Re: Listening

2014-03-09 Thread Emilio Hernandez
Exactly!

Cheers!

---
Emilio Hernández   VFX  3D animation.


Sadness about the state of the list...

2014-03-09 Thread Dan Yargici
I just want to go on the record and say that I've found it really
disappointing reading the list over the last week.

It seems that there is quite a number people who are very new to it that
have just come here to vent in a totally inappropriate manner that goes
against all that this list has been about over the years.  The great
signal-to-noise ratio that everyone lauds has completely tipped off the
scale into the negative IMO.

I know this is huge news, I know that it feels like a massive kick in the
balls and i agree that it's a huge injustice to the software and the people
that use and depend on it; but It's telling that so many of the names that
made this community (and arguably the software itself) what it is are
completely silent or absent from discussions about this.

It's obvious that people are upset (myself as well, more than you can
imagine) but I feel like I'm reading a forum overrun with spambots...
 That's my personal reason for being so silent.

The saddest thing would be if we can't keep our community coherent.

DAN


Re: SI and Houdini

2014-03-09 Thread Jordi Bares
No, there isn't an interface for motion clips editing although there are motion 
clips a a concept. (Bclip)

but like you can guess you can construct the operations in chops if you want 
but it's painful, although really powerful. :-/

My intention is to talk to side effects to incorporate animation layers and a 
mixer.

Let's see

Hope it helps

Sent from my iPhone

 On 9 Mar 2014, at 02:16, David Saber davidsa...@sfr.fr wrote:
 
 Is there an animation mixer in Houdini?



Re: Anyone in the SI list transitioning to MODO? -Please add your mail here

2014-03-09 Thread Daniel Sweeney
Will be evaluating modo too. Have a duel pipeline for as long as soft works
I think.

Wonder if this webinar with brad will happen soon? Be good to hear some
input.
On Mar 8, 2014 11:20 PM, Jason S jasonsta...@gmail.com wrote:

  Agree that that should be part of the final requests...  apart from the
 new Softimaya part.

 At least existing clients can.

 On 03/08/14 18:13, Jordi Bares wrote:

 The problem is buying licenses..

  Jordi Bares
 jordiba...@gmail.com

  On 8 Mar 2014, at 20:55, Emilio Hernandez emi...@e-roja.com wrote:

Well there is always the option to hire some Softimage freelancers to
 add more seats to your studio in case you need them.

  Fortunatley we are at a stage now, that archives can be easily move from
 any part of the world.

  You can easily integrate this kind of workflow and additional Softimage
 seats to your pipeline, without actually having to buy more licenses.

  Just a thought.

  Cheers!

  ---
 Emilio Hernández   VFX  3D animation.


 2014-03-08 14:50 GMT-06:00 Jordi Bares jordiba...@gmail.com:

 At realise we were about to embark on a project and were contemplating
 the idea of getting a couple of Softimage licenses, in parallel we are
 testing Modo too to complement the modelling side but now seems the
 Softimage route is closed so we will either wait to see what Side Effects
 do as a result of the Softimage fiasco or buy modo and invest  on it.

  seems likely we will go Modo

  Jordi Bares
 jordiba...@gmail.com

  On 8 Mar 2014, at 20:22, David Rivera activemotionpictu...@yahoo.com
 wrote:

  Hi, I was really touched by some of the in-depth opinions about leaving
 SI. TD´s perspective, and other
 users who have dedicated their lives (literally) to build a rock-solid
 pipeline for studios all around the world
 using softimage, have really made me think a lot into consideration.

  So, to cut a long story short, I´d like to know if there´s a thread in
 the list that´s already being aligned into
 the Softimage/MODO transition? If not, I´d like to start it off with this
 post.

  I´m going into MODO and here´s my email:

  david_rivera...@yahoo.com

  Thanks.

 *David Rivera*
 *3D Compositor/Animator*
 LinkedIN http://ec.linkedin.com/in/3dcinetv
 Behance https://www.behance.net/3dcinetv
 VFX Reel https://vimeo.com/70551635








RE: Update to the Softtimage Transition Plan

2014-03-09 Thread Andi Farhall

Hi Maurice,
so Bifrost is a success you say, so can we expect it to be at least everything 
ICE is and more? Will people who transition to Maya end up not missing ICE 
because that's the number one issue for many of us.
Andi.
...
http://www.hackneyeffects.com/https://vimeo.com/user4174293http://www.linkedin.com/pub/andi-farhall/b/496/b21

http://www.flickr.com/photos/lord_hackney/
http://spylon.tumblr.com/
This email and any attachments to it may be confidential and are intended 
solely for the use of the individual to whom it is addressed. Any views or 
opinions expressed are solely those of the author and do not necessarily 
represent those of Hackney Effects Ltd.If you are not the intended recipient of 
this email, you must neither take any action based upon its contents, nor copy 
or show it to anyone.Please contact the sender if you believe you have received 
this email in error.

From: maurice.pa...@autodesk.com
To: softimage@listproc.autodesk.com
Subject: RE: Update to the Softtimage Transition Plan
Date: Sun, 9 Mar 2014 04:51:45 +


Hi Sebastian, I’ll try to answer your question as best I can. I have been 
reading the threads and trying to figure out how best to answer questions like 
the one you posed, or even if it was worth it. Especially,  given the fact that 
there is no real reason for anyone here to trust anything I say. I would feel 
the same if I were standing in your shoes – and I have in the past. Before I 
answer your question officially for Autodesk I would like to share my own 
personal experience of situations like these. Once, rather Ironically, when I 
was working for Softimage in 2000, their leadership team asked me to 
communicate the decision to stop development on Media Illusion (another 
acquisition) to our customers, many of whom I had personally trained. These 
things do not get any easier with time.  The decision to make Softimage 2015 
the last release was not made because of cost-issues – that is to say it was 
not done to reduce the operating expenses of the ME division – which is why 
there was no reduction in work force. The decision was made so that we could 
focus our efforts on fewer projects enabling us to better execute on them and 
free resources to research new areas of innovation. Luc-Eric explained this in 
a bit more detail earlier. The decision was made at the end of last year after 
many months of deliberation and it was not something that was undertaken 
lightly (Autodesk’s annual strategic planning cycle, when decisions like these 
are typically made, kicks off in earnest in September). There were many factors 
that led to that decision and although hindsight is great these factors are not 
always predictable. Several of the plans we had previously made did not work 
out as expected and so evolved significantly over time. Anyone who has ever had 
to manage a business or project will probably be familiar with the fact that 
plans can change quite rapidly (and in unexpected directions) as new events 
occur and you react to them. To quote someone a whole lot smarter than I: “the 
best laid plans of mice and men often go astray.” We were optimistic that some 
of the RD methodologies and innovations we were experimenting with would prove 
more fruitful than they did (e.g. projects like skyline). Does that mean we 
should not have attempted them? Personally, I think we need to try and do new 
things even if we know that 99% of attempts at innovation will end in failure - 
after all they sometimes end in success (e.g. Bifrost). Ultimately when we say 
“focus” what we mean is better balancing our finite resources so that we can 
still invest in new research projects – even if these might fail – while 
continuing to evolve and improve existing customer workflows. To enable us to 
continue the former we had to focus on Maya and 3ds Max for the latter. Regards 
maurice  Maurice PatelAutodesk : Tél:  514 954-7134 From: 
softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Sebastien Sterling
Sent: Saturday, March 08, 2014 9:55 PM
To: softimage@listproc.autodesk.com
Subject: Re: Update to the Softtimage Transition Plan Maurice ? is softimage 
being discontinued because of cost issues ?or because it is impeding other AD 
products ?it may seem redundant, but this question has not been answered.   
   

Re: Update to the Softtimage Transition Plan

2014-03-09 Thread Andre De Angelis
Maurice,

Thanks for taking the time to write this.  We are all aware that there are
things you are allowed to tell us and much that you are not and you cannot
be blamed for that.

I have always had the highest respect for you, but with all due respects,
the explanation you have provided is far from  satisfactory.   Even if it
is true that the decision to kill Softimage was only made last year, it
does not explain why Softimage's presence on the AD web site has been
practically non existent from the day AD acquired Softimage. The intention
was made clear from the beginning.

Having said that, Softimage has lasted longer than I anticipated.

Regards




On Sun, Mar 9, 2014 at 3:51 PM, Maurice Patel maurice.pa...@autodesk.comwrote:

 Hi Sebastian,

 I'll try to answer your question as best I can. I have been reading the
 threads and trying to figure out how best to answer questions like the one
 you posed, or even if it was worth it. Especially,  given the fact that
 there is no real reason for anyone here to trust anything I say. I would
 feel the same if I were standing in your shoes - and I have in the past.
 Before I answer your question officially for Autodesk I would like to share
 my own personal experience of situations like these. Once, rather
 Ironically, when I was working for Softimage in 2000, their leadership team
 asked me to communicate the decision to stop development on Media Illusion
 (another acquisition) to our customers, many of whom I had personally
 trained. These things do not get any easier with time.

 The decision to make Softimage 2015 the last release was not made because
 of cost-issues - that is to say it was not done to reduce the operating
 expenses of the ME division - which is why there was no reduction in work
 force. The decision was made so that we could focus our efforts on fewer
 projects enabling us to better execute on them and free resources to
 research new areas of innovation. Luc-Eric explained this in a bit more
 detail earlier. The decision was made at the end of last year after many
 months of deliberation and it was not something that was undertaken lightly
 (Autodesk's annual strategic planning cycle, when decisions like these are
 typically made, kicks off in earnest in September). There were many factors
 that led to that decision and although hindsight is great these factors are
 not always predictable. Several of the plans we had previously made did not
 work out as expected and so evolved significantly over time. Anyone who has
 ever had to manage a business or project will probably be familiar with the
 fact that plans can change quite rapidly (and in unexpected directions) as
 new events occur and you react to them. To quote someone a whole lot
 smarter than I: the best laid plans of mice and men often go astray. We
 were optimistic that some of the RD methodologies and innovations we were
 experimenting with would prove more fruitful than they did (e.g. projects
 like skyline). Does that mean we should not have attempted them?
 Personally, I think we need to try and do new things even if we know that
 99% of attempts at innovation will end in failure - after all they
 sometimes end in success (e.g. Bifrost). Ultimately when we say focus
 what we mean is better balancing our finite resources so that we can still
 invest in new research projects - even if these might fail - while
 continuing to evolve and improve existing customer workflows. To enable us
 to continue the former we had to focus on Maya and 3ds Max for the latter.

 Regards

 maurice


 Maurice Patel
 Autodesk : Tél:  514 954-7134

 From: softimage-boun...@listproc.autodesk.com [mailto:
 softimage-boun...@listproc.autodesk.com] On Behalf Of Sebastien Sterling
 Sent: Saturday, March 08, 2014 9:55 PM
 To: softimage@listproc.autodesk.com
 Subject: Re: Update to the Softtimage Transition Plan

 Maurice ? is softimage being discontinued because of cost issues ?
 or because it is impeding other AD products ?
 it may seem redundant, but this question has not been answered.





-- 
Andre De Angelis


Re: Update to the Softtimage Transition Plan

2014-03-09 Thread Emilio Hernandez
Maurice I understand what you have just said.

But really how much attention was Softimage taking off from your resources
to move on other projects?

Why kill it when it was gaining momentum?

Why not keep the small dev team in Asia or maybe reduce it for just
delivering SP to fix bugs and open the SDK until you really have a better
solution?

You already saw, and I include myself how was the reaction for this abrupt
decision.   We already stated that some will stay with Softimage, some will
find another solution out of Autodesk even if they have to deal with 2 or 3
apps, and the less will migrate to Maya or already were using Softimage and
Maya.

You can still charge the subscriptions maybe at a lower rate as there will
be no further development, and people will continue to use your software
being happy unitl we feel that there is trully a better option for what we
do and the way we do it.

My first 3d software was 3d studio and I loved it.  Suddenly I watched a
Softimage 3D presentation and I fell in love with it.   So I switched from
3D Studio to Softimage because I was convinced that Softimage was a better
solution.

If I believed that Maya was a better solution for the work I do, I would
have switched from Softimage to Maya already.

So I will say.  Keep the small dev team of Softimage fixing bugs and
deliver SP, open the SDK and I am sure that when you finally achieved your
goals of making something better.  Most people will change to the new
option because they are convinced.  Not because you want to drag us in Maya
or MAX while you come out with something better.

My 2 cents.

Cheers.


---
Emilio Hernández   VFX  3D animation.


2014-03-09 2:38 GMT-06:00 Maurice Patel maurice.pa...@autodesk.com:

 Hi Andi,
 As many people pointed out I don't think anything else can be a complete
 replacement for ICE. Bifrost is not a port of ICE to Maya and that was not
 the goal nor did I mean to imply that it was. It is just an area of
 innovation for us in the sense that we are creating something from scratch.
 A lot of its design of course was influenced heavily by Naiad and by ICE.
 Maurice

 Maurice Patel
 Autodesk : Tél:  514 954-7134

 From: softimage-boun...@listproc.autodesk.com [mailto:
 softimage-boun...@listproc.autodesk.com] On Behalf Of Andi Farhall
 Sent: Sunday, March 09, 2014 4:30 AM
 To: softimage@listproc.autodesk.com
 Subject: RE: Update to the Softtimage Transition Plan


 Hi Maurice,

 so Bifrost is a success you say, so can we expect it to be at least
 everything ICE is and more? Will people who transition to Maya end up not
 missing ICE because that's the number one issue for many of us.

 Andi.
 ...
 http://www.hackneyeffects.com/
 https://vimeo.com/user4174293
 http://www.linkedin.com/pub/andi-farhall/b/496/b21


 http://www.flickr.com/photos/lord_hackney/
 http://spylon.tumblr.com/

 This email and any attachments to it may be confidential and are intended
 solely for the use of the individual to whom it is addressed. Any views or
 opinions expressed are solely those of the author and do not necessarily
 represent those of Hackney Effects Ltd.
 If you are not the intended recipient of this email, you must neither take
 any action based upon its contents, nor copy or show it to anyone.
 Please contact the sender if you believe you have received this email in
 error.
 

 
 From: maurice.pa...@autodesk.com
 To: softimage@listproc.autodesk.com
 Subject: RE: Update to the Softtimage Transition Plan
 Date: Sun, 9 Mar 2014 04:51:45 +
 Hi Sebastian,

 I'll try to answer your question as best I can. I have been reading the
 threads and trying to figure out how best to answer questions like the one
 you posed, or even if it was worth it. Especially,  given the fact that
 there is no real reason for anyone here to trust anything I say. I would
 feel the same if I were standing in your shoes - and I have in the past.
 Before I answer your question officially for Autodesk I would like to share
 my own personal experience of situations like these. Once, rather
 Ironically, when I was working for Softimage in 2000, their leadership team
 asked me to communicate the decision to stop development on Media Illusion
 (another acquisition) to our customers, many of whom I had personally
 trained. These things do not get any easier with time.

 The decision to make Softimage 2015 the last release was not made because
 of cost-issues - that is to say it was not done to reduce the operating
 expenses of the ME division - which is why there was no reduction in work
 force. The decision was made so that we could focus our efforts on fewer
 projects enabling us to better execute on them and free resources to
 research new areas of innovation. Luc-Eric explained this in a bit more
 detail earlier. 

Re: Sadness about the state of the list...

2014-03-09 Thread peter_b
Good point Dan – with all the current noise there’s not much you can add that 
will be heard.
That’s the Anger part - it seems the list has mostly shifted to Bargaining now.
The noise is fine for now – it has grabbed some attention which thoughtful 
words couldn’t .
Hopefully next week things calm down some – and then there could be some more 
serious talk.



From: Dan Yargici 
Sent: Sunday, March 09, 2014 9:12 AM
To: softimage@listproc.autodesk.com 
Subject: Sadness about the state of the list...

I just want to go on the record and say that I've found it really disappointing 
reading the list over the last week. 

It seems that there is quite a number people who are very new to it that have 
just come here to vent in a totally inappropriate manner that goes against all 
that this list has been about over the years.  The great signal-to-noise ratio 
that everyone lauds has completely tipped off the scale into the negative IMO.

I know this is huge news, I know that it feels like a massive kick in the balls 
and i agree that it's a huge injustice to the software and the people that use 
and depend on it; but It's telling that so many of the names that made this 
community (and arguably the software itself) what it is are completely silent 
or absent from discussions about this.  

It's obvious that people are upset (myself as well, more than you can imagine) 
but I feel like I'm reading a forum overrun with spambots...  That's my 
personal reason for being so silent.

The saddest thing would be if we can't keep our community coherent.

DAN

RE: Update to the Softtimage Transition Plan

2014-03-09 Thread Maurice Patel
There are many reasons for that. Only the top revenue generating products ever 
get slots on the front page of the website. Most of Autodesk's hundreds of 
products are not featured that way either and most of them generate more 
revenue than Softimage. I think many hoped that we would promote Softimage as 
an alternative to Maya or 3ds Max but that was never our goal. For the past few 
years we were heavily focused on promoting Suites in our campaigns although we 
have made the decision to focus more on the Maya and 3ds Max brands this year. 
Ultimately Marketing programs generally focus on where they believe they can 
get its best return-on-investment and that has been in selling upgrades and 
Suites. The bulk of our customers being on Maya and 3ds Max, our campaigns have 
tended to focus there. At the time of the acquisition a statement was made 
about the fact that one of the key drivers was to acquire a talented RD team 
as much as it was the software. The exact quote being:

Softimage has been developing state-of-the-art 3D technology for more than 20 
years, and its products are recognized as best-of-breed in the entertainment 
industry, said Marc Petit, senior vice president, Autodesk Media  
Entertainment. Upon the completion of this acquisition we will be adding 
Softimage technology and products to our portfolio, and welcoming one of the 
most talented teams in the industry to Autodesk Media  Entertainment. Both 
will help us accelerate the work of our Games Technology Group, as we build the 
next-generation of real-time, interactive 3D authoring tools for games, film 
and television.

Although I cannot speak exactly as to what Marc's intentions were there was 
hope that we would be building new next-gen technologies as much as we would be 
maintaining existing ones. But like I said the plans evolved and changed 
because they always do.

Maurice

Maurice Patel
Autodesk : Tél:  514 954-7134

From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Andre De Angelis
Sent: Sunday, March 09, 2014 4:50 AM
To: softimage@listproc.autodesk.com
Subject: Re: Update to the Softtimage Transition Plan

Maurice,

Thanks for taking the time to write this.  We are all aware that there are 
things you are allowed to tell us and much that you are not and you cannot be 
blamed for that.

I have always had the highest respect for you, but with all due respects, the 
explanation you have provided is far from  satisfactory.   Even if it is true 
that the decision to kill Softimage was only made last year, it does not 
explain why Softimage's presence on the AD web site has been practically non 
existent from the day AD acquired Softimage. The intention was made clear from 
the beginning.

Having said that, Softimage has lasted longer than I anticipated.

Regards



On Sun, Mar 9, 2014 at 3:51 PM, Maurice Patel 
maurice.pa...@autodesk.commailto:maurice.pa...@autodesk.com wrote:
Hi Sebastian,

I'll try to answer your question as best I can. I have been reading the threads 
and trying to figure out how best to answer questions like the one you posed, 
or even if it was worth it. Especially,  given the fact that there is no real 
reason for anyone here to trust anything I say. I would feel the same if I were 
standing in your shoes - and I have in the past. Before I answer your question 
officially for Autodesk I would like to share my own personal experience of 
situations like these. Once, rather Ironically, when I was working for 
Softimage in 2000, their leadership team asked me to communicate the decision 
to stop development on Media Illusion (another acquisition) to our customers, 
many of whom I had personally trained. These things do not get any easier with 
time.

The decision to make Softimage 2015 the last release was not made because of 
cost-issues - that is to say it was not done to reduce the operating expenses 
of the ME division - which is why there was no reduction in work force. The 
decision was made so that we could focus our efforts on fewer projects enabling 
us to better execute on them and free resources to research new areas of 
innovation. Luc-Eric explained this in a bit more detail earlier. The decision 
was made at the end of last year after many months of deliberation and it was 
not something that was undertaken lightly (Autodesk's annual strategic planning 
cycle, when decisions like these are typically made, kicks off in earnest in 
September). There were many factors that led to that decision and although 
hindsight is great these factors are not always predictable. Several of the 
plans we had previously made did not work out as expected and so evolved 
significantly over time. Anyone who has ever had to manage a business or 
project will probably be familiar with the fact that plans can change quite 
rapidly (and in unexpected directions) as new events occur and you react to 
them. To quote someone a whole lot smarter than I: the 

Re: Update to the Softtimage Transition Plan

2014-03-09 Thread Leendert A. Hartog

Hi Maurice,
That makes sense. Thanks for clearing that up!

Greetz
LeendertMaurice Patel schreef op 9-3-2014 1:30:

Hi Leendert

The mechanism is the same. Your comment about three versions back applies to 
what is made available as new releases are issued. No new releases for 
Softimage will be available so the situation is not  really identical and the 
three version back limitation does not apply. Also the three limit back is 
about access to licenses not about existing ones. For example if you are using 
Maya 2009 today (more than 3 versions back) you can still continue to use it 
although you would only access 2011, 2012, 2013 from the Subs center.

Maurice

Maurice Patel
Autodesk : Tél:  514 954-7134
-- Leendert A. Hartog – Softimage hobbyist AKA Hirazi Blue – 
Administrator @, NOT the owner of si-community.com




Re: Update to the Softtimage Transition Plan

2014-03-09 Thread Oliver Weingarten

Hey Maurice,

just to make it clear. AD does not offer a complete replecement for ICE 
for now and in the near future. Doyou think it was a smart move to kill 
off a software that had a unique selling point like ICE if you are not 
able to offer a similar technology...? Not to mention all the workflow 
issues, UIlogic, reliability and stuff like that..oh..I forgot, you are 
working on it right now..and yes, you will focus on that in the 
future...sure...You don´t need to answer...its a rhetorical question one...


cheers,
oli


Am 09.03.2014 09:38, schrieb Maurice Patel:

Hi Andi,
As many people pointed out I don't think anything else can be a complete 
replacement for ICE. Bifrost is not a port of ICE to Maya and that was not the 
goal nor did I mean to imply that it was. It is just an area of innovation for 
us in the sense that we are creating something from scratch. A lot of its 
design of course was influenced heavily by Naiad and by ICE.
Maurice

Maurice Patel
Autodesk : Tél:  514 954-7134

From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Andi Farhall
Sent: Sunday, March 09, 2014 4:30 AM
To: softimage@listproc.autodesk.com
Subject: RE: Update to the Softtimage Transition Plan


Hi Maurice,

so Bifrost is a success you say, so can we expect it to be at least everything 
ICE is and more? Will people who transition to Maya end up not missing ICE 
because that's the number one issue for many of us.

Andi.
...
http://www.hackneyeffects.com/
https://vimeo.com/user4174293
http://www.linkedin.com/pub/andi-farhall/b/496/b21


http://www.flickr.com/photos/lord_hackney/
http://spylon.tumblr.com/

This email and any attachments to it may be confidential and are intended 
solely for the use of the individual to whom it is addressed. Any views or 
opinions expressed are solely those of the author and do not necessarily 
represent those of Hackney Effects Ltd.
If you are not the intended recipient of this email, you must neither take any 
action based upon its contents, nor copy or show it to anyone.
Please contact the sender if you believe you have received this email in error.



From: maurice.pa...@autodesk.com
To: softimage@listproc.autodesk.com
Subject: RE: Update to the Softtimage Transition Plan
Date: Sun, 9 Mar 2014 04:51:45 +
Hi Sebastian,

I'll try to answer your question as best I can. I have been reading the threads 
and trying to figure out how best to answer questions like the one you posed, 
or even if it was worth it. Especially,  given the fact that there is no real 
reason for anyone here to trust anything I say. I would feel the same if I were 
standing in your shoes - and I have in the past. Before I answer your question 
officially for Autodesk I would like to share my own personal experience of 
situations like these. Once, rather Ironically, when I was working for 
Softimage in 2000, their leadership team asked me to communicate the decision 
to stop development on Media Illusion (another acquisition) to our customers, 
many of whom I had personally trained. These things do not get any easier with 
time.

The decision to make Softimage 2015 the last release was not made because of cost-issues - that is to say 
it was not done to reduce the operating expenses of the ME division - which is why there was no 
reduction in work force. The decision was made so that we could focus our efforts on fewer projects 
enabling us to better execute on them and free resources to research new areas of innovation. Luc-Eric 
explained this in a bit more detail earlier. The decision was made at the end of last year after many 
months of deliberation and it was not something that was undertaken lightly (Autodesk's annual strategic 
planning cycle, when decisions like these are typically made, kicks off in earnest in September). There 
were many factors that led to that decision and although hindsight is great these factors are not always 
predictable. Several of the plans we had previously made did not work out as expected and so evolved 
significantly over time. Anyone who has ever had to manage a business or project will probably be familiar 
with the fact that plans can change quite rapidly (and in unexpected directions) as new events occur and 
you react to them. To quote someone a whole lot smarter than I: the best laid plans of mice and men 
often go astray. We were optimistic that some of the RD methodologies and innovations we were 
experimenting with would prove more fruitful than they did (e.g. projects like skyline). Does that mean we 
should not have attempted them? Personally, I think we need to try and do new things even if we know that 
99% of attempts at innovation will end in failure - after all they sometimes end in success (e.g. Bifrost). 
Ultimately when we say focus 

Re: Anyone in the SI list transitioning to MODO? -Please add your mail here

2014-03-09 Thread Steffen Dünner
We'll jump on the Modo train (at least partly as long as Softimage still
runs on current hardware). I think it has great potential and at that
pricetag it's really a no-brainer to add to ones arsenal. ;)
I've been watching / evaluating it for some time now and so far I have only
been pleasantly surprised. Even the deformation / animation / rigging part
looks and feels quite mature for the short time it exists.


