Re: [IxDA Discuss] Synthesis as an analysis activity in design research
Gretchen described it well%u2014There's Synthesis and synthesis. In the Research phase, during the interpretation sessions, we do in fact visually sketch out other relevant models (sequence, flow, physical, etc.), and I believe that the very act of sketching is always synthetic. But you said your Research stage includes other, smaller but no less significant, synthesis activities, which isn't exactly true in our case. I would argue that they are less significant as synthesis activities than the activities we do during consolidation. This is because the sketching that we do at this point is primarily for communication and understanding, not synthesis. I also liked Gretchen's point about story%u2014You need to really craft your findings to capture all the nuances that lead you to a design direction. This storytelling can actually be done earlier in the process to actually drive and define the design direction. In our process we use a process that we call visioning%u2014basically a brainstorming process that centers around group storytelling. We walk all of the consolidated data to prime our brains, and then with a group of people, we tell the story of Based on what we now know about the users, what could the new world look like? If you start your design direction with a story, it makes it very easy to continue that story throughout the design phase and into your deliverables. David Rondeau Design Chair Twitter: dbrondeau . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Posted from the new ixda.org http://www.ixda.org/discuss?post=40670 Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] Listing a URL in a banner
I agree with Gary. Adding more than one directory is about all you should ask of people's memory. Even then I wouldn't expect much traffic to come via typed URL vs. direct click (exception would be print, radio, or tv mentions). In this specific case, the domain name acronym alone is probably also a barrier to memory, since I'm guessing most people are like me and know the organization as The Holocaust Museum rather than ushmm. Also, I always provide copy-and-paste code in these situations instead of asking bloggers to host the image and create a link to the page themselves. Lower the barrier to entry as much as possible. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Posted from the new ixda.org http://www.ixda.org/discuss?post=40765 Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] Expandable windows
I would call it by hitting me with a flash-only site, Sony just lost a visitor, but maybe that's just me. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Posted from the new ixda.org http://www.ixda.org/discuss?post=40767 Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] Expandable windows
It behaves kind of like a mega drop-down menu, like Nielsen recently called them, only inverted (drop-up?). http://www.useit.com/alertbox/mega-dropdown-menus.html So maybe call them large drop-down menu with rich animation and media preview? . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Posted from the new ixda.org http://www.ixda.org/discuss?post=40767 Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
[IxDA Discuss] JOB: Information Architect - Chicago - Sears - Full-time
This full-time position is with Sears Holdings Online Business Unit User Experience Group. Please submit your application at http://www.searsholdings.com/careers/ and use the requisition ID: 64061BR to locate this position. /**/ Job Title: Information Architect Business: Sears Holdings Management Corporation Location: Hoffman Estates and Downtown Chicago Job Description: Sears Holdings is seeking an experienced Information Architect to join our User Experience Team. The ideal candidate should be able to creatively envision, evaluate, and design successful user experiences. You will work with a team of 3-5 information architects that take on new design initiatives and platform enhancements across sears.com, kmart.com and the associated portfolio of brand properties. You will be responsible for conducting and analyzing research, gathering business requirements, identifying technology constraints in order to synthesize intelligent and successful design solutions. As an integral part of the User Experience team you will collaborate closely with visual designers, front-end developers, and business stakeholders on concept generation through final implementation. This will include collaborating on new design concepts, working on win/win solutions with primary stakeholders, consulting with stakeholders on design enhancements, and working on small/mid-size maintenance projects. Your responsibilities will include making informed recommendations on design strategies, leveraging best practices, accurately estimating and tracking your time across multiple simultaneous projects, as well as working with the UX staff to develop and document methodologies, standards and best practices for the group. Currently, we are interested in candidates with 3+ years of demonstrable experience and who have had a background involving large scale web initiatives. The ideal candidate will have exceptional analytical skills, be well versed in user-centered design practices, and can turn business and user requirements into elegant user interfaces and compelling interactive experiences. All candidates under consideration must be able to present a comprehensive portfolio. Education/Skills/Experience Requirements Responsibilities: Generate and maintain detailed design specifications Develop new and effective design solutions on time and in scope Collaborate with stakeholders to deliver on new business initiatives and platform enhancements Adhere to established methodologies, standards and best practices for the group Document content structure, page templates, and interfaces Generate and maintain site maps, process flows and interaction models Create detailed page-level wireframes and functional specifications Track and analyze customer site behavior/feedback Requirements gathering, documenting and tracking Concept generation and modeling Low-fidelity and hi-fidelity prototyping techniques User research, competitive research, and usability testing Project planning and tracking Core Competencies: Deep understanding of user-centered design, usability, information design, interaction design, and goal-oriented design Experience and familiarity in the capabilities of HTML, DHTML, CSS, Flash and AJAX-based applications. Excellent communication skills in person, written and presentation. Ability to prioritize and track multiple tasks across multiple projects, under tight deadlines. Willingness to switch gears quickly and be flexible to work on concurrent projects. Ability to create clean, precise and detailed IA documentations. Proficiency in industry standard UI software such as Visio, OmniGraffle, Illustrator, Photoshop, PowerPoint and Acrobat. Desired Qualifications: 3+ years experience working as an information architect, interaction designer, or user experience designer. 1+ years experience in retail merchandising/marketing, advertising, product development, e-commerce or related field. 1+ years experience with usability testing including preparation, execution and analysis. Familiarity with current user experience and usability research, theories, best practices and methodologies. Degree in a related field, such as information design, human-computer interaction, library science, cognitive science, graphic design, or industrial design a plus. Experience with Localization Issues and Web Accessibility Standards a plus. Agency/Design Firm experience a big plus. A portfolio of your best recent work will be reviewed. Scope of Management Influence Control: No associates report directly to this position Requisition ID: 64061BR Preferred Minimum Education: Bachelors Level Degree Years Experience: 2 - 5 Years Experience Travel Requirements: None Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe
Re: [IxDA Discuss] The People's Front of Design (was JJG's IA Summit 2009 Keynote)
Splitters! Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] Expandable windows
Man, I've been looking for that name, mega drop (like on askmen.com), all last week and had to rig my own. I think the one in question here is a hoverbox. First siting here (code calls the class a gallery and the naming convention isn't quite self documenting, that bugs me): http://www.javafx.com/ Crude example here (code @ the .com): http://host.sonspring.com/hoverbox/ Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
[IxDA Discuss] Recover username service
I'm looking at implementing a 'recover my username' serivce on a website i'm working on. This will be a seperate service to recovering a password. Thing is the existing userbase have custom usernames, users going forward will be encouraged to use thier email address. recovering a username by typing in your email works for the former, but not so for the latter. any ideas? Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] Wood gatherers, boat architects, or sailing experience designers?
For me, personally, I read the threads that interest me and skip the ones that don't. I haven't participated in, nor read much of, the what do we call ourselves discussion, so I'm not bothered by it. There are still enough topics that do interest me to keep me subscribed. - Leon Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] Wood gatherers, boat architects, or sailing experience designers?
(and I mean that in a good way.) On Tue, Mar 31, 2009 at 1:04 PM, Peter Van Dijck petervandi...@gmail.comwrote: Maybe we just need a place where we can have a drunken fight once a year? Oh wait, wasn't that the IA summit? Peter On Mon, Mar 30, 2009 at 6:22 AM, David Malouf d...@ixda.org wrote: Joshua, It is also important every once in a while when your seaman got a bug up their butt to let them have a good old fashion bar brawl. It is healthy especially in this circumstance. To be honest, there have been some great posts in this series of threads that so far have lasted about 3 days. And if you observe the energy flow, you'll notice that the tide is going out. I've been on this list for 5 years now. This happens. It is in response to some trigger in the wide world that as a community we need to cathartically deal with. This is not just a list of peers doing business, but a community of people. We use each other. Whether on Twitter or on this list (or others). I think a call to just talking about the sea, is actually counter to the spirit I think you represent, in that we need to allow any social community to address itself. In taking this back to the issue of good design, any good community organizer knows that the people need more than a mission. -- dave . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Posted from the new ixda.org http://www.ixda.org/discuss?post=40731 Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help -- me: http://petervandijck.com blog: http://poorbuthappy.com/ease/ global UX consulting: http://290s.com free travel guides: http://poorbuthappy.com Belgium: (+32) 03/325 88 70 Skype id: peterkevandijck -- me: http://petervandijck.com blog: http://poorbuthappy.com/ease/ global UX consulting: http://290s.com free travel guides: http://poorbuthappy.com Belgium: (+32) 03/325 88 70 Skype id: peterkevandijck Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] Recover username service
But, I wonder if this is more like a technical issue with the system rather than a usability issue? Not really what you're asking I know but as an example of a good retrieve password mechanism, I like the Tumblr implementation which is very simple: http://www.tumblr.com/login Tumblr uses email as username. If you want to recover your password, you enter your account email address. Of course, this doesn't help you remember which email address you used as your username, but how many different email addresses would users be expected to have? Cheers, David 2009/3/31 Chris Wright chris.mathew.wri...@gmail.com: I'm looking at implementing a 'recover my username' serivce on a website i'm working on. This will be a seperate service to recovering a password. Thing is the existing userbase have custom usernames, users going forward will be encouraged to use thier email address. recovering a username by typing in your email works for the former, but not so for the latter. any ideas? Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help -- David Little w: www.littled.net t: twitter.com/djlittle Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] Wood gatherers, boat architects, or sailing experience designers?
Maybe we just need a place where we can have a drunken fight once a year? Oh wait, wasn't that the IA summit? Peter On Mon, Mar 30, 2009 at 6:22 AM, David Malouf d...@ixda.org wrote: Joshua, It is also important every once in a while when your seaman got a bug up their butt to let them have a good old fashion bar brawl. It is healthy especially in this circumstance. To be honest, there have been some great posts in this series of threads that so far have lasted about 3 days. And if you observe the energy flow, you'll notice that the tide is going out. I've been on this list for 5 years now. This happens. It is in response to some trigger in the wide world that as a community we need to cathartically deal with. This is not just a list of peers doing business, but a community of people. We use each other. Whether on Twitter or on this list (or others). I think a call to just talking about the sea, is actually counter to the spirit I think you represent, in that we need to allow any social community to address itself. In taking this back to the issue of good design, any good community organizer knows that the people need more than a mission. -- dave . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Posted from the new ixda.org http://www.ixda.org/discuss?post=40731 Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help -- me: http://petervandijck.com blog: http://poorbuthappy.com/ease/ global UX consulting: http://290s.com free travel guides: http://poorbuthappy.com Belgium: (+32) 03/325 88 70 Skype id: peterkevandijck Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] JJG's IA Summit 2009 Keynote
To what end? . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Posted from the new ixda.org http://www.ixda.org/discuss?post=40597 Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] the alignment of the practices and outcomes of IA and IxD
Dan, On Mon, Mar 30, 2009 at 11:39 PM, Dan Saffer d...@odannyboy.com wrote: There are many products that have limited information architecture, but a lot of interaction design: [snip] I can't think of a single product you list that wouldn't be made better with a thoughtful approach to the way they convey information. And every one conveys information... whether it be primarily a content-vessel or not. Many of them will also be part of a family of products, and the design of the information they convey needs to be thought out to the way their siblings do it. These are information-rich design challenges. To me, the distinction between the two areas is quite simple: the focus of IxD is designing for behavior, while the focus of IA is designing for meaningfulness. They are different lens that I put on when working on different aspects of a project. In 15+ years that I've been designing stuff (admittedly, mainly websites), I've not yet run across a project that didn't require both. (In different measures, for sure.) To suggest that these areas of focus can be independent of each other only serves to place artificial limits on our scope as designers. A digital toy or game can have a lot of interactivity but no content to be structured. Can you give an example of a game with no content? Cheers, ~ Jorge Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] the alignment of the practices and outcomes of IA and IxD
Saying IA is about content structuring is limiting and inaccurate. IA is about structure, sure, but not limited to content. Is the structuring of the navigation of a system not IA? The navigation system could be contentless, only having a Red, Blue, or Green button w/o any label or content. But organizing those buttons is still IA in it's purest sense. I really don't see it being as complicated as you guys are making this out to be. IA at its core is about structure and foundation principles. IxD at its core is about the way that system behaves. It's pretty simple, actually. Cheers! Todd Zaki Warfel Principal Design Researcher Messagefirst | Designing Information. Beautifully. -- Contact Info Voice: (215) 825-7423 Email: t...@messagefirst.com AIM:twar...@mac.com Blog: http://toddwarfel.com Twitter:zakiwarfel -- In theory, theory and practice are the same. In practice, they are not. Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
[IxDA Discuss] Edge Case Scenarios (was: the alignment of the practices and outcomes of IA and IxD)
Riddle me this: Great designers design systems for the majority (85%, 80/20, 90/10, etc.). So, why are the great designers of the fields of practice of IA and IxD arguing over edge cases? All this bickering about the difference of IA/IxD, or why people aren't UX Designers, but are IAs or IxDs is an argument for 0.001%. The case where any of us are working on a system that won't have both IA and IxD is statistically non-existent. So, why are we arguing over 0.001%? Yup, I'm still Designing (big D intentional). Cheers! Todd Zaki Warfel Principal Design Researcher Messagefirst | Designing Information. Beautifully. -- Contact Info Voice: (215) 825-7423 Email: t...@messagefirst.com AIM:twar...@mac.com Blog: http://toddwarfel.com Twitter:zakiwarfel -- In theory, theory and practice are the same. In practice, they are not. Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] the alignment of the practices and outcomes of IA and IxD
On Mar 31, 2009, at 6:05 AM, Jorge Arango wrote: A digital toy or game can have a lot of interactivity but no content to be structured. Can you give an example of a game with no content? If you will agree that the field of information architecture is about organizing data/information so that it can be found and navigated through, most analog games don't call under this definition. Everything from chess to football to poker. But there is a lot of interactivity. If you take a digital game like Simon http://en.wikipedia.org/wiki/Simon_(game) and interactive displays like Rosen's wooden mirror http://www.smoothware.com/danny/woodenmirror.html there is no information architecture involved at all because there is no content to find or navigate through. These are extreme examples, sure. But there are plenty of others like them. Dan Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] the alignment of the practices and outcomes of IA and IxD
On Mar 31, 2009, at 9:37 AM, Dan Saffer wrote: [...] most analog games don't call under this definition. Everything from chess to football to poker. But there is a lot of interactivity. Try teaching Chess, Football, or Poker to a child and then tell me there is no IA. Maybe my perspective of IA is warped, but I see IA in Chess, Football and Poker. Chess has a board that requires navigation through that system. The layout of a board is architecture. Football has yardlines, which are IA. Poker has cards, each with information on them that was designed. Texas Hold'em has 5 cards, the Flop, 4th Street, and the River. Each laid out on a table, or in an orderly fashion that is IA. For me, IA is purely about organized structure. Maybe my vision of IA is warped, but that's how I've always approached it. Not that complicated. Do these games have taxonomies? Not really. But a taxonomy is only one small piece of IA. If you take a digital game like Simon http://en.wikipedia.org/wiki/Simon_(game) and interactive displays like Rosen's wooden mirror http://www.smoothware.com/danny/woodenmirror.html there is no information architecture involved at all because there is no content to find or navigate through. Simon has IA, just look at the structure of the four buttons, red, blue, yellow, and green, along with the arrangement of the buttons and labels in the middle. The interface itself has IA. Does playing the game have IA? Theoretically, you could argue that each sequence is IA, it's just random IA. There is no such thing as computer generated randomness, only theoretical randomness. If it's run by a computer program, then it isn't random—anyone who's taken a research, theory, or computer science class knows this. I'm really surprised at these arguments. They seem like a grasp to try and find examples that don't have IA just for the sake of arguing rather than finding truth. Cheers! Todd Zaki Warfel Principal Design Researcher Messagefirst | Designing Information. Beautifully. -- Contact Info Voice: (215) 825-7423 Email: t...@messagefirst.com AIM:twar...@mac.com Blog: http://toddwarfel.com Twitter:zakiwarfel -- In theory, theory and practice are the same. In practice, they are not. Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] the alignment of the practices and outcomes of IA and IxD
On Mar 31, 2009, at 6:13 AM, Todd Zaki Warfel wrote: Saying IA is about content structuring is limiting and inaccurate. Actually, I think it's pretty accurate. Here's the definition of information architecture from the polar bear book (the bible of IA): 1. The combination of organization, labeling, and navigation schemes within an information system. 2. The structural design of an information space to facilitate task completion and intuitive access to content. 3. The art and science of structuring and classifying web sites and intranets to help people find and manage information. It's limiting because, frankly, IA is limited in its application to mostly content-rich applications. If you don't have an information space to navigate through, you don't have much information architecture. And information spaces are typically made up of content. IA is about structure, sure, but not limited to content. Is the structuring of the navigation of a system not IA? I believe it is a combination of IA (the labels and categorization) and IxD (the controls to move). The navigation system could be contentless, only having a Red, Blue, or Green button w/o any label or content. But organizing those buttons is still IA in it's purest sense. Here we disagree. They laying out of controls to manipulate or engage with the system is the task of an interaction designer, with input and adjustment from visual and industrial designers. Pushing a button to trigger a behavior has nothing to do with IA. Labeling the button perhaps I'll give you, but even that is a stretch. Dan Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] the alignment of the practices and outcomes of IA and IxD
On Tue, Mar 31, 2009 at 8:51 AM, Dan Saffer d...@odannyboy.com wrote: Actually, I think it's pretty accurate. Here's the definition of information architecture from the polar bear book (the bible of IA) Dan, Please don't quote the Polar bear book. It's the Bible because it's big and thick and contains a TON of stuff, not because it's the Gospel. More IAs read Blueprints as an entre into the field (or Don't Make Me Think, or Elements of UX). -- Austin Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] the alignment of the practices and outcomes of IA and IxD
On Mar 31, 2009, at 9:51 AM, Dan Saffer wrote: Actually, I think it's pretty accurate. Here's the definition of information architecture from the polar bear book (the bible of IA): 1. The combination of organization, labeling, and navigation schemes within an information system. 2. The structural design of an information space to facilitate task completion and intuitive access to content. 3. The art and science of structuring and classifying web sites and intranets to help people find and manage information. Nowhere in that definition is IA restricted to content. And if we want to play that argument, then one could easily argue that just about everything is content. A button label is content. Information on a deck of cards is content. The navigation elements themselves are content. Finding something non-content is a stretch. Possible, sure. But a stretch. And why are we debating over stretches of the imagination and edge cases? It's limiting because, frankly, IA is limited in its application to mostly content-rich applications. If you don't have an information space to navigate through, you don't have much information architecture. And information spaces are typically made up of content. Only typically, because that's where we were in the past. There was a time when the web didn't exist. IA can evolve. I believe it is a combination of IA (the labels and categorization) and IxD (the controls to move). Completely agree. That's what I've been saying. IA provides the underlying structure, while IxD is the behavior of the system and/or how the person interacts with the system. I don't think we see this any different. Here we disagree. They laying out of controls to manipulate or engage with the system is the task of an interaction designer, with input and adjustment from visual and industrial designers. Pushing a button to trigger a behavior has nothing to do with IA. Labeling the button perhaps I'll give you, but even that is a stretch. But according to the definition of IA that you're using, cited above, the layout of controls to manipulate the system is IA, maybe it's done by an interaction designer or whatever the person wants to be called, but it's IA according to the very definition that you cite above. Obviously, we agree that the pushing of a button to trigger the behavior has nothing or little to do w/IA. But, Dan, seriously, the labeling is a stretch? Come on. Even the definition you cite above states that labeling is IA. What are we really debating here? Cheers! Todd Zaki Warfel Principal Design Researcher Messagefirst | Designing Information. Beautifully. -- Contact Info Voice: (215) 825-7423 Email: t...@messagefirst.com AIM:twar...@mac.com Blog: http://toddwarfel.com Twitter:zakiwarfel -- In theory, theory and practice are the same. In practice, they are not. Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] the alignment of the practices and outcomes ofIA and IxD
Dan, It's disingenuous to omit the fourth definition just because it weakens your case. I'm not about to promote or defend these aging definitions, and I won't wade into this debate, but here's how they are presented in the book: 1. The combination of organization, labeling, and navigation schemes within an information system. 2. The structural design of an information space to facilitate task completion and intuitive access to content. 3. The art and science of structuring and classifying web sites and intranets to help people find and manage information. 4. An emerging discipline and community of practice focused on bringing principles of design and architecture to the digital landscape. Peter Morville President, Semantic Studios http://semanticstudios.com/ http://findability.org/ -Original Message- From: discuss-boun...@lists.interactiondesigners.com [mailto:discuss-boun...@lists.interactiondesigners.com] On Behalf Of Dan Saffer Sent: Tuesday, March 31, 2009 9:51 AM To: IXDA list Subject: Re: [IxDA Discuss] the alignment of the practices and outcomes ofIA and IxD On Mar 31, 2009, at 6:13 AM, Todd Zaki Warfel wrote: Saying IA is about content structuring is limiting and inaccurate. Actually, I think it's pretty accurate. Here's the definition of information architecture from the polar bear book (the bible of IA): 1. The combination of organization, labeling, and navigation schemes within an information system. 2. The structural design of an information space to facilitate task completion and intuitive access to content. 3. The art and science of structuring and classifying web sites and intranets to help people find and manage information. It's limiting because, frankly, IA is limited in its application to mostly content-rich applications. If you don't have an information space to navigate through, you don't have much information architecture. And information spaces are typically made up of content. IA is about structure, sure, but not limited to content. Is the structuring of the navigation of a system not IA? I believe it is a combination of IA (the labels and categorization) and IxD (the controls to move). The navigation system could be contentless, only having a Red, Blue, or Green button w/o any label or content. But organizing those buttons is still IA in it's purest sense. Here we disagree. They laying out of controls to manipulate or engage with the system is the task of an interaction designer, with input and adjustment from visual and industrial designers. Pushing a button to trigger a behavior has nothing to do with IA. Labeling the button perhaps I'll give you, but even that is a stretch. Dan Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] the alignment of the practices and outcomes of IA and IxD
Dan, thanx for taking the morning charge here. ;-) Peter, the answer to your question depends. Obviously! Since we are responding to Dan's piece, we have to respect Dan's definition of IA. From THAT definition, Dan is correct. I can define IA to mean whatever I want. It is young enough to be maleable. Austin, I love your book, but to compare it to Polar Bear the way you did is just wrong. The 1st edition of the book was OK, the 2nd edition is great!, but it is not a defining book of IA as a discipline as much as it is about IA as practice. Jorge, meaningfulness? I think you stretch the lexicon a tad here. understanding I can take. But meaningful? that is a personal value statement that I don't think fits here at all. having meaning and being meaningful are not on the same plain. Back to Peter, contemporary IA exists within hypertext. It is about what happens when you add a 3rd 4th dimension to information design. In that regards, I think Dan expresses quite well many examples of where Ix exists without information spaces. For example, I'm in a class right now where we are designing the HARDWARE for a laptop. Yes, there are information design problems in this problem, but most of those are more classically covered under viz or graphic design, or ID in order to communicate affordances and apply meaning. Where to put a power button, what sound is associated to it, and how to communicate its actuation are things that happen in IxD that don't in IA. I don't know how anyone who's used a consumer device could think otherwise, unless you REALLY do think that IA = UX. And thus is everything. In which case our frameworks are so oppositional that there is no productivity in communicating in this way and to other's point lets just talk about the work. Show me where an IA method applies to the design of a power button, but not as IA. Just do it! How would you go about designing a power button? -- dave . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Posted from the new ixda.org http://www.ixda.org/discuss?post=40789 Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] the alignment of the practices and outcomes ofIA and IxD
On Mar 31, 2009, at 7:05 AM, Peter Morville wrote: It's disingenuous to omit the fourth definition just because it weakens your case. Sorry, I didn't see the 4th definition. Was quoting from: http://semanticstudios.com/publications/semantics/10.php Which doesn't have #4. #4 seems less about what information architecture *is* than it is about what IAs do. Don't think it weakens my case much, if at all. Dan Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] Wood gatherers, boat architects, or sailing experience designers?
FWIW, I use Gmail for all my mailing lists because the way it groups conversations makes it very easy to ignore any thread that I find particularly annoying. I also tag each mailing list and automatically archive it, so the many, many messages do not plug up my inbox. -- Paul Nuschke Principal, Research Strategy ELECTRONIC INK© www.electronicink.com On Mon, Mar 30, 2009 at 5:47 AM, Joshua Porter por...@bokardo.com wrote: I quit the SIGIA list 4 years ago because I couldn't stand the bickering. I'm now ready to quit the IxDA list for the same reason. Not saying I'm special, just saying that here is *one* vote that the current discourse sucks. There is a saying that I particularly like: If you want to build a ship, don't drum up the men to gather wood...Instead, teach them to yearn for the vast and endless sea. So...right now we're discussing what to call the people who are gathering the f'ing wood. Should they be called wood gatherers, or boat architects or sailing experience designers? Here's a suggestion: Let's talk about the sea. Let's talk about how the Facebook interface is rewiring the way people interact online. Would you design it similarly? Or different...why? Let's talk about how the Kiva interface is changing economies for entrepreneurs in 3rd world countries. How would you design the profiles reputation framework for this system? Let's talk about how the PatientsLikeMe interface allows people to manage their illnesses better. How would you design the relationships between the site and pharmaceutical companies? Let's make hypotheses, gather evidence, SHOW OUR RESEARCH WORK, and discuss rationally. There are IxDA board members whose role it is to organize the community. Let's leave that work for them. For us regular folks on the list, the people creating the interfaces that enables important human interaction, let's talk about the awesome potential of the work we do. Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] the alignment of the practices and outcomes ofIAand IxD
Ah, so I omitted my own definition. I apologize for my mistake. Peter Morville President, Semantic Studios http://semanticstudios.com/ http://findability.org/ -Original Message- From: discuss-boun...@lists.interactiondesigners.com [mailto:discuss-boun...@lists.interactiondesigners.com] On Behalf Of Dan Saffer Sent: Tuesday, March 31, 2009 10:16 AM To: IXDA list Subject: Re: [IxDA Discuss] the alignment of the practices and outcomes ofIAand IxD On Mar 31, 2009, at 7:05 AM, Peter Morville wrote: It's disingenuous to omit the fourth definition just because it weakens your case. Sorry, I didn't see the 4th definition. Was quoting from: http://semanticstudios.com/publications/semantics/10.php Which doesn't have #4. #4 seems less about what information architecture *is* than it is about what IAs do. Don't think it weakens my case much, if at all. Dan Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] the alignment of the practices and outcomes of IA and IxD
Peter, I omit it in my classes of IA, not b/c of its weakness to this discussion, but b/c of its weakness. It is so broad of a statement, and contextually so out of place. It is really the definition of digital design. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Posted from the new ixda.org http://www.ixda.org/discuss?post=40789 Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] I'm designing in Visio for the last time
In Visio the easiest way to zoom in and out is to use a wheel mouse. Press Control then move the wheel to zoom in and out. Press shift to pan left and right. Visio's layers are a joke. Instead it's better to use multiple layers of backgrounds. Backgrounds can use different backgrounds and, with a little patience, can be used as layers. You can't turn these on and off when needed though. I have never used any of the shapes in Visio (well maybe a mouse pointer once or twice). Instead I have a library built up from others libraries and my own items - once mastered Visio's masters are quite powerful (if not entirely free of bugs). There is much wrong with Visio - no merging documents, not paste in place, lots of annoying bugs and needless features. Having used both Omnigraffle and Visio in anger I feel both have major short comings but, under pressure, I find Visio twice as quick to use. The perfect user experience tool has yet to be built. -- Stewart Dean Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] I'm designing in Visio for the last time
You are all generous with good advice and tips. I'm especially intrigued by the idea of Blend 3 becoming more of a design tool. Thank you for the kind help, Michael On Tue, Mar 31, 2009 at 7:42 AM, Stewart Dean stewd...@gmail.com wrote: In Visio the easiest way to zoom in and out is to use a wheel mouse. Press Control then move the wheel to zoom in and out. Press shift to pan left and right. Visio's layers are a joke. Instead it's better to use multiple layers of backgrounds. Backgrounds can use different backgrounds and, with a little patience, can be used as layers. You can't turn these on and off when needed though. I have never used any of the shapes in Visio (well maybe a mouse pointer once or twice). Instead I have a library built up from others libraries and my own items - once mastered Visio's masters are quite powerful (if not entirely free of bugs). There is much wrong with Visio - no merging documents, not paste in place, lots of annoying bugs and needless features. Having used both Omnigraffle and Visio in anger I feel both have major short comings but, under pressure, I find Visio twice as quick to use. The perfect user experience tool has yet to be built. -- Stewart Dean -- Michael Micheletti michael.michele...@gmail.com Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
[IxDA Discuss] Names are Important (was Re: Wood gatherers...)
Good grief! I mean, really?!? We are not cave people. We don't (only ;) ) communicate with grunts and chest beating. We have words. Words are one of the most valuable things we have as humans. They have real meaning. They build up language, which is at the heart of everything else we build and often at the heart of our relationships and just generally how we relate to that which is outside ourselves. Discussing naming is inextricably intertwined with discussing the underlying concepts, which are the important bits and what people get worked up over. Titles are names. If you are at all a reflective person, you care about what people call you, especially when it has to do with what you invest so much of your waking hours doing. It's natural, and it is good. (And that's ignoring the pecuniary aspect, which is important and necessary, too.) Frankly, I find these kinds of discussions some of the most interesting on this list. Tiring? Yeah, sometimes, especially when one or two voices seem to drown out others or when they devolve into the internecine organizational historical conflicts. But really, words--names--titles are important. We are humans, after all. -a P.S. Personally, if I could filter out something on this list, it'd be the job and event postings. But hey, Gmail works nicely to help me scan for what I'm interested in and quickly skip over that which I am not. Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] The People's Front of Design (was JJG's IA Summit 2009 Keynote)
Richard's comments mirror my thoughts exactly, and going off his point about a coordinated approach... When it comes to finding work, I don't think forcing everyone under one job title is the right thing, but it sure would make looking through job listings a lot easier. User Experience Designers, Experience Architects, Producers, Information Architects, Interaction Designers - every recruiter and every organization uses different words to describe the same job, so it ends up that we job hunters must read every job description to try and figure out if it's something we should apply for or not. Thus the titles are totally meaningless. And not just for people applying for the jobs - but for those who are listing the jobs, it's gotta be difficult for them to figure out which title(s) to use in order to attract the right applicants. It also makes it difficult for the uninitiated to understand what we do, which is a really bad thing - the uninitiated are often those who need to understand how we can provide them with value! All those titles like User Experience Designer and Interaction Designer sound cool, but I think the fact that we don't seem to be very unified can make people skeptical about the value of our field altogether. It's ironic, but at times it's a real IxD challenge to explain my job to people :) -- Jen Randolph, Interaction Designer http://www.jenrandolph.com . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Posted from the new ixda.org http://www.ixda.org/discuss?post=40728 Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] the alignment of the practices and outcomes of IA and IxD
On Tue, Mar 31, 2009 at 2:12 AM, dave malouf dave@gmail.com wrote: Dan, thanx for taking the morning charge here. ;-) I knew it! It's a tag team! ;-) Jorge, meaningfulness? I think you stretch the lexicon a tad here. understanding I can take. But meaningful? that is a personal value statement that I don't think fits here at all. having meaning and being meaningful are not on the same plain. meaningful (adjective): 1) having meaning, 2) having a serious, important, or useful quality or purpose, 3) communicating something that is not directly expressed, 4) (logic) having a recognizable function in a logical language or other sign system. English is not my native language; I try to be extra careful with the words I use. Cheers, ~ Jorge Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] Names are Important (was Wood gatherers...)
Humans? Maybe you. Not me. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Posted from the new ixda.org http://www.ixda.org/discuss?post=40822 Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] I'm designing in Visio for the last time
RE: Paste in Place... Check out the VISIO Stuff on www.welie.com for a macro that you can use to enable paste in place. It's so easy to do I've memorized it, and works perfectly. At least that's ONE problem solved. Dante Murphy | VP/D User Experience| D I G I T A S H E A L T H 100 Penn Square East| Wanamaker Building, 11th Floor | Philadelphia, PA 19107 | USA Email: dmur...@digitashealth.com www.digitashealth.com Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] the alignment of the practices and outcomes ofIAand IxD
What would be an interesting and useful exercise (possibly for the UXnet folks to take on) would be to take three complex, distinct products and, using something like JJG's Elements or the diagram of the disciplines of user experience I made a few months ago http://www.kickerstudio.com/blog/images/ux.jpg map the disciplines onto the products. Show how all the pieces fit together without regard to WHO is doing them, only WHAT is actually involved in making these complex products. For the products, some representative ones would be helpful. A complex website (a la Yahoo), a mobile device (laptop, phone), an interactive environment. Might end most of this discussion if we all had concrete examples to point to. Dan Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
[IxDA Discuss] [Job] Need more hands?
http://www.linkedin.com/redirect?url=http%3A%2F%2Fwww%2EeLearningZoom%2Ecomurlhash=ZymQ_t=disc_detail_linkNeed feet on the ground in the Northwest? Too much work and not enough hours in the day? Skills include: Information architecture Usability research and testing Online and embedded user assistance design and development Technical writing and instructional design Seeking full- or part-time remote contract work anywhere in the United States or Canada, or part-time on-site work in the Puget Sound area. Over 20 years experience as a technical communicator; Masters of Engineering in Technical Communication. For a full resume, got to http://www.mmdeaton.comhttp://www.linkedin.com/redirect?url=http%3A%2F%2Fwww%2Emmdeaton%2Ecomurlhash=JTx5_t=disc_detail_link. Contact information: Mary Deaton, mmdea...@mmdeaton.com, or telephone 206 32 -- Mary Deaton Manager, STC Usability and User Experience Community, http://www.stcsig.org.com/usability Principal, Deaton Interactive Design http://www.mmdeaton.com Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] the alignment of the practices and outcomes of IA and IxD
Dan, On Tue, Mar 31, 2009 at 8:37 AM, Dan Saffer d...@odannyboy.com wrote: Everything from chess to football to poker. But there is a lot of interactivity. The things that differentiate chess from (say) a pile of random pieces of wood on a table is _precisely_ its information structures. Chess has a clear taxonomy (the different pieces, the colors, the layout of the board) and rules that define how those taxonomies interact. What makes chess in any way interesting is how the relationships between the items in that taxonomy vary throughout the game. I could go as far as saying that chess is primarily about information structures in a state of flux with each other. The interactive elements of chess, on the other hand, are not core to its chessyness. This is illustrated by the fact that chess can be played with wooden pieces on a board, by correspondence on paper, by email, blindfolded, using a console terminal, by two computers playing each other using binary numbers, etc. (The same is true to football and poker, to a lesser degree.) I'm not saying chess is _only_ information architecture; I don't particularly enjoy the game without its tangible UI (try playing http://www.craftychess.com/ using a terminal). But to say there is no IA there belies an incredibly closed-ended view of IA. If you take a digital game like Simon http://en.wikipedia.org/wiki/Simon_(game) and interactive displays like Rosen's wooden mirror http://www.smoothware.com/danny/woodenmirror.html there is no information architecture involved at all because there is no content to find or navigate through. I agree with your stance re: Rosen's wooden mirror, but that's hardly a game, is it? Simon, on the other hand, does have clear (if very simple) information structures. As with chess, they are what makes Simon different from a plastic cylinder with randomly blinking lights: there are only four colors (and not 19,202, for example), there are only four sounds, and there is a one-to-one relationship between these colors, sounds, and the buttons that the user interacts with. The rules of the game are also information: the fact that the sounds/lights are emitted in a random sequential order, and that said order is revealed incrementally one at a time. Someone designed these information structures for Simon. These are architectural decisions, and they deal with information being conveyed to the player. Information. Architecture. However, Simon -- unlike chess -- _is_ highly dependent on its interaction design. I would not be amused at all by Simon if I was playing it on paper, or on my computer screen. The behavioral aspects of the game are what make it successful. My point: all these things have IxD and IA. I don't know of anything that doesn't to a degree or another. Even if we agree that IA is about organizing data/information, that is still a pretty big and pervasive area of concern! Cheers, ~ Jorge Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] the alignment of the practices and outcomes of IA and IxD
On Mar 30, 2009, at 9:39 PM, Dan Saffer wrote: There are many products that have limited information architecture, but a lot of interaction design: - appliances and consumer electronics like stereos, digital cameras, microwaves, etc. Are you kidding me? Have you used a digital camera recently? I can't figure out much of my Nikon D80 thanks to poor information architecture. Or how about TiVo? TiVo demonstrates a brilliant marriage of IA and IxD. The other thing I find interesting is while (a very few self-styled) leaders of IxD bitch about IA supposedly landgrabbing UX, the IxD community seemingly feels no compunction in landgrabbing industrial design (to whit: commentary about microwave ovens and power buttons). Which, of course, is the point. We're all contributing to the design of the experience. And hard-and-fast distinctions are not helpful. - toys Which toys? Again, I would argue that any toy with significant interaction design characteristics (and not just industrial design ones) also require IA sensibility as well. - games This I'm more willing to accede. - ambient devices This is ignorance, pure and simple. Ambient devices are *all about* information architecture. If you think about the ur-ambient device, the Ambient Orb, there's almost no interaction. It's all about the conveyance of information in a meaningful format. There's a reason I invited David Rose to speak at IDEA 2007, because his work is so much about the structuring and presentation of meaningful information. - robots I see both IxD and IA as relatively minor contributors here, when compared with industrial design, electrical engineering, mechanical engineering, computer science, and artificial intelligence. - ubicomp and other interactive environments You've got to break that down. - tangible devices like Siftables Your bias is showing. Siftables is a platform. Some things will weigh heavily on the IxD side, others on the IA side. - gestural or haptic systems This is meaningless. What are these systems *doing*? - a lot of sensor-driven interactivity Again. What sensor driven interactivity? But, if I think of sensor driven activity, the key thing it puts out is data. Lots of data, that needs to be made sense of. IA helps. - interactive displays like digital whiteboards Whiteboards, maybe. But CNN's Magic Wall, what John King is interacting with -- very much IA. - many medical devices Perhaps. But think about the challenges with the data and information in those devices. Even Charmr, in its simplicity, was all about making the data meaningful. That interpretation is much more IA than it is IxD. It would be more fair to say that IA needs to be closely aligned with IxD, but not necessarily the opposite. A digital toy or game can have a lot of interactivity but no content to be structured. But you cannot have a content structure (an information architecture) without some means of navigating through it (interaction). Sure you can. Whether traditional library examples (card catalogs, unless IxD is now claiming the design of physical drawers), or wayfinding. What this all speaks to, honestly, is an IxD landgrab, or, at least, a desire to elevate IxD as the premier UX practice. The mentality exhibited here and by a couple others on this list is dispiriting. The IxD advocates have eagerly sought the evolution of IxD practice and influence. But in doing so, there's no recognition of the evolution of IA. The only interpretation I can make of this desire to put IA in a little box and to make IxD the King Discipline is a unproductive landgrab. And it's clear that if anyone should NOT be placing boundaries around what IA is/isn't, it shouldn't be interaction designers with chips on their shoulders. The field of experience design will most benefit from equal advocacy across all its constituent disciplines, including IA, IxD, visual design, industrial design, architecture, environmental signage, etc. etc. etc. --peter Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] Command line or GUI
On Mar 30, 2009, at 9:50 AM, dave malouf wrote: 2) Almost every major API client has invented a way to do in GUI what previously was purely CLI. How much of this is because the twitter CLI is clumsy, particularly because it uses the same channel as the data? (Anyone who has been bitten by the oops-that-was-supposed-to-be-a-direct-message problem, raise your hand.) Jared Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
[IxDA Discuss] Help! Is there a Cardiothoracic Surgeon in the room?
In an emergency, you fetch a doctor. Interestingly, there are no doctors. Or, more accurately, there are many doctors that you don't want to help you in a medical emergency. (My good friend, with the Ph.D. in 15th Century English Literature, is not the person you want to deliver the baby, even if he was the only Doctor on the island.) Many qualified medical professionals don't have an official doctor title. Rehabilitation specialists, nurse practitioners, and myriad other professionals deliver trained, quality healthcare despite missing that quintessential label. In an emergency, a layman looks for a doctor. It's a useful term and it works great. If you're having a heart attack, you might want a Cardiothoracic Surgeon. Certainly, if the result you want is to have your chest cut open, your ribs spread, and your heart massaged. On the operating table, this is a great result. In the foyer of the Opera House, an EMT might in fact be better qualified to help you. (Cardiothoracic surgeons are doctors, while EMTs are not, usually.) Some of you may know that over the past eight years, we've been researching what makes the ideal UX team. One of our early results is that ROLES DON'T MATTER, SKILLS DO. It doesn't matter if a team has an interaction designer or information architect. It does matter that interaction design and information architecture skills are present amongst the team. Teams with the right skills are more likely to produce great user experiences. Teams missing the right skills are very unlikely to produce anything exciting or delightful. (Of course, we can't say 'never'. Even a blind squirrel finds an acorn every so often. But, if I'm staffing a team, I want to do so in a way that will have the best odds, no?) Our research showed there are core skills: interaction design, information architecture, user research, visual design, information design, fast iteration management, copywriting, and editing. There are also what we call enterprise skills, some of which are: analytics, development methods, design-to-development documentation, ethnography, social networks, marketing, technology, business knowledge, and domain knowledge. (If you're interested, I wrote about these in more depth and gave teams a tool to assess their strengths here: http://www.uie.com/articles/assessing_ux_teams/ ) On the best teams, every team member has a solid foundation in all of these skills. That's important because it gives the team flexibility. No matter who is available, no matter what needs to get done, a competent and informed job is possible. When teams are made up of specialists -- teams that have only one person who can do a thorough job with a particular skill -- those individuals run into the binary workload problem -- either they are overworked or unnecessary. There is either too much work for them, thus creating a backlog, or they don't have anything to do, thus wasting a valuable resource. The best teams still have individuals who are top-of-their-game in one skill area or another. People who are up to date on the latest thinking and techniques. But, because the entire team is fully competent in the skill area, they can leverage their exceptional skills in those areas on the rare project that demands it, plus act as an advisor and mentor to the rest of the team, thereby continuing to raise the entire team's skills further. In my opinion, we'll see less emphasis on individual specialist job titles going forward. We're already seeing that in the job postings that have come out in the last year. They tend to be looking for more generalist individuals with a well-rounded, rich set of skills. Many teams can't afford to have members who are missing the core skills, even if the skills they have are rich unto themselves. (This goes beyond the T-shaped person concept that's been floating around, or its more recent cousin, the broken comb shaped person. We're talking a full hair brush here. I promise to never use that metaphor again.) UX is not something unto itself. UX is a synergy of all the skills of the team. The more skills and the richer each team member is, the better the UX that will result. And you probably wouldn't want to check into a hospital filled only with extremely talented cardiothoracic surgeons, unless chest surgery is the solution to every problem you have. Jared Jared M. Spool User Interface Engineering 510 Turnpike St., Suite 102, North Andover, MA 01845 e: jsp...@uie.com p: +1 978 327 5561 http://uie.com Blog: http://uie.com/brainsparks Twitter: jmspool UIE Web App Summit, 4/19-4/22: http://webappsummit.com Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines
[IxDA Discuss] text changing on buttons
I wanted to solicit people's advice/examples on a small but interesting interaction we're working on. Here's the scenario: User launches a dialog that has a list of people who they need to handwrite checks to (it's a payroll application; don't worry about why they are handwriting and not printing checks). The dialog has a table of the people and the amounts. For each line in the table, the user can do up to two things: - Add/Edit a check number for that person's check - Print a paystub for that check They can do any or all of these things, it is up to them. To support this, we have two buttons on the dialog -- Save and Cancel -- however if someone selects to Print a stub, the Save button changes to Save and Print'. Here's what it looks like in ASCII (the actual is obviously not in ASCII): In the example below: [] = checkbox field = text field Print Stub Name AmountCheck number [ ] John Doe $500 __ [ ] Mary Smith $200 __ [ ] Billy Bob$300 __ [Save] [Cancel] As soon as someone selects to print a stub (by checking of a box in that column) the Save button changes to be Save and Print. Questions: - What do people think about this interaction? - Another option would be to have three buttons to start - Save, Save and Print, Cancel and just disable Save and Print till you've checked something. I think that is just more cluttered and annoying. What do other people think? - Do you have examples of other UIs where the button name changes based on your selection? Julie _ Julie Stanford Principal, Sliced Bread Design 650-969-0400 x706 Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] Help! Is there a Cardiothoracic Surgeon in the room?
-- Andrei Herasimchuk Chief Design Officer, Involution Studios e. and...@involutionstudios.com c. 408.306.6422 On Mar 31, 2009, at 7:50 AM, Jared Spool jsp...@uie.com wrote: In an emergency, you fetch a doctor. Interestingly, there are no doctors. Or, more accurately, there are many doctors that you don't want to help you in a medical emergency. (My good friend, with the Ph.D. in 15th Century English Literature, is not the person you want to deliver the baby, even if he was the only Doctor on the island.) Many qualified medical professionals don't have an official doctor title. Rehabilitation specialists, nurse practitioners, and myriad other professionals deliver trained, quality healthcare despite missing that quintessential label. In an emergency, a layman looks for a doctor. It's a useful term and it works great. If you're having a heart attack, you might want a Cardiothoracic Surgeon. Certainly, if the result you want is to have your chest cut open, your ribs spread, and your heart massaged. On the operating table, this is a great result. In the foyer of the Opera House, an EMT might in fact be better qualified to help you. (Cardiothoracic surgeons are doctors, while EMTs are not, usually.) Some of you may know that over the past eight years, we've been researching what makes the ideal UX team. One of our early results is that ROLES DON'T MATTER, SKILLS DO. It doesn't matter if a team has an interaction designer or information architect. It does matter that interaction design and information architecture skills are present amongst the team. Teams with the right skills are more likely to produce great user experiences. Teams missing the right skills are very unlikely to produce anything exciting or delightful. (Of course, we can't say 'never'. Even a blind squirrel finds an acorn every so often. But, if I'm staffing a team, I want to do so in a way that will have the best odds, no?) Our research showed there are core skills: interaction design, information architecture, user research, visual design, information design, fast iteration management, copywriting, and editing. There are also what we call enterprise skills, some of which are: analytics, development methods, design-to-development documentation, ethnography, social networks, marketing, technology, business knowledge, and domain knowledge. (If you're interested, I wrote about these in more depth and gave teams a tool to assess their strengths here: http://www.uie.com/articles/assessing_ux_teams/ ) On the best teams, every team member has a solid foundation in all of these skills. That's important because it gives the team flexibility. No matter who is available, no matter what needs to get done, a competent and informed job is possible. When teams are made up of specialists -- teams that have only one person who can do a thorough job with a particular skill -- those individuals run into the binary workload problem -- either they are overworked or unnecessary. There is either too much work for them, thus creating a backlog, or they don't have anything to do, thus wasting a valuable resource. The best teams still have individuals who are top-of-their-game in one skill area or another. People who are up to date on the latest thinking and techniques. But, because the entire team is fully competent in the skill area, they can leverage their exceptional skills in those areas on the rare project that demands it, plus act as an advisor and mentor to the rest of the team, thereby continuing to raise the entire team's skills further. In my opinion, we'll see less emphasis on individual specialist job titles going forward. We're already seeing that in the job postings that have come out in the last year. They tend to be looking for more generalist individuals with a well-rounded, rich set of skills. Many teams can't afford to have members who are missing the core skills, even if the skills they have are rich unto themselves. (This goes beyond the T-shaped person concept that's been floating around, or its more recent cousin, the broken comb shaped person. We're talking a full hair brush here. I promise to never use that metaphor again.) UX is not something unto itself. UX is a synergy of all the skills of the team. The more skills and the richer each team member is, the better the UX that will result. And you probably wouldn't want to check into a hospital filled only with extremely talented cardiothoracic surgeons, unless chest surgery is the solution to every problem you have. Jared Jared M. Spool User Interface Engineering 510 Turnpike St., Suite 102, North Andover, MA 01845 e: jsp...@uie.com p: +1 978 327 5561 http://uie.com Blog: http://uie.com/brainsparks Twitter: jmspool UIE Web App Summit, 4/19-4/22: http://webappsummit.com
Re: [IxDA Discuss] Help! Is there a Cardiothoracic Surgeon in the room?
Let me first say that I agree with Jared's POV on the value of being a generalist. As for this: In my opinion, we'll see less emphasis on individual specialist job titles going forward. We're already seeing that in the job postings that have come out in the last year. They tend to be looking for more generalist individuals with a well-rounded, rich set of skills. Many teams can't afford to have members who are missing the core skills, even if the skills they have are rich unto themselves. I think the rise in interest in people with broad skills has a lot to do with the economy. Every time it goes down the toilet, employers want people who can fill more than one role. When the economy improves and more bodies are needed, that pressure is alleviated and employers become less picky and demanding. It happened in 2001 and again in 2008. Nancy Nancy Broden nancy.bro...@gmail.com Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] Help! Is there a Cardiothoracic Surgeon in the room?
Damn iPhone buttons. That last message was supposed to say: I think I love you, Jared. And yes, watching this bickering is a little too much for me on the enjoyment scale. Pots and kettles and all. Once the fighting is over, someone will remember to bring in the visual people to the table and then things can continue where they left off in 1996 before people thought that splitting up all of the skills was a good idea. -- Andrei Herasimchuk Chief Design Officer, Involution Studios e. and...@involutionstudios.com c. 408.306.6422 On Mar 31, 2009, at 7:50 AM, Jared Spool jsp...@uie.com wrote: In an emergency, you fetch a doctor. Interestingly, there are no doctors. Or, more accurately, there are many doctors that you don't want to help you in a medical emergency. (My good friend, with the Ph.D. in 15th Century English Literature, is not the person you want to deliver the baby, even if he was the only Doctor on the island.) Many qualified medical professionals don't have an official doctor title. Rehabilitation specialists, nurse practitioners, and myriad other professionals deliver trained, quality healthcare despite missing that quintessential label. In an emergency, a layman looks for a doctor. It's a useful term and it works great. If you're having a heart attack, you might want a Cardiothoracic Surgeon. Certainly, if the result you want is to have your chest cut open, your ribs spread, and your heart massaged. On the operating table, this is a great result. In the foyer of the Opera House, an EMT might in fact be better qualified to help you. (Cardiothoracic surgeons are doctors, while EMTs are not, usually.) Some of you may know that over the past eight years, we've been researching what makes the ideal UX team. One of our early results is that ROLES DON'T MATTER, SKILLS DO. It doesn't matter if a team has an interaction designer or information architect. It does matter that interaction design and information architecture skills are present amongst the team. Teams with the right skills are more likely to produce great user experiences. Teams missing the right skills are very unlikely to produce anything exciting or delightful. (Of course, we can't say 'never'. Even a blind squirrel finds an acorn every so often. But, if I'm staffing a team, I want to do so in a way that will have the best odds, no?) Our research showed there are core skills: interaction design, information architecture, user research, visual design, information design, fast iteration management, copywriting, and editing. There are also what we call enterprise skills, some of which are: analytics, development methods, design-to-development documentation, ethnography, social networks, marketing, technology, business knowledge, and domain knowledge. (If you're interested, I wrote about these in more depth and gave teams a tool to assess their strengths here: http://www.uie.com/articles/assessing_ux_teams/ ) On the best teams, every team member has a solid foundation in all of these skills. That's important because it gives the team flexibility. No matter who is available, no matter what needs to get done, a competent and informed job is possible. When teams are made up of specialists -- teams that have only one person who can do a thorough job with a particular skill -- those individuals run into the binary workload problem -- either they are overworked or unnecessary. There is either too much work for them, thus creating a backlog, or they don't have anything to do, thus wasting a valuable resource. The best teams still have individuals who are top-of-their-game in one skill area or another. People who are up to date on the latest thinking and techniques. But, because the entire team is fully competent in the skill area, they can leverage their exceptional skills in those areas on the rare project that demands it, plus act as an advisor and mentor to the rest of the team, thereby continuing to raise the entire team's skills further. In my opinion, we'll see less emphasis on individual specialist job titles going forward. We're already seeing that in the job postings that have come out in the last year. They tend to be looking for more generalist individuals with a well-rounded, rich set of skills. Many teams can't afford to have members who are missing the core skills, even if the skills they have are rich unto themselves. (This goes beyond the T-shaped person concept that's been floating around, or its more recent cousin, the broken comb shaped person. We're talking a full hair brush here. I promise to never use that metaphor again.) UX is not something unto itself. UX is a synergy of all the skills of the team. The more skills and the richer each team member is, the better the UX that will result. And you probably wouldn't want to check into a hospital filled only with extremely
Re: [IxDA Discuss] the alignment of the practices and outcomes of IA and IxD
What this all speaks to, honestly, is an IxD landgrab, or, at least, a desire to elevate IxD as the premier UX practice. The mentality exhibited here and by a couple others on this list is dispiriting. The IxD advocates have eagerly sought the evolution of IxD practice and influence. But in doing so, there's no recognition of the evolution of IA. The only interpretation I can make of this desire to put IA in a little box and to make IxD the King Discipline is a unproductive landgrab. And it's clear that if anyone should NOT be placing boundaries around what IA is/isn't, it shouldn't be interaction designers with chips on their shoulders. The field of experience design will most benefit from equal advocacy across all its constituent disciplines, including IA, IxD, visual design, industrial design, architecture, environmental signage, etc. etc. etc. Oh come on. I'm calling, in Merholz style, bullshit. I haven't heard anyone here in this thread or any other related one suggest IxD is anything but a component of the overall user experience alongside other disciplines including information architecture. What has been reasonably suggested, I think, is that there is a continuum of products: some of them require more IA than others, some require more IxD than others. In the same way some projects require more visual design than others. Your objection seems to be that I dared say that the products that require more IA are mostly web-based. I've not seen a reasonable argument against this assertion yet. The Polar Bear Book is information Architecture for the World Wide Web and the Blueprints book is called Blueprints for the Web. Don't Make Me Think is a web usability book. Where is the Information Architecture for Devices book? Or Information Architecture for Physical Spaces book? There's nothing wrong with this, btw. The web is simply the perfect medium for a discipline like information architecture. The web is all about information spaces. The web isn't a great medium for industrial design, for instance. It's not the greatest medium for interaction design either, truth be told. Is interaction design important to the people on this list and do we consider it our focus and a major component of UX? Umm, yeah, it's THE INTERACTION DESIGN ASSOCIATION after all. It's not our job to advocate or recognize the evolution of information architecture. That's what the IAI's job is. Complain to them that people don't know what the boundaries of their discipline are. The IxDA was set up to expand the influence and define the practice of interaction design. Not to the detriment of sister disciplines, but for the benefit of ourselves. Dan Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] the alignment of the practices and outcomes of IA and IxD
I pretty much agree with Dan's thesis here, but I think it's because the remit of IA drops off at a point where IxD can carry on. But it's not that one excludes the other in any way. You can design interactions for toys and games that don't require any IA at all. Playful interactions often have no IA and part of the play challenge and interaction is to develop it yourself. How many times can I catch the bouncing ball, how do I score that? etc. That is if you're willing to stretch the definition of IA to include the developing the rules of play and the 'magic circle' of the game and play space. Most games designers and games design theories I know of don't usually refer to themselves in that IA way, but I'm sure it is out there. On the other hand, making data meaningful, as Peter says, can be very powerful, but it usually isn't unless there is a decent amount of interaction design there too. Jon Harris's We Feel Fine does both, but there are plenty of example of data mining and visualisation tools that are horrible to use as an interactive experience regardless of what they do with the data. Sigh. Can't we all just get along? Best, Andy Andy Polaine Interaction Experience Design Service Design Research Writing Twitter: apolaine Skype: apolaine http://www.polaine.com http://www.designersreviewofbooks.com http://www.omnium.net.au http://www.antirom.com . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Posted from the new ixda.org http://www.ixda.org/discuss?post=40789 Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] the alignment of the practices and outcomes of IA and IxD
What has been reasonably suggested, I think, is that there is a continuum of products: some of them require more IA than others, some require more IxD than others. In the same way some projects require more visual design than others. Your objection seems to be that I dared say that the products that require more IA are mostly web-based. If I were to reduce interaction design to interface design, we would never hear the end of it. My objection is that you put forth a similarly retrograde notion of IA, and have not bothered to acknowledged how that field has evolved. I've not seen a reasonable argument against this assertion yet. The Polar Bear Book is information Architecture for the World Wide Web and the Blueprints book is called Blueprints for the Web. Don't Make Me Think is a web usability book. Where is the Information Architecture for Devices book? Or Information Architecture for Physical Spaces book? Peter Morville's Ambient Findability and Adam Greenfield's Everyware are both largely about information architecture in devices and spaces, whether explicit (in Peter's book) or implicit (in Adam's). --peter Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
[IxDA Discuss] Edge Case Design of IA vs. IxD
So, once again, I'll propose all this bickering about the difference of IA/IxD, or why people aren't UX Designers, but are IAs or IxDs is an argument for 0.001%. The case where any of us are working on a system that won't have both IA and IxD is statistically non-existent. So, why are we arguing over 0.001%? Incidentally, whether intentional or not, the appearance here is that IxD is trying to become the dominant field in UX and not acknowledge that the IA field can or has evolved. Dan, I have the utmost respect for you, your work, and your contributions to the community, but some of your most recent claims, like games don't have IA, are simply bogus (as I've clearly shown by illustrating they do have IA). Is IxD purely Interface design? Is IA purely about content for the web? It's pathetic that this even has to be asked. This is like watching a bunch of kindergartners argue over which MM is better. Cheers! Todd Zaki Warfel Principal Design Researcher Messagefirst | Designing Information. Beautifully. -- Contact Info Voice: (215) 825-7423 Email: t...@messagefirst.com AIM:twar...@mac.com Blog: http://toddwarfel.com Twitter:zakiwarfel -- In theory, theory and practice are the same. In practice, they are not. Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] text changing on buttons
Why not just use auto-save and get rid of the save and cancel buttons altogether? Then all you need is a single print button that only does something when one or more lines are checked. Dante Murphy | VP/D User Experience| D I G I T A S H E A L T H 100 Penn Square East| Wanamaker Building, 11th Floor | Philadelphia, PA 19107 | USA Email: dmur...@digitashealth.com www.digitashealth.com -Original Message- From: discuss-boun...@lists.interactiondesigners.com [mailto:discuss-boun...@lists.interactiondesigners.com] On Behalf Of Julie Stanford Sent: Tuesday, March 31, 2009 1:40 PM To: disc...@ixda.org Subject: [IxDA Discuss] text changing on buttons I wanted to solicit people's advice/examples on a small but interesting interaction we're working on. Here's the scenario: User launches a dialog that has a list of people who they need to handwrite checks to (it's a payroll application; don't worry about why they are handwriting and not printing checks). The dialog has a table of the people and the amounts. For each line in the table, the user can do up to two things: - Add/Edit a check number for that person's check - Print a paystub for that check They can do any or all of these things, it is up to them. To support this, we have two buttons on the dialog -- Save and Cancel -- however if someone selects to Print a stub, the Save button changes to Save and Print'. Here's what it looks like in ASCII (the actual is obviously not in ASCII): In the example below: [] = checkbox field = text field Print Stub Name AmountCheck number [ ] John Doe $500 __ [ ] Mary Smith $200 __ [ ] Billy Bob$300 __ [Save] [Cancel] As soon as someone selects to print a stub (by checking of a box in that column) the Save button changes to be Save and Print. Questions: - What do people think about this interaction? - Another option would be to have three buttons to start - Save, Save and Print, Cancel and just disable Save and Print till you've checked something. I think that is just more cluttered and annoying. What do other people think? - Do you have examples of other UIs where the button name changes based on your selection? Julie _ Julie Stanford Principal, Sliced Bread Design 650-969-0400 x706 Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] Help! Is there a Cardiothoracic Surgeon in the room?
I totally wrote the doctor, mechanic, musician, specialist post and then deleted it before sending. I wanted a cello player not a stand up bass, yea they are both stringed instruments, I only do transmissions I can refer you to a brake specialist, I know a great plastic surgeon my ex wife uses etc... I've decided even though these arguments are ridiculous based on the fact that every time it comes to an end, that's just what happens. It ends; although, the name is very important for findability and a good example of best practice. The entire use of self documenting is what you all should strive for. Just recently I've been looking for more custom type leads for front end 'functions' with google and coming up short. Perfect example was posted last night. The skills you employ are similar to a function or a collection of functions that would fall under the design class, right? If everyone agreed on what was named what your search time would have to branch off in so many directions when under the gun. I'm all for branching off into tangents; but, when you need to actually deliver and your 'researching' a clean channel is nice, ideal, desirable. If someone wants to steer with there teeth and use their hands for the gas and clutch, let em, just get out of the car. Changing the name on a whim would be the same as changing the names in the names of functions in code which in turn would be easier with a CLI and the system built with this frequent urge in mind. #designer interaction (idea) { return deliverable } visual (wireframe) { return deliverable } database (functional-spec) { return deliverable } On Tue, Mar 31, 2009 at 10:58 AM, Andrei Herasimchuk and...@involutionstudios.com wrote: Damn iPhone buttons. That last message was supposed to say: I think I love you, Jared. And yes, watching this bickering is a little too much for me on the enjoyment scale. Pots and kettles and all. Once the fighting is over, someone will remember to bring in the visual people to the table and then things can continue where they left off in 1996 before people thought that splitting up all of the skills was a good idea. -- Andrei Herasimchuk Chief Design Officer, Involution Studios e. and...@involutionstudios.com c. 408.306.6422 On Mar 31, 2009, at 7:50 AM, Jared Spool jsp...@uie.com wrote: In an emergency, you fetch a doctor. Interestingly, there are no doctors. Or, more accurately, there are many doctors that you don't want to help you in a medical emergency. (My good friend, with the Ph.D. in 15th Century English Literature, is not the person you want to deliver the baby, even if he was the only Doctor on the island.) Many qualified medical professionals don't have an official doctor title. Rehabilitation specialists, nurse practitioners, and myriad other professionals deliver trained, quality healthcare despite missing that quintessential label. In an emergency, a layman looks for a doctor. It's a useful term and it works great. If you're having a heart attack, you might want a Cardiothoracic Surgeon. Certainly, if the result you want is to have your chest cut open, your ribs spread, and your heart massaged. On the operating table, this is a great result. In the foyer of the Opera House, an EMT might in fact be better qualified to help you. (Cardiothoracic surgeons are doctors, while EMTs are not, usually.) Some of you may know that over the past eight years, we've been researching what makes the ideal UX team. One of our early results is that ROLES DON'T MATTER, SKILLS DO. It doesn't matter if a team has an interaction designer or information architect. It does matter that interaction design and information architecture skills are present amongst the team. Teams with the right skills are more likely to produce great user experiences. Teams missing the right skills are very unlikely to produce anything exciting or delightful. (Of course, we can't say 'never'. Even a blind squirrel finds an acorn every so often. But, if I'm staffing a team, I want to do so in a way that will have the best odds, no?) Our research showed there are core skills: interaction design, information architecture, user research, visual design, information design, fast iteration management, copywriting, and editing. There are also what we call enterprise skills, some of which are: analytics, development methods, design-to-development documentation, ethnography, social networks, marketing, technology, business knowledge, and domain knowledge. (If you're interested, I wrote about these in more depth and gave teams a tool to assess their strengths here: http://www.uie.com/articles/assessing_ux_teams/ ) On the best teams, every team member has a solid foundation in all of these skills. That's important because it gives the team flexibility. No matter who is available, no matter what needs to get done, a competent and informed job is possible. When teams are made up of
Re: [IxDA Discuss] Edge Case Design of IA vs. IxD
On Mar 31, 2009, at 2:38 PM, Todd Zaki Warfel wrote: Incidentally, whether intentional or not, the appearance here is that IxD is trying to become the dominant field in UX and not acknowledge that the IA field can or has evolved. Just to be clear, I'm not attempting to state that Dan is crafting this argument, or that he's the one behind this appearance, but it is a common perception that comes up during discussions I've had with practitioners in the field who do both IA and IxD among other things. Cheers! Todd Zaki Warfel Principal Design Researcher Messagefirst | Designing Information. Beautifully. -- Contact Info Voice: (215) 825-7423 Email: t...@messagefirst.com AIM:twar...@mac.com Blog: http://toddwarfel.com Twitter:zakiwarfel -- In theory, theory and practice are the same. In practice, they are not. Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] the alignment of the practices and outcomes of IA and IxD
Dan, On Tue, Mar 31, 2009 at 1:05 PM, Dan Saffer d...@odannyboy.com wrote: That's what the IAI's job is. Complain to them that people don't know what the boundaries of their discipline are. I had a good laugh at this. It's become something of a joke for me to measure the amount of time that passes between the yearly publication of the IDEA conference website, and when Dave Malouf posts his first snarky Tweet complaining about the IAI overstepping IA's boundaries. Getting shorter every year! The fact is that you and some other folks who are viewed as leaders in the interaction design community have been very intentionally trying to perpetuate a very narrow view of IA, all the while pushing an incredibly broad view of IxD. (Microwaves! Power buttons! Robots! etc.) How on earth did these things get designed before IxD came along? (I looked in Amazon, but couldn't find any books on The Interaction Design of Household Appliances. Are you sure this is interaction design?) Are IxDA constituents entirely clear on what the boundaries of IxD are? (I consider myself an IxDA constituent, and I'm not entirely clear. In a field as young as ours, I consider this a good thing.) What irks me about all this (and I'm putting my IAI hat on now) is that the boards of both organizations (IAI and IxDA) have been working to reach out to support each other better. As others have mentioned, we've already started collaborating on certain things. It is incredibly unhelpful for folks -- especially people perceived as leaders in each community -- to continue perpetuating the perception of antagonism between our fields and organizations as you are so blatantly doing in this thread. ~ Jorge Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] Help! Is there a Cardiothoracic Surgeon in the room?
oh yea, my summation/conclusion based on my analysis/findings is that:users/people/humans need to know what they are looking for before they can find it which makes it very necessary for something that wants to be found have an accurate name and description. I think... On Tue, Mar 31, 2009 at 11:42 AM, Angel Marquez angel.marq...@gmail.comwrote: I totally wrote the doctor, mechanic, musician, specialist post and then deleted it before sending. I wanted a cello player not a stand up bass, yea they are both stringed instruments, I only do transmissions I can refer you to a brake specialist, I know a great plastic surgeon my ex wife uses etc... I've decided even though these arguments are ridiculous based on the fact that every time it comes to an end, that's just what happens. It ends; although, the name is very important for findability and a good example of best practice. The entire use of self documenting is what you all should strive for. Just recently I've been looking for more custom type leads for front end 'functions' with google and coming up short. Perfect example was posted last night. The skills you employ are similar to a function or a collection of functions that would fall under the design class, right? If everyone agreed on what was named what your search time would have to branch off in so many directions when under the gun. I'm all for branching off into tangents; but, when you need to actually deliver and your 'researching' a clean channel is nice, ideal, desirable. If someone wants to steer with there teeth and use their hands for the gas and clutch, let em, just get out of the car. Changing the name on a whim would be the same as changing the names in the names of functions in code which in turn would be easier with a CLI and the system built with this frequent urge in mind. #designer interaction (idea) { return deliverable } visual (wireframe) { return deliverable } database (functional-spec) { return deliverable } On Tue, Mar 31, 2009 at 10:58 AM, Andrei Herasimchuk and...@involutionstudios.com wrote: Damn iPhone buttons. That last message was supposed to say: I think I love you, Jared. And yes, watching this bickering is a little too much for me on the enjoyment scale. Pots and kettles and all. Once the fighting is over, someone will remember to bring in the visual people to the table and then things can continue where they left off in 1996 before people thought that splitting up all of the skills was a good idea. -- Andrei Herasimchuk Chief Design Officer, Involution Studios e. and...@involutionstudios.com c. 408.306.6422 On Mar 31, 2009, at 7:50 AM, Jared Spool jsp...@uie.com wrote: In an emergency, you fetch a doctor. Interestingly, there are no doctors. Or, more accurately, there are many doctors that you don't want to help you in a medical emergency. (My good friend, with the Ph.D. in 15th Century English Literature, is not the person you want to deliver the baby, even if he was the only Doctor on the island.) Many qualified medical professionals don't have an official doctor title. Rehabilitation specialists, nurse practitioners, and myriad other professionals deliver trained, quality healthcare despite missing that quintessential label. In an emergency, a layman looks for a doctor. It's a useful term and it works great. If you're having a heart attack, you might want a Cardiothoracic Surgeon. Certainly, if the result you want is to have your chest cut open, your ribs spread, and your heart massaged. On the operating table, this is a great result. In the foyer of the Opera House, an EMT might in fact be better qualified to help you. (Cardiothoracic surgeons are doctors, while EMTs are not, usually.) Some of you may know that over the past eight years, we've been researching what makes the ideal UX team. One of our early results is that ROLES DON'T MATTER, SKILLS DO. It doesn't matter if a team has an interaction designer or information architect. It does matter that interaction design and information architecture skills are present amongst the team. Teams with the right skills are more likely to produce great user experiences. Teams missing the right skills are very unlikely to produce anything exciting or delightful. (Of course, we can't say 'never'. Even a blind squirrel finds an acorn every so often. But, if I'm staffing a team, I want to do so in a way that will have the best odds, no?) Our research showed there are core skills: interaction design, information architecture, user research, visual design, information design, fast iteration management, copywriting, and editing. There are also what we call enterprise skills, some of which are: analytics, development methods, design-to-development documentation, ethnography, social networks, marketing, technology, business knowledge, and domain knowledge. (If you're interested, I wrote about these in more depth and gave
[IxDA Discuss] Using Interaction Design to Change Behavior
Joshua Porter recently had a very interesting post on his blog about using design to change, guide, support, elicit, constrict, and control behavior. http://bokardo.com/archives/demystifying-interaction-design/ It got me to thinking about *how* interaction design *is being used* to change behavior. The first example that came to mind was the Wii Fit. http://www.nintendo.com/wiifit I recently got a Wii Fit. It's a clever, mildly cajoling device that shows you how to do yoga, strength, and aerobic exercises, as well as play balance games. A virtual trainer shows you how to do the exercise and then you can follow their movements while you do the exercise. You stand on the Wii Balance Board to do most of the exercisewhich provides direct feedback on how well you are doing them. It encourages you to do a Body Test every day, which measures your weight, BMI, and Wii Fit Age. You can then track your progress in these areas over time and even set a weight goal for yourself. Nintendo is combining audio, video, physical motion, game play, rewards, feedback, tracking, and encouragement to make exercise *enticing*. All of this is made possible by the interaction design of the Wii remote, the game software, and the hardware device. I would even argue that the interaction design itself is crucial to making it feel *enticing*. (You can read more about the Wii Fit and how it was created at http://us.wii.com/wii-fit/iwata_asks/vol1_page1.jsp) *But what about behavior?* I don't need to lose weight, but my good cholesterol is a little low and my doctor keeps telling me to exercise regularlyin fact she's been telling me this for 4 or 5 years. I just haven't been able to find the time or even an activity that would compel me to exercise regularly. I usually worry about it for about 2 weeks and then don't think about it until I see the doctor again. But since I have started using the Wii Fit, I find myself actually thinking about exercising and trying to make time to do it. I can't say how long it will have this affect, but so far it is *definitely* changing my behavior. How do you see interaction design affecting behavior *now*? In what ways do you think we should be using interaction design to change behavior in the *future*? Can we use it to help people adopt green behavior and practices? What about making people behave in ways that are more considerate, courteous, and polite? Or even to behave in a way that is more community focused and less individualistic? David B. Rondeau Design Chair InContext Design (http://www.incontextdesign.com) Twitter: dbrondeau Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] Help! Is there a Cardiothoracic Surgeon in the room?
You mean I should drop my PhD? ;-) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Posted from the new ixda.org http://www.ixda.org/discuss?post=40833 Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] the alignment of the practices and outcomes ofIA and IxD
I feel like calling HUGE bullshit in so many ways to Jorge and Peter: I work in an industrial design department, and previous to that with industrial designers. There is no land grab going on. The work I did w/ and do now is most akin to the work I did as software ixd with visual designers. I design the dialog behavior, and they design the form. What is happening though is that they are also becoming great IxDs just like many visual designers are becoming great IAs IxDs as well. This is why it is not about land grab, but mind share. Yup! (see, it is about grabbing something). I don't care about IAs. I really don't. Your work is almost superfluous to me in my world. I care about Visual Designers Industrial Designers Architects. THEY are the ones who to put it arrogantly, need me. They need to understand what it means to do dialogs, narratives, metaphors and mental mappings as these things are not (yet) taught in their disciplines, or they don't even have time to teach it any more (this is a whole other topic). IxD is a layer to be placed on top of a solution. The same with IA. You are not a form, you are nothing w/o it. Same with us. This is why many IxDs on this list, gravitate to the Identity of UI Designers, b/c they want to control both the behavior and the form and it is from that place that they can do it under a single title. But they are practicing many roles or disciplines: IA, IxD, Visual Design, Engineering (in many cases). Power buttons other notions of grandeur: From a practice perspective, I dare to find even 100 IxDs on this list who were involved in the design of a power button on a piece of hardware. I'm not so delusional as you think I am. From a discipline perspective, I KNOW that theories of interaction design, when applied to practice of industrial design and engineering, can make a HUGE difference to the implementation of a design of a power button. I AM one of those lucky few who do get to do this in their day-to-day job and I have seen how Industrial Designers not previously trained to think about feedback systems, metaphors, thresholds, and other pieces of the material that IxDs think about (beyond the plastic) get so excited to learn it and incorporate it into their practice. Do you get it? Do you see the difference in the rhetoric? I'm not here to BE an industrial designer. I'm not here to BE a visual designer or interactive designer or game designer. I'm here to share what I know about the discipline of interaction design and imbue that into the practices of form. In the software world there is s much interactivity that this requires a specific role, just like in the web/interactive world of information spaces the role of an IA is necessary. What gets me about this whole conversation is the inability to think in terms of continuums. I teach IA as part of an IxD minor here in an ID department. My students will need IA to help them do even the most simple of information organization tasks, so having this knowledge will be valuable to them, to no end. But not in everything. While the IxD for them from my set of experiences permeates into everything they do. NOT the role of IxD, but the discipline and study. From joy stick designs for skid steering systems to designing the dimmer switches on a floor lamp. NO! I'm not saying that these are IxD problems. I'm saying that the problems require IxD applied through their ID practice. -- dave . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Posted from the new ixda.org http://www.ixda.org/discuss?post=40789 Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] the alignment of the practices and outcomes of IA and IxD
On Mar 31, 2009, at 11:21 AM, Peter Merholz wrote: What has been reasonably suggested, I think, is that there is a continuum of products: some of them require more IA than others, some require more IxD than others. In the same way some projects require more visual design than others. Your objection seems to be that I dared say that the products that require more IA are mostly web-based. If I were to reduce interaction design to interface design, we would never hear the end of it. Reduce? That's funny considering that all of this time, interface design has always required a broader collection of visual, interaction and information skills to do effectively. All this discussion is seemingly exposing is that the various camps of people who don't want to be cross-disciplinary need to have their own worlds to inhabit, which is fine. But for the last 10 to 20 years, what has been lacking is a digital product design organization that is the functional equivalent to industrial design organizations that encompasses people who ONLY care about digital as it relates to code and software but who need practical skills as broad as what ID folks are expected to do on the job or learn in school. People who need to have a broad range of skills that Jared listed out and that I have been beating to death for far too long. UXNet is not enough in that people who call themselves user experience designers generally are thinly disguised IA or IxD types. That and user experience has always been a horrid label for reasons listed far too many times to repeat now. However, if UXNet wants to open the doors to encompass the skills of the visual and graphic designer types to be included in the job description and not be something orthogonal, the skillls of designers found at places like SXSW, then we might finally be on track to having something that serves digital product designer needs and its growing field of practice. -- Andrei Herasimchuk Chief Design Officer, Involution Studios innovating the digital world e. and...@involutionstudios.com c. +1 408 306 6422 Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] the alignment of the practices and outcomes of IA and IxD
On Tue, Mar 31, 2009 at 6:13 AM, Andy Polaine a...@polaine.com wrote: Most games designers and games design theories I know of don't usually refer to themselves in that IA way, but I'm sure it is out there. Absolutely. And I can guarantee there is no book on information architecture of games, nor one being written soon. That doesn't mean there isn't IA _in_ games. Corollary: I can guarantee that whoever designed Simon didn't think of him or herself as an interaction designer either. That doesn't mean that IxD isn't an important part of the game. Sigh. Can't we all just get along? This question should be pointed to the leaders who have been trying their damnedest to keep these communities divided. I see the current flareup of this discussion as a direct reaction to JJG's speech in Memphis. For some reason I can't fully grasp, there are people who seem to feel incredibly threatened by the notion that we should think of what we do in broader terms and work more closely together. I think it's high time these people were called out to explain their motives, because (in my experience) their POV in no way represents the day-to-day experience of most practitioners, and they are actively holding back the (constructive) dialog that should be happening between these fields. (For the record: I thought much of JJG's speech was inspiring and energizing. However, his views on the relationship between the IxDA and IAI don't reflect my experience. I mentioned this to Jesse after his speech.) ~ Jorge Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] Help! Is there a Cardiothoracic Surgeon in the room?
Andy: You mean I should drop my PhD? ;-) It (sometimes) doesn't help much! See the post by Rich Rogan http://www.ixda.org/discuss.php?post=30388 Back to the initial point: the important thing is that if you are having a medical emergency, then you want someone with at least a base medical training to be there - a set of common skills and understandings about how the body functions and how it can be put right when it goes wrong. I guess there are two problems: 1) which skills and knowledge comprise this field; and 2) how can we get people outside of us to agree on what skills and knowledge are required so that they don't start making the main criteria as must have 5 years C GUI experience I get the impression that the community is quite happy to deal with skills rather than roles but this often falls over when recruiters are being dealt with. Quite often, they need a nice single title to summarise everything because they deal with so many different roles. Stepping outside of the norm can cause serious problems in getting jobs if you're not perceived as a guru (just talking from my own experience here - I sincerely hope other people's is better) Well, we're supposed to be experts in people's experiences - why don't we find out how we really are perceived in the wider world so we can address any discrepancies? . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Posted from the new ixda.org http://www.ixda.org/discuss?post=40833 Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
[IxDA Discuss] IxDA on LinkedIn
IxDA has several 'platforms' that we provide for the community to gather upon: Discuss list via email, IxDA.org, the conference, and our hard-working IxDA Local Groups. There are then platforms that are not sponsored by IxDA but obviously provide a great place for the community to share, such as your individual blogs, JohnnyHolland.org, Twitter, Flickr, Slideshow.com, vimeo.com or Facebook to name a few. The point is that there is so much good content and discussion out there, and there is no way we can ever capture all of this great knowledge in one place (ideally we could get you there, but that's for another entry), and each source is serving a potentially different audience, or tapping into a preference of engagement. With that in mind, we see an opportunity and want to try out an experiment. We currently have 9,985 people affiliated with the IxDA group on LinkedIn. While there is no way of knowing how many of those folks are actually subscribed to the Discuss list, we do think there is a substantial amount whose affiliation and involvement ends there. We are opening up the IxDA LinkedIn group to conversation in order to broaden the possibility of involvement, in both allowing the community to share knowledge with a broader audience, as well as move forward our goal to create more awareness of IxD. We are also in turn able to message the group directly on occasion and raise awareness of the org and the initiatives that are taking place beyond the platforms. Beneficial on many fronts. If you're not already affiliated, go here... http://www.linkedin.com/groups?home=gid=3754trk=anet_ug_hm Let's see how it goes. If anyone is interested in helping monitor and lightly moderate, let me know. thanks, Janna DeVylder President, IxDA Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
[IxDA Discuss] Edge Case Design of IA vs. IxD
The Introduction to About Face 3 contains a very simple venn diagram that I first described here on this list: I like to think of User Experience Design as a 3-circle Venn diagram, where the circles represent Form, Behavior, and Content design. The circles each intersect with each other. IxD occupies the Behavior circle, but overlaps with the Form and Content circles to some degree. IA occupies the Content circle, but overlaps with Form and Behavior to some degree. And Industrial Design (and Visual Design) occupy the Form circle, but overlap with Content and Behavior to some degree. As others have said, there are clearly overlaps in skill sets in these design practices; it is (IMHO) more a matter of focus and where the depth of expertise lies. --- Design of content, of course, refers to the design of its logical and spatial structure, as Todd and others have described it. BTW, I would definitely consider labels to be part of content and in need of structuring: when I was at Bose, we had a person whose primary job was to develop and execute the structure of labels for back panels of devices (with input from IxDs and IDs). The point being that these are complementary areas of design that, while they may not have equal weighting or visibility for a particular product or design, each contribute uniquely and significantly to the user experience. I would humbly suggest that more can be accomplished by practitioners of these fields working together and leveraging their strengths and knowledge bases than by quibbling over the self-evidently fuzzy boundaries at their intersections. So, now, can we all be friends? :) Robert. Robert Reimann IxDA Seattle Associate Creative Director frog design Seattle, WA On Tue, Mar 31, 2009 at 11:48 AM, Todd Zaki Warfel li...@toddwarfel.comwrote: On Mar 31, 2009, at 2:38 PM, Todd Zaki Warfel wrote: Incidentally, whether intentional or not, the appearance here is that IxD is trying to become the dominant field in UX and not acknowledge that the IA field can or has evolved. Just to be clear, I'm not attempting to state that Dan is crafting this argument, or that he's the one behind this appearance, but it is a common perception that comes up during discussions I've had with practitioners in the field who do both IA and IxD among other things. Cheers! Todd Zaki Warfel Principal Design Researcher Messagefirst | Designing Information. Beautifully. -- Contact Info Voice: (215) 825-7423 Email: t...@messagefirst.com AIM:twar...@mac.com Blog: http://toddwarfel.com Twitter:zakiwarfel -- In theory, theory and practice are the same. In practice, they are not. Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] Edge Case Design of IA vs. IxD
So, why are we arguing over 0.001%? I have no clue. But another thing: I have thought about what Dave said some days ago in this (multiple thread) discussion, that I wanted to start a marketing campaign for UX. It was not the main reason, but re-thinking the issue in marketing terms makes sense. We have a profession, we want to raise awareness, and to connect all the dots. However, it has already begun. This discussion involves a lot of people who shaped my definition of what I do, and thus are responsible for what is written in the footer of this message. Maybe if I had found IAI first, that would be different, but finally it doesn't matter. It was a quite successful marketing campaign made me transition from interactive systems design to what I call the things I do today. The initiatives, discussions and daily communications by people who use the term UX as a common identifier for this profession, both inside and outside this community, will make the campaign a big success. milan -- milan guenther * interaction design ||| | | || | || | || +33 6 67 11 13 83 * www.guenther.cx Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] the alignment of the practices and outcomes ofIA and IxD
On Tue, Mar 31, 2009 at 7:41 AM, dave malouf dave@gmail.com wrote: I don't care about IAs. I really don't. Your work is almost superfluous to me in my world. Nothing more need be said. Now, perhaps those of us who /do/ care about constructive dialog between these fields can move along without paying heed to your thoughts on the matter. ~ Jorge Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] the alignment of the practices and outcomes of IA and IxD
On Tue, Mar 31, 2009 at 2:12 AM, dave malouf dave@gmail.com wrote: Austin, I love your book, but to compare it to Polar Bear the way you did is just wrong. The 1st edition of the book was OK, the 2nd edition is great!, but it is not a defining book of IA as a discipline as much as it is about IA as practice. That's kind of my point. The Polar Bear book isn't a defining book either. It's a things you might need to know how to do when building a large website kind of book. More importantly, though, it's not an intro book. When we raise our young'uns, (very broadly generalizing here...) they read Don't Make Me Think, Blueprints, or Elements. Those books defines the IA they practice. (More likely, defines the blended UXD they practice.) (Not to mention, the Polar Bear is East Coast IA and Blueprints is West Coast. Claim yo set!) -- Austin Govella User Experience Work: http://www.grafofini.com Blog: http://www.thinkingandmaking.com Book: http://www.blueprintsfortheweb.com aus...@grafofini.com 215-240-1265 Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] Using Interaction Design to Change Behavior
Wow this is an awesome post. I think you pose some very interesting questions. It would seem that if we can design interactions that change peoples behaviors from hiring a camera man to taking our own photos at home, or from only being on the internet while i'm near a computer to using the internet wherever we should be able to then accomplish the tasks you mention. i guess the really fun part is figuring out how. We know that some mobile phone companies are taking the time to create devices that don't expire as quickly or are creating universal chargers etc. Will this make us more green or does it force us to be so? does this force equal the goal? Great post! . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Posted from the new ixda.org http://www.ixda.org/discuss?post=40847 Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] the alignment of the practices and outcomes of IA and IxD
The more I think about this the more I think back to my early training in film and video. One of the things I really appreciate about the film production model starts off from the premise that you need several skillsets in order to make one thing and that the collaboration works pretty seamlessly. Broadly, those roles fall under the three pillars of Producer, Director and Director of Photography. Everyone else fans out underneath and there is interaction between those people, but also deep respect for the others' art. Props people don't move lights, for example, they'll ask a lighting person to do it. Other decisions move up one pillar and down the other. So a second camera assistant won't ask the Director about something directly, they'll ask the DP who will ask the Director. And so it goes on. This process works very well, by and large and each area has its specialists, it's 'blueprints' (the script, the shooting script, the storyboard, the lighting schema, etc., etc.) but all of it is aimed at one goal - the film. That doesn't stop disagreements and discussion and it certainly doesn't erode creative thinking, quite the opposite. Sometimes people move around roles too and sometimes those roles collapse together on smaller teams - a DP might also handle the sound, the Director might also be the DP, etc. The smallest being a director, writer, producer, cameraperson and editor being the a single person. All of these people - from the electrician to the Director are involved in filmmaking. All those people are filmmakers, each has a speciality. I have often wondered why this hasn't happened in our area and the reason is that what our (broader) community suffers from isn't a lack of role definition, it's a lack of a single goal and medium. We used to be able to say we were in 'new media' - that rubbish, but fairly all encompassing term. Interactive media used to be a useful term because interactivity was a defining feature of 'new media', but interaction design's role on the software parts bleeds into the hardware and vice versa. The use of the kinds of techniques and approaches have both borrowed from and contributed to a much wider range of forms (you know the list - it's pretty much every single role discussed on this list). What is different about film is that there is much less division between the creative and technical amongst the crew. Perhaps the engineers/designers divide is close to the crew/talent divide in film, but it's different. In our case, the 'talent' is the client or the end user/interactor. I don't know if there is a solution to this and this feels somewhat along the lines of Joshua's comment about boat builders and the sea. The endless debate about roles is useless and will continue until someone can point to the thing that we all make. That seems unlikely to happen any time soon because the stuff that we all get involved in gets more diverse all the time. I submit that this is the reason we have this discussion endlessly and we just have to live with it or forget about it and get on with making whatever our equivalent of films is. Best, Andy Andy Polaine Interaction Experience Design + Service Design Research + Writing Twitter: apolaine Skype: apolaine http://www.polaine.com http://www.designersreviewofbooks.com http://www.omnium.net.au http://www.antirom.com Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] Some of the non-software things that interaction designers do
In the US a very scientific approach was formed. It built off the work being done in Human Factors and called itself HCI its method collection as User-centered Design. In other parts of the world, especially in Europe, designers began applying THEIR methods and practices to understanding this in a fairly different way. There are some on this list, including myself, who attended a design school in Europe. I would like to know if this is really so different from the US in terms of teaching. I graduated in Communication Design, and there was a sub-field called Interactive Systems where I did most of my coursework. Now, after completing, there are also Interface Design, Interaction Design and Information Design courses emerging in Germany. They have UCD classes, we didn't. Yes, we didn't care much about formal HCI or Usability issues, in fact most of the knowledge about these things I acquired in self-study. Just as mastering some code and design apps, but that is expected from any student at my school, because classes are essentially about studio work. There are no Photoshop or HTML classes. Some theory courses centered around art, semiotics, systems and media theory. I think that it is from here (That Euro school of design thing) that many are unaware of, b/c they haven't looked for it, or otherwise experienced it, but THIS is what for me has made IxDA and IxD a But why then IxDA was created by Americans, in the US? I think it is the mix of HCI knowledge and Design methods that makes the difference. milan -- milan guenther * interaction design ||| | | || | || | || +33 6 67 11 13 83 * www.guenther.cx Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] the alignment of the practices and outcomes of IA and IxD
Andy, This comparison with cinema is very interesting. On Tue, Mar 31, 2009 at 3:48 PM, Andy Polaine a...@polaine.com wrote: I have often wondered why this hasn't happened in our area and the reason is that what our (broader) community suffers from isn't a lack of role definition, it's a lack of a single goal and medium. Another reason may be that cinema is over 100 years old, they've had time to work it out. Our fields are still fairly new. However, it's worth noting that even in a field as old as cinema, it does nobody any good to become dogmatic about roles. (Foley artists only appeared after the addition of sound, and the people who wrote title cards became scriptwriters. Many animatronics artists have had to become 3D animators. The role of directors has changed over the years, etc.) The way I see it... What is new in IA (the equivalent of celluloid film in our world) is the understanding that comes from having to resolve the types of design problems posed by digital systems, especially those with large distributed banks of information (like websites). The lessons learned and tools acquired as a result of having to deal with these problems can then be applied to a variety of other design challenges. (Much like we can apply techniques learned from film in other fields.) What is new in IxD is the understanding that comes from having to resolve the types of design problems posed by digital systems, especially those with complex, highly mutable interfaces. The lessons learned and tools acquired as a result of having to deal with these problems can then be applied to a variety of other design challenges. I believe the two fields have much in common: we are using the things we've learned from having to deal with these design challenges that have appeared over the past 20 years or so to re-fashion our understanding of _many_ design fields. (That's why I used the lens metaphor in my earlier post.) For example, I think it's perfectly fine that we take an IxD lens to industrial design. I don't think of this as a land grab: I see it as applying new knowledge to old problems. I expect to do the same with IA. Cheers, ~ Jorge Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] the alignment of the practices and outcomes ofIA and IxD
I'd like to start seeing some ideas about how we can move forward, for those whose interests lie in both camps organizationally as well as those whose work lives straddle/sit/are the two. On Tue, Mar 31, 2009 at 4:36 PM, Jorge Arango jara...@jarango.com wrote: On Tue, Mar 31, 2009 at 7:41 AM, dave malouf dave@gmail.com wrote: I don't care about IAs. I really don't. Your work is almost superfluous to me in my world. Nothing more need be said. Now, perhaps those of us who /do/ care about constructive dialog between these fields can move along without paying heed to your thoughts on the matter. ~ Jorge Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] the alignment of the practices and outcomes ofIA and IxD
(Grabbing popcorn, enjoying this from afar.) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Posted from the new ixda.org http://www.ixda.org/discuss?post=40789 Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
[IxDA Discuss] What does the number 0 imply?
I'm working on a mobile site which includes keypad shortcuts for navigating a list of items (e.g. press the 1 hard key to open the first item, 2 for the second item, etc.). There's a question of whether associating an item with 0 (which usually represents the tenth item in the list on many mobile devices) will have a negative impact on that item. In our case, it concerns a list of businesses. There are 2 parties involved, the business and the end user. Our PM feels businesses will not want to be listed as 0 (even though this can change) and that many users may devalue a business listed as such. I feel that's probably going a little extreme on how they interpret the shortcut, but I do wonder about users who may not be familiar with these shortcuts and whether they'll be confused by the use of 0 at the end of the list. What does it imply to you? Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
[IxDA Discuss] Four questions every UI designer and usability professional should be thinking about...
All of these questions are obvious and yet we still don't have consensus or standardized solutions for them... http://www.dexodesign.com/2009/03/30/four-questions-every-software-user-interface-designer-and-usability-professional-should-be-thinking-about/ Russell Wilson Vice President of Product Design, NetQoS Blog: http://www.dexodesign.com LinkedIn: http://www.linkedin.com/in/russwilson Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] the alignment of the practices and outcomes ofIA and IxD
Create two distinct lists one from IA and one from IxD of their primary, secondary and tertiary activities. Merge the common elements and treat the outside activities with baby gloves... Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] What does the number 0 imply?
0=originzero=end On Tue, Mar 31, 2009 at 7:55 AM, Eugene Kim v...@mindspring.com wrote: I'm working on a mobile site which includes keypad shortcuts for navigating a list of items (e.g. press the 1 hard key to open the first item, 2 for the second item, etc.). There's a question of whether associating an item with 0 (which usually represents the tenth item in the list on many mobile devices) will have a negative impact on that item. In our case, it concerns a list of businesses. There are 2 parties involved, the business and the end user. Our PM feels businesses will not want to be listed as 0 (even though this can change) and that many users may devalue a business listed as such. I feel that's probably going a little extreme on how they interpret the shortcut, but I do wonder about users who may not be familiar with these shortcuts and whether they'll be confused by the use of 0 at the end of the list. What does it imply to you? Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] What does the number 0 imply?
0 to me connotes the 'home page', 'starting page', or 'back' function (to get to the homepage.) On Mar 31, 2009, at 2:55 PM, Eugene Kim wrote: I'm working on a mobile site which includes keypad shortcuts for navigating a list of items (e.g. press the 1 hard key to open the first item, 2 for the second item, etc.). There's a question of whether associating an item with 0 (which usually represents the tenth item in the list on many mobile devices) will have a negative impact on that item. In our case, it concerns a list of businesses. There are 2 parties involved, the business and the end user. Our PM feels businesses will not want to be listed as 0 (even though this can change) and that many users may devalue a business listed as such. I feel that's probably going a little extreme on how they interpret the shortcut, but I do wonder about users who may not be familiar with these shortcuts and whether they'll be confused by the use of 0 at the end of the list. Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] What does the number 0 imply?
Caveat: I've never used a non-iPhone mobile site so I'm probably not your target user. As someone with a programming background, before seeing the list of names, I would actually assume that 0 was the first option. Once I saw the list it would not surprise me to see it at the end, though. As far as placing a company with 0, I would never see that as a negative thing. If the user noticed the 0, I would hope they see the numbers near the rest of the company names and see a pattern rather than thinking you've deemed this company as a zero. c a s e y e d g e t o n - Interaction Designer | http://www.designasaurusrex.com cedge...@gmail.com | casey.edge...@oracle.com On Tue, Mar 31, 2009 at 7:55 AM, Eugene Kim v...@mindspring.com wrote: I'm working on a mobile site which includes keypad shortcuts for navigating a list of items (e.g. press the 1 hard key to open the first item, 2 for the second item, etc.). There's a question of whether associating an item with 0 (which usually represents the tenth item in the list on many mobile devices) will have a negative impact on that item. In our case, it concerns a list of businesses. There are 2 parties involved, the business and the end user. Our PM feels businesses will not want to be listed as 0 (even though this can change) and that many users may devalue a business listed as such. I feel that's probably going a little extreme on how they interpret the shortcut, but I do wonder about users who may not be familiar with these shortcuts and whether they'll be confused by the use of 0 at the end of the list. What does it imply to you? Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] the alignment of the practices and outcomes ofIA and IxD
Janna, The core techniques of information architecture, and those of interaction design, can be articulated in a manner which I think is fairly uncontentious. We also have several visual representations - and descriptions - of the areas in which IA overlaps with IxD; where IxD overlaps with Industrial Design; where IA overlaps with Architecture (wayfinding in physical spaces, for example); and the application of all these disciplines to larger scale issues - the total experience of an airport, for example. And there is a great deal of overlap in the underlying techniques used by each of these disciplines: in research, analysis, evaluation. We are able to share a lot of knowledge and understanding around these fundamentals. I'd also think we can focus on problem solving and the solutions to those problems and look at the role played by the various core techniques - and discuss the ways in which both the approach to problem-solving and the solution may have been improved or influenced by the application of those techniques. Regards Steve 2009/4/1 Janna Hicks DeVylder ja...@devylder.com I'd like to start seeing some ideas about how we can move forward, for those whose interests lie in both camps organizationally as well as those whose work lives straddle/sit/are the two. On Tue, Mar 31, 2009 at 4:36 PM, Jorge Arango jara...@jarango.com wrote: On Tue, Mar 31, 2009 at 7:41 AM, dave malouf dave@gmail.com wrote: I don't care about IAs. I really don't. Your work is almost superfluous to me in my world. Nothing more need be said. Now, perhaps those of us who /do/ care about constructive dialog between these fields can move along without paying heed to your thoughts on the matter. ~ Jorge Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help -- Steve 'Doc' Baty | Principal | Meld Consulting | P: +61 417 061 292 | E: steveb...@meld.com.au | Twitter: docbaty | LinkedIn: www.linkedin.com/in/stevebaty Blog: http://meld.com.au/blog Contributor: Johnny Holland - johnnyholland.org Contributor: UXMatters - www.uxmatters.com UX Australia: 25-27 August, http://uxaustralia.com.au UX Book Club: http://uxbookclub.org/ - Read, discuss, connect. Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] What does the number 0 imply?
On Tue, Mar 31, 2009 at 6:54 PM, J. Ambrose Little ambr...@aspalliance.comwrote: A bunch of irrelevant stuff.. Oops. I missed the site part. My bad.. -a Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] Using Interaction Design to Change Behavior
Excellent post, David! Folks unfamiliar with PopTech's Project Masiluleke should check it out: http://www.poptech.org/project_m/ frog design (led in this effort by Robert Fabricant), and frog's parent company Aricent, were both partners in this effort, along with many others. It's a great example how well targeted interaction design and technology can directly improve human situations by positively affecting people's behaviors. Robert. Robert Reimann IxDA Seattle Associate Creative Director frog design Seattle, WA On Tue, Mar 31, 2009 at 6:47 AM, ELISABETH HUBERT ehuber...@gmail.comwrote: Wow this is an awesome post. I think you pose some very interesting questions. It would seem that if we can design interactions that change peoples behaviors from hiring a camera man to taking our own photos at home, or from only being on the internet while i'm near a computer to using the internet wherever we should be able to then accomplish the tasks you mention. i guess the really fun part is figuring out how. We know that some mobile phone companies are taking the time to create devices that don't expire as quickly or are creating universal chargers etc. Will this make us more green or does it force us to be so? does this force equal the goal? Great post! . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Posted from the new ixda.org http://www.ixda.org/discuss?post=40847 Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] IxDA on LinkedIn
I noticed the other day while creating an account at http://ted.com/ that IxDA seems to have some representation there, also. When I started entering interaction into the Associations field, Interaction Design Association popped up, so there must be more of you out there. I'm not sure how much connectivity the TED site offers, but it was cool to see the group represented. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Posted from the new ixda.org http://www.ixda.org/discuss?post=40853 Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] What does the number 0 imply?
Thanks for the replies. Yes, this is in regards to a mobile site and not a phone tree, but from the other responses I wonder if this is even used enough to warrant implementing keypad shortcuts. On most phones (excluding modern phones such as iPhone, Win Mobile, BB, etc.) you're likely to find this in your regular phone navigation, too. Have you guys used this before? I haven't come across a device that uses 0 to connote home or end. In addition to various phone menu systems, here are some mobile sites which make use of keypad navigation: - Citysearch reults (http://m.citysearch.com) - ask.com (text only) (http://m.ask.com) - New York Times (http://mobile.nytimes.com) - Earthcomber mobile weblink (http://m.earthcomber.com) They vary in the number of items listed, but they make use of the keypad shortcut. The suggestion to lead with 0 is interesting, but I feel it may confuse when viewing feedback on results (e.g. Results 1-10 of 232) whereas you're actual list will show 0 - 9. Plus the 0 hard key is usually the last numeral on the keypad (at the bottom) which doesn't seem to convey the correct order. But still something to consider. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Posted from the new ixda.org http://www.ixda.org/discuss?post=40864 Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] the alignment of the practices and outcomes of IA and IxD
Hi guys, So here's my take on IA and IxD, and it's a unifying one that I think represents more of the majority opinion. Of course, pipe up if you think I'm wrong. :) Information Architecture looks through the lens of product design with a focus on structure, on the space side of the space-time continuum. Interaction Design looks through the lens of product design with a focus on behavior, on the time side of the space-time continuum. We are sister disciplines when operating in the digital realm, absolutely. If there's silicon, there's near-infinite complexity to mold into order. The object, the structure, the information cannot be useful without its purpose, the behavior, the interaction. So stop any unproductive bickering and recognize that yet again, your perspective on the issue comes from your own personal context and consensus is impossible but clarification is. Polite, respectful clarification. As far as working together, I have a practical question for the group coming from my capacity as director of the Conan project. What would people think of soon splitting the IxDA Discussion into various sub-forums, to which you could subscribe/publish/observe etc.? Specifically, one of which could be Information Architecture. Other potential discussions would be Local Groups and Jobs and someday Events, as well. In the case of an IA discussion forum, this could be a place where a typical IxD practitioner with just surface knowledge of IA methods could ask questions and get expert responses. We have some of IA's leading lights in our community, after all. Constructive or unhelpful? I get worried about subdividing the conversation on nearly un-definable grounds; like, IxDA would never want a stand-alonePrototyping forum...or would we? Thanks for your thoughts about IxDA IA... ;) Cheers, Liz . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Posted from the new ixda.org http://www.ixda.org/discuss?post=40789 Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] the alignment of the practices and outcomes of IA and IxD
Hi Angel, Of course, I'm happy to respond. I didn't want to spend time to mention that these forums would work seamlessly with email; we'll provide support for people of their delivery preference. We know many want to keep IxDA Discussion as an email interaction. Think of it operating more like tags than hard-structured forums, if you will. Ideally, or something. ;) And yes, we'll be custom-building this stuff. Thanks, Liz . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Posted from the new ixda.org http://www.ixda.org/discuss?post=40789 Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] Edge Case Design of IA vs. IxD
On Mar 31, 2009, at 11:38 AM, Todd Zaki Warfel wrote: This is like watching a bunch of kindergartners argue over which MM is better. I don't know which one is better, but I'm pretty sure that Blue has no real reason to exist. Jared Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] Some of the non-software things that interaction designers do
Milan,I'm not talking about all courses, but specifically the courses in IxD. There is a very distinct difference between these courses of study. In fact, in the US there are currently 2 active courses in IxD from a design perspective at all. There are other programs that talk about IxD, but not from a design perspective. Your course of study sounds very similar to what in the use is Interactive Design. -- dave On Tue, Mar 31, 2009 at 5:04 PM, Milan Guenther mi...@guenther.cx wrote: In the US a very scientific approach was formed. It built off the work being done in Human Factors and called itself HCI its method collection as User-centered Design. In other parts of the world, especially in Europe, designers began applying THEIR methods and practices to understanding this in a fairly different way. There are some on this list, including myself, who attended a design school in Europe. I would like to know if this is really so different from the US in terms of teaching. I graduated in Communication Design, and there was a sub-field called Interactive Systems where I did most of my coursework. Now, after completing, there are also Interface Design, Interaction Design and Information Design courses emerging in Germany. They have UCD classes, we didn't. Yes, we didn't care much about formal HCI or Usability issues, in fact most of the knowledge about these things I acquired in self-study. Just as mastering some code and design apps, but that is expected from any student at my school, because classes are essentially about studio work. There are no Photoshop or HTML classes. Some theory courses centered around art, semiotics, systems and media theory. I think that it is from here (That Euro school of design thing) that many are unaware of, b/c they haven't looked for it, or otherwise experienced it, but THIS is what for me has made IxDA and IxD a But why then IxDA was created by Americans, in the US? I think it is the mix of HCI knowledge and Design methods that makes the difference. milan -- milan guenther * interaction design ||| | | || | || | || +33 6 67 11 13 83 * www.guenther.cx -- Dave Malouf http://davemalouf.com/ http://twitter.com/daveixd http://scad.edu/industrialdesign http://ixda.org/ Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] Edge Case Design of IA vs. IxD
My sister won't eat the blue ones. It's her way of protesting them since they weren't originally there when she was a kid. On Mar 31, 2009, at 9:28 PM, Jared Spool wrote: I don't know which one is better, but I'm pretty sure that Blue has no real reason to exist. Cheers! Todd Zaki Warfel Principal Design Researcher Messagefirst | Designing Information. Beautifully. -- Contact Info Voice: (215) 825-7423 Email: t...@messagefirst.com AIM:twar...@mac.com Blog: http://toddwarfel.com Twitter:zakiwarfel -- In theory, theory and practice are the same. In practice, they are not. Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] Edge Case Design of IA vs. IxD
Robert, I have a similar 3-way diagram, with Control being the primary focus of IxD, Comprehension being the primary focus of Information Design and Connectedness being the primary focus of IA. http://mauvyrusset.com/2008/09/26/the-foci-of-user-experience/ - Richard . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Posted from the new ixda.org http://www.ixda.org/discuss?post=40841 Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] the alignment of the practices and outcomes of IA and IxD
I totally agree with Jorge's assessment of Whats new in IA/IxD - namely, we're learning from digital and applying it to non-digital. I do find myself wondering though, why the non-digital argument is being used to show how IA and IxD arn't that related, because i'm sure digital is 99% of what both sets of practitioners are doing. In the 196 IxDA list messages I looked at from July I don't think there was a single one about non-digital domains (and i'm sure i'd see a similar trend from the IAI list). - Richard . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Posted from the new ixda.org http://www.ixda.org/discuss?post=40789 Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] the alignment of the practices and outcomes of IA and IxD
I have been arriving at a problematic sentiment that discipline based community of practice is not practical. It really sounds like to me that CoP really needs to be focused on medium, which may speak to Janna's topic. Maybe there needs to be topics about practice IN X medium or Y Medium. Separating on discipline (IA or IxD) doesn't make sense given the lack of consensus within the community about what these things even are. I'd also like to step back from the comment that Jorge called me on. (Thanx Jorge). Its not that I don't care about IA, but there are strong elements of my work where the solutions within the organization of the information I'm presenting have patterns and solution that are so well understood compared to the behavioral problems that I'm working on. I think that actually is a compliment to the level of maturity that much of information architecture has achieved within its core. I'm not sure that IxD could say the same thing. The point of this thread started challenging the concept that IA is focused on the Web brought on by Dan. 1) If the Polar Bear Blue Prints Elements are the totems of IA, can we not agree that the roots of IA? Its amazing to me that Info Anxiety never comes up in the IA community which for me is so much more historically definitional about the IA I practice than either book. (Going back to GvP's post comparing Findability to Wurman IA practices, which I hated btw.). So if these are the totems, then we have to agree that IA practice historically is rooted in the Web. It is the quintessential transition of Library Science into an interactive discipline. And to be honest, I never understood the dif bet. E W coast IA. It all seemed pretty similar and the content of BP vs. PB (BluePrints vs. PolarBear) from the stand point of theory is REALLY similar. 2) I think a similar thing has happened in IxD. There is the Cooper practice of IxD that is so rooted in what I would call The Valley practice of IxD. It's focus has been on software, and its methods directly related to the HCI world, which is very scientifically driven. (Clarification: I don't think that Cooper as an agency represents this in any way any longer.) The other side of IxD though is the interaction side of classical design school thinking. It is deconstructive in nature, and treats interaction just like it would visual, space, and form. It is an aesthetic part of the total composition. UX like all of these labels is rhetorical in nature, so you need to look beyond what it could be, and more towards what it is! What is the body of work from folks who identify with this rhetoric? If I look at the contemporary agencies who speak IxD, my take from their body of work is that they are shifting away from UX and moving towards Design. Is there really a dichotomy here? Rhetorically, I do think so. Is there room for both in the same community OF COURSE! Is there an umbrella here? maybe? I don't know what it is called, I just know that the rhetoric of UX and its body of work is no longer representative of a growing segment of the work and the overall direction of contemporary Interaction Design. That isn't to say that I can't swing in and define UX in such a way that it can encompass everything that I do. I've seen how people are doing that. But that is not the same as looking at the history of and realities of the work/practice here. All this is to say that there is alignment taking place, that people really don't practice with these separations. So maybe the experiment of an organization soley about a discipline (NOT a practice) when that discipline is not tied to a tangible medium is not practical. Personally, I think Interactions 8 9 say otherwise. It tells me that things are great the way they are. Separate but equal in some areas of the world works real well. ;-) -- dave . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Posted from the new ixda.org http://www.ixda.org/discuss?post=40789 Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] Help! Is there a Cardiothoracic Surgeon in the room?
regarding the difficulty of hiring the right team: What I've noticed about great design studios is that they are uncompromising. Being great can't be done quickly and well it isn't easy. I think this is part of the underlying message to what Jared is suggesting. You need great people. -- dave . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Posted from the new ixda.org http://www.ixda.org/discuss?post=40833 Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
[IxDA Discuss] New York Public Library\'s Infomaki
Has anyone had a chance to check out the NYPL's usability software, Infomaki at http://usability.nypl.org/ Seems like a clever tool to get some quick feedback from online users. On their blog, they post some details about initial results they've been getting (http://labs.nypl.org/2009/03/05/infomaki-facts-and-figures/). Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
[IxDA Discuss] Interaction '09 Keynote - John Thackara - Designing for Business as Unusual
In his keynote at Interaction '09, John Thackara shows the ways in which business as we know it iss about to change for good, and then identifies how interaction designers can take these challenges on as design problems. Watch the video here: http://library.ixda.org/node/4 About John Thackara: John Thackara is Director of Doors of Perception, which was founded in 1993 to create a conference of that name in Amsterdam. It now produces festivals and projects that engage a worldwide network of designers, media artists, technology innovators, and grassroots innovators to imagine (and begin to design) sustainable futures. He also works with cities and regions seeking to build next-generation institutions. A former London bus driver, and later a book and magazine editor, John was the first Director (1993-1999) of the Netherlands Design Institute. He was programme director in 2007 of Designs of the time (Dott 07) a new biennial in North East England. In 2008 he is commissioner of City Eco Lab at Cite du Design in St Etienne, the French design biennial. John is an Associate of The Young Foundation, and is senior advisor on sustainability to the UK Design Council. His most recent book, In The Bubble: Designing In A Complex World (MIT Press) will appear this year in Italian, French, Japanese, Chinese and Portuguese. His personal web site is http://www.thackara.com. - Nasir Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
[IxDA Discuss] Interaction '09 Keynote - Dan Saffer - Attention Awareness for Interaction Designers 2009
Timing this release after the storm of, ahem, activity, on the list. In this keynote from Interaction '09, Dan Saffer calls out the Interaction Design community for allowing distracting topics to consume our attention, and for paying too little attention to moonwalking bears, the opportunities interaction designers can take advantage of in the near future. On the discussions on definitions, titles, and similar topics,where is this getting us? Dan says, The work is still there for us to do. Having religious wars about how we approach design is pointless. We need to pick an approach that makes the most sense for each project and practice professional pluralism ... we need to focus on the large amount of design work left to do. He spends the balance of the talk identifying the opportunities to which Interaction Designers should be paying attention, including other professions from which our discipline can borrow, and new interaction paradigms that can keep us busy for the next 40 years. Watch the talk here: http://library.ixda.org/node/5 Cheers, Nasir Barday Media Director Interaction Design Association Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help