Re: [hlds] Advertise a server using account ID
Please do so! It's not mainly for the IP which is easily grabbed anyway, instead this would be awesome to implement as when server owners like me have to change the ip of huge servers they don't lose all their players! It would be just perfect if players of source games could finally connect using either a server_id or its ip! Greetings, Niko Can you please let server owners advertise their server using account ID only, without showing the IP address anywhere? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Advertise a server using account ID
I use these crazy things called domain names which I update when I move servers to different addresses. On 3/5/2014 8:16 AM, n...@elite-hunterz.info wrote: Please do so! It's not mainly for the IP which is easily grabbed anyway, instead this would be awesome to implement as when server owners like me have to change the ip of huge servers they don't lose all their players! It would be just perfect if players of source games could finally connect using either a server_id or its ip! Greetings, Niko Can you please let server owners advertise their server using account ID only, without showing the IP address anywhere? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Advertise a server using account ID
What is this new fangled technology!?!? I'm surprised more people aren't using dns. Sent from my Verizon Wireless 4G LTE smartphone Original message From: Ross Bemrose Date:03/05/2014 8:19 AM (GMT-05:00) To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Advertise a server using account ID I use these crazy things called domain names which I update when I move servers to different addresses. On 3/5/2014 8:16 AM, n...@elite-hunterz.infomailto:n...@elite-hunterz.info wrote: Please do so! It's not mainly for the IP which is easily grabbed anyway, instead this would be awesome to implement as when server owners like me have to change the ip of huge servers they don't lose all their players! It would be just perfect if players of source games could finally connect using either a server_id or its ip! Greetings, Niko Can you please let server owners advertise their server using account ID only, without showing the IP address anywhere? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Advertise a server using account ID
This system is already designed to automatically update the IP when the server moves its location. No need to advertise using an account id for that reason. On Wed, Mar 5, 2014 at 2:22 PM, Bobby Broughton bo...@invehosting.com wrote: What is this new fangled technology!?!? I'm surprised more people aren't using dns. Sent from my Verizon Wireless 4G LTE smartphone Original message From: Ross Bemrose Date:03/05/2014 8:19 AM (GMT-05:00) To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Advertise a server using account ID I use these crazy things called domain names which I update when I move servers to different addresses. On 3/5/2014 8:16 AM, n...@elite-hunterz.info wrote: Please do so! It's not mainly for the IP which is easily grabbed anyway, instead this would be awesome to implement as when server owners like me have to change the ip of huge servers they don't lose all their players! It would be just perfect if players of source games could finally connect using either a server_id or its ip! Greetings, Niko Can you please let server owners advertise their server using account ID only, without showing the IP address anywhere? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Advertise a server using account ID
Maybe using domain names is a great solution for you but it is hardly a perfect solution. If it is possible to have a cleaner solution, why not push for that? What if the port changes? (I am assuming the IDs track IP + port.) Maybe people would rather give out an ID that is always relevant? On 5 March 2014 13:24, Valentin G. nextra...@gmail.com wrote: This system is already designed to automatically update the IP when the server moves its location. No need to advertise using an account id for that reason. On Wed, Mar 5, 2014 at 2:22 PM, Bobby Broughton bo...@invehosting.com wrote: What is this new fangled technology!?!? I'm surprised more people aren't using dns. Sent from my Verizon Wireless 4G LTE smartphone Original message From: Ross Bemrose Date:03/05/2014 8:19 AM (GMT-05:00) To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Advertise a server using account ID I use these crazy things called domain names which I update when I move servers to different addresses. On 3/5/2014 8:16 AM, n...@elite-hunterz.info wrote: Please do so! It's not mainly for the IP which is easily grabbed anyway, instead this would be awesome to implement as when server owners like me have to change the ip of huge servers they don't lose all their players! It would be just perfect if players of source games could finally connect using either a server_id or its ip! Greetings, Niko Can you please let server owners advertise their server using account ID only, without showing the IP address anywhere? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Advertise a server using account ID
