Re: [hlds] Server Scoring - an open letter to Valve :)

2009-03-16 Thread Karl Weckstrom
I don't agree with Richard.  He doesn't agree with me. It's a free country :)

I don't see how anyone could subscribe to the view that Community building 
shouldn't be any fun when the community topic involves gaming - and that if it 
turns out being that way for you, you should merely accept it. 

I reject that on principle - but hey, let's face it, for a lot of people in 
here there is a very fine line between Hobby and Mental Illness. 




From: hlds-boun...@list.valvesoftware.com [hlds-boun...@list.valvesoftware.com] 
On Behalf Of Major NuT [mjr...@gmail.com]
Sent: Sunday, March 15, 2009 4:00 PM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Server Scoring - an open letter to Valve :)

I reiterate the assessment by Richard.  Kudos for an articulate layout and
for Valve at being proactive.  Now the question is...to the person that kept
saying, _it's a symptom, it's a symptom_.. w/o stating what the problem in
the same sentence, do you agree with Richard?  ;)  You don't have to answer,
but I think it's more than fair since you initiated such a characterization.


[FLASH] MjrNuT
Arise from Flames and Ash, Behold Immortality

www.flamesandash.com


Message: 7
 Date: Sun, 15 Mar 2009 19:46:43 +
 From: Patrick Shelley sidest...@gmail.com
 Subject: Re: [hlds] Server Scoring - an open letter to Valve :)
 To: Half-Life dedicated Win32 server mailing list
hlds@list.valvesoftware.com
 Message-ID:
c80a52490903151246h69092fbdr8dcc2b9c91add...@mail.gmail.com


Content-Type: text/plain; charset=ISO-8859-1

bang on target richard.

i think you summed up exactly what the actual problem is server
admin's on their pedestal.



On 15/03/2009, Richard Eid richard@gmail.com wrote:
 Who said that creating, building and eventually maintaining a community is
 supposed to be any fun.  It is what you make of it, I suppose, but it's
not
 always fun.  If all the administration and management isn't your cup of
tea,
 then you're in the wrong business.  Attention to detail is a big part of a
 running a successful community and if any one aspect is ignored, the
 community eventually starts to deteriorate.  Like I keep saying...the
 community isn't about you, it's about the players.  Sometimes you have to
 sacrifice your own satisfaction to appease and satisfy the community's
 needs.  If you're doing it solely for the purpose of being looked up to or
 to feel that players consider you above the rest, you're doing it all
 wrong.

 This is a huge problem nowadays.  Server operators feel they are somehow
 above the players and should be treated as such.  It shows in the attitude
 of a lot of people on this list, which I'm sure echoes throughout the the
 rest of the server operator population that doesn't participate here. It
 also obviously shows in the subsequent actions that server operators take.
 Yes, you run servers so that people can play Valve's games.  But guess
 what?  So do so many other people.  And a lot of them are satisfied with
 what Valve does with the game and the servers.  I'm sick and tired of
 hearing the argument that without people to run thier servers, the games,
 and subsequently Valve, would die.  Do me a favor and refresh your Server
 Browser.  Does anyone see a shortage of servers to play on?  That argument
 needs to stop right now.  None of us are special, nor do we deserve
anything
 for running a server.  You made the choice to run a server.  If you don't
 like the direction Valve is taking us, make another decision to stop
running
 that server, it's simple.  You aren't above the players, but you're free
to
 keep thinking that as your servers sit empty.  I've always heard that it's
 lonely up on that pedestal, anyway.

 This new ranking system serves to directly address this problem as it will
 force server operators to live up to a higher standard and give the
players
 what they want.  That's what Valve has always been about, at least in my
 eyes.  It's what the Custom tab was all about but was shunned by the
people
 who thought it would hurt their servers.  I don't recall any of the
players
 complaining about it, though.  When server operators broke that system,
 Valve removed it because, at that point, it served no purpose.  It wasn't
 helping players like it was originally intended to do.  Players began to
 complain that custom servers were still on the Internet tab, but they
never
 complained that the Custom tab existed.  Most server operators didn't even
 give that system a chance before they decided they were going to work
around
 it, anyway.  Even though it's gone, I still see a lot of the tools that
were
 designed to work around it still available and in use on tons of servers.
 That goes to show that people don't care about their communities, only the
 well being of their precious server.

 I'm not saying that every server operator fits this description, but I
feel
 that more do than don't.  This is now being dealt with.

 Bad

Re: [hlds] Server Scoring - an open letter to Valve :)

2009-03-16 Thread Richard Eid
Maybe you wanna go back and read past the first sentence.  I said that it's
not *always* going to be fun.  Besides, there is no written or un-written
guarantee that exists that says it's supposed to be fun *at all*.  You're
building a community, not playing a game.  It seems to me that you're mixing
the two concepts.  It's like saying being a mayor should be fun because the
city offers a summer softball league.

http://www.merriam-webster.com/dictionary/community

Fun isn't even provided for in the definition of the word.  Building a
community is just something that you have to like to or want to do.  It's
for the greater good, not your own good.  If it helps you sleep better at
night knowing that you built something, then that's a benefit, but a
community built for one person rather than a community built for the
community is flawed from the get go.

Should you find some fun it in?  Of course, otherwise why else would you be
doing it?  Who would make the choice to do something that requires so much
work and involvement without finding some sort of enjoyment?  But once you
make the decision to call it a community, it can't always be about you at
that point.  That goes against the very grain of what a community is.

The current problems that exist aren't due to lack of tools, nor are they
due to the idea that the lack of them has forced you to turn to illicit
tactics which has jaded the players.  What's jaded the players is server
operators who feel that they are entitled to something.  The reason(s)
server operators feel entitled to whatever that something may be existed
long before they became a server operator.  There's not much that any gaming
company can do to address those problems.  A good start is for them to issue
a stern warning that you must either be honest and respectful to your
players or you won't be visible to them.  It directly addresses the
entitlement, yet those with issues reaching beyond that will still see this
as a flawed solution.  They'll continue to find ways to work around and
against the system because they feel they know what's best for people, but
have failed to find a solution themselves and will use any reason to blame
everyone -but- themselves.

Ask around and look to some of the actual communities worth their weight,
not ones built on the fact that tons of gamers will just join a group
because it involves drugs and alcohol and spams invites with an invite
spamming *tool*.  There are plenty of them out there that have nothing but
respect for their players and offer a safe haven for these so called jaded
players that your community sounds like it's filled with.

-Richard Eid


On Mon, Mar 16, 2009 at 12:45 PM, Karl Weckstrom k...@weckstrom.com wrote:

 I don't agree with Richard.  He doesn't agree with me. It's a free country
 :)

 I don't see how anyone could subscribe to the view that Community building
 shouldn't be any fun when the community topic involves gaming - and that if
 it turns out being that way for you, you should merely accept it.

 I reject that on principle - but hey, let's face it, for a lot of people in
 here there is a very fine line between Hobby and Mental Illness.



 
 From: hlds-boun...@list.valvesoftware.com [
 hlds-boun...@list.valvesoftware.com] On Behalf Of Major NuT [
 mjr...@gmail.com]
 Sent: Sunday, March 15, 2009 4:00 PM
 To: hlds@list.valvesoftware.com
 Subject: Re: [hlds] Server Scoring - an open letter to Valve :)

 I reiterate the assessment by Richard.  Kudos for an articulate layout and
 for Valve at being proactive.  Now the question is...to the person that
 kept
 saying, _it's a symptom, it's a symptom_.. w/o stating what the problem in
 the same sentence, do you agree with Richard?  ;)  You don't have to
 answer,
 but I think it's more than fair since you initiated such a
 characterization.


 [FLASH] MjrNuT
 Arise from Flames and Ash, Behold Immortality

 www.flamesandash.com


 Message: 7
  Date: Sun, 15 Mar 2009 19:46:43 +
  From: Patrick Shelley sidest...@gmail.com
  Subject: Re: [hlds] Server Scoring - an open letter to Valve :)
  To: Half-Life dedicated Win32 server mailing list
 hlds@list.valvesoftware.com
  Message-ID:
 c80a52490903151246h69092fbdr8dcc2b9c91add...@mail.gmail.com

 
 Content-Type: text/plain; charset=ISO-8859-1

 bang on target richard.

 i think you summed up exactly what the actual problem is server
 admin's on their pedestal.



 On 15/03/2009, Richard Eid richard@gmail.com wrote:
  Who said that creating, building and eventually maintaining a community
 is
  supposed to be any fun.  It is what you make of it, I suppose, but it's
 not
  always fun.  If all the administration and management isn't your cup of
 tea,
  then you're in the wrong business.  Attention to detail is a big part of
 a
  running a successful community and if any one aspect is ignored, the
  community eventually starts

Re: [hlds] Server Scoring - an open letter to Valve :)

2009-03-16 Thread Karl Weckstrom
I think you're harping too much on the fun aspect - of course I find a lot of 
this fun or I wouldn't be doing it in the first place. 