2014-03-08 21:22 GMT+01:00 David Rivera activemotionpictu...@yahoo.com:

 Hi, I was really touched by some of the in-depth opinions about leaving
 SI. TD´s perspective, and other
 users who have dedicated their lives (literally) to build a rock-solid
 pipeline for studios all around the world
 using softimage, have really made me think a lot into consideration.

 So, to cut a long story short, I´d like to know if there´s a thread in the
 list that´s already being aligned into
 the Softimage/MODO transition? If not, I´d like to start it off with this
 post.

 I´m going into MODO and here´s my email:

 david_rivera...@yahoo.com

 Thanks.

 *David Rivera*
 *3D Compositor/Animator*
 LinkedIN http://ec.linkedin.com/in/3dcinetv
 Behance https://www.behance.net/3dcinetv
 VFX Reel https://vimeo.com/70551635




-- 

PGP-ID(RSA): 0xD6E0CE93

Fingerprint: 879F 572C FEE4 9DE5 53A8 3C1C 22A9 C8DE D6E0 CE93


Re: Anyone in the SI list transitioning to MODO? -Please add your mail here

2014-03-09 Thread Octavian Ureche
Would like to take a closer look at it myself.

okt...@gmail.com


On Sun, Mar 9, 2014 at 12:12 PM, Steffen Dünner
steffen.duen...@gmail.comwrote:

 We'll jump on the Modo train (at least partly as long as Softimage still
 runs on current hardware). I think it has great potential and at that
 pricetag it's really a no-brainer to add to ones arsenal. ;)
 I've been watching / evaluating it for some time now and so far I have
 only been pleasantly surprised. Even the deformation / animation / rigging
 part looks and feels quite mature for the short time it exists.


 2014-03-08 21:22 GMT+01:00 David Rivera activemotionpictu...@yahoo.com:

  Hi, I was really touched by some of the in-depth opinions about leaving
 SI. TD´s perspective, and other
 users who have dedicated their lives (literally) to build a rock-solid
 pipeline for studios all around the world
 using softimage, have really made me think a lot into consideration.

 So, to cut a long story short, I´d like to know if there´s a thread in
 the list that´s already being aligned into
 the Softimage/MODO transition? If not, I´d like to start it off with this
 post.

 I´m going into MODO and here´s my email:

 david_rivera...@yahoo.com

 Thanks.

 *David Rivera*
 *3D Compositor/Animator*
 LinkedIN http://ec.linkedin.com/in/3dcinetv
 Behance https://www.behance.net/3dcinetv
 VFX Reel https://vimeo.com/70551635




 --

 PGP-ID(RSA): 0xD6E0CE93

 Fingerprint: 879F 572C FEE4 9DE5 53A8 3C1C 22A9 C8DE D6E0 CE93




-- 
Octavian Ureche
 +40 732 774 313 (GMT+2)
 Animation  Visual Effects
  www.okto.ro


Re: Update to the Softtimage Transition Plan

2014-03-09 Thread Toonafish

Hi Maurice,

It seems to me nobody wants to do maintenance on what's worth while at 
AD, innovation is where the short term success is, so that's where the 
focus should be. I know this is a rhetorical question, but what do you 
think the lifespan of the fruits the innovations at AD will be with a 
business model like that ?


-Ronald

On 3/9/2014 5:51, Maurice Patel wrote:

Hi Sebastian,

I'll try to answer your question as best I can. I have been reading the threads 
and trying to figure out how best to answer questions like the one you posed, 
or even if it was worth it. Especially,  given the fact that there is no real 
reason for anyone here to trust anything I say. I would feel the same if I were 
standing in your shoes - and I have in the past. Before I answer your question 
officially for Autodesk I would like to share my own personal experience of 
situations like these. Once, rather Ironically, when I was working for 
Softimage in 2000, their leadership team asked me to communicate the decision 
to stop development on Media Illusion (another acquisition) to our customers, 
many of whom I had personally trained. These things do not get any easier with 
time.

The decision to make Softimage 2015 the last release was not made because of cost-issues - that is to say 
it was not done to reduce the operating expenses of the ME division - which is why there was no 
reduction in work force. The decision was made so that we could focus our efforts on fewer projects 
enabling us to better execute on them and free resources to research new areas of innovation. Luc-Eric 
explained this in a bit more detail earlier. The decision was made at the end of last year after many 
months of deliberation and it was not something that was undertaken lightly (Autodesk's annual strategic 
planning cycle, when decisions like these are typically made, kicks off in earnest in September). There 
were many factors that led to that decision and although hindsight is great these factors are not always 
predictable. Several of the plans we had previously made did not work out as expected and so evolved 
significantly over time. Anyone who has ever had to manage a business or project will probably be familiar 
with the fact that plans can change quite rapidly (and in unexpected directions) as new events occur and 
you react to them. To quote someone a whole lot smarter than I: the best laid plans of mice and men 
often go astray. We were optimistic that some of the RD methodologies and innovations we were 
experimenting with would prove more fruitful than they did (e.g. projects like skyline). Does that mean we 
should not have attempted them? Personally, I think we need to try and do new things even if we know that 
99% of attempts at innovation will end in failure - after all they sometimes end in success (e.g. Bifrost). 
Ultimately when we say focus what we mean is better balancing our finite resources so that we 
can still invest in new research projects - even if these might fail - while continuing to evolve and 
improve existing customer workflows. To enable us to continue the former we had to focus on Maya and 3ds 
Max for the latter.

Regards

maurice


Maurice Patel
Autodesk : Tél:  514 954-7134

From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Sebastien Sterling
Sent: Saturday, March 08, 2014 9:55 PM
To: softimage@listproc.autodesk.com
Subject: Re: Update to the Softtimage Transition Plan

Maurice ? is softimage being discontinued because of cost issues ?
or because it is impeding other AD products ?
it may seem redundant, but this question has not been answered.





--
Ronald van Vemden
---
3D Graphics  Animation
Cyberfish Laboratories | www.cyberfish.nl
Toonafish | www.toonafish.nl
tel. +31(0)20 5289291
fax  +31(0)20 5289292
email: ron...@toonafish.nl





Re: SI and Houdini

2014-03-09 Thread demianpe...@yahoo.com
There is the dopesheet but i don't know if that reflect the motion clips.

But once save its easy too see and b blend then in chops

Sent from Yahoo Mail on Android



Re: Anyone in the SI list transitioning to MODO? -Please add your mail here

2014-03-09 Thread Oscar Juarez
Not really thinking about transitioning yet, but it doesn't hurt have it in
the tools.

tridi.animei...@gmail.com


On Sun, Mar 9, 2014 at 11:27 AM, Octavian Ureche okt...@gmail.com wrote:

 Would like to take a closer look at it myself.

 okt...@gmail.com


 On Sun, Mar 9, 2014 at 12:12 PM, Steffen Dünner steffen.duen...@gmail.com
  wrote:

 We'll jump on the Modo train (at least partly as long as Softimage still
 runs on current hardware). I think it has great potential and at that
 pricetag it's really a no-brainer to add to ones arsenal. ;)
 I've been watching / evaluating it for some time now and so far I have
 only been pleasantly surprised. Even the deformation / animation / rigging
 part looks and feels quite mature for the short time it exists.


 2014-03-08 21:22 GMT+01:00 David Rivera activemotionpictu...@yahoo.com:

  Hi, I was really touched by some of the in-depth opinions about leaving
 SI. TD´s perspective, and other
 users who have dedicated their lives (literally) to build a rock-solid
 pipeline for studios all around the world
 using softimage, have really made me think a lot into consideration.

 So, to cut a long story short, I´d like to know if there´s a thread in
 the list that´s already being aligned into
 the Softimage/MODO transition? If not, I´d like to start it off with
 this post.

 I´m going into MODO and here´s my email:

 david_rivera...@yahoo.com

 Thanks.

 *David Rivera*
 *3D Compositor/Animator*
 LinkedIN http://ec.linkedin.com/in/3dcinetv
 Behance https://www.behance.net/3dcinetv
 VFX Reel https://vimeo.com/70551635




 --

 PGP-ID(RSA): 0xD6E0CE93

 Fingerprint: 879F 572C FEE4 9DE5 53A8 3C1C 22A9 C8DE D6E0 CE93




 --
 Octavian Ureche
  +40 732 774 313 (GMT+2)
  Animation  Visual Effects
   www.okto.ro



Re: Area lights shadows look like steps

2014-03-09 Thread David Saber

Hello Jason,
Thanks for the help.

The steeping is well visible in my render pass' camera, not only in the 
threshold but on large parts of the roundness of objects. So as I use 
this shadow pass as an alpha in composting, it's annoying.


But your post made me think of other options to tweak:
- In Geometry approximation  Poly mesh  I increased the subdiv level 
from 2 to 3 and got smaller steps.
- In Geometry approximation  Poly mesh  I increased the discontinuity 
angle from 60 to 120 and got more softness.
- In the light settings  soft  light  raytraced soft shadows  I set 
it to 3 and 15 and got a bit more softness, but it seriously increased 
rendering time.


What bugs me is that the steps are still here. Smaller and softer but 
still here.
By the way, I didn't find the option to turn off  cast shadows on 
visible faces, could you help me on that?


Thanks,
David

On 2014-03-08 20:38, Jason S wrote:
That stepping always occurs,  (revealing object polygons without 
smoothing)

happenning at the lit/shaded threshold of objects.

But normally isn't visible, as it happens slightly beyond the maximum 
reach of the light on an object

(will show-up in shadow only passes)

And should similarly (normally) become invisible once you comp your 
shadows in, on a pass with that light only.


Of course if you comp that on on the final with other light sources 
you'll see the stepping,
in that is the case, you can turn off  cast shadows on visible faces 
and voila!


Re: The truth about Autodesk and Softimage. Did Autodesk try?

2014-03-09 Thread Maurício PC
Great article Emilio ...

I guess what makes more sad is that the only software I ever felt
comfortable was Softimage. I've never worked with it on production, I just
studied. And now I'll need to learn Maya because the future is Maya?

Hell ... I only had the dream of working with in 3D for films because of
Softimage. I knew there were studios using it and that maybe I would get
the chance to work there. But now ... what's left of a student to do?


I could study Max or Maya, put my head down, and work in the industry with
this ... but I don't want to. Man, if I had the money RIGHT NOW I would buy
the last version of Softimage to continue working in it forever. 3D also
needs to be fun and with Softimage it is.

So what AD did is prevent me from working with Softimage in the future with
movies and it's preventing me from even buying the f*cking software as I
needed to gather the money for it in one month That's not fair at
all, reasonable, nothing.


If I only had more cujones I would use a cracked version of Softimage for
the rest of my life and send a f*ck you AD and continue life. It's funny
when you want to do things by the book (buying legal software, licenses,
etc), you are hurt more than people who simply don't care. I'm pretty sure
there are lots of people and small studios using illegal AD software (be it
Maya, Max or Softimage). This is what you get from being a correct guy ...


And that's why I WON'T be using AD software NEVER again. I won't get work?
That's okay, there are other types of work ... life is more than work. But
it still pissed me off.


Autodesk ... come to your senses, let us BUY Softimage until at the least 6
months from now and gives as a discount on that price. I'm pretty sure a
LOT of users would purchase it, because we know of the potential. And
perhaps, if you actually gave users an opportunity, we could actually
transition some day to your other applications. But with what you are
doing, I'm pretty sure I won't.


Mauricio


On Sun, Mar 9, 2014 at 2:20 AM, Emilio Hernandez emi...@e-roja.com wrote:

 http://e-roja.com/the-truth-about-softimage-and-autodesk/
 ---
 Emilio Hernández   VFX  3D animation.




-- 
gonebadfx.com
- your source for bad fx


Re: Keep up the noise... (but don't be a dick)

2014-03-09 Thread Maurício PC
We actually don't care if you use Maya from v1. We care we can't use
Softimage anymore and that's it.


Nothing fancy, nothing philosophical, we just wanna keep using it.


On Sat, Mar 8, 2014 at 11:43 PM, Graham Bell graham.b...@autodesk.comwrote:


 Just to add to this.

 By all means, reach out to Chris, as Greg mentions. But if there are any
 if you in UK/EMEA, then please feel free to contact me off list if you have
 any questions, queries etc, even about Maya.
 And before anyone comes up with some theory that I'm being forced onto
 Maya, blah, blah, I should point out that ( as well as Soft), I've also
 been using Maya since v1.0


 Graham



 From: g...@janimation.commailto:g...@janimation.com 
 g...@janimation.commailto:g...@janimation.com
 Reply-To: softimage@listproc.autodesk.commailto:
 softimage@listproc.autodesk.com softimage@listproc.autodesk.commailto:
 softimage@listproc.autodesk.com
 Date: Sat, 8 Mar 2014 12:20:00 -0600
 To: softimage@listproc.autodesk.commailto:
 softimage@listproc.autodesk.com softimage@listproc.autodesk.commailto:
 softimage@listproc.autodesk.com
 Subject: Keep up the noise... (but don't be a dick)

 Keep up the noise people!!

 Change has already happened keep up the pressure folks. Write to your
 congressman..Ermm, I mean this guy...

 chris.vienn...@autodesk.comailto:chris.vienn...@autodesk.com

 Please PLEASE... don't name call... but for god's sake let him know why
 this is a BIG MISTAKE for his company and yours! It's worse for them than
 it is for us, for them to kill soft..it simply makes no short or long term
 sense. They are doing nothing but alienating users, not just on the
 Softimage side---as I have not met a single Maya or Max user that actually
 likes the company called Autodesk.

 Let him know that there is a market for Soft..and the ONLY reason they are
 not making a killing on it is that they won't invest and market it...that's
 it...otherwise it would have been gaining and growing the user-base like
 mad.

 It also gives AD a safety net... Maya is busting at the seams...
 they are now having to make programs that run outside of Maya to do a
 tenth of what ICE does...Biofrost... Bio-hazard is more like it from the
 word on the street.

 If it falls apart, and AD falls on its face, as it has many times with
 attempted rewrite (Toxic any one?..remember that was supposed to turn
 into the 3d app too..lol, how quickly people forget ADs blunders. How many
 millions were wasted on that dev...vs what it costs to buy and maintain
 soft???). Soft is the only recently rewritten core...major overhaul was
 done for ice.. major)

 What Autodesk needs is a Walt Disney, a John Lassiter or dare I say a
 Willy Wonka? It needs a visionary leader that has been in the trenches of
 all aspects of 3d and compositing. Who understands the needs of the big and
 small shops alike...

 One who knows the future is not in a code base which is more than 24 years
 old. One that understands that if the customer is happy, the stock holders
 will be happy. The person should not be driven by board meetings, but
 rather exciting the entire 3d user base instead of alienating them.

 One who understands that what makes a great development team is great and
 transparent interaction with its beta testers..

 One who is not afraid to let one product outshine the rest on its own
 merits...(like the Whiskey Tree elysium demo that was axed at siggraph last
 year since it outshone the Disney technology AD licensed.)

 One that understands there should be a production team at AD using their
 products to produce short films, so they have a freaking clue what the real
 world needs...this is how both softimage and alias used to do it...before
 they were bought by companies that simply don't understand how creativity
 works...

 One that the user aspires to be like..because that person makes the
 cool stuff

 AD you are making creative software...AD needs to foster a creative
 culture...period. IF AD thinks you have, I can assure you that you have
 not... your results speak for themselves.

 Don't kill Soft, prop it up and keep it viable...and MARKET IT!
 It can already do so much your other two 3d apps can't...

 Do the same with the rest... keep them alive..until AD delivers a new
 modern app that we will all be happy to move to.




-- 
gonebadfx.com
- your source for bad fx


Re: SI and Houdini

2014-03-09 Thread Jordi Bares
I am afraid there are three weak points in Houdini, modelling is pretty bad, 
the animation toolset is pretty old and the shading requires some work to make 
it artist friendly

In my opinion none if them is a deal breaker but the artists coming will 
certainly cringe at some issues, the good news is that they are looking into 
these things and that means it will be shortly fixed.

Once you see how responsive Side Effects Dev team is you will wonder where were 
the dollars going at Autodesk.

Jb

Sent from my iPhone

 On 9 Mar 2014, at 10:41, demianpe...@yahoo.com demianpe...@yahoo.com 
 wrote:
 
 
 There is the dopesheet but i don't know if that reflect the motion clips.
 
 But once save its easy too see and b blend then in chops
 
 Sent from Yahoo Mail on Android
 
 
 From: Jordi Bares jordiba...@gmail.com; 
 To: davidsa...@sfr.fr davidsa...@sfr.fr; softimage@listproc.autodesk.com 
 softimage@listproc.autodesk.com; 
 Cc: softimage@listproc.autodesk.com softimage@listproc.autodesk.com; 
 Subject: Re: SI and Houdini 
 Sent: Sun, Mar 9, 2014 8:16:07 AM 
 
 No, there isn't an interface for motion clips editing although there are 
 motion clips a a concept. (Bclip)
 
 but like you can guess you can construct the operations in chops if you want 
 but it's painful, although really powerful. :-/
 
 My intention is to talk to side effects to incorporate animation layers and a 
 mixer.
 
 Let's see
 
 Hope it helps
 
 Sent from my iPhone
 
  On 9 Mar 2014, at 02:16, David Saber davidsa...@sfr.fr wrote:
  
  Is there an animation mixer in Houdini?
 


Re: Update to the Softtimage Transition Plan

2014-03-09 Thread Mirko Jankovic
From start it was clear that AD will never promote Softimage, not as
replacement to 3ds max and Maya but not even as option.
From AD side isn't it same if you customer using Softimage or Max or Maya,
when all incomes are going back to AD anyway? So story about promoting one
over another is crap.
And after 4 years Softimage started to gain momentum despite being buried
in AD marketing.. again it is not even mater of front page but complete AD
reseller network towards Softimage, plugins are getting better and honestly
surpassing anything that AD development did providing new tech
that is used in production and not used for fancy bullet point new features
list for marketing.
Big shops are putting Sofitmage into focus as well, no need to go over all
great work done recently as well.
And then AD kills it. So really it doesn't make any sense at all to kill
product that started to gain momentum even without proper marketing..
imagine if it was pushed like just a fragment of % that is used for Max and
Maya, unless it was plan for day one and date for EOL set in documents long
ago.
So really I don;t think that there is ANYONE at all that believe we just
decided to do that story and it is for better of customers and industry
Yea truly progress for Softimage users going from far superior workflow to
inferior one.. thanks...


On Sun, Mar 9, 2014 at 11:29 AM, Toonafish ron...@toonafish.nl wrote:

 Hi Maurice,

 It seems to me nobody wants to do maintenance on what's worth while at AD,
 innovation is where the short term success is, so that's where the focus
 should be. I know this is a rhetorical question, but what do you think the
 lifespan of the fruits the innovations at AD will be with a business model
 like that ?

 -Ronald


 On 3/9/2014 5:51, Maurice Patel wrote:

 Hi Sebastian,

 I'll try to answer your question as best I can. I have been reading the
 threads and trying to figure out how best to answer questions like the one
 you posed, or even if it was worth it. Especially,  given the fact that
 there is no real reason for anyone here to trust anything I say. I would
 feel the same if I were standing in your shoes - and I have in the past.
 Before I answer your question officially for Autodesk I would like to share
 my own personal experience of situations like these. Once, rather
 Ironically, when I was working for Softimage in 2000, their leadership team
 asked me to communicate the decision to stop development on Media Illusion
 (another acquisition) to our customers, many of whom I had personally
 trained. These things do not get any easier with time.

 The decision to make Softimage 2015 the last release was not made because
 of cost-issues - that is to say it was not done to reduce the operating
 expenses of the ME division - which is why there was no reduction in work
 force. The decision was made so that we could focus our efforts on fewer
 projects enabling us to better execute on them and free resources to
 research new areas of innovation. Luc-Eric explained this in a bit more
 detail earlier. The decision was made at the end of last year after many
 months of deliberation and it was not something that was undertaken lightly
 (Autodesk's annual strategic planning cycle, when decisions like these are
 typically made, kicks off in earnest in September). There were many factors
 that led to that decision and although hindsight is great these factors are
 not always predictable. Several of the plans we had previously made did not
 work out as expected and so evolved significantly over time. Anyone who has
 ever had to manage a business or project will probably be familiar with the
 fact that plans can change quite rapidly (and in unexpected directions) as
 new events occur and you react to them. To quote someone a whole lot
 smarter than I: the best laid plans of mice and men often go astray. We
 were optimistic that some of the RD methodologies and innovations we were
 experimenting with would prove more fruitful than they did (e.g. projects
 like skyline). Does that mean we should not have attempted them?
 Personally, I think we need to try and do new things even if we know that
 99% of attempts at innovation will end in failure - after all they
 sometimes end in success (e.g. Bifrost). Ultimately when we say focus
 what we mean is better balancing our finite resources so that we can still
 invest in new research projects - even if these might fail - while
 continuing to evolve and improve existing customer workflows. To enable us
 to continue the former we had to focus on Maya and 3ds Max for the latter.

 Regards

 maurice


 Maurice Patel
 Autodesk : Tél:  514 954-7134

 From: softimage-boun...@listproc.autodesk.com [mailto:softimage-bounces@
 listproc.autodesk.com] On Behalf Of Sebastien Sterling
 Sent: Saturday, March 08, 2014 9:55 PM
 To: softimage@listproc.autodesk.com
 Subject: Re: Update to the Softtimage Transition Plan

 Maurice ? is softimage being discontinued because of cost issues ?
 

Re: Listening

2014-03-09 Thread Maurício PC
You shouldn't sleep ever again after this fiasco. Great words Emilio. I'm
sharing the most I can.


On Sun, Mar 9, 2014 at 5:09 AM, Emilio Hernandez emi...@e-roja.com wrote:

 Exactly!

 Cheers!


 ---
 Emilio Hernández   VFX  3D animation.




-- 
gonebadfx.com
- your source for bad fx


Re: Update to the Softtimage Transition Plan

2014-03-09 Thread Maurício PC
Softimage has been developing state-of-the-art 3D technology for more than
20 years, and its products are recognized as best-of-breed in the
entertainment industry, said Marc Petit, senior vice president, Autodesk
Media  Entertainment. Upon the completion of this acquisition we will be
adding Softimage technology and products to our portfolio, and welcoming
one of the most talented teams in the industry to Autodesk Media 
Entertainment. Both will help us accelerate the work of our Games
Technology Group, as we build the next-generation of real-time, interactive
3D authoring tools for games, film and television.

And what do you do? You let this highly talented team to continue to
develop innovation and state-of-the-art 3D technology by allowing them to
continue working in Softimage?

No ... you just shift everybody to work on another project that up until
now hasn't delivered on single line of innovation. If that is not stupid, I
don't know what it is.


On Sun, Mar 9, 2014 at 8:50 AM, Mirko Jankovic mirkoj.anima...@gmail.comwrote:

 From start it was clear that AD will never promote Softimage, not as
 replacement to 3ds max and Maya but not even as option.
 From AD side isn't it same if you customer using Softimage or Max or Maya,
 when all incomes are going back to AD anyway? So story about promoting one
 over another is crap.
 And after 4 years Softimage started to gain momentum despite being buried
 in AD marketing.. again it is not even mater of front page but complete AD
 reseller network towards Softimage, plugins are getting better and honestly
 surpassing anything that AD development did providing new tech
 that is used in production and not used for fancy bullet point new
 features list for marketing.
 Big shops are putting Sofitmage into focus as well, no need to go over all
 great work done recently as well.
 And then AD kills it. So really it doesn't make any sense at all to kill
 product that started to gain momentum even without proper marketing..
 imagine if it was pushed like just a fragment of % that is used for Max and
 Maya, unless it was plan for day one and date for EOL set in documents long
 ago.
 So really I don;t think that there is ANYONE at all that believe we just
 decided to do that story and it is for better of customers and industry
 Yea truly progress for Softimage users going from far superior workflow to
 inferior one.. thanks...


 On Sun, Mar 9, 2014 at 11:29 AM, Toonafish ron...@toonafish.nl wrote:

 Hi Maurice,

 It seems to me nobody wants to do maintenance on what's worth while at
 AD, innovation is where the short term success is, so that's where the
 focus should be. I know this is a rhetorical question, but what do you
 think the lifespan of the fruits the innovations at AD will be with a
 business model like that ?

 -Ronald


 On 3/9/2014 5:51, Maurice Patel wrote:

 Hi Sebastian,

 I'll try to answer your question as best I can. I have been reading the
 threads and trying to figure out how best to answer questions like the one
 you posed, or even if it was worth it. Especially,  given the fact that
 there is no real reason for anyone here to trust anything I say. I would
 feel the same if I were standing in your shoes - and I have in the past.
 Before I answer your question officially for Autodesk I would like to share
 my own personal experience of situations like these. Once, rather
 Ironically, when I was working for Softimage in 2000, their leadership team
 asked me to communicate the decision to stop development on Media Illusion
 (another acquisition) to our customers, many of whom I had personally
 trained. These things do not get any easier with time.