I agree with Will. Domain doesn't solve the port move problem. What if you move your gameserver instance to another machine but the port is already in use? Also its a lot simpler to just advertise game server id. Don't need to worry about updating it from everywhere. Please don't be against it if you have no use for it. Its a good feature so I think it should be welcomed. On 5 March 2014 13:42, Will Moggridge darkxdra...@gmail.com wrote: Maybe using domain names is a great solution for you but it is hardly a perfect solution. If it is possible to have a cleaner solution, why not push for that? What if the port changes? (I am assuming the IDs track IP + port.) Maybe people would rather give out an ID that is always relevant? On 5 March 2014 13:24, Valentin G. nextra...@gmail.com wrote: This system is already designed to automatically update the IP when the server moves its location. No need to advertise using an account id for that reason. On Wed, Mar 5, 2014 at 2:22 PM, Bobby Broughton bo...@invehosting.com wrote: What is this new fangled technology!?!? I'm surprised more people aren't using dns. Sent from my Verizon Wireless 4G LTE smartphone Original message From: Ross Bemrose Date:03/05/2014 8:19 AM (GMT-05:00) To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Advertise a server using account ID I use these crazy things called domain names which I update when I move servers to different addresses. On 3/5/2014 8:16 AM, n...@elite-hunterz.info wrote: Please do so! It's not mainly for the IP which is easily grabbed anyway, instead this would be awesome to implement as when server owners like me have to change the ip of huge servers they don't lose all their players! It would be just perfect if players of source games could finally connect using either a server_id or its ip! Greetings, Niko Can you please let server owners advertise their server using account ID only, without showing the IP address anywhere? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Advertise a server using account ID
I'm not against it. It's just that people are painting use cases here that make no sense. As a convenience feature it could definitiely be viable. On Wed, Mar 5, 2014 at 2:53 PM, Nomaan Ahmad n0man@gmail.com wrote: I agree with Will. Domain doesn't solve the port move problem. What if you move your gameserver instance to another machine but the port is already in use? Also its a lot simpler to just advertise game server id. Don't need to worry about updating it from everywhere. Please don't be against it if you have no use for it. Its a good feature so I think it should be welcomed. On 5 March 2014 13:42, Will Moggridge darkxdra...@gmail.com wrote: Maybe using domain names is a great solution for you but it is hardly a perfect solution. If it is possible to have a cleaner solution, why not push for that? What if the port changes? (I am assuming the IDs track IP + port.) Maybe people would rather give out an ID that is always relevant? On 5 March 2014 13:24, Valentin G. nextra...@gmail.com wrote: This system is already designed to automatically update the IP when the server moves its location. No need to advertise using an account id for that reason. On Wed, Mar 5, 2014 at 2:22 PM, Bobby Broughton bo...@invehosting.com wrote: What is this new fangled technology!?!? I'm surprised more people aren't using dns. Sent from my Verizon Wireless 4G LTE smartphone Original message From: Ross Bemrose Date:03/05/2014 8:19 AM (GMT-05:00) To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Advertise a server using account ID I use these crazy things called domain names which I update when I move servers to different addresses. On 3/5/2014 8:16 AM, n...@elite-hunterz.info wrote: Please do so! It's not mainly for the IP which is easily grabbed anyway, instead this would be awesome to implement as when server owners like me have to change the ip of huge servers they don't lose all their players! It would be just perfect if players of source games could finally connect using either a server_id or its ip! Greetings, Niko Can you please let server owners advertise their server using account ID only, without showing the IP address anywhere? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Advertise a server using account ID
If you have huge servers, it may be more cost effective to run your own hardware. Then you control the port. Sent from my Verizon Wireless 4G LTE smartphone Original message From: Nomaan Ahmad Date:03/05/2014 8:55 AM (GMT-05:00) To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Advertise a server using account ID I agree with Will. Domain doesn't solve the port move problem. What if you move your gameserver instance to another machine but the port is already in use? Also its a lot simpler to just advertise game server id. Don't need to worry about updating it from everywhere. Please don't be against it if you have no use for it. Its a good feature so I think it should be welcomed. On 5 March 2014 13:42, Will Moggridge darkxdra...@gmail.commailto:darkxdra...@gmail.com wrote: Maybe using domain names is a great solution for you but it is hardly a perfect solution. If it is possible to have a cleaner solution, why not push for that? What if the port changes? (I am assuming the IDs track IP + port.) Maybe people would rather give out an ID that is always relevant? On 5 March 2014 13:24, Valentin G. nextra...@gmail.commailto:nextra...@gmail.com wrote: This system is already designed to automatically update the IP when the server moves its location. No need to advertise using an account id for that reason. On Wed, Mar 5, 2014 at 2:22 PM, Bobby Broughton bo...@invehosting.commailto:bo...@invehosting.com wrote: What is this new fangled technology!?!? I'm surprised more people aren't using dns. Sent from my Verizon Wireless 4G LTE smartphone Original message From: Ross Bemrose Date:03/05/2014 8:19 AM (GMT-05:00) To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Advertise a server using account ID I use these crazy things called domain names which I update when I move servers to different addresses. On 3/5/2014 8:16 AM, n...@elite-hunterz.infomailto:n...@elite-hunterz.info wrote: Please do so! It's not mainly for the IP which is easily grabbed anyway, instead this would be awesome to implement as when server owners like me have to change the ip of huge servers they don't lose all their players! It would be just perfect if players of source games could finally connect using either a server_id or its ip! Greetings, Niko Can you please let server owners advertise their server using account ID only, without showing the IP address anywhere? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Advertise a server using account ID
