Hey Stathi,
Is it only 1 SWF? Or are you loading any other swf from inside the main one?
Dimitrios
- Original Message -
From: Kaloudis Stathis [EMAIL PROTECTED]
To: Flashcoders mailing list flashcoders@chattyfig.figleaf.com
Sent: Friday, November 18, 2005 3:31 PM
Subject: RE:
to access is
directly.
See for your selves:
http://www.theasis.com.gr/Preview/theasis3.swf
Regards
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of
Dimitrios Bendilas
Sent: Friday, November 18, 2005 3:40 PM
To: Flashcoders mailing list
Subject: Re: [Flashcoders
problem.
Thankyou for response.
2005/11/30, Dimitrios Bendilas [EMAIL PROTECTED]:
Hi Janis,
As far as I can see from the class declaration,
this is not a dynamic class.
So, why would you want to check if a property is declared?
You are the one who sets the declared variables inside the class
Hi,
You can do this if you use a wrapper to make a projector (exe) file
out of your .swf file.
I use Zinc and I think it's absolutely great!
www.multidmedia.com
There are other products available but I haven't tried them.
SWF studio pro is one of them I think
Regards,
Dimitrios
-
not yet).
If you like, you can see a game I built with it at
http://www.total-eclipse.gr/academy-of-magic-word-spells/
Dimitrios Bendilas
- Original Message -
From: Hans Wichman [EMAIL PROTECTED]
To: Flashcoders mailing list flashcoders@chattyfig.figleaf.com
Sent: Thursday, December 15
can't recall a definate
answer
if this is a problem and what is a possible solution.
The framework is not open source and it's not a commercial product
(at least not yet).
If you like, you can see a game I built with it at
http://www.total-eclipse.gr/academy-of-magic-word-spells/
Dimitrios Bendilas
-of-magic-word-spells/
Dimitrios Bendilas
- Original Message - From: Hans Wichman [EMAIL PROTECTED]
To: Flashcoders mailing list flashcoders@chattyfig.figleaf.com
Sent: Thursday, December 15, 2005 12:11 PM
Subject: Re: [FlashCoders] game slowing down - eventListener
Have you tried opening
Anyone else has anything to suggest?
Has anyone experienced memory build up
with the use of Delegates or Proxy (with parameter support)?
Thank you
Dimitrios
- Original Message -
From: Cedric Muller [EMAIL PROTECTED]
To: Flashcoders mailing list flashcoders@chattyfig.figleaf.com
. With xray, there's usually 3-4 ways
to
get an an object and mess with it ;)
On 12/17/05, Dimitrios Bendilas [EMAIL PROTECTED] wrote:
Hello John,
Sorry for the late reply, I wanted to run
some tests before answering back.
I'm aware of the way the garbage collector works
(even though I'm
and look through it with Xray? Let me know,
Thanks,
John
On 12/21/05, Dimitrios Bendilas [EMAIL PROTECTED] wrote:
Hello again,
I've been doing test all this time
but I still haven't found what I'm looking for.
I'm not able to find the actual objects.
When in _global I only see class names
(functions/props), unless it's a static class.
So, I would stick with _level0, and try to type in the path as deep as you
can recal to start the snapshot, if that makes sense.
Does that all make sense?
On 12/21/05, Dimitrios Bendilas [EMAIL PROTECTED] wrote:
John,
At the Class Packages array,
should
a direct link to your game
object.
greetz
Hans
At 06:16 PM 12/21/2005, Dimitrios Bendilas wrote:
At the timeline of my .fla file all I have is:
import com.zefxis.games.myGame.Application;
Application.main(_root)
Structure outlines of Application class:
class com.zefxis.games.gameName.Application
Dimitrios Bendilas wrote:
Anyone else has anything to suggest?
Has anyone experienced memory build up
with the use of Delegates or Proxy (with parameter support)?
Thank you
Dimitrios
- Original Message - From: Cedric Muller [EMAIL PROTECTED]
To: Flashcoders mailing list flashcoders
!
one thing you might do is make it a public var for now and see if it shows
up where you think it should. That might be one reason you can't see it ;)
On 12/21/05, Dimitrios Bendilas [EMAIL PROTECTED] wrote:
At the timeline of my .fla file all I have is:
import
@chattyfig.figleaf.com
Sent: Thursday, December 22, 2005 6:15 PM
Subject: Re: [FlashCoders] game slowing down - eventListener
Did you make any headway?