 The decision to make Softimage 2015 the last release was not made
 because of cost-issues - that is to say it was not done to reduce the
 operating expenses of the ME division - which is why there was no
 reduction in work force. The decision was made so that we could focus our
 efforts on fewer projects enabling us to better execute on them and free
 resources to research new areas of innovation. Luc-Eric explained this in a
 bit more detail earlier. The decision was made at the end of last year
 after many months of deliberation and it was not something that was
 undertaken lightly (Autodesk's annual strategic planning cycle, when
 decisions like these are typically made, kicks off in earnest in
 September). There were many factors that led to that decision and although
 hindsight is great these factors are not always predictable. Several of the
 plans we had previously made did not work out as expected and so evolved
 significantly over time. Anyone who has ever had to manage a business or
 project will probably be familiar with the fact that plans can change quite
 rapidly (and in unexpected directions) as new events occur and you react to
 them. To quote someone a whole lot smarter than I: the best laid plans of
 mice and men often go astray. We were optimistic that some of the RD
 methodologies 

Re: SI and Houdini

2014-03-09 Thread Andy Goehler
It’s been a rough time ever since the acquisition of Softimage by AD. And the 
community has been held hostage with maintenance ever since (similar to the 
situation Softimage|3D to XSI I might add). Our company has dropped maintenance 
for four licenses two years ago and last year for the remaining six.

It came basically came down to one thing: We decided what kind of customer we 
didn’t want to be.

As customers of Arnold, Exocortex and Nuke we’ve had unmatched customer service 
from their vendors and we couldn’t cope with the situation we were in with AD 
any longer.

From what I gather SideFX is yet another company with such a great reputation 
to customer service. And judging from their on forum and odforce there’s an 
awesome community out their. If you treat them with respect to their culture 
(aka don’t be a d*ck about what has worked better in your past) you’ll be 
helped at once.

As Jordi already mentioned here and in the SideFX forums, there is a lot to 
like in Houdini. Just don’t expect it to be Softimage, just as you wouldn’t 
expect a layer based compositor to work like a node based one.

Andy


On Mar 09, 2014, at 12:49, Jordi Bares jordiba...@gmail.com wrote:

 Once you see how responsive Side Effects Dev team is you will wonder where 
 were the dollars going at Autodesk.



Re: SI and Houdini

2014-03-09 Thread Nuno Conceicao
Last time I heard, they still use Maya for rigging and animation and use
point cache to transfer data to houdini.


On Fri, Mar 7, 2014 at 2:57 AM, Martin Contel martin3d...@gmail.com wrote:

 Axis Animation is one of the largest Houdini houses, and they run
 everything on Windows.

 --
 Martin Contel
 Square Enix (Visual Works)




Re: SI and Houdini

2014-03-09 Thread Raffaele Fragapane
I think the point was that it generally runs well on windows these days,
something that hasn't always been the case for some builds in the past.
On 9 Mar 2014 23:12, Nuno Conceicao nunoalexconcei...@gmail.com wrote:

 Last time I heard, they still use Maya for rigging and animation and use
 point cache to transfer data to houdini.


 On Fri, Mar 7, 2014 at 2:57 AM, Martin Contel martin3d...@gmail.comwrote:

 Axis Animation is one of the largest Houdini houses, and they run
 everything on Windows.

 --
 Martin Contel
 Square Enix (Visual Works)





Re[2]: Update to the Softtimage Transition Plan

2014-03-09 Thread Eugen Sares

Maurice,
if you would kindly offer 2 minutes of your precious time, I'd like to
react to your statement, too:

Of course it makes perfect sense to invest in research for future
technology and innovations - we should expect that from a big company
like yours. Softimage wouldn't exist without it.

But you just killed the application in your portfolio that was best
suited for small studios/freelancers (or anybody who wants to keep his
sanity wielding complex 3d for that matter) - the reasons why Softimage
is just this have now been elaborated by many (see also the online
petition's comments). Put very briefly, it's a) a very ergonomic
software, and b) more is possible for less people.


Now it is still unclear after reading your post why maintaining
Softimage was conflicting your rd endeavours in any way.

Although my own job experience with Maya is little (used 3ds max, got
more and more disappointed, didn't like Maya, switched to XSI shortly
before the acquisition), but from what I came to know, and what I
continuously hear from those who use both XSI and Maya - it is NOT and
'artist-friendly' tool - far from it, despite some progress.

That's redundant information, I know, and I'm aware of course that you
are already working on it.
It's just that I don't have the feeling up until now that you are
really, with FULL dedication and enthusiasm, are trying to make Maya a
more ergonomic, logic, and modern software.

Just picture what an ideal 3d application would look like these days,
after all we have seen and learned - being able to work on (more and
more) complex scenes with confidence and consistency, with an open and
modular approach, and maybe even with some ease and joy.

Maya is far from that ideal. Very far. It gives me this feeling like
working on a fragile glass scuplture with all the wrong tools.


If I (for my tiny part) are to be convinced that Maya is a good choice
for a freelancer, I would need to see a really dedicated initiative from
your side that you are willing to try to bring Maya MUCH closer to that
ideal.

Step up and show to us that you understand it's many issues (even feel a
little ashamed, considering of how many manyears of crapfixing you
burdened on your users) now that you hold all the XSI knowledge, and how
you are going to fix them. Workflow, consistency, user interface. Reduce
the clutter. Remove redundancies. Simplify the UI to be much less
distracting and intimidating. A good UI is the art of simplifying
complexity, so our limited brains can still take it in. Introduce all
the good stuff you now inherited from the death of aunt Softimage.

There is so much more pending work than for you adding even more
features, clever and important as they may be (Bifröst).

I don't know where the limits of the Maya architecture are. Codebase is
20 years old, give or take. After all, it's advantage (and reason for
survival) was it's openness.
Maybe you even don't yourself, and I suspect that you will have to dig
really deep - so deep you might scratch the very bottom frequently.

Obviously you are confident that all the problems can be solved, and
this is the better investment than taking Softimage and giving it the
(much needed) 'core' updates.
(otherwise, I would suspect you of willingly force your users into bad
compromises because of questionable business strategies. You don't want
that stigma.)

So, what's the plan with Maya? Ah, right, you cannot tell - you're a
stock corporation.

I also believe that the Softimage EOL might have come too early. You are
putting yourself under pressure that way, because as you hear,
practically everybody having to use Maya now takes it as a downgrade,
and where's the promised land?


But maybe I'm all wrong and you know exactly what you are doing, and
Maya is becoming the shining star in the next 2 years (I might even want
to use it, then).
If everything goes according to plan. It often doesn't, like you just
said.

Thanks for the attention!
Best regards,
Eugen



-- Originalnachricht --
Von: Maurice Patel maurice.pa...@autodesk.com
An: softimage@listproc.autodesk.com softimage@listproc.autodesk.com
Gesendet: 09.03.2014 05:51:45
Betreff: RE: Update to the Softtimage Transition Plan


Hi Sebastian,



I’ll try to answer your question as best I can. I have been reading the
threads and trying to figure out how best to answer questions like the
one you posed, or even if it was worth it. Especially,  given the fact
that there is no real reason for anyone here to trust anything I say. I
would feel the same if I were standing in your shoes – and I have in
the past. Before I answer your question officially for Autodesk I would
like to share my own personal experience of situations like these.
Once, rather Ironically, when I was working for Softimage in 2000,
their leadership team asked me to communicate the decision to stop
development on Media Illusion (another acquisition) to our customers,
many of whom I had personally trained. These things do not 

RE: Update to the Softtimage Transition Plan

2014-03-09 Thread Andi Farhall
so anyone who has made ice a core part of their toolset is essentially stuffed 
then?


...
http://www.hackneyeffects.com/https://vimeo.com/user4174293http://www.linkedin.com/pub/andi-farhall/b/496/b21

http://www.flickr.com/photos/lord_hackney/
http://spylon.tumblr.com/
This email and any attachments to it may be confidential and are intended 
solely for the use of the individual to whom it is addressed. Any views or 
opinions expressed are solely those of the author and do not necessarily 
represent those of Hackney Effects Ltd.If you are not the intended recipient of 
this email, you must neither take any action based upon its contents, nor copy 
or show it to anyone.Please contact the sender if you believe you have received 
this email in error.

From: maurice.pa...@autodesk.com
To: softimage@listproc.autodesk.com
Subject: RE: Update to the Softtimage Transition Plan
Date: Sun, 9 Mar 2014 08:38:48 +


Hi Andi,As many people pointed out I don’t think anything else can be a 
complete replacement for ICE. Bifrost is not a port of ICE to Maya and that was 
not the goal nor did I mean to imply that it was. It is just an area of 
innovation for us in the sense that we are creating something from scratch. A 
lot of its design of course was influenced heavily by Naiad and by ICE. Maurice 
Maurice PatelAutodesk : Tél:  514 954-7134 From: 
softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Andi Farhall
Sent: Sunday, March 09, 2014 4:30 AM
To: softimage@listproc.autodesk.com
Subject: RE: Update to the Softtimage Transition Plan 
Hi Maurice, so Bifrost is a success you say, so can we expect it to be at least 
everything ICE is and more? Will people who transition to Maya end up not 
missing ICE because that's the number one issue for many of us. Andi.
...http://www.hackneyeffects.com/https://vimeo.com/user4174293http://www.linkedin.com/pub/andi-farhall/b/496/b21
  http://www.flickr.com/photos/lord_hackney/
http://spylon.tumblr.com/ This email and any attachments to it may be 
confidential and are intended solely for the use of the individual to whom it 
is addressed. Any views or opinions expressed are solely those of the author 
and do not necessarily represent those of Hackney Effects Ltd.If you are not 
the intended recipient of this email, you must neither take any action based 
upon its contents, nor copy or show it to anyone.Please contact the sender if 
you believe you have received this email in 
error. From: 
maurice.pa...@autodesk.com
To: softimage@listproc.autodesk.com
Subject: RE: Update to the Softtimage Transition Plan
Date: Sun, 9 Mar 2014 04:51:45 +Hi Sebastian, I’ll try to answer your 
question as best I can. I have been reading the threads and trying to figure 
out how best to answer questions like the one you posed, or even if it was 
worth it. Especially,  given the fact that there is no real reason for anyone 
here to trust anything I say. I would feel the same if I were standing in your 
shoes – and I have in the past. Before I answer your question officially for 
Autodesk I would like to share my own personal experience of situations like 
these. Once, rather Ironically, when I was working for Softimage in 2000, their 
leadership team asked me to communicate the decision to stop development on 
Media Illusion (another acquisition) to our customers, many of whom I had 
personally trained. These things do not get any easier with time.  The decision 
to make Softimage 2015 the last release was not made because of cost-issues – 
that is to say it was not done to reduce the operating expenses of the ME 
division – which is why there was no reduction in work force. The decision was 
made so that we could focus our efforts on fewer projects enabling us to better 
execute on them and free resources to research new areas of innovation. 
Luc-Eric explained this in a bit more detail earlier. The decision was made at 
the end of last year after many months of deliberation and it was not something 
that was undertaken lightly (Autodesk’s annual strategic planning cycle, when 
decisions like these are typically made, kicks off in earnest in September). 
There were many factors that led to that decision and although hindsight is 
great these factors are not always predictable. Several of the plans we had 
previously made did not work out as expected and so evolved significantly over 
time. Anyone who has ever had to manage a business or project will probably be 
familiar with the fact that plans can change quite rapidly (and in unexpected 
directions) as new events occur and you react to them. To quote someone a whole 
lot smarter than I: “the best laid plans of mice and men often go 

Re: Sadness about the state of the list...

2014-03-09 Thread Andy Goehler
I feel the same way.

While I can truly comprehend the emotional situation and respect the need to 
voice it I have a hard time not to respond to some of the assumptions made here 
about software design and development, ‘code base’, ‘core’, etc.

Andy


On Mar 09, 2014, at 9:12, Dan Yargici danyarg...@gmail.com wrote:

 I just want to go on the record and say that I've found it really 
 disappointing reading the list over the last week.
 
 It seems that there is quite a number people who are very new to it that have 
 just come here to vent in a totally inappropriate manner that goes against 
 all that this list has been about over the years.  The great signal-to-noise 
 ratio that everyone lauds has completely tipped off the scale into the 
 negative IMO.
 
 I know this is huge news, I know that it feels like a massive kick in the 
 balls and i agree that it's a huge injustice to the software and the people 
 that use and depend on it; but It's telling that so many of the names that 
 made this community (and arguably the software itself) what it is are 
 completely silent or absent from discussions about this.  
 
 It's obvious that people are upset (myself as well, more than you can 
 imagine) but I feel like I'm reading a forum overrun with spambots...  That's 
 my personal reason for being so silent.
 
 The saddest thing would be if we can't keep our community coherent.
 
 DAN




Re: Anyone in the SI list transitioning to MODO? -Please add your mail here

2014-03-09 Thread michael johansson
I will continue to use softimage as long as possible, and in parallel
 evaluate the non autodesk alternatives. MODO will be one of them.

mich...@lowend.se


2014-03-09 11:54 GMT+01:00 Oscar Juarez tridi.animei...@gmail.com:

 Not really thinking about transitioning yet, but it doesn't hurt have it
 in the tools.

 tridi.animei...@gmail.com


 On Sun, Mar 9, 2014 at 11:27 AM, Octavian Ureche okt...@gmail.com wrote:

 Would like to take a closer look at it myself.

 okt...@gmail.com


 On Sun, Mar 9, 2014 at 12:12 PM, Steffen Dünner 
 steffen.duen...@gmail.com wrote:

 We'll jump on the Modo train (at least partly as long as Softimage still
 runs on current hardware). I think it has great potential and at that
 pricetag it's really a no-brainer to add to ones arsenal. ;)
 I've been watching / evaluating it for some time now and so far I have
 only been pleasantly surprised. Even the deformation / animation / rigging
 part looks and feels quite mature for the short time it exists.


 2014-03-08 21:22 GMT+01:00 David Rivera activemotionpictu...@yahoo.com
 :

  Hi, I was really touched by some of the in-depth opinions about leaving
 SI. TD´s perspective, and other
 users who have dedicated their lives (literally) to build a rock-solid
 pipeline for studios all around the world
 using softimage, have really made me think a lot into consideration.

 So, to cut a long story short, I´d like to know if there´s a thread in
 the list that´s already being aligned into
 the Softimage/MODO transition? If not, I´d like to start it off with
 this post.

 I´m going into MODO and here´s my email:

 david_rivera...@yahoo.com

 Thanks.

 *David Rivera*
 *3D Compositor/Animator*
 LinkedIN http://ec.linkedin.com/in/3dcinetv
 Behance https://www.behance.net/3dcinetv
 VFX Reel https://vimeo.com/70551635




 --

 PGP-ID(RSA): 0xD6E0CE93

 Fingerprint: 879F 572C FEE4 9DE5 53A8 3C1C 22A9 C8DE D6E0 CE93




 --
 Octavian Ureche
  +40 732 774 313 (GMT+2)
  Animation  Visual Effects
   www.okto.ro





-- 
Michael Johansson
Artist/Senior Lecturer/Researcher
Kristianstad University
Digital Design
29188 Kristianstad
Email michael.johans...@hkr.se

Infobloom
Grönegatan 4a
222 24 Lund
Email: mich...@lowend.se

www.lowend.se
www.abadyl.com


Fwd: Your postings...

2014-03-09 Thread Maurício PC
Unsubscribing right now.

A nice sunday to all.


With regards,
Maurício

-- Forwarded message --
From: Luc-Eric Rousseau luceri...@gmail.com
Date: Sun, Mar 9, 2014 at 9:35 AM
Subject: Your postings...
To: goneba...@gmail.com


Mauricio, your input in a appreciated in some volume, but given that
you just have a few months of experience learing Softimage, can you
hold back a little bit on posting  leave the bandwidth the thousand or
so pro users on this mailing list?

The mills, animal logic and others are here, there is no need for you
to speak for them - this isn't a cgtalk forum with a bunch of
hobbyst/daydreamers, this is the real thing!   This list is setup for
the long time users of softimage.  There is already a thread about all
the sudden a few people we've never heard about that are coming on the
list to vent.  Again this list is a THOUSAND members, most of them
with 10 to 20 years of softimage experience.  We want to hear from
them and not have them driven away.


On Sun, Mar 9, 2014 at 7:43 AM, Maurício PC goneba...@gmail.com wrote:
 Great article Emilio ...

 I guess what makes more sad is that the only software I ever felt
 comfortable was Softimage. I've never worked with it on production, I just
 studied. And now I'll need to learn Maya because the future is Maya?

 Hell ... I only had the dream of working with in 3D for films because of
 Softimage. I knew there were studios using it and that maybe I would get
the
 chance to work there. But now ... what's left of a student to do?


 I could study Max or Maya, put my head down, and work in the industry with
 this ... but I don't want to. Man, if I had the money RIGHT NOW I would
buy
 the last version of Softimage to continue working in it forever. 3D also
 needs to be fun and with Softimage it is.

 So what AD did is prevent me from working with Softimage in the future
with
 movies and it's preventing me from even buying the f*cking software as I
 needed to gather the money for it in one month That's not fair at
 all, reasonable, nothing.


 If I only had more cujones I would use a cracked version of Softimage for
 the rest of my life and send a f*ck you AD and continue life. It's funny
 when you want to do things by the book (buying legal software, licenses,
 etc), you are hurt more than people who simply don't care. I'm pretty sure
 there are lots of people and small studios using illegal AD software (be
it
 Maya, Max or Softimage). This is what you get from being a correct guy ...


 And that's why I WON'T be using AD software NEVER again. I won't get work?
 That's okay, there are other types of work ... life is more than work. But
 it still pissed me off.


 Autodesk ... come to your senses, let us BUY Softimage until at the least
6
 months from now and gives as a discount on that price. I'm pretty sure a
LOT
 of users would purchase it, because we know of the potential. And perhaps,
 if you actually gave users an opportunity, we could actually transition
some
 day to your other applications. But with what you are doing, I'm pretty
sure
 I won't.


 Mauricio


 On Sun, Mar 9, 2014 at 2:20 AM, Emilio Hernandez emi...@e-roja.com
wrote:

 http://e-roja.com/the-truth-about-softimage-and-autodesk/
 ---
 Emilio Hernández   VFX  3D animation.




 --
 gonebadfx.com
 - your source for bad fx



-- 
gonebadfx.com
- your source for bad fx


Re: Your postings...

2014-03-09 Thread Artur Woźniak
WTF Luc-Eric?

This attitude drives Autodesk policies I see.

Artur


2014-03-09 13:44 GMT+01:00 Maurício PC goneba...@gmail.com:

 Unsubscribing right now.

 A nice sunday to all.


 With regards,
 Maurício

 -- Forwarded message --
 From: Luc-Eric Rousseau luceri...@gmail.com
 Date: Sun, Mar 9, 2014 at 9:35 AM
 Subject: Your postings...
 To: goneba...@gmail.com


 Mauricio, your input in a appreciated in some volume, but given that
 you just have a few months of experience learing Softimage, can you
 hold back a little bit on posting  leave the bandwidth the thousand or
 so pro users on this mailing list?

 The mills, animal logic and others are here, there is no need for you
 to speak for them - this isn't a cgtalk forum with a bunch of
 hobbyst/daydreamers, this is the real thing!   This list is setup for
 the long time users of softimage.  There is already a thread about all
 the sudden a few people we've never heard about that are coming on the
 list to vent.  Again this list is a THOUSAND members, most of them
 with 10 to 20 years of softimage experience.  We want to hear from
 them and not have them driven away.


 On Sun, Mar 9, 2014 at 7:43 AM, Maurício PC goneba...@gmail.com wrote:
  Great article Emilio ...
 
  I guess what makes more sad is that the only software I ever felt
  comfortable was Softimage. I've never worked with it on production, I
 just
  studied. And now I'll need to learn Maya because the future is Maya?
 
  Hell ... I only had the dream of working with in 3D for films because of
  Softimage. I knew there were studios using it and that maybe I would get
 the
  chance to work there. But now ... what's left of a student to do?
 
 
  I could study Max or Maya, put my head down, and work in the industry
 with
  this ... but I don't want to. Man, if I had the money RIGHT NOW I would
 buy
  the last version of Softimage to continue working in it forever. 3D also
  needs to be fun and with Softimage it is.
 
  So what AD did is prevent me from working with Softimage in the future
 with
  movies and it's preventing me from even buying the f*cking software as I
  needed to gather the money for it in one month That's not fair at
  all, reasonable, nothing.
 
 
  If I only had more cujones I would use a cracked version of Softimage for
  the rest of my life and send a f*ck you AD and continue life. It's
 funny
  when you want to do things by the book (buying legal software, licenses,
  etc), you are hurt more than people who simply don't care. I'm pretty
 sure
  there are lots of people and small studios using illegal AD software (be
 it
  Maya, Max or Softimage). This is what you get from being a correct guy
 ...
 
 
  And that's why I WON'T be using AD software NEVER again. I won't get
 work?
  That's okay, there are other types of work ... life is more than work.
 But
  it still pissed me off.
 
 
  Autodesk ... come to your senses, let us BUY Softimage until at the
 least 6
  months from now and gives as a discount on that price. I'm pretty sure a
 LOT
  of users would purchase it, because we know of the potential. And
 perhaps,
  if you actually gave users an opportunity, we could actually transition
 some
  day to your other applications. But with what you are doing, I'm pretty
 sure
  I won't.
 
 
  Mauricio
 
 
  On Sun, Mar 9, 2014 at 2:20 AM, Emilio Hernandez emi...@e-roja.com
 wrote:
 
  http://e-roja.com/the-truth-about-softimage-and-autodesk/
  ---
  Emilio Hernández   VFX  3D animation.
 
 
 
 
  --
  gonebadfx.com
  - your source for bad fx



 --
 gonebadfx.com
 - your source for bad fx



Re: Sadness about the state of the list...

2014-03-09 Thread Raffaele Fragapane
You're not alone. I'm disappointed enough in how the list degenerated for
just a handful of irrational people that I find myself desensitised to it.
Plenty more reasons not to post than to contribute in some capacity.
On 9 Mar 2014 23:21, Andy Goehler lists.andy.goeh...@gmail.com wrote:

 I feel the same way.

 While I can truly comprehend the emotional situation and respect the need
 to voice it I have a hard time not to respond to some of the assumptions
 made here about software design and development, 'code base', 'core', etc.

 Andy


 On Mar 09, 2014, at 9:12, Dan Yargici danyarg...@gmail.com wrote:

  I just want to go on the record and say that I've found it really
 disappointing reading the list over the last week.
 
  It seems that there is quite a number people who are very new to it that
 have just come here to vent in a totally inappropriate manner that goes
 against all that this list has been about over the years.  The great
 signal-to-noise ratio that everyone lauds has completely tipped off the
 scale into the negative IMO.
 
  I know this is huge news, I know that it feels like a massive kick in
 the balls and i agree that it's a huge injustice to the software and the
 people that use and depend on it; but It's telling that so many of the
 names that made this community (and arguably the software itself) what it
 is are completely silent or absent from discussions about this.
 
  It's obvious that people are upset (myself as well, more than you can
 imagine) but I feel like I'm reading a forum overrun with spambots...
  That's my personal reason for being so silent.
 
  The saddest thing would be if we can't keep our community coherent.
 
  DAN





There's more to this story

2014-03-09 Thread Michael Lei
Hello everyone.

I had been subscribed to this email discussion list since when I graduated from 
the Softimage 3D program at Seneca College in Toronto in 1999.  I had always 
been amazed by the excitement and dedication of everyone using Softimage 3D and 
XSI.  I didn't participate as often as I would like to because I was looking 
for employment.  I spent the time to enhance the skills I learned from 3D 
training.  I always read the email threads and have found answers amongst you 
all concerning the how-to's in Softimage.

Then I found employment in various jobs around the Greater Toronto area before 
moving to Eastern Canada taking a position as a character modeler using Maya.  
I always considered the innovation of character rigging, FXTree, GATOR and ICE 
to be Softimage's strength.

At the place where I work, supervisors received a copy of Maya 2014 from 
Autodesk to try out.  They told me that there were features in Maya that have 
been working in the past that started to break.  So the company stayed with 
Maya 2013 (don't get me started with my other complaints about that program!).

'Nuff said about myself.

After reading the emails concerning Softimage's demise by Autodesk, I was 
wondering if there is more to this story than what is mentioned...

I noticed the response emails from Maurice Patel (of Autodesk) - the 
discontinuation of Softimage is not necessarily the increasing costs of RD and 
maintenance but freeing up resources to focus on other areas in Autodesk. 
Maurice's response led me to think that it wasn't just about 
Softimage/3DSMax/Maya because I was waiting for new improvements and features 
for Maya for a long time (besides Bifrost and other Max-like tools).

Last year, I remembered Autodesk joined with MakerBot to develop in the 
emerging 3D Printing market.
Here's the link to one article:

http://www.popsci.com/science/article/2013-03/autodesk-ceo-carl-bass-future-3-d-printing-home

Wasn't there a convention held in 2013 that was a 3D Printing conference that 
Autodesk had a booth in it?

Autodesk also released their app, 123D which incorporated some output to 3D 
printers.