Bobby, Steam server browser doesn't support domain names. When you manually add a domain like: sv1.domain.com:27015, it will resolve into IP e.g. 127.0.0.1:27015 and then save it for use. There goes your domain method :) On 5 March 2014 14:01, Bobby Broughton bo...@invehosting.com wrote: If you have huge servers, it may be more cost effective to run your own hardware. Then you control the port. Sent from my Verizon Wireless 4G LTE smartphone Original message From: Nomaan Ahmad Date:03/05/2014 8:55 AM (GMT-05:00) To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Advertise a server using account ID I agree with Will. Domain doesn't solve the port move problem. What if you move your gameserver instance to another machine but the port is already in use? Also its a lot simpler to just advertise game server id. Don't need to worry about updating it from everywhere. Please don't be against it if you have no use for it. Its a good feature so I think it should be welcomed. On 5 March 2014 13:42, Will Moggridge darkxdra...@gmail.com wrote: Maybe using domain names is a great solution for you but it is hardly a perfect solution. If it is possible to have a cleaner solution, why not push for that? What if the port changes? (I am assuming the IDs track IP + port.) Maybe people would rather give out an ID that is always relevant? On 5 March 2014 13:24, Valentin G. nextra...@gmail.com wrote: This system is already designed to automatically update the IP when the server moves its location. No need to advertise using an account id for that reason. On Wed, Mar 5, 2014 at 2:22 PM, Bobby Broughton bo...@invehosting.com wrote: What is this new fangled technology!?!? I'm surprised more people aren't using dns. Sent from my Verizon Wireless 4G LTE smartphone Original message From: Ross Bemrose Date:03/05/2014 8:19 AM (GMT-05:00) To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Advertise a server using account ID I use these crazy things called domain names which I update when I move servers to different addresses. On 3/5/2014 8:16 AM, n...@elite-hunterz.info wrote: Please do so! It's not mainly for the IP which is easily grabbed anyway, instead this would be awesome to implement as when server owners like me have to change the ip of huge servers they don't lose all their players! It would be just perfect if players of source games could finally connect using either a server_id or its ip! Greetings, Niko Can you please let server owners advertise their server using account ID only, without showing the IP address anywhere? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Advertise a server using account ID
Not really. It's still valid. Say you move servers you can say just to try the domain again. Sent from my Verizon Wireless 4G LTE smartphone Original message From: Nomaan Ahmad Date:03/05/2014 9:12 AM (GMT-05:00) To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Advertise a server using account ID Bobby, Steam server browser doesn't support domain names. When you manually add a domain like: sv1.domain.com:27015http://sv1.domain.com:27015, it will resolve into IP e.g. 127.0.0.1:27015http://127.0.0.1:27015 and then save it for use. There goes your domain method :) On 5 March 2014 14:01, Bobby Broughton bo...@invehosting.commailto:bo...@invehosting.com wrote: If you have huge servers, it may be more cost effective to run your own hardware. Then you control the port. Sent from my Verizon Wireless 4G LTE smartphone Original message From: Nomaan Ahmad Date:03/05/2014 8:55 AM (GMT-05:00) To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Advertise a server using account ID I agree with Will. Domain doesn't solve the port move problem. What if you move your gameserver instance to another machine but the port is already in use? Also its a lot simpler to just advertise game server id. Don't need to worry about updating it from everywhere. Please don't be against it if you have no use for it. Its a good feature so I think it should be welcomed. On 5 March 2014 13:42, Will Moggridge darkxdra...@gmail.commailto:darkxdra...@gmail.com wrote: Maybe using domain names is a great solution for you but it is hardly a perfect solution. If it is possible to have a cleaner solution, why not push for that? What if the port changes? (I am assuming the IDs track IP + port.) Maybe people would rather give out an ID that is always relevant? On 5 March 2014 13:24, Valentin G. nextra...@gmail.commailto:nextra...@gmail.com wrote: This system is already designed to automatically update the IP when the server moves its location. No need to advertise using an account id for that reason. On Wed, Mar 5, 2014 at 2:22 PM, Bobby Broughton bo...@invehosting.commailto:bo...@invehosting.com wrote: What is this new fangled technology!?!? I'm surprised more people aren't using dns. Sent from my Verizon Wireless 4G LTE smartphone Original message From: Ross Bemrose Date:03/05/2014 8:19 AM (GMT-05:00) To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Advertise a server using account ID I use these crazy things called domain names which I update when I move servers to different addresses. On 3/5/2014 8:16 AM, n...@elite-hunterz.infomailto:n...@elite-hunterz.info wrote: Please do so! It's not mainly for the IP which is easily grabbed anyway, instead this would be awesome to implement as when server owners like me have to change the ip of huge servers they don't lose all their players! It would be just perfect if players of source games could finally connect using either a server_id or its ip! Greetings, Niko Can you please let server owners advertise their server using account ID only, without showing the IP address anywhere? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Advertise a server using account ID
