Re: [hlds] CSS/DODS/HL2DM/TF2 Update Released
along with hats On Fri, Dec 17, 2010 at 9:43 PM, DarthNinja darthni...@darthninja.comwrote: It's a valve trademark On Fri, Dec 17, 2010 at 9:41 PM, Lob (UK) lobukfunserv...@googlemail.com wrote: Yeah Windows dead here too. Great idea to release a huge untested update on a Friday night just before the busy weekend i must say. Its 2:40am in the UK and im totally not impressed. On Sat, Dec 18, 2010 at 2:37 AM, unrealized unrealize...@gmail.com wrote: Confirmed here as well, ALL windows servers down, but linux working fine. On Fri, Dec 17, 2010 at 6:31 PM, Bengt Rosenberger bengt.rosenber...@gmx.de wrote: Windows server dead here, too. All plugins removed, even Metamod. Am 18.12.2010 03:28, schrieb ??? _: Linux Servers working, windows server nop. great my server is dead ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- Michael Krasnow http://mnkras.com mnk...@gmail.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] CSS/DODS/HL2DM/TF2 Update Released
now thats just ironic On Fri, Dec 17, 2010 at 9:43 PM, Stephen Yates syate...@cfl.rr.com wrote: Windows dead here too... ffs. At least our BETA is still up. Lol. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto: hlds-boun...@list.valvesoftware.com] On Behalf Of Lob (UK) Sent: Friday, December 17, 2010 9:41 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] CSS/DODS/HL2DM/TF2 Update Released Yeah Windows dead here too. Great idea to release a huge untested update on a Friday night just before the busy weekend i must say. Its 2:40am in the UK and im totally not impressed. On Sat, Dec 18, 2010 at 2:37 AM, unrealized unrealize...@gmail.com wrote: Confirmed here as well, ALL windows servers down, but linux working fine. On Fri, Dec 17, 2010 at 6:31 PM, Bengt Rosenberger bengt.rosenber...@gmx.de wrote: Windows server dead here, too. All plugins removed, even Metamod. Am 18.12.2010 03:28, schrieb フゴ☆ _: Linux Servers working, windows server nop. great my server is dead ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- Michael Krasnow http://mnkras.com mnk...@gmail.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Killing Floor Twisted Christmas and TF2 Tie-In Heads Up
hes saying AJ isn't from tripwire On Mon, Dec 13, 2010 at 9:24 PM, Alinay Gomez alin...@gmail.com wrote: j...@tripwireinteractive.com What? On Mon, Dec 13, 2010 at 9:18 PM, Shane Arnold clontar...@iinet.net.au wrote: Hey, your email address doesn't say tripwire, you sneaky tripwire representatives... On 14/12/2010 10:14 AM, AJ Collins wrote: I'm going to say yes. I don't think it would be possible to get that amount of concurrent players unless there was a price drop or a free weekend. On Mon, Dec 13, 2010 at 9:04 PM, Violent Crimes violentsmob...@convictgaming.com wrote: Are you going to drop the price of killing floor for the event -Original Message- From: John Gibsonj...@tripwireinteractive.com Sent: Monday, December 13, 2010 8:01 PM To: hlds@list.valvesoftware.com; hlds_li...@list.valvesoftware.com Subject: [hlds] Killing Floor Twisted Christmas and TF2 Tie-In Heads Up To all server admins, For those of you that don't know Tripwire Interactive are running a special event starting tomorrow (December 14th) called the Killing Floor Twisted Christmas - http://www.killingfloorthegame.com/xmas/. This event replaces all of the monsters in game with Christmas themed monsters, adds an all new level - Santa's Evil Lair, has a bunch of new achievements including some specifically for the Twisted Christmas event, and features a tie-in with TF2 where TF2/KF owners/purchases get the Pyro as a playable character in KF and a special KF themed item in TF2. With all of the buzz and interest surrounding this time limited event ( December 14th - January 4th ) we expect a massive influx of both returning Killing Floor players that wish to experience the special event, as well as new players wishing to experience the game for the first time. As such I have a couple of requests for the server admin community: 1) If anyone is willing to put up some extra servers for the duration of this event that would be extremely helpful. There are currently about 1100 Killing Floor servers, which will support about 6600 concurrent players ( 6 players is the max on standard KF servers). We expect the peak concurrent players to be in the 10,000-20,000 range, which means it will take another 1000-2000 servers to handle this demand. On the bright side, we expect a lot of these players will stick around after the event, which is potential customers for you GSP's :-) 2) With the massive influx of new players, I would request that anyone adminning a group of KF servers to please set 35-50% of them to the Normal difficulty. This will help ensure that the new players will have a place to try the game where they won't get their face eaten off. 3) Please make sure the new Santa's Evil Lair map is in your map rotation, as this is the map EVERYONE will be dieing to try. Additionally, we will be trying to make the server files available through HLDS a couple of hours prior to the start of the event (both Windows and Linux). Thanks to everyone in advance for their help and cooperation. I always say, you admins are the cornerstone that any multiplayer game community is built on! Thanks, John Gibson President Tripwire Interactive LLC ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- - Naso ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- Michael Krasnow http://mnkras.com mnk...@gmail.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] TF2 Update...?
Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include: Team Fortress 2 Updated some files, for no reason whatsoever Wut... ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Help.
didn't steam switch from IE to Webkit? On Tue, Dec 7, 2010 at 4:08 PM, msleeper mslee...@ismsleeperwrong.comwrote: Actually nvm, somebody else told me it does work. I'm not sure if Adsense changed or the move away from the IE browser changed or what. However, good luck getting anybody to click on them, much less getting rich quick with it. Nobody reads the MOTD for the rules, there's no way they're going to click on some ad. On Tue, 2010-12-07 at 16:01 -0500, msleeper wrote: Most ad services don't work with the in-game browser. I know that Adsense doesn't, a few of the other bigger ones don't. On Tue, 2010-12-07 at 20:54 +, Steven Polley wrote: Ads on motd = profit? :O http://www.wdzclan.com -Original Message- From: Alec Sanger eclyp...@hotmail.com Sender: hlds-boun...@list.valvesoftware.com Date: Tue, 7 Dec 2010 15:49:51 To: hlds@list.valvesoftware.com Reply-To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Subject: Re: [hlds] Help. You're in the wrong business if you're looking to make a profit off running game servers. Some of us take donations to keep the servers afloat - these funds come from regulars who play on the servers and want to see them continue to operate. We all do this because we want to give something to the gaming community, we don't do it to make anything. From: alisaleem...@hotmail.com To: hlds@list.valvesoftware.com Date: Wed, 8 Dec 2010 01:44:44 +0500 Subject: Re: [hlds] Help. Thanks a lot to everyone, Actually i was not expecting such healthy replies :p thats why i just write it casually ignoring spells :) @ Twilite :pAnyways Special thanks to Anon because i would have gone crazy searching google :dConcluded:Buy a good and Expensive Game Server, Then also buy a domain, make a website, start publishing and earn some money to manage it :p..But then the question arise, can you earn money from a Game Server? if yes. Then how? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- Michael Krasnow http://mnkras.com mnk...@gmail.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] What does the USERS information retrieved from rcon stats show?
every time a client joins the number goes up by one On Mon, Nov 15, 2010 at 7:45 AM, Katherine Nour fr4nka...@googlemail.comwrote: Hey, just a simple question. When I type rcon stats in the servers' console it shows me USERS and a number as high as 3212. What is this information as it definately is not the info about how many users there are on my server. Cheers Kathy ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- Michael Krasnow http://mnkras.com mnk...@gmail.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] New Heavy Exploit Incoming
here's the fix: http://forums.alliedmods.net/showthread.php?t=143104 On Sun, Nov 14, 2010 at 4:18 PM, Adam Hastings a...@sonic.net wrote: On 11/14/2010 1:14 PM, Nephyrin Zey wrote: Step 1 : have fists equiped, minigun spinning Step 2 : HOLD RIGHT CLICK and press M Step 3 : Equip GRU Step 4 : Close equip menu (STILL HOLD RIGHT CLICK) Step 5 : RUN! RUN, I'M COMING FOR YOU! (run at full heavy speed shooting minigun, just keep holding right click) Step 6 : Profit From: http://www.reddit.com/r/tf2/comments/e5uqu/heavy_gru_glitch/ Just a heads up. - Neph ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds Holy shit. Running Heavy is back? I thought I'd seen the last of that little bugger way back before the Open Beta ended. Thanks for the heads up. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- Michael Krasnow http://mnkras.com mnk...@gmail.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2 Update Released
what she said :) On Mon, Nov 1, 2010 at 7:43 PM, Jonah Hirsch crazydog...@gmail.com wrote: No more details on what this minor issue is? I can't think it's much since the update is optional, but I'm curious. --- Jonah Hirsch On Mon, Nov 1, 2010 at 4:27 PM, Jason Ruymen jas...@valvesoftware.com wrote: An optional update for Team Fortress 2 is now available. The specific changes include: - Fixed a minor issue with the Horseless Headless Horsemann Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- Michael Krasnow http://mnkras.com mnk...@gmail.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Problem with updating after last night
i kept getting winsock errors, and for some reason, on one of my servers, i have sv_password and it says its pass protected, but you can stick anything in the password box to get in... i don't want it to be pass protected . On Fri, Oct 29, 2010 at 1:21 PM, clad iron cladi...@gmail.com wrote: i was updating a windows server last nite also, and got the same error. i thought it was a windows issue and restarted the box. due to another issue on the box, it did not come back up. i assumed the issue was windows related till i seen this. On Fri, Oct 29, 2010 at 12:29 PM, Don Williams d...@precdata.com wrote: This is for the hldsupdatetool not the actual game server. Sent from my iPhone On Oct 29, 2010, at 11:58 AM, Ronny Schedel i...@ronny-schedel.de wrote: Remove any plugins. I keep getting an application has requested the Runtime to terminate it in an unusual way. Please contact the application's support team for more information. I've tried deleting the blob files got a new copy of the update tool and none of these are working. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- Michael Krasnow http://mnkras.com mnk...@gmail.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Source packet flood exploit
use something like querycache, On Sat, Oct 23, 2010 at 9:19 PM, goatscaper Goatso goatsca...@gmail.comwrote: Malicious users can continuously spam the TSource Engine Query USP packet to any given server, causing the server to crash under the pressure. I've been subject to this spam and I believe Valve should do something in order to prevent this packet from being spammed. If I block the packet then legitimate users cannot see my game, if I let it go, my game is unplayable. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- Michael Krasnow http://mnkras.com mnk...@gmail.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Source packet flood exploit
dude, http://forums.alliedmods.net/showthread.php?t=135543 On Sat, Oct 23, 2010 at 9:37 PM, goatscaper Goatso goatsca...@gmail.comwrote: The issue is TSource Engine Query is what Steam uses in order to retrieve server data, this isn't unique to my server, your server could be attacked in the same way. Imagine it like 1,000 people rapidly clicking the refresh button on the server information window. On Sun, Oct 24, 2010 at 2:23 AM, Michael Krasnow mnk...@gmail.com wrote: use something like querycache, On Sat, Oct 23, 2010 at 9:19 PM, goatscaper Goatso goatsca...@gmail.com wrote: Malicious users can continuously spam the TSource Engine Query USP packet to any given server, causing the server to crash under the pressure. I've been subject to this spam and I believe Valve should do something in order to prevent this packet from being spammed. If I block the packet then legitimate users cannot see my game, if I let it go, my game is unplayable. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- Michael Krasnow http://mnkras.com mnk...@gmail.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- Michael Krasnow http://mnkras.com mnk...@gmail.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2 Update Available
or maybe a cvar *gasp* that valve can build in... or.. suppress the messages On Saturday, October 9, 2010 at 9:01 PM, clad iron wrote: Get yourself an AFK manager plugin that moves them to spec. This does not stop the trading in game. It does however keep them grouped while trading (aka spec mode). So it could be helpful for keeping teams balanced, but then again you will still have those people basically afk while trading taking up a slot. Lets say you get 2 people trading, then get moved to spec. then 2 more start trading, and they get moved to spec. (lets be realilistic about this also. it's normally more than 4 people trading at 1 time anyway) Lets say we have 6 people trading at 1 time. They get moved to spec for being afk. So now you have almost a 1/4 of the players in spec trading. Out of the other 3/4 of the players some of them will leave (lets say 4 players) due to so many going or getting moved to spec to trade. So now we 1/2 a server playing. some of them will leave due to the o thers that have left, and some will leave due to the amount going to spec, and even so... some will leave due the amount of chat spam hey anyone want to trade? Simple solution is do not allow trading while in a server, and keep it in a PM / trading post built with in steam. This would allow everyone to chat about trading without effecting everyone else in a server. On Sat, Oct 9, 2010 at 2:31 PM, Mike O'Laughlen molaugh...@gmail.comwrote: Valve should either buy Tony's tf2items.com site and integrate it into the game or include a trading post to flag items to be traded for one or more items. On Sat, Oct 9, 2010 at 10:18 AM, [MP] Oh Noes! ohn...@maxpowergaming.xfactorservers.com wrote: Get yourself an AFK manager plugin that moves them to spec. That being br said, I think you should be able to trade through the steam browser, outside the game. - Oh Noes! MAX POWER Gaming Community -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.comhlds-boun...@list.valvesoftware.com] On Behalf Of clad iron Sent: Saturday, October 09, 2010 2:42 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Team Fortress 2 Update Available wow i thought i was the only 1 that noticed the increase of ppl standing around. I think trading should be limited to off server trading. Watching ppl spamming chat and the mic about wanting to trade gets old. Actually allowing them to stand around trading makes as much since as the SG's not have ANY limit on range when firing manually. On Sat, Oct 9, 2010 at 2:12 AM, Ronny Schedel wrote: It would be nice to have a server side CVar, which prevents trading, crafting and buying on the server. This would stop the cases where one team is idling the whole game. A required update for Team Fortress 2 is now available. The specific changes include: - Fixed an exploit that allowed people to bypass the Gloves of Rushing Urgently's damage taking penalty. - Made the following items nameable: Mildly Disturbing Halloween Mask, Ghastly Gibus, Soldier's Medal, Honest Halo, Golden Wrench, Mann Co. Cap, Polycount Pin. - Fixed a c ase where some clients where timing out while accessing the store. Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesof tware.com/mailman/listinfo/hldshttp://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Left 4 Dead 2 / Left 4 Dead updates released
hes right, we got those a while back On Tue, Oct 5, 2010 at 6:12 PM, Jonah Hirsch crazydog...@gmail.com wrote: Those are 360 patches. If you notice, we got those a while ago. --- Jonah Hirsch On Tue, Oct 5, 2010 at 3:08 PM, Nicholas Hastings nshasti...@gmail.com wrote: You missed a bit... - Game Play • Bullets that first pass through an infected character before striking a Survivor are now ignored as friendly fire. • Fix for survivors speaking The Passing Finale lines in other campaigns. • Added a setup timer to Versus Survival • Fixed bug in Versus-Survival where a team could get 5 survivors • Removed Defibs and First Aid Kits in Realism Versus. Survivors start with a First Aid Kit, but all world spawns are disabled. - UI • Added vote option to enable All Talk in Versus. • Added vote option to Restart Chapter in Versus. • Added the ability in the lobby for all players to vote on starting the game. - Versus • Charger now receives 300 points for any Survivor that is insta-killed. • Charger now receives 100 points for any Survivor that is insta-incapped by a charge. • Any infected that causes a Survivor to stumble into a ledge hang situation will receive 50 points. • Tanks go into a stasis when they spawn and leave stasis when the human player takes over. • Tanks in stasis are invisible but still show a glow to the infected team. • Tanks do not attack when they are in stasis. • Tanks in stasis cannot be set on fire or damaged. On 10/5/2010 6:04 PM, Jonah Hirsch wrote: Patch notes: L4D PC: - Fixed a few third person camera cheats. - Added VPK audio cache support. - Added The Sacrifice content. - Added Versus Multi-Map Scoreboard - Added the L4D2 Mounted .50 Cal L4D2 PC/OS X: - Game is fully playable on the Mac platform. - Fixed a few third person camera cheats. - Added The Sacrifice content. - Added No Mercy content. - Versus: Infected players will get a respawn time reduction against teams that rush. - Removed need for Left 4 Dead 2 Add-on Support for Community Campaigns --- Jonah Hirsch On Tue, Oct 5, 2010 at 2:16 PM, icsi...@ics-base.net wrote: I posted hlds_linux about L4D servers not starting while ago too. I guess it affects both windows and linux servers then. -ics 6.10.2010 0:11, Robert Whelan kirjoitti: Thx Jonah, but... after the update: 1. Upon execution, l4d does nothing... doesnt even attempt to load. 2. Upon execution, l4d attempts to load though crashes right off the bat. It reports: Unable to load the manifest file 'scripts/surfaceproperties_manifest.txt' This is on win2k3 servers, I have no dumps to provide :) From: Jonah Hirschcrazydog...@gmail.com To: Half-Life dedicated Linux server mailing list hlds_li...@list.valvesoftware.com; Half-Life dedicated Win32 server mailing listhlds@list.valvesoftware.com Sent: Tue, October 5, 2010 12:54:45 PM Subject: [hlds] Left 4 Dead 2 / Left 4 Dead updates released FYI, The Sacrifice updates have been released for both L4D and L4D2. Content servers are grinding to a halt, so good luck getting your servers updated right now. :P --- Jonah Hirsch ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- Michael Krasnow http://mnkras.com mnk...@gmail.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2/Counter-Strike: Source/Day of Defeat: Source/Half-Life 2: Deathmatch Updates Available