As for the invite spamming tool, it's not a tool per-se. It's simply a script 
I wrote that enumerates the members of an existing public group, then awks out 
the community id's. After it fishes that out of the html code, it merely tosses 
them an invite - an invite that they can choose to ignore. The fact that it's 
simple for anyone with a teeny bit of scripting ability to create such a thing 
does nothing more than to outline yet another weakness in their community 
system - for several reasons. 

First is that the data is there for ALL to see, and that the invite this 
person to your group link is there for ALL to click... It's a process that is 
easy to automate - so easy I would argue it's probably exploitable by design. 

Secondly the fact that people will blindly click Accept to any group you 
stick in front of them without really caring about its contents. As I said in 
my original email, this makes the community tools of little value since the 
community at large is simply joining a group just so they don't have to see the 
damn invite again. 

And WOW, Richard - If there's ONE thing I've learned about this whole attack of 
yours, it's that there's no such thing as bad publicity! Thanks for that :)

-Karl



From: hlds-boun...@list.valvesoftware.com [hlds-boun...@list.valvesoftware.com] 
On Behalf Of Richard Eid [richard@gmail.com]
Sent: Monday, March 16, 2009 2:11 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Server Scoring - an open letter to Valve :)

Maybe you wanna go back and read past the first sentence.  I said that it's
not *always* going to be fun.  Besides, there is no written or un-written
guarantee that exists that says it's supposed to be fun *at all*.  You're
building a community, not playing a game.  It seems to me that you're mixing
the two concepts.  It's like saying being a mayor should be fun because the
city offers a summer softball league.

http://www.merriam-webster.com/dictionary/community

[Snip again, man, I thought *I* was long winded]

Ask around and look to some of the actual communities worth their weight,
not ones built on the fact that tons of gamers will just join a group
because it involves drugs and alcohol and spams invites with an invite
spamming *tool*.  There are plenty of them out there that have nothing but
respect for their players and offer a safe haven for these so called jaded
players that your community sounds like it's filled with.

-Richard Eid


On Mon, Mar 16, 2009 at 12:45 PM, Karl Weckstrom k...@weckstrom.com wrote:

 I don't agree with Richard.  He doesn't agree with me. It's a free country
 :)

 I don't see how anyone could subscribe to the view that Community building
 shouldn't be any fun when the community topic involves gaming - and that if
 it turns out being that way for you, you should merely accept it.

 I reject that on principle - but hey, let's face it, for a lot of people in
 here there is a very fine line between Hobby and Mental Illness.



 
 From: hlds-boun...@list.valvesoftware.com [
 hlds-boun...@list.valvesoftware.com] On Behalf Of Major NuT [
 mjr...@gmail.com]
 Sent: Sunday, March 15, 2009 4:00 PM
 To: hlds@list.valvesoftware.com
 Subject: Re: [hlds] Server Scoring - an open letter to Valve :)

 I reiterate the assessment by Richard.  Kudos for an articulate layout and
 for Valve at being proactive.  Now the question is...to the person that
 kept
 saying, _it's a symptom, it's a symptom_.. w/o stating what the problem in
 the same sentence, do you agree with Richard?  ;)  You don't have to
 answer,
 but I think it's more than fair since you initiated such a
 characterization.


 [FLASH] MjrNuT
 Arise from Flames and Ash, Behold Immortality

 www.flamesandash.com


 Message: 7
  Date: Sun, 15 Mar 2009 19:46:43 +
  From: Patrick Shelley sidest...@gmail.com
  Subject: Re: [hlds] Server Scoring - an open letter to Valve :)
  To: Half-Life dedicated Win32 server mailing list
 hlds@list.valvesoftware.com
  Message-ID:
 c80a52490903151246h69092fbdr8dcc2b9c91add...@mail.gmail.com

 
 Content-Type: text/plain; charset=ISO-8859-1

 bang on target richard.

 i think you summed up exactly what the actual problem is server
 admin's on their pedestal.



 On 15/03/2009, Richard Eid richard@gmail.com wrote:
  Who said that creating, building and eventually maintaining a community
 is
  supposed to be any fun.  It is what you make of it, I suppose, but it's
 not
  always fun.  If all the administration and management isn't your cup of
 tea,
  then you're in the wrong business.  Attention to detail is a big part of
 a
  running a successful community and if any one aspect is ignored, the
  community eventually starts

Re: [hlds] Server Scoring - an open letter to Valve :)

2009-03-16 Thread Nephyrin Zey
Nobody is arguing the merits of putting hard work into building a
community. However, not everyone is going to dedicate a lot of time to
it, or has the large friend network or knowhow to promote a new
community. Does this mean that they dont 'deserve' to start one? It
certainly doesn't justify using underhanded methods, but the point is:
If valve provided more tools to help promote communities to players
(such as my server browser idea), more communities (and more good
ones) would exist, and that's good for the players, too!

Arguing about whether community building is some kind of right or
whether you should 'have to' work for it is stupid. The argument in
this case is that valve should help communities a bit more, because it
would make them easier to start, which could help everyone. This ties
into fake players: If players are more encouraged through steam to
'belong', they're more likely to hang out with/affiliate with a
community rather than just join random pubs all day, and suddenly fake
player spam is less worthwhile, and players have a better experience.

I don't really disagree with anything Richard has said, it's just not
really the point (i think) karl is trying to put forth.

 The current problems that exist aren't due to lack of tools, nor are they
 due to the idea that the lack of them has forced you to turn to illicit
 tactics which has jaded the players.  What's jaded the players is server
 operators who feel that they are entitled to something.

Why does the point of this have to be arguing about whose fault it is?
Valve shouldn't improve the user experience because server operators
screwed it up, not them That's great for being all on your
principles, but shitty for players.

- Neph

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Re: [hlds] Server Scoring - an open letter to Valve :)

2009-03-16 Thread Karl Weckstrom
100% correct. 

I agree that fake playercounts are bad, I agree that illicit tactics in general 
are bad, all that stuff is bad, bad, bad - but I see why they happen. I don't 
have a sense of entitlement by simply being a server admin. I just see the 
problems and offer (what I think are) valid reasons for why they happen. JMDO 
in full effect. 

The fact that these servers exist means there's a void that Valve is failing to 
fill (at least to me), and while I don't personally have all the answers, I am 
simply pointing out the shortcomings that lead server admins down that path. 
Yes, I agree that delisting these servers is a good idea - I simply think they 
need to take another step back and investigate why they happen in the first 
place. 

Valve may investigate it, Valve may not - I am simply doing my part by giving 
my feedback. 

From: hlds-boun...@list.valvesoftware.com [hlds-boun...@list.valvesoftware.com] 
On Behalf Of Nephyrin Zey [nephy...@doublezen.net]
Sent: Monday, March 16, 2009 2:59 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Server Scoring - an open letter to Valve :)



I don't really disagree with anything Richard has said, it's just not
really the point (i think) karl is trying to put forth.

 The current problems that exist aren't due to lack of tools, nor are they
 due to the idea that the lack of them has forced you to turn to illicit
 tactics which has jaded the players.  What's jaded the players is server
 operators who feel that they are entitled to something.

Why does the point of this have to be arguing about whose fault it is?
Valve shouldn't improve the user experience because server operators
screwed it up, not them That's great for being all on your
principles, but shitty for players.

- Neph

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visit:
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Re: [hlds] Server Scoring - an open letter to Valve :)

2009-03-16 Thread Karl Weckstrom
Well, despite the dubious Trashed Gamers name, we run our servers cleanly - 
and use as much of Valve's own infrastructure as we can, even though they have 
some weaknesses. 

The stuff is all there, might as well use it. 



From: hlds-boun...@list.valvesoftware.com [hlds-boun...@list.valvesoftware.com] 
On Behalf Of Jake E [jackac...@gmail.com]
Sent: Monday, March 16, 2009 3:20 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Server Scoring - an open letter to Valve :)

The Fun And Rewards Are the fun and hopefully clean server you get to
play on.

On Mon, Mar 16, 2009 at 3:12 PM, Karl Weckstrom k...@weckstrom.com wrote:

 100% correct.

 I agree that fake playercounts are bad, I agree that illicit tactics in
 general are bad, all that stuff is bad, bad, bad - but I see why they
 happen. I don't have a sense of entitlement by simply being a server
 admin. I just see the problems and offer (what I think are) valid reasons
 for why they happen. JMDO in full effect.

 The fact that these servers exist means there's a void that Valve is
 failing to fill (at least to me), and while I don't personally have all the
 answers, I am simply pointing out the shortcomings that lead server admins
 down that path. Yes, I agree that delisting these servers is a good idea - I
 simply think they need to take another step back and investigate why they
 happen in the first place.

 Valve may investigate it, Valve may not - I am simply doing my part by
 giving my feedback.
 
 From: hlds-boun...@list.valvesoftware.com [
 hlds-boun...@list.valvesoftware.com] On Behalf Of Nephyrin Zey [
 nephy...@doublezen.net]
 Sent: Monday, March 16, 2009 2:59 PM
 To: Half-Life dedicated Win32 server mailing list
 Subject: Re: [hlds] Server Scoring - an open letter to Valve :)



 I don't really disagree with anything Richard has said, it's just not
 really the point (i think) karl is trying to put forth.

