RE: [Flightgear-devel] Conversion scenery MS Flightsim 2002 toflightgear

2003-07-16 Thread Gordon Strickert
As far as I am aware any scenery designed for FS2K2 using the Gmax program can not be converted for Flightgear as yet.If it was designed with one of the other programs that make scenery for FS then maybe. Thanks for your reply, I don't know if it was gmax. But its mainly these *.*af -Files

RE: [Flightgear-devel] Conversion scenery MS Flightsim 2002toflightgear

2003-07-16 Thread Innis Cunningham
Hello Gordon The af and caf are the same file.It just means there are more than ten textures for the object.The af extension is numbered 0 to 9 then if they need any more textures for the object they number them a,b,c hence the caf. So the af and r8 are texture files and the bgl and mdl are the

[Flightgear-devel] Maiden flight

2003-07-16 Thread Martin Spott
Inspired by others on this list I had my first flight with controls in my hands on a C172. This was the first flight I ever had on such a small plane. I once sat in a BN2 as a passanger but I must admit that sitting in a 10 seater, even though it was a great excitement sitting behind the co's

Re: [Flightgear-devel] Maiden flight

2003-07-16 Thread Frederic BOUVIER
Martin Spott wrote : Inspired by others on this list I had my first flight with controls in my hands on a C172. This was the first flight I ever had on such a small plane. Hey, that's great. ... Hey guys (and gals), do that yourself, it is really worth it ! And don't forget to watch out,

Re: [Flightgear-devel] Question about clouds in Flightgear vs. FS2004

2003-07-16 Thread Erik Hofman
[EMAIL PROTECTED] wrote: Now i defined FG_USE_CLOUDS_3D at the beginning of the main.cxx file. But when starting make i get this error: main.o: In function `fgRenderFrame(void)': /home/oliver/x/src/cvs/flightgear-cvs/source/src/Main/main.cxx:520: undefined reference to

Re: [Flightgear-devel] Maiden flight

2003-07-16 Thread Erik Hofman
Martin Spott wrote: Inspired by others on this list I had my first flight with controls in my hands on a C172. This was the first flight I ever had on such a small plane. The Instructor took of from EDLN runway 13 and handed the controls over to me after reaching 1500 feet. I had about 10 minutes

Re: [Flightgear-devel] Maiden flight

2003-07-16 Thread Martin Spott
Erik Hofman [EMAIL PROTECTED] wrote: Anyhow, I agree with you that every one who likes to use simulators should at least once try to fly a real airplane. I wouldn't say I like to use simulators. I simply was looking for a piece of software I could partially misuse for my own purpose. Somehow

re: [Flightgear-devel] Maiden flight

2003-07-16 Thread David Megginson
Martin Spott writes: Inspired by others on this list I had my first flight with controls in my hands on a C172. This was the first flight I ever had on such a small plane. Excellent -- congratulations! The Instructor took of from EDLN runway 13 and handed the controls over to me after

Re: [Flightgear-devel] Maiden flight

2003-07-16 Thread David Megginson
Martin Spott writes: I wouldn't say I like to use simulators. I simply was looking for a piece of software I could partially misuse for my own purpose. Somehow I got attracted by FlightGear because it offers one step of a way I was heading for since I left school but never managed to

Re: [Flightgear-devel] Maiden flight

2003-07-16 Thread Matt Fienberg
Congratulations! Great feeling, isn't it? I started about 6 weeks ago, in a 152, and had a very similar experience... Didn't do any stalls on the first flight, but I was kind of shocked when he had me do the taxiing and the takeoff by myself. (Maybe that's the difference between an intro flight

Re: [Flightgear-devel] Maiden flight

2003-07-16 Thread David Megginson
Matt Fienberg writes: If I remember correctly, a 60 deg turn causes a 2G load on the wings. ... and on your seat cushion. All the best, David -- David Megginson, [EMAIL PROTECTED], http://www.megginson.com/ ___ Flightgear-devel mailing list

Re: [Flightgear-devel] Maiden flight

2003-07-16 Thread Matt Fienberg
Very true... But it's the wing load that cause your stall speed to increase... Seat cussion load causes other problems ;) David Megginson wrote: Matt Fienberg writes: If I remember correctly, a 60 deg turn causes a 2G load on the wings. ... and on your seat cushion. All the

[Flightgear-devel] FG Network interface

2003-07-16 Thread Christophe DONTAINE
Hi, I'm writing a little application to link Aerowinx PS1 simulator to FlightGear to have a better world visualization. (to C. Olson: the project discussed by mail the 18 April) I use the FG 0.9.1 from CVS where I found a java library to drive FG from the network. (I'm updating my CVS to

Re: re: [Flightgear-devel] Maiden flight

2003-07-16 Thread Martin Spott
David Megginson [EMAIL PROTECTED] wrote: I'm sure that it went fine. In Canada, even for the instrument rating, you have to hold enroute altitude only +/-100 feet (with extra allowance for significant turbulence), though most people try to keep it much tighter. For the private pilot's

Re: [Flightgear-devel] Maiden flight

2003-07-16 Thread Matt Fienberg
Just gotta rationalize If I go for my PPL, I need to stay healthy. If I don't, I'll just keep my butt on the couch, eat, and gain weight. Well, we don't what *that* to happen. We all know how expensive healthcare is... Therefore, the cheap solution, is to simply get my PPL... ;) -Matt

Re: [Flightgear-devel] FG Network interface

2003-07-16 Thread Curtis L. Olson
Christophe DONTAINE writes: Hi, I'm writing a little application to link Aerowinx PS1 simulator to FlightGear to have a better world visualization. (to C. Olson: the project discussed by mail the 18 April) I use the FG 0.9.1 from CVS where I found a java library to drive FG from the

Re: re: [Flightgear-devel] Maiden flight

2003-07-16 Thread David Megginson
Martin Spott writes: I found it not to be too difficult. I consider the yoke of a C172 as the major hurdle: You push it but you get only miminal feedback if it really moves of if it's just you wrist that is twisting a few millimeters. I'll try to have plane with stick the next time so I

Re: [Flightgear-devel] Maiden flight

2003-07-16 Thread David Megginson
Matt Fienberg writes: Just gotta rationalize If I go for my PPL, I need to stay healthy. If I don't, I'll just keep my butt on the couch, eat, and gain weight. Well, we don't what *that* to happen. We all know how expensive healthcare is... Therefore, the cheap solution, is to

Re: [Flightgear-devel] Maiden flight

2003-07-16 Thread Martin Spott
Matt Fienberg [EMAIL PROTECTED] wrote: Congratulations! Great feeling, isn't it? Oh, absolutely ! Thanks to all for the good wishes. You're encouraging me to do the second step. A 60 degree bank is one *steep* turn. For a PPL in the states, they ask you to demonstrate steep turns, but at 45

Re: [Flightgear-devel] FG Network interface

2003-07-16 Thread Bernie Bright
On Wed, 16 Jul 2003 08:09:07 -0500 Curtis L. Olson [EMAIL PROTECTED] wrote: Christophe DONTAINE writes: Hi, I'm writing a little application to link Aerowinx PS1 simulator to FlightGear to have a better world visualization. (to C. Olson: the project discussed by mail the 18 April)

Re: [Flightgear-devel] Maiden flight

2003-07-16 Thread David Megginson
Martin Spott writes: Martin, if you decide to continue on for you PPL, I can recommend a good ground school program in Cleared for Takeoff by King Schools. (Resold by Cessna, too.) It's something like 26 CDs; you simply watch the video, Thanks. I'll decide how to do my trainig

Re: [Flightgear-devel] FG Network interface

2003-07-16 Thread Martin Spott
Curtis L. Olson [EMAIL PROTECTED] wrote: It would work better to send over an FGNetFDM structure (src/Network/net_fdm.hxx) via UDP. Maybe sometime someone finds the time to 'normalize' this interface to make it platform independent ;-) I'll see if I get a colleague doing this - if Curt does

Re: [Flightgear-devel] Views

2003-07-16 Thread Manuel Bessler
On Tue, Jul 15, 2003 at 03:04:11PM -, Jim Wilson wrote: Hmm, this makes me think we could use the Linux way of switching text consoles: alt+F1 ... alt+F8 - 8 different views! I know there's at least one flight simulator that toggles views with the function keys. Maybe it's

Re: [Flightgear-devel] Maiden flight

2003-07-16 Thread Martin Spott
Jim Wilson [EMAIL PROTECTED] wrote: Martin Spott [EMAIL PROTECTED] said: So I had a few narrow curves with 60 degree bank (how would you call this in English ?) and two stall recoveries (hey, you lost only 100 feet !). Wow. Did your instructor know you had flight simulation experience? Or

Re: [Flightgear-devel] FG Network interface

2003-07-16 Thread Curtis L. Olson
Martin Spott writes: Maybe sometime someone finds the time to 'normalize' this interface to make it platform independent ;-) I'll see if I get a colleague doing this - if Curt does not object. I think it makes sense to define byte order and size of the respective values a 'standard' like

[Flightgear-devel] Re: Maiden flight

2003-07-16 Thread Alex Perry
So I had a few narrow curves with 60 degree bank A 60 degree bank is one *steep* turn. For a PPL in the states, they ask you to demonstrate steep turns, but at 45 degrees. If I remember correctly, a 60 deg turn causes a 2G load on the wings. I suspect that the big reason the FAA uses

Re: [Flightgear-devel] FG Network interface

2003-07-16 Thread Martin Spott
Curtis L. Olson [EMAIL PROTECTED] wrote: Martin Spott writes: Maybe sometime someone finds the time to 'normalize' this interface to make it platform independent ;-) Could you be more specific? The routines already support network byte order, however there are cases (i.e. interfacing to an

Re: [Flightgear-devel] FG Network interface

2003-07-16 Thread Curtis L. Olson
Martin Spott writes: Curtis L. Olson [EMAIL PROTECTED] wrote: Martin Spott writes: Maybe sometime someone finds the time to 'normalize' this interface to make it platform independent ;-) Could you be more specific? The routines already support network byte order, however there are

Re: [Flightgear-devel] Re: Maiden flight

2003-07-16 Thread Curtis L. Olson
Alex Perry writes: I suspect that the big reason the FAA uses 40 degrees for private pilots is so they can use 55 degrees for commercial pilots while keeping both angles below the 60 degree regulatory limit where parachutes are required. Both kinds of steep turn are specified with an

Re: [Flightgear-devel] FG Network interface

2003-07-16 Thread Christophe DONTAINE
Ouch! It seems that I just launch a long discussion :) Bernie Bright I will try this evening for the --props, thank you What about the variables ? 1° I read into the java library some variables like /position/altitude-ft and I would like know if there is a document listing all the

Re: [Flightgear-devel] Fokker 100 3D model

2003-07-16 Thread Jim Wilson
Erik Hofman [EMAIL PROTECTED] said: Ha, this is the result of three days of practicing for a 3d model of a fokker 100 (and the aeromatic model to match): http://www.a1.nl/~ehofman/fgfs/gallery/fokker/ Erik http://www.rekkof.nl/fokker100/index_fokker_100.htm It looks like you've got

Re: [Flightgear-devel] Fokker 100 3D model

2003-07-16 Thread Erik Hofman
Jim Wilson wrote: Erik Hofman said: Ha, this is the result of three days of practicing for a 3d model of a fokker 100 (and the aeromatic model to match): http://www.a1.nl/~ehofman/fgfs/gallery/fokker/ It looks like you've got the shape worked out correctly. Very nice! There are still some

[Flightgear-devel] [PATCH] autopilot changes

2003-07-16 Thread Jim Wilson
These changes should preserve previous functionality (with the exception of a couple bug fixes). Bugs fixed: - AP no longer resets the error accumulator when switching altitude modes or just closing the autopilot GUI. It will not be necessary to collect the barf bags after selecting a new

Re: [Flightgear-devel] Fokker 100 3D model

2003-07-16 Thread Christopher S Horler
An alternative reason for keeping it is the KLM stewardesses (at least the last time I went on a Fokker 100 I was suitably impressed). I don't really agree with the article...that's why I had to find alternative reasoning:-) Although my standpoint has a strong degree of bias. The model is

Re: [Flightgear-devel] Fokker 100 3D model

2003-07-16 Thread Erik Hofman
Christopher S Horler wrote: An alternative reason for keeping it is the KLM stewardesses (at least the last time I went on a Fokker 100 I was suitably impressed). I don't really agree with the article...that's why I had to find alternative reasoning:-) Although my standpoint has a strong degree

Re: [Flightgear-devel] Question about clouds in Flightgear vs. FS2004

2003-07-16 Thread [EMAIL PROTECTED]
Ah, you are almost there. Now you only have to add -lsgclouds3d to the line containing -lsgmisc in you Makefile or Makefile.am Erik Ok, i did that now. Everything compiles fine but when i start Flightgear with --enable-clouds3d i get again the following error: Unknown option

Re: [Flightgear-devel] Fokker 100 3D model

2003-07-16 Thread David Megginson
Erik Hofman writes: I am probably a bit biased too, but maybe I can convince some others by explaining that the MD-80 is basically a Fokker 100 before the split between McDonnel Douglas and Fokker and the Fokker 100 is produced for the American marked by Fairchild. I always thought

Re: [Flightgear-devel] Fokker 100 3D model

2003-07-16 Thread Jim Wilson
Erik Hofman [EMAIL PROTECTED] said: Jim Wilson wrote: Erik Hofman said: There are still some weir artifacts I can't explain. First there's the black tail (??) And if you look carefully you also see there are sections that don't fit nicely to the rest (the shading differs, for example

Re: [Flightgear-devel] [PATCH] autopilot changes

2003-07-16 Thread Lee Elliott
On Wednesday 16 July 2003 18:19, Jim Wilson wrote: These changes should preserve previous functionality (with the exception of a couple bug fixes). Bugs fixed: - AP no longer resets the error accumulator when switching altitude modes or just closing the autopilot GUI. It will not be

Re: [Flightgear-devel] Fokker 100 3D model

2003-07-16 Thread Erik Hofman
David Megginson wrote: Erik Hofman writes: I am probably a bit biased too, but maybe I can convince some others by explaining that the MD-80 is basically a Fokker 100 before the split between McDonnel Douglas and Fokker and the Fokker 100 is produced for the American marked by

Re: [Flightgear-devel] Fokker 100 3D model

2003-07-16 Thread Erik Hofman
Jim Wilson wrote: Ah ok. In that case select the tail object, and on object menu, optimize vertices and surfaces. Triangulate anything that has a concave surface (surface menu?). If its still black there after that check to see if there are any vertices that don't belong. Select invidiual or

Re: [Flightgear-devel] Fokker 100 3D model

2003-07-16 Thread Erik Hofman
Erik Hofman wrote: There was a need for a replacement of the DC-9 and that's where Fokker and McDonnell Douglas teamed up. The Fokker 100 is a derived of the Fokker 28 which needed to be replaced also. I don't know the details of why they didn't continue but the MD-80 is and Fokker 100 share

[Flightgear-devel] offset-azimuth

2003-07-16 Thread David Megginson
I checked in changes to fix offset-azimuth a bit. Previously, the presets code was snapping the aircraft heading to the nearest runway heading even when an offset-azimuth was specified. Now, if an offset-azimuth is present, the aircraft will stay at the user-specified heading. For example, this

[Flightgear-devel] Rudder Trim

2003-07-16 Thread Christopher S Horler
I may have asked this before... not sure There is a property Rudder Trim, are any controls mapped to this by default. Also the keyboard gives me rudder movement in only one direction at present and it isn't reported in the property browser. This is using the default C172. Chris

Re: [Flightgear-devel] Rudder Trim

2003-07-16 Thread Major A
Also the keyboard gives me rudder movement in only one direction at present and it isn't reported in the property browser. This is using the default C172. Do you mean that KP_Enter works but KP_0 doesn't do anything? Anything else that isn't working? I'm asking because I had a very similar

Re: [Flightgear-devel] Rudder Trim

2003-07-16 Thread Christopher S Horler
I'll have to get back to you on that - that's not the control listed in the docs - KP_Enter (the 0 works) On Wed, 2003-07-16 at 22:29, Major A wrote: Also the keyboard gives me rudder movement in only one direction at present and it isn't reported in the property browser. This is using the

[Flightgear-devel] Avionics Options

2003-07-16 Thread David Megginson
I've added some shortcut options for setting up the basic avionics from the command-line: --nav1=[radial:]frequency --nav2=[radial:]frequency --adf=[rotation:]frequency --dme=nav1|nav2|frequency Here is an example, tuning NAV1 to 114.6, setting the indicator to the 320 radial, and

Re: [Flightgear-devel] FG Network interface

2003-07-16 Thread Bernie Bright
On Wed, 16 Jul 2003 08:57:19 -0500 Curtis L. Olson [EMAIL PROTECTED] wrote: Bernie Bright writes: Unfortunately the interface mechanism you are using is not designed to be high bandwidth. I believe it runs at 5hz? and only processes one line/command per iteration. You could try

[Flightgear-devel] Aero-matic Q:

2003-07-16 Thread Matt Fienberg
Can somebody explain what to do with the files that the aero-matic script produces? I entered the small amount of information for a C152, generated the three files, and modified the propulsion xml names as described on the webpage. Now what? I built a c152 directory inside data/aircraft, and

[Flightgear-devel] Some Observations on scenery affects on frame rates

2003-07-16 Thread Innis Cunningham
Hello All Having got the 3D scenery around SanFrancisco to show I thought I might load up KSFO with some A/C and see what the affects might be.The results were Using the untextured model that David used gave 18fps Using a textured 737 I have gave 5fps Using the A320 textured model of Fred's gave

RE: [Flightgear-devel] Some Observations on scenery affects on framerates

2003-07-16 Thread Norman Vine
Innis Cunningham writes: Some things that would help(just my opinion) Being able to access the A/C models from their A/C folder. A slightly different approach would be to have the models be accquisitionable from a higher level directory in the path ie if model isn't found in the current