On 12/22/05, Dimitrios Bendilas [EMAIL PROTECTED] wrote:
John, thanks a lot for all the help!
___
Flashcoders
The _global thing was Hans Wichman's idea.
Just making sure he gets the credit! ;-)
Dimitrios
- Original Message -
From: John Grden [EMAIL PROTECTED]
To: Flashcoders mailing list flashcoders@chattyfig.figleaf.com
Sent: Thursday, December 22, 2005 7:49 PM
Subject: Re: [FlashCoders]
Hi there, try this:
function sayHi():Void {
trace(Hi!);
}
str = sayHi;
this[str]();
Also have a look at the Function.apply method in Flash help
Regards,
Dimitrios
- Original Message -
From: BOYD SPEER [EMAIL PROTECTED]
To: Flashcoders mailing list flashcoders@chattyfig.figleaf.com
();
_root.onEnterFrame = function() {
// check s.position and act accordingly
}
Regards,
Dimitrios Bendilas
- Original Message -
From: Marcelo Wolfgang [EMAIL PROTECTED]
To: Flashcoders mailing list flashcoders@chattyfig.figleaf.com
Sent: Wednesday, January 04, 2006 3:17 PM
Subject
Hi there Jobe,
Try this. It works great for me.
class util.XMLFormat {
public static function formatXML(p_xml:XMLNode, p_tab:String):String {
p_tab = (p_tab == undefined) ? \t : p_tab;
var str:String = new String();
var nodeValue:String = p_xml.nodeValue;
var nodeName:String =
Hi there,
Try this
a = [2,1,5,1,3];
var l:Number = a.length;
var i:Number = -1;
var b:Array = [];
var sum:Number = 0;
while (++i l) {
sum += a[i];
trace(sum);
var tmp:Array = [];
var n:Number = a[i];
while (--n = 0) {
tmp [n] = sum;
}
b = b.concat(tmp);
}
trace(b);
Regards,
Dimitrios
That's right. _name is a property of a movieclip object which is set the
time you create
and instance of a movieclip.
When creating a generic object, it doens't have a _name or name property,
unless
you give it one.
So, you could do this:
var fooObj:Object = new Object();
fooObj.name =
Hi Stephen,
A reference to the listener is stored inside the Key class.
So you have to remove it with Key.removeListener(keyForm);
Regards,
Dimitrios Bendilas
www.total-eclipse.gr
- Original Message -
From: Stephen Hueners [EMAIL PROTECTED]
To: 'Flashcoders mailing list' flashcoders
Nevermind, I found it. It's radioButtonGroupName.selection.
Dimitrios
- Original Message -
From: Dimitrios Bendilas [EMAIL PROTECTED]
To: flashcoders@chattyfig.figleaf.com
Sent: Monday, January 30, 2006 9:41 PM
Subject: [FlashCoders] RadioButton group
Hello all,
Sorry
Yes! That's the one!
Thanks Jim!
Dimitrios
- Original Message -
From: Jim Armstrong [EMAIL PROTECTED]
To: Flashcoders mailing list flashcoders@chattyfig.figleaf.com
Sent: Thursday, February 02, 2006 8:01 PM
Subject: Re: [FlashCoders] wave generator example
Dimitrios Bendilas wrote
Hello everyone,
I'm using .swapDepths() on a textfield on the stage,
that was not created dynamically, but was placed there
from iside the Flash IDE.
It's depth doesn't change and it remains negative.
Is this how it should work?
Thanks,
Dimitrios
___
Hi Sarah,
Thanks for your answer.
Unfortunately this is not an option. So, I thought I'd create a dynamic
textfield
in the depth I want, copy all properties from the original textfield to the
new one
and set .text = for the original textfield (unfortunately removeMovieClip
doesn't work
Hey,
Thanks everyone for your suggestions.
Tom, in order to remove the textfield, as you say, you will have
to swapDepths() first, which unfortunately doesn't work on TextFields.
That's why I started this thread in the first place.
I just found this suggestion in a forum:
mailing list flashcoders@chattyfig.figleaf.com
Sent: Thursday, February 09, 2006 8:28 PM
Subject: RE: [FlashCoders] textfield swapDepths
Why in the first place you want to use negative depth?
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of
Dimitrios
Right, this is not what I'm trying to achieve. The issue
is only for textfields, not movieclips.
