of that account) - Original Message - From: Lambda lambdace...@gmail.com Date: Friday, August 17, 2012 5:37 pm Subject: Re: [hlds] Odd player issue To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Yes, i can say that some of my servers are affected while some others does not. 2012/8/18 AeroliteGaming.com ad...@aerolitegaming.co.uk Yes however one of the servers is and isn't affected. On 18/08/2012 00:25, Lambda wrote: Are you guys running bots in the affected servers? 2012/8/18 AeroliteGaming.com ad...@aerolitegaming.co.uk Maybe they rushed it. Took the knackered servers offline until its fixed. Hope it's soon! On 18/08/2012 00:16, Lambda wrote: I've saw this also on my gameservers. Does valve test their updates before shipping them out? lol 2012/8/18 AeroliteGaming.com ad...@aerolitegaming.co.uk Hi, After the update my servers are showing as full on the browser yet running status there is only 3 users in. Mann Vs Machine has gone to 32/32 with nobody in it. 109.70.148.13:27012 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit:https://list.valvesoftware.com/cgi- bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit:https://list.valvesoftware.com/cgi- bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Odd player issue
AWESOME. Now on map changes I have 31/24 players on all my 24 player servers while my 32 player servers are now set to 24 Yeah! Go valve... Do you ever test anything? Seriously? - Original Message - From: Lambda lambdace...@gmail.com To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Sent: Friday, August 17, 2012 7:36:09 PM Subject: Re: [hlds] Odd player issue Yes, i can say that some of my servers are affected while some others does not. 2012/8/18 AeroliteGaming.com ad...@aerolitegaming.co.uk Yes however one of the servers is and isn't affected. On 18/08/2012 00:25, Lambda wrote: Are you guys running bots in the affected servers? 2012/8/18 AeroliteGaming.com ad...@aerolitegaming.co.uk Maybe they rushed it. Took the knackered servers offline until its fixed. Hope it's soon! On 18/08/2012 00:16, Lambda wrote: I've saw this also on my gameservers. Does valve test their updates before shipping them out? lol 2012/8/18 AeroliteGaming.com ad...@aerolitegaming.co.uk Hi, After the update my servers are showing as full on the browser yet running status there is only 3 users in. Mann Vs Machine has gone to 32/32 with nobody in it. 109.70.148.13:27012 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
[hlds] Yeah, I'm getting an odd error too
Hey, I'm getting errors like other people. My servers are all full, but the clients connected have no steam IDs. Attempts to manually join are met with Steam Validation Rejected and This server only accepts connections through matchmaking. Ad-hoc connections are not allowed. This did not happen prior to the update. Regards, Devin O'Malley ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Mandatory TF2 update released
Yes the update is rather broken. We'll just have to wait for valve to fix it. On Fri, Aug 17, 2012 at 7:38 PM, T Marler bloodyi...@shaw.ca wrote: I juat had 3 people disconnect from my server, and the other servers aren't filling at all. o.O - Original Message - From: Peter HLDS peter-h...@jerde.net Date: Friday, August 17, 2012 5:36 pm Subject: Re: [hlds] Mandatory TF2 update released To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Eww. Suddenly, Engine Errors on my mac TF2 client: failed to lock index buffer in CMeshDX8::LockIndexBuffer ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Odd player issue
Each server needs its own identity. They're easy to create, through, and I'm not sure what the limit is per account. On 8/17/2012 7:41 PM, T Marler wrote: do i need separate server identities per server, or when i make an identity can i use that for multiple servers? I just got account : not logged in (Server at X logging into account Y; kicking your server at X off of that account) - Original Message - From: Lambda lambdace...@gmail.com Date: Friday, August 17, 2012 5:37 pm Subject: Re: [hlds] Odd player issue To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Yes, i can say that some of my servers are affected while some others does not. 2012/8/18 AeroliteGaming.com ad...@aerolitegaming.co.uk Yes however one of the servers is and isn't affected. On 18/08/2012 00:25, Lambda wrote: Are you guys running bots in the affected servers? 2012/8/18 AeroliteGaming.com ad...@aerolitegaming.co.uk Maybe they rushed it. Took the knackered servers offline until its fixed. Hope it's soon! On 18/08/2012 00:16, Lambda wrote: I've saw this also on my gameservers. Does valve test their updates before shipping them out? lol 2012/8/18 AeroliteGaming.com ad...@aerolitegaming.co.uk Hi, After the update my servers are showing as full on the browser yet running status there is only 3 users in. Mann Vs Machine has gone to 32/32 with nobody in it. 109.70.148.13:27012 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit:https://list.valvesoftware.com/cgi- bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit:https://list.valvesoftware.com/cgi- bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Odd player issue