3 Trading On Thu, Sep 30, 2010 at 2:35 PM, Shizzle Nizzle infl...@gmail.com wrote: woo big update lol :) ty On Thu, Sep 30, 2010 at 1:27 PM, Jason Ruymen jas...@valvesoftware.com wrote: Required updates for TF2, CSS, DODS and HL2:DM are now available. The specific changes are: TF2 --- Added the Mann-conomy. - Added 65 new items (hats, weapons, tools, minigames, gifts, crates). - Added the Mann Co. Store Catalog. - Added Trading. - Added Item customization. Additional TF2 features: - Added new auto-team-scramble system: Set mp_scrambleteams_auto to 1 (default) to automatically scramble the teams if the criteria is met Set mp_scrambleteams_auto_windifference to set the number of round wins a team must lead by in order to trigger an auto scramble (default is 2) - Updated how Spy disguise targets are selected to more randomly distribute the selections - Fixed the FreezePanel background not using the correct color if you were killed by a player or building on your own team - Server browser tweaks: It will now encourage you to add servers to Favorites or Blacklists after you have a good/bad experience on them. The Server Browser now automatically closes after successfully connecting to a server (opt-out via the Options-Multiplayer-Advanced dialog) Achievement tuning: - Demoman achievement The Stickening changed to 3 from 5. - Heavy achievement Krazy Ivan changed to 50 from 100. - Medic achievement Consultation changed to 3 from 5. - Medic achievement Peer Review changed to 10 from 50. - Medic achievement Placebo Effect changed to 2 from from 5. - Medic achievement FYI I am A Medic changed to 1 from 5. - Medic achievement Family Practice changed to 5 from 10. - Soldier achievement Geneva Contravention changed to 3 from 5. - Scout achievement Strike Zone now counts assists. - Scout achievements Fall Classic and Foul Territory are fixed. Engine changes (CS:S, DoD:S, HL2:DM, and TF2) --- - Added sv_alltalk to the list of convars that are checked for the sv_tags list. - Fixed a model instance crash. - Removed engine ConVar r_ForceRestore. Other Games --- Half-Life 2: Deathmatch - Updated to run on the Orange Box engine with CS:S, DoD:S, and TF2. Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- Michael Krasnow http://mnkras.com mnk...@gmail.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] SRCDS Protect Tips
yes On Sat, Sep 11, 2010 at 10:29 AM, Mohammed Abdela maroll...@gmail.comwrote: Sorry but could you elaborate on this? I don't fully understand. Do you mean setting the rcon in the command line like +rcon xxx and not in server.cfg? 2010/9/10 Codeseer codes...@gmail.com You add the password to the startup parameters for RCON and that replaces the 'rcon locker' without any of the side effects that the 'rcon locker' has. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Alon Gubkin Sent: Friday, September 10, 2010 6:45 AM To: Half-Life dedicated Linux server mailing list; hlds@list.valvesoftware.com Subject: [hlds] SRCDS Protect Tips I'm going to open 4 CS:S servers soon, and I need your help in blocking cheaters, crashers, etc. Currently, I am: - Blocking TCP port (no RCON) - Setting file permissions carefully, running SRCDS under a limited user - Installing the following plugins: - Kigen's Anti Cheat http://kigenac.com - DBlocker http://dblocker.didrole.com/ - http://dblocker.didrole.com/Denial of Service Protecthttps://forums.alliedmods.net/showthread.php?t=95312 - https://forums.alliedmods.net/showthread.php?t=95312D-FENS https://forums. alliedmods.net/showthread.php?t=109453 - https://forums.alliedmods.net/showthread.php?t=109453Rcon locker / exploit fix https://forums.alliedmods.net/showthread.php?t=93934 I took this list mainly from herehttp://wiki.alliedmods.net/SRCDS_Hardening, but it's seems to be a little outdated now. There are many new defense plugins (like Query Cache), and I don't know what *should* I install and what's just unnecessary. What plugins aren't necessary anymore from this list? What plugins should I add? What else would you suggest to protect my servers? Thanks. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- Michael Krasnow http://mnkras.com mnk...@gmail.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] SRCDS Protect Tips
but who needs an rcon_password, sm_rcon anyone? On Sat, Sep 11, 2010 at 10:00 PM, ics i...@ics-base.net wrote: As if rcon passwords matter that much ;) If we talk generally about passwords, then you are correct. -ics 12.9.2010 3:41, Codeseer kirjoitti: Any hacker or cryptologist will disagree with this. As you go up in length for passwords they are less secure using just letters and numbers, than using symbols in addition. A case insensitive compilation of a-z, A-Z, and 0-9 contains 62 symbol counts, while all of the American standard code for information interchange characters result in a symbol count of 94. An attacker has to generate approximately 50% of the possible combinations to achieve success; if the possible combinations (enhanced by symbol counts) are increased, it will take the attacker longer and be more difficult for them to crack the password. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of ics Sent: Saturday, September 11, 2010 5:29 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] SRCDS Protect Tips Any password such as S5Df2lf5F0skj4On or Fs3Kl89Gh57kLG was secure as it can be, without any extra marks like @,%, etc. Also it does not help to have a good password if that is leaking from the server itself all the time to the hostile attackers so first of all, keep the server secured and run plugins to prevent malicious exploits. Just keep that in mind. -ics 11.9.2010 23:24, Mark Gunnett kirjoitti: Just an FYI, the server does not like some of the passwords with characters when set in the commandline. Even with quotes... Well from TF2 in my experience. Specifically the @ symbol. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of hyp...@arcor.de Sent: Saturday, September 11, 2010 3:51 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] SRCDS Protect Tips Use a password generator for strong passwords. Search for PC Tools Password Utilities in your favorite search website for example- I'm using passwords with puncation, mixed case. non-repeating chars, numbers with 8 to 32 chars. If you can't memorise the passwords, youse the old method, biro/pencil a sheet of paper! ;) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- Michael Krasnow http://mnkras.com mnk...@gmail.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] TF2 server crashing issue
server rep is by ip:port On Mon, Sep 6, 2010 at 6:50 AM, Saul Rennison saul.renni...@gmail.comwrote: Every server has a steamid, that's how server reputation is handled. On Monday, September 6, 2010, ics i...@ics-base.net wrote: Every server seems to have that same SteamID, atleast all my servers have it too. There has been discussion where every server will be assigned it's own ID for several reasons but i don't think the system is fully implemented yet or ever will be. -ics 6.9.2010 5:16, Shizzle Nizzle kirjoitti: not sure how that is a clue :P doesn't really make much sense to me since a server doesn't have a steamid :P On Sun, Sep 5, 2010 at 6:54 PM, Shane Arnoldclontar...@iinet.net.au wrote: SetSteamID( [A:1:0:0] ) It's a clue! :) On 6/09/2010 6:12 AM, MeZelf wrote: SetSteamID( [A:1:0:0] ) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- Thanks, - Saul. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- Michael Krasnow http://mnkras.com mnk...@gmail.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] HL2 Master Server move
i have to wonder why... wern't they moved a while back On Tue, Aug 31, 2010 at 3:03 PM, Zoid Kirsch z...@valvesoftware.com wrote: The HL2MasterServer at 216.207.205.99:27011 has been moved to 63.234.149.83:27011. You may need to restart your servers to retrieve the new IP address of the master. If you are setting the addresses manually, please update your configuration. We will be moving the other masters later in the week. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- Michael Krasnow http://mnkras.com mnk...@gmail.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] status command broken
check your email :/ it was about commands not doing anything if entered more than once On Tue, Aug 24, 2010 at 8:13 PM, raydan rayda...@gmail.com wrote: where? 2010/8/25 Bajdechi Nightbox Alexandru alexandrualexa...@gmail.com: there is already a thread :D 2010/8/24 raydan rayda...@gmail.com in CSS windows server, i type status 3 times in server console, the result only show once. my another css servers, status command completely broken (server console client), i must restart the server to fix it. hlstats completely broken, status no longer work. GIVE ME BACK status server command, WTF ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- Michael Krasnow http://mnkras.com mnk...@gmail.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Party Mode is ON when tf_birthday=0
the customers they arn't yours, they are VALVe's customers, you are just running some servers that wouldn't exist without VALVe. On Fri, Aug 20, 2010 at 10:00 PM, M33CROB ad...@phoenixrisingtf2.comwrote: Thanks for the cvar, although the sarcasm was un-needed. This may not be a big issue for others, but I personally don't like people touching my stuff and changing the product that I am providing to my customers. And, I am not opposed to balloons or presents, however, listening to the clapping, cheering, and poppers for any extended amount of time is annoying to say the least. On Fri, Aug 20, 2010 at 3:39 PM, msleeper mslee...@ismsleeperwrong.com wrote: When you're done taking TF2 so seriously that balloons and presents ruin the game for you, try using this cvar to disable it: tf_force_holidays_off 1 Or just take your server offline. I'm sure everyone else would benefit from that. On Fri, 2010-08-20 at 15:33 -0700, M33CROB wrote: Hello Valve, Would you please consider allowing admins to disable this feature? It's fun and all for you to do this once a year, but I for one cannot stand party mode and would rather take my servers offline than to subject my player base this. On Thu, Aug 19, 2010 at 10:17 PM, Harry Strongburg harry.h...@harry.lu wrote: ] rcon tf_birthday tf_birthday = 0 game notify replicated Ok, it's set at 0, the default. I have no party-mode plugins installed. So why are all the gibs on my server being turned into balloons and unicycles?! No one is wearing a birthday-hat like the wiki page says they should be. Client-side, I have: ] tf_birthday tf_birthday = 0 game notify replicated So why is everyone turning into balloons and it's playing stupid party noises? It's happening to me on every server, even servers without any mods installed. I am cross-posting this to both hlds and hlds_linux lists (even though I know you dislike this), as it happens on both Linux and Windows servers. If anyone else has this problem or knows a fix, please reply. Thanks. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- Michael Krasnow http://mnkras.com mnk...@gmail.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] CSS Server Problem!?
thats the INSTALLER, go to where the INSTALLER installed the files and run the update command on that On Thu, Aug 12, 2010 at 2:01 PM, Lars Behnke larsbeh...@yahoo.de wrote: Hello, I have the following problem with my CSS Dedicated Server and I hope that I can get any help here. So my Server runs since 1 year, but now since the Counter Strike Source Update was released by Valve, he doesn't work anymore. He says that I sould update the Server. But as I read on sites, I used the HLDS Update Tool to update my Server via the update command. Then a new window opened, the setup for HLDS Update Tool. I clicked me throug that setup and when I finished, nothing really happened. So I run CMD Console again with the Update Command. But then only the Setup window came up again. From this point I had no idea what to do and so I'm writing you here with the hope that someone can help me? Greets, Lars Behnke Lars Behnke Brooklande 13i 23863 Bargfeld-Stegen Germany E-Mail: mailto:larsbeh...@yahoo.de larsbeh...@yahoo.de MSN:mailto:lars.beh...@live.com lars.beh...@live.com Facebook: http://www.facebook.com/profile.php?id=1170931 http://www.facebook.com/profile.php?id=1170931 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- Michael Krasnow http://mnkras.com mnk...@gmail.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Blocking Packets
there are a few extensions that do that for you on the sourcemod forums On Tue, Aug 10, 2010 at 5:57 PM, adam chance adam.chanc...@btinternet.comwrote: How do I block packets that begin with \xFF\xFF\xFF\xFF\x6C? It apparently stops the A2C_PRINT Spam? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- Michael Krasnow http://mnkras.com mnk...@gmail.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] Alien Swarm Update Released
Updates to Alien Swarm have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include: *Alien Swarm* - Fixed Assault Jets using up more than one charge when you have high ping - Fixed HLMV material loading when running a mod - Fixed a Steam cloud bug in the SDK source code ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Massive TF2 server cpu hike caused by 2010-07-20 update / -threads results part 1
work fine for me On Mon, Jul 26, 2010 at 11:13 AM, Mike Stiehm mikesti...@gmail.com wrote: I think your links are broken. (Maybe it's just me) -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Steven Hartland Sent: Monday, July 26, 2010 9:23 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Massive TF2 server cpu hike caused by 2010-07-20 update / -threads results part 1 The results for Windows are in and using both -threads 1 and -threads 3 has produced a definite improvement see the following graphs:- http://www.multiplaygameservers.com/dropzone/13295_week-threads1.png http://www.multiplaygameservers.com/dropzone/12609_week-thread3.png I've now switched one of our popular 2fort servers to -threads 3 from -threads 2 so we can verify which is better threads 1 or threads 3 as comparing two different maps cant confirm that. Our Linux results unfortunately have been invalidated by a change in measurement method, so can't comment there :( Regards Steve This e.mail is private and confidential between Multiplay (UK) Ltd. and the person or entity to whom it is addressed. In the event of misdirection, the recipient is prohibited from using, copying, printing or otherwise disseminating it or any information contained in it. In the event of misdirection, illegible or incomplete transmission please telephone +44 845 868 1337 or return the E.mail to postmas...@multiplay.co.uk. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- Michael Krasnow http://mnkras.com mnk...@gmail.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] NS2 Alpha Release Tonight
nope, On Mon, Jul 26, 2010 at 7:39 PM, Don Williams d...@precdata.com wrote: Have any of you guys heard how they are going to distribute the server files? Steam update, etc? Don Williams Precision Data Solutions, Inc. mailto:d...@precdata.com d...@precdata.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- Michael Krasnow http://mnkras.com mnk...@gmail.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Alien Swarm Update Released
coolio On Mon, Jul 26, 2010 at 11:11 PM, AJ Collins gamerzwo...@gmail.com wrote: Updates to Alien Swarm have been released. The major changes include: *Alien Swarm* - Fixed performance issues on SynTek Residential - Added Dedicated Server Browser to the main menu - Cheat protected marine skill values. http://store.steampowered.com/news/4123/ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- Michael Krasnow http://mnkras.com mnk...@gmail.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Counter-Strike: Source Update Available
GENTLEMEN On Fri, Jul 23, 2010 at 8:38 PM, mike fanoni michael.fan...@gmail.comwrote: THE WORM HAS TURNED On Jul 23, 2010 5:36 PM, Matt Hoffman lord.matt.hoff...@gmail.com wrote: Consider the flip side of the coin; It reduces server load on Steam when not everyone tries to update at once. On Fri, Jul 23, 2010 at 5:30 PM, Mike Vail mike_v...@boomgaming.net wrote: Jason, Thanks so mu... ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- Michael Krasnow http://mnkras.com mnk...@gmail.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Alien Swarm is now available
iv seen the spinning on normal as well, cool ammo bug ;) On Wed, Jul 21, 2010 at 7:59 AM, Dominic Marciano lambda1_...@hotmail.comwrote: i have experienced this as well, i think its either lagor intentional as you did just get smacked by a creeper. Dunno, seeing as its only Clients (and not host) makes me think its lag. Date: Wed, 21 Jul 2010 01:00:08 -0400 From: darthni...@darthninja.com To: hlds@list.valvesoftware.com Subject: Re: [hlds] Alien Swarm is now available Just wanted to report a very annoying bug to you guys: Bug: Player's camera spins out of control Steps: Load up the parasite level on hard (seems to show up every time on hard, not sure about other settings). Play as a client (this does not happen to the game's host). At some points when attacked, your camera will spin out of control, also preventing you from shooting. Notes: I've been seeing this on listen servers, I have not played on a dedicated one yet. Thanks! -- ¤Ψ[GoR]|Ω|Ďaŗŧh_ÑiñjaΨ¤ http://www.DarthNinja.com http://www.GoRClan.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds _ If It Exists, You'll Find it on SEEK. Australia's #1 job site http://clk.atdmt.com/NMN/go/157639755/direct/01/ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- Michael Krasnow http://mnkras.com mnk...@gmail.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Alien Swarm is now available