  The current problems that exist aren't due to lack of tools, nor are they
  due to the idea that the lack of them has forced you to turn to illicit
  tactics which has jaded the players.  What's jaded the players is server
  operators who feel that they are entitled to something.

 Why does the point of this have to be arguing about whose fault it is?
 Valve shouldn't improve the user experience because server operators
 screwed it up, not them That's great for being all on your
 principles, but shitty for players.

 - Neph

 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds

 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
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Re: [hlds] Server Scoring - an open letter to Valve :)

2009-03-15 Thread Richard Eid
Who said that creating, building and eventually maintaining a community is
supposed to be any fun.  It is what you make of it, I suppose, but it's not
always fun.  If all the administration and management isn't your cup of tea,
then you're in the wrong business.  Attention to detail is a big part of a
running a successful community and if any one aspect is ignored, the
community eventually starts to deteriorate.  Like I keep saying...the
community isn't about you, it's about the players.  Sometimes you have to
sacrifice your own satisfaction to appease and satisfy the community's
needs.  If you're doing it solely for the purpose of being looked up to or
to feel that players consider you above the rest, you're doing it all
wrong.

This is a huge problem nowadays.  Server operators feel they are somehow
above the players and should be treated as such.  It shows in the attitude
of a lot of people on this list, which I'm sure echoes throughout the the
rest of the server operator population that doesn't participate here. It
also obviously shows in the subsequent actions that server operators take.
Yes, you run servers so that people can play Valve's games.  But guess
what?  So do so many other people.  And a lot of them are satisfied with
what Valve does with the game and the servers.  I'm sick and tired of
hearing the argument that without people to run thier servers, the games,
and subsequently Valve, would die.  Do me a favor and refresh your Server
Browser.  Does anyone see a shortage of servers to play on?  That argument
needs to stop right now.  None of us are special, nor do we deserve anything
for running a server.  You made the choice to run a server.  If you don't
like the direction Valve is taking us, make another decision to stop running
that server, it's simple.  You aren't above the players, but you're free to
keep thinking that as your servers sit empty.  I've always heard that it's
lonely up on that pedestal, anyway.

This new ranking system serves to directly address this problem as it will
force server operators to live up to a higher standard and give the players
what they want.  That's what Valve has always been about, at least in my
eyes.  It's what the Custom tab was all about but was shunned by the people
who thought it would hurt their servers.  I don't recall any of the players
complaining about it, though.  When server operators broke that system,
Valve removed it because, at that point, it served no purpose.  It wasn't
helping players like it was originally intended to do.  Players began to
complain that custom servers were still on the Internet tab, but they never
complained that the Custom tab existed.  Most server operators didn't even
give that system a chance before they decided they were going to work around
it, anyway.  Even though it's gone, I still see a lot of the tools that were
designed to work around it still available and in use on tons of servers.
That goes to show that people don't care about their communities, only the
well being of their precious server.

I'm not saying that every server operator fits this description, but I feel
that more do than don't.  This is now being dealt with.

Bad servers aren't the problem, I agree.  Bad servers are a symptom.  The
problem is bad server operators.  And this solution does a lot to give
server operators incentive to run better servers...honest servers.  Servers
that players want to play on, not servers that the operator wants to play
on.  Yeah, yeah, you pay for the server so you'll run it however you want.
Fine, play by yourself.  But be honest about what's going on or pay the
price(read:  be delisted).  With the way the ranking system has been
described, it seems to me that it is the players who are deciding what the
players want, not Valve...and thankfully now, not server operators.  Read
that blog post back over.

What types of tools are you looking for to promote your community?  It seems
like between Steam and the rest of the Internet, there are more than enough
tools to promote your community.  If you can't find a way to get that job
done, you're not trying hard enough.  I think that's a very poor excuse for
tricking players into joining your servers anyway.  People aren't using
these tactics because the right tools aren't available, they're using these
tactics because they can and because they either lack morals or think it's
the right way to build a community.  But mostly I think they're worried
about how their server population reflects upon their own personal status.

I won't try to put words into Valve's mouth and I obviously don't speak for
them, but you said:

*Is Valve saying they want server admins to WORK to keep their servers
popular in some sadistic way?
*
Uh...shouldn't that be a given?  You said it at the beginning of your
response.  Work is involved.  Just because you set up a server doesn't
mean it's supposed to or going to be full all the time.  We'd all like for
that to be the case, but the reality 

Re: [hlds] Server Scoring - an open letter to Valve :)

2009-03-15 Thread Patrick Shelley
bang on target richard.

i think you summed up exactly what the actual problem is server
admin's on their pedestal.



On 15/03/2009, Richard Eid richard@gmail.com wrote:
 Who said that creating, building and eventually maintaining a community is
 supposed to be any fun.  It is what you make of it, I suppose, but it's not
 always fun.  If all the administration and management isn't your cup of tea,
 then you're in the wrong business.  Attention to detail is a big part of a
 running a successful community and if any one aspect is ignored, the
 community eventually starts to deteriorate.  Like I keep saying...the
 community isn't about you, it's about the players.  Sometimes you have to
 sacrifice your own satisfaction to appease and satisfy the community's
 needs.  If you're doing it solely for the purpose of being looked up to or
 to feel that players consider you above the rest, you're doing it all
 wrong.

 This is a huge problem nowadays.  Server operators feel they are somehow
 above the players and should be treated as such.  It shows in the attitude
 of a lot of people on this list, which I'm sure echoes throughout the the
 rest of the server operator population that doesn't participate here. It
 also obviously shows in the subsequent actions that server operators take.
 Yes, you run servers so that people can play Valve's games.  But guess
 what?  So do so many other people.  And a lot of them are satisfied with
 what Valve does with the game and the servers.  I'm sick and tired of
 hearing the argument that without people to run thier servers, the games,
 and subsequently Valve, would die.  Do me a favor and refresh your Server
 Browser.  Does anyone see a shortage of servers to play on?  That argument
 needs to stop right now.  None of us are special, nor do we deserve anything
 for running a server.  You made the choice to run a server.  If you don't
 like the direction Valve is taking us, make another decision to stop running
 that server, it's simple.  You aren't above the players, but you're free to
 keep thinking that as your servers sit empty.  I've always heard that it's
 lonely up on that pedestal, anyway.

 This new ranking system serves to directly address this problem as it will
 force server operators to live up to a higher standard and give the players
 what they want.  That's what Valve has always been about, at least in my
 eyes.  It's what the Custom tab was all about but was shunned by the people
 who thought it would hurt their servers.  I don't recall any of the players
 complaining about it, though.  When server operators broke that system,
 Valve removed it because, at that point, it served no purpose.  It wasn't
 helping players like it was originally intended to do.  Players began to
 complain that custom servers were still on the Internet tab, but they never
 complained that the Custom tab existed.  Most server operators didn't even
 give that system a chance before they decided they were going to work around
 it, anyway.  Even though it's gone, I still see a lot of the tools that were
 designed to work around it still available and in use on tons of servers.
 That goes to show that people don't care about their communities, only the
 well being of their precious server.

 I'm not saying that every server operator fits this description, but I feel
 that more do than don't.  This is now being dealt with.

 Bad servers aren't the problem, I agree.  Bad servers are a symptom.  The
 problem is bad server operators.  And this solution does a lot to give
 server operators incentive to run better servers...honest servers.  Servers
 that players want to play on, not servers that the operator wants to play
 on.  Yeah, yeah, you pay for the server so you'll run it however you want.
 Fine, play by yourself.  But be honest about what's going on or pay the
 price(read:  be delisted).  With the way the ranking system has been
 described, it seems to me that it is the players who are deciding what the
 players want, not Valve...and thankfully now, not server operators.  Read
 that blog post back over.

 What types of tools are you looking for to promote your community?  It seems
 like between Steam and the rest of the Internet, there are more than enough
 tools to promote your community.  If you can't find a way to get that job
 done, you're not trying hard enough.  I think that's a very poor excuse for
 tricking players into joining your servers anyway.  People aren't using
 these tactics because the right tools aren't available, they're using these
 tactics because they can and because they either lack morals or think it's
 the right way to build a community.  But mostly I think they're worried
 about how their server population reflects upon their own personal status.

 I won't try to put words into Valve's mouth and I obviously don't speak for
 them, but you said:

 *Is Valve saying they want server admins to WORK to keep their servers
 popular in some sadistic way?
 *
 

Re: [hlds] Server Scoring - an open letter to Valve :)

2009-03-15 Thread Major NuT
I reiterate the assessment by Richard.  Kudos for an articulate layout and
for Valve at being proactive.  Now the question is...to the person that kept
saying, _it's a symptom, it's a symptom_.. w/o stating what the problem in
the same sentence, do you agree with Richard?  ;)  You don't have to answer,
but I think it's more than fair since you initiated such a characterization.