I'd have preferred a DNS solution that uses subdomains to address the specific servers on an IP. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Advertise a server using account ID
Assuming a user intends to add the server to their favorites list, the only time they need the IP and port is when they go to join the server the first time. Once that's done, they'll have favorited the server's account ID which updates when the server changes IPs and ports. On Wed, Mar 5, 2014 at 9:11 AM, Nomaan Ahmad n0man@gmail.com wrote: Bobby, Steam server browser doesn't support domain names. When you manually add a domain like: sv1.domain.com:27015, it will resolve into IP e.g. 127.0.0.1:27015 and then save it for use. There goes your domain method :) On 5 March 2014 14:01, Bobby Broughton bo...@invehosting.com wrote: If you have huge servers, it may be more cost effective to run your own hardware. Then you control the port. Sent from my Verizon Wireless 4G LTE smartphone Original message From: Nomaan Ahmad Date:03/05/2014 8:55 AM (GMT-05:00) To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Advertise a server using account ID I agree with Will. Domain doesn't solve the port move problem. What if you move your gameserver instance to another machine but the port is already in use? Also its a lot simpler to just advertise game server id. Don't need to worry about updating it from everywhere. Please don't be against it if you have no use for it. Its a good feature so I think it should be welcomed. On 5 March 2014 13:42, Will Moggridge darkxdra...@gmail.com wrote: Maybe using domain names is a great solution for you but it is hardly a perfect solution. If it is possible to have a cleaner solution, why not push for that? What if the port changes? (I am assuming the IDs track IP + port.) Maybe people would rather give out an ID that is always relevant? On 5 March 2014 13:24, Valentin G. nextra...@gmail.com wrote: This system is already designed to automatically update the IP when the server moves its location. No need to advertise using an account id for that reason. On Wed, Mar 5, 2014 at 2:22 PM, Bobby Broughton bo...@invehosting.com wrote: What is this new fangled technology!?!? I'm surprised more people aren't using dns. Sent from my Verizon Wireless 4G LTE smartphone Original message From: Ross Bemrose Date:03/05/2014 8:19 AM (GMT-05:00) To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Advertise a server using account ID I use these crazy things called domain names which I update when I move servers to different addresses. On 3/5/2014 8:16 AM, n...@elite-hunterz.info wrote: Please do so! It's not mainly for the IP which is easily grabbed anyway, instead this would be awesome to implement as when server owners like me have to change the ip of huge servers they don't lose all their players! It would be just perfect if players of source games could finally connect using either a server_id or its ip! Greetings, Niko Can you please let server owners advertise their server using account ID only, without showing the IP address anywhere? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds -- Ross Bemrose ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Advertise a server using account ID
I also use subdomains for each IP address I have at the moment. This method is not close to being perfect for client use. Its only good for me as server own as I don't need to remember IP address when connecting to server. Most of my clients use favourites tab or history tab. But Steam browser wont update the IP if you had used domain name to add the server as it had already resolved the domain when you first added the server with the domain name. For players, I think steam://connectid/Server ID is more convenient on a webpage and once its added it will auto update every 24 hours or until the client manually refreshes his server list. Also a console command connectid would also be nice. On 5 March 2014 14:20, Dominik Friedrichs d...@forlix.org wrote: I'd have preferred a DNS solution that uses subdomains to address the specific servers on an IP. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Advertise a server using account ID
Someone made an improvment sugestion years ago about the srv entry in dns for a serverport. So we don't need valves proprietary protocol if they are realizing that there are existing technologies we can use. The only change is on clientside to save DNS in favourites and lookup for a srv record for a domain/subdomain. It is also compatible with ipv6. So I can't understand why they aren't doing this easy change. It's better for serveradmins and players. Greetings Andre Müller 2014-03-05 15:30 GMT+01:00 Nomaan Ahmad n0man@gmail.com: I also use subdomains for each IP address I have at the moment. This method is not close to being perfect for client use. Its only good for me as server own as I don't need to remember IP address when connecting to server. Most of my clients use favourites tab or history tab. But Steam browser wont update the IP if you had used domain name to add the server as it had already resolved the domain when you first added the server with the domain name. For players, I think steam://connectid/Server ID is more convenient on a webpage and once its added it will auto update every 24 hours or until the client manually refreshes his server list. Also a console command connectid would also be nice. On 5 March 2014 14:20, Dominik Friedrichs d...@forlix.org wrote: I'd have preferred a DNS solution that uses subdomains to address the specific servers on an IP. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Advertise a server using account ID
Does no one seem to understand that there is a downside is on using DNS? The clients need to resolve each DNS entry before the server can get queried, this takes time, not to mention that DNS servers might have defense mechanisms at work such as throttling the amount of incoming requests from one user. Relying on external DNS servers to do this is just not the way to go. VALVe has created exactly what we´ve been requesting all those years. A system where we can retain our servers in clients favorites after they have been moved. Who really cares what mechanisms are at work here to reach that goal? Saint K. From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Andre Müller Sent: Wednesday, March 05, 2014 4:11 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Advertise a server using account ID Someone made an improvment sugestion years ago about the srv entry in dns for a serverport. So we don't need valves proprietary protocol if they are realizing that there are existing technologies we can use. The only change is on clientside to save DNS in favourites and lookup for a srv record for a domain/subdomain. It is also compatible with ipv6. So I can't understand why they aren't doing this easy change. It's better for serveradmins and players. Greetings Andre Müller 2014-03-05 15:30 GMT+01:00 Nomaan Ahmad n0man@gmail.com: I also use subdomains for each IP address I have at the moment. This method is not close to being perfect for client use. Its only good for me as server own as I don't need to remember IP address when connecting to server. Most of my clients use favourites tab or history tab. But Steam browser wont update the IP if you had used domain name to add the server as it had already resolved the domain when you first added the server with the domain name. For players, I think steam://connectid/Server ID is more convenient on a webpage and once its added it will auto update every 24 hours or until the client manually refreshes his server list. Also a console command connectid would also be nice. On 5 March 2014 14:20, Dominik Friedrichs d...@forlix.org wrote: I'd have preferred a DNS solution that uses subdomains to address the specific servers on an IP. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Advertise a server using account ID
What is the problem to the read the entry one time and than caching the srv entry (servertype, ip, port) for an active session? Other tools like hlsw can also do this with a little change. Also open source query tools are able to add this feature quickly. This is trivial... I don't understand your consider with flooding a dns. There such other services with much more traffic receiving from a dns server. So, most importand part is a logic which is deciding between saving an ip or a dns entry into your favorites. This is also trivial. (REGEX) Look at some webpages which are including ads. So one site let the client do more than one dns request. There is much more than one advertisement provider. So please do not try to tell us this can be a problem. For example Teamspeak (i don't like this software) supports it also. Additional they've added a service called tsdns for those, who aren't able to set a srv-entry (dynamically). 2014-03-05 16:33 GMT+01:00 Saint K. sai...@specialattack.net: Does no one seem to understand that there is a downside is on using DNS? The clients need to resolve each DNS entry before the server can get queried, this takes time, not to mention that DNS servers might have defense mechanisms at work such as throttling the amount of incoming requests from one user. Relying on external DNS servers to do this is just not the way to go. VALVe has created exactly what we've been requesting all those years. A system where we can retain our servers in clients favorites after they have been moved. Who really cares what mechanisms are at work here to reach that goal? Saint K. *From:* hlds-boun...@list.valvesoftware.com [mailto: hlds-boun...@list.valvesoftware.com] *On Behalf Of *Andre Müller *Sent:* Wednesday, March 05, 2014 4:11 PM *To:* Half-Life dedicated Win32 server mailing list *Subject:* Re: [hlds] Advertise a server using account ID Someone made an improvment sugestion years ago about the srv entry in dns for a serverport. So we don't need valves proprietary protocol if they are realizing that there are existing technologies we can use. The only change is on clientside to save DNS in favourites and lookup for a srv record for a domain/subdomain. It is also compatible with ipv6. So I can't understand why they aren't doing this easy change. It's better for serveradmins and players. Greetings Andre Müller 2014-03-05 15:30 GMT+01:00 Nomaan Ahmad n0man@gmail.com: I also use subdomains for each IP address I have at the moment. This method is not close to being perfect for client use. Its only good for me as server own as I don't need to remember IP address when connecting to server. Most of my clients use favourites tab or history tab. But Steam browser wont update the IP if you had used domain name to add the server as it had already resolved the domain when you first added the server with the domain name. For players, I think steam://connectid/Server ID is more convenient on a webpage and once its added it will auto update every 24 hours or until the client manually refreshes his server list. Also a console command connectid would also be nice. On 5 March 2014 14:20, Dominik Friedrichs d...@forlix.org wrote: I'd have preferred a DNS solution that uses subdomains to address the specific servers on an IP. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Advertise a server using account ID
