, avoids some thread
synchronization problems.
On 23 nov, 09:13, Miguel Morales therevolti...@gmail.com wrote:
Nice, I enjoyed the part of content creation. I'm going to keep your
suggestion of using a single bitmap with all the sprites instead of
individual images.
Although it's not terrible
Something like this wouldn't be hard to implement in your application.
Android offers several classes that will help you in probing for the
state of the network connection, wifi connection, etc.
If what you're doing is just regular socket TCP communication simply
wrap your communication in an
Well, you're using ReadLine() are you sure the server is actually
sending lines, as in ending with '\n'?
You might want to try using the InputStream directly with read().
On Sat, Nov 13, 2010 at 6:18 PM, bobetko bobe...@gmail.com wrote:
And one more thing,
Encoding.UTF8 is used. Not sure if
I've been using the java.net classes for fast and reliable
communication with a backend server.
Sounds like an issue with your code.
On Thu, Nov 11, 2010 at 10:55 AM, manorit manori.tha...@gmail.com wrote:
Hi:
I am developing a multiplayer game on android. I am having a Java
server and android
Cool, will be checking this out. Looks like Pocket Empires.
On Tue, Nov 9, 2010 at 11:50 PM, Eric jude...@gmail.com wrote:
Haypi Kingdom, top10 game at Apple App Store, has come to Android
Market!
Haypi Kingdom is a massively multiplayer online role-playing game
(MMORPG). You will be a
All I gotta ask is, why? I'd imagine Tomcat is not written to be run
in embedded/legacy devices such as an android device. You'd be
wasting a lot of memory and cpu cycles. I guess if it's a wall
mounted device, it might be ok. But at that point why not just use a
PC of sorts and use some linux
See the section title 'Replacement for copy protection' at
http://developer.android.com/guide/publishing/licensing.html and see
if that fits your needs.
On Mon, Nov 1, 2010 at 10:49 PM, Chris Stratton cs07...@gmail.com wrote:
No. It is impossible to tell in general. At best you could look for
Read the section titled: 'Replacement for copy protection' at:
http://developer.android.com/guide/publishing/licensing.html
On Mon, Nov 1, 2010 at 12:26 AM, Dimitris dnkou...@gmail.com wrote:
Encrypt your data when writing to DB and decrypt when you read. Might
make ur app a tiny bit slower but
Try putting your phone in airplane mode and see what happens.
On Oct 31, 2010 5:39 PM, dipu contac...@gmail.com wrote:
Thank you very much for the tip. I have restrasted my phone and made
sure that my app is not running.
Now I see two processes causing the GC.
system1103 1013 221560 49288
Are you sure you are not modifying any of those values from another thread.
On Oct 31, 2010 11:07 AM, acr acr...@gmail.com wrote:
So, It has nothing to do with the loop if I add the images manually I
get the very same result
the first graphic is being drawn to x0 y0 in my code. what I have is
Read this: http://developer.android.com/guide/basics/what-is-android.html
2010/10/29 kearnel_android kearnel_andr...@163.com:
As far as I'm concerned, Android uses another Java Runtime Environment
called Davilk, which is NOT compatible with common Java applications.
2010-10-30
I'm not too familiar with Tomcat, but have you looked for any server
side libraries that support JSON? It's really easy to use with
android.
On Thu, Oct 28, 2010 at 1:34 PM, mastermind denis.bar...@gmail.com wrote:
I'm developing client-server application with android client and now
I'm
But what if a user just wants no updates temporarily until the app's
restarted, like he's used to by any other OS? And not have to sign on
again after the restart?
Every popular application on windows that does anything in the
background has options within the app to control all of this.
Well, we won't do the whole project for you.
If you own or wrote that web services all you need to do is write a
script to output data to JSON or XML.
Then from Android simply load the script and collect the information
and display it in your app. Simple.
Sounds like you don't have much
Although I agree the website should work on a mobile device when are
you really going to be using the technical documentation while
browsing on your device?
I do my development on a regular laptop or pc in which case the
website works perfectly.