[FLASH] MjrNuT
Arise from Flames and Ash, Behold Immortality

www.flamesandash.com


Message: 7
 Date: Sun, 15 Mar 2009 19:46:43 +
 From: Patrick Shelley sidest...@gmail.com
 Subject: Re: [hlds] Server Scoring - an open letter to Valve :)
 To: Half-Life dedicated Win32 server mailing list
hlds@list.valvesoftware.com
 Message-ID:
c80a52490903151246h69092fbdr8dcc2b9c91add...@mail.gmail.com


Content-Type: text/plain; charset=ISO-8859-1

bang on target richard.

i think you summed up exactly what the actual problem is server
admin's on their pedestal.



On 15/03/2009, Richard Eid richard@gmail.com wrote:
 Who said that creating, building and eventually maintaining a community is
 supposed to be any fun.  It is what you make of it, I suppose, but it's
not
 always fun.  If all the administration and management isn't your cup of
tea,
 then you're in the wrong business.  Attention to detail is a big part of a
 running a successful community and if any one aspect is ignored, the
 community eventually starts to deteriorate.  Like I keep saying...the
 community isn't about you, it's about the players.  Sometimes you have to
 sacrifice your own satisfaction to appease and satisfy the community's
 needs.  If you're doing it solely for the purpose of being looked up to or
 to feel that players consider you above the rest, you're doing it all
 wrong.

 This is a huge problem nowadays.  Server operators feel they are somehow
 above the players and should be treated as such.  It shows in the attitude
 of a lot of people on this list, which I'm sure echoes throughout the the
 rest of the server operator population that doesn't participate here. It
 also obviously shows in the subsequent actions that server operators take.
 Yes, you run servers so that people can play Valve's games.  But guess
 what?  So do so many other people.  And a lot of them are satisfied with
 what Valve does with the game and the servers.  I'm sick and tired of
 hearing the argument that without people to run thier servers, the games,
 and subsequently Valve, would die.  Do me a favor and refresh your Server
 Browser.  Does anyone see a shortage of servers to play on?  That argument
 needs to stop right now.  None of us are special, nor do we deserve
anything
 for running a server.  You made the choice to run a server.  If you don't
 like the direction Valve is taking us, make another decision to stop
running
 that server, it's simple.  You aren't above the players, but you're free
to
 keep thinking that as your servers sit empty.  I've always heard that it's
 lonely up on that pedestal, anyway.

 This new ranking system serves to directly address this problem as it will
 force server operators to live up to a higher standard and give the
players
 what they want.  That's what Valve has always been about, at least in my
 eyes.  It's what the Custom tab was all about but was shunned by the
people
 who thought it would hurt their servers.  I don't recall any of the
players
 complaining about it, though.  When server operators broke that system,
 Valve removed it because, at that point, it served no purpose.  It wasn't
 helping players like it was originally intended to do.  Players began to
 complain that custom servers were still on the Internet tab, but they
never
 complained that the Custom tab existed.  Most server operators didn't even
 give that system a chance before they decided they were going to work
around
 it, anyway.  Even though it's gone, I still see a lot of the tools that
were
 designed to work around it still available and in use on tons of servers.
 That goes to show that people don't care about their communities, only the
 well being of their precious server.

 I'm not saying that every server operator fits this description, but I
feel
 that more do than don't.  This is now being dealt with.

 Bad servers aren't the problem, I agree.  Bad servers are a symptom.  The
 problem is bad server operators.  And this solution does a lot to give
 server operators incentive to run better servers...honest servers.
 Servers
 that players want to play on, not servers that the operator wants to play
 on.  Yeah, yeah, you pay for the server so you'll run it however you want.
 Fine, play by yourself.  But be honest about what's going on or pay the
 price(read:  be delisted).  With the way the ranking system has been
 described, it seems to me that it is the players who are deciding what the
 players want, not Valve...and thankfully now, not server operators.  Read
 that blog post back over.

 What types of tools are you looking for to promote

Re: [hlds] Server Scoring - an open letter to Valve :)

2009-03-15 Thread Karl Weckstrom
For all that's good and holy, Richard - we're talking about a community to 
support PC games. There had better be SOME fun to this. 

If server operators are going to spend their time and cash, they want the most 
out of it. As I've already said, the current infrastructure does very little to 
support community-based outfits (or does not work as intended), and I made my 
arguments as to why. 

The problem that you apparently missed is that people want their communities 
to be successful - but the current toolset does little to make that happen when 
we're up against players that are incredibly jaded. 

-k

-Original Message-
From: hlds-boun...@list.valvesoftware.com 
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Richard Eid
Sent: Sunday, March 15, 2009 1:51 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Server Scoring - an open letter to Valve :)

Who said that creating, building and eventually maintaining a community is
supposed to be any fun. 


[Snip, for great justice]

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Re: [hlds] Server Scoring - an open letter to Valve :)

2009-03-14 Thread Bengt Rosenberger
So you are counting the fact that a pure/mixed custom map rotation will 
help to delist a server now as a good thing?
And what exactly could a server modify and still stay vanilla? Admin 
plugins, oh great... A majority of the players will never see it.

Mmmmkay

 In the long run, this will turn out to be a good thing for everybody, server
 operators included.  More delisted servers means a higher chance that your
 server will be shown to people when they refresh the Server Browser.  I
 think we could all go for a little more exposure in this regard, right?

 But just a quick question, because maybe I missed the point of your first
 message, but what exactly is the problem they're not addressing?  If they
 are only addressing a symptom of the problem, what is the actual problem,
 specifically?

 -Richard Eid

   

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Re: [hlds] Server Scoring - an open letter to Valve :)

2009-03-14 Thread Karl Weckstrom
Richard,

Again, I'm not saying those tactics are even morally sound. I'm saying I 
understand why they would do it, and that it's a SYMPTOM - not the actual 
problem.

My point is that anyone these days can start a server and put it on the 
internet. But it just being there isn't enough as you've pointed out. Server 
admins need promotion tools to attract players. Work is involved. Work is work. 
Is it the destiny of every server admin out there to participate in painstaking 
work in order to have a successful community? Don't you think that might take 
the fun out of it? Because let's face it - that's how it is today.

Player attraction isn't a new concept :) Remember those Arcade things that 
used to exist back in the 80's? They all had attract modes. There's a reason 
for that. To say that all it takes is good features and good 
administration? That's Ambiguous, Subjective and Nebulous all at the same 
time. What's dishonest these days? Who decides? I guess it's valve - and if 
it is, I felt it necessary to point out that this whole bad server thing is a 
symptom, and not the actual problem.

A way to promote is a NECESSITY. We don't have the right tools today. If we 
did, then you wouldn't see all these underhanded tactics in use out there.

If you think that most people want to play the game as it was intended, I would 
MOSTLY agree - but ask any server admin how much more difficult to keep a 24 
player server going over a 32 player server. If a 24 player server loses 12 
players, it's effectively dead in the water. If a 32 player server loses 12 
players, it can (and likely will) recover.

Is Valve saying they want server admins to WORK to keep their servers popular 
in some sadistic way? Sure sounds like what you're saying. I love gaming on my 
PC. But it's likely true that neither one of us can make it a full time job. 
This is a hobby for most.

As for dedicated people being required to fill servers - that only highlights 
the problems out there. Should a dedicated team of people be REQUIRED to be on 
hand to fill a server? That sure sounds like a JOB to me, and not simply 
the act of playing a game. We've been playing the fill the server game for 6 
months now. It's kind of old - for all involved. Including me. That's why we 
use events in our overinflated steam group. It's not elegant, but it works.

I hate to say it, but we HAVE researched what the Full servers do. They 
cheat. It's sad, but for the most part, it's true.

Again, their step is in the right direction, and luckily I'm on the right side 
of their equation when it comes to TG. But I still feel Valve is treating a 
symptom, not the actual problem.

-k


-Original Message-
From: hlds-boun...@list.valvesoftware.com 
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Richard Eid
Sent: Saturday, March 14, 2009 8:27 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Server Scoring - an open letter to Valve :)

But the problem here are the server operators, not the players.  Nobody
forced them to rent/buy/whatever a server that's going to sit idle while
they keep paying some GSP every month.  That was their own decision.  Just
because you can doesn't always mean that you should.  So when a server sits
idle and the operator resorts to dishonest tactics to get people to join,
why shouldn't that be addressed?  *That* is the problem.  Valve can't do
anything to discourage people from making bad decisions, though.  People
will do what people will do.

It doesn't take an act of God to fill a server and keep it full.  It takes
good features that players want and good administration.  Yes, there are
many servers out there now, but so many of them are running heavily modified
versions of the game that might be fun for a quick visit here and there,
just not an every day thing.  In the long run, though, I think most players
want to just play the game as it was intended.  When I fire up TF2 and start
my daily grind, I just want to play TF2.  Not a game that looks like TF2
with all the rules changed.

Another important thing to keep in mind if you're thinking about starting up
a server/community, you can't just download the server and put the plugins
you want on and expect it to fill.  Do some research before hand and see
what the servers that are always full do.  Yes, you probably want to offer
something else that other communities might not have to differentiate
yourself from the bunch, but the gameplay itself should stay the same.