If you want to support DNS listings and all servers use this, when a client wants to do a full server listing you get all the queries. The other systems you name have a much lower rate of DNS querying. Your proposed systems just don´t make any sense when VALVe deals with it just fine this way. Saint K. From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Andre Müller Sent: Wednesday, March 05, 2014 5:03 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Advertise a server using account ID What is the problem to the read the entry one time and than caching the srv entry (servertype, ip, port) for an active session? Other tools like hlsw can also do this with a little change. Also open source query tools are able to add this feature quickly. This is trivial... I don't understand your consider with flooding a dns. There such other services with much more traffic receiving from a dns server. So, most importand part is a logic which is deciding between saving an ip or a dns entry into your favorites. This is also trivial. (REGEX) Look at some webpages which are including ads. So one site let the client do more than one dns request. There is much more than one advertisement provider. So please do not try to tell us this can be a problem. For example Teamspeak (i don't like this software) supports it also. Additional they've added a service called tsdns for those, who aren't able to set a srv-entry (dynamically). 2014-03-05 16:33 GMT+01:00 Saint K. sai...@specialattack.net: Does no one seem to understand that there is a downside is on using DNS? The clients need to resolve each DNS entry before the server can get queried, this takes time, not to mention that DNS servers might have defense mechanisms at work such as throttling the amount of incoming requests from one user. Relying on external DNS servers to do this is just not the way to go. VALVe has created exactly what we´ve been requesting all those years. A system where we can retain our servers in clients favorites after they have been moved. Who really cares what mechanisms are at work here to reach that goal? Saint K. From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Andre Müller Sent: Wednesday, March 05, 2014 4:11 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Advertise a server using account ID Someone made an improvment sugestion years ago about the srv entry in dns for a serverport. So we don't need valves proprietary protocol if they are realizing that there are existing technologies we can use. The only change is on clientside to save DNS in favourites and lookup for a srv record for a domain/subdomain. It is also compatible with ipv6. So I can't understand why they aren't doing this easy change. It's better for serveradmins and players. Greetings Andre Müller 2014-03-05 15:30 GMT+01:00 Nomaan Ahmad n0man@gmail.com: I also use subdomains for each IP address I have at the moment. This method is not close to being perfect for client use. Its only good for me as server own as I don't need to remember IP address when connecting to server. Most of my clients use favourites tab or history tab. But Steam browser wont update the IP if you had used domain name to add the server as it had already resolved the domain when you first added the server with the domain name. For players, I think steam://connectid/Server ID is more convenient on a webpage and once its added it will auto update every 24 hours or until the client manually refreshes his server list. Also a console command connectid would also be nice. On 5 March 2014 14:20, Dominik Friedrichs d...@forlix.org wrote: I'd have preferred a DNS solution that uses subdomains to address the specific servers on an IP. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Advertise a server using account ID
On 2014/03/05 16:33, Saint K. wrote: Does no one seem to understand that there is a downside is on using DNS? The clients need to resolve each DNS entry before the server can get queried, this takes time, not to mention that DNS servers might have defense mechanisms at work such as throttling the amount of incoming requests from one user. Thats right, DNS has a kind of defense mechanism against multiple queries from a single user - its called caching and it works great... plus it would eliminate all the people asking for a lower update interval of the IP, as they could easily set whatever TTL they wanted for their records. But I guess Valve did their own thing because they wanted an all-integrated solution so the less tech-savvy server ops wouldnt have to bother setting up DNS. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Advertise a server using account ID
