Re: Visual Studio Code code-d serve-d beta release

2017-08-06 Thread WebFreak001 via Digitalmars-d-announce
On Sunday, 6 August 2017 at 05:38:28 UTC, Dmitry wrote: On Saturday, 5 August 2017 at 22:43:31 UTC, WebFreak001 wrote: try out the new version please uninstall code-d and install code-d-beta (https://marketplace.visualstudio.com/items?itemName=webfreak.code-d-beta, it's version 0.16.1) and

Re: Visual Studio Code code-d serve-d beta release

2017-08-06 Thread WebFreak001 via Digitalmars-d-announce
On Sunday, 6 August 2017 at 07:18:18 UTC, Soulsbane wrote: On Sunday, 6 August 2017 at 06:53:28 UTC, Suliman wrote: Could anybody make Sublime plugin please? Same person made one https://github.com/Pure-D/sublime-d. Although it looks like it hasn't yet been updated to take advantage of the

d_to_html.d

2017-08-05 Thread WebFreak001 via Digitalmars-d-announce
Hi, I made a D to HTML generator which is basically diet, but fully using the D compiler as generator and not some complicated parser, etc. Here an example what you pass in: string page = html( head( title("wtf is this"), style(

WebConfig - a vibe.d HTML form generator & validator from D structs

2017-07-20 Thread WebFreak001 via Digitalmars-d-announce
I just released a vibe.d library that allows you to turn any D struct into an editable HTML5 compatible form with live JS updates but also normal no-JS updates with nearly the same experience. It basically feels like you don't need to write any boilerplate HTML code anymore but instead write D

Re: How to debug in vscode with mago-mi?

2017-07-20 Thread WebFreak001 via Digitalmars-d-learn
On Monday, 17 July 2017 at 08:44:46 UTC, Domain wrote: Could anyone show me how to debug in vscode with mago-mi? I have installed vscode with Native Debug, SDLang. I have tried dlang-vscode and code-d. [...] Is the application actually being put in bin/app.exe? Also try a different

Re: VSCode plugins

2017-07-06 Thread WebFreak001 via Digitalmars-d
On Tuesday, 4 July 2017 at 04:49:29 UTC, Manu wrote: I've been using code-d for a while, and it generally works well. I've also noticed there's another plugin available, which at the time I first looked, appeared to be older and less-featured than code-d. I've recently had a couple of

Re: Release fluent-asserts 0.6.0

2017-07-03 Thread WebFreak001 via Digitalmars-d-announce
On Sunday, 2 July 2017 at 13:34:25 UTC, Szabo Bogdan wrote: Hi, I just made a new release of fluent-asserts: http://fluentasserts.szabobogdan.com/ https://code.dlang.org/packages/fluent-asserts Since my last announcement I improved the library with: - better error messages - better

Re: Should out/ref parameters require the caller to specify out/ref like in C#?

2017-05-29 Thread WebFreak001 via Digitalmars-d
On Monday, 29 May 2017 at 07:39:40 UTC, Dukc wrote: I think it's mostly about good taste on what you define functions to take as ref input. I have a feeling the present way is not a big problem in practice because it is intuitive somehow. Besides, member functions mutate their class/struct

Should out/ref parameters require the caller to specify out/ref like in C#?

2017-05-28 Thread WebFreak001 via Digitalmars-d
Imagine you wrote a function void foo(ref int a) { if (std.random.uniform(0, 10) == 0) a = 0; // Actual code doing something } in your API you didn't document that this will change `a` (or we will assume the user simply didn't read because you would never do something like this).

Re: Weak Eco System?

2017-05-16 Thread WebFreak001 via Digitalmars-d
On Tuesday, 16 May 2017 at 14:51:29 UTC, Benro wrote: **Visual Studio Code code-d:** * Installed. * Gave warning to install Workspaces-d. Auto installed Workspaces-d. Restarted. * Gave warning for DUB, DCD, etc ... Auto installed all dependances. Again issues. Code formatting etc worked

Re: SpaceD - a racing game written in D

2017-03-28 Thread WebFreak001 via Digitalmars-d-announce
On Tuesday, 28 March 2017 at 15:29:03 UTC, Dukc wrote: One more note, the dub package descriptor says "MIT license". You may want to change that to copyleft if you continue development, so competing companies cannot use that as base to make a clone of your future full version game. eh I

Re: Derelict SDL segfaulting on ubuntu?

2017-03-21 Thread WebFreak001 via Digitalmars-d-learn
On Tuesday, 21 March 2017 at 13:04:29 UTC, Robly18 wrote: On Tuesday, 21 March 2017 at 12:39:26 UTC, WebFreak001 wrote: On Tuesday, 21 March 2017 at 12:31:41 UTC, Robly18 wrote: I've been working on a small game of tic tac toe using Derelict SDL, and development has been going along great...

Re: Derelict SDL segfaulting on ubuntu?

2017-03-21 Thread WebFreak001 via Digitalmars-d-learn
On Tuesday, 21 March 2017 at 12:31:41 UTC, Robly18 wrote: I've been working on a small game of tic tac toe using Derelict SDL, and development has been going along great... Until I tried to develop on my Ubuntu laptop. [...] Derelict-SDL is binding against newer functions than ubuntu

SpaceD - a racing game written in D

2017-03-20 Thread WebFreak001 via Digitalmars-d-announce
I just released my racing game I have been working on for the past few days for a linux game jam on itch.io[1]. It is an open source[2] 3D racing game in space (tracks/physics are 2D though) and I'm quite proud how it turned out. It contains a track editor with blender-like shortcuts, an

Re: Playing with Visual D's new mixed solution support

2017-03-19 Thread WebFreak001 via Digitalmars-d
On Sunday, 19 March 2017 at 19:58:16 UTC, Adam Wilson wrote: For example, VSCode has a C++ plugin, is there any way the Code-D plugin could inter-operate with that as VisualD does? That would get us cross-platform editor support. Could DUB be improved to support C++? Do other build tools exist

Re: core.sys.windows.winldap

2017-03-09 Thread WebFreak001 via Digitalmars-d-learn
On Thursday, 9 March 2017 at 10:44:00 UTC, rikki cattermole wrote: On 09/03/2017 11:19 PM, WebFreak001 wrote: ... Import libs like static libraries adhere to the same specs of PE-COFF versus OMF. So if you want things to work without much hassle, hello -m64! Thanks, adding

core.sys.windows.winldap

2017-03-09 Thread WebFreak001 via Digitalmars-d-learn
I tried using core.sys.windows.winldap (winldap.h) but I get linker errors when I try to run my code. I tried copying Wldap32.lib from my Windows Kits folder but then optlink always says Error 43 Not a Valid Library File. I simply use `dub test` to compile, adding `"libs": ["Wldap32"]` only

Re: Can't rending DT template

2017-02-26 Thread WebFreak001 via Digitalmars-d-learn
On Sunday, 26 February 2017 at 12:22:01 UTC, Suliman wrote: I have this code: module pages; import vibe.d; import database; import vibe.web.web; class MyPages { @path("/page1") void getPage() { render!("home.dt"); } } The error: https://snag.gy/PtNeSs.jpg Error: template

Re: Debugging D applications from VS code with webfreak.debug

2017-02-23 Thread WebFreak001 via Digitalmars-d-learn
On Thursday, 23 February 2017 at 16:28:26 UTC, FR wrote: Hi everyone, as the subject says, I'm trying to get a debugger running with visual studio code on windows. I have installed WebFreak001's code-d and debug extensions but fail to figure out how to install a working debugger. The gdb I

Re: What are you planning, D related, for 2017 ?

2017-01-02 Thread WebFreak001 via Digitalmars-d
On Monday, 2 January 2017 at 15:16:31 UTC, Basile B. wrote: Write your plan here, and let's take a rendez-vous next year, to check those plans !! I don't really plan for a whole year but I want to make a game in D and write basically everything I do for my servers, work, etc. in D

Simple tutorial for starting to make D apps for Android

2016-12-29 Thread WebFreak001 via Digitalmars-d-announce
Hi, I just wrote my first tutorial and its about setting up LDC for Android compilation. It is mostly based off the Build LDC for Android Wiki page but I have written it so it is easier to understand for beginners. I followed the Wiki page and for example had some problems because I used an

Re: D future ...

2016-12-26 Thread WebFreak001 via Digitalmars-d
On Monday, 26 December 2016 at 19:37:34 UTC, David Gileadi wrote: On 12/24/16 5:11 PM, WebFreak001 wrote: On Thursday, 22 December 2016 at 04:47:06 UTC, Chris Wright wrote: CTFE ( Stefan is dealing with that ), Documentation, better Editor support... I think code-d could potentially be

Re: D future ...

2016-12-24 Thread WebFreak001 via Digitalmars-d
On Thursday, 22 December 2016 at 04:47:06 UTC, Chris Wright wrote: CTFE ( Stefan is dealing with that ), Documentation, better Editor support... I think code-d could potentially be extended to install its dependencies, which would improve the situation there. It does already do that though

Re: Vibe.d form file attributes

2016-12-20 Thread WebFreak001 via Digitalmars-d-learn
On Tuesday, 20 December 2016 at 18:22:51 UTC, aberba wrote: [...] Now I wanted to implement this in D (vibe.d) and here is what I did in the file upload handler. void upload(HTTPServerRequest req, HTTPServerResponse res) { import std.stdio; foreach(picture; req.files) // req.files

Re: Will Visual D support multiple languages?

2016-12-19 Thread WebFreak001 via Digitalmars-d
On Monday, 19 December 2016 at 11:26:26 UTC, keito940 wrote: Hello. I'm Japanese D Language User. I am not good at English. I want to get into the main subject though it is quickly. Visual D,D Language Visual D IDE to Good Idea. ...But English Only.Could you cope with Japanese or somehow? I

Re: Fix suggestions for missing imports // code-d 0.15.0 & workspace-d 2.9.1 released

2016-12-13 Thread WebFreak001 via Digitalmars-d-announce
On Tuesday, 13 December 2016 at 00:25:27 UTC, Soulsbane wrote: On Monday, 12 December 2016 at 21:42:50 UTC, WebFreak001 wrote: I recently released workspace-d¹ 2.9.1 with many new additions and I released code-d² 0.15.0 just a few hours ago. [...] Question, will(or perhaps there already is

Fix suggestions for missing imports // code-d 0.15.0 & workspace-d 2.9.1 released

2016-12-12 Thread WebFreak001 via Digitalmars-d-announce
I recently released workspace-d¹ 2.9.1 with many new additions and I released code-d² 0.15.0 just a few hours ago. code-d (which might be more interesting for the average reader of this thread) is my Visual Studio Code D extension with support for basically everything vscode allows me to

Re: VSCode D

2016-11-12 Thread WebFreak001 via Digitalmars-d
On Saturday, 12 November 2016 at 20:27:42 UTC, bitwise wrote: Not sure if anyone else noticed: https://code.visualstudio.com/updates#_format-document-format-selection See last of the 5 thumbnails. https://twitter.com/WebFreak001/status/793923181769809924

Re: typeof(SortedRange) and is operator

2016-11-08 Thread WebFreak001 via Digitalmars-d-learn
On Tuesday, 8 November 2016 at 13:59:19 UTC, Nicholas Wilson wrote: You can't, this is a mailing list not a forum. > forum.dlang.org

Re: SQLite

2016-10-19 Thread WebFreak001 via Digitalmars-d-learn
On Wednesday, 19 October 2016 at 16:01:37 UTC, Alfred Newman wrote: Hello, I am trying to handle a SQLite3 table with D. During my researchs, I discovered the lib https://dlang.org/phobos/etc_c_sqlite3.html. However, for any reason, there is no code snippets or sample codes available

Re: code-d 0.12.0 - The user friendly release (code-d for noobs)

2016-10-16 Thread WebFreak001 via Digitalmars-d-announce
On Saturday, 15 October 2016 at 18:54:32 UTC, bitwise wrote: On Sunday, 9 October 2016 at 15:42:51 UTC, WebFreak001 wrote: On Sunday, 9 October 2016 at 15:41:17 UTC, Dmitry wrote: On Sunday, 9 October 2016 at 10:19:06 UTC, Wild wrote: After all Atom and Vscode are open source clones of

Re: code-d 0.12.0 - The user friendly release (code-d for noobs)

2016-10-09 Thread WebFreak001 via Digitalmars-d-announce
On Sunday, 9 October 2016 at 15:41:17 UTC, Dmitry wrote: On Sunday, 9 October 2016 at 10:19:06 UTC, Wild wrote: After all Atom and Vscode are open source clones of Sublime. Sublime is fast, unlike Atom and VSCode. Yeah I noticed that too when I started making sublime-d yesterday. Like

Re: code-d 0.12.0 - The user friendly release (code-d for noobs)

2016-10-08 Thread WebFreak001 via Digitalmars-d-announce
On Saturday, 8 October 2016 at 19:43:07 UTC, bitwise wrote: On Saturday, 8 October 2016 at 19:10:22 UTC, WebFreak001 wrote: git clone g...@github.com:Pure-D/workspace-d.git Done, but had to use this instead(some permission error): git clone https://github.com/Pure-D/workspace-d dub build

Re: code-d 0.12.0 - The user friendly release (code-d for noobs)

2016-10-08 Thread WebFreak001 via Digitalmars-d-announce
On Saturday, 8 October 2016 at 19:08:10 UTC, bitwise wrote: On Saturday, 8 October 2016 at 18:05:58 UTC, WebFreak001 wrote: Try deleting the executable from /Users/me/.vscode/extensions/code-d.../bin/workspace-d and then try to reinstall it again using code-d I did. then try deleting at

Re: code-d 0.12.0 - The user friendly release (code-d for noobs)

2016-10-08 Thread WebFreak001 via Digitalmars-d-announce
On Saturday, 8 October 2016 at 17:27:03 UTC, bitwise wrote: On Tuesday, 4 October 2016 at 19:28:27 UTC, WebFreak001 wrote: * detection of missing tools & installation I'm trying to use VSCode/mac-os and getting some errors. First, I tried to install all the required tools, and got an error

Re: code-d 0.12.0 - The user friendly release (code-d for noobs)

2016-10-08 Thread WebFreak001 via Digitalmars-d-announce
On Saturday, 8 October 2016 at 00:30:32 UTC, Soulsbane wrote: On Tuesday, 4 October 2016 at 19:28:27 UTC, WebFreak001 wrote: I've been working a lot on the new features for code-d to improve the user experience for new users and lower the barrier of creating D projects. Will there be support

Re: code-d 0.12.0 - The user friendly release (code-d for noobs)

2016-10-06 Thread WebFreak001 via Digitalmars-d-announce
On Thursday, 6 October 2016 at 18:43:14 UTC, Luís Marques wrote: On Thursday, 6 October 2016 at 16:43:56 UTC, WebFreak001 wrote: code-d runs dub to get the compiler errors and display them, just press the errors/warnings button at the bottom left. Nope, the errors/warnings is always empty for

Re: code-d 0.12.0 - The user friendly release (code-d for noobs)

2016-10-06 Thread WebFreak001 via Digitalmars-d-announce
On Thursday, 6 October 2016 at 11:39:17 UTC, Luís Marques wrote: On Tuesday, 4 October 2016 at 19:28:27 UTC, WebFreak001 wrote: I've been working a lot on the new features for code-d to improve the user experience for new users and lower the barrier of creating D projects. What I really wish

Re: code-d 0.12.0 - The user friendly release (code-d for noobs)

2016-10-05 Thread WebFreak001 via Digitalmars-d-announce
On Wednesday, 5 October 2016 at 14:56:30 UTC, Dmitry wrote: On Tuesday, 4 October 2016 at 19:28:27 UTC, WebFreak001 wrote: I've been working a lot on the new features for code-d to improve the user experience for new users and lower the barrier of creating D projects. Thank you! Windows 7

Re: code-d 0.12.0 - The user friendly release (code-d for noobs)

2016-10-05 Thread WebFreak001 via Digitalmars-d-announce
On Wednesday, 5 October 2016 at 07:44:00 UTC, Rory McGuire wrote: On Wed, Oct 5, 2016 at 7:53 AM, Suliman via Digitalmars-d-announce < digitalmars-d-announce@puremagic.com> wrote: Please, add Sublime support @WebFreak001: I too am curious as to why you chose to support two obscure

code-d 0.12.0 - The user friendly release (code-d for noobs)

2016-10-04 Thread WebFreak001 via Digitalmars-d-announce
I've been working a lot on the new features for code-d to improve the user experience for new users and lower the barrier of creating D projects. The new release contains: * dub.json editor GUI [1] <- biggest one this update * creation of D projects from templates [2] * detection of missing

Re: PowerNex - The Userspace update! (also first birthday)

2016-10-02 Thread WebFreak001 via Digitalmars-d-announce
On Sunday, 2 October 2016 at 22:46:17 UTC, Wild wrote: Hey! To celebrate the first birthday[1] of PowerNex, my D kernel, I've made a new release. This is a big release compared to the old one, because this one contains a userspace mode where you can load and execute ELF executable. I've also

Re: Diet-NG 1.0.0 released

2016-09-24 Thread WebFreak001 via Digitalmars-d-announce
On Friday, 23 September 2016 at 11:47:23 UTC, Sönke Ludwig wrote: The Diet template language is aimed at providing a way to define procedurally generated HTML/XML pages (or other output formats), with minimal visual noise. Syntax and feature set are heavily inspired by pug

Re: Mir GLAS vs Intel MKL: which is faster?

2016-09-24 Thread WebFreak001 via Digitalmars-d
On Saturday, 24 September 2016 at 07:20:25 UTC, Ilya Yaroshenko wrote: Yesterday I announced [1] blog post [2] about Mir [3] benchmark. Intel MKL and Apple Accelerate was added to the benchmark today. Please help to improve the blog post during this weekend. It will be announced in the

Re: we push flatbuffers for dlang support, no one to help?

2016-09-23 Thread WebFreak001 via Digitalmars-d
On Friday, 23 September 2016 at 11:08:51 UTC, Brian wrote: the pull request: https://github.com/google/flatbuffers/pull/3856 We are putao's huntstudio! We help D language to develop some component support. but, not have yours support??? Long before they have been submitted, but they have not

Re: [OT] my 10 minute talk about template-slowness

2016-09-21 Thread WebFreak001 via Digitalmars-d
On Wednesday, 21 September 2016 at 14:32:25 UTC, Stefan Koch wrote: Hi, I just recorded a draft for a talk about templates and why they are slow. I'd be interested in questions and improvement suggestions. I have uploaded it here : http://www96.zippyshare.com/v/dlNhyACZ/file.html

Re: Why I am switching to Go

2016-09-20 Thread WebFreak001 via Digitalmars-d
On Tuesday, 20 September 2016 at 19:14:41 UTC, Intersteller wrote: Vibe.d looks great on the surface but lack of documentation, commonly used functionality, and that it looks like it is dying suggests that putting any effort in to it will be a waste. Go, OTH, has tons of frameworks, most are

Re: workspace-d 2.7.2 & code-d 0.10.14

2016-09-13 Thread WebFreak001 via Digitalmars-d-announce
On Sunday, 11 September 2016 at 23:46:18 UTC, Joel wrote: On Sunday, 11 September 2016 at 08:43:53 UTC, WebFreak001 wrote: On Sunday, 11 September 2016 at 06:01:45 UTC, Joel wrote: I just get this: Debug adapter process has terminated unexpectedly can you run `gdb --interpreter=mi2` from the

Re: workspace-d 2.7.2 & code-d 0.10.14

2016-09-11 Thread WebFreak001 via Digitalmars-d-announce
On Sunday, 11 September 2016 at 06:01:45 UTC, Joel wrote: I just get this: Debug adapter process has terminated unexpectedly can you run `gdb --interpreter=mi2` from the console? Or if you use lldb, can you run `lldb-mi` from the console? If not then vscode won't be able to. To be sure that

Re: workspace-d 2.7.2 & code-d 0.10.14

2016-09-09 Thread WebFreak001 via Digitalmars-d-announce
On Friday, 9 September 2016 at 09:39:23 UTC, Joel wrote: On Tuesday, 6 September 2016 at 21:05:43 UTC, WebFreak001 wrote: I just pushed a new release of workspace-d (bridge between DCD, DScanner, dfmt and dub with some utility stuff) and code-d (my vscode D extension using workspace-d).