Also a few years ago, Autodesk bought a lonely freeware called, Meshmixer from
Ryan Schmidt.  Just recently, Autodesk released a update to Meshmixer with 3D 
printing capabilities.

I believe that besides AutoCAD and the Media  Entertainment division, Autodesk 
has focussed its business plan to the emerging 3D Printing market.  It sees 3D 
Printing as a big market to exploit.

Aren't we all witnessing that 3D Printing is going to be huge in the long run?

I do not work for Autodesk.  I'm just an artist like yourselves - constantly 
learning the skills and craft of CG Animation.  I still consider Softimage to 
be far superior than Maya or 3DS Max (don't get me started on my disdain for 
3DSMax!).  But I need to look at the other CG software alternatives and 
concentrate on what employers (Animation studios in North America) require for 
me to continue in this industry because time is limited.

What do you all think?

Michael L.
Sent from my iPhone

RE: Update to the Softtimage Transition Plan

2014-03-09 Thread Raffaele Fragapane
Depends for what. While I wouldn't go quite as far as stuffed completely,
there's a large amount of people ICE was truly enabling for that will have
to invest enormous amounts of effort to get anywhere close to the same
potential.

Fabric for those unafraid of text and Houdini for those with a focus on
effects are great tools. The middle ground of clever artists with little
text inclination or time to learn Houdini will need to stick hard to XSI
while it works and either work overtime to reskill, or sacrifice small
animals to dark gods hoping Fabric 2 or Bifrost will be viable in time.
On 9 Mar 2014 23:20, Andi Farhall hack...@outlook.com wrote:

 so anyone who has made ice a core part of their toolset is essentially
 stuffed then?



 ...
 http://www.hackneyeffects.com/
 https://vimeo.com/user4174293
 http://www.linkedin.com/pub/andi-farhall/b/496/b21


 http://www.flickr.com/photos/lord_hackney/
 http://spylon.tumblr.com/

 This email and any attachments to it may be confidential and are intended
 solely for the use of the individual to whom it is addressed. Any views or
 opinions expressed are solely those of the author and do not necessarily
 represent those of Hackney Effects Ltd.

 If you are not the intended recipient of this email, you must neither take
 any action based upon its contents, nor copy or show it to anyone.

 Please contact the sender if you believe you have received this email in
 error.
 


 --
 From: maurice.pa...@autodesk.com
 To: softimage@listproc.autodesk.com
 Subject: RE: Update to the Softtimage Transition Plan
 Date: Sun, 9 Mar 2014 08:38:48 +

 Hi Andi,

 As many people pointed out I don't think anything else can be a complete
 replacement for ICE. Bifrost is not a port of ICE to Maya and that was not
 the goal nor did I mean to imply that it was. It is just an area of
 innovation for us in the sense that we are creating something from scratch.
 A lot of its design of course was influenced heavily by Naiad and by ICE.

 Maurice



 *Maurice Patel*

 Autodesk : Tél:  514 954-7134



 *From:* softimage-boun...@listproc.autodesk.com [mailto:
 softimage-boun...@listproc.autodesk.com] *On Behalf Of *Andi Farhall
 *Sent:* Sunday, March 09, 2014 4:30 AM
 *To:* softimage@listproc.autodesk.com
 *Subject:* RE: Update to the Softtimage Transition Plan




 Hi Maurice,



 so Bifrost is a success you say, so can we expect it to be at least
 everything ICE is and more? Will people who transition to Maya end up not
 missing ICE because that's the number one issue for many of us.



 Andi.
 ...

 http://www.hackneyeffects.com/

 https://vimeo.com/user4174293

 http://www.linkedin.com/pub/andi-farhall/b/496/b21





 http://www.flickr.com/photos/lord_hackney/
 http://spylon.tumblr.com/



 This email and any attachments to it may be confidential and are intended
 solely for the use of the individual to whom it is addressed. Any views or
 opinions expressed are solely those of the author and do not necessarily
 represent those of Hackney Effects Ltd.

 If you are not the intended recipient of this email, you must neither take
 any action based upon its contents, nor copy or show it to anyone.

 Please contact the sender if you believe you have received this email in
 error.

 


 --

 From: maurice.pa...@autodesk.com
 To: softimage@listproc.autodesk.com
 Subject: RE: Update to the Softtimage Transition Plan
 Date: Sun, 9 Mar 2014 04:51:45 +

 Hi Sebastian,



 I'll try to answer your question as best I can. I have been reading the
 threads and trying to figure out how best to answer questions like the one
 you posed, or even if it was worth it. Especially,  given the fact that
 there is no real reason for anyone here to trust anything I say. I would
 feel the same if I were standing in your shoes - and I have in the past.
 Before I answer your question officially for Autodesk I would like to share
 my own personal experience of situations like these. Once, rather
 Ironically, when I was working for Softimage in 2000, their leadership team
 asked me to communicate the decision to stop development on Media Illusion
 (another acquisition) to our customers, many of whom I had personally
 trained. These things do not get any easier with time.



 The decision to make Softimage 2015 the last release was not made because
 of cost-issues - that is to say it was not done to reduce the operating
 expenses of the ME division - which is why there was no reduction in work
 force. The decision was made so that we could focus our efforts on fewer
 projects enabling us to better execute on them and free resources to
 research new areas of innovation. Luc-Eric explained this in a bit 

Re: Update to the Softtimage Transition Plan

2014-03-09 Thread Sebastien Sterling
Thank you for your response Maurice.


All this eloquently put, and being the case; if Softimage is not a threat
to Maya or Max's growth, and was not being developed at a loss, why not
open the SDK to the user base. let the users continue development, it costs
nothing to AD to do so, Blender isn't exactly damaging Autodesk in any way,
and SI would still be under AD's purview.
This would go a long way to soothing the community and quelling this PR
nightmare. you could even still monetize it if you want.




On 9 March 2014 12:09, Andi Farhall hack...@outlook.com wrote:

 so anyone who has made ice a core part of their toolset is essentially
 stuffed then?



 ...
 http://www.hackneyeffects.com/
 https://vimeo.com/user4174293
 http://www.linkedin.com/pub/andi-farhall/b/496/b21


 http://www.flickr.com/photos/lord_hackney/
 http://spylon.tumblr.com/

 This email and any attachments to it may be confidential and are intended
 solely for the use of the individual to whom it is addressed. Any views or
 opinions expressed are solely those of the author and do not necessarily
 represent those of Hackney Effects Ltd.

 If you are not the intended recipient of this email, you must neither take
 any action based upon its contents, nor copy or show it to anyone.

 Please contact the sender if you believe you have received this email in
 error.
 


 --
 From: maurice.pa...@autodesk.com
 To: softimage@listproc.autodesk.com
 Subject: RE: Update to the Softtimage Transition Plan
 Date: Sun, 9 Mar 2014 08:38:48 +

 Hi Andi,

 As many people pointed out I don't think anything else can be a complete
 replacement for ICE. Bifrost is not a port of ICE to Maya and that was not
 the goal nor did I mean to imply that it was. It is just an area of
 innovation for us in the sense that we are creating something from scratch.
 A lot of its design of course was influenced heavily by Naiad and by ICE.

 Maurice



 *Maurice Patel*

 Autodesk : Tél:  514 954-7134



 *From:* softimage-boun...@listproc.autodesk.com [mailto:
 softimage-boun...@listproc.autodesk.com] *On Behalf Of *Andi Farhall
 *Sent:* Sunday, March 09, 2014 4:30 AM
 *To:* softimage@listproc.autodesk.com
 *Subject:* RE: Update to the Softtimage Transition Plan




 Hi Maurice,



 so Bifrost is a success you say, so can we expect it to be at least
 everything ICE is and more? Will people who transition to Maya end up not
 missing ICE because that's the number one issue for many of us.



 Andi.
 ...

 http://www.hackneyeffects.com/

 https://vimeo.com/user4174293

 http://www.linkedin.com/pub/andi-farhall/b/496/b21





 http://www.flickr.com/photos/lord_hackney/
 http://spylon.tumblr.com/



 This email and any attachments to it may be confidential and are intended
 solely for the use of the individual to whom it is addressed. Any views or
 opinions expressed are solely those of the author and do not necessarily
 represent those of Hackney Effects Ltd.

 If you are not the intended recipient of this email, you must neither take
 any action based upon its contents, nor copy or show it to anyone.

 Please contact the sender if you believe you have received this email in
 error.

 


 --

 From: maurice.pa...@autodesk.com
 To: softimage@listproc.autodesk.com
 Subject: RE: Update to the Softtimage Transition Plan
 Date: Sun, 9 Mar 2014 04:51:45 +

 Hi Sebastian,



 I'll try to answer your question as best I can. I have been reading the
 threads and trying to figure out how best to answer questions like the one
 you posed, or even if it was worth it. Especially,  given the fact that
 there is no real reason for anyone here to trust anything I say. I would
 feel the same if I were standing in your shoes - and I have in the past.
 Before I answer your question officially for Autodesk I would like to share
 my own personal experience of situations like these. Once, rather
 Ironically, when I was working for Softimage in 2000, their leadership team
 asked me to communicate the decision to stop development on Media Illusion
 (another acquisition) to our customers, many of whom I had personally
 trained. These things do not get any easier with time.



 The decision to make Softimage 2015 the last release was not made because
 of cost-issues - that is to say it was not done to reduce the operating
 expenses of the ME division - which is why there was no reduction in work
 force. The decision was made so that we could focus our efforts on fewer
 projects enabling us to better execute on them and free resources to
 research new areas of innovation. Luc-Eric explained this in a bit more
 detail earlier. The decision was made at the end of last year after many
 

Re: Your postings...

2014-03-09 Thread Paul Doyle
I don't think posting private emails is professional behaviour at all. That
said, since it's been put here for everyone to read - it was a polite
request that explained the rationale quite well. Given that there is
another thread going with people stating that they aren't happy with the
way the list is going at the moment, is it unreasonable for Luc-Eric in his
role as moderator to write to someone to say could you ease up a bit on
the volume of posts?


On 9 March 2014 08:51, Artur Woźniak artur.w...@gmail.com wrote:

 WTF Luc-Eric?

 This attitude drives Autodesk policies I see.

 Artur


 2014-03-09 13:44 GMT+01:00 Maurício PC goneba...@gmail.com:

 Unsubscribing right now.

 A nice sunday to all.


 With regards,
 Maurício

 -- Forwarded message --
 From: Luc-Eric Rousseau luceri...@gmail.com
 Date: Sun, Mar 9, 2014 at 9:35 AM
 Subject: Your postings...
 To: goneba...@gmail.com


 Mauricio, your input in a appreciated in some volume, but given that
 you just have a few months of experience learing Softimage, can you
 hold back a little bit on posting  leave the bandwidth the thousand or
 so pro users on this mailing list?

 The mills, animal logic and others are here, there is no need for you
 to speak for them - this isn't a cgtalk forum with a bunch of
 hobbyst/daydreamers, this is the real thing!   This list is setup for
 the long time users of softimage.  There is already a thread about all
 the sudden a few people we've never heard about that are coming on the
 list to vent.  Again this list is a THOUSAND members, most of them
 with 10 to 20 years of softimage experience.  We want to hear from
 them and not have them driven away.


 On Sun, Mar 9, 2014 at 7:43 AM, Maurício PC goneba...@gmail.com wrote:
  Great article Emilio ...
 
  I guess what makes more sad is that the only software I ever felt
  comfortable was Softimage. I've never worked with it on production, I
 just
  studied. And now I'll need to learn Maya because the future is Maya?
 
  Hell ... I only had the dream of working with in 3D for films because of
  Softimage. I knew there were studios using it and that maybe I would
 get the
  chance to work there. But now ... what's left of a student to do?
 
 
  I could study Max or Maya, put my head down, and work in the industry
 with
  this ... but I don't want to. Man, if I had the money RIGHT NOW I would
 buy
  the last version of Softimage to continue working in it forever. 3D also
  needs to be fun and with Softimage it is.
 
  So what AD did is prevent me from working with Softimage in the future
 with
  movies and it's preventing me from even buying the f*cking software as I
  needed to gather the money for it in one month That's not fair
 at
  all, reasonable, nothing.
 
 
  If I only had more cujones I would use a cracked version of Softimage
 for
  the rest of my life and send a f*ck you AD and continue life. It's
 funny
  when you want to do things by the book (buying legal software, licenses,
  etc), you are hurt more than people who simply don't care. I'm pretty
 sure
  there are lots of people and small studios using illegal AD software
 (be it
  Maya, Max or Softimage). This is what you get from being a correct guy
 ...
 
 
  And that's why I WON'T be using AD software NEVER again. I won't get
 work?
  That's okay, there are other types of work ... life is more than work.
 But
  it still pissed me off.
 
 
  Autodesk ... come to your senses, let us BUY Softimage until at the
 least 6
  months from now and gives as a discount on that price. I'm pretty sure
 a LOT
  of users would purchase it, because we know of the potential. And
 perhaps,
  if you actually gave users an opportunity, we could actually transition
 some
  day to your other applications. But with what you are doing, I'm pretty
 sure
  I won't.
 
 
  Mauricio
 
 
  On Sun, Mar 9, 2014 at 2:20 AM, Emilio Hernandez emi...@e-roja.com
 wrote:
 
  http://e-roja.com/the-truth-about-softimage-and-autodesk/
  ---
  Emilio Hernández   VFX  3D animation.
 
 
 
 
  --
  gonebadfx.com
  - your source for bad fx



 --
 gonebadfx.com
 - your source for bad fx





Re: Your postings...

2014-03-09 Thread Raffaele Fragapane
Can't say I would have done the same, but I got to say I see where Luc Eric
is coming from.
Whether people on the list realise it or not, there are some individuals
who are on the side of Soft who are being driven away by all the venom and
spittle.

Maybe it was Luc Eric's place to write that mail, maybe not, I can't
decide, but know he's not entirely wrong.
On 9 Mar 2014 23:52, Artur Woźniak artur.w...@gmail.com wrote:

 WTF Luc-Eric?

 This attitude drives Autodesk policies I see.

 Artur


 2014-03-09 13:44 GMT+01:00 Maurício PC goneba...@gmail.com:

 Unsubscribing right now.

 A nice sunday to all.


 With regards,
 Maurício

 -- Forwarded message --
 From: Luc-Eric Rousseau luceri...@gmail.com
 Date: Sun, Mar 9, 2014 at 9:35 AM
 Subject: Your postings...
 To: goneba...@gmail.com


 Mauricio, your input in a appreciated in some volume, but given that
 you just have a few months of experience learing Softimage, can you
 hold back a little bit on posting  leave the bandwidth the thousand or
 so pro users on this mailing list?

 The mills, animal logic and others are here, there is no need for you
 to speak for them - this isn't a cgtalk forum with a bunch of
 hobbyst/daydreamers, this is the real thing!   This list is setup for
 the long time users of softimage.  There is already a thread about all
 the sudden a few people we've never heard about that are coming on the
 list to vent.  Again this list is a THOUSAND members, most of them
 with 10 to 20 years of softimage experience.  We want to hear from
 them and not have them driven away.


 On Sun, Mar 9, 2014 at 7:43 AM, Maurício PC goneba...@gmail.com wrote:
  Great article Emilio ...
 
  I guess what makes more sad is that the only software I ever felt
  comfortable was Softimage. I've never worked with it on production, I
 just
  studied. And now I'll need to learn Maya because the future is Maya?
 
  Hell ... I only had the dream of working with in 3D for films because of
  Softimage. I knew there were studios using it and that maybe I would
 get the
  chance to work there. But now ... what's left of a student to do?
 
 
  I could study Max or Maya, put my head down, and work in the industry
 with
  this ... but I don't want to. Man, if I had the money RIGHT NOW I would
 buy
  the last version of Softimage to continue working in it forever. 3D also
  needs to be fun and with Softimage it is.
 
  So what AD did is prevent me from working with Softimage in the future
 with
  movies and it's preventing me from even buying the f*cking software as I
  needed to gather the money for it in one month That's not fair
 at
  all, reasonable, nothing.
 
 
  If I only had more cujones I would use a cracked version of Softimage
 for
  the rest of my life and send a f*ck you AD and continue life. It's
 funny
  when you want to do things by the book (buying legal software, licenses,
  etc), you are hurt more than people who simply don't care. I'm pretty
 sure
  there are lots of people and small studios using illegal AD software
 (be it
  Maya, Max or Softimage). This is what you get from being a correct guy
 ...
 
 
  And that's why I WON'T be using AD software NEVER again. I won't get
 work?
  That's okay, there are other types of work ... life is more than work.
 But
  it still pissed me off.
 
 
  Autodesk ... come to your senses, let us BUY Softimage until at the
 least 6
  months from now and gives as a discount on that price. I'm pretty sure
 a LOT
  of users would purchase it, because we know of the potential. And
 perhaps,
  if you actually gave users an opportunity, we could actually transition
 some
  day to your other applications. But with what you are doing, I'm pretty
 sure
  I won't.
 
 
  Mauricio
 
 
  On Sun, Mar 9, 2014 at 2:20 AM, Emilio Hernandez emi...@e-roja.com
 wrote:
 
  http://e-roja.com/the-truth-about-softimage-and-autodesk/
  ---
  Emilio Hernández   VFX  3D animation.
 
 
 
 
  --
  gonebadfx.com
  - your source for bad fx



 --
 gonebadfx.com
 - your source for bad fx





Re: Your postings...

2014-03-09 Thread Artur Woźniak
As you said Paul, this post should be private.
That's all I am saying.

Artur


2014-03-09 14:03 GMT+01:00 Raffaele Fragapane raffsxsil...@googlemail.com:

 Can't say I would have done the same, but I got to say I see where Luc
 Eric is coming from.
 Whether people on the list realise it or not, there are some individuals
 who are on the side of Soft who are being driven away by all the venom and
 spittle.

 Maybe it was Luc Eric's place to write that mail, maybe not, I can't
 decide, but know he's not entirely wrong.
 On 9 Mar 2014 23:52, Artur Woźniak artur.w...@gmail.com wrote:

 WTF Luc-Eric?

 This attitude drives Autodesk policies I see.

 Artur


 2014-03-09 13:44 GMT+01:00 Maurício PC goneba...@gmail.com:

 Unsubscribing right now.

 A nice sunday to all.


 With regards,
 Maurício

 -- Forwarded message --
 From: Luc-Eric Rousseau luceri...@gmail.com
 Date: Sun, Mar 9, 2014 at 9:35 AM
 Subject: Your postings...
 To: goneba...@gmail.com


 Mauricio, your input in a appreciated in some volume, but given that
 you just have a few months of experience learing Softimage, can you
 hold back a little bit on posting  leave the bandwidth the thousand or
 so pro users on this mailing list?

 The mills, animal logic and others are here, there is no need for you
 to speak for them - this isn't a cgtalk forum with a bunch of
 hobbyst/daydreamers, this is the real thing!   This list is setup for
 the long time users of softimage.  There is already a thread about all
 the sudden a few people we've never heard about that are coming on the
 list to vent.  Again this list is a THOUSAND members, most of them
 with 10 to 20 years of softimage experience.  We want to hear from
 them and not have them driven away.


 On Sun, Mar 9, 2014 at 7:43 AM, Maurício PC goneba...@gmail.com wrote:
  Great article Emilio ...
 
  I guess what makes more sad is that the only software I ever felt
  comfortable was Softimage. I've never worked with it on production, I
 just
  studied. And now I'll need to learn Maya because the future is Maya?
 
  Hell ... I only had the dream of working with in 3D for films because
 of
  Softimage. I knew there were studios using it and that maybe I would
 get the
  chance to work there. But now ... what's left of a student to do?
 
 
  I could study Max or Maya, put my head down, and work in the industry
 with
  this ... but I don't want to. Man, if I had the money RIGHT NOW I
 would buy
  the last version of Softimage to continue working in it forever. 3D
 also
  needs to be fun and with Softimage it is.
 
  So what AD did is prevent me from working with Softimage in the future
 with
  movies and it's preventing me from even buying the f*cking software as
 I
  needed to gather the money for it in one month That's not fair
 at
  all, reasonable, nothing.
 
 
  If I only had more cujones I would use a cracked version of Softimage
 for
  the rest of my life and send a f*ck you AD and continue life. It's
 funny
  when you want to do things by the book (buying legal software,
 licenses,
  etc), you are hurt more than people who simply don't care. I'm pretty
 sure
  there are lots of people and small studios using illegal AD software
 (be it
  Maya, Max or Softimage). This is what you get from being a correct guy
 ...
 
 
  And that's why I WON'T be using AD software NEVER again. I won't get
 work?
  That's okay, there are other types of work ... life is more than work.
 But
  it still pissed me off.
 
 
  Autodesk ... come to your senses, let us BUY Softimage until at the
 least 6
  months from now and gives as a discount on that price. I'm pretty sure
 a LOT
  of users would purchase it, because we know of the potential. And
 perhaps,
  if you actually gave users an opportunity, we could actually
 transition some
  day to your other applications. But with what you are doing, I'm
 pretty sure
  I won't.
 
 
  Mauricio
 
 
  On Sun, Mar 9, 2014 at 2:20 AM, Emilio Hernandez emi...@e-roja.com
 wrote:
 
  http://e-roja.com/the-truth-about-softimage-and-autodesk/
  ---
  Emilio Hernández   VFX  3D animation.
 
 
 
 
  --
  gonebadfx.com
  - your source for bad fx



 --
 gonebadfx.com
 - your source for bad fx





Re: Your postings...

2014-03-09 Thread Paul Doyle
Luc-Eric wrote to him privately, Mauricio then posted it publicly...


On 9 March 2014 09:05, Artur Woźniak artur.w...@gmail.com wrote:

 As you said Paul, this post should be private.
 That's all I am saying.

 Artur


 2014-03-09 14:03 GMT+01:00 Raffaele Fragapane raffsxsil...@googlemail.com
 :

 Can't say I would have done the same, but I got to say I see where Luc
 Eric is coming from.
 Whether people on the list realise it or not, there are some individuals
 who are on the side of Soft who are being driven away by all the venom and
 spittle.

 Maybe it was Luc Eric's place to write that mail, maybe not, I can't
 decide, but know he's not entirely wrong.
 On 9 Mar 2014 23:52, Artur Woźniak artur.w...@gmail.com wrote:

 WTF Luc-Eric?

 This attitude drives Autodesk policies I see.

 Artur


 2014-03-09 13:44 GMT+01:00 Maurício PC goneba...@gmail.com:

 Unsubscribing right now.

 A nice sunday to all.


 With regards,
 Maurício

 -- Forwarded message --
 From: Luc-Eric Rousseau luceri...@gmail.com
 Date: Sun, Mar 9, 2014 at 9:35 AM
 Subject: Your postings...
 To: goneba...@gmail.com


 Mauricio, your input in a appreciated in some volume, but given that
 you just have a few months of experience learing Softimage, can you
 hold back a little bit on posting  leave the bandwidth the thousand or
 so pro users on this mailing list?

 The mills, animal logic and others are here, there is no need for you
 to speak for them - this isn't a cgtalk forum with a bunch of
 hobbyst/daydreamers, this is the real thing!   This list is setup for
 the long time users of softimage.  There is already a thread about all
 the sudden a few people we've never heard about that are coming on the
 list to vent.  Again this list is a THOUSAND members, most of them
 with 10 to 20 years of softimage experience.  We want to hear from
 them and not have them driven away.


 On Sun, Mar 9, 2014 at 7:43 AM, Maurício PC goneba...@gmail.com
 wrote:
  Great article Emilio ...
 
  I guess what makes more sad is that the only software I ever felt
  comfortable was Softimage. I've never worked with it on production, I
 just
  studied. And now I'll need to learn Maya because the future is Maya?
 
  Hell ... I only had the dream of working with in 3D for films because
 of
  Softimage. I knew there were studios using it and that maybe I would
 get the
  chance to work there. But now ... what's left of a student to do?
 
 
  I could study Max or Maya, put my head down, and work in the industry
 with
  this ... but I don't want to. Man, if I had the money RIGHT NOW I
 would buy
  the last version of Softimage to continue working in it forever. 3D
 also
  needs to be fun and with Softimage it is.
 
  So what AD did is prevent me from working with Softimage in the
 future with
  movies and it's preventing me from even buying the f*cking software
 as I
  needed to gather the money for it in one month That's not
 fair at
  all, reasonable, nothing.
 
 
  If I only had more cujones I would use a cracked version of Softimage
 for
  the rest of my life and send a f*ck you AD and continue life. It's
 funny
  when you want to do things by the book (buying legal software,
 licenses,
  etc), you are hurt more than people who simply don't care. I'm pretty
 sure
  there are lots of people and small studios using illegal AD software
 (be it
  Maya, Max or Softimage). This is what you get from being a correct
 guy ...
 
 
  And that's why I WON'T be using AD software NEVER again. I won't get
 work?
  That's okay, there are other types of work ... life is more than
 work. But
  it still pissed me off.
 
 
  Autodesk ... come to your senses, let us BUY Softimage until at the
 least 6
  months from now and gives as a discount on that price. I'm pretty
 sure a LOT
  of users would purchase it, because we know of the potential. And
 perhaps,
  if you actually gave users an opportunity, we could actually
 transition some
  day to your other applications. But with what you are doing, I'm
 pretty sure
  I won't.
 
