Re: [Csgo_servers] CSGO 1.21

2012-10-25 Thread John
When these are posted to the Steam news page, please don't backdate them. You posted this later than other updates, but it ended up far below the fold because it was listed with an incorrect time of 5:44pm PDT. -John On 10/25/2012 8:03 PM, Ido Magal wrote: It's live. Thanks. Rel

Re: [Csgo_servers] CSGO Patch 1.21.3

2012-11-15 Thread John
that there won't be too many more repacks. -John ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers

Re: [Csgo_servers] CSGO update

2013-02-13 Thread John
Is there a cvar or command-line option to define the workshop folder? I'd like to have servers share it, particularly if random community maps will end up being downloaded. -John On 2/13/2013 6:43 PM, Ido Magal wrote: To avoid a bunch of 'WTF' moments, I'd like to speci

Re: [Csgo_servers] CSGO update

2013-02-14 Thread John
I am asking for a method of changing it from the default that you mentioned. For instance, to allow all servers to use "/home/user/sharedfolder". -John On 2/13/2013 8:05 PM, David Fountain wrote: They go to. Maps/workshop/mapid SavSin On Feb 13, 2013 8:01 PM, "John&qu

Re: [Csgo_servers] understanding "sv" & "var" and their significance

2013-02-16 Thread John
expected, so the server isn't able to do as many per second as you configured it to try doing. That won't cause loss. But, the overall latency goes up a bit and becomes less predictable, which clients may notice. -John ___ Csgo_servers ma

Re: [Csgo_servers] VAC vs. Sourcemod

2013-06-07 Thread John
update following the first optional update (the one on the 3rd that was supposed to fix secure mode). In the future, I hope they announce such fixes. -John ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com

Re: [Csgo_servers] CSGO 1.30.0.0

2013-08-14 Thread John
: csgobase/csgo/sound/music/002/gamestartup.mp3 deleted: csgobase/csgo/sound/music/003/gamestartup.mp3 -John On 8/14/2013 11:58 AM, Nicholas Hastings wrote: I don't have a clean CS:GO install from SteamCMD handy, but it sounds like eithe

Re: [Csgo_servers] CSGO 1.30.0.0

2013-08-14 Thread John
://forums.alliedmods.net/showpost.php?p=2013024&postcount=3). -John ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers

Re: [Csgo_servers] Server performance problems

2014-03-24 Thread John
this. Not an improvement to the level of what they can get on Windows, but better than the default. -John ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers

Re: [Csgo_servers] Server performance problems

2014-03-25 Thread John
I've put the old files up here temporarily: http://www.nfoservers.com/pre-20131115-linux-bins.tar.bz2 -John On 3/24/2014 3:20 PM, L33TGaming wrote: Ah...you can do that? I'm interested. Could you please link me the server binaries? Thanks so much :D On Tue, Mar 25, 2014 at 8:5

Re: [Csgo_servers] Running CSGO on Windows and TCAdmin

2012-05-31 Thread John
the process was looking around for Steam.dll quite a bit, a file that didn't exist. Taking this file from the SteamCmd installation and dropping it next to the .exe resolved the problem. COD:MW3 has this same issue. -John On 5/31/2012 3:06 AM, shadowmo...@thinking-man.com wrote: I act

Re: [Csgo_servers] People Cant Connect?

2012-06-08 Thread John
;s command line? Also, try dropping the Steam.dll included with steamcmd alongside the .exe or into the "bin" folder. -John On 6/8/2012 3:34 PM, Nathan Cox wrote: Ports are definitaly forwarded correctly and it's not behind a firewall. I am hosting this off of an NFO De

Re: [Csgo_servers] sv_pure

2012-08-15 Thread John
I don't know if this is related, but apparently sv_pure also can't be specified in the autoexec.cfg file any longer (which is strange). What's the reasoning behind this? -John On 8/11/2012 3:26 AM, AnAkIn wrote: Hey, sv_pure is still not working. http://i.imgur.com/J69yb.j

Re: [Csgo_servers] CSGO update just now

2012-08-20 Thread John
On 8/20/2012 2:23 PM, Ejziponken - wrote: #Hashing all VPK files for pure server operation. Valve, please switch this to use pre-computed or cached hashes instead of re-hashing every time the server starts. Doing it every time is rough on the I/O subsystem and darn inefficient. -John

Re: [Csgo_servers] Tick Rate command line?

2012-08-23 Thread John
m that was applied to Orangebox games last October. That system links FPS and tickrate and requests more precise sleeps between ticks. At least on Linux, this not only increased the performance of the server by reducing jitter, but also reduced CPU usag

Re: [Csgo_servers] Tick Rate command line?

2012-08-23 Thread John
_cvar. -John ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers

Re: [Csgo_servers] Tick Rate command line?

2012-08-23 Thread John
commend leaving it at 0, especially if you're on Linux, as the hires timer in a modern Linux kernel is quite precise. -John ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers

Re: [Csgo_servers] Tick Rate command line?

2012-08-23 Thread John
ot one of these players. If you don't personally feel a difference, then by all means, you should not pay extra for higher FPS. By the same token, if you don't see a difference between 128 kbps MP3s and 256 kbps MP3s, don't store songs

Re: [Csgo_servers] Tick Rate command line?

2012-08-23 Thread John
This is a valid point. Premium higher FPS servers do get put onto faster machines and tended more carefully at many hosts. A more demanding customer paying more money (for whatever reason) can mean more attention paid to maintaining the performance level. -John On 8/23/2012 4:38 PM, Brandon

Re: [Csgo_servers] banned by server?

2012-08-24 Thread John
We've been seeing this with many servers as well, for no apparent reason. Some internal server mechanism is definitely going haywire. Possibly an anti-DoS mechanism put in to block those who query the server frequently, and it's being overly zealous or not counting right. -John On

Re: [Csgo_servers] banned by server?

2012-08-24 Thread John
ly. Preferably a whitelist, but in the short term, a knob that allows us to bump up everyone's allotment would be one potential workaround. Valve? -John ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware

Re: [Csgo_servers] About CSGO server software

2012-08-28 Thread John
have changed. Now we are back in time. Is it still bad meter and why isn't it locked after all? PS: nobody don't go starting on how server fps is better as or worse with the value x, less or more of it. This is not about it. This game seems to be based on a fork

Re: [Csgo_servers] CS:GO 1.18.0.3

2012-08-30 Thread John
gamemodes_server.txt.example continues to contain a typo that prevents it from working in its default form. One of the comment lines starts with a "2" when it should not. -John ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware

Re: [Csgo_servers] CS:GO 1.18.0.3

2012-08-30 Thread John
emodes.txt/gamemodes_server.txt. Everything else, including mapgroups definitions, weapons progressions in gg mode, and custom maxplayers declarations, still belongs in gamemodes_server.txt. -John ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware

Re: [Csgo_servers] Config Files

2012-08-31 Thread John
us when they're added, etc) to new server administrators is certainly a challenge. -John ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers

[Csgo_servers] Rcon "say" command

2012-09-11 Thread John
I noticed that the rcon "say" command does not work in CS:GO -- that is, it shows output in the server console, but the message is not actually shown to players. Is this on the docket to be fixed in the next update? -John ___ Csgo_serve

Re: [Csgo_servers] Rcon "say" command

2012-09-11 Thread John
on these updates for some weeks to come. I don't think either is a tall order, by any means. Both are certainly very important. -John ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers

Re: [Csgo_servers] 128 tickrate server makes door at de_nuke or de_nuke_se move slower than when it is @ 64 tick server

2012-09-18 Thread John
ch an old and well-hashed concern that I'm surprised this wasn't fixed before CS:GO made the tickrate adjustable again. -John On 9/18/2012 10:54 AM, Jeff Morello wrote: I would argue that higher would always be better for competition. On Tue, Sep 18, 2012 at 10:43 AM, O

Re: [Csgo_servers] cpu usage

2015-02-17 Thread John
-- that you want to be on different cores -- and because the OS generally does a very good job of balancing them (and factoring in hyperthreading). (Old-style P4 SMT worked differently, but there isn't too much sense in addressing that, since nobody should be running anything that old with CS:GO

Re: [Csgo_servers] Ιs this cloud capable of hosting 24 slot 128 tick csgo?

2015-06-04 Thread John
node type. You should also confirm with them that you have dedicated resources (not "burstable" RAM and at least some guaranteed amount of CPU power). -John ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valve

Re: [Csgo_servers] many servers globally master server setup

2015-06-19 Thread John
d relatively few of your own purchased machines, so keep that in mind, as well. I've seen large leagues that have put up hundreds of servers only to have a handful used. -John ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https

Re: [Csgo_servers] DDoS Attack (VSE)

2017-03-23 Thread John
ablished methods for combating high-rate spoofed TCP SYN floods. Internally, it could then straight drop all UDP packets that don't correspond to a currently connected player. -John ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com h

Re: [Csgo_servers] DDoS Attack (VSE)

2017-03-23 Thread John
ood, and likely not spoofed. You can safely block traffic from port 28960, or do a more thorough filter to block that traffic. This is an example rule to just block the port. iptables -I INPUT -p udp --sport 28960 -j DROP -John On 3/23/2017 2:33 PM, Mathias wrote: Thanks John. Could y

Re: [Csgo_servers] DDoS Attack (VSE)

2017-03-23 Thread John
already spoken to your host, I recommend opening a ticket with them. -John On 3/23/2017 2:53 PM, Mathias wrote: Thanks for this awesome help John! This kind of "Attack" have been attacking me for days without stopping. So i block the port everytime they attack on new port? And what i

Re: [Csgo_servers] Compatibility test for incoming change

2017-08-11 Thread John
command line. -John ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers

Re: [Csgo_servers] CSGO locked tickrate at 125

2017-12-26 Thread John
when compiling the kernel. If you already have that enabled, you may need to try a different clocksource. Generally tsc is best. -John ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers

Re: [Csgo_servers] Major Exploit - Anycast Fake Ping Spoofing

2019-05-09 Thread John
t a /network/ :). Tunneling incoming traffic to a game server over the open internet is more virtualized than the traditional practice of leasing transport, but it's fundamentally the same thing. (And having routers intercept and respond to just queries would not be true anycast, either.)

Re: [Csgo_servers] Major Exploit - Anycast Fake Ping Spoofing

2019-05-10 Thread John
nother host. I don't think that it makes sense to make this about me, or you, or our own companies. I believe that it is better to focus on the thread topic. -John ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/

Re: [Csgo_servers] Major Exploit - Anycast Fake Ping Spoofing

2019-05-10 Thread John
this activity degrades the client experience. But, Valve has chosen not to continue campaigns against other client-experience-degrading activities such as the ones you listed. They have generally taken initial steps to stop them (releasing updates that break the ability

Re: [Csgo_servers] Major Exploit - Anycast Fake Ping Spoofing

2019-05-11 Thread John
- which is when it starts to potentially effect profits, as Calvin said. I think that's the main potential stumbling block. I'm interested to see what happens. -John On 5/11/2019 2:35 PM, Eric Flenner wrote: There are many possible ways for Valve to solve this. - Say this practice w

Re: [Csgo_servers] RFC: Changes to the A2S_INFO protocol

2020-11-17 Thread John
l with it would seem to be at the global level, by penalizing servers whose latencies are measured to be low from multiple locations in an impossible way. -John On 11/16/2020 5:21 PM, Fletcher Dunn - fletcherd at valvesoftware.com (via csgo_servers list) wrote: Hello! Over the next couple of

Re: [Csgo_servers] RFC: Changes to the A2S_INFO protocol

2020-11-17 Thread John
andwidth usage is when loading a large set of servers, then calculate how much it might increase under the new system. You don't want to have to limit the number of servers requested at once by too much, or force users to manually twiddle settings. On 11/17/2020 9:59 AM, Fletcher Dunn wr

[Csgo_servers] Update broke Windows servers?

2022-06-23 Thread John
Windows servers seem to not be able to start following the update a few hours ago. Linux servers do start. Is this a known issue that is being worked on? (The console pops up but there is an immediate crash.) -John ___ To unsubscribe, edit your list

Re: [Csgo_servers] Update broke Windows servers?

2022-06-23 Thread John
Negative, this is on a fresh server without mods. -John On 6/23/2022 7:54 PM, Naleksuh wrote: It works fine as long as you aren't using SourceMod or similar. You would likely need to reach out to them. On Thu, 23 Jun 2022 19:29:05 -0700 *John * wrote --- Windows servers se

Re: [External Mail] Re: [Csgo_servers] Update broke Windows servers?

2022-06-27 Thread John
concerned that it's not being taken seriously by Valve developers -- and more broadly, that there's been a further deterioration in respect for server operators and the communities around them. Please reassure me. -John On 6/23/2022 9:28 PM, Eric Smith - erics at valvesoftware.co

Re: [External Mail] Re: [Csgo_servers] Update broke Windows servers?

2022-06-28 Thread John
I will run further checks. If only a single DLL changed (and not the steam.inf), it might not have gone out on my end. It was broken on Thursday, June 23, so if a fix was out yesterday, that would be two working days (assuming that nobody works over the weekend) or four standard days. -John

Re: [Csgo_servers] Exploit that spams/lags clients

2018-04-25 Thread John Lanner
For a guy who claims to ignore ' the juveniles, and uneducated people that respond in ignorance/lack of education' you seem to do the opposite a lot. Here's a recommendation. Submit your "knowledge". If people don't like it, then just leave it alone. There's better things to do than spend time

[Csgo_servers] Bots subtract from player slots in Valve browser

2018-11-10 Thread John Doe
Lets say I have a 20 slots CSGO community server. For each bot I add, that number goes down. For example, lets say I add 10 bots, then my total player slots shows as only 10 instead of 20 in the server browser in STEAM and CSGO. Has been like this for years. Maybe its time to fix this? Cant be tha

Re: [Csgo_servers] AW: Daily digest for csgo_servers@list.valvesoftware.com

2020-01-02 Thread John Doe
He is not working for Valve. I have no idea why he is writing as if he were (its really funny tho). This is just some random person and he is just guessing as far as I understand. Den fre 3 jan. 2020 kl 05:52 skrev Daniel Sensenbringer < headad...@warmupserver.net>: > Hi Miguel, > > > > Thanks fo