Re: [Flightgear-devel] Runway lighting

2005-01-28 Thread Erik Hofman
Ampere K. Hardraade wrote: How about not rendering ground textures at night? Has this been done yet? I don't think turning off texturing makes any difference on common hardware (including my O2, it will give me 1fps more). The code to draw untextured terrain has been removed some time ago.

Re: [Flightgear-devel] ..Groklawyers warns GPL developers against

2005-01-28 Thread Erik Hofman
Dave Martin wrote: Its a shame that (the) Sun is slowly burning away. I just hope that not too many more *nix based business are going to go the same way. (I'm still trying to buy a good SGI 02 but I'm having no luck) You could check this site every once in a while:

RE: [Flightgear-devel] Runway lighting

2005-01-28 Thread Norman Vine
Erik Hofman wrote: The code to draw untextured terrain has been removed some time ago. Saddly :-( Norman ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel

RE: [Flightgear-devel] Runway lighting

2005-01-28 Thread Norman Vine
-Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Behalf Of Erik Hofman Sent: Friday, January 28, 2005 3:58 AM To: FlightGear developers discussions Subject: Re: [Flightgear-devel] Runway lighting Ampere K. Hardraade wrote: How about not rendering ground

Re: [Flightgear-devel] Runway lighting

2005-01-28 Thread Erik Hofman
Roman Grigoriev wrote: Hi guys! I have too framerate drops when lights are switch on. on my FX5950 ultra and PIV3500 We don't need to have plib support of shaders. I use shaders for runway lights. I don't use triangles I use points(pointsprites). and in shader I use normals to calculate visibility

[Flightgear-devel] Re: [Terragear-devel] Reducing airports polygon count

2005-01-28 Thread Martin Spott
Erik Hofman wrote: http://fgsd.sourceforge.net/images/LFPX-photo-scenery.png For more complex airports more polygons are being created to map the threshold, runway numbers (two quads at every side), runway markings, etc. I think some confusion arises from the fact, that Dale probably talks

Re: [Flightgear-devel] Runway lighting

2005-01-28 Thread Roman Grigoriev
- Original Message - From: Erik Hofman [EMAIL PROTECTED] To: FlightGear developers discussions flightgear-devel@flightgear.org Sent: Friday, January 28, 2005 1:34 AM Subject: Re: [Flightgear-devel] Runway lighting Roman Grigoriev wrote: Hi guys! I have too framerate drops when

[Flightgear-devel] Atlas release candidate

2005-01-28 Thread David Luff
Hi all, I've put a release candidate of Atlas-0.3 up at: http://www.nottingham.ac.uk/~eazdluf/Atlas-0.3.0-rc1.tar.gz If a few folk could take the time to download this and try it out that would be great. Changes in the last year or so: * Now reads FG-0.9.8 airport and navaid formats * Atlas

Re: [Flightgear-devel] Atlas release candidate

2005-01-28 Thread Roberto Inzerillo
Hi all, I've put a release candidate of Atlas-0.3 up at: http://www.nottingham.ac.uk/~eazdluf/Atlas-0.3.0-rc1.tar.gz Do you think there will be some Win32 binary too? It would be very nice :-) I don't know if it's even possible (I didn't look into the code in order to determine if libraries

Re: [Flightgear-devel] [PATCH] Simgear support for dimmable panel lighting animation

2005-01-28 Thread Jim Wilson
Jim Wilson said: This patch adds support to the model animation system for modifying emissive states on the fly so that it is possible to make lights appear to dimm. This is an example of a configuration entry which should explain how it is used: Please hold off on applying this patch.

Re: [Flightgear-devel] [PATCH] Simgear support for dimmable panel lighting animation

2005-01-28 Thread Erik Hofman
Jim Wilson wrote: Jim Wilson said: This patch adds support to the model animation system for modifying emissive states on the fly so that it is possible to make lights appear to dimm. This is an example of a configuration entry which should explain how it is used: Please hold off on applying

Re: [Flightgear-devel] ..Groklawyers warns GPL developers against

2005-01-28 Thread Arnt Karlsen
On Fri, 28 Jan 2005 07:12:33 + (UTC), Martin wrote in message [EMAIL PROTECTED]: Arnt Karlsen wrote: On Thu, 27 Jan 2005 21:49:36 + (UTC), Martin wrote in message [EMAIL PROTECTED]: Arnt Karlsen wrote: ..precisely, _just_ like Vidkun Lauritz Abraham Jonssremovedn

Re: [Flightgear-devel] ..Groklawyers warns GPL developers against

2005-01-28 Thread Martin Spott
Arnt Karlsen wrote: ..true, the problem remains how Sun's new licensing and patenting regime plays out, not how their good old benevolent ways did. Please have a look at the facts before spreading FUD, Martin. -- Unix _IS_ user friendly - it's just selective about who its friends are !