Re: workspace-d 2.7.2 & code-d 0.10.14

2016-09-08 Thread WebFreak001 via Digitalmars-d-announce
On Thursday, 8 September 2016 at 06:50:58 UTC, Suliman wrote: It's possible to integrate workspace-d with Sublime? Yes, as long as you can start a process and read its output & write to its input in binary, you can do it. Message format is available here:

Re: workspace-d 2.7.2 & code-d 0.10.14

2016-09-07 Thread WebFreak001 via Digitalmars-d-announce
On Wednesday, 7 September 2016 at 18:14:29 UTC, Suliman wrote: You could look my PC with TeamViewer Ok problem fixed. The config was invalid, it needs to look like this: { "d.stdlibPath": [ "C:\\D\\dmd2\\src\\phobos", "C:\\D\\dmd2\\src\\druntime\\import" ] } Just

Re: workspace-d 2.7.2 & code-d 0.10.14

2016-09-07 Thread WebFreak001 via Digitalmars-d-announce
On Wednesday, 7 September 2016 at 18:09:23 UTC, Suliman wrote: On Wednesday, 7 September 2016 at 18:08:14 UTC, Suliman wrote: If open working folder: https://snag.gy/MnTJtB.jpg https://snag.gy/5r2REm.jpg it should work now if you enter at least one character and then ctrl-space (and maybe

Re: workspace-d 2.7.2 & code-d 0.10.14

2016-09-07 Thread WebFreak001 via Digitalmars-d-announce
On Wednesday, 7 September 2016 at 18:06:12 UTC, Suliman wrote: On Wednesday, 7 September 2016 at 18:00:45 UTC, WebFreak001 wrote: On Wednesday, 7 September 2016 at 17:55:59 UTC, Suliman wrote: Sorry, I do not understand what do you mean? Clean solution with empty project? And what part? Just

Re: workspace-d 2.7.2 & code-d 0.10.14

2016-09-07 Thread WebFreak001 via Digitalmars-d-announce
On Wednesday, 7 September 2016 at 17:55:59 UTC, Suliman wrote: Sorry, I do not understand what do you mean? Clean solution with empty project? And what part? Just screenshot of main window? Ctrl-Shift-P -> Toggle Developer Tools then go to console at the top and there are a lot of debug

Re: workspace-d 2.7.2 & code-d 0.10.14

2016-09-07 Thread WebFreak001 via Digitalmars-d-announce
On Wednesday, 7 September 2016 at 17:24:45 UTC, Suliman wrote: On Wednesday, 7 September 2016 at 17:21:17 UTC, Suliman wrote: On Wednesday, 7 September 2016 at 17:08:36 UTC, Suliman wrote: "d.stdlibPath": [ "C:\\D\\dmd2\\src\\phobos", "C:\\D\\dmd2\\src\\druntime\\import" ] I check path,

Re: workspace-d 2.7.2 & code-d 0.10.14

2016-09-07 Thread WebFreak001 via Digitalmars-d-announce
On Wednesday, 7 September 2016 at 17:21:17 UTC, Suliman wrote: On Wednesday, 7 September 2016 at 17:08:36 UTC, Suliman wrote: "d.stdlibPath": [ "C:\\D\\dmd2\\src\\phobos", "C:\\D\\dmd2\\src\\druntime\\import" ] I check path, look like this is correct (al lst they are exists). But I still

Re: workspace-d 2.7.2 & code-d 0.10.14

2016-09-07 Thread WebFreak001 via Digitalmars-d-announce
On Wednesday, 7 September 2016 at 17:08:36 UTC, Suliman wrote: "d.stdlibPath": [ "C:\\D\\dmd2\\src\\phobos", "C:\\D\\dmd2\\src\\druntime\\import" ] I check path, look like this is correct (al lst they are exists). But I still do not getting surrestion for import like std. and for any

Re: workspace-d 2.7.2 & code-d 0.10.14

2016-09-07 Thread WebFreak001 via Digitalmars-d-announce
On Wednesday, 7 September 2016 at 07:37:11 UTC, Suliman wrote: And to get the visual studio code extension, simply search for `code-d` in >the extensions manager. It will pop up as `D Programming Language (code-d)` So to get it work I should place dcd-client.exe dcd-server.exe dscanner.exe

Re: workspace-d 2.7.2 & code-d 0.10.14

2016-09-06 Thread WebFreak001 via Digitalmars-d-announce
On Wednesday, 7 September 2016 at 02:04:21 UTC, Manu wrote: Awesome work, thanks again! Suggest getting the deb hosted in d-apt along with the other tools already there, and set them as dependencies? would probably be nice, but I have no idea how package maintaining for apt really works. I

workspace-d 2.7.2 & code-d 0.10.14

2016-09-06 Thread WebFreak001 via Digitalmars-d-announce
I just pushed a new release of workspace-d (bridge between DCD, DScanner, dfmt and dub with some utility stuff) and code-d (my vscode D extension using workspace-d). The latest update features several smaller additions such as better auto completion for DlangUI Markup Language and more

Re: Compiler Problem with Vibe.d

2016-08-16 Thread WebFreak001 via Digitalmars-d
On Tuesday, 16 August 2016 at 14:51:37 UTC, Emre Temelkuran wrote: I am experiencing compiler problem when trying to run vibe.d on linux. I solved it but it needs to be fixed in dub or compiler itself. I tried DMD on Windows first and it was working fine. But on Linux, i tried to install DMD

Re: This Week in D: debugging uncaught exceptions

2016-08-12 Thread WebFreak001 via Digitalmars-d-announce
On Monday, 8 August 2016 at 04:24:45 UTC, Adam D. Ruppe wrote: I decided to write up a think on untrapping exceptions this week: http://arsdnet.net/this-week-in-d/2016-aug-07.html Next week I'll prolly talk about calling D from Ruby. Last week, we had a status report from Stefan Koch on his

Re: Passing Structs to function like in C

2016-08-12 Thread WebFreak001 via Digitalmars-d-learn
On Friday, 12 August 2016 at 17:33:34 UTC, Cauterite wrote: On Friday, 12 August 2016 at 16:50:43 UTC, ag0aep6g wrote: On 08/12/2016 05:23 PM, Cauterite wrote: No semicolon there, please. Why would I not terminate a declaration with a semi-colon? Why should a declaration not end in a

[OT] The forum website should have more meta tags to allow other sites to embed it

2016-08-10 Thread WebFreak001 via Digitalmars-d
For example right now if you post a forum link on some social media network or in some chat like skype or discord it will most of the time don't show any additional info to the link or just the meta description tag. (For example on discord it looks like this right now:

Re: webfreak001: Request assist installing workspace-d on Windows

2016-07-05 Thread WebFreak001 via Digitalmars-d-learn
On Tuesday, 5 July 2016 at 19:58:03 UTC, Andrew Edwards wrote: On Tuesday, 5 July 2016 at 19:43:02 UTC, WebFreak001 wrote: On Tuesday, 5 July 2016 at 19:34:48 UTC, Andrew Edwards wrote: It's more than that. Now, it fails because it can't find DMD. As you can see in the build.bat from DCD it

Re: webfreak001: Request assist installing workspace-d on Windows

2016-07-05 Thread WebFreak001 via Digitalmars-d-learn
On Tuesday, 5 July 2016 at 19:34:48 UTC, Andrew Edwards wrote: On Tuesday, 5 July 2016 at 19:25:50 UTC, WebFreak001 wrote: On Tuesday, 5 July 2016 at 19:14:32 UTC, Andrew Edwards wrote: There is on --config=client for the current version of dub so I went to the location of the source for

Re: webfreak001: Request assist installing workspace-d on Windows

2016-07-05 Thread WebFreak001 via Digitalmars-d-learn
On Tuesday, 5 July 2016 at 19:14:32 UTC, Andrew Edwards wrote: I cloned the package and ran install.bat. The result is $ dub build --build=release --config=client Performing "release" build using ldc2 for x86. experimental_allocator 2.70.0-b1: building configuration "library"... Using Visual

Re: webfreak001: Request assist installing workspace-d on Windows

2016-07-05 Thread WebFreak001 via Digitalmars-d-learn
On Tuesday, 5 July 2016 at 19:25:50 UTC, WebFreak001 wrote: On Tuesday, 5 July 2016 at 19:14:32 UTC, Andrew Edwards wrote: [...] It fails on installing DCD. On the installation.bat just select 2,3 and get prebuilt DCD binaries from the project page or build them yourself. I could maybe

Re: Using electron for IDE development

2016-07-04 Thread WebFreak001 via Digitalmars-d
On Monday, 4 July 2016 at 19:30:37 UTC, Dmitry wrote: On Monday, 4 July 2016 at 18:55:57 UTC, Gerald wrote: Visual Studio Code is based on electron and works very well for me with D when using the code-d plugin for it: Yes, it works prefect

Add more feature categories to Wiki/Editors

2016-06-29 Thread WebFreak001 via Digitalmars-d
https://wiki.dlang.org/Editors Some plugins/editors can do even more than these few feature categories listed there. Adding them there might help users decide between editors because of some feature they really like. I thought of 2 additional categories so far: Debugging and Profiling

Re: GSoC Summer of Code Update

2016-06-24 Thread WebFreak001 via Digitalmars-d-announce
On Friday, 24 June 2016 at 17:26:19 UTC, Craig Dillabaugh wrote: Just wanted to congratulate our 4 Google Summer of Code students who have now officially all passed their mid-term evaluations. So congrats to Lodovico, Wojciech, Jeremy, and Sebastian for making it this far, and thanks to the

Re: D grammar

2016-06-12 Thread WebFreak001 via Digitalmars-d
On Sunday, 12 June 2016 at 06:45:58 UTC, Russel Winder wrote: I should know this, but… Is there an official D grammar (EBNF or otherwise) or is the language defined by the DMD parser? I am looking to continue Kingsley's DLanguage IntelliJ IDEA plugin and for that it is necessary to have a

Re: [OT] D: THE GAME

2016-06-07 Thread WebFreak001 via Digitalmars-d
On Tuesday, 7 June 2016 at 17:58:44 UTC, Daniel N wrote: https://en.wikipedia.org/wiki/D_(video_game) http://www.hardcoregaming101.net/warp/warp.htm Director(s) Kenji Eno "Kenji Eno is legendary" Sorry for the spam, just found it amusing, two legends working on projects named "D1" and "D2"

Re: [OT] Do you see a problem in this serialization format ?

2016-06-07 Thread WebFreak001 via Digitalmars-d
On Tuesday, 7 June 2016 at 02:11:55 UTC, Basile B. wrote: I had to make a custom format because Why do you want to make a custom format? There is a SDL library for D (dub uses it) and SDL looks pretty nice if you absolutely don't want to use JSON. This is the SDL page which s`ludwig made

Re: The Official D Blog is Live

2016-06-03 Thread WebFreak001 via Digitalmars-d-announce
On Friday, 3 June 2016 at 19:33:31 UTC, Mike Parker wrote: The theme is not set in stone, so if you have any suggestions fire away. The font is way too big!

Re: D plugin for Visual Studio Code

2016-06-02 Thread WebFreak001 via Digitalmars-d
On Sunday, 22 May 2016 at 23:13:45 UTC, poliklosio wrote: Anyway, good luck! I hope you don't give up. code-d & workspace-d now work on windows. You just need to compile workspace-d with LDC but the installer will do that for you

Re: PowerNex - New release of my D kernel

2016-05-31 Thread WebFreak001 via Digitalmars-d-announce
On Sunday, 29 May 2016 at 23:15:13 UTC, Wild wrote: I have new release of my D kernel called PowerNex. For those who want to see some screenshots of it but not download or test it yourself, I made some screenshots: Directly after boot: https://i.webfreak.org/f5z9Q8 A few commands:

Re: D plugin for Visual Studio Code

2016-05-24 Thread WebFreak001 via Digitalmars-d
On Tuesday, 24 May 2016 at 09:01:15 UTC, akaDemik wrote: About debugger on windows: https://forum.dlang.org/post/wctrsimrsfpbdkgce...@forum.dlang.org But I think it would be better to fix dmd. Yep, already working on implementing that into code-debug (my debugging/MI extension for vscode)

Re: D plugin for Visual Studio Code

2016-05-22 Thread WebFreak001 via Digitalmars-d
On Sunday, 22 May 2016 at 17:49:08 UTC, poliklosio wrote: Oh, I see. I didn't realize you don't have a Windows machine available. I'll try to build the newest version when I have the time. Its pretty unfortunate that it doesn't work because VSCode is the only editor that has all ticks on

Re: D plugin for Visual Studio Code

2016-05-22 Thread WebFreak001 via Digitalmars-d
On Sunday, 22 May 2016 at 17:49:08 UTC, poliklosio wrote: On Sunday, 22 May 2016 at 17:04:01 UTC, WebFreak001 wrote: [...] Oh, I see. I didn't realize you don't have a Windows machine available. I'll try to build the newest version when I have the time. Its pretty unfortunate that it

Re: D plugin for Visual Studio Code

2016-05-22 Thread WebFreak001 via Digitalmars-d
On Sunday, 22 May 2016 at 15:35:23 UTC, poliklosio wrote: The code-d plugin doesn't work on Windows for a very long time (months). There is even an issue on github https://github.com/Pure-D/code-d/issues/38 Do you have any plans of fixing it or is Windows low priority? It would be nice to fix

Re: mago-mi: Mago debugger GDB MI compatible interface

2016-05-22 Thread WebFreak001 via Digitalmars-d-debugger
On Friday, 13 May 2016 at 15:28:55 UTC, Vadim Lopatin wrote: Hello, I'm working on GDB MI compatible interface for Mago debugger. ... Once ready, I'm planning to use it in DlangIDE under Windows. I hope some day it may be used instead of gdb and llvm-mi under Windows by other IDEs which

Re: D plugin for Visual Studio Code

2016-05-22 Thread WebFreak001 via Digitalmars-d
On Sunday, 22 May 2016 at 12:42:51 UTC, nazriel wrote: Bad in the sense that you are required to actually do the searching ;) And it breaks the convention used by other language plugins. So as you can see by the presence of this topic, plugin (which is really top notch btw) is easily

Re: D plugin for Visual Studio Code

2016-05-22 Thread WebFreak001 via Digitalmars-d
On Sunday, 22 May 2016 at 12:33:47 UTC, nazriel wrote: On Sunday, 22 May 2016 at 12:16:36 UTC, Martin Nowak wrote: Anyone working on a D language plugin for Visual Studio's cross platform IDE? Of course we're late to the party, language support for everything else is already there.

Re: DlangUI & DlangIDE

2016-05-06 Thread WebFreak001 via Digitalmars-d
On Thursday, 5 May 2016 at 13:47:10 UTC, Chris wrote: Anyone interested in joining forces to improve and extend DlangUI and DlangIDE? I was thinking of DlangUI - artwork - tutorials - code - platform support (hardware & OSes) I think I am gonna make a PR for GLES 2.0 support soon, so

Re: Gnome Builder IDE

2016-05-04 Thread WebFreak001 via Digitalmars-d
On Monday, 2 May 2016 at 11:17:27 UTC, Karabuta wrote: On Sunday, 1 May 2016 at 16:21:16 UTC, WebFreak001 wrote: On Tuesday, 19 April 2016 at 16:29:41 UTC, Karabuta wrote: Anyone tried this IDE for D coding? Seems to work pretty well. It deserves some D attention.

Re: dmd 1.075 and 2.060 release

2016-05-04 Thread WebFreak001 via Digitalmars-d-announce
cool!

Re: Friends of Rust

2016-05-01 Thread WebFreak001 via Digitalmars-d
On Sunday, 1 May 2016 at 17:11:17 UTC, Seb wrote: On Sunday, 1 May 2016 at 16:26:55 UTC, Seb wrote: So which companies could be "friends of D"? I just found this wiki site - https://wiki.dlang.org/Current_D_Use -> apparently it's a bit hidden, so let's get this to as "friends of D" to

Re: Gnome Builder IDE

2016-05-01 Thread WebFreak001 via Digitalmars-d
On Tuesday, 19 April 2016 at 16:29:41 UTC, Karabuta wrote: Anyone tried this IDE for D coding? Seems to work pretty well. It deserves some D attention. https://wiki.gnome.org/Apps/Builder I would make a plugin but it seems that you can't make external plugins without recompiling builder

Re: Minecraft written in D - on Android

2016-04-27 Thread WebFreak001 via Digitalmars-d-announce
On Tuesday, 26 April 2016 at 16:33:51 UTC, Vadim Lopatin wrote: Edit paths in file android_build_config.mk export DLANGUI_DIR=$HOME/src/d/dlangui export NDK=$HOME/android-ndk-r11c export SDK=$HOME/android-sdk-linux export LDC=$HOME/ldc2-android-arm-0.17.0-alpha2-linux-x86_64 export

Re: Minecraft written in D - on Android

2016-04-26 Thread WebFreak001 via Digitalmars-d-announce
On Tuesday, 26 April 2016 at 08:42:21 UTC, Vadim Lopatin wrote: Hello, Demo of DlangUI Scene3D engine - Minecraft-like voxel rendering - is available for Android/ARM. Download DlangUIMinecraftDemo.apk from https://sourceforge.net/projects/crengine/files/DlangUI/ Image is a bit corrupted

Re: Gnome Builder IDE

2016-04-19 Thread WebFreak001 via Digitalmars-d
On Tuesday, 19 April 2016 at 19:54:25 UTC, Karabuta wrote: On Tuesday, 19 April 2016 at 17:16:45 UTC, WebFreak001 wrote: On Tuesday, 19 April 2016 at 16:29:41 UTC, Karabuta wrote: Anyone tried this IDE for D coding? Seems to work pretty well. It deserves some D attention.

Re: Gnome Builder IDE

2016-04-19 Thread WebFreak001 via Digitalmars-d
On Tuesday, 19 April 2016 at 16:29:41 UTC, Karabuta wrote: Anyone tried this IDE for D coding? Seems to work pretty well. It deserves some D attention. https://wiki.gnome.org/Apps/Builder Cool, it supports plugins using libpeas. Gonna make a plugin using workspace-d

Re: Somehow give a warning when trying to assign a size_t/ptrdiff_t to int or uint

2016-04-17 Thread WebFreak001 via Digitalmars-d
On Sunday, 17 April 2016 at 09:38:33 UTC, Temtaime wrote: On Sunday, 17 April 2016 at 09:29:33 UTC, WebFreak001 wrote: It's annoying to fix all these `int index = str.indexOf("something")` to size_t/ptrdiff_t because you started writing the code thinking that indexOf returns an integer even

Somehow give a warning when trying to assign a size_t/ptrdiff_t to int or uint

2016-04-17 Thread WebFreak001 via Digitalmars-d
It's annoying to fix all these `int index = str.indexOf("something")` to size_t/ptrdiff_t because you started writing the code thinking that indexOf returns an integer even though it returns a ptrdiff_t. When porting code from 32bit to 64bit you need to fix all these lines which can quickly

Re: Can std.conv.toImpl please be deprecated

2016-04-17 Thread WebFreak001 via Digitalmars-d
On Friday, 15 April 2016 at 17:23:26 UTC, Jack Stouffer wrote: Before I opened a PR, I wanted to get some second opinions. There is no reason IMO that the various overloads of toImpl should be public. Having the internal functionality of a parent function, in this case to, be exposed like

Re: Where to buy the official DLang shirt?

2016-04-16 Thread WebFreak001 via Digitalmars-d
On Saturday, 16 April 2016 at 10:45:26 UTC, Seb wrote: Seems like you are not the only one: https://twitter.com/WebFreak001/status/720946050136150016 that was my post you were replying to with MY tweet btw :P Let's make it happen together! Well I guess it's really just about proposing a nice

Re: Accessing __FILE__ and __LINE__ of caller in combination with varargs?

2016-04-16 Thread WebFreak001 via Digitalmars-d-learn
On Saturday, 16 April 2016 at 00:03:59 UTC, Jonathan M Davis wrote: Yes, you can do that, but do _not_ do that unless you really have no other choice. What you need to realize is that because the file and line number arguments will be unique for every call to this function, it will generate a

Re: Accessing __FILE__ and __LINE__ of caller in combination with varargs?

2016-04-15 Thread WebFreak001 via Digitalmars-d-learn
On Friday, 15 April 2016 at 20:43:08 UTC, pineapple wrote: I've written a very handy assertf method whose signature looks like this: void assertf(Args...)(lazy bool condition, in string message, Args args) But I'd also like to access the caller's file and line to use them in constructing a

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