You're also gonna probably want a dedicated group of people that can seed
the server on a constant basis.  You might also want to offer a website
where people can discuss community or server issues or just talk about
whatever.  You could also tell people on your Friends list that you have a
server and to come check it out.  Maybe once the community grows big enough,
start to offer servers for other games.  The list goes on and on, but all of
that still falls short of an act of God

Re: [hlds] Server Scoring - an open letter to Valve :)

2009-03-14 Thread gameadmin
I'm sorry, I don't see how this has to do with pure/mixed custom map
rotation... the servers that were delisted were ones which featured both
high connection counts and low length of stay on the server, and to an
extreme degree.  In other words, servers where a great many people have
thought from the server browser that the server looked interesting, but,
upon connecting, have found otherwise, and immediately disconnected.

What has this got to do with custom maps?  Unless you are somehow pretending
to be running, say, dustbowl, but upon connection people see you are running
a rocket jumping map or similar, then it's fine.  Unless you have a blank
sv_tags and bland server name but when people connect the server turns out
to be practically zero gravity, then you're fine.  For that matter, if your
sv_tags mentions low gravity or the hostname does(or both) you'd also be
fine, unless lots of people joined expecting low grav goodness, found it was
vanilla, and disconnected.

THIS ISN'T ABOUT DELISTING UNPOPULAR SERVERS.  This isn't about delisting
_modded_ servers.  This is about delisting servers that empirical evidence
has found doesn't give the players the experience they thought they were
getting.

Stop over-analysing this, it's a waste of energy


 -Original Message-
 From: hlds-boun...@list.valvesoftware.com [mailto:hlds-
 boun...@list.valvesoftware.com] On Behalf Of Bengt Rosenberger
 Sent: 15 March 2009 01:15
 To: Half-Life dedicated Win32 server mailing list
 Subject: Re: [hlds] Server Scoring - an open letter to Valve :)
 
 So you are counting the fact that a pure/mixed custom map rotation will
 help to delist a server now as a good thing?
 And what exactly could a server modify and still stay vanilla? Admin
 plugins, oh great... A majority of the players will never see it.
 
 Mmmmkay
 
  In the long run, this will turn out to be a good thing for everybody,
 server
  operators included.  More delisted servers means a higher chance that
 your
  server will be shown to people when they refresh the Server Browser.
 I
  think we could all go for a little more exposure in this regard,
 right?
 
  But just a quick question, because maybe I missed the point of your
 first
  message, but what exactly is the problem they're not addressing?  If
 they
  are only addressing a symptom of the problem, what is the actual
 problem,
  specifically?
 
  -Richard Eid
 
 
 
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[hlds] Server Scoring - an open letter to Valve :)

2009-03-13 Thread Karl Weckstrom
I've been meaning to post about the whole subject of Server Scoring, but I 
wanted to read everything you guys posted, let it sink in and all that.

I'm glad you've been putting some thought into this - but I hope you take a 
step back and look at the bigger picture. I hope you'll read this and also let 
it soak in, even if it's just one man's opinion.

Now - I own and partially run the Trashedgamers.com community. We're quite new, 
only around about 6 months. But in the golden days of old, I ran another gaming 
community called Railbait (www.railbait.com, now defunct).

10 years ago, things were a lot different. Running a gameserver means you were 
actually spent some money on bandwidth and hardware as opposed to today. If you 
ran a server and it was fairly decently policed, you were pretty much 
guaranteed it would be popular. At the height of Railbait's times, we had 
nearly 200 player slots filled 24x7 and it was nearly effortless to accomplish. 
We never had to work to fill servers, people would voluntarily pug some people 
and do it themselves. People were just HAPPY that they had a new place to play!

Times are much different now. Bandwidth is cheap, and anyone with mommy or 
daddy's cable connection can potentially run a server, or they can pay a few 
bucks a month and rent one. Webhosting costs next to nothing. Symmetric fiber 
lines are $70/mo for 20/20 in certain areas, etc.

So it's time you realized something, Valve - and take this to heart: There's 
such a huge surplus of servers out there now, it practically takes an act of 
God to actually make any given one popular. Players now have SO many choices 
(dare I say, TOO many choices) that they have become extremely jaded. A 
tight-knit community is so incredibly hard to form today, many server owners 
simply don't bother with the extra work that comes along with community 
building.

The problem (and solution) you discuss on the Teamfortress blog is an 
interesting read and is absolutely a step in the right direction. However I 
think what you're seeing with these Bad servers is a SYMPTOM of the real 
problem - NOT the problem itself.

Now, don't get me wrong - if I were to join a server advertising 30/32 players 
only to find it was empty or close to it, I would be annoyed personally - and 
we certainly don't use this particular tactic at TrashedGamers. But at the same 
time, I can see why others would do it. They are simply doing one thing - 
trying to attract players in this extremely difficult market. They WANT people 
to play there because they have put forth the time and effort to put up these 
servers, websites and what not in an attempt to run a successful, thriving 
community. While I might disagree with the method, I don't find any malice in 
its intent. I'm not trying to justify their actions, I'm simply good at playing 
Devil's Advocate.

Now - you might argue that you made this SteamCommunity.com infrastructure to 
help build communities, but this is also flawed in a sense. I assume that you 
built this infrastructure so members who frequent certain servers, have similar 
interests (like cookies) and what not will have a common meeting place. 
Personally, we use it as a userbase for filling our servers.

Toss up an event, and the server will be full in under 5 minutes, and for us - 
stay that way sometimes for several days. But this too has a dark side as I'm 
SURE you're aware. Man, we invite everybody. Since everyone's community ID is 
out there in the open for anyone to grab, inviting massive amounts of people in 
a fairly short time is trivial. We do it. That Kifferstupidwhatever group does 
it. I would argue that ALL the top 10-20 groups have done it or are still 
actively doing it. But is the SteamCommunity site really serving its intended 
purpose? I doubt it :)

So - before you consider a mass delisting of servers that are using whatever 
trickery to keep them active, consider the actual root of the problem - NOT 
just the symptoms. Before doing anything crass, please consider that we server 
operators and community owners need the proper tools to make both your titles 
and our communities popular.

In order for any solution to work, you must ensure that one thing remains 
paramount - the symbiotic relationship between Valve and the people who host 
your servers.

I've said my piece, I won't say anything else about it :)

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Re: [hlds] Server Scoring - an open letter to Valve :)

2009-03-13 Thread Nephyrin Zey
I agree mostly, but fuck if wall of text didn't crit me for 10k damage.

Just let me add:
A while back i suggested a new server browser wherein users see where
their friends play a lot, where groupmates play, etc, instead of just
a wall of servers. This helps build communities and draw in players.
Let players see what 'ratings' others *in their steam group/friends
list* had given a server (not just a massive ratings spam system). It
would also give exposure to new/small servers, since a few community
members say 'this place is pretty cool' would give it exposure to the
rest of the community.

At that point it becomes disadvantageous to be in huge spamgroups, and
players will want to be in smaller likeminded groups that let them
find cool servers.

- Neph

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Re: [hlds] Server Scoring - an open letter to Valve :)

2009-03-13 Thread steve grout
quote |

But at the same time, I can see why others would do it. They are simply doing 
one thing - trying to attract players in this extremely difficult market. 
|/quote

yes they are trying to attract people but in a dishonest and VERY lazy way.. it 
shoes that they are not prepared to put the work in to populate the servers... 
i know for one that i have sat alone many an hour on a server to get people in. 
Fake slot = lazy imho


Karl Weckstrom wrote:
 I've been meaning to post about the whole subject of Server Scoring, but I 
 wanted to read everything you guys posted, let it sink in and all that.

 I'm glad you've been putting some thought into this - but I hope you take a 
 step back and look at the bigger picture. I hope you'll read this and also 
 let it soak in, even if it's just one man's opinion.

 Now - I own and partially run the Trashedgamers.com community. We're quite 
 new, only around about 6 months. But in the golden days of old, I ran another 
 gaming community called Railbait (www.railbait.com, now defunct).

 10 years ago, things were a lot different. Running a gameserver means you 
 were actually spent some money on bandwidth and hardware as opposed to today. 
 If you ran a server and it was fairly decently policed, you were pretty much 
 guaranteed it would be popular. At the height of Railbait's times, we had 
 nearly 200 player slots filled 24x7 and it was nearly effortless to 
 accomplish. We never had to work to fill servers, people would voluntarily 
 pug some people and do it themselves. People were just HAPPY that they had a 
 new place to play!

 Times are much different now. Bandwidth is cheap, and anyone with mommy or 
 daddy's cable connection can potentially run a server, or they can pay a few 
 bucks a month and rent one. Webhosting costs next to nothing. Symmetric fiber 
 lines are $70/mo for 20/20 in certain areas, etc.

 So it's time you realized something, Valve - and take this to heart: There's 
 such a huge surplus of servers out there now, it practically takes an act of 
 God to actually make any given one popular. Players now have SO many choices 
 (dare I say, TOO many choices) that they have become extremely jaded. A 
 tight-knit community is so incredibly hard to form today, many server owners 
 simply don't bother with the extra work that comes along with community 
 building.