update just came out? On Wed, Jul 21, 2010 at 3:10 PM, Matt Hoffman lord.matt.hoff...@gmail.comwrote: Just be incredibly alert and carry the tesla coil as point. On Wed, Jul 21, 2010 at 11:54 AM, DarthNinja darthni...@darthninja.com wrote: Yeah, I tried using asw_camera_shake 0 last night and none of my players had the camera lag, so yay for that. The facehugger level still needs some balancing imo. It's almost impossible to get through on hard, so I'm not sure impossible is even, err, possible. On Wed, Jul 21, 2010 at 11:47 AM, Original Skod skods...@gmail.com wrote: This will help you. http://forums.steampowered.com/forums/showthread.php?t=1371124 On Wed, Jul 21, 2010 at 3:28 PM, Michael Krasnow mnk...@gmail.com wrote: iv seen the spinning on normal as well, cool ammo bug ;) On Wed, Jul 21, 2010 at 7:59 AM, Dominic Marciano lambda1_...@hotmail.comwrote: i have experienced this as well, i think its either lagor intentional as you did just get smacked by a creeper. Dunno, seeing as its only Clients (and not host) makes me think its lag. Date: Wed, 21 Jul 2010 01:00:08 -0400 From: darthni...@darthninja.com To: hlds@list.valvesoftware.com Subject: Re: [hlds] Alien Swarm is now available Just wanted to report a very annoying bug to you guys: Bug: Player's camera spins out of control Steps: Load up the parasite level on hard (seems to show up every time on hard, not sure about other settings). Play as a client (this does not happen to the game's host). At some points when attacked, your camera will spin out of control, also preventing you from shooting. Notes: I've been seeing this on listen servers, I have not played on a dedicated one yet. Thanks! -- ¤Ψ[GoR]|Ω|Ďaŗŧh_ÑiñjaΨ¤ http://www.DarthNinja.com http://www.GoRClan.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds _ If It Exists, You'll Find it on SEEK. Australia's #1 job site http://clk.atdmt.com/NMN/go/157639755/direct/01/ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- Michael Krasnow http://mnkras.com mnk...@gmail.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- ¤Ψ[GoR]|Ω|Ďaŗŧh_ÑiñjaΨ¤ http://www.DarthNinja.com http://www.GoRClan.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- Michael Krasnow http://mnkras.com mnk...@gmail.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Alien Swarm is now available
Updates to Alien Swarm have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include: *Alien Swarm* - Fixed weapon switch key in the 360 controller config - XP and level are stored in the Steam Cloud - Fixed duplicate rows in the Find Public Games screen - Reduced screen shake when you have high ping - Fixed dedicated server always starting in LAN mode - Fixed custom item button binds not displaying properly on HUD - Fixed full network updates causing duplicate client ragdolls to spawn - Added console commands to change game access on the fly (make_game_public and make_game_friends_only) - Fixed welding icon sometimes getting stuck above player's head - Fixed HUD elements being cut off in ultra wide resolutions - Removed cheat flag from a number of cosmetic console commands - Now firing, meleeing, or reloading while welding will break you out of the weld - Fixed spectators earning achievements - Fixed infinite ammo exploit - Fixed XP exploit On Wed, Jul 21, 2010 at 3:16 PM, Michael Krasnow mnk...@gmail.com wrote: update just came out? On Wed, Jul 21, 2010 at 3:10 PM, Matt Hoffman lord.matt.hoff...@gmail.com wrote: Just be incredibly alert and carry the tesla coil as point. On Wed, Jul 21, 2010 at 11:54 AM, DarthNinja darthni...@darthninja.com wrote: Yeah, I tried using asw_camera_shake 0 last night and none of my players had the camera lag, so yay for that. The facehugger level still needs some balancing imo. It's almost impossible to get through on hard, so I'm not sure impossible is even, err, possible. On Wed, Jul 21, 2010 at 11:47 AM, Original Skod skods...@gmail.com wrote: This will help you. http://forums.steampowered.com/forums/showthread.php?t=1371124 On Wed, Jul 21, 2010 at 3:28 PM, Michael Krasnow mnk...@gmail.com wrote: iv seen the spinning on normal as well, cool ammo bug ;) On Wed, Jul 21, 2010 at 7:59 AM, Dominic Marciano lambda1_...@hotmail.comwrote: i have experienced this as well, i think its either lagor intentional as you did just get smacked by a creeper. Dunno, seeing as its only Clients (and not host) makes me think its lag. Date: Wed, 21 Jul 2010 01:00:08 -0400 From: darthni...@darthninja.com To: hlds@list.valvesoftware.com Subject: Re: [hlds] Alien Swarm is now available Just wanted to report a very annoying bug to you guys: Bug: Player's camera spins out of control Steps: Load up the parasite level on hard (seems to show up every time on hard, not sure about other settings). Play as a client (this does not happen to the game's host). At some points when attacked, your camera will spin out of control, also preventing you from shooting. Notes: I've been seeing this on listen servers, I have not played on a dedicated one yet. Thanks! -- ¤Ψ[GoR]|Ω|Ďaŗŧh_ÑiñjaΨ¤ http://www.DarthNinja.com http://www.GoRClan.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds _ If It Exists, You'll Find it on SEEK. Australia's #1 job site http://clk.atdmt.com/NMN/go/157639755/direct/01/ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- Michael Krasnow http://mnkras.com mnk...@gmail.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- ¤Ψ[GoR]|Ω|Ďaŗŧh_ÑiñjaΨ¤ http://www.DarthNinja.com http://www.GoRClan.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- Michael Krasnow http://mnkras.com mnk...@gmail.com -- Michael Krasnow http://mnkras.com mnk...@gmail.com ___ To unsubscribe, edit your list preferences, or view the list
Re: [hlds] Alien Swarm is now available
Update just came out Updates to Alien Swarm have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include: *Alien Swarm* - Fixed crash to desktop on certain graphics cards - Fixed matchmaking sending you to the wrong mission - Fixed not being able to earn the “Ammo Technician” achievement - Fixed not being able to open particle systems in the editor On Wed, Jul 21, 2010 at 3:22 PM, Kyle Sanderson kyle.l...@gmail.com wrote: NOT RELATED TO SERVER ADMINISTRATION (for msleeper) - Now firing, meleeing, or reloading while welding will break you out of the weld :( Kyle. On Wed, Jul 21, 2010 at 12:17 PM, Michael Krasnow mnk...@gmail.com wrote: - Now firing, meleeing, or reloading while welding will break you out of the weld ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- Michael Krasnow http://mnkras.com mnk...@gmail.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] alien swarm released
your my new favorite person :) but... STEAM is apparently too busy to handle my request On Mon, Jul 19, 2010 at 4:40 PM, Dominic Marciano lambda1_...@hotmail.comwrote: Was waiting for this From: kyle.l...@gmail.com Date: Mon, 19 Jul 2010 13:36:53 -0700 To: hlds@list.valvesoftware.com Subject: Re: [hlds] alien swarm released I love you. Thanks, Kyle. On Mon, Jul 19, 2010 at 1:30 PM, Claudio Beretta beretta.clau...@gmail.com wrote: since no announcement mail was made... http://store.steampowered.com/app/630/ HldsUpdateTool.exe -command update -game alienswarm -dir . ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds _ If It Exists, You'll Find it on SEEK. Australia's #1 job site http://clk.atdmt.com/NMN/go/157639755/direct/01/ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- Michael Krasnow http://mnkras.com mnk...@gmail.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] alien swarm released
:'( need moar bandwidth whats your location? anything is faster than 0kb/s :P On Mon, Jul 19, 2010 at 4:52 PM, Dominic Marciano lambda1_...@hotmail.comwrote: I'm downloading.. at 150kbps...D: Date: Mon, 19 Jul 2010 16:50:28 -0400 From: mnk...@gmail.com To: hlds@list.valvesoftware.com Subject: Re: [hlds] alien swarm released your my new favorite person :) but... STEAM is apparently too busy to handle my request On Mon, Jul 19, 2010 at 4:40 PM, Dominic Marciano lambda1_...@hotmail.comwrote: Was waiting for this From: kyle.l...@gmail.com Date: Mon, 19 Jul 2010 13:36:53 -0700 To: hlds@list.valvesoftware.com Subject: Re: [hlds] alien swarm released I love you. Thanks, Kyle. On Mon, Jul 19, 2010 at 1:30 PM, Claudio Beretta beretta.clau...@gmail.com wrote: since no announcement mail was made... http://store.steampowered.com/app/630/ HldsUpdateTool.exe -command update -game alienswarm -dir . ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds _ If It Exists, You'll Find it on SEEK. Australia's #1 job site http://clk.atdmt.com/NMN/go/157639755/direct/01/ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- Michael Krasnow http://mnkras.com mnk...@gmail.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds _ New, Used, Demo, Dealer or Private? Find it at CarPoint.com.au http://clk.atdmt.com/NMN/go/206222968/direct/01/ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- Michael Krasnow http://mnkras.com mnk...@gmail.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] alien swarm released
wow finally got it goin at 1mb/s! from washington DC, go capital! On Mon, Jul 19, 2010 at 4:57 PM, Michael Krasnow mnk...@gmail.com wrote: :'( need moar bandwidth whats your location? anything is faster than 0kb/s :P On Mon, Jul 19, 2010 at 4:52 PM, Dominic Marciano lambda1_...@hotmail.com wrote: I'm downloading.. at 150kbps...D: Date: Mon, 19 Jul 2010 16:50:28 -0400 From: mnk...@gmail.com To: hlds@list.valvesoftware.com Subject: Re: [hlds] alien swarm released your my new favorite person :) but... STEAM is apparently too busy to handle my request On Mon, Jul 19, 2010 at 4:40 PM, Dominic Marciano lambda1_...@hotmail.comwrote: Was waiting for this From: kyle.l...@gmail.com Date: Mon, 19 Jul 2010 13:36:53 -0700 To: hlds@list.valvesoftware.com Subject: Re: [hlds] alien swarm released I love you. Thanks, Kyle. On Mon, Jul 19, 2010 at 1:30 PM, Claudio Beretta beretta.clau...@gmail.com wrote: since no announcement mail was made... http://store.steampowered.com/app/630/ HldsUpdateTool.exe -command update -game alienswarm -dir . ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds _ If It Exists, You'll Find it on SEEK. Australia's #1 job site http://clk.atdmt.com/NMN/go/157639755/direct/01/ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- Michael Krasnow http://mnkras.com mnk...@gmail.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds _ New, Used, Demo, Dealer or Private? Find it at CarPoint.com.au http://clk.atdmt.com/NMN/go/206222968/direct/01/ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- Michael Krasnow http://mnkras.com mnk...@gmail.com -- Michael Krasnow http://mnkras.com mnk...@gmail.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Alien Swarm is now available
little late there ;) On Mon, Jul 19, 2010 at 5:13 PM, Jason Ruymen jas...@valvesoftware.comwrote: Alien Swarm is now freely available on Steam. The dedicated server is available via the hldsupdatetool as well, using the game name of 'alienswarm'. Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- Michael Krasnow http://mnkras.com mnk...@gmail.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2 Update Available
. The specific changes include: Team Fortress 2 - Added a Parasite hat to celebrate the release of Alien Swarm ( http://www.alienswarm.com/) - Fixed a client crash when opening the backpack while running in a language other than English. - Fixed not being able to pick-up buildings in Arena mode. - Fixed an exploit that allowed team kills with Wrangled sentries. - Fixed a bug where teleporters could be given more than their normal amount of health. - Fixed old demos with different data tables thinking the SourceTV player entity was burning. - TF Bot Changes - Improved performance of bot computations that are done when a point is captured, a round starts, or a checkpoint reached. - Fixed Engineer bot infinite build-destroy behavior loop regression - Fixed Medic bots losing their charge if they touch a resupply cabinet - Fixed a crash due to having multiple types of bot systems running in-game simultaneously - Fixed bot behavior issue resulting in bot pile-ups near level 3 teleporter entrances - Bots no longer consider sapped sentries a dangerous threat - Bots will not try to navigate through enemy spawn rooms (unless they have won the round) - Bot Engineers will avoid building teleporters on steep slopes which can hinder teammate movement - Added tf_bot_pyro_always_reflect cvar. Set to 1 to make Pyro bots always reflect projectiles, regardless of difficulty level. Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- Michael Krasnow http://mnkras.com mnk...@gmail.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2 Update Available
but you get a free hat if you get an achieve! :D and in this day and age its all about hats! On Mon, Jul 19, 2010 at 9:15 PM, Violent Crimes violentcri...@convictgaming.com wrote: Worse Idea ever. Same day as a free game release not like the servers are already overloaded. On 7/19/2010 8:34 PM, Jason Ruymen wrote: A required update for Team Fortress 2 is now available. The specific changes include: Team Fortress 2 - Added a Parasite hat to celebrate the release of Alien Swarm ( http://www.alienswarm.com/) - Fixed a client crash when opening the backpack while running in a language other than English. - Fixed not being able to pick-up buildings in Arena mode. - Fixed an exploit that allowed team kills with Wrangled sentries. - Fixed a bug where teleporters could be given more than their normal amount of health. - Fixed old demos with different data tables thinking the SourceTV player entity was burning. - TF Bot Changes - Improved performance of bot computations that are done when a point is captured, a round starts, or a checkpoint reached. - Fixed Engineer bot infinite build-destroy behavior loop regression - Fixed Medic bots losing their charge if they touch a resupply cabinet - Fixed a crash due to having multiple types of bot systems running in-game simultaneously - Fixed bot behavior issue resulting in bot pile-ups near level 3 teleporter entrances - Bots no longer consider sapped sentries a dangerous threat - Bots will not try to navigate through enemy spawn rooms (unless they have won the round) - Bot Engineers will avoid building teleporters on steep slopes which can hinder teammate movement - Added tf_bot_pyro_always_reflect cvar. Set to 1 to make Pyro bots always reflect projectiles, regardless of difficulty level. Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds No virus found in this incoming message. Checked by AVG - www.avg.com Version: 9.0.839 / Virus Database: 271.1.1/3016 - Release Date: 07/19/10 14:36:00 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- Michael Krasnow http://mnkras.com mnk...@gmail.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2 Update Available
so... patching for the win? anyone wanna make an sm plugin? On Fri, Jul 9, 2010 at 11:44 PM, DarthNinja darthni...@darthninja.comwrote: People can still build level 2/3 mini-sentries apparently. Just saw a couple on my server 2 minutes ago. On Fri, Jul 9, 2010 at 10:29 PM, Josh Bost dislexs...@dislexsick.com wrote: Much appreciated :) 3 On Sat, Jul 10, 2010 at 10:42 AM, Lane Eckley l...@hypernia.com wrote: Server Update: http://fortress01.chicago.gamerslifeline.com/first-person-shooters/team-fort ress-2/server/Team-Fortress-2-Windows-Server-160-Update-Only.zip 16.36MB -Lane -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Joshua 'Dislexsick' Bost Sent: Friday, July 09, 2010 9:02 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Team Fortress 2 Update Available Just server. Client files will be downloaded then the community will take care of distributing them among themselves. Sent from my iPhone On 10/07/2010, at 10:19 AM, Lane Eckley l...@hypernia.com wrote: Are you needing the client or server? Assuming server? -Lane -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Joshua 'Dislexsick' Bost Sent: Friday, July 09, 2010 8:49 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Team Fortress 2 Update Available Is anybody able to tell me how big the files are and\or provide a zip of them. Currently away from a LAN party with 500 people sitting on a single 8mb connection trying to update tf2 and I have 6 servers running :S Sent from my iPhone On 10/07/2010, at 10:14 AM, DontWannaName! ad...@topnotchclan.com wrote: I got all the files but it simply didnt list them. I double checked with verify all too. On Fri, Jul 9, 2010 at 5:39 PM, Lane Eckley l...@hypernia.com wrote: Yeh, I ran the update 4 times, got new files on the first three - in case anyone else sees this. -Lane -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of DontWannaName! Sent: Friday, July 09, 2010 8:36 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Team Fortress 2 Update Available Its not 2 files. It only showed 3 for me. It actually updated 20 files. :D On Fri, Jul 9, 2010 at 5:32 PM, Lane Eckley l...@hypernia.com wrote: Same here - downloaded 2 files and were dead. -Lane -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Jonah Hirsch Sent: Friday, July 09, 2010 8:30 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Team Fortress 2 Update Available D'oh. My windows server will NOT start, even without any addons. Jonah Hirsch --- On Fri, Jul 9, 2010 at 5:23 PM, Jonah Hirsch crazydog...@gmail.com wrote: No balancing on the movable buildings? :P Nonetheless, nice fixes. Fixed a server crash in the player death code, related to building carrying. might actually fix a crash related to a sourcemod plugin I was experiencing! Jonah Hirsch --- On Fri, Jul 9, 2010 at 5:21 PM, Craig H robolea...@gmail.com wrote: Nice, thanks. On Fri, Jul 9, 2010 at 5:16 PM, Jason Ruymen jas...@valvesoftware.com wrote: A required update for Team Fortress 2 is now available. Please run hldsupdatetool to receive the update. The specific changes include: Team Fortress 2 - Fixed an exploit that allowed Engineers to build level 2/3 mini sentries. - Fixed a bug that allowed sapped buildings to be picked up by the Engineer. - Fixed a bug where Wrangled level 3 sentryguns would still fire rockets when they were out of ammo. - Fixed a bug where players would go into reference poses when switching classes while carrying a building. - Fixed seeing the changeclass label in the spectator HUD when using cl_hud_minmode. - The amount of revenge crits a player can have at one time is now capped at 35. - The Wrangler no longer shows the shotgun's ammo count. - Engineers can no longer pick up buildings while stunned or in loser state. - Fixed Engineer shotgun and piston not using team skins for the Engineer's arms. - Fixed an issue where Wrangled sentrygun effects wouldn't be attached to the sentrygun. - The Gunslinger 3 hit combo now only increments the combo count when hitting enemy players. - Fixed a crash in the control point progress bar. - Fixed
Re: [hlds] TF2 Steam Cloud Issues
on the blog valve said some were disabled because of the golden wrenches On Wed, Jul 7, 2010 at 9:27 PM, Mike O'Laughlen molaugh...@gmail.comwrote: Anyone else can't craft/equip unlockables for TF2 servers? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] TF2 Update Anytime?
i concur ;) can't wait to smash some heads with my guitar XD On Thu, Jul 8, 2010 at 7:59 PM, Justin Shumate halflife...@gmail.comwrote: Any chance on knowing if the TF2 update is coming anytime soon? Any indication help so that the servers can be updated as quickly as possible. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] TF2 Update Anytime?
just got the notification for the update On Thu, Jul 8, 2010 at 8:06 PM, PSI Defense Up Ω psidefens...@gmail.comwrote: It'd be nice to get a heads-up, but we may only get the patch notes. On Thu, Jul 8, 2010 at 7:03 PM, Michael Krasnow mnk...@gmail.com wrote: i concur ;) can't wait to smash some heads with my guitar XD On Thu, Jul 8, 2010 at 7:59 PM, Justin Shumate halflife...@gmail.com wrote: Any chance on knowing if the TF2 update is coming anytime soon? Any indication help so that the servers can be updated as quickly as possible. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] TF2 Update Anytime?
