Re: Maya, sheesh!
Maya Graph is a bit different (but not that much) than XSi one, we need to select the handles to move them opposed to Xsi where we just drag them, maybe you have the Handles locked (always same lenght), which is advisable, unless you know what you are doing and really want to mess with them. Why is it advisable, because when animating and having lots of keys when you change things and make a new Key between two other keys or shift keys around, the handle stays the same and the curve info is what you defined early, so its you in control of the curve, with free handles everything goes whacky if you insert new keys or shift frames. Usually the only times I unlock the Handles is if Im animating Bouncing Motions and I break the handles so i can make the contacts sharper. If you can or want, take a look at the How To Cheat in Maya book, the Graph section will tell you a lot of Maya Graph and you don't need extra Graph scripts that are a clutter mess IMO. On Thu, Feb 12, 2015 at 11:08 AM, Cesar Saez cesa...@gmail.com wrote: What about select a handle and middle click dragging? (a quite common pattern in Maya) I don't want to be that guy, but this is not the right attitude to learn anything! I don't like Maya and I've been frustrated using it as much as any softimage user out there, but hey! it's time to get over it and move forward... just saying. Best luck, Cesar On Thu, Feb 12, 2015 at 9:25 PM, Laurence Dodd laure...@porkpie.tv wrote: Your right, I should be more specific. When I'm in Soft, I can grab a key or tangent and move or pull it without have to go to any menu options, I find it frustrating to constantly having to go to the move key tool or to free weights and unlock things, it's just the way I work, I'm sure it's good in many other ways. What I would like to find out is is there a way of having this behavior in maya as default. I find that there is some consistency, real or perceived, in key moving behaviour, sometimes you can move stuff, sometimes you have to go to the menus. I am only a few days into Maya, so I feel like I'm floundering around, which isnt fun.
Re: Maya, sheesh!
Not that I am using or will be in the near future (Autodesk product that is), but I'd rather have option to lock it if necessary rather than having to unlock it every time i need it. Knowing what you doing with handles is advisable if you animating, so I don't see the point of having them locked by default. Artur 2015-02-13 12:11 GMT+01:00 Marco Peixoto mpe...@gmail.com: Maya Graph is a bit different (but not that much) than XSi one, we need to select the handles to move them opposed to Xsi where we just drag them, maybe you have the Handles locked (always same lenght), which is advisable, unless you know what you are doing and really want to mess with them. Why is it advisable, because when animating and having lots of keys when you change things and make a new Key between two other keys or shift keys around, the handle stays the same and the curve info is what you defined early, so its you in control of the curve, with free handles everything goes whacky if you insert new keys or shift frames. Usually the only times I unlock the Handles is if Im animating Bouncing Motions and I break the handles so i can make the contacts sharper. If you can or want, take a look at the How To Cheat in Maya book, the Graph section will tell you a lot of Maya Graph and you don't need extra Graph scripts that are a clutter mess IMO. On Thu, Feb 12, 2015 at 11:08 AM, Cesar Saez cesa...@gmail.com wrote: What about select a handle and middle click dragging? (a quite common pattern in Maya) I don't want to be that guy, but this is not the right attitude to learn anything! I don't like Maya and I've been frustrated using it as much as any softimage user out there, but hey! it's time to get over it and move forward... just saying. Best luck, Cesar On Thu, Feb 12, 2015 at 9:25 PM, Laurence Dodd laure...@porkpie.tv wrote: Your right, I should be more specific. When I'm in Soft, I can grab a key or tangent and move or pull it without have to go to any menu options, I find it frustrating to constantly having to go to the move key tool or to free weights and unlock things, it's just the way I work, I'm sure it's good in many other ways. What I would like to find out is is there a way of having this behavior in maya as default. I find that there is some consistency, real or perceived, in key moving behaviour, sometimes you can move stuff, sometimes you have to go to the menus. I am only a few days into Maya, so I feel like I'm floundering around, which isnt fun.
Re: Maya, sheesh!
Ugh...I really hope Autodesk is taking notes on the pain we're enduring switching over...I doubt it though. I'll die before I use Maya or Max as much as Soft. Its so friggin stupid that we have to take a major step down in day to day routine stuff and hunt for work-arounds, hacks, scripts, etc. just to do something simple. I can tear through stuff in Soft with ease that I KNOW I can't do in Maya or Max as quickly. When I'm in a hurry I'm connecting, overriding, layering like a mad-mangetting sh!t done...and on time while my Maya/Max brethren is taking their time trying to find the best plugin or script to do what I did in 2 seconds. End rant. Kris On Fri, Feb 13, 2015 at 10:31 AM, Marco Peixoto mpe...@gmail.com wrote: I think i explained why by default its like that, unless you are animating thing with a keyframe here and there and have your animation be dictated by the Curve Tension instead of having your animation be dictated by what you really key, then yes unlocking the tangents is the best way to go, but if you want full control then not really, of course this varies with preferences, I prefer to have my overshoots keyed and relying on curves with handles pulled, if I need to shift poses around my overshoots are always like i made them and not what the curve interpolation managed to do. Anyway unlocking the Curves its a simple click and you can even do it on Maya preferences: Preferences---Animation---Uncheck the Weighted Tangents (and use Spline not Auto). My explanation on why I break the handles its because on simple bouncing objects its faster to break the Tangents and use it like that instead of making 2 extra keys, but its the rare occasion I break them and if timming adjusting is needed i will loose time trying to find the same tension values again. Its all workflow preferences, I use some scripts in Maya (that I only use for Character Animation) and have colleagues that dont use a single script and animate all day long with vanilla out of the shelf Maya. On Fri, Feb 13, 2015 at 1:23 PM, Artur Woźniak artur.w...@gmail.com wrote: Not that I am using or will be in the near future (Autodesk product that is), but I'd rather have option to lock it if necessary rather than having to unlock it every time i need it. Knowing what you doing with handles is advisable if you animating, so I don't see the point of having them locked by default. Artur 2015-02-13 12:11 GMT+01:00 Marco Peixoto mpe...@gmail.com: Maya Graph is a bit different (but not that much) than XSi one, we need to select the handles to move them opposed to Xsi where we just drag them, maybe you have the Handles locked (always same lenght), which is advisable, unless you know what you are doing and really want to mess with them. Why is it advisable, because when animating and having lots of keys when you change things and make a new Key between two other keys or shift keys around, the handle stays the same and the curve info is what you defined early, so its you in control of the curve, with free handles everything goes whacky if you insert new keys or shift frames. Usually the only times I unlock the Handles is if Im animating Bouncing Motions and I break the handles so i can make the contacts sharper. If you can or want, take a look at the How To Cheat in Maya book, the Graph section will tell you a lot of Maya Graph and you don't need extra Graph scripts that are a clutter mess IMO. On Thu, Feb 12, 2015 at 11:08 AM, Cesar Saez cesa...@gmail.com wrote: What about select a handle and middle click dragging? (a quite common pattern in Maya) I don't want to be that guy, but this is not the right attitude to learn anything! I don't like Maya and I've been frustrated using it as much as any softimage user out there, but hey! it's time to get over it and move forward... just saying. Best luck, Cesar On Thu, Feb 12, 2015 at 9:25 PM, Laurence Dodd laure...@porkpie.tv wrote: Your right, I should be more specific. When I'm in Soft, I can grab a key or tangent and move or pull it without have to go to any menu options, I find it frustrating to constantly having to go to the move key tool or to free weights and unlock things, it's just the way I work, I'm sure it's good in many other ways. What I would like to find out is is there a way of having this behavior in maya as default. I find that there is some consistency, real or perceived, in key moving behaviour, sometimes you can move stuff, sometimes you have to go to the menus. I am only a few days into Maya, so I feel like I'm floundering around, which isnt fun.
Re: Maya, sheesh!
I think i explained why by default its like that, unless you are animating thing with a keyframe here and there and have your animation be dictated by the Curve Tension instead of having your animation be dictated by what you really key, then yes unlocking the tangents is the best way to go, but if you want full control then not really, of course this varies with preferences, I prefer to have my overshoots keyed and relying on curves with handles pulled, if I need to shift poses around my overshoots are always like i made them and not what the curve interpolation managed to do. Anyway unlocking the Curves its a simple click and you can even do it on Maya preferences: Preferences---Animation---Uncheck the Weighted Tangents (and use Spline not Auto). My explanation on why I break the handles its because on simple bouncing objects its faster to break the Tangents and use it like that instead of making 2 extra keys, but its the rare occasion I break them and if timming adjusting is needed i will loose time trying to find the same tension values again. Its all workflow preferences, I use some scripts in Maya (that I only use for Character Animation) and have colleagues that dont use a single script and animate all day long with vanilla out of the shelf Maya. On Fri, Feb 13, 2015 at 1:23 PM, Artur Woźniak artur.w...@gmail.com wrote: Not that I am using or will be in the near future (Autodesk product that is), but I'd rather have option to lock it if necessary rather than having to unlock it every time i need it. Knowing what you doing with handles is advisable if you animating, so I don't see the point of having them locked by default. Artur 2015-02-13 12:11 GMT+01:00 Marco Peixoto mpe...@gmail.com: Maya Graph is a bit different (but not that much) than XSi one, we need to select the handles to move them opposed to Xsi where we just drag them, maybe you have the Handles locked (always same lenght), which is advisable, unless you know what you are doing and really want to mess with them. Why is it advisable, because when animating and having lots of keys when you change things and make a new Key between two other keys or shift keys around, the handle stays the same and the curve info is what you defined early, so its you in control of the curve, with free handles everything goes whacky if you insert new keys or shift frames. Usually the only times I unlock the Handles is if Im animating Bouncing Motions and I break the handles so i can make the contacts sharper. If you can or want, take a look at the How To Cheat in Maya book, the Graph section will tell you a lot of Maya Graph and you don't need extra Graph scripts that are a clutter mess IMO. On Thu, Feb 12, 2015 at 11:08 AM, Cesar Saez cesa...@gmail.com wrote: What about select a handle and middle click dragging? (a quite common pattern in Maya) I don't want to be that guy, but this is not the right attitude to learn anything! I don't like Maya and I've been frustrated using it as much as any softimage user out there, but hey! it's time to get over it and move forward... just saying. Best luck, Cesar On Thu, Feb 12, 2015 at 9:25 PM, Laurence Dodd laure...@porkpie.tv wrote: Your right, I should be more specific. When I'm in Soft, I can grab a key or tangent and move or pull it without have to go to any menu options, I find it frustrating to constantly having to go to the move key tool or to free weights and unlock things, it's just the way I work, I'm sure it's good in many other ways. What I would like to find out is is there a way of having this behavior in maya as default. I find that there is some consistency, real or perceived, in key moving behaviour, sometimes you can move stuff, sometimes you have to go to the menus. I am only a few days into Maya, so I feel like I'm floundering around, which isnt fun.
Re: Maya, sheesh!
Amen Kris ! Sent from my iPhone On Feb 13, 2015, at 10:45 AM, Kris Rivel krisri...@gmail.com wrote: Ugh...I really hope Autodesk is taking notes on the pain we're enduring switching over...I doubt it though. I'll die before I use Maya or Max as much as Soft. Its so friggin stupid that we have to take a major step down in day to day routine stuff and hunt for work-arounds, hacks, scripts, etc. just to do something simple. I can tear through stuff in Soft with ease that I KNOW I can't do in Maya or Max as quickly. When I'm in a hurry I'm connecting, overriding, layering like a mad-mangetting sh!t done...and on time while my Maya/Max brethren is taking their time trying to find the best plugin or script to do what I did in 2 seconds. End rant. Kris On Fri, Feb 13, 2015 at 10:31 AM, Marco Peixoto mpe...@gmail.com wrote: I think i explained why by default its like that, unless you are animating thing with a keyframe here and there and have your animation be dictated by the Curve Tension instead of having your animation be dictated by what you really key, then yes unlocking the tangents is the best way to go, but if you want full control then not really, of course this varies with preferences, I prefer to have my overshoots keyed and relying on curves with handles pulled, if I need to shift poses around my overshoots are always like i made them and not what the curve interpolation managed to do. Anyway unlocking the Curves its a simple click and you can even do it on Maya preferences: Preferences---Animation---Uncheck the Weighted Tangents (and use Spline not Auto). My explanation on why I break the handles its because on simple bouncing objects its faster to break the Tangents and use it like that instead of making 2 extra keys, but its the rare occasion I break them and if timming adjusting is needed i will loose time trying to find the same tension values again. Its all workflow preferences, I use some scripts in Maya (that I only use for Character Animation) and have colleagues that dont use a single script and animate all day long with vanilla out of the shelf Maya. On Fri, Feb 13, 2015 at 1:23 PM, Artur Woźniak artur.w...@gmail.com wrote: Not that I am using or will be in the near future (Autodesk product that is), but I'd rather have option to lock it if necessary rather than having to unlock it every time i need it. Knowing what you doing with handles is advisable if you animating, so I don't see the point of having them locked by default. Artur 2015-02-13 12:11 GMT+01:00 Marco Peixoto mpe...@gmail.com: Maya Graph is a bit different (but not that much) than XSi one, we need to select the handles to move them opposed to Xsi where we just drag them, maybe you have the Handles locked (always same lenght), which is advisable, unless you know what you are doing and really want to mess with them. Why is it advisable, because when animating and having lots of keys when you change things and make a new Key between two other keys or shift keys around, the handle stays the same and the curve info is what you defined early, so its you in control of the curve, with free handles everything goes whacky if you insert new keys or shift frames. Usually the only times I unlock the Handles is if Im animating Bouncing Motions and I break the handles so i can make the contacts sharper. If you can or want, take a look at the How To Cheat in Maya book, the Graph section will tell you a lot of Maya Graph and you don't need extra Graph scripts that are a clutter mess IMO. On Thu, Feb 12, 2015 at 11:08 AM, Cesar Saez cesa...@gmail.com wrote: What about select a handle and middle click dragging? (a quite common pattern in Maya) I don't want to be that guy, but this is not the right attitude to learn anything! I don't like Maya and I've been frustrated using it as much as any softimage user out there, but hey! it's time to get over it and move forward... just saying. Best luck, Cesar On Thu, Feb 12, 2015 at 9:25 PM, Laurence Dodd laure...@porkpie.tv wrote: Your right, I should be more specific. When I'm in Soft, I can grab a key or tangent and move or pull it without have to go to any menu options, I find it frustrating to constantly having to go to the move key tool or to free weights and unlock things, it's just the way I work, I'm sure it's good in many other ways. What I would like to find out is is there a way of having this behavior in maya as default. I find that there is some consistency, real or perceived, in key moving behaviour, sometimes you can move stuff, sometimes you have to go to the menus. I am only a few days into Maya, so I feel like I'm floundering around, which isnt fun.
Re: Maya, sheesh!
I'm still using Softimage every day and exporting my work to Maya. It's more pleasant than beating my head against the wall in Maya. Dave G On 2/13/2015 9:58 AM, Greg Punchatz wrote: Amen Kris ! Sent from my iPhone On Feb 13, 2015, at 10:45 AM, Kris Rivel krisri...@gmail.com mailto:krisri...@gmail.com wrote: Ugh...I really hope Autodesk is taking notes on the pain we're enduring switching over...I doubt it though. I'll die before I use Maya or Max as much as Soft. Its so friggin stupid that we have to take a major step down in day to day routine stuff and hunt for work-arounds, hacks, scripts, etc. just to do something simple. I can tear through stuff in Soft with ease that I KNOW I can't do in Maya or Max as quickly. When I'm in a hurry I'm connecting, overriding, layering like a mad-mangetting sh!t done...and on time while my Maya/Max brethren is taking their time trying to find the best plugin or script to do what I did in 2 seconds. End rant. Kris On Fri, Feb 13, 2015 at 10:31 AM, Marco Peixoto mpe...@gmail.com mailto:mpe...@gmail.com wrote: I think i explained why by default its like that, unless you are animating thing with a keyframe here and there and have your animation be dictated by the Curve Tension instead of having your animation be dictated by what you really key, then yes unlocking the tangents is the best way to go, but if you want full control then not really, of course this varies with preferences, I prefer to have my overshoots keyed and relying on curves with handles pulled, if I need to shift poses around my overshoots are always like i made them and not what the curve interpolation managed to do. Anyway unlocking the Curves its a simple click and you can even do it on Maya preferences: Preferences---Animation---Uncheck the Weighted Tangents (and use Spline not Auto). My explanation on why I break the handles its because on simple bouncing objects its faster to break the Tangents and use it like that instead of making 2 extra keys, but its the rare occasion I break them and if timming adjusting is needed i will loose time trying to find the same tension values again. Its all workflow preferences, I use some scripts in Maya (that I only use for Character Animation) and have colleagues that dont use a single script and animate all day long with vanilla out of the shelf Maya. On Fri, Feb 13, 2015 at 1:23 PM, Artur Woźniak artur.w...@gmail.com mailto:artur.w...@gmail.com wrote: Not that I am using or will be in the near future (Autodesk product that is), but I'd rather have option to lock it if necessary rather than having to unlock it every time i need it. Knowing what you doing with handles is advisable if you animating, so I don't see the point of having them locked by default. Artur 2015-02-13 12:11 GMT+01:00 Marco Peixoto mpe...@gmail.com mailto:mpe...@gmail.com: Maya Graph is a bit different (but not that much) than XSi one, we need to select the handles to move them opposed to Xsi where we just drag them, maybe you have the Handles locked (always same lenght), which is advisable, unless you know what you are doing and really want to mess with them. Why is it advisable, because when animating and having lots of keys when you change things and make a new Key between two other keys or shift keys around, the handle stays the same and the curve info is what you defined early, so its you in control of the curve, with free handles everything goes whacky if you insert new keys or shift frames. Usually the only times I unlock the Handles is if Im animating Bouncing Motions and I break the handles so i can make the contacts sharper. If you can or want, take a look at the How To Cheat in Maya book, the Graph section will tell you a lot of Maya Graph and you don't need extra Graph scripts that are a clutter mess IMO. On Thu, Feb 12, 2015 at 11:08 AM, Cesar Saez cesa...@gmail.com mailto:cesa...@gmail.com wrote: What about select a handle and middle click dragging? (a quite common pattern in Maya) I don't want to be that guy, but this is not the right attitude to learn anything! I don't like Maya and I've been frustrated using it as much as any softimage user out there, but hey! it's time to get over it and move forward... just saying. Best luck, Cesar On Thu, Feb 12, 2015 at 9:25 PM, Laurence Dodd laure...@porkpie.tv mailto:laure...@porkpie.tv wrote:
RE: Maya, sheesh!
Hahahaha David... I know your pain. But the Animschool sessions are going well.. Maybe you should sign up ;o) Sofronis Efstathiou Postgraduate Framework Leader and BFX Festival Director Computer Animation Academic Group National Centre for Computer Animation Email: sefstath...@bournemouth.ac.uk Tel: +44 (0) 1202 965805 Profile: http://uk.linkedin.com/in/sofronisefstathiou Student Work: http://www.youtube.com/NCCA3DAnimation http://www.youtube.com/NCCADigitalFX http://www.youtube.com/NCCAAnimation -Original Message- From: David Gallagher [davegsoftimagel...@gmail.com] Received: Friday, 13 Feb 2015, 17:09 To: softimage@listproc.autodesk.com [softimage@listproc.autodesk.com] Subject: Re: Maya, sheesh! I'm still using Softimage every day and exporting my work to Maya. It's more pleasant than beating my head against the wall in Maya. Dave G On 2/13/2015 9:58 AM, Greg Punchatz wrote: Amen Kris ! Sent from my iPhone On Feb 13, 2015, at 10:45 AM, Kris Rivel krisri...@gmail.commailto:krisri...@gmail.com wrote: Ugh...I really hope Autodesk is taking notes on the pain we're enduring switching over...I doubt it though. I'll die before I use Maya or Max as much as Soft. Its so friggin stupid that we have to take a major step down in day to day routine stuff and hunt for work-arounds, hacks, scripts, etc. just to do something simple. I can tear through stuff in Soft with ease that I KNOW I can't do in Maya or Max as quickly. When I'm in a hurry I'm connecting, overriding, layering like a mad-mangetting sh!t done...and on time while my Maya/Max brethren is taking their time trying to find the best plugin or script to do what I did in 2 seconds. End rant. Kris On Fri, Feb 13, 2015 at 10:31 AM, Marco Peixoto mpe...@gmail.commailto:mpe...@gmail.com wrote: I think i explained why by default its like that, unless you are animating thing with a keyframe here and there and have your animation be dictated by the Curve Tension instead of having your animation be dictated by what you really key, then yes unlocking the tangents is the best way to go, but if you want full control then not really, of course this varies with preferences, I prefer to have my overshoots keyed and relying on curves with handles pulled, if I need to shift poses around my overshoots are always like i made them and not what the curve interpolation managed to do. Anyway unlocking the Curves its a simple click and you can even do it on Maya preferences: Preferences---Animation---Uncheck the Weighted Tangents (and use Spline not Auto). My explanation on why I break the handles its because on simple bouncing objects its faster to break the Tangents and use it like that instead of making 2 extra keys, but its the rare occasion I break them and if timming adjusting is needed i will loose time trying to find the same tension values again. Its all workflow preferences, I use some scripts in Maya (that I only use for Character Animation) and have colleagues that dont use a single script and animate all day long with vanilla out of the shelf Maya. On Fri, Feb 13, 2015 at 1:23 PM, Artur Woźniak artur.w...@gmail.commailto:artur.w...@gmail.com wrote: Not that I am using or will be in the near future (Autodesk product that is), but I'd rather have option to lock it if necessary rather than having to unlock it every time i need it. Knowing what you doing with handles is advisable if you animating, so I don't see the point of having them locked by default. Artur 2015-02-13 12:11 GMT+01:00 Marco Peixoto mpe...@gmail.commailto:mpe...@gmail.com: Maya Graph is a bit different (but not that much) than XSi one, we need to select the handles to move them opposed to Xsi where we just drag them, maybe you have the Handles locked (always same lenght), which is advisable, unless you know what you are doing and really want to mess with them. Why is it advisable, because when animating and having lots of keys when you change things and make a new Key between two other keys or shift keys around, the handle stays the same and the curve info is what you defined early, so its you in control of the curve, with free handles everything goes whacky if you insert new keys or shift frames. Usually the only times I unlock the Handles is if Im animating Bouncing Motions and I break the handles so i can make the contacts sharper. If you can or want, take a look at the How To Cheat in Maya book, the Graph section will tell you a lot of Maya Graph and you don't need extra Graph scripts that are a clutter mess IMO. On Thu, Feb 12, 2015 at 11:08 AM, Cesar Saez cesa...@gmail.commailto:cesa...@gmail.com wrote: What about select a handle and middle click dragging? (a quite common pattern in Maya) I don't want to be that guy, but this is not the right attitude to learn anything! I don't like Maya and I've been frustrated using it as much as any softimage user out there, but hey! it's time to get over it and move
Re: Maya, sheesh!
and still strogn as always... with maya you work-around, with softimage you work! On Fri, Feb 13, 2015 at 7:25 PM, Sofronis Efstathiou sefstath...@bournemouth.ac.uk wrote: Hahahaha David... I know your pain. But the Animschool sessions are going well.. Maybe you should sign up ;o) Sofronis Efstathiou Postgraduate Framework Leader and BFX Festival Director Computer Animation Academic Group National Centre for Computer Animation Email: sefstath...@bournemouth.ac.uk Tel: +44 (0) 1202 965805 Profile: http://uk.linkedin.com/in/sofronisefstathiou Student Work: http://www.youtube.com/NCCA3DAnimation http://www.youtube.com/NCCADigitalFX http://www.youtube.com/NCCAAnimation -Original Message- From: David Gallagher [davegsoftimagel...@gmail.com] Received: Friday, 13 Feb 2015, 17:09 To: softimage@listproc.autodesk.com [softimage@listproc.autodesk.com] Subject: Re: Maya, sheesh! I'm still using Softimage every day and exporting my work to Maya. It's more pleasant than beating my head against the wall in Maya. Dave G On 2/13/2015 9:58 AM, Greg Punchatz wrote: Amen Kris ! Sent from my iPhone On Feb 13, 2015, at 10:45 AM, Kris Rivel krisri...@gmail.commailto: krisri...@gmail.com wrote: Ugh...I really hope Autodesk is taking notes on the pain we're enduring switching over...I doubt it though. I'll die before I use Maya or Max as much as Soft. Its so friggin stupid that we have to take a major step down in day to day routine stuff and hunt for work-arounds, hacks, scripts, etc. just to do something simple. I can tear through stuff in Soft with ease that I KNOW I can't do in Maya or Max as quickly. When I'm in a hurry I'm connecting, overriding, layering like a mad-mangetting sh!t done...and on time while my Maya/Max brethren is taking their time trying to find the best plugin or script to do what I did in 2 seconds. End rant. Kris On Fri, Feb 13, 2015 at 10:31 AM, Marco Peixoto mpe...@gmail.commailto: mpe...@gmail.com wrote: I think i explained why by default its like that, unless you are animating thing with a keyframe here and there and have your animation be dictated by the Curve Tension instead of having your animation be dictated by what you really key, then yes unlocking the tangents is the best way to go, but if you want full control then not really, of course this varies with preferences, I prefer to have my overshoots keyed and relying on curves with handles pulled, if I need to shift poses around my overshoots are always like i made them and not what the curve interpolation managed to do. Anyway unlocking the Curves its a simple click and you can even do it on Maya preferences: Preferences---Animation---Uncheck the Weighted Tangents (and use Spline not Auto). My explanation on why I break the handles its because on simple bouncing objects its faster to break the Tangents and use it like that instead of making 2 extra keys, but its the rare occasion I break them and if timming adjusting is needed i will loose time trying to find the same tension values again. Its all workflow preferences, I use some scripts in Maya (that I only use for Character Animation) and have colleagues that dont use a single script and animate all day long with vanilla out of the shelf Maya. On Fri, Feb 13, 2015 at 1:23 PM, Artur Woźniak artur.w...@gmail.com mailto:artur.w...@gmail.com wrote: Not that I am using or will be in the near future (Autodesk product that is), but I'd rather have option to lock it if necessary rather than having to unlock it every time i need it. Knowing what you doing with handles is advisable if you animating, so I don't see the point of having them locked by default. Artur 2015-02-13 12:11 GMT+01:00 Marco Peixoto mpe...@gmail.commailto: mpe...@gmail.com: Maya Graph is a bit different (but not that much) than XSi one, we need to select the handles to move them opposed to Xsi where we just drag them, maybe you have the Handles locked (always same lenght), which is advisable, unless you know what you are doing and really want to mess with them. Why is it advisable, because when animating and having lots of keys when you change things and make a new Key between two other keys or shift keys around, the handle stays the same and the curve info is what you defined early, so its you in control of the curve, with free handles everything goes whacky if you insert new keys or shift frames. Usually the only times I unlock the Handles is if Im animating Bouncing Motions and I break the handles so i can make the contacts sharper. If you can or want, take a look at the How To Cheat in Maya book, the Graph section will tell you a lot of Maya Graph and you don't need extra Graph scripts that are a clutter mess IMO. On Thu, Feb 12, 2015 at 11:08 AM, Cesar Saez cesa...@gmail.commailto: cesa...@gmail.com wrote: What about select a handle and middle click dragging? (a quite common pattern in Maya
Re: Maya, sheesh!
Ha! I really should. Hope to see you in General Reviews again Sofronis! On 2/13/2015 11:25 AM, Sofronis Efstathiou wrote: Hahahaha David... I know your pain. But the Animschool sessions are going well.. Maybe you should sign up ;o) Sofronis Efstathiou Postgraduate Framework Leader and BFX Festival Director Computer Animation Academic Group National Centre for Computer Animation Email: sefstath...@bournemouth.ac.uk Tel: +44 (0) 1202 965805 Profile: http://uk.linkedin.com/in/sofronisefstathiou Student Work: http://www.youtube.com/NCCA3DAnimation http://www.youtube.com/NCCADigitalFX http://www.youtube.com/NCCAAnimation -Original Message- From: David Gallagher [davegsoftimagel...@gmail.com] Received: Friday, 13 Feb 2015, 17:09 To: softimage@listproc.autodesk.com [softimage@listproc.autodesk.com] Subject: Re: Maya, sheesh! I'm still using Softimage every day and exporting my work to Maya. It's more pleasant than beating my head against the wall in Maya. Dave G On 2/13/2015 9:58 AM, Greg Punchatz wrote: Amen Kris ! Sent from my iPhone On Feb 13, 2015, at 10:45 AM, Kris Rivel krisri...@gmail.commailto:krisri...@gmail.com wrote: Ugh...I really hope Autodesk is taking notes on the pain we're enduring switching over...I doubt it though. I'll die before I use Maya or Max as much as Soft. Its so friggin stupid that we have to take a major step down in day to day routine stuff and hunt for work-arounds, hacks, scripts, etc. just to do something simple. I can tear through stuff in Soft with ease that I KNOW I can't do in Maya or Max as quickly. When I'm in a hurry I'm connecting, overriding, layering like a mad-mangetting sh!t done...and on time while my Maya/Max brethren is taking their time trying to find the best plugin or script to do what I did in 2 seconds. End rant. Kris On Fri, Feb 13, 2015 at 10:31 AM, Marco Peixoto mpe...@gmail.commailto:mpe...@gmail.com wrote: I think i explained why by default its like that, unless you are animating thing with a keyframe here and there and have your animation be dictated by the Curve Tension instead of having your animation be dictated by what you really key, then yes unlocking the tangents is the best way to go, but if you want full control then not really, of course this varies with preferences, I prefer to have my overshoots keyed and relying on curves with handles pulled, if I need to shift poses around my overshoots are always like i made them and not what the curve interpolation managed to do. Anyway unlocking the Curves its a simple click and you can even do it on Maya preferences: Preferences---Animation---Uncheck the Weighted Tangents (and use Spline not Auto). My explanation on why I break the handles its because on simple bouncing objects its faster to break the Tangents and use it like that instead of making 2 extra keys, but its the rare occasion I break them and if timming adjusting is needed i will loose time trying to find the same tension values again. Its all workflow preferences, I use some scripts in Maya (that I only use for Character Animation) and have colleagues that dont use a single script and animate all day long with vanilla out of the shelf Maya. On Fri, Feb 13, 2015 at 1:23 PM, Artur Woźniak artur.w...@gmail.commailto:artur.w...@gmail.com wrote: Not that I am using or will be in the near future (Autodesk product that is), but I'd rather have option to lock it if necessary rather than having to unlock it every time i need it. Knowing what you doing with handles is advisable if you animating, so I don't see the point of having them locked by default. Artur 2015-02-13 12:11 GMT+01:00 Marco Peixoto mpe...@gmail.commailto:mpe...@gmail.com: Maya Graph is a bit different (but not that much) than XSi one, we need to select the handles to move them opposed to Xsi where we just drag them, maybe you have the Handles locked (always same lenght), which is advisable, unless you know what you are doing and really want to mess with them. Why is it advisable, because when animating and having lots of keys when you change things and make a new Key between two other keys or shift keys around, the handle stays the same and the curve info is what you defined early, so its you in control of the curve, with free handles everything goes whacky if you insert new keys or shift frames. Usually the only times I unlock the Handles is if Im animating Bouncing Motions and I break the handles so i can make the contacts sharper. If you can or want, take a look at the How To Cheat in Maya book, the Graph section will tell you a lot of Maya Graph and you don't need extra Graph scripts that are a clutter mess IMO. On Thu, Feb 12, 2015 at 11:08 AM, Cesar Saez cesa...@gmail.commailto:cesa...@gmail.com wrote: What about select a handle and middle click dragging? (a quite common pattern in Maya) I don't want to be that guy, but this is not the right attitude to learn anything! I don't like
Re: Maya, sheesh!
Your right, I should be more specific. When I'm in Soft, I can grab a key or tangent and move or pull it without have to go to any menu options, I find it frustrating to constantly having to go to the move key tool or to free weights and unlock things, it's just the way I work, I'm sure it's good in many other ways. What I would like to find out is is there a way of having this behavior in maya as default. I find that there is some consistency, real or perceived, in key moving behaviour, sometimes you can move stuff, sometimes you have to go to the menus. I am only a few days into Maya, so I feel like I'm floundering around, which isnt fun. On 11 February 2015 at 22:48, Luc-Eric Rousseau luceri...@gmail.com wrote: There's not a lot of meat in your original question. There are tons of modes, user preferences, tools and hotkeys in XSI, three different ways to do things, probably everyone uses it differently. Can you be more precise and compare specifically what you do in XSI vs Maya and people can answer specifically that. I think these plugins links are shots in the dark. On Wed, Feb 11, 2015 at 2:15 AM, Laurence Dodd laure...@porkpie.tv wrote: Thank for these, I'll take a look. I suppose I just have to get out of assuming that basic functionality will be in the program, and start looking for scripts and plugins before I look for a way maya should be able to do something out of the box. -- Laurence Dodd Porkpie Animation E: laure...@porkpie.tv W: www.porkpie.tv M: 07570 702 576 T: 01273 278 382
Re: Maya, sheesh!
What about select a handle and middle click dragging? (a quite common pattern in Maya) I don't want to be that guy, but this is not the right attitude to learn anything! I don't like Maya and I've been frustrated using it as much as any softimage user out there, but hey! it's time to get over it and move forward... just saying. Best luck, Cesar On Thu, Feb 12, 2015 at 9:25 PM, Laurence Dodd laure...@porkpie.tv wrote: Your right, I should be more specific. When I'm in Soft, I can grab a key or tangent and move or pull it without have to go to any menu options, I find it frustrating to constantly having to go to the move key tool or to free weights and unlock things, it's just the way I work, I'm sure it's good in many other ways. What I would like to find out is is there a way of having this behavior in maya as default. I find that there is some consistency, real or perceived, in key moving behaviour, sometimes you can move stuff, sometimes you have to go to the menus. I am only a few days into Maya, so I feel like I'm floundering around, which isnt fun.
Re: Maya, sheesh!
Plugins aside, the process of actual animation is where I heard the least amount of complaining from XSI users concerning Maya. But it seems to be mostly setting (or fixing) custom stuff up (or making setups work) that's not quite the same experience. Which you can always figure out something to get to whatever your aiming for, without necessarily being so much of a Tehnichian in XSI, just by following feeling. (or intuition) And I dont think technicians should need to be a major, or even an equal part in a pipeline, because they somewhat more rare doing things more technically difficult, or to require artists to be almost equal parts 'technicians' themselves. But XSI's 'friendlyness' also very much appeals to the techiest of techs, having been described as like out of a 'TD's' wet dream xD On 02/10/15 17:54, Sofronis Efstathiou wrote: Maya f-curves editor out the box is pretty painful. I know a few Softimage animators who have had to use Maya have recommended the Redux plugin... http://vimeo.com/33163670 Hope it helps Sofronis Efstathiou Postgraduate Framework Leader and BFX Festival Director Computer Animation Academic Group National Centre for Computer Animation Email: sefstath...@bournemouth.ac.uk Tel: +44 (0) 1202 965805 Profile: http://uk.linkedin.com/in/sofronisefstathiou Student Work: http://www.youtube.com/NCCA3DAnimation http://www.youtube.com/NCCADigitalFX http://www.youtube.com/NCCAAnimation -Original Message- From: Eugene Flormata [eug...@flormata.com] Received: Tuesday, 10 Feb 2015, 22:39 To: softimage@listproc.autodesk.com [softimage@listproc.autodesk.com] Subject: Re: Maya, sheesh! I agree with the fcurve editor behaving like garbage. even after effects' curve editor is more predictable than maya's most of the time. but I did stumble upon this nifty tool mgtools, which while very convoluted, seems like a very fast animation process. https://www.youtube.com/watch?v=y8vmItRyjUI found this a few days ago, and it looks really cool way to animate. https://www.youtube.com/watch?v=_f8HWoxoX0s another video demoing the toolset the anim recorded tool looks really good at 11 mins in and the tool itself https://www.youtube.com/watch?v=AzultIay4Ag I really like the pathtracker at around 8:00mins in still probably a pain the ass to set up any of the rigs on the characters before you even get to this animation step though. On Tue, Feb 10, 2015 at 2:03 PM, Fabian Schnuer Gohde list@gohde.nomailto:list@gohde.no wrote: Hehe, sorry to laugh a little, 13-14 years ago, wanting to move on from max r2 I did a first bouncing ball tut in Maya and afterwards thought, there must be an easier way to do this, and Raff ended up convincing me to try XSI. Just give them a few more years, can't be long now ;-) -Fabian On 10 February 2015 at 22:42, Laurence Dodd laure...@porkpie.tvmailto:laure...@porkpie.tv wrote: Hi all, I'm trying to do the Maya thing. Is there some way to get it's graph editor to behave more like Soft's, specifically can I edit keys and their tangents without going through twenty hoops to let me simply adjust stuff. If I had any hair I would be tearing it out, instead I'll just die a little inside every time I have to go to key transform tool or click on multiple things to pull on a tangent. Sorry rant over -- Laurence Dodd Porkpie Animation E: laure...@porkpie.tvmailto:laure...@porkpie.tv W: www.porkpie.tvhttp://www.porkpie.tv M: 07570 702 576 T: 01273 278 382 BU is a Disability Two Ticks Employer and has signed up to the Mindful Employer charter. Information about the accessibility of University buildings can be found on the BU DisabledGo webpages This email is intended only for the person to whom it is addressed and may contain confidential information. If you have received this email in error, please notify the sender and delete this email, which must not be copied, distributed or disclosed to any other person. Any views or opinions presented are solely those of the author and do not necessarily represent those of Bournemouth University or its subsidiary companies. Nor can any contract be formed on behalf of the University or its subsidiary companies via email.
Re: Maya, sheesh!
That is only an issue for compiled stuff, anything where the actual plugin is Python/MEL (which includes those where Python fronts the plugin and the use of compiled libraries that don't link to the API libs is through Python bindings) will always go across versions fine unless the SDK itself had compatibility breaking changes between releases, and that's exceedingly rare, even deprecated stuff tends to stay around for years). On Thu, Feb 12, 2015 at 12:26 AM, Mario Reitbauer cont...@marioreitbauer.at wrote: The problem with all those tools is that as soon as maya 2016 is out they are not compatible anymore. And in case someone stops the development of a plugin you start from scratch. 2015-02-11 11:29 GMT+01:00 Gerbrand Nel nagv...@gmail.com: Attempts don’t equal results. Welcome to hell... enjoy your stay. On 11/02/2015 10:11, Sebastien Sterling wrote: Is this really, yet another thing to lookout for ? i thought some attempts where made to harmonize curves across the board. a few versions back they added normalize curves in Y. On 11 February 2015 at 07:15, Laurence Dodd laure...@porkpie.tv wrote: Thank for these, I'll take a look. I suppose I just have to get out of assuming that basic functionality will be in the program, and start looking for scripts and plugins before I look for a way maya should be able to do something out of the box. On 10 February 2015 at 21:42, Laurence Dodd laure...@porkpie.tv wrote: Hi all, I'm trying to do the Maya thing. Is there some way to get it's graph editor to behave more like Soft's, specifically can I edit keys and their tangents without going through twenty hoops to let me simply adjust stuff. If I had any hair I would be tearing it out, instead I'll just die a little inside every time I have to go to key transform tool or click on multiple things to pull on a tangent. Sorry rant over -- Laurence Dodd Porkpie Animation E: laure...@porkpie.tv W: www.porkpie.tv M: 07570 702 576 T: 01273 278 382 -- Laurence Dodd Porkpie Animation E: laure...@porkpie.tv W: www.porkpie.tv M: 07570 702 576 T: 01273 278 382 -- Our users will know fear and cower before our software! Ship it! Ship it and let them flee like the dogs they are!
Re: Maya, sheesh!
There's not a lot of meat in your original question. There are tons of modes, user preferences, tools and hotkeys in XSI, three different ways to do things, probably everyone uses it differently. Can you be more precise and compare specifically what you do in XSI vs Maya and people can answer specifically that. I think these plugins links are shots in the dark. On Wed, Feb 11, 2015 at 2:15 AM, Laurence Dodd laure...@porkpie.tv wrote: Thank for these, I'll take a look. I suppose I just have to get out of assuming that basic functionality will be in the program, and start looking for scripts and plugins before I look for a way maya should be able to do something out of the box.
Re: Maya, sheesh!
Attempts don’t equal results. Welcome to hell... enjoy your stay. On 11/02/2015 10:11, Sebastien Sterling wrote: Is this really, yet another thing to lookout for ? i thought some attempts where made to harmonize curves across the board. a few versions back they added normalize curves in Y. On 11 February 2015 at 07:15, Laurence Dodd laure...@porkpie.tv mailto:laure...@porkpie.tv wrote: Thank for these, I'll take a look. I suppose I just have to get out of assuming that basic functionality will be in the program, and start looking for scripts and plugins before I look for a way maya should be able to do something out of the box. On 10 February 2015 at 21:42, Laurence Dodd laure...@porkpie.tv mailto:laure...@porkpie.tv wrote: Hi all, I'm trying to do the Maya thing. Is there some way to get it's graph editor to behave more like Soft's, specifically can I edit keys and their tangents without going through twenty hoops to let me simply adjust stuff. If I had any hair I would be tearing it out, instead I'll just die a little inside every time I have to go to key transform tool or click on multiple things to pull on a tangent. Sorry rant over -- Laurence Dodd Porkpie Animation E: laure...@porkpie.tv mailto:laure...@porkpie.tv W: www.porkpie.tv http://www.porkpie.tv M: 07570 702 576 T: 01273 278 382 -- Laurence Dodd Porkpie Animation E: laure...@porkpie.tv mailto:laure...@porkpie.tv W: www.porkpie.tv http://www.porkpie.tv M: 07570 702 576 T: 01273 278 382
Re: Maya, sheesh!
Is this really, yet another thing to lookout for ? i thought some attempts where made to harmonize curves across the board. a few versions back they added normalize curves in Y. On 11 February 2015 at 07:15, Laurence Dodd laure...@porkpie.tv wrote: Thank for these, I'll take a look. I suppose I just have to get out of assuming that basic functionality will be in the program, and start looking for scripts and plugins before I look for a way maya should be able to do something out of the box. On 10 February 2015 at 21:42, Laurence Dodd laure...@porkpie.tv wrote: Hi all, I'm trying to do the Maya thing. Is there some way to get it's graph editor to behave more like Soft's, specifically can I edit keys and their tangents without going through twenty hoops to let me simply adjust stuff. If I had any hair I would be tearing it out, instead I'll just die a little inside every time I have to go to key transform tool or click on multiple things to pull on a tangent. Sorry rant over -- Laurence Dodd Porkpie Animation E: laure...@porkpie.tv W: www.porkpie.tv M: 07570 702 576 T: 01273 278 382 -- Laurence Dodd Porkpie Animation E: laure...@porkpie.tv W: www.porkpie.tv M: 07570 702 576 T: 01273 278 382
Re: Maya, sheesh!
The problem with all those tools is that as soon as maya 2016 is out they are not compatible anymore. And in case someone stops the development of a plugin you start from scratch. 2015-02-11 11:29 GMT+01:00 Gerbrand Nel nagv...@gmail.com: Attempts don’t equal results. Welcome to hell... enjoy your stay. On 11/02/2015 10:11, Sebastien Sterling wrote: Is this really, yet another thing to lookout for ? i thought some attempts where made to harmonize curves across the board. a few versions back they added normalize curves in Y. On 11 February 2015 at 07:15, Laurence Dodd laure...@porkpie.tv wrote: Thank for these, I'll take a look. I suppose I just have to get out of assuming that basic functionality will be in the program, and start looking for scripts and plugins before I look for a way maya should be able to do something out of the box. On 10 February 2015 at 21:42, Laurence Dodd laure...@porkpie.tv wrote: Hi all, I'm trying to do the Maya thing. Is there some way to get it's graph editor to behave more like Soft's, specifically can I edit keys and their tangents without going through twenty hoops to let me simply adjust stuff. If I had any hair I would be tearing it out, instead I'll just die a little inside every time I have to go to key transform tool or click on multiple things to pull on a tangent. Sorry rant over -- Laurence Dodd Porkpie Animation E: laure...@porkpie.tv W: www.porkpie.tv M: 07570 702 576 T: 01273 278 382 -- Laurence Dodd Porkpie Animation E: laure...@porkpie.tv W: www.porkpie.tv M: 07570 702 576 T: 01273 278 382
Maya, sheesh!
Hi all, I'm trying to do the Maya thing. Is there some way to get it's graph editor to behave more like Soft's, specifically can I edit keys and their tangents without going through twenty hoops to let me simply adjust stuff. If I had any hair I would be tearing it out, instead I'll just die a little inside every time I have to go to key transform tool or click on multiple things to pull on a tangent. Sorry rant over -- Laurence Dodd Porkpie Animation E: laure...@porkpie.tv W: www.porkpie.tv M: 07570 702 576 T: 01273 278 382
Re: Maya, sheesh!
Thank for these, I'll take a look. I suppose I just have to get out of assuming that basic functionality will be in the program, and start looking for scripts and plugins before I look for a way maya should be able to do something out of the box. On 10 February 2015 at 21:42, Laurence Dodd laure...@porkpie.tv wrote: Hi all, I'm trying to do the Maya thing. Is there some way to get it's graph editor to behave more like Soft's, specifically can I edit keys and their tangents without going through twenty hoops to let me simply adjust stuff. If I had any hair I would be tearing it out, instead I'll just die a little inside every time I have to go to key transform tool or click on multiple things to pull on a tangent. Sorry rant over -- Laurence Dodd Porkpie Animation E: laure...@porkpie.tv W: www.porkpie.tv M: 07570 702 576 T: 01273 278 382 -- Laurence Dodd Porkpie Animation E: laure...@porkpie.tv W: www.porkpie.tv M: 07570 702 576 T: 01273 278 382
Re: Maya, sheesh!
Hehe, sorry to laugh a little, 13-14 years ago, wanting to move on from max r2 I did a first bouncing ball tut in Maya and afterwards thought, there must be an easier way to do this, and Raff ended up convincing me to try XSI. Just give them a few more years, can't be long now ;-) -Fabian On 10 February 2015 at 22:42, Laurence Dodd laure...@porkpie.tv wrote: Hi all, I'm trying to do the Maya thing. Is there some way to get it's graph editor to behave more like Soft's, specifically can I edit keys and their tangents without going through twenty hoops to let me simply adjust stuff. If I had any hair I would be tearing it out, instead I'll just die a little inside every time I have to go to key transform tool or click on multiple things to pull on a tangent. Sorry rant over -- Laurence Dodd Porkpie Animation E: laure...@porkpie.tv W: www.porkpie.tv M: 07570 702 576 T: 01273 278 382
Re: Maya, sheesh!
lawrence, found some solutions first, you want weighted tangentsso you can do that in the GUI, in the menu or, rt clicking also (and better) in prefs, you can go to animation, and set it to default to weighted tangents close to what you're after On Tuesday, February 10, 2015 4:42 PM, Laurence Dodd laure...@porkpie.tv wrote: Hi all,I'm trying to do the Maya thing.Is there some way to get it's graph editor to behave more like Soft's, specifically can I edit keys and their tangents without going through twenty hoops to let me simply adjust stuff. If I had any hair I would be tearing it out, instead I'll just die a little inside every time I have to go to key transform tool or click on multiple things to pull on a tangent. Sorry rant over -- Laurence Dodd Porkpie Animation E: laure...@porkpie.tv W: www.porkpie.tv M: 07570 702 576 T: 01273 278 382
Re: Maya, sheesh!
its really the worst..i can't find a way to easily tug on one handle and lengthen it...or adjust it numerically as you can in the animation editor. the nearest i can come to helping is to use some combination of both non-weighted tangents and free tangent weights On Tuesday, February 10, 2015 4:43 PM, Laurence Dodd laure...@porkpie.tv wrote: Hi all,I'm trying to do the Maya thing.Is there some way to get it's graph editor to behave more like Soft's, specifically can I edit keys and their tangents without going through twenty hoops to let me simply adjust stuff. If I had any hair I would be tearing it out, instead I'll just die a little inside every time I have to go to key transform tool or click on multiple things to pull on a tangent. Sorry rant over -- Laurence Dodd Porkpie Animation E: laure...@porkpie.tv W: www.porkpie.tv M: 07570 702 576 T: 01273 278 382
Re: Maya, sheesh!
I agree with the fcurve editor behaving like garbage. even after effects' curve editor is more predictable than maya's most of the time. but I did stumble upon this nifty tool mgtools, which while very convoluted, seems like a very fast animation process. https://www.youtube.com/watch?v=y8vmItRyjUI found this a few days ago, and it looks really cool way to animate. https://www.youtube.com/watch?v=_f8HWoxoX0s another video demoing the toolset the anim recorded tool looks really good at 11 mins in and the tool itself https://www.youtube.com/watch?v=AzultIay4Ag I really like the pathtracker at around 8:00mins in still probably a pain the ass to set up any of the rigs on the characters before you even get to this animation step though. On Tue, Feb 10, 2015 at 2:03 PM, Fabian Schnuer Gohde list@gohde.no wrote: Hehe, sorry to laugh a little, 13-14 years ago, wanting to move on from max r2 I did a first bouncing ball tut in Maya and afterwards thought, there must be an easier way to do this, and Raff ended up convincing me to try XSI. Just give them a few more years, can't be long now ;-) -Fabian On 10 February 2015 at 22:42, Laurence Dodd laure...@porkpie.tv wrote: Hi all, I'm trying to do the Maya thing. Is there some way to get it's graph editor to behave more like Soft's, specifically can I edit keys and their tangents without going through twenty hoops to let me simply adjust stuff. If I had any hair I would be tearing it out, instead I'll just die a little inside every time I have to go to key transform tool or click on multiple things to pull on a tangent. Sorry rant over -- Laurence Dodd Porkpie Animation E: laure...@porkpie.tv W: www.porkpie.tv M: 07570 702 576 T: 01273 278 382
RE: Maya, sheesh!
Maya f-curves editor out the box is pretty painful. I know a few Softimage animators who have had to use Maya have recommended the Redux plugin... http://vimeo.com/33163670 Hope it helps Sofronis Efstathiou Postgraduate Framework Leader and BFX Festival Director Computer Animation Academic Group National Centre for Computer Animation Email: sefstath...@bournemouth.ac.uk Tel: +44 (0) 1202 965805 Profile: http://uk.linkedin.com/in/sofronisefstathiou Student Work: http://www.youtube.com/NCCA3DAnimation http://www.youtube.com/NCCADigitalFX http://www.youtube.com/NCCAAnimation -Original Message- From: Eugene Flormata [eug...@flormata.com] Received: Tuesday, 10 Feb 2015, 22:39 To: softimage@listproc.autodesk.com [softimage@listproc.autodesk.com] Subject: Re: Maya, sheesh! I agree with the fcurve editor behaving like garbage. even after effects' curve editor is more predictable than maya's most of the time. but I did stumble upon this nifty tool mgtools, which while very convoluted, seems like a very fast animation process. https://www.youtube.com/watch?v=y8vmItRyjUI found this a few days ago, and it looks really cool way to animate. https://www.youtube.com/watch?v=_f8HWoxoX0s another video demoing the toolset the anim recorded tool looks really good at 11 mins in and the tool itself https://www.youtube.com/watch?v=AzultIay4Ag I really like the pathtracker at around 8:00mins in still probably a pain the ass to set up any of the rigs on the characters before you even get to this animation step though. On Tue, Feb 10, 2015 at 2:03 PM, Fabian Schnuer Gohde list@gohde.nomailto:list@gohde.no wrote: Hehe, sorry to laugh a little, 13-14 years ago, wanting to move on from max r2 I did a first bouncing ball tut in Maya and afterwards thought, there must be an easier way to do this, and Raff ended up convincing me to try XSI. Just give them a few more years, can't be long now ;-) -Fabian On 10 February 2015 at 22:42, Laurence Dodd laure...@porkpie.tvmailto:laure...@porkpie.tv wrote: Hi all, I'm trying to do the Maya thing. Is there some way to get it's graph editor to behave more like Soft's, specifically can I edit keys and their tangents without going through twenty hoops to let me simply adjust stuff. If I had any hair I would be tearing it out, instead I'll just die a little inside every time I have to go to key transform tool or click on multiple things to pull on a tangent. Sorry rant over -- Laurence Dodd Porkpie Animation E: laure...@porkpie.tvmailto:laure...@porkpie.tv W: www.porkpie.tvhttp://www.porkpie.tv M: 07570 702 576 T: 01273 278 382 BU is a Disability Two Ticks Employer and has signed up to the Mindful Employer charter. Information about the accessibility of University buildings can be found on the BU DisabledGo webpages This email is intended only for the person to whom it is addressed and may contain confidential information. If you have received this email in error, please notify the sender and delete this email, which must not be copied, distributed or disclosed to any other person. Any views or opinions presented are solely those of the author and do not necessarily represent those of Bournemouth University or its subsidiary companies. Nor can any contract be formed on behalf of the University or its subsidiary companies via email.