Curtis L. Olson wrote:
> Drew wrote:
>
> >Thanks for the info.
> >
> >FWIW, it probably doesn't have to be that way. The shading 'math', as
> >you put it, should already be a function of the observer's position,
> >in which case some conditional logic might take care of that.
> >
> >I might try t
* Sam Heyman -- Friday 03 June 2005 02:46:
> How does one create a new texture for a .ac model? Which programs are
> best suited?
Textures need to be in the SGI image format with size 2^n * 2^m.
Often they are 256*256, 512*512, 1024*1024, but 128*1024 does work, too.
They are in SGI format, which
Drew wrote:
Thanks for the info.
FWIW, it probably doesn't have to be that way. The shading 'math', as
you put it, should already be a function of the observer's position,
in which case some conditional logic might take care of that.
I might try to find the code for this. In the meantime, I'
Thanks for the info.
FWIW, it probably doesn't have to be that way. The shading 'math', as
you put it, should already be a function of the observer's position,
in which case some conditional logic might take care of that.
I might try to find the code for this. In the meantime, I'll just
draw tw
I am trying to paint my small RC UAV (2.2 m span) white, with 2 blue
stripes on the wings. I have tried using an existing texture (from the
fokker 100) but it does't cover the model very well. I used AC3D to
place the model correctly on the texture layout. Does this method also
cover the verti
Gerard ROBIN wrote:
> Le jeudi 02 juin 2005 à 20:16 -0400, Josh Babcock a écrit :
>
>>Josh Babcock wrote:
>>
>>Not quite done yet, still need some stuff in the cockpit, landing gear
>>and some animations. I'm not planning on putting in a pilot, though if
>>enough people want one I can give it a sh
Le jeudi 02 juin 2005 à 20:16 -0400, Josh Babcock a écrit :
> Josh Babcock wrote:
> > >
>
> Not quite done yet, still need some stuff in the cockpit, landing gear
> and some animations. I'm not planning on putting in a pilot, though if
> enough people want one I can give it a shot.
>
> http://jr
Josh Babcock wrote:
> Steve Hosgood wrote:
>
>>On Fri, 2005-05-20 at 02:37, Josh Babcock wrote:
>>
>>
>>>I'll see what more I can deduce tonight.
>>>Steve
>>
>>
>>Didn't get anything much done, sadly, but I have taken a look at your
>>fuselage images, Josh. Nice work!
>>
>>
>>
>>>Just an u
Le jeudi 02 juin 2005 à 16:04 -0700, Drew a écrit :
> I'm building a 3-D model of an aircraft, and for some surfaces, I
> decided to use 2-sided polygons to simplify things. However, when
> FlightGear renders the object, one side of the surface gets shaded
> exactly the opposite of what it should.
Drew wrote:
> I'm building a 3-D model of an aircraft, and for some surfaces, I
> decided to use 2-sided polygons to simplify things. However, when
> FlightGear renders the object, one side of the surface gets shaded
> exactly the opposite of what it should. Is this a known issue?
Indeed. Norma
I'm building a 3-D model of an aircraft, and for some surfaces, I
decided to use 2-sided polygons to simplify things. However, when
FlightGear renders the object, one side of the surface gets shaded
exactly the opposite of what it should. Is this a known issue?
For instance, if the side is facin
On Thursday 02 Jun 2005 23:30, Sam Heyman wrote:
> Can one create a new texture
> using Blender? I would like to paint my aircraft (RC UAV) white and have 2
> blue stripes on the wings, the trouble is I have no idea where to start...
I am just the opposite of an expert on these matters, but I th
I have downloaded Blender 2.37 for Windows XP and it seems to work,
although I do get the message "No Python Installed" in the command window.
The problem is I can't open my aircraft.ac file. It says that it can't
open the texture file (fokker100.rgb), which I borrowed from the fokker 100.
Does
Well that answers my .ac file question! I'm brand new to Gmax so I
think it will be much easier to just work with Blender. Thanks
Franz!
BTW I saw something about 'let others know what models you are
working'. Is anyone else working on any of the Century series fighters,
other than the
On Thursday 02 Jun 2005 20:18, Curtis L. Olson wrote:
> Ampere K. Hardraade wrote:
> >On June 1, 2005 07:02 pm, Andy Ross wrote:
> >>This isn't fixable without relatively major surgery, so for
> >> now I think you're stuck. Maybe Melchior's suggestion of
> >> storing your data in Nasal space is th
That's a really nice setup.
I'd be interested in seeing how the device driver code works.
I've been thinking about building a decent rudder setup and using a USB HID
interface but the software side of USB protocols is really daunting to a
below average programmer like me.
Paul
On Thursday, 2
Ampere K. Hardraade wrote:
On June 1, 2005 07:02 pm, Andy Ross wrote:
This isn't fixable without relatively major surgery, so for now I
think you're stuck. Maybe Melchior's suggestion of storing your data
in Nasal space is the best one for the moment.
Okay. I think I came up with so
On June 1, 2005 07:02 pm, Andy Ross wrote:
> This isn't fixable without relatively major surgery, so for now I
> think you're stuck. Maybe Melchior's suggestion of storing your data
> in Nasal space is the best one for the moment.
Okay. I think I came up with something using Nasal. =)
Objects i
Curtis L. Olson wrote:
Andy Ross wrote:
It does if you don't specify a length: fixing this requires changing
every spot in the code where a "string" was read from or written to a
property to make the code handle the length properly. It's not hard,
but it's a huge amount of work (and probably n
Curtis L. Olson wrote:
I hate throw/catch ... pretty much makes gdb useless for tracking down a
bug. :-(
I think you can just comment out the try {} catch sequence in
Main/bootstrap.cxx and happily debug away.
Erik
___
Flightgear-devel mailing li
Andy Ross wrote:
It does if you don't specify a length: fixing this requires changing
every spot in the code where a "string" was read from or written to a
property to make the code handle the length properly. It's not hard,
but it's a huge amount of work (and probably not worth it, as you can
I wrote:
> > The property system does not support arbitrary byte arrays in the
> > string value. The SGPropertyNode::setStringValue() interface
> > supports only C strings (a char* with no length), which are always
> > nul terminated.
>
> Well, char* doesn't require it to be NULL terminated and
>
J. Couch wrote:
telnet to the /--telnet /port and type ls -R
Aborts with a core dump and the message:
terminate called after throwing an instance of 'std::string'
I've portmapped 24.5.33.32 5401to the --telnet of the running fgfs
if you wanted to see it crash yourself. I've resorted t
>[..]
> Hey, LTC apparently has a tradition of making chips for easy
> application. I never knew they have such a nice A/D converter.
> I'd be primarily interested to know how you did the driver. Did you
> pick one from the Linux kernel and changed a few bits or did you build
> one from scratch ?
>
Some pictures and more infos can be found here: http://www.t3r.de/fghw/
I am currently working on the page with the driver sources and a description
how to build it.
> Hi everybody.
>
> Some weeks ago, I dug thru my spare-parts-box and found a small assembly of
> an 8 channel 10 bit A/D converter
On Thu, 02 Jun 2005 13:30:20 +0200, Danie Heath <[EMAIL PROTECTED]> wrote:
YES PLEASE !!
and if i may be so bold to request how i would go about
building yoke and pedals ...
Just a proposal...
I've extended my Logitech WingMan Extreme3D Digital by putting 3.5mm
(stereo, swit
I've only specified --fg-root=pathtoflightgear . it also returns the
same result with different aircraft.
I'll test it on my home pc ... hopefully it will have a different result
Danie
On Thu, 2005-06-02 at 14:11 +0200, Erik Hofman wrote:
> Danie Heath wrote:
> > Nope ... this is a clean ins
* Martin Spott -- Thursday 02 June 2005 13:35:
> > Mathias Fröhlich:
> >
> > this is basically the past patch I sent to the list and which should now
> > really (...!?!?) fix the no ground below aircraft problem.
>
> Unfortunately the 'quick hack' was a better solution for my setup.
> Could you
Torsten Dreyer wrote:
> Some weeks ago, I dug thru my spare-parts-box and found a small assembly of
> an
> 8 channel 10 bit A/D converter using a LTC1090 and a few other parts.
[...]
> If anyone here on the list (or is there a hardware-builder list?) is
> interested in rebuilding this little to
Danie Heath wrote:
Nope ... this is a clean installation directly from the CVS. I haven't
edited any of the files.
What command line options are specified and which aircraft is used.
Also, is it the same behavior for other aircraft types?
Erik
___
Nope ... this is a clean installation directly from the CVS. I haven't
edited any of the files.
But will check them anyway ...
Danie
On Thu, 2005-06-02 at 13:48 +0200, Erik Hofman wrote:
> Danie Heath wrote:
> > Ok, brilliant here's the output with --log-level=info
>
> Unfortunately t
Danie Heath wrote:
Ok, brilliant here's the output with --log-level=info
Unfortunately this doesn't reveal too much. Is there any chance you have
modified an xml configuration file? Sometimes an error in an XML file
can cause a segmentation fault. One way to check them is by loading
Erik Hofman wrote:
> Update of /var/cvs/FlightGear-0.9/FlightGear/src/FDM
> In directory baron:/tmp/cvs-serv27859/FDM
>
> Modified Files:
> groundcache.cxx
> Log Message:
> Mathias Fröhlich:
>
> this is basically the past patch I sent to the list and which should now
> really (...!?!?) fi
YES PLEASE !!
and if i may be so bold to request how i would go about
building yoke and pedals ...
Kind Regards
Danie Heath
On Thu, 2005-06-02 at 13:18 +0200, Torsten Dreyer wrote:
> Hi everybody.
>
> Some weeks ago, I dug thru my spare-parts-box and found a small assembly of
Hi everybody.
Some weeks ago, I dug thru my spare-parts-box and found a small assembly of an
8 channel 10 bit A/D converter using a LTC1090 and a few other parts. I dug a
bit further and out came some pots, knobs, switches, some pieces of wood, a
few screews and a bit of wire.
I glued it all to
Sergio wrote:
> [...] : Solaris 10=20 > has only a native libGL-1.xxx, not a libGLU.
I don't _know_ but I very much doubt that this is true. Solaris8 has:
/usr/openwin/lib/libGL.so.1*
/usr/openwin/lib/libGLU.so.1*
/usr/openwin/lib/libGLw.so.1*
/usr/openwin/lib/libGLw.so.2*
and I don't exp
Sergio wrote:
> I've automatically (pkg-get) installed FlightGear on my Solaris 10 : all
> is here (plib, simgear, fgfs and base), a good scenery ; the simulator
> starts normally, with a perfect sound, but... very too slow.
>
> On Fedora or Redhat, i never got this problem after i puted "AGPMod
Danie Heath wrote:
> I get a segmentation fault when trying to run flightgear. It occurs
> while the splash screen is displayed. I am using :
>
> ./fgfs --fg-root=pathtoflightgear
>
> I have synched with CVS to get the latest source. I am running on a
> Packard Bell B3410 laptop with Fedora Co
Ok, brilliant here's the output with --log-level=info
No type supplied for layer Pitch trim down annunciator assuming
"texture"
No type supplied for layer IN HG Anunciator assuming "texture"
No type supplied for layer hPa Anunciator assuming "texture"
Reading binding property-toggle
Readi
Danie Heath wrote:
Hi guys,
I get a segmentation fault when trying to run flightgear. It occurs
while the splash screen is displayed. I am using :
./fgfs --fg-root=pathtoflightgear
I have synched with CVS to get the latest source. I am running on a
Packard Bell B3410 laptop with Fedora Core
Andy Ross wrote:
You're right. The property system does not support arbitrary byte
arrays in the string value. The SGPropertyNode::setStringValue()
interface supports only C strings (a char* with no length), which are
always nul terminated.
Well, char* doesn't require it to be NULL terminate
Andy Ross wrote:
My guess is that the property tree doesn't care either, and it's
simply the output routine that is truncating the string due to the
embedded null. Is there some sample code to exhibit the problem?
Hmm, that makes sense, why should Nasal or the property care in the
first plac
Hi guys,
I get a segmentation fault when trying to run flightgear. It occurs
while the splash screen is displayed. I am using :
./fgfs --fg-root=pathtoflightgear
I have synched with CVS to get the latest source. I am running on a
Packard Bell B3410 laptop with Fedora Core 3. Is there a comman
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