Hi,
I painted the windows of 747 and a320 transparent, then I put a simple rectangle
behind the windows. This object got an emissive white color.
http://home.arcor.de/iljamod/747.jpg
http://home.arcor.de/iljamod/a320.jpg
Just imagine, when you add the select animation depending on time or sun,
Ilja Moderau wrote:
Hi,
I painted the windows of 747 and a320 transparent, then I put a simple rectangle
behind the windows. This object got an emissive white color.
http://home.arcor.de/iljamod/747.jpg
http://home.arcor.de/iljamod/a320.jpg
Just imagine, when you add the select animation
Jon Berndt wrote:
Model Reference Point (MRP): This is the reference point that is agreed
upon by both the aircraft modeler and the 3D model builder.
I'd vote for calling it the Visual Model Reference Point because the
term model can still be used for the 3d model and he flight model.
Erik
Jon Berndt wrote:
Model Reference Point (MRP): This is the reference point that is agreed
upon by both the aircraft modeler and the 3D model builder.
I'd vote for calling it the Visual Model Reference Point because the
term model can still be used for the 3d model and he flight model.
Jon Berndt wrote:
Jon Berndt wrote:
Model Reference Point (MRP): This is the reference point that is agreed
upon by both the aircraft modeler and the 3D model builder.
I'd vote for calling it the Visual Model Reference Point because the
term model can still be used for the 3d model and he
Dude, give it up. You are wrong. Accept it and move on with your life.
On Sun, 2004-01-11 at 09:13, Alan King wrote:
Jon Berndt wrote:
Jon Berndt wrote:
Model Reference Point (MRP): This is the reference point that is agreed
upon by both the aircraft modeler and the 3D model builder.
Alan wrote:
Note this fact. If you have the CG point as the reference, then scale
matters very little to the motions of flying. Only the point reference
makes
the models match reasonably well. You still need a distance measurement
to know
the scale and work out CG shifts, where the
Jon Berndt wrote:
We're not tricking ourselves into anything. Like we have mentioned numerous
times before: We are providing the 3D model with a location in space where a
known point should be co-located with. We still do (and always have) provide
phi, theta, and psi, which are the same
If you know everything about both frames all the time, then why is
there ever
a need for any adjustment figure? Everything was calculated, all needed
reference points were known already from the VRM to the FDM, you didn't
adjust
anything there was no need.
The 3D model and the FDM are
Is this a comprehensible explanation? Comments/improvements/corrections
welcome and solicited:
It is important to point out the differences in the coordinate frames and
point of origin used for defining the particular flight model for an
aircraft, and the way the aircraft is
On Friday 12 December 2003 22:52, David Megginson wrote:
[EMAIL PROTECTED] wrote:
The result is this aircraft TODO list, i suggest adding this file to cvs
in the data/Aircraft directory, so that new entrys or old entrys can
easily be removed in this file when an aircraft gets upgraded.
On Friday 12 December 2003 23:14, Andy Ross wrote:
harrier
- how can i detract the jet stream to lift off vertically?
This is bound to the mixture axis. Full mixture (the default) equates
to full forward jets. Actually hovering without having a real
joystick axis for it, though, is
On Saturday 13 December 2003 01:45, Lee Elliott wrote:
About the two cockpits in the TSR-2 - there were two cockpits in the
TSR-2. When in the second one, try looking sideways. ;)
LeeE
You mean some sort of CoPilot?
I didn't knew that, thanks.
Best Regards,
Oliver C.
On Sunday 14 December 2003 23:43, [EMAIL PROTECTED] wrote:
On Saturday 13 December 2003 01:45, Lee Elliott wrote:
About the two cockpits in the TSR-2 - there were two cockpits in the
TSR-2. When in the second one, try looking sideways. ;)
LeeE
You mean some sort of CoPilot?
I
On Mon, 15 Dec 2003, [EMAIL PROTECTED] wrote:
On Saturday 13 December 2003 01:45, Lee Elliott wrote:
About the two cockpits in the TSR-2 - there were two cockpits in the
TSR-2. When in the second one, try looking sideways. ;)
LeeE
You mean some sort of CoPilot?
It's the guy in the
Hello,
today i tested all 45 aircrafts that are available in flightgear
and wrote down all things i noticed that were missing, wrong or not functional
for each aircraft.
The result is this aircraft TODO list, i suggest adding this file to cvs
in the data/Aircraft directory, so that new entrys
[EMAIL PROTECTED] wrote:
The result is this aircraft TODO list, i suggest adding this file to cvs
in the data/Aircraft directory, so that new entrys or old entrys can easily
be removed in this file when an aircraft gets upgraded.
Thank you, but instead of adding this to the CVS (so that you
Oliver C. wrote:
today i tested all 45 aircrafts that are available in flightgear and
wrote down all things i noticed that were missing, wrong or not
functional for each aircraft.
Wow, good work. I honestly had no idea we had so many; it's been a
while since I counted. :)
harrier
- how
On Friday 12 December 2003 21:30, [EMAIL PROTECTED] wrote:
Hello,
today i tested all 45 aircrafts that are available in flightgear
and wrote down all things i noticed that were missing, wrong or not
functional
for each aircraft.
The result is this aircraft TODO list, i suggest adding
I am trying to make a win32 0.9.3-pre1 package but the
default aircraft ( c172-3d ) crash FG at start because
of corrupted texture.
Could someone with CVS write access correct this one ?
Thanks
-Fred
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Frederic Bouvier wrote:
I am trying to make a win32 0.9.3-pre1 package but the
default aircraft ( c172-3d ) crash FG at start because
of corrupted texture.
Could someone with CVS write access correct this one ?
Done.
Erik
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Flightgear-devel mailing
Erik Hofman writes:
I've made a first step towards the possibility to place all aircraft
related files into it's own subdirectory.
It is now possible to put the aircraft-set.xml file inside the
aircraft directory. This works for loading the aircraft and for the
--show-aircraft option.
Curtis L. Olson wrote:
include a few of the better or more finished aircraft. We could still
have a separate flightgear.org CVS repository for aircraft under
development if developers find that helpful ...
Yes!
Erik
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Curtis L. Olson wrote:
Erik Hofman writes:
I've made a first step towards the possibility to place all aircraft
related files into it's own subdirectory.
It is now possible to put the aircraft-set.xml file inside the
aircraft directory. This works for loading the aircraft and
Matevz Jekovec wrote:
Hm, does this mean, we can include UIUC/Yasim flight model now in the
aircraft own directory too, or still need to be placed in /yasim and
/uiuc directory separately?
Those still need to be placed in their corresponding directories.
I take one step at a time ...
:-)
Erik
On Monday 15 September 2003 15:42, Curtis L. Olson wrote:
Erik Hofman writes:
I've made a first step towards the possibility to place all aircraft
related files into it's own subdirectory.
It is now possible to put the aircraft-set.xml file inside the
aircraft directory. This works
Frederic Bouvier wrote:
Aircraft/ufo/Models/ufo.xml is referenced in ufo-set.xml.
The last CVS annotation was Add blending animation by Erik.
Darn, the current layout almost asks for forgetting one or two files. I
was almost sure I added that one :-(
It's in CVS now.
Erik
I wonder where could I find some documentation and help for adding new
aircraft to FlightGear: What format does it use, what textures, where is
set which vertices are moved when rudder moves etc.
Thanks in advance.
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Matevz Jekovec [EMAIL PROTECTED] said:
I wonder where could I find some documentation and help for adding new
aircraft to FlightGear: What format does it use, what textures, where is
set which vertices are moved when rudder moves etc.
Check this out:
Here's a poor-man's aircraft selector. It's a bash script that calls fgfs
with a string of command line parameters. I have three scripts I'm using
now, called 737, t38 and ov10. To fly the t38 I type t38 at the shell
prompt:
#!/bin/bash
cmdline=
--fg-root=/usr/local/FlightGear
Hi,
I've created a first stab at an aircraft selection dialog.
It sort of works at the moment, but at least the sound part needs some
more attention.
If you want to contribute by improving it, the main part is located in
FlightGear/src/Aircraft/aircraft.cxx in the fgLoadAircraft subroutine.
Brandon Bergren wrote:
I told him to make a UFO with blinking lights. (and no trancelucencies!)
Not? Have you ever seen one in real?
(Did you ever wonder why that is?)
Erik
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[EMAIL PROTECTED]
On Fri, 24 Jan 2003 10:23:24 +0100,
Erik Hofman [EMAIL PROTECTED] wrote in message
[EMAIL PROTECTED]:
Brandon Bergren wrote:
I told him to make a UFO with blinking lights. (and no
trancelucencies!)
Not? Have you ever seen one in real?
..in a german grammar class some 25 years ago, I
David Megginson wrote:
Blender has an awful lot that we don't need for building FlightGear
planes -- it's really a package for creating 3D animation -- so there
is a tendency for ones brain to give up and start flogging itself
silly at first glance. Really, though, all you need to learn for
Talking British (well, European): how about Concorde, followed by some
nice little Fokker 50 or ATR? Just make sure the Concorde's wings move
as it accelerates on the ground...
Concorde has fixed wings - I don't think they are supposed to move ;-)
The nose moves down for better sight,
Martin Spott wrote:
Talking British (well, European): how about Concorde, followed by some
nice little Fokker 50 or ATR? Just make sure the Concorde's wings move
as it accelerates on the ground...
Concorde has fixed wings - I don't think they are supposed to move ;-)
The nose moves down for
Mike Bonar writes:
Has anyone got this bird airborne? It locks up as soon as my gear lifts off
the runway.
I had this happen to me too in earlier versions, but the latest
version works quite well.
Regards,
Curt.
--
Curtis Olson IVLab / HumanFIRST Program FlightGear Project
Twin
Talking British (well, European): how about Concorde, followed by some
nice little Fokker 50 or ATR? Just make sure the Concorde's wings move
as it accelerates on the ground...
Concorde has fixed wings - I don't think they are supposed to move ;-)
The nose moves down for better sight,
Talking British (well, European): how about Concorde, followed by
some nice little Fokker 50 or ATR? Just make sure the Concorde's
wings move as it accelerates on the ground...
Concorde has fixed wings - I don't think they are supposed to move
;-) The nose moves down for better sight,
Matthew writes:
Wing flexing? Is that possible in FG? Keep going this way and I might need
to replace my Geforce 2 GTS 32MB card with something new, if its worth it
(seems to be still perfoming really well though). Would be cool to see
wings flex when taking off, or with turbulence etc.
Have
On Fri, 2003-01-10 at 07:30, Curtis L. Olson wrote:
Matthew writes:
Wing flexing? Is that possible in FG? Keep going this way and I might need
to replace my Geforce 2 GTS 32MB card with something new, if its worth it
(seems to be still perfoming really well though). Would be cool to see
On 10 Jan 2003 08:42:13 -0800,
Tony Peden [EMAIL PROTECTED] wrote in message
[EMAIL PROTECTED]:
On Fri, 2003-01-10 at 07:30, Curtis L. Olson wrote:
Matthew writes:
Wing flexing? Is that possible in FG? Keep going this way and I
might need to replace my Geforce 2 GTS 32MB card with
On Fri, 2003-01-10 at 12:20, Arnt Karlsen wrote:
On 10 Jan 2003 08:42:13 -0800,
Tony Peden [EMAIL PROTECTED] wrote in message
[EMAIL PROTECTED]:
On Fri, 2003-01-10 at 07:30, Curtis L. Olson wrote:
Matthew writes:
Wing flexing? Is that possible in FG? Keep going this way and I
On 10 Jan 2003 13:12:27 -0800,
Tony Peden [EMAIL PROTECTED] wrote in message
[EMAIL PROTECTED]:
..we _could_ interface with http://felt.sourceforge.net/ . ;-)
In real time? I don't think so. One possibility, though, is to do
the analysis offline and generate tip deflection as a
I've just commited some aircraft updates from Lee Elliott to the base
package cvs.
The first one is the TSR2: --aircraft=tsr2-yasim.
Lee did a really interesting job with the animation of the tail
surfaces. I believe things like the canapy are also animated, but I
haven't figure out how to
Curtis L. Olson wrote:
I've just commited some aircraft updates from Lee Elliott to the base
package cvs.
This is a neat aircraft to fly and is crying for someone to add
textures to the beautifly done 3d model.
Indeed, Lee rocks. But seriously, someone needs to come to his home,
tie him
Andy Ross writes:
I finally started playing with Blender a little last week. It's an
awfully slow start, but after the first few hours you really do get
the hang of it. The CVS version is building via autoconf now, by the
way. I haven't looked at the code, but the build process is
The first one is the TSR2: --aircraft=tsr2-yasim.
Lee did a really interesting job with the animation of the tail
surfaces. [...]
Yep, this really looks 'terrific' (is this the correct US American way to
express great pleasure ? ;-))
I have the impression he also tuned the aero model - I
Indeed, Lee rocks. But seriously, someone needs to come to his home,
tie him down and teach him Blender so that we can get some colors on
these things. And make him do something non-british while you're at
it. :)
Oh, I'd say Lee has a good taste ;-)
BTW, he did a B-52 - didn't he ?
I
Oh, I'd say Lee has a good taste ;-)
BTW, he did a B-52 - didn't he ?
Without looking at what was done by whom, just from the way things
look: didn't he also make the A10 and the Warrior? To me, these are
not British either...
Great work, keep it up!
Talking British (well, European): how
On Thu, 9 Jan 2003, Erik Hofman wrote:
Nice, very nice!
Does this database already contain info from DAFIF (I noticed EHTW has
taxiways in the database)?
I just imported the contents of default.apt.gz
Currently I've just got the A, R, and T lines in there - each in their own
table, with the
Curtis L. Olson writes:
Can you rewrite this all in perl-tk (just checking) :-)
FYI -- there is a long standing offer of a case of 'virtual beer'
for the first successful porter of Perl TK to Cygwin
Cheers
Norman
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Jon Stockill writes:
BTW, should anyone want to mess with the Airfield database I'm working on,
you can find it here:
http://www.stockill.org.uk/fgfs/
Don't thrash it too much - it's on the end of my DSL line at the moment.
The diagram generation is *almost* correct, still needs more
Jon Stockill wrote:
BTW, should anyone want to mess with the Airfield database I'm working on,
you can find it here:
http://www.stockill.org.uk/fgfs/
Nice, very nice!
Does this database already contain info from DAFIF (I noticed EHTW has
taxiways in the database)?
Erik
On Thu, 9 Jan 2003, Andy Ross wrote:
Indeed, Lee rocks. But seriously, someone needs to come to his home,
tie him down and teach him Blender so that we can get some colors on
these things. And make him do something non-british while you're at
it. :)
Non-British
But we have some of
The first one is the TSR2: --aircraft=tsr2-yasim.
Lee did a really interesting job with the animation of the tail
surfaces. [...]
Yep, this really looks 'terrific' (is this the correct US American way
to express great pleasure ? ;-))
Depends on which part of the US probably. Just don't
On Thu, 9 Jan 2003, Curtis L. Olson wrote:
Very nice for a first stab. Is this intended more towards
browsing/selection of airports, or are you also considering the data
management side ... pulling data from diverse sources, prioritizing,
reconciling, etc. etc. etc.
See my other post - I
On Thu, 9 Jan 2003, Norman Vine wrote:
Jon Stockill writes:
BTW, should anyone want to mess with the Airfield database I'm working on,
you can find it here:
http://www.stockill.org.uk/fgfs/
GOOD WORK :-)
Out of curiosity what are you using for a back end ?
Mysql. It seems capable
* [EMAIL PROTECTED] (Jon Stockill) [2003.01.09 16:35]:
BTW, should anyone want to mess with the Airfield database I'm working on,
you can find it here:
http://www.stockill.org.uk/fgfs/
Don't thrash it too much - it's on the end of my DSL line at the moment.
The diagram generation is
Jon Stockill writes:
BTW, should anyone want to mess with the Airfield database I'm working on,
you can find it here:
http://www.stockill.org.uk/fgfs/
Don't thrash it too much - it's on the end of my DSL line at the
moment.
This is excellent, by the way -- I apologize for not
Cameron Moore wrote:
* [EMAIL PROTECTED] (Jon Stockill) [2003.01.09 16:35]:
BTW, should anyone want to mess with the Airfield database I'm working on,
you can find it here:
http://www.stockill.org.uk/fgfs/
Don't thrash it too much - it's on the end of my DSL line at the moment.
On Fri, 10 Jan 2003, Christian Mayer wrote:
Cool, but I spotted a problem:
http://www.stockill.org.uk/fgfs/view.php?ident=EDDF
For some reason the airfield reference point is a long way from the actual
runways. Maybe a quick average of the runway centre points would be a
better centre for the
Has anyone got this bird airborne? It locks up as soon as my gear lifts off
the runway.
Mike
On Thursday 09 January 2003 09:08, Curtis L. Olson wrote:
I've just commited some aircraft updates from Lee Elliott to the base
package cvs.
The first one is the TSR2: --aircraft=tsr2-yasim.
Has anyone got this bird airborne? It locks up as soon as my gear lifts off
the runway.
Yes, I've just taken one for a spin around KSFO. Is this a lockup of
FlightGear (probably meaning that you have pulled the stick so far at
a low speed as to crash the tail into the ground -- I'm guessing
On Thu, 9 Jan 2003, Norman Vine wrote:
Jon Stockill writes:
The other problem is that it's actually drawn on a square grid, so there's
gonna be increasing distortion the firther you get from the equator.
Tsk Tsk ...
x = lon * cos(deg2rad(ref_lat))
y = lat
Oooh, ta :-)
Something else
Jon Stockill writes:
The other problem is that it's actually drawn on a square grid, so there's
gonna be increasing distortion the firther you get from the equator.
Tsk Tsk ...
x = lon * cos(deg2rad(ref_lat))
y = lat
:-)
Norman
___
Dave Perry writes:
The lights look great!
Thanks.
The rear facing white light on the rudder is switched on with
the red and green wing tip lights as the nav lights. Is there a
RearNavLightOn and RearNav LightOFF object name?
I haven't got around to adding the rear light yet.
All the
Curtis L. Olson writes:
I don't know where the navigation lights are powered from in real
life. I'm guessing maybe this is the same thing as the beacon (?)
I don't see a specific reference to navigation lights power in the
C172 electrical diagram.
Here's a quick overview of the external
David,
I'm not disagreeing with you, but in the electrical system diagram in
the C172S Information Manual I can't find any mention of where the
navigation lights are fed. Perhaps I'm misreading something?
The manual does describe the navigation lights as part of the exterior
lighting system
Curtis L. Olson wrote:
David,
I'm not disagreeing with you, but in the electrical system diagram in
the C172S Information Manual I can't find any mention of where the
navigation lights are fed. Perhaps I'm misreading something?
The manual does describe the navigation lights as part of the
Bill,
Is there anything in theh electrical diagram that shows how they are
fed (i.e. from what bus)
Curt.
William Earnest writes:
Curtis L. Olson wrote:
David,
I'm not disagreeing with you, but in the electrical system diagram in
the C172S Information Manual I can't find any mention
Curtis L. Olson writes:
So I'm probably miss reading something in the diagram. I assume you
have a similar C172 manual ... perhaps you could find where the
navigation lights are powered from on your model and we could work
from that.
In the 1981 C172P, there is a circuit breaker off the
The lights look great!
The rear facing white light on the rudder is switched on with
the red and green wing tip lights as the nav lights. Is there a
RearNavLightOn and RearNav LightOFF object name?
- Dave P
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Curtis L. Olson writes:
Looks good, does this tie into the electrical system model at all, or
does it just respond to switch position ?
So far, just the switch; I'll work on integrating it more fully later.
All the best,
David
--
David Megginson, [EMAIL PROTECTED],
David Megginson writes:
Curtis L. Olson writes:
Looks good, does this tie into the electrical system model at all, or
does it just respond to switch position ?
So far, just the switch; I'll work on integrating it more fully later.
Should just be a matter of which property you point at
David Megginson writes:
Curtis L. Olson writes:
Looks good, does this tie into the electrical system model at all, or
does it just respond to switch position ?
So far, just the switch; I'll work on integrating it more fully later.
Should just be a matter of which
Curtis L. Olson writes:
Let's see, from the c172-electrical.xml I have:
/systems/electrical/outputs/landing-light
/systems/electrical/outputs/beacon
/systems/electrical/outputs/strobe-lights
/systems/electrical/outputs/taxi-lights
You need to add the navigation
David Megginson writes:
Curtis L. Olson writes:
Let's see, from the c172-electrical.xml I have:
/systems/electrical/outputs/landing-light
/systems/electrical/outputs/beacon
/systems/electrical/outputs/strobe-lights
/systems/electrical/outputs/taxi-lights
The C172P model now has fixed navigation lights and a flashing red
beacon on the tail. The beacon is on by default and the nav lights
are off. Here's a screenshot of a long final approach to CYOW 07 at
night:
http://www.megginson.com/flightsim/night-approach.png
(It's more dramatic when you
There is a slightly more complex model for vacuum in Steam.
I suggest you snag it and then delete it from Steam.
Just out of curiosity, do you know if it's common for twins to have a
separate vacuum pump attached to each engine in case of failure in IFR?
I have no idea; I'm not AMEL
Currently, when the system is serviceable, suction is just
fmin(rpm/300, 5), to give usable suction from 1500RPM on up. Once we
wire this into steam.cxx, we can model vacuum-system failures.
There is a slightly more complex model for vacuum in Steam.
I suggest you snag it and then delete it
On Monday 23 September 2002 4:02 pm, David Megginson wrote:
I've started a new module, src/Systems/, for major aircraft systems.
Currently it contains only a very simplistic vacuum system hard-wired
to engine #1, but we can improve it easily (look at
VacuumSystem::update in
Stoenworks aviation is in St. Louis Park. That's where I
used to lie.
Jon
Not that it matters, but I meant that's where I used to *live* .
Jon
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[EMAIL PROTECTED]
[EMAIL PROTECTED] wrote:
Stoenworks aviation is in St. Louis Park. That's where I
used to lie.
Jon
Not that it matters, but I meant that's where I used to *live* .
I hope there is a difference?
Erik
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All this talk of some *past* combination of Bonanza / Mooney is interesting in
light of *today's* news (from the current issue of AvWeb -- www.avweb.com):
OUR INCESTUOUS INDUSTRY: MOONEY EYES BARON, BONANZA...
Mooney Aerospace Group (MAG), of Kerrville, Texas, has confirmed it's
looking at
On Sunday 02 June 2002 5:16 pm, Gene Buckle wrote:
..also, how about a _generic_ Mooney Bonanza? About 300 of
Mooney didn't build the Bonanza, Beechcraft did. I have to admit though,
a huge formation of forked-tail doctor killers would be a cool thing to
see. :)
g.
Gene Buckle writes:
forked-tail doctor killers That's a good one.
That's the name given to the V tail Bonanza.
That's funny -- I remembered reading a piece on a Bonanza crash, with
reference to doctor/pilots. I found it again with Google:
On Mon, 3 Jun 2002 13:05:01 -0400
David Megginson [EMAIL PROTECTED] wrote:
Gene Buckle writes:
forked-tail doctor killers That's a good one.
That's the name given to the V tail Bonanza.
My boss (at the time) and I flew into Oshkosh one year in
the early 80's in a V-tail, flying
Jon S Berndt writes:
On Mon, 3 Jun 2002 13:05:01 -0400
David Megginson [EMAIL PROTECTED] wrote:
Gene Buckle writes:
forked-tail doctor killers That's a good one.
That's the name given to the V tail Bonanza.
My boss (at the time) and I flew into Oshkosh one year in
On Mon, 3 Jun 2002 12:56:42 -0500 (CDT)
Curtis L. Olson [EMAIL PROTECTED] wrote:
Hal has quite a few of his more interesting flying
stories posted to
his web page (including the one about the bonanza crash.)
http://stoenworks.com/Aviation%20home%20page.html
Stoenworks aviation is in
On Sat, 01 Jun 2002 23:36:52 -0400,
[EMAIL PROTECTED] wrote in message
[EMAIL PROTECTED]:
Jim Wilson [EMAIL PROTECTED] writes:
Excellent suggestions. Tackling such a range is good for improving
the FDM's, laying the ground work for more contributions. A small
jet would be good as
..also, how about a _generic_ Mooney Bonanza? About 300 of
Mooney didn't build the Bonanza, Beechcraft did. I have to admit though,
a huge formation of forked-tail doctor killers would be a cool thing to
see. :)
g.
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On Saturday 01 June 2002 11:32 pm, Jim Wilson wrote:
BTW I have the X15 with all the parts labeled. If someone is interested in
doing the xml for animations I'll put it in cvs (it's based on the gear
down version).
I beleive I committed that model. I could be wrong
J
On Sunday 02 June 2002 5:16 pm, Gene Buckle wrote:
..also, how about a _generic_ Mooney Bonanza? About 300 of
Mooney didn't build the Bonanza, Beechcraft did. I have to admit though,
a huge formation of forked-tail doctor killers would be a cool thing to
see. :)
g.
forked-tail doctor
On Sun, 02 Jun 2002 19:15:32 -0400,
John Check [EMAIL PROTECTED] wrote in message
[EMAIL PROTECTED]:
On Sunday 02 June 2002 5:16 pm, Gene Buckle wrote:
..also, how about a _generic_ Mooney Bonanza? About 300 of
Mooney didn't build the Bonanza, Beechcraft did. I have to admit
Arnt Karlsen wrote:
On Sun, 02 Jun 2002 19:15:32 -0400,
John Check [EMAIL PROTECTED] wrote in message
[EMAIL PROTECTED]:
On Sunday 02 June 2002 5:16 pm, Gene Buckle wrote:
..also, how about a _generic_ Mooney Bonanza? About 300 of
Mooney didn't build the Bonanza, Beechcraft did.
No mention of Beech anywhere.
Beech is now a division of
Raytheon.
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I believe it may be time for us to make a decision on what aircraft are going
to be in FGFS stable 1.0. At the moment there is lot's of work on lots of
different aircraft, but it will take a long time to get them perfect. Maybe
it would be a good
David Findlay [EMAIL PROTECTED] said:
I believe it may be time for us to make a decision on what aircraft are going
to be in FGFS stable 1.0. At the moment there is lot's of work on lots of
different aircraft, but it will take a long time to get them perfect. Maybe
it would be a good idea
Jim Wilson [EMAIL PROTECTED] writes:
Excellent suggestions. Tackling such a range is good for improving the
FDM's, laying the ground work for more contributions. A small jet would be
good as well...
BTW I have the X15 with all the parts labeled...
Due to the upcoming anniversary, it'd
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