On Sunday, 6 August 2017 at 05:38:28 UTC, Dmitry wrote:
On Saturday, 5 August 2017 at 22:43:31 UTC, WebFreak001 wrote:
try out the new version please uninstall code-d and install
code-d-beta
(https://marketplace.visualstudio.com/items?itemName=webfreak.code-d-beta, it's version 0.16.1) and
On Sunday, 6 August 2017 at 07:18:18 UTC, Soulsbane wrote:
On Sunday, 6 August 2017 at 06:53:28 UTC, Suliman wrote:
Could anybody make Sublime plugin please?
Same person made one https://github.com/Pure-D/sublime-d.
Although it looks like it hasn't yet been updated to take
advantage of the
Hi, I made a D to HTML generator which is basically diet, but
fully using the D compiler as generator and not some complicated
parser, etc. Here an example what you pass in:
string page = html(
head(
title("wtf is this"),
style(
I just released a vibe.d library that allows you to turn any D
struct into an editable HTML5 compatible form with live JS
updates but also normal no-JS updates with nearly the same
experience. It basically feels like you don't need to write any
boilerplate HTML code anymore but instead write D
On Monday, 17 July 2017 at 08:44:46 UTC, Domain wrote:
Could anyone show me how to debug in vscode with mago-mi?
I have installed vscode with Native Debug, SDLang. I have tried
dlang-vscode and code-d.
[...]
Is the application actually being put in bin/app.exe? Also try a
different
On Tuesday, 4 July 2017 at 04:49:29 UTC, Manu wrote:
I've been using code-d for a while, and it generally works
well. I've also noticed there's another plugin available, which
at the time I first looked, appeared to be older and
less-featured than code-d.
I've recently had a couple of
On Sunday, 2 July 2017 at 13:34:25 UTC, Szabo Bogdan wrote:
Hi,
I just made a new release of fluent-asserts:
http://fluentasserts.szabobogdan.com/
https://code.dlang.org/packages/fluent-asserts
Since my last announcement I improved the library with:
- better error messages
- better
On Monday, 29 May 2017 at 07:39:40 UTC, Dukc wrote:
I think it's mostly about good taste on what you define
functions to take as ref input. I have a feeling the present
way is not a big problem in practice because it is intuitive
somehow. Besides, member functions mutate their class/struct
Imagine you wrote a function
void foo(ref int a) {
if (std.random.uniform(0, 10) == 0)
a = 0;
// Actual code doing something
}
in your API you didn't document that this will change `a` (or we
will assume the user simply didn't read because you would never
do something like this).
On Tuesday, 16 May 2017 at 14:51:29 UTC, Benro wrote:
**Visual Studio Code code-d:**
* Installed.
* Gave warning to install Workspaces-d. Auto installed
Workspaces-d. Restarted.
* Gave warning for DUB, DCD, etc ... Auto installed all
dependances.
Again issues. Code formatting etc worked
On Tuesday, 28 March 2017 at 15:29:03 UTC, Dukc wrote:
One more note, the dub package descriptor says "MIT license".
You may want to change that to copyleft if you continue
development, so competing companies cannot use that as base to
make a clone of your future full version game.
eh I
On Tuesday, 21 March 2017 at 13:04:29 UTC, Robly18 wrote:
On Tuesday, 21 March 2017 at 12:39:26 UTC, WebFreak001 wrote:
On Tuesday, 21 March 2017 at 12:31:41 UTC, Robly18 wrote:
I've been working on a small game of tic tac toe using
Derelict SDL, and development has been going along great...
On Tuesday, 21 March 2017 at 12:31:41 UTC, Robly18 wrote:
I've been working on a small game of tic tac toe using Derelict
SDL, and development has been going along great... Until I
tried to develop on my Ubuntu laptop.
[...]
Derelict-SDL is binding against newer functions than ubuntu
I just released my racing game I have been working on for the
past few days for a linux game jam on itch.io[1].
It is an open source[2] 3D racing game in space (tracks/physics
are 2D though) and I'm quite proud how it turned out. It contains
a track editor with blender-like shortcuts, an
On Sunday, 19 March 2017 at 19:58:16 UTC, Adam Wilson wrote:
For example, VSCode has a C++ plugin, is there any way the
Code-D plugin could inter-operate with that as VisualD does?
That would get us cross-platform editor support. Could DUB be
improved to support C++? Do other build tools exist
On Thursday, 9 March 2017 at 10:44:00 UTC, rikki cattermole wrote:
On 09/03/2017 11:19 PM, WebFreak001 wrote:
...
Import libs like static libraries adhere to the same specs of
PE-COFF versus OMF.
So if you want things to work without much hassle, hello -m64!
Thanks, adding
I tried using core.sys.windows.winldap (winldap.h) but I get
linker errors when I try to run my code. I tried copying
Wldap32.lib from my Windows Kits folder but then optlink always
says Error 43 Not a Valid Library File.
I simply use `dub test` to compile, adding `"libs": ["Wldap32"]`
only
On Sunday, 26 February 2017 at 12:22:01 UTC, Suliman wrote:
I have this code:
module pages;
import vibe.d;
import database;
import vibe.web.web;
class MyPages
{
@path("/page1") void getPage()
{
render!("home.dt");
}
}
The error: https://snag.gy/PtNeSs.jpg
Error: template
On Thursday, 23 February 2017 at 16:28:26 UTC, FR wrote:
Hi everyone,
as the subject says, I'm trying to get a debugger running with
visual studio code on windows.
I have installed WebFreak001's code-d and debug extensions but
fail to figure out how to install a working debugger. The gdb I
On Monday, 2 January 2017 at 15:16:31 UTC, Basile B. wrote:
Write your plan here, and let's take a rendez-vous next year,
to check those plans !!
I don't really plan for a whole year but I want to make a game in
D and write basically everything I do for my servers, work, etc.
in D
Hi, I just wrote my first tutorial and its about setting up LDC
for Android compilation.
It is mostly based off the Build LDC for Android Wiki page but I
have written it so it is easier to understand for beginners. I
followed the Wiki page and for example had some problems because
I used an
On Monday, 26 December 2016 at 19:37:34 UTC, David Gileadi wrote:
On 12/24/16 5:11 PM, WebFreak001 wrote:
On Thursday, 22 December 2016 at 04:47:06 UTC, Chris Wright
wrote:
CTFE ( Stefan is dealing with that ), Documentation,
better Editor support...
I think code-d could potentially be
On Thursday, 22 December 2016 at 04:47:06 UTC, Chris Wright wrote:
CTFE ( Stefan is dealing with that ), Documentation,
better Editor support...
I think code-d could potentially be extended to install its
dependencies, which would improve the situation there.
It does already do that though
On Tuesday, 20 December 2016 at 18:22:51 UTC, aberba wrote:
[...]
Now I wanted to implement this in D (vibe.d) and here is what I
did in the file upload handler.
void upload(HTTPServerRequest req, HTTPServerResponse res)
{
import std.stdio;
foreach(picture; req.files) // req.files
On Monday, 19 December 2016 at 11:26:26 UTC, keito940 wrote:
Hello. I'm Japanese D Language User. I am not good at English.
I want to get into the main subject though it is quickly.
Visual D,D Language Visual D IDE to Good Idea.
...But English Only.Could you cope with Japanese or somehow?
I
On Tuesday, 13 December 2016 at 00:25:27 UTC, Soulsbane wrote:
On Monday, 12 December 2016 at 21:42:50 UTC, WebFreak001 wrote:
I recently released workspace-d¹ 2.9.1 with many new additions
and I released code-d² 0.15.0 just a few hours ago.
[...]
Question, will(or perhaps there already is
I recently released workspace-d¹ 2.9.1 with many new additions
and I released code-d² 0.15.0 just a few hours ago.
code-d (which might be more interesting for the average reader of
this thread) is my Visual Studio Code D extension with support
for basically everything vscode allows me to
On Saturday, 12 November 2016 at 20:27:42 UTC, bitwise wrote:
Not sure if anyone else noticed:
https://code.visualstudio.com/updates#_format-document-format-selection
See last of the 5 thumbnails.
https://twitter.com/WebFreak001/status/793923181769809924
On Tuesday, 8 November 2016 at 13:59:19 UTC, Nicholas Wilson
wrote:
You can't, this is a mailing list not a forum.
> forum.dlang.org
On Wednesday, 19 October 2016 at 16:01:37 UTC, Alfred Newman
wrote:
Hello,
I am trying to handle a SQLite3 table with D. During my
researchs, I discovered the lib
https://dlang.org/phobos/etc_c_sqlite3.html.
However, for any reason, there is no code snippets or sample
codes available
On Saturday, 15 October 2016 at 18:54:32 UTC, bitwise wrote:
On Sunday, 9 October 2016 at 15:42:51 UTC, WebFreak001 wrote:
On Sunday, 9 October 2016 at 15:41:17 UTC, Dmitry wrote:
On Sunday, 9 October 2016 at 10:19:06 UTC, Wild wrote:
After all Atom and Vscode are open source clones of
On Sunday, 9 October 2016 at 15:41:17 UTC, Dmitry wrote:
On Sunday, 9 October 2016 at 10:19:06 UTC, Wild wrote:
After all Atom and Vscode are open source clones of Sublime.
Sublime is fast, unlike Atom and VSCode.
Yeah I noticed that too when I started making sublime-d
yesterday. Like
On Saturday, 8 October 2016 at 19:43:07 UTC, bitwise wrote:
On Saturday, 8 October 2016 at 19:10:22 UTC, WebFreak001 wrote:
git clone g...@github.com:Pure-D/workspace-d.git
Done, but had to use this instead(some permission error):
git clone https://github.com/Pure-D/workspace-d
dub build
On Saturday, 8 October 2016 at 19:08:10 UTC, bitwise wrote:
On Saturday, 8 October 2016 at 18:05:58 UTC, WebFreak001 wrote:
Try deleting the executable from
/Users/me/.vscode/extensions/code-d.../bin/workspace-d and
then try to reinstall it again using code-d
I did.
then try deleting at
On Saturday, 8 October 2016 at 17:27:03 UTC, bitwise wrote:
On Tuesday, 4 October 2016 at 19:28:27 UTC, WebFreak001 wrote:
* detection of missing tools & installation
I'm trying to use VSCode/mac-os and getting some errors.
First, I tried to install all the required tools, and got an
error
On Saturday, 8 October 2016 at 00:30:32 UTC, Soulsbane wrote:
On Tuesday, 4 October 2016 at 19:28:27 UTC, WebFreak001 wrote:
I've been working a lot on the new features for code-d to
improve the user experience for new users and lower the
barrier of creating D projects.
Will there be support
On Thursday, 6 October 2016 at 18:43:14 UTC, Luís Marques wrote:
On Thursday, 6 October 2016 at 16:43:56 UTC, WebFreak001 wrote:
code-d runs dub to get the compiler errors and display them,
just press the errors/warnings button at the bottom left.
Nope, the errors/warnings is always empty for
On Thursday, 6 October 2016 at 11:39:17 UTC, Luís Marques wrote:
On Tuesday, 4 October 2016 at 19:28:27 UTC, WebFreak001 wrote:
I've been working a lot on the new features for code-d to
improve the user experience for new users and lower the
barrier of creating D projects.
What I really wish
On Wednesday, 5 October 2016 at 14:56:30 UTC, Dmitry wrote:
On Tuesday, 4 October 2016 at 19:28:27 UTC, WebFreak001 wrote:
I've been working a lot on the new features for code-d to
improve the user experience for new users and lower the
barrier of creating D projects.
Thank you!
Windows 7
On Wednesday, 5 October 2016 at 07:44:00 UTC, Rory McGuire wrote:
On Wed, Oct 5, 2016 at 7:53 AM, Suliman via
Digitalmars-d-announce < digitalmars-d-announce@puremagic.com>
wrote:
Please, add Sublime support
@WebFreak001: I too am curious as to why you chose to support
two obscure
I've been working a lot on the new features for code-d to improve
the user experience for new users and lower the barrier of
creating D projects.
The new release contains:
* dub.json editor GUI [1] <- biggest one this update
* creation of D projects from templates [2]
* detection of missing
On Sunday, 2 October 2016 at 22:46:17 UTC, Wild wrote:
Hey!
To celebrate the first birthday[1] of PowerNex, my D kernel,
I've made a new release.
This is a big release compared to the old one, because this one
contains a userspace
mode where you can load and execute ELF executable. I've also
On Friday, 23 September 2016 at 11:47:23 UTC, Sönke Ludwig wrote:
The Diet template language is aimed at providing a way to
define procedurally generated HTML/XML pages (or other output
formats), with minimal visual noise. Syntax and feature set are
heavily inspired by pug
On Saturday, 24 September 2016 at 07:20:25 UTC, Ilya Yaroshenko
wrote:
Yesterday I announced [1] blog post [2] about Mir [3]
benchmark. Intel MKL and Apple Accelerate was added to the
benchmark today.
Please help to improve the blog post during this weekend. It
will be announced in the
On Friday, 23 September 2016 at 11:08:51 UTC, Brian wrote:
the pull request:
https://github.com/google/flatbuffers/pull/3856
We are putao's huntstudio!
We help D language to develop some component support.
but, not have yours support???
Long before they have been submitted, but they have not
On Wednesday, 21 September 2016 at 14:32:25 UTC, Stefan Koch
wrote:
Hi,
I just recorded a draft for a talk about templates and why they
are slow.
I'd be interested in questions and improvement suggestions.
I have uploaded it here :
http://www96.zippyshare.com/v/dlNhyACZ/file.html
On Tuesday, 20 September 2016 at 19:14:41 UTC, Intersteller wrote:
Vibe.d looks great on the surface but lack of documentation,
commonly used functionality, and that it looks like it is dying
suggests that putting any effort in to it will be a waste. Go,
OTH, has tons of frameworks, most are
On Sunday, 11 September 2016 at 23:46:18 UTC, Joel wrote:
On Sunday, 11 September 2016 at 08:43:53 UTC, WebFreak001 wrote:
On Sunday, 11 September 2016 at 06:01:45 UTC, Joel wrote:
I just get this: Debug adapter process has terminated
unexpectedly
can you run `gdb --interpreter=mi2` from the
On Sunday, 11 September 2016 at 06:01:45 UTC, Joel wrote:
I just get this: Debug adapter process has terminated
unexpectedly
can you run `gdb --interpreter=mi2` from the console? Or if you
use lldb, can you run `lldb-mi` from the console? If not then
vscode won't be able to. To be sure that
On Friday, 9 September 2016 at 09:39:23 UTC, Joel wrote:
On Tuesday, 6 September 2016 at 21:05:43 UTC, WebFreak001 wrote:
I just pushed a new release of workspace-d (bridge between
DCD, DScanner, dfmt and dub with some utility stuff) and
code-d (my vscode D extension using workspace-d).
On Thursday, 8 September 2016 at 06:50:58 UTC, Suliman wrote:
It's possible to integrate workspace-d with Sublime?
Yes, as long as you can start a process and read its output &
write to its input in binary, you can do it. Message format is
available here:
On Wednesday, 7 September 2016 at 18:14:29 UTC, Suliman wrote:
You could look my PC with TeamViewer
Ok problem fixed. The config was invalid, it needs to look like
this:
{
"d.stdlibPath": [
"C:\\D\\dmd2\\src\\phobos",
"C:\\D\\dmd2\\src\\druntime\\import"
]
}
Just
On Wednesday, 7 September 2016 at 18:09:23 UTC, Suliman wrote:
On Wednesday, 7 September 2016 at 18:08:14 UTC, Suliman wrote:
If open working folder: https://snag.gy/MnTJtB.jpg
https://snag.gy/5r2REm.jpg
it should work now if you enter at least one character and then
ctrl-space (and maybe
On Wednesday, 7 September 2016 at 18:06:12 UTC, Suliman wrote:
On Wednesday, 7 September 2016 at 18:00:45 UTC, WebFreak001
wrote:
On Wednesday, 7 September 2016 at 17:55:59 UTC, Suliman wrote:
Sorry, I do not understand what do you mean? Clean solution
with empty project? And what part? Just
On Wednesday, 7 September 2016 at 17:55:59 UTC, Suliman wrote:
Sorry, I do not understand what do you mean? Clean solution
with empty project? And what part? Just screenshot of main
window?
Ctrl-Shift-P -> Toggle Developer Tools
then go to console at the top and there are a lot of debug
On Wednesday, 7 September 2016 at 17:24:45 UTC, Suliman wrote:
On Wednesday, 7 September 2016 at 17:21:17 UTC, Suliman wrote:
On Wednesday, 7 September 2016 at 17:08:36 UTC, Suliman wrote:
"d.stdlibPath": [
"C:\\D\\dmd2\\src\\phobos",
"C:\\D\\dmd2\\src\\druntime\\import"
]
I check path,
On Wednesday, 7 September 2016 at 17:21:17 UTC, Suliman wrote:
On Wednesday, 7 September 2016 at 17:08:36 UTC, Suliman wrote:
"d.stdlibPath": [
"C:\\D\\dmd2\\src\\phobos",
"C:\\D\\dmd2\\src\\druntime\\import"
]
I check path, look like this is correct (al lst they are
exists).
But I still
On Wednesday, 7 September 2016 at 17:08:36 UTC, Suliman wrote:
"d.stdlibPath": [
"C:\\D\\dmd2\\src\\phobos",
"C:\\D\\dmd2\\src\\druntime\\import"
]
I check path, look like this is correct (al lst they are
exists).
But I still do not getting surrestion for import like std. and
for any
On Wednesday, 7 September 2016 at 07:37:11 UTC, Suliman wrote:
And to get the visual studio code extension, simply search for
`code-d` in >the extensions manager. It will pop up as `D
Programming Language (code-d)`
So to get it work I should place dcd-client.exe dcd-server.exe
dscanner.exe
On Wednesday, 7 September 2016 at 02:04:21 UTC, Manu wrote:
Awesome work, thanks again!
Suggest getting the deb hosted in d-apt along with the other
tools
already there, and set them as dependencies?
would probably be nice, but I have no idea how package
maintaining for apt really works. I
I just pushed a new release of workspace-d (bridge between DCD,
DScanner, dfmt and dub with some utility stuff) and code-d (my
vscode D extension using workspace-d).
The latest update features several smaller additions such as
better auto completion for DlangUI Markup Language and more
On Tuesday, 16 August 2016 at 14:51:37 UTC, Emre Temelkuran wrote:
I am experiencing compiler problem when trying to run vibe.d on
linux. I solved it but
it needs to be fixed in dub or compiler itself.
I tried DMD on Windows first and it was working fine.
But on Linux, i tried to install DMD
On Monday, 8 August 2016 at 04:24:45 UTC, Adam D. Ruppe wrote:
I decided to write up a think on untrapping exceptions this
week:
http://arsdnet.net/this-week-in-d/2016-aug-07.html
Next week I'll prolly talk about calling D from Ruby. Last
week, we had a status report from Stefan Koch on his
On Friday, 12 August 2016 at 17:33:34 UTC, Cauterite wrote:
On Friday, 12 August 2016 at 16:50:43 UTC, ag0aep6g wrote:
On 08/12/2016 05:23 PM, Cauterite wrote:
No semicolon there, please.
Why would I not terminate a declaration with a semi-colon?
Why should a declaration not end in a
For example right now if you post a forum link on some social
media network or in some chat like skype or discord it will most
of the time don't show any additional info to the link or just
the meta description tag.
(For example on discord it looks like this right now:
On Tuesday, 5 July 2016 at 19:58:03 UTC, Andrew Edwards wrote:
On Tuesday, 5 July 2016 at 19:43:02 UTC, WebFreak001 wrote:
On Tuesday, 5 July 2016 at 19:34:48 UTC, Andrew Edwards wrote:
It's more than that. Now, it fails because it can't find DMD.
As you can see in the build.bat from DCD it
On Tuesday, 5 July 2016 at 19:34:48 UTC, Andrew Edwards wrote:
On Tuesday, 5 July 2016 at 19:25:50 UTC, WebFreak001 wrote:
On Tuesday, 5 July 2016 at 19:14:32 UTC, Andrew Edwards wrote:
There is on --config=client for the current version of dub so
I went to the location of the source for
On Tuesday, 5 July 2016 at 19:14:32 UTC, Andrew Edwards wrote:
I cloned the package and ran install.bat.
The result is
$ dub build --build=release --config=client
Performing "release" build using ldc2 for x86.
experimental_allocator 2.70.0-b1: building configuration
"library"...
Using Visual
On Tuesday, 5 July 2016 at 19:25:50 UTC, WebFreak001 wrote:
On Tuesday, 5 July 2016 at 19:14:32 UTC, Andrew Edwards wrote:
[...]
It fails on installing DCD. On the installation.bat just select
2,3 and get prebuilt DCD binaries from the project page or
build them yourself.
I could maybe
On Monday, 4 July 2016 at 19:30:37 UTC, Dmitry wrote:
On Monday, 4 July 2016 at 18:55:57 UTC, Gerald wrote:
Visual Studio Code is based on electron and works very well
for me with D when using the code-d plugin for it:
Yes, it works prefect
https://wiki.dlang.org/Editors
Some plugins/editors can do even more than these few feature
categories listed there. Adding them there might help users
decide between editors because of some feature they really like.
I thought of 2 additional categories so far: Debugging and
Profiling
On Friday, 24 June 2016 at 17:26:19 UTC, Craig Dillabaugh wrote:
Just wanted to congratulate our 4 Google Summer of Code
students who have now officially all passed their mid-term
evaluations.
So congrats to Lodovico, Wojciech, Jeremy, and Sebastian for
making it this far, and thanks to the
On Sunday, 12 June 2016 at 06:45:58 UTC, Russel Winder wrote:
I should know this, but…
Is there an official D grammar (EBNF or otherwise) or is the
language
defined by the DMD parser?
I am looking to continue Kingsley's DLanguage IntelliJ IDEA
plugin and for that it is necessary to have a
On Tuesday, 7 June 2016 at 17:58:44 UTC, Daniel N wrote:
https://en.wikipedia.org/wiki/D_(video_game)
http://www.hardcoregaming101.net/warp/warp.htm
Director(s) Kenji Eno
"Kenji Eno is legendary"
Sorry for the spam, just found it amusing, two legends working
on projects named "D1" and "D2"
On Tuesday, 7 June 2016 at 02:11:55 UTC, Basile B. wrote:
I had to make a custom format because
Why do you want to make a custom format? There is a SDL library
for D (dub uses it) and SDL looks pretty nice if you absolutely
don't want to use JSON. This is the SDL page which s`ludwig made
On Friday, 3 June 2016 at 19:33:31 UTC, Mike Parker wrote:
The theme is not set in stone, so if you have any suggestions
fire away.
The font is way too big!
On Sunday, 22 May 2016 at 23:13:45 UTC, poliklosio wrote:
Anyway, good luck! I hope you don't give up.
code-d & workspace-d now work on windows. You just need to
compile workspace-d with LDC but the installer will do that for
you
On Sunday, 29 May 2016 at 23:15:13 UTC, Wild wrote:
I have new release of my D kernel called PowerNex.
For those who want to see some screenshots of it but not download
or test it yourself, I made some screenshots:
Directly after boot: https://i.webfreak.org/f5z9Q8
A few commands:
On Tuesday, 24 May 2016 at 09:01:15 UTC, akaDemik wrote:
About debugger on windows:
https://forum.dlang.org/post/wctrsimrsfpbdkgce...@forum.dlang.org
But I think it would be better to fix dmd.
Yep, already working on implementing that into code-debug (my
debugging/MI extension for vscode)
On Sunday, 22 May 2016 at 17:49:08 UTC, poliklosio wrote:
Oh, I see. I didn't realize you don't have a Windows machine
available. I'll try to build the newest version when I have the
time.
Its pretty unfortunate that it doesn't work because VSCode is
the only editor that has all ticks on
On Sunday, 22 May 2016 at 17:49:08 UTC, poliklosio wrote:
On Sunday, 22 May 2016 at 17:04:01 UTC, WebFreak001 wrote:
[...]
Oh, I see. I didn't realize you don't have a Windows machine
available. I'll try to build the newest version when I have the
time.
Its pretty unfortunate that it
On Sunday, 22 May 2016 at 15:35:23 UTC, poliklosio wrote:
The code-d plugin doesn't work on Windows for a very long time
(months). There is even an issue on github
https://github.com/Pure-D/code-d/issues/38
Do you have any plans of fixing it or is Windows low priority?
It would be nice to fix
On Friday, 13 May 2016 at 15:28:55 UTC, Vadim Lopatin wrote:
Hello,
I'm working on GDB MI compatible interface for Mago debugger.
...
Once ready, I'm planning to use it in DlangIDE under Windows.
I hope some day it may be used instead of gdb and llvm-mi under
Windows by other IDEs which
On Sunday, 22 May 2016 at 12:42:51 UTC, nazriel wrote:
Bad in the sense that you are required to actually do the
searching ;)
And it breaks the convention used by other language plugins.
So as you can see by the presence of this topic, plugin (which
is really top notch btw) is easily
On Sunday, 22 May 2016 at 12:33:47 UTC, nazriel wrote:
On Sunday, 22 May 2016 at 12:16:36 UTC, Martin Nowak wrote:
Anyone working on a D language plugin for Visual Studio's
cross platform IDE?
Of course we're late to the party, language support for
everything else is already there.
On Thursday, 5 May 2016 at 13:47:10 UTC, Chris wrote:
Anyone interested in joining forces to improve and extend
DlangUI and DlangIDE? I was thinking of
DlangUI
- artwork
- tutorials
- code
- platform support (hardware & OSes)
I think I am gonna make a PR for GLES 2.0 support soon, so
On Monday, 2 May 2016 at 11:17:27 UTC, Karabuta wrote:
On Sunday, 1 May 2016 at 16:21:16 UTC, WebFreak001 wrote:
On Tuesday, 19 April 2016 at 16:29:41 UTC, Karabuta wrote:
Anyone tried this IDE for D coding? Seems to work pretty
well. It deserves some D attention.
cool!
On Sunday, 1 May 2016 at 17:11:17 UTC, Seb wrote:
On Sunday, 1 May 2016 at 16:26:55 UTC, Seb wrote:
So which companies could be "friends of D"?
I just found this wiki site -
https://wiki.dlang.org/Current_D_Use
-> apparently it's a bit hidden, so let's get this to as
"friends of D" to
On Tuesday, 19 April 2016 at 16:29:41 UTC, Karabuta wrote:
Anyone tried this IDE for D coding? Seems to work pretty well.
It deserves some D attention.
https://wiki.gnome.org/Apps/Builder
I would make a plugin but it seems that you can't make external
plugins without recompiling builder
On Tuesday, 26 April 2016 at 16:33:51 UTC, Vadim Lopatin wrote:
Edit paths in file android_build_config.mk
export DLANGUI_DIR=$HOME/src/d/dlangui
export NDK=$HOME/android-ndk-r11c
export SDK=$HOME/android-sdk-linux
export LDC=$HOME/ldc2-android-arm-0.17.0-alpha2-linux-x86_64
export
On Tuesday, 26 April 2016 at 08:42:21 UTC, Vadim Lopatin wrote:
Hello,
Demo of DlangUI Scene3D engine - Minecraft-like voxel rendering
- is available for Android/ARM.
Download DlangUIMinecraftDemo.apk from
https://sourceforge.net/projects/crengine/files/DlangUI/
Image is a bit corrupted
On Tuesday, 19 April 2016 at 19:54:25 UTC, Karabuta wrote:
On Tuesday, 19 April 2016 at 17:16:45 UTC, WebFreak001 wrote:
On Tuesday, 19 April 2016 at 16:29:41 UTC, Karabuta wrote:
Anyone tried this IDE for D coding? Seems to work pretty
well. It deserves some D attention.
On Tuesday, 19 April 2016 at 16:29:41 UTC, Karabuta wrote:
Anyone tried this IDE for D coding? Seems to work pretty well.
It deserves some D attention.
https://wiki.gnome.org/Apps/Builder
Cool, it supports plugins using libpeas. Gonna make a plugin
using workspace-d
On Sunday, 17 April 2016 at 09:38:33 UTC, Temtaime wrote:
On Sunday, 17 April 2016 at 09:29:33 UTC, WebFreak001 wrote:
It's annoying to fix all these `int index =
str.indexOf("something")` to size_t/ptrdiff_t because you
started writing the code thinking that indexOf returns an
integer even
It's annoying to fix all these `int index =
str.indexOf("something")` to size_t/ptrdiff_t because you started
writing the code thinking that indexOf returns an integer even
though it returns a ptrdiff_t. When porting code from 32bit to
64bit you need to fix all these lines which can quickly
On Friday, 15 April 2016 at 17:23:26 UTC, Jack Stouffer wrote:
Before I opened a PR, I wanted to get some second opinions.
There is no reason IMO that the various overloads of toImpl
should be public. Having the internal functionality of a parent
function, in this case to, be exposed like
On Saturday, 16 April 2016 at 10:45:26 UTC, Seb wrote:
Seems like you are not the only one:
https://twitter.com/WebFreak001/status/720946050136150016
that was my post you were replying to with MY tweet btw :P
Let's make it happen together!
Well I guess it's really just about proposing a nice
On Saturday, 16 April 2016 at 00:03:59 UTC, Jonathan M Davis
wrote:
Yes, you can do that, but do _not_ do that unless you really
have no other choice. What you need to realize is that because
the file and line number arguments will be unique for every
call to this function, it will generate a
On Friday, 15 April 2016 at 20:43:08 UTC, pineapple wrote:
I've written a very handy assertf method whose signature looks
like this:
void assertf(Args...)(lazy bool condition, in string message,
Args args)
But I'd also like to access the caller's file and line to use
them in constructing a
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