Re: [Flightgear-devel] How to convert from WGS84 coordinates?

2005-01-27 Thread Robicd
I've found Geotrans Translator v.2.2.5 software; I tried using it for converting from WGS84/NUTM33 to WGS84/Geodetic coordinates and I had some not very good results. I don't know if I am making something wrong with that software or the starting coordinates are not accurate (although they

Re: [Flightgear-devel] How to convert from WGS84 coordinates?

2005-01-27 Thread Frederic Bouvier
Quoting Robicd : Datum: WGS84 Projection: NUTM33 Coordinate top left x: 353620.2 y: 4225543.6 Coordinate bottom right x: 354212.2 y: 4225976.1 These are UTM North Zone 33 I entered these coordinates in fgsd and I had my test picture mirrored upside down. It appears that your bottom has a

Re: [Flightgear-devel] How to convert from WGS84 coordinates?

2005-01-27 Thread Roberto Inzerillo
Hi Fred, Datum: WGS84 Projection: NUTM33 Coordinate top left x: 353620.2 y: 4225543.6 Coordinate bottom right x: 354212.2 y: 4225976.1 These are UTM North Zone 33 I entered these coordinates in fgsd and I had my test picture mirrored upside down. It appears that your bottom

[Flightgear-devel] Indicated Turn Rate.

2005-01-27 Thread Dave Martin
I'm working on a new aircraft model and have just come to putting some instruments in place. I discovered a problem with the turn-coordinator which takes input from /instrumentation/turn-indicator/indicated-turn-rate Unfortunately, as soon as FG starts, this value quickly drops to -2.50

Re: [Flightgear-devel] Indicated Turn Rate.

2005-01-27 Thread Curtis L. Olson
Dave Martin wrote: I'm working on a new aircraft model and have just come to putting some instruments in place. I discovered a problem with the turn-coordinator which takes input from /instrumentation/turn-indicator/indicated-turn-rate Unfortunately, as soon as FG starts, this value quickly

Re: [Flightgear-devel] Runway lighting

2005-01-27 Thread Curtis L. Olson
Paul Surgeon wrote: I played around with some runway lighting today to see if textured polygons are feasible. Here is what textured, billboard runway lights look like : http://surgdom.hollosite.com/flightgear/screenshots/index.html With 6 * 1 ft runways all in view at one time my frame rate

Re: [Flightgear-devel] Indicated Turn Rate.

2005-01-27 Thread Dave Martin
On Thursday 27 Jan 2005 18:06, Curtis L. Olson wrote: I believe the default TC is designed to run off an electricly driven gyro ... so if you have no juice, the gyro will spin down (or never spin up) and you'll see symptoms like you describe. I would suggest dropping in the generic

Re: [Flightgear-devel] ..Groklawyers warns GPL developers against Sun's

2005-01-27 Thread Arnt Karlsen
On Thu, 27 Jan 2005 07:12:49 + (UTC), Martin wrote in message [EMAIL PROTECTED]: Arnt Karlsen wrote: ..this Groklaw thread suggests we cannot do a GPL port to Sun's new OpenSolaris, as we risk lawsuits: No, and the reason is stated here: Because Sun is not opening their patents

Re: [Flightgear-devel] Indicated Turn Rate.

2005-01-27 Thread Curtis L. Olson
Dave Martin wrote: On Thursday 27 Jan 2005 18:06, Curtis L. Olson wrote: I believe the default TC is designed to run off an electricly driven gyro ... so if you have no juice, the gyro will spin down (or never spin up) and you'll see symptoms like you describe. I would suggest dropping in the

Re: [Flightgear-devel] ..Groklawyers warns GPL developers against Sun's

2005-01-27 Thread Andy Ross
Arnt Karlsen wrote: ..riiight, we all can agree on that, now try keeep in mind _none_ of us are IBM, and The SCO Group is still running its 2 yr old 419 scam in the 9'th Circuit Court before Judge Kimball in SLC, Utah. Relax. Under no circumstances will we be any more exposed than if we

Re: [Flightgear-devel] Runway lighting

2005-01-27 Thread David Luff
On 27/01/2005 at 12:19 Curtis L. Olson wrote: snip rwy lights are dropping the frame rate Any ideas? Not on the technical side, but one thing we could do now is to ditch the green taxiway center lights. These aren't specified in the new format apt data, and the latest build has defaulted

Re: [Flightgear-devel] ..Groklawyers warns GPL developers against

2005-01-27 Thread Martin Spott
Arnt Karlsen wrote: ..if our sol8 port works for sol9 and sol10 and OpenSolaris, we're home free, whether or not this continues to be the case, Sun decides. _If_ they decide to introduce Microsoft-style DR-DOS errors against us, my recommendation is we pull _all_ Solaris support, and go

Re: [Flightgear-devel] Runway lighting

2005-01-27 Thread Curtis L. Olson
David Luff wrote: On 27/01/2005 at 12:19 Curtis L. Olson wrote: snip rwy lights are dropping the frame rate Any ideas? Not on the technical side, but one thing we could do now is to ditch the green taxiway center lights. These aren't specified in the new format apt data, and the latest

Re: [Flightgear-devel] ..Groklawyers warns GPL developers against Sun's

2005-01-27 Thread Arnt Karlsen
On Thu, 27 Jan 2005 10:38:11 -0800, Andy wrote in message [EMAIL PROTECTED]: Arnt Karlsen wrote: ..riiight, we all can agree on that, now try keeep in mind _none_ of us are IBM, and The SCO Group is still running its 2 yr old 419 scam in the 9'th Circuit Court before Judge Kimball in SLC,

Re: [Flightgear-devel] ..Groklawyers warns GPL developers against

2005-01-27 Thread Martin Spott
Martin Spott wrote: [...] And _if_ we realize that there are users having access to a workstation that is capable of running FlightGear (as the requirements for FlightGear have grown rapidly I assume you need at least an XVR-1000 board), While I'm at it I just read the following

Re: [Flightgear-devel] ..Groklawyers warns GPL developers against

2005-01-27 Thread Arnt Karlsen
On Thu, 27 Jan 2005 19:02:34 + (UTC), Martin wrote in message [EMAIL PROTECTED]: Arnt Karlsen wrote: ..if our sol8 port works for sol9 and sol10 and OpenSolaris, we're home free, whether or not this continues to be the case, Sun decides. _If_ they decide to introduce

Re: [Flightgear-devel] ..Groklawyers warns GPL developers against

2005-01-27 Thread Martin Spott
Arnt Karlsen wrote: ..we don't know their patent claims, and the advice from Groklaw is don't look, or you'll pay 3 times more for wilful infringement. yes, but in a different context. You should have a clue before repeating such claims. ..the prudent way is, let Sun do the porting.

Re: [Flightgear-devel] ..Groklawyers warns GPL developers against

2005-01-27 Thread Martin Spott
Arnt Karlsen wrote: ..precisely, _just_ like Vidkun Lauritz Abraham Jonssremovedn Quisling helped save _several _million_ Ukrainians from starvation deaths in the early 1920ies, Norway only lost about 20,000 in WWII and still shot him, I don't doubt, but these incidents will never prevent

Re: [Flightgear-devel] Runway lighting

2005-01-27 Thread Paul Surgeon
On Thursday, 27 January 2005 20:47, David Luff wrote: Note that the EGLL poly count is already hitting my frame rate to begin with - at daytime it's about 60 with view away from airport, 30 with view including airport. Then 10 with the lighting added. The frame rate with lighting enabled at

[Flightgear-devel] Secondary display - game mode

2005-01-27 Thread Drew
Does anyone know the easiest way to run flight gear in game mode on a secondary display. It runs just fine if I drag the window over and maximize it on the secondary display, but I can't figure out how to make it work in game mode. Thanks. ___

Re: [Flightgear-devel] Runway lighting

2005-01-27 Thread David Luff
On 28/01/2005 at 00:00 Paul Surgeon wrote: On Thursday, 27 January 2005 20:47, David Luff wrote: Note that the EGLL poly count is already hitting my frame rate to begin with - at daytime it's about 60 with view away from airport, 30 with view including airport. Then 10 with the lighting

Re: [Flightgear-devel] Runway lighting

2005-01-27 Thread Ampere K. Hardraade
How about not rendering ground textures at night? Has this been done yet? Ampere ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d

Re: [Flightgear-devel] Runway lighting

2005-01-27 Thread Manuel Massing
Hi, in real life. Currently the lighting at EGLL or KSFO drops my frame rate from around 30 to about 10. Based on a rough estimate of light numbers, I reckon that ditching the green taxiway centerlights might get back 3 - 4 fps, not brilliant but a start. Note that the EGLL poly count is

Re: [Flightgear-devel] Runway lighting

2005-01-27 Thread Tiago Gusmo
Curtis L. Olson wrote: Paul Surgeon wrote: I played around with some runway lighting today to see if textured polygons are feasible. Here is what textured, billboard runway lights look like : http://surgdom.hollosite.com/flightgear/screenshots/index.html With 6 * 1 ft runways all in view at

Re: [Flightgear-devel] Secondary display - game mode

2005-01-27 Thread Ivo
On Thursday 27 January 2005 23:08, Drew wrote: Does anyone know the easiest way to run flight gear in game mode on a secondary display. It runs just fine if I drag the window over and maximize it on the secondary display, but I can't figure out how to make it work in game mode. As I don't

Re: [Flightgear-devel] Secondary display - game mode

2005-01-27 Thread Drew
I appreciate that, and if I were using Linux, I'd have already known exactly what to do. :) I should have been more clear...unfortunatly, for this particular application I need to use Windows XP Pro, and I currently have an ATA Mobility Radeon 9000 in the laptop I'm using. I'm trying to get the

Re: [Flightgear-devel] Secondary display - game mode

2005-01-27 Thread Dave Martin
On Thursday 27 Jan 2005 23:39, Ivo wrote: On Thursday 27 January 2005 23:08, Drew wrote: Does anyone know the easiest way to run flight gear in game mode on a secondary display. It runs just fine if I drag the window over and maximize it on the secondary display, but I can't figure out

Re: [Flightgear-devel] Secondary display - game mode

2005-01-27 Thread Dave Martin
On Friday 28 Jan 2005 00:02, Dave Martin wrote: On Thursday 27 Jan 2005 23:39, Ivo wrote: On Thursday 27 January 2005 23:08, Drew wrote: Does anyone know the easiest way to run flight gear in game mode on a secondary display. It runs just fine if I drag the window over and maximize

Re: [Flightgear-devel] Secondary display - game mode

2005-01-27 Thread Curtis L. Olson
Drew wrote: I appreciate that, and if I were using Linux, I'd have already known exactly what to do. :) I should have been more clear...unfortunatly, for this particular application I need to use Windows XP Pro, and I currently have an ATA Mobility Radeon 9000 in the laptop I'm using. I'm trying

Re: [Flightgear-devel] Runway lighting

2005-01-27 Thread Curtis L. Olson
Tiago Gusmão wrote: Altough the billboard itself always faces the POV, you can still set the normal the way the real light would be pointing to, them set a diffuse light on the POV and enable backface culling. I suppose performance hit should be minimal for TnL hardware. The normal only affects

Re: [Flightgear-devel] ..Groklawyers warns GPL developers against

2005-01-27 Thread Arnt Karlsen
On Thu, 27 Jan 2005 21:31:46 + (UTC), Martin wrote in message [EMAIL PROTECTED]: Arnt Karlsen wrote: ..we don't know their patent claims, and the advice from Groklaw is don't look, or you'll pay 3 times more for wilful infringement. yes, but in a different context. You should

Re: [Flightgear-devel] ..Groklawyers warns GPL developers against

2005-01-27 Thread Dave Martin
On Friday 28 Jan 2005 01:34, Arnt Karlsen wrote: Did Sun do anything wrong to you, did they steal your sandwitch ? ..no, they haven't done me any harm except as a member of the F/OSS world and except for funding TSCOG's scam lawsuit by buying a US$ 12 mill license, forcing me to spend time

Re: [Flightgear-devel] ..Groklawyers warns GPL developers against

2005-01-27 Thread Arnt Karlsen
On Thu, 27 Jan 2005 21:49:36 + (UTC), Martin wrote in message [EMAIL PROTECTED]: Arnt Karlsen wrote: ..precisely, _just_ like Vidkun Lauritz Abraham Jonssremovedn Quisling helped save _several _million_ Ukrainians from starvation deaths in the early 1920ies, Norway only lost about

Re: [Flightgear-devel] ..Groklawyers warns GPL developers against

2005-01-27 Thread Arnt Karlsen
On Fri, 28 Jan 2005 02:09:14 +, Dave wrote in message [EMAIL PROTECTED]: On Friday 28 Jan 2005 01:34, Arnt Karlsen wrote: Well, here's thanking you for having the backbone to look after your operation. .. ;o) Its a shame that (the) Sun is slowly burning away. I just hope that not too

[Flightgear-devel] [PATCH] Simgear support for dimmable panel lighting animation

2005-01-27 Thread Jim Wilson
This patch adds support to the model animation system for modifying emissive states on the fly so that it is possible to make lights appear to dimm. This is an example of a configuration entry which should explain how it is used: animation typematerial-emission/type

Re: [Flightgear-devel] Runway lighting

2005-01-27 Thread Oliver C.
On Friday 28 January 2005 02:18, Curtis L. Olson wrote: Tiago Gusmão wrote: Altough the billboard itself always faces the POV, you can still set the normal the way the real light would be pointing to, them set a diffuse light on the POV and enable backface culling. I suppose performance

Re: [Flightgear-devel] Runway lighting

2005-01-27 Thread Curtis L. Olson
Oliver C. wrote: What about setting only one point at the beginning of the runway and then calculating an angel between it and the normal of the billboard. When the angel is 90° or - 90° the billboard is turned off when it is 90° or -90° then on. We might need to do something like that.

Re: [Flightgear-devel] Runway lighting

2005-01-27 Thread Roman Grigoriev
- Original Message - From: Curtis L. Olson [EMAIL PROTECTED] To: FlightGear developers discussions flightgear-devel@flightgear.org Sent: Thursday, January 27, 2005 8:14 PM Subject: Re: [Flightgear-devel] Runway lighting Oliver C. wrote: What about setting only one point at the

Re: [Flightgear-devel] ..Groklawyers warns GPL developers against

2005-01-27 Thread Martin Spott
Arnt Karlsen wrote: On Thu, 27 Jan 2005 21:49:36 + (UTC), Martin wrote in message [EMAIL PROTECTED]: Arnt Karlsen wrote: ..precisely, _just_ like Vidkun Lauritz Abraham Jonssremovedn Quisling helped save _several _million_ Ukrainians from starvation deaths in the early 1920ies,

[Flightgear-devel] Re: [Terragear-devel] Reducing airports polygon count

2005-01-27 Thread Martin Spott
Dale E. Edmons wrote: This might also help others who are having problems with frame rate. Airports are currently very dense in terms of polygon count, and somewhat flat. Reducing the polygon and texture count would bound to improve FGFS's framerate too. To my experience the airport's