Quickplay FAQ says 100. On Fri, Aug 17, 2012 at 7:45 PM, Ross Bemrose rbemr...@gmail.com wrote: Each server needs its own identity. They're easy to create, through, and I'm not sure what the limit is per account. On 8/17/2012 7:41 PM, T Marler wrote: do i need separate server identities per server, or when i make an identity can i use that for multiple servers? I just got account : not logged in (Server at X logging into account Y; kicking your server at X off of that account) - Original Message - From: Lambda lambdace...@gmail.com lambdace...@gmail.com Date: Friday, August 17, 2012 5:37 pm Subject: Re: [hlds] Odd player issue To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com hlds@list.valvesoftware.com Yes, i can say that some of my servers are affected while some others does not. 2012/8/18 AeroliteGaming.com ad...@aerolitegaming.co.ukad...@aerolitegaming.co.uk Yes however one of the servers is and isn't affected. On 18/08/2012 00:25, Lambda wrote: Are you guys running bots in the affected servers? 2012/8/18 AeroliteGaming.com ad...@aerolitegaming.co.ukad...@aerolitegaming.co.uk Maybe they rushed it. Took the knackered servers offline until its fixed. Hope it's soon! On 18/08/2012 00:16, Lambda wrote: I've saw this also on my gameservers. Does valve test their updates before shipping them out? lol 2012/8/18 AeroliteGaming.com ad...@aerolitegaming.co.ukad...@aerolitegaming.co.uk Hi, After the update my servers are showing as full on the browser yet running status there is only 3 users in. Mann Vs Machine has gone to 32/32 with nobody in it. 109.70.148.13:27012 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit:https://list.valvesoftware.com/cgi- bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit:https://list.valvesoftware.com/cgi- bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit:https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] tf_mm_strict values swapped
Are you using SourceMod on that server? If you are, are you using the TF2Items extension? If you are, try using the latest build from this page: http://vphysics.limetech.org/?project=tf2items On 8/17/2012 7:38 PM, Lance Waidzunas wrote: Server still reboots when a player picks a class. On Fri, Aug 17, 2012 at 6:30 PM, T Marler bloodyi...@shaw.ca mailto:bloodyi...@shaw.ca wrote: use servermode 2, and strict 1, and that works for me. - Original Message - From: Lance Waidzunas lswa...@gmail.com mailto:lswa...@gmail.com Date: Friday, August 17, 2012 5:14 pm Subject: Re: [hlds] tf_mm_strict values swapped To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com mailto:hlds@list.valvesoftware.com No possible configuration of mm_strict and mm_servermode allow direct connections - our servers restart as soon as a player picks a class. On Fri, Aug 17, 2012 at 6:03 PM, Fletcher Dunn fletch...@valvesoftware.com mailto:fletch...@valvesoftware.comwrote: There is a bug with the tf_mm_strict change in the update we released a few minutes ago. ** ** The values as documented are swapped between 1 and 2. ** ** In this update: tf_mm_strict 1 currently DOES NOT allow direct connections tf_mm_strict 2 currently DOES allow direct connections ** ** We'll release an optional update shortly to fix this to match the documentation. ** ** ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Mandatory TF2 update released
The cure has been far worse than the affliction. :) - Original Message - From: 1nsane 1nsane...@gmail.com To: tmar...@shaw.ca, Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Sent: Friday, August 17, 2012 7:44:06 PM Subject: Re: [hlds] Mandatory TF2 update released Yes the update is rather broken. We'll just have to wait for valve to fix it. On Fri, Aug 17, 2012 at 7:38 PM, T Marler bloodyi...@shaw.ca wrote: I juat had 3 people disconnect from my server, and the other servers aren't filling at all. o.O - Original Message - From: Peter HLDS peter-h...@jerde.net Date: Friday, August 17, 2012 5:36 pm Subject: Re: [hlds] Mandatory TF2 update released To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Eww. Suddenly, Engine Errors on my mac TF2 client: failed to lock index buffer in CMeshDX8::LockIndexBuffer ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Mandatory TF2 update released
I imagine this is quite nightmarish for Valve. I don't believe tf_mm_strict 0 works for ad hoc connections either. On Fri, Aug 17, 2012 at 6:50 PM, Todd Pettit pettit.t...@gmail.com wrote: The cure has been far worse than the affliction. :) To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Mandatory TF2 update released
Is this ok? http://box.jisko.net/i/f117d537.png o.o ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Mandatory TF2 update released
Still getting crashes on regular PVP servers (Windows 2008 R2): *Sys_Error( Host_Error: Overflow error writing string table baseline Scenes )* * * On Fri, Aug 17, 2012 at 7:52 PM, wickedplayer494 . wickedplayer...@gmail.com wrote: I imagine this is quite nightmarish for Valve. I don't believe tf_mm_strict 0 works for ad hoc connections either. On Fri, Aug 17, 2012 at 6:50 PM, Todd Pettit pettit.t...@gmail.comwrote: The cure has been far worse than the affliction. :) To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
[hlds] tf_mm_servermode
Hey again, I fixed my issues by setting tf_mm_servermode to 0 from 1. However, this just means that probably the beta quickplay system is broken at the moment. What is tf_mm_strict, by the way? From what I read it is the same command. Regards, Devin O'Malley ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] tf_mm_servermode
