Re: [Flightgear-devel] Teaser Screenshot

2004-05-24 Thread Durk Talsma
On Monday 24 May 2004 01:58, Ampere K. Hardraade wrote: Why does the MD-11 look so big? Regards, Ampere Oh, that's just a matter of exagerrated perspective, stemming from using a very wide angle lense. The MD11 is slightly closer to the camera and therefor looks relatively large. I tried a

[Flightgear-devel] Bumpmapping in Flightgear and other features

2004-05-24 Thread Roman Grigoriev
Hi guys! I'ts nice to have this feature in flightgear and looks really cool but another very nice feature is VBO (works on all PC videocards (ATI and Nvidia)) I use it and have some speedup now I improved my version of ssgVtxTable on VBO if someone intrested feel free to mail me (now I setup

Re: [Flightgear-devel] Bumpmapping in Flightgear and other features

2004-05-24 Thread Frederic Bouvier
Roman Grigoriev wrote: Hi guys! I'ts nice to have this feature in flightgear and looks really cool but another very nice feature is VBO (works on all PC videocards (ATI and Nvidia)) I use it and have some speedup now I improved my version of ssgVtxTable on VBO if someone intrested feel

[Flightgear-devel] Selkirk College - Department of Aviation

2004-05-24 Thread Melchior FRANZ
There are a few interesting pages in their ... umm ... Intranet. I'm not sure if this is considered for public access (no domain name, password on the start page :-), but it doesn't (seem to) contain confidential info, so, here we go: http://142.26.194.131/ Some links from there: C-172

Re: [Flightgear-devel] WARNING: Flightgear spam attack

2004-05-24 Thread David Luff
On 5/20/04 at 5:02 PM David Megginson wrote: (Or, in other words) all right, but apart from the sanitation, the medicine, education, wine, public order, irrigation, roads, a fresh water system, and public health, what have the Romans ever done for us? The Romans reached Canada as well?

Re: [Flightgear-devel] OpenAL question

2004-05-24 Thread Erik Hofman
Matthew Law wrote: On my system (gentoo, SB Live 128) I hear what sounds like the turbine sample when at high angles of attack/sideslip and bank in the pa28-161. It's a very strange thing to hear in those situations and had me looking around at first to find the 'bogey'. Up to now in real

Re: [Flightgear-devel] OpenAL question

2004-05-24 Thread David Megginson
Erik Hofman wrote: No. It can be heard from within the cabin also. But there is an effect that steps in at higher angles of attack, I'm just not sure how it really should sound like (I thought the current effect was quite close) and how to achieve that effect correctly. I'm not sure if what I'm

Re: [Flightgear-devel] OpenAL question

2004-05-24 Thread David Luff
On 5/24/04 at 10:44 AM David Megginson wrote: I'm not sure if what I'm hearing right now is an OpenAL library problem or a FlightGear problem, but it does not sound much like an airplane. The sound of a plane from inside the cabin is a very low, loud rumbling (or even roaring) sound -- it

[Flightgear-devel] Next scenery rebuild.

2004-05-24 Thread Curtis L. Olson
Here's a quick status update on my efforts to update the world scenery build. FWIW, I have been leaving updated notices on my home page for people that want more frequent or detailed updates on my progress: http://www.flightgear.org/~curt I believe I have now completed all my required prep

Re: [Flightgear-devel] OpenAL question

2004-05-24 Thread David Megginson
David Luff wrote: On a related note, I believe you had problems with hearing the ATIS voice due to low volume previously. Do you still have this problem post-OpenAL, or can you hear it OK now? I haven't checked, because the engine audio is so intolerable (think dental drill) that I turn it off

Re: [Flightgear-devel] Next scenery rebuild.

2004-05-24 Thread Erik Hofman
Curtis L. Olson wrote: Here's a quick status update on my efforts to update the world scenery build. FWIW, I have been leaving updated notices on my home page for people that want more frequent or detailed updates on my progress: http://www.flightgear.org/~curt I believe I have now

Re: [Flightgear-devel] Re: making instrument scales with MetaPost

2004-05-24 Thread Josh Babcock
Jon S Berndt wrote: FWIW, Gimp has a script that creates text arcs that I have considered using if I ever get a chance to make some instruments. Jon ___ Flightgear-devel mailing list [EMAIL PROTECTED]

Re: [Flightgear-devel] Next scenery rebuild.

2004-05-24 Thread Chris Metzler
On Mon, 24 May 2004 10:34:03 -0500 Curtis L. Olson [EMAIL PROTECTED] wrote: Here's a quick status update on my efforts to update the world scenery build. [ snip ] This all sounds extremely, extremely cool. Thanks for all the effort you've put into this. I

Re: [Flightgear-devel] Next scenery rebuild.

2004-05-24 Thread Curtis L. Olson
Chris Metzler wrote: This all sounds extremely, extremely cool. Thanks for all the effort you've put into this. I have a couple of questions: Will these still be in separate .ac files, so that they can be replaced if desired? As I learn blender, one thing I've wanted to do (and make available to

[Flightgear-devel] Re: making instrument scales with MetaPost

2004-05-24 Thread Melchior FRANZ
* Josh Babcock -- Monday 24 May 2004 19:34: Jon S Berndt wrote: FWIW, Gimp has a script that creates text arcs that I have considered using if I ever get a chance to make some instruments. I have not had much luck with it. Unfortunately, the ones that I have demonstrated aren't perfect

Re: [Flightgear-devel] MD-11 Animations

2004-05-24 Thread Durk Talsma
Okay, these animations all work nicely now. The attachment contains what I have done so far. Control surfaces that are working are the ailerons, flaps and spoilers. Control surfaces that aren't working are the elevators and I can use some help with them. I have put off doing the rudders

Re: [Flightgear-devel] Next scenery rebuild.

2004-05-24 Thread Chris Metzler
On Mon, 24 May 2004 13:07:06 -0500 Curtis L. Olson [EMAIL PROTECTED] wrote: Chris Metzler wrote: The database that came with 0.9.4 had taxiways mainly just for big airports. Will this updated database have them for many smaller airports as well? I ask because I've been using David Luff's

Re: [Flightgear-devel] Next scenery rebuild.

2004-05-24 Thread Ampere K. Hardraade
Yep. It is very, very likely that I am going to help Chris on the scenery for the airports... after I am finished with the MD. Regards, Ampere On May 24, 2004 02:07 pm, Curtis L. Olson wrote: Custom towers should be doable.  We may need to do a little work to think about the best way to

Re: [Flightgear-devel] MD-11 Animations

2004-05-24 Thread Ampere K. Hardraade
Do the elevators and the trim works for you? Regards, Ampere On May 24, 2004 02:34 pm, Durk Talsma wrote: Okay, these animations all work nicely now. The attachment contains what I have done so far. Control surfaces that are working are the ailerons, flaps and spoilers. Control surfaces

Re: [Flightgear-devel] MD-11 Animations

2004-05-24 Thread Durk Talsma
Hmm, actually, it's kinda funny. I was originally only confirming your observation that ailerons, flaps and spoilers were animating correcty on a different system. But your question triggered my curiosity, and I decided to explore the 3ds file a litte bit. I found that the objects named

RE: [Flightgear-devel] SimGear compile error

2004-05-24 Thread Giles Robertson
Changing the order has fixed the problem now. Thanks very much. Incidentally, does anyone know why the clouds_3d module compiles so dirtily? Make will just about get through it, screaming every bit of the way, but make install commits suicide before the end, bailing out in a veritable swimming

[Flightgear-devel] Panels, Properties, and FDMs

2004-05-24 Thread Jon S Berndt
For JSBSim (and I imagine, YASim, and others), our turbine model (for example) features various temperatures that can be reported on a panel display. For any unique aircraft, as well, there will be some arbitrary number of engines, with controls associated with each engine. In JSBSim, at

[Flightgear-devel] Panels and instruments

2004-05-24 Thread Harald
Hi, I am working on something that could perhaps help designing panels. While looking at the xml definition of panels I saw that 2d panels are defined in their own file and included with a panel tag. On the other way the 3d panels are included in the plane model/animation .xml file. I find this

Re: [Flightgear-devel] Next scenery rebuild.

2004-05-24 Thread Lee Elliott
On Monday 24 May 2004 16:59, Erik Hofman wrote: Curtis L. Olson wrote: Here's a quick status update on my efforts to update the world scenery build. FWIW, I have been leaving updated notices on my home page for people that want more frequent or detailed updates on my progress:

Re: [Flightgear-devel] Panels and instruments

2004-05-24 Thread David Megginson
Harald wrote: I find this a bit strange, we can have multiple 2d panels for one aircraft but only one 3d panel for aircrafts with 3d panels (or if we want more we must duplicate the .xml plane model). You could select among multiple 3D panels using a property and an animation. All the best, David

Re: [Flightgear-devel] MD-11 Animations

2004-05-24 Thread Ampere K. Hardraade
On May 24, 2004 04:54 pm, Durk Talsma wrote: Hmm, actually, it's kinda funny. I was originally only confirming your observation that ailerons, flaps and spoilers were animating correcty on a different system. But your question triggered my curiosity, and I decided to explore the 3ds file a

Re: [Flightgear-devel] MD-11 Animations

2004-05-24 Thread Ampere K. Hardraade
I did a check in 3D Studio and it shows that the name of these objects does indeed end with an 'H'. I re-exported the model again but these particular control surfaces still don't move if I refer to them as whateverH in the XML file. So this prompt me to check the actual 3ds file rather than