 
  Mauricio
 
 
  On Sun, Mar 9, 2014 at 2:20 AM, Emilio Hernandez emi...@e-roja.com
 wrote:
 
  http://e-roja.com/the-truth-about-softimage-and-autodesk/
  ---
  Emilio Hernández   VFX  3D animation.
 
 
 
 
  --
  gonebadfx.com
  - your source for bad fx



 --
 gonebadfx.com
 - your source for bad fx






Re: Your postings...

2014-03-09 Thread Artur Woźniak
Sorry Luc-Eric. I thought it was the contrary.
My Bad.

Artur


2014-03-09 14:08 GMT+01:00 Paul Doyle technove...@gmail.com:

 Luc-Eric wrote to him privately, Mauricio then posted it publicly...


 On 9 March 2014 09:05, Artur Woźniak artur.w...@gmail.com wrote:

 As you said Paul, this post should be private.
 That's all I am saying.

  Artur


 2014-03-09 14:03 GMT+01:00 Raffaele Fragapane 
 raffsxsil...@googlemail.com:

 Can't say I would have done the same, but I got to say I see where Luc
 Eric is coming from.
 Whether people on the list realise it or not, there are some individuals
 who are on the side of Soft who are being driven away by all the venom and
 spittle.

 Maybe it was Luc Eric's place to write that mail, maybe not, I can't
 decide, but know he's not entirely wrong.
 On 9 Mar 2014 23:52, Artur Woźniak artur.w...@gmail.com wrote:

 WTF Luc-Eric?

 This attitude drives Autodesk policies I see.

 Artur


 2014-03-09 13:44 GMT+01:00 Maurício PC goneba...@gmail.com:

 Unsubscribing right now.

 A nice sunday to all.


 With regards,
 Maurício

 -- Forwarded message --
 From: Luc-Eric Rousseau luceri...@gmail.com
 Date: Sun, Mar 9, 2014 at 9:35 AM
 Subject: Your postings...
 To: goneba...@gmail.com


 Mauricio, your input in a appreciated in some volume, but given that
 you just have a few months of experience learing Softimage, can you
 hold back a little bit on posting  leave the bandwidth the thousand or
 so pro users on this mailing list?

 The mills, animal logic and others are here, there is no need for you
 to speak for them - this isn't a cgtalk forum with a bunch of
 hobbyst/daydreamers, this is the real thing!   This list is setup for
 the long time users of softimage.  There is already a thread about all
 the sudden a few people we've never heard about that are coming on the
 list to vent.  Again this list is a THOUSAND members, most of them
 with 10 to 20 years of softimage experience.  We want to hear from
 them and not have them driven away.


 On Sun, Mar 9, 2014 at 7:43 AM, Maurício PC goneba...@gmail.com
 wrote:
  Great article Emilio ...
 
  I guess what makes more sad is that the only software I ever felt
  comfortable was Softimage. I've never worked with it on production,
 I just
  studied. And now I'll need to learn Maya because the future is Maya?
 
  Hell ... I only had the dream of working with in 3D for films
 because of
  Softimage. I knew there were studios using it and that maybe I would
 get the
  chance to work there. But now ... what's left of a student to do?
 
 
  I could study Max or Maya, put my head down, and work in the
 industry with
  this ... but I don't want to. Man, if I had the money RIGHT NOW I
 would buy
  the last version of Softimage to continue working in it forever. 3D
 also
  needs to be fun and with Softimage it is.
 
  So what AD did is prevent me from working with Softimage in the
 future with
  movies and it's preventing me from even buying the f*cking software
 as I
  needed to gather the money for it in one month That's not
 fair at
  all, reasonable, nothing.
 
 
  If I only had more cujones I would use a cracked version of
 Softimage for
  the rest of my life and send a f*ck you AD and continue life. It's
 funny
  when you want to do things by the book (buying legal software,
 licenses,
  etc), you are hurt more than people who simply don't care. I'm
 pretty sure
  there are lots of people and small studios using illegal AD software
 (be it
  Maya, Max or Softimage). This is what you get from being a correct
 guy ...
 
 
  And that's why I WON'T be using AD software NEVER again. I won't get
 work?
  That's okay, there are other types of work ... life is more than
 work. But
  it still pissed me off.
 
 
  Autodesk ... come to your senses, let us BUY Softimage until at the
 least 6
  months from now and gives as a discount on that price. I'm pretty
 sure a LOT
  of users would purchase it, because we know of the potential. And
 perhaps,
  if you actually gave users an opportunity, we could actually
 transition some
  day to your other applications. But with what you are doing, I'm
 pretty sure
  I won't.
 
 
  Mauricio
 
 
  On Sun, Mar 9, 2014 at 2:20 AM, Emilio Hernandez emi...@e-roja.com
 wrote:
 
  http://e-roja.com/the-truth-about-softimage-and-autodesk/
  ---
  Emilio Hernández   VFX  3D animation.
 
 
 
 
  --
  gonebadfx.com
  - your source for bad fx



 --
 gonebadfx.com
 - your source for bad fx







Re: Sadness about the state of the list...

2014-03-09 Thread Eric Thivierge
+1


Re: Update to the Softtimage Transition Plan

2014-03-09 Thread Stephan Hempel
Since there still seems some chance for improvement of the current
situation I have yet another suggestion although I am sure that we
can't turn the wheel back.

It was stated that quite some schools use Softimage for teaching 3D
for obvious reasons. There shouldn't be a reason why they are stopping
this instantly. With no other software you can gain so much basic
understanding of 3D in a short amount of time so hazzlefree like with
Si. Learning 3D can be such a daunting experience. Boy, if I had made
my final film with Softimage instead of Maya... No student needs the
newest version of a 3D software. Even we professionals very rarely use
its full potential. And when you have learned the basics you can
easily transfer them to other packages.

At the same time it is clear Autodesk can't offer a viable alternative
to Si at this point in time. To be honest I don't think there will be
an alternative on the horizon without a major rewrite of Maya and we
all know how long this can take (How long took Moondust?)

Imho, a good compromise for all would be if Autodesk stopped active
development besides of bug fixing and opening up the SDK for third
party development and let Si remain in its product portfolio. To be
honest I find it an absolute ridiculous idea to stop selling a product
within 2 weeks time. A product which doesn't cost any more money and
has still the potential to earn some shouldn't be put from the market.
What if in the future a company decides it needs Softimage for a
certain task?

Related to this with FabricEngine some promising developments are
coming which mean that the host application doesn't necessary needs to
be active developed and can nonetheless live on for quite some time
by third party development. I see FabricEngine in a form of geriatric
care for retired Softimage. That would also give everybody more
breath for transitioning to possibly upcoming alternatives. So don't
put it this abruptly from the market. It simply doesn't make any
sense.

Second thought to this. As a solo entrepreneur never having seen a
large studio from the inside I have only a notion of how complex large
studio piplines for film or games can be. But I find two years for
transitioning especially for large studios a ridicioulus short amount
of time. Most likely you are cought in production right now, in
preproduction for the next show and planning a sequal for a Softimage
produced film afterwards. And then you should rebuild your whole
pipeline right in the middle within 24 months?
Especially in the sensitive state the VFX industry is right in the
moment? (I've just watched Life after Pi, quite depressing)
So 5 to 10 years would be a much more reasonable amount of time for
transitioning especially for the large studios. This would also help
that 3rd party development doesn't cease so rapidly.

Just my 2 cents.

Cheers,
Stephan.


MP Hi everyone,

MP I have an update to the Softimage Transition Plan to share with you:

MP When we created the initial Softimage transition plan our desire
MP was to provide our customers with
MP an easy, no-cost path to transition  to either 3ds Max or Maya. 
MP We have been monitoring all of your
MP feedback on the forums, including many direct conversations with our 
customers, and have made
MP adjustments to the transition offering to address your concerns. 
MP As we had previously announced, a
MP program is available to all Softimage customers on Subscription providing 
you with the option of
MP migrating to 3ds Max or Maya via a bundle that will include a
MP Softimage license until April 2016. 
MP Based on your feedback we will be adding the ability to continue to access 
Softimage indefinitely
MP with your Subscription entitlement even after we stop support on
MP Softimage in April 2016.   We have
MP heard you and we want to make sure you can continue to be able to
MP access your Softimage projects even
MP after the retirement of Softimage.  Our intention was not to
MP create more burden on you with this
MP difficult change.

MP As many of you have also asked about this, we would also like to
MP clarify what will happen if you do
MP not want to transition: your licenses will not stop working. Any licenses 
you have purchased are
MP yours. They are perpetual licenses and will continue working
MP whether you are on Subscription or not.
MP You will continue to be able to contact support if you need to move a 
license to a new machine.

MP maurice
MP Maurice Patel
MP Autodesk : Tél:  514 954-7134






Re: The truth about Autodesk and Softimage. Did Autodesk try?

2014-03-09 Thread Paul Griswold
Great Emilio!

Can I make a request?  It'd be a good idea if you could add some share
buttons or like buttons right at the top of the article.  I see them at
the bottom of the page, but they're in the footer  I'm not sure if they'd
link directly to your article.

-Paul

ᐧ


On Sun, Mar 9, 2014 at 12:20 AM, Emilio Hernandez emi...@e-roja.com wrote:

 http://e-roja.com/the-truth-about-softimage-and-autodesk/
 ---
 Emilio Hernández   VFX  3D animation.



Re: URGENT: Consolidation of Questions

2014-03-09 Thread Rob Wuijster

I see only a blank page..


Rob

\/-\/\/

On 8-3-2014 21:33, Jason S wrote:

Can this link be accesed? or is it just me?

On 03/08/14 14:22, Doeke Wartena wrote:

here:
https://docs.google.com/document/d/10reItsMpXD309tOH7ZVF3trh6cHMmEtlNEdJWK7pnpM/edit?usp=sharing 







-
No virus found in this message.
Checked by AVG - www.avg.com
Version: 2014.0.4335 / Virus Database: 3722/7170 - Release Date: 03/09/14






Re: Update to the Softtimage Transition Plan

2014-03-09 Thread Mirko Jankovic
Question is actually is does any of these concerns comes anywhere near
people taht can make any decision at all even by long shot,
or they are all filtered and fire walled by poor souls that in front of AD
have to receive negative feedback from Softimage guys?
It is simply possible that all these complains simply gets filtered,
anything that has anything to do with same Softimage options is pushed to
spam, end of story, and those that ask about Maya transition they are ok.
And just one more thing to add and really nothing else is left to say. To a
lot of people Softimage is really ONLY solution and tool they can use in
daily work to be productive and competitive.
Transferring to anything else, either AD horses max and maya or others on
the market houdini max will render them efficient enough to fight for
place on market which is hard even as it is.
So beside working every day you need to learn new thing too.. Do you really
think that people now have time for that? O to simply just stop working for
a month or more to learnt new tool and then start working gain. And
remember people have to eat every day, pay bills...
So whoever thought of brilliant idea: oh they ca just move to another tool
have NO IDEA how this work is done and what it means to find any time per
day or week for learning beside trying to work for living.
But how they could know, their bank accounts are filled that they can stop
working and earning now and would be set for couple generations...
Us, normal working people actually depend on daily and monthly income.


On Sun, Mar 9, 2014 at 2:40 PM, Stephan Hempel elh...@gmail.com wrote:

 Since there still seems some chance for improvement of the current
 situation I have yet another suggestion although I am sure that we
 can't turn the wheel back.

 It was stated that quite some schools use Softimage for teaching 3D
 for obvious reasons. There shouldn't be a reason why they are stopping
 this instantly. With no other software you can gain so much basic
 understanding of 3D in a short amount of time so hazzlefree like with
 Si. Learning 3D can be such a daunting experience. Boy, if I had made
 my final film with Softimage instead of Maya... No student needs the
 newest version of a 3D software. Even we professionals very rarely use
 its full potential. And when you have learned the basics you can
 easily transfer them to other packages.

 At the same time it is clear Autodesk can't offer a viable alternative
 to Si at this point in time. To be honest I don't think there will be
 an alternative on the horizon without a major rewrite of Maya and we
 all know how long this can take (How long took Moondust?)

 Imho, a good compromise for all would be if Autodesk stopped active
 development besides of bug fixing and opening up the SDK for third
 party development and let Si remain in its product portfolio. To be
 honest I find it an absolute ridiculous idea to stop selling a product
 within 2 weeks time. A product which doesn't cost any more money and
 has still the potential to earn some shouldn't be put from the market.
 What if in the future a company decides it needs Softimage for a
 certain task?

 Related to this with FabricEngine some promising developments are
 coming which mean that the host application doesn't necessary needs to
 be active developed and can nonetheless live on for quite some time
 by third party development. I see FabricEngine in a form of geriatric
 care for retired Softimage. That would also give everybody more
 breath for transitioning to possibly upcoming alternatives. So don't
 put it this abruptly from the market. It simply doesn't make any
 sense.

 Second thought to this. As a solo entrepreneur never having seen a
 large studio from the inside I have only a notion of how complex large
 studio piplines for film or games can be. But I find two years for
 transitioning especially for large studios a ridicioulus short amount
 of time. Most likely you are cought in production right now, in
 preproduction for the next show and planning a sequal for a Softimage
 produced film afterwards. And then you should rebuild your whole
 pipeline right in the middle within 24 months?
 Especially in the sensitive state the VFX industry is right in the
 moment? (I've just watched Life after Pi, quite depressing)
 So 5 to 10 years would be a much more reasonable amount of time for
 transitioning especially for the large studios. This would also help
 that 3rd party development doesn't cease so rapidly.

 Just my 2 cents.

 Cheers,
 Stephan.


 MP Hi everyone,

 MP I have an update to the Softimage Transition Plan to share with you:

 MP When we created the initial Softimage transition plan our desire
 MP was to provide our customers with
 MP an easy, no-cost path to transition  to either 3ds Max or Maya.
 MP We have been monitoring all of your
 MP feedback on the forums, including many direct conversations with our
 customers, and have made
 MP adjustments to the transition 

Re: Maya feature request from Softimage users

2014-03-09 Thread Rob Wuijster
Seriously, this whole renderlayer/passes/attrubition map/override thing 
in Maya is enough to kill yourself.


Slowly, with a blunt knife...

Rob

\/-\/\/

On 8-3-2014 22:20, Cristobal Infante wrote:
Also render passes do exist they are just a bit different (though I've 
never worked with them)


http://lesterbanks.com/2014/02/working-maya-render-layers-render-passes/






On 8 March 2014 21:17, Greg Punchatz g...@janimation.com 
mailto:g...@janimation.com wrote:


And, one of most important thing is, there is no *Subdivision*
modeling in Maya. There used to be, but it's gone. They normally
use *Smooth* to render... how ridiculous software is that...

I have heard some crap about maya that blows my mind but I am
pretty sure you are missing something.. otherwise there would be
Maya users jumping off bridges everywherethey already cant
edit in multi mode why would I do that?? I would just write a
script to do it said the maya user...sigh




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Version: 2014.0.4335 / Virus Database: 3722/7170 - Release Date: 03/09/14





Re: The truth about Autodesk and Softimage. Did Autodesk try?

2014-03-09 Thread Doeke Wartena
nice article emilio.


2014-03-09 14:51 GMT+01:00 Paul Griswold 
pgrisw...@fusiondigitalproductions.com:

 Great Emilio!

 Can I make a request?  It'd be a good idea if you could add some share
 buttons or like buttons right at the top of the article.  I see them at
 the bottom of the page, but they're in the footer  I'm not sure if they'd
 link directly to your article.

 -Paul

 ᐧ


 On Sun, Mar 9, 2014 at 12:20 AM, Emilio Hernandez emi...@e-roja.comwrote:

 http://e-roja.com/the-truth-about-softimage-and-autodesk/
 ---
 Emilio Hernández   VFX  3D animation.





Re: The truth about Autodesk and Softimage. Did Autodesk try?

2014-03-09 Thread Greg Punchatz
Perfect

Sent from my iPhone

 On Mar 8, 2014, at 11:20 PM, Emilio Hernandez emi...@e-roja.com wrote:
 
 http://e-roja.com/the-truth-about-softimage-and-autodesk/
 ---
 Emilio Hernández   VFX  3D animation.


Re: Sadness about the state of the list...

2014-03-09 Thread Jordi Bares
+1

Let's steer the ship then. 

Sent from my iPhone

 On 9 Mar 2014, at 13:20, Eric Thivierge ethivie...@gmail.com wrote:
 
 +1


Re: The truth about Autodesk and Softimage. Did Autodesk try?

2014-03-09 Thread Eric Mootz
+1

  On Sun, Mar 9, 2014 at 12:20 AM, Emilio Hernandez emi...@e-roja.com wrote:

http://e-roja.com/the-truth-about-softimage-and-autodesk/

---
Emilio Hernández   VFX  3D animation.






Re: Anyone in the SI list transitioning to MODO? -Please add your mail here

2014-03-09 Thread Tim Crowson
Last I heard he was trying to set something up for sometime next week. 
As soon as I hear anything else I'll post an update.

-Tim

On 3/9/2014 3:26 AM, Daniel Sweeney wrote:


Will be evaluating modo too. Have a duel pipeline for as long as soft 
works I think.


Wonder if this webinar with brad will happen soon? Be good to hear 
some input.


On Mar 8, 2014 11:20 PM, Jason S jasonsta...@gmail.com 
mailto:jasonsta...@gmail.com wrote:


Agree that that should be part of the final requests... apart from
the new Softimaya part.

At least existing clients can.

On 03/08/14 18:13, Jordi Bares wrote:

The problem is buying licenses..

Jordi Bares
jordiba...@gmail.com mailto:jordiba...@gmail.com

On 8 Mar 2014, at 20:55, Emilio Hernandez emi...@e-roja.com
mailto:emi...@e-roja.com wrote:


Well there is always the option to hire some Softimage
freelancers to add more seats to your studio in case you need them.

Fortunatley we are at a stage now, that archives can be easily
move from any part of the world.

You can easily integrate this kind of workflow and additional
Softimage seats to your pipeline, without actually having to buy
more licenses.

Just a thought.

Cheers!

---
Emilio Hernández   VFX  3D animation.


2014-03-08 14:50 GMT-06:00 Jordi Bares jordiba...@gmail.com
mailto:jordiba...@gmail.com:

At realise we were about to embark on a project and were
contemplating the idea of getting a couple of Softimage
licenses, in parallel we are testing Modo too to complement
the modelling side but now seems the Softimage route is
closed so we will either wait to see what Side Effects do as
a result of the Softimage fiasco or buy modo and invest  on it.

seems likely we will go Modo

Jordi Bares
jordiba...@gmail.com mailto:jordiba...@gmail.com

On 8 Mar 2014, at 20:22, David Rivera
activemotionpictu...@yahoo.com
mailto:activemotionpictu...@yahoo.com wrote:


Hi, I was really touched by some of the in-depth opinions
about leaving SI. TD´s perspective, and other
users who have dedicated their lives (literally) to build a
rock-solid pipeline for studios all around the world
using softimage, have really made me think a lot into
consideration.

So, to cut a long story short, I´d like to know if there´s
a thread in the list that´s already being aligned into
the Softimage/MODO transition? If not, I´d like to start it
off with this post.

I´m going into MODO and here´s my email:

david_rivera...@yahoo.com mailto:david_rivera...@yahoo.com

Thanks.
*David Rivera*
/3D Compositor/Animator/
LinkedIN http://ec.linkedin.com/in/3dcinetv
Behance https://www.behance.net/3dcinetv
VFX Reel https://vimeo.com/70551635









--
Signature




Re: The truth about Autodesk and Softimage. Did Autodesk try?

2014-03-09 Thread Francisco Criado
Emilio,

thanks for the article, and thanks for putting un gallo con muchos huevos
as a sample of Softimage in production, but i have to tell you that even
that the movie was originally planned (by me, i'm the guilty one jeje) to
be done entirely in Softimage, when i was ripped oft the movie, the new td
 and the AD reseller's influence decided to go Maya. the only part of the
production that stayed on Soft was, animatic, layout and animation.Last
week with the all eol mess i published an article like yours in my fb, and
all my ex coworkers at Huevocartoon began replying at me telling me that
they saw how the movie started to begin having production problems with
maya in the middle...anyways, nice to see in Mexico Softimage is more than
welcome, sadly the reseller is not interested in selling it, when i made
the purchase for Huevocartoon (60 licenses if my memory doesnt fail) i
almost had to put a gun on reseller's head to give me Softimage instead of
Maya.

On Sunday, March 9, 2014, Greg Punchatz g...@janimation.com wrote:

 Perfect

 Sent from my iPhone

 On Mar 8, 2014, at 11:20 PM, Emilio Hernandez 
 emi...@e-roja.comjavascript:_e(%7B%7D,'cvml','emi...@e-roja.com');
 wrote:

 http://e-roja.com/the-truth-about-softimage-and-autodesk/
 ---
 Emilio Hernández   VFX  3D animation.




Re: Migrate Ice

2014-03-09 Thread Gustavo Eggert Boehs
I hope it gets as broad a scope as ICE and can be used for other things
than flip fluid sims...
Although just those great flip fluid sims will attract much attention by
itself I bet...

ducks


Re: The truth about Autodesk and Softimage. Did Autodesk try?

2014-03-09 Thread Mirko Jankovic
That is how AD was trying to support Softimage but it didn;t work...
Looks like they messed up and instead letting people buy Softimage they
made it harder


On Sun, Mar 9, 2014 at 3:49 PM, Francisco Criado malcriad...@gmail.comwrote:

 Emilio,

 thanks for the article, and thanks for putting un gallo con muchos
 huevos as a sample of Softimage in production, but i have to tell you that
 even that the movie was originally planned (by me, i'm the guilty one jeje)
 to be done entirely in Softimage, when i was ripped oft the movie, the new
 td  and the AD reseller's influence decided to go Maya. the only part of
 the production that stayed on Soft was, animatic, layout and animation.Last
 week with the all eol mess i published an article like yours in my fb, and
 all my ex coworkers at Huevocartoon began replying at me telling me that
 they saw how the movie started to begin having production problems with
 maya in the middle...anyways, nice to see in Mexico Softimage is more than
 welcome, sadly the reseller is not interested in selling it, when i made
 the purchase for Huevocartoon (60 licenses if my memory doesnt fail) i
 almost had to put a gun on reseller's head to give me Softimage instead of
 Maya.

 On Sunday, March 9, 2014, Greg Punchatz g...@janimation.com wrote:

 Perfect

 Sent from my iPhone

 On Mar 8, 2014, at 11:20 PM, Emilio Hernandez emi...@e-roja.com wrote:

 http://e-roja.com/the-truth-about-softimage-and-autodesk/
 ---
 Emilio Hernández   VFX  3D animation.




Re: Softimage udp data

2014-03-09 Thread Francisco Criado
Hi Guys, could yo make Gudd work succesfully? the python script that comes
for testing is working good, i receive the udp data, but somehow is not
working with Softimage.
Thanks in advance!
F.

On Thursday, November 28, 2013, francisco criado malcriad...@gmail.com
wrote:

 Hi all, just wondering if there is a simple way to get udp data into
 softimage. I've been reading this;

 http://softimage.wiki.softimage.com/sdkdocs/examples/Addons/XSIServer/netview_xsiserver.htm
 but since i'm not a programmer, i have no idea where to start :s
 Maybe there is an addon or plugin already done that would let connect
 incoming data to a primitive?
 Thanks in advance.

 Francisco.



Re: Your postings...

2014-03-09 Thread Emilio Hernandez
Well I read a more unprofessional post of someone telling other one, that
he was biased because he was fired from Autodesk.

We were all professionals 20 years ago?

If fresh blood is coming to this list, in first place to seek help and
knowledge, and he gets caught in the middle of this mayhem suddenly he is
not able to express how he feels, while the rest of us are doing it?

I am not judging, nor I am who to say if it was right or wrong for Mauricio
to post a private mail.

But he has the right to do it.

True is this list because of the events that developed just last Tuesday,
has been driven away from its essence.   It is normal.  Will it ever be the
same?

I don't know.  I hope so.  So the people like me, that are staying with
Softimage until Autodesk or some one else comes with a better solution for
me.  That by conviction I will adopt, like it was the case with Softimage
3D and not because I am forced to, can continue learning, sharing and why
not?  Have a good time with all of you, as we are spread all over the
world.  And even that I don't know you in person, at this stage I feel I am
part of a big family.

I never saw Mauricio jumping on threads about tech stuff and start posting
out of place.

But anyway the tidal wave is settling and after the waters retire we will
see what is left.

Then we can start bulding again.

You can count with my two hands to do so.

Cheers!







---
Emilio Hernández   VFX  3D animation.


2014-03-09 7:12 GMT-06:00 Artur Woźniak artur.w...@gmail.com:

 Sorry Luc-Eric. I thought it was the contrary.
 My Bad.

 Artur


 2014-03-09 14:08 GMT+01:00 Paul Doyle technove...@gmail.com:

 Luc-Eric wrote to him privately, Mauricio then posted it publicly...


 On 9 March 2014 09:05, Artur Woźniak artur.w...@gmail.com wrote:

 As you said Paul, this post should be private.
 That's all I am saying.

  Artur


 2014-03-09 14:03 GMT+01:00 Raffaele Fragapane 
 raffsxsil...@googlemail.com:

 Can't say I would have done the same, but I got to say I see where Luc
 Eric is coming from.
 Whether people on the list realise it or not, there are some
 individuals who are on the side of Soft who are being driven away by all
 the venom and spittle.

 Maybe it was Luc Eric's place to write that mail, maybe not, I can't
 decide, but know he's not entirely wrong.
 On 9 Mar 2014 23:52, Artur Woźniak artur.w...@gmail.com wrote:

 WTF Luc-Eric?

 This attitude drives Autodesk policies I see.

 Artur


 2014-03-09 13:44 GMT+01:00 Maurício PC goneba...@gmail.com:

 Unsubscribing right now.

 A nice sunday to all.


 With regards,
 Maurício

 -- Forwarded message --
 From: Luc-Eric Rousseau luceri...@gmail.com
 Date: Sun, Mar 9, 2014 at 9:35 AM
 Subject: Your postings...
 To: goneba...@gmail.com


 Mauricio, your input in a appreciated in some volume, but given that
 you just have a few months of experience learing Softimage, can you
 hold back a little bit on posting  leave the bandwidth the thousand or
 so pro users on this mailing list?

 The mills, animal logic and others are here, there is no need for you
 to speak for them - this isn't a cgtalk forum with a bunch of
 hobbyst/daydreamers, this is the real thing!   This list is setup for
 the long time users of softimage.  There is already a thread about all
 the sudden a few people we've never heard about that are coming on the
 list to vent.  Again this list is a THOUSAND members, most of them
 with 10 to 20 years of softimage experience.  We want to hear from
 them and not have them driven away.


 On Sun, Mar 9, 2014 at 7:43 AM, Maurício PC goneba...@gmail.com
 wrote:
  Great article Emilio ...
 
  I guess what makes more sad is that the only software I ever felt
  comfortable was Softimage. I've never worked with it on production,
 I just
  studied. And now I'll need to learn Maya because the future is Maya?
 
  Hell ... I only had the dream of working with in 3D for films
 because of
  Softimage. I knew there were studios using it and that maybe I
 would get the
  chance to work there. But now ... what's left of a student to do?
 
 
  I could study Max or Maya, put my head down, and work in the
 industry with
  this ... but I don't want to. Man, if I had the money RIGHT NOW I
 would buy
  the last version of Softimage to continue working in it forever. 3D
 also
  needs to be fun and with Softimage it is.
 
  So what AD did is prevent me from working with Softimage in the
 future with
  movies and it's preventing me from even buying the f*cking software
 as I
  needed to gather the money for it in one month That's not
 fair at
  all, reasonable, nothing.
 
 
  If I only had more cujones I would use a cracked version of
 Softimage for
  the rest of my life and send a f*ck you AD and continue life.
 It's funny
  when you want to do things by the book (buying legal software,
 licenses,
  etc), you are hurt more than people who simply don't care. I'm
 pretty sure
  

Re: The truth about Autodesk and Softimage. Did Autodesk try?

2014-03-09 Thread Francisco Criado
Raffaele, let me clarify something i wrote wrong, in my case wasn't a
reseller, it was autodesk mexico, my mistake. But anyways everything you
said applies to this.
F.


On Sunday, March 9, 2014, Raffaele Fragapane raffsxsil...@googlemail.com
wrote:

 Resellers have always hated having it added to their portfolio, most had
 spent years telling people it was crap and they should buy Maya instead,
 which was also a bit pricier at many times, and not a new investment to
 manage.

 Plenty stories like this one to go around. It's more the reseller than AD,
 mind, but it's not like AD ever had any interest in rectifying. Not that
 that's how reseller relationships work anyway.
 On 10 Mar 2014 01:52, Mirko Jankovic 
 mirkoj.anima...@gmail.comjavascript:_e(%7B%7D,'cvml','mirkoj.anima...@gmail.com');
 wrote:

 That is how AD was trying to support Softimage but it didn;t work...
 Looks like they messed up and instead letting people buy Softimage they
 made it harder


 On Sun, Mar 9, 2014 at 3:49 PM, Francisco Criado 
 malcriad...@gmail.comjavascript:_e(%7B%7D,'cvml','malcriad...@gmail.com');
  wrote:

 Emilio,

 thanks for the article, and thanks for putting un gallo con muchos
 huevos as a sample of Softimage in production, but i have to tell you that
 even that the movie was originally planned (by me, i'm the guilty one jeje)
 to be done entirely in Softimage, when i was ripped oft the movie, the new
 td  and the AD reseller's influence decided to go Maya. the only part of
 the production that stayed on Soft was, animatic, layout and animation.Last
 week with the all eol mess i published an article like yours in my fb, and
 all my ex coworkers at Huevocartoon began replying at me telling me that
 they saw how the movie started to begin having production problems with
 maya in the middle...anyways, nice to see in Mexico Softimage is more than
 welcome, sadly the reseller is not interested in selling it, when i made
 the purchase for Huevocartoon (60 licenses if my memory doesnt fail) i
 almost had to put a gun on reseller's head to give me Softimage instead of
 Maya.

 On Sunday, March 9, 2014, Greg Punchatz 
 g...@janimation.comjavascript:_e(%7B%7D,'cvml','g...@janimation.com');
 wrote:

 Perfect

 Sent from my iPhone

 On Mar 8, 2014, at 11:20 PM, Emilio Hernandez emi...@e-roja.com
 wrote:

 http://e-roja.com/the-truth-about-softimage-and-autodesk/
  ---
 Emilio Hernández   VFX  3D animation.





RE: Migrate Ice

2014-03-09 Thread Chris Vienneau
Talking about this very topic and what we could do with this new framework is 
where we want contributors. The big thing we have tried to deal with this in 
this new framework is scale. A decent machine is chunking through 30-40 m 
particles and displaying that in the viewport which is impossible in Maya 2014. 
A great machine with lots of RAM (64 g) was working with 200 m flip particles. 
We are literally rendering out the scenes that will make up the new feature 
videos to show this off and I will probably just leak it here to keep the 
conversation going. The best starting point for the discussion is this article:



https://www.fxguide.com/featured/bifrost-the-return-of-the-naiad-team-with-a-bridge-to-ice/



But for those of that have signed up for a private discussion we will talk much 
more about what we are doing and what we could do to in the transition time 
frame so you can compare your options.



cv/




From: softimage-boun...@listproc.autodesk.com 
[softimage-boun...@listproc.autodesk.com] on behalf of Gustavo Eggert Boehs 
[gustav...@gmail.com]
Sent: Sunday, March 09, 2014 10:51 AM
To: SI mailing list
Subject: Re: Migrate Ice

I hope it gets as broad a scope as ICE and can be used for other things than 
flip fluid sims...
Although just those great flip fluid sims will attract much attention by itself 
I bet...

ducks
attachment: winmail.dat

Re: The truth about Autodesk and Softimage. Did Autodesk try?

2014-03-09 Thread Emilio Hernandez
Indeed Raffael.   They tried to flood my studio with Maya once after the
acquisition, they even installed Maya in every workstation I had,  I said I
was not paying for any.  The answer was no problem, I will leave you an
open license for as long as you want.  Maya is better.

Yeah better for them as it is more expensive and they have a bigger cut in
their comission.

@Francisco.

I was called to participate in the Huevocartoon movie as I am an old
Softiamge guy around here.  It really suprised me when I knew they chose
Softimage to go with it.

A couple of the Maya artists that I describe in the article, actually were
the first ones to contact me.  And they told me how they have been blind
using Maya and not giving a chance to Softimage before.

Unfortunatley as the movie was beeing produced in Guadalajara, at that
moment I wasn't able to move as I am in Mexico City dealing with other
stuff.

Cheers!

---
Emilio Hernández   VFX  3D animation.


2014-03-09 9:42 GMT-06:00 Raffaele Fragapane raffsxsil...@googlemail.com:

 Resellers have always hated having it added to their portfolio, most had
 spent years telling people it was crap and they should buy Maya instead,
 which was also a bit pricier at many times, and not a new investment to
 manage.

 Plenty stories like this one to go around. It's more the reseller than AD,
 mind, but it's not like AD ever had any interest in rectifying. Not that
 that's how reseller relationships work anyway.
 On 10 Mar 2014 01:52, Mirko Jankovic mirkoj.anima...@gmail.com wrote:

 That is how AD was trying to support Softimage but it didn;t work...
 Looks like they messed up and instead letting people buy Softimage they
 made it harder


 On Sun, Mar 9, 2014 at 3:49 PM, Francisco Criado 
 malcriad...@gmail.comwrote:

 Emilio,

 thanks for the article, and thanks for putting un gallo con muchos
 huevos as a sample of Softimage in production, but i have to tell you that
 even that the movie was originally planned (by me, i'm the guilty one jeje)
 to be done entirely in Softimage, when i was ripped oft the movie, the new
 td  and the AD reseller's influence decided to go Maya. the only part of
 the production that stayed on Soft was, animatic, layout and animation.Last
 week with the all eol mess i published an article like yours in my fb, and
 all my ex coworkers at Huevocartoon began replying at me telling me that
 they saw how the movie started to begin having production problems with
 maya in the middle...anyways, nice to see in Mexico Softimage is more than
 welcome, sadly the reseller is not interested in selling it, when i made
 the purchase for Huevocartoon (60 licenses if my memory doesnt fail) i
 almost had to put a gun on reseller's head to give me Softimage instead of
 Maya.

 On Sunday, March 9, 2014, Greg Punchatz g...@janimation.com wrote:

 Perfect

 Sent from my iPhone

 On Mar 8, 2014, at 11:20 PM, Emilio Hernandez emi...@e-roja.com
 wrote:

 http://e-roja.com/the-truth-about-softimage-and-autodesk/
  ---
 Emilio Hernández   VFX  3D animation.





Re: Your postings...

2014-03-09 Thread Leendert A. Hartog


Agreed...

Emilio Hernandez schreef op 9-3-2014 16:51:
Well I read a more unprofessional post of someone telling other one, 
that he was biased because he was fired from Autodesk.


We were all professionals 20 years ago?

If fresh blood is coming to this list, in first place to seek help and 
knowledge, and he gets caught in the middle of this mayhem suddenly he 
is not able to express how he feels, while the rest of us are doing it?


I am not judging, nor I am who to say if it was right or wrong for 
Mauricio to post a private mail.


But he has the right to do it.

True is this list because of the events that developed just last 
Tuesday, has been driven away from its essence.   It is normal.  Will 
it ever be the same?


I don't know.  I hope so.  So the people like me, that are staying 
with Softimage until Autodesk or some one else comes with a better 
solution for me.  That by conviction I will adopt, like it was the 
case with Softimage 3D and not because I am forced to, can continue 
learning, sharing and why not?  Have a good time with all of you, as 
we are spread all over the world.  And even that I don't know you in 
person, at this stage I feel I am part of a big family.


I never saw Mauricio jumping on threads about tech stuff and start 
posting out of place.


But anyway the tidal wave is settling and after the waters retire we 
will see what is left.


Then we can start bulding again.

You can count with my two hands to do so.

Cheers!







---
Emilio Hernández   VFX  3D animation.





--

Leendert A. Hartog – Softimage hobbyist
AKA Hirazi Blue – Administrator  @, NOT the owner of  si-community.com



Re: The truth about Autodesk and Softimage. Did Autodesk try?

2014-03-09 Thread Francisco Criado
Emilio,
i was the guy interviewing all staff at the beginning of production,
via Skype to the guys on DF and personally on Gdl, so we had to have a chat
for sure. Gabriel (the director) WAS one of my best friends, and when he
came to me and told me he wanted to do the third movie on 3d in two years
only...well there is only one software than can do that!
When asked to Autodesk, to send me some softimage artists from their
database, maya portfolios began to rain, and the fight began, they saying
there was enough users, and at the same time finding myself a lot of
softimage people from Ana movie and other places that were amazing
animators.
F.


On Sunday, March 9, 2014, Emilio Hernandez emi...@e-roja.com wrote:

 Indeed Raffael.   They tried to flood my studio with Maya once after the
 acquisition, they even installed Maya in every workstation I had,  I said I
 was not paying for any.  The answer was no problem, I will leave you an
 open license for as long as you want.  Maya is better.

 Yeah better for them as it is more expensive and they have a bigger cut in
 their comission.

 @Francisco.

 I was called to participate in the Huevocartoon movie as I am an old
 Softiamge guy around here.  It really suprised me when I knew they chose
 Softimage to go with it.

 A couple of the Maya artists that I describe in the article, actually were
 the first ones to contact me.  And they told me how they have been blind
 using Maya and not giving a chance to Softimage before.

 Unfortunatley as the movie was beeing produced in Guadalajara, at that
 moment I wasn't able to move as I am in Mexico City dealing with other
 stuff.

 Cheers!

 ---
 Emilio Hernández   VFX  3D animation.


 2014-03-09 9:42 GMT-06:00 Raffaele Fragapane 
 raffsxsil...@googlemail.comjavascript:_e(%7B%7D,'cvml','raffsxsil...@googlemail.com');
 :

 Resellers have always hated having it added to their portfolio, most had
 spent years telling people it was crap and they should buy Maya instead,
 which was also a bit pricier at many times, and not a new investment to
 manage.

 Plenty stories like this one to go around. It's more the reseller than
 AD, mind, but it's not like AD ever had any interest in rectifying. Not
 that that's how reseller relationships work anyway.
  On 10 Mar 2014 01:52, Mirko Jankovic 
 mirkoj.anima...@gmail.comjavascript:_e(%7B%7D,'cvml','mirkoj.anima...@gmail.com');
 wrote:

 That is how AD was trying to support Softimage but it didn;t work...
 Looks like they messed up and instead letting people buy Softimage they
 made it harder


  On Sun, Mar 9, 2014 at 3:49 PM, Francisco Criado 
 malcriad...@gmail.comjavascript:_e(%7B%7D,'cvml','malcriad...@gmail.com');
  wrote:

 Emilio,

 thanks for the article, and thanks for putting un gallo con muchos
 huevos as a sample of Softimage in production, but i have to tell you that
 even that the movie was originally planned (by me, i'm the guilty one jeje)
 to be done entirely in Softimage, when i was ripped oft the movie, the new
 td  and the AD reseller's influence decided to go Maya. the only part of
 the production that stayed on Soft was, animatic, layout and animation.Last
 week with the all eol mess i published an article like yours in my fb, and
 all my ex coworkers at Huevocartoon began replying at me telling me that
 they saw how the movie started to begin having production problems with
 maya in the middle...anyways, nice to see in Mexico Softimage is more than
 welcome, sadly the reseller is not interested in selling it, when i made
 the purchase for Huevocartoon (60 licenses if my memory doesnt fail) i
 almost had to put a gun on reseller's head to give me Softimage instead of
 Maya.

 On Sunday, March 9, 2014, Greg Punchatz 
 g...@janimation.comjavascript:_e(%7B%7D,'cvml','g...@janimation.com');
 wrote:

 Perfect

 Sent from my iPhone

 On Mar 8, 2014, at 11:20 PM, Emilio Hernandez emi...@e-roja.com
 wrote:

 http://e-roja.com/the-truth-about-softimage-and-autodesk/
  ---
 Emilio Hernández   VFX  3D animation.






Re: Your postings...

2014-03-09 Thread Eric Thivierge
Yeah not really professional to post a private email to the list honestly.
This type of behavior is something that has only become more common as more
and more people have hopped on the list and there hasn't been a push to
keep things professional and respectful over the past few years.

People are emotional and motivated by the recent events, but there is no
reason to not be professional and respectful at the same time. That's how
the list was when I joined and it's how I hope it would continue.


Eric Thivierge
http://www.ethivierge.com


On Sun, Mar 9, 2014 at 12:02 PM, Leendert A. Hartog hirazib...@live.nlwrote:


 Agreed...

 Emilio Hernandez schreef op 9-3-2014 16:51:

  Well I read a more unprofessional post of someone telling other one,
 that he was biased because he was fired from Autodesk.

  We were all professionals 20 years ago?

  If fresh blood is coming to this list, in first place to seek help and
 knowledge, and he gets caught in the middle of this mayhem suddenly he is
 not able to express how he feels, while the rest of us are doing it?

  I am not judging, nor I am who to say if it was right or wrong for
 Mauricio to post a private mail.

  But he has the right to do it.

  True is this list because of the events that developed just last Tuesday,
 has been driven away from its essence.   It is normal.  Will it ever be the
 same?

  I don't know.  I hope so.  So the people like me, that are staying with
 Softimage until Autodesk or some one else comes with a better solution for
 me.  That by conviction I will adopt, like it was the case with Softimage
 3D and not because I am forced to, can continue learning, sharing and why
 not?  Have a good time with all of you, as we are spread all over the
 world.  And even that I don't know you in person, at this stage I feel I am
 part of a big family.

  I never saw Mauricio jumping on threads about tech stuff and start
 posting out of place.

  But anyway the tidal wave is settling and after the waters retire we will
 see what is left.

  Then we can start bulding again.

  You can count with my two hands to do so.

 Cheers!







  ---
 Emilio Hernández   VFX  3D animation.




 --

 Leendert A. Hartog - Softimage hobbyist
 AKA Hirazi Blue - Administrator  @, NOT the owner of  si-community.com




Re: The truth about Autodesk and Softimage. Did Autodesk try?

2014-03-09 Thread Emilio Hernandez
Hey then we talked. I couldnt move from Mexico City to Guadalajara at that
time.

Funny though last friday I was with Alex Iturmendi and he started talking
abouy you.
El mar 9, 2014 10:39 AM, Francisco Criado malcriad...@gmail.com
escribió:

 Emilio,
 i was the guy interviewing all staff at the beginning of production,
 via Skype to the guys on DF and personally on Gdl, so we had to have a chat
 for sure. Gabriel (the director) WAS one of my best friends, and when he
 came to me and told me he wanted to do the third movie on 3d in two years
 only...well there is only one software than can do that!
 When asked to Autodesk, to send me some softimage artists from their
 database, maya portfolios began to rain, and the fight began, they saying
 there was enough users, and at the same time finding myself a lot of
 softimage people from Ana movie and other places that were amazing
 animators.
 F.


 On Sunday, March 9, 2014, Emilio Hernandez emi...@e-roja.com wrote:

 Indeed Raffael.   They tried to flood my studio with Maya once after the
 acquisition, they even installed Maya in every workstation I had,  I said I
 was not paying for any.  The answer was no problem, I will leave you an
 open license for as long as you want.  Maya is better.

 Yeah better for them as it is more expensive and they have a bigger cut
 in their comission.

 @Francisco.

 I was called to participate in the Huevocartoon movie as I am an old
 Softiamge guy around here.  It really suprised me when I knew they chose
 Softimage to go with it.

 A couple of the Maya artists that I describe in the article, actually
 were the first ones to contact me.  And they told me how they have been
 blind using Maya and not giving a chance to Softimage before.

 Unfortunatley as the movie was beeing produced in Guadalajara, at that
 moment I wasn't able to move as I am in Mexico City dealing with other
 stuff.

 Cheers!

 ---
 Emilio Hernández   VFX  3D animation.


 2014-03-09 9:42 GMT-06:00 Raffaele Fragapane raffsxsil...@googlemail.com
 :

 Resellers have always hated having it added to their portfolio, most had
 spent years telling people it was crap and they should buy Maya instead,
 which was also a bit pricier at many times, and not a new investment to
 manage.

 Plenty stories like this one to go around. It's more the reseller than
 AD, mind, but it's not like AD ever had any interest in rectifying. Not
 that that's how reseller relationships work anyway.
  On 10 Mar 2014 01:52, Mirko Jankovic mirkoj.anima...@gmail.com
 wrote:

 That is how AD was trying to support Softimage but it didn;t work...
 Looks like they messed up and instead letting people buy Softimage they
 made it harder


  On Sun, Mar 9, 2014 at 3:49 PM, Francisco Criado 
 malcriad...@gmail.com wrote:

 Emilio,

 thanks for the article, and thanks for putting un gallo con muchos
 huevos as a sample of Softimage in production, but i have to tell you 
 that
 even that the movie was originally planned (by me, i'm the guilty one 
 jeje)
 to be done entirely in Softimage, when i was ripped oft the movie, the new
 td  and the AD reseller's influence decided to go Maya. the only part of
 the production that stayed on Soft was, animatic, layout and 
 animation.Last
 week with the all eol mess i published an article like yours in my fb, and
 all my ex coworkers at Huevocartoon began replying at me telling me that
 they saw how the movie started to begin having production problems with
 maya in the middle...anyways, nice to see in Mexico Softimage is more than
 welcome, sadly the reseller is not interested in selling it, when i made
 the purchase for Huevocartoon (60 licenses if my memory doesnt fail) i
 almost had to put a gun on reseller's head to give me Softimage instead of
 Maya.

 On Sunday, March 9, 2014, Greg Punchatz g...@janimation.com wrote:

 Perfect

 Sent from my iPhone

 On Mar 8, 2014, at 11:20 PM, Emilio Hernandez emi...@e-roja.com
 wrote:

 http://e-roja.com/the-truth-about-softimage-and-autodesk/
  ---
 Emilio Hernández   VFX  3D animation.






Maya equivalent to Workgroups?

2014-03-09 Thread Tim Crowson
Is there anything like XSI's Workgroups in Maya for sharing plugins 
across a network?


-Tim
--
Signatu


Re: Maya equivalent to Workgroups?

2014-03-09 Thread Emilio Hernandez
creativecrash.com
El mar 9, 2014 10:50 AM, Tim Crowson tim.crow...@magneticdreams.com
escribió:

 Is there anything like XSI's Workgroups in Maya for sharing plugins across
 a network?

 -Tim
 --
 Signatu



Re: Your postings...

2014-03-09 Thread Leendert A. Hartog

Might be an idea to abandon this conversation/thread.
Much of what could be added here about the state of the list isn't 
really directed at the person that started it IMHO.


Greetz
Leendert

Eric Thivierge schreef op 9-3-2014 17:40:
Yeah not really professional to post a private email to the list 
honestly. This type of behavior is something that has only become more 
common as more and more people have hopped on the list and there 
hasn't been a push to keep things professional and respectful over the 
past few years.
People are emotional and motivated by the recent events, but there is 
no reason to not be professional and respectful at the same time. 
That's how the list was when I joined and it's how I hope it would 
continue.
 Eric Thivierge 
http://www.ethivierge.com 




--

Leendert A. Hartog – Softimage hobbyist
AKA Hirazi Blue – Administrator  @, NOT the owner of  si-community.com




Re: Maya equivalent to Workgroups?

2014-03-09 Thread Tim Crowson

That's more like the equivalent to rray.de/xsi...   ;-)

Looking at the Maya docs, I'm guessing I need to implement environment 
variables to point to a different path for plugins and scripts at launch...

-Tim




On 3/9/2014 11:52 AM, Emilio Hernandez wrote:


creativecrash.com http://creativecrash.com

El mar 9, 2014 10:50 AM, Tim Crowson tim.crow...@magneticdreams.com 
mailto:tim.crow...@magneticdreams.com escribió:


Is there anything like XSI's Workgroups in Maya for sharing
plugins across a network?

-Tim
-- 






Re: Maya equivalent to Workgroups?

2014-03-09 Thread Rob Wuijster

not really, and not as easy unfortunately..


Rob

\/-\/\/

On 9-3-2014 17:51, Tim Crowson wrote:
Is there anything like XSI's Workgroups in Maya for sharing plugins 
across a network?


-Tim




Re: The truth about Autodesk and Softimage. Did Autodesk try?

2014-03-09 Thread Francisco Criado
Hope he was talking about me in a good way :) he was one of my
mentors, with Victor Wolansky, had the pleasure to work with both of them.
Say hi from me !
Sorry to the rest of the list if this went OT.
Anyways, i can speak from the latin american side, and say that Autodesk
never had any intention for getting Soft in the market.
Mexico and Argentinian offices only care about their
industrial/architectural products.
F.


On Sunday, March 9, 2014, Emilio Hernandez emi...@e-roja.com wrote:

 Hey then we talked. I couldnt move from Mexico City to Guadalajara at that
 time.

 Funny though last friday I was with Alex Iturmendi and he started talking
 abouy you.
 El mar 9, 2014 10:39 AM, Francisco Criado 
 malcriad...@gmail.comjavascript:_e(%7B%7D,'cvml','malcriad...@gmail.com');
 escribió:

 Emilio,
 i was the guy interviewing all staff at the beginning of production,
 via Skype to the guys on DF and personally on Gdl, so we had to have a chat
 for sure. Gabriel (the director) WAS one of my best friends, and when he
 came to me and told me he wanted to do the third movie on 3d in two years
 only...well there is only one software than can do that!
 When asked to Autodesk, to send me some softimage artists from their
 database, maya portfolios began to rain, and the fight began, they saying
 there was enough users, and at the same time finding myself a lot of
 softimage people from Ana movie and other places that were amazing
 animators.
 F.


 On Sunday, March 9, 2014, Emilio Hernandez emi...@e-roja.com wrote:

 Indeed Raffael.   They tried to flood my studio with Maya once after the
 acquisition, they even installed Maya in every workstation I had,  I said I
 was not paying for any.  The answer was no problem, I will leave you an
 open license for as long as you want.  Maya is better.

 Yeah better for them as it is more expensive and they have a bigger cut in
 their comission.

 @Francisco.

 I was called to participate in the Huevocartoon movie as I am an old
 Softiamge guy around here.  It really suprised me when I knew they chose
 Softimage to go with it.

 A couple of the Maya artists that I describe in the article, actually were
 the first ones to contact me.  And they told me how they have been blind
 using Maya and not giving a chance to Softimage before.

 Unfortunatley as the movie was beeing produced in Guadalajara, at that
 moment I wasn't able to move as I am in Mexico City dealing with other
 stuff.

 Cheers!

 ---
 Emilio Hernández   VFX  3D animation.


 2014-03-09 9:42 GMT-06:00 Raffaele Fragapane raffsxsil...@googlemail.com
 :

 Resellers have always hated having it added to their portfolio, most had
 spent years telling people it was crap and they should buy Maya instead,
 which was also a bit pricier at many times, and not a new investment to
 manage.

 Plenty stories like this one to go around. It's more the reseller than AD,
 mind, but it's not like AD ever had any interest in rectifying. Not that
 that's how reseller relationships work anyway.
  On 10 Mar 2014 01:52, Mirko Jankovic mirkoj.anima...@gmail.com wrote:

 That is how AD was trying to support Softimage but it didn;t work...
 Looks like they messed up and instead letting people buy Softimage they
 made it harder


  On Sun, Mar 9, 2014 at 3:49 PM, Francisco Criado 
 malcriad...@gmail.comwrote:

 Emilio,

 thanks for the article, and thanks for putting un gallo con muchos
 huevos as a sample of Softimage in production, but i have to tell you that
 even that the movie was originally planned (by me, i'm the guilty one jeje)
 to be done entirely in Softimage, when i was ripped oft the movie, the new
 td  and the AD reseller's influence decided to go Maya. the only part of
 the production that stayed on Soft was, animatic, layout and animation.Last
 week with the all eol mess i published an article like yours in my fb, and
 all my ex coworkers at Huevocartoon began replying at me telling me that
 they saw how the movie started to begin having production problems with
 maya in the middle...anyways, nice to see in Mexico Softimage is more than
 welcome, sadly the reseller is not interested in selling it, when i made
 the purchase for Huevocartoon (60 licenses if my memory doesnt fail) i
 almost had to put a gun on reseller's head to give me Softimage instead of
 Maya.

 On Sunday, March 9, 2014, Greg Punchatz g...@janimation.com wrote:

 Perfect




Re: Maya equivalent to Workgroups?

2014-03-09 Thread Emilio Hernandez
That is the best that I could found... Sigh

El domingo, 9 de marzo de 2014, Tim Crowson tim.crow...@magneticdreams.com
escribió:

  That's more like the equivalent to rray.de/xsi...   ;-)

 Looking at the Maya docs, I'm guessing I need to implement environment
 variables to point to a different path for plugins and scripts at launch...
 -Tim




 On 3/9/2014 11:52 AM, Emilio Hernandez wrote:

 creativecrash.com
 El mar 9, 2014 10:50 AM, Tim Crowson 
 tim.crow...@magneticdreams.comjavascript:_e(%7B%7D,'cvml','tim.crow...@magneticdreams.com');
 escribió:

 Is there anything like XSI's Workgroups in Maya for sharing plugins
 across a network?

 -Tim
 --





-- 
---
Emilio Hernández   VFX  3D animation.


Re: Maya equivalent to Workgroups?

2014-03-09 Thread Eric Thivierge
I think you need to edit the Maya environment file to add a network
location where plug-ins will be found. There are also some maya module type
files that come with plug-ins that have something to do with it as well. I
would have more info for you if I was at work. Also look up info on the
userSetup.py files.


Eric Thivierge
http://www.ethivierge.com


On Sun, Mar 9, 2014 at 12:51 PM, Tim Crowson tim.crow...@magneticdreams.com
 wrote:

 Is there anything like XSI's Workgroups in Maya for sharing plugins across
 a network?

 -Tim
 --
 Signatu



Re: Maya equivalent to Workgroups?

2014-03-09 Thread Tim Crowson
And my follow up question would be can we append multiple paths to 
those envars, so we can point to multiple locations at once?



On 3/9/2014 12:02 PM, Tim Crowson wrote:

That's more like the equivalent to rray.de/xsi...   ;-)

Looking at the Maya docs, I'm guessing I need to implement environment 
variables to point to a different path for plugins and scripts at 
launch...

-Tim




On 3/9/2014 11:52 AM, Emilio Hernandez wrote:


creativecrash.com http://creativecrash.com

El mar 9, 2014 10:50 AM, Tim Crowson 
tim.crow...@magneticdreams.com 
mailto:tim.crow...@magneticdreams.com escribió:


Is there anything like XSI's Workgroups in Maya for sharing
plugins across a network?

-Tim
-- 






--
Signature



Re: Maya equivalent to Workgroups?

2014-03-09 Thread Emilio Hernandez
Oh sorry I got it know hahaha I am in my phone and I just read Maya and
Plugins.

El domingo, 9 de marzo de 2014, Emilio Hernandez emi...@e-roja.com
escribió:

 That is the best that I could found... Sigh

 El domingo, 9 de marzo de 2014, Tim Crowson 
 tim.crow...@magneticdreams.comjavascript:_e(%7B%7D,'cvml','tim.crow...@magneticdreams.com');
 escribió:

  That's more like the equivalent to rray.de/xsi...   ;-)

 Looking at the Maya docs, I'm guessing I need to implement environment
 variables to point to a different path for plugins and scripts at launch...
 -Tim




 On 3/9/2014 11:52 AM, Emilio Hernandez wrote:

 creativecrash.com
 El mar 9, 2014 10:50 AM, Tim Crowson tim.crow...@magneticdreams.com
 escribió:

 Is there anything like XSI's Workgroups in Maya for sharing plugins
 across a network?

 -Tim
 --





 --
 ---
 Emilio Hernández   VFX  3D animation.



-- 
---
Emilio Hernández   VFX  3D animation.


Re: The truth about Autodesk and Softimage. Did Autodesk try?

2014-03-09 Thread Jason S




Hi Emilio, I think your article reveals a number of difficult truths.

But indeed difficult they are.. meaning, the openness of whom ever it
may concern, is something that can be very sensitive/delicate, and that
openness is crucial for any points to actually come across.

I myself admit having been somewhat guilty of "overdoing-it", recalling
an "AutoBorg" statement
(before the reversal)

While I don't think your article was necessarily disrespectfull, 
but reading through it, it definitely feels like stream of accusations
at times, 
and
if I were in the shoes of a receiver of that article, I would be
compelled to just deny everything, or having to filter-out few bits
that can be taken, or just dismiss the whole thing at the first
paragraph.

Diplomacy can indeed be quite touchy.

Whithout at-all comparing your peice to a purely resentful message, I
will quote what I wrote on Si Community to McAxe who made an image of
electrodes zapping Autodesk..


  

  FXDude
  
  

  

Post
subject:Re: The silent
protest
Posted:08 Mar 2014, 02:59

  

  
  


  
  

  

  
  

  

  
  
  Joined:19 Jun 2012, 20:59
  Posts:52
  
  

  

Hi
McAxe, sorry I don't want to ruin your efforts,
but I swear that hatefulness in of itself (or portrail of such),
although it can be like an unthought reflex and may vent some
inner-pressure,
it can only ultimately be counter-productive.

Meaning that anger can be like "tamed" and "channeled"
to make criticism (or critical artwork) be;

- Constructive
allowing anyone concerned to reflect, consider  remain open to
criticism (when it's respectful)

- as opposed to Destructive,
*reducing credibility*, making anyone concerned become resentful,
build-up defenses, while either taking offense or (then legitimately)
disregarding the criticism in question (thus becoming in vain), with a
heightened tendency to then close-up when it comes other criticism in
general on a given issue,
dismissing them as just.. well .. hateful. Also while inciting more
similar behavior.

Case in point, as you may or may not know,
the decision to make SI expire by 2016 has been lifted !(in a frozen development state)
and that is most-probably not from any "F#$ Autodesk" remarks. ;
)

And there is still room to perhaps open-up the SDK (crossing fingers)

Cheers : )


Last
edited byFXDudeon 08 Mar 2014, 03:21, edited 1
time in total.



  

  
  

  


  

  
  

  


Cheers :)





Re: Maya equivalent to Workgroups?

2014-03-09 Thread Stephen Blair
Yes, you can append paths. I assume you mean MAYA_PLUGIN_PATH and
MAYA_MODULE_PATH?

about distributing modules:
http://around-the-corner.typepad.com/adn/2012/07/distributing-files-on-maya-maya-modules.html


On Sun, Mar 9, 2014 at 1:05 PM, Tim Crowson
tim.crow...@magneticdreams.comwrote:

  And my follow up question would be can we append multiple paths to
 those envars, so we can point to multiple locations at once?


 On 3/9/2014 12:02 PM, Tim Crowson wrote:

 That's more like the equivalent to rray.de/xsi...   ;-)

 Looking at the Maya docs, I'm guessing I need to implement environment
 variables to point to a different path for plugins and scripts at launch...
 -Tim




 On 3/9/2014 11:52 AM, Emilio Hernandez wrote:

 creativecrash.com
 El mar 9, 2014 10:50 AM, Tim Crowson tim.crow...@magneticdreams.com
 escribió:

 Is there anything like XSI's Workgroups in Maya for sharing plugins
 across a network?

 -Tim
 --




 --







Re: Sadness about the state of the list...

2014-03-09 Thread Martin Chatterjee
Dan, thanks for making the effort to write this.

+1

-M

--
   Martin Chatterjee

[ Freelance Technical Director ]
[   http://www.chatterjee.de   ]
[ https://vimeo.com/chatterjee ]


On Sun, Mar 9, 2014 at 3:30 PM, Jordi Bares jordiba...@gmail.com wrote:

 +1

 Let's steer the ship then.

 Sent from my iPhone

 On 9 Mar 2014, at 13:20, Eric Thivierge ethivie...@gmail.com wrote:

 +1




Re: Maya equivalent to Workgroups?

2014-03-09 Thread Tim Crowson

That's correct, Stephen. Thanks.
-Tim

On 3/9/2014 12:16 PM, Stephen Blair wrote:
Yes, you can append paths. I assume you mean MAYA_PLUGIN_PATH and 
MAYA_MODULE_PATH?


about distributing modules:
http://around-the-corner.typepad.com/adn/2012/07/distributing-files-on-maya-maya-modules.html


On Sun, Mar 9, 2014 at 1:05 PM, Tim Crowson 
tim.crow...@magneticdreams.com 
mailto:tim.crow...@magneticdreams.com wrote:


And my follow up question would be can we append multiple
paths to those envars, so we can point to multiple locations at once?


On 3/9/2014 12:02 PM, Tim Crowson wrote:

That's more like the equivalent to rray.de/xsi.
http://rray.de/xsi...   ;-)

Looking at the Maya docs, I'm guessing I need to implement
environment variables to point to a different path for plugins
and scripts at launch...
-Tim




On 3/9/2014 11:52 AM, Emilio Hernandez wrote:


creativecrash.com http://creativecrash.com

El mar 9, 2014 10:50 AM, Tim Crowson
tim.crow...@magneticdreams.com
mailto:tim.crow...@magneticdreams.com escribió:

Is there anything like XSI's Workgroups in Maya for sharing
plugins across a network?

-Tim
-- 






-- 







Re: The truth about Autodesk and Softimage. Did Autodesk try?

2014-03-09 Thread Emilio Hernandez
Yes Jason. Indeed it is a streaming of accusations. That I cant deny.
 Autodesk told us they tried. But Imho it was a smoke curtain all the time.
It is still a mystery why they kill Softimage.

They say it is to focuse in the future and not distract valuable resources
from the future developments they are experimenting.

I don't completley buy that either.

Ok something better is coming...

Start first convincing your customers that you are working in something
better.  Then when it finally arrives start doing presentations. If it is
really better we will all start going for it.  But they are dragging us by
force to Max or Maya.

A light of reason was finally depicted at Autodesk by changing their
Softimage super burial and you will never ever find the tombstonebafter
2016, to a more coma state where we can stay with him for as long as we
want.

But just when Softimage is gainning momentum and is coming back at a faster
pace...  Bamm!  A bullet straight to the head.  Maybe I work to much in
movies or advertising. But this looks like several stories I had watch
before.

And I am pointing at Autodesk that maybe they had a dream that they tried.
But the truth to my eyes says the opposite.

El domingo, 9 de marzo de 2014, Jason S jasonsta...@gmail.com escribió:

  Hi Emilio, I think your article reveals a number of difficult truths.

 But indeed difficult they are.. meaning, the openness of whom ever it may
 concern, is something that can be very sensitive/delicate, and that
 openness is crucial for any points to actually come across.

 I myself admit having been somewhat guilty of overdoing-it, recalling an
 AutoBorg statement
 (before the reversal)

 While I don't think your article was necessarily disrespectfull,
 but reading through it, it definitely feels like stream of accusations at
 times,
 and if I were in the shoes of a receiver of that article, I would be
 compelled to just deny everything, or having to filter-out few bits that
 can be taken, or just dismiss the whole thing at the first paragraph.

 Diplomacy can indeed be quite touchy.

 Whithout at-all comparing your peice to a purely resentful message, I will
 quote what I wrote on Si Community to McAxe who made an image of electrodes
 zapping Autodesk..

   *FXDude*
  *Post subject:* Re: The silent protest
 [image: 
 Post]http://www.si-community.com/community/viewtopic.php?p=42382#p42382
 *Posted:* 08 Mar 2014, 02:59
   [image: Offline]  [image: User avatar]
 *Joined:* 19 Jun 2012, 20:59
 *Posts:* 52
 Hi McAxe, sorry I don't want to ruin your efforts,
 but I swear that hatefulness in of itself (or portrail of such),
 although it can be like an unthought reflex and may vent some
 inner-pressure,
 it can only ultimately be counter-productive.

 Meaning that anger can be like tamed and channeled
 to make criticism (or critical artwork [image: :)] ) be;

 - Constructive
 allowing anyone concerned to reflect, consider  remain open to criticism
 (when it's respectful)

 - as opposed to Destructive,
 *reducing credibility*, making anyone concerned become resentful, build-up
 defenses, while either taking offense or (then legitimately) disregarding
 the criticism in question (thus becoming in vain), with a heightened
 tendency to then close-up when it comes other criticism in general on a
 given issue,
 dismissing them as just.. well .. hateful.  Also while inciting more
 similar behavior.

 Case in point, as you may or may not know,
 the decision to make SI expire by 2016 has been lifted ! [image: :)] (in
 a frozen development state)
 and that is most-probably not from any F#$ Autodesk remarks. *;* )

 And there is still room to perhaps open-up the SDK (crossing fingers)

 Cheers : )


 Last edited by 
 FXDudehttp://www.si-community.com/community/memberlist.php?mode=viewprofileu=2608
  on 08 Mar 2014, 03:21, edited 1 time in total.



 Cheers :)



-- 
---
Emilio Hernández   VFX  3D animation.
inline: file.phpinline: 1.gifinline: icon_user_offline.pnginline: icon_post_target.png

Re: The truth about Autodesk and Softimage. Did Autodesk try?

2014-03-09 Thread Ahmidou Lyazidi
By the way, I'm quite sceptic about AD's definition of innovation (read buy
and integrate...).
Or at leat those that made their way to the DCCs.

---
Ahmidou Lyazidi
Director | TD | CG artist
http://vimeo.com/ahmidou/videos
http://www.cappuccino-films.com


2014-03-09 18:41 GMT+01:00 Emilio Hernandez emi...@e-roja.com:

 Yes Jason. Indeed it is a streaming of accusations. That I cant deny.
  Autodesk told us they tried. But Imho it was a smoke curtain all the time.
 It is still a mystery why they kill Softimage.

 They say it is to focuse in the future and not distract valuable resources
 from the future developments they are experimenting.

 I don't completley buy that either.

 Ok something better is coming...

 Start first convincing your customers that you are working in something
 better.  Then when it finally arrives start doing presentations. If it is
 really better we will all start going for it.  But they are dragging us by
 force to Max or Maya.

 A light of reason was finally depicted at Autodesk by changing their
 Softimage super burial and you will never ever find the tombstonebafter
 2016, to a more coma state where we can stay with him for as long as we
 want.

 But just when Softimage is gainning momentum and is coming back at a
 faster pace...  Bamm!  A bullet straight to the head.  Maybe I work to much
 in movies or advertising. But this looks like several stories I had watch
 before.

 And I am pointing at Autodesk that maybe they had a dream that they tried.
 But the truth to my eyes says the opposite.

 El domingo, 9 de marzo de 2014, Jason S jasonsta...@gmail.com escribió:

  Hi Emilio, I think your article reveals a number of difficult truths.

 But indeed difficult they are.. meaning, the openness of whom ever it may
 concern, is something that can be very sensitive/delicate, and that
 openness is crucial for any points to actually come across.

 I myself admit having been somewhat guilty of overdoing-it, recalling
 an AutoBorg statement
 (before the reversal)

 While I don't think your article was necessarily disrespectfull,
 but reading through it, it definitely feels like stream of accusations at
 times,
 and if I were in the shoes of a receiver of that article, I would be
 compelled to just deny everything, or having to filter-out few bits that
 can be taken, or just dismiss the whole thing at the first paragraph.

 Diplomacy can indeed be quite touchy.

 Whithout at-all comparing your peice to a purely resentful message, I
 will quote what I wrote on Si Community to McAxe who made an image of
 electrodes zapping Autodesk..

   *FXDude*
  *Post subject:* Re: The silent protest
 [image: 
 Post]http://www.si-community.com/community/viewtopic.php?p=42382#p42382
 *Posted:* 08 Mar 2014, 02:59
   [image: Offline]  [image: User avatar]
 *Joined:* 19 Jun 2012, 20:59
 *Posts:* 52
 Hi McAxe, sorry I don't want to ruin your efforts,
 but I swear that hatefulness in of itself (or portrail of such),
 although it can be like an unthought reflex and may vent some
 inner-pressure,
 it can only ultimately be counter-productive.

 Meaning that anger can be like tamed and channeled
 to make criticism (or critical artwork [image: :)] ) be;

 - Constructive
 allowing anyone concerned to reflect, consider  remain open to criticism
 (when it's respectful)

 - as opposed to Destructive,
 *reducing credibility*, making anyone concerned become resentful,
 build-up defenses, while either taking offense or (then legitimately)
 disregarding the criticism in question (thus becoming in vain), with a
 heightened tendency to then close-up when it comes other criticism in
 general on a given issue,
 dismissing them as just.. well .. hateful.  Also while inciting more
 similar behavior.

 Case in point, as you may or may not know,
 the decision to make SI expire by 2016 has been lifted ! [image: :)] (in
 a frozen development state)
 and that is most-probably not from any F#$ Autodesk remarks. *;* )

 And there is still room to perhaps open-up the SDK (crossing fingers)

 Cheers : )


 Last edited by 
 FXDudehttp://www.si-community.com/community/memberlist.php?mode=viewprofileu=2608
  on 08 Mar 2014, 03:21, edited 1 time in total.



 Cheers :)



 --
 ---
 Emilio Hernández   VFX  3D animation.


inline: 1.gifinline: icon_post_target.pnginline: file.phpinline: icon_user_offline.png

Re: Anyone in the SI list transitioning to MODO? -Please add your mail here

2014-03-09 Thread Christoph Muetze

...looking forward to spending some time with Modo...

c...@glarestudios.de

On 08/03/14 23:36, Eugen Sares wrote:

Looking into it as well now...
m...@eugensares.at mailto:m...@eugensares.at




Re: Sadness about the state of the list...

2014-03-09 Thread olivier jeannel

Personnaly,
I'd just like the list goes back to Softimage (and friends) business only.
I'm a bit fed-up with the subjects asking /how to do this in Maya/, 
all those /transition/ threads, and special dedicace to all those who 
want to /integrate SI techs within Maya/

It's like having SI body still hot and people asking for a kidney.
I think it's ok asking time to time advices or comparission or 
equivalent with another package, but 50% of discussions is around this.
I think it was ok talking about tech portability between softwares, but 
now it turns obscene. Remember people saying how good it would be to get 
the best of both world ? Well now there is only one world left.
I think Autodesk salary men should contact their former SI clients 
privatly (since it seems they have lists) and make their commercial 
offers that way. Specially when you think of all the silent when we 
really needed them.
Here , it's a technical and artist list of people working (and loving) 
with XSI. It's not dead, it's functionnal for 2 years.


My very personnal opinion of the list.


Le 09/03/2014 18:22, Eric Turman a écrit :

+1, Thank you Dan.

There are a few of us, like Greg Punchatz, who have already been 
attempting to do so. Let us old-timers be an example of professionalism.


There is an individual by the name of Victor Frankel who was interned 
in a Nazi death camp during World War II; he was able to convert his 
horrific experience into one of personal positive growth. He basically 
came to the realization the we, as humans, can have all of our 
liberties taken away but we still have a freedom that no-one can take 
away from us --ever:


Everything can be taken from a man but one thing: the last of the 
human freedoms---to choose one's attitude in any given set of 
circumstances, to choose one's own way.
-- Viktor E. Frankl 
http://www.goodreads.com/author/show/2782.Viktor_E_Frankl, /Man's 
Search for Meaning http://www.goodreads.com/work/quotes/3389674/


If you can take time, it is a very worthwhile read.

-=Eric Turman


On Sun, Mar 9, 2014 at 12:18 PM, Martin Chatterjee 
martin.chatterjee.li...@googlemail.com 
mailto:martin.chatterjee.li...@googlemail.com wrote:


Dan, thanks for making the effort to write this.

+1

-M

--
   Martin Chatterjee

[ Freelance Technical Director ]
[ http://www.chatterjee.de http://www.chatterjee.de/ ]
[ https://vimeo.com/chatterjee ]


On Sun, Mar 9, 2014 at 3:30 PM, Jordi Bares jordiba...@gmail.com
mailto:jordiba...@gmail.com wrote:

+1

Let's steer the ship then.

Sent from my iPhone

On 9 Mar 2014, at 13:20, Eric Thivierge ethivie...@gmail.com
mailto:ethivie...@gmail.com wrote:


+1






--




-=T=-




Re: Anyone in the SI list transitioning to MODO? -Please add your mail here

2014-03-09 Thread Dan Pejril

Very interested in Modo and I have just downloaded the Demo...
d...@upbeatunique.com


On 3/9/2014 1:57 PM, Christoph Muetze wrote:

...looking forward to spending some time with Modo...

c...@glarestudios.de

On 08/03/14 23:36, Eugen Sares wrote:

Looking into it as well now...
m...@eugensares.at mailto:m...@eugensares.at






--
Dan Pejril
Upbeat Unique Entertainment
www.UpbeatUnique.com




Re: Anyone in the SI list transitioning to MODO? -Please add your mail here

2014-03-09 Thread David Rivera
Thank you Tim. I´d be great to hear from anyone who´s been doing Modo 
in-the-depths for all kinds of stuff like: animation (rigging), modeling, 
rendering. I was checking out the help documents and they have a really 
mind-foward mentality regarding modeling and pass bulding. Looking foward to 
that webinar.
Modo´s interface It´s friendly, clean, and once you take a look at the general 
mindset, it becomes kinda intuitive. (at least from what´s seen in the videos).


Cheers.

 
David Rivera
3D Compositor/Animator
LinkedIN
Behance
VFX Reel



On Sunday, March 9, 2014 12:51 PM, Christoph Muetze c...@glarestudios.de 
wrote:
 
...looking forward to spending some time with Modo...

c...@glarestudios.de

On 08/03/14 23:36, Eugen Sares wrote:
 Looking into it as well now...
 m...@eugensares.at mailto:m...@eugensares.at

Re: There's more to this story

2014-03-09 Thread Andres Stephens
I agree with you message. I'd like to chime in.. 


I started SI not 3 years ago as an intern. I had to work with two other 
generalists, one on maya and the other in si. In under 3 months, I learnt from 
zero SI to enough knowledge to produce double the quota of my Maya partner 
(year experience in Maya). The factors could depend on the artist, but then 
again SI is a great animation and render and compositing package, quick to 
learn and flexible right out of the box. 


Learning more about Maya, I do believe Maya is a great product. Don't get me 
wrong, but reading more on this list is starting to make me doubt the pipeline 
workflow, with future issues that could set us back and keep us at similar 
costs and incapability with our competition in this growing market here in 
Colombia. 


Due to our nature of being an aspiring VFX and animation industry for the Latin 
population (a huge market) here from Colombia, South America; the alternative 
softwre, for cost sake and functionality, is Blender. 


This littel rebel of an idea promotes innovation and flexibility. People are 
working on Ice like nodal flexibility and incorporation, it has sculpting like 
mudbox, compositing nodes as powerful as SI's and as capable as Nukes, video 
editing (in a 3D package?!), and tools that come standard to Maya, Max, and SI. 
Yes, it's not there yet, but it's future is by the users for the users. It's 
open, and developing fast. Each release has hundreds, yes hundreds, of bug 
fixes and cool new features. Not to mention it runs a gpu+cpu hybrid render 
engine already included from the get go. And it has the flexibility for 
developers to grow it, an open SDK. 


This is very attractive here. And free, and hopefully always free. 


Being in South America, our production budget is not capable of what Autodesk 
offers at most times, especially at startup; and I have to say that here, 
piracy is prevalent in this industry for nearly all of this continent. Not till 
the emerging studios and talent become successful can they afford to purchase 
legal seats from Autodesk. As a startup our product turnover and profits are 
small, every peso counts. Spending thousands of dollars that squashes our 
currency on what Autodesk or any other software package is offereing sometimes 
is not viable if we wish to grow or re-invest in more staff and better 
products; as we can only, more often than not, only cover costs with Autodesk 
current marketting model and their most popular toolset and expensive pipeline. 


This situation brings most of Colombia and universities here to start working 
with Blender. It is a reality that open source software is competition to 
anything Autodesk offers; and even if it wasn't, it would be pirated due to the 
economy of the industry here. Yes, Autodesk has the prestige here, yes those 
who are successful will buy what they offer.. But it's losing traction; even as 
corruption is challenged and more and more studios require legal software to be 
granted a sale. But being new studios in a growing industry, it simply can't 
afford Autodesk with the industries current low turnover in Latin America (for 
lack of cred), especially for a difficult 3D pipeline with costly maintenence, 
need for development, plugins, difficult non-destructive/render pipeline 
workflow, etc; that is not what is needed in a competitive pace within the 
idustry, one that SI could offer. 


I had plans to grow my studio here in Colombia and by now we have produced 
double the quantity with competing if not superior quality with teams the 
fraction the size of any other studio in this country (which run mostly Max or 
Maya). This could be thanks to SI. This year we are landing a television 
series, and we have done all our preproduction in an older version of SI. We 
hoped to upgrade to the newest and latest, as our pipeline depended on what SI 
could offer - workflow, functionality, trustworthiness. We were planning to 
invest a lot in Autodesk, but now our alternatives are to finish our production 
with our antiquated software, and we can only hope we can purchase SI in the 
upcoming months or later this year when the contract funds transfer, and carry 
on till we adopt a viable alternative - which would be Blender or anything else 
that will help us grow faster than our competition , either with costs or 
flexibility and future. If we had the opportunity to invest in Softimage later 
on this year without any previous subscription, we would, and be ahead of our 
competition many years to come. 


I'm not saying blender is or ever will be competition, nor am I saying that 
South America is a lost market - no. I am saying the marketting strategy for 
Autodesk software and any other 3D software should change to accomodate these 
needs in growing industries, with thousands of potential new users and content 
for the worlds second largest mother tongue language, Spanish. 


I hope Blender will not be bought up, I hope it stays open. 

Re: The truth about Autodesk and Softimage. Did Autodesk try?

2014-03-09 Thread Jason S




Yep.. Bait and switch

But I think its also important to not be too quick to judge.

In this (really bad) system, the pressure to perform (purely
financially) is enormous, and leads to all sorts of .. uhm.. behavioral
characteristics..



On 03/09/14 13:41, Emilio Hernandez wrote:
Yes Jason. Indeed it is a streaming of accusations. That I
cantdeny. Autodesk told us they tried. But Imho it was a smoke
curtain all the time. It is still a mystery why they kill Softimage. 
  
  
  They say it is to focuse in the future and not distract valuable
resources from the future developments they are experimenting.
  
  
  I don't completley buy that either.
  
  
  Ok something better is coming...
  
  
  Start first convincing your customers that you are working in
something better. Then when it finally arrives start doing
presentations. If it is really better we will all start going for it.
But they are dragging us by force to Max or Maya.
  
  
  A light of reason was finally depicted at Autodesk by changing
their Softimage super burial and you will never ever find the
tombstonebafter 2016, to a more coma state where we can stay with him
for as long as we want.
  
  
  But just when Softimage is gainning momentum and is coming back
at a faster pace... Bamm! A bullet straight to the head. Maybe I
work to much in movies or advertising. But this looks like several
stories I had watch before.
  
  
  And I am pointing at Autodesk that maybe they had a dream that
they tried. But the truth to my eyes says the opposite.
  
El domingo, 9 de marzo de 2014, Jason S jasonsta...@gmail.com
escribi:
  

Hi Emilio, I think your article reveals a number of difficult truths.

But indeed difficult they are.. meaning, the openness of whom ever it
may concern, is something that can be very sensitive/delicate, and that
openness is crucial for any points to actually come across.

I myself admit having been somewhat guilty of "overdoing-it", recalling
an "AutoBorg" statement
(before the reversal)

While I don't think your article was necessarily disrespectfull, 
but reading through it, it definitely feels like stream of accusations
at times, 
and
if I were in the shoes of a receiver of that article, I would be
compelled to just deny everything, or having to filter-out few bits
that can be taken, or just dismiss the whole thing at the first
paragraph.

Diplomacy can indeed be quite touchy.

Whithout at-all comparing your peice to a purely resentful message, I
will quote what I wrote on Si Community to McAxe who made an image of
electrodes zapping Autodesk..


  

  FXDude
  
  

  

Post
subject:Re: The silent
protest
Posted:08
Mar 2014, 02:59

  

  
  


  
  

  

  
  

  

  
  
  Joined:19
Jun 2012, 20:59
  Posts:52
  
  

  

Hi
McAxe,
sorry I don't want to ruin your efforts,
but I swear that hatefulness in of itself (or portrail of such),
although it can be like an unthought reflex and may vent some
inner-pressure,
it can only ultimately be counter-productive.

Meaning that anger can be like "tamed" and "channeled"
to make criticism (or critical artwork)
be;

- Constructive
allowing anyone concerned to reflect, consider  remain open to
criticism (when it's respectful)

- as opposed to Destructive,
*reducing credibility*, making anyone concerned become resentful,
build-up defenses, while either taking offense or (then legitimately)
disregarding the criticism in question (thus becoming in vain), with a
heightened tendency to then close-up when it comes other criticism in
general on a given issue,
dismissing them as just.. well .. hateful. Also while inciting more
similar behavior.

Case in point, as you may or may not know,
the decision to make SI expire by 2016 has been lifted !(in
a frozen development state)
and that is most-probably not from any "F#$ Autodesk" remarks. ;
)

And there is still room to perhaps open-up the SDK (crossing fingers)

Cheers : )


Last
edited
byFXDudeon 08 Mar 2014, 03:21, edited
1
time in total.



  

  
  

  


  

  
  

  


Cheers :)


  
  
  
  
-- 
  ---
  Emilio Hernndez VFX  3D animation.
  
  






Re: Maya feature request from Softimage users

2014-03-09 Thread peter_b
would it be silly to add that those passes everyone is raving about were there 
from XSI v1.0 way back in 2000, and have remained mostly untouched ever since?
those who say: oh but software X (or M) has passes too? often think of AOVs 
which are XSI’s render channels.
So if you will, XSI’s passes/channels system is multidimensional .


From: Greg Punchatz 
Sent: Saturday, March 08, 2014 11:02 PM
To: softimage@listproc.autodesk.com 
Subject: Re: Maya feature request from Softimage users

Not even close that's all pre canned stuff from what I have seen... nothing 
like the power of passes in xsi.. I can override ANYTHING in soft... a material 
to an objects position in space.. I have had overides that change characters 
into entire new ones with out referring to a single new piece of geo... I 
simply have the pass drive shapes and map choices...the list goes on.. and on 
and on



wlEmoticon-smile[1].png

Re: Area lights shadows look like steps

2014-03-09 Thread Alexander Akbarov
I'm not sure which passes(channels) you rendering except this one, but I
think you can get your shadow pass from your beauty's pass lighting
channel, if you render separate pass with lighting only but without shadows
and an albedo pass.


2014-03-09 13:09 GMT+02:00 David Saber davidsa...@sfr.fr:

 Hello Jason,
 Thanks for the help.

 The steeping is well visible in my render pass' camera, not only in the
 threshold but on large parts of the roundness of objects. So as I use this
 shadow pass as an alpha in composting, it's annoying.

 But your post made me think of other options to tweak:
 - In Geometry approximation  Poly mesh  I increased the subdiv level
 from 2 to 3 and got smaller steps.
 - In Geometry approximation  Poly mesh  I increased the discontinuity
 angle from 60 to 120 and got more softness.
 - In the light settings  soft  light  raytraced soft shadows  I set it
 to 3 and 15 and got a bit more softness, but it seriously increased
 rendering time.

 What bugs me is that the steps are still here. Smaller and softer but
 still here.
 By the way, I didn't find the option to turn off  cast shadows on visible
 faces, could you help me on that?

 Thanks,
 David


 On 2014-03-08 20:38, Jason S wrote:

 That stepping always occurs,  (revealing object polygons without
 smoothing)
 happenning at the lit/shaded threshold of objects.

 But normally isn't visible, as it happens slightly beyond the maximum
 reach of the light on an object
 (will show-up in shadow only passes)

 And should similarly (normally) become invisible once you comp your
 shadows in, on a pass with that light only.

 Of course if you comp that on on the final with other light sources
 you'll see the stepping,
 in that is the case, you can turn off  cast shadows on visible faces
 and voila!




Re: Rendermap crashing

2014-03-09 Thread Paul Griswold
Mapify seems like a pretty good solution.  I just wish it would let you
name the sequence - or at least would pull the name from the pass name.
 I've been breaking them up by creating multiple directories.

-Paul

ᐧ


On Sun, Mar 9, 2014 at 1:20 AM, Jason S jasonsta...@gmail.com wrote:

  Hi, Sorry I didnt see your reply. Mapify normally works pretty well.  I
 don't know why there should be any problem just due for the constant
 material (the most basic), but you can also try the mray constant, or play
 around with the ambient settings to get a constant-ish result.  Best of Luck


 On 03/08/14 16:26, Paul Griswold wrote:

  I'm actually rendermapping a camera projected animation, so I am mapping
 the texture to the incandescence and then the inverted alpha to scale the
 transparency.  That gives me a baked rendermap that maintains the alpha and
 lighting from the camera projection.

  I don't understand why Softimage doesn't have a built-in ability to
 render animated rendermaps, though.
 ᐧ


 On Sat, Mar 8, 2014 at 4:13 PM, Jason S jasonsta...@gmail.com wrote:

  Hum.. intriging indeed..  so at least now you can put your lambert's
 ambient at 3.33 to make it constant
 (if your scene ambient is at default 0.3)


 On 03/08/14 16:08, Paul Griswold wrote:

  Looks like switching to Lambert fixed the problem.  I don't understand
 why a constant material would cause a crash, though.


  ᐧ


 On Sat, Mar 8, 2014 at 4:02 PM, Jason S jasonsta...@gmail.com wrote:

 Does it work with a plain phong?  if not, would eliminating all other
 objects do the trick?


 On 03/08/14 15:48, Paul Griswold wrote:

  I haven't been able to catch any messages unfortunately.

  I do wonder if it's because I'm using a constant shader on the object
 being rendermapped.  Previously I'd applied a Lambert.
 ᐧ


 On Sat, Mar 8, 2014 at 3:40 PM, Jason S jasonsta...@gmail.com wrote:

 Have you checked the last Verbose messages before crashing?

 I would think it's probably due to a specific object in particular,
 and/or copies of it if the case being.


 On 03/08/14 15:31, Paul Griswold wrote:

  I have a ton of animated rendermapping to do, so I'm using Mapify
 from Sajjad Amjad.

  The problem I'm having is a LOT of crashes.  I can't seem to find any
 consistent reason for it.  I've been able to get it to render out 24
 frames, 42 frames, and then sometimes Softimage will crash after just 2
 frames.

  Is there a more stable way to render out a large number of animated
 rendermaps?  Or is this a Mental Ray / Softimage problem?

  Thanks,

  Paul


  ᐧ











Re: Anyone in the SI list transitioning to MODO? -Please add your mail here

2014-03-09 Thread Doeke Wartena
interested, but not as much as i'm interested in SI.

doekewart...@gmail.com


2014-03-09 18:58 GMT+01:00 David Rivera activemotionpictu...@yahoo.com:

 Thank you Tim. I´d be great to hear from anyone who´s been doing Modo
 in-the-depths for all kinds of stuff like: animation (rigging), modeling,
 rendering. I was checking out the help documents and they have a really
 mind-foward mentality regarding modeling and pass bulding. Looking foward
 to that webinar.
 Modo´s interface It´s friendly, clean, and once you take a look at the
 general mindset, it becomes kinda intuitive. (at least from what´s seen in
 the videos).

 Cheers.

 *David Rivera*
 *3D Compositor/Animator*
 LinkedIN http://ec.linkedin.com/in/3dcinetv
 Behance https://www.behance.net/3dcinetv
 VFX Reel https://vimeo.com/70551635


   On Sunday, March 9, 2014 12:51 PM, Christoph Muetze c...@glarestudios.de
 wrote:
  ...looking forward to spending some time with Modo...

 c...@glarestudios.de

 On 08/03/14 23:36, Eugen Sares wrote:
  Looking into it as well now...
  m...@eugensares.at mailto:m...@eugensares.at







Re: Rendermap crashing

2014-03-09 Thread Jason S

My thoughts exactly ! :)

On 03/09/14 14:48, Paul Griswold wrote:
Mapify seems like a pretty good solution.  I just wish it would let 
you name the sequence - or at least would pull the name from the pass 
name.  I've been breaking them up by creating multiple directories.


-Paul

ᐧ





Forester anyone ?

2014-03-09 Thread olivier jeannel

https://vimeo.com/groups/ice/videos/88416806


Re: Migrate Ice

2014-03-09 Thread Katherine Rodtsbrooks
Thank you Chris,

Bifrost does look very promising. I will be interested to see how easily I
can transition my pipeline  from my ICE workflows to Bifrost.
I am a Maya user originally but will miss ICE's simple and effective
platform. I have been teaching my new fx artists using ICE because all the
information is exposed to them rather then being tucked into sliders or
expressions.
I look forward to using Bifrost and seeing how this continues to develop.

~Katie Jones


On Sun, Mar 9, 2014 at 8:53 AM, Chris Vienneau
chris.vienn...@autodesk.comwrote:

 Talking about this very topic and what we could do with this new framework
 is where we want contributors. The big thing we have tried to deal with
 this in this new framework is scale. A decent machine is chunking through
 30-40 m particles and displaying that in the viewport which is impossible
 in Maya 2014. A great machine with lots of RAM (64 g) was working with 200
 m flip particles. We are literally rendering out the scenes that will make
 up the new feature videos to show this off and I will probably just leak it
 here to keep the conversation going. The best starting point for the
 discussion is this article:




 https://www.fxguide.com/featured/bifrost-the-return-of-the-naiad-team-with-a-bridge-to-ice/



 But for those of that have signed up for a private discussion we will talk
 much more about what we are doing and what we could do to in the transition
 time frame so you can compare your options.



 cv/



 
 From: softimage-boun...@listproc.autodesk.com [
 softimage-boun...@listproc.autodesk.com] on behalf of Gustavo Eggert
 Boehs [gustav...@gmail.com]
 Sent: Sunday, March 09, 2014 10:51 AM
 To: SI mailing list
 Subject: Re: Migrate Ice

 I hope it gets as broad a scope as ICE and can be used for other things
 than flip fluid sims...
 Although just those great flip fluid sims will attract much attention by
 itself I bet...

 ducks




-- 
Katherine Rodtsbrooks
krodtsbro...@gmail.com
www.katies3d.com
541-513-2849


Re: There's more to this story

2014-03-09 Thread Michael Lei
Hi Andres.

I have read your response.  I wholeheartedly agree with every point you've made!

Yes, you are right that Softimage is an important asset to Autodesk's portfolio 
of products in the Media  Entertainment suite.  I also agree that the company 
shouldn't take away Softimage as an alternative and let customers decide on 
what they need for their production pipeline concerns.

What I don't understand (which refers back to my message) is:  For the emerging 
3D printing market, why can't Autodesk devote their time to integrate 3D 
printing tool features in 3DSMax, Maya and Softimage?  I understand that the 
requirement for 3d printing (like the Shapeways service) is conversion of the 
3d model file to OBJ or STL formats.  But, why can't Autodesk make 3DSMax, Maya 
or Softimage be directly compatible or compliant to 3D printing if Autodesk is 
wanting to be heavily involved in the current state of 3D printing?

Yeah, I've been looking into Blender for the past 2 years (I've kept in touch 
-reading news of added features and improvements to the program).  I really 
think that Blender can serve as a formidable alternative to the existing 3D 
programs in the market.

Blender has had every opportunity to not flourish in the CG landscape. But, the 
Blender community is persistent.  Blender has had a consistency of new features 
being added and improvements in the User Interface.  Blender users have in the 
past express concern that a corporation would buyout Blender.  Before 2002, 
Blender was freeware but not Open Source.  Venture Capitalists(VCs) invested 
into Blender so that Blender would be used for creating animations and games 
(addition of the Blender Game Engine).  Blender came close to being halted when 
it wasn't profitable.  The VCs wanted their investment back - they wanted 
roughly between 100,000 to 150,000 Euros in exchange for Blender's release.  
Ton Roosendaal (creator of Blender) was able to do an early crowdfunding event 
to buy back Blender.  In the end, Ton got close to around 450,000 Euros (I 
think).  He was able to establish the Blender Foundation and the Blender 
Institute.  Blender was able to go Open Source.  Blender users do not want any 
similar experiences like what has happened to Softimage now.

Because Blender has been and is slowly flourishing,  I've been making time to 
read and watch Blender learning materials (books, YouTube, etc.).  Plus, there 
are tools in Blender that will help with exporting models to 3D printing 
services.

Michael L.
Sent from my iPhone

On 2014-03-09, at 3:03 PM, Andres Stephens drais...@outlook.com wrote:

 I agree with you message. I'd like to chime in..
 
 I started SI not 3 years ago as an intern. I had to work with two other 
 generalists, one on maya and the other in si. In under 3 months, I learnt 
 from zero SI to enough knowledge to produce double the quota of my Maya 
 partner (year experience in Maya). The factors could depend on the artist, 
 but then again SI is a great animation and render and compositing package, 
 quick to learn and flexible right out of the box.
 
 Learning more about Maya, I do believe Maya is a great product. Don't get me 
 wrong, but reading more on this list is starting to make me doubt the 
 pipeline workflow, with future issues that could set us back and keep us at 
 similar costs and incapability with our competition in this growing market 
 here in Colombia.
 
 Due to our nature of being an aspiring VFX and animation industry for the 
 Latin population (a huge market) here from Colombia, South America; the 
 alternative softwre, for cost sake and functionality, is Blender.
 
 This littel rebel of an idea promotes innovation and flexibility. People are 
 working on Ice like nodal flexibility and incorporation, it has sculpting 
 like mudbox, compositing nodes as powerful as SI's and as capable as Nukes, 
 video editing (in a 3D package?!), and tools that come standard to Maya, Max, 
 and SI. Yes, it's not there yet, but it's future is by the users for the 
 users. It's open, and developing fast. Each release has hundreds, yes 
 hundreds, of bug fixes and cool new features. Not to mention it runs a 
 gpu+cpu hybrid render engine already included from the get go. And it has the 
 flexibility for developers to grow it, an open SDK.
 
 This is very attractive here. And free, and hopefully always free.
 
 Being in South America, our production budget is not capable of what Autodesk 
 offers at most times, especially at startup; and I have to say that here, 
 piracy is prevalent in this industry for nearly all of this continent. Not 
 till the emerging studios and talent become successful can they afford to 
 purchase legal seats from Autodesk. As a startup our product turnover and 
 profits are small, every peso counts. Spending thousands of dollars that 
 squashes our currency on what Autodesk or any other software package is 
 offereing sometimes is not viable if we wish to grow or re-invest in more 
 

Whats New in Maya 2015

2014-03-09 Thread Angus Davidson
Hi Maurice

Any idea when the Maya / Maya LT  version of the whats new pdf will emerge. 
This is important for those of us needing to make transition decisions sooner 
rather then later.

Kind regards

Angus



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Re: The one question I have not seen asked: Autodesk, what's your price?

2014-03-09 Thread Martin Yara
You should contact Autodesk directly if you are serious about it. Which I
doubt or you wouldn't be asking here.

I'm not sure what are the Autodesk policy for this kind of business
discussions but obviously asking in a public mailing list is just a waste
of bandwidth and time.

Martin


On Mon, Mar 10, 2014 at 4:10 AM, Chris Covelli
ch...@polygonpusherinc.comwrote:

 Well, I doubt anyone here is seriously asking for an AD executive to come
 on this list and start haggling with us over very large sums of money on a
 public forum, thats absurd.  But Im sure some people ( who may not be
 overly business savvy ) would want to know where to begin inquiring about
 it.


 Chris Covelli
 http://www.polygonpusherinc.com/
 http://exocortex.com/products/species
 TurboSquid 
 Modelshttp://www.turbosquid.com/Search/Artists/Polygon-Pusher?referral=Polygon-Pusher


 On Sat, Mar 8, 2014 at 10:04 PM, Jason S jasonsta...@gmail.com wrote:

 I agree that it should/could not happen publicly.


 On 03/09/14 0:57, Maurice Patel wrote:

 @Chris. Autodesk cannot and will not answer such questions publicly. And
 if you are asking this you really have not researched the matter, which is
 why I doubt it is anything other than maybe wishful thinking. It is one
 thing to engage in wishful thinking with the community just don't expect
 anyone from Autodesk to engage in the discussion.
 Maurice

 Maurice Patel
 Autodesk : Tél:  514 954-7134

 From: softimage-boun...@listproc.autodesk.com [mailto:softimage-bounces@
 listproc.autodesk.com] On Behalf Of Chris Covelli
 Sent: Sunday, March 09, 2014 12:43 AM
 To: softimage@listproc.autodesk.com
 Subject: Re: Re: The one question I have not seen asked: Autodesk,
 what's your price?

 @Maurice,
 I cant speak to Emilio or Daniel's seriousness about this question,(
 although I wouldn't doubt their sincerity right out of the gate either ),
 but how would someone inquire about this?

 Chris Covelli
 http://www.polygonpusherinc.com/
 http://exocortex.com/products/species
 TurboSquid Modelshttp://www.turbosquid.com/Search/Artists/Polygon-
 Pusher?referral=Polygon-Pusher









Re: Rendermap crashing

2014-03-09 Thread Paul Griswold
I'm sure there are folks who are far more qualified and experienced with
rendermapping who'd have opinions on that.  I honestly have never had a
need for it until the project I'm on now.

For me, I'm rendermapping multiple camera projections on the same object in
multiple passes.  Then I'm taking that output into Eyeon Fusion's 3D
environment and re-applying them.  Since I'm basically creating passes, I
can use Fusion's tools to modify the rendermaps quickly and then output a
merged UV sequence.

So for this situation, I'm perfectly happy just being able to have a custom
name.  Anything else is a bonus.

The one thing I would request is - rather than numbering 1, 2, 3, 4, using
0001, 0002, etc.

Thanks!!

Paul


ᐧ


On Sun, Mar 9, 2014 at 3:27 PM, Sajjad Amjad sajjad.am...@gmail.com wrote:

 Hi Paul,
 As you can probably tell, Mapify was written for a specific need.
 According to the help. After the path, I only append the obj.FullName. So
 if the path is C:\temp and you have a model Foo with a Bar inside it. The
 render map will be output to: C:\temp\Foo.bar\renderMap.1.ext

 Would you prefer it to be something like any of the following:
 1. C:\temp\Foo.bar\custom.1.ext ?
 2. C:\temp\pass\Foo.Bar\custom.1.ext
 3. C:\temp\Foo.Bar\pass\custom.1.ext
 4. C:\temp\Foo\Bar\pass\pass_custom.1.ext

 You hopefully get where I'm going with this. I'm willing to make some
 quick and dirty changes. Construct a path and i'll see if it qualifies as a
 quick and dirty change :-)

 Based on the experience I've gained in the last 5-6 years, it should be
 rewritten.

 Sajjad


 On 9 March 2014 18:52, Jason S jasonsta...@gmail.com wrote:

  My thoughts exactly ! :)


 On 03/09/14 14:48, Paul Griswold wrote:

  Mapify seems like a pretty good solution.  I just wish it would let you
 name the sequence - or at least would pull the name from the pass name.
  I've been breaking them up by creating multiple directories.

  -Paul

  ᐧ






Re: Anyone in the SI list transitioning to MODO? -Please add your mail here

2014-03-09 Thread Daniel Kim
I need to find our next software for office. We all are already Maya
professionals, but I like to try Modo.

danielki...@gmail.com


Re: The one question I have not seen asked: Autodesk, what's your price?

2014-03-09 Thread Jason S
Yes, and without speculating on the likelihood, it at least demonstrated 
the *openness to the idea*, which in itself can  should absolutely be 
passed around.


On 03/09/14 15:39, Martin Yara wrote:
You should contact Autodesk directly if you are serious about it. 
Which I doubt or you wouldn't be asking here.


I'm not sure what are the Autodesk policy for this kind of business 
discussions but obviously asking in a public mailing list is just a 
waste of bandwidth and time.


Martin





Re: Anyone in the SI list transitioning to MODO? -Please add your mail here

2014-03-09 Thread Perry Harovas
I am transitioning to it from Softimage.




On Sun, Mar 9, 2014 at 3:51 PM, Daniel Kim danielki...@gmail.com wrote:

 I need to find our next software for office. We all are already Maya
 professionals, but I like to try Modo.

 danielki...@gmail.com




-- 





Perry Harovas
203-448-7206
Animation and Visual Effects

http://www.TheAfterImage.com http://www.theafterimage.com/

-24 years experience
-Co-Author of Mastering
Mayahttp://www.amazon.com/Mastering-Maya-Complete-Perry-Harovas/dp/0782125212
-Member of the Visual Effects Society
(VES)http://www.visualeffectssociety.com/


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