Good call going to do the same. - Original Message - From: Devin O'Malley omalley@gmail.com To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Sent: Friday, August 17, 2012 7:55:36 PM Subject: [hlds] tf_mm_servermode Hey again, I fixed my issues by setting tf_mm_servermode to 0 from 1. However, this just means that probably the beta quickplay system is broken at the moment. What is tf_mm_strict, by the way? From what I read it is the same command. Regards, Devin O'Malley ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Setting Missions in MvM
You can edit tf_mvm_missioncycle.res to remove the Normal missions. On 18 August 2012 00:08, Brendan Cosman brendan.cos...@mammothmedia.com.auwrote: On this topic - does anyone have a quick overview of how to start and keep an MvM server rotating through only the advanced missions, or even both the standard and advanced missions? I've got around 40 MvM servers up for the Australian community, but I'd like to be able to run some more with the advanced rotations. Regards, Brendan. - Original Message - From: Mark Steele m...@dahou.se To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Sent: Friday, 17 August, 2012 9:44:46 AM GMT +10:00 Brisbane Subject: Re: [hlds] Setting Missions in MvM I knew I'd find it somehow! You can use tf_mvm_popfile to select the appropriate mission file. The popfiles are in tf/scripts/population, and are listed in tf_mvm_missioncycle.res. This can probably also be used to load missions that belong to different maps, but I wouldn't recommend it. Who knows how horribly it could break things. On 17 August 2012 00:08, Maavrik maav...@maavrik.com wrote: I'd love a command for this, it really is annoying to have to vote to change to something else. Don't votes run commands after they are won? Maybe we could steal the command from there. On 8/16/2012 5:53 AM, Mark Steele wrote: The only real way I've found so far is to call a ChangeMission vote once in game. Still trying to find the command to do it otherwise. On 16 August 2012 12:06, dray...@me.com wrote: Hey, maybe I missed some sort of memo, but as a server owner, how should I be able to change the missions my server runs? I was playing on my private server with some friends earlier but we noticed in matchmaking we could select these different missions here: http://puu.sh/VQAn When playing on my server, it seemed to just rotate between the 3 maps on the 'normal' difficulty maps, but I had no idea how to set a map to be on a mission such as Data Demolition on Decoy or whatever else. I did a bit of looking around but I think I really missed something here. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] tf_mm_servermode
I'm seeing some conflicting reports on this. Hopefully that one person that said it didn't work is just only him/her. Would be really nice to get some more reports from other ops to see what side is in the majority. On Fri, Aug 17, 2012 at 6:55 PM, Devin O'Malley omalley@gmail.comwrote: Hey again, I fixed my issues by setting tf_mm_servermode to 0 from 1. However, this just means that probably the beta quickplay system is broken at the moment. What is tf_mm_strict, by the way? From what I read it is the same command. Regards, Devin O'Malley ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] hlds Digest, Vol 17, Issue 159
Yeah, my servers aren't filling at all either, and it's filled with bots, what the hell Valve, fix your shit ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Mandatory TF2 update released
This didn't fix the String Table crashes at all for me. Passwording my MvM servers made ad-hoc connections work though. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Mandatory TF2 update released
This is why they need a Quality Assurance team. Exactly for things like this, and for every other one of there numerous broken updates. Any decent QA team would catch these things easily. On Fri, Aug 17, 2012 at 7:52 PM, wickedplayer494 . wickedplayer...@gmail.com wrote: I imagine this is quite nightmarish for Valve. On Fri, Aug 17, 2012 at 6:50 PM, Todd Pettit pettit.t...@gmail.comwrote: The cure has been far worse than the affliction. :) To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Mandatory TF2 update released
Yep - I hate to say it, but it appears that the String Table crashes are actually occurring faster now - I've had two dozen (PVP server) crashes since patching our servers, all with things like: Engine error: Host_Error: Overflow error writing string table baseline ServerMapCycleMvM Sys_Error Host_Error: Overflow error writing string table baseline Scenes On Fri, Aug 17, 2012 at 8:00 PM, Mike M fuhrerm...@gmail.com wrote: This didn't fix the String Table crashes at all for me. Passwording my MvM servers made ad-hoc connections work though. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Mandatory TF2 update released
Confirmed! http://aerolitegaming.com/hosterror.jpg Disaster update. I was hoping to go to bed! On 18/08/2012 01:02, E. Olsen wrote: Yep - I hate to say it, but it appears that the String Table crashes are actually occurring faster now - I've had two dozen (PVP server) crashes since patching our servers, all with things like: Engine error: Host_Error: Overflow error writing string table baseline ServerMapCycleMvM Sys_Error Host_Error: Overflow error writing string table baseline Scenes On Fri, Aug 17, 2012 at 8:00 PM, Mike M fuhrerm...@gmail.com mailto:fuhrerm...@gmail.com wrote: This didn't fix the String Table crashes at all for me. Passwording my MvM servers made ad-hoc connections work though. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
[hlds] Possible to host CS:S and CS:GO dedicated servers on the same box?