95 kb/s :'( On Thu, Jul 8, 2010 at 8:09 PM, PSI Defense Up Ω psidefens...@gmail.comwrote: We just got the blog post. It's up today. On Thu, Jul 8, 2010 at 7:07 PM, Martin Arcand martinarca...@hotmail.com wrote: Might not be this thursday ;) We weren't shown the moving sentry stuff :D _ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2 Update Available
cool, an actual documented api ;) that wiki page needs a bit more info though On Thu, Jul 1, 2010 at 9:08 PM, DontWannaName! ad...@topnotchclan.comwrote: Download was pain free. :) I downloaded before I could start my client, it said the servers were too busy. :P On Thu, Jul 1, 2010 at 5:53 PM, Saul Rennison saul.renni...@gmail.com wrote: /me passes cookie On Friday, July 2, 2010, Allan Button abut...@netaccess.ca wrote: Hmm. Looks like the Linux build and the windows build was different Cookie please. Sent from my mobile. On Jul 1, 2010, at 8:31 PM, Jason Ruymen jas...@valvesoftware.com wrote: A required update for Team Fortress 2 is now available. This is also an optional update for Counter-Strike: Source, since it fixes a bullet penetration problem on Linux servers. The specific changes are: Server Browser - Server browser now starts centered onscreen when it opens up. - Filter panel now starts expanded, instead of hidden. - Added a warning dialog that pops up to warn players joining games with more than the recommended number of players. - Added a max player count filter setting. - Renamed quick list checkbox from Show Map List to Simplified List. - Mouseover the checkbox now explains the simplified list in the status bar. - Quicklist now shows the number of other servers running each map. - Fixed a couple of bugs related to toggling the quick list, which were resulting in you needing to refresh again. Team Fortress 2 - Added missing earbud particles for DX8 players. - Added new ConVar mp_windifference_min to be used with mp_windifference. - Added Engineer to the list of classes that can equip Max's Pistol. - Rebuilt sound cache files that were out of date. - Source TV: - Fixed unlockable items not being visible. - Stopped player is carrying X messages looping forever. - Fixed overhealed particle effect being visible on your current view target when in first-person spectator mode. - Changed in-game button colors to be less eyepoppingly bright. - Improved Steam Web APIs for TF2 items (see http://www.teamfortress.com/ ) Engine - Fixed some graphical issues when alt-tabbing during a game. - Fixed bullet penetration problems with Linux dedicated server. - Removed an exploit that allowed people to change their names to something other than their Steam profile name. Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- Thanks, - Saul. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Required Killing Floor Update Released
*facepalm* On Tue, Jun 29, 2010 at 11:42 PM, Jake Eisenman h...@oneskylitnight.orgwrote: Valve didn't send that, the KF developers did. On 6/29/2010 11:36 PM, Allan Button wrote: Wow, A third party update. This is a shock considering Valve does not even send updates for L4D2 anymore. Allan From: hlds-boun...@list.valvesoftware.com [ hlds-boun...@list.valvesoftware.com] On Behalf Of John Gibson [ j...@tripwireinteractive.com] Sent: June 29, 2010 7:14 PM To: Half-Life dedicated Win32 server mailing list; hlds_linux-boun...@list.valvesoftware.com Subject: [hlds] Required Killing Floor Update Released A required update for Killing Floor has been released. All servers will need to be updated to maintain compatibility with clients and to appear in the server browser. This is a bug fix update only, and is not the planned free content pack that we are working on and will be releasing in the not too distance future. Killing Floor Update Changelog - Fixed clients hanging during map change - Fixed an exploit found in the Perks system - Fixed a glitch and memory leak in the Audio system - Fixed downloaded files in the Cache folder causing Perks to disable Mac Specific Fixes: - Audio effects should be more correct (footsteps should be audible, player's own gunshots should be louder, etc). - Fixed MP7 Shoot sound not working properly - Dedicated server should work now. - Motion blur, windowed mode, and crossbow scope should work on all ATI GPUs, now. - No longer forces crossbow scope to Textured mode at startup. - Other minor fixes. Cheers, John Gibson President Tripwire Interactive LLC ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] The Grind
really, this should not be here On Fri, Jun 25, 2010 at 8:27 AM, Mike O'Laughlen molaugh...@gmail.comwrote: achievement_all_v4: http://www.youtube.com/watch?v=JM1Ay85de3U ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Counter-Strike Source: Tickrate change: Set to 66, -tickrate removed
wow that was fast :P On Wed, Jun 23, 2010 at 9:21 PM, Bajdechi Nightbox Alexandru alexandrualexa...@gmail.com wrote: http://didrole.com/tickrate_enabler/ 2010/6/24 AnAkIn . anakin...@gmail.com I was able to bunnyhop on 66tick servers, but not on 33tick servers. 2010/6/24 Mark Gunnett mgunnett4...@gmail.com OrangeBox is source with a bunch of tweaks right? I know I can't Bhop in TeamFortress 2, so I was kind of expecting Bhoping, surfing, and all those other types of physics exploits to vanish in the move anyways. Is there anyone on this list that can confirm that they were able to Bhop in the CS:S Beta? Cause if not... Then the move to 66 tick really shouldn't matter for the physics anyways. It'll be more of a problem for people with bandwidth restrictions (i.e. they liked running 33 tick to reduce the amount of network data because they only have so much bandwidth per month). -- All programmers are playwrights and all computers are lousy actors. - Unknown When I do good, I feel good; when I do bad, I feel bad, and that is my religion. - Abraham Lincoln Mark J. Gunnett [EoE]SniperFodder{AL} ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- Best regards, AnAkIn, - ESL EU TF2 Admin http://www.esl.eu/eu/tf2 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2 Update Released
All this fun has made me join this conversation by saying that I really like pie On Tue, Jun 15, 2010 at 7:40 PM, Mike Kurfis mkur...@gmail.com wrote: msleeper should be here any minute to complain. On Tue, Jun 15, 2010 at 4:13 PM, HL-SDK Synths syntron...@gmail.com wrote: I lol'd at the signature wtb meme On Mon, Jun 14, 2010 at 9:11 PM, Allan Button abut...@netaccess.ca wrote: Thanks for clearing that up. Allan Button -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto: hlds-boun...@list.valvesoftware.com] On Behalf Of Willy Cordeiro Sent: Monday, June 14, 2010 8:20 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Team Fortress 2 Update Released They're all one engine so Valve patches all of them at once. -Wellington Willy Cordeiro On Mon, Jun 14, 2010 at 5:22 PM, Nathan D. nathan...@cox.net wrote: It looks update CS:S-Beta, HL2 and DOD:S were updated as well. Any details? On 6/14/2010 7:10 PM, Jason Ruymen wrote: An optional update for Team Fortress 2 is now available. The major changes include: - Fixed client crash when rendering model panels - Fixed client crash when rendering text strings - Fixed client crash in the main menu - Fixed server crash related to bots and health kits Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Black Listed / De-listed Servers
server specs? On Mon, Jun 14, 2010 at 10:40 AM, Qlimax Povar ount...@gmail.com wrote: This problem was here before, but developerers ignored it. It is HLDS Counter-Strike 1.6 using latest version. 2010/6/14 Saint K. sai...@specialattack.net 1) Create your own topic 2) You might want to specify what games, what did you test to rule out 3rd party plugins etc etc etc. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto: hlds-boun...@list.valvesoftware.com] On Behalf Of Qlimax Povar Sent: Monday, June 14, 2010 3:06 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Black Listed / De-listed Servers I dont know where to post it, so I will post it here, I think we all have a problem with the server hang problem. Whenever there is 32/32 players and the server changes the map, the server just HANGS, after 5min the server starts responding. ANY FIXES COMING? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds No virus found in this incoming message. Checked by AVG - www.avg.com Version: 9.0.829 / Virus Database: 271.1.1/2934 - Release Date: 06/13/10 21:45:00 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Black Listed / De-listed Servers
iv only had that happpen on crappy servers (1gb ram crappy cpu crappry read write) On Mon, Jun 14, 2010 at 3:33 PM, Qlimax Povar ount...@gmail.com wrote: I only get in console is when server changes the map he writes mp_chattime 10 and freezes :) On Mon, Jun 14, 2010 at 7:44 PM, voo...@voogru.com wrote: No, the map loads and the game starts. About 60 seconds into the map, freezes. Sent via BlackBerry by ATT -Original Message- From: Allan Button abut...@netaccess.ca Date: Mon, 14 Jun 2010 11:59:41 To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Subject: Re: [hlds] Black Listed / De-listed Servers I've seen this problem only on servers that have slow hard drive re/write. Run a tool to benchmark your HDD speed. If you had linux, I'd say just do a hdparm -t /dev/(s/h)da There might be a similar utility for windows. Allan -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto: hlds-boun...@list.valvesoftware.com] On Behalf Of Spencer 'voogru' MacDonald Sent: Monday, June 14, 2010 11:21 AM To: 'Half-Life dedicated Win32 server mailing list' Subject: Re: [hlds] Black Listed / De-listed Servers I've experienced this several times and I run a completely different setup. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Qlimax Povar Sent: Monday, June 14, 2010 9:06 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Black Listed / De-listed Servers I dont know where to post it, so I will post it here, I think we all have a problem with the server hang problem. Whenever there is 32/32 players and the server changes the map, the server just HANGS, after 5min the server starts responding. ANY FIXES COMING? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Left 4 Dead 2 Update Released
i think he might mean us... not sure tho :) On Thu, Jun 10, 2010 at 1:15 PM, Alec Sanger eclyp...@hotmail.com wrote: What do you mean you people... From: lambda1_...@hotmail.com To: hlds@list.valvesoftware.com Date: Fri, 11 Jun 2010 01:08:00 +0800 Subject: Re: [hlds] Left 4 Dead 2 Update Released STOP SPAMMING. honestly you people. Date: Thu, 10 Jun 2010 10:03:37 -0700 From: mrrjwhe...@yahoo.com To: hlds@list.valvesoftware.com Subject: Re: [hlds] Left 4 Dead 2 Update Released You'd be so lucky to get a reply... From: Jonah Hirsch crazydog...@gmail.com To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com; Half-Life dedicated Linux server mailing list hlds_li...@list.valvesoftware.com Sent: Wed, June 9, 2010 7:57:27 PM Subject: [hlds] Left 4 Dead 2 Update Released -Changed Survivorbot item hunting behavior -SurvivorBots now stay closer to human players in all game modes -Fixed Survivorbot navigation issue in The Passing: Riverbank -Fixed bug where a SurvivorBot could become catatonic when attempting to save another Survivor from a Smoker -Fixed condition where SurvivorBots would not enter the saferoom -Increased self-inflicted friendly fire damage from the Grenade Launcher -Fixed bug where the M60 would reset its ammo if dropped in certain situations -Car Alarms will now trigger anytime a Special Infected pushes/pulls/rams a Survivor into an alarm car. This change only affects game modes with human-controlled Zombies PS: This one isn't even a mutation update, and there wasn't an official email...did Jason just stop sending L4D2 emails? :P Jonah Hirsch --- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds _ View photos of singles in your area! Looking for a hot date? http://clk.atdmt.com/NMN/go/150855801/direct/01/ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds _ The New Busy is not the too busy. Combine all your e-mail accounts with Hotmail. http://www.windowslive.com/campaign/thenewbusy?tile=multiaccountocid=PID28326::T:WLMTAGL:ON:WL:en-US:WM_HMP:042010_4 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Weekly L4D2 update released...
:D 3 VALVe /offtopic i have 1337 unread emails! :D On Fri, Jun 4, 2010 at 3:00 PM, D4rKr0W dark...@dpi-clan.org wrote: Il 04/06/2010 20:52, Jonah Hirsch ha scritto: - Exposed client console variable cl_viewmodelfovsurvivor to let players adjust their viewmodel FOV - To use this type cl_viewmodelfovsurvivor ## in the console. ## can be any number from 0-128 the default is 51 THANK YOU ! :D ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2, Day of Defeat: Source and Counter-Strike: Source Beta Updates Released
client than server because the clients pay them we don't On Thu, May 27, 2010 at 7:38 PM, DontWannaName! ad...@topnotchclan.comwrote: Its the script, if I downloaded the files as a client faster than the server when they are the same files then something is wrong with the tool or the way the network handles the tool. :/ On Thu, May 27, 2010 at 4:32 PM, Derek Denholm de...@xfactorservers.com wrote: Not enough content servers ? Sigh.. emailed them last week yet to get a response. Guess they don't want free servers. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto: hlds-boun...@list.valvesoftware.com] On Behalf Of DontWannaName! Sent: May-27-10 7:24 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Team Fortress 2, Day of Defeat: Source and Counter-Strike: Source Beta Updates Released Been trying to update for the past 20 minutes. My client server files downloaded about 15 minutes ago. What is wrong with the update tool? :( On Thu, May 27, 2010 at 4:17 PM, Jason Ruymen jas...@valvesoftware.com wrote: Required updates for Team Fortress 2, Day of Defeat: Source and Counter-Strike: Source Beta are now available. Please run hldsupdatetool to receive the update. The specific changes include: GameUI - Fixed the desktop resolution not appearing in the list of valid resolutions when using windowed-mode. Server Browser - Fixed a crash caused by leaving the server browser open while playing. Engine - Added client/server version check on client connect. - Fixed a crash caused by hitting ctrl-alt-del while playing. Counter-Strike: Source Beta - Added sv_disablefreezecam cvar to turn off the freezecam on a server. - Added sv_nonemesis cvar to turn off domination/revenge on a server. - Added sv_nomvp cvar to turn off MVP stars on a server. - Added sv_nostats cvar to turn off stats on a server. - Added avatar images to the scoreboards. - Added stats report to scoreboard to show whether a server has stats enabled or not. - Fixed achievement tab so it now updates at the time you earn an achievement. - Fixed bug causing achievements to be listed as earned in July 2009. - Fixed issue where you couldn't chat during intermission. - Fixed player stutter while moving in water. - Fixed player stutter when running into other players. - Fixed issue that caused footsteps to play when walking. - Fixed miscellaneous consistency, spelling and grammatical errors in the string tables. - Fixed grenade velocity problems. - Updated a few audio effects. - Updated scoreboard - Changed layout to make it more readable. - Changed scoreboard opacity to make the action behind it more readable. - Supports Unicode and lowercase letters. - Grayed out the names of dead players. Team Fortress 2 - Added community submitted deathnotice icons for the community submitted weapons. - Changed the deathnotice text color to use black instead of white when the local player is involved. - Fixed domination/revenge messages not using team colors for the player names. - Fixed an issue where sequences with an activity weight of 0 never get selected. - Updated Koth_Nucleus: - Changed side spawn exits to prevent sniping from inside the spawn door. - Fixed graphical glitch on platform floor. - Fixed blue-colored models in RED area. - Updated Tc_Hydro: - Added respawn time advantages when a team begins to cap any point. - Resets when the cap progress resets. - Fixed various nobuild and playerclip issues reported by the community. - Removed logic that reduced spawn times based on roundtime. Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2 Update Available
i would make my tin foil hat, duh ;) On Thu, May 20, 2010 at 10:52 PM, Don Williams d...@precdata.com wrote: How would you actually prepare? Update comes do it. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Mike Kurfis Sent: Thursday, May 20, 2010 10:03 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Team Fortress 2 Update Available What happened to the heads-up e-mails we used to get that gave us some time to prepare for an upcoming update? Kinda miss those. On Thu, May 20, 2010 at 6:44 PM, ENF ethernetfr...@planetether.net wrote: Thanks All, I'll run the -verify_all and see what happens. Everything was fine before this update. (I did run the update twice, but I didn't think it woudl have a caused a problem...) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] COUNTER-STRIKE: SOURCE BETA
they should have the core engine (physics and engine code) and then the separate game code so that tf2 updates don't screw with DODS thats gonna happen and like they will add a new hat to tf2 and then everyone in CSS has a hat for no reason On Tue, May 11, 2010 at 8:52 PM, 1nsane 1nsane...@gmail.com wrote: They wanted to get all their popular MP games working on Mac. And it would have been idiotic to have several different multiplayer engine versions. They would have also had to make sure that those versions work on all platforms. Easier to just have one for all their crossplatform MP games (LFD1/2 excluded). Then all generic engine updates/bugfixes to one game get added to the rest of the games. On Tue, May 11, 2010 at 8:32 PM, k k...@old.school.nz wrote: They've obviously been spending quite some time getting this beta organised etc. I expect the resource they had tied up in that will now be able to be focused on the bugs in the OrangeBox engine since most of the games are now on that :) On Wed, May 12, 2010 at 12:18 PM, Mike Vail mike_v...@boomgaming.net wrote: I don't know why you guys are saying this will give you a break from cheating. There are still plenty of OB hacks out there and some of the beta testers in our community are already reportedly seeing them in servers. True there are plenty of CSS Hackers out there, but the vast majority of them can be dealt with using server plugins. ... I guess time will tell ... ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] (no subject)
lol On Mon, May 3, 2010 at 11:01 AM, Dominic Marciano lambda1_...@hotmail.comwrote: Wait what? ... Oh. From: voo...@voogru.com To: hlds@list.valvesoftware.com Date: Mon, 3 May 2010 09:30:42 -0400 Subject: Re: [hlds] (no subject) BBQ!! -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Dominic Marciano Sent: Monday, May 03, 2010 8:31 AM To: hlds@list.valvesoftware.com Subject: Re: [hlds] (no subject) HOLY SHIT. Date: Mon, 3 May 2010 07:25:02 -0400 From: mysteriousjus...@gmail.com To: hlds@list.valvesoftware.com Subject: Re: [hlds] (no subject) OMFG On Mon, May 3, 2010 at 6:36 AM, David Britton sugardaddy323...@hotmail.comwrote: http://www.plantemosparaelplaneta.com/oTwcnSe81c.html _ The New Busy is not the old busy. Search, chat and e-mail from your inbox. http://www.windowslive.com/campaign/thenewbusy?ocid=PID28326::T:WLMTAGL:ON:W L:en-US:WM_HMP:042010_3 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds _ Browse profiles for FREE! Meet local singles online. http://clk.atdmt.com/NMN/go/150855801/direct/01/ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds _ Browse profiles for FREE! Meet local singles online. http://clk.atdmt.com/NMN/go/150855801/direct/01/ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2 Update Available
^ done :D On Sat, May 1, 2010 at 4:15 PM, Justin mysteriousjus...@gmail.com wrote: https://secure.voogru.com/petition/index.php On Sat, May 1, 2010 at 9:07 AM, Justin Fortin fortinj1...@gmail.com wrote: Any word on a fix for this yet? Sent from my iPod On Apr 30, 2010, at 11:41 PM, Msilbys12 msilby...@righttorule.com wrote: Sounds like a client problem Sent from the best phone ever On Apr 30, 2010, at 9:24 PM, Matt Hoffman lord.matt.hoff...@gmail.com wrote: Yep, crashing on every server I connect to. (As a client obviously) On Fri, Apr 30, 2010 at 7:15 PM, Justin Fortin fortinj1...@gmail.com wrote: So you got everything serverwide working, but it seems like anyone Jo has updated the client will crash when they try to connect. Sent from my iPod On Apr 30, 2010, at 10:04 PM, Noel phre...@gmail.com wrote: My Windows servers are both up and running and joinable now. Updates seemed to take a minute or so longer than usual, but no problems with MM/ SM running. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2 Update Available
... is this the last update for the next 2 weeks? On Fri, Apr 30, 2010 at 8:54 PM, Jason Ruymen jas...@valvesoftware.comwrote: A required update to Team Fortress 2 is now available. Please run hldsupdatetool to receive the update. The specific changes include: - Added further PropHunt mode support: - Added a SetCustomModelRotates input, which will enable/disable whether the custom model should rotate yaw (enabled by default) - Added a SetCustomModelVisibletoSelf input, which will set whether or not the local player should see his own custom model - Fixed the Engineer being able to build more than 1 of each type of building - Fixed old Engineer build keybinds not working with the new system - Fixed a client crash on shutdown - Fixed the Gunboats not properly applying the damage reduction when Spectators are nearby - Fixed post-processing bug which could cause tone mapping to become stuck at highest setting Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2/Day of Defeat: Source Update Coming
im torn between oh crap and oh yay On Wed, Apr 28, 2010 at 7:47 PM, DontWannaName! ad...@topnotchclan.comwrote: Thanks for the notice, steam could is having huge issues at the moment. Players are lagging when they get disconnected from steam cloud or perhaps trying to reconnect. I was waiting for an update announcement. :P On Wed, Apr 28, 2010 at 4:40 PM, Jason Ruymen jas...@valvesoftware.com wrote: Required updates for Team Fortress 2 and Day of Defeat: Source are on the way. They should be available in about an hour. Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Master Server Move
it doesn't matter, its still more accurate, On Tue, Apr 13, 2010 at 9:05 PM, msleeper mslee...@ismsleeperwrong.comwrote: What about ISPs and IP providers whose GeoIP data are not even in the same area? Most GeoIP lookups are based on whois data of the IPs in question, so if your IPs are owned by a company on the west coast, but the datacenter you are in is in the east coast, then you're going to be getting some pissed off west coasters with high ping. On Tue, 2010-04-13 at 20:49 -0400, Spencer 'voogru' MacDonald wrote: GeoIP has been accurate enough. Even if it's off by 500 miles it's still far better than the octets of the IP which is what they do right now. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Cc2iscooL Sent: Tuesday, April 13, 2010 8:36 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Master Server Move I hope all your IP addresses of both your clients and your servers have the correct geo IP data. On Tue, Apr 13, 2010 at 5:38 PM, Kyle Sanderson kyle.l...@gmail.com wrote: I think I love you Zoid, Kyle. On Tue, Apr 13, 2010 at 2:54 PM, DontWannaName! ad...@topnotchclan.com wrote: That was broken anyways in TF2 I believe... On Tue, Apr 13, 2010 at 2:27 PM, 1nsane 1nsane...@gmail.com wrote: So it will no longer sort by ip similarity? Thank the dragons! On Tue, Apr 13, 2010 at 5:19 PM, Zoid Kirsch z...@valvesoftware.com wrote: On Wednesday April 14th we will be moving the HL2Master servers to a new set of IP addresses. One of the major new features is the new Masters should return dedicated servers ordered by their geographical distance from the player requesting the server list, making for lower latency and better connections. Dedicated server operators will generally have to restart their dedicated servers after this move to ensure they will correctly pick up the new addresses of the these Masters. The server browser in the Steam client and in games such as Team Fortress 2 will automatically move to the new Masters. Server operators that manually set their master servers (we recommend against this practice however) please use hl2master.steampowered.com to refer to them instead of the IPs directly. This name returns all Master addresses. We will update once the move is complete. -- /// Zoid. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Master Server Move
different geoIP services may show different locations it really depends on the ISP On Tue, Apr 13, 2010 at 9:28 PM, Alkaline alkal...@cableone.net wrote: 206.123.95.51 My Dallas server but geoip shows it in New York, a bit off imo. Seems whois is showing a dallas address. - Original Message - From: Michael Krasnow mnk...@gmail.com To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Sent: Tuesday, April 13, 2010 8:20 PM Subject: Re: [hlds] Master Server Move it doesn't matter, its still more accurate, On Tue, Apr 13, 2010 at 9:05 PM, msleeper mslee...@ismsleeperwrong.comwrote: What about ISPs and IP providers whose GeoIP data are not even in the same area? Most GeoIP lookups are based on whois data of the IPs in question, so if your IPs are owned by a company on the west coast, but the datacenter you are in is in the east coast, then you're going to be getting some pissed off west coasters with high ping. On Tue, 2010-04-13 at 20:49 -0400, Spencer 'voogru' MacDonald wrote: GeoIP has been accurate enough. Even if it's off by 500 miles it's still far better than the octets of the IP which is what they do right now. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Cc2iscooL Sent: Tuesday, April 13, 2010 8:36 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Master Server Move I hope all your IP addresses of both your clients and your servers have the correct geo IP data. On Tue, Apr 13, 2010 at 5:38 PM, Kyle Sanderson kyle.l...@gmail.com wrote: I think I love you Zoid, Kyle. On Tue, Apr 13, 2010 at 2:54 PM, DontWannaName! ad...@topnotchclan.com wrote: That was broken anyways in TF2 I believe... On Tue, Apr 13, 2010 at 2:27 PM, 1nsane 1nsane...@gmail.com wrote: So it will no longer sort by ip similarity? Thank the dragons! On Tue, Apr 13, 2010 at 5:19 PM, Zoid Kirsch z...@valvesoftware.com wrote: On Wednesday April 14th we will be moving the HL2Master servers to a new set of IP addresses. One of the major new features is the new Masters should return dedicated servers ordered by their geographical distance from the player requesting the server list, making for lower latency and better connections. Dedicated server operators will generally have to restart their dedicated servers after this move to ensure they will correctly pick up the new addresses of the these Masters. The server browser in the Steam client and in games such as Team Fortress 2 will automatically move to the new Masters. Server operators that manually set their master servers (we recommend against this practice however) please use hl2master.steampowered.com to refer to them instead of the IPs directly. This name returns all Master addresses. We will update once the move is complete. -- /// Zoid. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe
Re: [hlds] Master Server Move
it doesn't matter its still better than 5000 miles! the current way is that the master servers think that if the client's ip address is 123.456.789.1 and the server's address is 123.456.789.2 that they are next to each other but in fact they could be on the other side of the world! this is still a lot better and probably the most accurate way we have. On Tue, Apr 13, 2010 at 9:41 PM, Mike Vail mike_v...@boomgaming.net wrote: Msleeper brings up a good very good point. His is iisue si very real. Fo r instance, my dedicated box is in San Jose, Ca. but it shows on Google maps as being in Dallas, Tx. If the list uses the Geo info, it could cripple us and show our server several 1000's of miles away. We are near the top of the list now on the west coast. Yikes! Ziod, have you taken this into account and are there work-arounds in place. I believe a lot of servers will be affected by this. Regards Lt. Maverick BOOM! Gaming Community -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of msleeper Sent: Tuesday, April 13, 2010 6:06 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Master Server Move What about ISPs and IP providers whose GeoIP data are not even in the same area? Most GeoIP lookups are based on whois data of the IPs in question, so if your IPs are owned by a company on the west coast, but the datacenter you are in is in the east coast, then you're going to be getting some pissed off west coasters with high ping. On Tue, 2010-04-13 at 20:49 -0400, Spencer 'voogru' MacDonald wrote: GeoIP has been accurate enough. Even if it's off by 500 miles it's still far better than the octets of the IP which is what they do right now. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Cc2iscooL Sent: Tuesday, April 13, 2010 8:36 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Master Server Move I hope all your IP addresses of both your clients and your servers have the correct geo IP data. On Tue, Apr 13, 2010 at 5:38 PM, Kyle Sanderson kyle.l...@gmail.com wrote: I think I love you Zoid, Kyle. On Tue, Apr 13, 2010 at 2:54 PM, DontWannaName! ad...@topnotchclan.com wrote: That was broken anyways in TF2 I believe... On Tue, Apr 13, 2010 at 2:27 PM, 1nsane 1nsane...@gmail.com wrote: So it will no longer sort by ip similarity? Thank the dragons! On Tue, Apr 13, 2010 at 5:19 PM, Zoid Kirsch z...@valvesoftware.com wrote: On Wednesday April 14th we will be moving the HL2Master servers to a new set of IP addresses. One of the major new features is the new Masters should return dedicated servers ordered by their geographical distance from the player requesting the server list, making for lower latency and better connections. Dedicated server operators will generally have to restart their dedicated servers after this move to ensure they will correctly pick up the new addresses of the these Masters. The server browser in the Steam client and in games such as Team Fortress 2 will automatically move to the new Masters. Server operators that manually set their master servers (we recommend against this practice however) please use hl2master.steampowered.com to refer to them instead of the IPs directly. This name returns all Master addresses. We will update once the move is complete. -- /// Zoid. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit:
Re: [hlds] The reason for closing server plugin interface on clients.
I think a restricted VSP interface would be good, but if that can't be done then i would remove it Sent by my imaginary iPad On Mon, Apr 12, 2010 at 5:49 PM, Kigen theki...@gmail.com wrote: Indeed, if I wanted to I could create a massive cheat with SourceMod and VAC wouldn't do much about it since its SourceMod that is doing it since the plugins are simply byte code that SourceMod executes. On Mon, Apr 12, 2010 at 4:36 PM, Donnie Newlove donnie.newl...@gmail.com wrote: Even if that is true that's not the whole truth. A big problem is that completely legitimate tools used on the server side and which works even on listen servers are also active in client mode. This turns admin mods like SourceMod into hacks. Should VAC ban users with a SourceMod install? The only way to solve this in a reasonable manner is to turn this feature off. On Mon, Apr 12, 2010 at 10:10 PM, HL-SDK Synths syntron...@gmail.com wrote: I have the hotdogs, let's now find some sticks on which to roast them. Hi, I am the author of the post on G-D you linked to. I appreciate what you have worked for, I truly do. It is unfortunate that more methods are not available to you (it seems that simple by-name querying is as far as it goes). As for bans, I'd like to clarify that using the plugin interface is no way at all ban proof. If I decide to overwrite game code, I can expect a ban. If this proofen status was the case, I would be acting like Hatter does on Assault Cube: http://forum.gamedeception.net/threads/19310-Assault-cube-Bo00om Headshotting the wntire team all at once without moving. Enough hyperbole. *My point: VSP IS EXACTLY LIKE LOADING VIA INJECTOR, IT IS NO SAFER. *The only benefit is the interface which provides load and unload. I can do all of that with an extra plugin emulating the VSP interface. You have done a good job of blocking namestealers and people who abuse sourcemod, and for that I am sure many servers are more playable.* * I have no analogies. On Mon, Apr 12, 2010 at 3:49 PM, 1nsane 1nsane...@gmail.com wrote: Bad analogy?! Perfect analogy! On Mon, Apr 12, 2010 at 2:53 PM, ics i...@ics-base.net wrote: If you say that to an alzheimer patient, you have to say it again, and again, and again and they each time you say that, they forget it soon after. Ok ok, bad analogy but they aren't really paying attention or it would be fixed already, along with all the other exploits in the engine. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] [TF2] Is it possible to replace sound files?
or you can hex edit the server.dll to new paths, actually taunts might be done throught the ctx files On Thu, Apr 8, 2010 at 11:02 AM, Saul Rennison saul.renni...@gmail.comwrote: Yeah this should do the trick: http://docs.sourcemod.net/api/index.php?fastload=showid=787; Thanks, - Saul. On 8 April 2010 15:09, 1nsane 1nsane...@gmail.com wrote: Sourcemod has sound hooks. http://docs.sourcemod.net/api/ That might be helpful. On Thu, Apr 8, 2010 at 6:04 AM, Saul Rennison saul.renni...@gmail.com wrote: Block specific SVC_PlaySound's and then send out custom ones; would be pretty easy. On Thursday, April 8, 2010, Scott Highland tgnwe...@gmail.com wrote: You'd have to change the game to reference a new sound file that your clients download as a resource, I'm not quite sure how you'd do that though. ??? wrote: I've seen servers with replaced sound clips even for taunt and stuff like that, but I have no idea how it's done. 2010/4/8 Dr.Stinglock ad...@hellrazor.net.au Unfortunately nobody will download the new sound files as they already have it on their client. I'm sure it could be achieved with sourcemod ,I just had a quick search and couldn't find anything other than endround and killstreak sounds but something like that is probably be what you're after. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of In Hyuk Seo Sent: Thursday, 8 April 2010 2:35 PM To: Half-Life dedicated Win32 server mailing list Subject: [hlds] [TF2] Is it possible to replace sound files? Is it possible to replace sound files on the server so everyone hears the same replaced clip? I'd like to replace various sound files like pyro taunt, medic's ubercharge, etc. with my own clips and I am not sure if it's possible. I am sorry if this is sourcemod related, I don't even know if this requires a plugin to be honest. I'd appreciate any help. Thank you. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds __ Information from ESET NOD32 Antivirus, version of virus signature database 5008 (20100407) __ The message was checked by ESET NOD32 Antivirus. http://www.eset.com __ Information from ESET NOD32 Antivirus, version of virus signature database 5008 (20100407) __ The message was checked by ESET NOD32 Antivirus. http://www.eset.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- Thanks, - Saul. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Plugin Loading on clients, enough is enough.
What about GCFscape thats how people install SM and others on their listen servers, thats like the only thing valve uses, is GCF On Tue, Mar 30, 2010 at 8:31 PM, Arg! chillic...@gmail.com wrote: Im certainly no expert on how the libraries are being used here, but shouldnt the code explicitly state that certain cvars are to only come from the replicated source, eg the game server? Sure there might be ways around this with injection as mentioned but shouldnt the listen server (to cover the lan side) be using a seperate copy of the engine binaries which are affected here so when plugins are run in that context, they do not override the cvars being replicated from the actual gameserver the client is connected to? I was under the impression this problem existed because the client was sharing binaries with another server running on the local machine, so seperating the binaries being used would fix this surely. On Wed, Mar 31, 2010 at 10:12 AM, Tony Paloma drunkenf...@hotmail.com wrote: Also, I don't think that removing the plugin functionality is going to fix anything. There are other ways to inject a DLL into a running process. What really needs to happen is for VAC to be updated to detect the cheater plugins. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Craig H Sent: Tuesday, March 30, 2010 3:35 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Plugin Loading on clients, enough is enough. Sadly this would remove the ability for people to run a server with plugins through their client. I've done this in the past to host a LAN game using a few plugins to play some of the gametypes people have created. While I agree something must be done, I don't really want to see that functionality going away. On Tue, Mar 30, 2010 at 3:55 AM, ics i...@ics-base.net wrote: Clients should never need any addons loaded. They can do just fine without them too. Having any plugins installed on client can do huge damage to servers so ability to run those on clients should be blocked. Players game shouldnt even start if there are something within addons folder on the pc or something else. Something that cannot be bypassed within 1 second. If clients need plugins, they should be separate from addons, like client-addons in which they could be used and not at all on a server. The current way is ridiculous that a CLIENT can have same plugin as SERVER and have free wallhack among other things. I seriously hope they are working for a fix for this and for the several other exploits that currently exist within the older CSS engine and the newer ones too. -ics 28.3.2010 22:50, Charles Mabbott kirjoitti: In a general sense, there are a couple of client side plug-ins that do in fact serve a valid purpose, POV-Recorder, the ESEA Client plug-in and a couple of others. At this point I am definitely for simply locking out plug-ins on the client side, but I would rather not lose some of the functionality these have. And on another note, the client plugin to intercept CVAR responses to the server has existed for quite a while now. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Dominic Marciano Sent: Sunday, March 28, 2010 11:14 AM To: hlds@list.valvesoftware.com Subject: Re: [hlds] Plugin Loading on clients, enough is enough. it takes someone to fall to their death before they put safety rails. From: saul.renni...@gmail.com Date: Sun, 28 Mar 2010 14:56:39 +0100 To: hlds@list.valvesoftware.com Subject: Re: [hlds] Plugin Loading on clients, enough is enough. How about just allowing plugins for dedicated servers? Just as a heads up, I'm gonna try to make a client plugin which hooks SVC_GetCvarValue, and just always responds with the default CVar value. This renders any server-side cheat detection (like KAC) completely useless. Hopefully releasing it as a POC will force VALVe to do something (why does it always have to come to this?) Thanks, - Saul. On 28 March 2010 14:49, AnAkIn .anakin...@gmail.com wrote: I don't think that's a good idea. Someone will just code a client side plugin to report false informations to the server. 2010/3/28 Keeperhl2li...@afksoftware.com I have e-mailed somebody at valve, and simply asked them if the server operators can see a list of plugins on the client ( like plugin_print ). This would give the operator the ability to kick if plugins are loaded on the client. But I think also looking at the GameBin will allow the server to see if they are loading
Re: [hlds] Plugin Loading on clients, enough is enough.
im saying even if the binaries are separated people will still use gcfscape to modify them On Tue, Mar 30, 2010 at 9:12 PM, mfan michael.fan...@gmail.com wrote: what Michael Krasnow wrote: What about GCFscape thats how people install SM and others on their listen servers, thats like the only thing valve uses, is GCF On Tue, Mar 30, 2010 at 8:31 PM, Arg! chillic...@gmail.com wrote: Im certainly no expert on how the libraries are being used here, but shouldnt the code explicitly state that certain cvars are to only come from the replicated source, eg the game server? Sure there might be ways around this with injection as mentioned but shouldnt the listen server (to cover the lan side) be using a seperate copy of the engine binaries which are affected here so when plugins are run in that context, they do not override the cvars being replicated from the actual gameserver the client is connected to? I was under the impression this problem existed because the client was sharing binaries with another server running on the local machine, so seperating the binaries being used would fix this surely. On Wed, Mar 31, 2010 at 10:12 AM, Tony Paloma drunkenf...@hotmail.com wrote: Also, I don't think that removing the plugin functionality is going to fix anything. There are other ways to inject a DLL into a running process. What really needs to happen is for VAC to be updated to detect the cheater plugins. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Craig H Sent: Tuesday, March 30, 2010 3:35 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Plugin Loading on clients, enough is enough. Sadly this would remove the ability for people to run a server with plugins through their client. I've done this in the past to host a LAN game using a few plugins to play some of the gametypes people have created. While I agree something must be done, I don't really want to see that functionality going away. On Tue, Mar 30, 2010 at 3:55 AM, ics i...@ics-base.net wrote: Clients should never need any addons loaded. They can do just fine without them too. Having any plugins installed on client can do huge damage to servers so ability to run those on clients should be blocked. Players game shouldnt even start if there are something within addons folder on the pc or something else. Something that cannot be bypassed within 1 second. If clients need plugins, they should be separate from addons, like client-addons in which they could be used and not at all on a server. The current way is ridiculous that a CLIENT can have same plugin as SERVER and have free wallhack among other things. I seriously hope they are working for a fix for this and for the several other exploits that currently exist within the older CSS engine and the newer ones too. -ics 28.3.2010 22:50, Charles Mabbott kirjoitti: In a general sense, there are a couple of client side plug-ins that do in fact serve a valid purpose, POV-Recorder, the ESEA Client plug-in and a couple of others. At this point I am definitely for simply locking out plug-ins on the client side, but I would rather not lose some of the functionality these have. And on another note, the client plugin to intercept CVAR responses to the server has existed for quite a while now. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Dominic Marciano Sent: Sunday, March 28, 2010 11:14 AM To: hlds@list.valvesoftware.com Subject: Re: [hlds] Plugin Loading on clients, enough is enough. it takes someone to fall to their death before they put safety rails. From: saul.renni...@gmail.com Date: Sun, 28 Mar 2010 14:56:39 +0100 To: hlds@list.valvesoftware.com Subject: Re: [hlds] Plugin Loading on clients, enough is enough. How about just allowing plugins for dedicated servers? Just as a heads up, I'm gonna try to make a client plugin which hooks SVC_GetCvarValue, and just always responds with the default CVar value. This renders any server-side cheat detection (like KAC) completely useless. Hopefully releasing it as a POC will force VALVe to do something (why does it always have to come to this?) Thanks, - Saul. On 28 March 2010 14:49, AnAkIn .anakin...@gmail.com wrote: I don't think that's a good idea. Someone will just code a client side plugin to report false informations to the server. 2010/3/28 Keeperhl2li...@afksoftware.com I have e-mailed somebody at valve, and simply asked them if the server operators can see a list of plugins on the client ( like plugin_print ). This would
Re: [hlds] Plugin Loading on clients, enough is enough.
doesn't VAC check the memory? but +1 to the option for server admins, but somehow someone would find a way to change that or spoof it, idk, its weird On Tue, Mar 30, 2010 at 9:26 PM, Keeper hl2li...@afksoftware.com wrote: Once code is loaded into memory, it's open game. It doesn't matter what the server/client relationship is. If I have a binary/application that hunts for that code in memory, then I can change any value I want. I have written some code in my plugin that locks down certain values that I know people are using to alter game play, but to figure out all of the holes people are trying to exploit would be fruitless. Then you have 5 different games ( well L4D and L4D2 are pretty close so maybe 4 ), there's no way to handle that reasonably. If VALVe gave the server operators the choice to keep clients that have plugins running, that would cut some of them out. But even as COD6 has proved, you definitely don't need a client side plugin to cheat. Keeper -Original Message- From: Arg! [mailto:chillic...@gmail.com] Sent: Tuesday, March 30, 2010 8:31 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Plugin Loading on clients, enough is enough. Im certainly no expert on how the libraries are being used here, but shouldnt the code explicitly state that certain cvars are to only come from the replicated source, eg the game server? Sure there might be ways around this with injection as mentioned but shouldnt the listen server (to cover the lan side) be using a seperate copy of the engine binaries which are affected here so when plugins are run in that context, they do not override the cvars being replicated from the actual gameserver the client is connected to? I was under the impression this problem existed because the client was sharing binaries with another server running on the local machine, so seperating the binaries being used would fix this surely. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Plugin Loading on clients, enough is enough.
im missing the same vgui material On Mon, Mar 29, 2010 at 12:11 AM, Dominic Marciano lambda1_...@hotmail.comwrote: Pov-Record 1.4.1 loadedRecording only curstomnamed demos--- Missing Vgui material vgui/..\vgui\icon_con_highYour version is 1.4.1Current version is 1.4.2. Updating is recommended.Please go to orangad.com.ua for releases and info. From: saul.renni...@gmail.com Date: Sun, 28 Mar 2010 22:33:21 +0100 To: hlds@list.valvesoftware.com Subject: Re: [hlds] Plugin Loading on clients, enough is enough. Where can this plugin be located, and is there source code? Thanks, - Saul. On 28 March 2010 20:50, Charles Mabbott cmabb...@verizon.net wrote: In a general sense, there are a couple of client side plug-ins that do in fact serve a valid purpose, POV-Recorder, the ESEA Client plug-in and a couple of others. At this point I am definitely for simply locking out plug-ins on the client side, but I would rather not lose some of the functionality these have. And on another note, the client plugin to intercept CVAR responses to the server has existed for quite a while now. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Dominic Marciano Sent: Sunday, March 28, 2010 11:14 AM To: hlds@list.valvesoftware.com Subject: Re: [hlds] Plugin Loading on clients, enough is enough. it takes someone to fall to their death before they put safety rails. From: saul.renni...@gmail.com Date: Sun, 28 Mar 2010 14:56:39 +0100 To: hlds@list.valvesoftware.com Subject: Re: [hlds] Plugin Loading on clients, enough is enough. How about just allowing plugins for dedicated servers? Just as a heads up, I'm gonna try to make a client plugin which hooks SVC_GetCvarValue, and just always responds with the default CVar value. This renders any server-side cheat detection (like KAC) completely useless. Hopefully releasing it as a POC will force VALVe to do something (why does it always have to come to this?) Thanks, - Saul. On 28 March 2010 14:49, AnAkIn . anakin...@gmail.com wrote: I don't think that's a good idea. Someone will just code a client side plugin to report false informations to the server. 2010/3/28 Keeper hl2li...@afksoftware.com I have e-mailed somebody at valve, and simply asked them if the server operators can see a list of plugins on the client ( like plugin_print ). This would give the operator the ability to kick if plugins are loaded on the client. But I think also looking at the GameBin will allow the server to see if they are loading anything outside of the standard VSP interface. I don't think stopping it will be completely possible on the client, but giving the server operator the choice would be a nice thing. But they did respond that they are working on it. Keeper -Original Message- From: Kyle Sanderson [mailto:kyle.l...@gmail.com] Sent: Saturday, March 27, 2010 8:33 PM To: Half-Life dedicated Linux server mailing list; Half-Life dedicated Win32 server mailing list Subject: [hlds] Plugin Loading on clients, enough is enough. Since forever, players have been able to load plugins on their clients letting them get around cheat sensitive variables such as sv_cheats, allowing them to use r_drawothermodels, mat_wireframe, etc. We as server admins have had the option to install various anti cheat addons (Kigen Anti Cheat, VBAC, and than some rather lame ones for EventScripts) in order to get around these quite severe downfalls in the engine. However now, there is a LUA scripting interface http://www.3rdera.com/ that has been written, and is now fully supporting engine exploits in order to cause trouble for server admins and for other players. No one can justify it's use, every single script written has been made to get around server settings and protections put in place to keep order, and to keep the game fluently moving along. Right now, players cannot be VAC banned for using this, it's also going against every single reason why VAC was created. Instead of battling these antics with these scripters, I'm begging you Valve to please remove this function from clients as there's absolutely no reason for them to have it. I've sent two emails to a couple employees which were left unanswered, I know others have done the same. Here's a forum full of countless exploits: http://www.3rdera.com/forum/viewforum.php?f=5 If you don't want to read the wall of text explaining why players
Re: [hlds] Windows or linux why
Windows, more plugins work with it On Sat, Mar 27, 2010 at 10:27 AM, Jake Eisenman ad...@oneskylitnight.orgwrote: Just curious. Personally I use Linux because I know how to setup everything quickly from ssh Sent from my iPod ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Plugin Loading on clients, enough is enough.
valve really needs to beef up the exploit blocking, look how many exploits are still out there, http://wiki.alliedmods.net/SRCDS_Hardening On Sat, Mar 27, 2010 at 8:57 PM, David Kellaway david.kella...@member.fsf.org wrote: With regards to the LUA scripting plugin, the next version of KAC will treat it as a cheat. I completely agree that it's absurd the community has to write its own anticheat plugins to plug holes left by Valve's approach, though. --- Dave Kellaway david.kella...@member.fsf.org On 28 March 2010 00:33, Kyle Sanderson kyle.l...@gmail.com wrote: Since forever, players have been able to load plugins on their clients letting them get around cheat sensitive variables such as sv_cheats, allowing them to use r_drawothermodels, mat_wireframe, etc. We as server admins have had the option to install various anti cheat addons (Kigen Anti Cheat, VBAC, and than some rather lame ones for EventScripts) in order to get around these quite severe downfalls in the engine. However now, there is a LUA scripting interface http://www.3rdera.com/ that has been written, and is now fully supporting engine exploits in order to cause trouble for server admins and for other players. No one can justify it's use, every single script written has been made to get around server settings and protections put in place to keep order, and to keep the game fluently moving along. Right now, players cannot be VAC banned for using this, it's also going against every single reason why VAC was created. Instead of battling these antics with these scripters, I'm begging you Valve to please remove this function from clients as there's absolutely no reason for them to have it. I've sent two emails to a couple employees which were left unanswered, I know others have done the same. Here's a forum full of countless exploits: http://www.3rdera.com/forum/viewforum.php?f=5 If you don't want to read the wall of text explaining why players should not be allowed to load plugins, I'm sure your common sense on the issue will be more than sufficient to respond. Kyle Sanderson. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Plugin Loading on clients, enough is enough.
one day we will see this in a changelog: - Removed all commands so that people stop emailing us about fixing exploits. - All movements decreased by 100%. - Increased gravity to 9. - Removed chat features. Just wait for it, you will all see :) On Sat, Mar 27, 2010 at 9:08 PM, Kyle Sanderson kyle.l...@gmail.com wrote: David this was already rectified by the LSS developers, openscript is no longer the command as it can be easily renamed to anything. I've been getting hit numerous times by some new exploit which crashes clients / disconnects everyone ingame. From what I've been told, it's the new disconnect message feature in LSS which can clean out your entire server when they leave. This needs to be fixed as soon as possible, Kyle. On Sat, Mar 27, 2010 at 5:57 PM, David Kellaway david.kella...@member.fsf.org wrote: With regards to the LUA scripting plugin, the next version of KAC will treat it as a cheat. I completely agree that it's absurd the community has to write its own anticheat plugins to plug holes left by Valve's approach, though. --- Dave Kellaway david.kella...@member.fsf.org On 28 March 2010 00:33, Kyle Sanderson kyle.l...@gmail.com wrote: Since forever, players have been able to load plugins on their clients letting them get around cheat sensitive variables such as sv_cheats, allowing them to use r_drawothermodels, mat_wireframe, etc. We as server admins have had the option to install various anti cheat addons (Kigen Anti Cheat, VBAC, and than some rather lame ones for EventScripts) in order to get around these quite severe downfalls in the engine. However now, there is a LUA scripting interface http://www.3rdera.com/ that has been written, and is now fully supporting engine exploits in order to cause trouble for server admins and for other players. No one can justify it's use, every single script written has been made to get around server settings and protections put in place to keep order, and to keep the game fluently moving along. Right now, players cannot be VAC banned for using this, it's also going against every single reason why VAC was created. Instead of battling these antics with these scripters, I'm begging you Valve to please remove this function from clients as there's absolutely no reason for them to have it. I've sent two emails to a couple employees which were left unanswered, I know others have done the same. Here's a forum full of countless exploits: http://www.3rdera.com/forum/viewforum.php?f=5 If you don't want to read the wall of text explaining why players should not be allowed to load plugins, I'm sure your common sense on the issue will be more than sufficient to respond. Kyle Sanderson. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Problem with Item Drops
iv found that if respawn times are too short it can cause problems On Mon, Mar 22, 2010 at 7:34 PM, Rory King rory_k...@hotmail.co.uk wrote: Hey, I run a popular chain of servers in the UK, Recently some community members have reported that they are not receiving items as often they should, or not getting them at all while on our servers(All our servers run of the same IP). To do a very crude test I setup a Private idle server for a night and invited 10 people to sit in it overnight, after the night was over I asked every player if they had received anything, none of them had. - This idle server was setup in the exact same way as all our other servers using the same global config. (Servers run off a Forked TF2 installation) So, my question is: Is there anything that can reduce the drop rate on servers or completely stop drops? For anyone curious the IP is 81.19.212.48 Cheers in advance, Geit _ Send us your Hotmail stories and be featured in our newsletter http://clk.atdmt.com/UKM/go/195013117/direct/01/ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2 Update Available
yep just saw that XD also all the kill icons are skulls On Thu, Mar 18, 2010 at 9:11 PM, DontWannaName! ad...@topnotchclan.comwrote: Everything works fine, the taunt for the pain train needs to be fixed though. It just uses the bottle taunt. On Thu, Mar 18, 2010 at 5:24 PM, k e mfnt...@gmail.com wrote: and I have my first ghost. Excellent On Thu, Mar 18, 2010 at 8:17 PM, Mike Kurfis mkur...@gmail.com wrote: No crashes here, either. On Thu, Mar 18, 2010 at 5:13 PM, Radu Suciu radusu...@gmail.com wrote: Not getting any crashes here. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] configuring pure_server_whitelist.txt
Dontwannaname they can change the particle effects for example on the spy so that even when he is invisible he has that smoke around him On Tue, Mar 9, 2010 at 5:04 PM, DontWannaName! ad...@topnotchclan.comwrote: I just rewrote my servers custom whitelist. It allows view models but not world models and blocks most everything. I allow custom sounds except for player sounds, sprays, the community HUD(resource files), and custom view models. I allow particles because im not quite sure how they can be abused... http://pastebin.com/zmynrpCF On Tue, Mar 9, 2010 at 12:16 PM, Arg! chillic...@gmail.com wrote: I wrote this little tool a while ago to help generate sv_pure whitelist - http://forums.alliedmods.net/showthread.php?t=100504 On Wed, Mar 10, 2010 at 6:30 AM, w4rezz w4r...@gmail.com wrote: Nightbox is just posting engine bug what is Valve ignoring, btw you dont need sv_cheats set to 1 on client when you are changing cheat protected cvars like r_drawothermodels 2 plugin loading should be enabled only when server is running (local/dedicated) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] configuring pure_server_whitelist.txt
correct because of the spy expoit (smoke around invisible and disguised spys) On Tue, Mar 9, 2010 at 6:14 PM, Arg! chillic...@gmail.com wrote: i seem to recall that particles werent included in the pure filtering originally, then valve patched it later? On Wed, Mar 10, 2010 at 9:51 AM, DontWannaName! ad...@topnotchclan.com wrote: ah I copied the block wall hacks part from one that someone posted on the list a long time ago. Strange that it had particles whitelisted in the materials folder and didnt block that and the particles folder. On Tue, Mar 9, 2010 at 2:31 PM, Michael Krasnow mnk...@gmail.com wrote: Dontwannaname they can change the particle effects for example on the spy so that even when he is invisible he has that smoke around him On Tue, Mar 9, 2010 at 5:04 PM, DontWannaName! ad...@topnotchclan.com wrote: I just rewrote my servers custom whitelist. It allows view models but not world models and blocks most everything. I allow custom sounds except for player sounds, sprays, the community HUD(resource files), and custom view models. I allow particles because im not quite sure how they can be abused... http://pastebin.com/zmynrpCF On Tue, Mar 9, 2010 at 12:16 PM, Arg! chillic...@gmail.com wrote: I wrote this little tool a while ago to help generate sv_pure whitelist - http://forums.alliedmods.net/showthread.php?t=100504 On Wed, Mar 10, 2010 at 6:30 AM, w4rezz w4r...@gmail.com wrote: Nightbox is just posting engine bug what is Valve ignoring, btw you dont need sv_cheats set to 1 on client when you are changing cheat protected cvars like r_drawothermodels 2 plugin loading should be enabled only when server is running (local/dedicated) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] TF2 33 Players ??
i believe that TF2 servers can hold up to 34 slots with a bit of hacking, then you can use the visible slots commands then ip connect On Fri, Mar 5, 2010 at 2:05 PM, Dog gecla...@gmail.com wrote: Also affecting DoDS where we have had to roll back the engine.dll/engine_i486.so files because of another TF2 update that borks DoDS --Dog TheVille.Org - Sent from my Atari 2600 - ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Orangebox (mods) engine update
yea i can't find anything on it, all i can find is this on portal: http://store.steampowered.com/news/3533/ little offtopic but from the portal update: Changed radio transmission frequency to comply with federal and state spectrum management regulations wtf? radio? On Mon, Mar 1, 2010 at 6:00 PM, Nicholas Hastings nshasti...@gmail.comwrote: It's been about 15 minutes with no news posted to the list for it, so for those who don't know, there was an engine update for OB mods (aoc, zps, pvkii, etc.) released about 15 minutes ago. No clue if it's required or not since there's no news posted anywhere. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2 Update Released
do you guys think that setting up a cron to send the heartbeat command to the server would work? On Wed, Feb 24, 2010 at 11:16 AM, Saul Rennison saul.renni...@gmail.comwrote: Are you sure that IP is a master server? On Wednesday, February 24, 2010, Kaspars kasp...@micro.lv wrote: There seems to be some kinda bug with the master server communication after the last update, because I'm seeing a lot of failures like this: A2C_PRINT from 69.28.140.246:27011 : No challenge for your address. Doing a 'setmaster remove xxx.xxx.xxx.xxx' on every master server and then adding them back with 'setmaster add' + heartbeat solves the problem temporary. Server restart does the same thing too, however after a while the same 'no challenge' pops up... do This seems to affect only TF2 servers. 2010/2/24 Claudio Beretta beretta.clau...@gmail.com Another problem introduced with this update: some servers are appearing without the map name http://i47.tinypic.com/309kjkm.png I believe it is related to bots Claudio On Tue, Feb 23, 2010 at 11:23 PM, Jason Ruymen jas...@valvesoftware.com wrote: A required update for Team Fortress 2 is now available. The specific changes include: Engine: - Fixed servers being inappropriately delisted from the master server Team Fortress 2: - Updated CTF_Doublecross - Improved clipping to prevent players from getting to unintended places - Updated CTF_2Fort - Fixed Blue players being able to block the Blue spawn room doors to lock in teammates - Moved the Blue team Sniper wall down to match the Red team Sniper wall - Updated Russian localization strings - Fixed the Pyro not being able to deflect enemy flares - Fixed pipebombs not being removed if they explode in a func_nogrenades zone Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- Thanks, - Saul. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2 Update Released
wasn't deflecting flares deliberately removed? On Tue, Feb 23, 2010 at 5:33 PM, DontWannaName! ad...@topnotchclan.comwrote: No more delisting to get your servers full, I hope they empty and die. On Tue, Feb 23, 2010 at 2:23 PM, Jason Ruymen jas...@valvesoftware.com wrote: A required update for Team Fortress 2 is now available. The specific changes include: Engine: - Fixed servers being inappropriately delisted from the master server Team Fortress 2: - Updated CTF_Doublecross - Improved clipping to prevent players from getting to unintended places - Updated CTF_2Fort - Fixed Blue players being able to block the Blue spawn room doors to lock in teammates - Moved the Blue team Sniper wall down to match the Red team Sniper wall - Updated Russian localization strings - Fixed the Pyro not being able to deflect enemy flares - Fixed pipebombs not being removed if they explode in a func_nogrenades zone Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Mani site down / DNS problem
what matt said is correct there is a vulnerability that allows rcon access. and kyle what do you mean? Mike On Mon, Feb 22, 2010 at 2:17 PM, Matthew Gottlieb matthew.j.gottl...@gmail.com wrote: The problem with Mani, as I've been told, is the security issues. ~Matt On Mon, Feb 22, 2010 at 12:50 PM, Kyle Sanderson kyle.l...@gmail.com wrote: My only issue with SourceMod is the fact that the menu's don't exactly fit to the number of options (There can be tons of white space which makes the mod look not that professional in my opinion. Besides that, ditch Mani entirely (His site is back up now). Kyle. On Mon, Feb 22, 2010 at 5:24 AM, Keeper hl2li...@afksoftware.com wrote: XFactorServers was doing some website moving. We are back up and running. As far as noobish, well to each their own. Mani did a great job for a long time keeping his plugin going with little or no contributions. SourceMod has a great team of developers behind them, so of course their stuff is of course up to date and more diverse. We now have a team in place and are moving forward on the next MAP. Will it be better than some options of SourceMod? Dunno. But it will give people a choice, and in the end that's best IMO. Keeper ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Left 4 Dead 2 Update Released
or making them read only On Fri, Feb 19, 2010 at 7:42 PM, Aaron A. Maricic pennsta...@gmail.comwrote: Hello, You can correct that issue by creating separate host.txt and motd.txt files, and then placing two lines in your server.cfg file pointing to those alternate file names (whatever they may be). hostfile host_custom.txt motdfile motd_custom.txt Hope this helps! Joeri van der Velden wrote: I notice that every L4D2 update, it overwrites the host.txt and motd.txt in the left4dead2 folder. It's a minor issue but it's pretty annoying that I have to replace every time again. 2010/2/20 AJ King pcmaster...@hotmail.com Nice one. Thanks, Alex King From: jas...@valvesoftware.com To: hlds_li...@list.valvesoftware.com; hlds@list.valvesoftware.com; hlds_annou...@list.valvesoftware.com Date: Fri, 19 Feb 2010 14:55:12 -0800 Subject: [hlds] Left 4 Dead 2 Update Released A required update for Left 4 Dead 2 is now available. Please run hldsupdatetool to receive the update. The specific changes include: - Fixed all bot teams not leaving the starting area if sb_all_bot_team 1 was set - Fixed a case where survivor bots would fail to rescue a friend from charger attacks - Updated Thai translations - Fixed an issue where servers wouldn't relist after the master server was bounced - Fixed Charger jumping exploit - Fixed Spitter bug where spit could emit from a location several inches from the head, causing the spit to unexpectedly strike nearby objects and fall Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds _ We want to hear all your funny, exciting and crazy Hotmail stories. Tell us now http://clk.atdmt.com/UKM/go/195013117/direct/01/ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Good bye, farewell, thanks for the help, and go to hell
GO GMAIL it has email threading! all these emails=1 gmail email Lets Troll! On Wed, Feb 17, 2010 at 9:01 PM, Joshua 'Dislexsick' Bost dislexs...@dislexsick.com wrote: I just looked at my phone and saw 16 new emails. I didn't find that annoying. it is not hard to manage them on the iPhone... Sent from my iPhone On 18/02/2010, at 11:26 AM, Scott scottish2c...@gmail.com wrote: Can you guys just shut the heck up and only post if you need help with an issue about the topic at hand (Valve servers). No more I’m leaving emails please, nobody cares, just keep this list reserved for server news and help. I have been on this list for 6 years and have only made a few posts because I know it’s annoying to get your inbox spammed (its terribly annoyin g on my iphone inbox) with useless replies. This list has and keeps being incredibly useful though. Lets please just stay on topic from here on out. -Scott S. On Wed, Feb 17, 2010 at 1:57 PM, Shawn P. Zipay digitalz...@gmail.comwrote: Whoa, Munra. Let's not get crazy here. Shawn P. Zipay Community Manager MyInternetServices -- http://www.myinternetservices.com CS-Nation -- http://www.csnation.net Total Gaming Network -- http://www.totalgamingnetwork.com On Wed, Feb 17, 2010 at 9:44 AM, Munra mu...@anbservers.net wrote: List of 12 year olds And you really list FTP as one if your technical skills? And then it's not even mark as *Good Working knowledge. I think I'll take Msleeper advice over yours. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Patrick Shelley Sent: Wednesday, February 17, 2010 7:52 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Good bye, farewell, thanks for the help, and go to hell it's so beautiful to see how despised you still are sleeper - after a year away from this list, i'm crying with happiness. -- Regards, Patrick Shelley www.SideSteal.com http://www.sidesteal.com/ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] steam:// protocol commands
and then they remove the feature On Thu, Feb 11, 2010 at 11:46 AM, 1nsane 1nsane...@gmail.com wrote: And then there is another support request lodged (more work for Valve). On Thu, Feb 11, 2010 at 11:36 AM, Dominic Marciano lambda1_...@hotmail.comwrote: And then there is one less Stupid person on steam. Date: Thu, 11 Feb 2010 10:31:42 -0600 From: cc2isc...@gmail.com To: hlds@list.valvesoftware.com Subject: Re: [hlds] steam:// protocol commands Except people turn it off and then fall for it anyway. :) On Thu, Feb 11, 2010 at 10:11 AM, Jonah Hirsch crazydog...@gmail.com wrote: That's how it works when you click a link in a chat window, so it's feasible. Jonah Hirsch --- On Thu, Feb 11, 2010 at 8:43 AM, Allan Button abut...@netaccess.ca wrote: Maybe give a popup when a url is launched. You are being redirected to a website that is not controlled or monitored by steam or valve. Do not enter any personal information on this website, and be sure to use the report phishing button in the web browser if you think the website is suspect. [ Continue ] [ Cancel ] This is how Outlook Web Access handles it, and maybe other services that allow external links. Allan -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto: hlds-boun...@list.valvesoftware.com] On Behalf Of f0rkz Sent: Thursday, February 11, 2010 7:01 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] steam:// protocol commands Or we can use a url... I see major potential in this. If someone is stupid enough to fall for a spoof inside the overlay browser, maybe they deserve it? -f0rkz On Wed, 2010-02-10 at 18:07 -0500, Allan Button wrote: Why not have steam://overlay/community/# as a page then? Then the worst you can do is force them to your community page. Don't give direct access to web pages out of steams control. Allan -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto: hlds-boun...@list.valvesoftware.com] On Behalf Of DontWannaName! Sent: Wednesday, February 10, 2010 5:50 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] steam:// protocol commands The point of the overlay is that it is connected with community so users can join groups right from the server without using a bunch of work arounds and abusing the invite system. On Wed, Feb 10, 2010 at 12:33 PM, Cc2iscooL cc2isc...@gmail.com wrote: They could already do that in the MOTD if they really wanted to. On Wed, Feb 10, 2010 at 2:29 PM, Rick Payton r...@mai-hawaii.com wrote: ooo man just imagine the phishing possibilities by rogue server admins if that functionality was implemented. Playing a game, and then an official looking login screen pops up prompting you to re-authenticate with the Steam cloud or be kicked from the server in 30 seconds - Steam support would be working overtime helping users get their accounts back. I imagine some of you here could come up with some really cool stuff too, stuff that could greatly benefit their community. Oh well :( --mauirixxx -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto: hlds-boun...@list.valvesoftware.com] On Behalf Of Jonah Hirsch Sent: Wednesday, February 10, 2010 9:40 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] steam:// protocol commands I'd have to assume that more people would fall for phishing in the overlay than in the motd. On Wednesday, February 10, 2010, f0rkz h...@f0rkznet.net wrote: I don't see how it could be abused further than the motd allows. Hopefully this isn't the case, but you are probably right. On Wed, 2010-02-10 at 10:18 -0800, DontWannaName! wrote: I think they are scared it would be abused. :P On Wed, Feb 10, 2010 at 10:14 AM, f0rkz h...@f0rkznet.net wrote: I would really love to see this feature added. Gives a little bit more to the MOTD. The ability to open a site in the overlay browser would help out a lot! -f0rkz On Wed, 2010-02-10 at 09:57 -0800, DontWannaName! wrote: I requested that a long long time ago. They have added support for it with the ingame button on the menu to take you to the blog but
Re: [hlds] watch out lua script cheat available in CSS, may be all source game soon
i had no lag with KAC only problem was that i kept getting kicked for spamming sm_admin :P On Mon, Feb 8, 2010 at 4:59 PM, Mike Stiehm mikesti...@gmail.com wrote: Ya I wish it didn't lag out our servers or we would also use that. (Insane lag every time we tested it and no one seemed to care of the KAC/sourcemod forums) just a quick side note. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Arg! Sent: Monday, February 08, 2010 3:54 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] watch out lua script cheat available in CSS, may be all source game soon I belive Kigen anti cheat can detect and handle the client side sourcemod hax. On Tue, Feb 9, 2010 at 7:24 AM, w4rezz w4r...@gmail.com wrote: No, its plugin, all plugins for server can be used on client, you can use Sourcemod ON client in clanwars etc, you can remove cheat flags from cvars etc.. Plugin is loaded when you start game, not when you start a listenserver. Its nothing new and valve dont care, so why you think they will care about lua. 2010/2/8 Olly Ginger oli...@gmail.com: Sourcemod is a server plugin, you probobly tested it by running a listenserver Sent from my iPhone On 8 Feb 2010, at 13:36, w4rezz w4r...@gmail.com wrote: Who cares? You can use Sourcemod or eventscripts and code your own aimbot or wallhack with that. For example you can install sourcemod to your client and use sm_cvar r_Drawothermodels 2 and bOom..you have VAC undetected wallhack. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] couldn't allocate any server IP port when specifying my public IP address
+ and - are the samething in this case and yes you can only use the ip commandline for your lan ip unless you have no router (i have stuff like hamachi installed so i have to specify +ip 192.168.1.107) Mike On Mon, Feb 8, 2010 at 7:29 PM, Matthew Gottlieb matthew.j.gottl...@gmail.com wrote: It's -ip not +ip. Have you forwarded your ports? You can only set the IP to an IP the computer actually has (in this case only your Local IP). On Mon, Feb 8, 2010 at 6:12 PM, Saul Rennison saul.renni...@gmail.com wrote: You can't bind NAT machines to public IPs. You need to forward Steam and srcds ports on your router. +ip is for users with multiple IP addresses available and want to host numerous instances of SRCDS, all on different IPs. On Tuesday, February 9, 2010, Rich Allen r...@ricosweb.net wrote: Help! I'm trying to run a dedicated TF2 server from my home server. It's a dedicated server, hosting my domains and my weather station. The only difference between this machine and a for-pay host is that it's sittin ghere in my house, behind my router, just like the rest of my computers. I have the TF2 server set to run off of port 27016, and I have that port and 27020 both being forwarded to the server's IP using TCP and UDP. When I run srcds without the +ip option, the server starts up fine but it isn't visible on the server list (I have a buddy check for it from his house). When I run srcds with the +ip option, specifying my external IP address, I get the couldn't allocate any server IP port error message and the server won't start. What am I missing? Rich Allen ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- Thanks, - Saul. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] couldn't allocate any server IP port when specifying my public IP address
Yep matt is right On Mon, Feb 8, 2010 at 8:18 PM, Matthew Gottlieb matthew.j.gottl...@gmail.com wrote: That's not true. The master server recognizes the external IP, even if the server is bound to a local IP. As long as nothing is blocking the heart beat, the server should show up. ~ Matt srcds.com On Mon, Feb 8, 2010 at 7:02 PM, Jerod Bennett je...@bennett.gg wrote: I think the real problem here is lack of the server showing up in the server list. Because the server binds to a non-routeable IP like 192.168.1.100, when it tells the master server it's IP the master server goes non-routeable, ignore. Has anyone on the list come up with a solution to get around this problem? -Jerry On Feb 8, 2010, at 4:47 PM, Michael Krasnow wrote: + and - are the samething in this case and yes you can only use the ip commandline for your lan ip unless you have no router (i have stuff like hamachi installed so i have to specify +ip 192.168.1.107) Mike On Mon, Feb 8, 2010 at 7:29 PM, Matthew Gottlieb matthew.j.gottl...@gmail.com wrote: It's -ip not +ip. Have you forwarded your ports? You can only set the IP to an IP the computer actually has (in this case only your Local IP). On Mon, Feb 8, 2010 at 6:12 PM, Saul Rennison saul.renni...@gmail.com wrote: You can't bind NAT machines to public IPs. You need to forward Steam and srcds ports on your router. +ip is for users with multiple IP addresses available and want to host numerous instances of SRCDS, all on different IPs. On Tuesday, February 9, 2010, Rich Allen r...@ricosweb.net wrote: Help! I'm trying to run a dedicated TF2 server from my home server. It's a dedicated server, hosting my domains and my weather station. The only difference between this machine and a for-pay host is that it's sittin ghere in my house, behind my router, just like the rest of my computers. I have the TF2 server set to run off of port 27016, and I have that port and 27020 both being forwarded to the server's IP using TCP and UDP. When I run srcds without the +ip option, the server starts up fine but it isn't visible on the server list (I have a buddy check for it from his house). When I run srcds with the +ip option, specifying my external IP address, I get the couldn't allocate any server IP port error message and the server won't start. What am I missing? Rich Allen ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- Thanks, - Saul. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2 Update
yea im seeing this also On Fri, Feb 5, 2010 at 9:50 AM, k e mfnt...@gmail.com wrote: Can you please fix the lag when you get killed that has suddenly appeared? Thanks On Thu, Feb 4, 2010 at 6:24 PM, Jason Ruymen jas...@valvesoftware.com wrote: Team Fortress 2 has been updated. This is an optional update, as it just contains client fixes. The specific changes are: - Fixed a client crash during the localization of item names - Fixed a client crash caused by selecting Random in the class menu and then clicking on Edit Loadout Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Counter-Strike: Source Update Available
aww, they can still download .sp files :( back to D_FENS you should have a configurable file on which directories to not allow downloads from (addons, scripts etc) On Mon, Feb 1, 2010 at 6:07 PM, Jason Ruymen jas...@valvesoftware.comwrote: Updates to Counter-Strike: Source are now available. Please run hldsupdatetool to receive the update. The specific changes include: - SMX, GCF, and SYS files cannot be downloaded - Files whose extensions contain whitespace are not allowed to be downloaded - Filenames that begin with path separators are not allowed to be downloaded Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2 Update Available
what does - Fixed the naming of non-unique quality unique items (Community Kritzkriegs, etc) mean? On Wed, Jan 13, 2010 at 8:54 PM, DontWannaName! ad...@topnotchclan.comwrote: I lied, it was the new DoS SM extension caching the old version. On Wed, Jan 13, 2010 at 5:47 PM, Dog gecla...@gmail.com wrote: 1.0.8.0? -eVaDog TheVille.Org - Sent from my Sinclair ZX80 - ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Steam Cloud / Item Loadout Disconnections
same here, but it seems that if the people reconnect it fixes it, its just that every person has to On Fri, Jan 8, 2010 at 7:52 PM, JäKë Rawr can_kic...@hotmail.com wrote: I've also had this issue on my servers and it's a huge pain in the ass. Having to do a full restart on a server thats full is not a good option, half the time 90% of people dont' rejoin after you restartit even when you give a good 5 minute notice. Please fix this with the next update. From: mslee...@ismsleeperwrong.com To: hlds@list.valvesoftware.com Date: Fri, 8 Jan 2010 19:39:33 -0500 Subject: [hlds] Steam Cloud / Item Loadout Disconnections My server has been experiencing an issue where it will disconnect from the Steam Cloud and make unlocked items unavailable, and will never automatically reconnect itself. The server always requires a full restart to regain the Cloud connection. This has been happening since the week before New Year's, usually around mid-evening. The past few updates have said there were changes to improve this connection. Is this still a known ongoing issue? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds _ Say Happy New Year with Messenger for Mobile. http://go.microsoft.com/?linkid=9706117 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] [TF2] Server always crashes when update comes out
yea my clients got a No Steam Logon again, tends to happen when an update comes out, the server stays up, also my server was not displaying the your server is out fo date message which i found interesting On Thu, Jan 7, 2010 at 1:14 PM, Alec Sanger eclyp...@hotmail.com wrote: My servers are crashing fairly frequently. A lot of clients are getting random disconnects as well. Thank you, Alec Sanger Date: Wed, 6 Jan 2010 17:47:57 -0500 From: roadhous...@gmail.com To: hlds@list.valvesoftware.com Subject: [hlds] [TF2] Server always crashes when update comes out Our server always crashes when steam releases a new update. I checked the log files and I do not see any error messages. These are the server logs right before the crash... Does anyone know why server would crash? Any help would be greatly appreciated. Thank you. L 01/06/2010 - 16:42:41: Team Red final score 1 with 15 players L 01/06/2010 - 16:42:41: Team Blue final score 3 with 15 players L 01/06/2010 - 16:42:44: Icee230STEAM_0:0:16775752Red disconnected (reason Disconnect by user.) L 01/06/2010 - 16:42:45: [META] Loaded 0 plugins (1 already loaded) L 01/06/2010 - 16:42:45: [META] Loaded 0 plugins (1 already loaded) L 01/06/2010 - 16:42:45: [META] Loaded 0 plugins (1 already loaded) L 01/06/2010 - 16:42:45: Helpless Puppy211STEAM_0:1:25903839 disconnected (reason Server shutting down) L 01/06/2010 - 16:42:45: pancho244STEAM_0:1:16373728 disconnected (reason Server shutting down) L 01/06/2010 - 16:42:45: Dekapon207STEAM_0:1:19774363 disconnected (reason Server shutting down) L 01/06/2010 - 16:42:45: Jellybones243STEAM_0:1:9458271 disconnected (reason Server shutting down) L 01/06/2010 - 16:42:45: gibson5413242STEAM_0:1:5378837 disconnected (reason Server shutting down) L 01/06/2010 - 16:42:45: sykprime226STEAM_0:1:19945111 disconnected (reason Server shutting down) L 01/06/2010 - 16:42:45: RooFY DreW239STEAM_0:0:9736030 disconnected (reason Server shutting down) L 01/06/2010 - 16:42:45: Blasty200STEAM_0:0:17548011 disconnected (reason Server shutting down) L 01/06/2010 - 16:42:45: tru_GUN-GINEER199STEAM_0:0:14097181 disconnected (reason Server shutting down) L 01/06/2010 - 16:42:45: {.[:].|ŊǾǾߣΣŦ|.[:].}224STEAM_0:0:14824592 disconnected (reason Server shutting down) L 01/06/2010 - 16:42:45: Blasty Blasta202STEAM_0:0:17440614 disconnected (reason Server shutting down) L 01/06/2010 - 16:42:45: ponchon237STEAM_0:0:16411718 disconnected (reason Server shutting down) L 01/06/2010 - 16:42:45: an_idiot2249STEAM_0:1:29249066 disconnected (reason Server shutting down) L 01/06/2010 - 16:42:45: |TerrorBears| johny.blazin220STEAM_0:0:19145898 disconnected (reason Server shutting down) L 01/06/2010 - 16:42:45: Demisol186STEAM_0:1:21164732 disconnected (reason Server shutting down) L 01/06/2010 - 16:42:45: Burt Reynolds245STEAM_0:1:5062826 disconnected (reason Server shutting down) L 01/06/2010 - 16:42:45: thiagofx248STEAM_0:1:27461195 disconnected (reason Server shutting down) L 01/06/2010 - 16:42:45: Gentle Domestic Duck219STEAM_0:0:26363098 disconnected (reason Server shutting down) L 01/06/2010 - 16:42:45: North Korea is Best Korea215STEAM_0:1:16404200 disconnected (reason Server shutting down) L 01/06/2010 - 16:42:45: =Hl2Mx=BAXTER DNR221STEAM_0:1:23262967 disconnected (reason Server shutting down) L 01/06/2010 - 16:42:45: eti.critokill235STEAM_0:1:27315613 disconnected (reason Server shutting down) L 01/06/2010 - 16:42:45: [SKC]RealWolf234STEAM_0:0:6076147 disconnected (reason Server shutting down) L 01/06/2010 - 16:42:45: Beghty192STEAM_0:1:18610624 disconnected (reason Server shutting down) L 01/06/2010 - 16:42:45: Moe-jave Moe-havy233STEAM_0:1:3030497 disconnected (reason Server shutting down) L 01/06/2010 - 16:42:45: Mister Bear246STEAM_0:0:12380007 disconnected (reason Server shutting down) L 01/06/2010 - 16:42:45: bobby joy (AO)240STEAM_0:1:25171155 disconnected (reason Server shutting down) L 01/06/2010 - 16:42:45: [EA]XEdgarxl228STEAM_0:1:21905403 disconnected (reason Server shutting down) L 01/06/2010 - 16:42:45: (GZ) LemonLizzard247STEAM_0:0:25778236 disconnected (reason Server shutting down) L 01/06/2010 - 16:42:45: atf.140227STEAM_0:1:25088079 disconnected (reason Server shutting down) L 01/06/2010 - 16:42:45: server_message: quit L 01/06/2010 - 16:42:45: Log file closed ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds _ Hotmail: Free, trusted and rich email service. http://clk.atdmt.com/GBL/go/196390708/direct/01/ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit:
Re: [hlds] Ban IP Ranges
this is all i can find http://steamcommunity.com/groups/103582791430171627/memberslistxml/?xml=1 On Tue, Jan 5, 2010 at 9:34 PM, msleeper mslee...@ismsleeperwrong.comwrote: Anybody know how to get a list of members from an administratively disabled group? http://steamcommunity.com/groups/103582791430171627 On Tue, 2010-01-05 at 18:29 -0800, P. Bhandal wrote: Ban list for j3rk: http://pastie.org/768339.txt On Tue, Jan 5, 2010 at 6:27 PM, msleeper mslee...@ismsleeperwrong.com wrote: Might wanna Group Ban this: http://steamcommunity.com/groups/j3rk On Wed, 2010-01-06 at 03:17 +0100, Donnie Newlove wrote: About persistent cheaters, JIRX is active again. Pretty funny videos I have to admit, as long as they're on another server of course. http://www.youtube.com/jirxin Btw, are those prices per month? It does not say. On Tue, Jan 5, 2010 at 10:48 PM, Jake Eisenman ad...@oneskylitnight.org wrote: Is this possible by adding like 12.34.*.* to banned_ip.cfg? Or is there some external plugin for this? The reason I ask is because a hacker keeps getting in from a certain IP range and we have no regulars from that IP range so we can afford to ban it. Thanks. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] TF2 map specific cfgs stopped working. please help
it just goes in the /tf/cfg folder On Mon, Jan 4, 2010 at 11:35 AM, In Hyuk Seo roadhous...@gmail.com wrote: I put mp_maxrounds in map.cfg in tf/maps/ctf directory for every map. (like cp_dustbowl.cfg) The server stopped using the map specific cfgs all of a sudden and is using the mp_maxrounds in server.cfg. I have no idea how this happened or how to fix this... Any help would be appreciated. Thank you. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] [TF2] No Steam Logon
at the time on one of them i was actually on the server and yes it told me i had no Steam Logon, but i was clearly logged in... On Wed, Dec 30, 2009 at 12:57 AM, Saint K. sai...@specialattack.net wrote: We had a few fishy l4d2 games yesterday were after the first map the entire server got kicked for no connection to steam. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto: hlds-boun...@list.valvesoftware.com] On Behalf Of Michael Krasnow Sent: Wednesday, December 30, 2009 6:56 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] [TF2] No Steam Logon well im using a .bat file for server restarting, so it doesn't check the status of the game server (like if it is frozen) only checks the proccess, it becomes toatally unresponsive. tools like Server Checker auto restart the server when this happens (as to everyone it seems offline). Mike On Wed, Dec 30, 2009 at 12:43 AM, Alexander King pcmaster...@hotmail.com wrote: Hasn't happened to me Sent Using My IPhone :) On 30 Dec 2009, at 04:24, Michael Krasnow mnk...@gmail.com wrote: Just a question, has anyone's server been locking up, untill you hit a key in the console (not via rcon) and then the console spammed with name (No Steam Logon) for every player on the server? and then end up with an empty server? It has happened to me several times with the last update, not before it. Thanks! Mike ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds No virus found in this incoming message. Checked by AVG - www.avg.com Version: 9.0.722 / Virus Database: 270.14.123/2592 - Release Date: 12/29/09 08:47:00 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] [TF2] No Steam Logon
Just a question, has anyone's server been locking up, untill you hit a key in the console (not via rcon) and then the console spammed with name (No Steam Logon) for every player on the server? and then end up with an empty server? It has happened to me several times with the last update, not before it. Thanks! Mike ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] [TF2] No Steam Logon
well im using a .bat file for server restarting, so it doesn't check the status of the game server (like if it is frozen) only checks the proccess, it becomes toatally unresponsive. tools like Server Checker auto restart the server when this happens (as to everyone it seems offline). Mike On Wed, Dec 30, 2009 at 12:43 AM, Alexander King pcmaster...@hotmail.comwrote: Hasn't happened to me Sent Using My IPhone :) On 30 Dec 2009, at 04:24, Michael Krasnow mnk...@gmail.com wrote: Just a question, has anyone's server been locking up, untill you hit a key in the console (not via rcon) and then the console spammed with name (No Steam Logon) for every player on the server? and then end up with an empty server? It has happened to me several times with the last update, not before it. Thanks! Mike ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Spam Connecting Crashing Server
its not new, its just bad programming on valves part as they did not build in flood control for commands On Mon, Dec 28, 2009 at 9:36 PM, Kyle Sanderson kyle.l...@gmail.com wrote: *Joins the club* L 12/29/2009 - 01:59:44: S e r v e r D o w n i n 3 157STEAM_ID_PENDING connected, address 69.29.20.21:27005 L 12/29/2009 - 01:59:44: S e r v e r D o w n i n 3 157STEAM_ID_PENDING disconnected (reason Connection closing) L 12/29/2009 - 01:59:44: S e r v e r D o w n i n 3 158STEAM_ID_PENDING connected, address 69.29.20.21:27005 L 12/29/2009 - 01:59:44: S e r v e r D o w n i n 3 158STEAM_ID_PENDING disconnected (reason Disconnect by user.) L 12/29/2009 - 01:59:44: S e r v e r D o w n i n 3 159STEAM_ID_PENDING connected, address 69.29.20.21:27005 L 12/29/2009 - 01:59:45: S e r v e r D o w n i n 3 159STEAM_ID_PENDINGits disconnected (reason Connection closing) L 12/29/2009 - 01:59:45: S e r v e r D o w n i n 2 160STEAM_ID_PENDING connected, address 69.29.20.21:27005 L 12/29/2009 - 01:59:45: S e r v e r D o w n i n 2 160STEAM_ID_PENDING disconnected (reason Disconnect by user.) L 12/29/2009 - 01:59:45: S e r v e r D o w n i n 2 161STEAM_ID_PENDING connected, address 69.29.20.21:27005 L 12/29/2009 - 01:59:45: S e r v e r D o w n i n 2 161STEAM_ID_PENDING disconnected (reason Connection closing) L 12/29/2009 - 01:59:45: S e r v e r D o w n i n 2 162STEAM_ID_PENDING connected, address 69.29.20.21:27005 L 12/29/2009 - 01:59:45: S e r v e r D o w n i n 2 162STEAM_ID_PENDING disconnected (reason Disconnect by user.) L 12/29/2009 - 01:59:45: S e r v e r D o w n i n 1 163STEAM_ID_PENDING connected, address 69.29.20.21:27005 L 12/29/2009 - 01:59:45: S e r v e r D o w n i n 1 163STEAM_ID_PENDING disconnected (reason Connection closing) L 12/29/2009 - 01:59:45: S e r v e r D o w n i n 1 164STEAM_ID_PENDING connected, address 69.29.20.21:27005 L 12/29/2009 - 01:59:46: S e r v e r D o w n i n 1 164STEAM_ID_PENDING disconnected (reason Disconnect by user.) L 12/29/2009 - 01:59:46: S e r v e r D o w n i n 1 165STEAM_ID_PENDING connected, address 69.29.20.21:27005 L 12/29/2009 - 01:59:46: S e r v e r D o w n i n 1 165STEAM_ID_PENDING disconnected (reason Connection closing) L 12/29/2009 - 01:59:46: S e r v e r D o w n ! 166STEAM_ID_PENDING connected, address 69.29.20.21:27005 L 12/29/2009 - 01:59:46: S e r v e r D o w n ! 166STEAM_ID_PENDING disconnected (reason Disconnect by user.) L 12/29/2009 - 01:59:46: S e r v e r D o w n ! 167STEAM_ID_PENDING connected, address 69.29.20.21:27005 L 12/29/2009 - 01:59:46: S e r v e r D o w n ! 167STEAM_ID_PENDING disconnected (reason Disconnect by user.) L 12/29/2009 - 01:59:46: S e r v e r D o w n ! 168STEAM_ID_PENDING connected, address 69.29.20.21:27005 L 12/29/2009 - 01:59:47: S e r v e r D o w n ! 168STEAM_ID_PENDING disconnected (reason Disconnect by user.) L 12/29/2009 - 01:59:47: S e r v e r D o w n ! 169STEAM_ID_PENDING connected, address 69.29.20.21:27005 L 12/29/2009 - 01:59:47: S e r v e r D o w n ! 169STEAM_ID_PENDING disconnected (reason Disconnect by user.) L 12/29/2009 - 01:59:47: S e r v e r D o w n ! 170STEAM_ID_PENDING connected, address 69.29.20.21:27005 L 12/29/2009 - 01:59:47: S e r v e r D o w n ! 170STEAM_ID_PENDING disconnected (reason Disconnect by user.) L 12/29/2009 - 01:59:47: S e r v e r D o w n ! 171STEAM_ID_PENDING connected, address 69.29.20.21:27005 L 12/29/2009 - 01:59:47: S e r v e r D o w n ! 171STEAM_ID_PENDING disconnected (reason Disconnect by user.) L 12/29/2009 - 01:59:48: S e r v e r D o w n ! 172STEAM_ID_PENDING connected, address 69.29.20.21:27005 L 12/29/2009 - 01:59:48: S e r v e r D o w n ! 172STEAM_ID_PENDING disconnected (reason Disconnect by user.) L 12/29/2009 - 01:59:48: S e r v e r D o w n ! 173STEAM_ID_PENDING connected, address 69.29.20.21:27005 L 12/29/2009 - 01:59:48: S e r v e r D o w n ! 173STEAM_ID_PENDING disconnected (reason Disconnect by user.) L 12/29/2009 - 01:59:48: S e r v e r D o w n ! 174STEAM_ID_PENDING connected, address 69.29.20.21:27005 L 12/29/2009 - 01:59:48: S e r v e r D o w n ! 174STEAM_ID_PENDING disconnected (reason Disconnect by user.) L 12/29/2009 - 01:59:49: S e r v e r D o w n ! 175STEAM_ID_PENDING connected, address 69.29.20.21:27005 L 12/29/2009 - 01:59:49: S e r v e r D o w n ! 175STEAM_ID_PENDING disconnected (reason Disconnect by user.) L 12/29/2009 - 01:59:49: S e r v e r D o w n ! 176STEAM_ID_PENDING connected, address 69.29.20.21:27005 L 12/29/2009 - 01:59:49: S e r v e r D o w n ! 176STEAM_ID_PENDING disconnected (reason Disconnect by user.) L 12/29/2009 - 01:59:49: S e r v e r D o w n ! 177STEAM_ID_PENDING connected, address 69.29.20.21:27005 L 12/29/2009 - 01:59:49: S e r v e r D o w n ! 177STEAM_ID_PENDING disconnected (reason Disconnect by user.) L 12/29/2009 - 01:59:49: S e r v e r D o w n ! 178STEAM_ID_PENDING connected, address 69.29.20.21:27005 L 12/29/2009 -
Re: [hlds] L4D2 VS instant respawn exploit?
it could be a glitch with one of your plugins... On Fri, Dec 25, 2009 at 10:52 AM, Mark P tf2ma...@gmail.com wrote: 2009/12/25 Matt Stanton inflatablesoulm...@brothersofchaos.com Is there some sort of exploit or cheat that allows people on the Infected team to instantly respawn after being killed? We were getting absolutely raped in a versus game on our own server by at least two instant respawners (I was watching the rcon logs in HLSW). If there is such a cheat, is it something that could be handled by KAC or any other anti-cheat plugin? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds super hackers ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] TF2 update issue
i had to stop using KAC as i hept getting kick for spamming the sm_admin command :) On Thu, Dec 24, 2009 at 7:29 AM, k e mfnt...@gmail.com wrote: Since the latest update, the following patches do not work on our pub servers: *• Gunboats don't reduce self damage from wall jumps etc. • SR can't detonate stickies at your feet for stickyjumping* * * *If we test them on our private server, they work as they're supposed to. If a member creates a listen server, they work. The only difference is our pub servers run beetlesmod and sourcemod. For plugins, we have a stats plugin, KAC anti cheat and a rcon lock, along w/ the normal ones. Anyone else having this issue? Thanks* * * * * ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] TF2 update issue
My windows servers updated fine i have 2 but my tf2 crashes are a lot more frequent, On Thu, Dec 24, 2009 at 11:05 AM, k e mfnt...@gmail.com wrote: I plan on that. My question was if anyone else is having issues. And don't answer me if you're going to be an asshole. Learn to read. On Thu, Dec 24, 2009 at 10:35 AM, Spencer 'voogru' MacDonald voo...@voogru.com wrote: How about removing the plug-ins and testing, then manually adding plug-ins one by one until they stop working. This isn't rocket science. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Michael Krasnow Sent: Thursday, December 24, 2009 9:41 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] TF2 update issue i had to stop using KAC as i hept getting kick for spamming the sm_admin command :) On Thu, Dec 24, 2009 at 7:29 AM, k e mfnt...@gmail.com wrote: Since the latest update, the following patches do not work on our pub servers: *. Gunboats don't reduce self damage from wall jumps etc. . SR can't detonate stickies at your feet for stickyjumping* * * *If we test them on our private server, they work as they're supposed to. If a member creates a listen server, they work. The only difference is our pub servers run beetlesmod and sourcemod. For plugins, we have a stats plugin, KAC anti cheat and a rcon lock, along w/ the normal ones. Anyone else having this issue? Thanks* * * * * ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Merry Christmas to everyone!
Yay for Gift Day! (im jewish) On Thu, Dec 24, 2009 at 6:28 PM, Richard Green rikgr...@ntlworld.comwrote: Ohh dear! A little Xmas spirit and still someone complains, now I understand what Valve are up against. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds