Re: [Flightgear-devel] 2-sided surfaces in ac3d format

2005-06-02 Thread Frederic Bouvier
Curtis L. Olson wrote: > Drew wrote: > > >Thanks for the info. > > > >FWIW, it probably doesn't have to be that way. The shading 'math', as > >you put it, should already be a function of the observer's position, > >in which case some conditional logic might take care of that. > > > >I might try t

[Flightgear-devel] Re: Help... aircraft texture

2005-06-02 Thread Melchior FRANZ
* Sam Heyman -- Friday 03 June 2005 02:46: > How does one create a new texture for a .ac model? Which programs are > best suited? Textures need to be in the SGI image format with size 2^n * 2^m. Often they are 256*256, 512*512, 1024*1024, but 128*1024 does work, too. They are in SGI format, which

Re: [Flightgear-devel] 2-sided surfaces in ac3d format

2005-06-02 Thread Curtis L. Olson
Drew wrote: Thanks for the info. FWIW, it probably doesn't have to be that way. The shading 'math', as you put it, should already be a function of the observer's position, in which case some conditional logic might take care of that. I might try to find the code for this. In the meantime, I'

Re: [Flightgear-devel] 2-sided surfaces in ac3d format

2005-06-02 Thread Drew
Thanks for the info. FWIW, it probably doesn't have to be that way. The shading 'math', as you put it, should already be a function of the observer's position, in which case some conditional logic might take care of that. I might try to find the code for this. In the meantime, I'll just draw tw

[Flightgear-devel] Help... aircraft texture

2005-06-02 Thread Sam Heyman
I am trying to paint my small RC UAV (2.2 m span) white, with 2 blue stripes on the wings. I have tried using an existing texture (from the fokker 100) but it does't cover the model very well. I used AC3D to place the model correctly on the texture layout. Does this method also cover the verti

Re: [Flightgear-devel] Colditz Glider

2005-06-02 Thread Josh Babcock
Gerard ROBIN wrote: > Le jeudi 02 juin 2005 à 20:16 -0400, Josh Babcock a écrit : > >>Josh Babcock wrote: >> >>Not quite done yet, still need some stuff in the cockpit, landing gear >>and some animations. I'm not planning on putting in a pilot, though if >>enough people want one I can give it a sh

Re: [Flightgear-devel] Colditz Glider

2005-06-02 Thread Gerard ROBIN
Le jeudi 02 juin 2005 à 20:16 -0400, Josh Babcock a écrit : > Josh Babcock wrote: > > > > > Not quite done yet, still need some stuff in the cockpit, landing gear > and some animations. I'm not planning on putting in a pilot, though if > enough people want one I can give it a shot. > > http://jr

Re: [Flightgear-devel] Colditz Glider

2005-06-02 Thread Josh Babcock
Josh Babcock wrote: > Steve Hosgood wrote: > >>On Fri, 2005-05-20 at 02:37, Josh Babcock wrote: >> >> >>>I'll see what more I can deduce tonight. >>>Steve >> >> >>Didn't get anything much done, sadly, but I have taken a look at your >>fuselage images, Josh. Nice work! >> >> >> >>>Just an u

Re: [Flightgear-devel] 2-sided surfaces in ac3d format

2005-06-02 Thread Gerard ROBIN
Le jeudi 02 juin 2005 à 16:04 -0700, Drew a écrit : > I'm building a 3-D model of an aircraft, and for some surfaces, I > decided to use 2-sided polygons to simplify things. However, when > FlightGear renders the object, one side of the surface gets shaded > exactly the opposite of what it should.

Re: [Flightgear-devel] 2-sided surfaces in ac3d format

2005-06-02 Thread Andy Ross
Drew wrote: > I'm building a 3-D model of an aircraft, and for some surfaces, I > decided to use 2-sided polygons to simplify things. However, when > FlightGear renders the object, one side of the surface gets shaded > exactly the opposite of what it should. Is this a known issue? Indeed. Norma

[Flightgear-devel] 2-sided surfaces in ac3d format

2005-06-02 Thread Drew
I'm building a 3-D model of an aircraft, and for some surfaces, I decided to use 2-sided polygons to simplify things. However, when FlightGear renders the object, one side of the surface gets shaded exactly the opposite of what it should. Is this a known issue? For instance, if the side is facin

Re: [Flightgear-devel] [ANN] Blender 2.37

2005-06-02 Thread AJ MacLeod (email lists)
On Thursday 02 Jun 2005 23:30, Sam Heyman wrote: > Can one create a new texture > using Blender? I would like to paint my aircraft (RC UAV) white and have 2 > blue stripes on the wings, the trouble is I have no idea where to start... I am just the opposite of an expert on these matters, but I th

Re: [Flightgear-devel] [ANN] Blender 2.37

2005-06-02 Thread Sam Heyman
I have downloaded Blender 2.37 for Windows XP and it seems to work, although I do get the message "No Python Installed" in the command window. The problem is I can't open my aircraft.ac file. It says that it can't open the texture file (fokker100.rgb), which I borrowed from the fokker 100. Does

Re: [Flightgear-devel] [ANN] Blender 2.37 released & ac3d_export.pyHOWTO

2005-06-02 Thread Theo Reticle
Well that answers my .ac file question!  I'm brand new to Gmax so I think it will be much easier to just work with Blender.  Thanks Franz!   BTW I saw something about 'let others know what models you are working'.  Is anyone else working on any of the Century series fighters, other than the

Re: [Flightgear-devel] Cannot put character with ascii code 0 into the property tree

2005-06-02 Thread Lee Elliott
On Thursday 02 Jun 2005 20:18, Curtis L. Olson wrote: > Ampere K. Hardraade wrote: > >On June 1, 2005 07:02 pm, Andy Ross wrote: > >>This isn't fixable without relatively major surgery, so for > >> now I think you're stuck. Maybe Melchior's suggestion of > >> storing your data in Nasal space is th

Re: [Flightgear-devel] Building joystick hardware

2005-06-02 Thread Paul Surgeon
That's a really nice setup. I'd be interested in seeing how the device driver code works. I've been thinking about building a decent rudder setup and using a USB HID interface but the software side of USB protocols is really daunting to a below average programmer like me. Paul On Thursday, 2

Re: [Flightgear-devel] Cannot put character with ascii code 0 into the property tree

2005-06-02 Thread Curtis L. Olson
Ampere K. Hardraade wrote: On June 1, 2005 07:02 pm, Andy Ross wrote: This isn't fixable without relatively major surgery, so for now I think you're stuck. Maybe Melchior's suggestion of storing your data in Nasal space is the best one for the moment. Okay. I think I came up with so

Re: [Flightgear-devel] Cannot put character with ascii code 0 into the property tree

2005-06-02 Thread Ampere K. Hardraade
On June 1, 2005 07:02 pm, Andy Ross wrote: > This isn't fixable without relatively major surgery, so for now I > think you're stuck.  Maybe Melchior's suggestion of storing your data > in Nasal space is the best one for the moment. Okay. I think I came up with something using Nasal. =) Objects i

Re: [Flightgear-devel] Cannot put character with ascii code 0 into the property tree

2005-06-02 Thread Erik Hofman
Curtis L. Olson wrote: Andy Ross wrote: It does if you don't specify a length: fixing this requires changing every spot in the code where a "string" was read from or written to a property to make the code handle the length properly. It's not hard, but it's a huge amount of work (and probably n

Re: [Flightgear-devel] Re: nother bug

2005-06-02 Thread Erik Hofman
Curtis L. Olson wrote: I hate throw/catch ... pretty much makes gdb useless for tracking down a bug. :-( I think you can just comment out the try {} catch sequence in Main/bootstrap.cxx and happily debug away. Erik ___ Flightgear-devel mailing li

Re: [Flightgear-devel] Cannot put character with ascii code 0 into the property tree

2005-06-02 Thread Curtis L. Olson
Andy Ross wrote: It does if you don't specify a length: fixing this requires changing every spot in the code where a "string" was read from or written to a property to make the code handle the length properly. It's not hard, but it's a huge amount of work (and probably not worth it, as you can

Re: [Flightgear-devel] Cannot put character with ascii code 0 into the property tree

2005-06-02 Thread Andy Ross
I wrote: > > The property system does not support arbitrary byte arrays in the > > string value. The SGPropertyNode::setStringValue() interface > > supports only C strings (a char* with no length), which are always > > nul terminated. > > Well, char* doesn't require it to be NULL terminated and >

[Flightgear-devel] Re: nother bug

2005-06-02 Thread Curtis L. Olson
J. Couch wrote: telnet to the /--telnet /port and type ls -R Aborts with a core dump and the message: terminate called after throwing an instance of 'std::string' I've portmapped 24.5.33.32 5401to the --telnet of the running fgfs if you wanted to see it crash yourself. I've resorted t

Re: [Flightgear-devel] Building joystick hardware

2005-06-02 Thread Torsten Dreyer
>[..] > Hey, LTC apparently has a tradition of making chips for easy > application. I never knew they have such a nice A/D converter. > I'd be primarily interested to know how you did the driver. Did you > pick one from the Linux kernel and changed a few bits or did you build > one from scratch ? >

Re: [Flightgear-devel] Building joystick hardware

2005-06-02 Thread Torsten Dreyer
Some pictures and more infos can be found here: http://www.t3r.de/fghw/ I am currently working on the page with the driver sources and a description how to build it. > Hi everybody. > > Some weeks ago, I dug thru my spare-parts-box and found a small assembly of > an 8 channel 10 bit A/D converter

Re: [Flightgear-devel] Building joystick hardware

2005-06-02 Thread Ron Lange
On Thu, 02 Jun 2005 13:30:20 +0200, Danie Heath <[EMAIL PROTECTED]> wrote: YES PLEASE !! and if i may be so bold to request how i would go about building yoke and pedals ... Just a proposal... I've extended my Logitech WingMan Extreme3D Digital by putting 3.5mm (stereo, swit

Re: [Flightgear-devel] Segmentation fault during startup

2005-06-02 Thread Danie Heath
I've only specified --fg-root=pathtoflightgear . it also returns the same result with different aircraft. I'll test it on my home pc ... hopefully it will have a different result Danie On Thu, 2005-06-02 at 14:11 +0200, Erik Hofman wrote: > Danie Heath wrote: > > Nope ... this is a clean ins

[Flightgear-devel] Re: [Flightgear-cvslogs] CVS: FlightGear/src/FDM groundcache.cxx, 1.7,

2005-06-02 Thread Melchior FRANZ
* Martin Spott -- Thursday 02 June 2005 13:35: > > Mathias Fröhlich: > > > > this is basically the past patch I sent to the list and which should now > > really (...!?!?) fix the no ground below aircraft problem. > > Unfortunately the 'quick hack' was a better solution for my setup. > Could you

Re: [Flightgear-devel] Building joystick hardware

2005-06-02 Thread Martin Spott
Torsten Dreyer wrote: > Some weeks ago, I dug thru my spare-parts-box and found a small assembly of > an > 8 channel 10 bit A/D converter using a LTC1090 and a few other parts. [...] > If anyone here on the list (or is there a hardware-builder list?) is > interested in rebuilding this little to

Re: [Flightgear-devel] Segmentation fault during startup

2005-06-02 Thread Erik Hofman
Danie Heath wrote: Nope ... this is a clean installation directly from the CVS. I haven't edited any of the files. What command line options are specified and which aircraft is used. Also, is it the same behavior for other aircraft types? Erik ___

Re: [Flightgear-devel] Segmentation fault during startup

2005-06-02 Thread Danie Heath
Nope ... this is a clean installation directly from the CVS. I haven't edited any of the files. But will check them anyway ... Danie On Thu, 2005-06-02 at 13:48 +0200, Erik Hofman wrote: > Danie Heath wrote: > > Ok, brilliant here's the output with --log-level=info > > Unfortunately t

Re: [Flightgear-devel] Segmentation fault during startup

2005-06-02 Thread Erik Hofman
Danie Heath wrote: Ok, brilliant here's the output with --log-level=info Unfortunately this doesn't reveal too much. Is there any chance you have modified an xml configuration file? Sometimes an error in an XML file can cause a segmentation fault. One way to check them is by loading

[Flightgear-devel] Re: [Flightgear-cvslogs] CVS: FlightGear/src/FDM groundcache.cxx, 1.7,

2005-06-02 Thread Martin Spott
Erik Hofman wrote: > Update of /var/cvs/FlightGear-0.9/FlightGear/src/FDM > In directory baron:/tmp/cvs-serv27859/FDM > > Modified Files: > groundcache.cxx > Log Message: > Mathias Fröhlich: > > this is basically the past patch I sent to the list and which should now > really (...!?!?) fi

Re: [Flightgear-devel] Building joystick hardware

2005-06-02 Thread Danie Heath
YES PLEASE !! and if i may be so bold to request how i would go about building yoke and pedals ... Kind Regards Danie Heath On Thu, 2005-06-02 at 13:18 +0200, Torsten Dreyer wrote: > Hi everybody. > > Some weeks ago, I dug thru my spare-parts-box and found a small assembly of

[Flightgear-devel] Building joystick hardware

2005-06-02 Thread Torsten Dreyer
Hi everybody. Some weeks ago, I dug thru my spare-parts-box and found a small assembly of an 8 channel 10 bit A/D converter using a LTC1090 and a few other parts. I dug a bit further and out came some pots, knobs, switches, some pieces of wood, a few screews and a bit of wire. I glued it all to

Re: [Flightgear-devel] Too slow on Solaris 10

2005-06-02 Thread Martin Spott
Sergio wrote: > [...] : Solaris 10=20 > has only a native libGL-1.xxx, not a libGLU. I don't _know_ but I very much doubt that this is true. Solaris8 has: /usr/openwin/lib/libGL.so.1* /usr/openwin/lib/libGLU.so.1* /usr/openwin/lib/libGLw.so.1* /usr/openwin/lib/libGLw.so.2* and I don't exp

Re: [Flightgear-devel] Too slow on Solaris 10

2005-06-02 Thread Martin Spott
Sergio wrote: > I've automatically (pkg-get) installed FlightGear on my Solaris 10 : all > is here (plib, simgear, fgfs and base), a good scenery ; the simulator > starts normally, with a perfect sound, but... very too slow. > > On Fedora or Redhat, i never got this problem after i puted "AGPMod

Re: [Flightgear-devel] Segmentation fault during startup

2005-06-02 Thread Martin Spott
Danie Heath wrote: > I get a segmentation fault when trying to run flightgear. It occurs > while the splash screen is displayed. I am using : > > ./fgfs --fg-root=pathtoflightgear > > I have synched with CVS to get the latest source. I am running on a > Packard Bell B3410 laptop with Fedora Co

Re: [Flightgear-devel] Segmentation fault during startup

2005-06-02 Thread Danie Heath
Ok, brilliant here's the output with --log-level=info No type supplied for layer Pitch trim down annunciator assuming "texture" No type supplied for layer IN HG Anunciator assuming "texture" No type supplied for layer hPa Anunciator assuming "texture" Reading binding property-toggle Readi

Re: [Flightgear-devel] Segmentation fault during startup

2005-06-02 Thread Erik Hofman
Danie Heath wrote: Hi guys, I get a segmentation fault when trying to run flightgear. It occurs while the splash screen is displayed. I am using : ./fgfs --fg-root=pathtoflightgear I have synched with CVS to get the latest source. I am running on a Packard Bell B3410 laptop with Fedora Core

Re: [Flightgear-devel] Cannot put character with ascii code 0 into the property tree

2005-06-02 Thread Erik Hofman
Andy Ross wrote: You're right. The property system does not support arbitrary byte arrays in the string value. The SGPropertyNode::setStringValue() interface supports only C strings (a char* with no length), which are always nul terminated. Well, char* doesn't require it to be NULL terminate

Re: [Flightgear-devel] Cannot put character with ascii code 0 into the property tree

2005-06-02 Thread Erik Hofman
Andy Ross wrote: My guess is that the property tree doesn't care either, and it's simply the output routine that is truncating the string due to the embedded null. Is there some sample code to exhibit the problem? Hmm, that makes sense, why should Nasal or the property care in the first plac

[Flightgear-devel] Segmentation fault during startup

2005-06-02 Thread Danie Heath
Hi guys, I get a segmentation fault when trying to run flightgear. It occurs while the splash screen is displayed. I am using : ./fgfs --fg-root=pathtoflightgear I have synched with CVS to get the latest source. I am running on a Packard Bell B3410 laptop with Fedora Core 3. Is there a comman