On Sun, Oct 24, 2010 at 6:44 PM, g b
Well, you'll probably want to use the ksoap2 library to communicate
with your SOAP web service.
However, it is my opinion that SOAP is a crappy and bloated interface
usually meant for the 'enterprise'.
Remember, most users will connect to your service via a 3G connection
at best. SOAP includes
Sounds like your variable 'binding' is undeclared. Simply declare it
on your class like binding = this or simply use this.
On Sun, Oct 24, 2010 at 6:32 AM, Beowulf persspol...@gmail.com wrote:
Greetings
I am creating a service client and the following lines give me
error. I was wondering
I can't help but sounds cool. I've used syngergy and it's pretty
cool. As for the mouse I'd either use the movement tracker. (i.e. the
user controls the mouse by moving the phone or by using the touch
event. The keyboard should be straightforward, in fact this doesn't
sound too hard.
On Sun,
I'd just make an automatic response explain to her that hitting home
is like you're minimizing the application, or getting it out of the
way.
Or ask her where in what other program or place do you hit home and
expect the application to close or exit?
Ask here what happens when she hits back on
Try overriding your onFinish() or onPause(), you might be able to do
what you're trying to do there.
On Mon, Oct 25, 2010 at 5:47 AM, channa kad channa.andr...@gmail.com wrote:
I tried for KEYCODE_HOME, its not working.. Are you are it works?
On Mon, Oct 25, 2010 at 6:11 PM, AJ
You might want to get a book because they tend to do a good job of
explaining the initial process and fundamentals a bit more clearly.
Other than that, I don't understand what you mean by 'how different
lines are used?'
The best way to learn is just to read and practice, oh and practice.
On Sat,
English isn't even my first language and I've never gotten confused
with any of the terminology. The difference between a task, process,
and thread is quite clear. It becomes even clearer the more you spend
time with the framework. Even in normal computer applications, the
word task often
Well, the 'home' or 'back' button does not even imply 'exit. Spending
any time with the platform even a regular user can see that pressing
'home' is a lot like pressing the minimize button on a regular
application and pressing 'back' is simply like saying to the phone
'take me to the last screen
Do you HAVE to use ksoap? SOAP is such a crappy bloated interface.
On Fri, Oct 22, 2010 at 11:48 PM, Goutham P N pn.gowt...@gmail.com wrote:
Hi,
I'm having a problem while accessing a web service through ksoap2
library, is there any other way to access the web service. I can't use
ksoap2
It all depends on the nature of your application. I'm sure the market
has a size limit well below 600MB.
If it is a regular app meant for regular users to download, very few
people are willing to download 600MB files over a 3G connection.
Again, I would say it depends on the nature of your
Google offers some good documentation on this:
http://developer.android.com/guide/topics/data/data-storage.html
On Thu, Oct 21, 2010 at 8:30 PM, MG my.android.a...@gmail.com wrote:
Hello everyone!
I juts want to know how can I access a certain data from my SD card.
How can I browse SD card
No, it's not wrong. It's just the best way of avoiding GC runs in your code.
A game is not like most software out there. A lot of the time modern
design patterns have to be thrown out the window just for performance
and usability.
Sure it would be nice if the GC were faster and more efficient
Perhaps by using GPS position and some sort of area code database you
might be able to conjure up something.
On Wed, Oct 20, 2010 at 11:37 AM, Denis Souza denis.so...@gmail.com wrote:
Is that really possible?
Frankly I don't think so... but not 100% sure either. Just wanted to
see if there
Ah my mistake, I didn't read the last part. You could also just do
the network operation in the background and when the user is about to
make a call just use the last-known co-ordinates.
On Wed, Oct 20, 2010 at 12:36 PM, Miguel Morales
therevolti...@gmail.com wrote:
Perhaps by using GPS
I agree with Kumar. It's pretty hard to impossible to design an
interface that works well in a 1024x768 screen size with a precision
mouse pointer and one that works well in a 480x320 owned by users with
big thumbs.
Either you'll be wasting a lot of space, or you'll be cramming your UI.