I finally managed to find a workaround that works.
I used the TextField.prototype.swapDepths = MovieClip.prototype.swapDepths;
approach and it worked great!
Thanks everyone for the suggestions and
Hi all,
I'm trying to make a very basic prototype to test parallax movement with Flash
8.
Is movieclip.scrollRect what I should be using? I tried this:
var bg:MovieClip = _root.attachMovie(bg, bg, 2);
var y:Number = 0;
_root.onEnterFrame = function():Void {
bg.scrollRect = {x:0, y:y--,
to Flash 8.5. There is no
reason it couldn't go back.
http://www.jessewarden.com/archives/2006/01/diesel_battlefi.html
- Original Message -
From: Dimitrios Bendilas [EMAIL PROTECTED]
To: flashcoders@chattyfig.figleaf.com
Sent: Tuesday, February 14, 2006 4:55 PM
Subject: [FlashCoders
-
From: Dimitrios Bendilas [EMAIL PROTECTED]
To: Flashcoders mailing list flashcoders@chattyfig.figleaf.com
Sent: Thursday, February 16, 2006 6:36 AM
Subject: Re: [FlashCoders] scrollRect
Hi Jester,
Thanks for the url. It seems very interesting.
There is one thing that bothers me, aside
Hello everyone,
How can I remove a bitmap that I have attached on a movieclip at a certain
depth?
The only approach I was able to find was to attach another bitmap 1x1
transparent
at the same depth, but I think this is a pretty stupid approach...
Am I missing something?
Thanks,
Dimitrios
-
From: Ryan Matsikas [EMAIL PROTECTED]
To: Flashcoders mailing list flashcoders@chattyfig.figleaf.com
Sent: Wednesday, March 15, 2006 7:20 PM
Subject: Re: [FlashCoders] remove BitmapData
bmpdata.dispose()
On 3/15/06, Dimitrios Bendilas [EMAIL PROTECTED] wrote:
Hello everyone,
How can I
know when you remove a movieclip it will be
sorted.
On 3/15/06, Dimitrios Bendilas [EMAIL PROTECTED] wrote:
So that means I have to keep a reference of the BitmapData obj.
What if I have dozens of bitmaps I attach on a movieclip and I
don't want to keep references for all of them.
Isn't there just
@chattyfig.figleaf.com
Sent: Wednesday, March 15, 2006 9:46 PM
Subject: Re: [FlashCoders] remove BitmapData
for (var e in clip)
{
if(clip[e] instanceof BitmapDAta)
{
clip[e].dispose();
}
}
i think that could work.
On 3/15/06, Dimitrios Bendilas [EMAIL PROTECTED] wrote:
check if the object you are
encountering
, and as of
now, if you do not call dispose() and just remove MovieClips with bitmapData
attached, the bitmapData, as I know it, will remain in memory.
M.
On 3/15/06, Dimitrios Bendilas [EMAIL PROTECTED] wrote:
Thank you Johannes.
But what if I need to remove bitmaps only at a certain depth?
Because I
this helps!
Regards,
Dimitrios Bendilas
- Original Message -
From: Ian Thomas [EMAIL PROTECTED]
To: Flashcoders mailing list flashcoders@chattyfig.figleaf.com
Sent: Wednesday, March 22, 2006 7:33 PM
Subject: [Flashcoders] Multiuser - which backend?
Hi folks,
Partly as something
Hello,
Quick question.
private function createBitmap():Void {
var bitmap:BitmapData = new Bitmap(200, 200, false, 0xFF);
clip.attachBitmap(bitmap, 0);
}
If I never execute .dispose() on the bitmap, does it remain in memory?
It seems logical to me that it remains there only until the
could then be attached on a movieclip. If you do that
with dozens of bitmaps it's a pain to keep track of all of them in
seperate variables.
Anyway,
Thanks a lot!
Regards,
Dimitrios Bendilas
- Original Message -
From: André Nachtigall Tessmann [EMAIL PROTECTED]
To: Flashcoders mailing
yourself spending hours to debug some code because you
forgot that some movieclips have negative depth.
You've got so many positive number to use as depths that it's totally
unneccessary to use negative values.
Regards,
Dimitrios Bendilas
- Original Message -
From: Jiri Heitlager [EMAIL
Jester,
I second that for flashtampa.
I have been working with them for a couple of years with ElectroServer
and they've been doing a fine job.
Regards,
Dimitrios Bendilas
www.totaleclipsegames.com
- Original Message -
From: Jobe Makar [EMAIL PROTECTED]
To: Flashcoders mailing list
It's a Number
Regards,
Dimitrios Bendilas
- Original Message -
From: Merrill, Jason [EMAIL PROTECTED]
To: Flashcoders mailing list flashcoders@chattyfig.figleaf.com
Sent: Wednesday, April 19, 2006 7:08 PM
Subject: [Flashcoders] setInterval intervalID type?
May be a dumb question
Hello all,
Hope this is not very off-topic.
How can I create an installer of Flash 8 Player for Internet Explorer?
I need to distribute the Player along with an application I have built
and I could use some guidelines/tutorial etc.
Thank you,
Dimitrios Bendilas
Thank you guys.
Dimitrios Bendilas
- Original Message -
From: John Dowdell [EMAIL PROTECTED]
To: Flashcoders mailing list flashcoders@chattyfig.figleaf.com
Sent: Thursday, May 04, 2006 9:46 PM
Subject: Re: [FlashCoders] Build Flash8 installer
Dimitrios Bendilas wrote:
I need
John,
I get rid of the green halo border with this:
_root._focusrect = _global.useFocusRect = false;
It has effect on every element on the flash movie.
I hope this will help you.
Regards,
Dimitrios Bendilas
- Original Message -
From: John Giotta [EMAIL PROTECTED]
To: Flashcoders
at all, I would like to take him to the macromedia website to
download.
It seems to me that I have to write a script in Zinc, to check for the flash
player version.
Is that so? Or it there anything else I can do?
Thanks!
Dimitrios Bendilas
? Or it there anything else I can do?
Thanks!
Dimitrios Bendilas
___
Flashcoders@chattyfig.figleaf.com
To change your subscription options or search the archive:
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Brought to you by Fig Leaf Software
day I'll learn to think before
I
reply.
Lee
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of
Dimitrios Bendilas
Sent: 08 May 2006 11:13
To: Flashcoders mailing list
Subject: Re: [FlashCoders] Tricky(?) Flash Version detection
He Lee,
I've seen
Hello all,
I need to create an installer for flash player 8.
Is there a tutorial or a full script for this?
It has to be NSIS installer.
Unfortunately I have no experience with NSIS or installers in general
and I am lost.
Thanks!
Dimitrios
___
@chattyfig.figleaf.com
Sent: Monday, June 05, 2006 9:41 PM
Subject: Re: [FlashCoders] Flash player NSIS installation
Dimitrios Bendilas wrote:
I need to create an installer for flash player 8.
Is there a tutorial or a full script for this?
It has to be NSIS installer.
Your note doesn't say what NSIS
and install the latest
version at http://www.adobe.com;
flash_installed:
FunctionEnd
Good luck!
-mL
knowledge.lapasa.net
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Behalf Of Dimitrios
Bendilas
Sent: Thursday, June 08, 2006 5:59 AM
To: Flashcoders mailing list
Subject
Hello,
I have a few very simple lines of code on _root, frame 1 (it's the only frame
in the main timeline):
--
var ballID:Number = 0;
_root.onEnterFrame = createBall;
function createBall():Void {
var mc:MovieClip = _root.attachMovie(ball, ball + ballID, 100 +
On 7/20/06, Dimitrios Bendilas [EMAIL PROTECTED] wrote:
Hello,
I have a few very simple lines of code on _root, frame 1 (it's the
only frame in the main timeline):
--
var ballID:Number = 0;
_root.onEnterFrame = createBall;
function createBall():Void
on this project. So it really
beats me why
this is happening. When does this panel appear? I thought it was only with
SharedObjects.
How can I make sure it doens't appear?
Thanks,
Dimitrios
Dimitrios Bendilas
Game Designer/Lead Developer
Total Eclipse Games
www.totaleclipsegames.com
Bounty
you can store up to i think 100k without popping a warning on the
default config.. more than that you have to ask permission.. you can
query their setting to make it a little more user friendly.
mike
On Aug 24, 2006, at 4:24 PM, Dimitrios Bendilas wrote:
Hello,
I have this very very
Hello,
I have this very very urgent issue!
Users of an application I made with Flash 8 Zinc get this warning screen:
http://www.zefxis.gr/files/warning.jpg
when they first run the executable.
I know this is because my app saves some files on the hard drive.
The question is, is there any way
that is the point of your initial post,
right?
I can't remember if comes up as a default the 1st time or not, but I think
it does just for security reasons.
-e.d.
On 8/24/06, Dimitrios Bendilas [EMAIL PROTECTED] wrote:
Hi Mike,
What do you mean I can query their setting?
Thanks,
Dimitrios
- Original
. This worked great for a kiosk with an automated startup procedure.
I don't know if this will be of any help, but I thought I'd post it
anyway.
Mike
Dimitrios Bendilas wrote:
Hello,
I have this very very urgent issue!
Users of an application I made with Flash 8 Zinc get this warning
screen: http
that applied in my case was to divide that file into smaller
ones, each one less being than 10K.
Kind regards,
Dimitrios
- Original Message -
From: Dimitrios Bendilas [EMAIL PROTECTED]
To: Flashcoders mailing list flashcoders@chattyfig.figleaf.com
Sent: Friday, August 25, 2006 1:00
size on memory.
So, I show p1, then hide it, but it doesn't get removed from memory.
Is that how it should behave?
Even if I removeMovieClip() the clip I'm hiding, the memory still doesn't go
down.
It's Flash 8 and the movieclips are not bitmap cached.
Any thoughts?
Thanks,
Dimitrios Bendilas
and tell me I'm not crazy?
Thanks!
Dimitrios
- Original Message -
From: Dimitrios Bendilas [EMAIL PROTECTED]
To: flashcoders@chattyfig.figleaf.com
Sent: Thursday, August 31, 2006 12:26 PM
Subject: [FlashCoders] Images stay on memory forever?
Hello,
While doind some tests, I ran
if this is still the case in fp8 but i know that in previous
versions i would also move a clip to -1,-1 to stop the renderer
from including it.
martin
Dimitrios Bendilas wrote:
Sorry for posting again,
Anyone got any idea?
___
Flashcoders
Hi Steven,
Thanks for the information.
I've read this great article before, I'll read it once more
to refresh my memory.
My mistake, I forgot to mention that I have the same issue
even if I remove the movieclip with removeMovieClip(),
or move it to negative coords, outside the visible stage
a movieclip, you need to create or attach it first. if
you're
using the IDE to place the mcs, you can't use removeMovieClip().
if a mc is not on stage, is invisible, it will still be rendered by
the
player.
Thats the way it works, whether it makes sense to you or not.
On 8/31/06, Dimitrios Bendilas
. could take a few minutes.
On 8/31/06, Dimitrios Bendilas [EMAIL PROTECTED] wrote:
Of course I'm swapping depths before I remove it.
I see it removed, but the memory doesn't free
Dimitrios
- Original Message -
From: Steven Sacks | BLITZ [EMAIL PROTECTED]
To: Flashcoders mailing list
memory, in fact it doesnt necessarily mean it
wont
get rendered.
Im not sure if this is still the case in fp8 but i know that in previous
versions i would also move a clip to -1,-1 to stop the renderer
from
including it.
martin
Dimitrios Bendilas wrote:
Sorry for posting again,
Anyone
... i
think... :)
we'll get it working,
Dave Matthews
--
Message: 8
Date: Fri, 1 Sep 2006 11:25:13 +0300
From: Dimitrios Bendilas [EMAIL PROTECTED]
Subject: Re: [Flashcoders] RE: Images stay on memory forever?
To: Flashcoders mailing list flashcoders
@chattyfig.figleaf.com
Sent: Friday, September 01, 2006 5:55 PM
Subject: RE: [Flashcoders] RE: Images stay on memory forever?
Here's a nbie suggestion, but can you not use 'delete'?
-Original Message-
From: [EMAIL PROTECTED] [mailto:flashcoders-
[EMAIL PROTECTED] On Behalf Of Dimitrios Bendilas
Sent
Hey Dave,
Downloading now. Thanks!
Will check and get back to you.
Best regards,
Dimitrios
- Original Message -
From: dave matthews [EMAIL PROTECTED]
To: flashcoders@chattyfig.figleaf.com
Sent: Friday, September 01, 2006 8:51 PM
Subject: [Flashcoders] RE: Flashcoders Digest, Vol
Hi Dave,
I had already replied you a few days ago, but I think the message went under
a digest title,
so you must have missed it.
So again, thanks!
I downloaded your example and played around with it.
I don't know for flash 4, but with flash 8 it was the fact that the images
were loaded and
Hello,
I've just downloaded the latest version of Xray.
Why can't I take a snapshot of _global.com for example?
When I type _global.com and then press the snapshot button,
it reverts to _level0. Same thing happens with everything else,
like
of the interface you're using (are you using the latest
Flex version?)
2. what version of connector
Is it possible to get a copy of your files for testing? I'll sign
whatever
NDA you've got
Thanks,
jpg
On 9/5/06, Dimitrios Bendilas [EMAIL PROTECTED] wrote:
Hello,
I've just downloaded the latest version
with th efiles you posted,
thanks!
On 9/6/06, Dimitrios Bendilas [EMAIL PROTECTED] wrote:
Hi John,
I'm using connector 1.6.1 and the 1.2.5 interface.
I just made a really simple example for you to test.
It doesn't have any classes, so no _global.com,
but I'm having the same issue with _level0, I
Hi Mike,
Key.isDown(2) -- right mouse button
Key.isDown(4) -- middle mouse button
Setting wmode as transparent makes the context menu not show up in a
browser.
Dimitrios
- Original Message -
From: Meinte van't Kruis [EMAIL PROTECTED]
To: Flashcoders mailing list
@chattyfig.figleaf.com
Sent: Friday, September 22, 2006 6:05 PM
Subject: Re: [Flashcoders] Right-MouseClick
Setting wmode as transparent makes the context menu not show up in a
browser.
Are you sure about that? Sounds more like bug than feature!
Scott
On 9/22/06, Dimitrios Bendilas [EMAIL PROTECTED] wrote:
Hi
using FireFox 1.5.0.7 and get the context menu on my site which uses
wmode=transparent.
James O'Reilly
http://www.jamesor.com
Dimitrios Bendilas wrote:
Ok sorry, that's what happens on FireFox, at least the ver. 1.5.0.7
that I'm running here.
So I guess it is a bug indeed.
It's not the case
Hello everyone,
I had a really big issue recently, when I realized that the performance of a
large-scale game
I built in Flash dropping substantially after 1/2 hour of gameplay, to the
point where
the game became wy too slow to play.
After exhausting tests I found out that this was caused
Thanks for poitning that out Tony.
I mostly do games with Flash and haven't used MTASC,
so I didn't know it does not compile.
Dimitrios
- Original Message -
From: Anthony Lee [EMAIL PROTECTED]
To: Flashcoders mailing list flashcoders@chattyfig.figleaf.com
Sent: Friday, October 20,
Yeah, I know that Steven. Unofrtunately I'm still using the IDE
for some complex sprite animations, eventhough I know I shouldn't.
The IDE compile time really sucks. I hope I'll start using MTASC soon.
Thanks,
Dimitrios
- Original Message -
From: Steven Sacks | BLITZ [EMAIL
to do as I understand), and that the new
Event model in AS3
provides all the tools I need.
Am I right?
Thank you,
Dimitrios
-
Dimitrios Bendilas
Game Designer/Lead Developer
Total Eclipse Games
www.totaleclipsegames.com
Web Consultant
ZEFXIS
www.zefxis.gr
PROTECTED]
To: flashcoders@chattyfig.figleaf.com
Sent: Saturday, August 25, 2007 1:56 AM
Subject: Re: [Flashcoders] AS3 Events, Delegates and passing parameters
Create a custom class, extending Loader, that has an .id property.
regards,
Muzak
- Original Message -
From: Dimitrios Bendilas
Hello,
I need to dynamically get a reference of a Class and I'm not able to do so.
I think an example will illustrate my point better:
package com.zefxis.solarwind2.animations {
import fl.motion.easing.*;
Hello,
I was wondering if any of you have any feedback to share concerning the
extensive use
of textfields with filters in games made with Flash 9 and ActionScript 3.
We are developing a desktop casual game, let's say of the scale of Diner Dash
Hi James and Erik,
I too was thinking that since a textfield will use cacheAsBitmap
whenever filters are applied, there will be no performance issues.
They won't change often, as James says.
I think I'll go with it and there will be no problem.
It just sounded too good to be true :)
Thanks for
?
On Sep 13, 2007, at 9:52 AM, Dimitrios Bendilas wrote:
My major concern is performance, because of the use of filters. By
the way, I want to use
the filters so that I won't have to make a new Raster Font Engine
in Flash (I've already done
one for AS2.0)
First thought for performance
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