On 2014/03/05 17:27, Saint K. wrote: If you want to support DNS listings and all servers use this, when a client wants to do a full server listing you get all the queries. The other systems you name have a much lower rate of DNS querying. Your servers already get A2S_INFO queries upon those listings anyway. A single DNS request to resolve the IP beforehand wouldnt add much. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
[hlds] TF2 servers do not connect to itemserver anymore
Hello, My TF2 servers are running for ~2 years, but since the last days my server have permanently lost connection to the itemserver. I have no idea what to do and why this is happen. People dont like to play long in that case. The only change i made the last few days was registering an SteamID for the servers and I remove them today but still not working. Is there a way to force a reconnect or any other tips? ED-E ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Advertise a server using account ID
To provide the same performance for gameserver searching, there are need no change on masterserver side. The masterserver can provide only ip and ports as before. To tell the client, that the server has a dns, an entry with a public cvar like publicdns, is enough. Only favourites and connect should provide this dns feature. I like it to discuss things, but not when nothing will happen. So I think not, that valve is doing anything on this side. 2014-03-05 17:42 GMT+01:00 Dominik Friedrichs d...@forlix.org: On 2014/03/05 17:27, Saint K. wrote: If you want to support DNS listings and all servers use this, when a client wants to do a full server listing you get all the queries. The other systems you name have a much lower rate of DNS querying. Your servers already get A2S_INFO queries upon those listings anyway. A single DNS request to resolve the IP beforehand wouldnt add much. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
[hlds] Mandatory TF2 update coming
We're working on a mandatory update for TF2. We should have it ready soon. -Eric ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Advertise a server using account ID
DNS-based favorites wouldn't work if you moved ports in addition to hosts. I have accounts on all of my servers but I don't bother to set up domain names because that's a waste of time. It would be far easier to provide steam://connectid links. Dr. McKay www.doctormckay.com On Wed, Mar 5, 2014 at 2:36 PM, Andre Müller gbs.dead...@gmail.com wrote: To provide the same performance for gameserver searching, there are need no change on masterserver side. The masterserver can provide only ip and ports as before. To tell the client, that the server has a dns, an entry with a public cvar like publicdns, is enough. Only favourites and connect should provide this dns feature. I like it to discuss things, but not when nothing will happen. So I think not, that valve is doing anything on this side. 2014-03-05 17:42 GMT+01:00 Dominik Friedrichs d...@forlix.org: On 2014/03/05 17:27, Saint K. wrote: If you want to support DNS listings and all servers use this, when a client wants to do a full server listing you get all the queries. The other systems you name have a much lower rate of DNS querying. Your servers already get A2S_INFO queries upon those listings anyway. A single DNS request to resolve the IP beforehand wouldnt add much. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Advertise a server using account ID
Actually SRV records could solve that, if implemented properly. But, hey... I am happy for anyway for players to re-find the server after an IP address change. We'll have to just wait and see how well the intended scheme actually works in practice. On Wed, Mar 5, 2014 at 4:55 PM, Doctor McKay mc...@doctormckay.com wrote: DNS-based favorites wouldn't work if you moved ports in addition to hosts. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
[hlds] Mandatory TF2 update released
We've released a mandatory TF2 update. The notes for the update are below. The new version is 2142131. -Eric -- - Fixed an infinite healing exploit related to loadout presets - Fixed a bug where Medics would be unable to deploy their ÜberCharge - Fixed an exploit in Mann vs. Machine mode related to purchasing upgrades for free - Fixed workshop contributors not being able to view all of their submitted items using the in-game menus - Fixed Strange versions of The Southern Hospitality not tracking sentry kills - Fixed The Fortified Compound not triggering the same taunts and voice lines as The Huntsman - Fixed not hearing the taunt sounds for The Boston Boom-Bringer and The Infernal Orchestrina on Mann vs. Machine maps - Fixed Natascha using the wrong material for the viewmodel - Fixed Killstreak sheen effects for the Flying Guillotine (style), The Bat Outta Hell (style), The Unarmed Combat, The Wrap Assassin, The Chargin' Targe, and The Splendid Screen - Updated the equip_regions for The Sangu Sleeves, The Huntsman's Essentials, The Lucky Shot, and The Soldier's Stash - Updated The Crusader's Crossbow and The Festive Crusader's Crossbow to use the same crosshair as The Huntsman - Updated cp_dustbowl - Fixed Red team's stage 1 spawn door pushing players in the air - Fixed collision on windows, props, and rooflines - Fixed floating props - Fixed players building inside the alternate exit from the Red spawn in stage 3 - Updated cp_mountainlab - Fixed exploit on rafters near control point 2 - Updated ctf_2fort - Fixed collision on train-wheels prop outside Blu base - Fixed clipping on window ledges - Fixed collision on pipes in flag rooms - Fixed texture alignment on world map textures - Fixed clipping issue in the middle where Blu could stand in the sky - Updated pl_goldrush - Added nobuild area under the train tracks to prevent teleport trap near Blu spawn in stage 1 - Community request: - Added convar hud_combattext_batching_window to be used with hud_combattext_batching - maximum delay between damage events in order to batch numbers - min 0.1, max 2.0, default 0.2 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Mandatory TF2 update released