I
There is nothing implemented into the standard SDK to directly connect
to a MySQL database.
Your best bet might be to use something like an external library such
as: http://code.google.com/p/sqldroid/
I've never used this myself though.
On Mon, Oct 18, 2010 at 11:29 PM, JonFHancock
Sometimes, on devices such as a G1 there is still a GC that occurs
once around every minute due to background system services.
However, there is plenty you can do in your own code to avoid GC runs.
The first thing I recommend watching is this google presentation:
Help you with what? You'll have to be MUCH more specific.
2010/10/14 Vitaliy Tarasenko vitta...@gmail.com:
What do you mean cant create? Object of MediaPlayer class?? Project
for using media player is similiar for any android project -
MediaPlayer is usual class which you can use.
On 14
It also depends on what type of game you are porting.
If it's a simple game then you can simply use something like a
SurfaceView or even an extended class of ImageView for the background.
For each character you would use an ImageView or something similar.
I recommend watching the following video
android
emulator???
On Oct 12, 12:35 am, Miguel Morales therevolti...@gmail.com wrote:
What are you trying to do? It would probably be easier to create a
'gateway' to the database via a RESTful HTTP service.
On Mon, Oct 11, 2010 at 9:14 PM, Goutham P N pn.gowt...@gmail.com wrote:
Yes, I know
Exactly, it would be unwise to develop a game for a top of the line
device when it's going to be laggy and slow on standard devices.
I would recommend buying a used G1. You're forced to target 1.5 and
can install 2.x if needed. You can also buy it used for ~$60 on
craigslist or ebay.
On Wed,
I've heard that it's possible to install 2.x on a G1.
On Wed, Oct 13, 2010 at 3:53 PM, mikek mik...@gmail.com wrote:
I've been using the G1 for a while now and have been quite happy with
it except that it only goes up to 1.6. In order to develop on 2.1 and
beyond, I need to upgrade to a newer
I did, it's called javascript.
On Oct 10, 2010 11:35 PM, TreKing treking...@gmail.com wrote:
On Sun, Oct 10, 2010 at 5:57 PM, Miguel Morales therevolti...@gmail.com
wrote: This should be ...
Basic to you may very well be advanced to the OP - who know if he's even
ever touched javascript
What are you trying to do? It would probably be easier to create a
'gateway' to the database via a RESTful HTTP service.
On Mon, Oct 11, 2010 at 9:14 PM, Goutham P N pn.gowt...@gmail.com wrote:
Yes, I know that. Now my doubt is how to access Remote Database
through Android phone?
--
You
You might be able to create an application with a WebView in which you
embed your flash game.
Or you might be able to create an application which simply launches
the browser to the page specified.
Although I really doubt any but the simplest flash game will be
playable in Android.
On Thu, Oct 7,
I'd much rather package an MQ client library like RabbitMQ with my
android application and avoid the overhead of HTTP/Web server and
communicate via lightweight packets using an always open socket.
I suspect this is how C2DM works.
On Thu, Oct 7, 2010 at 11:16 PM, % rm risto.mono...@gmail.com
This should be absolutely easy to do using javascript. Not sure why
you need help with something so basic.
On Thu, Oct 7, 2010 at 5:41 AM, santhu santhosh.19...@gmail.com wrote:
Hi all,
Presently am displaying html file in web view and my
emulator size 1024*600. if the html
Sometimes, posts are published in batch. You might have to wait 24
hours for them to pop up. Also, make sure you use the gmail interface
to use this group. I've heard the web interface is broken.
On Fri, Oct 8, 2010 at 1:39 AM, Jonas Schwertfeger
jschwertfe...@gmail.com wrote:
24 hours ago I
From the little bit of research I plan to use MobClix because I heard
it generates the most revenue and it's the easiest to set up. But I
haven't used them just yet. I'd like to hear what other people
recommend as well.
On Thu, Oct 7, 2010 at 8:30 AM, Bruno Rørdam brunoror...@gmail.com wrote:
You have a couple of options for communicating with a service. You
can either create an AIDL interface to communicate via pre-defined
methods. (This is usually necessary if your service is running in
another process.)