I run a dedicated computer to host a few CS:S servers (Windows Server 2008 R2). I have been hosting multiple instances of the old srcds with CS:S for years without any trouble. I recently installed SteamCMD on this same box and downloaded the CS:GO server. Upon restarting my CS:S servers, I was now getting this error message: * * * Unable to load Steam support library.* * Unable to load Steam support library.* * This server will operate in LAN mode only.* * This server will operate in LAN mode only.* * * After asking on the steam forums, someone told me that deleting HKEY_CURRENT_USER\Software\Valve\Steam from the registry was a way to work around this, and it worked. However, this just feels wrong and I am wondering if there is a better way, or any way at all presently, to host both CS:S and CS:GO on the same computer without hacking apart my registry? Is it possible to retrieve the CS:S files from SteamCMD? I did a bit of searching around but was not able to find any really helpful info... (I haven't tried messing around too much with SteamCMD on my own yet, as I don't have a test environment and don't want to break my hosting box too much more) I also do not have steam installed on my server ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Possible to host CS:S and CS:GO dedicated servers on the same box?
Quick fix. Install the steam client. No joke. There are other registry fixes posted too Ryan On Aug 17, 2012, at 7:05 PM, ∞ mango.smoot...@gmail.com wrote: I run a dedicated computer to host a few CS:S servers (Windows Server 2008 R2). I have been hosting multiple instances of the old srcds with CS:S for years without any trouble. I recently installed SteamCMD on this same box and downloaded the CS:GO server. Upon restarting my CS:S servers, I was now getting this error message: * * * Unable to load Steam support library.* * Unable to load Steam support library.* * This server will operate in LAN mode only.* * This server will operate in LAN mode only.* * * After asking on the steam forums, someone told me that deleting HKEY_CURRENT_USER\Software\Valve\Steam from the registry was a way to work around this, and it worked. However, this just feels wrong and I am wondering if there is a better way, or any way at all presently, to host both CS:S and CS:GO on the same computer without hacking apart my registry? Is it possible to retrieve the CS:S files from SteamCMD? I did a bit of searching around but was not able to find any really helpful info... (I haven't tried messing around too much with SteamCMD on my own yet, as I don't have a test environment and don't want to break my hosting box too much more) I also do not have steam installed on my server ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] tf_mm_servermode
Here is my assessment: The real heart of the issue is tf_mm_strict is fucked up. The values of 0 and 1 are reversed, but not for the tags. Setting it to 0 clears the tag hidden, but makes ad-hoc connections not possible (IE, from the server browser). It also has a chance to make bots move into the server. Setting this to 1 puts on the hidden tags, but makes it possible to connect normally (Which is what setting it to 0 should do). The reason that setting tf_mm_servermode to 0 works is because it cuts out the beta system, which is the only system using the tf_mm_strict. This lets you rely on the old system. Therefore, Valve needs to fix their shiz. On Fri, Aug 17, 2012 at 8:56 PM, Todd Pettit pettit.t...@gmail.com wrote: Good call going to do the same. - Original Message - From: Devin O'Malley omalley@gmail.com To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Sent: Friday, August 17, 2012 7:55:36 PM Subject: [hlds] tf_mm_servermode Hey again, I fixed my issues by setting tf_mm_servermode to 0 from 1. However, this just means that probably the beta quickplay system is broken at the moment. What is tf_mm_strict, by the way? From what I read it is the same command. Regards, Devin O'Malley ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] tf_mm_servermode
Setting it to tf_mm_servermode 0 worked for me too. Able to connect from browser again. Thanks On Fri, Aug 17, 2012 at 6:58 PM, wickedplayer494 . wickedplayer...@gmail.com wrote: I'm seeing some conflicting reports on this. Hopefully that one person that said it didn't work is just only him/her. Would be really nice to get some more reports from other ops to see what side is in the majority. On Fri, Aug 17, 2012 at 6:55 PM, Devin O'Malley omalley@gmail.com wrote: Hey again, I fixed my issues by setting tf_mm_servermode to 0 from 1. However, this just means that probably the beta quickplay system is broken at the moment. What is tf_mm_strict, by the way? From what I read it is the same command. Regards, Devin O'Malley ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] tf_mm_servermode
Just keep in mind that this opts out of the beta quickplay. You can still use the beta quickplay if you set tf_mm_servermode back to 1, and set tf_mm_strict to 1. However, your server gets the hidden tags. For now, I just said whatever, and set tf_mm_servermode to 0 for the time being. On Fri, Aug 17, 2012 at 9:07 PM, Shizzle Nizzle infl...@gmail.com wrote: Setting it to tf_mm_servermode 0 worked for me too. Able to connect from browser again. Thanks On Fri, Aug 17, 2012 at 6:58 PM, wickedplayer494 . wickedplayer...@gmail.com wrote: I'm seeing some conflicting reports on this. Hopefully that one person that said it didn't work is just only him/her. Would be really nice to get some more reports from other ops to see what side is in the majority. On Fri, Aug 17, 2012 at 6:55 PM, Devin O'Malley omalley@gmail.com wrote: Hey again, I fixed my issues by setting tf_mm_servermode to 0 from 1. However, this just means that probably the beta quickplay system is broken at the moment. What is tf_mm_strict, by the way? From what I read it is the same command. Regards, Devin O'Malley ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Mandatory TF2 update released
There's probably quite a few server owners that wouldn't mind testing this sort of thing for Valve if it means smoother updates for everyone, myself included. On Fri, Aug 17, 2012 at 8:02 PM, E. Olsen ceo.eol...@gmail.com wrote: Yep - I hate to say it, but it appears that the String Table crashes are actually occurring faster now - I've had two dozen (PVP server) crashes since patching our servers, all with things like: Engine error: Host_Error: Overflow error writing string table baseline ServerMapCycleMvM Sys_Error Host_Error: Overflow error writing string table baseline Scenes On Fri, Aug 17, 2012 at 8:00 PM, Mike M fuhrerm...@gmail.com wrote: This didn't fix the String Table crashes at all for me. Passwording my MvM servers made ad-hoc connections work though. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Mandatory TF2 update released
It would go against their policy to hire QA's. - They would have to have a boss when they are supposed to have a bossless company. - They only hire the best and QA isn't a very difficult job. Anyone that is considered good wouldn't be stuck doing QA. - It would bring their money per employee down. http://techcrunch.com/2011/02/15/valve-makes-more-money-per-employee-than-google-or-apple/ On Fri, Aug 17, 2012 at 5:00 PM, Brian Simon bluebriansi...@gmail.com wrote: This is why they need a Quality Assurance team. Exactly for things like this, and for every other one of there numerous broken updates. Any decent QA team would catch these things easily. On Fri, Aug 17, 2012 at 7:52 PM, wickedplayer494 . wickedplayer...@gmail.com wrote: I imagine this is quite nightmarish for Valve. On Fri, Aug 17, 2012 at 6:50 PM, Todd Pettit pettit.t...@gmail.com wrote: The cure has been far worse than the affliction. :) To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] [hlds_linux] Full servers, but not?
Update coming in the next 30 minutes or so. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of doc Sent: Friday, August 17, 2012 5:40 PM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Full servers, but not? I feel like a shit for laughing at this one, haha. On Fri, Aug 17, 2012 at 5:34 PM, Essay Tew Phaun sc2p...@gmail.com wrote: Since so many communities abuse fake clients/counts Valve felt it was best to allow all communities to do it ;) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
[hlds] Monoculus's healthbar not working
I was just following up on some comments someone said to me. As of right now, on a server that Halloween mode is forced on. Monoculus spawns automatically after a while, but his healthbar never appears. Is the Monoculus Health Bar currently broken? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
[hlds] Optional updates for TF2, DoD:S, and HL2:DM released
We've released optional (for servers) updates to TF2, DoD:S, and HL2:DM. The notes for the updates are below. -Eric -- Source Engine Changes (TF2, DoD:S, HL2:DM) - Fixed a bug where rejected players could leave a ghost player that takes up a slot on the server browser Team Fortress 2 - Fixed tf_mm_strict to work as documented ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Optional updates for TF2, DoD:S, and HL2:DM released
I take it we're out of luck getting all the String Table crashes fixed before next week? On Fri, Aug 17, 2012 at 9:24 PM, Eric Smith er...@valvesoftware.com wrote: We've released optional (for servers) updates to TF2, DoD:S, and HL2:DM. The notes for the updates are below. -Eric -- Source Engine Changes (TF2, DoD:S, HL2:DM) - Fixed a bug where rejected players could leave a ghost player that takes up a slot on the server browser Team Fortress 2 - Fixed tf_mm_strict to work as documented ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Monoculus's healthbar not working
It was working as of the 15th. Just checked the headless horseman doesn't have one. Didn't stick around long enough to check Monoculus. On Fri, Aug 17, 2012 at 9:13 PM, Ross Bemrose rbemr...@gmail.com wrote: I was just following up on some comments someone said to me. As of right now, on a server that Halloween mode is forced on. Monoculus spawns automatically after a while, but his healthbar never appears. Is the Monoculus Health Bar currently broken? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Monoculus's healthbar not working
HHH has never had a health bar. On Sat, Aug 18, 2012 at 2:27 AM, Mike Bohde mikebo...@gmail.com wrote: It was working as of the 15th. Just checked the headless horseman doesn't have one. Didn't stick around long enough to check Monoculus. On Fri, Aug 17, 2012 at 9:13 PM, Ross Bemrose rbemr...@gmail.com wrote: I was just following up on some comments someone said to me. As of right now, on a server that Halloween mode is forced on. Monoculus spawns automatically after a while, but his healthbar never appears. Is the Monoculus Health Bar currently broken? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Optional updates for TF2, DoD:S, and HL2:DM released
tf_mm_strict 2 does not allow ad-hoc 1 does :/ - Original Message - From: Eric Smith er...@valvesoftware.com Date: Friday, August 17, 2012 7:25 pm Subject: [hlds] Optional updates for TF2, DoD:S, and HL2:DM released To: Half-Life dedicated Linux server mailing list hlds_li...@list.valvesoftware.com, Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com, 'hlds_annou...@list.valvesoftware.com' hlds_annou...@list.valvesoftware.com We've released optional (for servers) updates to TF2, DoD:S, and HL2:DM. The notes for the updates are below. -Eric -- Source Engine Changes (TF2, DoD:S, HL2:DM) - Fixed a bug where rejected players could leave a ghost player that takes up a slot on the server browser Team Fortress 2 - Fixed tf_mm_strict to work as documented ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Optional updates for TF2, DoD:S, and HL2:DM released
Here we go now! Here we go no-no-no-no-n-no-n-no-now! Yo, yo look at srcds.exe Gettin lots of errors, like I'm Windows XP. Just doin' it's thing, crashin daily Yeah ya b-b-b-best, believe me Hey Valve, Help us fix this thing And when I say when?, lemme hear you sing We got the fix, we got the patch And now we'll show you that it'll still crash! When we up in a pub It's easy to see That we got crashes due to strings 'Cause lack of fixes is what we bring When we releasin updates late at night We doing it right, right R-r-r-r-r-r-r-r-right! Crashin is my kryptonite! Crashin is my kryptonite! Crashin is my kryptonite! Crashin is my kryptonite! Crashin is my kryptonite! ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Monoculus's healthbar not working
Unless you install the plugin to make it use the Monoculus healthbar, which as I already mentioned isn't working. (Side Note: I wrote both the Force Holidays and Horsemann Healthbar plugins) On 8/17/2012 9:34 PM, Jethro Seabridge wrote: HHH has never had a health bar. On Sat, Aug 18, 2012 at 2:27 AM, Mike Bohde mikebo...@gmail.com mailto:mikebo...@gmail.com wrote: It was working as of the 15th. Just checked the headless horseman doesn't have one. Didn't stick around long enough to check Monoculus. On Fri, Aug 17, 2012 at 9:13 PM, Ross Bemrose rbemr...@gmail.com mailto:rbemr...@gmail.com wrote: I was just following up on some comments someone said to me. As of right now, on a server that Halloween mode is forced on. Monoculus spawns automatically after a while, but his healthbar never appears. Is the Monoculus Health Bar currently broken? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Optional updates for TF2, DoD:S, and HL2:DM released
What about 0? On 17.08.2012 18:39, T Marler wrote: tf_mm_strict 2 does not allow ad-hoc 1 does :/ - Original Message - From: Eric Smith er...@valvesoftware.com Date: Friday, August 17, 2012 7:25 pm Subject: [hlds] Optional updates for TF2, DoD:S, and HL2:DM released To: Half-Life dedicated Linux server mailing list hlds_li...@list.valvesoftware.com, Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com, 'hlds_annou...@list.valvesoftware.com' hlds_annou...@list.valvesoftware.com We've released optional (for servers) updates to TF2, DoD:S, and HL2:DM. The notes for the updates are below. -Eric -- Source Engine Changes (TF2, DoD:S, HL2:DM) - Fixed a bug where rejected players could leave a ghost player that takes up a slot on the server browser Team Fortress 2 - Fixed tf_mm_strict to work as documented ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Optional updates for TF2, DoD:S, and HL2:DM released
Update tool is constantly timing out and never connecting.. Checking bootstrapper version ... Updating Installation Command aborted Press any key to continue . . . On Fri, Aug 17, 2012 at 9:39 PM, Sampson Rogers kritskring...@gmail.comwrote: Here we go now! Here we go no-no-no-no-n-no-n-no-now! Yo, yo look at srcds.exe Gettin lots of errors, like I'm Windows XP. Just doin' it's thing, crashin daily Yeah ya b-b-b-best, believe me Hey Valve, Help us fix this thing And when I say when?, lemme hear you sing We got the fix, we got the patch And now we'll show you that it'll still crash! When we up in a pub It's easy to see That we got crashes due to strings 'Cause lack of fixes is what we bring When we releasin updates late at night We doing it right, right R-r-r-r-r-r-r-r-right! Crashin is my kryptonite! Crashin is my kryptonite! Crashin is my kryptonite! Crashin is my kryptonite! Crashin is my kryptonite! ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Optional updates for TF2, DoD:S, and HL2:DM released
Mine updated and everything is fine. On 2012-08-18 03:46, Jason wrote: Update tool is constantly timing out and never connecting.. Checking bootstrapper version ... Updating Installation Command aborted Press any key to continue . . . On Fri, Aug 17, 2012 at 9:39 PM, Sampson Rogers kritskring...@gmail.com mailto:kritskring...@gmail.com wrote: Here we go now! Here we go no-no-no-no-n-no-n-no-now! Yo, yo look at srcds.exe Gettin lots of errors, like I'm Windows XP. Just doin' it's thing, crashin daily Yeah ya b-b-b-best, believe me Hey Valve, Help us fix this thing And when I say when?, lemme hear you sing We got the fix, we got the patch And now we'll show you that it'll still crash! When we up in a pub It's easy to see That we got crashes due to strings 'Cause lack of fixes is what we bring When we releasin updates late at night We doing it right, right R-r-r-r-r-r-r-r-right! Crashin is my kryptonite! Crashin is my kryptonite! Crashin is my kryptonite! Crashin is my kryptonite! Crashin is my kryptonite! ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Optional updates for TF2, DoD:S, and HL2:DM released
My servers hostname and password is being used on all of my servers, so weird... On Fri, Aug 17, 2012 at 6:47 PM, Adam Nowacki nowa...@platinum.linux.pl wrote: Mine updated and everything is fine. On 2012-08-18 03:46, Jason wrote: Update tool is constantly timing out and never connecting.. Checking bootstrapper version ... Updating Installation Command aborted Press any key to continue . . . On Fri, Aug 17, 2012 at 9:39 PM, Sampson Rogers kritskring...@gmail.com mailto:kritskring...@gmail.com wrote: Here we go now! Here we go no-no-no-no-n-no-n-no-now! Yo, yo look at srcds.exe Gettin lots of errors, like I'm Windows XP. Just doin' it's thing, crashin daily Yeah ya b-b-b-best, believe me Hey Valve, Help us fix this thing And when I say when?, lemme hear you sing We got the fix, we got the patch And now we'll show you that it'll still crash! When we up in a pub It's easy to see That we got crashes due to strings 'Cause lack of fixes is what we bring When we releasin updates late at night We doing it right, right R-r-r-r-r-r-r-r-right! Crashin is my kryptonite! Crashin is my kryptonite! Crashin is my kryptonite! Crashin is my kryptonite! Crashin is my kryptonite! ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Setting Missions in MvM
Hi, Sorry, I must be dense today, but I can't get a server launching with only advanced missions. Can you (or someone) provide an example of a tf_mvm_missioncycle.res and any other changes necessary for that to happen? Thanks, Brendan. - Original Message - From: Mark Steele m...@dahou.se To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Sent: Saturday, 18 August, 2012 9:57:24 AM GMT +10:00 Brisbane Subject: Re: [hlds] Setting Missions in MvM You can edit tf_mvm_missioncycle.res to remove the Normal missions. On 18 August 2012 00:08, Brendan Cosman brendan.cos...@mammothmedia.com.au wrote: On this topic - does anyone have a quick overview of how to start and keep an MvM server rotating through only the advanced missions, or even both the standard and advanced missions? I've got around 40 MvM servers up for the Australian community, but I'd like to be able to run some more with the advanced rotations. Regards, Brendan. - Original Message - From: Mark Steele m...@dahou.se To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Sent: Friday, 17 August, 2012 9:44:46 AM GMT +10:00 Brisbane Subject: Re: [hlds] Setting Missions in MvM I knew I'd find it somehow! You can use tf_mvm_popfile to select the appropriate mission file. The popfiles are in tf/scripts/population, and are listed in tf_mvm_missioncycle.res. This can probably also be used to load missions that belong to different maps, but I wouldn't recommend it. Who knows how horribly it could break things. On 17 August 2012 00:08, Maavrik maav...@maavrik.com wrote: I'd love a command for this, it really is annoying to have to vote to change to something else. Don't votes run commands after they are won? Maybe we could steal the command from there. On 8/16/2012 5:53 AM, Mark Steele wrote: The only real way I've found so far is to call a ChangeMission vote once in game. Still trying to find the command to do it otherwise. On 16 August 2012 12:06, dray...@me.com wrote: Hey, maybe I missed some sort of memo, but as a server owner, how should I be able to change the missions my server runs? I was playing on my private server with some friends earlier but we noticed in matchmaking we could select these different missions here: http://puu.sh/VQAn When playing on my server, it seemed to just rotate between the 3 maps on the 'normal' difficulty maps, but I had no idea how to set a map to be on a mission such as Data Demolition on Decoy or whatever else. I did a bit of looking around but I think I really missed something here. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] tf_mm_servermode
So can I get a breakdown of tf_mm_servermode and tf_mm_strict and what their specific commands do? I'm so lost with all this. Thanks. Date: Fri, 17 Aug 2012 21:07:03 -0300 From: omalley@gmail.com To: hlds@list.valvesoftware.com Subject: Re: [hlds] tf_mm_servermode Here is my assessment: The real heart of the issue is tf_mm_strict is fucked up. The values of 0 and 1 are reversed, but not for the tags. Setting it to 0 clears the tag hidden, but makes ad-hoc connections not possible (IE, from the server browser). It also has a chance to make bots move into the server. Setting this to 1 puts on the hidden tags, but makes it possible to connect normally (Which is what setting it to 0 should do). The reason that setting tf_mm_servermode to 0 works is because it cuts out the beta system, which is the only system using the tf_mm_strict. This lets you rely on the old system. Therefore, Valve needs to fix their shiz. On Fri, Aug 17, 2012 at 8:56 PM, Todd Pettit pettit.t...@gmail.com wrote: Good call going to do the same. - Original Message - From: Devin O'Malley omalley@gmail.com To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Sent: Friday, August 17, 2012 7:55:36 PM Subject: [hlds] tf_mm_servermode Hey again, I fixed my issues by setting tf_mm_servermode to 0 from 1. However, this just means that probably the beta quickplay system is broken at the moment. What is tf_mm_strict, by the way? From what I read it is the same command. Regards, Devin O'Malley ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] tf_mm_servermode
tf_mm_servermode can be set to 0, 1 or 2. At setting 0, it uses just the old quickplay system (the original). At setting 1, it opts into the beta system at the same time as the old one. At setting 2 it sets it to MvM mode. tf_mm_strict can also be set to 0, 1 or 2. It influences how the beta system interacts with servers. At setting 0, it allows people to join off of the server browser, through quickplay or what have you. At setting 1, it hides the server on the browser, and only accepts matchmaking. At setting 2, it hides the server on the browser but allows ad-hoc joining methods (like off of a friend, console, etc.) On Fri, Aug 17, 2012 at 10:59 PM, Jimmy Rustler enjoi4...@hotmail.comwrote: So can I get a breakdown of tf_mm_servermode and tf_mm_strict and what their specific commands do? I'm so lost with all this. Thanks. -- Date: Fri, 17 Aug 2012 21:07:03 -0300 From: omalley@gmail.com To: hlds@list.valvesoftware.com Subject: Re: [hlds] tf_mm_servermode Here is my assessment: The real heart of the issue is tf_mm_strict is fucked up. The values of 0 and 1 are reversed, but not for the tags. Setting it to 0 clears the tag hidden, but makes ad-hoc connections not possible (IE, from the server browser). It also has a chance to make bots move into the server. Setting this to 1 puts on the hidden tags, but makes it possible to connect normally (Which is what setting it to 0 should do). The reason that setting tf_mm_servermode to 0 works is because it cuts out the beta system, which is the only system using the tf_mm_strict. This lets you rely on the old system. Therefore, Valve needs to fix their shiz. On Fri, Aug 17, 2012 at 8:56 PM, Todd Pettit pettit.t...@gmail.comwrote: Good call going to do the same. - Original Message - From: Devin O'Malley omalley@gmail.com To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Sent: Friday, August 17, 2012 7:55:36 PM Subject: [hlds] tf_mm_servermode Hey again, I fixed my issues by setting tf_mm_servermode to 0 from 1. However, this just means that probably the beta quickplay system is broken at the moment. What is tf_mm_strict, by the way? From what I read it is the same command. Regards, Devin O'Malley ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Setting Missions in MvM
tf_mvm_missioncycle.res { categories 1 1 { count 6 1 { map mvm_decoy popfile mvm_decoy_advanced } 2 { map mvm_coaltown popfile mvm_coaltown_advanced } 3 { map mvm_mannworks popfile mvm_mannworks_advanced } 4 { map mvm_decoy popfile mvm_decoy_advanced2 } 5 { map mvm_coaltown popfile mvm_coaltown_advanced2 } 6 { map mvm_mannworks popfile mvm_mannworks_ironman } } } Should do what you need. If it doesn't, then you'd need to ask someone more knowledgeable than myself :-P On 18 August 2012 02:51, Brendan Cosman brendan.cos...@mammothmedia.com.auwrote: Hi, Sorry, I must be dense today, but I can't get a server launching with only advanced missions. Can you (or someone) provide an example of a tf_mvm_missioncycle.res and any other changes necessary for that to happen? Thanks, Brendan. - Original Message - From: Mark Steele m...@dahou.se To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Sent: Saturday, 18 August, 2012 9:57:24 AM GMT +10:00 Brisbane Subject: Re: [hlds] Setting Missions in MvM You can edit tf_mvm_missioncycle.res to remove the Normal missions. On 18 August 2012 00:08, Brendan Cosman brendan.cos...@mammothmedia.com.au wrote: On this topic - does anyone have a quick overview of how to start and keep an MvM server rotating through only the advanced missions, or even both the standard and advanced missions? I've got around 40 MvM servers up for the Australian community, but I'd like to be able to run some more with the advanced rotations. Regards, Brendan. - Original Message - From: Mark Steele m...@dahou.se To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Sent: Friday, 17 August, 2012 9:44:46 AM GMT +10:00 Brisbane Subject: Re: [hlds] Setting Missions in MvM I knew I'd find it somehow! You can use tf_mvm_popfile to select the appropriate mission file. The popfiles are in tf/scripts/population, and are listed in tf_mvm_missioncycle.res. This can probably also be used to load missions that belong to different maps, but I wouldn't recommend it. Who knows how horribly it could break things. On 17 August 2012 00:08, Maavrik maav...@maavrik.com wrote: I'd love a command for this, it really is annoying to have to vote to change to something else. Don't votes run commands after they are won? Maybe we could steal the command from there. On 8/16/2012 5:53 AM, Mark Steele wrote: The only real way I've found so far is to call a ChangeMission vote once in game. Still trying to find the command to do it otherwise. On 16 August 2012 12:06, dray...@me.com wrote: Hey, maybe I missed some sort of memo, but as a server owner, how should I be able to change the missions my server runs? I was playing on my private server with some friends earlier but we noticed in matchmaking we could select these different missions here: http://puu.sh/VQAn When playing on my server, it seemed to just rotate between the 3 maps on the 'normal' difficulty maps, but I had no idea how to set a map to be on a mission such as Data Demolition on Decoy or whatever else. I did a bit of looking around but I think I really missed something here. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: