2010/6/10 Cor c...@chello.nl:
This is free and works perfectly:
If you happen to be on Windows, yes.
Are there any plans for haXe support in the future?
Also, I couldn't find any screenshots on the site. I'd like to get an
impression before I download, and don't want to start the trial period
On Fri, Apr 16, 2010 at 2:22 PM, Andrew Murphy amur...@delvinia.com wrote:
By requiring developers to jump through hoops to create content for their
devices, Apple makes it more likely that that content will only be available
on their devices, making it exclusive.
Yes, cross-platform
On Mon, Apr 12, 2010 at 2:11 PM, p...@ipauland.com p...@ipauland.com wrote:
It's difficult ground. If I buy CS5 with iPhone export, I expect to be able to
legitimately use it. Where does that leave Adobe if they sell me something I
can't legitimately use? Are they misleading me?
There's a new
On Mon, Apr 12, 2010 at 5:24 PM, Jon Bradley shiftedpix...@gmail.com wrote:
Although all of us would love to develop iPhone and iPad applications using
the Flash platform, frankly that is not a proper methodology for developing
for these systems, in my opinion.
That depends on what it is that
On Fri, Apr 9, 2010 at 5:12 PM, Merrill, Jason
jason.merr...@bankofamerica.com wrote:
What you may see happen is consumers getting tired of not
having Flash on their iPhone and switching to an Android phone.
Which is why I can't wait to see FP 10.1 and AIR on Android. If it's
done well, it will
On Fri, Apr 9, 2010 at 3:00 AM, Carl Welch carlwelchdes...@gmail.com wrote:
http://daringfireball.net/2010/04/iphone_agreement_bans_flash_compiler
I can't even explain how frustrated I am about apple. I just feel that Mr
Job's is just giving the finger to so many people that have supported and
On Wed, Mar 24, 2010 at 7:03 PM, Taka Kojima t...@gigafied.com wrote:
I'm curious as to other people's thoughts on
this in terms of good/bad practice and what the pros/cons to this approach
might be.
My thoughts are that it's OK for the very common cases which don't
need the flexibility of
On Tue, Mar 23, 2010 at 5:18 PM, Merrill, Jason
jason.merr...@bankofamerica.com wrote:
like you see in the help docs.
Are you looking at the same docs I'm looking at?
Because mine only have the String, not the constant name listed under Events.
Here's what I use:
/**
*
On Tue, Mar 23, 2010 at 8:36 PM, Merrill, Jason
jason.merr...@bankofamerica.com wrote:
You use @see
instead of @eventType when documenting an event?
Not anymore, now that I've learned about @eventType. :)
___
Flashcoders mailing list
When I log in to gmail, ebay, etc., my passwords are pulled from a vault,
which I have access to by virtue of being logged in to my computer. I can
look these up in my browser.
...and that's why you should leave it as part of the HTML. Some users
use password managers for their browsers that
On Fri, Mar 19, 2010 at 8:43 PM, Eric E. Dolecki edole...@gmail.com wrote:
Try this:
http://www.marksanborn.net/php/creating-a-secure-md5-hash-for-storing-passwords-in-a-database/
Relevant: http://benlog.com/articles/2008/06/19/dont-hash-secrets/
___
On Fri, Mar 19, 2010 at 10:05 PM, Andrew Sinning
and...@learningware.com wrote:
Since putting the login screen in html isn't an option, then should I just
make the user re-enter their password everytime, or would it be appropriate
to include a Remember my password on this computer check box and
Well, there's abcdump, but you can't use that for a round-trip.
It's not a ready-to-use product, but hxformat is a haXe library that
supports SWF and ABC (the AS opcodes) read/write:
http://code.google.com/p/hxformat/
It's haXe, so you can compile it as SWF/SWC or as a Neko-VM based
standalone
Actionscript generated curves are quadratic beziers. The angle is
easy to get at the end points -- the (quadratic) bezier is defined by
three points, one where you start and two that you pass to the curveTo
method. By definition, the line defined by those two points is the
tangent at the end
For those interested, iTunes-U has a Standford course for iPhone development.
http://itunes.stanford.edu/
On Tue, Mar 16, 2010 at 4:57 PM, Steven Loe stevenloe5...@yahoo.com wrote:
I've dabbled with iPhone development, and in a month or so, you can get
familiar with the development process
On Fri, Mar 5, 2010 at 4:47 PM, Susan Day suzieprogram...@gmail.com wrote:
I've been googling as3 oop but the
tutorials don't seem to address my needs. Can you help me understand what it
is I'm looking to do so I can google up the appropriate tutorials?
Wikipedia is your friend for looking
I'm just guessing here, but maybe he's referring to properties of the
prototype Object? Because, I don't see it on the list.
Then again, I would expect access to instance properties to be faster,
based on the assumption that they take precedence.
I guess somebody will have to recreate the test
On Tue, Feb 23, 2010 at 6:43 PM, Glen Pike g...@engineeredarts.co.uk wrote:
why would you want to use more memory by storing the sprite instances in an
array or a vector when you already have a storage medium for them - the
parent container?
We're talking about only nine instances here. It
On Tue, Dec 8, 2009 at 10:52 AM, beno - flashmeb...@gmail.com wrote:
I promised I would buy the books around the end of the year.
In case you're interested, Safari Books has a free 10 day trial. I
haven't tried it myself, but I hear it's good.
http://www.safaribooksonline.com/
Hi,
I *think* this does what you're trying to do, which would be to fade
the alpha of an image in and out again over 24h. I don't have AS2 so I
can't test, but when you do, you can set minutesPerDay to however long
you may wish to sit there and watch the magic happen. If it happens,
that is,
, Mark Winterhalder mar...@gmail.com wrote:
Hi,
I *think* this does what you're trying to do, which would be to fade
the alpha of an image in and out again over 24h. I don't have AS2 so I
can't test, but when you do, you can set minutesPerDay to however long
you may wish to sit there and watch
Hmm... maybe I misunderstood what you were trying to do.
Do you want to have a continuous sunrise and -set over 24h, or do you
want to have a sudden sunset or -rise twice a day?
Mark
On Thu, May 21, 2009 at 10:57 PM, Mark Winterhalder mar...@gmail.com wrote:
On Thu, May 21, 2009 at 10:43 PM
On Thu, May 21, 2009 at 11:44 PM, Karl DeSaulniers k...@designdrumm.com wrote:
Oh no, I am just wanting to check what time of day it is and have my
background fade from dark to light accordingly.
The code you supplied, I think will do that, just haven't got off work yet
to try out. :)
Well,
Oh, I forgot to remove the onEnterFrame when it's no longer needed.
Please add this line to the end of the function:
if( progress = 1 ) delete this.onEnterFrame;
Mark
On Fri, May 22, 2009 at 12:18 AM, Mark Winterhalder mar...@gmail.com wrote:
On Thu, May 21, 2009 at 11:44 PM, Karl DeSaulniers
On Fri, May 22, 2009 at 12:28 AM, Karl DeSaulniers k...@designdrumm.com wrote:
I will try that and let you know.
I just found another bug. :/
This line:
var progress : Number = framesElapsed / fadeDuration;
should really be like this:
var progress : Number = framesElapsed++ / fadeDuration;
On Sat, Apr 11, 2009 at 5:57 PM, Jer Brand thejhe...@gmail.com wrote:
Thanks Mark, Gonna go read with the faq's. And you hit the nail on the
head. It looked right, but the behavior wasn't quite right
There's a picture on the Wikipedia page, just look at where the axis'
go and replace x, y and
Jiri,
if() isn't too bad, especially since you will possibly want to permit
multiple restrictions (like numbers /and/ letters, or Latin letters
plus umlauts). If you use if() and combine that with appending to the
restriction instead of setting it (+= instead of =), you gain
flexibility. That
On Tue, Mar 17, 2009 at 2:17 PM, Eric E. Dolecki edole...@gmail.com wrote:
I've done this before but can't find my file(s). I am currently googling but
haven't found the answer yet (I'm sure it's out there, just need to
rediscover it).
I have a circle, registration at 0, 0.
If I have an angle
After seeing Jason's mail, I notice I should add that the angle is
supposed to be in radians (i.e., degrees / 180 * Math.PI). However, he
already provided a convenient set of functions, so you probably don't
need that anymore... :)
Mark
On Tue, Mar 17, 2009 at 3:50 PM, Mark Winterhalder mar
Hah, that reminds of of the classic Yugop site, back during Flash 4
days -- the one with the rotating cube preloader, the older
generation among us might remember...
What you're actually trying to do is a bit different, though. When you
think about it, it's not unlike a tree-map, where you add
On Mon, Feb 9, 2009 at 7:47 PM, Todd Kerpelman t...@kerp.net wrote:
Hey, coders!
I have a Sprite that consists of a polygon that I drew in Flash (using the
line tool) and saved into my Library.
Using ActionScript, is there any way to easily find the points of said
polygon? It seems like I
On Mon, Feb 9, 2009 at 6:26 PM, ali drongo alidro...@googlemail.com wrote:
currColor = Number(0x+c);
I haven't looked into it in detail, but I think you would want to use
parseInt( 0x + c, 16 ) here.
If that doesn't fix it, try tracing the values throughout your
conversion and see where it
On Fri, Jan 9, 2009 at 11:25 AM, Paul Steven paul_ste...@btinternet.com wrote:
Can anyone point me in
the direction of where to acquire an electronic version of the English
dictionary that is easily incorporated into my game?
Sure: http://download.wikimedia.org/enwiktionary/latest/
It's under
Also check Project Gutenberg:
http://www.gutenberg.org/
Search dictionary in the title, several potential candidates will
come up. They probably require some parsing, and will also lack modern
words, but they're Free.
Mark
On Fri, Jan 9, 2009 at 1:24 PM, Mark Winterhalder mar...@gmail.com
On Thu, Jan 8, 2009 at 1:35 PM, Merrill, Jason
jason.merr...@bankofamerica.com wrote:
2. Time it can take to learn something like haxe doesn't seem to give you
enough ROI - at least my impression having looked at haxe as an alternative.
I have to disagree here -- learning haXe has definitely
I think another compiler with a focus on more efficient bytecode would
be great, but those extra convenience features give me an uneasy
feeling (embrace and extend has caused too many problems already).
So, my feature request would be an export functionality to remove all
those extra features
Performance optimization is nice and all, but... how often will that
happen in a frame? Once? A few hundred times? Then go with whatever is
the easiest to understand, because you're still at fractions of a
milisecond. Try it -- just time how long it takes to call a
getInstance method a few
On Wed, Sep 3, 2008 at 10:36 AM, S0 F1 [EMAIL PROTECTED] wrote:
Does anyone know how to find out the bare minumum Attributes and Methods of
all built-in/intrinsic Classes being used in a SWF/AS3 application.
Something perhaps that can parse a SWF, identify what intrinsic classes are
being
Matt,
if I understand you correctly, then this is only possible for
parallelograms that have sides perpendicular to the axis you want to
scale along to, i.e., parallel to the Y axis in your case. You will
always change the slope of a line that is not parallel to one of the
axis if you scale a
I knew I'd find a mistake when I hit send. :|
If the upper and lower edge are parallel to the X axis, then obviously
you can use three /vertical/ strips, scale the middle part, and move
the right strip.
Mark
On Sun, Aug 31, 2008 at 6:49 PM, Mark Winterhalder [EMAIL PROTECTED] wrote:
Matt
I think Hans (and Claus ;) explained it very well, so just to
reiterate, sometimes it's just useful to specify methods instead of
ancestors as an argument type.
For an example, have a look at flash.utils.IDataInput. It's
implemented by ByteArray, Socket and URLStream. Obviously, a ByteArray
and a
On Thu, Aug 14, 2008 at 10:56 PM, Omar Fouad [EMAIL PROTECTED] wrote:
You mean it is not the same bandwidith taken as when loading the picture
from a directory in a server?
It's a different encoding. You could encode it to, say, png before
sending it back, or use zlib compression.
Mark
Hi Alias,
I'm not sure I understand what you mean by 'arc' -- isn't anything you
do with curveTo an arc?
If that helps, I have some related code attached that I wrote a while
ago. It's a bezier curve that you can drag directly to modify, i.e.,
not by moving the control point but holding on to
On Wed, Jul 30, 2008 at 5:44 PM, laurent [EMAIL PROTECTED] wrote:
Can you decompile the push method to see how it use the stack ? :)
I take the :) you already know the answer, but just in case, it's
intrinsic and you can probably look the C++ code up in the Tamarin
sources.
I have to agree
On Wed, Jul 30, 2008 at 2:22 PM, Romuald Quantin
[EMAIL PROTECTED] wrote:
Yeah true, or what's working as well is saying that AS2 code is harder to
maintain and will cost you more money in the future.
Regarding the future argument, you can add that future versions of the
project could use
Nitpicking, but just as anything digital the SWF opcodes essentially
are 1s and 0s, too. :)
Anyway, the new VM supports JIT compilation to native machine code. I
must admit I don't know if /all/ code gets JIT compiled or only
hotspots, and I don't know if it will be recompiled for each use to
of the
visible Stage, stuff like that.
Mark
On Wed, Jul 30, 2008 at 9:05 PM, Kerry Thompson [EMAIL PROTECTED] wrote:
Mark Winterhalder wrote:
Nitpicking, but just as anything digital the SWF opcodes essentially
are 1s and 0s, too. :)
Fair enough. Following that to its logical conclusion
On Wed, Jul 30, 2008 at 11:02 PM, Juan Pablo Califano
[EMAIL PROTECTED] wrote:
Check these slides:
http://www.onflex.org/ACDS/AS3TuningInsideAVM2JIT.pdf
From page 43:
* We make a simple hotspot-like decision about whether to interpret or JIT
* Initialization functions ($init, $cinit) are
When I have loaded one swf, can I store it - and use it at multiple places?
You may want to look into shared libraries because they might be a
better solution (using the browser cache), but if you use a loader SWF
then you can have it load another SWF with URLLoader, and store that
in a local
I want to be able to get the width and height of the visible area in
ActionScript. Is this possible? The fact that the Player knows there is a
mask and correctly hides the outer parts indicates that it should have that
information somewhere.
Have you tried the width and height of the
I'd always thought that the most efficient was the switch
I know that the haXe compiler uses a jump table, I'm not sure about
the AS3 compiler. But as already mentioned there is an extra opcode
for switch, and even if the compiler doesn't a jump table, it might
use one in the future.
So, switch
On Fri, May 16, 2008 at 3:13 PM, Romuald Quantin
[EMAIL PROTECTED] wrote:
The thing is, if someone is going to use your source later, it is nice for
them to have a FLA especially if they don't know how to use Flex, Flash
Develop, FDT or whatever...
I have no way of opening a FLA. I haven't
a source without FLA
available, if the coder behind want to update something, better for him to
be able to do it without Flash IDE, otherwise he's just stuck.
Romu
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Mark
Winterhalder
Sent: 16 May 2008
On Fri, May 16, 2008 at 4:43 PM, Romuald Quantin
[EMAIL PROTECTED] wrote:
Just a question, what kind of projects are you doing on Linux?
I can't use linux because all the designers I'm working with are working
with the Adobe CS3 (illustrator, and so on), and I'm not able to open their
files
Now I would the like to let RegistrationPanel inherit some behaviours from
APanel. But it allready extends MovieClip... How can I do this ?
You can have RegistrationPanel extend APanel.
You need to inherit from MovieClip, but you don't have to do it
directly. APanel extends MovieClip, so
On Tue, Mar 4, 2008 at 11:34 PM, Elia Morling [EMAIL PROTECTED] wrote:
What is the best collision system for a platform game? I've currently looked
at box2D, but I think it runs amazingly slow on afew macs and other
machines. Therefore I wonder if there is anything faster lightweight? I
When loading elements to the cache.. how can we ensure that when we try to
access the same element later during the life of an application that the
same element will be accessed from cache rather than re-loading the same
file?
You can't. You can keep it in memory as long as the movie plays,
On Jan 11, 2008 11:34 PM, Mark Lapasa [EMAIL PROTECTED] wrote:
I too would expect that it would need to be casted.
Yes, one would think so.
I can't answer your question, either, but can't help but note that in
haXe you would declare your array as ArrayMyClass. The compiler
wouldn't let you put
Andrew,
you can do 'delete myObject.myProperty', and you may want to look into
linked lists as an alternative to arrays:
http://en.wikipedia.org/wiki/Linked_list
HTH,
Mark
On 10/19/07, Andrew Sinning [EMAIL PROTECTED] wrote:
A question in my sent box from when the list went down:
I like to
Sam,
have a look:
http://osflash.org/swfmill
HTH,
Mark
On 9/17/07, Sam Edwards [EMAIL PROTECTED] wrote:
Hello All!
I need to be able to deploy an entirely self-contained .swf (no
network access, no local access... i don't know why not, I've just
been told that's the way it is) BUT I need
, Mark Winterhalder [EMAIL PROTECTED] wrote:
Hello Kerry,
On 9/15/07, Kerry Thompson [EMAIL PROTECTED] wrote:
I'm ok with math, but it's not my strong suite.
Does somebody have the compound interest formula, preferably in AS2 form?
It comes in various forms. The one I need is, given
Hello Kerry,
On 9/15/07, Kerry Thompson [EMAIL PROTECTED] wrote:
I'm ok with math, but it's not my strong suite.
Does somebody have the compound interest formula, preferably in AS2 form?
It comes in various forms. The one I need is, given an interest rate, a
period of time, and an end goal,
var myStr:String = aArray[i].toString();
HTH,
Mark
On 9/11/07, [EMAIL PROTECTED] [EMAIL PROTECTED] wrote:
Quick question, can I toString an array element.
ie: var myStr:String = toString(aArray[i]);// where 'i' is the
increment.
I am having an issue with this. when I trace
var radius = Math.pow( a * c, angle );
Ooops, should be:
var radius = a * Math.pow( c, angle );
And angle is in radians, so Math.PI * 2 is a full circle. It's what
Math.atan2() gives you (not so incidentally), so if you want to tie it
to a mouse pos...
Mark
On 9/11/07, Mark Winterhalder
On 9/5/07, Paul Steven [EMAIL PROTECTED] wrote:
Thanks Mark - that is fantastically helpful!!
You're welcome -- but I made a mistake, and it should be Math.ceil()
instead of Math.floor(). You probably noticed that anyway.
Mark
___
On 9/4/07, Paul Steven [EMAIL PROTECTED] wrote:
I need to calculate how many days there are until a specified date in the
future.
Is there any built in functionality to do this, or if not, can anyone point
me in the right direction. I would imagine it is difficult to do manually as
it would
On 9/5/07, Mark Winterhalder [EMAIL PROTECTED] wrote:
trace( You have to wake up only + Math.floor( ((new Date( 2007, 12,
25 )).getTime() - (new Date()).getTime()) / (24 * 3600 * 1000) ) +
times until it's Christmas! );
Actually, you don't even need the getTime() -- valueOf() does the same
If you take somebody snowboarding and force them to learn how to do a
720 without teaching them anything else, they will eventually be able to
do a 720. If you instead teach them all the basic moves, how to enter
and exit tricks, and then move into 180s, 270s and 360s, they'll be much
better
On 8/21/07, David Ngo [EMAIL PROTECTED] wrote:
What kind of argument is that? I've never learned to ski and I was able to
pick up snowboarding. One is not dependant upon the other.
Sigh... I guess I should know better than attempting irony in an email.
Of course you can learn how to snowboard
On 8/20/07, Steven Sacks [EMAIL PROTECTED] wrote:
If these students have no experience programming, you just can't start
with OOP.
Sure you can. Just look at what Alan Kay did with kids and Squeak
(essentially Smalltalk). Here's a good talk by him, btw, much about
learning and
Hi Hans,
'super' refers to the instance, but your static _test isn't part of
the instance, it is part of the class (technically, of the constructor
function). Imagine it as this.prototype.prototype, although it
technically isn't the same (well, maybe it is, I haven't tested it).
It behaves like
On 8/20/07, Hans Wichman [EMAIL PROTECTED] wrote:
Hi Mark,
why is it static?
Uhm... because I didn't read properly, sorry. :/
Its declared as private var not as private static var?
I could swear it read 'static var' when I first read the mail. Now you
made Gmail change it some how. :)
On 8/20/07, Dave Watts [EMAIL PROTECTED] wrote:
Just as a heads-up, when you BCC Flashcoders your messages will not be sent
to the list automatically.
Also, my filter won't catch it and it ends up in my inbox instead of
in FlashCoders.
Mark
___
I'm a high school teacher who's decided to teach Intro to
Programming using Actionscript (2.0 for now, waiting for the school
to upgrade).
You don't have to limit yourself to AS2 just because your school's
Flash version isn't CS3 yet.
If you plan to go the OOP route, and Pong specifically,
On 8/20/07, [EMAIL PROTECTED] [EMAIL PROTECTED] wrote:
But if you want to try blogs, then here's a couple of reliable ones:
Grant Skinner - http://www.gskinner.com/blog/
Colin Moock - http://www.moock.org/
Keith Peters - http://www.bit-101.com/blog/
Aral Balkan
My archive doesn't go back to the original thread, but I found a
reference to it:
Array.prototype.shuffle = function() {
var i = this.length;
while (i) {
var p = random(i);
var t = this[--i];
this[i] = this[p];
this[p] = t;
}
}
That's the solution Fumio
On 8/8/07, [EMAIL PROTECTED] [EMAIL PROTECTED] wrote:
Hiya, the title sums up my question pretty well. I have a bunch of old swfs
that are published to version 6 and are AS2. I want to load these into a
movie published to v9 and in AS3 or maybe a flex app. Is this possible or do
I have to
On 8/6/07, Mark Hawley [EMAIL PROTECTED] wrote:
That isn't a reference to a function -- it's a reference to a object method.
The object has to hang around.
No, it's a reference to a function. The VM doesn't know anything about methods.
The interval keeps a reference to the function, the object
is only noticeable when you're doing 50,000+ loops of non-trivial code.
When you're doing 50,000+ loops of non-trivial code, I don't think
it's performance of the loop you have to worry about. :)
Here's something about performance:
On 7/24/07, David Rorex [EMAIL PROTECTED] wrote:
Personally I think you should keep it as compatible as possible. Otherwise,
someone might develop a SWF, only checking against gnash, and not realize
that it doesn't work correctly in the official player (which the majority of
users will be
Though, one could just use Haxe instead...
Yeah, I prefer it anyway.
But I wonder, did anybody compare haXe vs AS3 bytecode yet? A
decompiler is likely to assume AS3 has been used, and maybe haXe
creates sufficiently different bytecode to confuse it.
Mark
On 7/19/07, Jon Bradley [EMAIL
On 7/19/07, Jon Bradley [EMAIL PROTECTED] wrote:
On Jul 19, 2007, at 8:29 AM, Mark Winterhalder wrote:
But I wonder, did anybody compare haXe vs AS3 bytecode yet? A
decompiler is likely to assume AS3 has been used, and maybe haXe
creates sufficiently different bytecode to confuse
On 7/18/07, Jim Berkey [EMAIL PROTECTED] wrote:
Wonderful folks, don't worry about my feelings because my methods were so
quickly destroyed. I'm a big boy, and have enjoyed the search for the holy
swf-grail for some time now. Thanks to Rákos, I believe I am one brick away
from that wall that is
On 7/18/07, Douglas Pearson [EMAIL PROTECTED] wrote:
Since we're talking about obfuscation/encryption does anyone know of a tool
that works for AS3 yet?
All the standard tools seem to stop with Flash 8/AS2.
I don't think there are any decompilers for AS3 yet, but I could be
wrong, and it's
On 7/17/07, Jim Berkey [EMAIL PROTECTED] wrote:
So you are telling me that the game content is ad.swf? I don't think so . .
http://www.snafoo.org/snafoogame.swf
7 minutes. Sorry.
Mark
___
Flashcoders@chattyfig.figleaf.com
To change your
On 7/17/07, Jon Bradley [EMAIL PROTECTED] wrote:
You can't do it Jim - there aren't any holes to plug.
It's just technically impossible.
Agreed, it is impossible to defend an attack by somebody determined
and competent. But that doesn't mean it can't be made very difficult,
especially with
On 6/29/07, Andrew Sinning [EMAIL PROTECTED] wrote:
How do you get a super-class instance to call an over-riding method in a
sub-class? I'm using AS2.
Hackish, but you could do SubClass.prototype.myMethod.call( this,
arg1, arg2...);
Anyway, you don't need this, because I think what you're
On 6/5/07, Merrill, Jason [EMAIL PROTECTED] wrote:
Thanks, yeah, I thought of that. I was hoping there was some unknown
Math function I had missed.
The only other one I can think of is modulo. It would be slightly more
readable (IMHO) and fit into one line, but would still require the
I'm a programmer who would be relying on an art
department to provide all the media, but I'm just not sure how to set
it up... does this make sense?
...and being a programmer is why you don't know how to do it. :)
I'm not sure anymore (too much of a programmer that shuns the timeline
myself),
On 5/29/07, misa [EMAIL PROTECTED] wrote:
Hello group,
I'm wondering is there something like 'the best way to structure a flash
site'.
Sure, but unfortunately the diagram has been used as a coaster for the
holy grail and is stained beyond readability. :)
How should the classes be named,
On 5/26/07, Steven Sacks [EMAIL PROTECTED] wrote:
Correct me if I'm wrong, but I thought objects could not delete
themselves, and if you delete an object with a function and store a
reference to that function before you delete it, that function is
orphaned and will never be cleaned up by the GC.
On 5/24/07, Carl Welch [EMAIL PROTECTED] wrote:
Seems to me you guys are doing this the hard way. Why not just draw a
curved line (with the line tool) then use code to attach/snap the
handle to the line, and then just use actionscript to track the Y
position of the handle and scroll accordingly?
On 5/23/07, Jesse Graupmann [EMAIL PROTECTED] wrote:
Trigonometry
No need, apart from Math.atan2() to get the result -- assuming the
anchor point of the container is in the middle, just normalize the
vector from the centre to the mouse and then scale it to the desired
radius, that's the
On 5/14/07, Merrill, Jason [EMAIL PROTECTED] wrote:
I appreciate the arguments and kind words, but I vote to keep them
separate. Here's why:
I agree, and just signed up for the community service.
Over the years, I found I read FlashCoders less and less. FlashCoders
used to be a must-read
On 5/14/07, Danny Kodicek [EMAIL PROTECTED] wrote:
I understand the theory but unfortunately there's a down-side. For *reading*
lists, it's great to have them categorised in this way, but for *posting* to
them, it can cause problems. As a Director user, I have quite a few lists to
choose from,
Maybe have a look at the Oregano server:
http://osflash.org/oregano
HTH,
Mark
On 5/11/07, Mick G [EMAIL PROTECTED] wrote:
Does anyone have any suggestions to the best way to implement a Flash based
chatroom (Can be commercial, but I have a low budget). I'm after something
that utilizes a free
On 5/7/07, Weyert de Boer [EMAIL PROTECTED] wrote:
Just a little non-scientific survey about web applications.
Please, be so kind a fill in this survery when you find the time.
I think question #1 should be more specific -- is /watching/ videos on
YouTube using it, or would I have to upload
On 5/2/07, Robert Brisita [EMAIL PROTECTED] wrote:
If you have to go the GPL route, you can tell your employers that all
the code is in the SWF anyway, making it
available just takes away an extra step from the process of acquiring
the code.
Uhm... I really don't think that can be decompiled
On 4/10/07, Dennis - I Sioux [EMAIL PROTECTED] wrote:
Especially what reduces large compiling time (besides using flasc and handy
file seperation and such).
Use Mtasc or haXe (Mtasc can only target FP 9, haXe can target all)
with any piece of hardware you feel is fast enough for your other
Colin Moock still has this very basic multi-user server on his site,
from Flash 5 days:
http://www.moock.org/chat/moockComm.zip
You can connect to pretty much anything, as long as you can get it to
send a null-byte (\0) after each message. IIRC, it doesn't even have
to be XML if you use the
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