If your process is running in the same process then you can simply
You don't need to be part of a group to get in-depth understanding.
The only way you more understanding is by studying, reading, and
getting experience.
On Sun, Oct 10, 2010 at 2:40 PM, Kumar Bibek coomar@gmail.com wrote:
Welcome
On Thu, Oct 7, 2010 at 6:43 AM, karthik
Use: requestWindowFeature(Window.FEATURE_NO_TITLE);
On Wed, Oct 6, 2010 at 10:52 PM, Kumar Bibek coomar@gmail.com wrote:
Remove the title. As you would have done on an activity.
On Wed, Sep 29, 2010 at 7:08 AM, Peake peakeinteract...@gmail.com wrote:
I have an activity that is using
think.
On Oct 6, 2:59 pm, Miguel Morales therevolti...@gmail.com wrote: You want
to run an HTTP server on Android? Why?
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I'd figure that would kill performance. Right?
On Wed, Oct 6, 2010 at 11:35 PM, xiaoxiong weng ad...@littlebearz.com wrote:
as long as you have access to a public server, you could always do a tunnel.
I used to send stuff behind nat through ssh
On Thu, Oct 7, 2010 at 2:22 AM, Miguel Morales
You want to run an HTTP server on Android? Why?
On Wed, Oct 6, 2010 at 2:52 PM, kypriakos demet...@ece.neu.edu wrote:
Is iJetty the Web Server of choice for Android? I am not looking for
information on how to set it up etc, I think I managed to do that, but
more whether anyone has any
I suggest you start by watching this video:
http://www.google.com/events/io/2009/sessions/WritingRealTimeGamesAndroid.html
On Tue, Sep 28, 2010 at 3:53 PM, damodhar meshram dmesh...@gmail.com wrote:
Hi
I need to create game which is Bubble popper in Android . i do not
have any idea that how
I simply use google groups within the gmail web interface. It works great.
I've heard that the regular web interface is pretty buggy.
On Tue, Oct 5, 2010 at 2:11 AM, Yahel kaye...@gmail.com wrote:
Hi all,
Sorry for this OOS but Android developper is the only part of my life
on google groups
Great work! I actually learned a bit about WSDL and KSOAP in android.
A couple of things I noticed while going through it:
It would help if your code (for example the layout.xml from part 2)
was properly formatted.
You might want to add directions on how to import a library into an
android
What does the logcat/stacktrace say? Your app may be being destroyed when
you navigate from it.
On Oct 2, 2010 4:02 PM, tarek attia tarek.m.at...@gmail.com wrote:
the alert box is as the follow :-
The process com.android.phone has stopped unexpectedly. Please try again.
On Sun, Oct 3, 2010 at
Correct,
The correct order for your onCreate() method is like:
super.onCreate(savedInstanceState);
setContentView(R.layout.main);
this.myTextView = (TextView)findViewById(R.id.myTextView);
I *believe* that your myTextView ends up being null. Your
handler/thread code looks ok.
On Fri, Oct 1,
You will more than likely need a service. It'll save you a lot of
work later on.
You would start your service when your app starts, then your
activities bind to is and communicate via something like AIDL. So the
activity can tell the service to start a sync. And when the service
is done, it can
What exactly isn't working? Not really a question. The service runs
in the same thread as your app so you should be ok.
Part of being a good programmer is asking good questions and properly
reading documentation.
On Fri, Oct 1, 2010 at 2:41 PM, Prakash Iyer thei...@gmail.com wrote:
You should
Wow, that is really bad code. Don't you know what streaming or buffering is?
2010/10/1 Kostya Vasilyev kmans...@gmail.com:
Using a send buffer of 8 or 16 kilobytes gives pretty good performance, and
avoids problems with garbage collection.
--
Kostya Vasilyev -- http://kmansoft.wordpress.com
What does your logcat say when it crashes?
On Tue, Sep 28, 2010 at 2:50 PM, TreKing treking...@gmail.com wrote:
On Tue, Sep 28, 2010 at 4:46 PM, Gold thangadura...@gmail.com wrote:
I tried my debugger after that only i post here..!
but still i didnt get anything..!
If you didn't get a
standards of honest speaking,
which do not allow this mis-labeling, considering it a form of
dishonesty, not of simple error.
On Sep 22, 2:24 pm, Miguel Morales therevolti...@gmail.com wrote:
To be honest, I consider most of your replies to be spammier.
On Wed, Sep 22, 2010 at 2:22 PM, TreKing
Even if it's spam, if it's a good tool and it helps wanna-be
developers create decent apps I don't see the problem.
At least each response is tailored to the OP, not technically spam.
It can be off-putting though, but you gotta make those sells.
Anyway,
I don't know about everyone else, but I got
You need to post more code.
Not sure what you're trying to do in that bit of code, but you usually
set tab titles like so:
TabHost tabs = (TabHost) findViewById(R.id.MyTabHost);
tabs.setup();
TabSpec ts = tabs.newTabSpec(TAB_TAG_1);
ts.setIndicator(System);
recommend anyone to go to a Barne's Noble (or what have you) and
browse through the selection to see if what's available fits you personally
before dismissing all books on the subject as not being any good.
2010/9/22 Miguel Morales therevolti...@gmail.com
At least each response is tailored to the OP
Drawing a Bitmap using OpenGL is fairly trivial. (Granted they're power of 2.)
(http://stackoverflow.com/questions/3553244/android-opengl-es-and-2d/3648054#3648054)
There already exists several android game engines for this task such
as: http://www.andengine.org/
Google already provides
That whole example is trivial and is missing alot of boiler plate.
Because it is a trivial task
There already exists several android game engines for this task such
as: http://www.andengine.org/
Google already provides GLSurfaceView to handle lifecycle changes.
Even using the native android
Try adding e.printStackTrace() in your catch method.
On Sun, Sep 12, 2010 at 12:51 AM, Rosebeat rosebeat2...@gmail.com wrote:
Hello, I have this code that I want to make on android.
Here is the PHP code
?php
mysql_connect(localhost,username,password);
mysql_select_db(game);
echo Database
Are you using the emulator or a hardware device for testing? I'm sure
there's gotta be something that's allocating in your code. In my
personal experience, I've gotten the GC down to once a minute at the
worst. A lot of the time you can't fully get rid of GC hiccups
because of background
freed xyz
Simply because the Allocation View don't show me Thread Objects that
may cause the GC to run so often.
c) Is there any big disadvantage if the GameThread is a outer
Thread..not like in all the examples (there it.s a inner class)
thanks 4 feedback
On 14 Sep., 22:45, Miguel Morales
Sounds like you're doing it wrong. One, try not to include any
foreign APIs/Jars unless you need it. Two, instead of trying to
lazily port old code, redo the functionality using the classes android
provides.
Casting is prone to bugs, if don't incorrectly, it can hide warnings
and errors. I
' everything
that you run on Android using Android's API.
Again thanks for the good pointers below
On Sep 10, 7:26 pm, Miguel Morales therevolti...@gmail.com wrote:
Sounds like you're doing it wrong. One, try not to include any
foreign APIs/Jars unless you need it. Two, instead of trying
No, breaking it into two arrays will not help you.
I haven't done this myself, but I THINK what you'll want to do is use
a BufferedWriter or something similar. In any case, you'll HAVE to
buffer your data and send it in chunks. HTTP supports this quite
well. Take a look at some BufferedWriter
I'm having trouble understanding your question, what isn't being
upgraded? The code? Have you tried logging some debug text? Are you
using the emulator? How are you installing your app. Also, please
use pastebin to post code.
On Mon, Sep 6, 2010 at 11:55 PM, Dhrumil Shah
...@gmail.com wrote:
I send my code.
In that code, I want to put Bouncing Ball. But I am not getting how to put
it.
I am very much thankful for you if you are helping me.
~Dhrumil
On Tue, Sep 7, 2010 at 12:41 PM, Miguel Morales therevolti...@gmail.com
wrote:
I'm having trouble understanding
Personally, I had to write my own map editor for my game:
http://4.bp.blogspot.com/_Vtq6sCdzyKs/S_cEda7td7I/ACU/TMGS1nBvoX8/s1600/breathedit.png.
You might not have to though, there are a few map editors out there
you can reuse something like mappy: http://tilemap.co.uk/mappy.php
These
Why not add an overlay view to the 2d canvas view. Then just draw
your fog stuff there, perhaps by using some semi-transparent png or
something.
On Sat, Sep 4, 2010 at 9:07 AM, John Paul Bernal jpbal...@gmail.com wrote:
overhead view, 2d canvas on paint, our character by the way is a ball
There have been a couple of thread about this on this group.
http://www.mail-archive.com/android-developers@googlegroups.com/msg75993.html
http://groups.google.com/group/android-developers/search?group=android-developersq=multiplayerqt_g=Search+this+group
A lot of it depends on the kind of game
Um ok, my solution would work just fine. Except maybe speed-wise. In
which case you can then add a GL overlay to your 2d canvas.
On Fri, Sep 3, 2010 at 7:37 PM, John Paul Bernal jpbal...@gmail.com wrote:
we are using overhead view and 2d graphics on canvas. Our character
is a ball where it
I don't think it was that bad, I've see a million times worse. I
can't expect everyone's English to be that good.
On Tue, Sep 7, 2010 at 1:39 PM, Haroon Khalid ghett...@gmail.com wrote:
how do fucking emails like this get approved by moderators? dude give up on
Android and slap yourself in
I responded in your other thread, but for the sake of completeness I
will paste my response here:
There have been a couple of thread about this on this group.
http://www.mail-archive.com/android-developers@googlegroups.com/msg75993.html
WTF? Blocking hardware? And too much much info in the subject BTW.
On Tue, Sep 7, 2010 at 7:14 PM, saras sa...@itch.com wrote:
when did open platform start blocking hardware google unfuck your self
ps sorry the red am seeing red
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You received this message because you are subscribed to
Override those on your Activity class.
On Mon, Sep 6, 2010 at 3:52 AM, ThomasWrobel darkfl...@gmail.com wrote:
Having a little trouble working out how to have a context menu working
in my GLSurfaceView view.
There doesn't seem to be a onCreateOptionsMenu or
onOptionsItemSelected to override.
How are you upgrading your game?
On Mon, Sep 6, 2010 at 3:28 AM, dhrumil dhrumilsh...@gmail.com wrote:
Hello 2all,
I have developed one simple game application.
In that, the box is moving in all four directions. Now I want to
upgrade my game. So for that I just add one ball image on this
at 4:18 AM, ThomasWrobel darkfl...@gmail.com wrote:
Override what? setOnCreateContextMenuListener ? Its parameters are
different.
On Sep 6, 12:54 pm, Miguel Morales therevolti...@gmail.com wrote:
Override those on your Activity class.
On Mon, Sep 6, 2010 at 3:52 AM, ThomasWrobel darkfl
Well, for whatever reason your server is returning a 404, simple as that.
You'll have to look at the server code and see why.
On Thu, Sep 2, 2010 at 12:06 AM, Tsolmon Narantsogt mnt...@gmail.com wrote:
my server log :
[2010-09-02 15:04:02,429] INFO:web-service:successful login from 'admin'
Maybe you can use something like imgur for us without facebook
accounts. Otherwise it seems like phishing.
On Thu, Sep 2, 2010 at 1:09 AM, Robert Lin robertli...@gmail.com wrote:
http://www.facebook.com/#!/album.php?aid=2042525id=1549646802
The url above is an album of my facebook. Could u
Yes, yes you can.
On Wed, Sep 1, 2010 at 1:20 AM, vineeshkc kcvine...@gmail.com wrote:
There is a user input then on submit pass the search keywords to the db
server and return the results (the db server has to be external by the way).
Could i pass the search query to server side (php) and get
Anything that touches the UI MUST be done on the UI thread. This is
the main thread that starts your app.
If you start off a thread, you must use an inter-thread communication method.
See this: http://android-developers.blogspot.com/2009/05/painless-threading.html
On Sat, Aug 28, 2010 at 2:45
I agree it's a little harsh, but developers tend to have a short fuse.
I would be curious about this myself.
On Tue, Aug 24, 2010 at 1:29 AM, Yahel kaye...@gmail.com wrote:
This seems like a little over reaction don't you think ?
People in this group like to answer to courteous and polite
Try turning auto-build off.
On Tue, Aug 24, 2010 at 5:56 PM, sdphil phil.pellouch...@gmail.com wrote:
Is it because it's rebuilding it every time?
In eclipse, I went into window - preferences - Android - Build
And turned on Build output - Verbose on.
And it looks like it's rebuilding my
blast to multiple social networks
On Tue, Aug 24, 2010 at 8:57 PM, Miguel Morales
therevolti...@gmail.comwrote:
Try turning auto-build off.
On Tue, Aug 24, 2010 at 5:56 PM, sdphil phil.pellouch...@gmail.com
wrote:
Is it because it's rebuilding it every time?
In eclipse, I went
Don't connect to mysql directly from the android device.
Any decent developer should know this. You'll have to create a web
frontend for your data/app probably using a RESTful style.
http://code.google.com/events/io/2010/sessions/developing-RESTful-android-apps.html
On Sat, Aug 21, 2010 at
I hope you're joking because this post is funny.
I don't understand how you can have an interview but don't know how to
use google for information about Android. I hope never to use any
software you write.
On Sat, Aug 21, 2010 at 7:55 AM, crajesh crajesh2...@gmail.com wrote:
Hi,
Can any one
to Android, and on
other platforms you CAN connect directly to a remote database. This
is a limitation/shortcoming/feature of Android.
On Aug 21, 1:24 pm, Miguel Morales therevolti...@gmail.com wrote:
Don't connect to mysql directly from the android device.
Any decent developer should know
I can't stand the apple widgets. Too grey, too dull, ugh.
Recently had to jailbreak my bro's iphone and the widgets were just as
dull if not more.
The back button doesn't animate and is way out of the way most of the time.
It's too small, I have to search for it and make sure to press the
area.
This is a problem for all kinds of software. Including PC software.
It is not something unique to Android.
The only solution I can think of is try to ping or reach an ip that is
always up.
On Fri, Aug 20, 2010 at 2:43 PM, Mark Murphy mmur...@commonsware.com wrote:
On Fri, Aug 20, 2010 at 4:50
Did you not read my reply? Try pinging an ip that's always up like
4.2.2.2 or similar.
So you'll need a few levels of checks, first the normal check you're
doing now. And then an internet reachability test to test if you can
reach the internet.
This isn't a bug in android, or some sort of
Well, I think the easiest thing for you would be to add an overlay
view on top of your openGL view.
This is fairly easy.
On your activity's onCreate you could do this:
LinearLayout base = new LinearLayout(this);
FrameLayout frame = new FrameLayout(this);
YourGLView gl_view = new
You might want to watch this:
http://code.google.com/events/io/2010/sessions/developing-RESTful-android-apps.html
and learn how to create web applications. It's a basic and widely
used skill as a developer.
On Mon, Aug 16, 2010 at 3:23 AM, khalfaoui ameni
khalfaoui.am...@gmail.com wrote:
hello
!
On Aug 19, 5:15 am, Robert Green rbgrn@gmail.com wrote:
I just load the loading screen textures first and render it in OpenGL
ortho while loading. I even have a progress bar, though you have to
load in steps to do that.
On Aug 18, 4:40 am, Miguel Morales therevolti...@gmail.com wrote
What have you tried?
On Thu, Aug 12, 2010 at 10:45 PM, cindy ypu01...@yahoo.com wrote:
My application needs to send data to server while recording the audio
data?
Does anyone know how to do that?
Thanks!
April
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