 The problem (and solution) you discuss on the Teamfortress blog is an 
 interesting read and is absolutely a step in the right direction. However I 
 think what you're seeing with these Bad servers is a SYMPTOM of the real 
 problem - NOT the problem itself.

 Now, don't get me wrong - if I were to join a server advertising 30/32 
 players only to find it was empty or close to it, I would be annoyed 
 personally - and we certainly don't use this particular tactic at 
 TrashedGamers. But at the same time, I can see why others would do it. They 
 are simply doing one thing - trying to attract players in this extremely 
 difficult market. They WANT people to play there because they have put forth 
 the time and effort to put up these servers, websites and what not in an 
 attempt to run a successful, thriving community. While I might disagree with 
 the method, I don't find any malice in its intent. I'm not trying to justify 
 their actions, I'm simply good at playing Devil's Advocate.

 Now - you might argue that you made this SteamCommunity.com infrastructure to 
 help build communities, but this is also flawed in a sense. I assume that you 
 built this infrastructure so members who frequent certain servers, have 
 similar interests (like cookies) and what not will have a common meeting 
 place. Personally, we use it as a userbase for filling our servers.

 Toss up an event, and the server will be full in under 5 minutes, and for us 
 - stay that way sometimes for several days. But this too has a dark side as 
 I'm SURE you're aware. Man, we invite everybody. Since everyone's community 
 ID is out there in the open for anyone to grab, inviting massive amounts of 
 people in a fairly short time is trivial. We do it. That Kifferstupidwhatever 
 group does it. I would argue that ALL the top 10-20 groups have done it or 
 are still actively doing it. But is the SteamCommunity site really serving 
 its intended purpose? I doubt it :)

 So - before you consider a mass delisting of servers that are using whatever 
 trickery to keep them active, consider the actual root of the problem - NOT 
 just the symptoms. Before doing anything crass, please consider that we 
 server operators and community owners need the proper tools to make both your 
 titles and our communities popular.

 In order for any solution to work, you must ensure that one thing remains 
 paramount - the symbiotic relationship between Valve and the people who host 
 your servers.

 I've said my piece, I won't say anything else about it :)

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Re: [hlds] Server Scoring - an open letter to Valve :)

2009-03-13 Thread msleeper
I agree with the both of you, and I really like the idea Neph. I think
the server browser could use some fundamental changes like that. I'd
rather see where my friends have played, or places similar to what I
have been playing recently, than just a wall of crap.


On Fri, 2009-03-13 at 19:17 -0700, Nephyrin Zey wrote:
 I agree mostly, but fuck if wall of text didn't crit me for 10k damage.
 
 Just let me add:
 A while back i suggested a new server browser wherein users see where
 their friends play a lot, where groupmates play, etc, instead of just
 a wall of servers. This helps build communities and draw in players.
 Let players see what 'ratings' others *in their steam group/friends
 list* had given a server (not just a massive ratings spam system). It
 would also give exposure to new/small servers, since a few community
 members say 'this place is pretty cool' would give it exposure to the
 rest of the community.
 
 At that point it becomes disadvantageous to be in huge spamgroups, and
 players will want to be in smaller likeminded groups that let them
 find cool servers.
 
 - Neph
 
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Re: [hlds] Server Scoring - an open letter to Valve :)

2009-03-13 Thread steve grout
um shoes = shows :)

steve grout wrote:
 quote |

 But at the same time, I can see why others would do it. They are 
 simply doing one thing - trying to attract players in this extremely 
 difficult market. |/quote

 yes they are trying to attract people but in a dishonest and VERY lazy 
 way.. it shoes that they are not prepared to put the work in to 
 populate the servers... i know for one that i have sat alone many an 
 hour on a server to get people in. Fake slot = lazy imho


 Karl Weckstrom wrote:
 I've been meaning to post about the whole subject of Server Scoring, 
 but I wanted to read everything you guys posted, let it sink in and 
 all that.

 I'm glad you've been putting some thought into this - but I hope you 
 take a step back and look at the bigger picture. I hope you'll read 
 this and also let it soak in, even if it's just one man's opinion.

 Now - I own and partially run the Trashedgamers.com community. We're 
 quite new, only around about 6 months. But in the golden days of old, 
 I ran another gaming community called Railbait (www.railbait.com, 
 now defunct).

 10 years ago, things were a lot different. Running a gameserver means 
 you were actually spent some money on bandwidth and hardware as 
 opposed to today. If you ran a server and it was fairly decently 
 policed, you were pretty much guaranteed it would be popular. At the 
 height of Railbait's times, we had nearly 200 player slots filled 
 24x7 and it was nearly effortless to accomplish. We never had to work 
 to fill servers, people would voluntarily pug some people and do it 
 themselves. People were just HAPPY that they had a new place to play!

 Times are much different now. Bandwidth is cheap, and anyone with 
 mommy or daddy's cable connection can potentially run a server, or 
 they can pay a few bucks a month and rent one. Webhosting costs next 
 to nothing. Symmetric fiber lines are $70/mo for 20/20 in certain 
 areas, etc.

 So it's time you realized something, Valve - and take this to heart: 
 There's such a huge surplus of servers out there now, it practically 
 takes an act of God to actually make any given one popular. Players 
 now have SO many choices (dare I say, TOO many choices) that they 
 have become extremely jaded. A tight-knit community is so incredibly 
 hard to form today, many server owners simply don't bother with the 
 extra work that comes along with community building.

 The problem (and solution) you discuss on the Teamfortress blog is an 
 interesting read and is absolutely a step in the right direction. 
 However I think what you're seeing with these Bad servers is a 
 SYMPTOM of the real problem - NOT the problem itself.

 Now, don't get me wrong - if I were to join a server advertising 
 30/32 players only to find it was empty or close to it, I would be 
 annoyed personally - and we certainly don't use this particular 
 tactic at TrashedGamers. But at the same time, I can see why others 
 would do it. They are simply doing one thing - trying to attract 
 players in this extremely difficult market. They WANT people to play 
 there because they have put forth the time and effort to put up these 
 servers, websites and what not in an attempt to run a successful, 
 thriving community. While I might disagree with the method, I don't 
 find any malice in its intent. I'm not trying to justify their 
 actions, I'm simply good at playing Devil's Advocate.

 Now - you might argue that you made this SteamCommunity.com 
 infrastructure to help build communities, but this is also flawed in 
 a sense. I assume that you built this infrastructure so members who 
 frequent certain servers, have similar interests (like cookies) and 
 what not will have a common meeting place. Personally, we use it as a 
 userbase for filling our servers.

 Toss up an event, and the server will be full in under 5 minutes, and 
 for us - stay that way sometimes for several days. But this too has a 
 dark side as I'm SURE you're aware. Man, we invite everybody. Since 
 everyone's community ID is out there in the open for anyone to grab, 
 inviting massive amounts of people in a fairly short time is trivial. 
 We do it. That Kifferstupidwhatever group does it. I would argue that 
 ALL the top 10-20 groups have done it or are still actively doing it. 
 But is the SteamCommunity site really serving its intended purpose? I 
 doubt it :)

 So - before you consider a mass delisting of servers that are using 
 whatever trickery to keep them active, consider the actual root of 
 the problem - NOT just the symptoms. Before doing anything crass, 
 please consider that we server operators and community owners need 
 the proper tools to make both your titles and our communities popular.

 In order for any solution to work, you must ensure that one thing 
 remains paramount - the symbiotic relationship between Valve and the 
 people who host your servers.

 I've said my piece, I won't say anything else about it :)

 

Re: [hlds] Server Scoring - an open letter to Valve :)

2009-03-13 Thread msleeper
Yeah, the best of us have all been there. 3v3 Dustbowl in a 32 man
server for weeks. Eventually you find enough like-minded people and add
enough people to your friends list and spam the hell out of the best
feature that has ever been created, Invite To Game, that you hit a
critical mass and can stand up on your own.


On Sat, 2009-03-14 at 02:25 +, steve grout wrote:
 quote |
 
 But at the same time, I can see why others would do it. They are simply doing 
 one thing - trying to attract players in this extremely difficult market. 
 |/quote
 
 yes they are trying to attract people but in a dishonest and VERY lazy way.. 
 it shoes that they are not prepared to put the work in to populate the 
 servers... i know for one that i have sat alone many an hour on a server to 
 get people in. Fake slot = lazy imho
 
 
 Karl Weckstrom wrote:
  I've been meaning to post about the whole subject of Server Scoring, but I 
  wanted to read everything you guys posted, let it sink in and all that.
 
  I'm glad you've been putting some thought into this - but I hope you take a 
  step back and look at the bigger picture. I hope you'll read this and also 
  let it soak in, even if it's just one man's opinion.
 
  Now - I own and partially run the Trashedgamers.com community. We're quite 
  new, only around about 6 months. But in the golden days of old, I ran 
  another gaming community called Railbait (www.railbait.com, now defunct).
 