In the News area on Steam it says: An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. Game servers do not need to apply the update. The major changes include: Game servers do not need to apply the update. Why does it say this when we obviously do need to update our servers for people to connect. On Wed, Mar 5, 2014 at 8:29 PM, Eric Smith er...@valvesoftware.com wrote: We've released a mandatory TF2 update. The notes for the update are below. The new version is 2142131. -Eric -- - Fixed an infinite healing exploit related to loadout presets - Fixed a bug where Medics would be unable to deploy their ÜberCharge - Fixed an exploit in Mann vs. Machine mode related to purchasing upgrades for free - Fixed workshop contributors not being able to view all of their submitted items using the in-game menus - Fixed Strange versions of The Southern Hospitality not tracking sentry kills - Fixed The Fortified Compound not triggering the same taunts and voice lines as The Huntsman - Fixed not hearing the taunt sounds for The Boston Boom-Bringer and The Infernal Orchestrina on Mann vs. Machine maps - Fixed Natascha using the wrong material for the viewmodel - Fixed Killstreak sheen effects for the Flying Guillotine (style), The Bat Outta Hell (style), The Unarmed Combat, The Wrap Assassin, The Chargin' Targe, and The Splendid Screen - Updated the equip_regions for The Sangu Sleeves, The Huntsman's Essentials, The Lucky Shot, and The Soldier's Stash - Updated The Crusader's Crossbow and The Festive Crusader's Crossbow to use the same crosshair as The Huntsman - Updated cp_dustbowl - Fixed Red team's stage 1 spawn door pushing players in the air - Fixed collision on windows, props, and rooflines - Fixed floating props - Fixed players building inside the alternate exit from the Red spawn in stage 3 - Updated cp_mountainlab - Fixed exploit on rafters near control point 2 - Updated ctf_2fort - Fixed collision on train-wheels prop outside Blu base - Fixed clipping on window ledges - Fixed collision on pipes in flag rooms - Fixed texture alignment on world map textures - Fixed clipping issue in the middle where Blu could stand in the sky - Updated pl_goldrush - Added nobuild area under the train tracks to prevent teleport trap near Blu spawn in stage 1 - Community request: - Added convar hud_combattext_batching_window to be used with hud_combattext_batching - maximum delay between damage events in order to batch numbers - min 0.1, max 2.0, default 0.2 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Mandatory TF2 update released
It's been fixed. Thanks. -Eric From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of A Fearts Sent: Wednesday, March 05, 2014 6:16 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Mandatory TF2 update released In the News area on Steam it says: An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. Game servers do not need to apply the update. The major changes include: Game servers do not need to apply the update. Why does it say this when we obviously do need to update our servers for people to connect. On Wed, Mar 5, 2014 at 8:29 PM, Eric Smith er...@valvesoftware.commailto:er...@valvesoftware.com wrote: We've released a mandatory TF2 update. The notes for the update are below. The new version is 2142131. -Eric -- - Fixed an infinite healing exploit related to loadout presets - Fixed a bug where Medics would be unable to deploy their ÜberCharge - Fixed an exploit in Mann vs. Machine mode related to purchasing upgrades for free - Fixed workshop contributors not being able to view all of their submitted items using the in-game menus - Fixed Strange versions of The Southern Hospitality not tracking sentry kills - Fixed The Fortified Compound not triggering the same taunts and voice lines as The Huntsman - Fixed not hearing the taunt sounds for The Boston Boom-Bringer and The Infernal Orchestrina on Mann vs. Machine maps - Fixed Natascha using the wrong material for the viewmodel - Fixed Killstreak sheen effects for the Flying Guillotine (style), The Bat Outta Hell (style), The Unarmed Combat, The Wrap Assassin, The Chargin' Targe, and The Splendid Screen - Updated the equip_regions for The Sangu Sleeves, The Huntsman's Essentials, The Lucky Shot, and The Soldier's Stash - Updated The Crusader's Crossbow and The Festive Crusader's Crossbow to use the same crosshair as The Huntsman - Updated cp_dustbowl - Fixed Red team's stage 1 spawn door pushing players in the air - Fixed collision on windows, props, and rooflines - Fixed floating props - Fixed players building inside the alternate exit from the Red spawn in stage 3 - Updated cp_mountainlab - Fixed exploit on rafters near control point 2 - Updated ctf_2fort - Fixed collision on train-wheels prop outside Blu base - Fixed clipping on window ledges - Fixed collision on pipes in flag rooms - Fixed texture alignment on world map textures - Fixed clipping issue in the middle where Blu could stand in the sky - Updated pl_goldrush - Added nobuild area under the train tracks to prevent teleport trap near Blu spawn in stage 1 - Community request: - Added convar hud_combattext_batching_window to be used with hud_combattext_batching - maximum delay between damage events in order to batch numbers - min 0.1, max 2.0, default 0.2 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds