Re: [Dri-devel] Using DRI to implement 2D X drivers

2003-02-28 Thread Sven Luther
On Thu, Feb 27, 2003 at 02:01:22PM -0800, Jon Smirl wrote: --- Sven Luther [EMAIL PROTECTED] wrote: Notice that the DRI drivers don't do anything like mode setting and such, they depend on the X drivers for that. So if you take away the X driver, you will not be able to get anything

Re: [Dri-devel] Using DRI to implement 2D X drivers

2003-02-28 Thread Felix Kühling
On Fri, 28 Feb 2003 04:39:58 +0100 Bernhard Kaindl [EMAIL PROTECTED] wrote: On Thu, 27 Feb 2003, Jon Smirl wrote: Long ago I loved the command line. I was an expert at it. When Window 1.0 came out I got my first exposure to a mouse. For about a year I wouldn't get one, but now I can't

[Dri-devel] GL image distortions with Radeon VE

2003-02-28 Thread Nick Kurshev
Hello! I've met this problem (see attach) a long ago but it seems that nobody fixed that :( This problem happens not only with this game but with quake3 too! It looks like every odd frame contains these black squares but every even frame is free from them that causes image flickering! These

Re: [Dri-devel] Using DRI to implement 2D X drivers

2003-02-28 Thread Sven Luther
On Thu, Feb 27, 2003 at 06:04:36PM -0800, Jon Smirl wrote: --- Ian Romanick [EMAIL PROTECTED] wrote: Let's see, XFree86 supports 2D for about 50 different chips, and it supports 3D for about 5. MS might be in a position to cast way support for older hardware, but I don't think that

Re: [Dri-devel] GL image distortions with Radeon VE

2003-02-28 Thread Martin Spott
Nick Kurshev [EMAIL PROTECTED] wrote: Image distortion became visible in oct 2002. This probably was the time when hardware-TCL came into play !? You could try to set $RADEON_TCL_FORCE_DISABLE to 't' and see if it makes any difference, Martin. -- Unix _IS_ user friendly - it's just selective

Re: [Dri-devel] Using DRI to implement 2D X drivers

2003-02-28 Thread Alan Cox
On Fri, 2003-02-28 at 08:25, Sven Luther wrote: Also, before you speak about unifying the 2D and 3D drivers you need to look at how a 3D desktop would work. I would assume roughly like the Apple renders seem to work now, or how the opengl accelerated canvas works in E. That bit is hardly rocket

Re: [Dri-devel] Using DRI to implement 2D X drivers

2003-02-28 Thread Sven Luther
On Fri, Feb 28, 2003 at 01:14:09PM +, Alan Cox wrote: On Fri, 2003-02-28 at 08:25, Sven Luther wrote: Also, before you speak about unifying the 2D and 3D drivers you need to look at how a 3D desktop would work. I would assume roughly like the Apple renders seem to work now, or how the

Re: [Dri-devel] GL image distortions with Radeon VE

2003-02-28 Thread Felix Kühling
On 28 Feb 2003 12:00:48 GMT Martin Spott [EMAIL PROTECTED] wrote: Nick Kurshev [EMAIL PROTECTED] wrote: Image distortion became visible in oct 2002. This probably was the time when hardware-TCL came into play !? You could try to set $RADEON_TCL_FORCE_DISABLE to 't' and see if it makes

Re: [Dri-devel] Using DRI to implement 2D X drivers

2003-02-28 Thread Alan Cox
On Fri, 2003-02-28 at 12:19, Sven Luther wrote: So, No 2D windows on the face of rotating cubes ? Once your 2D windows are textures the rest is very much free, including scaling, rotation occlusion and alpha blending. You can use it to build the base X interfaces then worry about exposing the

Re: [Dri-devel] GL image distortions with Radeon VE

2003-02-28 Thread Michel Dänzer
On Fre, 2003-02-28 at 13:30, Felix Kühling wrote: On 28 Feb 2003 12:00:48 GMT Martin Spott [EMAIL PROTECTED] wrote: Nick Kurshev [EMAIL PROTECTED] wrote: Image distortion became visible in oct 2002. This probably was the time when hardware-TCL came into play !? You could try to

Re: [Dri-devel] Using DRI to implement 2D X drivers

2003-02-28 Thread Michel Dänzer
On Don, 2003-02-27 at 23:01, Jon Smirl wrote: -- Sven Luther [EMAIL PROTECTED] wrote: Notice that the DRI drivers don't do anything like mode setting and such, they depend on the X drivers for that. So if you take away the X driver, you will not be able to get anything outputed on

Re: [Dri-devel] GL image distortions with Radeon VE

2003-02-28 Thread Felix Kühling
On 28 Feb 2003 14:02:14 +0100 Michel Dänzer [EMAIL PROTECTED] wrote: On Fre, 2003-02-28 at 13:30, Felix Kühling wrote: On 28 Feb 2003 12:00:48 GMT Martin Spott [EMAIL PROTECTED] wrote: Nick Kurshev [EMAIL PROTECTED] wrote: Image distortion became visible in oct 2002.

Re: [Dri-devel] GL image distortions with Radeon VE

2003-02-28 Thread Dieter Nützel
Am Freitag, 28. Februar 2003 14:18 schrieb Felix Kühling: On 28 Feb 2003 14:02:14 +0100 Michel Dänzer [EMAIL PROTECTED] wrote: On Fre, 2003-02-28 at 13:30, Felix Kühling wrote: On 28 Feb 2003 12:00:48 GMT Martin Spott [EMAIL PROTECTED] wrote: Nick Kurshev [EMAIL PROTECTED] wrote:

Re: [Dri-devel] Using DRI to implement 2D X drivers

2003-02-28 Thread Michel Dänzer
On Don, 2003-02-27 at 20:52, Martin Spott wrote: Michel D?nzer [EMAIL PROTECTED] wrote: The radeon driver uses the DRM for 2D acceleration when DRI is enabled, Is the radeon driver the only one doing so ? I think all drivers supporting the DRI have to deal with 2D and 3D concurrency one

Re: [Dri-devel] Using DRI to implement 2D X drivers

2003-02-28 Thread Michel Dänzer
On Fre, 2003-02-28 at 10:11, Felix Kühling wrote: I think this discussion is getting off track. We have to make clear what we are talking about here. From the first mail on this subject I got the impression, the goal was - to implement accelerated 2D primitives using the 3D graphics

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Re: [Dri-devel] Using DRI to implement 2D X drivers

2003-02-28 Thread Ian Molton
On Thu, 27 Feb 2003 18:17:33 -0800 Allen Akin [EMAIL PROTECTED] wrote: Then there are the arguments for deeper color channels based on the need for higher-precision intermediate results -- for transparency, antialiasing, multipass rendering, etc.

Re: [Dri-devel] Using DRI to implement 2D X drivers

2003-02-28 Thread Ian Molton
On Thu, 27 Feb 2003 17:20:19 -0800 Ian Romanick [EMAIL PROTECTED] wrote: 64-bpp or 128-bpp isn't useful for display, but is useful. Since you're talking intermediate, yes, agreed. --- This sf.net email is sponsored by:ThinkGeek Welcome to

Re: [Dri-devel] Using DRI to implement 2D X drivers

2003-02-28 Thread Jon Smirl
--- Michel Dänzer [EMAIL PROTECTED] wrote: It would be simple to lift the mode setting and hardware identification code out of the fb drivers But what would be the advantage over leaving it as a framebuffer device or whatever in the first place? The X philosophy is to ship a

Re: [Dri-devel] Using DRI to implement 2D X drivers

2003-02-28 Thread Allen Akin
On Fri, Feb 28, 2003 at 03:04:08PM +, Ian Molton wrote: | On Thu, 27 Feb 2003 18:17:33 -0800 | Allen Akin [EMAIL PROTECTED] wrote: | | | Then there are the arguments for deeper color channels based on the | need for higher-precision intermediate results -- for transparency, |

Re: [Dri-devel] Using DRI to implement 2D X drivers

2003-02-28 Thread Allen Akin
On Fri, Feb 28, 2003 at 09:25:56AM +0100, Sven Luther wrote: | On Thu, Feb 27, 2003 at 02:01:22PM -0800, Jon Smirl wrote: |... Moore's law | means that everyone is going to have super 3D hardware | in a couple of years. | | Even Embeded or handheld

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Re: [Dri-devel] Using DRI to implement 2D X drivers

2003-02-28 Thread Sven Luther
On Fri, Feb 28, 2003 at 03:29:51PM +0100, Michel Dänzer wrote: On Fre, 2003-02-28 at 10:11, Felix Kühling wrote: I think this discussion is getting off track. We have to make clear what we are talking about here. From the first mail on this subject I got the impression, the goal was

[Dri-devel] Getting to a 3D base...

2003-02-28 Thread Jon Smirl
It is a fact that Microsoft Longhorn and the Mac GUI are moving towards 3D hardware for their base GUI. It is also a fact that it will take a lot of effort and probably several years to move X in the same direction. Personally I don't want to see Linux in the position of having the new 3D effects

[Dri-devel] future of DRI?

2003-02-28 Thread Daniel Vogel
So what is the best design for achieving this? The project has to have DRI at it's core since it's the only choice for 3D acceleration on Linux. Ironically, the only real choice for 3D acceleration on Linux is using NVIDIA and ATI's (non DRI) binary drivers. Does DRI have a future with

Re: [Dri-devel] future of DRI?

2003-02-28 Thread Jon Smirl
--- Daniel Vogel [EMAIL PROTECTED] wrote: Does DRI have a future with neither NVIDIA nor ATI participating? I really don't understand ATI's position on Linux drivers. They have better hardware but they are losing because of their drivers. I can't think of a better solution than having a couple

[Dri-devel] Re: future of DRI?

2003-02-28 Thread Mike A. Harris
On Fri, 28 Feb 2003, Jon Smirl wrote: Does DRI have a future with neither NVIDIA nor ATI participating? I really don't understand ATI's position on Linux drivers. They have better hardware but they are losing because of their drivers. I can't think of a better solution than having a couple

[Dri-devel] TEXMEM , I can find that only in CVS? And for debian?

2003-02-28 Thread AnonimoVeneziano
Hi all, I want to know where I can fine The texmem trunk of DRI, possibly in debian packages. And if there aren't debian packages the other ways ;-) . Anyone can tell me the known bugs that actually these drivers have? Thanks Bye ---

Re: [Dri-devel] future of DRI?

2003-02-28 Thread Gareth Hughes
Jon Smirl wrote: I really don't understand ATI's position on Linux drivers. They have better hardware but they are losing because of their drivers. I can't think of a better solution than having a couple hundred highly skilled, performance obsessed, unpaid hackers fixing their code for

[Dri-devel] Re: future of DRI?

2003-02-28 Thread Jon Smirl
--- Mike A. Harris [EMAIL PROTECTED] wrote: On Fri, 28 Feb 2003, Jon Smirl wrote: I don't see 100 unpaid hackers hacking feverishly on anything X Obviously you wouldn't see 100 people working full time but you might get detailed bug reports or patches from 100 people. I know I get patches

Re: [Dri-devel] Getting to a 3D base...

2003-02-28 Thread Pedro Vasconcelos
On Fri, 28 Feb 2003 10:03:10 -0800 (PST) Jon Smirl [EMAIL PROTECTED] wrote: It is a fact that Microsoft Longhorn and the Mac GUI are moving towards 3D hardware for their base GUI. It is also a fact that it will take a lot of effort and probably several years to move X in the same direction.

RE: [Dri-devel] future of DRI?

2003-02-28 Thread Daniel Vogel
Does DRI have a future with neither NVIDIA nor ATI participating? Are people actually talking to them about why they don't use it and what has to be done to remedy this fact? Shouldn't this be a top priority? To clarify: I meant what has to be done to make DRI (direct rendering

Re: [Dri-devel] future of DRI?

2003-02-28 Thread Jos Fonseca
On Fri, Feb 28, 2003 at 03:00:03PM -0500, Daniel Vogel wrote: So what is the best design for achieving this? The project has to have DRI at it's core since it's the only choice for 3D acceleration on Linux. Ironically, the only real choice for 3D acceleration on Linux is using NVIDIA and

RE: [Dri-devel] future of DRI?

2003-02-28 Thread Adam K Kirchhoff
On Fri, 28 Feb 2003, Daniel Vogel wrote: Does DRI have a future with neither NVIDIA nor ATI participating? Are people actually talking to them about why they don't use it and what has to be done to remedy this fact? Shouldn't this be a top priority? To clarify: I meant what has to be

[Dri-devel] How to add new functionality to libGL

2003-02-28 Thread Felix Kühling
Hello, I just started working on a revision of the DRI Configuration design doc based on the feedback I received. As Brian suggested I want to implement the functionality for acquiring available configuration options in libGL. I had a look at xc/lib/GL/dri and it looks as if dri_glx.[ch] would be

Re: [Dri-devel] future of DRI?

2003-02-28 Thread Philip Brown
On Fri, Feb 28, 2003 at 09:45:26PM +, José Fonseca wrote: Even if DRI stops being the main source of 3D drivers for Linux/BSD, it will remain to be the main source of _open_source_ 3D drivers. That, alone, gives DRI a competitive advantage over any other solution. Just in the same way

Re: [Dri-devel] Using DRI to implement 2D X drivers

2003-02-28 Thread Philip Brown
On Fri, Feb 28, 2003 at 05:06:15PM +0100, Michel Dänzer wrote: I haven't look at this but if the DRM modules know about setting up the hardware and changing resolutions then there may be no need for framebuffer any more. You could write a generic framebuffer driver that was implemented

RE: [Dri-devel] future of DRI?

2003-02-28 Thread Daniel Vogel
My point was/is that without NVIDIA or ATI using the DRI infrastructure it is doomed to fail. Uhmmm... ATI *does* use the DRI infrastructure for their drivers. Googled for it a while but couldn't find any hints that they do so I assumed they don't. Thanks for the clarification. So, are

[Dri-devel] DRI trunk 4.3.0 merge?

2003-02-28 Thread Leif Delgass
Now that XFree86 4.3.0 is tagged/released, is there a plan for merging 4.3.0 into the DRI trunk? -- Leif Delgass http://www.retinalburn.net --- This sf.net email is sponsored by:ThinkGeek Welcome to geek heaven. http://thinkgeek.com/sf

[Dri-devel] RE: future of DRI?

2003-02-28 Thread Mike A. Harris
On Fri, 28 Feb 2003, Daniel Vogel wrote: Does DRI have a future with neither NVIDIA nor ATI participating? Are people actually talking to them about why they don't use it and what has to be done to remedy this fact? Shouldn't this be a top priority? To clarify: I meant what has to be done to

[Dri-devel] RE: future of DRI?

2003-02-28 Thread Daniel Vogel
Well... for starters ATI *is* using the DRI infrastructure. Does that mean that you think DRI is doomed to success now? I guess it means that it's at least not fundamentaly flawed ;-) Fragmention still isn't good, which brings me back to my original question whether folks are talking to

Re: [Dri-devel] Using DRI to implement 2D X drivers

2003-02-28 Thread Michel Dänzer
On Fre, 2003-02-28 at 23:11, Philip Brown wrote: On Fri, Feb 28, 2003 at 05:06:15PM +0100, Michel Dänzer wrote: I haven't look at this but if the DRM modules know about setting up the hardware and changing resolutions then there may be no need for framebuffer any more. You could write

Re: [Dri-devel] future of DRI?

2003-02-28 Thread Philip Brown
On Fri, Feb 28, 2003 at 05:15:58PM -0500, Daniel Vogel wrote: So, are there technical reasons for NVIDIA not to use the DRI if ATI does? yes. NVIDIA already has their own cross-platform low level driver, with a cross-platform 3d API. It's their UDI, Unified Driver Interface, or something

[Dri-devel] Re: future of DRI?

2003-02-28 Thread Mike A. Harris
On Fri, 28 Feb 2003, Jon Smirl wrote: I don't see 100 unpaid hackers hacking feverishly on anything X Obviously you wouldn't see 100 people working full time Obviously. Not even part time. I doubt you'd see more than 20-30 people working on it at all. And by that I mean making any

Re: [Dri-devel] RE: future of DRI?

2003-02-28 Thread Arkadi Shishlov
On Fri, Feb 28, 2003 at 05:33:29PM -0500, Daniel Vogel wrote: Fragmention still isn't good, which brings me back to my original question whether folks are talking to NVIDIA why they aren't using the DRI framework. Probably because of theirs UDA? I suspect it is easear to support 'more' common

Re: [Dri-devel] RE: future of DRI?

2003-02-28 Thread Joe O
NVidia wanted to keep the source code base of the Windows drivers and the Linux drivers as close as possible, including what would be considered kernel mode stuff. They started with windows drivers and adapted that to linux. Part of their porting effort was bulding a kernel level wrapper, which

Re: [Dri-devel] Getting to a 3D base...

2003-02-28 Thread Michel Dänzer
On Fre, 2003-02-28 at 19:03, Jon Smirl wrote: It is a fact that Microsoft Longhorn and the Mac GUI are moving towards 3D hardware for their base GUI. It is also a fact that it will take a lot of effort and probably several years to move X in the same direction. Personally I don't want to see

Re: [Dri-devel] How to add new functionality to libGL

2003-02-28 Thread Brian Paul
Felix Kühling wrote: Hello, I just started working on a revision of the DRI Configuration design doc based on the feedback I received. As Brian suggested I want to implement the functionality for acquiring available configuration options in libGL. I had a look at xc/lib/GL/dri and it looks as if

RE: [Dri-devel] RE: future of DRI?

2003-02-28 Thread Gareth Hughes
NVidia wanted to keep the source code base of the Windows drivers and the Linux drivers as close as possible, including what would be considered kernel mode stuff. They started with windows drivers and adapted that to linux. Part of their porting effort was bulding a kernel level wrapper,

[Dri-devel] RE: future of DRI?

2003-02-28 Thread Mike A. Harris
On Fri, 28 Feb 2003, Daniel Vogel wrote: Fragmention still isn't good, which brings me back to my original question whether folks are talking to NVIDIA why they aren't using the DRI framework. I'm sure if Nvidia wanted to use DRI they would do so. What benefit would there be to Nvidia really of

Re: [Dri-devel] TEXMEM , I can find that only in CVS? And fordebian?

2003-02-28 Thread Michel Dänzer
On Fre, 2003-02-28 at 21:51, AnonimoVeneziano wrote: Hi all, I want to know where I can fine The texmem trunk of DRI, possibly in debian packages. And if there aren't debian packages the other ways ;-) . I'm not aware of any Debian packages of the texmem branch, I spend quite some time

Re: [Dri-devel] Re: future of DRI?

2003-02-28 Thread Ian Molton
On Fri, 28 Feb 2003 15:56:41 -0500 (EST) Mike A. Harris [EMAIL PROTECTED] wrote: I don't see 100 unpaid hackers hacking feverishly on anything X related right now. Why would 100 unpaid hackers come out of the woodwork all of a sudden? Quite unrealistic. If you stood a chance in hell of

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2003-02-28 Thread Jon Smirl
--- Mike A. Harris [EMAIL PROTECTED] wrote: I don't see 100 unpaid hackers hacking feverishly Since you have the specs, tell me how to reset a Rage128 from protected mode so that I can add it to the framebuffer driver. I know about going into real mode and calling C000:3. This can't be done

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Re: [Dri-devel] future of DRI?

2003-02-28 Thread David Bronaugh
On Fri, 28 Feb 2003 14:57:35 -0800 Philip Brown [EMAIL PROTECTED] wrote: On Fri, Feb 28, 2003 at 05:15:58PM -0500, Daniel Vogel wrote: So, are there technical reasons for NVIDIA not to use the DRI if ATI does? yes. NVIDIA already has their own cross-platform low level driver, with

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Re: [Dri-devel] How to add new functionality to libGL

2003-02-28 Thread Ian Romanick
Felix Kühling wrote: Hello, I just started working on a revision of the DRI Configuration design doc based on the feedback I received. As Brian suggested I want to implement the functionality for acquiring available configuration options in libGL. I had a look at xc/lib/GL/dri and it looks as if

Re: [Dri-devel] future of DRI?

2003-02-28 Thread Ian Romanick
Daniel Vogel wrote: Does DRI have a future with neither NVIDIA nor ATI participating? Are people actually talking to them about why they don't use it and what has to be done to remedy this fact? Shouldn't this be a top priority? To clarify: I meant what has to be done to make DRI (direct rendering

Re: [Dri-devel] future of DRI?

2003-02-28 Thread Philip Brown
On Fri, Feb 28, 2003 at 10:29:04PM -0800, Ian Romanick wrote: Daniel Vogel wrote: Does DRI have a future with neither NVIDIA nor ATI participating? Are people actually talking to them about why they don't use it and what has to be done to remedy this fact? Shouldn't this be a top priority?