  10 years ago, things were a lot different. Running a gameserver means you 
  were actually spent some money on bandwidth and hardware as opposed to 
  today. If you ran a server and it was fairly decently policed, you were 
  pretty much guaranteed it would be popular. At the height of Railbait's 
  times, we had nearly 200 player slots filled 24x7 and it was nearly 
  effortless to accomplish. We never had to work to fill servers, people 
  would voluntarily pug some people and do it themselves. People were just 
  HAPPY that they had a new place to play!
 
  Times are much different now. Bandwidth is cheap, and anyone with mommy or 
  daddy's cable connection can potentially run a server, or they can pay a 
  few bucks a month and rent one. Webhosting costs next to nothing. Symmetric 
  fiber lines are $70/mo for 20/20 in certain areas, etc.
 
  So it's time you realized something, Valve - and take this to heart: 
  There's such a huge surplus of servers out there now, it practically takes 
  an act of God to actually make any given one popular. Players now have SO 
  many choices (dare I say, TOO many choices) that they have become extremely 
  jaded. A tight-knit community is so incredibly hard to form today, many 
  server owners simply don't bother with the extra work that comes along with 
  community building.
 
  The problem (and solution) you discuss on the Teamfortress blog is an 
  interesting read and is absolutely a step in the right direction. However I 
  think what you're seeing with these Bad servers is a SYMPTOM of the real 
  problem - NOT the problem itself.
 
  Now, don't get me wrong - if I were to join a server advertising 30/32 
  players only to find it was empty or close to it, I would be annoyed 
  personally - and we certainly don't use this particular tactic at 
  TrashedGamers. But at the same time, I can see why others would do it. They 
  are simply doing one thing - trying to attract players in this extremely 
  difficult market. They WANT people to play there because they have put 
  forth the time and effort to put up these servers, websites and what not in 
  an attempt to run a successful, thriving community. While I might disagree 
  with the method, I don't find any malice in its intent. I'm not trying to 
  justify their actions, I'm simply good at playing Devil's Advocate.
 
  Now - you might argue that you made this SteamCommunity.com infrastructure 
  to help build communities, but this is also flawed in a sense. I assume 
  that you built this infrastructure so members who frequent certain servers, 
  have similar interests (like cookies) and what not will have a common 
  meeting place. Personally, we use it as a userbase for filling our servers.
 
  Toss up an event, and the server will be full in under 5 minutes, and for 
  us - stay that way sometimes for several days. But this too has a dark side 
  as I'm SURE you're aware. Man, we invite everybody. Since everyone's 
  community ID is out there in the open for anyone to grab, inviting massive 
  amounts of people in a fairly short time is trivial. We do it. That 
  Kifferstupidwhatever group does it. I would argue that ALL the top 10-20 
  groups have done it or are still actively doing it. But is the 
  SteamCommunity site really serving its intended purpose? I doubt it :)
 
  So - before you consider a mass delisting of servers that are using 
  whatever trickery to keep them active, consider the actual root of the 
  problem - NOT just the symptoms. Before doing anything crass, 

Re: [hlds] Server Scoring - an open letter to Valve :)

2009-03-13 Thread Jeff Sugar
I like this idea a lot

-Atreus


On Fri, Mar 13, 2009 at 7:17 PM, Nephyrin Zey nephy...@doublezen.netwrote:

 I agree mostly, but fuck if wall of text didn't crit me for 10k damage.

 Just let me add:
 A while back i suggested a new server browser wherein users see where
 their friends play a lot, where groupmates play, etc, instead of just
 a wall of servers. This helps build communities and draw in players.
 Let players see what 'ratings' others *in their steam group/friends
 list* had given a server (not just a massive ratings spam system). It
 would also give exposure to new/small servers, since a few community
 members say 'this place is pretty cool' would give it exposure to the
 rest of the community.

 At that point it becomes disadvantageous to be in huge spamgroups, and
 players will want to be in smaller likeminded groups that let them
 find cool servers.

 - Neph

 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


Re: [hlds] Server Scoring - an open letter to Valve :)

2009-03-13 Thread Kris Byer
I like that suggestion
And they could also make the browser like the UT games did, click on a
server and see a list of mods that the server is running.

On Fri, Mar 13, 2009 at 8:17 PM, Nephyrin Zey nephy...@doublezen.netwrote:

 I agree mostly, but fuck if wall of text didn't crit me for 10k damage.

 Just let me add:
 A while back i suggested a new server browser wherein users see where
 their friends play a lot, where groupmates play, etc, instead of just
 a wall of servers. This helps build communities and draw in players.
 Let players see what 'ratings' others *in their steam group/friends
 list* had given a server (not just a massive ratings spam system). It
 would also give exposure to new/small servers, since a few community
 members say 'this place is pretty cool' would give it exposure to the
 rest of the community.

 At that point it becomes disadvantageous to be in huge spamgroups, and
 players will want to be in smaller likeminded groups that let them
 find cool servers.

 - Neph

 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds




-- 
Kris
___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


Re: [hlds] Server Scoring - an open letter to Valve :)

2009-03-13 Thread Karl Weckstrom
Yep. Agreed. 

I think that WHATEVER the solution is, it should reward the people that work 
hard to make their community popular. 

The current solutions out there don't quite do that... Every time I send out a 
game event, 50 people leave the steamgroup even though they voluntarily joined 
- not exactly the intended effect :) While people still join the server, 
there's no telling how many people from Absurdistan will connect, see their 
ping responses are apparently being delivered by UPS, then quit - which tells 
me that the whole Steamgroup system needs some more control around it - but in 
a way where it's still useful to server operators. 

-Original Message-
From: hlds-boun...@list.valvesoftware.com 
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of msleeper
Sent: Friday, March 13, 2009 10:31 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Server Scoring - an open letter to Valve :)

Yeah, the best of us have all been there. 3v3 Dustbowl in a 32 man
server for weeks. Eventually you find enough like-minded people and add
enough people to your friends list and spam the hell out of the best
feature that has ever been created, Invite To Game, that you hit a
critical mass and can stand up on your own.


On Sat, 2009-03-14 at 02:25 +, steve grout wrote:
 quote |
 
 But at the same time, I can see why others would do it. They are simply doing 
 one thing - trying to attract players in this extremely difficult market. 
 |/quote
 
 yes they are trying to attract people but in a dishonest and VERY lazy way.. 
 it shoes that they are not prepared to put the work in to populate the 
 servers... i know for one that i have sat alone many an hour on a server to 
 get people in. Fake slot = lazy imho
 
 
 Karl Weckstrom wrote:
  I've been meaning to post about the whole subject of Server Scoring, but I 
  wanted to read everything you guys posted, let it sink in and all that.
 
  I'm glad you've been putting some thought into this - but I hope you take a 
  step back and look at the bigger picture. I hope you'll read this and also 
  let it soak in, even if it's just one man's opinion.
 
  Now - I own and partially run the Trashedgamers.com community. We're quite 
  new, only around about 6 months. But in the golden days of old, I ran 
  another gaming community called Railbait (www.railbait.com, now defunct).
 
  10 years ago, things were a lot different. Running a gameserver means you 
  were actually spent some money on bandwidth and hardware as opposed to 
  today. If you ran a server and it was fairly decently policed, you were 
  pretty much guaranteed it would be popular. At the height of Railbait's 
  times, we had nearly 200 player slots filled 24x7 and it was nearly 
  effortless to accomplish. We never had to work to fill servers, people 
  would voluntarily pug some people and do it themselves. People were just 
  HAPPY that they had a new place to play!
 
  Times are much different now. Bandwidth is cheap, and anyone with mommy or 
  daddy's cable connection can potentially run a server, or they can pay a 
  few bucks a month and rent one. Webhosting costs next to nothing. Symmetric 
  fiber lines are $70/mo for 20/20 in certain areas, etc.
 
  So it's time you realized something, Valve - and take this to heart: 
  There's such a huge surplus of servers out there now, it practically takes 
  an act of God to actually make any given one popular. Players now have SO 
  many choices (dare I say, TOO many choices) that they have become extremely 
  jaded. A tight-knit community is so incredibly hard to form today, many 
  server owners simply don't bother with the extra work that comes along with 
  community building.
 
  The problem (and solution) you discuss on the Teamfortress blog is an 
  interesting read and is absolutely a step in the right direction. However I 
  think what you're seeing with these Bad servers is a SYMPTOM of the real 
  problem - NOT the problem itself.
 
  Now, don't get me wrong - if I were to join a server advertising 30/32 
  players only to find it was empty or close to it, I would be annoyed 
  personally - and we certainly don't use this particular tactic at 
  TrashedGamers. But at the same time, I can see why others would do it. They 
  are simply doing one thing - trying to attract players in this extremely 
  difficult market. They WANT people to play there because they have put 
  forth the time and effort to put up these servers, websites and what not in 
  an attempt to run a successful, thriving community. While I might disagree 
  with the method, I don't find any malice in its intent. I'm not trying to 
  justify their actions, I'm simply good at playing Devil's Advocate.
 
  Now - you might argue that you made this SteamCommunity.com infrastructure 
  to help build communities, but this is also flawed in a sense. I assume 
  that you built this infrastructure so members who frequent certain servers, 
  have similar

Re: [hlds] Server Scoring - an open letter to Valve :)

2009-03-13 Thread Patrick Shelley
The *paying* players are THE most important aspect of this.

Im on both sides of the fence, but im with the players all the way on this.
You only got to check the forums to see just how many paying players moan
about lieing cheating server admins who manipulate the system. It stinks.

They wont care one iota for de-listing servers or GSP's moaning about their
IP's. They'll embrace this. You watch.

Players are fickle - i dont run a clan anymore, i got sick of people
joining, leaving, joining, leaving etc etc. This week alone i seen 2 mates
wear 2 different tags. Most players dont give a hoot for communities, they
want to belong, but when they do, they think the grass is greener on the
other side.

http://www.sidesteal.com/images/ach.png

This scoring system will be one of the best things valve has done for its
customers.



On Sat, Mar 14, 2009 at 2:35 AM, Karl Weckstrom k...@weckstrom.com wrote:

 Yep. Agreed.

 I think that WHATEVER the solution is, it should reward the people that
 work hard to make their community popular.

 The current solutions out there don't quite do that... Every time I send
 out a game event, 50 people leave the steamgroup even though they
 voluntarily joined - not exactly the intended effect :) While people still
 join the server, there's no telling how many people from Absurdistan will
 connect, see their ping responses are apparently being delivered by UPS,
 then quit - which tells me that the whole Steamgroup system needs some more
 control around it - but in a way where it's still useful to server
 operators.

 -Original Message-
 From: hlds-boun...@list.valvesoftware.com [mailto:
 hlds-boun...@list.valvesoftware.com] On Behalf Of msleeper
 Sent: Friday, March 13, 2009 10:31 PM
 To: Half-Life dedicated Win32 server mailing list
 Subject: Re: [hlds] Server Scoring - an open letter to Valve :)

 Yeah, the best of us have all been there. 3v3 Dustbowl in a 32 man
 server for weeks. Eventually you find enough like-minded people and add
 enough people to your friends list and spam the hell out of the best
 feature that has ever been created, Invite To Game, that you hit a
 critical mass and can stand up on your own.


 On Sat, 2009-03-14 at 02:25 +, steve grout wrote:
  quote |
 
  But at the same time, I can see why others would do it. They are simply
 doing one thing - trying to attract players in this extremely difficult
 market. |/quote
 
  yes they are trying to attract people but in a dishonest and VERY lazy
 way.. it shoes that they are not prepared to put the work in to populate the
 servers... i know for one that i have sat alone many an hour on a server to
 get people in. Fake slot = lazy imho
 
 
  Karl Weckstrom wrote:
   I've been meaning to post about the whole subject of Server Scoring,
 but I wanted to read everything you guys posted, let it sink in and all
 that.
  
   I'm glad you've been putting some thought into this - but I hope you
 take a step back and look at the bigger picture. I hope you'll read this and
 also let it soak in, even if it's just one man's opinion.
  
   Now - I own and partially run the Trashedgamers.com community. We're
 quite new, only around about 6 months. But in the golden days of old, I ran
 another gaming community called Railbait (www.railbait.com, now
 defunct).
  
   10 years ago, things were a lot different. Running a gameserver means
 you were actually spent some money on bandwidth and hardware as opposed to
 today. If you ran a server and it was fairly decently policed, you were
 pretty much guaranteed it would be popular. At the height of Railbait's
 times, we had nearly 200 player slots filled 24x7 and it was nearly
 effortless to accomplish. We never had to work to fill servers, people would
 voluntarily pug some people and do it themselves. People were just HAPPY
 that they had a new place to play!
  
   Times are much different now. Bandwidth is cheap, and anyone with mommy
 or daddy's cable connection can potentially run a server, or they can pay a
 few bucks a month and rent one. Webhosting costs next to nothing. Symmetric
 fiber lines are $70/mo for 20/20 in certain areas, etc.
  
   So it's time you realized something, Valve - and take this to heart:
 There's such a huge surplus of servers out there now, it practically takes
 an act of God to actually make any given one popular. Players now have SO
 many choices (dare I say, TOO many choices) that they have become extremely
 jaded. A tight-knit community is so incredibly hard to form today, many
 server owners simply don't bother with the extra work that comes along with
 community building.
  
   The problem (and solution) you discuss on the Teamfortress blog is an
 interesting read and is absolutely a step in the right direction. However I
 think what you're seeing with these Bad servers is a SYMPTOM of the real
 problem - NOT the problem itself.
  
   Now, don't get me wrong - if I were to join a server advertising 30/32
 players only to find

Re: [hlds] Server Scoring - an open letter to Valve :)

2009-03-13 Thread Karl Weckstrom
I still think they're treating the symptom rather than the problem. 

Though granted - sometimes you have no choice. 

-Original Message-
From: hlds-boun...@list.valvesoftware.com 
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Patrick Shelley
Sent: Friday, March 13, 2009 11:57 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Server Scoring - an open letter to Valve :)

The *paying* players are THE most important aspect of this.

Im on both sides of the fence, but im with the players all the way on this.
You only got to check the forums to see just how many paying players moan
about lieing cheating server admins who manipulate the system. It stinks.

They wont care one iota for de-listing servers or GSP's moaning about their
IP's. They'll embrace this. You watch.

Players are fickle - i dont run a clan anymore, i got sick of people
joining, leaving, joining, leaving etc etc. This week alone i seen 2 mates
wear 2 different tags. Most players dont give a hoot for communities, they
want to belong, but when they do, they think the grass is greener on the
other side.

http://www.sidesteal.com/images/ach.png

This scoring system will be one of the best things valve has done for its
customers.



On Sat, Mar 14, 2009 at 2:35 AM, Karl Weckstrom k...@weckstrom.com wrote:

 Yep. Agreed.

 I think that WHATEVER the solution is, it should reward the people that
 work hard to make their community popular.

 The current solutions out there don't quite do that... Every time I send
 out a game event, 50 people leave the steamgroup even though they
 voluntarily joined - not exactly the intended effect :) While people still
 join the server, there's no telling how many people from Absurdistan will
 connect, see their ping responses are apparently being delivered by UPS,
 then quit - which tells me that the whole Steamgroup system needs some more
 control around it - but in a way where it's still useful to server
 operators.

 -Original Message-
 From: hlds-boun...@list.valvesoftware.com [mailto:
 hlds-boun...@list.valvesoftware.com] On Behalf Of msleeper
 Sent: Friday, March 13, 2009 10:31 PM
 To: Half-Life dedicated Win32 server mailing list
 Subject: Re: [hlds] Server Scoring - an open letter to Valve :)

 Yeah, the best of us have all been there. 3v3 Dustbowl in a 32 man
 server for weeks. Eventually you find enough like-minded people and add
 enough people to your friends list and spam the hell out of the best
 feature that has ever been created, Invite To Game, that you hit a
 critical mass and can stand up on your own.


 On Sat, 2009-03-14 at 02:25 +, steve grout wrote:
  quote |
 
  But at the same time, I can see why others would do it. They are simply
 doing one thing - trying to attract players in this extremely difficult
 market. |/quote
 
  yes they are trying to attract people but in a dishonest and VERY lazy
 way.. it shoes that they are not prepared to put the work in to populate the
 servers... i know for one that i have sat alone many an hour on a server to
 get people in. Fake slot = lazy imho
 
 
  Karl Weckstrom wrote:
   I've been meaning to post about the whole subject of Server Scoring,
 but I wanted to read everything you guys posted, let it sink in and all
 that.
  
   I'm glad you've been putting some thought into this - but I hope you
 take a step back and look at the bigger picture. I hope you'll read this and
 also let it soak in, even if it's just one man's opinion.
  
   Now - I own and partially run the Trashedgamers.com community. We're
 quite new, only around about 6 months. But in the golden days of old, I ran
 another gaming community called Railbait (www.railbait.com, now
 defunct).
  
   10 years ago, things were a lot different. Running a gameserver means
 you were actually spent some money on bandwidth and hardware as opposed to
 today. If you ran a server and it was fairly decently policed, you were
 pretty much guaranteed it would be popular. At the height of Railbait's
 times, we had nearly 200 player slots filled 24x7 and it was nearly
 effortless to accomplish. We never had to work to fill servers, people would
 voluntarily pug some people and do it themselves. People were just HAPPY
 that they had a new place to play!
  
   Times are much different now. Bandwidth is cheap, and anyone with mommy
 or daddy's cable connection can potentially run a server, or they can pay a
 few bucks a month and rent one. Webhosting costs next to nothing. Symmetric
 fiber lines are $70/mo for 20/20 in certain areas, etc.
  
   So it's time you realized something, Valve - and take this to heart:
 There's such a huge surplus of servers out there now, it practically takes
 an act of God to actually make any given one popular. Players now have SO
 many choices (dare I say, TOO many choices) that they have become extremely
 jaded. A tight-knit community is so incredibly hard to form today, many
 server owners simply don't bother with the extra