[Flightgear-devel] Alcatraz

2005-01-28 Thread Curtis L. Olson
With help from Thomas Markowitz, I have posted a side by side comparison of the FlightGear Alcatraz model versus a real photo here: http://www.flightgear.org/Gallery/ Good work Frederic! Regards, Curt. -- Curtis Olsonhttp://www.flightgear.org/~curt HumanFIRST Program

Re: [Flightgear-devel] Alcatraz

2005-01-28 Thread Dave Martin
On Friday 28 Jan 2005 16:01, Curtis L. Olson wrote: With help from Thomas Markowitz, I have posted a side by side comparison of the FlightGear Alcatraz model versus a real photo here: http://www.flightgear.org/Gallery/ Good work Frederic! Regards, Curt. It really cuts the mustard. Was

Re: [Flightgear-devel] Alcatraz

2005-01-28 Thread Frederic Bouvier
Quoting Dave Martin: On Friday 28 Jan 2005 16:01, Curtis L. Olson wrote: With help from Thomas Markowitz, I have posted a side by side comparison of the FlightGear Alcatraz model versus a real photo here: http://www.flightgear.org/Gallery/ Good work Frederic! Regards, Curt.

Re: [Flightgear-devel] Secondary display - game mode

2005-01-28 Thread Drew
I'm not sure what SDL means, but it will run on the primary display without the secondary one going black, so I don't think what you said is true...at least in my case. I'm using the latest stable version of flightgear, which I compiled myself from the source using VisualC++. So I can make

Re: [Flightgear-devel] Runway lighting - What happened to the new terrain engine?

2005-01-28 Thread Oliver C.
On Friday 28 January 2005 05:14, Curtis L. Olson wrote: I'm told there is a way to do this with shaders, but plib/ssg doesn't support shaders. :-( Curt. What happended about Manual Massing's new alternative terrain engine?

Re: [Flightgear-devel] Atlas release candidate

2005-01-28 Thread David Luff
On 28/01/2005 at 15:34 Roberto Inzerillo wrote: Do you think there will be some Win32 binary too? It would be very nice :-) I don't know if it's even possible (I didn't look into the code in order to determine if libraries and the source itself is portable) but I really hope so. A windows

Re: [Flightgear-devel] Secondary display - game mode

2005-01-28 Thread Curtis L. Olson
Drew wrote: I'm not sure what SDL means, but it will run on the primary display without the secondary one going black, so I don't think what you said is true...at least in my case. I'm using the latest stable version of flightgear, which I compiled myself from the source using VisualC++. So I can

Re: [Flightgear-devel] Atlas release candidate

2005-01-28 Thread Adam Dershowitz
I have never tried to build Atlas before, but just tried with this release. I am working on a Mac and ./configure gives me the following errors: checking for pthread_exit in -lpthread... yes checking for glNewList in -lGLcore... no checking for glNewList in -lGL... yes checking for gluLookAt in

Re: [Flightgear-devel] Secondary display - game mode

2005-01-28 Thread Frederic Bouvier
Quoting Curtis L. Olson : Drew wrote: I'm not sure what SDL means, but it will run on the primary display without the secondary one going black, so I don't think what you said is true...at least in my case. I'm using the latest stable version of flightgear, which I compiled myself from

Re: [Flightgear-devel] Runway lighting - What happened to the new terrain engine?

2005-01-28 Thread Curtis L. Olson
Oliver C. wrote: On Friday 28 January 2005 05:14, Curtis L. Olson wrote: I'm told there is a way to do this with shaders, but plib/ssg doesn't support shaders. :-( Curt. What happended about Manual Massing's new alternative terrain engine?

Re: [Flightgear-devel] Secondary display - game mode

2005-01-28 Thread Drew
Well, FYI, it can be done with Windoes. The difference is I want the instructor station on the PRIMARY display, but right now I get the unsightly window border on the secondary display. On Fri, 28 Jan 2005 11:11:37 -0600, Curtis L. Olson [EMAIL PROTECTED] wrote: Drew wrote: I'm not sure

Re: [Flightgear-devel] Secondary display - game mode

2005-01-28 Thread Drew
Like I said, I don't know what SDL is, so I'm using GLUT, and I do have Fredric's project files. On Fri, 28 Jan 2005 18:21:57 +0100, Frederic Bouvier [EMAIL PROTECTED] wrote: Quoting Curtis L. Olson : Drew wrote: I'm not sure what SDL means, but it will run on the primary display

[Flightgear-devel] FlightGear Scenery Object Database

2005-01-28 Thread Jon Stockill
In an effort to provide a central repository for placing models within the flightgear scenery Martin Spott and I have been working on a database system to handle the collection and storage of this data. The first stage of this project is now complete, and an initial data set containing navaids

Re: [Flightgear-devel] Atlas release candidate

2005-01-28 Thread Jon Stockill
David Luff wrote: Hi all, I've put a release candidate of Atlas-0.3 up at: http://www.nottingham.ac.uk/~eazdluf/Atlas-0.3.0-rc1.tar.gz If a few folk could take the time to download this and try it out that would be great. It builds ok on Slackware Linux 10.0, --headless seems to work ok with Map

[Flightgear-devel] [PATCH] Simgear support for emissive animation for instruments (ver 2)

2005-01-28 Thread Jim Wilson
not part of cvs logtext Note the diff file has been renamed from the earlier submission. This version works better with more complex models. /not part of cvs logtext This patch adds support to the model animation system for modifying emissive states on the fly so that it is possible to make

Re: [Flightgear-devel] Secondary display - game mode

2005-01-28 Thread Dave Martin
On Friday 28 Jan 2005 17:25, Drew wrote: Well, FYI, it can be done with Windoes. The difference is I want the instructor station on the PRIMARY display, but right now I get the unsightly window border on the secondary display. Does Windows allow you to switch the 'border' attribute on a

[Flightgear-devel] Aircraft model releases

2005-01-28 Thread Jim Wilson
The 1/26 updates should be fine, but there are quite a few changes going in (and one already in CVS) for the p51d that will make it incompatible with the last flightgear release. Not sure how this should be handled. Best, Jim ___ Flightgear-devel

Re: [Flightgear-devel] Runway lighting - What happened to the new terrain engine?

2005-01-28 Thread Oliver C.
On Friday 28 January 2005 18:20, Curtis L. Olson wrote: Oliver C. wrote: On Friday 28 January 2005 05:14, Curtis L. Olson wrote: I'm told there is a way to do this with shaders, but plib/ssg doesn't support shaders. :-( Curt. What happended about Manual Massing's new alternative terrain

Re: [Flightgear-devel] Atlas release candidate

2005-01-28 Thread David Luff
On 28/01/2005 at 09:15 Adam Dershowitz wrote: I have never tried to build Atlas before, but just tried with this release. I am working on a Mac and ./configure gives me the following errors: checking for pthread_exit in -lpthread... yes checking for glNewList in -lGLcore... no checking for

Re: [Flightgear-devel] Atlas release candidate

2005-01-28 Thread David Luff
On 28/01/2005 at 17:55 Jon Stockill wrote: It builds ok on Slackware Linux 10.0, --headless seems to work ok with Map - I'm running it remotely at the moment. I'll test the Atlas app when I get home and it finishes building the maps. One thing it is showing up is quite a few missing scenery

Re: [Flightgear-devel] Alcatraz

2005-01-28 Thread Jim Wilson
Frederic Bouvier said: Quoting Dave Martin: On Friday 28 Jan 2005 16:01, Curtis L. Olson wrote: With help from Thomas Markowitz, I have posted a side by side comparison of the FlightGear Alcatraz model versus a real photo here: http://www.flightgear.org/Gallery/ Good work

Re: [Flightgear-devel] Runway lighting - What happened to the new terrain engine?

2005-01-28 Thread Curtis L. Olson
Oliver C. wrote: Are there plans or better a planned release date when the missing features will get added into plib? You'll have to ask the plib people. Steve is very persnickety about this section of the code and I suspect he may not allow significant changes unless he does them himself,

Re: [Flightgear-devel] Alcatraz

2005-01-28 Thread Martin Spott
Jim Wilson wrote: Great landmark, and excellent model. Thanks Frederic for all the great scenery models. They really impress the ladies [...] Indeed :-) In order to magnify this effect it would really be nice to get at least a minimal heliport back into the scene. Currently when you start

Re: [Flightgear-devel] Secondary display - game mode

2005-01-28 Thread Drew
That might be the best solution...I'll look into that. On Fri, 28 Jan 2005 18:09:54 +, Dave Martin [EMAIL PROTECTED] wrote: On Friday 28 Jan 2005 17:25, Drew wrote: Well, FYI, it can be done with Windoes. The difference is I want the instructor station on the PRIMARY display, but

Re: [Flightgear-devel] ..Groklawyers warns GPL developers against

2005-01-28 Thread Arnt Karlsen
On Fri, 28 Jan 2005 15:53:58 + (UTC), Martin wrote in message [EMAIL PROTECTED]: Arnt Karlsen wrote: ..true, the problem remains how Sun's new licensing and patenting regime plays out, not how their good old benevolent ways did. Please have a look at the facts before spreading FUD,

Re: [Flightgear-devel] Runway lighting - What happened to the new terrain engine?

2005-01-28 Thread Andy Ross
Curtis L. Olson wrote: If he has all these things, then that's wonderful, he has done an impressive piece of work. I'm not trying to be critical here, I'm just pointing out that this is *very* difficult stuff. It's one thing to do a nice little demo, it's something else entirely to tackle

Re: [Flightgear-devel] ..Groklawyers warns GPL developers against

2005-01-28 Thread Martin Spott
Arnt Karlsen wrote: ..amen, fact update: http://www.groklaw.net/article.php?story=20050121014650517 Great, we finally now have the chance to come to the point of the whole issue. The article contains nothing new and, most important, it doesn't contain a single hint why I could be at risk after

Re: [Flightgear-devel] Runway lighting - What happened to the new terrain engine?

2005-01-28 Thread Manuel Massing
Hello, As with everything, really, the key here is integration. Make it work with FlightGear so we can test. Saying here is code, can we use it? just isn't enough. It needs to be here is a patch, try it and tell me what breaks. Until we get that far, there really isn't much to argue

Re: [Flightgear-devel] Runway lighting - What happened to the new terrain engine?

2005-01-28 Thread Paul Surgeon
On Friday, 28 January 2005 22:14, Manuel Massing wrote: I completely agree with you on the integration part. I think the engine is technically adequate for its intended purposes (i.e. satellite-textured landscapes). If you have any questions concerning the technical side, feel free to ask. I

Re: [Flightgear-devel] Runway lighting - What happened to the new terrain engine?

2005-01-28 Thread Dave Martin
On Friday 28 Jan 2005 21:21, Paul Surgeon wrote: Yes, I'm sure there are plenty of users who are happy with the current scenery engine and one of the advantages it has is that there is no paging of huge textures while flying. This allows for high speed flights without any pausing and can also

Re: [Flightgear-devel] Runway lighting - What happened to the new terrain engine?

2005-01-28 Thread Manuel Massing
Hello, I do have a few questions though : Does the current code that you have handle texture paging? Yes, textures and geometry are paged and decompressed asynchronously in the background (seperate thread). The engine supports image compression to save IO (and possibly bus) bandwith, e.g. JPEG

Re: [Flightgear-devel] Atlas release candidate

2005-01-28 Thread Stewart Andreason
Jon Stockill wrote: One thing it is showing up is quite a few missing scenery tiles in the 0.9.8 scenery. I noticed the missing tiles last week, but found they were introduced a while back, as they are also in scenery-0.9.5, (at least the 3 I managed to download last year) I've almost got all

Re: [Flightgear-devel] Runway lighting - What happened to the new terrain engine?

2005-01-28 Thread Oliver C.
The real problem is that it's hard to get detailed textures for the whole world (and storage hungry!!). What I'd like to experiment with later on is to let a classifier run over the globally available 28.5m landsat textures, and use the resulting classifications to generate missing detail at

Re: [Flightgear-devel] Runway lighting - What happened to the new terrain engine?

2005-01-28 Thread Oliver C.
On Friday 28 January 2005 19:44, Curtis L. Olson wrote: Oliver C. wrote: Are there plans or better a planned release date when the missing features will get added into plib? You'll have to ask the plib people. Steve is very persnickety about this section of the code and I suspect he may not

Re: [Flightgear-devel] ..Groklawyers warns GPL developers against

2005-01-28 Thread Arnt Karlsen
On Fri, 28 Jan 2005 20:15:41 + (UTC), Martin wrote in message [EMAIL PROTECTED]: Arnt Karlsen wrote: ..amen, fact update: http://www.groklaw.net/article.php?story=20050121014650517 ..I forgot http://www.gnu.org/philosophy/java-trap.html , another part of Sun's recent history.